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Schwarze[] Schwarze
VS BR 125

KDR: 4.61

Score: 32.8m

Last Seen: Oct 26th, 2018 10:24 PM
- OFFLINE - 477.1 hour(s)

Battle Rank 116 (125 total) - Vanu Sovereignty on Emerald
Level Progress (to 117): 77%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS L100 Python AP L100 Python HESH Solstice VE3 NS-30 Vandal Artemis VX26 Pulsar LSW Pulsar C Zenith VX-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,498,247 MLG Score: 1997
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.484%20.248%5564097541,5365.46958-0.862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.101%1.12B**-0.063C+-0.947D--HEAD ++ (~6.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.514B+9.90.317C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.05%1.084%653310121,6603834054.3342409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.939%0.528B+-0.349C-0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.20.388C**34.50.21C++45.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.56%1.667%1834610096,418557228911.5018280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.988%0.379C**-0.459D0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.466B+8.70.263C*10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.209%9.596%298810071,1885465412.17185219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.414%0.594B+-0.008C+0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.395B28.60.225C++44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.701%58.362%298510104,736927405.10345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.758%1.107B**-0.603D-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.361C**2.70.159C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
90.354%14.634%2982101349253590.919626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.558%4.088S0.038C+2.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.021C+11.7-1.41D**1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.8m197.6%392 (23.5k)364 (21.8k)4.6074468,09814,7805.12185125 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1015708425.574%17.796%45506:0638

20% Combat Medic18% Engineer16% Heavy Assault31% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:49 AMMay 12th, 2016 2:20 AMNov 12th, 2018 1:07 PM (3d) (PST)Oct 26th, 2018 8:05 PM (20d) (PST)Oct 26th, 2018 6:24 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7511326190.7550.1640.1341.6470.0791997

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,0617,90537,1564510899521,811

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1504h/62.7d 7,603 12,119 20,780 148.6k 1,811 5,215 7,128 67.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:1,196
Deaths:116
KDR:10.310
Accuracy:25.277% B+
HSR:21.154% C
Orion VS54
B+
Kills:1,167
Deaths:328
KDR:3.558
Accuracy:22.877% B+
HSR:20.994% C--
Ursa
B+
Kills:1,166
Deaths:250
KDR:4.664
Accuracy:24.416% B+
HSR:22.384% C+
Flare VE6
C
Kills:1,155
Deaths:334
KDR:3.458
Accuracy:20.245% C
HSR:22.165% C
NS-15M AE
C+
Kills:1,155
Deaths:406
KDR:2.845
Accuracy:24.575% C+
HSR:19.394% D-
SVA-88
C+
Kills:1,152
Deaths:207
KDR:5.565
Accuracy:22.528% C+
HSR:23.090% C
VX29 Polaris
C+
Kills:1,152
Deaths:248
KDR:4.645
Accuracy:22.012% C
HSR:22.569% C+
Betelgeuse 54-A
B+
Kills:721
Deaths:149
KDR:4.839
Accuracy:27.317% B+
HSR:25.243% D
Lasher X2
C
Kills:160
Deaths:64
KDR:2.500
Accuracy:23.090% C
HSR:3.125% C-
Kills:9,024
Deaths (as Heavy Assault):2,102
Deaths (to Heavy Assaults):4,275
KDR:4.29305
Kill Difference:6,922
Playtime:243.636 hours
Usage:16%
Score:5.820m
Score/min:398
Accuracy (listed only):23.593%
HSR (listed only):20.013%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,490
Deaths:292
KDR:5.103
Accuracy:23.317% C++
HSR:16.510% D
Pulsar C
C**
Kills:1,188
Deaths:480
KDR:2.475
Accuracy:25.587% C**
HSR:21.717% C+
Zenith VX-5
A
Kills:1,186
Deaths:205
KDR:5.785
Accuracy:31.765% A
HSR:21.332% C+
Eclipse VE3A
B**
Kills:1,177
Deaths:201
KDR:5.856
Accuracy:30.812% B**
HSR:17.502% C-
NSX-P Tanto
A+
Kills:1,175
Deaths:198
KDR:5.934
Accuracy:32.715% A+
HSR:24% C+
Sirius SX12
A+
Kills:1,170
Deaths:221
KDR:5.294
Accuracy:32.032% A+
HSR:17.778% C+
Serpent VE92
B++
Kills:1,160
Deaths:400
KDR:2.900
Accuracy:26.479% B++
HSR:17.500% C
NS-7 PDW
B**
Kills:1,154
Deaths:277
KDR:4.166
Accuracy:29.718% B**
HSR:17.071% C+
Solstice Burst
C**
Kills:1,153
Deaths:199
KDR:5.794
Accuracy:28.016% C**
HSR:22.984% C+
NS-11C
B*
Kills:1,142
Deaths:247
KDR:4.623
Accuracy:27.833% B*
HSR:19.877% C++
NS Baron G5AE
C++
Kills:494
Deaths:197
KDR:2.508
Accuracy:47.043% C++
HSR:14.373% C+
Pandora VX25
S
Kills:353
Deaths:42
KDR:8.405
Accuracy:96.963% S
HSR:14.731% C+
MKV Suppressed
B+
Kills:270
Deaths:74
KDR:3.649
Accuracy:28.495% B+
HSR:18.889% C+
VX6-7
A
Kills:195
Deaths:37
KDR:5.270
Accuracy:31.278% A
HSR:11.795% D**
Thanatos VE70
A*
Kills:139
Deaths:22
KDR:6.318
Accuracy:58.614% A*
HSR:14.389% C
Kills:13,446
Deaths (as Light Assault):3,092
Deaths (to Light Assaults):2,916
KDR:4.34864
Kill Difference:10,354
Playtime:179.861 hours
Usage:12%
Score:4.213m
Score/min:390
Accuracy (listed only):36.711%
HSR (listed only):18.030%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,490
Deaths:292
KDR:5.103
Accuracy:23.317% C++
HSR:16.510% D
Pulsar C
C**
Kills:1,188
Deaths:480
KDR:2.475
Accuracy:25.587% C**
HSR:21.717% C+
Zenith VX-5
A
Kills:1,186
Deaths:205
KDR:5.785
Accuracy:31.765% A
HSR:21.332% C+
Eclipse VE3A
B**
Kills:1,177
Deaths:201
KDR:5.856
Accuracy:30.812% B**
HSR:17.502% C-
NSX-P Tanto
A+
Kills:1,175
Deaths:198
KDR:5.934
Accuracy:32.715% A+
HSR:24% C+
Eidolon VE33
A
Kills:1,166
Deaths:160
KDR:7.288
Accuracy:35.396% A
HSR:22.899% C
Serpent VE92
B++
Kills:1,160
Deaths:400
KDR:2.900
Accuracy:26.479% B++
HSR:17.500% C
Solstice Burst
C**
Kills:1,153
Deaths:199
KDR:5.794
Accuracy:28.016% C**
HSR:22.984% C+
NS-11C
B*
Kills:1,142
Deaths:247
KDR:4.623
Accuracy:27.833% B*
HSR:19.877% C++
Revenant
B*
Kills:700
Deaths:85
KDR:8.235
Accuracy:38.499% B*
HSR:22.571% D-
NS Baron G5AE
C++
Kills:494
Deaths:197
KDR:2.508
Accuracy:47.043% C++
HSR:14.373% C+
Pandora VX25
S
Kills:353
Deaths:42
KDR:8.405
Accuracy:96.963% S
HSR:14.731% C+
VX6-7
A
Kills:195
Deaths:37
KDR:5.270
Accuracy:31.278% A
HSR:11.795% D**
Thanatos VE70
A*
Kills:139
Deaths:22
KDR:6.318
Accuracy:58.614% A*
HSR:14.389% C
Kills:12,718
Deaths (as Engineer):2,765
Deaths (to Engineers):2,892
KDR:4.59964
Kill Difference:9,953
Playtime:270.136 hours
Usage:18%
Score:4.496m
Score/min:277
Accuracy (listed only):38.165%
HSR (listed only):18.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A
Kills:1,452
Deaths:102
KDR:14.235
Accuracy:40.764% A
HSR:18.871% D-
Artemis VX26
B+
Kills:1,311
Deaths:361
KDR:3.632
Accuracy:29.110% B+
HSR:22.044% C+
Sirius SX12
A+
Kills:1,170
Deaths:221
KDR:5.294
Accuracy:32.032% A+
HSR:17.778% C+
Phaseshift VX-S
A
Kills:1,168
Deaths:55
KDR:21.236
Accuracy:45.813% A
HSR:63.613% D
NS-61 Emissary
A
Kills:1,165
Deaths:186
KDR:6.263
Accuracy:36.135% A
HSR:15.966% C+
Parallax VX3
B*
Kills:1,163
Deaths:109
KDR:10.670
Accuracy:44.715% B*
HSR:74.635% C
XM98
B**
Kills:1,159
Deaths:106
KDR:10.934
Accuracy:44.611% B**
HSR:67.903% D
Nyx VX31
B++
Kills:1,157
Deaths:100
KDR:11.570
Accuracy:37.940% B++
HSR:22.040% D
NS-7 PDW
B**
Kills:1,154
Deaths:277
KDR:4.166
Accuracy:29.718% B**
HSR:17.071% C+
VA39 Spectre
A
Kills:1,154
Deaths:193
KDR:5.979
Accuracy:39.237% A
HSR:25.303% D*
NS-44 Commissioner
B*
Kills:1,154
Deaths:458
KDR:2.520
Accuracy:42.185% B*
HSR:16.724% D
Manticore SX40
B*
Kills:1,152
Deaths:217
KDR:5.309
Accuracy:35.430% B*
HSR:20.226% C+
Phantom VA23
B+
Kills:1,152
Deaths:196
KDR:5.878
Accuracy:38.213% B+
HSR:18.229% D*
NS-357 Underboss
B*
Kills:690
Deaths:258
KDR:2.674
Accuracy:43.101% B*
HSR:14.493% D-
MKV Suppressed
B+
Kills:270
Deaths:74
KDR:3.649
Accuracy:28.495% B+
HSR:18.889% C+
Beamer VS3
D
Kills:159
Deaths:37
KDR:4.297
Accuracy:19.585% D*
HSR:16.981% D
Parsec VX3-A
B**
Kills:92
Deaths:3
KDR:30.667
Accuracy:48.986% B**
HSR:80.435% C*
NS-44L Blackhand
C
Kills:74
Deaths:22
KDR:3.364
Accuracy:39.360% C
HSR:36.487% C
Kills:16,796
Deaths (as Infiltrator):2,975
Deaths (to Infiltrators):2,342
KDR:5.64571
Kill Difference:13,821
Playtime:460.796 hours
Usage:31%
Score:9.869m
Score/min:357
Accuracy (listed only):37.524%
HSR (listed only):31.538%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:1,183
Deaths:238
KDR:4.971
Accuracy:30.422% B**
HSR:22.823% C
Darkstar
B+
Kills:1,172
Deaths:259
KDR:4.525
Accuracy:29.133% B+
HSR:21.331% C
Sirius SX12
A+
Kills:1,170
Deaths:221
KDR:5.294
Accuracy:32.032% A+
HSR:17.778% C+
NS-11A
C++
Kills:1,157
Deaths:377
KDR:3.069
Accuracy:24.701% C++
HSR:21.089% C+
NS-7 PDW
B**
Kills:1,154
Deaths:277
KDR:4.166
Accuracy:29.718% B**
HSR:17.071% C+
H-V45
B+
Kills:1,154
Deaths:351
KDR:3.288
Accuracy:26.107% B+
HSR:17.158% C--
CME
C+
Kills:1,153
Deaths:314
KDR:3.672
Accuracy:24.791% C
HSR:20.902% C+
Corvus VA55
C**
Kills:1,152
Deaths:395
KDR:2.916
Accuracy:25.435% C**
HSR:19.531% C-
Pulsar VS1
B++
Kills:1,151
Deaths:332
KDR:3.467
Accuracy:26.561% B++
HSR:19.809% C+
Equinox VE2 Burst
C+
Kills:758
Deaths:193
KDR:3.927
Accuracy:27.065% C+
HSR:22.296% D
NS Baron G5AE
C++
Kills:494
Deaths:197
KDR:2.508
Accuracy:47.043% C++
HSR:14.373% C+
Equinox VE2
C++
Kills:407
Deaths:173
KDR:2.353
Accuracy:26.505% C++
HSR:12.531% D*
Pandora VX25
S
Kills:353
Deaths:42
KDR:8.405
Accuracy:96.963% S
HSR:14.731% C+
MKV Suppressed
B+
Kills:270
Deaths:74
KDR:3.649
Accuracy:28.495% B+
HSR:18.889% C+
Thanatos VE70
A*
Kills:139
Deaths:22
KDR:6.318
Accuracy:58.614% A*
HSR:14.389% C
Kills:12,867
Deaths (as Combat Medic):3,465
Deaths (to Combat Medics):1,576
KDR:3.71342
Kill Difference:9,402
Playtime:306.082 hours
Usage:20%
Score:7.066m
Score/min:385
Accuracy (listed only):35.572%
HSR (listed only):18.313%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:675
Deaths:115
KDR:5.870
Accuracy:18.556% C+
HSR:20.741% C+
Blueshift VM5
C+
Kills:640
Deaths:102
KDR:6.275
Accuracy:18.816% C+
HSR:19.531% C
Comet VM2
B**
Kills:291
Deaths:136
KDR:2.140
Accuracy:51.617% B**
HSR:3.436% C-
Comet VM2
B**
Kills:286
Deaths:114
KDR:2.509
Accuracy:53.138% B*
HSR:6.643% B**
Quasar VM1
C++
Kills:124
Deaths:36
KDR:3.444
Accuracy:15.650% C+
HSR:19.355% C++
Kills:2,016
Deaths (as MAX Suit):251.500
Deaths (to MAX Suits):542
KDR:8.0159
Kill Difference:1,764.500
Playtime:39.678 hours
Usage:3%
Score:1.340m
Score/min:563
Accuracy (listed only):31.555%
HSR (listed only):13.941%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:1,050
V. Kills:153 N/A
Deaths:64
KDR:16.406
Accuracy:58.091% B++
KPH:128.300 B**
VKPH:18.700 C++
Light PPA
A
Kills:361
V. Kills:21 N/A
Deaths:14
KDR:25.786
Accuracy:45.936% B++
KPH:82.800 A
VKPH:4.800 B+
Saron Laser Cannon
C
Kills:249
V. Kills:202 123%
Deaths:106
KDR:2.349
Accuracy:38.525% B**
KPH:9.700 C
VKPH:7.900 C
Kills:1,660 (610 + 0)
Deaths:184
KDR:9.022
VKDR:2.043
Vehicle Kills:376
Kill Difference:1,476
Playtime:38.208 hours
Usage:3%
Score:0.484m
Score/min:211
Piloting Accuracy:38.525%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:55
V. Kills:15 344%
Deaths:1
KDR:55
Accuracy:45.524% B
KPH:40.900 C
VKPH:11.200 C**
Kills:55 (0 + 55)
Deaths:1
KDR:55
VKDR:15
Vehicle Kills:15
Kill Difference:54
Playtime:1.344 hours
Usage:0%
Score:0.018m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:45.524%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:2,014
V. Kills:943 213%
Deaths:65
KDR:30.985
Accuracy:60.452% B+
KPH:56.100 A**
VKPH:26.300 A+
L100 Python HESH
M**
Kills:1,582
V. Kills:365 432%
Deaths:22
KDR:71.909
Accuracy:65.561% A++
KPH:104.600 A*
VKPH:24.100 M**
C75 Viper
A++
Kills:1,042
V. Kills:224 463%
Deaths:26
KDR:40.077
Accuracy:49.240% B**
KPH:59.500 A++
VKPH:12.800 A+
L100 Python HEAT
A
Kills:929
V. Kills:323 287%
Deaths:32
KDR:29.031
Accuracy:61.166% B**
KPH:45.700 A
VKPH:15.900 B**
Skyguard
A+
Kills:301
V. Kills:178 168%
Deaths:21
KDR:14.333
Accuracy:38.211% A+
KPH:21.400 B**
VKPH:12.600 B*
Kills:5,868 (5,868 + 0)
Deaths:166
KDR:35.349
VKDR:12.247
Vehicle Kills:2,033
Kill Difference:5,702
Playtime:102.967 hours
Usage:7%
Score:1.924m
Score/min:311
Driving Accuracy:38.211%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:550
V. Kills:243 225%
Deaths:15
KDR:36.667
Accuracy:56.934% B*
KPH:26.400 B+
VKPH:11.600 B**
Saron HRB
B**
Kills:248
V. Kills:224 110%
Deaths:26
KDR:9.538
Accuracy:49.263% B++
KPH:26.600 C*
VKPH:24 B**
Kills:798 (550 + 248)
Deaths:41
KDR:19.463
VKDR:11.390
Vehicle Kills:467
Kill Difference:757
Playtime:30.177 hours
Usage:2%
Score:0.443m
Score/min:245
Driving Accuracy:56.934%
Gunner Accuracy:49.263%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:119
V. Kills:8 N/A
Deaths:9
KDR:13.222
Accuracy:44.219% B*
KPH:120.300 B++
VKPH:8.100 B+
Kills:119 (0 + 119)
Deaths:9
KDR:13.222
VKDR:0.889
Vehicle Kills:8
Kill Difference:110
Playtime:0.989 hours
Usage:0%
Score:0.022m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:44.219%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:287
V. Kills:21 N/A
Deaths:1
KDR:287
Accuracy:28.186% A*
KPH:141 A*
VKPH:10.300 M
M12 Kobalt
A
Kills:163
V. Kills:7 N/A
Deaths:4
KDR:40.750
Accuracy:25.382% A
KPH:61.900 C+
VKPH:2.700 C
M20 Basilisk
A++
Kills:136
V. Kills:30 439%
Deaths:5
KDR:27.200
Accuracy:46.234% B*
KPH:38.800 A++
VKPH:8.600 C*
M20 Basilisk
B*
Kills:91
V. Kills:34 260%
Deaths:8
KDR:11.375
Accuracy:46.774% B*
KPH:27.100 B+
VKPH:10.100 C++
M40 Fury
B**
Kills:89
V. Kills:31 278%
Deaths:3
KDR:29.667
Accuracy:42.125% B++
KPH:42.700 C+
VKPH:14.900 B**
G30 Walker
M**
Kills:55
V. Kills:22 239%
Deaths:2
KDR:27.500
Accuracy:39.822% A++
KPH:40.900 M**
VKPH:16.400 A+
Kills:821 (0 + 821)
Deaths:23
KDR:35.696
VKDR:6.304
Vehicle Kills:145
Kill Difference:798
Playtime:14.962 hours
Usage:1%
Score:0.264m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:39.822%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:1,168
V. Kills:335 348%
Deaths:192
KDR:6.083
Accuracy:54.708% B+
KPH:33.500 B++
VKPH:9.600 B++
M12 Kobalt-F
C+
Kills:515
V. Kills:32 N/A
Deaths:78
KDR:6.603
Accuracy:21.320% C+
KPH:21.400 C
VKPH:1.300 C+
M20 Basilisk-F
C+
Kills:125
V. Kills:53 231%
Deaths:31
KDR:4.032
Accuracy:45.008% C
KPH:11.600 C
VKPH:4.900 C+
Kills:1,808 (1,808 + 0)
Deaths:301
KDR:6.007
VKDR:1.395
Vehicle Kills:420
Kill Difference:1,507
Playtime:69.602 hours
Usage:5%
Score:0.538m
Score/min:129
Driving Accuracy:45.008%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:90
V. Kills:4 N/A
Deaths:4
KDR:22.500
Accuracy:32.702% C+
KPH:92.100 B+
VKPH:4.100 D
Kills:90 (0 + 90)
Deaths:4
KDR:22.500
VKDR:1
Vehicle Kills:4
Kill Difference:86
Playtime:0.977 hours
Usage:0%
Score:0.042m
Score/min:716
Piloting Accuracy:N/A%
Gunner Accuracy:32.702%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,9572,0146530.985S26.3860.452%B+2.036%D56.1A**26.3A+34635.9h3.8B**6.3B**
L100 Python HESH 1,9471,5822271.909S67.3065.561%A++N/A104.8A*24.2M**40215.1h2.8B+4.2B**
Solstice VE3 1,5001,4902925.103S0.5023.317%C++16.51%D24.9B+N/A11259.8h12.3B++52.8B
NS-30 Vandal 1,4691,45210214.235S9.6340.764%A18.871%D-66.9AN/A15821.7h5B+12.2B*
Artemis VX26 1,3251,3113613.632A++0.9829.11%B+22.044%C+39.8BN/A12132.9h11.5B39.4B+
Pulsar LSW 1,2061,19611610.31S5.7025.277%B+21.154%C71.6AN/A31216.7h10B*39.6B++
Pulsar C 1,1961,1884802.475B**2.1325.587%C**21.717%C+43.4B++N/A21127.4h9.6B++37.6B+
Zenith VX-5 1,2091,1862055.785S1.1831.765%A21.332%C+79.6A*1.5M+18514.9h11.3B+35.4B++
Terminus VX-9 1,2091,1832384.971A*0.3630.422%B**22.823%C65.7A1.4A*16718h11.3B+37.3B++
Eclipse VE3A 1,2061,1772015.856A++1.2530.812%B**17.502%C-78.5A++1.9A*18015h10.5B++34.1B*
NSX-P Tanto 1,1931,1751985.934S1.3332.715%A+24%C+76.8M1.2B++17115.3h11.3B*34.7B*
Darkstar 1,1861,1722594.525A**0.0829.133%B+21.331%C72.8AN/A17716.1h13.3C+45.8C**
Sirius SX12 1,1871,1702215.294M**0.6932.032%A+17.778%C+58.8A++N/A16619.9h11.9B++37B++
Phaseshift VX-S 1,1791,1685521.236S16.6345.813%A63.613%D69.9A**N/A17716.7h2.8C*6.1B+
M40 Fury-F 1,5031,1681926.083M1.4854.708%B+N/A33.6B++9.6B++16434.8h7B++12.8B*
Orion VS54 1,1731,1673283.558A+1.0522.877%B+20.994%C--49.2B**N/A28723.7h10.6B*46.5C*
Eidolon VE33 1,1841,1661607.288S2.6835.396%A22.899%C50A+N/A15123.3h7.4B++21B*
Ursa 1,1791,1662504.664M**0.0624.416%B+22.384%C+55.8B*N/A14320.9h9.7B++39.7B+
NS-61 Emissary 1,1821,1651866.263S1.6636.135%A15.966%C+97.9M**1.4A++23811.9h9.7B++26.8B*
Parallax VX3 1,1661,16310910.67A*6.0644.715%B*74.635%C55.6A++N/A15220.9h1.8B*4.1B++
Serpent VE92 1,1671,1604002.9A++1.7126.479%B++17.5%C42B++N/A14727.6h10.7B++40.6B++
XM98 1,1721,15910610.934S6.3344.611%B**67.903%D52.7A++N/A20522h1.9B**4.2B**
NS-11A 1,1671,1573773.069A++1.5424.701%C++21.089%C+39.4B+N/A18329.4h11.4B*46B+
Nyx VX31 1,1651,15710011.57M**6.9637.94%B++22.04%D53.1B++N/A13221.8h4.9B+12.8B++
Flare VE6 1,1721,1553343.458A++1.1520.245%C22.165%C45.5C*N/A14425.4h9.3B++45.8C**
NS-15M AE 1,1681,1554062.845B+1.7624.575%C+19.394%D-53.5C++N/A28521.6h11.4C*46.3C*
NS-7 PDW 1,1651,1542774.166M**0.4429.718%B**17.071%C+47.5B**N/A13824.3h10.7B**36B*
H-V45 1,1681,1543513.288A1.3226.107%B+17.158%C--46.9B*N/A13624.6h10.6B**40.7B++
VA39 Spectre 1,1661,1541935.979M++1.3739.237%A25.303%D*43.5A+N/A18726.5h4.2B**10.8B**
NS-44 Commissioner 1,1641,1544582.52A+2.0942.185%B*16.724%D56B**N/A18520.6h3.1B*7.4B++
Solstice Burst 1,1661,1531995.794M+1.1928.016%C**22.984%C+56.5B*N/A15820.4h11.4B++40.9B+
CME 1,1651,1533143.672A*0.9424.791%C20.902%C+39.8C**N/A10029h12.8B51.7C*
SVA-88 1,1641,1522075.565A++0.9622.528%C+23.09%C55.9B+N/A17720.6h10.4B++46B
VX29 Polaris 1,1691,1522484.645M+0.0422.012%C22.569%C+49.4C**N/A12123.3h11.3B+51.2C*
Corvus VA55 1,1621,1523952.916A*1.6925.435%C**19.531%C-39.5B++N/A13329.2h10.7B++42B+
Manticore SX40 1,1611,1522175.309S0.7035.43%B*20.226%C+81.1A**N/A25114.2h5.6B*15.9B**
Phantom VA23 1,1731,1521965.878B*1.2738.213%B+18.229%D*46.6BN/A19124.7h4.3B11.2B+
Pulsar VS1 1,1701,1513323.467M1.1426.561%B++19.809%C+35.4B++N/A16632.5h12.8B++48.2B++
NS-11C 1,1631,1422474.623S0.0227.833%B*19.877%C++46.8B**N/A12924.4h12.1B++43.6B++
C-4 1,6931,1033063.605A+1.0022.635%C-N/A114.9B*61.5A*12739.6h1.3B+5.7C+
Dual Photon Pods 1,2031,0506416.406A+11.8058.091%B++N/A128B**18.7C++4628.2h15.1B*25.9B*
C75 Viper 1,2661,0422640.077S35.4749.24%B**N/A59.5A++12.8A+25217.5h9B*18.3B**
L100 Python HEAT 1,2529293229.031S24.4261.166%B**3.983%B*45.8A15.9B**28220.3h4.4B*7.1B**
Damascus Edge 9308685,2760.165M+4.4429.344%C+7.258%C+2.2C**N/A5397.6h1.8B+6.2B+
Equinox VE2 Burst 7787581933.927B**0.6827.065%C+22.296%D51.2B1.4A++16114.8h12.5C++46.1C*
Betelgeuse 54-A 7317211494.839B++0.2327.317%B+25.243%D81B+1.1B**3068.9h11.4C41.8C*
Revenant 712700858.235A++3.6338.499%B*22.571%D-80.5A+1.4A+1778.7h6.6B17.2B++
NS-357 Underboss 7056902582.674A++1.9343.101%B*14.493%D-63.3B*1.4A*27110.9h3.7B+8.6B+
Blueshift VM5 6886751155.87A++1.2618.556%C+20.741%C+47.9B**N/A18114.1h13.2B*71.2B+
Blueshift VM5 6576401026.275A++1.6718.816%C+19.531%C48.1B**1.3A++18813.3h13.5B*71.6B+
Supernova PC 7935501536.667S32.0656.934%B*1.455%D26.3B+11.6B**18120.9h4.3B++7.5B*
M12 Kobalt-F 547515786.603A**2.0021.32%C+5.825%D21.5C1.3C+8424h15.6C++73.2C*
NS Baron G5AE 4994941972.508B**2.1047.043%C++14.373%C+38.3C+N/A18312.9h3.9B+8.3C+
Frag Grenade 4624591459N/A454.3936.666%D*N/A573.8B3.8D17920.8h2.9B*7.9C**
Equinox VE2 4104071732.353B**2.2526.505%C++12.531%D*27.1C+N/A9415h13.9C52.3C++
Light PPA 3823611425.786A**21.1845.936%B++N/A82A4.8B+2514.4h12C**26B+
Pandora VX25 361353428.405S3.8096.963%S14.731%C+18.7DN/A12118.9h14.5T*14.9C
Tank Mine 5343452513.8S9.1938.744%B+N/A215.6A**118.1A++20701.6h2.5D-6.6C+
Skyguard 4793012114.333S9.7338.211%A+1.993%C+21.3B**12.6B*24414.1h93.5B*244.8B**
Comet VM2 4962911362.14A+2.4751.617%B**3.436%C-15B++10.6M+19719.4h24.9C+48.2C**
M12 Kobalt 3082871287U282.3928.186%A*21.951%B*143.5A*10.5M+4042h15.5B+55.1B++
Comet VM2 4482861142.509A++2.1053.138%B*6.643%B**17.1B**9.7A**17416.7h24.1B45.4B+
Spear Anti-Vehicle Phalanx Turret 457271833.875S29.2756.038%A3.69%C61.6A+42.3A*5314.4h7.9B+14B*
MKV Suppressed 275270743.649M++0.9628.495%B+18.889%C+39.1BN/A1596.9h12.4B+43.5B+
Saron Laser Cannon 4512491062.349C*2.2638.525%B**3.213%B++9.7C7.9C12425.7h149.3C+387.6B
Saron HRB 472248269.538B**4.9349.263%B++1.613%C+26.7C*24.1B**3869.3h20.4B41.3B++
NS Decimator 391240425.714S1.1159.933%C+N/A58.5A+36.8A*6344.1h3.7B++6.2B++
Nemesis VSH9 4292161461.479A3.1362.398%C+2.315%C+16.7C++16.5B*30912.9h8.5C+13.6C+
VX6-7 197195375.27M**0.6631.278%A11.795%D**69.6A++N/A3282.8h10.4B++33.3B*
The Slasher 2141922,0110.095B*4.5130.391%C2.083%D--0.9CN/A3217.9h2.3C++7.7C++
Rocklet Rifle 333190306.333U1.7353.031%C+N/A52.8A*39.7A4913.6h29.3B++55.3B+
S1 360176832.12A**2.4954.76%C1.136%D--27.9C**29.2A**4786.3h6.3C**11.6C*
M12 Kobalt 170163440.75M++36.1425.382%A16.564%C62.7C+2.7C2242.6h20.8C81.8B+
MANA Anti-Personnel Turret 162160404N/A0.6125.004%UN/A1600U20U3795500.1h30.4T*121.4T*
Lasher X2 165160642.5A*2.1123.09%C3.125%C-30.2C++N/A1665.3h23.2D100.5C+
Beamer VS3 163159374.297S0.3119.585%D*16.981%D24.8C+N/A1556.4h10.9C+55.7C
Thanatos VE70 140139226.318S1.7158.614%A*14.389%C43.4B*N/A2233.2h4.6C**7.9B*
M20 Basilisk 166136527.2U22.5946.234%B*4.412%D38.9A++8.6C*2823.5h54.1B**117B**
M20 Basilisk-F 178125314.032M++0.5845.008%C1.6%C-11.7C5C+11610.7h44C**97.8B
Quasar VM1 126124363.444A1.1615.65%C+19.355%C++24.8C*N/A1845h12.6B++80.3B
Proton II PPA-H 127119913.222C++8.6144.219%B*N/A119B+8B+3771h7.9B++17.8B++
Proximity Mine 102102520.4S15.7928.611%FN/A145.7B+N/A7080.7h2C7.1F
Lumine Edge 1061022,1680.047C4.5627.405%C++3.922%F-0.6DN/A3169.8h1.8D6.7C++
Lancer VS22 202100691.449B**3.1660.25%CN/A19.2B++19.6B**4765.2h15.9B+26.4B+
Parsec VX3-A 9392330.667S26.0648.986%B**80.435%C*70.8B**N/A1791.3h1.8C**3.8B+
M20 Basilisk 12591811.375S6.7746.774%B*5.495%C+26.8B+10C++2583.4h80B++171B*
CAS 14-E 9490422.5B++17.8932.702%C+N/A90B+4D7151h25.1B+76.9B+
M40 Fury 12089329.667S25.0642.125%B++1.124%D42.4C+14.8B**3472.1h15C+35.5B+
Aspis Anti-Aircraft Phalanx Turret 17386517.2S12.5939.281%A*N/A25.3M+25.6M++4013.4h118.9B*302.6B**
Force-Blade 134833,0450.027C++4.5829.125%C+2.41%D0.5C+N/A4177.2h6F--20.5C-
Sticky Grenade 8180180N/A75.3930.21%F*N/A800C10C+19260.1h2.3C+7.7D-
NS Annihilator 13775145.357U0.7577.5%DN/A19.2A++15.9A*3353.9h8.7B**11.2B*
NS-44L Blackhand 7474223.364A++1.2439.36%C36.487%C46.3AN/A1661.6h3.8B9.7B
Anti-Vehicle Grenade 11273173N/A68.3947.093%C-N/A243.3D130B+31780.3h6.8C14.4C
M60-A Bulldog 7267167A**62.3953.086%B++1.493%D31.9C+2.4C--1722.1h5.8C*10.9B+
MAX Punch 59552560.215B++4.3942.153%CN/A1.5C+N/A635.9h1.7C++4.1C*
G30 Walker 7755227.5S22.8939.822%A++12.727%M**42.3M**16.9A+2981.3h76.4A*191.9A++
L105 Zephyr 7055155S50.3945.524%BN/A42.3C11.5B2251.3h6.5C++14.2B
M60-A Bulldog 5752152A+47.3945.681%C+3.846%B**28.9C2.8C-1581.8h6C++13.1C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit671,0591.2h
Snowman Soldier22270.2h
Motion Spotter1615,7317.4h
Spawn Beacon72,2321.3h
Anti-Vehicle MANA Turret12390.3h
Nano-Armor Kit81229,34522.2h
Nanite Revive Grenade01,7960.5h
Nanite Healing Grenade01270h
Medical Applicator404240,20219.9h
Spitfire Auto-Turret15830.4h
Ammunition Package103,8347.4h
Shield Recharging Field142,1310.7h
Medical Kit5606,2046.6h
Anti-Infantry MANA Turret78741h
Recon Detection Device51,1141.5h
Smoke Grenade01230.1h

Check the help document for the dictionary if you want to learn more about words used here.


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