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Scrubasirex[H] Scrubasirex
NC BR 122

KDR: 2.85

Score: 30.7m

Last Seen: Oct 15th, 2019 7:22 PM
- OFFLINE - 78.5 hour(s)

Battle Rank 120 (122 total) - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 34
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW EM6 GD-22S NS-44 Commissioner NS-15M1 Hawk GD-68 MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,493,286 MLG Score: 10786
Fun Score: N/A
Cheeseburgers Flipped: 104TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.447%46.426%169223119397,2374.28943-1.438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.649%2.971M+3.9M**-0.567DHEAD ++ (~28.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.73B++7.30.487B+12.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.275%17.062%7031213633960830.658689754%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.894%-0.547D3.112M++2.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.839B++5.80.854B*13.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.482%75.676%7011215925278120.332495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.036A*0.558B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.70.458B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 34
30.7m148.2%574 (34.4k)464 (27.8k)2.85193106,43437,3202.92621122 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216818135.448%43.717%155001:4717

6% Combat Medic89% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2015 10:49 PMOct 29th, 2017 9:36 PMOct 17th, 2019 9:27 AM (1d) (PST)Oct 15th, 2019 3:22 PM (3d) (PST)Oct 15th, 2019 3:22 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0214206011.6050.5630.7022.4110.02210786

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,26225,18236,080963442145127,818

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1105.4h/46.1d 2,772 46,530 25,886 159.9k 1,350 5,045 1,491 67.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M+
Kills:44,317
Deaths:13,336
KDR:3.323
Accuracy:36.388% A*
HSR:46.734% M+
NC6A GODSAW
M
Kills:12,375
Deaths:3,603
KDR:3.435
Accuracy:36.867% A
HSR:46.723% M
EM6
M++
Kills:11,853
Deaths:3,857
KDR:3.073
Accuracy:34.834% A**
HSR:44.563% M++
GD-22S
M**
Kills:8,073
Deaths:2,754
KDR:2.931
Accuracy:35.461% A*
HSR:50.626% M**
NS-15M1
M**
Kills:1,988
Deaths:645
KDR:3.082
Accuracy:34.920% A*
HSR:50.050% M**
MGR-L1 Promise
M
Kills:1,866
Deaths:584
KDR:3.195
Accuracy:38.276% M
HSR:42.605% A**
EM1
M**
Kills:1,823
Deaths:574
KDR:3.176
Accuracy:34.533% A**
HSR:46.078% M**
NC6 Gauss SAW
M+
Kills:1,337
Deaths:473
KDR:2.827
Accuracy:36.153% M+
HSR:40.015% M
NC6S Gauss SAW S
M**
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:36.454% A**
HSR:50.948% M**
NSX Naginata
M**
Kills:81
Deaths:33
KDR:2.455
Accuracy:32.658% A*
HSR:55.556% M**
Kills:84,873
Deaths (as Heavy Assault):26,253
Deaths (to Heavy Assaults):11,779
KDR:3.23289
Kill Difference:58,620
Playtime:987.954 hours
Usage:89%
Score:27.725m
Score/min:468
Accuracy (listed only):35.654%
HSR (listed only):47.390%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
M**
Kills:1,425
Deaths:391
KDR:3.645
Accuracy:36.952% A**
HSR:48.842% M**
Gauss Rifle Burst
M++
Kills:1,300
Deaths:318
KDR:4.088
Accuracy:39.387% A*
HSR:52.231% M++
Reaper DMR
M**
Kills:1,169
Deaths:350
KDR:3.340
Accuracy:38.193% A**
HSR:50.385% M**
NC1 Gauss Rifle
M*
Kills:1,165
Deaths:457
KDR:2.549
Accuracy:35.706% M
HSR:43.176% M*
NC9 A-Tross
M*
Kills:819
Deaths:273
KDR:3
Accuracy:36.436% A*
HSR:48.230% M*
MGR-S1 Gladius
A*
Kills:492
Deaths:121
KDR:4.066
Accuracy:39.179% A*
HSR:34.756% A++
AF-4G Cyclone
A*
Kills:207
Deaths:74
KDR:2.797
Accuracy:37.386% A++
HSR:39.130% A*
Kills:6,577
Deaths (as Combat Medic):1,984
Deaths (to Combat Medics):4,691
KDR:3.31502
Kill Difference:4,593
Playtime:66.882 hours
Usage:6%
Score:1.914m
Score/min:477
Accuracy (listed only):37.606%
HSR (listed only):45.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M
Kills:3,991
Deaths:2,723
KDR:1.466
Accuracy:57.065% A**
HSR:41.644% M
SAS-R
A+
Kills:925
Deaths:295
KDR:3.136
Accuracy:48.482% A+
HSR:75.676% B++
MGR-S1 Gladius
A*
Kills:492
Deaths:121
KDR:4.066
Accuracy:39.179% A*
HSR:34.756% A++
AF-4G Cyclone
A*
Kills:207
Deaths:74
KDR:2.797
Accuracy:37.386% A++
HSR:39.130% A*
NC4 Mag-Shot
M
Kills:180
Deaths:170
KDR:1.059
Accuracy:41.813% A*
HSR:36.111% M
LA3 Desperado
A**
Kills:90
Deaths:61
KDR:1.475
Accuracy:37.864% A+
HSR:35.556% A**
NS-30 Vandal
A**
Kills:73
Deaths:30
KDR:2.433
Accuracy:48.443% A**
HSR:42.466% A++
Kills:5,958
Deaths (as Infiltrator):3,474
Deaths (to Infiltrators):6,667
KDR:1.71503
Kill Difference:2,484
Playtime:15.775 hours
Usage:1%
Score:0.302m
Score/min:320
Accuracy (listed only):44.319%
HSR (listed only):43.620%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
M
Kills:1,338
Deaths:454
KDR:2.947
Accuracy:43.485% M
HSR:39.387% A*
AF-19 Mercenary
M**
Kills:115
Deaths:61
KDR:1.885
Accuracy:34.174% A*
HSR:42.609% M**
Kills:1,453
Deaths (as Engineer):515
Deaths (to Engineers):4,882
KDR:2.82136
Kill Difference:938
Playtime:13.698 hours
Usage:1%
Score:0.319m
Score/min:389
Accuracy (listed only):38.830%
HSR (listed only):40.998%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:602
Deaths:160
KDR:3.763
Accuracy:37.176% B
HSR:20.432% B*
AF-34 Mattock
B**
Kills:535
Deaths:160
KDR:3.344
Accuracy:42.221% B+
HSR:22.243% B**
NCM1 Scattercannon
B+
Kills:201
Deaths:86
KDR:2.337
Accuracy:43.397% B+
HSR:17.413% B+
NCM1 Scattercannon
C+
Kills:198
Deaths:78
KDR:2.538
Accuracy:36.214% C+
HSR:12.626% D
NCM2 Falcon
A+
Kills:61
Deaths:40
KDR:1.525
Accuracy:53.003% A+
HSR:8.197% A+
Kills:1,597
Deaths (as MAX Suit):262
Deaths (to MAX Suits):1,784
KDR:6.09542
Kill Difference:1,335
Playtime:12.983 hours
Usage:1%
Score:0.467m
Score/min:600
Accuracy (listed only):42.402%
HSR (listed only):16.182%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:418
V. Kills:16 N/A
Deaths:24
KDR:17.417
Accuracy:62.926% B**
KPH:177.400 A
VKPH:6.800 C
Kills:418 (0 + 418)
Deaths:24
KDR:17.417
VKDR:0.667
Vehicle Kills:16
Kill Difference:394
Playtime:2.356 hours
Usage:0%
Score:0.062m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:62.926%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:142
V. Kills:1 N/A
Deaths:6
KDR:23.667
Accuracy:22.718% B**
KPH:172.400 M++
VKPH:1.200 D-
M12 Kobalt
S
Kills:73
V. Kills: N/A
Deaths:1
KDR:73
Accuracy:20.801% B++
KPH:222.300 S
VKPH:0 F-
Kills:215 (0 + 215)
Deaths:7
KDR:30.714
VKDR:0.143
Vehicle Kills:1
Kill Difference:208
Playtime:1.153 hours
Usage:0%
Score:0.039m
Score/min:571
Driving Accuracy:N/A%
Gunner Accuracy:20.801%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 44,61844,31713,3363.323B+0.4736.388%A*46.734%M+100.4A++N/A249441.2h7.6A21B**
NC6A GODSAW 12,42712,3753,6033.435B+0.5836.867%A46.723%M105.1AN/A260117.7h6.4C**17.5B*
EM6 11,89811,8533,8573.073B*0.2234.834%A**44.563%M++98.4A*N/A213120.4h7.6A21.8B**
GD-22S 8,1148,0732,7542.931B*0.0835.461%A*50.626%M**93.5A*N/A23186.3h7.5A+21B**
NS-44 Commissioner 3,9973,9912,7231.466B+1.3957.065%A**41.644%M166.3SN/A43924h2.6A4.6B**
NS-15M1 1,9931,9886453.082B**0.2334.92%A*50.05%M**95.6A*N/A22720.8h8.8A25.2B**
Hawk GD-68 2,5011,9461,0371.877A*0.9772.765%A+4.419%B**58.3S16.6A32333.4h4.7A+6.5A++
MGR-L1 Promise 1,8821,8665843.195A+0.3438.276%M42.605%A**107.9A**N/A31817.3h9.9B**25.9B**
Frag Grenade 1,8521,83011830N/A1,827.1553.582%B**N/A631B++7.6C+18442.9h3B*5.6B*
EM1 1,8301,8235743.176A*0.3234.533%A**46.078%M**101.8MN/A25117.9h8.8B+25.4B**
Carnage AR 1,4321,4253913.645A++0.7936.952%A**48.842%M**101.1M*N/A27514.1h9A++24.3A+
Warden 1,3431,3384542.947A++0.1043.485%M39.387%A*91SN/A22514.7h5.2A+11.9A
NC6 Gauss SAW 1,3431,3374732.827A+0.0236.153%M+40.015%M88MN/A35515.2h6.7B**18.7B**
Gauss Rifle Burst 1,3061,3003184.088B**1.2439.387%A*52.231%M++135.4M**N/A3079.6h7.8A+19.7A
Reaper DMR 1,1791,1693503.34B++0.4938.193%A**50.385%M**95MN/A24012.3h6.8A+17.9A
NC1 Gauss Rifle 1,1701,1654572.549A+0.3035.706%M43.176%M*80.9M**N/A27114.4h8.7A+24.3A
NC6S Gauss SAW S 1,1701,1603942.944A0.0936.454%A**50.948%M**105.5A*N/A24211h8B**21.9B*
SAS-R 9279252953.136C*0.2848.482%A+75.676%B++70.1AN/A24113.2h1.7B**3.6B**
NC9 A-Tross 8268192733A+0.1536.436%A*48.23%M*101.1M*N/A2678.1h6.6A++18.1A
AF-34 Mattock 6066021603.763C*0.9137.176%B20.432%B*78.2A*N/A2187.7h3.7A10B**
NC05 Jackhammer 5475462272.405B**0.4560.635%A*16.85%B+82.7A++N/A2406.6h4.2B++6.9B*
AF-34 Mattock 5375351603.344C++0.4942.221%B+22.243%B**69.5A++N/A2047.7h4.7B**11.2B**
MGR-S1 Gladius 4944921214.066A++1.2139.179%A*34.756%A++117.1M+N/A3694.2h7.1B**18B**
C85 Canister-H 4344182417.417B+14.5762.926%B**14.354%B*174.2A6.7C4412.4h3.7B**5.8A
NS Decimator 4933931223.221M0.3767.194%B*3.053%B*74.2A*18.9B5405.3h3.6B++5.3B*
Mag-Cutter 24824036,6650.007C-2.8427.058%C+1.667%D0.2DN/A11042.8h1.6B*5.8C*
AF-4G Cyclone 210207742.797B*0.0537.386%A++39.13%A*94.1A1.4M2632.2h8.1B*21.7B*
NCM1 Scattercannon 201201862.337B+0.5143.397%B+17.413%B+71.8M**N/A2842.8h4.4A+10.1B*
NCM1 Scattercannon 199198782.538C++0.3136.214%C+12.626%D82.5M+N/A2362.4h3.6A9.8B**
NC4 Mag-Shot 1811801701.059B+1.7941.813%A*36.111%M90M**N/A3602h6.1B*14.5B*
M12 Kobalt 143142623.667B**20.8222.718%B**20.423%B+177.5M*1.3D-5220.8h10.7A+46.9B*
AF-19 Mercenary 116115611.885A0.9734.174%A*42.609%M**46A+N/A8392.5h9.1B**26.5B**
Shrike 148115651.769A++1.0871.046%A++N/A57.5M+16.5B+8532h4.6B**6.5A
C-4 130102195.368M+2.5269.268%SN/A204M56A++34640.5h1.4C*2A
LA3 Desperado 9190611.475B++1.3837.864%A+35.556%A**150S1.7A**5390.6h6.5B**17.2B**
NSX Naginata 8281332.455B**0.4032.658%A*55.556%M**73.6B**N/A5191.1h9.4B*28.7B*
NS-30 Vandal 7373302.433B+0.4248.443%A**42.466%A++104.3M+N/A4570.7h3.8A+7.9A
M12 Kobalt 7373173S70.1520.801%B++26.027%A+243.3SN/A6900.3h8.8A+42.1B*
Tank Mine 997097.778M4.93105.15%SN/A175A72.5B+16220.4h3.5F*3.3A++
NCM2 Falcon 8161401.525B+1.3353.003%A+8.197%A+32.1A*10.5M2231.9h5.8B**10.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon252,6141.6h
Nano-Armor Kit1823,1241.4h
Anti-Vehicle MANA Turret0640.1h
Nanite Revive Grenade01330h
Medical Kit3,12729,80326h
Restoration Kit991,3410.9h
Motion Spotter02400.1h
M20 Basilisk-F2510.1h
Ammunition Package10890.1h
Shield Recharging Field112400.1h
Medical Applicator6129,6401.8h

Check the help document for the dictionary if you want to learn more about words used here.


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