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Centurion Schwarzpulverhippie[1VSI] Schwarzpulverhippie
VS BR 122

KDR: 0.99

Score: 30.7m

Last Seen: Apr 23rd, 2019 7:19 PM
- OFFLINE - 16.2 hour(s)

Battle Rank 115 (122 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 21
Level Progress (to 116): 2%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python HESH Sirius SX12 NS-30 Vandal Nebula VM20 Nebula VM20 Skorpios Supernova VPC NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $96,327 MLG Score: 77
Fun Score: N/A
Cheeseburgers Flipped: 1082TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.643%17.942%31730100524,3621.14731-0.162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.054%-0.672D-0.427C---1.59FHEAD ++ (~9.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.9-0.002C+13.20.075C+61.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.887%2.141%184810277,286331718722.19656389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.607%-1.658F--0.295C0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.4-0.562D14.4-0.15C46

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.25%2.048%125710282,978234912301.26777242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.048%-0.735D--0.589D0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.473B+17.70.553B+45

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.314%72.954%125410311,124318540.352794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.649%-0.407C--0.382C**2.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.084C+2.90.08C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.523%15.838%12531032543132220.410741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.676%-0.659D0.255C*0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.1-0.443C--6.4-0.315C12.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 21
30.7m269.3%236 (14.2k)202 (12.1k)0.98553447,14447,8361.23576122 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035159912.505%13.567%17003:1014

27% Combat Medic41% Engineer11% Heavy Assault14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:17 PMDec 11th, 2017 6:18 PMApr 24th, 2019 10:07 AM (19h) (PST)Apr 23rd, 2019 3:59 PM (2d) (PST)Apr 23rd, 2019 3:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4242381860.3100.3150.0420.9300.03577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,43914,25711,1821919356212,130

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2533.4h/105.6d 11,970 6,396 18,421 141.4k 3,287 7,678 5,349 64.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:832
Deaths:408
KDR:2.039
Accuracy:9.725% F--
HSR:20.192% D
SVA-88
D--
Kills:820
Deaths:966
KDR:0.849
Accuracy:13.168% F-
HSR:17.317% D--
VX29 Polaris
C
Kills:503
Deaths:
KDR:
Accuracy:10.675% F--
HSR:20.875% C
VE-H Maw
C-
Kills:467
Deaths:632
KDR:0.739
Accuracy:14.388% F-
HSR:22.056% C-
NS-15M1
C+
Kills:348
Deaths:552
KDR:0.630
Accuracy:10.661% F--
HSR:21.552% C+
Orion VS54
D
Kills:114
Deaths:
KDR:
Accuracy:9.227% F--
HSR:20.175% D
Kills:3,084
Deaths (as Heavy Assault):2,558
Deaths (to Heavy Assaults):12,101
KDR:1.20563
Kill Difference:526
Playtime:279.933 hours
Usage:11%
Score:1.746m
Score/min:104
Accuracy (listed only):11.307%
HSR (listed only):20.361%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:506
Deaths:972
KDR:0.521
Accuracy:14.477% F-
HSR:19.961% C+
NS-11C
D--
Kills:430
Deaths:742
KDR:0.580
Accuracy:14.031% F-
HSR:13.721% D--
Zenith VX-5
C+
Kills:308
Deaths:449
KDR:0.686
Accuracy:18.899% D*
HSR:21.429% C+
Eidolon VE33
B**
Kills:225
Deaths:385
KDR:0.584
Accuracy:12.791% F--
HSR:33.333% B**
Nova
B*
Kills:220
Deaths:151
KDR:1.457
Accuracy:44.807% C+
HSR:18.182% B*
NS Baron G5
C+
Kills:206
Deaths:365
KDR:0.564
Accuracy:29.819% D**
HSR:14.563% C+
Solstice VE3
C+
Kills:180
Deaths:289
KDR:0.623
Accuracy:15.363% D**
HSR:18.889% C+
Pandora VX25
C*
Kills:163
Deaths:266
KDR:0.613
Accuracy:22.120% F
HSR:15.951% C*
Deimos VA29
D
Kills:160
Deaths:311
KDR:0.514
Accuracy:32.722% F--
HSR:12.500% D
VE-LR Obelisk
C
Kills:133
Deaths:127
KDR:1.047
Accuracy:29.631% C
HSR:14.286% F-
Kills:2,531
Deaths (as Engineer):4,057
Deaths (to Engineers):10,672
KDR:0.62386
Kill Difference:1,526
Playtime:1,047.950 hours
Usage:41%
Score:13.375m
Score/min:213
Accuracy (listed only):23.466%
HSR (listed only):18.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:3,439
Deaths:4,164
KDR:0.826
Accuracy:19.158% D--
HSR:17.534% C+
NS-30 Vandal
D
Kills:1,702
Deaths:1,604
KDR:1.061
Accuracy:25.606% D*
HSR:20.623% D
Skorpios
C
Kills:1,480
Deaths:1,407
KDR:1.052
Accuracy:25.791% C
HSR:13.919% D--
Eridani SX5
C
Kills:1,219
Deaths:1,390
KDR:0.877
Accuracy:24.061% C-
HSR:17.309% C
NS-7 PDW
C
Kills:1,163
Deaths:1,613
KDR:0.721
Accuracy:17.706% D*
HSR:15.391% C
MKV Suppressed
B*
Kills:1,130
Deaths:892
KDR:1.267
Accuracy:29.702% B*
HSR:11.062% D**
VE-S Canis
C
Kills:1,008
Deaths:967
KDR:1.042
Accuracy:25.565% C
HSR:11.905% D--
Artemis VX26
D
Kills:735
Deaths:781
KDR:0.941
Accuracy:24.481% D
HSR:18.776% D
NS-61 Emissary
C+
Kills:728
Deaths:770
KDR:0.945
Accuracy:28.318% C+
HSR:15.110% C
Ghost
B+
Kills:566
Deaths:362
KDR:1.564
Accuracy:40.838% C**
HSR:72.262% B+
Spiker
C
Kills:405
Deaths:503
KDR:0.805
Accuracy:27.246% C
HSR:13.086% D--
NSX Tomoe
D
Kills:373
Deaths:349
KDR:1.069
Accuracy:24.296% D--
HSR:30.831% D
Phaseshift VX-S
C
Kills:241
Deaths:218
KDR:1.106
Accuracy:21.184% F-
HSR:70.125% C
Parallax VX3
A
Kills:240
Deaths:172
KDR:1.395
Accuracy:46.914% A
HSR:73.750% C-
NS-AM7 Archer
B**
Kills:221
Deaths:681
KDR:0.325
Accuracy:47.977% D**
HSR:27.149% B**
NS-44 Commissioner
C+
Kills:191
Deaths:396
KDR:0.482
Accuracy:18.129% F--
HSR:21.990% C+
NS-357 Underboss
D
Kills:170
Deaths:263
KDR:0.646
Accuracy:32.261% D
HSR:14.118% D-
Phantom VA23
D-
Kills:161
Deaths:178
KDR:0.904
Accuracy:23.355% F-
HSR:21.739% D-
NSX Daimyo
F
Kills:77
Deaths:96
KDR:0.802
Accuracy:31.003% F
HSR:84.416% F**
Kills:15,249
Deaths (as Infiltrator):16,806
Deaths (to Infiltrators):8,657
KDR:0.90735
Kill Difference:1,557
Playtime:365.458 hours
Usage:14%
Score:5.040m
Score/min:230
Accuracy (listed only):28.084%
HSR (listed only):30.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:3,439
Deaths:4,164
KDR:0.826
Accuracy:19.158% D--
HSR:17.534% C+
Skorpios
C
Kills:1,480
Deaths:1,407
KDR:1.052
Accuracy:25.791% C
HSR:13.919% D--
Eridani SX5
C
Kills:1,219
Deaths:1,390
KDR:0.877
Accuracy:24.061% C-
HSR:17.309% C
NS-7 PDW
C
Kills:1,163
Deaths:1,613
KDR:0.721
Accuracy:17.706% D*
HSR:15.391% C
MKV Suppressed
B*
Kills:1,130
Deaths:892
KDR:1.267
Accuracy:29.702% B*
HSR:11.062% D**
VE-S Canis
C
Kills:1,008
Deaths:967
KDR:1.042
Accuracy:25.565% C
HSR:11.905% D--
VX6-7
C+
Kills:506
Deaths:972
KDR:0.521
Accuracy:14.477% F-
HSR:19.961% C+
NS-11C
D--
Kills:430
Deaths:742
KDR:0.580
Accuracy:14.031% F-
HSR:13.721% D--
Zenith VX-5
C+
Kills:308
Deaths:449
KDR:0.686
Accuracy:18.899% D*
HSR:21.429% C+
Nova
B*
Kills:220
Deaths:151
KDR:1.457
Accuracy:44.807% C+
HSR:18.182% B*
NS Baron G5
C+
Kills:206
Deaths:365
KDR:0.564
Accuracy:29.819% D**
HSR:14.563% C+
Solstice VE3
C+
Kills:180
Deaths:289
KDR:0.623
Accuracy:15.363% D**
HSR:18.889% C+
Pandora VX25
C*
Kills:163
Deaths:266
KDR:0.613
Accuracy:22.120% F
HSR:15.951% C*
Deimos VA29
D
Kills:160
Deaths:311
KDR:0.514
Accuracy:32.722% F--
HSR:12.500% D
Kills:11,612
Deaths (as Light Assault):13,978
Deaths (to Light Assaults):7,004
KDR:0.83073
Kill Difference:2,366
Playtime:17.217 hours
Usage:1%
Score:0.105m
Score/min:102
Accuracy (listed only):23.873%
HSR (listed only):15.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:3,439
Deaths:4,164
KDR:0.826
Accuracy:19.158% D--
HSR:17.534% C+
Skorpios
C
Kills:1,480
Deaths:1,407
KDR:1.052
Accuracy:25.791% C
HSR:13.919% D--
NS-11A
C-
Kills:1,320
Deaths:2,348
KDR:0.562
Accuracy:12.085% F--
HSR:18.258% C-
Eridani SX5
C
Kills:1,219
Deaths:1,390
KDR:0.877
Accuracy:24.061% C-
HSR:17.309% C
Corvus VA55
C++
Kills:1,177
Deaths:1,652
KDR:0.712
Accuracy:16.457% D**
HSR:23.534% C++
Pulsar VS1
D
Kills:1,167
Deaths:1,807
KDR:0.646
Accuracy:15.254% F
HSR:16.281% D
CME
C
Kills:1,165
Deaths:1,474
KDR:0.790
Accuracy:19.429% D*
HSR:19.914% C
NS-7 PDW
C
Kills:1,163
Deaths:1,613
KDR:0.721
Accuracy:17.706% D*
HSR:15.391% C
Terminus VX-9
D--
Kills:1,159
Deaths:1,713
KDR:0.677
Accuracy:17.213% F
HSR:18.723% D--
MKV Suppressed
B*
Kills:1,130
Deaths:892
KDR:1.267
Accuracy:29.702% B*
HSR:11.062% D**
VE-S Canis
C
Kills:1,008
Deaths:967
KDR:1.042
Accuracy:25.565% C
HSR:11.905% D--
Nova
B*
Kills:220
Deaths:151
KDR:1.457
Accuracy:44.807% C+
HSR:18.182% B*
NS Baron G5
C+
Kills:206
Deaths:365
KDR:0.564
Accuracy:29.819% D**
HSR:14.563% C+
Pandora VX25
C*
Kills:163
Deaths:266
KDR:0.613
Accuracy:22.120% F
HSR:15.951% C*
Deimos VA29
D
Kills:160
Deaths:311
KDR:0.514
Accuracy:32.722% F--
HSR:12.500% D
Kills:16,176
Deaths (as Combat Medic):20,520
Deaths (to Combat Medics):4,723
KDR:0.7883
Kill Difference:4,344
Playtime:679.758 hours
Usage:27%
Score:8.447m
Score/min:207
Accuracy (listed only):23.459%
HSR (listed only):16.335%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:1,547
Deaths:1,088
KDR:1.422
Accuracy:12.521% D*
HSR:16.419% D-
Nebula VM20
C
Kills:1,528
Deaths:1,087
KDR:1.406
Accuracy:12.908% D*
HSR:19.241% C
Comet VM2
C++
Kills:194
Deaths:260
KDR:0.746
Accuracy:43.161% C++
HSR:3.093% D
Comet VM2
C+
Kills:179
Deaths:241
KDR:0.743
Accuracy:44.565% C+
HSR:2.235% D--
NS-10 Burster
D
Kills:96
Deaths:183
KDR:0.525
Accuracy:24.394% D
HSR:3.125% D-
NS-10 Burster
D
Kills:77
Deaths:182
KDR:0.423
Accuracy:24.724% D
HSR:3.896% D
NS-20 Gorgon
D*
Kills:61
Deaths:47
KDR:1.298
Accuracy:15.290% F
HSR:13.115% D*
Vortex VM21
B*
Kills:57
Deaths:243
KDR:0.235
Accuracy:25.876% F-
HSR:5.263% B*
NS-20 Gorgon
C
Kills:57
Deaths:42
KDR:1.357
Accuracy:15.216% F
HSR:17.544% C
Cosmos VM3
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:10.851% N/A
HSR:22% N/A
Kills:3,846
Deaths (as MAX Suit):1,702.500
Deaths (to MAX Suits):2,283
KDR:2.25903
Kill Difference:2,143.500
Playtime:135.475 hours
Usage:5%
Score:2.015m
Score/min:248
Accuracy (listed only):22.951%
HSR (listed only):10.593%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:132
V. Kills:8 N/A
Deaths:27
KDR:4.889
Accuracy:24.982% F--
KPH:475,200 U
VKPH:28,800 U
C150 Dalton
U
Kills:71
V. Kills:86 82%
Deaths:50
KDR:1.420
Accuracy:39.094% C++
KPH:255,600 U
VKPH:309,600 U
Kills:203 (0 + 203)
Deaths:77
KDR:2.636
VKDR:1.221
Vehicle Kills:94
Kill Difference:126
Playtime:0.001 hours
Usage:0%
Score:0.092m
Score/min:1,841,160
Piloting Accuracy:N/A%
Gunner Accuracy:39.094%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:3,705
V. Kills:413 N/A
Deaths:623
KDR:5.947
Accuracy:45.401% C
KPH:52.200 C++
VKPH:5.800 D
Skyguard
D--
Kills:433
V. Kills:434 100%
Deaths:273
KDR:1.586
Accuracy:20.715% D**
KPH:5.900 D*
VKPH:5.900 D--
L100 Python HEAT
A+
Kills:266
V. Kills:63 416%
Deaths:37
KDR:7.189
Accuracy:48.612% C
KPH:51.100 A+
VKPH:12.100 C++
L100 Python AP
D-
Kills:193
V. Kills:127 151%
Deaths:104
KDR:1.856
Accuracy:48.564% D-
KPH:19.700 D-
VKPH:12.900 D-
C75 Viper
C--
Kills:94
V. Kills:19 470%
Deaths:35
KDR:2.686
Accuracy:25.566% D**
KPH:19.200 C--
VKPH:3.900 D--
Kills:4,691 (4,691 + 0)
Deaths:1,072
KDR:4.376
VKDR:0.985
Vehicle Kills:1,056
Kill Difference:3,619
Playtime:164.368 hours
Usage:6%
Score:1.344m
Score/min:136
Driving Accuracy:25.566%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,468
V. Kills:197 N/A
Deaths:360
KDR:4.078
Accuracy:44.221% D
KPH:22.400 D--
VKPH:3 D*
Saron HRB
C
Kills:1,006
V. Kills:587 171%
Deaths:350
KDR:2.874
Accuracy:37.042% D
KPH:20.700 C
VKPH:12.100 C-
Supernova FPC
C
Kills:1,003
V. Kills:574 174%
Deaths:492
KDR:2.039
Accuracy:50.361% C
KPH:20.100 C-
VKPH:11.500 D
Proton II PPA
C-
Kills:806
V. Kills:79 N/A
Deaths:151
KDR:5.338
Accuracy:17.275% D--
KPH:29 D-
VKPH:2.800 C-
E540 Halberd
D-
Kills:306
V. Kills:148 205%
Deaths:78
KDR:3.923
Accuracy:41.401% D-
KPH:21.300 D-
VKPH:10.300 D--
Supernova PC
D
Kills:124
V. Kills:45 270%
Deaths:54
KDR:2.296
Accuracy:40.545% D--
KPH:15.700 D
VKPH:5.700 D-
Aphelion VEX-4
C--
Kills:114
V. Kills:79 143%
Deaths:52
KDR:2.192
Accuracy:30.409% D
KPH:19.500 D
VKPH:13.500 C--
Kills:4,827 (2,595 + 2,232)
Deaths:1,537
KDR:3.141
VKDR:1.112
Vehicle Kills:1,709
Kill Difference:3,290
Playtime:219.814 hours
Usage:9%
Score:2.318m
Score/min:176
Driving Accuracy:40.545%
Gunner Accuracy:30.409%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:490
V. Kills:37 N/A
Deaths:47
KDR:10.426
Accuracy:30.706% D
KPH:62.700 D
VKPH:4.700 C-
Saron HRB-H
D--
Kills:198
V. Kills:119 165%
Deaths:94
KDR:2.106
Accuracy:43.867% D**
KPH:21 D--
VKPH:12.600 D*
E540 Halberd-H
D-
Kills:114
V. Kills:61 184%
Deaths:35
KDR:3.257
Accuracy:48.663% D*
KPH:25 D-
VKPH:13.400 D--
Aphelion VEX-4H
D
Kills:81
V. Kills:56 142%
Deaths:47
KDR:1.723
Accuracy:38.476% D-
KPH:27.500 D
VKPH:19 D
Kills:883 (0 + 883)
Deaths:223
KDR:3.960
VKDR:1.224
Vehicle Kills:273
Kill Difference:660
Playtime:24.741 hours
Usage:1%
Score:0.303m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:38.476%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:97
V. Kills:10 N/A
Deaths:13
KDR:7.462
Accuracy:12.050% D*
KPH:39.200 D
VKPH:4 C**
M20 Basilisk
D
Kills:75
V. Kills:17 417%
Deaths:28
KDR:2.679
Accuracy:25.292% D**
KPH:12.600 D
VKPH:2.900 D*
Kills:172 (0 + 172)
Deaths:41
KDR:4.195
VKDR:0.659
Vehicle Kills:27
Kill Difference:131
Playtime:8.403 hours
Usage:0%
Score:0.066m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:25.292%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,1183,7056235.947C-4.9645.401%C2.726%B**52.2C++5.8D14971h2.9B+6.4B+
Sirius SX12 3,4513,4394,1640.826C+0.1619.158%D--17.534%C+21.7CN/A52158.2h14.5C*75.8C+
NS-30 Vandal 1,7071,7021,6041.061C0.0825.606%D*20.623%D36.2C+N/A7647h5.4B21.2C
Nebula VM20 1,5671,5471,0881.422C0.4412.521%D*16.419%D-26.9CN/A7257.6h17.7C141.7D
Nebula VM20 1,5421,5281,0871.406C0.4212.908%D*19.241%C26.5CN/A7257.6h18.3C141.9D
Skorpios 1,4871,4801,4071.052C0.0725.791%C13.919%D--38.3C+N/A10538.6h11.2C++43.3C+
Supernova VPC 1,6651,4683604.078D3.0944.221%D1.499%C+22.4D--3D*9265.4h3.1C**6.9C++
NS-11A 1,3201,3202,3480.562D0.4212.085%F--18.258%C-10.7D--N/A25123.9h17.1D-141.8F**
Eridani SX5 1,2221,2191,3900.877C0.1124.061%C-17.309%C28.9C+N/A7042.2h11.1B+46C*
Corvus VA55 1,2001,1771,6520.712C0.2716.457%D**23.534%C++23.9CN/A5849.3h15.1D-91.7D**
Pulsar VS1 1,1731,1671,8070.646C0.3415.254%F16.281%D17.3CN/A5467.3h16.1C105.7D--
CME 1,1751,1651,4740.79C--0.2019.429%D*19.914%C23.3C--N/A5150.1h15.7C-81D-
NS-7 PDW 1,1671,1631,6130.721C0.2617.706%D*15.391%C15.3C--N/A3976h16.5C+93C-
Terminus VX-9 1,1691,1591,7130.677D0.3117.213%F18.723%D--21.6DN/A7053.6h14.5D84D*
MKV Suppressed 1,1361,1308921.267C**0.2829.702%B*11.062%D**60.8AN/A13218.6h11.8B++39.6B+
VE-S Canis 1,0151,0089671.042C+0.0625.565%C11.905%D--30.5CN/A7933.1h11.6C*45.4C*
Saron HRB 1,5931,0063502.874C-1.8937.042%DN/A20.7C12.1C-19948.5h23.4C+63.1C
Supernova FPC 1,5771,0034922.039D1.0550.361%C1.695%C-20.1C-11.5D27850h5.6C+11.2C+
Ursa 8328324082.039B**1.059.725%F--20.192%D13.5D-N/A6461.6h13C133.3F-
SVA-88 8248209660.849C-0.1413.168%F-17.317%D--27.5DN/A7229.8h14.4D109.6D**
Proton II PPA 8858061515.338C--4.3517.275%D--1.861%C+29D-2.8C-8727.8h11.6C67.1D-
Artemis VX26 7377357810.941C0.0424.481%D18.776%D37.9C*N/A9719.4h13.1C+53.6C
NS-61 Emissary 7297287700.945C*0.0428.318%C+15.11%C42.3B*N/A10717.2h10.6B+37.5B+
Tank Mine 9085851543.799B++2.8122.187%D-N/A110.4C++60.9C+8645.3h1.7B+7.5D
Ghost 5695663621.564C0.5840.838%C**72.262%B+34.5C+N/A11816.4h2.3C++5.6C**
VX6-7 5105069720.521D0.4614.477%F-19.961%C+7.2D--N/A2470.2h15.6C-107.6D**
VX29 Polaris 5055031503U502.0110.675%F--20.875%C13.6D*N/A7336.9h15.1D141.3F-
Proton II PPA-H 5274904710.426C+9.4430.706%DN/A62.8D4.7C-1687.8h12.7C-41.4D
VE-H Maw 4704676320.739D0.2514.388%F-22.056%C-26.5DN/A6917.6h12.5C87D*
Skyguard 8674332731.586C--0.6020.715%D**N/A5.9D*5.9D--9373.4h182.9D*882.8F-
NS-11C 4344307420.58C-0.4114.031%F-13.721%D--7.5D-N/A2657.2h16.6C118.5D*
Spiker 4064055030.805C0.1827.246%C13.086%D--29.3C+N/A6813.8h9.3C++34.1C++
NSX Tomoe 3743733491.069C0.0824.296%D--30.831%D33.3C+N/A7411.2h17.4D71.5D
NS-15M1 3503485520.63D0.3610.661%F--21.552%C+17.8DN/A4819.6h17.2D*161.2F--
Frag Grenade 3283221322N/A321.0133%FN/A805A15B++21970.4h1.9A++5.9B++
Zenith VX-5 3163084490.686C-0.3018.899%D*21.429%C+12.3D-N/A3425h16.4D86.7D-
E540 Halberd 454306783.923C-2.9441.401%D-1.307%D21.4D-10.3D--18714.3h6.2C+14.9C-
MANA Anti-Personnel Turret 2972911991.462N/A0.4812.071%UN/A2910U60U6486000.1h29.7T*245.8T*
C-4 4112863050.938C0.0521.104%D-N/A50.2D21.9C--6105.7h1.4C**6.5C+
Proximity Mine 272272733.726C+2.7442.857%C++N/A113.3C+N/A3382.4h2.3D--5.3C
L100 Python HEAT 329266377.189B++6.2048.612%CN/A51.2A+12.1C++2545.2h4.9B++10.2B+
Spear Anti-Vehicle Phalanx Turret 396254327.938C++6.9543.916%C+5.906%B**33.9C+18.9C3107.5h10C+22.8C++
Phaseshift VX-S 2412412181.106D0.1221.184%F-70.125%C16.6DN/A4814.5h3.8C17.8D*
Parallax VX3 2412401721.395C-0.4146.914%A73.75%C-13.1D-N/A5518.3h3D--6.4C+
Eidolon VE33 2282253850.584C0.4012.791%F--33.333%B**11DN/A4220.5h12.8D-100F**
NS-AM7 Archer 2452216810.325C0.6647.977%D**27.149%B**4.8C-N/A2546h12.7B++26.4B+
Nova 2202201511.457C++0.4744.807%C+18.182%B*14.9D-N/A5114.8h9F**20D*
NS Baron G5 2092063650.564D0.4229.819%D**14.563%C+13.1D--N/A3715.7h6.5D*21.7C
NS Decimator 2612063940.523D0.4653.142%D-2.913%B+22.6D6D*1519.1h5.1C+9.7C-
Saron HRB-H 317198942.106D1.1243.867%D**2.02%B+21.1D--12.7D*1869.4h30.8C--70.3D--
Comet VM2 3161942600.746C+0.2443.161%C++3.093%D8.4C-5.3B+8423.2h31.4D72.9C
L100 Python AP 3201931041.856D0.8748.564%D-2.591%C+19.7D-13D-2389.8h9.5D--19.7D**
NS-44 Commissioner 1911913960.482C-0.5018.129%F--21.99%C+13.6DN/A6014h4.1C+22.5F
Sticky Grenade 1931901190N/A189.0152.75%C++N/A633.3D10C18410.3h3.1D5.8C
Solstice VE3 1821802890.623C+0.3615.363%D**18.889%C+7.3DN/A8324.5h17.5C+113.9D
Comet VM2 2861792410.743C0.2444.565%C+2.235%D--8.5C--5.1C++7521.1h34.9C-78.3C
MANA Anti-Vehicle Turret 3741763950.446D--0.5445.877%D1.705%D*1760C-1980C3832640.1h18.5T-40.4F**
NS-357 Underboss 1701702630.646C0.3432.261%D14.118%D-24.6C--N/A696.9h4.4C+13.7C+
Pandora VX25 1641632660.613D0.3722.12%F15.951%C*18.3DN/A578.9h5.8D-26F-
Phantom VA23 1611611780.904D0.0823.355%F-21.739%D-29.8C-N/A905.4h5.4C--23.2D*
Deimos VA29 1611603110.514D0.4732.722%F--12.5%D13.4D--N/A4011.9h3.5D**10.6F--
Hades VSH4 3051541331.158A0.1764.456%C-1.299%D10.9C10.7C+11314.1h9.8C15.3C
VE-LR Obelisk 1371331271.047C0.0629.631%C14.286%F-29.6C+N/A884.5h7.5C+25.5C+
L105 Zephyr 140132274.889C3.9024.982%F--N/A1320U80S2888600.1h5.1B*20.5C--
Supernova PC 169124542.296C-1.3140.545%D--4.839%A++15.7D5.7D-3567.9h5.9C+14.5D
Lumine Edge 12012012,4710.01C0.9831.544%B+1.667%F--0.3DN/A1409.3h2D-6.2C++
Aphelion VEX-4 193114522.192D1.2130.409%D4.386%C**19.3D13.4C--1915.9h69.2C227.6C-
E540 Halberd-H 175114353.257C-2.2748.663%D*N/A24.8D-13.3D--2444.6h7.2C14.8D-
Orion VS54 1141141114U113.019.227%F--20.175%D9D--N/A17812.6h14C+151.8F
M12 Kobalt 10797137.462C-6.4812.05%D*27.835%A*38.8D4C**1412.5h18.9C*156.7C
NS-10 Burster 181961830.525D0.4624.394%D3.125%D-3.9D3.5C+6824.4h162.5C-666.2D
C75 Viper 11394352.686C1.7025.566%D**1.064%C-19.2C--3.9D--2674.9h12.2B+47.9C
S1 146921450.634C+0.3552.255%C--N/A18.4C--10.8C3715h7.3C+14C
Force-Blade 898925,3730.004D0.9817.55%D--N/A0.1DN/A01096.1h2.2B+12.3C+
Aphelion VEX-4H 13781471.723C0.7438.476%D-N/A27.9D19.3D2962.9h67.1C+174.5C
NSX Daimyo 7777960.802D0.1831.003%F84.416%F**18.8D*N/A454.1h4.8F**15.4T
NS-10 Burster 136771820.423D-0.5624.724%D3.896%D3.2D--2.4D--5524.4h202.1D*817.6D--
M20 Basilisk 9275282.679C+1.6925.292%D**1.333%F-12.7D2.9D*1275.9h51.6A204.2B+
C150 Dalton 15771501.42D0.4339.094%C++N/A710U860U6317200.1h17.6T*45.1T*
Spear Anti-Vehicle Phalanx Tower 9161161M+60.0142.326%D-3.279%C29C-14.3D1552.1h11.8C27.8D
NS-20 Gorgon 6361471.298C++0.3115.29%F13.115%D*19.7C++N/A523.1h23.4B++153C**
NS-R3 Swarm 103601600.375C0.6164.42%C++N/A8C++5.7C827.5h33.6C-52.2C
Nemesis VSH9 10959860.686C+0.3056.276%D-1.695%D5.4D4.5D--13511h13.7F--24.3F--
Vortex VM21 109572430.235D-0.7525.876%F-5.263%B*2.6D*2.4D*3822.1h118.7F-458.7F*
NS-20 Gorgon 5957421.357C*0.3715.216%F17.544%C19C++N/A523h24.8B*163B
Cosmos VM3 5050321.563C+0.5810.851%D*22%B+31.3C**N/A1141.6h10.5A96.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter131,0170.6h
Nano-Armor Kit7521,180,88189.9h
Spawn Beacon137421.2h
Anti-Vehicle MANA Turret651,8364.5h
Repair Module1550.2h
Nanite Revive Grenade01,3810.4h
Medical Applicator2,366720,40166.8h
Deconstruction Tool02,5460.4h
Spitfire Auto-Turret169431h
M12 Kobalt0520h
Ammunition Package814,0653.5h
Shield Recharging Field331,2500.9h
Medical Kit2423,3493.9h
Anti-Infantry MANA Turret394121.4h
Lumifiber Rampart Wall1710.6h
Nano-Repair Grenade09200.3h
Hardlight Barrier223050.4h
Recon Detection Device15811,92114.6h

Check the help document for the dictionary if you want to learn more about words used here.


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