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Commander A.S.P. Operative ScorpionSahara[1TMI] ScorpionSahara
TR BR 55

KDR: 4.23

Score: 13.5m

Last Seen: Feb 14th, 2019 4:00 PM
- OFFLINE - 14.6 hour(s)

Prestige 1, Battle Rank 55 - Terran Republic on Emerald - Outfit Member of 1st Terran Mobile Infantry[1TMI] 1st Terran Mobile Infantry
TR outfit on Emerald

Members: 147
Level Progress (to 56): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP E540 Halberd P2-120 HESH P2-120 HEAT T9 CARV T1 Cycler FA1 Barrage G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $137,610 MLG Score: 110
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.892%21.192%337510171,3260.6332383.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.828%-1.009D*0.079C+0.758B++HEAD ++ (~13.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.6-0.436C--17.1-0.196C90.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.31%0.49%71814101814,885393591637.7792252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.43%1.31A-1.37D**-1.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++5.20.579B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.531%1.014%996410181,8732798576.68929218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.775%0.592B+-0.85D---1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.484B+260.341C**35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.438%14.089%99611021291183141.59016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.894D---0.038C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.5-0.933D--7.8-0.612D17.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Terran Mobile Infantry[1TMI] 1st Terran Mobile Infantry
TR outfit on Emerald

Members: 147
13.5m409.2%320 (19.2k)298 (17.9k)4.2270520,6284,8805.8811555 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022116313.079%2.589%3409:213

10% Combat Medic79% Engineer9% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2017 9:00 PMSep 9th, 2018 6:31 PMFeb 14th, 2019 10:57 AM (3d) (PST)Feb 14th, 2019 12:28 PM (3d) (PST)Feb 14th, 2019 12:00 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,182591,1230.4540.1070.0122.5090.159110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,9133,55367,36027611511017,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
757.6h/31.6d 8,072 534 8,510 114.1k 812 1,535 7,245 53.7m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C
Kills:291
Deaths:569
KDR:0.511
Accuracy:30.438% D--
HSR:14.089% C
HC1 Cougar
C+
Kills:158
Deaths:335
KDR:0.472
Accuracy:17.907% D*
HSR:22.152% C+
TRAC-5
B**
Kills:88
Deaths:214
KDR:0.411
Accuracy:14.174% D**
HSR:25% B**
Kills:537
Deaths (as Engineer):1,118
Deaths (to Engineers):994
KDR:0.48032
Kill Difference:581
Playtime:597.884 hours
Usage:79%
Score:11.708m
Score/min:326
Accuracy (listed only):20.840%
HSR (listed only):20.414%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C-
Kills:478
Deaths:646
KDR:0.740
Accuracy:14.615% D-
HSR:19.875% C-
MG-H1 Watchman
C
Kills:183
Deaths:280
KDR:0.654
Accuracy:15.317% D**
HSR:22.951% C
Kills:661
Deaths (as Heavy Assault):926
Deaths (to Heavy Assaults):1,113
KDR:0.71382
Kill Difference:265
Playtime:67.459 hours
Usage:9%
Score:0.712m
Score/min:176
Accuracy (listed only):14.966%
HSR (listed only):21.413%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C
Kills:291
Deaths:569
KDR:0.511
Accuracy:30.438% D--
HSR:14.089% C
HC1 Cougar
C+
Kills:158
Deaths:335
KDR:0.472
Accuracy:17.907% D*
HSR:22.152% C+
TRAC-5
B**
Kills:88
Deaths:214
KDR:0.411
Accuracy:14.174% D**
HSR:25% B**
Kills:537
Deaths (as Light Assault):1,118
Deaths (to Light Assaults):753
KDR:0.48032
Kill Difference:581
Playtime:5.137 hours
Usage:1%
Score:0.047m
Score/min:154
Accuracy (listed only):20.840%
HSR (listed only):20.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:419
Deaths:704
KDR:0.595
Accuracy:17.305% D--
HSR:20.764% C+
FA1 Barrage
C
Kills:291
Deaths:569
KDR:0.511
Accuracy:30.438% D--
HSR:14.089% C
Kills:710
Deaths (as Combat Medic):1,273
Deaths (to Combat Medics):369
KDR:0.55774
Kill Difference:563
Playtime:71.976 hours
Usage:10%
Score:0.841m
Score/min:195
Accuracy (listed only):23.871%
HSR (listed only):17.427%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C+
Kills:159
Deaths:55
KDR:2.891
Accuracy:14.428% C--
HSR:18.868% C+
M6 Onslaught
B*
Kills:122
Deaths:55
KDR:2.218
Accuracy:14.840% C--
HSR:23.771% B*
MRC3 Mercy
B+
Kills:79
Deaths:37
KDR:2.135
Accuracy:12.337% D-
HSR:22.785% B+
MRC3 Mercy
D
Kills:72
Deaths:37
KDR:1.946
Accuracy:12.180% D-
HSR:16.667% D
Kills:432
Deaths (as MAX Suit):92
Deaths (to MAX Suits):135
KDR:4.69565
Kill Difference:340
Playtime:11.786 hours
Usage:2%
Score:0.225m
Score/min:318
Accuracy (listed only):13.446%
HSR (listed only):20.522%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:232
V. Kills:102 225%
Deaths:19
KDR:12.211
Accuracy:60.070% B+
KPH:41.200 B**
VKPH:18.100 C++
Kills:232 (232 + 0)
Deaths:19
KDR:12.211
VKDR:5.368
Vehicle Kills:102
Kill Difference:213
Playtime:5.626 hours
Usage:1%
Score:0.117m
Score/min:347
Driving Accuracy:60.070%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:12,322
V. Kills:4,950 249%
Deaths:604
KDR:20.401
Accuracy:53.952% B*
KPH:42.400 B**
VKPH:17 C+
E540 Halberd
B+
Kills:1,454
V. Kills:565 257%
Deaths:141
KDR:10.312
Accuracy:44.996% B+
KPH:26.800 C++
VKPH:10.400 C--
P2-120 HESH
B**
Kills:1,193
V. Kills:355 335%
Deaths:41
KDR:29.098
Accuracy:57.390% A++
KPH:47.400 C+
VKPH:14.100 B**
P2-120 HEAT
B*
Kills:1,138
V. Kills:484 235%
Deaths:67
KDR:16.985
Accuracy:54.374% A
KPH:31.600 B+
VKPH:13.400 B*
G40-F Ranger
C
Kills:54
V. Kills:31 169%
Deaths:3
KDR:18
Accuracy:23.788% D-
KPH:31.400 C
VKPH:18 C--
Kills:16,161 (14,653 + 1,508)
Deaths:856
KDR:18.880
VKDR:7.459
Vehicle Kills:6,385
Kill Difference:15,305
Playtime:407.807 hours
Usage:54%
Score:5.299m
Score/min:217
Driving Accuracy:54.374%
Gunner Accuracy:23.788%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:288
V. Kills:142 201%
Deaths:73
KDR:3.945
Accuracy:42.956% C--
KPH:34.600 C
VKPH:17 D-
Kills:288 (0 + 288)
Deaths:73
KDR:3.945
VKDR:1.945
Vehicle Kills:142
Kill Difference:215
Playtime:8.332 hours
Usage:1%
Score:0.168m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:42.956%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:78
V. Kills:37 205%
Deaths:14
KDR:5.571
Accuracy:43.430% B+
KPH:18.700 C+
VKPH:8.900 C**
M20 Basilisk
C+
Kills:53
V. Kills:14 353%
Deaths:8
KDR:6.625
Accuracy:36.909% C+
KPH:20.400 C+
VKPH:5.400 D
Kills:131 (0 + 131)
Deaths:22
KDR:5.955
VKDR:2.318
Vehicle Kills:51
Kill Difference:109
Playtime:6.768 hours
Usage:1%
Score:0.099m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:36.909%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 17,27212,32260420.401A*16.1753.952%B*N/A42.4B**17C+233290.6h5.1B**9.4B**
E540 Halberd 2,0191,45414110.312B+6.0844.996%B+N/A26.8C++10.4C--17954.3h5.4B+12.1B+
P2-120 HESH 1,5481,1934129.098A24.8757.39%A++N/A47.3C+14.1B**18225.2h4.8C*8.3B*
P2-120 HEAT 1,6221,1386716.985A++12.7654.374%AN/A31.6B+13.4B*15636h7.7C++14.1B++
T9 CARV 4954786460.74C3.4914.615%D-19.875%C-13.3DN/A4336h15C+102.8C
T1 Cycler 4304197040.595C3.6317.305%D--20.764%C+10.3D-N/A3240.6h18.4D--106.5D--
FA1 Barrage 3052915690.511C-3.7230.438%D--14.089%C5.1D*N/A1557h7.8F25.5D**
G20 Vulcan-H 430288733.945C++0.2842.956%C--2.778%C+34.7C17.1D-3358.3h93.8B218.5C*
Tank Mine 342248633.937B++0.2959.004%A++N/A137.8B++52.2C10321.8h3.3F--5.7B+
L100 Python AP 3342321912.211A++7.9860.07%B+N/A41.4B**18.2C++3475.6h4.4B**7.4B**
MG-H1 Watchman 1921832800.654C-3.5715.317%D**22.951%C11.9D--N/A4415.4h18.9D123.7D-
M6 Onslaught 165159552.891B+1.3414.428%C--18.868%C+25.6C1B**936.2h21C--145.3C
HC1 Cougar 1701583350.472D3.7617.907%D*22.152%C+3.8D*N/A1242h17.6D*98D*
M6 Onslaught 126122552.218C++2.0114.84%C--23.771%B*19.7D-N/A706.2h28.4F--191.1D--
ASP-30 Grounder 171103971.062B++3.1759.37%C-N/A20.6B13.6B1875h6.6B++11.1B+
TRAC-5 95882140.411C--3.8214.174%D**25%B**4.8D-N/A3318.4h17.3C+122.2D
MRC3 Mercy 8779372.135C++2.0912.337%D-22.785%B+19.3D2M*404.1h18.5B+150.3C+
M20 Basilisk 11578145.571B**1.3443.43%B+3.846%D-18.6C+8.8C*2724.2h102.8C+236.8C**
MRC3 Mercy 7572371.946C+2.2812.18%D-16.667%D17.6DN/A494.1h20.5C+168C
Frag Grenade 6060160N/A55.7739.755%DN/A300DN/A13610.2h3.8C++9.5C+
G40-F Ranger 8554318M**13.7723.788%D-N/A31.8C18.2C-3281.7h70.8C**297.5C++
M20 Basilisk 675386.625A+2.4036.909%C+3.774%D20.4C+5.4D1962.6h107.3C+290.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade02550.1h
Spawn Beacon21380.2h
Nano-Armor Kit252784,01542.3h
Nanite Revive Grenade03430.1h
Medical Applicator41291,95910.7h
Welding Device06790h
Spitfire Auto-Turret127271h
Ammunition Package125750.2h
M20 Drake0750.1h

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