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Centurion Schwarzpulverhippie[1VSI] Schwarzpulverhippie
VS BR 127

KDR: 1

Score: 34.5m

Last Seen: Aug 14th, 2019 3:40 PM
- OFFLINE - 79.3 hour(s)

Battle Rank 120 (127 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 24
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python HESH Sirius SX12 NS-30 Vandal Nebula VM20 Skorpios Nebula VM20 Supernova VPC NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $100,080 MLG Score: 80
Fun Score: N/A
Cheeseburgers Flipped: 1114TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.715%18.036%32030118425,2001.14395-0.147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.032%-0.674D-0.43C---1.565FHEAD ++ (~9.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.7-0.004C+13.20.073C+61.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.916%2.127%176812067,335348918902.10172388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.625%-1.658F--0.279C0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.3-0.564D14.4-0.153C45.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.332%4.807%124912053,724246013601.51321274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.324%-1.026D*-0.101C+0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.40.406B17.80.554B+58.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.278%73.259%124412101,163337640.34449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.192%-0.403C--0.401B2.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.091C+2.90.087C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.523%15.838%12431211543137820.394049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.676%-0.666D0.237C++0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.1-0.446C--6.4-0.315C12.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 24
34.5m292.3%250 (15k)215 (12.9k)0.99666749,64549,8111.24695127 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214171712.441%13.631%17003:1314

26% Combat Medic43% Engineer11% Heavy Assault14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:17 PMDec 11th, 2017 6:18 PMAug 15th, 2019 8:48 PM (2d) (PST)Aug 14th, 2019 3:09 PM (3d) (PST)Aug 14th, 2019 11:40 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4202331870.3100.3110.0421.0080.03580

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,22613,95411,2721919360212,893

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2673h/111.4d 12,467 6,767 25,549 161.6k 3,416 8,080 5,637 67.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:832
Deaths:408
KDR:2.039
Accuracy:9.725% F--
HSR:20.192% D
SVA-88
D--
Kills:820
Deaths:966
KDR:0.849
Accuracy:13.168% F-
HSR:17.317% D--
VE-H Maw
C
Kills:783
Deaths:1,049
KDR:0.746
Accuracy:14.843% F-
HSR:22.861% C
VX29 Polaris
C
Kills:503
Deaths:
KDR:
Accuracy:10.675% F--
HSR:20.875% C
NS-15M1
C+
Kills:348
Deaths:552
KDR:0.630
Accuracy:10.661% F--
HSR:21.552% C+
Orion VS54
D
Kills:114
Deaths:
KDR:
Accuracy:9.227% F--
HSR:20.175% D
Kills:3,400
Deaths (as Heavy Assault):2,975
Deaths (to Heavy Assaults):12,562
KDR:1.14286
Kill Difference:425
Playtime:298.857 hours
Usage:11%
Score:2.003m
Score/min:112
Accuracy (listed only):11.383%
HSR (listed only):20.495%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:542
Deaths:952
KDR:0.569
Accuracy:15.123% F-
HSR:13.469% D--
VX6-7
C+
Kills:506
Deaths:972
KDR:0.521
Accuracy:14.477% F-
HSR:19.961% C+
Zenith VX-5
C+
Kills:321
Deaths:469
KDR:0.684
Accuracy:18.883% D**
HSR:21.495% C+
Eidolon VE33
B**
Kills:225
Deaths:385
KDR:0.584
Accuracy:12.791% F*
HSR:33.333% B**
Nova
B++
Kills:220
Deaths:151
KDR:1.457
Accuracy:44.807% C+
HSR:18.182% B++
NS Baron G5
C+
Kills:206
Deaths:365
KDR:0.564
Accuracy:29.819% D**
HSR:14.563% C+
VE-LR Obelisk
C
Kills:192
Deaths:170
KDR:1.129
Accuracy:29.749% C
HSR:17.188% F
Solstice VE3
C+
Kills:180
Deaths:289
KDR:0.623
Accuracy:15.363% D**
HSR:18.889% C+
Pandora VX25
C++
Kills:163
Deaths:266
KDR:0.613
Accuracy:22.120% F-
HSR:15.951% C++
Deimos VA29
D
Kills:160
Deaths:311
KDR:0.514
Accuracy:32.722% F--
HSR:12.500% D
Kills:2,715
Deaths (as Engineer):4,330
Deaths (to Engineers):11,083
KDR:0.62702
Kill Difference:1,615
Playtime:1,142.163 hours
Usage:43%
Score:16.468m
Score/min:240
Accuracy (listed only):23.585%
HSR (listed only):18.553%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:3,439
Deaths:4,164
KDR:0.826
Accuracy:19.158% D--
HSR:17.534% C+
NS-30 Vandal
D
Kills:1,702
Deaths:1,604
KDR:1.061
Accuracy:25.606% D*
HSR:20.623% D
Skorpios
C-
Kills:1,563
Deaths:1,507
KDR:1.037
Accuracy:25.770% C-
HSR:14.140% D--
Eridani SX5
C
Kills:1,219
Deaths:1,390
KDR:0.877
Accuracy:24.061% C-
HSR:17.309% C
NS-7 PDW
C
Kills:1,163
Deaths:1,613
KDR:0.721
Accuracy:17.706% D*
HSR:15.391% C
MKV Suppressed
B++
Kills:1,130
Deaths:892
KDR:1.267
Accuracy:29.702% B++
HSR:11.062% D*
VE-S Canis
C
Kills:1,092
Deaths:1,099
KDR:0.994
Accuracy:25.443% C
HSR:11.996% D--
NS-61 Emissary
C+
Kills:800
Deaths:862
KDR:0.928
Accuracy:27.249% C+
HSR:16.125% C+
Artemis VX26
C--
Kills:770
Deaths:827
KDR:0.931
Accuracy:24.479% D
HSR:19.351% C--
Ghost
B
Kills:566
Deaths:362
KDR:1.564
Accuracy:40.838% C**
HSR:72.262% B
Spiker
C
Kills:417
Deaths:521
KDR:0.800
Accuracy:27.032% C
HSR:12.710% D*
NSX Tomoe
D
Kills:415
Deaths:386
KDR:1.075
Accuracy:24.550% D--
HSR:30.121% D
Parallax VX3
B*
Kills:279
Deaths:200
KDR:1.395
Accuracy:44.194% B*
HSR:74.910% C
Phaseshift VX-S
C
Kills:241
Deaths:218
KDR:1.106
Accuracy:21.184% F-
HSR:70.125% C
NS-AM7 Archer
B**
Kills:231
Deaths:710
KDR:0.325
Accuracy:48.229% D**
HSR:26.407% B**
NS-44 Commissioner
C+
Kills:191
Deaths:396
KDR:0.482
Accuracy:18.129% F--
HSR:21.990% C+
NS-357 Underboss
C--
Kills:170
Deaths:263
KDR:0.646
Accuracy:32.261% C--
HSR:14.118% D--
Phantom VA23
D-
Kills:161
Deaths:178
KDR:0.904
Accuracy:23.355% F
HSR:21.739% D-
NSX Daimyo
F
Kills:77
Deaths:96
KDR:0.802
Accuracy:31.003% F
HSR:84.416% F*
Kills:15,626
Deaths (as Infiltrator):17,288
Deaths (to Infiltrators):9,050
KDR:0.90386
Kill Difference:1,662
Playtime:378.976 hours
Usage:14%
Score:5.235m
Score/min:230
Accuracy (listed only):27.892%
HSR (listed only):30.122%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:3,439
Deaths:4,164
KDR:0.826
Accuracy:19.158% D--
HSR:17.534% C+
Skorpios
C-
Kills:1,563
Deaths:1,507
KDR:1.037
Accuracy:25.770% C-
HSR:14.140% D--
Eridani SX5
C
Kills:1,219
Deaths:1,390
KDR:0.877
Accuracy:24.061% C-
HSR:17.309% C
NS-7 PDW
C
Kills:1,163
Deaths:1,613
KDR:0.721
Accuracy:17.706% D*
HSR:15.391% C
MKV Suppressed
B++
Kills:1,130
Deaths:892
KDR:1.267
Accuracy:29.702% B++
HSR:11.062% D*
VE-S Canis
C
Kills:1,092
Deaths:1,099
KDR:0.994
Accuracy:25.443% C
HSR:11.996% D--
NS-11C
D--
Kills:542
Deaths:952
KDR:0.569
Accuracy:15.123% F-
HSR:13.469% D--
VX6-7
C+
Kills:506
Deaths:972
KDR:0.521
Accuracy:14.477% F-
HSR:19.961% C+
Zenith VX-5
C+
Kills:321
Deaths:469
KDR:0.684
Accuracy:18.883% D**
HSR:21.495% C+
Nova
B++
Kills:220
Deaths:151
KDR:1.457
Accuracy:44.807% C+
HSR:18.182% B++
NS Baron G5
C+
Kills:206
Deaths:365
KDR:0.564
Accuracy:29.819% D**
HSR:14.563% C+
Solstice VE3
C+
Kills:180
Deaths:289
KDR:0.623
Accuracy:15.363% D**
HSR:18.889% C+
Pandora VX25
C++
Kills:163
Deaths:266
KDR:0.613
Accuracy:22.120% F-
HSR:15.951% C++
Deimos VA29
D
Kills:160
Deaths:311
KDR:0.514
Accuracy:32.722% F--
HSR:12.500% D
Kills:11,904
Deaths (as Light Assault):14,440
Deaths (to Light Assaults):7,281
KDR:0.82438
Kill Difference:2,536
Playtime:20.639 hours
Usage:1%
Score:0.155m
Score/min:125
Accuracy (listed only):23.940%
HSR (listed only):15.889%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:3,439
Deaths:4,164
KDR:0.826
Accuracy:19.158% D--
HSR:17.534% C+
Skorpios
C-
Kills:1,563
Deaths:1,507
KDR:1.037
Accuracy:25.770% C-
HSR:14.140% D--
NS-11A
C--
Kills:1,320
Deaths:2,348
KDR:0.562
Accuracy:12.085% F--
HSR:18.258% C--
Eridani SX5
C
Kills:1,219
Deaths:1,390
KDR:0.877
Accuracy:24.061% C-
HSR:17.309% C
Corvus VA55
C+
Kills:1,177
Deaths:1,652
KDR:0.712
Accuracy:16.457% D**
HSR:23.534% C+
Pulsar VS1
D
Kills:1,167
Deaths:1,807
KDR:0.646
Accuracy:15.254% F
HSR:16.281% D
CME
C
Kills:1,165
Deaths:1,474
KDR:0.790
Accuracy:19.429% D*
HSR:19.914% C
NS-7 PDW
C
Kills:1,163
Deaths:1,613
KDR:0.721
Accuracy:17.706% D*
HSR:15.391% C
Terminus VX-9
D--
Kills:1,159
Deaths:1,713
KDR:0.677
Accuracy:17.213% F-
HSR:18.723% D--
MKV Suppressed
B++
Kills:1,130
Deaths:892
KDR:1.267
Accuracy:29.702% B++
HSR:11.062% D*
VE-S Canis
C
Kills:1,092
Deaths:1,099
KDR:0.994
Accuracy:25.443% C
HSR:11.996% D--
Nova
B++
Kills:220
Deaths:151
KDR:1.457
Accuracy:44.807% C+
HSR:18.182% B++
NS Baron G5
C+
Kills:206
Deaths:365
KDR:0.564
Accuracy:29.819% D**
HSR:14.563% C+
Pandora VX25
C++
Kills:163
Deaths:266
KDR:0.613
Accuracy:22.120% F-
HSR:15.951% C++
Deimos VA29
D
Kills:160
Deaths:311
KDR:0.514
Accuracy:32.722% F--
HSR:12.500% D
Kills:16,343
Deaths (as Combat Medic):20,752
Deaths (to Combat Medics):4,861
KDR:0.78754
Kill Difference:4,409
Playtime:684.115 hours
Usage:26%
Score:8.537m
Score/min:208
Accuracy (listed only):23.450%
HSR (listed only):16.356%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:1,587
Deaths:1,111
KDR:1.428
Accuracy:12.471% D*
HSR:16.257% D-
Nebula VM20
C
Kills:1,562
Deaths:1,110
KDR:1.407
Accuracy:12.836% D*
HSR:19.398% C
Comet VM2
C+
Kills:199
Deaths:276
KDR:0.721
Accuracy:43.241% C+
HSR:3.015% D
Comet VM2
C+
Kills:183
Deaths:257
KDR:0.712
Accuracy:44.590% C+
HSR:2.186% D--
NS-10 Burster
D
Kills:97
Deaths:189
KDR:0.513
Accuracy:24.511% D
HSR:3.093% D-
NS-10 Burster
D
Kills:81
Deaths:188
KDR:0.431
Accuracy:24.809% D-
HSR:3.704% D
NS-20 Gorgon
D--
Kills:65
Deaths:51
KDR:1.275
Accuracy:15.937% D**
HSR:13.846% D--
NS-20 Gorgon
C-
Kills:58
Deaths:45
KDR:1.289
Accuracy:16.000% D**
HSR:17.241% C-
Vortex VM21
B++
Kills:57
Deaths:243
KDR:0.235
Accuracy:25.876% F-
HSR:5.263% B++
Cosmos VM3
B**
Kills:51
Deaths:33
KDR:1.545
Accuracy:10.884% D*
HSR:23.529% B**
Kills:3,940
Deaths (as MAX Suit):1,751.500
Deaths (to MAX Suits):2,349
KDR:2.2495
Kill Difference:2,188.500
Playtime:139.473 hours
Usage:5%
Score:2.067m
Score/min:247
Accuracy (listed only):23.115%
HSR (listed only):10.753%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:132
V. Kills:8 N/A
Deaths:27
KDR:4.889
Accuracy:24.982% F--
KPH:475,200 U
VKPH:28,800 U
C150 Dalton
U
Kills:71
V. Kills:86 82%
Deaths:50
KDR:1.420
Accuracy:39.094% C++
KPH:255,600 U
VKPH:309,600 U
Kills:203 (0 + 203)
Deaths:77
KDR:2.636
VKDR:1.221
Vehicle Kills:94
Kill Difference:126
Playtime:0.001 hours
Usage:0%
Score:0.092m
Score/min:1,846,660
Piloting Accuracy:N/A%
Gunner Accuracy:39.094%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:3,718
V. Kills:415 N/A
Deaths:626
KDR:5.939
Accuracy:45.372% C
KPH:52.100 C++
VKPH:5.800 D
Skyguard
D*
Kills:444
V. Kills:440 101%
Deaths:277
KDR:1.603
Accuracy:20.740% D**
KPH:6 D*
VKPH:6 D*
L100 Python HEAT
A+
Kills:275
V. Kills:65 417%
Deaths:42
KDR:6.548
Accuracy:48.889% C
KPH:50.600 A+
VKPH:12 C+
L100 Python AP
D-
Kills:200
V. Kills:129 154%
Deaths:107
KDR:1.869
Accuracy:48.560% D-
KPH:19.900 D-
VKPH:12.800 D-
C75 Viper
D
Kills:94
V. Kills:19 470%
Deaths:35
KDR:2.686
Accuracy:25.566% D**
KPH:19.200 D
VKPH:3.900 D--
Kills:4,731 (4,731 + 0)
Deaths:1,087
KDR:4.352
VKDR:0.983
Vehicle Kills:1,068
Kill Difference:3,644
Playtime:165.520 hours
Usage:6%
Score:1.369m
Score/min:138
Driving Accuracy:25.566%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,470
V. Kills:198 N/A
Deaths:361
KDR:4.072
Accuracy:44.204% D
KPH:22.400 D--
VKPH:3 D*
Saron HRB
C
Kills:1,037
V. Kills:606 171%
Deaths:358
KDR:2.897
Accuracy:37.256% D
KPH:20.900 C
VKPH:12.200 C-
Supernova FPC
C
Kills:1,010
V. Kills:579 174%
Deaths:494
KDR:2.045
Accuracy:50.479% C
KPH:20.100 C--
VKPH:11.500 D
Proton II PPA
C-
Kills:809
V. Kills:79 N/A
Deaths:152
KDR:5.322
Accuracy:17.368% D--
KPH:29 D--
VKPH:2.800 C-
E540 Halberd
D-
Kills:330
V. Kills:160 205%
Deaths:86
KDR:3.837
Accuracy:41.596% D-
KPH:21.700 D-
VKPH:10.500 D-
Supernova PC
D
Kills:124
V. Kills:45 270%
Deaths:54
KDR:2.296
Accuracy:40.545% D--
KPH:15.700 D
VKPH:5.700 D
Aphelion VEX-4
C--
Kills:114
V. Kills:79 143%
Deaths:52
KDR:2.192
Accuracy:30.404% D
KPH:19.400 D
VKPH:13.500 C--
Kills:4,894 (2,604 + 2,290)
Deaths:1,557
KDR:3.143
VKDR:1.121
Vehicle Kills:1,746
Kill Difference:3,337
Playtime:222.066 hours
Usage:8%
Score:2.374m
Score/min:178
Driving Accuracy:40.545%
Gunner Accuracy:30.404%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:505
V. Kills:37 N/A
Deaths:49
KDR:10.306
Accuracy:30.936% D
KPH:61.700 D
VKPH:4.500 C--
Saron HRB-H
D--
Kills:202
V. Kills:121 166%
Deaths:94
KDR:2.149
Accuracy:43.930% D**
KPH:21.300 D--
VKPH:12.700 D*
E540 Halberd-H
D--
Kills:124
V. Kills:65 188%
Deaths:38
KDR:3.263
Accuracy:48.899% D--
KPH:25 D--
VKPH:13.100 D--
Aphelion VEX-4H
C--
Kills:108
V. Kills:65 164%
Deaths:51
KDR:2.118
Accuracy:37.201% D--
KPH:31 C--
VKPH:18.600 D
M12 Kobalt-H
C--
Kills:79
V. Kills:4 N/A
Deaths:10
KDR:7.900
Accuracy:16.133% D**
KPH:66.900 D-
VKPH:3.400 C--
Kills:1,018 (0 + 1,018)
Deaths:242
KDR:4.207
VKDR:1.207
Vehicle Kills:292
Kill Difference:776
Playtime:27.312 hours
Usage:1%
Score:0.334m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:16.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:511
V. Kills:51 N/A
Deaths:32
KDR:15.969
Accuracy:13.294% D-
KPH:60.100 C+
VKPH:6 B**
M12 Kobalt
C*
Kills:176
V. Kills:12 N/A
Deaths:5
KDR:35.200
Accuracy:10.814% D**
KPH:55.500 C
VKPH:3.800 C*
G40-F Ranger
C
Kills:80
V. Kills:48 163%
Deaths:24
KDR:3.333
Accuracy:30.242% C
KPH:15 C
VKPH:9 D
M20 Basilisk
D
Kills:75
V. Kills:17 417%
Deaths:28
KDR:2.679
Accuracy:25.209% D**
KPH:12.500 D
VKPH:2.800 D*
Kills:842 (0 + 842)
Deaths:89
KDR:9.461
VKDR:1.438
Vehicle Kills:128
Kill Difference:753
Playtime:23.007 hours
Usage:1%
Score:0.218m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:25.209%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,1333,7186265.939C-4.9445.372%C2.717%B**52.1C++5.8D15071.3h2.9B6.4B
Sirius SX12 3,4513,4394,1640.826C+0.1719.158%D--17.534%C+21.7CN/A53158.2h14.5C*75.8C+
NS-30 Vandal 1,7071,7021,6041.061C0.0625.606%D*20.623%D36.2C+N/A7647h5.4B21.2C
Nebula VM20 1,6091,5871,1111.428C0.4312.471%D*16.257%D-26.9CN/A7259.1h17.8C143D
Skorpios 1,5711,5631,5071.037C0.0425.77%C-14.14%D--37.2CN/A10342h11.3C+43.9C+
Nebula VM20 1,5761,5621,1101.407C0.4112.836%D*19.398%C26.4C-N/A7259.1h18.5C--143.7D
Supernova VPC 1,6681,4703614.072D3.0844.204%D1.497%C+22.4D--3D*9265.5h3.1C**6.9C+
NS-11A 1,3201,3202,3480.562C-0.4312.085%F--18.258%C--10.7D--N/A26123.9h17.1D--141.8F**
Eridani SX5 1,2221,2191,3900.877C0.1224.061%C-17.309%C28.9CN/A7142.2h11.1B+46C*
Corvus VA55 1,2001,1771,6520.712C-0.2816.457%D**23.534%C+23.9CN/A5849.3h15.1D-91.7D**
Pulsar VS1 1,1731,1671,8070.646C0.3515.254%F16.281%D17.3C-N/A5567.3h16.1C105.7D--
CME 1,1751,1651,4740.79C--0.2119.429%D*19.914%C23.3C--N/A5150.1h15.7C--81D--
NS-7 PDW 1,1671,1631,6130.721C0.2817.706%D*15.391%C15.3DN/A4076h16.5C93D
Terminus VX-9 1,1691,1591,7130.677C0.3217.213%F-18.723%D--21.6DN/A7053.6h14.5D84D**
MKV Suppressed 1,1361,1308921.267C**0.2729.702%B++11.062%D*60.8AN/A13318.6h11.8B++39.6B+
VE-S Canis 1,1081,0921,0990.994C+0.0025.443%C11.996%D--25.8C-N/A6942.3h11.7C*46C++
Saron HRB 1,6431,0373582.897C-1.9037.256%DN/A20.9C12.2C-20049.5h23.4C+62.8C
Supernova FPC 1,5891,0104942.045D1.0550.479%C1.683%C20.2C--11.6D28450.1h5.6C+11.2C+
Ursa 8328324082.039B*1.049.725%F--20.192%D13.5D-N/A6461.6h13C-133.3F--
SVA-88 8248209660.849C-0.1513.168%F-17.317%D--27.5DN/A7329.8h14.4D-109.6F-
Proton II PPA 8888091525.322C--4.3317.368%D--1.854%C+29D--2.8C-8727.9h11.7C-67.2D-
NS-61 Emissary 8018008620.928C*0.0727.249%C+16.125%C+39.2B++N/A10120.4h11.1B+40.9B+
VE-H Maw 7967831,0490.746D0.2514.843%F-22.861%C25.7DN/A6630.5h12.3C83.1D*
Artemis VX26 7757708270.931C0.0724.479%D19.351%C--36.5C++N/A9321.1h13.3C54.4C
Tank Mine 1,0026501643.963B++2.9722.208%D-N/A108.3C+58.7C+8266h1.6B+7.3C--
Ghost 5695663621.564C0.5740.838%C**72.262%B34.5C+N/A12016.4h2.3C++5.6C**
NS-11C 5465429520.569C-0.4315.123%F-13.469%D--7.7D-N/A2670h16.9C111.8D--
M12 Kobalt 5625113215.969B14.9713.294%D-19.178%C*60.1C+6B**1798.5h19.1C*143.5C+
VX6-7 5105069720.521C--0.4814.477%F-19.961%C+7.2D--N/A2470.2h15.6C--107.6D**
Proton II PPA-H 5425054910.306C+9.3130.936%DN/A61.6D4.5C--1728.2h12.8C--41.2D
VX29 Polaris 5055031503U502.0010.675%F--20.875%C13.6D--N/A7336.9h15.1D141.3F--
Skyguard 8844442771.603D0.6120.74%D**N/A6D*6D*9573.8h179.5D*865.3F--
Spiker 4184175210.8C+0.2027.032%C12.71%D*29.2CN/A6814.3h9.3C++34.5C+
NSX Tomoe 4164153861.075C0.0824.55%D--30.121%D34C+N/A8112.2h17.1D69.8D
MANA Anti-Personnel Turret 4194112541.618N/A0.6212.095%UN/A4110U80U8580800.1h28.6T*236.1T*
NS-15M1 3503485520.63D0.3710.661%F--21.552%C+17.8DN/A4819.6h17.2D**161.2F*
Frag Grenade 3373311331N/A330.0033.691%FN/A827.5A+15B++22590.4h2A++5.9B++
E540 Halberd 490330863.837C-2.8441.596%D-1.212%D21.7D-10.5D-18715.2h6.1C+14.7C-
Zenith VX-5 3293214690.684C--0.3118.883%D**21.495%C+12.2D-N/A3426.4h16.3D-86.3D--
Proximity Mine 308308893.461C+2.4640.583%C+N/A114.1C+N/A3352.7h2.2D-5.3C
C-4 4403063240.944C0.0521.399%DN/A51D22.3C-6146h1.4C*6.4C+
Parallax VX3 2802792001.395C0.4044.194%B*74.91%C14.2D-N/A5719.7h2.9D-6.7C+
L100 Python HEAT 340275426.548B+5.5548.889%CN/A50.9A+12C+2535.4h5B+10.1B+
Spear Anti-Vehicle Phalanx Turret 419271328.469C*7.4743.492%C+5.535%B*35.2C+19.2C3167.7h9.6C+22.1C++
Phaseshift VX-S 2412412181.106D0.1121.184%F-70.125%C16.6DN/A4914.5h3.8C-17.8D*
NS-AM7 Archer 2552317100.325C0.6748.229%D**26.407%B**4.8C--N/A2648.6h12.7B++26.3B+
Eidolon VE33 2282253850.584C0.4112.791%F*33.333%B**11DN/A4420.5h12.8D--100T
Nova 2202201511.457C++0.4644.807%C+18.182%B++14.9D-N/A5114.8h9F*20D**
NS Decimator 2612063940.523D0.4753.142%D--2.913%B+22.6D6D*1579.1h5.1C+9.7C--
NS Baron G5 2092063650.564D0.4329.819%D**14.563%C+13.1D--N/A3715.7h6.5D**21.7C
Saron HRB-H 323202942.149D1.1543.93%D**1.98%B+21.3D--12.7D*1879.5h30.5C--69.5D--
L100 Python AP 3292001071.869D0.8748.56%D-2.5%C+19.8D-12.8D-24410.1h9.4D--19.3D*
Comet VM2 3231992760.721C+0.2843.241%C+3.015%D8D5B+8125h32.5D75.3C
Sticky Grenade 2021991199N/A198.0053.51%C++N/A663.3D10C18860.3h3.1D5.9C
VE-LR Obelisk 1961921701.129C0.1329.749%C17.188%F30C+N/A986.4h7.3C+24.5C+
NS-44 Commissioner 1911913960.482C-0.5118.129%F--21.99%C+13.6DN/A6214h4.1C+22.5F
Comet VM2 2931832570.712C0.2844.59%C+2.186%D--8D4.8C+7122.9h36.3D81.5C
Solstice VE3 1821802890.623C+0.3715.363%D**18.889%C+7.3DN/A8824.5h17.5C113.9C--
M12 Kobalt 188176535.2B*34.2010.814%D**19.318%C*55C3.8C*1813.2h17.1B157.7C
MANA Anti-Vehicle Turret 3741763960.444D--0.5545.867%C1.705%D--1760A1980A3206930.1h18.5T*40.4F--
NS-357 Underboss 1701702630.646C0.3532.261%C--14.118%D--24.6C--N/A706.9h4.4C+13.7C+
Pandora VX25 1641632660.613C-0.3822.12%F-15.951%C++18.3DN/A598.9h5.8D-26F-
Hades VSH4 3191621421.141B**0.1464.382%C-1.235%D11.2C10.8C+11714.5h9.7C+15.1C
Phantom VA23 1611611780.904D0.0923.355%F21.739%D-29.8C-N/A915.4h5.4D23.2D*
Deimos VA29 1611603110.514D0.4832.722%F--12.5%D13.4D--N/A4111.9h3.5F10.6F--
Lumine Edge 13913913,7980.01C0.9930.857%B1.439%F--0.3DN/A1466.7h1.9D-6.3C++
L105 Zephyr 140132274.889C-3.8924.982%F--N/A1320U80U2899500.1h5.1B*20.5C-
S1 1991252040.613C+0.3852.482%C--N/A18.4C--10.9C3166.8h8C-15.2C-
Supernova PC 169124542.296C-1.3040.545%D--4.839%A++15.7D5.7D3767.9h5.9C14.5D
E540 Halberd-H 189124383.263C-2.2748.899%D--N/A24.8D--13D--2385h7.2C14.6D-
Aphelion VEX-4 193114522.192D1.2030.404%D4.386%C**19.3D13.4C--1935.9h69.2C227.7C
Orion VS54 1141141114U113.009.227%F--20.175%D9D--N/A18512.6h14C+151.8D-
Aphelion VEX-4H 173108512.118C1.1237.201%D--N/A30.9C--18.6D2863.5h61.3C++164.9C
NS-10 Burster 183971890.513D0.4824.511%D3.093%D-3.9D3.5C+6824.8h164.8D672.5D
C75 Viper 11394352.686C1.6925.566%D**1.064%C-19.2D3.9D--2734.9h12.2B47.9C-
Force-Blade 949425,6770.004D0.9917.6%D--N/A0.1DN/A01107.2h2.1B+12C+
NS-10 Burster 141811880.431D-0.5724.809%D-3.704%D3.3D--2.4D--5524.8h196.7D--792.8D--
G40-F Ranger 12880243.333C--2.3430.242%CN/A15.1C9.1D1395.3h133.6C+441.7C+
M12 Kobalt-H 8379107.9D6.9016.133%D**16.456%C+65.8D-3.3D1741.2h18C111.8D--
NSX Daimyo 7777960.802D0.1931.003%F84.416%F*18.8D*N/A474.1h4.8T15.4T-
M20 Basilisk 9275282.679C+1.6825.209%D**1.333%F-12.5D2.8D*1326h51.8B*205.5B+
NS-R3 Swarm 127751910.393C0.6064.62%C++N/A7.9C+5.5C809.5h31.7C49.1C
C150 Dalton 15771501.42D0.4239.094%C++N/A710U860U6333800.1h17.6T*45.1T*
NS-20 Gorgon 6765511.275C++0.2815.937%D**13.846%D--19.1C+N/A503.4h25.2B++158C**
Spear Anti-Vehicle Phalanx Tower 9362162M+61.0043.404%D3.226%C29.5C--14.8D1572.1h12.3C-28.2D
Nemesis VSH9 10959860.686C+0.3156.276%D-1.695%C--5.4C--4.5C13811h13.7F--24.3F--
NS-20 Gorgon 6058451.289C++0.2916%D**17.241%C-17.6C+N/A483.3h27.9B++174.7C*
Vortex VM21 109572430.235D0.7625.876%F-5.263%B++2.6D*2.4D*3822.1h118.7F--458.7F**
Cosmos VM3 5151331.545C+0.5510.884%D*23.529%B**31.9C++N/A1151.6h10.5A96.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon158361.3h
Anti-Vehicle MANA Turret651,8394.5h
Nano-Armor Kit8751,318,40997.9h
Repair Module1570.2h
Nanite Revive Grenade01,4070.4h
Medical Applicator2,380723,94667.1h
Spitfire Auto-Turret201,2451.3h
Motion Spotter181,3780.8h
M12 Kobalt0520h
Deconstruction Tool02,5460.4h
Recon Detection Device15812,04414.7h
Shield Recharging Field361,2750.9h
Ammunition Package874,6673.7h
Medical Kit2693,5194.1h
Anti-Infantry MANA Turret445801.6h
Nano-Repair Grenade01,6090.5h
Hardlight Barrier223200.4h
Lumifiber Rampart Wall1720.6h

Check the help document for the dictionary if you want to learn more about words used here.


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