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ScourgeOfDeath[WHO0] ScourgeOfDeath
TR BR 118

KDR: 2.87

Score: 28.8m

Last Seen: Jun 5th, 2019 2:29 AM
- ONLINE NOW

Battle Rank 114 (118 total) - Terran Republic on Emerald
Level Progress (to 115): 96%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler MSW-R Hellfire Rocket Pods M18 Rotary LC3 Jaguar T9 CARV T32 Bull NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,074,609 MLG Score: 859
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.775%29.627%79327118313,2311.794521.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.963%1.1B**1.343A-0.069C+HEAD ++ (~16.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.449B110.23C++30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.483%0.521%14685120520,73715061555513.7605133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.038%-0.73D--0.986D--0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
239.9-0.493D73.1-0.384C-166.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.262%1.461%281412061,43779012811.81669112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.649%0.747B++-0.737D-0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.507B+260.346C**32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.17%77.869%28131207610486111.25257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.8%0.188C++0.699B+1.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.434B20.362C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.089%19.048%2813120742049270.851927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.088%-0.117C+0.881B*0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.273C*3.80.209C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.8m203.7%326 (19.6k)293 (17.6k)2.874745,08115,6823.35302118 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210324229.112%10.612%30906:159

26% Engineer11% Heavy Assault58% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2015 8:21 PMNov 22nd, 2016 4:58 AMJun 12th, 2019 2:20 PM (4d) (PST)Jun 5th, 2019 12:10 AM (12d) (PST)Jun 4th, 2019 10:29 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,033729610.4590.1600.0491.3530.205859

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,9744,32957,64528103811217,598

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1635.7h/68.2d 7,501 4,784 10,116 132.8k 698 1,953 20,097 101.4m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,213
Deaths:1,005
KDR:1.207
Accuracy:25.718% B+
HSR:23.743% B++
LC2 Lynx
B*
Kills:857
Deaths:551
KDR:1.555
Accuracy:27.160% B*
HSR:22.404% C*
HC1 Cougar
A+
Kills:548
Deaths:341
KDR:1.607
Accuracy:27.695% B++
HSR:30.839% A+
NS-11C
A++
Kills:468
Deaths:282
KDR:1.660
Accuracy:29.437% B**
HSR:28.205% A++
TRAC-5
B**
Kills:456
Deaths:402
KDR:1.134
Accuracy:21.999% C++
HSR:25% B**
FA1 Barrage
C-
Kills:150
Deaths:152
KDR:0.987
Accuracy:36.373% C-
HSR:13.333% C-
AS16 NightHawk
B**
Kills:139
Deaths:75
KDR:1.853
Accuracy:39.065% C+
HSR:18.705% B**
TRS-12 Uppercut
A*
Kills:131
Deaths:94
KDR:1.394
Accuracy:55.190% C+
HSR:25.954% A*
NSX-P Tanto
M
Kills:76
Deaths:45
KDR:1.689
Accuracy:29.817% B*
HSR:43.421% M
NSX Tanto
C++
Kills:76
Deaths:39
KDR:1.949
Accuracy:26.391% C+
HSR:26.316% C++
NS Baron G5
B**
Kills:74
Deaths:43
KDR:1.721
Accuracy:51.820% B*
HSR:18.919% B**
Kills:4,188
Deaths (as Engineer):3,029
Deaths (to Engineers):4,356
KDR:1.38263
Kill Difference:1,159
Playtime:424.628 hours
Usage:26%
Score:7.237m
Score/min:284
Accuracy (listed only):33.697%
HSR (listed only):25.167%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:1,367
Deaths:728
KDR:1.878
Accuracy:24.546% B+
HSR:27.871% B+
T9 CARV
A++
Kills:1,181
Deaths:666
KDR:1.773
Accuracy:24.523% B**
HSR:34.632% A++
T32 Bull
A+
Kills:1,172
Deaths:615
KDR:1.906
Accuracy:27.885% B*
HSR:34.898% A+
NS-15M2
B*
Kills:1,166
Deaths:591
KDR:1.973
Accuracy:27.605% B++
HSR:32.161% B*
T9 CARV-S
A**
Kills:642
Deaths:296
KDR:2.169
Accuracy:27.870% B**
HSR:41.745% A**
T7 Mini-Chaingun
B**
Kills:452
Deaths:253
KDR:1.787
Accuracy:22.695% B**
HSR:8.850% D--
MG-H1 Watchman
B**
Kills:352
Deaths:157
KDR:2.242
Accuracy:27.344% B*
HSR:34.375% B**
T16 Rhino
A+
Kills:172
Deaths:88
KDR:1.955
Accuracy:25.340% B*
HSR:31.395% A+
Kills:6,504
Deaths (as Heavy Assault):3,394
Deaths (to Heavy Assaults):3,903
KDR:1.91632
Kill Difference:3,110
Playtime:176.165 hours
Usage:11%
Score:3.274m
Score/min:310
Accuracy (listed only):25.976%
HSR (listed only):30.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,213
Deaths:1,005
KDR:1.207
Accuracy:25.718% B+
HSR:23.743% B++
LC2 Lynx
B*
Kills:857
Deaths:551
KDR:1.555
Accuracy:27.160% B*
HSR:22.404% C*
SMG-46 Armistice
A+
Kills:557
Deaths:375
KDR:1.485
Accuracy:30.497% B**
HSR:25.314% A+
HC1 Cougar
A+
Kills:548
Deaths:341
KDR:1.607
Accuracy:27.695% B++
HSR:30.839% A+
NS-7 PDW
A+
Kills:526
Deaths:334
KDR:1.575
Accuracy:29.227% B*
HSR:26.426% A+
NS-11C
A++
Kills:468
Deaths:282
KDR:1.660
Accuracy:29.437% B**
HSR:28.205% A++
TRAC-5
B**
Kills:456
Deaths:402
KDR:1.134
Accuracy:21.999% C++
HSR:25% B**
MKV Suppressed
B**
Kills:166
Deaths:123
KDR:1.350
Accuracy:29.870% B*
HSR:26.506% B**
FA1 Barrage
C-
Kills:150
Deaths:152
KDR:0.987
Accuracy:36.373% C-
HSR:13.333% C-
AS16 NightHawk
B**
Kills:139
Deaths:75
KDR:1.853
Accuracy:39.065% C+
HSR:18.705% B**
TRS-12 Uppercut
A*
Kills:131
Deaths:94
KDR:1.394
Accuracy:55.190% C+
HSR:25.954% A*
MG-S1 Jackal
B+
Kills:87
Deaths:59
KDR:1.475
Accuracy:29.421% B+
HSR:19.540% C+
NSX-P Tanto
M
Kills:76
Deaths:45
KDR:1.689
Accuracy:29.817% B*
HSR:43.421% M
NSX Tanto
C++
Kills:76
Deaths:39
KDR:1.949
Accuracy:26.391% C+
HSR:26.316% C++
NS Baron G5
B**
Kills:74
Deaths:43
KDR:1.721
Accuracy:51.820% B*
HSR:18.919% B**
Kills:5,524
Deaths (as Light Assault):3,920
Deaths (to Light Assaults):2,775
KDR:1.40918
Kill Difference:1,604
Playtime:950.633 hours
Usage:58%
Score:17.142m
Score/min:301
Accuracy (listed only):32.645%
HSR (listed only):24.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:864
Deaths:946
KDR:0.913
Accuracy:38.913% B
HSR:29.398% B**
SMG-46 Armistice
A+
Kills:557
Deaths:375
KDR:1.485
Accuracy:30.497% B**
HSR:25.314% A+
NS-7 PDW
A+
Kills:526
Deaths:334
KDR:1.575
Accuracy:29.227% B*
HSR:26.426% A+
TSAR-42
B++
Kills:379
Deaths:111
KDR:3.414
Accuracy:40.681% B
HSR:74.670% B++
MKV Suppressed
B**
Kills:166
Deaths:123
KDR:1.350
Accuracy:29.870% B*
HSR:26.506% B**
TS2 Inquisitor
A++
Kills:145
Deaths:191
KDR:0.759
Accuracy:32.037% B+
HSR:32.414% A++
RAMS .50M
A
Kills:125
Deaths:38
KDR:3.289
Accuracy:38.250% C+
HSR:88% A
M77-B
C*
Kills:106
Deaths:53
KDR:2
Accuracy:26.471% F
HSR:77.359% C*
MG-S1 Jackal
B+
Kills:87
Deaths:59
KDR:1.475
Accuracy:29.421% B+
HSR:19.540% C+
NS-45 Pilot
A
Kills:75
Deaths:94
KDR:0.798
Accuracy:31.780% C++
HSR:37.333% A
TX1 Repeater
D*
Kills:56
Deaths:66
KDR:0.848
Accuracy:17.070% D*
HSR:12.500% D*
Kills:3,086
Deaths (as Infiltrator):2,390
Deaths (to Infiltrators):1,845
KDR:1.29121
Kill Difference:696
Playtime:38.179 hours
Usage:2%
Score:0.498m
Score/min:218
Accuracy (listed only):31.292%
HSR (listed only):40.860%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A+
Kills:557
Deaths:375
KDR:1.485
Accuracy:30.497% B**
HSR:25.314% A+
NS-7 PDW
A+
Kills:526
Deaths:334
KDR:1.575
Accuracy:29.227% B*
HSR:26.426% A+
T1 Cycler
A++
Kills:321
Deaths:259
KDR:1.239
Accuracy:24.640% B+
HSR:32.087% A++
Cycler TRV
B+
Kills:302
Deaths:227
KDR:1.330
Accuracy:24.840% B+
HSR:22.517% B+
MKV Suppressed
B**
Kills:166
Deaths:123
KDR:1.350
Accuracy:29.870% B*
HSR:26.506% B**
FA1 Barrage
C-
Kills:150
Deaths:152
KDR:0.987
Accuracy:36.373% C-
HSR:13.333% C-
NS-11A
A+
Kills:140
Deaths:92
KDR:1.522
Accuracy:26.881% B+
HSR:31.429% A+
AS16 NightHawk
B**
Kills:139
Deaths:75
KDR:1.853
Accuracy:39.065% C+
HSR:18.705% B**
TAR
B+
Kills:133
Deaths:113
KDR:1.177
Accuracy:26.184% B+
HSR:22.556% C*
TRS-12 Uppercut
A*
Kills:131
Deaths:94
KDR:1.394
Accuracy:55.190% C+
HSR:25.954% A*
TORQ-9
A++
Kills:113
Deaths:76
KDR:1.487
Accuracy:31.789% A++
HSR:29.204% B*
MG-S1 Jackal
B+
Kills:87
Deaths:59
KDR:1.475
Accuracy:29.421% B+
HSR:19.540% C+
NS Baron G5
B**
Kills:74
Deaths:43
KDR:1.721
Accuracy:51.820% B*
HSR:18.919% B**
Kills:2,839
Deaths (as Combat Medic):2,022
Deaths (to Combat Medics):1,322
KDR:1.40406
Kill Difference:817
Playtime:40.948 hours
Usage:3%
Score:0.633m
Score/min:258
Accuracy (listed only):33.523%
HSR (listed only):24.038%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:16,816
V. Kills:13,761 122%
Deaths:3,051
KDR:5.512
Accuracy:30.007% C
KPH:24.800 A
VKPH:20.300 A++
Hellfire Rocket Pods
B*
Kills:1,351
V. Kills:311 433%
Deaths:75
KDR:18.013
Accuracy:64.113% A++
KPH:96.100 B
VKPH:22.100 B*
M18 Rotary
A+
Kills:1,291
V. Kills:1,206 107%
Deaths:314
KDR:4.111
Accuracy:31.329% C+
KPH:21.100 B++
VKPH:19.700 A+
M14 Banshee
A+
Kills:1,091
V. Kills:102 N/A
Deaths:142
KDR:7.683
Accuracy:37.551% A+
KPH:68.500 B*
VKPH:6.400 A+
Hornet Missiles
B++
Kills:635
V. Kills:628 101%
Deaths:94
KDR:6.755
Accuracy:69.512% B**
KPH:53.800 C+
VKPH:53.200 B++
M18 Locust
A++
Kills:296
V. Kills:319 93%
Deaths:68
KDR:4.353
Accuracy:41.467% A+
KPH:27.900 B++
VKPH:30.100 A++
Kills:21,480 (19,494 + 0)
Deaths:3,744
KDR:5.737
VKDR:4.361
Vehicle Kills:16,327
Kill Difference:17,736
Playtime:791.723 hours
Usage:48%
Score:11.678m
Score/min:246
Piloting Accuracy:41.467%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:1,040
V. Kills:769 135%
Deaths:129
KDR:8.062
Accuracy:24.333% F
KPH:35.600 C++
VKPH:26.300 C*
CAS30 Tank Buster
C++
Kills:188
V. Kills:149 125%
Deaths:131
KDR:1.435
Accuracy:47.108% C++
KPH:8 C+
VKPH:6.400 C+
AP30 Shredder
B*
Kills:131
V. Kills:148 88%
Deaths:33
KDR:3.970
Accuracy:34.368% B
KPH:22.400 C-
VKPH:25.400 B*
Kills:1,359 (188 + 1,171)
Deaths:293
KDR:4.638
VKDR:3.638
Vehicle Kills:1,066
Kill Difference:1,066
Playtime:58.435 hours
Usage:4%
Score:0.861m
Score/min:246
Piloting Accuracy:47.108%
Gunner Accuracy:34.368%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C
Kills:51
V. Kills:30 165%
Deaths:9
KDR:5.667
Accuracy:37.300% C--
KPH:19.400 D
VKPH:11.400 C
Kills:51 (0 + 51)
Deaths:9
KDR:5.667
VKDR:3.333
Vehicle Kills:30
Kill Difference:42
Playtime:2.633 hours
Usage:0%
Score:0.025m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:37.300%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:215
V. Kills:175 122%
Deaths:71
KDR:3.028
Accuracy:56.166% B**
KPH:31.800 D
VKPH:25.900 C+
Kills:215 (0 + 215)
Deaths:71
KDR:3.028
VKDR:2.465
Vehicle Kills:175
Kill Difference:144
Playtime:6.761 hours
Usage:0%
Score:0.122m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:56.166%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:21 227%
Deaths:7
KDR:7.143
Accuracy:59.120% N/A
KPH:41.700 N/A
VKPH:17.500 N/A
Kills:50 (0 + 50)
Deaths:7
KDR:7.143
VKDR:3
Vehicle Kills:21
Kill Difference:43
Playtime:1.199 hours
Usage:0%
Score:0.024m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:59.120%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:102
V. Kills:3 N/A
Deaths:17
KDR:6
Accuracy:26.798% D*
KPH:58.100 C
VKPH:1.700 D**
Kills:102 (0 + 102)
Deaths:17
KDR:6
VKDR:0.176
Vehicle Kills:3
Kill Difference:85
Playtime:1.755 hours
Usage:0%
Score:0.014m
Score/min:131
Piloting Accuracy:N/A%
Gunner Accuracy:26.798%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 30,57716,8163,0515.512A2.6430.007%CN/A24.8A20.3A++238678.1h80.7B*269B*
MSW-R 1,3751,3677281.878C+1.0024.546%B+27.871%B+47.3B+N/A13428.9h10.2B*41.4B+
Hellfire Rocket Pods 1,6621,3517518.013A15.1464.113%A++N/A95.8B22.1B*37514.1h16.6B+25.9B++
M18 Rotary 2,4971,2913144.111B**1.2431.329%C+N/A21.1B++19.7A+24461.2h83.3B++265.7B++
LC3 Jaguar 1,2661,2131,0051.207C+1.6725.718%B+23.743%B++12.1DN/A33100.5h12.4C*48.1B+
T9 CARV 1,1931,1816661.773B1.1024.523%B**34.632%A++42.9B*N/A11827.5h10.9B*44.5B++
T32 Bull 1,1871,1726151.906B+0.9727.885%B*34.898%A+50.3B+N/A13223.3h10.7B++38.2B++
NS-15M2 1,1721,1665911.973C**0.9027.605%B++32.161%B*47.6C*N/A11424.5h10.8B+39.3B+
M14 Banshee 1,1931,0911427.683C**4.8137.551%A+N/A68.6B*6.4A+19715.9h18.8B+50.2B+
C150 Dalton 1,8091,0401298.062C++5.1924.333%FN/A35.6C++26.3C*32629.2h2.2A9.2B+
NS-44 Commissioner 8878649460.913C+1.9638.913%B29.398%B**38.7C*1A11522.3h4.1C+10.6C**
LC2 Lynx 8888575511.555B+1.3227.16%B*22.404%C*16.1DN/A4353.1h12.2B++45.1B++
T9 CARV-S 6476422962.169B+0.7127.87%B**41.745%A**66.2B**N/A1999.7h10.7B+38.3B+
Hornet Missiles 1,263635946.755C*3.8869.512%B**N/A53.8C+53.2B++50511.8h12.4C17.8C*
SMG-46 Armistice 5645573751.485B+1.3930.497%B**25.314%A+26.8C+N/A8820.8h13.5B+44.1B+
HC1 Cougar 5685483411.607B+1.2727.695%B++30.839%A+20.3CN/A5627h10.3B++37.4B++
NS-7 PDW 5345263341.575B*1.3029.227%B*26.426%A+29.7C*N/A7817.7h12.6B+43.2B+
NS-11C 4804682821.66B++1.2129.437%B**28.205%A++18CN/A6326h12.4B+42.3B++
TRAC-5 4824564021.134B+1.7421.999%C++25%B**8DN/A3056.9h13.9B+63.4B
T7 Mini-Chaingun 4634522531.787B**1.0922.695%B**8.85%D--48.1B*1.2A1329.4h11.3B*49.9B++
TSAR-42 3843791113.414C++0.5440.681%B74.67%B++57.4B**N/A1516.6h2B++4.9B+
MG-H1 Watchman 3563521572.242B+0.6327.344%B*34.375%B**70.4B**N/A2175h11.4B**41.6B++
M60-A Bulldog 400328746.857B+43.9867.964%A*1.524%D76.3A++16.7S2734.3h5.9C++8.7B*
T1 Cycler 3283212591.239C*1.6424.64%B+32.087%A++28.2C**N/A9011.4h12B*48.9B++
Cycler TRV 3043022271.33C++1.5424.84%B+22.517%B+33.6C*N/A839h11.3B*45.5B++
M18 Locust 615296684.353A1.4841.467%A+N/A27.9B++30.1A++37510.6h117.4C++283.2B+
NS Decimator 3692241261.778B*1.1068.801%B**1.786%C53.3A34.5A*3454.2h4.2B+6.1B++
G20 Vulcan-H 390215713.028C+0.1556.166%B**3.721%B+31.6D25.7C+3006.8h111.2C+197.9B
CAS30 Tank Buster 3371881311.435C++1.4447.108%C++N/A8C+6.4C+13323.4h45.2B+96B+
T16 Rhino 174172881.955B++0.9225.34%B*31.395%A+42B+N/A1174.1h10.3B**40.6B++
MKV Suppressed 1701661231.35B1.5229.87%B*26.506%B**39.5B1A++1034.2h13.6C**45.5B+
FA1 Barrage 1531501520.987C++1.8936.373%C-13.333%C-14DN/A5110.7h4.7C**12.9C++
Chainblade 1661496,6800.022C+2.8515.42%D*N/A0.5C+N/A1326h2B+13.3C+
TS2 Inquisitor 1471451910.759C2.1232.037%B+32.414%A++29.6CN/A894.9h10.7C++33.5B
NS-11A 142140921.522C++1.3526.881%B+31.429%A+35C*N/A874h9.8A+36.3B**
AS16 NightHawk 141139751.853B++1.0239.065%C+18.705%B**33.9C+N/A1814.1h4.3C**10.9B
C-4 2701361490.913C1.9614.868%F-N/A22.3D*22C--2706.1h1.7C11.7F
TAR 1341331131.177C+1.7026.184%B+22.556%C*30.2C+N/A864.4h12B+45.7B++
AP30 Shredder 279131333.97C1.1034.368%B3.053%B+22.6C-25.5B*2935.8h82.4C++239.7B
TRS-12 Uppercut 133131941.394C++1.4855.19%C+25.954%A*31.2CN/A814.2h2.4B+4.4C*
RAMS .50M 127125383.289C++0.4138.25%C+88%A46.3AN/A1402.7h1.8B*4.7B+
ML-7 2751241590.78C++2.0966.035%B**N/A20.3C24.8A*2756.1h9.3D--14C
Rocklet Rifle 2301141190.958B+1.9255.889%BN/A12.4D*12.6D--1329.2h39.7C+71C++
TORQ-9 114113761.487C++1.3931.789%A++29.204%B*37.7C*N/A1343h13.2B+41.6B*
M77-B 109106532C+0.8726.471%F77.359%C*20.4CN/A575.2h2.5C+9.3D
CAS 14-E 105102176C-3.1326.798%D*2.941%B**56.7C1.7D**1311.8h17.5B**65.5B+
M60-A Bulldog 11894247B+44.1364.771%A++2.128%C52.2B+13.3M+2561.8h8.1D*12.5C++
MG-S1 Jackal 8887591.475B1.4029.421%B+19.54%C+41.4B+N/A1152.1h11.3C++38.5B+
NSX-P Tanto 8076451.689B*1.1929.817%B*43.421%M30.4C++1.6A1152.5h11.1B*37.3B*
NSX Tanto 8176391.949B*0.9326.391%C+26.316%C++15.2D1B**465h13.6C++51.6C++
NS-45 Pilot 7675940.798C2.0831.78%C++37.333%A46.9C+N/A1221.6h7.5C+23.7C*
NS Baron G5 7674431.721B*1.1551.82%B*18.919%B**56.9B**1.5M1341.3h4B+7.8C+
A30 Walker 11669116.273S3.4021.984%C+N/A49.3A*33.6A*7081.4h38.5A+175.3A
A30 Walker 12764173.765C+0.8926.704%C+N/A11.6C*11.5C**1465.5h194.9C+729.9C++
Frag Grenade 5857157N/A54.1340.12%DN/A570B+10C**14350.1h3.5B8.8C++
TX1 Repeater 6156660.848C++2.0317.07%D*12.5%D*24.3C+2.2M+1212.3h15.1C+88.5D
E540 Halberd 815195.667C+2.7937.3%C--3.922%C*19.6D11.5C1592.6h6.4C17.1C
M20 Basilisk 715077.143A+4.2759.12%A**8%B*41.7A++17.5M3261.2h79B+133.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon103980.4h
Nano-Armor Kit206309,55731.2h
NS-TMC-01 "His Regards"34848335.9h
Medical Applicator10235,6792.5h
NS Patriot Flare Gun11110.2h
Motion Spotter54290.3h
Ammunition Package167110.4h
Medical Kit7435,04417.7h
Anti-Infantry MANA Turret5810.2h
M20 Drake0590h

Check the help document for the dictionary if you want to learn more about words used here.


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