Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 0 | 12 (20,095)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (183 days). The data shown below may not be accurate.

Primarch Schokomilchriegel[DWHQ] Schokomilchriegel
VS BR 99

KDR: 3.03

Score: 92.8m

Last Seen: May 29th, 2020 5:29 PM
- OFFLINE - 11.7 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Miller
Level Progress (to 100): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA VX29 Polaris Parsec VX3-A Pulsar C Parallax VX3 L100 Python HESH Blueshift VM5 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Schokomilchriegel



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,925,289 MLG Score: 1539
Fun Score: N/A
Cheeseburgers Flipped: 2563TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.649%26.421%70442130768,1722.145730.887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.247%1.044B**0.799B++-0.964D--HEAD ++ (~13.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.416B11.50.192C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.458%1.257%25003134630,3161972283615.37321069%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.005%0.977B*-0.286C0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.83B++12.80.759B++14.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.826%1.822%302813417,740312612462.47522621%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.003%-0.602D-0.438C--0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.442B7.50.4B14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.469%6.726%4001513346,467200721503.22222301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.785%-0.07C+0.532B+0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.301C*29.80.259C*54.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.261%82.649%4007134231,0704213997.37479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.536%1.552A+1.003B**-0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.54B+2.10.352C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.548%15.262%400313463,1912625141.21516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.107%0.31C*0.086C+-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.392B3.60.251C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
92.8m216.3%262 (15.7k)229 (13.7k)3.03296200,20666,0103.4254899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS13491029424.048%25.662%61706:0854

20% Engineer25% Heavy Assault23% Infiltrator25% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 5:55 PMJun 19th, 2016 6:38 PMMay 30th, 2020 11:58 AM (183d) (PST)May 29th, 2020 6:17 PM (183d) (PST)May 29th, 2020 1:29 PM (184d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351324030.4940.1630.1271.1520.0391539

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,0887,93524,1533010869213,745

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6754.6h/281.4d 25,910 51,376 49,012 466.8k 8,161 25,104 15,623 216.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:20,306
Deaths:11,709
KDR:1.734
Accuracy:25.398% C+
HSR:25.608% C+
NS-15M2
C-
Kills:2,041
Deaths:961
KDR:2.124
Accuracy:25.352% C-
HSR:25.478% D
Betelgeuse 54-A
C--
Kills:1,633
Deaths:627
KDR:2.604
Accuracy:23.959% D--
HSR:30.067% C--
Ursa
C+
Kills:1,565
Deaths:637
KDR:2.457
Accuracy:25.979% C+
HSR:25.751% C+
Pulsar LSW
C
Kills:1,483
Deaths:706
KDR:2.101
Accuracy:23.883% C-
HSR:25.421% C
NSX-P Naginata
C+
Kills:1,444
Deaths:901
KDR:1.603
Accuracy:25.519% C+
HSR:32.410% C+
Flare VE6
C+
Kills:1,265
Deaths:480
KDR:2.635
Accuracy:24.990% C+
HSR:27.747% C+
VE-H Maw
C*
Kills:1,222
Deaths:768
KDR:1.591
Accuracy:29.869% C*
HSR:32.815% C++
SVA-88
C
Kills:1,215
Deaths:608
KDR:1.998
Accuracy:24.821% C
HSR:25.021% C
Orion VS54
C*
Kills:1,211
Deaths:453
KDR:2.673
Accuracy:22.789% C
HSR:30.966% C*
NSX Naginata
C*
Kills:1,181
Deaths:658
KDR:1.795
Accuracy:24.866% C+
HSR:33.616% C*
Kills:34,566
Deaths (as Heavy Assault):18,508
Deaths (to Heavy Assaults):17,150
KDR:1.86762
Kill Difference:16,058
Playtime:1,686.264 hours
Usage:25%
Score:22.225m
Score/min:220
Accuracy (listed only):25.220%
HSR (listed only):28.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:9,349
Deaths:5,077
KDR:1.841
Accuracy:26.310% C
HSR:27.158% C++
Solstice SF
B+
Kills:2,986
Deaths:1,526
KDR:1.957
Accuracy:29.164% B+
HSR:12.458% D
Nova
C++
Kills:1,976
Deaths:1,490
KDR:1.326
Accuracy:48.510% C++
HSR:15.030% C
Solstice VE3
C++
Kills:1,928
Deaths:1,013
KDR:1.903
Accuracy:26.760% C++
HSR:22.199% C++
VE-C Horizon
C++
Kills:1,350
Deaths:811
KDR:1.665
Accuracy:35.439% C
HSR:28.741% C++
NS-7 PDW
C*
Kills:1,295
Deaths:713
KDR:1.816
Accuracy:27.781% C+
HSR:22.703% C*
MKV Suppressed
C+
Kills:1,291
Deaths:888
KDR:1.454
Accuracy:27.540% C+
HSR:22.076% C+
Zenith VX-5
B+
Kills:1,210
Deaths:725
KDR:1.669
Accuracy:25.655% C-
HSR:28.347% B+
VE-S Canis
B+
Kills:1,200
Deaths:678
KDR:1.770
Accuracy:33.534% B+
HSR:25.667% C++
NSX Tanto
C*
Kills:1,179
Deaths:702
KDR:1.679
Accuracy:29.937% C++
HSR:30.280% C*
Eridani SX5
C+
Kills:1,169
Deaths:680
KDR:1.719
Accuracy:29.225% C+
HSR:22.755% C+
VX6-7
C+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:25.839% C
HSR:24.055% C+
NS Baron G5
C++
Kills:1,163
Deaths:850
KDR:1.368
Accuracy:38.508% D-
HSR:16.423% C++
NS-11C
C+
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:26.416% C+
HSR:19.380% C
Sirius SX12
B+
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:29.231% B+
HSR:18.605% C
NSX-P Tanto
C+
Kills:989
Deaths:759
KDR:1.303
Accuracy:29.046% C+
HSR:26.896% C
Deimos VA29
D
Kills:675
Deaths:495
KDR:1.364
Accuracy:50.677% D**
HSR:14.667% D
Serpent VE92
C**
Kills:651
Deaths:479
KDR:1.359
Accuracy:25.832% C+
HSR:24.885% C**
Skorpios
C**
Kills:607
Deaths:373
KDR:1.627
Accuracy:27.661% C
HSR:26.359% C**
Thanatos VE70
C++
Kills:540
Deaths:425
KDR:1.271
Accuracy:35.492% D-
HSR:16.852% C++
Eclipse VE3A
C*
Kills:302
Deaths:276
KDR:1.094
Accuracy:26.473% C-
HSR:22.848% C*
NSX Tengu
C-
Kills:137
Deaths:186
KDR:0.737
Accuracy:34.458% D--
HSR:20.438% C-
Kills:33,483
Deaths (as Light Assault):20,062
Deaths (to Light Assaults):13,619
KDR:1.66898
Kill Difference:13,421
Playtime:1,675.899 hours
Usage:25%
Score:23.556m
Score/min:234
Accuracy (listed only):31.340%
HSR (listed only):22.219%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:9,349
Deaths:5,077
KDR:1.841
Accuracy:26.310% C
HSR:27.158% C++
Solstice SF
B+
Kills:2,986
Deaths:1,526
KDR:1.957
Accuracy:29.164% B+
HSR:12.458% D
Nova
C++
Kills:1,976
Deaths:1,490
KDR:1.326
Accuracy:48.510% C++
HSR:15.030% C
Solstice VE3
C++
Kills:1,928
Deaths:1,013
KDR:1.903
Accuracy:26.760% C++
HSR:22.199% C++
VE-C Horizon
C++
Kills:1,350
Deaths:811
KDR:1.665
Accuracy:35.439% C
HSR:28.741% C++
Zenith VX-5
B+
Kills:1,210
Deaths:725
KDR:1.669
Accuracy:25.655% C-
HSR:28.347% B+
NSX Tanto
C*
Kills:1,179
Deaths:702
KDR:1.679
Accuracy:29.937% C++
HSR:30.280% C*
VX6-7
C+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:25.839% C
HSR:24.055% C+
NS Baron G5
C++
Kills:1,163
Deaths:850
KDR:1.368
Accuracy:38.508% D-
HSR:16.423% C++
NS-11C
C+
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:26.416% C+
HSR:19.380% C
NSX-P Tanto
C+
Kills:989
Deaths:759
KDR:1.303
Accuracy:29.046% C+
HSR:26.896% C
Deimos VA29
D
Kills:675
Deaths:495
KDR:1.364
Accuracy:50.677% D**
HSR:14.667% D
Serpent VE92
C**
Kills:651
Deaths:479
KDR:1.359
Accuracy:25.832% C+
HSR:24.885% C**
Thanatos VE70
C++
Kills:540
Deaths:425
KDR:1.271
Accuracy:35.492% D-
HSR:16.852% C++
Eidolon VE33
B++
Kills:426
Deaths:296
KDR:1.439
Accuracy:35.714% B++
HSR:31.925% B+
Eclipse VE3A
C*
Kills:302
Deaths:276
KDR:1.094
Accuracy:26.473% C-
HSR:22.848% C*
VE-LR Obelisk
A
Kills:174
Deaths:66
KDR:2.636
Accuracy:38.208% B+
HSR:47.701% A
Kills:27,223
Deaths (as Engineer):16,158
Deaths (to Engineers):12,479
KDR:1.6848
Kill Difference:11,065
Playtime:1,349.467 hours
Usage:20%
Score:20.167m
Score/min:249
Accuracy (listed only):32.587%
HSR (listed only):24.108%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C++
Kills:1,976
Deaths:1,490
KDR:1.326
Accuracy:48.510% C++
HSR:15.030% C
NS-7 PDW
C*
Kills:1,295
Deaths:713
KDR:1.816
Accuracy:27.781% C+
HSR:22.703% C*
MKV Suppressed
C+
Kills:1,291
Deaths:888
KDR:1.454
Accuracy:27.540% C+
HSR:22.076% C+
Corvus VA55
C+
Kills:1,228
Deaths:686
KDR:1.790
Accuracy:26.259% C
HSR:27.280% C+
VE-S Canis
B+
Kills:1,200
Deaths:678
KDR:1.770
Accuracy:33.534% B+
HSR:25.667% C++
Eridani SX5
C+
Kills:1,169
Deaths:680
KDR:1.719
Accuracy:29.225% C+
HSR:22.755% C+
NS Baron G5
C++
Kills:1,163
Deaths:850
KDR:1.368
Accuracy:38.508% D-
HSR:16.423% C++
Sirius SX12
B+
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:29.231% B+
HSR:18.605% C
CME
B
Kills:682
Deaths:509
KDR:1.340
Accuracy:29.697% C*
HSR:29.326% B
Deimos VA29
D
Kills:675
Deaths:495
KDR:1.364
Accuracy:50.677% D**
HSR:14.667% D
Skorpios
C**
Kills:607
Deaths:373
KDR:1.627
Accuracy:27.661% C
HSR:26.359% C**
Thanatos VE70
C++
Kills:540
Deaths:425
KDR:1.271
Accuracy:35.492% D-
HSR:16.852% C++
H-V45
C**
Kills:365
Deaths:247
KDR:1.478
Accuracy:26.973% C+
HSR:27.671% C**
Terminus VX-9
C++
Kills:343
Deaths:198
KDR:1.732
Accuracy:25.898% C
HSR:30.904% C++
NSX Tengu
C-
Kills:137
Deaths:186
KDR:0.737
Accuracy:34.458% D--
HSR:20.438% C-
NS-11P
B
Kills:54
Deaths:44
KDR:1.227
Accuracy:29.357% B
HSR:29.630% B
Kills:13,886
Deaths (as Combat Medic):9,210
Deaths (to Combat Medics):6,584
KDR:1.50771
Kill Difference:4,676
Playtime:158.762 hours
Usage:2%
Score:2.104m
Score/min:221
Accuracy (listed only):32.550%
HSR (listed only):22.899%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B+
Kills:18,283
Deaths:1,625
KDR:11.251
Accuracy:44.556% C+
HSR:82.530% B+
Parallax VX3
B*
Kills:7,693
Deaths:1,042
KDR:7.383
Accuracy:45.723% B++
HSR:85.259% B*
NS-7 PDW
C*
Kills:1,295
Deaths:713
KDR:1.816
Accuracy:27.781% C+
HSR:22.703% C*
MKV Suppressed
C+
Kills:1,291
Deaths:888
KDR:1.454
Accuracy:27.540% C+
HSR:22.076% C+
VE-S Canis
B+
Kills:1,200
Deaths:678
KDR:1.770
Accuracy:33.534% B+
HSR:25.667% C++
NS-44L Blackhand
B*
Kills:1,198
Deaths:783
KDR:1.530
Accuracy:51.342% B*
HSR:37.479% C--
Manticore SX40
B+
Kills:1,195
Deaths:1,122
KDR:1.065
Accuracy:34.981% B+
HSR:22.008% C+
Eridani SX5
C+
Kills:1,169
Deaths:680
KDR:1.719
Accuracy:29.225% C+
HSR:22.755% C+
Sirius SX12
B+
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:29.231% B+
HSR:18.605% C
XM98
A++
Kills:1,160
Deaths:127
KDR:9.134
Accuracy:52.495% A++
HSR:86.724% A
Ghost
B**
Kills:1,160
Deaths:157
KDR:7.389
Accuracy:45.488% B+
HSR:82.500% B**
VA39 Spectre
A+
Kills:1,160
Deaths:238
KDR:4.874
Accuracy:44.135% A
HSR:55.259% A+
V10
B++
Kills:1,160
Deaths:131
KDR:8.855
Accuracy:47.696% B++
HSR:85.431% B++
Artemis VX26
C*
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:28.570% C+
HSR:27.265% C*
Beamer VS3
B**
Kills:1,031
Deaths:1,112
KDR:0.927
Accuracy:36.385% B**
HSR:21.339% C
NSX Tomoe
C*
Kills:828
Deaths:547
KDR:1.514
Accuracy:31.961% C*
HSR:34.420% D
Skorpios
C**
Kills:607
Deaths:373
KDR:1.627
Accuracy:27.661% C
HSR:26.359% C**
Nyx VX31
A+
Kills:511
Deaths:159
KDR:3.214
Accuracy:36.779% C+
HSR:45.597% A+
NSX Daimyo
B*
Kills:454
Deaths:72
KDR:6.306
Accuracy:49.817% B*
HSR:96.035% B+
NS-44 Commissioner
B+
Kills:414
Deaths:375
KDR:1.104
Accuracy:45.661% B+
HSR:17.633% D-
Cerberus
B+
Kills:308
Deaths:298
KDR:1.034
Accuracy:38.252% B+
HSR:15.909% D--
NS-44L Showdown
B+
Kills:295
Deaths:278
KDR:1.061
Accuracy:47.262% B+
HSR:27.797% D-
NS-61 Emissary
B**
Kills:183
Deaths:136
KDR:1.346
Accuracy:32.785% B+
HSR:26.230% B**
NSX Tengu
C-
Kills:137
Deaths:186
KDR:0.737
Accuracy:34.458% D--
HSR:20.438% C-
Kills:45,052
Deaths (as Infiltrator):13,120
Deaths (to Infiltrators):9,658
KDR:3.43384
Kill Difference:31,932
Playtime:1,552.463 hours
Usage:23%
Score:18.093m
Score/min:194
Accuracy (listed only):38.472%
HSR (listed only):42.001%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:5,246
Deaths:1,461
KDR:3.591
Accuracy:20.225% C-
HSR:24.476% C++
Blueshift VM5
C*
Kills:5,238
Deaths:1,441
KDR:3.635
Accuracy:20.141% C
HSR:24.952% C*
Nebula VM20
B*
Kills:1,671
Deaths:483
KDR:3.460
Accuracy:20.238% C+
HSR:27.708% B*
Nebula VM20
B*
Kills:1,629
Deaths:483
KDR:3.373
Accuracy:20.342% C
HSR:28.054% B*
Quasar VM1
C++
Kills:1,228
Deaths:405
KDR:3.032
Accuracy:18.367% D
HSR:23.616% C++
Quasar VM1
B+
Kills:1,183
Deaths:416
KDR:2.844
Accuracy:18.707% C+
HSR:22.908% B+
NS-10 Burster
A+
Kills:130
Deaths:33
KDR:3.939
Accuracy:34.078% C++
HSR:10% A+
NS-10 Burster
C*
Kills:125
Deaths:33
KDR:3.788
Accuracy:34.249% C*
HSR:0.800% D**
Vortex VM21
B*
Kills:112
Deaths:70
KDR:1.600
Accuracy:51.318% B*
HSR:3.571% C++
Vortex VM21
B*
Kills:103
Deaths:72
KDR:1.431
Accuracy:51.258% B*
HSR:1.942% D
Kills:16,665
Deaths (as MAX Suit):2,448.500
Deaths (to MAX Suits):4,233
KDR:6.80621
Kill Difference:14,216.500
Playtime:320.960 hours
Usage:5%
Score:6.699m
Score/min:348
Accuracy (listed only):28.892%
HSR (listed only):16.803%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:24,428
V. Kills:918 N/A
Deaths:2,334
KDR:10.466
Accuracy:47.976% B++
KPH:67.300 C+
VKPH:2.500 D
Dual Photon Pods
B
Kills:4,923
V. Kills:1,459 337%
Deaths:417
KDR:11.806
Accuracy:63.660% B**
KPH:83.700 C
VKPH:24.800 B
V26 Maelstrom Turbo Laser
C+
Kills:965
V. Kills:398 242%
Deaths:723
KDR:1.335
Accuracy:31.643% C+
KPH:9.200 D
VKPH:3.800 D--
Antares LC
C
Kills:545
V. Kills:379 143%
Deaths:465
KDR:1.172
Accuracy:31.863% C
KPH:7.500 D--
VKPH:5.200 D*
Coyote Missiles
C-
Kills:416
V. Kills:231 179%
Deaths:78
KDR:5.333
Accuracy:57.072% B
KPH:34.300 C-
VKPH:19.100 C-
Kills:31,277 (25,938 + 0)
Deaths:4,017
KDR:7.786
VKDR:0.843
Vehicle Kills:3,385
Kill Difference:27,260
Playtime:611.182 hours
Usage:9%
Score:7.002m
Score/min:191
Piloting Accuracy:31.863%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:186
V. Kills:33 N/A
Deaths:21
KDR:8.857
Accuracy:41.768% C
KPH:669,600 U
VKPH:118,800 U
C150 Dalton
U
Kills:53
V. Kills:28 183%
Deaths:15
KDR:3.533
Accuracy:40.917% B
KPH:190,800 U
VKPH:100,800 U
Kills:239 (0 + 239)
Deaths:36
KDR:6.639
VKDR:1.694
Vehicle Kills:61
Kill Difference:203
Playtime:0.001 hours
Usage:0%
Score:0.154m
Score/min:3,080,620
Piloting Accuracy:N/A%
Gunner Accuracy:40.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:5,258
V. Kills:262 N/A
Deaths:175
KDR:30.046
Accuracy:45.462% D
KPH:66 C+
VKPH:3.300 F
L100 Python AP
C
Kills:991
V. Kills:531 186%
Deaths:126
KDR:7.865
Accuracy:55.378% C
KPH:29.700 D
VKPH:15.900 D-
L100 Python HEAT
C
Kills:420
V. Kills:91 457%
Deaths:25
KDR:16.800
Accuracy:45.370% D-
KPH:34.900 C
VKPH:7.600 D*
Skyguard
C--
Kills:240
V. Kills:189 126%
Deaths:34
KDR:7.059
Accuracy:28.605% C-
KPH:11.500 D
VKPH:9.100 C--
C75 Viper
D
Kills:186
V. Kills:32 N/A
Deaths:35
KDR:5.314
Accuracy:37.153% D
KPH:22.600 D
VKPH:3.900 D
Kills:7,095 (7,095 + 0)
Deaths:395
KDR:17.962
VKDR:2.797
Vehicle Kills:1,105
Kill Difference:6,700
Playtime:154.218 hours
Usage:2%
Score:1.964m
Score/min:212
Driving Accuracy:37.153%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,182
V. Kills:814 145%
Deaths:227
KDR:5.207
Accuracy:46.758% C+
KPH:19.700 D
VKPH:13.600 C
Proton II PPA
C
Kills:559
V. Kills:18 N/A
Deaths:39
KDR:14.333
Accuracy:22.525% D
KPH:60 C
VKPH:1.900 D*
E540 Halberd
D
Kills:485
V. Kills:239 202%
Deaths:59
KDR:8.220
Accuracy:52.213% C*
KPH:28.200 D
VKPH:13.900 D
Supernova VPC
C--
Kills:254
V. Kills:17 N/A
Deaths:17
KDR:14.941
Accuracy:40.168% D**
KPH:42.500 C--
VKPH:2.800 D**
Supernova PC
D-
Kills:229
V. Kills:48 467%
Deaths:41
KDR:5.585
Accuracy:35.223% F
KPH:15.700 D-
VKPH:3.300 D*
Supernova FPC
D*
Kills:162
V. Kills:76 210%
Deaths:52
KDR:3.115
Accuracy:41.773% F
KPH:15.700 D*
VKPH:7.400 F-
Kills:2,871 (645 + 2,226)
Deaths:435
KDR:6.600
VKDR:2.786
Vehicle Kills:1,212
Kill Difference:2,436
Playtime:117.281 hours
Usage:2%
Score:2.339m
Score/min:332
Driving Accuracy:41.773%
Gunner Accuracy:52.213%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:291
V. Kills:4 N/A
Deaths:19
KDR:15.316
Accuracy:29.392% D**
KPH:85.800 C-
VKPH:1.200 F
Aphelion VEX-4H
D-
Kills:98
V. Kills:61 158%
Deaths:20
KDR:4.900
Accuracy:47.213% C+
KPH:31.300 D-
VKPH:19.500 D-
E540 Halberd-H
D
Kills:83
V. Kills:45 180%
Deaths:15
KDR:5.533
Accuracy:53.872% D-
KPH:35.200 D-
VKPH:19.100 D
Saron HRB-H
B
Kills:58
V. Kills:40 141%
Deaths:20
KDR:2.900
Accuracy:60.718% B
KPH:22.500 D--
VKPH:15.500 D--
Kills:530 (0 + 530)
Deaths:74
KDR:7.162
VKDR:2.027
Vehicle Kills:150
Kill Difference:456
Playtime:11.453 hours
Usage:0%
Score:0.261m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:60.718%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:974
V. Kills:70 N/A
Deaths:34
KDR:28.647
Accuracy:22.095% C*
KPH:69.100 C
VKPH:5 B+
M20 Basilisk
C--
Kills:616
V. Kills:262 234%
Deaths:84
KDR:7.333
Accuracy:41.380% C+
KPH:15.100 D
VKPH:6.400 C--
M12 Kobalt
C++
Kills:491
V. Kills:13 N/A
Deaths:17
KDR:28.882
Accuracy:20.061% C++
KPH:64.500 C--
VKPH:1.700 D-
M20 Basilisk
C-
Kills:439
V. Kills:216 202%
Deaths:56
KDR:7.839
Accuracy:42.589% C++
KPH:16.800 D
VKPH:8.300 C-
M40 Fury
D
Kills:391
V. Kills:88 439%
Deaths:31
KDR:12.613
Accuracy:36.077% C
KPH:38.600 D-
VKPH:8.700 D
M40 Fury
D
Kills:374
V. Kills:78 473%
Deaths:53
KDR:7.057
Accuracy:35.142% C-
KPH:32.300 D-
VKPH:6.700 D
M60-G Bulldog
C--
Kills:308
V. Kills:31 N/A
Deaths:46
KDR:6.696
Accuracy:34.729% C--
KPH:24.600 D
VKPH:2.500 D--
G30 Walker
D*
Kills:57
V. Kills:46 121%
Deaths:18
KDR:3.167
Accuracy:25.890% D--
KPH:6.500 F
VKPH:5.200 D*
Kills:3,650 (0 + 3,650)
Deaths:339
KDR:10.767
VKDR:2.372
Vehicle Kills:804
Kill Difference:3,311
Playtime:131.598 hours
Usage:2%
Score:1.468m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:25.890%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:119
V. Kills:8 N/A
Deaths:14
KDR:8.500
Accuracy:30.366% D
KPH:40.600 D--
VKPH:2.700 D*
Kills:119 (0 + 119)
Deaths:14
KDR:8.500
VKDR:0.571
Vehicle Kills:8
Kill Difference:105
Playtime:2.931 hours
Usage:0%
Score:0.023m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:30.366%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 25,34624,4282,33410.466B+7.4347.976%B++1.056%C+67.3C+2.5D181363h7.9B+16.4B+
VX29 Polaris 20,51020,30611,7091.734C+1.3025.398%C+25.608%C+28.5D-N/A79712.2h12.6C--49.4C+
Parsec VX3-A 18,37118,2831,62511.251B+8.2244.556%C+82.53%B+37.5D-N/A98487.7h2D--4.4C
Pulsar C 9,4179,3495,0771.841C+1.1926.31%C27.158%C++17.7DN/A58526.9h11.3C+43C+
Parallax VX3 7,6997,6931,0427.383B+4.3545.723%B++85.259%B*26.9DN/A92285.6h2C++4.4B+
L100 Python HESH 5,5205,25817530.046B+27.0145.462%D1.541%C**66C+3.3F19979.7h2.7B+5.9C++
Blueshift VM5 5,3135,2461,4613.591C*0.5620.225%C-24.476%C++31.2DN/A101168.1h14.5C**71.9C++
Blueshift VM5 5,2845,2381,4413.635C*0.6020.141%C24.952%C*31.6DN/A103165.7h13.9B+69.2C++
Dual Photon Pods 6,3824,92341711.806B+8.7763.66%B**1.198%C++83.7C24.8B48258.8h23.6C-37C++
Spear Anti-Vehicle Phalanx Turret 4,9243,55919518.251B**15.2248.855%C+6.322%A+43.5C16.7D-29381.8h6.9B+14.2C++
Proximity Mine 3,4833,48322315.619M*12.5947.482%C**N/A121.4CN/A39128.7h1.6B+3.5B+
Solstice SF 3,0272,9861,5261.957B++1.0829.164%B+12.458%D29.7C+N/A92100.7h8.1B27.7B+
Tank Mine 3,2322,2422349.581M++6.5525.277%D-N/A123.2C+54.4C-116318.2h1.2B**4.8B+
NS-15M2 2,0652,0419612.124C+0.9125.352%C-25.478%D29.4D-N/A9269.4h11.5C+45.2C+
Nova 1,9821,9761,4901.326C+1.7148.51%C++15.03%C29DN/A8668.1h3.9C**8.1B
Solstice VE3 1,9341,9281,0131.903B**1.1326.76%C++22.199%C++21.4CN/A12790.2h12.4C**46.5C+
Nebula VM20 1,6931,6714833.46B0.4320.238%C+27.708%B*32.4DN/A9951.5h13.8B+68.3C**
Betelgeuse 54-A 1,6371,6336272.604C+0.4323.959%D--30.067%C--36D*N/A17245.4h10.5C+43.8C--
C-4 1,9171,6334873.353B*0.3229.876%C*N/A125.6C**21.8D97813h1.2C**3.8B+
Nebula VM20 1,6491,6294833.373C**0.3420.342%C28.054%B*31.6DN/A9651.6h14.6C++71.8C++
Ursa 1,5751,5656372.457B++0.5825.979%C+25.751%C+34.5DN/A15345.3h10.4C+40.2C++
Pulsar LSW 1,4901,4837062.101C+0.9323.883%C-25.421%C31D-N/A15047.8h11.1C+46.3C+
NSX-P Naginata 1,4601,4449011.603C1.4325.519%C+32.41%C+31.7D-N/A9245.6h11.1C+43.6C++
VE-C Horizon 1,3691,3508111.665C+1.3735.439%C28.741%C++29.1D-N/A8246.4h13.1C++37C++
C-4 ARX 1,5881,3083413.836B++0.8024.138%DN/A117.8C25.2D58411.1h1B+4.3C+
NS-7 PDW 1,2971,2957131.816C*1.2227.781%C+22.703%C*20.9DN/A8862h13.1C+47.3C++
MKV Suppressed 1,2931,2918881.454C+1.5827.54%C+22.076%C+18.1D--N/A8371.5h13.1C+47.4C+
Force-Blade 1,2751,27239,7850.032C++3.0032.618%C+1.336%D0.4CN/A13522.8h1.5B*4.7B+
Flare VE6 1,2741,2654802.635B+0.4024.99%C+27.747%C+39.4DN/A13132.1h9.2C*36.8C*
Corvus VA55 1,2431,2286861.79C*1.2426.259%C27.28%C+19.4D-N/A7063.3h12.5D47.6C
Quasar VM1 1,2281,2284053.032C++0.0018.367%D23.616%C++31.7DN/A13338.7h10.5B++57C**
VE-H Maw 1,2301,2227681.591C1.4429.869%C*32.815%C++34.5D-N/A9735.4h9.8C+32.7C++
SVA-88 1,2181,2156081.998C+1.0324.821%C25.021%C35.4DN/A21834.3h10.8C++43.5C++
MANA Anti-Vehicle Turret 1,7871,2112864.234C++1.2052.662%F2.56%A++12110U5760S23050100.1h6.5C*12.3C+
Orion VS54 1,2211,2114532.673C++0.3622.789%C30.966%C*32.6DN/A24637.2h11.3C+49.4C+
Zenith VX-5 1,2201,2107251.669C+1.3625.655%C-28.347%B+16.7D-N/A6672.6h12.8C49.9C
VE-S Canis 1,2071,2006781.77C*1.2633.534%B+25.667%C++35.4DN/A9233.9h10.4C+31C**
NS-44L Blackhand 1,2081,1987831.53C+1.5051.342%B*37.479%C--18.5D-N/A4864.7h4C+7.8B
Manticore SX40 1,2031,1951,1221.065C+1.9734.981%B+22.008%C+23DN/A8252h7.2C++20.7B+
Quasar VM1 1,1871,1834162.844B+0.1918.707%C+22.908%B+30.1C+N/A14139.3h11.5B++61.3C++
Saron HRB 1,9961,1822275.207C2.1746.758%C+1.692%C*19.7D13.6C22859.9h18.6B+39.9B+
NSX Naginata 1,1931,1816581.795C+1.2424.866%C+33.616%C*32.9D-N/A9035.9h9.8B+39.3C**
NSX Tanto 1,1891,1797021.679C++1.3529.937%C++30.28%C*24.2DN/A6248.7h12.5C+41.8C++
Eridani SX5 1,1771,1696801.719C++1.3129.225%C+22.755%C+22.4D-N/A8252.1h12.4D42.6C+
Lasher X2 1,1941,1676121.907B+1.1329.193%C+4.884%B+25.2DN/A10546.4h21.8D74.7C+
VX6-7 1,1731,1646031.93C++1.1025.839%C24.055%C+20.3DN/A6557.2h11.9C+46C+
NS Baron G5 1,1771,1638501.368C++1.6638.508%D-16.423%C++14.1D*N/A4582.3h4.4C+11.5C+
NS-11C 1,1641,1615652.055B+0.9826.416%C+19.38%C26.2C--N/A15144.3h11.7B44.3C**
Sirius SX12 1,1651,1617481.552C++1.4829.231%B+18.605%C20.4DN/A8857h13.4C+45.9C*
XM98 1,1621,1601279.134M6.1052.495%A++86.724%A27.8C-N/A9741.8h1.9B+3.6B*
Ghost 1,1621,1601577.389B**4.3645.488%B+82.5%B**24.9D--N/A11646.6h1.9C*4.3B
VA39 Spectre 1,1611,1602384.874B**1.8444.135%A55.259%A+22.7C--N/A13051.2h4.4B+10.1B++
V10 1,1601,1601318.855A++5.8247.696%B++85.431%B++34.9DN/A17633.2h1.9C*3.9B+
Artemis VX26 1,1691,1596521.778C+1.2528.57%C+27.265%C*21.7D-N/A6053.5h11.1C++39C++
Nemesis VSH9 1,7791,0967431.475B+1.5664.41%C+2.464%C+11.7C-7.3C14894h7.8C+12.1C+
Beamer VS3 1,0371,0311,1120.927C+2.1136.385%B**21.339%C17.9DN/A6657.6h8.8C+24.3B+
L100 Python AP 1,5229911267.865C+4.8355.378%C2.825%B+29.7D15.9D-22833.4h6.7D12.2C
NSX-P Tanto 1,0039897591.303C+1.7329.046%C+26.896%C17.3D-N/A5057.3h14.2C+49C+
M12 Kobalt 1,0449743428.647C*25.6122.095%C*20.637%C**69.1C5B+19914.1h15.2B+69C*
V26 Maelstrom Turbo Laser 1,3639657231.335C1.7031.643%C+6.632%M++9.2D3.8D--93104.9h82.9C++262.1C*
Plasma Grenade 9649521952N/A948.9757.869%B**N/A865.5B**10.9C+38831.1h2.7B+4.7B*
NSX Tomoe 8318285471.514C1.5231.961%C*34.42%D20D*N/A5141.5h13.8C43.3C+
NS Decimator 1,1508146951.171C1.8666.51%B+2.948%B**27D-11.1D-25330.2h5.9D-8.9D
Sticky Grenade 8268131813N/A809.9758.575%B+N/A903.3C14.4C+31930.9h2.3C3.9C++
CME 6986825091.34C+1.6929.697%C*29.326%B24D-N/A7028.4h13.3C44.8C+
Deimos VA29 6766754951.364C+1.6750.677%D**14.667%D16.5D*N/A4940.8h2.4C-4.7D
Serpent VE92 6586514791.359C+1.6725.832%C+24.885%C**12.7D-N/A6451.1h13.5D52.2C+
The Slasher 63463315,9030.04C2.9934.924%C+1.738%D--0.5C-N/A21211h1.6B*4.6B+
M20 Basilisk 878616847.333A4.3041.38%C+5.357%C15.1D6.4C--16440.8h102.4C+247.5C+
Skorpios 6206073731.627C+1.4127.661%C26.359%C**15.5D--N/A4539.1h11.3C+40.8C+
Proton II PPA 5775593914.333C11.3022.525%D1.968%C++60.1C1.9D*2819.3h7.7B+34C**
Antares LC 9245454651.172D1.8631.863%C3.119%A+7.5D--5.2D*13172.3h117.4C+368.4C+
Thanatos VE70 5475404251.271C++1.7635.492%D-16.852%C++10.5D--N/A4651.3h4.2C++11.7C+
Lancer VS22 1,2325384621.165C+1.8765.22%B++N/A10.6D13.6C+22150.9h19.6C+30C++
S1 6815243861.358B1.6761.657%C*7.634%M**25.2C--7.5D-34620.8h5B+8.1C*
Nyx VX31 5135111593.214C++0.1836.779%C+45.597%A+24.7D-N/A7720.7h5.7C-15.4C+
M12 Kobalt 5044911728.882C*25.8520.061%C++21.181%C**64.6C--1.7D-1957.6h15.5B+77.1B+
E540 Halberd 724485598.22C-5.1952.213%C*3.093%B*28.2D13.9D24917.2h5.4C+10.3C++
MANA Anti-Personnel Turret 4864801164.138N/A1.1120.94%UN/A4800U60U12838900.1h23.5T*112T*
NSX Daimyo 454454726.306B++3.2749.817%B*96.035%B+26.4D*N/A7917.2h2.7D5.4C++
M20 Basilisk 655439567.839A++4.8142.589%C++4.784%C-16.8D8.3C-19926.1h103.9C+243.9C+
Eidolon VE33 4294262961.439C+1.5935.714%B++31.925%B+10.1D-N/A4642.3h11.1D*31.1C
L100 Python HEAT 5114202516.8B++13.7745.37%D-1.667%C-35C7.6D*22912h4.9B10.7C+
Anti-Vehicle Grenade 4564181418N/A414.9764.304%AN/A597.1B*54.3C--36950.7h3.6B*5.7B**
Coyote Missiles 647416785.333B2.3057.072%BN/A34.4C-19.1C-28812.1h36.8C*64.5B
NS-44 Commissioner 4154143751.104C+1.9345.661%B+17.633%D-21.5D-N/A11819.3h3.8C8.3C*
M40 Fury 4793913112.613C++9.5836.077%C1.279%C-38.7D-8.7D27310.1h11.8C*32.8C++
MAX Punch 3903872,4960.155C++2.8845.435%C+N/A1.2CN/A4310.6h1.6C**3.5B+
M40 Fury 452374537.057C4.0235.142%C-1.604%C++32.2D-6.7D23611.6h13.1C++37.2C+
H-V45 3693652471.478C+1.5526.973%C+27.671%C**24.5DN/A16414.9h13.2C--48.9C+
Terminus VX-9 3463431981.732C+1.3025.898%C30.904%C++25.4D-N/A10913.5h13.3D-51.4C-
Hades VSH4 6523383720.909C+2.1273.209%B+2.663%C++13.2C12.2C17725.7h9.6D13.1C
Aspis Anti-Aircraft Phalanx Turret 693336359.6A++6.5726.395%C-N/A6.5D*6.9D*11651.8h138.5C*524.8C+
M60-G Bulldog 339308466.696C+3.6634.729%C--3.247%B+24.6D2.5D--12012.5h5.7B+16.3C*
Cerberus 3123082981.034C2.0038.252%B+15.909%D--19.1D-N/A7216.1h6.1C15.8C*
Eclipse VE3A 3053022761.094C1.9426.473%C-22.848%C*11.1D--N/A3927.2h14.2D--53.7D
NS-44L Showdown 2972952781.061C+1.9747.262%B+27.797%D-14.3D--N/A3720.6h4.1D--8.7C+
Proton II PPA-H 2952911915.316C+12.2829.392%D**1.031%C--85.6C-1.2F3183.4h7.3B*24.7C++
Supernova VPC 2712541714.941C11.9140.168%D**1.181%C+42.3C--2.8D**3586h2.8C**7C--
Skyguard 429240347.059C*4.0328.605%C-1.25%C-11.5D9C--18020.9h127C444C
Supernova PC 277229415.585C2.5535.223%F3.057%B*15.7D-3.3D*24914.6h3.6B++10.2C+
NS Annihilator 3681911221.566A*1.4776.613%D*N/A7.4D--6.9D-13225.7h10.6C++13.9C+
C75 Viper 218186355.314C2.2837.153%D2.151%A22.7D3.9D3368.2h12.1C+32.5C+
L105 Zephyr 219186218.857C+5.8241.768%CN/A1860U330U7911300.1h6.1C++14.6C++
NS-61 Emissary 1851831361.346B1.6932.785%B+26.23%B**13.5D-N/A5213.6h12.6C++38.5C**
VE-LR Obelisk 179174662.636C+0.4038.208%B+47.701%A22D-N/A1077.9h6.3C16.5C++
Supernova FPC 238162523.115D0.0841.773%F4.938%A*15.7D*7.4F-122510.3h4.2C**10.2D
NSX Tengu 1401371860.737D--2.3034.458%D--20.438%C-5D**N/A1827.2h15.9D*46.1D-
NS-10 Burster 211130333.939A++0.9134.078%C++10%A+5.5D3.4D-10223.8h140.3C+411.6C++
NS-10 Burster 205125333.788M0.7634.249%C*N/A5.3D3.4D10423.8h144.5C422C+
CAS 14-E 127119148.5C-5.4730.366%D1.681%C+41D--2.8D*1322.9h26.4C*86.9C++
Vortex VM21 237112701.6C1.4351.318%B*3.571%C++4.7D*5.3D8723.7h39.3C+76.6C++
Vortex VM21 212103721.431C1.6051.258%B*1.942%D4.2D*4.4D7724.5h43.3C+84.5C*
Aphelion VEX-4H 15998204.9C1.8747.213%C+4.082%B+31.6D-19.7D-3193.1h59.7C+126.5C+
E540 Halberd-H 12883155.533D2.5053.872%D-N/A34.6D-18.8D5212.4h5.7C+10.6C
Xiphos Anti-Personnel Phalanx Turret 7559511.8N/A8.7730.894%UN/A590U160U1947300.1h75.6T*244.8T*
Saron HRB-H 9858202.9D0.1360.718%B1.724%C**22.3D--15.4D*4052.6h29.4D48.5C-
G30 Walker 10357183.167D0.1325.89%D--5.263%B+6.5F5.2D*1498.8h281.8D**1088.5F
M60-A Bulldog 7056105.6C-2.5734.098%D1.786%C++14.7D*3.7D--1253.8h8F--23.4F
M60-A Bulldog 6456105.6C-2.5739.745%D--N/A9.2D*1.3D--906.1h8.9F-22.4F
NS-11P 5454441.227C1.8129.357%B29.63%B19.3D--N/A1882.8h17.4F-59.3D
C150 Dalton 8153153.533C--0.5040.917%BN/A530U280U7491800.1h4.7D--11.5C--
Spear Anti-Vehicle Phalanx Tower 7651225.5C+22.4754.532%C*5.882%B*46.4C22.7C3721.1h7.1B13B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7251,720,809130.4h
Spawn Beacon121,4721.9h
Anti-Vehicle MANA Turret211,3564.9h
Nanite Revive Grenade07750.2h
Medical Applicator215139,33814h
Motion Spotter127,2794.3h
Restoration Kit841,5412h
Deconstruction Tool01480h
Spitfire Auto-Turret48031.1h
Ammunition Package524,0443.7h
Recon Detection Device12823,61252.1h
Shield Recharging Field194960.4h
Medical Kit1203,3374.9h
Anti-Infantry MANA Turret147492.7h
Snowman Soldier0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 1.31s on queries, 0.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.