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Archon ScourgeOfEmerald[] ScourgeOfEmerald
VS BR 78

KDR: 5.35

Score: 8.6m

Last Seen: Jan 18th, 2019 7:06 AM
- OFFLINE - 92.8 hour(s)

Battle Rank 78 - Vanu Sovereignty on Emerald
Level Progress (to 79): 59%
Level 100 Progress: 46% 112h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Flare VE6 Pulsar LSW NS-15M2 NS-15M AE Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,700,603 MLG Score: 9353
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 13%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.844%26.59%76713120114,3859.36523-4.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.283%1.497A+0.874B*0.423BHEAD ++ (~12.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.581B+90.37C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.613%0.571%806112131754054.3752917%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.612A+-0.94D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.93B*60.887B*5.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.458%95.11%02121240918002.27222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.323%3.53M**1.821A++1.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.785B++1.20.61B+0.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m271.1%1524 (91.4k)1229 (73.7k)5.3451415,9982,9935.3875778 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214159328.961%26.728%77402:206

87% Heavy Assault6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 9th, 2014 3:10 AMDec 31st, 1969 6:00 PMFeb 8th, 2019 8:47 PM (190d) (PST)Jan 18th, 2019 3:19 AM (211d) (PST)Jan 18th, 2019 3:06 AM (211d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3803181,0622.2860.4280.6116.2550.0219353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,80419,06363,7411372637375173,767

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
116.6h/4.9d 127 4,276 3,279 43.8k 35 584 146 9.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:5,837
Deaths:871
KDR:6.701
Accuracy:28.676% B+
HSR:30.889% C+
Orion VS54
A
Kills:1,769
Deaths:363
KDR:4.873
Accuracy:27.995% A
HSR:23.007% C
SVA-88
B+
Kills:1,250
Deaths:249
KDR:5.020
Accuracy:26.468% B+
HSR:25.360% C+
Flare VE6
B**
Kills:1,160
Deaths:204
KDR:5.686
Accuracy:29.349% B**
HSR:24.828% C+
Pulsar LSW
A
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:29.629% A
HSR:20.431% C--
NS-15M2
A++
Kills:1,160
Deaths:154
KDR:7.532
Accuracy:32.572% A++
HSR:23.707% C
NS-15M AE
C*
Kills:974
Deaths:181
KDR:5.381
Accuracy:26.744% C*
HSR:25.770% C+
Kills:13,310
Deaths (as Heavy Assault):2,200
Deaths (to Heavy Assaults):841
KDR:6.05
Kill Difference:11,110
Playtime:101.652 hours
Usage:87%
Score:7.739m
Score/min:1,269
Accuracy (listed only):28.776%
HSR (listed only):24.856%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:380
Deaths:63
KDR:6.032
Accuracy:31.071% A
HSR:26.842% B+
NS-11C
B**
Kills:207
Deaths:33
KDR:6.273
Accuracy:29.844% B**
HSR:19.807% C++
Serpent VE92
A*
Kills:78
Deaths:14
KDR:5.571
Accuracy:34.899% A*
HSR:21.795% C**
Solstice VE3
A
Kills:56
Deaths:12
KDR:4.667
Accuracy:30.058% A
HSR:14.286% D--
Kills:721
Deaths (as Light Assault):122
Deaths (to Light Assaults):725
KDR:5.90984
Kill Difference:599
Playtime:6.808 hours
Usage:6%
Score:0.379m
Score/min:928
Accuracy (listed only):31.468%
HSR (listed only):20.682%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:220
Deaths:53
KDR:4.151
Accuracy:34.020% A*
HSR:20.909% C+
Kills:220
Deaths (as Combat Medic):53
Deaths (to Combat Medics):326
KDR:4.15094
Kill Difference:167
Playtime:2.365 hours
Usage:2%
Score:0.158m
Score/min:1,113
Accuracy (listed only):34.020%
HSR (listed only):20.909%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
M**
Kills:349
Deaths:12
KDR:29.083
Accuracy:60.526% M**
HSR:95.989% A**
Beamer VS3-FB
C+
Kills:134
Deaths:53
KDR:2.528
Accuracy:31.494% C+
HSR:24.627% C+
Parallax VX3
A+
Kills:60
Deaths:5
KDR:12
Accuracy:48.299% A+
HSR:90% A+
Kills:543
Deaths (as Infiltrator):70
Deaths (to Infiltrators):370
KDR:7.75714
Kill Difference:473
Playtime:4.068 hours
Usage:3%
Score:0.239m
Score/min:978
Accuracy (listed only):46.773%
HSR (listed only):70.205%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A**
Kills:175
V. Kills:1 N/A
Deaths:12
KDR:14.583
Accuracy:52.613% A+
KPH:126.900 A**
VKPH:0.700 D*
Kills:175 (175 + 0)
Deaths:12
KDR:14.583
VKDR:0.083
Vehicle Kills:1
Kill Difference:163
Playtime:1.379 hours
Usage:1%
Score:0.059m
Score/min:717
Piloting Accuracy:52.613%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,8675,8378716.701A1.3628.676%B+30.889%C+203.4M**1B96528.7h8.7B**30.2B*
Orion VS54 1,7721,7693634.873A*0.4727.995%A23.007%C120.3M**N/A50714.7h9.4B**33.5B
SVA-88 1,2531,2502495.02A+0.3326.468%B+25.36%C+131.6M++N/A6269.5h9.5B**35.9B++
Flare VE6 1,1701,1602045.686S0.3429.349%B**24.828%C+175.8S1.5A**15006.6h8.4B*28.5B*
Pulsar LSW 1,1641,1601786.517S1.1729.629%A20.431%C--193.3SN/A11156h9.3B**31.5B*
NS-15M2 1,1651,1601547.532M++2.1932.572%A++23.707%C203.5SN/A9595.7h9.7B*29.9B*
NS-15M AE 9789741815.381A0.0426.744%C*25.77%C+135.3A**N/A7097.2h9.4B*35.1B+
Pulsar C 381380636.032M+0.6931.071%A26.842%B+135.7SN/A6722.8h8.3B**26.8B*
XM98 3493491229.083U23.7460.526%M**95.989%A**139.6SN/A6462.5h1.3A++2.1A++
NS Decimator 355315575.526S0.1867.284%B*3.81%A98.4M**12.5C-11023.2h3.2B**4.8B**
Frag Grenade 2802791279N/A273.6554.799%AN/A697.5B*2.5D46750.4h2.7B**5B**
H-V45 220220534.151A+1.1934.02%A*20.909%C+146.7SN/A8941.5h9.8A28.9B**
NS-11C 208207336.273S0.9329.844%B**19.807%C++172.5SN/A10821.2h10.2B**34.3B*
Light PPA 1761751214.583A++9.2452.613%A+N/A125A**N/A7161.4h6B*11.4B*
Beamer VS3-FB 136134532.528B**2.8231.494%C+24.627%C+111.7A*1.7A*5301.2h6.4B*20.3B++
S1 136117373.162S2.1859.184%C*6.838%A**78M**12.7C+7841.5h3.2A++5.4A
Serpent VE92 7878145.571M**0.2334.899%A*21.795%C**195SN/A14400.4h8.4A24B**
Sticky Grenade 7474174N/A68.6569.88%A*N/A740C-N/A302960.1h0.8A+1.1B**
Parallax VX3 6060512A*6.6548.299%A+90%A+150SN/A5440.4h1.2A++2.5A
Solstice VE3 5656124.667S0.6830.058%A14.286%D--112SN/A14670.5h8.3A+27.6B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator14910.1h
Aphelion VEX03330h
Nano-Armor Kit4980.1h
Medical Kit3852,85115.1h

Check the help document for the dictionary if you want to learn more about words used here.


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