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Maj. General Field Marshal ScorpionSahara[1TMI] ScorpionSahara
TR BR 83

KDR: 4.87

Score: 17.7m

Last Seen: Jun 10th, 2019 2:31 AM
- OFFLINE - 14.3 hour(s)

Prestige 1, Battle Rank 83 - Terran Republic on Emerald
Level Progress (to 84): 62%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP E540 Halberd P2-120 HESH P2-120 HEAT T9 CARV T1 Cycler FA1 Barrage L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $143,865 MLG Score: 115
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.903%20.552%327612081,4500.6461684.228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.777%-1.022D*-0.047C+0.788B++HEAD ++ (~12.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.5-0.456D17.2-0.208C91.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.097%0.499%78515120920,025474789742.2468254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.739%1.176B**-1.328D**0.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.732B++5.50.562B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.5%1.115%868412101,8843228865.83282212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.556%0.583B+-0.823D--1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.478B+26.50.335C**35.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.317%14.545%86811213330204141.60976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.098D*-0.018C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.9-0.965D--7.3-0.509D18.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m427.6%343 (20.6k)320 (19.2k)4.8745926,5085,4386.7820983 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214161413.604%2.396%3310:063

8% Combat Medic80% Engineer8% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2017 9:00 PMSep 9th, 2018 6:31 PMJun 10th, 2019 1:53 AM (37d) (PST)Jun 9th, 2019 10:32 PM (38d) (PST)Jun 9th, 2019 10:31 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,274581,2160.4800.0990.0122.7760.169115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,4423,48472,95829611671019,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
920.1h/38.3d 10,373 635 10,655 153.3k 1,019 1,849 9,338 70.3m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C+
Kills:330
Deaths:659
KDR:0.501
Accuracy:28.317% D*
HSR:14.545% C+
HC1 Cougar
C+
Kills:158
Deaths:335
KDR:0.472
Accuracy:17.907% D*
HSR:22.152% C+
TRAC-5
B**
Kills:88
Deaths:214
KDR:0.411
Accuracy:14.174% D**
HSR:25% B**
NS-11C
D--
Kills:60
Deaths:69
KDR:0.870
Accuracy:14.926% F-
HSR:13.333% D--
Kills:636
Deaths (as Engineer):1,277
Deaths (to Engineers):1,155
KDR:0.49804
Kill Difference:641
Playtime:734.928 hours
Usage:80%
Score:15.564m
Score/min:353
Accuracy (listed only):18.831%
HSR (listed only):18.758%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C--
Kills:512
Deaths:679
KDR:0.754
Accuracy:14.653% D-
HSR:19.531% C--
MG-H1 Watchman
C-
Kills:183
Deaths:280
KDR:0.654
Accuracy:15.317% D**
HSR:22.951% C-
Kills:695
Deaths (as Heavy Assault):959
Deaths (to Heavy Assaults):1,237
KDR:0.72471
Kill Difference:264
Playtime:73.412 hours
Usage:8%
Score:0.755m
Score/min:171
Accuracy (listed only):14.985%
HSR (listed only):21.241%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C+
Kills:330
Deaths:659
KDR:0.501
Accuracy:28.317% D*
HSR:14.545% C+
HC1 Cougar
C+
Kills:158
Deaths:335
KDR:0.472
Accuracy:17.907% D*
HSR:22.152% C+
TRAC-5
B**
Kills:88
Deaths:214
KDR:0.411
Accuracy:14.174% D**
HSR:25% B**
NS-11C
D--
Kills:60
Deaths:69
KDR:0.870
Accuracy:14.926% F-
HSR:13.333% D--
Kills:636
Deaths (as Light Assault):1,277
Deaths (to Light Assaults):834
KDR:0.49804
Kill Difference:641
Playtime:9.445 hours
Usage:1%
Score:0.075m
Score/min:133
Accuracy (listed only):18.831%
HSR (listed only):18.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C
Kills:449
Deaths:749
KDR:0.599
Accuracy:17.440% D--
HSR:20.267% C
FA1 Barrage
C+
Kills:330
Deaths:659
KDR:0.501
Accuracy:28.317% D*
HSR:14.545% C+
Kills:779
Deaths (as Combat Medic):1,408
Deaths (to Combat Medics):389
KDR:0.55327
Kill Difference:629
Playtime:75.949 hours
Usage:8%
Score:0.901m
Score/min:198
Accuracy (listed only):22.878%
HSR (listed only):17.406%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:207
Deaths:91
KDR:2.275
Accuracy:13.921% D
HSR:20.773% C+
MRC3 Mercy
D
Kills:202
Deaths:92
KDR:2.196
Accuracy:14.151% D
HSR:17.327% D
M6 Onslaught
C+
Kills:162
Deaths:55
KDR:2.945
Accuracy:14.346% D
HSR:19.136% C+
M6 Onslaught
B++
Kills:124
Deaths:55
KDR:2.255
Accuracy:14.794% D
HSR:23.387% B++
Kills:695
Deaths (as MAX Suit):146.500
Deaths (to MAX Suits):149
KDR:4.74403
Kill Difference:548.500
Playtime:22.121 hours
Usage:2%
Score:0.387m
Score/min:292
Accuracy (listed only):14.303%
HSR (listed only):20.156%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:330
V. Kills:152 216%
Deaths:25
KDR:13.200
Accuracy:62.567% B++
KPH:42.900 B*
VKPH:19.800 C**
Skyguard
B++
Kills:67
V. Kills:30 216%
Deaths:6
KDR:11.167
Accuracy:32.723% B+
KPH:18.900 B++
VKPH:8.500 C
Kills:397 (397 + 0)
Deaths:31
KDR:12.806
VKDR:5.871
Vehicle Kills:182
Kill Difference:366
Playtime:11.229 hours
Usage:1%
Score:0.237m
Score/min:352
Driving Accuracy:32.723%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:17,297
V. Kills:6,860 252%
Deaths:788
KDR:21.951
Accuracy:55.171% B**
KPH:43.800 B**
VKPH:17.400 C+
E540 Halberd
B+
Kills:1,454
V. Kills:565 257%
Deaths:141
KDR:10.312
Accuracy:44.996% B+
KPH:26.800 C+
VKPH:10.400 C-
P2-120 HESH
B*
Kills:1,193
V. Kills:355 335%
Deaths:41
KDR:29.098
Accuracy:57.390% A++
KPH:47.400 C+
VKPH:14.100 B*
P2-120 HEAT
B*
Kills:1,138
V. Kills:484 235%
Deaths:67
KDR:16.985
Accuracy:54.374% A
KPH:31.600 B+
VKPH:13.400 B*
G40-F Ranger
C
Kills:67
V. Kills:37 176%
Deaths:3
KDR:22.333
Accuracy:23.998% D-
KPH:30.700 C
VKPH:16.900 D
Kills:21,149 (19,628 + 1,521)
Deaths:1,040
KDR:20.336
VKDR:7.982
Vehicle Kills:8,301
Kill Difference:20,109
Playtime:512.383 hours
Usage:56%
Score:7.071m
Score/min:230
Driving Accuracy:54.374%
Gunner Accuracy:23.998%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:288
V. Kills:142 201%
Deaths:73
KDR:3.945
Accuracy:42.953% D
KPH:34.500 C-
VKPH:17 D-
Kills:288 (0 + 288)
Deaths:73
KDR:3.945
VKDR:1.945
Vehicle Kills:142
Kill Difference:215
Playtime:8.338 hours
Usage:1%
Score:0.189m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:42.953%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:88
V. Kills:40 215%
Deaths:14
KDR:6.286
Accuracy:42.662% B+
KPH:17.800 C
VKPH:8.100 C++
M20 Basilisk
C+
Kills:54
V. Kills:15 338%
Deaths:8
KDR:6.750
Accuracy:37.668% C+
KPH:20.400 C+
VKPH:5.700 D-
Kills:142 (0 + 142)
Deaths:22
KDR:6.455
VKDR:2.500
Vehicle Kills:55
Kill Difference:120
Playtime:7.584 hours
Usage:1%
Score:0.120m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:37.668%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 24,15717,29778821.951A*17.0855.171%B**N/A43.8B**17.4C+242394.7h5B**9.1B**
E540 Halberd 2,0191,45414110.312B+5.4444.996%B+N/A26.8C+10.4C-20154.3h5.4B+12.1B+
P2-120 HESH 1,5481,1934129.098A24.2257.39%A++N/A47.3C+14.1B*18825.2h4.8C++8.3B*
P2-120 HEAT 1,6221,1386716.985A+12.1154.374%AN/A31.6B+13.4B*16236h7.7C+14.1B++
T9 CARV 5315126790.754C4.1214.653%D-19.531%C--13DN/A4339.4h15C+102.5C
T1 Cycler 4624497490.599C4.2817.44%D--20.267%C10.4D-N/A3243.1h18.7D*107.2D--
FA1 Barrage 3443306590.501C4.3728.317%D*14.545%C+4.7D*N/A1470.8h7.3D**25.9D**
L100 Python AP 4823302513.2A+8.3362.567%B++N/A42.9B*19.7C**4017.7h4.6B+7.3B*
G20 Vulcan-H 430288733.945C++0.9342.953%D2.778%C+34.7C-17.1D-3778.3h93.8C**218.5C++
Tank Mine 391284743.838B++1.0465.718%A**N/A142B++53.5C11142h3.7T5.7B
MRC3 Mercy 220207912.275C++2.6013.921%D20.773%C+16.7D-1B++5312.4h21.2C152.2C
MRC3 Mercy 212202922.196C++2.6814.151%D17.327%D16.2D-N/A4512.5h21.9C-154.9C
MG-H1 Watchman 1921832800.654C-4.2215.317%D**22.951%C-11.9D--N/A4615.4h18.9D123.7D-
M6 Onslaught 168162552.945B+1.9314.346%D19.136%C+25.3C-N/A916.4h20.9C--145.7C
HC1 Cougar 1701583350.472D4.4017.907%D*22.152%C+3.7D--N/A1243.2h17.6D*98D*
M6 Onslaught 128124552.255C++2.6214.794%D23.387%B++19.4D-N/A696.4h28.4F--191.9D--
ASP-30 Grounder 171103991.04B+3.8359.51%C-N/A20.2C**13.3C++1875.1h6.8B+11.5B+
M20 Basilisk 12888146.286A1.4142.662%B+5.682%C+18C8.2C++2894.9h103.8C+243.2C*
TRAC-5 95882140.411C--4.4614.174%D**25%B**4.8D-N/A3718.4h17.3C122.2D-
G40-F Ranger 10467322.333M++17.4623.998%D-N/A30.5C16.8D3232.2h72.9C*303.8C+
Skyguard 9767611.167M**6.2932.723%B+2.985%B++19.1B++8.6C+2443.5h99.2B+303.2B*
NS-11C 6460690.87C+4.0014.926%F-13.333%D--9.2D-N/A416.5h19.3D-129.1D**
Frag Grenade 6060160N/A55.1339.616%DN/A300DN/A14510.2h3.8C++9.6C+
M20 Basilisk 695486.75A+1.8837.668%C+3.704%D20.8C+5.8D-2162.6h109.3C+290.2C+
C-4 6753105.3M0.4394.737%UN/A176.7A*46.7A43100.3h2.7F--2.9B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator44099,53711.5h
Spawn Beacon32580.3h
Nano-Armor Kit292915,09949.4h
TX2 Emperor0790.1h
Nanite Revive Grenade04260.1h
Welding Device06790h
Spitfire Auto-Turret141,1961.4h
Ammunition Package156560.5h
Nano-Repair Grenade04690.1h
M20 Drake0750.1h

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