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Director General Schokodroppi[JEG] Schokodroppi
NC BR 102

KDR: 1.95

Score: 19.7m

Last Seen: Feb 13th, 2019 9:58 PM
- OFFLINE - 894.3 hour(s)

Battle Rank 104 (102 total) - New Conglomerate on Cobalt
Level Progress (to 105): 6%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH E540 Halberd Titan-150 HEAT NC1 Gauss Rifle AF-4 Cyclone Razor GD-23 L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $165,132 MLG Score: 132
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.189%27.165%576710262,7020.9388461.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.51%0.022C+0.996B*-0.473DHEAD ++ (~16.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.195C++12.80.107C+47.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.424%1.866%14325102810,289111755989.21128184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.727%0.344C**-0.481D-0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.748B++4.30.654B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.667%2.806%339610272,24582518202.71792123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.952%-0.046C+-0.397C--0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.7B++12.70.679B+22.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.601%65.236%3391103223350220.464143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.815D--0.125C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.015C+30.067C+7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.7m393%371 (22.3k)296 (17.8k)1.9483817,4388,9503.15095102 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC103372811.123%6.95%7707:244

8% Combat Medic79% Engineer9% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2013 9:04 AMApr 28th, 2015 10:20 PMMar 15th, 2019 8:11 PM (7d) (PST)Feb 13th, 2019 6:00 PM (37d) (PST)Feb 13th, 2019 5:58 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
745486970.2620.1350.0181.4990.119132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,6882,87741,811168190717,733

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1108.7h/46.2d 10,763 1,212 7,485 99.7k 794 2,002 7,928 49.5m

EngineerCLASS DETAILS: Engineer
Razor GD-23
A+
Kills:411
Deaths:781
KDR:0.526
Accuracy:21.368% C--
HSR:28.711% A+
AF-19 Mercenary
A++
Kills:208
Deaths:375
KDR:0.555
Accuracy:20.438% C
HSR:32.212% A++
NS-11C
C**
Kills:184
Deaths:492
KDR:0.374
Accuracy:16.255% D**
HSR:20.652% C**
Kills:803
Deaths (as Engineer):1,648
Deaths (to Engineers):3,291
KDR:0.48726
Kill Difference:845
Playtime:876.337 hours
Usage:79%
Score:17.216m
Score/min:327
Accuracy (listed only):19.354%
HSR (listed only):27.191%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
D
Kills:81
Deaths:147
KDR:0.551
Accuracy:16.004% D--
HSR:17.284% D
Kills:81
Deaths (as Heavy Assault):147
Deaths (to Heavy Assaults):1,676
KDR:0.55102
Kill Difference:66
Playtime:25.278 hours
Usage:2%
Score:0.250m
Score/min:165
Accuracy (listed only):16.004%
HSR (listed only):17.284%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:700
Deaths:728
KDR:0.962
Accuracy:25.786% C++
HSR:20.714% C**
Razor GD-23
A+
Kills:411
Deaths:781
KDR:0.526
Accuracy:21.368% C--
HSR:28.711% A+
AF-19 Mercenary
A++
Kills:208
Deaths:375
KDR:0.555
Accuracy:20.438% C
HSR:32.212% A++
NS-11C
C**
Kills:184
Deaths:492
KDR:0.374
Accuracy:16.255% D**
HSR:20.652% C**
Kills:1,503
Deaths (as Light Assault):2,376
Deaths (to Light Assaults):1,298
KDR:0.63258
Kill Difference:873
Playtime:12.755 hours
Usage:1%
Score:0.173m
Score/min:226
Accuracy (listed only):20.962%
HSR (listed only):25.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:700
Deaths:728
KDR:0.962
Accuracy:25.786% C++
HSR:20.714% C**
NC14 Bolt Driver
D-
Kills:233
Deaths:181
KDR:1.287
Accuracy:29.601% D-
HSR:65.236% D--
NS-44L Blackhand
C+
Kills:155
Deaths:300
KDR:0.517
Accuracy:30.105% D*
HSR:41.290% C+
Kills:1,088
Deaths (as Infiltrator):1,209
Deaths (to Infiltrators):1,188
KDR:0.89992
Kill Difference:121
Playtime:94.998 hours
Usage:9%
Score:0.801m
Score/min:140
Accuracy (listed only):28.497%
HSR (listed only):42.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:963
Deaths:1,125
KDR:0.856
Accuracy:21.316% C
HSR:29.907% A
AF-4 Cyclone
C**
Kills:700
Deaths:728
KDR:0.962
Accuracy:25.786% C++
HSR:20.714% C**
Kills:1,663
Deaths (as Combat Medic):1,853
Deaths (to Combat Medics):572
KDR:0.89746
Kill Difference:190
Playtime:90.479 hours
Usage:8%
Score:1.158m
Score/min:213
Accuracy (listed only):23.551%
HSR (listed only):25.310%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:90
V. Kills:95 94%
Deaths:49
KDR:1.837
Accuracy:36.325% C
KPH:16.400 D--
VKPH:17.300 C--
Kills:90 (0 + 90)
Deaths:49
KDR:1.837
VKDR:1.939
Vehicle Kills:95
Kill Difference:41
Playtime:5.491 hours
Usage:0%
Score:0.088m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:36.325%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:392
V. Kills:71 N/A
Deaths:35
KDR:11.200
Accuracy:37.850% D*
KPH:37.500 D
VKPH:6.800 C
L100 Python HEAT
C
Kills:248
V. Kills:107 230%
Deaths:78
KDR:3.179
Accuracy:45.295% D
KPH:21.900 D
VKPH:9.500 C
Kills:640 (640 + 0)
Deaths:113
KDR:5.664
VKDR:1.575
Vehicle Kills:178
Kill Difference:527
Playtime:21.765 hours
Usage:2%
Score:0.216m
Score/min:165
Driving Accuracy:45.295%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:4,892
V. Kills:3,894 126%
Deaths:1,337
KDR:3.659
Accuracy:44.860% D
KPH:21.200 C
VKPH:16.900 B+
Titan-150 HESH
B+
Kills:3,572
V. Kills:903 395%
Deaths:284
KDR:12.578
Accuracy:43.304% C-
KPH:40 C+
VKPH:10.100 B+
E540 Halberd
C**
Kills:1,769
V. Kills:1,371 129%
Deaths:449
KDR:3.940
Accuracy:47.480% B+
KPH:21 D
VKPH:16.300 C**
Titan-150 HEAT
B+
Kills:1,185
V. Kills:578 205%
Deaths:255
KDR:4.647
Accuracy:46.775% C+
KPH:21.700 C++
VKPH:10.600 B+
Enforcer ML85
C++
Kills:141
V. Kills:134 104%
Deaths:67
KDR:2.104
Accuracy:46.467% B++
KPH:18 D
VKPH:17.100 C++
Kills:11,559 (9,649 + 1,910)
Deaths:2,392
KDR:4.832
VKDR:2.876
Vehicle Kills:6,880
Kill Difference:9,167
Playtime:466.393 hours
Usage:42%
Score:7.654m
Score/min:274
Driving Accuracy:46.775%
Gunner Accuracy:46.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:81
V. Kills:74 108%
Deaths:45
KDR:1.800
Accuracy:54.629% C+
KPH:14.800 D*
VKPH:13.600 D-
Kills:81 (0 + 81)
Deaths:45
KDR:1.800
VKDR:1.644
Vehicle Kills:74
Kill Difference:36
Playtime:5.460 hours
Usage:0%
Score:0.078m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:54.629%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:139
V. Kills:30 448%
Deaths:42
KDR:3.310
Accuracy:34.404% C+
KPH:24.800 D-
VKPH:5.400 D
M20 Basilisk
D--
Kills:61
V. Kills:26 226%
Deaths:25
KDR:2.440
Accuracy:25.577% D**
KPH:8.700 D--
VKPH:3.700 D--
M20 Basilisk
D
Kills:54
V. Kills:24 216%
Deaths:23
KDR:2.348
Accuracy:27.344% D*
KPH:11.500 D-
VKPH:5.100 D
M60-G Bulldog
N/A
Kills:50
V. Kills:4 N/A
Deaths:9
KDR:5.556
Accuracy:20.632% N/A
KPH:12.200 N/A
VKPH:1 N/A
Kills:304 (0 + 304)
Deaths:99
KDR:3.071
VKDR:0.848
Vehicle Kills:84
Kill Difference:205
Playtime:21.364 hours
Usage:2%
Score:0.179m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:20.632%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,7864,8921,3373.659C1.7144.86%D2.76%C+21.2C16.9B+301230.5h5C+11.2C
Titan-150 HESH 4,4753,57228412.577C**10.6343.304%C-N/A40C+10.1B+15589.3h3.2C*7.4C++
E540 Halberd 3,1401,7694493.94C1.9947.48%B+2.883%C+21D16.3C**36684.1h6.9D14.5C+
Titan-150 HEAT 1,7631,1852554.647C++2.7046.775%C+2.11%C--21.7C++10.6B+19154.6h4.9C*10.4B
NC1 Gauss Rifle 9679631,1250.856C+1.0921.316%C29.907%A16.4C-N/A5458.6h12.2B57C*
AF-4 Cyclone 7007007280.962C+0.9925.786%C++20.714%C**16.5DN/A5842.5h10.3B+40B
Razor GD-23 4204117810.526C-1.4221.368%C--28.711%A+5.9D--N/A2370.1h16.4D76.7C
L100 Python HESH 4633923511.2C++9.2537.85%D*1.276%C37.3D6.8C15910.5h3.8C10D
Tank Mine 4652791252.232C+0.2840.836%B+N/A58.1D--38.8D-7544.8h2.5D-6C**
L100 Python HEAT 355248783.179C1.2345.295%D1.613%D21.9D9.5C17111.3h5.7C++12.6C+
NC14 Bolt Driver 2352331811.287C0.6629.601%D-65.236%D--15.1C--N/A6615.4h3C10C-
AF-19 Mercenary 2122083750.555C1.3920.438%C32.212%A++6.9DN/A3830.3h15.7C77C+
NS-11C 1891844920.374D1.5716.255%D**20.652%C**2.1D*N/A789.6h19.1D117.4D*
NS-44L Blackhand 1581553000.517D1.4330.105%D*41.29%C+9.3D-N/A3116.7h4.4C*14.7C
Spear Anti-Vehicle Phalanx Turret 234155227.045C+5.1033.439%D-3.871%C+29.2C--14.9D3385.3h6.8B+20.5C*
Enforcer ML85 275141672.104D0.1646.467%B++2.128%C+18.1D17.2C++4007.8h15.9D34.1C+
M40 Fury 169139423.31D1.3634.404%C+N/A24.8D-5.4D1785.6h17.5D50.9C
C150 Dalton 18590491.837D0.1136.325%CN/A16.4D--17.3C--2685.5h6.6D--18.1D--
E540 Halberd-H 15581451.8D0.1554.629%C+2.469%B14.7D*13.5D-2375.5h11.8F-21.6F-
EM1 82811470.551D1.4016.004%D--17.284%D10D--N/A418.1h16.3C102.1D
C-4 10773641.141C+0.8134.091%A+N/A48.7D22.7C-11201.5h1.6C+4.8B+
M20 Basilisk 8761252.44C+0.4925.577%D**6.557%C*8.7D--3.7D--1317h99.5C+389D-
M20 Basilisk 7854232.348C0.4027.344%D*3.704%D-11.5D-5.1D1734.7h84.7B+309.9C+
M60-G Bulldog 545095.556B+3.6120.632%D**2%D12.2D--1D*644.1h6.4B+31C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret153050.9h
Spawn Beacon66220.5h
Nano-Armor Kit554741,30992.7h
Rocklet Rifle0540h
Medical Applicator16569,5596h
Spitfire Auto-Turret61390.5h
Ammunition Package184911.2h
Nano-Repair Grenade02910.1h
M20 Kestrel2570.1h
Recon Detection Device202790.8h

Check the help document for the dictionary if you want to learn more about words used here.


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