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Immortal Schokomilchriegel[DWHQ] Schokomilchriegel
VS BR 70

KDR: 3.02

Score: 84m

Last Seen: Jan 16th, 2019 8:19 PM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 86
Level Progress (to 71): 40%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA VX29 Polaris Parsec VX3-A Pulsar C Parallax VX3 L100 Python HESH Blueshift VM5 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,783,926 MLG Score: 1426
Fun Score: N/A
Cheeseburgers Flipped: 2311TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.601%25.949%6903998362,5972.217390.807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.009%1.086B**0.818B++-0.847D--HEAD ++ (~12.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.421B11.50.192C++31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.932%1.264%24353101927,4441811264515.14571037%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.963%0.89B*-0.315C0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.824B++130.755B++15.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.137%1.85%323810147,513286311662.62417644%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.927%-0.55D-0.495D0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.467B+7.30.421B13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.889%6.203%4091310095,884185920563.16514286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.925%0.071C+0.46B+0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.395B26.30.328C**45.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.455%82.578%4097101525,8533631627.11812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.553%1.564A+1.014B**-0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+2.10.339C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.579%15.267%409310193,1902323141.37322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.123%0.348C**0.152C++-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.397B3.60.252C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 86
84m204.4%261 (15.7k)229 (13.7k)3.02459178,72959,0923.421870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022878923.661%24.466%57906:1349

21% Engineer24% Heavy Assault22% Infiltrator25% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 5:55 PMJun 19th, 2016 6:38 PMJan 18th, 2019 5:46 AM (2d) (PST)Jan 16th, 2019 5:37 PM (3d) (PST)Jan 16th, 2019 4:19 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361324040.4880.1610.1191.0770.0391426

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1737,91824,2552910765213,761

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6107.1h/254.5d 23,472 43,728 42,197 394.8k 7,227 22,516 14,377 196.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B
Kills:16,709
Deaths:9,470
KDR:1.764
Accuracy:25.240% B
HSR:24.334% C*
NS-15M2
C**
Kills:1,748
Deaths:800
KDR:2.185
Accuracy:25.200% C**
HSR:24.600% C+
Betelgeuse 54-A
C+
Kills:1,630
Deaths:621
KDR:2.625
Accuracy:23.984% C--
HSR:30.061% C+
Ursa
B++
Kills:1,565
Deaths:637
KDR:2.457
Accuracy:25.979% B++
HSR:25.751% C**
Pulsar LSW
C*
Kills:1,483
Deaths:706
KDR:2.101
Accuracy:23.883% C*
HSR:25.421% C*
Flare VE6
B+
Kills:1,265
Deaths:480
KDR:2.635
Accuracy:24.990% B+
HSR:27.747% B+
VE-H Maw
B*
Kills:1,222
Deaths:768
KDR:1.591
Accuracy:29.869% B*
HSR:32.815% B++
SVA-88
B
Kills:1,215
Deaths:608
KDR:1.998
Accuracy:24.821% B
HSR:25.021% C+
Orion VS54
B*
Kills:1,203
Deaths:451
KDR:2.667
Accuracy:22.800% B+
HSR:30.756% B*
NSX Naginata
B*
Kills:1,181
Deaths:658
KDR:1.795
Accuracy:24.866% B+
HSR:33.616% B*
Lasher X2
B+
Kills:1,030
Deaths:526
KDR:1.958
Accuracy:28.924% B+
HSR:5.049% B+
NSX-P Naginata
B**
Kills:193
Deaths:119
KDR:1.622
Accuracy:28.591% B**
HSR:28.497% C+
Kills:30,444
Deaths (as Heavy Assault):15,844
Deaths (to Heavy Assaults):15,327
KDR:1.92148
Kill Difference:14,600
Playtime:1,468.712 hours
Usage:24%
Score:19.421m
Score/min:220
Accuracy (listed only):25.762%
HSR (listed only):26.139%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:9,349
Deaths:5,077
KDR:1.841
Accuracy:26.310% B+
HSR:27.158% B++
Solstice SF
B**
Kills:2,968
Deaths:1,494
KDR:1.987
Accuracy:29.117% B**
HSR:12.264% D-
Nova
C**
Kills:1,976
Deaths:1,490
KDR:1.326
Accuracy:48.510% C**
HSR:15.030% C++
Solstice VE3
B++
Kills:1,925
Deaths:1,009
KDR:1.908
Accuracy:26.775% B++
HSR:22.182% B+
NS-7 PDW
B*
Kills:1,295
Deaths:713
KDR:1.816
Accuracy:27.781% B+
HSR:22.703% B*
MKV Suppressed
B+
Kills:1,289
Deaths:863
KDR:1.494
Accuracy:27.540% B
HSR:22.033% B+
Zenith VX-5
B**
Kills:1,210
Deaths:725
KDR:1.669
Accuracy:25.655% C+
HSR:28.347% B**
VE-S Canis
B**
Kills:1,200
Deaths:678
KDR:1.770
Accuracy:33.534% B**
HSR:25.667% B+
NSX Tanto
B++
Kills:1,179
Deaths:702
KDR:1.679
Accuracy:29.937% B++
HSR:30.280% B++
Eridani SX5
B+
Kills:1,169
Deaths:680
KDR:1.719
Accuracy:29.225% B+
HSR:22.755% B+
VX6-7
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:25.839% C**
HSR:24.055% B+
NS Baron G5
B+
Kills:1,163
Deaths:850
KDR:1.368
Accuracy:38.508% C--
HSR:16.423% B+
Sirius SX12
B*
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:29.231% B*
HSR:18.605% C++
NS-11C
B+
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:26.416% B+
HSR:19.380% C++
Deimos VA29
C
Kills:674
Deaths:493
KDR:1.367
Accuracy:50.839% D-
HSR:14.688% C
Serpent VE92
B**
Kills:651
Deaths:479
KDR:1.359
Accuracy:25.832% B+
HSR:24.885% B**
Skorpios
B++
Kills:601
Deaths:366
KDR:1.642
Accuracy:27.671% C++
HSR:25.957% B++
NSX-P Tanto
B++
Kills:559
Deaths:374
KDR:1.495
Accuracy:29.169% B++
HSR:27.370% B
Thanatos VE70
C++
Kills:540
Deaths:425
KDR:1.271
Accuracy:35.537% C-
HSR:16.852% C++
Eclipse VE3A
B++
Kills:284
Deaths:241
KDR:1.178
Accuracy:26.925% C+
HSR:22.887% B++
NSX Tengu
B++
Kills:76
Deaths:95
KDR:0.800
Accuracy:32.847% D
HSR:25% B++
Kills:31,594
Deaths (as Light Assault):18,670
Deaths (to Light Assaults):12,294
KDR:1.69223
Kill Difference:12,924
Playtime:1,552.896 hours
Usage:25%
Score:21.839m
Score/min:234
Accuracy (listed only):31.105%
HSR (listed only):22.120%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:9,349
Deaths:5,077
KDR:1.841
Accuracy:26.310% B+
HSR:27.158% B++
Solstice SF
B**
Kills:2,968
Deaths:1,494
KDR:1.987
Accuracy:29.117% B**
HSR:12.264% D-
Nova
C**
Kills:1,976
Deaths:1,490
KDR:1.326
Accuracy:48.510% C**
HSR:15.030% C++
Solstice VE3
B++
Kills:1,925
Deaths:1,009
KDR:1.908
Accuracy:26.775% B++
HSR:22.182% B+
Zenith VX-5
B**
Kills:1,210
Deaths:725
KDR:1.669
Accuracy:25.655% C+
HSR:28.347% B**
NSX Tanto
B++
Kills:1,179
Deaths:702
KDR:1.679
Accuracy:29.937% B++
HSR:30.280% B++
VX6-7
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:25.839% C**
HSR:24.055% B+
NS Baron G5
B+
Kills:1,163
Deaths:850
KDR:1.368
Accuracy:38.508% C--
HSR:16.423% B+
NS-11C
B+
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:26.416% B+
HSR:19.380% C++
Deimos VA29
C
Kills:674
Deaths:493
KDR:1.367
Accuracy:50.839% D-
HSR:14.688% C
Serpent VE92
B**
Kills:651
Deaths:479
KDR:1.359
Accuracy:25.832% B+
HSR:24.885% B**
NSX-P Tanto
B++
Kills:559
Deaths:374
KDR:1.495
Accuracy:29.169% B++
HSR:27.370% B
Thanatos VE70
C++
Kills:540
Deaths:425
KDR:1.271
Accuracy:35.537% C-
HSR:16.852% C++
Eidolon VE33
A
Kills:417
Deaths:286
KDR:1.458
Accuracy:35.673% A
HSR:31.895% B*
Eclipse VE3A
B++
Kills:284
Deaths:241
KDR:1.178
Accuracy:26.925% C+
HSR:22.887% B++
Kills:25,220
Deaths (as Engineer):14,813
Deaths (to Engineers):11,479
KDR:1.70256
Kill Difference:10,407
Playtime:1,283.986 hours
Usage:21%
Score:19.304m
Score/min:251
Accuracy (listed only):32.069%
HSR (listed only):22.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C**
Kills:1,976
Deaths:1,490
KDR:1.326
Accuracy:48.510% C**
HSR:15.030% C++
NS-7 PDW
B*
Kills:1,295
Deaths:713
KDR:1.816
Accuracy:27.781% B+
HSR:22.703% B*
MKV Suppressed
B+
Kills:1,289
Deaths:863
KDR:1.494
Accuracy:27.540% B
HSR:22.033% B+
Corvus VA55
B++
Kills:1,228
Deaths:686
KDR:1.790
Accuracy:26.259% B+
HSR:27.280% B++
VE-S Canis
B**
Kills:1,200
Deaths:678
KDR:1.770
Accuracy:33.534% B**
HSR:25.667% B+
Eridani SX5
B+
Kills:1,169
Deaths:680
KDR:1.719
Accuracy:29.225% B+
HSR:22.755% B+
NS Baron G5
B+
Kills:1,163
Deaths:850
KDR:1.368
Accuracy:38.508% C--
HSR:16.423% B+
Sirius SX12
B*
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:29.231% B*
HSR:18.605% C++
Deimos VA29
C
Kills:674
Deaths:493
KDR:1.367
Accuracy:50.839% D-
HSR:14.688% C
Skorpios
B++
Kills:601
Deaths:366
KDR:1.642
Accuracy:27.671% C++
HSR:25.957% B++
Thanatos VE70
C++
Kills:540
Deaths:425
KDR:1.271
Accuracy:35.537% C-
HSR:16.852% C++
CME
B**
Kills:467
Deaths:345
KDR:1.354
Accuracy:30.376% B*
HSR:29.979% B**
H-V45
B++
Kills:332
Deaths:220
KDR:1.509
Accuracy:26.974% B++
HSR:26.205% B++
Terminus VX-9
B++
Kills:327
Deaths:182
KDR:1.797
Accuracy:26.004% C++
HSR:30.887% B++
NSX Tengu
B++
Kills:76
Deaths:95
KDR:0.800
Accuracy:32.847% D
HSR:25% B++
Kills:13,498
Deaths (as Combat Medic):8,834
Deaths (to Combat Medics):5,863
KDR:1.52796
Kill Difference:4,664
Playtime:140.711 hours
Usage:2%
Score:1.817m
Score/min:215
Accuracy (listed only):32.722%
HSR (listed only):22.671%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B+
Kills:13,297
Deaths:1,189
KDR:11.183
Accuracy:44.770% B+
HSR:82.575% B+
Parallax VX3
B**
Kills:7,693
Deaths:1,042
KDR:7.383
Accuracy:45.723% B**
HSR:85.259% B*
NS-7 PDW
B*
Kills:1,295
Deaths:713
KDR:1.816
Accuracy:27.781% B+
HSR:22.703% B*
MKV Suppressed
B+
Kills:1,289
Deaths:863
KDR:1.494
Accuracy:27.540% B
HSR:22.033% B+
VE-S Canis
B**
Kills:1,200
Deaths:678
KDR:1.770
Accuracy:33.534% B**
HSR:25.667% B+
Manticore SX40
B*
Kills:1,195
Deaths:1,122
KDR:1.065
Accuracy:34.981% B*
HSR:22.008% C++
Eridani SX5
B+
Kills:1,169
Deaths:680
KDR:1.719
Accuracy:29.225% B+
HSR:22.755% B+
Sirius SX12
B*
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:29.231% B*
HSR:18.605% C++
Ghost
A
Kills:1,160
Deaths:157
KDR:7.389
Accuracy:45.488% B**
HSR:82.500% A
XM98
A*
Kills:1,160
Deaths:127
KDR:9.134
Accuracy:52.495% A*
HSR:86.724% A
V10
B**
Kills:1,160
Deaths:131
KDR:8.855
Accuracy:47.696% B**
HSR:85.431% B*
VA39 Spectre
A*
Kills:1,160
Deaths:238
KDR:4.874
Accuracy:44.135% A*
HSR:55.259% A+
Artemis VX26
B++
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:28.570% C**
HSR:27.265% B++
Beamer VS3
A+
Kills:1,004
Deaths:1,075
KDR:0.934
Accuracy:36.691% A+
HSR:21.016% C+
NS-44L Blackhand
B**
Kills:951
Deaths:614
KDR:1.549
Accuracy:51.571% B**
HSR:36.383% C
NSX Tomoe
B++
Kills:720
Deaths:470
KDR:1.532
Accuracy:32.326% B++
HSR:35% C+
Skorpios
B++
Kills:601
Deaths:366
KDR:1.642
Accuracy:27.671% C++
HSR:25.957% B++
Nyx VX31
A++
Kills:511
Deaths:159
KDR:3.214
Accuracy:36.779% B+
HSR:45.597% A++
NS-44 Commissioner
B**
Kills:414
Deaths:375
KDR:1.104
Accuracy:45.661% B**
HSR:17.633% D
Cerberus
B**
Kills:308
Deaths:298
KDR:1.034
Accuracy:38.252% B**
HSR:15.909% D
NSX Daimyo
A
Kills:223
Deaths:48
KDR:4.646
Accuracy:50.225% A
HSR:96.413% B++
NS-61 Emissary
A++
Kills:146
Deaths:95
KDR:1.537
Accuracy:33.715% B*
HSR:27.397% A++
NSX Tengu
B++
Kills:76
Deaths:95
KDR:0.800
Accuracy:32.847% D
HSR:25% B++
Kills:39,052
Deaths (as Infiltrator):11,935
Deaths (to Infiltrators):8,479
KDR:3.27206
Kill Difference:27,117
Playtime:1,362.989 hours
Usage:22%
Score:15.666m
Score/min:192
Accuracy (listed only):38.126%
HSR (listed only):42.830%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:4,573
Deaths:1,287
KDR:3.553
Accuracy:20.161% C*
HSR:24.339% B++
Blueshift VM5
B+
Kills:4,548
Deaths:1,307
KDR:3.480
Accuracy:20.230% C++
HSR:23.659% B+
Nebula VM20
B**
Kills:1,347
Deaths:390
KDR:3.454
Accuracy:20.321% B+
HSR:26.206% B**
Nebula VM20
B**
Kills:1,343
Deaths:390
KDR:3.444
Accuracy:20.531% B+
HSR:26.508% B**
Quasar VM1
B+
Kills:1,228
Deaths:405
KDR:3.032
Accuracy:18.367% C++
HSR:23.616% B+
Quasar VM1
B*
Kills:1,183
Deaths:416
KDR:2.844
Accuracy:18.707% B++
HSR:22.908% B*
NS-10 Burster
B**
Kills:118
Deaths:30
KDR:3.933
Accuracy:33.737% B+
HSR:9.322% B**
NS-10 Burster
B++
Kills:109
Deaths:30
KDR:3.633
Accuracy:33.908% B++
HSR:0.917% D**
Vortex VM21
B**
Kills:107
Deaths:65
KDR:1.646
Accuracy:51.138% B**
HSR:3.738% C+
Vortex VM21
B**
Kills:102
Deaths:67
KDR:1.522
Accuracy:51.121% B**
HSR:1.961% D-
Kills:14,658
Deaths (as MAX Suit):2,193.500
Deaths (to MAX Suits):4,003
KDR:6.68247
Kill Difference:12,464.500
Playtime:289.463 hours
Usage:5%
Score:5.993m
Score/min:345
Accuracy (listed only):28.822%
HSR (listed only):16.317%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:22,001
V. Kills:820 N/A
Deaths:2,255
KDR:9.757
Accuracy:47.890% B**
KPH:66.700 B++
VKPH:2.500 C-
Dual Photon Pods
B++
Kills:4,478
V. Kills:1,368 327%
Deaths:408
KDR:10.976
Accuracy:63.492% A
KPH:84.500 C++
VKPH:25.800 B++
Maelstrom Turbo Laser
C++
Kills:965
V. Kills:398 242%
Deaths:723
KDR:1.335
Accuracy:31.643% C++
KPH:9.200 C-
VKPH:3.800 D-
Antares LC
C+
Kills:383
V. Kills:289 132%
Deaths:461
KDR:0.831
Accuracy:32.085% C+
KPH:6.200 D-
VKPH:4.700 D--
Coyote Missiles
C
Kills:367
V. Kills:213 171%
Deaths:77
KDR:4.766
Accuracy:56.755% B+
KPH:33.400 C
VKPH:19.400 C
Kills:28,194 (23,349 + 0)
Deaths:3,924
KDR:7.185
VKDR:0.787
Vehicle Kills:3,088
Kill Difference:24,270
Playtime:560.436 hours
Usage:9%
Score:6.408m
Score/min:191
Piloting Accuracy:32.085%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:186
V. Kills:33 N/A
Deaths:21
KDR:8.857
Accuracy:41.740% C+
KPH:669,600 U
VKPH:118,800 U
C150 Dalton
U
Kills:53
V. Kills:28 183%
Deaths:15
KDR:3.533
Accuracy:40.917% C*
KPH:190,800 U
VKPH:100,800 U
Kills:239 (0 + 239)
Deaths:36
KDR:6.639
VKDR:1.694
Vehicle Kills:61
Kill Difference:203
Playtime:0.001 hours
Usage:0%
Score:0.149m
Score/min:2,975,940
Piloting Accuracy:N/A%
Gunner Accuracy:40.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:5,222
V. Kills:261 N/A
Deaths:174
KDR:30.012
Accuracy:45.442% C
KPH:66.100 B++
VKPH:3.300 D*
L100 Python AP
C+
Kills:864
V. Kills:475 182%
Deaths:123
KDR:7.024
Accuracy:55.042% C+
KPH:28.600 C+
VKPH:15.700 C
L100 Python HEAT
B+
Kills:380
V. Kills:82 458%
Deaths:21
KDR:18.095
Accuracy:45.424% D
KPH:35.300 B+
VKPH:7.600 D-
Skyguard
C+
Kills:216
V. Kills:175 123%
Deaths:34
KDR:6.353
Accuracy:28.931% C+
KPH:11.100 C
VKPH:9 C+
C75 Viper
C
Kills:186
V. Kills:32 N/A
Deaths:35
KDR:5.314
Accuracy:37.153% C
KPH:22.600 C
VKPH:3.900 D--
Kills:6,868 (6,868 + 0)
Deaths:387
KDR:17.747
VKDR:2.649
Vehicle Kills:1,025
Kill Difference:6,481
Playtime:147.721 hours
Usage:2%
Score:1.874m
Score/min:211
Driving Accuracy:37.153%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,180
V. Kills:812 145%
Deaths:227
KDR:5.198
Accuracy:46.737% B
KPH:19.700 C--
VKPH:13.600 C
Proton II PPA
C++
Kills:559
V. Kills:18 N/A
Deaths:39
KDR:14.333
Accuracy:22.525% C
KPH:60 C++
VKPH:1.900 D--
E540 Halberd
B+
Kills:481
V. Kills:238 201%
Deaths:59
KDR:8.153
Accuracy:52.210% B+
KPH:28.100 C
VKPH:13.900 C-
Supernova VPC
C+
Kills:254
V. Kills:17 N/A
Deaths:17
KDR:14.941
Accuracy:40.168% D*
KPH:42.500 C+
VKPH:2.800 D*
Supernova PC
D
Kills:229
V. Kills:48 467%
Deaths:41
KDR:5.585
Accuracy:35.223% D**
KPH:15.700 D
VKPH:3.300 D**
Supernova FPC
D-
Kills:162
V. Kills:76 210%
Deaths:52
KDR:3.115
Accuracy:42.002% D**
KPH:15.700 D-
VKPH:7.400 F
Kills:2,865 (645 + 2,220)
Deaths:435
KDR:6.586
VKDR:2.779
Vehicle Kills:1,209
Kill Difference:2,430
Playtime:117.104 hours
Usage:2%
Score:2.302m
Score/min:328
Driving Accuracy:42.002%
Gunner Accuracy:52.210%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:290
V. Kills:4 N/A
Deaths:19
KDR:15.263
Accuracy:29.249% D-
KPH:86.400 C+
VKPH:1.200 D**
Aphelion VEX-4H
C++
Kills:79
V. Kills:54 144%
Deaths:20
KDR:3.950
Accuracy:47.079% C++
KPH:29.900 D
VKPH:20.400 D
E540 Halberd-H
C
Kills:73
V. Kills:39 183%
Deaths:15
KDR:4.867
Accuracy:52.198% D
KPH:35.600 C
VKPH:19 C
Kills:442 (0 + 442)
Deaths:54
KDR:8.185
VKDR:1.796
Vehicle Kills:97
Kill Difference:388
Playtime:8.052 hours
Usage:0%
Score:0.176m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:52.198%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:746
V. Kills:58 N/A
Deaths:33
KDR:22.606
Accuracy:22.367% B*
KPH:70.600 C++
VKPH:5.500 B**
M20 Basilisk
C
Kills:538
V. Kills:238 225%
Deaths:81
KDR:6.642
Accuracy:41.908% B
KPH:14.900 C-
VKPH:6.600 C
M12 Kobalt
B
Kills:409
V. Kills:10 N/A
Deaths:16
KDR:25.563
Accuracy:19.592% B
KPH:65 C+
VKPH:1.600 D
M40 Fury
C-
Kills:390
V. Kills:88 438%
Deaths:31
KDR:12.581
Accuracy:36.116% C+
KPH:38.600 D
VKPH:8.700 C-
M20 Basilisk
C
Kills:375
V. Kills:188 198%
Deaths:54
KDR:6.944
Accuracy:42.087% B
KPH:16.700 C
VKPH:8.400 C
M40 Fury
C+
Kills:368
V. Kills:78 466%
Deaths:53
KDR:6.943
Accuracy:35.212% C+
KPH:32.100 C--
VKPH:6.800 C--
M60-G Bulldog
C+
Kills:306
V. Kills:30 N/A
Deaths:46
KDR:6.652
Accuracy:34.862% C+
KPH:24.700 C
VKPH:2.400 D--
G30 Walker
N/A
Kills:50
V. Kills:43 114%
Deaths:17
KDR:2.941
Accuracy:26.025% N/A
KPH:6.300 N/A
VKPH:5.400 N/A
Kills:3,182 (0 + 3,182)
Deaths:331
KDR:9.613
VKDR:2.215
Vehicle Kills:733
Kill Difference:2,851
Playtime:117.365 hours
Usage:2%
Score:1.345m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:26.025%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:69
V. Kills:6 N/A
Deaths:11
KDR:6.273
Accuracy:30.298% C-
KPH:39.500 D
VKPH:3.400 D-
Kills:69 (0 + 69)
Deaths:11
KDR:6.273
VKDR:0.545
Vehicle Kills:6
Kill Difference:58
Playtime:1.749 hours
Usage:0%
Score:0.013m
Score/min:126
Piloting Accuracy:N/A%
Gunner Accuracy:30.298%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 22,82122,0012,2559.757B+6.7347.89%B**1.018%C66.7B++2.5C-180329.9h7.8B++16.2B++
VX29 Polaris 16,81916,7099,4701.764C**1.2625.24%B24.334%C*28.1C--N/A79594.5h12.7C+50.1C**
Parsec VX3-A 13,34813,2971,18911.183A++8.1644.77%B+82.575%B+36.5DN/A94364.6h2C4.4C++
Pulsar C 9,4179,3495,0771.841B+1.1826.31%B+27.158%B++17.7C-N/A57526.9h11.3C**43B+
Parallax VX3 7,6997,6931,0427.383B**4.3645.723%B**85.259%B*26.9C+N/A92285.6h2B+4.4B++
L100 Python HESH 5,4835,22217430.011A+26.9945.442%C1.532%C+66.1B++3.3D*19879h2.7B++5.9B+
Blueshift VM5 4,6024,5731,2873.553B+0.5320.161%C*24.339%B++31.1C+N/A102146.9h13.8B++68.6B+
Blueshift VM5 4,5954,5481,3073.48B+0.4620.23%C++23.659%B+30.5C+N/A100149.3h14.6B+72B+
Dual Photon Pods 5,8464,47840810.975B++7.9563.492%A1.318%C+84.5C++25.8B++49753h23.5C+37.1B+
Spear Anti-Vehicle Phalanx Turret 4,7683,45419217.99A++14.9748.395%B+6.485%A43.2B16.4C--29179.9h6.9B++14.2B*
Proximity Mine 3,2893,28920516.044M**13.0247.859%B+N/A123.6C+N/A39726.6h1.6B*3.4B*
Solstice SF 3,0082,9681,4941.987B**1.0429.117%B**12.264%D-30B++N/A9299h8B+27.4B*
Tank Mine 3,0972,1352229.617M**6.5924.868%DN/A122B+55C117317.5h1.2A4.8B*
Nova 1,9821,9761,4901.326C+1.7048.51%C**15.03%C++29CN/A8668.1h3.9B+8.1B+
Solstice VE3 1,9301,9251,0091.908A++1.1226.775%B++22.182%B+21.5C*N/A12489.6h12.4B++46.5B+
NS-15M2 1,7591,7488002.185B0.8425.2%C**24.6%C+29.1C-N/A9060.1h11.7B+46.4B+
Betelgeuse 54-A 1,6341,6306212.625C+0.4023.984%C--30.061%C+36.1D-N/A16145.2h10.5C*43.6C+
C-4 1,8941,6154863.323A+0.3029.5%B++N/A125.2B**21.6C--94912.9h1.1B*3.9B*
Ursa 1,5751,5656372.457A+0.5725.979%B++25.751%C**34.5C+N/A15145.3h10.4B+40.2B+
Pulsar LSW 1,4901,4837062.101B+0.9223.883%C*25.421%C*31CN/A14747.8h11.1B+46.3B+
Nebula VM20 1,3601,3473903.454B++0.4320.321%B+26.206%B**31.7C+N/A9842.5h13.9B++68.4B+
Nebula VM20 1,3541,3433903.444B++0.4220.531%B+26.508%B**31.5C+N/A9642.6h14.4B+70.3B+
NS-7 PDW 1,2971,2957131.816B**1.2127.781%B+22.703%B*20.9CN/A8762h13.1B+47.3B+
MKV Suppressed 1,2911,2898631.494B+1.5327.54%B22.033%B+18.2DN/A8370.7h13.1B47.4B+
Force-Blade 1,2751,27239,7850.032C**2.9932.618%C*1.336%D-0.4CN/A13521.8h1.5B++4.7B++
Flare VE6 1,2741,2654802.635A0.3924.99%B+27.747%B+39.4C+N/A12932.1h9.2B++36.8B+
Corvus VA55 1,2431,2286861.79B*1.2326.259%B+27.28%B++19.4C--N/A6963.3h12.5C+47.6B
Quasar VM1 1,2281,2284053.032B+0.0118.367%C++23.616%B+31.7C+N/A13238.7h10.5B**57B+
VE-H Maw 1,2301,2227681.591C+1.4329.869%B*32.815%B++34.5C-N/A9135.4h9.8B+32.7B+
SVA-88 1,2181,2156081.998C++1.0324.821%B25.021%C+35.4CN/A21534.3h10.8B+43.5B+
Zenith VX-5 1,2201,2107251.669B+1.3625.655%C+28.347%B**16.7DN/A6572.6h12.8C*49.9C*
MANA Anti-Vehicle Turret 1,7851,2092854.242A++1.2252.648%D2.564%D-12090U5760S23018400.1h6.5B*12.3B*
Orion VS54 1,2131,2034512.667B*0.3622.8%B+30.756%B*32.4C++N/A23237.1h11.3B+49.5B+
VE-S Canis 1,2071,2006781.77B+1.2533.534%B**25.667%B+35.4C+N/A8633.9h10.4B+31B+
Manticore SX40 1,2031,1951,1221.065C++1.9634.981%B*22.008%C++23CN/A8252h7.2B20.7B++
Quasar VM1 1,1871,1834162.844B**0.1818.707%B++22.908%B*30.1B++N/A14039.3h11.5B**61.3B+
NSX Naginata 1,1931,1816581.795B+1.2324.866%B+33.616%B*32.9CN/A8835.9h9.8B++39.3B+
Saron HRB 1,9921,1802275.198C+2.1746.737%B1.695%C++19.7C--13.6C22759.8h18.6B+39.8B++
NSX Tanto 1,1891,1797021.679B+1.3529.937%B++30.28%B++24.2CN/A6148.7h12.5B41.8B
Eridani SX5 1,1771,1696801.719B+1.3129.225%B+22.755%B+22.4C-N/A8052.1h12.4C++42.6C**
VX6-7 1,1731,1646031.93B+1.0925.839%C**24.055%B+20.3C-N/A6457.2h11.9B46B+
NS Baron G5 1,1771,1638501.368B+1.6638.508%C--16.423%B+14.1D--N/A4582.3h4.4C**11.5C+
Sirius SX12 1,1651,1617481.552B+1.4729.231%B*18.605%C++20.4CN/A8757h13.4B+45.9B+
NS-11C 1,1641,1615652.055A0.9726.416%B+19.38%C++26.2C+N/A14844.3h11.7B++44.3B+
Ghost 1,1621,1601577.389A+4.3645.488%B**82.5%A24.9DN/A11246.6h1.9B++4.3B++
XM98 1,1621,1601279.134M**6.1152.495%A*86.724%A27.8C++N/A9641.8h1.9B**3.6B**
V10 1,1601,1601318.855A*5.8347.696%B**85.431%B*34.9C+N/A17533.2h1.9B+3.9B*
VA39 Spectre 1,1611,1602384.874A**1.8544.135%A*55.259%A+22.7C++N/A12751.2h4.4B*10.1B**
Artemis VX26 1,1691,1596521.778B+1.2528.57%C**27.265%B++21.7DN/A5953.3h11.1B+39B+
C-4 ARX 1,2911,0382943.531B*0.5123.267%D-N/A107C+26.1C--5929.7h1.1B+4.7C++
Lasher X2 1,0521,0305261.958A+1.0728.924%B+5.049%B+24CN/A10243h21.8C75.2C**
Beamer VS3 1,0101,0041,0750.934C**2.0936.691%A+21.016%C+17.9CN/A6556.1h8.8C**23.9C*
Maelstrom Turbo Laser 1,3639657231.335C+1.6931.643%C++6.632%A**9.2C-3.8D-92104.9h82.9B+262.1B+
NS-44L Blackhand 9599516141.549B+1.4851.571%B**36.383%C18.3CN/A4752h4.1B7.9B+
Frag Grenade 9068961896N/A892.9857.904%A++N/A814.5A9.1C*38131.1h2.7B**4.7B**
L100 Python AP 1,3398641237.024B++4.0055.042%C+3.125%C++28.6C+15.7C22630.2h7C+12.7C+
NS Decimator 1,1408076931.165C*1.8666.481%B++2.974%B+26.9C-11.1C--24430h5.9D8.9C+
Nemesis VSH9 1,3007955321.494A+1.5362.662%C+3.019%C*10.1C6.4C--14378.7h7.8C*12.5C**
Sticky Grenade 7667541754N/A750.9858.325%B++N/A942.5C+15B+32360.8h2.3C+3.9B
M12 Kobalt 8047463322.606B**19.5822.367%B*21.582%B*70.4C++5.5B**20310.6h15.6B++69.9B++
NSX Tomoe 7227204701.532C+1.4932.326%B++35%C+19.4D-N/A5037.1h14.2C++43.9B+
Deimos VA29 6756744931.367C++1.6650.839%D-14.688%C16.6D--N/A4840.7h2.4C++4.7C+
Serpent VE92 6586514791.359C**1.6725.832%B+24.885%B**12.7DN/A6151.1h13.5C++52.2C**
Skorpios 6136013661.642C++1.3827.671%C++25.957%B++15.4D*N/A4438.9h11.3C+40.8C++
Proton II PPA 5775593914.333C+11.3122.525%C1.968%C+60.1C++1.9D--2809.3h7.7B++34B+
NSX-P Tanto 5685593741.495B++1.5329.169%B++27.37%B18.9CN/A5729.5h14.4C**49.5B+
Thanatos VE70 5475404251.271B+1.7535.537%C-16.852%C++10.5D-N/A4551.3h4.2B+11.7C**
Lancer VS22 1,2325384571.177B+1.8565.479%B+N/A10.7C13.9C++22250.1h19.3B29.5B+
M20 Basilisk 776538816.642A++3.6241.908%B5.019%C14.9C-6.6C17036.1h103.7C+247.4C*
S1 6815243851.361B**1.6661.615%B+7.634%A**25.2C++7.5D33920.8h4.9B*8B*
Nyx VX31 5135111593.214B+0.1936.779%B+45.597%A++24.7C--N/A7620.7h5.7C+15.4B
E540 Halberd 719481598.153C+5.1352.21%B+3.119%C**28.1C13.9C-24617.1h5.4B+10.4B++
The Slasher 4784789,3920.051C+2.9739.845%B+2.092%D--0.7C-N/A2727.9h1.6B*4.1B+
CME 4764673451.354C+1.6730.376%B*29.979%B**25.1C-N/A7518.6h13.3C*43.6B+
MANA Anti-Personnel Turret 4484431143.886N/A0.8620.467%UN/A4430U50U11893300.1h23.6T*115.3T*
Anti-Vehicle Grenade 4564181418N/A414.9864.316%A+N/A597.1B**54.3C--36880.7h3.6B**5.7B**
Eidolon VE33 4204172861.458B1.5735.673%A31.895%B*10.3DN/A4540.5h11.1C31.2B
NS-44 Commissioner 4154143751.104C*1.9245.661%B**17.633%D21.5C-N/A11219.3h3.8C*8.3B+
M12 Kobalt 4194091625.563B+22.5419.592%B20.782%B+64.9C+1.6D1946.3h15.3B+78.2B+
M40 Fury 4783903112.581B++9.5636.116%C+1.282%D38.6D8.7C-27310.1h11.8B32.8B+
Antares LC 6723834610.831C-2.1932.085%C+3.916%A+6.2D-4.7D--13161.7h127.2C++396.4C*
L100 Python HEAT 4623802118.095M*15.0745.424%D1.842%D35.2B+7.6D-23910.8h4.7B++10.3B+
M20 Basilisk 563375546.944A*3.9242.087%B5.333%C+16.7C8.4C21122.5h100.1C++237.9B+
M40 Fury 446368536.943C++3.9235.212%C+1.63%C+32.3C--6.8C--23511.4h13.1C**37.3C**
Coyote Missiles 580367774.766B++1.7456.755%B+N/A33.4C19.4C29511h37.7B66.4B+
MAX Punch 3423392,2340.152C**2.8744.919%C+N/A1.2C+N/A4279.6h1.6C++3.7C++
Hades VSH4 6523383720.909B++2.1273.209%B++2.663%C++13.2C12.2C+17625.7h9.6C+13.1C++
H-V45 3363322201.509C++1.5226.974%B++26.205%B++25.5CN/A17113h13C*48B+
Terminus VX-9 3303271821.797C*1.2326.004%C++30.887%B++26C--N/A10612.6h13.4C51.6C+
Cerberus 3123082981.034C+1.9938.252%B**15.909%D19.1DN/A7216.1h6.1C++15.8B+
M60-G Bulldog 336306466.652B++3.6334.862%C+3.268%C*24.7C2.4D--11912.4h5.7B++16.2B++
Aspis Anti-Aircraft Phalanx Turret 639302319.742A**6.7225.565%C++N/A6D-6.7D-11350.1h140.7B+550.4B
Proton II PPA-H 2942901915.263B12.2429.249%D-1.034%D85.3C+1.2D**3143.4h7.2B*24.6B
Eclipse VE3A 2872842411.178C+1.8526.925%C+22.887%B++12.7D--N/A4422.4h13.8C-51.4C+
Supernova VPC 2712541714.941B11.9240.168%D*1.181%C-42.3C+2.8D*3506h2.8B+7C+
Supernova PC 277229415.585C++2.5635.223%D**3.057%B+15.8D3.3D**24614.5h3.6B**10.2C**
NSX Daimyo 223223484.646B+1.6250.225%A96.413%B++24D--N/A679.3h3C-6C*
Skyguard 391216346.353A++3.3328.931%C+1.389%D11.1C9C+17819.5h131.5C+454.5C++
NSX-P Naginata 1951931191.622C++1.4028.591%B**28.497%C+35.7CN/A1035.4h12.1C*42.3B+
C75 Viper 218186355.314C**2.2937.153%C2.151%B*22.7C3.9D--3298.2h12.1B+32.5B
L105 Zephyr 219186218.857C+5.8341.74%C+N/A1860U330U7889800.1h6.1C**14.6C**
Supernova FPC 238162523.115C0.0942.002%D**4.938%A+15.7D-7.4F119510.3h4.2B*10.1C*
NS-61 Emissary 147146951.537B**1.4933.715%B*27.397%A++12.9DN/A5011.3h12.5B37.1B+
NS Annihilator 2901411001.41A*1.6177.075%D--N/A6.5D-6.8D13421.8h11.7C++15.1C+
NS-10 Burster 193118303.933S0.9133.737%B+9.322%B**5.4C+3.4C10122h137.9B408.6B+
NS-10 Burster 181109303.633S0.6133.908%B++N/A4.9C3.3C+10422.1h147.9C+436.1B
Vortex VM21 230107651.646C**1.3851.138%B**3.738%C+4.6D-5.3C8623.2h39.9C*78B+
Vortex VM21 210102671.522B+1.5051.121%B**1.961%D-4.3D-4.5C7823.9h42.5B+83.1B+
Aphelion VEX-4H 13379203.95C+0.9347.079%C++3.797%B+30.4C--20.8D3262.6h60.2C++127.8C*
NSX Tengu 7676950.8C2.2232.847%D25%B++4.3D*N/A1517.5h16.9D51.4C
E540 Halberd-H 11273154.867C1.8452.198%DN/A34.8C18.6C4952.1h5.2B+10B
CAS 14-E 7569116.273C-3.2530.298%C-N/A40.6D3.5D-1261.7h24.7B+81.7B
M60-A Bulldog 7056105.6C++2.5834.098%C1.786%C*14.7D-3.7D-1243.8h8D*23.4D
C150 Dalton 8153153.533C0.5140.917%C*N/A530U280U6989900.1h4.7C+11.5C*
Xiphos Anti-Personnel Phalanx Turret 6853510.6N/A7.5828.331%UN/A530U150U1840400.1h66.7T*235.5T*
M60-A Bulldog 6052105.2C-2.1839.391%DN/A9D*1.4D945.8h9D--22.8D*
G30 Walker 9350172.941C0.0826.025%C--6%B*6.3D*5.4D-1558h278.9D-1071.6D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter126,9674h
Restoration Kit558241.5h
Nano-Armor Kit6701,659,735126.3h
Anti-Vehicle MANA Turret211,3464.9h
Spawn Beacon81,1821.6h
Nanite Revive Grenade05010.1h
Medical Applicator187117,60212.1h
Deconstruction Tool01480h
Spitfire Auto-Turret45870.7h
Ammunition Package453,5103.5h
Medical Kit1203,3374.9h
Anti-Infantry MANA Turret147072.6h
Snowman Soldier0720.1h
Recon Detection Device9818,93143.2h
Shield Recharging Field122200.2h

Check the help document for the dictionary if you want to learn more about words used here.


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