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Legate Schokomilchriegel[DWHQ] Schokomilchriegel
VS BR 75

KDR: 3.03

Score: 85.1m

Last Seen: Mar 4th, 2019 7:23 PM
- OFFLINE - 35.8 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 76
Level Progress (to 76): 67%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA VX29 Polaris Parsec VX3-A Pulsar C Parallax VX3 L100 Python HESH Blueshift VM5 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,803,942 MLG Score: 1442
Fun Score: N/A
Cheeseburgers Flipped: 2343TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.622%26.022%6933998663,2112.206930.823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.009%1.083B**0.82B++-0.837D-HEAD ++ (~12.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.42B11.50.192C++31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.035%1.282%24673102227,9241824267915.30921042%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.988%0.903B*-0.296C0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.825B++130.755B++15.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.198%1.842%321810177,547289311812.60781638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.964%-0.556D-0.495D0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.464B+7.30.419B13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.962%6.269%4111310125,934187020613.17326288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.937%0.071C+0.47B+0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.395B26.60.328C**45.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.413%82.555%4117101826,4713691677.16983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.541%1.564A+1.012B**-0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+2.10.34C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.579%15.267%411310223,1902352141.35629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.123%0.346C**0.146C++-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.397B3.60.252C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 76
85.1m204.9%261 (15.7k)229 (13.7k)3.02976181,32559,8483.4265575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1025899423.742%24.607%58406:1349

21% Engineer24% Heavy Assault22% Infiltrator25% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 5:55 PMJun 19th, 2016 6:38 PMMar 18th, 2019 3:30 PM (2d) (PST)Mar 4th, 2019 5:55 PM (15d) (PST)Mar 4th, 2019 3:23 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361324040.4890.1610.1201.0810.0391442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1487,91524,2332910765213,764

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6185.5h/257.7d 23,747 44,618 42,905 401.2k 7,339 22,828 14,511 198.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B
Kills:17,191
Deaths:9,738
KDR:1.765
Accuracy:25.322% B
HSR:24.583% C*
NS-15M2
C**
Kills:1,748
Deaths:800
KDR:2.185
Accuracy:25.200% C**
HSR:24.600% C+
Betelgeuse 54-A
C+
Kills:1,630
Deaths:621
KDR:2.625
Accuracy:23.984% C--
HSR:30.061% C+
Ursa
B+
Kills:1,565
Deaths:637
KDR:2.457
Accuracy:25.979% B+
HSR:25.751% C**
Pulsar LSW
C*
Kills:1,483
Deaths:706
KDR:2.101
Accuracy:23.883% C*
HSR:25.421% C*
Flare VE6
B+
Kills:1,265
Deaths:480
KDR:2.635
Accuracy:24.990% B+
HSR:27.747% B+
VE-H Maw
B++
Kills:1,222
Deaths:768
KDR:1.591
Accuracy:29.869% B++
HSR:32.815% B++
SVA-88
C**
Kills:1,215
Deaths:608
KDR:1.998
Accuracy:24.821% C**
HSR:25.021% C+
Orion VS54
B*
Kills:1,203
Deaths:451
KDR:2.667
Accuracy:22.800% B+
HSR:30.756% B*
NSX Naginata
B*
Kills:1,181
Deaths:658
KDR:1.795
Accuracy:24.866% B+
HSR:33.616% B*
Lasher X2
B+
Kills:1,093
Deaths:566
KDR:1.931
Accuracy:29.136% B+
HSR:5.032% B+
NSX-P Naginata
B*
Kills:445
Deaths:254
KDR:1.752
Accuracy:27.371% B*
HSR:27.191% C
Kills:31,241
Deaths (as Heavy Assault):16,287
Deaths (to Heavy Assaults):15,587
KDR:1.91816
Kill Difference:14,954
Playtime:1,500.331 hours
Usage:24%
Score:19.840m
Score/min:220
Accuracy (listed only):25.685%
HSR (listed only):26.049%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:9,349
Deaths:5,077
KDR:1.841
Accuracy:26.310% B+
HSR:27.158% B++
Solstice SF
B**
Kills:2,968
Deaths:1,494
KDR:1.987
Accuracy:29.117% B**
HSR:12.264% D
Nova
B
Kills:1,976
Deaths:1,490
KDR:1.326
Accuracy:48.510% B
HSR:15.030% C+
Solstice VE3
B++
Kills:1,925
Deaths:1,009
KDR:1.908
Accuracy:26.775% B++
HSR:22.182% B+
NS-7 PDW
B*
Kills:1,295
Deaths:713
KDR:1.816
Accuracy:27.781% B+
HSR:22.703% B*
MKV Suppressed
B+
Kills:1,289
Deaths:863
KDR:1.494
Accuracy:27.540% B
HSR:22.033% B+
Zenith VX-5
B**
Kills:1,210
Deaths:725
KDR:1.669
Accuracy:25.655% C++
HSR:28.347% B**
VE-S Canis
B**
Kills:1,200
Deaths:678
KDR:1.770
Accuracy:33.534% B**
HSR:25.667% B+
NSX Tanto
B*
Kills:1,179
Deaths:702
KDR:1.679
Accuracy:29.937% B++
HSR:30.280% B*
Eridani SX5
B+
Kills:1,169
Deaths:680
KDR:1.719
Accuracy:29.225% B+
HSR:22.755% B+
VX6-7
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:25.839% C**
HSR:24.055% B+
NS Baron G5
B+
Kills:1,163
Deaths:850
KDR:1.368
Accuracy:38.508% C--
HSR:16.423% B+
NS-11C
B+
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:26.416% B+
HSR:19.380% C++
Sirius SX12
B*
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:29.231% B*
HSR:18.605% C++
Deimos VA29
C
Kills:674
Deaths:493
KDR:1.367
Accuracy:50.839% D-
HSR:14.688% C
Serpent VE92
B*
Kills:651
Deaths:479
KDR:1.359
Accuracy:25.832% B+
HSR:24.885% B*
NSX-P Tanto
B++
Kills:616
Deaths:414
KDR:1.488
Accuracy:28.990% B++
HSR:27.760% B+
Skorpios
B++
Kills:601
Deaths:366
KDR:1.642
Accuracy:27.671% C+
HSR:25.957% B++
Thanatos VE70
C*
Kills:540
Deaths:425
KDR:1.271
Accuracy:35.537% C-
HSR:16.852% C*
Eclipse VE3A
B+
Kills:284
Deaths:241
KDR:1.178
Accuracy:26.925% C+
HSR:22.887% B+
NSX Tengu
B
Kills:87
Deaths:106
KDR:0.821
Accuracy:33.256% C--
HSR:22.989% B
Kills:31,662
Deaths (as Light Assault):18,721
Deaths (to Light Assaults):12,397
KDR:1.69126
Kill Difference:12,941
Playtime:1,567.071 hours
Usage:25%
Score:22.019m
Score/min:234
Accuracy (listed only):31.115%
HSR (listed only):22.043%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:9,349
Deaths:5,077
KDR:1.841
Accuracy:26.310% B+
HSR:27.158% B++
Solstice SF
B**
Kills:2,968
Deaths:1,494
KDR:1.987
Accuracy:29.117% B**
HSR:12.264% D
Nova
B
Kills:1,976
Deaths:1,490
KDR:1.326
Accuracy:48.510% B
HSR:15.030% C+
Solstice VE3
B++
Kills:1,925
Deaths:1,009
KDR:1.908
Accuracy:26.775% B++
HSR:22.182% B+
Zenith VX-5
B**
Kills:1,210
Deaths:725
KDR:1.669
Accuracy:25.655% C++
HSR:28.347% B**
NSX Tanto
B*
Kills:1,179
Deaths:702
KDR:1.679
Accuracy:29.937% B++
HSR:30.280% B*
VX6-7
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:25.839% C**
HSR:24.055% B+
NS Baron G5
B+
Kills:1,163
Deaths:850
KDR:1.368
Accuracy:38.508% C--
HSR:16.423% B+
NS-11C
B+
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:26.416% B+
HSR:19.380% C++
Deimos VA29
C
Kills:674
Deaths:493
KDR:1.367
Accuracy:50.839% D-
HSR:14.688% C
Serpent VE92
B*
Kills:651
Deaths:479
KDR:1.359
Accuracy:25.832% B+
HSR:24.885% B*
NSX-P Tanto
B++
Kills:616
Deaths:414
KDR:1.488
Accuracy:28.990% B++
HSR:27.760% B+
Thanatos VE70
C*
Kills:540
Deaths:425
KDR:1.271
Accuracy:35.537% C-
HSR:16.852% C*
Eidolon VE33
A
Kills:424
Deaths:292
KDR:1.452
Accuracy:35.727% A
HSR:32.076% B*
Eclipse VE3A
B+
Kills:284
Deaths:241
KDR:1.178
Accuracy:26.925% C+
HSR:22.887% B+
VE-LR Obelisk
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:39.512% N/A
HSR:44% N/A
Kills:25,334
Deaths (as Engineer):14,877
Deaths (to Engineers):11,570
KDR:1.7029
Kill Difference:10,457
Playtime:1,288.992 hours
Usage:21%
Score:19.372m
Score/min:250
Accuracy (listed only):32.527%
HSR (listed only):23.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B
Kills:1,976
Deaths:1,490
KDR:1.326
Accuracy:48.510% B
HSR:15.030% C+
NS-7 PDW
B*
Kills:1,295
Deaths:713
KDR:1.816
Accuracy:27.781% B+
HSR:22.703% B*
MKV Suppressed
B+
Kills:1,289
Deaths:863
KDR:1.494
Accuracy:27.540% B
HSR:22.033% B+
Corvus VA55
B++
Kills:1,228
Deaths:686
KDR:1.790
Accuracy:26.259% B+
HSR:27.280% B++
VE-S Canis
B**
Kills:1,200
Deaths:678
KDR:1.770
Accuracy:33.534% B**
HSR:25.667% B+
Eridani SX5
B+
Kills:1,169
Deaths:680
KDR:1.719
Accuracy:29.225% B+
HSR:22.755% B+
NS Baron G5
B+
Kills:1,163
Deaths:850
KDR:1.368
Accuracy:38.508% C--
HSR:16.423% B+
Sirius SX12
B*
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:29.231% B*
HSR:18.605% C++
Deimos VA29
C
Kills:674
Deaths:493
KDR:1.367
Accuracy:50.839% D-
HSR:14.688% C
Skorpios
B++
Kills:601
Deaths:366
KDR:1.642
Accuracy:27.671% C+
HSR:25.957% B++
Thanatos VE70
C*
Kills:540
Deaths:425
KDR:1.271
Accuracy:35.537% C-
HSR:16.852% C*
CME
B**
Kills:467
Deaths:345
KDR:1.354
Accuracy:30.376% B++
HSR:29.979% B**
H-V45
B++
Kills:332
Deaths:220
KDR:1.509
Accuracy:26.974% B+
HSR:26.205% B++
Terminus VX-9
B++
Kills:327
Deaths:182
KDR:1.797
Accuracy:26.004% C++
HSR:30.887% B++
NSX Tengu
B
Kills:87
Deaths:106
KDR:0.821
Accuracy:33.256% C--
HSR:22.989% B
Kills:13,509
Deaths (as Combat Medic):8,845
Deaths (to Combat Medics):5,937
KDR:1.5273
Kill Difference:4,664
Playtime:140.773 hours
Usage:2%
Score:1.817m
Score/min:215
Accuracy (listed only):32.750%
HSR (listed only):22.537%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B+
Kills:13,903
Deaths:1,235
KDR:11.258
Accuracy:44.715% B+
HSR:82.515% B+
Parallax VX3
B**
Kills:7,693
Deaths:1,042
KDR:7.383
Accuracy:45.723% B**
HSR:85.259% B**
NS-7 PDW
B*
Kills:1,295
Deaths:713
KDR:1.816
Accuracy:27.781% B+
HSR:22.703% B*
MKV Suppressed
B+
Kills:1,289
Deaths:863
KDR:1.494
Accuracy:27.540% B
HSR:22.033% B+
VE-S Canis
B**
Kills:1,200
Deaths:678
KDR:1.770
Accuracy:33.534% B**
HSR:25.667% B+
Manticore SX40
B*
Kills:1,195
Deaths:1,122
KDR:1.065
Accuracy:34.981% B*
HSR:22.008% C+
Eridani SX5
B+
Kills:1,169
Deaths:680
KDR:1.719
Accuracy:29.225% B+
HSR:22.755% B+
Sirius SX12
B*
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:29.231% B*
HSR:18.605% C++
V10
B**
Kills:1,160
Deaths:131
KDR:8.855
Accuracy:47.696% B**
HSR:85.431% B**
Ghost
A
Kills:1,160
Deaths:157
KDR:7.389
Accuracy:45.488% B**
HSR:82.500% A
VA39 Spectre
A++
Kills:1,160
Deaths:238
KDR:4.874
Accuracy:44.135% A++
HSR:55.259% A+
XM98
A*
Kills:1,160
Deaths:127
KDR:9.134
Accuracy:52.495% A*
HSR:86.724% A
Artemis VX26
B++
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:28.570% C*
HSR:27.265% B++
NS-44L Blackhand
B**
Kills:1,015
Deaths:665
KDR:1.526
Accuracy:51.582% B**
HSR:36.453% C
Beamer VS3
A
Kills:1,005
Deaths:1,079
KDR:0.931
Accuracy:36.657% A
HSR:20.995% C+
NSX Tomoe
B++
Kills:720
Deaths:470
KDR:1.532
Accuracy:32.326% B++
HSR:35% C+
Skorpios
B++
Kills:601
Deaths:366
KDR:1.642
Accuracy:27.671% C+
HSR:25.957% B++
Nyx VX31
A++
Kills:511
Deaths:159
KDR:3.214
Accuracy:36.779% B+
HSR:45.597% A++
NS-44 Commissioner
B**
Kills:414
Deaths:375
KDR:1.104
Accuracy:45.661% B**
HSR:17.633% D
Cerberus
B**
Kills:308
Deaths:298
KDR:1.034
Accuracy:38.252% B**
HSR:15.909% D
NSX Daimyo
A
Kills:235
Deaths:48
KDR:4.896
Accuracy:50.035% A
HSR:96.596% B++
NS-61 Emissary
A++
Kills:149
Deaths:99
KDR:1.505
Accuracy:33.692% B*
HSR:27.517% A++
NSX Tengu
B
Kills:87
Deaths:106
KDR:0.821
Accuracy:33.256% C--
HSR:22.989% B
Kills:39,749
Deaths (as Infiltrator):12,051
Deaths (to Infiltrators):8,592
KDR:3.2984
Kill Difference:27,698
Playtime:1,386.462 hours
Usage:22%
Score:15.983m
Score/min:192
Accuracy (listed only):38.131%
HSR (listed only):42.755%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:4,721
Deaths:1,312
KDR:3.598
Accuracy:20.212% C*
HSR:24.380% B++
Blueshift VM5
B+
Kills:4,685
Deaths:1,332
KDR:3.517
Accuracy:20.294% C++
HSR:23.863% B+
Nebula VM20
B**
Kills:1,372
Deaths:394
KDR:3.482
Accuracy:20.309% B+
HSR:26.166% B**
Nebula VM20
B**
Kills:1,352
Deaths:394
KDR:3.431
Accuracy:20.520% B+
HSR:26.405% B**
Quasar VM1
B++
Kills:1,228
Deaths:405
KDR:3.032
Accuracy:18.367% C++
HSR:23.616% B++
Quasar VM1
B*
Kills:1,183
Deaths:416
KDR:2.844
Accuracy:18.707% B++
HSR:22.908% B*
NS-10 Burster
B**
Kills:118
Deaths:30
KDR:3.933
Accuracy:33.677% B++
HSR:9.322% B**
NS-10 Burster
B++
Kills:109
Deaths:30
KDR:3.633
Accuracy:33.845% B++
HSR:0.917% D**
Vortex VM21
B**
Kills:107
Deaths:65
KDR:1.646
Accuracy:51.138% B**
HSR:3.738% C+
Vortex VM21
B**
Kills:102
Deaths:67
KDR:1.522
Accuracy:51.121% B**
HSR:1.961% D-
Kills:14,977
Deaths (as MAX Suit):2,222.500
Deaths (to MAX Suits):4,051
KDR:6.73881
Kill Difference:12,754.500
Playtime:293.415 hours
Usage:5%
Score:6.105m
Score/min:347
Accuracy (listed only):28.819%
HSR (listed only):16.328%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:22,445
V. Kills:836 N/A
Deaths:2,301
KDR:9.754
Accuracy:47.903% B**
KPH:66.700 B++
VKPH:2.500 C
Dual Photon Pods
B+
Kills:4,514
V. Kills:1,386 325%
Deaths:412
KDR:10.956
Accuracy:63.592% A
KPH:84.400 C++
VKPH:25.900 B+
Maelstrom Turbo Laser
C++
Kills:965
V. Kills:398 242%
Deaths:723
KDR:1.335
Accuracy:31.643% C++
KPH:9.200 C-
VKPH:3.800 D-
Antares LC
C+
Kills:384
V. Kills:290 132%
Deaths:463
KDR:0.829
Accuracy:32.156% C+
KPH:6.200 D-
VKPH:4.700 D--
Coyote Missiles
C+
Kills:367
V. Kills:213 171%
Deaths:78
KDR:4.705
Accuracy:56.820% B+
KPH:33.300 C
VKPH:19.300 C+
Kills:28,675 (23,794 + 0)
Deaths:3,977
KDR:7.210
VKDR:0.785
Vehicle Kills:3,123
Kill Difference:24,698
Playtime:567.596 hours
Usage:9%
Score:6.495m
Score/min:191
Piloting Accuracy:32.156%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:186
V. Kills:33 N/A
Deaths:21
KDR:8.857
Accuracy:41.740% C+
KPH:669,600 U
VKPH:118,800 U
C150 Dalton
U
Kills:53
V. Kills:28 183%
Deaths:15
KDR:3.533
Accuracy:40.917% C**
KPH:190,800 U
VKPH:100,800 U
Kills:239 (0 + 239)
Deaths:36
KDR:6.639
VKDR:1.694
Vehicle Kills:61
Kill Difference:203
Playtime:0.001 hours
Usage:0%
Score:0.150m
Score/min:2,990,900
Piloting Accuracy:N/A%
Gunner Accuracy:40.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:5,225
V. Kills:261 N/A
Deaths:174
KDR:30.029
Accuracy:45.446% C
KPH:66.100 B++
VKPH:3.300 D**
L100 Python AP
C+
Kills:884
V. Kills:485 182%
Deaths:125
KDR:7.072
Accuracy:55.245% C+
KPH:28.900 C+
VKPH:15.800 C
L100 Python HEAT
B+
Kills:391
V. Kills:87 444%
Deaths:25
KDR:15.640
Accuracy:45.707% D
KPH:34.900 B+
VKPH:7.800 D
Skyguard
C+
Kills:216
V. Kills:175 123%
Deaths:34
KDR:6.353
Accuracy:28.931% C+
KPH:11.100 C-
VKPH:9 C+
C75 Viper
C
Kills:186
V. Kills:32 N/A
Deaths:35
KDR:5.314
Accuracy:37.153% C
KPH:22.600 C
VKPH:3.900 D--
Kills:6,902 (6,902 + 0)
Deaths:393
KDR:17.562
VKDR:2.646
Vehicle Kills:1,040
Kill Difference:6,509
Playtime:148.666 hours
Usage:2%
Score:1.892m
Score/min:212
Driving Accuracy:37.153%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,180
V. Kills:812 145%
Deaths:227
KDR:5.198
Accuracy:46.737% B
KPH:19.700 C-
VKPH:13.600 C
Proton II PPA
C*
Kills:559
V. Kills:18 N/A
Deaths:39
KDR:14.333
Accuracy:22.525% C+
KPH:60 C*
VKPH:1.900 D-
E540 Halberd
B+
Kills:481
V. Kills:238 201%
Deaths:59
KDR:8.153
Accuracy:52.210% B+
KPH:28.100 C
VKPH:13.900 C-
Supernova VPC
C+
Kills:254
V. Kills:17 N/A
Deaths:17
KDR:14.941
Accuracy:40.168% D*
KPH:42.500 C+
VKPH:2.800 D*
Supernova PC
D
Kills:229
V. Kills:48 467%
Deaths:41
KDR:5.585
Accuracy:35.223% D**
KPH:15.700 D
VKPH:3.300 D**
Supernova FPC
D-
Kills:162
V. Kills:76 210%
Deaths:52
KDR:3.115
Accuracy:42.002% D**
KPH:15.700 D-
VKPH:7.400 F
Kills:2,865 (645 + 2,220)
Deaths:435
KDR:6.586
VKDR:2.779
Vehicle Kills:1,209
Kill Difference:2,430
Playtime:117.104 hours
Usage:2%
Score:2.309m
Score/min:329
Driving Accuracy:42.002%
Gunner Accuracy:52.210%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:290
V. Kills:4 N/A
Deaths:19
KDR:15.263
Accuracy:29.249% D-
KPH:86.400 C+
VKPH:1.200 D**
Aphelion VEX-4H
C++
Kills:79
V. Kills:54 144%
Deaths:20
KDR:3.950
Accuracy:47.079% C++
KPH:29.900 D
VKPH:20.400 D
E540 Halberd-H
C
Kills:73
V. Kills:39 183%
Deaths:15
KDR:4.867
Accuracy:52.198% D
KPH:35.600 C
VKPH:19 C
Kills:442 (0 + 442)
Deaths:54
KDR:8.185
VKDR:1.796
Vehicle Kills:97
Kill Difference:388
Playtime:8.052 hours
Usage:0%
Score:0.176m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:52.198%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:768
V. Kills:58 N/A
Deaths:34
KDR:22.588
Accuracy:22.239% B++
KPH:69.800 C++
VKPH:5.300 B*
M20 Basilisk
C
Kills:552
V. Kills:242 227%
Deaths:83
KDR:6.651
Accuracy:41.994% B
KPH:15 C-
VKPH:6.600 C
M12 Kobalt
B
Kills:415
V. Kills:10 N/A
Deaths:17
KDR:24.412
Accuracy:19.701% B
KPH:65.100 C+
VKPH:1.600 C-
M40 Fury
C-
Kills:390
V. Kills:88 438%
Deaths:31
KDR:12.581
Accuracy:36.116% C+
KPH:38.600 C--
VKPH:8.700 C-
M20 Basilisk
C
Kills:383
V. Kills:189 202%
Deaths:55
KDR:6.964
Accuracy:42.418% B
KPH:16.800 C
VKPH:8.300 C
M40 Fury
C+
Kills:368
V. Kills:78 466%
Deaths:53
KDR:6.943
Accuracy:35.195% C+
KPH:32.100 C--
VKPH:6.800 C--
M60-G Bulldog
C+
Kills:306
V. Kills:30 N/A
Deaths:46
KDR:6.652
Accuracy:34.862% C+
KPH:24.700 C
VKPH:2.400 D--
G30 Walker
N/A
Kills:50
V. Kills:43 114%
Deaths:17
KDR:2.941
Accuracy:25.871% N/A
KPH:6.200 N/A
VKPH:5.300 N/A
Kills:3,232 (0 + 3,232)
Deaths:336
KDR:9.619
VKDR:2.196
Vehicle Kills:738
Kill Difference:2,896
Playtime:118.977 hours
Usage:2%
Score:1.362m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:25.871%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:76
V. Kills:6 N/A
Deaths:12
KDR:6.333
Accuracy:30.357% C--
KPH:40.300 D
VKPH:3.200 D--
Kills:76 (0 + 76)
Deaths:12
KDR:6.333
VKDR:0.500
Vehicle Kills:6
Kill Difference:64
Playtime:1.888 hours
Usage:0%
Score:0.014m
Score/min:126
Piloting Accuracy:N/A%
Gunner Accuracy:30.357%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 23,28122,4452,3019.754B**6.7247.903%B**1.047%C66.7B++2.5C180336.3h7.8B++16.3B++
VX29 Polaris 17,31417,1919,7381.765C**1.2625.322%B24.583%C*28.1DN/A79611.7h12.7C+50C**
Parsec VX3-A 13,95913,9031,23511.257A+8.2344.715%B+82.515%B+36.4DN/A95381.6h2C4.4C++
Pulsar C 9,4179,3495,0771.841B+1.1926.31%B+27.158%B++17.7C-N/A57526.9h11.3B43B
Parallax VX3 7,6997,6931,0427.383A4.3545.723%B**85.259%B**26.9C+N/A92285.6h2B+4.4B++
L100 Python HESH 5,4865,22517430.029A+27.0045.446%C1.531%C+66.1B++3.3D**19879.1h2.7B*5.9B+
Blueshift VM5 4,7544,7211,3123.598B++0.5720.212%C*24.38%B++31.4C+N/A103150.3h13.9B++68.7B+
Blueshift VM5 4,7384,6851,3323.517B+0.4920.294%C++23.863%B+30.7C+N/A101152.8h14.6B+72.1B+
Dual Photon Pods 5,9004,51441210.956B++7.9363.592%A1.307%C++84.4C++25.9B+49753.5h23.7C++37.3B+
Spear Anti-Vehicle Phalanx Turret 4,7793,46219218.031A++15.0048.406%B+6.47%A43.2B16.4C-29180.1h6.9B++14.2B*
Proximity Mine 3,3033,30320516.112S13.0847.887%B++N/A123.2C++N/A39626.8h1.6B**3.4B**
Solstice SF 3,0082,9681,4941.987B**1.0429.117%B**12.264%D30B++N/A9299h8B+27.4B*
Tank Mine 3,1172,1502229.685M**6.6624.927%DN/A122.2B54.9C117817.6h1.2A4.8B*
Nova 1,9821,9761,4901.326C+1.7048.51%B15.03%C+29CN/A8668.1h3.9B+8.1B+
Solstice VE3 1,9301,9251,0091.908A++1.1226.775%B++22.182%B+21.5C*N/A12489.6h12.4B++46.5B+
NS-15M2 1,7591,7488002.185B0.8425.2%C**24.6%C+29.1C-N/A9160.1h11.7B+46.4B+
Betelgeuse 54-A 1,6341,6306212.625C+0.4023.984%C--30.061%C+36.1D-N/A16345.2h10.5C*43.6C+
C-4 1,8991,6194863.331A0.3029.532%B++N/A125.5B**21.7C--95412.9h1.1B*3.9B*
Ursa 1,5751,5656372.457A+0.5725.979%B+25.751%C**34.5C+N/A15145.3h10.4B+40.2B+
Pulsar LSW 1,4901,4837062.101B+0.9323.883%C*25.421%C*31CN/A14747.8h11.1B+46.3B+
Nebula VM20 1,3851,3723943.482B++0.4520.309%B+26.166%B**32C+N/A9842.9h13.8B++67.8B++
Nebula VM20 1,3641,3523943.431B++0.4020.52%B+26.405%B**31.4C+N/A9643h14.5B++70.5B+
NS-7 PDW 1,2971,2957131.816A1.2127.781%B+22.703%B*20.9CN/A8762h13.1B+47.3B+
MKV Suppressed 1,2911,2898631.494B+1.5427.54%B22.033%B+18.2DN/A8370.7h13.1B47.4B+
Force-Blade 1,2751,27239,7850.032B3.0032.618%C*1.336%D-0.4CN/A13521.8h1.5B*4.7B++
Flare VE6 1,2741,2654802.635A0.3924.99%B+27.747%B+39.4C+N/A12932.1h9.2B++36.8B+
Quasar VM1 1,2281,2284053.032B+0.0018.367%C++23.616%B++31.7C+N/A13338.7h10.5B**57B++
Corvus VA55 1,2431,2286861.79B*1.2426.259%B+27.28%B++19.4C-N/A6963.3h12.5C+47.6B
VE-H Maw 1,2301,2227681.591C+1.4429.869%B++32.815%B++34.5C-N/A9335.4h9.8B+32.7B+
SVA-88 1,2181,2156081.998C*1.0324.821%C**25.021%C+35.4CN/A21534.3h10.8B+43.5B+
Zenith VX-5 1,2201,2107251.669B+1.3625.655%C++28.347%B**16.7DN/A6572.6h12.8C*49.9C**
MANA Anti-Vehicle Turret 1,7851,2092854.242B**1.2152.648%D2.564%C+12090M*5760A23018400.1h6.5A+12.3A+
Orion VS54 1,2131,2034512.667B*0.3622.8%B+30.756%B*32.4C++N/A23437.1h11.3B+49.5C*
VE-S Canis 1,2071,2006781.77B+1.2633.534%B**25.667%B+35.4C+N/A8733.9h10.4B+31B+
Manticore SX40 1,2031,1951,1221.065C++1.9634.981%B*22.008%C+23CN/A8252h7.2B20.7B++
Quasar VM1 1,1871,1834162.844B*0.1918.707%B++22.908%B*30.1B++N/A14039.3h11.5B**61.3B+
NSX Naginata 1,1931,1816581.795B+1.2324.866%B+33.616%B*32.9CN/A8835.9h9.8B++39.3B+
Saron HRB 1,9921,1802275.198C+2.1746.737%B1.695%C++19.7C-13.6C22759.8h18.6B++39.8B++
NSX Tanto 1,1891,1797021.679B+1.3529.937%B++30.28%B*24.2CN/A6148.7h12.5B41.8C**
Eridani SX5 1,1771,1696801.719B+1.3129.225%B+22.755%B+22.4C-N/A8152.1h12.4C++42.6B
VX6-7 1,1731,1646031.93B+1.1025.839%C**24.055%B+20.3C-N/A6457.2h11.9B46B+
NS Baron G5 1,1771,1638501.368B1.6638.508%C--16.423%B+14.1D-N/A4582.3h4.4B11.5C+
NS-11C 1,1641,1615652.055A0.9726.416%B+19.38%C++26.2C+N/A14844.3h11.7B++44.3B+
Sirius SX12 1,1651,1617481.552B+1.4829.231%B*18.605%C++20.4CN/A8757h13.4B+45.9B+
V10 1,1601,1601318.855A**5.8347.696%B**85.431%B**34.9C++N/A17633.2h1.9B++3.9B*
Ghost 1,1621,1601577.389A+4.3645.488%B**82.5%A24.9DN/A11346.6h1.9B++4.3B++
VA39 Spectre 1,1611,1602384.874M1.8444.135%A++55.259%A+22.7C++N/A12751.2h4.4B*10.1B**
XM98 1,1621,1601279.134M*6.1052.495%A*86.724%A27.8C++N/A9741.8h1.9B**3.6B**
Artemis VX26 1,1691,1596521.778B+1.2528.57%C*27.265%B++21.7DN/A5953.3h11.1B+39B+
Lasher X2 1,1171,0935661.931A++1.1029.136%B+5.032%B+24.5CN/A10344.6h21.5C73.9B
C-4 ARX 1,2991,0452953.542B*0.5123.33%DN/A106.6C+25.9C--5919.8h1.1B+4.7C++
NS-44L Blackhand 1,0231,0156651.526B+1.5051.582%B**36.453%C18.2CN/A4755.9h4.1B7.9B+
Beamer VS3 1,0111,0051,0790.931C**2.1036.657%A20.995%C+17.9CN/A6556.2h8.8C**23.9C*
Maelstrom Turbo Laser 1,3639657231.335C+1.6931.643%C++6.632%A**9.2C-3.8D-92104.9h82.9B+262.1B+
Frag Grenade 9068961896N/A892.9757.89%A++N/A814.5A+9.1C**38211.1h2.7B**4.7B**
L100 Python AP 1,3698841257.072B+4.0455.245%C+3.054%C++28.9C+15.8C22930.6h7C+12.6C+
Nemesis VSH9 1,3538275641.466A+1.5663.047%C++2.902%C++10.3C6.6D14480.3h7.8C**12.4C**
NS Decimator 1,1418086931.166C*1.8666.481%B++2.97%B+26.9C-11.1D24530h5.9D8.9C+
M12 Kobalt 8267683422.588B**19.5622.239%B++21.484%B*69.8C++5.3B*20211h15.6B++70.3B++
Sticky Grenade 7687561756N/A752.9758.328%B++N/A945C+15B32230.8h2.3C++3.9B
NSX Tomoe 7227204701.532C+1.5032.326%B++35%C+19.4D-N/A5037.1h14.2C++43.9B+
Deimos VA29 6756744931.367C++1.6650.839%D-14.688%C16.6D-N/A4840.7h2.4C++4.7C+
Serpent VE92 6586514791.359C**1.6725.832%B+24.885%B*12.7DN/A6251.1h13.5C++52.2C**
NSX-P Tanto 6266164141.488B+1.5428.99%B++27.76%B+18.6CN/A5633.2h14.7C*50.8B+
Skorpios 6136013661.642C++1.3927.671%C+25.957%B++15.4D*N/A4438.9h11.3C++40.8C++
Proton II PPA 5775593914.333C++11.3022.525%C+1.968%C+60.1C*1.9D-2809.3h7.7B++34B+
M20 Basilisk 794552836.651A++3.6241.994%B5.072%C15C-6.6C17036.7h103.2C+245.8C**
Thanatos VE70 5475404251.271B+1.7635.537%C-16.852%C*10.5D-N/A4551.3h4.2B+11.7B
Lancer VS22 1,2325384581.175B++1.8565.465%B+N/A10.7C13.8C++22150.2h19.3B29.5B+
S1 6815243851.361A1.6761.615%B+7.634%M++25.2C+7.5D34020.8h4.9B*8B*
Nyx VX31 5135111593.214B+0.1836.779%B+45.597%A++24.7C--N/A7620.7h5.7C++15.4B
The Slasher 48948910,0550.049C+2.9839.273%B2.045%D--0.6C-N/A2789.5h1.6B*4.1B+
E540 Halberd 719481598.153C+5.1252.21%B+3.119%B+28.1C13.9C-24617.1h5.4B+10.4B+
CME 4764673451.354C++1.6830.376%B++29.979%B**25.1C-N/A7518.6h13.3C*43.6B+
MANA Anti-Personnel Turret 4504451143.904N/A0.8720.467%UN/A4450U50U12002000.1h23.5T*114.9T*
NSX-P Naginata 4514452541.752C*1.2827.371%B*27.191%C33CN/A9313.5h12.1C*44.3B+
Eidolon VE33 4274242921.452B1.5835.727%A32.076%B*10.1DN/A4542.1h11.1C31.1B
Anti-Vehicle Grenade 4564181418N/A414.9764.316%A+N/A597.1B**54.3D36890.7h3.6B**5.7B**
M12 Kobalt 4254151724.412B21.3819.701%B20.723%B+64.8C+1.6C-1976.4h15.3B++77.8B+
NS-44 Commissioner 4154143751.104C*1.9345.661%B**17.633%D21.5C-N/A11319.3h3.8C*8.3B+
L100 Python HEAT 4783912515.64M12.6145.707%D1.79%D34.9B+7.8D23511.2h4.8B++10.5B+
M40 Fury 4783903112.581B++9.5536.116%C+1.282%D38.6C--8.7C-27310.1h11.8B32.8B+
Antares LC 6743844630.829C-2.2032.156%C+3.906%A++6.2D-4.7D--13161.9h127.8C++397.5C++
M20 Basilisk 572383556.964A*3.9342.418%B5.483%C+16.8C8.3C21122.8h101.5C++239.3B+
M40 Fury 446368536.943C++3.9135.195%C+1.63%C+32C--6.8C--23611.5h13.1B37.4B
Coyote Missiles 580367784.705B**1.6856.82%B+N/A33.4C19.4C+29411h37.9B+66.6B+
MAX Punch 3443412,2630.151C**2.8844.872%C+N/A1.2C+N/A4283.5h1.6C++3.7C*
Hades VSH4 6523383720.909B*2.1273.209%B++2.663%C++13.2C12.2C*17625.7h9.6C+13.1C++
H-V45 3363322201.509C++1.5226.974%B+26.205%B++25.3CN/A17313.1h13C*48B+
Terminus VX-9 3303271821.797C*1.2326.004%C++30.887%B++26C--N/A10712.6h13.4C+51.6C++
Cerberus 3123082981.034C+2.0038.252%B**15.909%D19.1C--N/A7216.1h6.1C++15.8B+
M60-G Bulldog 336306466.652B++3.6234.862%C+3.268%C*24.7C2.4D--11912.4h5.7B*16.2B++
Aspis Anti-Aircraft Phalanx Turret 639302319.742M6.7125.614%C+N/A6D-6.7D-11350.2h141.5B552.4B
Proton II PPA-H 2942901915.263C**12.2329.249%D-1.034%D85.3C+1.2D**3143.4h7.2B*24.6B+
Eclipse VE3A 2872842411.178C+1.8526.925%C+22.887%B+12.7D--N/A4422.4h13.8C51.4C+
Supernova VPC 2712541714.941B+11.9140.168%D*1.181%C42.3C+2.8D*3506h2.8B+7C+
NSX Daimyo 235235484.896B+1.8750.035%A96.596%B++24.2D-N/A679.7h3C-6C*
Supernova PC 277229415.585C++2.5635.223%D**3.057%B+15.8D3.3D**24714.5h3.6B**10.2B
Skyguard 391216346.353A++3.3228.931%C+1.389%C--11.1C-9C+17919.5h131.5C+454.5C++
L105 Zephyr 219186218.857C++5.8341.74%C+N/A1860U330U7889800.1h6.1B14.6B
C75 Viper 218186355.314C**2.2837.153%C2.151%B*22.7C3.9D--3308.2h12.1B+32.5B+
Supernova FPC 238162523.115C0.0942.002%D**4.938%A++15.7D-7.4F120210.3h4.2B*10.1C*
NS-61 Emissary 150149991.505B**1.5233.692%B*27.517%A++13.2DN/A5111.3h12.4B36.9B++
NS Annihilator 2901411021.382A++1.6576.959%D--N/A6.4D-6.8D13422h11.8C++15.3C+
NS-10 Burster 193118303.933M**0.9033.677%B++9.322%B**5.3C+3.4C10122.1h138.1B410B+
NS-10 Burster 181109303.633M**0.6033.845%B++N/A4.9C3.3C+10422.1h148.1C+437.5B
Vortex VM21 230107651.646B+1.3851.138%B**3.738%C+4.6D-5.3C8623.2h39.9C*78B+
Vortex VM21 210102671.522B++1.5151.121%B**1.961%D-4.3D4.5C+7823.9h42.5B+83.1B+
NSX Tengu 88871060.821C2.2133.256%C--22.989%B4.2D*N/A1520.7h16.5C-49.7C
Aphelion VEX-4H 13379203.95C+0.9247.079%C++3.797%B+30.4C--20.8D3272.6h60.2C++127.8C*
CAS 14-E 8276126.333C-3.3030.357%C--N/A40D3.2D--1261.9h25.1B+82.7B+
E540 Halberd-H 11273154.867C1.8452.198%DN/A34.8C-18.6C4962.1h5.2B+10B
M60-A Bulldog 7056105.6C++2.5734.098%C1.786%C++14.7D--3.7D-1243.8h8D*23.4D
Xiphos Anti-Personnel Phalanx Turret 6853510.6N/A7.5728.322%UN/A530U150U1840400.1h66.7T*235.6T*
C150 Dalton 8153153.533C0.5040.917%C**N/A530U280U7064700.1h4.7C+11.5C*
M60-A Bulldog 6052105.2C2.1739.391%DN/A9D--1.4D945.8h9D--22.8D--
Spear Anti-Vehicle Phalanx Tower 7651225.5B+22.4754.587%B+5.882%B*46.4C*22.7C3731.1h7B++12.8B*
VE-LR Obelisk 5250182.778B++0.2539.512%B**44%A21.7C--N/A1222.3h6.5C*16.4B+
G30 Walker 9350172.941C0.0925.871%C--6%B*6.2D*5.3D-1528.1h287D--1109.2D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter126,9674h
Restoration Kit649601.6h
Nano-Armor Kit6731,663,500126.5h
Anti-Vehicle MANA Turret211,3474.9h
Spawn Beacon81,1941.6h
Nanite Revive Grenade05030.1h
Medical Applicator187117,69312.1h
Deconstruction Tool01480h
Spitfire Auto-Turret46070.8h
Ammunition Package463,5363.5h
Medical Kit1203,3374.9h
Anti-Infantry MANA Turret147112.6h
Snowman Soldier0720.1h
Recon Detection Device10019,54544.5h
Shield Recharging Field122200.2h

Check the help document for the dictionary if you want to learn more about words used here.


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