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Archon Schokomilchriegel[DWHQ] Schokomilchriegel
VS BR 79

KDR: 3.02

Score: 86m

Last Seen: Jun 24th, 2019 6:21 PM
- OFFLINE - 5.1 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 98
Level Progress (to 80): 36%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA VX29 Polaris Parsec VX3-A Pulsar C Parallax VX3 L100 Python HESH Blueshift VM5 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,811,448 MLG Score: 1448
Fun Score: N/A
Cheeseburgers Flipped: 2360TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.63%26.07%69440117363,3642.181580.839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.133%1.071B**0.802B++-0.91D--HEAD ++ (~12.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.419B11.50.192C++31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.057%1.284%24643121028,1201840269315.28261044%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.991%0.914B*-0.29C0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.825B++130.755B++15.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.208%1.84%319812057,555292111852.58556637%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.97%-0.559D-0.474D0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.464B+7.30.419B13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.92%6.298%4081312005,970189020643.15873289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.938%0.068C+0.459B+0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.395B26.60.331C**45.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.378%82.605%4087120626,7383740687.14729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.516%1.561A+1.008B**-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+2.10.342C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.579%15.267%408312103,1902393141.3325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.123%0.339C**0.132C++-0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.396B3.60.253C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 98
86m206.2%262 (15.7k)230 (13.8k)3.02074183,08760,6103.4152179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1213910423.763%24.711%58706:1050

21% Engineer25% Heavy Assault22% Infiltrator25% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 5:55 PMJun 19th, 2016 6:38 PMJun 25th, 2019 1:50 AM (2d) (PST)Jun 24th, 2019 5:19 PM (2d) (PST)Jun 24th, 2019 2:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351324030.4890.1620.1211.0880.0391448

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1157,92524,1902910765213,779

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6242.1h/260.1d 23,909 45,243 43,395 407.6k 7,424 23,070 14,600 200.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B
Kills:17,191
Deaths:9,738
KDR:1.765
Accuracy:25.322% B
HSR:24.583% C*
NS-15M2
C*
Kills:1,748
Deaths:800
KDR:2.185
Accuracy:25.200% C*
HSR:24.600% C+
Betelgeuse 54-A
C+
Kills:1,630
Deaths:621
KDR:2.625
Accuracy:23.984% D
HSR:30.061% C+
Ursa
B+
Kills:1,565
Deaths:637
KDR:2.457
Accuracy:25.979% B+
HSR:25.751% C*
Pulsar LSW
C++
Kills:1,483
Deaths:706
KDR:2.101
Accuracy:23.883% C++
HSR:25.421% C++
Flare VE6
B+
Kills:1,265
Deaths:480
KDR:2.635
Accuracy:24.990% B+
HSR:27.747% B+
NSX-P Naginata
B+
Kills:1,248
Deaths:780
KDR:1.600
Accuracy:25.513% B+
HSR:32.452% B+
VE-H Maw
B*
Kills:1,222
Deaths:768
KDR:1.591
Accuracy:29.869% B*
HSR:32.815% B++
SVA-88
C**
Kills:1,215
Deaths:608
KDR:1.998
Accuracy:24.821% C**
HSR:25.021% C+
Orion VS54
B*
Kills:1,203
Deaths:451
KDR:2.667
Accuracy:22.800% B
HSR:30.756% B*
NSX Naginata
B*
Kills:1,181
Deaths:658
KDR:1.795
Accuracy:24.866% B+
HSR:33.616% B*
Kills:30,951
Deaths (as Heavy Assault):16,247
Deaths (to Heavy Assaults):15,817
KDR:1.90503
Kill Difference:14,704
Playtime:1,533.249 hours
Usage:25%
Score:20.342m
Score/min:221
Accuracy (listed only):25.202%
HSR (listed only):28.438%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:9,349
Deaths:5,077
KDR:1.841
Accuracy:26.310% B
HSR:27.158% B++
Solstice SF
B**
Kills:2,968
Deaths:1,494
KDR:1.987
Accuracy:29.117% B**
HSR:12.264% D
Nova
C**
Kills:1,976
Deaths:1,490
KDR:1.326
Accuracy:48.510% C**
HSR:15.030% C+
Solstice VE3
B++
Kills:1,925
Deaths:1,009
KDR:1.908
Accuracy:26.774% B++
HSR:22.182% B+
NS-7 PDW
B*
Kills:1,295
Deaths:713
KDR:1.816
Accuracy:27.781% B+
HSR:22.703% B*
MKV Suppressed
B+
Kills:1,289
Deaths:863
KDR:1.494
Accuracy:27.540% B
HSR:22.033% B+
Zenith VX-5
B**
Kills:1,210
Deaths:725
KDR:1.669
Accuracy:25.655% C+
HSR:28.347% B**
VE-S Canis
B**
Kills:1,200
Deaths:678
KDR:1.770
Accuracy:33.534% B**
HSR:25.667% B++
NSX Tanto
B++
Kills:1,179
Deaths:702
KDR:1.679
Accuracy:29.937% B++
HSR:30.280% B++
Eridani SX5
B+
Kills:1,169
Deaths:680
KDR:1.719
Accuracy:29.225% B+
HSR:22.755% B+
VX6-7
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:25.839% C*
HSR:24.055% B+
NS Baron G5
B+
Kills:1,163
Deaths:850
KDR:1.368
Accuracy:38.508% D
HSR:16.423% B+
NS-11C
B+
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:26.416% B+
HSR:19.380% C+
Sirius SX12
B*
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:29.231% B*
HSR:18.605% C++
Deimos VA29
C
Kills:674
Deaths:493
KDR:1.367
Accuracy:50.839% D-
HSR:14.688% C
Serpent VE92
B*
Kills:651
Deaths:479
KDR:1.359
Accuracy:25.832% B+
HSR:24.885% B*
NSX-P Tanto
B++
Kills:643
Deaths:433
KDR:1.485
Accuracy:28.786% B++
HSR:28.149% B+
Skorpios
B++
Kills:603
Deaths:370
KDR:1.630
Accuracy:27.652% C+
HSR:26.037% B++
Thanatos VE70
C++
Kills:540
Deaths:425
KDR:1.271
Accuracy:35.537% C-
HSR:16.852% C++
Eclipse VE3A
B+
Kills:285
Deaths:245
KDR:1.163
Accuracy:26.959% C+
HSR:22.807% B+
NSX Tengu
C*
Kills:98
Deaths:115
KDR:0.852
Accuracy:32.859% D
HSR:22.449% C*
Kills:31,703
Deaths (as Light Assault):18,757
Deaths (to Light Assaults):12,549
KDR:1.6902
Kill Difference:12,946
Playtime:1,573.565 hours
Usage:25%
Score:22.121m
Score/min:234
Accuracy (listed only):31.088%
HSR (listed only):22.036%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:9,349
Deaths:5,077
KDR:1.841
Accuracy:26.310% B
HSR:27.158% B++
Solstice SF
B**
Kills:2,968
Deaths:1,494
KDR:1.987
Accuracy:29.117% B**
HSR:12.264% D
Nova
C**
Kills:1,976
Deaths:1,490
KDR:1.326
Accuracy:48.510% C**
HSR:15.030% C+
Solstice VE3
B++
Kills:1,925
Deaths:1,009
KDR:1.908
Accuracy:26.774% B++
HSR:22.182% B+
Zenith VX-5
B**
Kills:1,210
Deaths:725
KDR:1.669
Accuracy:25.655% C+
HSR:28.347% B**
NSX Tanto
B++
Kills:1,179
Deaths:702
KDR:1.679
Accuracy:29.937% B++
HSR:30.280% B++
VX6-7
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:25.839% C*
HSR:24.055% B+
NS Baron G5
B+
Kills:1,163
Deaths:850
KDR:1.368
Accuracy:38.508% D
HSR:16.423% B+
NS-11C
B+
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:26.416% B+
HSR:19.380% C+
Deimos VA29
C
Kills:674
Deaths:493
KDR:1.367
Accuracy:50.839% D-
HSR:14.688% C
Serpent VE92
B*
Kills:651
Deaths:479
KDR:1.359
Accuracy:25.832% B+
HSR:24.885% B*
NSX-P Tanto
B++
Kills:643
Deaths:433
KDR:1.485
Accuracy:28.786% B++
HSR:28.149% B+
Thanatos VE70
C++
Kills:540
Deaths:425
KDR:1.271
Accuracy:35.537% C-
HSR:16.852% C++
Eidolon VE33
A
Kills:425
Deaths:293
KDR:1.451
Accuracy:35.725% A
HSR:32% B*
Eclipse VE3A
B+
Kills:285
Deaths:245
KDR:1.163
Accuracy:26.959% C+
HSR:22.807% B+
VE-LR Obelisk
A++
Kills:82
Deaths:23
KDR:3.565
Accuracy:42.800% A++
HSR:43.902% A
Kills:25,395
Deaths (as Engineer):14,906
Deaths (to Engineers):11,663
KDR:1.70368
Kill Difference:10,489
Playtime:1,292.074 hours
Usage:21%
Score:19.433m
Score/min:251
Accuracy (listed only):32.721%
HSR (listed only):23.650%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C**
Kills:1,976
Deaths:1,490
KDR:1.326
Accuracy:48.510% C**
HSR:15.030% C+
NS-7 PDW
B*
Kills:1,295
Deaths:713
KDR:1.816
Accuracy:27.781% B+
HSR:22.703% B*
MKV Suppressed
B+
Kills:1,289
Deaths:863
KDR:1.494
Accuracy:27.540% B
HSR:22.033% B+
Corvus VA55
B+
Kills:1,228
Deaths:686
KDR:1.790
Accuracy:26.259% B+
HSR:27.280% B+
VE-S Canis
B**
Kills:1,200
Deaths:678
KDR:1.770
Accuracy:33.534% B**
HSR:25.667% B++
Eridani SX5
B+
Kills:1,169
Deaths:680
KDR:1.719
Accuracy:29.225% B+
HSR:22.755% B+
NS Baron G5
B+
Kills:1,163
Deaths:850
KDR:1.368
Accuracy:38.508% D
HSR:16.423% B+
Sirius SX12
B*
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:29.231% B*
HSR:18.605% C++
Deimos VA29
C
Kills:674
Deaths:493
KDR:1.367
Accuracy:50.839% D-
HSR:14.688% C
Skorpios
B++
Kills:603
Deaths:370
KDR:1.630
Accuracy:27.652% C+
HSR:26.037% B++
Thanatos VE70
C++
Kills:540
Deaths:425
KDR:1.271
Accuracy:35.537% C-
HSR:16.852% C++
CME
B**
Kills:467
Deaths:345
KDR:1.354
Accuracy:30.376% B++
HSR:29.979% B**
H-V45
B*
Kills:340
Deaths:226
KDR:1.504
Accuracy:26.918% B+
HSR:27.059% B*
Terminus VX-9
B+
Kills:327
Deaths:182
KDR:1.797
Accuracy:26.004% C++
HSR:30.887% B+
NSX Tengu
C*
Kills:98
Deaths:115
KDR:0.852
Accuracy:32.859% D
HSR:22.449% C*
Kills:13,530
Deaths (as Combat Medic):8,864
Deaths (to Combat Medics):6,014
KDR:1.5264
Kill Difference:4,666
Playtime:141.126 hours
Usage:2%
Score:1.821m
Score/min:215
Accuracy (listed only):32.718%
HSR (listed only):22.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B+
Kills:14,155
Deaths:1,268
KDR:11.163
Accuracy:44.661% B
HSR:82.593% B+
Parallax VX3
B**
Kills:7,693
Deaths:1,042
KDR:7.383
Accuracy:45.723% B**
HSR:85.259% B*
NS-7 PDW
B*
Kills:1,295
Deaths:713
KDR:1.816
Accuracy:27.781% B+
HSR:22.703% B*
MKV Suppressed
B+
Kills:1,289
Deaths:863
KDR:1.494
Accuracy:27.540% B
HSR:22.033% B+
VE-S Canis
B**
Kills:1,200
Deaths:678
KDR:1.770
Accuracy:33.534% B**
HSR:25.667% B++
Manticore SX40
B*
Kills:1,195
Deaths:1,122
KDR:1.065
Accuracy:34.981% B*
HSR:22.008% C+
Eridani SX5
B+
Kills:1,169
Deaths:680
KDR:1.719
Accuracy:29.225% B+
HSR:22.755% B+
Sirius SX12
B*
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:29.231% B*
HSR:18.605% C++
Ghost
A
Kills:1,160
Deaths:157
KDR:7.389
Accuracy:45.488% B**
HSR:82.500% A
V10
B**
Kills:1,160
Deaths:131
KDR:8.855
Accuracy:47.696% B**
HSR:85.431% B*
VA39 Spectre
A*
Kills:1,160
Deaths:238
KDR:4.874
Accuracy:44.135% A*
HSR:55.259% A+
XM98
A*
Kills:1,160
Deaths:127
KDR:9.134
Accuracy:52.495% A*
HSR:86.724% A
Artemis VX26
B++
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:28.570% C*
HSR:27.265% B++
NS-44L Blackhand
B**
Kills:1,040
Deaths:691
KDR:1.505
Accuracy:51.258% B**
HSR:37.212% C
Beamer VS3
A+
Kills:1,006
Deaths:1,080
KDR:0.931
Accuracy:36.575% A+
HSR:20.974% C+
NSX Tomoe
B++
Kills:724
Deaths:472
KDR:1.534
Accuracy:32.351% B++
HSR:34.945% C+
Skorpios
B++
Kills:603
Deaths:370
KDR:1.630
Accuracy:27.652% C+
HSR:26.037% B++
Nyx VX31
A++
Kills:511
Deaths:159
KDR:3.214
Accuracy:36.779% B+
HSR:45.597% A++
NS-44 Commissioner
B**
Kills:414
Deaths:375
KDR:1.104
Accuracy:45.661% B**
HSR:17.633% D
Cerberus
B**
Kills:308
Deaths:298
KDR:1.034
Accuracy:38.252% B**
HSR:15.909% D-
NSX Daimyo
A
Kills:250
Deaths:48
KDR:5.208
Accuracy:49.637% A
HSR:96.800% B*
NS-61 Emissary
A++
Kills:151
Deaths:102
KDR:1.480
Accuracy:33.505% B*
HSR:27.152% A++
NSX Tengu
C*
Kills:98
Deaths:115
KDR:0.852
Accuracy:32.859% D
HSR:22.449% C*
Kills:40,061
Deaths (as Infiltrator):12,129
Deaths (to Infiltrators):8,711
KDR:3.30291
Kill Difference:27,932
Playtime:1,397.899 hours
Usage:22%
Score:16.118m
Score/min:192
Accuracy (listed only):38.069%
HSR (listed only):42.761%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:4,807
Deaths:1,328
KDR:3.620
Accuracy:20.183% C++
HSR:24.506% B++
Blueshift VM5
B+
Kills:4,759
Deaths:1,348
KDR:3.530
Accuracy:20.269% C++
HSR:23.955% B+
Nebula VM20
B**
Kills:1,372
Deaths:394
KDR:3.482
Accuracy:20.309% B+
HSR:26.166% B**
Nebula VM20
B**
Kills:1,352
Deaths:394
KDR:3.431
Accuracy:20.520% B
HSR:26.405% B**
Quasar VM1
B+
Kills:1,228
Deaths:405
KDR:3.032
Accuracy:18.367% C++
HSR:23.616% B+
Quasar VM1
B*
Kills:1,183
Deaths:416
KDR:2.844
Accuracy:18.707% B+
HSR:22.908% B*
NS-10 Burster
B*
Kills:120
Deaths:32
KDR:3.750
Accuracy:33.732% B+
HSR:9.167% B*
NS-10 Burster
B++
Kills:112
Deaths:32
KDR:3.500
Accuracy:33.894% B++
HSR:0.893% D**
Vortex VM21
B**
Kills:107
Deaths:65
KDR:1.646
Accuracy:51.138% B**
HSR:3.738% C++
Vortex VM21
B**
Kills:102
Deaths:67
KDR:1.522
Accuracy:51.121% B**
HSR:1.961% D-
Kills:15,142
Deaths (as MAX Suit):2,240.500
Deaths (to MAX Suits):4,075
KDR:6.75831
Kill Difference:12,901.500
Playtime:295.585 hours
Usage:5%
Score:6.172m
Score/min:348
Accuracy (listed only):28.824%
HSR (listed only):16.331%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:22,621
V. Kills:845 N/A
Deaths:2,316
KDR:9.767
Accuracy:47.871% B*
KPH:66.700 B++
VKPH:2.500 C-
Dual Photon Pods
B++
Kills:4,534
V. Kills:1,391 326%
Deaths:416
KDR:10.899
Accuracy:63.607% A
KPH:84.300 C*
VKPH:25.900 B++
Maelstrom Turbo Laser
C++
Kills:965
V. Kills:398 242%
Deaths:723
KDR:1.335
Accuracy:31.643% C++
KPH:9.200 C-
VKPH:3.800 D-
Antares LC
C++
Kills:387
V. Kills:292 132%
Deaths:465
KDR:0.832
Accuracy:32.268% C++
KPH:6.200 D-
VKPH:4.700 D--
Coyote Missiles
C
Kills:367
V. Kills:213 171%
Deaths:78
KDR:4.705
Accuracy:56.838% B+
KPH:33.300 C
VKPH:19.300 C
Kills:28,874 (23,973 + 0)
Deaths:3,998
KDR:7.222
VKDR:0.785
Vehicle Kills:3,139
Kill Difference:24,876
Playtime:570.929 hours
Usage:9%
Score:6.541m
Score/min:191
Piloting Accuracy:32.268%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:186
V. Kills:33 N/A
Deaths:21
KDR:8.857
Accuracy:41.740% C+
KPH:669,600 U
VKPH:118,800 U
C150 Dalton
U
Kills:53
V. Kills:28 183%
Deaths:15
KDR:3.533
Accuracy:40.917% C*
KPH:190,800 U
VKPH:100,800 U
Kills:239 (0 + 239)
Deaths:36
KDR:6.639
VKDR:1.694
Vehicle Kills:61
Kill Difference:203
Playtime:0.001 hours
Usage:0%
Score:0.150m
Score/min:2,990,900
Piloting Accuracy:N/A%
Gunner Accuracy:40.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:5,227
V. Kills:262 N/A
Deaths:175
KDR:29.869
Accuracy:45.456% C
KPH:66.100 B++
VKPH:3.300 D*
L100 Python AP
C+
Kills:887
V. Kills:486 182%
Deaths:125
KDR:7.096
Accuracy:55.276% C+
KPH:28.900 C+
VKPH:15.800 C
L100 Python HEAT
B
Kills:394
V. Kills:89 438%
Deaths:25
KDR:15.760
Accuracy:45.739% D
KPH:35 B
VKPH:7.900 D-
Skyguard
C+
Kills:216
V. Kills:175 123%
Deaths:34
KDR:6.353
Accuracy:28.931% C+
KPH:11.100 C--
VKPH:9 C+
C75 Viper
C
Kills:186
V. Kills:32 N/A
Deaths:35
KDR:5.314
Accuracy:37.153% C
KPH:22.600 C
VKPH:3.900 D-
Kills:6,910 (6,910 + 0)
Deaths:394
KDR:17.538
VKDR:2.650
Vehicle Kills:1,044
Kill Difference:6,516
Playtime:148.769 hours
Usage:2%
Score:1.897m
Score/min:212
Driving Accuracy:37.153%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,180
V. Kills:812 145%
Deaths:227
KDR:5.198
Accuracy:46.737% B
KPH:19.700 C--
VKPH:13.600 C
Proton II PPA
C++
Kills:559
V. Kills:18 N/A
Deaths:39
KDR:14.333
Accuracy:22.525% C
KPH:60 C++
VKPH:1.900 D--
E540 Halberd
B+
Kills:481
V. Kills:238 201%
Deaths:59
KDR:8.153
Accuracy:52.210% B+
KPH:28.100 C
VKPH:13.900 C-
Supernova VPC
C+
Kills:254
V. Kills:17 N/A
Deaths:17
KDR:14.941
Accuracy:40.168% D*
KPH:42.500 C+
VKPH:2.800 D*
Supernova PC
D
Kills:229
V. Kills:48 467%
Deaths:41
KDR:5.585
Accuracy:35.223% F
KPH:15.700 D
VKPH:3.300 D**
Supernova FPC
D-
Kills:162
V. Kills:76 210%
Deaths:52
KDR:3.115
Accuracy:42.002% D**
KPH:15.700 D-
VKPH:7.400 F
Kills:2,865 (645 + 2,220)
Deaths:435
KDR:6.586
VKDR:2.779
Vehicle Kills:1,209
Kill Difference:2,430
Playtime:117.104 hours
Usage:2%
Score:2.313m
Score/min:329
Driving Accuracy:42.002%
Gunner Accuracy:52.210%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:290
V. Kills:4 N/A
Deaths:19
KDR:15.263
Accuracy:29.249% D--
KPH:86.400 C+
VKPH:1.200 D**
Aphelion VEX-4H
C++
Kills:79
V. Kills:54 144%
Deaths:20
KDR:3.950
Accuracy:47.079% C++
KPH:29.900 D
VKPH:20.400 D
E540 Halberd-H
C
Kills:73
V. Kills:39 183%
Deaths:15
KDR:4.867
Accuracy:52.198% D
KPH:35.600 C
VKPH:19 C
Kills:442 (0 + 442)
Deaths:54
KDR:8.185
VKDR:1.796
Vehicle Kills:97
Kill Difference:388
Playtime:8.052 hours
Usage:0%
Score:0.178m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:52.198%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:794
V. Kills:59 N/A
Deaths:34
KDR:23.353
Accuracy:22.298% B++
KPH:70.200 C++
VKPH:5.200 B*
M20 Basilisk
C
Kills:555
V. Kills:242 228%
Deaths:84
KDR:6.607
Accuracy:41.968% C**
KPH:15 C--
VKPH:6.500 C
M12 Kobalt
B
Kills:421
V. Kills:10 N/A
Deaths:17
KDR:24.765
Accuracy:19.661% B
KPH:64.900 C+
VKPH:1.500 D-
M40 Fury
C
Kills:390
V. Kills:88 438%
Deaths:31
KDR:12.581
Accuracy:36.116% C+
KPH:38.600 D
VKPH:8.700 C
M20 Basilisk
C
Kills:384
V. Kills:189 202%
Deaths:55
KDR:6.982
Accuracy:42.509% B
KPH:16.800 C-
VKPH:8.300 C
M40 Fury
C--
Kills:368
V. Kills:78 466%
Deaths:53
KDR:6.943
Accuracy:35.195% C+
KPH:32.100 D
VKPH:6.800 C--
M60-G Bulldog
C+
Kills:306
V. Kills:30 N/A
Deaths:46
KDR:6.652
Accuracy:34.848% C+
KPH:24.700 C
VKPH:2.400 D--
G30 Walker
N/A
Kills:50
V. Kills:43 114%
Deaths:17
KDR:2.941
Accuracy:25.922% N/A
KPH:6.100 N/A
VKPH:5.300 N/A
Kills:3,268 (0 + 3,268)
Deaths:337
KDR:9.697
VKDR:2.193
Vehicle Kills:739
Kill Difference:2,931
Playtime:119.804 hours
Usage:2%
Score:1.370m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:25.922%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:86
V. Kills:7 N/A
Deaths:12
KDR:7.167
Accuracy:30.224% C--
KPH:41.900 D
VKPH:3.400 D-
Kills:86 (0 + 86)
Deaths:12
KDR:7.167
VKDR:0.583
Vehicle Kills:7
Kill Difference:74
Playtime:2.052 hours
Usage:0%
Score:0.018m
Score/min:147
Piloting Accuracy:N/A%
Gunner Accuracy:30.224%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 23,46622,6212,3169.767B+6.7547.871%B*1.052%C66.7B++2.5C-181339.1h7.8B++16.3B++
VX29 Polaris 17,31417,1919,7381.765C**1.2625.322%B24.583%C*28.1DN/A79612h12.7C+50C**
Parsec VX3-A 14,21214,1551,26811.163A*8.1444.661%B82.593%B+36.4DN/A95388.8h2C4.4C++
Pulsar C 9,4179,3495,0771.841B+1.1826.31%B27.158%B++17.7C-N/A57526.9h11.3C**43B
Parallax VX3 7,6997,6931,0427.383B**4.3645.723%B**85.259%B*26.9C+N/A92285.6h2B+4.4B++
L100 Python HESH 5,4895,22717529.869A+26.8545.456%C1.531%C+66.1B++3.3D*19879.1h2.7B++5.9B+
Blueshift VM5 4,8414,8071,3283.62B+0.6020.183%C++24.506%B++31.6C+N/A104152.2h13.8B+68.5B+
Blueshift VM5 4,8134,7591,3483.53B+0.5120.269%C++23.955%B+30.8C+N/A101154.7h14.6B+72.1B+
Dual Photon Pods 5,9254,53441610.899B++7.8863.607%A1.301%C+84.3C*25.9B++49653.8h23.8C+37.4B+
Spear Anti-Vehicle Phalanx Turret 4,7873,46719218.057A++15.0448.434%B+6.461%A43.2C**16.5C--29180.2h6.9B+14.2B++
Proximity Mine 3,3163,31620716.019M**13.0047.871%B+N/A122.4C+N/A39327.1h1.6B*3.4B*
Solstice SF 3,0082,9681,4941.987B**1.0329.117%B**12.264%D30B+N/A9299h8B+27.4B*
Tank Mine 3,1232,1542229.703M**6.6824.971%DN/A122.4B55.1C117817.6h1.2A4.8B*
Nova 1,9821,9761,4901.326C+1.6948.51%C**15.03%C+29CN/A8668.1h3.9B+8.1B+
Solstice VE3 1,9301,9251,0091.908A++1.1126.774%B++22.182%B+21.5C++N/A12489.6h12.4B+46.5B+
NS-15M2 1,7591,7488002.185B0.8425.2%C*24.6%C+29.1C--N/A9160.1h11.7B46.4B+
Betelgeuse 54-A 1,6341,6306212.625C+0.4023.984%D30.061%C+36.1D-N/A16445.2h10.5C++43.6C+
C-4 1,9001,6204863.333A0.3129.548%B++N/A125.6B**21.7C--95712.9h1.1B*3.9B*
Ursa 1,5751,5656372.457A0.5625.979%B+25.751%C*34.5C+N/A15145.3h10.4B40.2B+
Pulsar LSW 1,4901,4837062.101B+0.9223.883%C++25.421%C++31C-N/A14847.8h11.1B+46.3B+
Nebula VM20 1,3851,3723943.482B+0.4620.309%B+26.166%B**32C+N/A9842.9h13.8B++67.8B+
Nebula VM20 1,3641,3523943.431B++0.4120.52%B26.405%B**31.4C+N/A9643h14.5B+70.5B+
NS-7 PDW 1,2971,2957131.816B**1.2027.781%B+22.703%B*20.9CN/A8762h13.1B+47.3B+
MKV Suppressed 1,2911,2898631.494B+1.5327.54%B22.033%B+18.2DN/A8370.7h13.1B+47.4B+
Force-Blade 1,2751,27239,7850.032C**2.9932.618%C*1.336%D-0.4CN/A13522h1.5B**4.7B+
Flare VE6 1,2741,2654802.635A0.3924.99%B+27.747%B+39.4C+N/A12932.1h9.2B++36.8B+
NSX-P Naginata 1,2621,2487801.6C*1.4225.513%B+32.452%B+32.1C-N/A9638.9h11.2B+43.9B+
Corvus VA55 1,2431,2286861.79B*1.2326.259%B+27.28%B+19.4C--N/A6963.3h12.5C+47.6B
Quasar VM1 1,2281,2284053.032B+0.0118.367%C++23.616%B+31.7C+N/A13338.7h10.5B**57B++
VE-H Maw 1,2301,2227681.591C+1.4329.869%B*32.815%B++34.5C-N/A9335.4h9.8B+32.7B+
SVA-88 1,2181,2156081.998C++1.0224.821%C**25.021%C+35.4CN/A21634.3h10.8B+43.5B+
Zenith VX-5 1,2201,2107251.669B+1.3525.655%C+28.347%B**16.7DN/A6572.6h12.8C*49.9C*
MANA Anti-Vehicle Turret 1,7851,2092854.242C**1.2252.651%C-2.564%C12090S5760S23018400.1h6.5B*12.3B+
Orion VS54 1,2131,2034512.667B++0.3522.8%B30.756%B*32.4C+N/A23637.1h11.3B+49.5C*
VE-S Canis 1,2071,2006781.77B+1.2533.534%B**25.667%B++35.4C+N/A8833.9h10.4B+31B++
Manticore SX40 1,2031,1951,1221.065C++1.9634.981%B*22.008%C+23CN/A8252h7.2B20.7B++
Quasar VM1 1,1871,1834162.844B*0.1818.707%B+22.908%B*30.1B+N/A14039.3h11.5B**61.3B+
NSX Naginata 1,1931,1816581.795B+1.2324.866%B+33.616%B*32.9CN/A8835.9h9.8B++39.3B+
Saron HRB 1,9921,1802275.198C+2.1846.737%B1.695%C++19.7C--13.6C22759.8h18.6B+39.8B++
NSX Tanto 1,1891,1797021.679B+1.3429.937%B++30.28%B++24.2CN/A6148.7h12.5B41.8B
Eridani SX5 1,1771,1696801.719B+1.3029.225%B+22.755%B+22.4C--N/A8152.1h12.4C+42.6C**
VX6-7 1,1731,1646031.93B+1.0925.839%C*24.055%B+20.3C-N/A6457.2h11.9C**46B+
NS Baron G5 1,1771,1638501.368B1.6538.508%D16.423%B+14.1D--N/A4582.3h4.4C**11.5C+
NS-11C 1,1641,1615652.055A0.9726.416%B+19.38%C+26.2C+N/A14844.3h11.7B++44.3B+
Sirius SX12 1,1651,1617481.552B+1.4729.231%B*18.605%C++20.4CN/A8757h13.4B+45.9B+
Ghost 1,1621,1601577.389A+4.3745.488%B**82.5%A24.9DN/A11346.6h1.9B++4.3B++
V10 1,1601,1601318.855A**5.8347.696%B**85.431%B*34.9C+N/A17633.2h1.9B+3.9B*
VA39 Spectre 1,1611,1602384.874M1.8544.135%A*55.259%A+22.7C+N/A12851.2h4.4B*10.1B**
XM98 1,1621,1601279.134M**6.1152.495%A*86.724%A27.8C++N/A9741.8h1.9B**3.6B**
Artemis VX26 1,1691,1596521.778B1.2428.57%C*27.265%B++21.7DN/A6053.3h11.1B+39B+
Lasher X2 1,1341,1095781.919A1.1029.028%B+4.959%B+24.6CN/A10345.1h21.6C74.3C**
C-4 ARX 1,3031,0482963.541B*0.5223.316%D-N/A106.9C+26D5899.8h1.1B+4.7C++
NS-44L Blackhand 1,0491,0406911.505C**1.5251.258%B**37.212%C18.1CN/A4757.6h4.1B8B+
Beamer VS3 1,0121,0061,0800.931C*2.0936.575%A+20.974%C+17.9C-N/A6556.2h8.8C**24C**
Maelstrom Turbo Laser 1,3639657231.335C+1.6931.643%C++6.632%A**9.2C-3.8D-92104.9h82.9B+262.1B+
Frag Grenade 9068961896N/A892.9857.89%A++N/A814.5A+9.1C*38471.1h2.7B**4.7B**
L100 Python AP 1,3738871257.096B+4.0855.276%C+3.044%C*28.9C+15.8C23030.7h7C+12.6C+
Nemesis VSH9 1,4188676011.443A1.5863.404%C++2.884%C++10.5C6.7C14682.7h7.9C*12.5C**
NS Decimator 1,1418086931.166C++1.8566.481%B++2.97%B+26.9C--11.1D24730h5.9D8.9C
M12 Kobalt 8537943423.353B**20.3322.298%B++20.907%B++70.3C++5.2B*20311.3h15.6B++70B+
Sticky Grenade 7887751775N/A771.9858.72%B++N/A968.8C+16.3B32550.8h2.3C+3.9C**
NSX Tomoe 7267244721.534C+1.4932.351%B++34.945%C+19.4D-N/A5037.3h14.2C++43.8B+
Deimos VA29 6756744931.367C++1.6550.839%D-14.688%C16.6D--N/A4840.7h2.4C++4.7C+
Serpent VE92 6586514791.359C**1.6625.832%B+24.885%B*12.7DN/A6251.1h13.5C+52.2C**
NSX-P Tanto 6556434331.485B+1.5428.786%B++28.149%B+18.3C-N/A5635.2h15C++52.1B+
Skorpios 6156033701.63C++1.3927.652%C+26.037%B++15.5D*N/A4439h11.3C+40.8C++
Proton II PPA 5775593914.333C+11.3122.525%C1.968%C+60.1C++1.9D--2809.3h7.7B+34B+
M20 Basilisk 797555846.607A++3.5941.968%C**5.405%C+15C--6.5C16937h103.3C+246.1C*
Thanatos VE70 5475404251.271B+1.7535.537%C-16.852%C++10.5D-N/A4551.3h4.2B+11.7C**
Lancer VS22 1,2325384591.172B+1.8565.482%B+N/A10.7C13.8C++22150.3h19.4C**29.6B
S1 6815243851.361B**1.6661.586%B+7.634%M++25.2C+7.5D34220.8h4.9B*8B*
Nyx VX31 5135111593.214B+0.1936.779%B+45.597%A++24.7DN/A7620.7h5.7C+15.4C**
The Slasher 49549510,7650.046C+2.9737.482%C*2.02%D--0.6C-N/A2832.6h1.6B*4.3C++
E540 Halberd 719481598.153C+5.1352.21%B+3.119%B+28.1C13.9C-24617.1h5.4B+10.4B+
CME 4764673451.354C++1.6730.376%B++29.979%B**25.1C-N/A7518.6h13.3C*43.6B+
MANA Anti-Personnel Turret 4504451143.904N/A0.8820.467%UN/A4450U50U12073800.1h23.6T*115.1T*
Eidolon VE33 4284252931.451B1.5735.725%A32%B*10.1DN/A4542.1h11.1C-31.1C**
M12 Kobalt 4314211724.765B+21.7419.661%B20.665%B+64.8C+1.5D-1976.5h15.3B+77.8B+
Anti-Vehicle Grenade 4564181418N/A414.9864.316%A+N/A597.1B**54.3C--36890.7h3.6B**5.7B**
NS-44 Commissioner 4154143751.104C++1.9245.661%B**17.633%D21.5C-N/A11419.3h3.8C*8.3B+
L100 Python HEAT 4833942515.76M12.7445.739%D1.777%C--34.9B7.9D-23511.3h4.8B++10.5B+
M40 Fury 4783903112.581B++9.5636.116%C+1.282%D38.6D8.7C27310.1h11.8B32.8B
Antares LC 6793874650.832C-2.1932.268%C++3.876%A+6.2D-4.7D--13162.2h128.1C++397C++
M20 Basilisk 573384556.982A*3.9642.509%B5.469%C+16.8C-8.3C21122.9h101.9C++239.7B
M40 Fury 446368536.943C++3.9235.195%C+1.63%C+32D6.8C--23611.5h13.1C**37.4C**
Coyote Missiles 580367784.705B++1.6856.838%B+N/A33.4C19.4C29411h38B+66.8B+
MAX Punch 3463432,2810.15C**2.8744.94%C+N/A1.2C+N/A4285.6h1.6C++3.7C*
H-V45 3443402261.504C++1.5226.918%B+27.059%B*25.6CN/A17213.3h12.9C*48B+
Hades VSH4 6523383720.909B++2.1173.209%B++2.663%C++13.2C12.2C+17625.7h9.6C13.1C++
Terminus VX-9 3303271821.797C*1.2226.004%C++30.887%B+26C--N/A10912.6h13.4C51.6C+
Cerberus 3123082981.034C+1.9938.252%B**15.909%D-19.1DN/A7216.1h6.1C++15.8B+
M60-G Bulldog 336306466.652B**3.6334.848%C+3.268%C*24.7C2.4D--11912.4h5.7B++16.3B++
Aspis Anti-Aircraft Phalanx Turret 641303329.469A*6.4525.737%C++N/A6D-6.7D-11350.4h142.7C**554.3B
Proton II PPA-H 2942901915.263B12.2429.249%D--1.034%D85.3C+1.2D**3173.4h7.2B*24.6B
Eclipse VE3A 2882852451.163C+1.8626.959%C+22.807%B+12.5D--N/A4322.8h13.9C-51.4C+
Supernova VPC 2712541714.941B11.9240.168%D*1.181%C42.3C+2.8D*3506h2.8B+7C+
NSX Daimyo 250250485.208B++2.1949.637%A96.8%B*24D--N/A6710.4h3C--6.1C*
Supernova PC 277229415.585C++2.5635.223%F3.057%B+15.8D3.3D**24814.5h3.6B**10.2C**
Skyguard 391216346.353A+3.3328.931%C+1.389%C--11.1C--9C+17919.5h131.5C+454.5C+
C75 Viper 218186355.314C**2.2937.153%C2.151%B*22.7C3.9D-3318.2h12.1B32.5C**
L105 Zephyr 219186218.857C++5.8441.74%C+N/A1860U330U7889800.1h6.1C**14.6C**
Supernova FPC 238162523.115C0.0942.002%D**4.938%A+15.7D-7.4F120510.3h4.2B++10.1C++
NS-61 Emissary 1521511021.48B**1.5433.505%B*27.152%A++12.8DN/A5011.8h12.5C**37.3B++
NS Annihilator 2981451051.381A++1.6477.017%D--N/A6.5D-6.9D13522.2h11.8C++15.3C+
NS-10 Burster 197120323.75M**0.7333.732%B+9.167%B*5.4C+3.4C10222.4h138.1C**409.5B+
NS-10 Burster 185112323.5M**0.4833.894%B++N/A5C3.3C10522.4h146.6C+432.4C**
Vortex VM21 230107651.646B1.3751.138%B**3.738%C++4.6D-5.3C8623.2h39.9C++78B
Vortex VM21 210102671.522B+1.5051.121%B**1.961%D-4.3D-4.5C7823.9h42.5B83.1B+
NSX Tengu 100981150.852C2.1732.859%D22.449%C*4.4D*N/A1622.5h16.2C-49.4C
CAS 14-E 9386127.167C4.1530.224%C--N/A41D3.3D-1472.1h25.1B+82.9B+
VE-LR Obelisk 8682233.565B**0.5442.8%A++43.902%A27.3C1.3B*1383h6.6C*15.3B++
Aphelion VEX-4H 13379203.95C+0.9347.079%C++3.797%B+30.4D20.8D3282.6h60.2C++127.8C*
E540 Halberd-H 11273154.867C1.8552.198%DN/A34.8C-18.6C5012.1h5.2B+10B
M60-A Bulldog 7056105.6C+2.5834.098%C1.786%C*14.7D--3.7D-1243.8h8D**23.4D
Xiphos Anti-Personnel Phalanx Turret 6853510.6N/A7.5828.322%UN/A530U150U1840400.1h66.7T*235.6T*
C150 Dalton 8153153.533C0.5140.917%C*N/A530U280U7064700.1h4.7C+11.5C++
M60-A Bulldog 6052105.2C-2.1839.292%DN/A9D*1.4D-945.8h9D**22.8D*
Spear Anti-Vehicle Phalanx Tower 7651225.5B22.4854.587%B+5.882%B++46.4C*22.7C3731.1h7B++12.8B*
G30 Walker 9350172.941C0.0825.922%D6%B*6.2D*5.3D-1518.1h288.8D*1114.3D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,2541.7h
Anti-Vehicle MANA Turret211,3484.9h
Nano-Armor Kit6751,668,924126.8h
Nanite Revive Grenade05040.1h
Medical Applicator187117,85612.1h
Spitfire Auto-Turret46230.8h
Restoration Kit711,0931.8h
Motion Spotter126,9754h
Deconstruction Tool01480h
Shield Recharging Field122200.2h
Recon Detection Device10419,83745.2h
Ammunition Package483,5593.5h
Medical Kit1203,3374.9h
Anti-Infantry MANA Turret147122.6h
Snowman Soldier0720.1h

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