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Warrior Scrubasirex[H] Scrubasirex
NC BR 126

KDR: 2.84

Score: 33.8m

Last Seen: May 22nd, 2020 6:59 PM
- OFFLINE - 287.8 hour(s)

Battle Rank 120 (126 total) - New Conglomerate on Cobalt
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW EM6 GD-22S NS-44 Commissioner NS-15M1 MGR-L1 Promise Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,553,334 MLG Score: 10834
Fun Score: N/A
Cheeseburgers Flipped: 104TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.596%46.383%1697261257105,0714.27465-1.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.508%2.973M+3.804M**-0.441C--HEAD ++ (~28.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.729B++7.40.485B+12.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.19%16.973%67312806541033830.633107779%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.824%-0.557D3.014M++2.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.837B++5.90.853B*13.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.551%75.844%6711282948297330.318763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.049A*0.566B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.70.458B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.8m156.4%588 (35.3k)476 (28.6k)2.83517114,79340,4892.91247126 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283880335.397%43.693%154701:4518

7% Combat Medic88% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2015 10:49 PMMay 20th, 2020 12:29 PMMay 30th, 2020 12:09 AM (5d) (PST)May 22nd, 2020 4:43 PM (12d) (PST)May 22nd, 2020 2:59 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0324236091.6170.5700.7072.5690.02510834

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,93725,37536,562973442154128,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1183.1h/49.3d 3,130 50,156 28,183 182.4k 1,503 5,386 1,764 73.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:49,706
Deaths:15,010
KDR:3.312
Accuracy:36.605% A*
HSR:46.711% A**
NC6A GODSAW
A**
Kills:12,431
Deaths:3,629
KDR:3.425
Accuracy:36.875% B**
HSR:46.706% A**
EM6
M
Kills:11,940
Deaths:3,886
KDR:3.073
Accuracy:34.863% A*
HSR:44.590% M
GD-22S
M*
Kills:8,158
Deaths:2,771
KDR:2.944
Accuracy:35.478% A*
HSR:50.674% M*
NS-15M1
M++
Kills:2,016
Deaths:651
KDR:3.097
Accuracy:34.970% A*
HSR:49.901% M++
MGR-L1 Promise
A**
Kills:2,015
Deaths:641
KDR:3.144
Accuracy:38.529% A**
HSR:42.084% A*
EM1
M*
Kills:1,823
Deaths:574
KDR:3.176
Accuracy:34.533% A*
HSR:46.078% M*
NC6 Gauss SAW
M
Kills:1,337
Deaths:473
KDR:2.827
Accuracy:36.153% M
HSR:40.015% A**
NC6S Gauss SAW S
M*
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:36.454% A*
HSR:50.948% M*
NSX Naginata
M*
Kills:81
Deaths:33
KDR:2.455
Accuracy:32.658% A++
HSR:55.556% M*
Kills:90,667
Deaths (as Heavy Assault):28,062
Deaths (to Heavy Assaults):12,862
KDR:3.23095
Kill Difference:62,605
Playtime:1,041.859 hours
Usage:88%
Score:30.096m
Score/min:481
Accuracy (listed only):35.712%
HSR (listed only):47.326%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
M**
Kills:1,796
Deaths:571
KDR:3.145
Accuracy:36.732% A*
HSR:48.163% M**
Gauss Rifle Burst
M
Kills:1,339
Deaths:338
KDR:3.962
Accuracy:39.444% A*
HSR:52.278% M
NC9 A-Tross
M+
Kills:1,179
Deaths:464
KDR:2.541
Accuracy:37.142% A*
HSR:46.989% M+
Reaper DMR
M*
Kills:1,169
Deaths:350
KDR:3.340
Accuracy:38.193% A*
HSR:50.385% M*
NC1 Gauss Rifle
M+
Kills:1,165
Deaths:457
KDR:2.549
Accuracy:35.706% A*
HSR:43.176% M+
NS-11P
M+
Kills:576
Deaths:216
KDR:2.667
Accuracy:39.131% M+
HSR:45.833% M+
MGR-S1 Gladius
A*
Kills:492
Deaths:121
KDR:4.066
Accuracy:39.179% A*
HSR:34.756% A+
GR-22
M+
Kills:315
Deaths:124
KDR:2.540
Accuracy:34.927% A++
HSR:41.905% M+
AF-4G Cyclone
A*
Kills:227
Deaths:89
KDR:2.551
Accuracy:36.884% A++
HSR:39.207% A*
Kills:8,258
Deaths (as Combat Medic):2,730
Deaths (to Combat Medics):5,174
KDR:3.02491
Kill Difference:5,528
Playtime:87.169 hours
Usage:7%
Score:2.558m
Score/min:489
Accuracy (listed only):37.482%
HSR (listed only):44.744%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:4,216
Deaths:2,924
KDR:1.442
Accuracy:57.054% A*
HSR:41.841% A**
SAS-R
A
Kills:948
Deaths:304
KDR:3.118
Accuracy:48.551% A
HSR:75.844% B+
MGR-S1 Gladius
A*
Kills:492
Deaths:121
KDR:4.066
Accuracy:39.179% A*
HSR:34.756% A+
AF-4G Cyclone
A*
Kills:227
Deaths:89
KDR:2.551
Accuracy:36.884% A++
HSR:39.207% A*
NC4 Mag-Shot
A**
Kills:180
Deaths:170
KDR:1.059
Accuracy:41.813% A*
HSR:36.111% A**
NS-45 Pilot
B**
Kills:134
Deaths:94
KDR:1.426
Accuracy:39.474% B**
HSR:39.552% B**
LA3 Desperado
A*
Kills:90
Deaths:61
KDR:1.475
Accuracy:37.864% A+
HSR:35.556% A*
NS-30 Vandal
A*
Kills:73
Deaths:30
KDR:2.433
Accuracy:48.443% A*
HSR:42.466% A++
Kills:6,360
Deaths (as Infiltrator):3,793
Deaths (to Infiltrators):7,136
KDR:1.67677
Kill Difference:2,567
Playtime:16.107 hours
Usage:1%
Score:0.312m
Score/min:323
Accuracy (listed only):43.658%
HSR (listed only):43.167%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A**
Kills:1,338
Deaths:454
KDR:2.947
Accuracy:43.485% A**
HSR:39.387% A*
AF-19 Mercenary
M**
Kills:115
Deaths:61
KDR:1.885
Accuracy:34.174% A*
HSR:42.609% M**
Kills:1,453
Deaths (as Engineer):515
Deaths (to Engineers):5,254
KDR:2.82136
Kill Difference:938
Playtime:16.182 hours
Usage:1%
Score:0.352m
Score/min:362
Accuracy (listed only):38.830%
HSR (listed only):40.998%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:602
Deaths:160
KDR:3.763
Accuracy:37.176% C*
HSR:20.432% B*
AF-34 Mattock
B**
Kills:535
Deaths:160
KDR:3.344
Accuracy:42.221% B+
HSR:22.243% B**
NCM1 Scattercannon
B
Kills:201
Deaths:86
KDR:2.337
Accuracy:43.397% C**
HSR:17.413% B
NCM1 Scattercannon
C
Kills:198
Deaths:78
KDR:2.538
Accuracy:36.214% C
HSR:12.626% D
NCM2 Falcon
A+
Kills:61
Deaths:40
KDR:1.525
Accuracy:53.003% A+
HSR:8.197% A+
Kills:1,597
Deaths (as MAX Suit):262
Deaths (to MAX Suits):1,852
KDR:6.09542
Kill Difference:1,335
Playtime:13.008 hours
Usage:1%
Score:0.467m
Score/min:598
Accuracy (listed only):42.402%
HSR (listed only):16.182%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:418
V. Kills:16 N/A
Deaths:24
KDR:17.417
Accuracy:62.926% B**
KPH:177.400 B**
VKPH:6.800 C
Kills:418 (0 + 418)
Deaths:24
KDR:17.417
VKDR:0.667
Vehicle Kills:16
Kill Difference:394
Playtime:2.356 hours
Usage:0%
Score:0.063m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:62.926%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:163
V. Kills:1 N/A
Deaths:6
KDR:27.167
Accuracy:23.243% B*
KPH:180 M+
VKPH:1.100 D--
M12 Kobalt
M**
Kills:73
V. Kills: N/A
Deaths:1
KDR:73
Accuracy:20.801% B+
KPH:222.100 M**
VKPH:0 F
Kills:236 (0 + 236)
Deaths:7
KDR:33.714
VKDR:0.143
Vehicle Kills:1
Kill Difference:229
Playtime:1.234 hours
Usage:0%
Score:0.045m
Score/min:601
Driving Accuracy:N/A%
Gunner Accuracy:20.801%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 50,13849,70615,0103.312C**0.4836.605%A*46.711%A**102.6A+N/A261484.3h7.6B**20.9B**
NC6A GODSAW 12,48412,4313,6293.425B0.5936.875%B**46.706%A**105.2B**N/A261118.2h6.4C**17.5B*
EM6 11,98811,9403,8863.073B++0.2434.863%A*44.59%M98.4A++N/A214121.4h7.6A21.8B**
GD-22S 8,1998,1582,7712.944B++0.1135.478%A*50.674%M*93.9A++N/A23586.9h7.4A21B**
NS-44 Commissioner 4,2254,2162,9241.442B1.3957.054%A*41.841%A**165.3SN/A44525.5h2.6B**4.6B**
NS-15M1 2,0222,0166513.097B**0.2634.97%A*49.901%M++96A+N/A22921h8.8A25.2B**
MGR-L1 Promise 2,0452,0156413.144B**0.3138.529%A**42.084%A*107.8A++1.6B+32018.7h10B*26B*
Frag Grenade 2,0051,97711977N/A1,974.1653.692%B*N/A637.7B+9C19023.1h3B+5.5B++
Hawk GD-68 2,5011,9461,0371.877M+0.9672.765%A+4.419%B**58.3A**16.6B32433.4h4.7A+6.5A++
EM1 1,8301,8235743.176A++0.3434.533%A*46.078%M*101.8A*N/A25417.9h8.8A25.4B**
Carnage AR 1,8091,7965713.145A0.3136.732%A*48.163%M**97.1A**N/A26918.5h9.2A+25A
Gauss Rifle Burst 1,3481,3393383.962B*1.1339.444%A*52.278%M133.9MN/A30410h7.8A19.8A
Warden 1,3431,3384542.947B**0.1143.485%A**39.387%A*91M*N/A22614.7h5.2A11.9A
NC6 Gauss SAW 1,3431,3374732.827A0.0136.153%M40.015%A**88A++N/A36715.2h6.7B*18.7B*
NC9 A-Tross 1,1981,1794642.541B**0.2937.142%A*46.989%M+95.9A*1.5A24312.3h6.7A+18A
Reaper DMR 1,1791,1693503.34A0.5038.193%A*50.385%M*95A*N/A24512.3h6.8A17.9A
NC1 Gauss Rifle 1,1701,1654572.549B*0.2935.706%A*43.176%M+80.9MN/A27814.4h8.7A24.3A
NC6S Gauss SAW S 1,1701,1603942.944B**0.1136.454%A*50.948%M*105.5A++N/A24511h8B**21.9B++
SAS-R 9519483043.118C+0.2848.551%A75.844%B+70.2B*N/A24813.5h1.7B**3.6B*
AF-34 Mattock 6066021603.763C++0.9337.176%C*20.432%B*78.2A++N/A2197.7h3.7B**10B**
NS-11P 5925762162.667B**0.1739.131%M+45.833%M+99.3A*2.8A*2725.8h9.8A25A
NS Decimator 7195761883.064A++0.2367.007%B++3.125%B*77.8A*19.3C*5217.4h3.5B++5.3B*
NC05 Jackhammer 5475462272.405B+0.4360.635%A++16.85%B+82.7B**N/A2506.6h4.2B+6.9B++
AF-34 Mattock 5375351603.344C+0.5142.221%B+22.243%B**69.5A+N/A2057.7h4.7B**11.2B**
MGR-S1 Gladius 4944921214.066A+1.2339.179%A*34.756%A+117.1A*N/A3954.2h7.1B*18B*
C85 Canister-H 4344182417.417C++14.5862.926%B**14.354%B**174.2B**6.7C4422.4h3.7B**5.8B**
GR-22 3193151242.54B++0.3034.927%A++41.905%M+87.5A++1.1B++3883.6h9.6A27.6B**
Mag-Cutter 28727939,8380.007C-2.8328.422%C+1.434%D0.3CN/A11114.5h1.6B*5.5B+
AF-4G Cyclone 231227892.551B0.2836.884%A++39.207%A*75.7B1.3B**2203h8.3B+22.5B*
NCM1 Scattercannon 201201862.337C*0.5043.397%C**17.413%B71.8M++N/A2902.8h4.4A+10.1B**
NCM1 Scattercannon 199198782.538C+0.3036.214%C12.626%D82.5A*N/A2452.4h3.6A9.8B*
NC4 Mag-Shot 1811801701.059B1.7841.813%A*36.111%A**90M+N/A3682h6.1B++14.5B*
M12 Kobalt 164163627.167B++24.3323.243%B*19.632%C*181.1M++1.1D--5430.9h10.4A+44.9B*
NS-45 Pilot 135134941.426C++1.4139.474%B**39.552%B**148.9A++1.1C*4560.9h5.7B++14.5B*
C-4 149118303.933A+1.1058.029%SN/A196.7A*51.7A+32600.6h1.3C**2.3A
Shrike 148115651.769A++1.0771.046%A++N/A57.5A**16.5B+8692h4.6B*6.5B**
AF-19 Mercenary 116115611.885B**0.9534.174%A*42.609%M**46B**N/A8902.5h9.1B*26.5B**
LA3 Desperado 9190611.475B+1.3637.864%A+35.556%A*150S1.7A*5510.6h6.5B**17.2B**
NSX Naginata 8281332.455B*0.3832.658%A++55.556%M*73.6B++N/A5371.1h9.4B*28.7B*
NS-30 Vandal 7373302.433C++0.4048.443%A*42.466%A++104.3A*N/A4880.7h3.8A7.9B**
M12 Kobalt 7373173S70.1620.801%B+26.027%A+243.3SN/A7580.3h8.8A++42.1B**
Tank Mine 997097.778A*4.94107.725%SN/A175A72.5C**16750.4h3.6F**3.3A+
NCM2 Falcon 8161401.525C*1.3153.003%A+8.197%A+32.1A++10.5M2261.9h5.8B**10.9B**

Consumables
  Name Deaths Consumed Time Equipped
Aux Spitfire11010.1h
Nano-Armor Kit1924,3301.5h
Anti-Vehicle MANA Turret0640.1h
Spawn Beacon272,7381.8h
Nanite Revive Grenade02280.1h
Medical Kit3,32631,98627.5h
Restoration Kit991,3410.9h
Motion Spotter02420.1h
Shield Recharging Field112400.1h
Ammunition Package161090.2h
Medical Applicator7438,2982.2h
M20 Basilisk-F2510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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