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Paragon Scioptic[V] Scioptic
VS BR 112

KDR: 0.71

Score: 25.2m

Last Seen: Feb 11th, 2018 6:32 PM
- OFFLINE - 8954.4 hour(s)

Battle Rank 106 (112 total) - Vanu Sovereignty on Emerald
Level Progress (to 107): 96%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11A CME Corvus VA55 Terminus VX-9 H-V45 Serpent VE92 C-4 Supernova VPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-7,506 MLG Score: -6
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.519%20.705%4251410087,6020.818475-0.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.643%-0.108C+0.004C+0.16C++HEAD ++ (~10.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.114C+13.60.047C+52.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.702%1.76%119610161,36411568881.17993153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.407%-1.188D*-0.551D0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65-0.681D18.6-0.488D46.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.966%0.559%46210203588434500.42417179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.706%-0.482D-0.966D---0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.428B210.468B+46.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.746%15.888%463101942868590.624817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.312%-0.306C0.271C*-1.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.099C+5.5-0.128C9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.2m865.9%365 (21.9k)339 (20.3k)0.71337814,03019,6670.93034112 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102222011.117%13.3%14803:464

62% Combat Medic28% Engineer6% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:20 PMNov 20th, 2012 10:29 PMMar 13th, 2018 8:00 PM (343d) (PST)Feb 11th, 2018 3:37 PM (373d) (PST)Feb 11th, 2018 2:32 PM (373d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3351901450.1890.2650.0252.0040.043-6

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,12811,3798,74911162120320,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1239h/51.6d 4,267 1,866 6,501 149k 2,216 3,033 3,171 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:184
Deaths:231
KDR:0.797
Accuracy:18.532% D--
HSR:24.457% C+
Orion VS54
B+
Kills:164
Deaths:179
KDR:0.916
Accuracy:18.020% D
HSR:28.049% B+
NS-15M1
C
Kills:67
Deaths:118
KDR:0.568
Accuracy:20.104% C-
HSR:19.403% C
Ursa
C
Kills:60
Deaths:83
KDR:0.723
Accuracy:14.303% D**
HSR:21.667% C
Kills:475
Deaths (as Heavy Assault):611
Deaths (to Heavy Assaults):5,971
KDR:0.77741
Kill Difference:136
Playtime:69.852 hours
Usage:6%
Score:1.308m
Score/min:312
Accuracy (listed only):17.739%
HSR (listed only):23.394%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:787
Deaths:1,273
KDR:0.618
Accuracy:21.952% C
HSR:20.839% C*
Nova
B+
Kills:160
Deaths:189
KDR:0.847
Accuracy:37.936% D
HSR:18.125% B+
Pandora VX25
C
Kills:158
Deaths:231
KDR:0.684
Accuracy:37.162% C
HSR:11.392% D-
Thanatos VE70
B+
Kills:110
Deaths:142
KDR:0.775
Accuracy:38.399% C+
HSR:19.091% B+
Kills:1,215
Deaths (as Engineer):1,835
Deaths (to Engineers):4,842
KDR:0.66213
Kill Difference:620
Playtime:349.921 hours
Usage:28%
Score:6.678m
Score/min:318
Accuracy (listed only):33.862%
HSR (listed only):17.362%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:787
Deaths:1,273
KDR:0.618
Accuracy:21.952% C
HSR:20.839% C*
Nova
B+
Kills:160
Deaths:189
KDR:0.847
Accuracy:37.936% D
HSR:18.125% B+
Pandora VX25
C
Kills:158
Deaths:231
KDR:0.684
Accuracy:37.162% C
HSR:11.392% D-
Thanatos VE70
B+
Kills:110
Deaths:142
KDR:0.775
Accuracy:38.399% C+
HSR:19.091% B+
Sirius SX12
C
Kills:72
Deaths:127
KDR:0.567
Accuracy:17.844% D*
HSR:15.278% C
Kills:1,287
Deaths (as Light Assault):1,962
Deaths (to Light Assaults):2,965
KDR:0.65596
Kill Difference:675
Playtime:7.398 hours
Usage:1%
Score:0.076m
Score/min:172
Accuracy (listed only):30.659%
HSR (listed only):16.945%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:1,163
Deaths:1,128
KDR:1.031
Accuracy:21.632% D
HSR:14.789% D-
CME
B
Kills:1,157
Deaths:1,568
KDR:0.738
Accuracy:19.446% D*
HSR:24.892% B
Corvus VA55
C++
Kills:1,156
Deaths:1,791
KDR:0.645
Accuracy:20.709% D
HSR:23.356% C++
Terminus VX-9
C
Kills:1,153
Deaths:1,828
KDR:0.631
Accuracy:21.649% D-
HSR:23.330% C
H-V45
C
Kills:1,132
Deaths:1,312
KDR:0.863
Accuracy:19.143% D--
HSR:18.463% C
Equinox VE2
D
Kills:178
Deaths:262
KDR:0.679
Accuracy:19.619% D*
HSR:16.854% D
Nova
B+
Kills:160
Deaths:189
KDR:0.847
Accuracy:37.936% D
HSR:18.125% B+
Pandora VX25
C
Kills:158
Deaths:231
KDR:0.684
Accuracy:37.162% C
HSR:11.392% D-
Thanatos VE70
B+
Kills:110
Deaths:142
KDR:0.775
Accuracy:38.399% C+
HSR:19.091% B+
Sirius SX12
C
Kills:72
Deaths:127
KDR:0.567
Accuracy:17.844% D*
HSR:15.278% C
Kills:6,439
Deaths (as Combat Medic):8,578
Deaths (to Combat Medics):2,231
KDR:0.75064
Kill Difference:2,139
Playtime:770.243 hours
Usage:62%
Score:16.601m
Score/min:359
Accuracy (listed only):25.354%
HSR (listed only):18.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
D*
Kills:327
Deaths:546
KDR:0.599
Accuracy:27.042% D*
HSR:11.621% D**
Cerberus
C+
Kills:90
Deaths:163
KDR:0.552
Accuracy:24.789% D--
HSR:22.222% C+
NS-61 Emissary
C*
Kills:90
Deaths:137
KDR:0.657
Accuracy:24.537% D
HSR:17.778% C*
Sirius SX12
C
Kills:72
Deaths:127
KDR:0.567
Accuracy:17.844% D*
HSR:15.278% C
Kills:579
Deaths (as Infiltrator):973
Deaths (to Infiltrators):2,222
KDR:0.59507
Kill Difference:394
Playtime:15.832 hours
Usage:1%
Score:0.217m
Score/min:228
Accuracy (listed only):23.553%
HSR (listed only):16.725%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:152
Deaths:140
KDR:1.086
Accuracy:18.059% C
HSR:23.026% B
Blueshift VM5
C+
Kills:149
Deaths:122
KDR:1.221
Accuracy:18.786% C+
HSR:20.805% C+
Kills:301
Deaths (as MAX Suit):131
Deaths (to MAX Suits):1,241
KDR:2.29771
Kill Difference:170
Playtime:18.708 hours
Usage:2%
Score:0.344m
Score/min:306
Accuracy (listed only):18.422%
HSR (listed only):21.916%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
B+
Kills:80
V. Kills:82 96%
Deaths:11
KDR:7.273
Accuracy:64.606% F--
KPH:55.800 C++
VKPH:57.200 B+
Maelstrom Turbo Laser
D--
Kills:78
V. Kills:92 84%
Deaths:277
KDR:0.282
Accuracy:26.567% D-
KPH:2.800 D--
VKPH:3.300 D--
Kills:158 (78 + 0)
Deaths:288
KDR:0.549
VKDR:0.604
Vehicle Kills:174
Kill Difference:130
Playtime:29.622 hours
Usage:2%
Score:0.244m
Score/min:137
Piloting Accuracy:26.567%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:100
V. Kills:33 294%
Deaths:12
KDR:8.333
Accuracy:36.074% D
KPH:360,000 U
VKPH:118,800 U
C150 Dalton
U
Kills:52
V. Kills:24 208%
Deaths:14
KDR:3.714
Accuracy:33.788% C-
KPH:187,200 U
VKPH:86,400 U
Kills:152 (0 + 152)
Deaths:26
KDR:5.846
VKDR:2.192
Vehicle Kills:57
Kill Difference:126
Playtime:0.001 hours
Usage:0%
Score:0.108m
Score/min:2,162,620
Piloting Accuracy:N/A%
Gunner Accuracy:33.788%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:265
V. Kills:335 79%
Deaths:231
KDR:1.147
Accuracy:50.990% D
KPH:15.300 D*
VKPH:19.300 C**
L100 Python HEAT
C++
Kills:216
V. Kills:129 166%
Deaths:116
KDR:1.862
Accuracy:55.905% B+
KPH:20.100 D
VKPH:12 C++
L100 Python HESH
C+
Kills:138
V. Kills:49 276%
Deaths:53
KDR:2.604
Accuracy:44.338% C--
KPH:21.400 D*
VKPH:7.600 C+
Skyguard
D
Kills:126
V. Kills:120 104%
Deaths:76
KDR:1.658
Accuracy:24.532% D-
KPH:7.600 D-
VKPH:7.300 D
Kills:745 (745 + 0)
Deaths:476
KDR:1.565
VKDR:1.330
Vehicle Kills:633
Kill Difference:269
Playtime:50.997 hours
Usage:4%
Score:0.865m
Score/min:283
Driving Accuracy:24.532%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:505
V. Kills:98 N/A
Deaths:179
KDR:2.821
Accuracy:42.897% D-
KPH:16.300 D**
VKPH:3.200 D*
Saron HRB
C
Kills:306
V. Kills:233 131%
Deaths:99
KDR:3.091
Accuracy:32.730% D*
KPH:17.500 D
VKPH:13.300 C
Supernova PC
C+
Kills:114
V. Kills:61 184%
Deaths:67
KDR:1.701
Accuracy:39.601% D--
KPH:15 D
VKPH:8 C+
Supernova FPC
C+
Kills:67
V. Kills:95 70%
Deaths:59
KDR:1.136
Accuracy:51.934% C+
KPH:9.900 D**
VKPH:14.100 C+
Proton II PPA
B+
Kills:52
V. Kills:10 N/A
Deaths:10
KDR:5.200
Accuracy:22.247% C
KPH:24.300 D--
VKPH:4.700 B+
Kills:1,044 (686 + 358)
Deaths:414
KDR:2.522
VKDR:1.200
Vehicle Kills:497
Kill Difference:630
Playtime:64.952 hours
Usage:5%
Score:0.939m
Score/min:241
Driving Accuracy:51.934%
Gunner Accuracy:22.247%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 1,1811,1631,1281.031C+0.3221.632%D14.789%D-14D-N/A6183.1h14C+64.7C+
CME 1,1691,1571,5680.738D0.0219.446%D*24.892%B12.4D-N/A6193.3h12.8B65.8C
Corvus VA55 1,1751,1561,7910.645C--0.0720.709%D23.356%C++14.3DN/A8580.6h12.4C++59.9C+
Terminus VX-9 1,1721,1531,8280.631C-0.0821.649%D-23.33%C15.5D--N/A7474.4h14.4D66.3D
H-V45 1,1661,1321,3120.863C0.1519.143%D--18.463%C9.5D-N/A62119.3h15.8D82.5D-
Serpent VE92 8137871,2730.618C0.1021.952%C20.839%C*8.9D-N/A5188.1h16.4D74.7C
C-4 1,2157551,1030.684C--0.0319.19%D*N/A44.4D27.1C+80217h1.5C++7.8C-
Supernova VPC 6035051792.821D2.1142.897%D-1.386%C+16.3D**3.2D*12931h3.4C+7.8C
NS-44B Commissioner 3293275460.599D0.1127.042%D*11.621%D**41.4C+N/A1687.9h3.3B+12.2C
Saron HRB 539306993.091C2.3832.73%D*N/A17.5D13.3C32617.5h21.6C*65.9C--
Tank Mine 5012752301.196D0.4825.747%DN/A70.5D57.9C+13613.9h1.7B+6.5C+
L100 Python AP 6002652311.147D0.4350.99%D3.774%B+15.3D*19.4C**36917.3h10.7D**21D**
Frag Grenade 2392361236N/A235.2937.133%D--N/A393.3C5C20240.6h3.6C**9.8C+
L100 Python HEAT 3452161161.862D1.1555.905%B+N/A20D11.9C++25610.8h7.7D13.8C+
SVA-88 1911842310.797C--0.0818.532%D--24.457%C+17.9D--N/A13010.3h15.2D--82.1D
Equinox VE2 1821782620.679C--0.0319.619%D*16.854%D9.6DN/A4118.6h12.9C++66C
Orion VS54 1651641790.916C0.2018.02%D28.049%B+24.5CN/A2456.7h11.6B+64.2C++
Nova 1611601890.847C0.1337.936%D18.125%B+17.6DN/A1009.1h4.6C++12.2C+
Pandora VX25 1631582310.684D0.0337.162%C11.392%D-16.6DN/A879.5h6D--16.1C-
Blueshift VM5 1551521401.086C--0.3718.059%C23.026%B15.8D--N/A819.6h19D105.4C
Blueshift VM5 1511491221.221C-0.5118.786%C+20.805%C+17.3D--N/A938.6h17.2C91.7C+
L100 Python HESH 187138532.604D1.8944.338%C--N/A21.2D*7.5C+1966.5h5.1D*11.4D--
Skyguard 246126761.658C--0.9424.532%D-2.381%C**7.6D-7.3D24316.5h141.9C578.4C--
Supernova PC 175114671.701C--0.9939.601%D--N/A15D8C+3717.6h5.7C+14.5D
Thanatos VE70 1121101420.775C+0.0638.399%C+19.091%B+9.1D--N/A5712.1h6D15.6C
L105 Zephyr 133100128.333C+7.6236.074%DN/A1000U330U4804700.1h9.5D**26.4D*
Spear Anti-Vehicle Phalanx Turret 17498412.39D1.6830.829%D*5.102%B+20D--15.5D3584.9h12.1D39.1D**
Cerberus 91901630.552C-0.1624.789%D--22.222%C+23.7CN/A1683.8h6.5C+26.3C--
NS-61 Emissary 90901370.657C+0.0624.537%D17.778%C*27.3C++N/A933.3h12.2B49.8C*
Force-Blade 968610,8920.008C-0.7128.518%C+N/A0.2C--N/A1566.1h3.5C--12.4C+
NS Annihilator 183861690.509C+0.2077.613%D-N/A7.2D8.2C+19011.9h10.4B+13.3B+
The Slasher 84815,5610.015D0.7027.696%C--N/A0.3DN/A2233.4h2.8D10.1C+
Photon A2A Missile Pods 16280117.273B++6.5664.606%F--N/A57.1C++58.6B+9741.4h6.7B*10.3C**
Maelstrom Turbo Laser 170782770.282C--0.4326.567%D-N/A2.8D--3.3D--9528.2h167.4D630.1D-
Sirius SX12 72721270.567C0.1517.844%D*15.278%C10.3D-N/A1027h15C++84.1C
NS-15M1 71671180.568D0.1520.104%C-19.403%C15.2D-N/A994.4h19.1F-95.2D
Supernova FPC 16267591.136D0.4251.934%C+N/A9.9D**14C4046.8h10.8T20.8F--
Ursa 6160830.723D0.0114.303%D**21.667%C20DN/A1513h14D97.9D--
Nemesis VSH9 128571300.438C-0.2869.826%B**N/A3.9D4.8D-16714.7h14.1F--20.2D**
C150 Dalton 7652143.714C3.0033.788%C-N/A520U240U6008400.1h5.7D16.9D-
Proton II PPA 6252105.2D4.4922.247%C1.923%C+24.8D--4.8B+1852.1h17.4F-78.4D**
Sticky Grenade 5251151N/A50.2932.993%F--N/A510D-10C+33530.1h1.9B+5.8C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator2,211707,76783.4h
Anti-Vehicle MANA Turret154071.1h
NS Patriot Flare Gun01430.2h
Spawn Beacon358423h
M12 Kobalt-H02760.1h
Nano-Armor Kit312313,84629h
Deconstruction Tool01,3760.1h
Ammunition Package187340.7h
Medical Kit163100.8h
Shield Recharging Field351,3670.9h
Recon Detection Device21000.2h

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