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ScourgeOfDeath[WH0] ScourgeOfDeath
TR BR 120

KDR: 2.9

Score: 29.7m

Last Seen: Jul 27th, 2019 4:58 PM
- OFFLINE - 11.2 hour(s)

Battle Rank 116 (120 total) - Terran Republic on Emerald
Level Progress (to 117): 48%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler MSW-R Hellfire Rocket Pods M18 Rotary LC3 Jaguar T9 CARV T32 Bull T9 CARV-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,167,183 MLG Score: 933
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.901%30.608%82328118614,3101.833441.065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.594%1.115B**1.478A+-0.472DHEAD ++ (~17.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.455B+10.90.236C++29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.802%0.505%15305120921,99815491623814.1923135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.978%-0.708D--0.99D--0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233-0.468D71.8-0.369C-161.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.395%1.671%295512091,49680512851.85838116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.462%0.851B*-0.685D1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.49B+27.70.306C*33.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.488%78.55%29531211662539111.22593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.847%0.231C++0.734B++1.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B20.369C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.312%18.605%2953121143054070.796296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.045%-0.102C+0.783B++0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.277C*3.80.209C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.7m200.7%328 (19.7k)295 (17.7k)2.898547,80216,4923.36496120 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214339129.389%11.098%32606:0610

26% Engineer11% Heavy Assault58% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2015 8:21 PMJun 14th, 2019 4:05 AMJul 29th, 2019 3:35 AM (25d) (PST)Jul 27th, 2019 1:40 PM (26d) (PST)Jul 27th, 2019 12:58 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,047759720.4750.1640.0531.3700.207933

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,8164,48658,33029103821217,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1677.1h/69.9d 7,693 5,305 10,513 137.8k 723 2,018 20,863 105.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,234
Deaths:1,014
KDR:1.217
Accuracy:25.675% B+
HSR:23.582% B+
LC2 Lynx
B*
Kills:945
Deaths:594
KDR:1.591
Accuracy:27.451% B*
HSR:23.492% B
HC1 Cougar
A+
Kills:550
Deaths:342
KDR:1.608
Accuracy:27.718% B++
HSR:30.909% A+
NS-11C
A+
Kills:475
Deaths:283
KDR:1.678
Accuracy:29.436% B**
HSR:28% A+
TRAC-5
B**
Kills:456
Deaths:402
KDR:1.134
Accuracy:21.999% C++
HSR:25% B**
FA1 Barrage
C-
Kills:150
Deaths:152
KDR:0.987
Accuracy:36.373% C-
HSR:13.333% C-
AS16 NightHawk
B*
Kills:148
Deaths:79
KDR:1.873
Accuracy:39.635% C+
HSR:17.568% B*
TRS-12 Uppercut
A++
Kills:132
Deaths:95
KDR:1.389
Accuracy:55.250% C
HSR:25.758% A++
NSX Tanto
C++
Kills:76
Deaths:39
KDR:1.949
Accuracy:26.391% C+
HSR:26.316% C++
NSX-P Tanto
M
Kills:76
Deaths:45
KDR:1.689
Accuracy:29.817% B*
HSR:43.421% M
NS Baron G5
B**
Kills:74
Deaths:45
KDR:1.644
Accuracy:51.351% B++
HSR:18.919% B**
Kills:4,316
Deaths (as Engineer):3,090
Deaths (to Engineers):4,479
KDR:1.39676
Kill Difference:1,226
Playtime:429.839 hours
Usage:26%
Score:7.331m
Score/min:284
Accuracy (listed only):33.736%
HSR (listed only):25.118%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:1,647
Deaths:836
KDR:1.970
Accuracy:25.235% B+
HSR:29.387% B++
T9 CARV
A++
Kills:1,181
Deaths:666
KDR:1.773
Accuracy:24.523% B**
HSR:34.632% A++
T32 Bull
A
Kills:1,172
Deaths:615
KDR:1.906
Accuracy:27.885% B*
HSR:34.898% A
T9 CARV-S
M+
Kills:1,167
Deaths:572
KDR:2.040
Accuracy:27.896% B**
HSR:45.330% M+
NS-15M2
B*
Kills:1,166
Deaths:591
KDR:1.973
Accuracy:27.605% B++
HSR:32.161% B*
MG-H1 Watchman
B**
Kills:381
Deaths:174
KDR:2.190
Accuracy:27.517% B*
HSR:34.646% B**
T16 Rhino
A
Kills:178
Deaths:96
KDR:1.854
Accuracy:25.334% B*
HSR:30.899% A
NSX-P Naginata
M
Kills:74
Deaths:44
KDR:1.682
Accuracy:25.759% B+
HSR:50% M
Kills:6,966
Deaths (as Heavy Assault):3,594
Deaths (to Heavy Assaults):4,182
KDR:1.93823
Kill Difference:3,372
Playtime:189.842 hours
Usage:11%
Score:3.537m
Score/min:311
Accuracy (listed only):26.469%
HSR (listed only):36.494%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:1,234
Deaths:1,014
KDR:1.217
Accuracy:25.675% B+
HSR:23.582% B+
LC2 Lynx
B*
Kills:945
Deaths:594
KDR:1.591
Accuracy:27.451% B*
HSR:23.492% B
SMG-46 Armistice
A+
Kills:557
Deaths:375
KDR:1.485
Accuracy:30.497% B*
HSR:25.314% A+
HC1 Cougar
A+
Kills:550
Deaths:342
KDR:1.608
Accuracy:27.718% B++
HSR:30.909% A+
NS-7 PDW
A+
Kills:526
Deaths:334
KDR:1.575
Accuracy:29.227% B*
HSR:26.426% A+
NS-11C
A+
Kills:475
Deaths:283
KDR:1.678
Accuracy:29.436% B**
HSR:28% A+
TRAC-5
B**
Kills:456
Deaths:402
KDR:1.134
Accuracy:21.999% C++
HSR:25% B**
MKV Suppressed
B**
Kills:166
Deaths:123
KDR:1.350
Accuracy:29.870% B*
HSR:26.506% B**
FA1 Barrage
C-
Kills:150
Deaths:152
KDR:0.987
Accuracy:36.373% C-
HSR:13.333% C-
AS16 NightHawk
B*
Kills:148
Deaths:79
KDR:1.873
Accuracy:39.635% C+
HSR:17.568% B*
TRS-12 Uppercut
A++
Kills:132
Deaths:95
KDR:1.389
Accuracy:55.250% C
HSR:25.758% A++
MG-S1 Jackal
B++
Kills:94
Deaths:66
KDR:1.424
Accuracy:30.097% B++
HSR:19.149% C+
NSX Tanto
C++
Kills:76
Deaths:39
KDR:1.949
Accuracy:26.391% C+
HSR:26.316% C++
NSX-P Tanto
M
Kills:76
Deaths:45
KDR:1.689
Accuracy:29.817% B*
HSR:43.421% M
NS Baron G5
B**
Kills:74
Deaths:45
KDR:1.644
Accuracy:51.351% B++
HSR:18.919% B**
Kills:5,659
Deaths (as Light Assault):3,988
Deaths (to Light Assaults):2,917
KDR:1.41901
Kill Difference:1,671
Playtime:971.459 hours
Usage:58%
Score:17.700m
Score/min:304
Accuracy (listed only):32.719%
HSR (listed only):24.913%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:880
Deaths:962
KDR:0.915
Accuracy:39.003% B
HSR:29.432% B**
SMG-46 Armistice
A+
Kills:557
Deaths:375
KDR:1.485
Accuracy:30.497% B*
HSR:25.314% A+
NS-7 PDW
A+
Kills:526
Deaths:334
KDR:1.575
Accuracy:29.227% B*
HSR:26.426% A+
TSAR-42
B++
Kills:416
Deaths:122
KDR:3.410
Accuracy:40.695% B
HSR:75.240% B++
MKV Suppressed
B**
Kills:166
Deaths:123
KDR:1.350
Accuracy:29.870% B*
HSR:26.506% B**
TS2 Inquisitor
A*
Kills:146
Deaths:193
KDR:0.756
Accuracy:31.301% B+
HSR:32.192% A*
RAMS .50M
A+
Kills:140
Deaths:39
KDR:3.590
Accuracy:38.665% C+
HSR:89.286% A+
M77-B
C++
Kills:106
Deaths:53
KDR:2
Accuracy:26.471% F
HSR:77.359% C++
MG-S1 Jackal
B++
Kills:94
Deaths:66
KDR:1.424
Accuracy:30.097% B++
HSR:19.149% C+
NS-357 Underboss
M+
Kills:93
Deaths:93
KDR:1
Accuracy:46.225% B**
HSR:44.086% M+
NS-45 Pilot
A+
Kills:77
Deaths:100
KDR:0.770
Accuracy:31.534% C+
HSR:38.961% A+
TX1 Repeater
D*
Kills:56
Deaths:66
KDR:0.848
Accuracy:17.070% D*
HSR:12.500% D*
Kills:3,257
Deaths (as Infiltrator):2,526
Deaths (to Infiltrators):1,946
KDR:1.28939
Kill Difference:731
Playtime:39.458 hours
Usage:2%
Score:0.518m
Score/min:219
Accuracy (listed only):32.554%
HSR (listed only):41.371%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A+
Kills:557
Deaths:375
KDR:1.485
Accuracy:30.497% B*
HSR:25.314% A+
NS-7 PDW
A+
Kills:526
Deaths:334
KDR:1.575
Accuracy:29.227% B*
HSR:26.426% A+
T1 Cycler
A+
Kills:321
Deaths:259
KDR:1.239
Accuracy:24.640% B+
HSR:32.087% A+
Cycler TRV
B
Kills:304
Deaths:232
KDR:1.310
Accuracy:24.718% B
HSR:22.368% B
MKV Suppressed
B**
Kills:166
Deaths:123
KDR:1.350
Accuracy:29.870% B*
HSR:26.506% B**
FA1 Barrage
C-
Kills:150
Deaths:152
KDR:0.987
Accuracy:36.373% C-
HSR:13.333% C-
AS16 NightHawk
B*
Kills:148
Deaths:79
KDR:1.873
Accuracy:39.635% C+
HSR:17.568% B*
NS-11A
A
Kills:140
Deaths:92
KDR:1.522
Accuracy:26.881% B+
HSR:31.429% A
TAR
B+
Kills:133
Deaths:113
KDR:1.177
Accuracy:26.184% B+
HSR:22.556% C++
TRS-12 Uppercut
A++
Kills:132
Deaths:95
KDR:1.389
Accuracy:55.250% C
HSR:25.758% A++
TORQ-9
A+
Kills:113
Deaths:76
KDR:1.487
Accuracy:31.789% A+
HSR:29.204% B++
MG-S1 Jackal
B++
Kills:94
Deaths:66
KDR:1.424
Accuracy:30.097% B++
HSR:19.149% C+
NS Baron G5
B**
Kills:74
Deaths:45
KDR:1.644
Accuracy:51.351% B++
HSR:18.919% B**
Kills:2,858
Deaths (as Combat Medic):2,041
Deaths (to Combat Medics):1,399
KDR:1.40029
Kill Difference:817
Playtime:41.148 hours
Usage:2%
Score:0.638m
Score/min:258
Accuracy (listed only):33.578%
HSR (listed only):23.894%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:18,029
V. Kills:14,421 125%
Deaths:3,154
KDR:5.716
Accuracy:30.362% C
KPH:25.800 A
VKPH:20.600 A++
Hellfire Rocket Pods
B*
Kills:1,366
V. Kills:316 431%
Deaths:76
KDR:17.974
Accuracy:64.045% A++
KPH:97.100 B
VKPH:22.500 B*
M18 Rotary
A+
Kills:1,322
V. Kills:1,222 108%
Deaths:318
KDR:4.157
Accuracy:31.447% C+
KPH:21.500 B+
VKPH:19.800 A+
M14 Banshee
A+
Kills:1,093
V. Kills:102 N/A
Deaths:142
KDR:7.697
Accuracy:37.501% A+
KPH:68.400 B*
VKPH:6.400 A+
Hornet Missiles
B++
Kills:641
V. Kills:632 101%
Deaths:94
KDR:6.819
Accuracy:69.463% B**
KPH:54.400 C+
VKPH:53.600 B++
M18 Locust
A++
Kills:296
V. Kills:319 93%
Deaths:68
KDR:4.353
Accuracy:41.467% A+
KPH:27.900 B+
VKPH:30.100 A++
Kills:22,747 (20,740 + 0)
Deaths:3,852
KDR:5.905
VKDR:4.416
Vehicle Kills:17,012
Kill Difference:18,895
Playtime:812.985 hours
Usage:48%
Score:12.107m
Score/min:248
Piloting Accuracy:41.467%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:1,045
V. Kills:771 135%
Deaths:129
KDR:8.101
Accuracy:24.345% F
KPH:35.700 C++
VKPH:26.400 C*
CAS30 Tank Buster
C++
Kills:188
V. Kills:149 125%
Deaths:131
KDR:1.435
Accuracy:47.108% C++
KPH:8 C+
VKPH:6.400 C
AP30 Shredder
B++
Kills:131
V. Kills:148 88%
Deaths:33
KDR:3.970
Accuracy:34.368% C**
KPH:22.400 C-
VKPH:25.400 B++
Kills:1,364 (188 + 1,176)
Deaths:293
KDR:4.655
VKDR:3.645
Vehicle Kills:1,068
Kill Difference:1,071
Playtime:58.450 hours
Usage:3%
Score:0.864m
Score/min:246
Piloting Accuracy:47.108%
Gunner Accuracy:34.368%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C
Kills:53
V. Kills:31 166%
Deaths:10
KDR:5.300
Accuracy:37.429% C--
KPH:20 D
VKPH:11.700 C
Kills:53 (0 + 53)
Deaths:10
KDR:5.300
VKDR:3.100
Vehicle Kills:31
Kill Difference:43
Playtime:2.646 hours
Usage:0%
Score:0.026m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:37.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:215
V. Kills:175 122%
Deaths:71
KDR:3.028
Accuracy:56.166% B**
KPH:31.800 D
VKPH:25.900 C+
Kills:215 (0 + 215)
Deaths:71
KDR:3.028
VKDR:2.465
Vehicle Kills:175
Kill Difference:144
Playtime:6.761 hours
Usage:0%
Score:0.122m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:56.166%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:52
V. Kills:22 226%
Deaths:7
KDR:7.429
Accuracy:59.319% A**
KPH:42.800 A++
VKPH:18.100 M+
Kills:52 (0 + 52)
Deaths:7
KDR:7.429
VKDR:3.143
Vehicle Kills:22
Kill Difference:45
Playtime:1.216 hours
Usage:0%
Score:0.024m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:59.319%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:102
V. Kills:3 N/A
Deaths:17
KDR:6
Accuracy:26.798% D*
KPH:58.100 C
VKPH:1.700 D*
Kills:102 (0 + 102)
Deaths:17
KDR:6
VKDR:0.176
Vehicle Kills:3
Kill Difference:85
Playtime:1.755 hours
Usage:0%
Score:0.014m
Score/min:131
Piloting Accuracy:N/A%
Gunner Accuracy:26.798%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 32,45018,0293,1545.716A2.8230.362%CN/A25.8A20.6A++241699h78.7B*259.1B*
MSW-R 1,6561,6478361.97C++0.9325.235%B+29.387%B++51.1B+N/A13932.2h10.1B*39.9B+
Hellfire Rocket Pods 1,6821,3667617.974A15.0864.045%A++N/A96.9B22.4B*38014.1h16.5B25.8B++
M18 Rotary 2,5441,3223184.157B**1.2631.447%C+N/A21.5B+19.8A+24561.6h82.4B++261.9B++
LC3 Jaguar 1,2921,2341,0141.217C+1.6825.675%B+23.582%B+12DN/A33102.8h12.4C*48.2B+
T9 CARV 1,1931,1816661.773B+1.1324.523%B**34.632%A++42.9B++N/A11827.5h10.9B*44.5B++
T32 Bull 1,1871,1726151.906B+0.9927.885%B*34.898%A50.3BN/A13223.3h10.7B++38.2B+
T9 CARV-S 1,1761,1675722.04B+0.8627.896%B**45.33%M+68.2B**N/A17817.1h10.4B++37.3B++
NS-15M2 1,1721,1665911.973C*0.9327.605%B++32.161%B*47.6C++N/A11424.5h10.8B+39.3B+
M14 Banshee 1,1951,0931427.697C*4.8037.501%A+N/A68.3B*6.4A+19716h18.9B+50.3B+
C150 Dalton 1,8161,0451298.101C*5.2024.345%FN/A35.8C++26.4C*32729.2h2.2A9.1B+
LC2 Lynx 9789455941.591B+1.3127.451%B*23.492%B17.4C--N/A4654.2h12.2B++44.4B++
NS-44 Commissioner 9038809620.915C+1.9839.003%B29.432%B**39.1C*1A11622.5h4.1C+10.5C**
Hornet Missiles 1,273641946.819C*3.9269.463%B**N/A54.3C+53.6B++50811.8h12.4C+17.8C*
SMG-46 Armistice 5645573751.485B+1.4130.497%B*25.314%A+26.8C+N/A8820.8h13.5B+44.1B+
HC1 Cougar 5705503421.608B+1.2927.718%B++30.909%A+20.4CN/A5727h10.3B++37.3B+
NS-7 PDW 5345263341.575B*1.3229.227%B*26.426%A+29.7C++N/A7817.7h12.6B++43.2B++
NS-11C 4874752831.678B*1.2229.436%B**28%A+18.1CN/A6326.2h12.4B+42.1B++
T7 Mini-Chaingun 4694582551.796B*1.1022.748%B**8.952%D--48.7B*1.2B**1339.4h11.3B*49.7B++
TRAC-5 4824564021.134B+1.7621.999%C++25%B**8DN/A3056.9h13.9B63.4B
TSAR-42 4214161223.41C++0.5140.695%B75.24%B++59.4B**N/A1537h2B+4.8B+
MG-H1 Watchman 3873811742.19B+0.7127.517%B*34.646%B**71.9B**1.1B+2195.3h11.4B*41.6B++
M60-A Bulldog 400328746.857B+43.9667.964%A*1.524%D76.3A+16.7M**2734.3h5.9C++8.7B*
T1 Cycler 3283212591.239C*1.6624.64%B+32.087%A+28.2C*N/A9111.4h12B*48.9B++
Cycler TRV 3063042321.31C++1.5924.718%B22.368%B33.4C++N/A849.1h11.3B*45.8B+
M18 Locust 615296684.353B**1.4541.467%A+N/A27.9B+30.1A++37610.6h117.4C++283.2B+
NS Decimator 4052481391.784B*1.1168.763%B**1.613%C-55.1A34.9A*3514.5h4.1B+6B++
G20 Vulcan-H 390215713.028C+0.1356.166%B**3.721%B+31.6D25.7C+3006.8h111.2C197.9B
CAS30 Tank Buster 3371881311.435C+1.4647.108%C++N/A8C+6.4C13323.4h45.2B+96B+
T16 Rhino 180178961.854B++1.0425.334%B*30.899%A42.4B+N/A1174.2h10.4B*41.2B++
MKV Suppressed 1701661231.35B+1.5529.87%B*26.506%B**39.5B1A++1034.2h13.6C**45.5B+
Chainblade 1811647,3940.022C+2.8816.172%D--N/A0.5C+N/A1344h2B+12.3C+
FA1 Barrage 1531501520.987C++1.9136.373%C-13.333%C-14DN/A5110.7h4.7B12.9C++
AS16 NightHawk 150148791.873B+1.0339.635%C+17.568%B*35.2C+N/A1854.2h4.3C**10.7B
C-4 2851461510.967C1.9315.083%F-N/A23.9D*22.8C-2796.1h1.7C11.2F
TS2 Inquisitor 1481461930.756C2.1431.301%B+32.192%A*29.2CN/A905h10.8C++34.5B
RAMS .50M 142140393.59C++0.6938.665%C+89.286%A+48.3AN/A1372.9h1.8B*4.6B+
NS-11A 142140921.522C*1.3826.881%B+31.429%A35C++N/A874h9.8A36.3B**
TAR 1341331131.177C+1.7226.184%B+22.556%C++30.2C+N/A874.4h12B+45.7B+
TRS-12 Uppercut 134132951.389C++1.5155.25%C25.758%A++31.4CN/A834.2h2.4B+4.4C*
AP30 Shredder 279131333.97C1.0734.368%C**3.053%B++22.6C-25.5B++2955.8h82.4C*239.7B+
ML-7 2791271650.77C++2.1365.713%B**N/A20.5C24.5A++2736.2h9.2D--14C+
Rocklet Rifle 2491261221.033B+1.8755.487%C**N/A13.4D*13.1D--1399.4h37C++66.7C**
TORQ-9 114113761.487C*1.4131.789%A+29.204%B++37.7C*N/A1363h13.2B+41.6B*
M77-B 109106532C+0.9026.471%F77.359%C++20.4CN/A585.2h2.5C+9.3D
CAS 14-E 105102176C-3.1026.798%D*2.941%B**56.7C1.7D*1311.8h17.5B**65.5B++
M60-A Bulldog 11894247B+44.1064.771%A++2.128%C52.2B+13.3M2561.8h8.1D*12.5C*
MG-S1 Jackal 9594661.424C**1.4730.097%B++19.149%C+42.7B+N/A1202.2h11.3C++37.5B+
NS-357 Underboss 9393931C+1.9046.225%B**44.086%M+58.1B+N/A1561.6h3.2B**7B**
NS-45 Pilot 78771000.77C2.1331.534%C+38.961%A+45.3C+N/A1211.7h7.6C+24.1C++
NSX Tanto 8176391.949B*0.9526.391%C+26.316%C++15.2D1B**465h13.6C++51.6C++
NSX-P Tanto 8076451.689B*1.2129.817%B*43.421%M30.4C++1.6A++1182.5h11.1B*37.3B*
NS Baron G5 7674451.644B++1.2551.351%B++18.919%B**56.9B**1.5A**1331.3h4.1B+8C++
NSX-P Naginata 7474441.682C*1.2225.759%B+50%M67.3B++N/A2581.1h9.4B**36.5B*
A30 Walker 11669116.273M*3.3721.954%C+N/A49.3A*33.6A*7131.4h38.6A+175.6A
A30 Walker 12764173.765C+0.8726.704%C+N/A11.6C**11.5B1465.5h194.9C+729.9C++
Frag Grenade 5958158N/A55.1039.695%DN/A580B+10C*13980.1h3.6C**9C++
TX1 Repeater 6156660.848C++2.0517.07%D*12.5%D*24.3C+2.2M1252.3h15.1C+88.5D
E540 Halberd 8453105.3C+2.4037.429%C--3.774%C*20.4C--11.9C+1622.6h6.2C+16.6C
M20 Basilisk 745277.429A++4.5359.319%A**7.692%B++43.3A*18.3M+3331.2h78.4B+132.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon104000.4h
Nano-Armor Kit207312,49131.4h
NS-TMC-01 "His Regards"34848335.9h
Medical Applicator10337,0142.6h
NS Patriot Flare Gun11110.2h
Motion Spotter54490.3h
Ammunition Package167120.4h
Medical Kit8015,31518h
Anti-Infantry MANA Turret5810.2h
M20 Drake0590h

Check the help document for the dictionary if you want to learn more about words used here.


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