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Paragon ScourgeOfTheServer[FCRW] ScourgeOfTheServer
VS BR 201

KDR: 4.24

Score: 109.7m

Last Seen: Jan 7th, 2018 4:05 AM
- OFFLINE - 8175.6 hour(s)

Battle Rank 100 (201 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 45%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Flare VE6 SVA-88 L105 Zephyr Dual Photon Pods CAS30 Tank Buster Sirius SX12 Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,755,502 MLG Score: 3002
Fun Score: N/A
Cheeseburgers Flipped: 929TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.145%22.576%6134198192,4625.46304-1.221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.056%1.197B**0.306C*-0.147CHEAD ++ (~9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+9.40.34C**25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.2%1.505%22895101717,0131150888614.7939191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.9%0.709B++-0.098C+0.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.634B+260.508B+32.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.56%1.7%519710154,64820564222.26071099%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.669%2.412A**-0.604D0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.916B*2.10.83B++1.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.923%0.617%135412101013,7731278177410.7686776%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.483%-0.019C+-0.953D--0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.873B*5.40.863B*9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.619%80.912%1354210201,755181500.966942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.082%2.637M0.905B*-0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.673B+1.70.467B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.518%12.297%1354510179,311226074.11991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.532%1.178B**-0.438C---0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.556B+3.30.33C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109.7m243%680 (40.8k)733 (44k)4.24208179,21142,2464.73183201 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022100629.874%15.717%47003:3359

9% Combat Medic29% Engineer49% Heavy Assault6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:48 PMJun 28th, 2013 10:34 PMJan 13th, 2018 10:45 AM (334d) (PST)Jan 7th, 2018 1:32 AM (341d) (PST)Jan 7th, 2018 12:05 AM (341d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1203397811.1980.2820.1883.1680.1063002

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,17520,35446,821721711190644,001

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2493.7h/103.9d 20,690 28,166 18,317 474.1k 2,006 12,815 15,847 167.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:25,884
Deaths:5,280
KDR:4.902
Accuracy:27.822% A+
HSR:27.786% B+
Flare VE6
B+
Kills:12,811
Deaths:2,680
KDR:4.780
Accuracy:25.346% B+
HSR:23.097% C+
SVA-88
B+
Kills:8,465
Deaths:1,026
KDR:8.250
Accuracy:25.822% B+
HSR:21.748% C-
Lasher X2
A*
Kills:1,893
Deaths:541
KDR:3.499
Accuracy:39.534% A*
HSR:3.909% C+
VX29 Polaris
C+
Kills:1,845
Deaths:606
KDR:3.045
Accuracy:23.077% C+
HSR:18.320% D
Pulsar LSW
C
Kills:1,812
Deaths:68
KDR:26.647
Accuracy:20.973% C
HSR:21.137% C
Betelgeuse 54-A
C--
Kills:1,662
Deaths:471
KDR:3.529
Accuracy:23.640% C--
HSR:22.623% D--
Ursa
C+
Kills:1,444
Deaths:113
KDR:12.779
Accuracy:21.805% C+
HSR:20.083% D
NS-15M1
B++
Kills:1,323
Deaths:277
KDR:4.776
Accuracy:26.058% B++
HSR:17.914% D
SVA-GG
C++
Kills:1,239
Deaths:374
KDR:3.313
Accuracy:25.384% C+
HSR:29.459% C++
NS-15M AE
C**
Kills:1,169
Deaths:283
KDR:4.131
Accuracy:26.693% C**
HSR:28.914% C**
NSX Naginata
B++
Kills:90
Deaths:35
KDR:2.571
Accuracy:25.597% B++
HSR:33.333% B++
Kills:59,637
Deaths (as Heavy Assault):11,754
Deaths (to Heavy Assaults):12,379
KDR:5.07376
Kill Difference:47,883
Playtime:1,227.670 hours
Usage:49%
Score:54.822m
Score/min:744
Accuracy (listed only):25.979%
HSR (listed only):22.360%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A+
Kills:4,181
Deaths:879
KDR:4.757
Accuracy:53.668% A+
HSR:12.724% D
Solstice SF
A
Kills:3,010
Deaths:352
KDR:8.551
Accuracy:30.574% A
HSR:4.950% F-
Eidolon VE33
C**
Kills:1,528
Deaths:405
KDR:3.773
Accuracy:29.281% C**
HSR:22.055% C--
Pulsar C
B++
Kills:1,514
Deaths:297
KDR:5.098
Accuracy:27.490% B++
HSR:17.437% D--
Phobos VX86
C+
Kills:1,428
Deaths:382
KDR:3.738
Accuracy:55.789% C+
HSR:11.485% D
VX6-7
B++
Kills:1,408
Deaths:460
KDR:3.061
Accuracy:27.894% B++
HSR:16.335% D
Thanatos VE70
A+
Kills:1,281
Deaths:306
KDR:4.186
Accuracy:53.513% A+
HSR:11.397% D--
Deimos VA29
A
Kills:1,254
Deaths:323
KDR:3.882
Accuracy:74.725% A
HSR:14.514% C
Serpent VE92
A
Kills:1,197
Deaths:357
KDR:3.353
Accuracy:29.946% A
HSR:14.703% D-
Nova
B*
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:55.357% B*
HSR:10.369% D--
NS-11C
A
Kills:1,163
Deaths:316
KDR:3.680
Accuracy:29.913% A
HSR:12.382% D*
Solstice VE3
A+
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:30.556% A+
HSR:14.224% D--
NS Baron G5
B++
Kills:1,091
Deaths:302
KDR:3.613
Accuracy:49.642% B+
HSR:17.599% B++
Zenith VX-5
B++
Kills:192
Deaths:47
KDR:4.085
Accuracy:25.134% C+
HSR:25.521% B++
Eclipse VE3A
C+
Kills:53
Deaths:25
KDR:2.120
Accuracy:26.491% C+
HSR:16.981% C--
Kills:21,627
Deaths (as Engineer):5,025
Deaths (to Engineers):9,585
KDR:4.30388
Kill Difference:16,602
Playtime:713.173 hours
Usage:29%
Score:28.963m
Score/min:677
Accuracy (listed only):39.998%
HSR (listed only):14.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:5,320
Deaths:1,257
KDR:4.232
Accuracy:28.992% B*
HSR:14.718% C--
Pandora VX25
A+
Kills:4,181
Deaths:879
KDR:4.757
Accuracy:53.668% A+
HSR:12.724% D
Eridani SX5
B*
Kills:3,060
Deaths:751
KDR:4.075
Accuracy:30.599% B*
HSR:22.451% B+
H-V45
B*
Kills:2,173
Deaths:546
KDR:3.980
Accuracy:27.978% B*
HSR:18.730% C
NS-11A
B**
Kills:1,695
Deaths:416
KDR:4.075
Accuracy:28.766% B**
HSR:18.879% C
Phobos VX86
C+
Kills:1,428
Deaths:382
KDR:3.738
Accuracy:55.789% C+
HSR:11.485% D
Equinox VE2
B+
Kills:1,371
Deaths:182
KDR:7.533
Accuracy:27.976% B+
HSR:10.576% D**
Thanatos VE70
A+
Kills:1,281
Deaths:306
KDR:4.186
Accuracy:53.513% A+
HSR:11.397% D--
Pulsar VS1
B++
Kills:1,254
Deaths:321
KDR:3.907
Accuracy:27.102% B++
HSR:19.857% C+
Deimos VA29
A
Kills:1,254
Deaths:323
KDR:3.882
Accuracy:74.725% A
HSR:14.514% C
NS-7 PDW
B**
Kills:1,216
Deaths:331
KDR:3.674
Accuracy:30.622% B**
HSR:14.474% C--
Corvus VA55
B+
Kills:1,174
Deaths:245
KDR:4.792
Accuracy:26.261% B+
HSR:18.143% D
Nova
B*
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:55.357% B*
HSR:10.369% D--
Eridani SX5G
B
Kills:1,167
Deaths:364
KDR:3.206
Accuracy:29.409% C**
HSR:23.393% B
MKV Suppressed
B+
Kills:1,160
Deaths:405
KDR:2.864
Accuracy:28.309% B+
HSR:22.759% B+
CME
B+
Kills:1,159
Deaths:310
KDR:3.739
Accuracy:29.226% B+
HSR:15.617% D-
NS Baron G5
B++
Kills:1,091
Deaths:302
KDR:3.613
Accuracy:49.642% B+
HSR:17.599% B++
Terminus VX-9
B+
Kills:805
Deaths:328
KDR:2.454
Accuracy:26.558% C*
HSR:30.062% B+
Equinox VE2 Burst
B++
Kills:439
Deaths:151
KDR:2.907
Accuracy:31.043% B++
HSR:27.335% C+
Darkstar
C+
Kills:312
Deaths:128
KDR:2.438
Accuracy:26.555% C+
HSR:20.513% C-
Skorpios
B**
Kills:115
Deaths:44
KDR:2.614
Accuracy:26.549% C+
HSR:28.696% B**
Kills:32,822
Deaths (as Combat Medic):8,256
Deaths (to Combat Medics):4,575
KDR:3.97553
Kill Difference:24,566
Playtime:221.115 hours
Usage:9%
Score:9.907m
Score/min:747
Accuracy (listed only):36.602%
HSR (listed only):18.299%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:5,320
Deaths:1,257
KDR:4.232
Accuracy:28.992% B*
HSR:14.718% C--
Pandora VX25
A+
Kills:4,181
Deaths:879
KDR:4.757
Accuracy:53.668% A+
HSR:12.724% D
Eridani SX5
B*
Kills:3,060
Deaths:751
KDR:4.075
Accuracy:30.599% B*
HSR:22.451% B+
Solstice SF
A
Kills:3,010
Deaths:352
KDR:8.551
Accuracy:30.574% A
HSR:4.950% F-
Pulsar C
B++
Kills:1,514
Deaths:297
KDR:5.098
Accuracy:27.490% B++
HSR:17.437% D--
Phobos VX86
C+
Kills:1,428
Deaths:382
KDR:3.738
Accuracy:55.789% C+
HSR:11.485% D
VX6-7
B++
Kills:1,408
Deaths:460
KDR:3.061
Accuracy:27.894% B++
HSR:16.335% D
Thanatos VE70
A+
Kills:1,281
Deaths:306
KDR:4.186
Accuracy:53.513% A+
HSR:11.397% D--
Deimos VA29
A
Kills:1,254
Deaths:323
KDR:3.882
Accuracy:74.725% A
HSR:14.514% C
NS-7 PDW
B**
Kills:1,216
Deaths:331
KDR:3.674
Accuracy:30.622% B**
HSR:14.474% C--
Serpent VE92
A
Kills:1,197
Deaths:357
KDR:3.353
Accuracy:29.946% A
HSR:14.703% D-
Nova
B*
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:55.357% B*
HSR:10.369% D--
Eridani SX5G
B
Kills:1,167
Deaths:364
KDR:3.206
Accuracy:29.409% C**
HSR:23.393% B
NS-11C
A
Kills:1,163
Deaths:316
KDR:3.680
Accuracy:29.913% A
HSR:12.382% D*
Solstice VE3
A+
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:30.556% A+
HSR:14.224% D--
MKV Suppressed
B+
Kills:1,160
Deaths:405
KDR:2.864
Accuracy:28.309% B+
HSR:22.759% B+
NS Baron G5
B++
Kills:1,091
Deaths:302
KDR:3.613
Accuracy:49.642% B+
HSR:17.599% B++
Zenith VX-5
B++
Kills:192
Deaths:47
KDR:4.085
Accuracy:25.134% C+
HSR:25.521% B++
Skorpios
B**
Kills:115
Deaths:44
KDR:2.614
Accuracy:26.549% C+
HSR:28.696% B**
Eclipse VE3A
C+
Kills:53
Deaths:25
KDR:2.120
Accuracy:26.491% C+
HSR:16.981% C--
Kills:32,137
Deaths (as Light Assault):7,772
Deaths (to Light Assaults):7,149
KDR:4.13497
Kill Difference:24,365
Playtime:143.962 hours
Usage:6%
Score:5.462m
Score/min:632
Accuracy (listed only):37.259%
HSR (listed only):16.356%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:5,320
Deaths:1,257
KDR:4.232
Accuracy:28.992% B*
HSR:14.718% C--
Eridani SX5
B*
Kills:3,060
Deaths:751
KDR:4.075
Accuracy:30.599% B*
HSR:22.451% B+
NS-44 Commissioner
B+
Kills:1,536
Deaths:648
KDR:2.370
Accuracy:39.415% B+
HSR:17.904% D
Beamer VS3-FB
B
Kills:1,370
Deaths:732
KDR:1.872
Accuracy:33.227% C++
HSR:26.131% B
NS-7 PDW
B**
Kills:1,216
Deaths:331
KDR:3.674
Accuracy:30.622% B**
HSR:14.474% C--
NS-30 Vandal
B++
Kills:1,174
Deaths:341
KDR:3.443
Accuracy:36.855% B++
HSR:21.465% D
Eridani SX5G
B
Kills:1,167
Deaths:364
KDR:3.206
Accuracy:29.409% C**
HSR:23.393% B
V10
A++
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:51.679% A++
HSR:78.276% C++
MKV Suppressed
B+
Kills:1,160
Deaths:405
KDR:2.864
Accuracy:28.309% B+
HSR:22.759% B+
Parallax VX3
A*
Kills:595
Deaths:91
KDR:6.538
Accuracy:54.740% A*
HSR:86.050% B**
Beamer VS3
C+
Kills:542
Deaths:312
KDR:1.737
Accuracy:27.557% C+
HSR:18.266% C--
Artemis VX26
B**
Kills:383
Deaths:126
KDR:3.040
Accuracy:32.555% B**
HSR:22.454% C+
NS-357 Underboss
B
Kills:220
Deaths:121
KDR:1.818
Accuracy:38.800% B
HSR:13.182% D--
Cerberus
B*
Kills:178
Deaths:120
KDR:1.483
Accuracy:37.443% B*
HSR:20.225% C
Skorpios
B**
Kills:115
Deaths:44
KDR:2.614
Accuracy:26.549% C+
HSR:28.696% B**
Manticore SX40
C+
Kills:51
Deaths:27
KDR:1.889
Accuracy:29.511% C+
HSR:7.843% F-
Kills:19,247
Deaths (as Infiltrator):5,952
Deaths (to Infiltrators):4,909
KDR:3.2337
Kill Difference:13,295
Playtime:67.890 hours
Usage:3%
Score:1.933m
Score/min:475
Accuracy (listed only):34.766%
HSR (listed only):27.393%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:3,623
Deaths:476
KDR:7.611
Accuracy:26.074% A+
HSR:21.695% C*
Blueshift VM5
A+
Kills:3,608
Deaths:476
KDR:7.580
Accuracy:26.918% A+
HSR:21.452% C++
Nebula VM20
A+
Kills:1,621
Deaths:251
KDR:6.458
Accuracy:24.700% A+
HSR:17.582% D
Nebula VM20
A+
Kills:1,598
Deaths:251
KDR:6.367
Accuracy:25.238% A+
HSR:16.521% D
Quasar VM1
A*
Kills:1,281
Deaths:205
KDR:6.249
Accuracy:24.644% A*
HSR:18.189% C+
Quasar VM1
A+
Kills:1,266
Deaths:203
KDR:6.236
Accuracy:24.419% A+
HSR:17.457% D
Cosmos VM3
A++
Kills:1,179
Deaths:250
KDR:4.716
Accuracy:24.672% A++
HSR:18.066% C
Cosmos VM3
A++
Kills:1,172
Deaths:264
KDR:4.439
Accuracy:24.966% A++
HSR:18.345% C+
Comet VM2
A
Kills:859
Deaths:225
KDR:3.818
Accuracy:54.348% A
HSR:5.122% B+
Comet VM2
B**
Kills:767
Deaths:209
KDR:3.670
Accuracy:55.547% B**
HSR:4.954% C**
NS-10 Burster
A*
Kills:154
Deaths:43
KDR:3.581
Accuracy:43.447% A*
HSR:2.597% D--
NS-10 Burster
A*
Kills:145
Deaths:43
KDR:3.372
Accuracy:43.084% A*
HSR:6.897% C+
Kills:17,273
Deaths (as MAX Suit):1,448
Deaths (to MAX Suits):3,428
KDR:11.92887
Kill Difference:15,825
Playtime:116.398 hours
Usage:5%
Score:8.636m
Score/min:1,237
Accuracy (listed only):33.171%
HSR (listed only):14.073%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:6,037
V. Kills:1,523 396%
Deaths:240
KDR:25.154
Accuracy:67.089% A++
KPH:145.600 A
VKPH:36.700 A+
Maelstrom Turbo Laser
A+
Kills:2,652
V. Kills:1,620 164%
Deaths:635
KDR:4.176
Accuracy:31.720% C++
KPH:31 A+
VKPH:18.900 A
Light PPA
A+
Kills:1,971
V. Kills:164 N/A
Deaths:226
KDR:8.721
Accuracy:50.811% A
KPH:82.400 B**
VKPH:6.900 A+
Saron Laser Cannon
A++
Kills:965
V. Kills:644 150%
Deaths:283
KDR:3.410
Accuracy:32.061% C+
KPH:29.800 A++
VKPH:19.900 A++
Photon A2A Missile Pods
C++
Kills:139
V. Kills:157 88%
Deaths:12
KDR:11.583
Accuracy:63.603% F--
KPH:41.100 C
VKPH:46.400 C++
Coyote Missiles
S
Kills:106
V. Kills:109 96%
Deaths:17
KDR:6.235
Accuracy:54.970% C*
KPH:82 A+
VKPH:84.300 S
Kills:11,870 (5,588 + 0)
Deaths:1,413
KDR:8.401
VKDR:2.984
Vehicle Kills:4,217
Kill Difference:10,457
Playtime:188.064 hours
Usage:8%
Score:8.744m
Score/min:775
Piloting Accuracy:32.061%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:8,238
V. Kills:768 N/A
Deaths:42
KDR:196.143
Accuracy:59.898% A*
KPH:29,656,800 U
VKPH:2,764,800 U
CAS30 Tank Buster
A**
Kills:5,388
V. Kills:4,761 113%
Deaths:391
KDR:13.780
Accuracy:67.851% A*
KPH:21.700 A**
VKPH:19.100 A**
AP30 Shredder
U
Kills:1,402
V. Kills:393 356%
Deaths:65
KDR:21.569
Accuracy:25.889% D*
KPH:5,047,200 U
VKPH:1,414,800 U
C150 Dalton
U
Kills:495
V. Kills:196 251%
Deaths:31
KDR:15.968
Accuracy:64.604% M
KPH:1,782,000 U
VKPH:705,600 U
Kills:15,523 (5,388 + 10,135)
Deaths:529
KDR:29.344
VKDR:11.565
Vehicle Kills:6,118
Kill Difference:14,994
Playtime:248.698 hours
Usage:10%
Score:12.986m
Score/min:870
Piloting Accuracy:67.851%
Gunner Accuracy:64.604%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:2,267
V. Kills:100 N/A
Deaths:13
KDR:174.385
Accuracy:73.289% M+
KPH:147.200 S
VKPH:6.500 C
L100 Python HEAT
S
Kills:428
V. Kills:58 N/A
Deaths:30
KDR:14.267
Accuracy:62.929% A
KPH:159.300 S
VKPH:21.600 A*
L100 Python AP
S
Kills:231
V. Kills:113 203%
Deaths:18
KDR:12.833
Accuracy:66.721% A
KPH:82.300 S
VKPH:40.300 M**
C75 Viper
S
Kills:221
V. Kills:16 N/A
Deaths:9
KDR:24.556
Accuracy:45.152% B+
KPH:120.300 S
VKPH:8.700 C**
Kills:3,147 (3,147 + 0)
Deaths:70
KDR:44.957
VKDR:4.100
Vehicle Kills:287
Kill Difference:3,077
Playtime:22.731 hours
Usage:1%
Score:1.650m
Score/min:1,210
Driving Accuracy:45.152%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M**
Kills:1,205
V. Kills:53 N/A
Deaths:14
KDR:86.071
Accuracy:67.206% A++
KPH:117.300 M**
VKPH:5.200 D
Saron HRB
S
Kills:278
V. Kills:84 327%
Deaths:7
KDR:39.714
Accuracy:47.599% B+
KPH:64.400 S
VKPH:19.500 B+
Supernova PC
S
Kills:209
V. Kills:46 445%
Deaths:14
KDR:14.929
Accuracy:64.790% A++
KPH:75.500 S
VKPH:16.600 M
Supernova FPC
M
Kills:87
V. Kills:30 281%
Deaths:12
KDR:7.250
Accuracy:54.651% C++
KPH:50.300 M
VKPH:17.400 B+
Proton II PPA
M**
Kills:62
V. Kills:2 N/A
Deaths:1
KDR:62
Accuracy:31.055% B**
KPH:168.300 M**
VKPH:5.400 B*
E540 Halberd
M*
Kills:61
V. Kills:20 290%
Deaths:2
KDR:30.500
Accuracy:60.746% A++
KPH:67.900 M*
VKPH:22.300 B*
Kills:1,902 (1,501 + 401)
Deaths:50
KDR:38.040
VKDR:4.700
Vehicle Kills:235
Kill Difference:1,852
Playtime:20.354 hours
Usage:1%
Score:1.302m
Score/min:1,066
Driving Accuracy:54.651%
Gunner Accuracy:60.746%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
S
Kills:1,290
V. Kills:127 N/A
Deaths:26
KDR:49.615
Accuracy:47.283% D--
KPH:207.300 S
VKPH:20.400 C
Proton II PPA-H
A*
Kills:518
V. Kills:10 N/A
Deaths:15
KDR:34.533
Accuracy:38.060% C++
KPH:197.900 A*
VKPH:3.800 D
M40 Fury-H
M++
Kills:471
V. Kills:13 N/A
Deaths:13
KDR:36.231
Accuracy:45.936% B
KPH:234 M++
VKPH:6.500 D
E540 Halberd-H
A*
Kills:187
V. Kills:69 267%
Deaths:11
KDR:17
Accuracy:65.921% B**
KPH:90.900 A*
VKPH:33.500 A
Kills:2,466 (0 + 2,466)
Deaths:65
KDR:37.938
VKDR:3.369
Vehicle Kills:219
Kill Difference:2,401
Playtime:12.911 hours
Usage:1%
Score:0.911m
Score/min:1,176
Driving Accuracy:N/A%
Gunner Accuracy:65.921%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:443
V. Kills:26 N/A
Deaths:27
KDR:16.407
Accuracy:42.383% B++
KPH:158.100 S
VKPH:9.300 C+
M40 Fury
S
Kills:328
V. Kills:29 N/A
Deaths:15
KDR:21.867
Accuracy:41.771% B+
KPH:162.500 S
VKPH:14.400 B+
M60-G Bulldog
M+
Kills:54
V. Kills:4 N/A
Deaths:3
KDR:18
Accuracy:48.669% B**
KPH:101.100 M+
VKPH:7.500 C+
Kills:825 (0 + 825)
Deaths:45
KDR:18.333
VKDR:1.311
Vehicle Kills:59
Kill Difference:780
Playtime:5.355 hours
Usage:0%
Score:0.331m
Score/min:1,031
Driving Accuracy:N/A%
Gunner Accuracy:48.669%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 25,92125,8845,2804.902A**0.6627.822%A+27.786%B+92.1M+N/A521281.1h9.3B**33.4B
Flare VE6 12,84212,8112,6804.78M*0.5425.346%B+23.097%C+88.5A++N/A522144.7h8.8B*34.6B+
SVA-88 8,4708,4651,0268.25M*4.0125.822%B+21.748%C-93.4A++N/A63290.6h9.7B*37.7B+
L105 Zephyr 9,0068,23842196.143U191.9059.898%A*N/A82380U7680U312010700.1h2.8A*4.7A++
Dual Photon Pods 7,5606,03724025.154M+20.9167.089%A++1.275%C+145.5A36.7A+139141.5h11.2A16.6B**
CAS30 Tank Buster 10,1495,38839113.78S9.5467.851%A*N/A21.7A**19.1A**586248.7h28.4B**41.9B**
Sirius SX12 5,3275,3201,2574.232M+0.0128.992%B*14.718%C--76.9MN/A47969.2h11.2B*38.6B++
Pandora VX25 4,1834,1818794.757S0.5153.668%A+12.724%D108M+N/A63038.7h3.6B++6.7B*
Blueshift VM5 3,6353,6234767.611A*3.3726.074%A+21.695%C*99.3SN/A51536.5h9.9A++37.8B**
Blueshift VM5 3,6153,6084767.58A*3.3426.918%A+21.452%C++98.8SN/A50236.5h10.3A++38.1B**
NS Decimator 3,9843,0881,0442.958A**1.2871.008%A4.016%A55.2A16C+67955.9h2.9A4.1A
Eridani SX5 3,0643,0607514.075M+0.1730.599%B*22.451%B+80.3A*N/A48638.1h9.6B*31.3B++
Solstice SF 3,0613,0103528.551S4.3130.574%A4.95%F-32.5B*N/A35192.6h4.3B**14.2A
Maelstrom Turbo Laser 4,2722,6526354.176B*0.0731.72%C++3.469%B+31A+18.9A52585.6h53.8B*169.6B*
L100 Python HESH 2,3672,26713174.385U170.1473.289%M+1.015%D147.2S6.5C116315.4h1.8B*2.5A+
H-V45 2,1782,1735463.98A++0.2627.978%B*18.73%C66.9A++N/A47632.5h10.3B**36.7B*
Light PPA 2,1351,9712268.721B+4.4850.811%A1.421%C*82.5B**6.9A+53823.9h9.5B+18.6B+
Lasher X2 1,8981,8935413.499M**0.7439.534%A*3.909%C+68.6A*N/A38927.6h13.7A34.7B**
VX29 Polaris 1,8511,8456063.045A+1.2023.077%C+18.32%D65.2B*N/A33928.3h11.1B+47.9B
Pulsar LSW 1,8161,8126826.647U22.4020.973%C21.137%C74.3AN/A48624.4h10.6B++50.6B
NS-11A 1,6961,6954164.075A*0.1728.766%B**18.879%C82.7MN/A51720.5h10.7B**37.3B*
Betelgeuse 54-A 1,6661,6624713.529C*0.7123.64%C--22.623%D--78.4B+N/A43521.2h9.5B++40.2C**
Nebula VM20 1,6241,6212516.458A*2.2224.7%A+17.582%D97.1M**N/A52816.7h10.5A++42.6B**
Frag Grenade 1,6241,60711607N/A1,602.7617.422%T*N/A16070U170U278740.1h0.3M++1.9A++
Nebula VM20 1,5991,5982516.367A*2.1225.238%A+16.521%D95.7M**N/A50716.7h11.1A+43.9B**
NS-44 Commissioner 1,5361,5366482.37A+1.8739.415%B+17.904%D52.6B*N/A29129.2h3.5B+9B+
Eidolon VE33 1,5291,5284053.773A**0.4729.281%C**22.055%C--58.5A*N/A27026.1h6.6B*22.6B++
Pulsar C 1,5161,5142975.098A**0.8627.49%B++17.437%D--73.5A*N/A44920.6h8.9B*32.5B+
Ursa 1,4471,44411312.779U8.5421.805%C+20.083%D75.6A+N/A53919.1h9.5B++43.5B+
Phobos VX86 1,4321,4283823.738A++0.5055.789%C+11.485%D68.7B**N/A32820.8h2.4C*4.3C*
VX6-7 1,4121,4084603.061A1.1827.894%B++16.335%D36.4C*N/A21638.7h9.6B**34.3B++
AP30 Shredder 1,7951,4026521.569B**17.3325.889%D*1.997%C+14020U3930U72608200.1h23.8A++92A+
Equinox VE2 1,3841,3711827.533S3.2927.976%B+10.576%D**89M++N/A52315.4h6.1A*22A
Beamer VS3-FB 1,3721,3707321.872B+2.3733.227%C++26.131%B70.6B++N/A34519.4h6.5B*19.5B++
NS-15M1 1,3251,3232774.776M0.5326.058%B++17.914%D81.7A++N/A45916.2h10.3B*39.6B++
Saron HRB-H 1,4171,2902649.615S45.3747.283%D--N/A208.1S20.5C12596.2h3.6A*7.6A++
Quasar VM1 1,2821,2812056.249M++2.0124.644%A*18.189%C+76.7SN/A76016.7h11.4B**46.4B++
Thanatos VE70 1,2811,2813064.186M**0.0653.513%A+11.397%D--95.6M**N/A48513.4h3.4B**6.4B**
Quasar VM1 1,2691,2662036.236A++1.9924.419%A+17.457%D76.3M++N/A63916.6h11.3B*46.2B*
Pulsar VS1 1,2541,2543213.907M++0.3427.102%B++19.857%C+73.8M++N/A56217h10.2A37.8B**
Deimos VA29 1,2541,2543233.882A**0.3674.725%A14.514%C92.2A*N/A45813.6h2.1B+2.8B+
SVA-GG 1,2491,2393743.313B**0.9325.384%C+29.459%C++84.9B++N/A41314.6h10.6B41.9C**
NS-7 PDW 1,2181,2163313.674M++0.5730.622%B**14.474%C--77.5MN/A37915.7h11.4B*37.3B++
Supernova VPC 1,2581,2051486.071S81.8367.206%A++1.245%C117M**5.1D105310.3h2A3A
Serpent VE92 1,2011,1973573.353A*0.8929.946%A14.703%D-56.7A+N/A33821.1h10.1B*33.7B*
C-4 1,4781,1895822.043B+2.2020.918%DN/A100.8B+24.5C141411.8h1B**4.7B+
Cosmos VM3 1,1831,1792504.716A+0.4724.672%A++18.066%C71.5M*N/A36916.5h11B*44.4B**
NS-30 Vandal 1,1741,1743413.443B**0.8036.855%B++21.465%D85.7A*N/A39713.7h4.2B**11.5B*
Corvus VA55 1,1771,1742454.792S0.5526.261%B+18.143%D69.5A**N/A39316.9h9.8B**37.4B++
Cosmos VM3 1,1761,1722644.439A++0.2024.966%A++18.345%C+66.6M++N/A32817.6h12.5B+50.1B+
Hunter QCX-B 1,1701,1696721.74B**2.5047.688%C+30.71%C+54.4M**N/A23221.5h2.6B5.5B+
NS-15M AE 1,1791,1692834.131B**0.1126.693%C**28.914%C**87.2B**N/A69213.4h10.4B+38.8B+
Nova 1,1681,1672854.095A**0.1555.357%B*10.369%D--85.8A*N/A60313.6h4.1B7.3B++
Eridani SX5G 1,1711,1673643.206A1.0429.409%C**23.393%B74.3B*N/A37615.7h9.5B++32.4B+
NS-11C 1,1661,1633163.68M++0.5629.913%A12.382%D*56.5A+N/A35020.6h10.7B*35.7B*
Solstice VE3 1,1601,1602894.014S0.2330.556%A+14.224%D--59.5MN/A49619.5h10.3B**33.7B+
V10 1,1601,1602824.113B0.1351.679%A++78.276%C++62.7A+N/A28018.5h1.7B*3.4B**
MKV Suppressed 1,1601,1604052.864A*1.3828.309%B+22.759%B+69A++N/A33516.8h12B+42.4B+
CME 1,1601,1593103.739A*0.5029.226%B+15.617%D-72A++N/A37616.1h11.2B*38.2B++
NS Baron G5 1,0991,0913023.613M++0.6349.642%B+17.599%B++90.2M+N/A61912.1h3.6B*7.3C+
Saron Laser Cannon 1,6099652833.41B+0.8332.061%C+1.969%C29.8A++19.9A++74632.4h62.1B*193.7B**
Force-Blade 99691330,2950.03C*4.2135.782%B+N/A0.7C+N/A31369.7h1.9B++5.4B
Comet VM2 1,0408592253.818M**0.4254.348%A5.122%B+42.3S8.9A*47420.3h8.7A15.9B**
Sticky Grenade 8348291829N/A824.761.176%T*N/A8290U50S269030.1h0A*1.2B**
Terminus VX-9 8058053282.454B++1.7926.558%C*30.062%B+63.4B**N/A46512.7h10.2B*38.2B++
Comet VM2 9377672093.67M++0.5755.547%B**4.954%C**40.2S8.9A*42619.1h9.8A+17.6A
M60-A Bulldog 757735891.875M++87.6365.386%A*1.633%D167S5C*14914.4h2.9A4.5A+
S1 9346943302.103A**2.1475.366%A*5.043%A51.8A*17.9B*100113.4h3.9A5.1A
Anti-Vehicle Grenade 6295981598N/A593.7677.793%M++N/A1495S77.5C102350.4h1.9A++2.5A++
Parallax VX3 595595916.538B**2.3054.74%A*86.05%B**78.3M++N/A4727.6h1.6B**2.9B**
Beamer VS3 5425423121.737A2.5127.557%C+18.266%C--31.5C**N/A23117.2h7B++25.6C*
Proton II PPA-H 5285181534.533A++30.2938.06%C++N/A199.2A*3.8D10422.6h5.2A13.7B**
C150 Dalton 6914953115.968A+11.7364.604%MN/A4950U1960U39365100.1h3.5B+5.4A
M40 Fury-H 4844711336.231A++31.9945.936%BN/A235.5M++6.5D11172h3.7B**8A
Proximity Mine 4684682816.714S12.4733.794%D--N/A203.5A++N/A9122.3h0.7M*2A++
M40 Fury 4694432716.407A++12.1642.383%B++N/A158.2S9.3C+10042.8h4.7A+11A
Equinox VE2 Burst 4394391512.907B++1.3431.043%B++27.335%C+78.4AN/A4515.6h9.8B**31.7B*
L100 Python HEAT 4864283014.267A*10.0262.929%A3.271%B+158.5S21.5A*13862.7h2.1A++3.3A++
Artemis VX26 3833831263.04A+1.2032.555%B**22.454%C+73.7A*N/A4485.2h8.7A26.9B**
Lancer VS22 7583691602.306A*1.9462.479%C++1.084%C24.9A+26.3A**87014.8h9.3B++14.8B++
M40 Fury 3573281521.867A++17.6241.771%B+N/A164S14.5B+11652h5.2A12.5A
Darkstar 3123121282.438B++1.8026.555%C+20.513%C-66.4B**N/A3074.7h11B*41.4B+
Saron HRB 362278739.714S35.4747.599%B+2.158%B+64.7S19.5B+9014.3h4.9M10.3A*
L100 Python AP 3442311812.833A*8.5966.721%A5.628%A+82.5S40.4M**12742.8h3.5A5.3A
C75 Viper 237221924.556S20.3145.152%B+N/A122.8S8.9B12441.8h4.2A++9.2A
NS-357 Underboss 2202201211.818B*2.4238.8%B13.182%D--61.1B*N/A2943.6h4C**10.2B+
Tank Mine 321215365.972A++1.7329.82%CN/A119.4B58.9C+19401.8h1.1A+3.6A+
Supernova PC 2552091414.929A10.6964.79%A++3.828%B**74.6S16.4A**11372.8h2.6A+4A++
Zenith VX-5 192192474.085M+0.1625.134%C+25.521%B++76.8A++N/A6512.5h10.2B*40.8B+
E540 Halberd-H 2561871117B*12.7665.921%B**3.209%B++89A*32.9A11492.1h3.5A5.3A+
Cerberus 1781781201.483B+2.7637.443%B*20.225%C68.5AN/A4082.6h5.1B++13.6B*
NS-10 Burster 278154433.581M**0.6643.447%A*2.597%D--20.3S16.3S6347.6h73.1A++168.2A+
NS-10 Burster 254145433.372M**0.8743.084%A*6.897%C+19.1S14.3S5847.6h76.9A178.6A
Photon A2A Missile Pods 2961391211.583A7.3463.603%F--N/A40.9C46.2C++8353.4h4.9A+7.7A
Lancer AE 223119582.052A2.1975.978%A++2.521%C++37.2M32.5A++9463.2h6.9B++9B++
Skorpios 116115442.614B++1.6326.549%C+28.696%B**88.5A*N/A4591.3h10.7C**40.3C*
Coyote Missiles 215106176.235A1.9954.97%C*N/A81.5A+83.8S24911.3h35B+63.7B+
Nemesis VSH9 156106617.667U13.4262.343%C+5.66%A++27.9B**13.2B+5933.8h4.2A++6.8A++
Icikill 1031012,5340.04C+4.2020.981%D22.772%A1CN/A896.6h2.3C+10.9C+
NSX Naginata 9090352.571B**1.6725.597%B++33.333%B++56.3B++N/A1381.6h10.8B+42.4B+
Supernova FPC 11787127.25C**3.0154.651%C++5.747%A*51.2M+17.6B+11931.7h2.7A+4.9A+
Proton II PPA 6462162M+57.7631.055%B**1.613%C-155M*5B++22300.4h6.9B*22.2B**
E540 Halberd 8161230.5A*26.2660.746%A++4.918%A+67.8M*22.2B*10510.9h4.5B**7.5A
MAX Punch 56551,4560.038C--4.2042.18%CN/A0.5DN/A3109.5h1.6C++3.8C++
M60-G Bulldog 5854318M*13.7648.669%B**N/A108M*8C+6660.5h2.4A++4.9A
Eclipse VE3A 5353252.12C**2.1226.491%C+16.981%C--21.2DN/A1462.5h12.2C++45.9C++
Manticore SX40 5151271.889B*2.3529.511%C+7.843%F-26.8C+N/A1861.9h6.9B+23.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11660.2h
Restoration Kit1731,2152.9h
Nano-Armor Kit156234,36070.7h
Spawn Beacon311,5853.7h
Nanite Revive Grenade01,0190.2h
Medical Applicator34580,04614.5h
Ammunition Package03640.3h
Medical Kit3,60122,38354h
Anti-Infantry MANA Turret31560.5h
Recon Detection Device73231.6h

Check the help document for the dictionary if you want to learn more about words used here.


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