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Venator Founder Schwarzpferd[24x7] Schwarzpferd
VS BR 32

KDR: 2.99

Score: 19.5m

Last Seen: Jul 8th, 2018 9:06 PM
- OFFLINE - 5495.3 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Emerald
Level Progress (to 33): 82%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Skyguard Dual Photon Pods Pulsar C Maelstrom Turbo Laser Eridani SX5 Saron Laser Cannon V10 C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $519,165 MLG Score: 415
Fun Score: N/A
Cheeseburgers Flipped: 242TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.833%12.722%341910134,3941.76751.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.997%1.124B**-1.226D*-1.559FMIXED (~0.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.476B+10.50.264C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.291%2.822%1657310194,252335144712.6925294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.519%-0.013C+1.121B**0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.50.488B+30.70.419B51.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.815%2.668%853410184,16154321007.66298198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.447%-0.885D--0.034C+0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181-3.685T*57.6-3.595T*123.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.06%4.889%58210202253522260.63739499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.98%-0.937D--0.131C++-0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
776.4-5.554T*202.3-4.13T*574.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.035%78.784%583101983925013.34263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.035%1.503A+0.763B++0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.20.297C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.5m499.2%315 (18.9k)348 (20.9k)2.9937518,1966,0783.7454832 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102237422.871%9.453%21609:105

6% Combat Medic62% Engineer15% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:08 AMMar 10th, 2018 8:47 AMAug 7th, 2018 6:25 PM (199d) (PST)Jul 8th, 2018 5:59 PM (229d) (PST)Jul 8th, 2018 5:06 PM (229d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
632875450.3250.1090.0312.0540.086415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9315,19132,7402072123520,906

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
932.7h/38.9d 4,569 1,720 4,805 114.9k 1,078 2,471 4,825 35.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,372
Deaths:1,004
KDR:1.367
Accuracy:26.598% B+
HSR:13.848% F
Solstice VE3
B+
Kills:462
Deaths:465
KDR:0.994
Accuracy:26.115% B+
HSR:13.204% D*
Kills:1,834
Deaths (as Engineer):1,469
Deaths (to Engineers):1,941
KDR:1.24847
Kill Difference:365
Playtime:582.333 hours
Usage:62%
Score:13.464m
Score/min:385
Accuracy (listed only):26.356%
HSR (listed only):13.526%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D--
Kills:136
Deaths:118
KDR:1.153
Accuracy:20.031% D--
HSR:17.647% D--
Kills:136
Deaths (as Heavy Assault):118
Deaths (to Heavy Assaults):1,424
KDR:1.15254
Kill Difference:18
Playtime:21.140 hours
Usage:2%
Score:0.410m
Score/min:323
Accuracy (listed only):20.031%
HSR (listed only):17.647%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,372
Deaths:1,004
KDR:1.367
Accuracy:26.598% B+
HSR:13.848% F
Eridani SX5
B+
Kills:1,173
Deaths:589
KDR:1.992
Accuracy:29.441% B+
HSR:11.083% D*
Solstice VE3
B+
Kills:462
Deaths:465
KDR:0.994
Accuracy:26.115% B+
HSR:13.204% D*
Kills:3,007
Deaths (as Light Assault):2,058
Deaths (to Light Assaults):997
KDR:1.46113
Kill Difference:949
Playtime:100.572 hours
Usage:11%
Score:1.587m
Score/min:263
Accuracy (listed only):27.384%
HSR (listed only):12.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:1,173
Deaths:589
KDR:1.992
Accuracy:29.441% B+
HSR:11.083% D*
V10
A+
Kills:542
Deaths:162
KDR:3.346
Accuracy:50.157% A+
HSR:78.598% C++
Artemis VX26
C++
Kills:469
Deaths:283
KDR:1.657
Accuracy:27.995% C++
HSR:12.793% D**
Phaseshift VX-S
B+
Kills:217
Deaths:34
KDR:6.382
Accuracy:38.024% C**
HSR:81.567% B+
NS-44B Commissioner
C**
Kills:192
Deaths:189
KDR:1.016
Accuracy:42.115% C**
HSR:12.500% D*
Ghost
B*
Kills:80
Deaths:43
KDR:1.860
Accuracy:44.411% B*
HSR:72.500% B+
NS-30B Vandal
B**
Kills:70
Deaths:39
KDR:1.795
Accuracy:42.346% B**
HSR:12.857% F-
Kills:2,743
Deaths (as Infiltrator):1,339
Deaths (to Infiltrators):775
KDR:2.04854
Kill Difference:1,404
Playtime:139.098 hours
Usage:15%
Score:1.862m
Score/min:223
Accuracy (listed only):39.213%
HSR (listed only):40.271%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,173
Deaths:589
KDR:1.992
Accuracy:29.441% B+
HSR:11.083% D*
H-V45
B+
Kills:331
Deaths:280
KDR:1.182
Accuracy:26.144% B+
HSR:10.272% D**
NS-11P
C
Kills:189
Deaths:188
KDR:1.005
Accuracy:21.425% C
HSR:14.286% D
Kills:1,693
Deaths (as Combat Medic):1,057
Deaths (to Combat Medics):549
KDR:1.6017
Kill Difference:636
Playtime:52.323 hours
Usage:6%
Score:1.348m
Score/min:429
Accuracy (listed only):25.670%
HSR (listed only):11.880%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:486
Deaths:135
KDR:3.600
Accuracy:22.812% A+
HSR:13.375% D--
Quasar VM1
B+
Kills:382
Deaths:120
KDR:3.183
Accuracy:20.270% B+
HSR:20.419% C+
Cosmos VM3
A++
Kills:165
Deaths:42
KDR:3.929
Accuracy:23.285% A++
HSR:12.727% D**
Blueshift VM5
C+
Kills:141
Deaths:61
KDR:2.311
Accuracy:18.689% C+
HSR:19.149% C
Kills:1,174
Deaths (as MAX Suit):179
Deaths (to MAX Suits):305
KDR:6.55866
Kill Difference:995
Playtime:30.245 hours
Usage:3%
Score:0.828m
Score/min:456
Accuracy (listed only):21.264%
HSR (listed only):16.417%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,820
V. Kills:461 394%
Deaths:142
KDR:12.817
Accuracy:62.378% A
KPH:52.400 C-
VKPH:13.300 C
Maelstrom Turbo Laser
B++
Kills:1,306
V. Kills:519 251%
Deaths:226
KDR:5.779
Accuracy:32.431% C*
KPH:22.800 B++
VKPH:9.100 C+
Saron Laser Cannon
B+
Kills:1,126
V. Kills:424 265%
Deaths:310
KDR:3.632
Accuracy:33.327% C*
KPH:17.400 B+
VKPH:6.500 C-
Kills:4,252 (2,432 + 0)
Deaths:678
KDR:6.271
VKDR:2.071
Vehicle Kills:1,404
Kill Difference:3,574
Playtime:156.776 hours
Usage:17%
Score:2.438m
Score/min:259
Piloting Accuracy:33.327%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:3,213
V. Kills:1,816 177%
Deaths:446
KDR:7.204
Accuracy:31.573% B
KPH:18.600 B++
VKPH:10.500 C*
C75 Viper
B*
Kills:496
V. Kills:85 N/A
Deaths:45
KDR:11.022
Accuracy:42.071% C**
KPH:44.700 B*
VKPH:7.700 C+
L100 Python HESH
B**
Kills:269
V. Kills:43 N/A
Deaths:17
KDR:15.824
Accuracy:57.646% B**
KPH:32.800 D
VKPH:5.200 D-
Kills:3,978 (3,978 + 0)
Deaths:508
KDR:7.831
VKDR:3.827
Vehicle Kills:1,944
Kill Difference:3,470
Playtime:191.852 hours
Usage:21%
Score:2.796m
Score/min:243
Driving Accuracy:57.646%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:183
V. Kills:130 140%
Deaths:60
KDR:3.050
Accuracy:47.731% D
KPH:13.600 D--
VKPH:9.600 D*
G30 Walker
D
Kills:155
V. Kills:134 115%
Deaths:58
KDR:2.672
Accuracy:24.101% C--
KPH:8.600 D*
VKPH:7.400 D
Kills:338 (183 + 155)
Deaths:118
KDR:2.864
VKDR:2.237
Vehicle Kills:264
Kill Difference:220
Playtime:31.570 hours
Usage:3%
Score:0.371m
Score/min:196
Driving Accuracy:47.731%
Gunner Accuracy:24.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
D*
Kills:70
V. Kills:49 140%
Deaths:14
KDR:5
Accuracy:32.529% D
KPH:14 D*
VKPH:9.800 D*
Kills:70 (0 + 70)
Deaths:14
KDR:5
VKDR:3.500
Vehicle Kills:49
Kill Difference:56
Playtime:4.988 hours
Usage:1%
Score:0.112m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:32.529%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 5,0293,2134467.204A*4.2131.573%B2.988%B++18.6B++10.5C*239172.6h72.6A230.1A
Dual Photon Pods 2,2811,82014212.817B**9.8262.378%A1.209%C+52.3C-13.2C44834.8h17.9B+28.7B++
Pulsar C 1,3831,3721,0041.367C++1.6326.598%B+13.848%F9.3DN/A43148.3h10.1B+37.8B+
Maelstrom Turbo Laser 1,8251,3062265.779A+2.7932.431%C*3.369%B+22.8B++9.1C+25657.2h35.1B**108.2B**
Eridani SX5 1,1771,1735891.992B*1.0029.441%B+11.083%D*23.7CN/A12149.5h9.9B++33.5B+
Saron Laser Cannon 1,5501,1263103.632B++0.6433.327%C*4.796%A++17.4B+6.5C-16164.8h46.5B**139.5B**
V10 5425421623.346C++0.3550.157%A+78.598%C++15.8D-N/A8234.3h2.1B4.1B++
C75 Viper 5814964511.022A+8.0342.071%C**1.613%C*44.7B*7.7C+34511.1h9.2B*21.8B*
Quasar VM1 4884861353.6A+0.6122.812%A+13.375%D--28.8B+N/A11816.9h11.3B**49.7B+
Artemis VX26 4694692831.657C**1.3427.995%C++12.793%D**23.7C-N/A9719.8h10.9B+38.8B+
Solstice VE3 4684624650.994B2.0026.115%B+13.204%D*7.6DN/A4861h13B+50B
Proximity Mine 4034032814.393M*11.4035.787%DN/A212.1A++N/A10431.9h1.7B++4.9C+
Quasar VM1 3843821203.183B+0.1920.27%B+20.419%C+33.2C++N/A14111.5h10A49.5B*
C-4 6533582501.432C+1.5622.291%DN/A76.2C+62.8A*15694.7h1.3B+5.9C*
H-V45 3323312801.182C+1.8126.144%B+10.272%D**17.2DN/A7019.2h12.9C*49.2B+
L100 Python HESH 3122691715.824B+12.8357.646%B**1.115%C-32.8D5.2D-1968.2h3.2B5.6B++
Phaseshift VX-S 218217346.382A3.3938.024%C**81.567%B+17.2C--N/A7912.6h2.8C**7.4B
NS-44B Commissioner 1921921891.016C+1.9842.115%C**12.5%D*24.6DN/A1227.8h3.6C++8.5B
NS-11P 1901891881.005C+1.9921.425%C14.286%D15.6DN/A8212.1h14.1C++65.8C++
Supernova FPC 313183603.05C0.0647.731%D2.186%C+13.6D--9.6D*25413.5h4.8B+10C*
Cosmos VM3 168165423.929B**0.9423.285%A++12.727%D**27C+N/A1166.1h11B*47.2B**
Tank Mine 274163179.588M**6.5928.688%CN/A163A111A++26531h1.7B+6C**
G30 Walker 289155582.672D0.3224.101%C--3.871%B+8.6D*7.4D15218.1h208.5C865.1C+
Blueshift VM5 144141612.311C+0.6818.689%C+19.149%C27.1CN/A1225.2h14.4B+77.3B
NS-15M AE 1371361181.153C1.8420.031%D--17.647%D--25.2D-N/A1255.4h12.3C+61.4C
Spear Anti-Vehicle Phalanx Turret 2121291012.9B*9.9149.973%B+N/A46.1B+29.6B++7582.8h7.2B+14.4B*
Force-Blade 1301232,9960.041B+2.9550.526%A++N/A0.4CN/A2339.7h2B+3.9B++
Ghost 8080431.86C1.1344.411%B*72.5%B+17.4D-N/A974.6h1.8B*4.1B*
G30 Walker 11970145C2.0132.529%D7.143%A*14D*9.8D*3735h188.6C579.9C
NS-30B Vandal 7070391.795C+1.2042.346%B**12.857%F-22.6DN/A673.1h6.1C+14.4B+
MANA Anti-Personnel Turret 6564173.765N/A0.7728.425%UN/A640U10U2285900.1h23.8T*83.8T*
Damascus Edge 65611,3390.046C*2.9538.339%B++11.475%B++0.6CN/A3103.8h2B5.1B+
Aspis Anti-Aircraft Phalanx Turret 11850510M7.0133.521%A2%C+12.5B17A6304h128.9B++384.5B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret63740.8h
Motion Spotter24690.3h
Nanite Revive Grenade0740h
Spawn Beacon22070.3h
Nano-Armor Kit223482,62037.2h
AE Nano-Armor Kit1747,4372.7h
AE Medical Applicator145,0180.4h
Spitfire Auto-Turret0650.1h
Anti-Infantry MANA Turret41180.5h
Ammunition Package36900.3h
Medical Kit425630.8h
Medical Applicator18193,0526.6h
Shield Recharging Field24100.1h
Recon Detection Device69471.4h

Check the help document for the dictionary if you want to learn more about words used here.


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