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Sentinel World Champion Seb[ABTF] Seb
NC BR 74

KDR: 2.35

Score: 127.1m

Last Seen: May 8th, 2020 3:50 PM
- OFFLINE - 1306.6 hour(s)

Prestige 1, Battle Rank 74 - New Conglomerate on Miller
Level Progress (to 75): 92%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary C150 Dalton M30 Mustang AH M60-A Bulldog CAS30 Tank Buster Blitz GD-10 M60-A Bulldog Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $950,760 MLG Score: 760
Fun Score: N/A
Cheeseburgers Flipped: 1084TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.804%19.475%50342130746,6491.706130.642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.843%0.881B*-0.246C-0.678DHEAD ++ (~6.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.459B+10.30.275C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.527%1.754%6685134422,4024168131095.37476171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.376%-0.18C0.176C++3.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.30.5B+28.90.457B+52.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.293%5.111%163513443,874327513831.18254280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.834%-0.17C1.689A++0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++3.10.754B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.671%4.349%77319133021,202275266307.70142320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.026%-0.698D-0.042C+0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.761B++8.30.795B++20.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.338%83.456%773613436,546265192.46833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.854%2.317A*1.055B**0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.661B+1.70.469B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.063%9.909%77321347878160160.548065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.247%1.424A-0.956D--2.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.703B++2.30.526B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
127.1m298.6%564 (33.8k)461 (27.7k)2.34788155,98466,4362.6690374 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349385824.155%11.953%28904:0963

7% Combat Medic60% Engineer13% Heavy Assault12% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:15 AMNov 27th, 2012 12:19 AMMay 11th, 2020 7:53 AM (88d) (PST)May 8th, 2020 12:16 PM (91d) (PST)May 8th, 2020 11:50 AM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7931476460.5660.2410.0682.0270.112760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,5858,84238,74334144122727,688

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4589.4h/191.2d 21,336 18,644 32,163 558.1k 3,515 9,146 30,898 218.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:3,313
Deaths:2,349
KDR:1.410
Accuracy:25.236% D
HSR:20.435% D*
NC6 Gauss SAW
C
Kills:1,238
Deaths:826
KDR:1.499
Accuracy:22.958% C
HSR:18.901% D*
NS-15M2
B
Kills:1,225
Deaths:761
KDR:1.610
Accuracy:28.280% C++
HSR:34.122% B
NC6A GODSAW
D*
Kills:1,205
Deaths:672
KDR:1.793
Accuracy:24.389% D*
HSR:21.743% D*
NS-15M AE
D-
Kills:1,197
Deaths:725
KDR:1.651
Accuracy:23.580% D--
HSR:23.893% D-
MGR-L1 Promise
B++
Kills:1,188
Deaths:482
KDR:2.465
Accuracy:31.463% B++
HSR:33.333% B
EM6
C--
Kills:1,179
Deaths:937
KDR:1.258
Accuracy:23.015% C--
HSR:17.897% D*
NSX Naginata
B
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:27.542% B
HSR:33.819% C*
GD-22S
C
Kills:1,164
Deaths:804
KDR:1.448
Accuracy:25.036% C
HSR:17.698% D*
NS-15M1
D
Kills:1,161
Deaths:914
KDR:1.270
Accuracy:22.635% D
HSR:19.035% D-
NS-15MP
C
Kills:1,158
Deaths:566
KDR:2.046
Accuracy:27.034% D
HSR:29.793% C
NC6S Gauss SAW S
B+
Kills:735
Deaths:436
KDR:1.686
Accuracy:29.624% B+
HSR:27.755% C+
NSX-P Naginata
C**
Kills:673
Deaths:379
KDR:1.776
Accuracy:26.477% C+
HSR:35.215% C**
Kills:16,604
Deaths (as Heavy Assault):10,479
Deaths (to Heavy Assaults):18,016
KDR:1.5845
Kill Difference:6,125
Playtime:583.260 hours
Usage:13%
Score:15.529m
Score/min:444
Accuracy (listed only):25.944%
HSR (listed only):25.665%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C
Kills:2,914
Deaths:2,994
KDR:0.973
Accuracy:26.483% C
HSR:19.286% D
GD-7F
D
Kills:2,320
Deaths:2,002
KDR:1.159
Accuracy:24.821% D
HSR:17.328% D-
Gauss Compact S
C*
Kills:1,330
Deaths:938
KDR:1.418
Accuracy:27.569% C*
HSR:4.887% F-
AC-X11
D
Kills:1,195
Deaths:1,223
KDR:0.977
Accuracy:21.399% D**
HSR:20% D
NS-11CP
C--
Kills:1,191
Deaths:680
KDR:1.751
Accuracy:28.066% C--
HSR:19.983% D-
NS-11C
C
Kills:1,171
Deaths:1,804
KDR:0.649
Accuracy:25.614% C
HSR:11.614% D**
NS Baron G5AE
C
Kills:1,164
Deaths:741
KDR:1.571
Accuracy:44.976% D
HSR:15.378% C
GD-66 Claw
B**
Kills:750
Deaths:558
KDR:1.344
Accuracy:73.231% B**
HSR:9.200% D--
Warden
C+
Kills:342
Deaths:469
KDR:0.729
Accuracy:18.152% F-
HSR:27.193% C+
Gauss Compact Burst
C+
Kills:159
Deaths:272
KDR:0.585
Accuracy:19.468% F-
HSR:27.673% C+
AF-57 Piston
C+
Kills:128
Deaths:97
KDR:1.320
Accuracy:41.420% C
HSR:14.063% C+
19A Fortuna
F-
Kills:114
Deaths:129
KDR:0.884
Accuracy:19.308% F--
HSR:11.404% F-
MGR-M1 Bishop
B*
Kills:76
Deaths:40
KDR:1.900
Accuracy:42.697% B*
HSR:38.158% B+
AF-19 Mercenary
D**
Kills:66
Deaths:11
KDR:6
Accuracy:16.683% D**
HSR:10.606% F-
Kills:12,920
Deaths (as Engineer):11,958
Deaths (to Engineers):17,964
KDR:1.08045
Kill Difference:962
Playtime:2,741.423 hours
Usage:60%
Score:80.700m
Score/min:491
Accuracy (listed only):30.706%
HSR (listed only):17.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:3,690
Deaths:2,153
KDR:1.714
Accuracy:31.189% B++
HSR:9.485% D*
Razor GD-23
C
Kills:2,914
Deaths:2,994
KDR:0.973
Accuracy:26.483% C
HSR:19.286% D
GD-7F
D
Kills:2,320
Deaths:2,002
KDR:1.159
Accuracy:24.821% D
HSR:17.328% D-
AF-4 Cyclone
C-
Kills:1,463
Deaths:1,006
KDR:1.454
Accuracy:26.286% C-
HSR:8.886% F
Gauss Compact S
C*
Kills:1,330
Deaths:938
KDR:1.418
Accuracy:27.569% C*
HSR:4.887% F-
AC-X11
D
Kills:1,195
Deaths:1,223
KDR:0.977
Accuracy:21.399% D**
HSR:20% D
NS-11CP
C--
Kills:1,191
Deaths:680
KDR:1.751
Accuracy:28.066% C--
HSR:19.983% D-
NSX Tengu
B**
Kills:1,186
Deaths:700
KDR:1.694
Accuracy:45.331% B++
HSR:31.956% B**
NS-7B PDW
B*
Kills:1,183
Deaths:624
KDR:1.896
Accuracy:33.607% B*
HSR:13.102% D*
Tempest
D-
Kills:1,179
Deaths:933
KDR:1.264
Accuracy:24.506% D--
HSR:16.115% D-
NS-11C
C
Kills:1,171
Deaths:1,804
KDR:0.649
Accuracy:25.614% C
HSR:11.614% D**
NS Baron G5AE
C
Kills:1,164
Deaths:741
KDR:1.571
Accuracy:44.976% D
HSR:15.378% C
MKV Suppressed
B+
Kills:1,160
Deaths:969
KDR:1.197
Accuracy:30.587% B+
HSR:14.741% D-
GD-66 Claw
B**
Kills:750
Deaths:558
KDR:1.344
Accuracy:73.231% B**
HSR:9.200% D--
NSX-P Tengu
B**
Kills:500
Deaths:286
KDR:1.748
Accuracy:46.722% B**
HSR:24.600% C+
Gauss Compact Burst
C+
Kills:159
Deaths:272
KDR:0.585
Accuracy:19.468% F-
HSR:27.673% C+
AF-57 Piston
C+
Kills:128
Deaths:97
KDR:1.320
Accuracy:41.420% C
HSR:14.063% C+
19A Fortuna
F-
Kills:114
Deaths:129
KDR:0.884
Accuracy:19.308% F--
HSR:11.404% F-
AF-19 Mercenary
D**
Kills:66
Deaths:11
KDR:6
Accuracy:16.683% D**
HSR:10.606% F-
Kills:22,863
Deaths (as Light Assault):18,120
Deaths (to Light Assaults):10,467
KDR:1.26175
Kill Difference:4,743
Playtime:243.294 hours
Usage:5%
Score:6.994m
Score/min:479
Accuracy (listed only):31.961%
HSR (listed only):15.806%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:3,690
Deaths:2,153
KDR:1.714
Accuracy:31.189% B++
HSR:9.485% D*
GR-22
D**
Kills:1,912
Deaths:1,135
KDR:1.685
Accuracy:19.439% F
HSR:12.343% D**
AF-4 Cyclone
C-
Kills:1,463
Deaths:1,006
KDR:1.454
Accuracy:26.286% C-
HSR:8.886% F
NSX Tengu
B**
Kills:1,186
Deaths:700
KDR:1.694
Accuracy:45.331% B++
HSR:31.956% B**
NS-7B PDW
B*
Kills:1,183
Deaths:624
KDR:1.896
Accuracy:33.607% B*
HSR:13.102% D*
Tempest
D-
Kills:1,179
Deaths:933
KDR:1.264
Accuracy:24.506% D--
HSR:16.115% D-
NS-11P
C+
Kills:1,167
Deaths:989
KDR:1.180
Accuracy:26.679% C+
HSR:21.594% C--
NS Baron G5AE
C
Kills:1,164
Deaths:741
KDR:1.571
Accuracy:44.976% D
HSR:15.378% C
NC9 A-Tross
C
Kills:1,162
Deaths:839
KDR:1.385
Accuracy:26.733% C
HSR:20.912% D
MKV Suppressed
B+
Kills:1,160
Deaths:969
KDR:1.197
Accuracy:30.587% B+
HSR:14.741% D-
NS-11A
C+
Kills:1,158
Deaths:802
KDR:1.444
Accuracy:26.592% C+
HSR:19.516% D
Reaper DMR
C+
Kills:1,152
Deaths:781
KDR:1.475
Accuracy:27.901% C+
HSR:24.566% C-
Carnage AR
C+
Kills:1,152
Deaths:949
KDR:1.214
Accuracy:25.061% C--
HSR:23.958% C+
GD-66 Claw
B**
Kills:750
Deaths:558
KDR:1.344
Accuracy:73.231% B**
HSR:9.200% D--
NSX-P Tengu
B**
Kills:500
Deaths:286
KDR:1.748
Accuracy:46.722% B**
HSR:24.600% C+
NC1 Gauss Rifle
C+
Kills:152
Deaths:138
KDR:1.101
Accuracy:26.390% C+
HSR:16.447% D--
AF-57 Piston
C+
Kills:128
Deaths:97
KDR:1.320
Accuracy:41.420% C
HSR:14.063% C+
Gauss Rifle Burst
C
Kills:70
Deaths:46
KDR:1.522
Accuracy:25.986% D-
HSR:27.143% C
Kills:20,328
Deaths (as Combat Medic):13,746
Deaths (to Combat Medics):6,337
KDR:1.47883
Kill Difference:6,582
Playtime:321.378 hours
Usage:7%
Score:8.230m
Score/min:427
Accuracy (listed only):33.480%
HSR (listed only):18.000%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:3,690
Deaths:2,153
KDR:1.714
Accuracy:31.189% B++
HSR:9.485% D*
LA80
B++
Kills:1,612
Deaths:135
KDR:11.941
Accuracy:46.373% B+
HSR:84.615% B++
AF-18 Stalker
C+
Kills:1,473
Deaths:685
KDR:2.150
Accuracy:29.390% C+
HSR:17.991% D
AF-4 Cyclone
C-
Kills:1,463
Deaths:1,006
KDR:1.454
Accuracy:26.286% C-
HSR:8.886% F
LA3 Desperado
C+
Kills:1,318
Deaths:1,295
KDR:1.018
Accuracy:26.147% D
HSR:22.155% C+
SAS-R
B*
Kills:1,278
Deaths:550
KDR:2.324
Accuracy:47.042% B*
HSR:69.484% C-
NSX Tengu
B**
Kills:1,186
Deaths:700
KDR:1.694
Accuracy:45.331% B++
HSR:31.956% B**
NS-7B PDW
B*
Kills:1,183
Deaths:624
KDR:1.896
Accuracy:33.607% B*
HSR:13.102% D*
Tempest
D-
Kills:1,179
Deaths:933
KDR:1.264
Accuracy:24.506% D--
HSR:16.115% D-
NC14 Bolt Driver
M++
Kills:1,160
Deaths:150
KDR:7.733
Accuracy:59.203% M++
HSR:90.690% A++
MKV Suppressed
B+
Kills:1,160
Deaths:969
KDR:1.197
Accuracy:30.587% B+
HSR:14.741% D-
EM4 Longshot
A++
Kills:1,160
Deaths:232
KDR:5
Accuracy:53.551% A++
HSR:86.293% B**
AF-8 RailJack
A++
Kills:1,159
Deaths:172
KDR:6.738
Accuracy:53.210% A++
HSR:86.454% B**
NS-44 Commissioner
D--
Kills:642
Deaths:738
KDR:0.870
Accuracy:29.791% D*
HSR:16.199% D--
NSX-P Tengu
B**
Kills:500
Deaths:286
KDR:1.748
Accuracy:46.722% B**
HSR:24.600% C+
LA8 Rebel
D*
Kills:390
Deaths:285
KDR:1.368
Accuracy:19.512% F
HSR:13.590% D*
NS-357 Underboss
D
Kills:369
Deaths:431
KDR:0.856
Accuracy:33.251% D-
HSR:18.428% D
NS-44L Blackhand
B+
Kills:228
Deaths:221
KDR:1.032
Accuracy:40.768% C-
HSR:49.123% B+
The Moonshot
B**
Kills:177
Deaths:31
KDR:5.710
Accuracy:44.057% C+
HSR:88.136% B**
NC08 Mag-Scatter
C
Kills:161
Deaths:171
KDR:0.942
Accuracy:40.478% D**
HSR:14.907% C
NS-357P Underboss
D
Kills:150
Deaths:152
KDR:0.987
Accuracy:40.895% D
HSR:11.333% F
NS CandyCannon 3000
B*
Kills:66
Deaths:90
KDR:0.733
Accuracy:43.089% B*
HSR:16.667% D*
Kills:21,704
Deaths (as Infiltrator):12,009
Deaths (to Infiltrators):7,763
KDR:1.80731
Kill Difference:9,695
Playtime:547.054 hours
Usage:12%
Score:11.530m
Score/min:351
Accuracy (listed only):38.408%
HSR (listed only):36.589%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,409
Deaths:423
KDR:3.331
Accuracy:36.690% C+
HSR:13.201% D-
AF-41 Hacksaw
C
Kills:1,273
Deaths:523
KDR:2.434
Accuracy:30.918% C
HSR:13.511% C-
AF-41 Hacksaw
C--
Kills:1,198
Deaths:524
KDR:2.286
Accuracy:31.317% C--
HSR:13.105% D
AF-34 Mattock
D
Kills:1,165
Deaths:423
KDR:2.754
Accuracy:32.625% D
HSR:14.249% D--
NCM1 Scattercannon
B++
Kills:506
Deaths:151
KDR:3.351
Accuracy:51.410% B++
HSR:15.020% C
NCM2 Falcon
C+
Kills:476
Deaths:237
KDR:2.008
Accuracy:34.585% D--
HSR:4.622% C+
NCM1 Scattercannon
C+
Kills:373
Deaths:151
KDR:2.470
Accuracy:38.758% C--
HSR:16.622% C+
NCM2 Falcon
C
Kills:347
Deaths:237
KDR:1.464
Accuracy:35.600% D*
HSR:4.035% C
NS-10 Burster
B++
Kills:101
Deaths:80
KDR:1.263
Accuracy:30.843% C-
HSR:6.931% B++
NS-10 Burster
C-
Kills:101
Deaths:79
KDR:1.278
Accuracy:30.635% C-
HSR:1.980% D--
NCM3 Raven
M**
Kills:64
Deaths:64
KDR:1
Accuracy:37.002% D
HSR:7.813% M**
Kills:7,013
Deaths (as MAX Suit):1,446
Deaths (to MAX Suits):5,030
KDR:4.84993
Kill Difference:5,567
Playtime:135.726 hours
Usage:3%
Score:4.087m
Score/min:502
Accuracy (listed only):35.489%
HSR (listed only):10.099%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B+
Kills:8,510
V. Kills:6,255 136%
Deaths:2,969
KDR:2.866
Accuracy:29.847% C--
KPH:27.800 C++
VKPH:20.400 B+
M30 Mustang AH
A++
Kills:7,202
V. Kills:2,317 311%
Deaths:1,487
KDR:4.843
Accuracy:103.146% S
KPH:39.700 D
VKPH:12.800 A++
Breaker Rocket Pods
C
Kills:1,787
V. Kills:322 N/A
Deaths:94
KDR:19.011
Accuracy:51.325% C
KPH:76.200 D
VKPH:13.700 C
Hornet Missiles
B++
Kills:1,171
V. Kills:316 369%
Deaths:205
KDR:5.712
Accuracy:67.776% B++
KPH:82.500 C+
VKPH:22.300 D-
M20 Mustang
B
Kills:896
V. Kills:731 122%
Deaths:333
KDR:2.691
Accuracy:28.909% C
KPH:20.600 C+
VKPH:16.800 B
M20 Kestrel
C++
Kills:681
V. Kills:599 114%
Deaths:260
KDR:2.619
Accuracy:29.366% C-
KPH:23.300 C
VKPH:20.500 C++
Coyote Missiles
C++
Kills:78
V. Kills:57 134%
Deaths:18
KDR:4.333
Accuracy:46.433% D*
KPH:38.600 C
VKPH:28.200 C++
Tomcat A2AM Pods
D
Kills:61
V. Kills:59 102%
Deaths:1
KDR:61
Accuracy:62.305% F--
KPH:23.500 D-
VKPH:22.700 D
Kills:20,386 (17,289 + 0)
Deaths:5,367
KDR:3.798
VKDR:1.985
Vehicle Kills:10,656
Kill Difference:15,019
Playtime:603.131 hours
Usage:13%
Score:18.665m
Score/min:516
Piloting Accuracy:29.366%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:7,737
V. Kills:4,918 157%
Deaths:996
KDR:7.768
Accuracy:37.086% C+
KPH:65.100 B++
VKPH:41.400 B++
CAS30 Tank Buster
B*
Kills:4,007
V. Kills:3,418 117%
Deaths:2,244
KDR:1.786
Accuracy:39.647% D
KPH:14.900 B*
VKPH:12.700 B*
L105 Zephyr
S
Kills:2,244
V. Kills:138 N/A
Deaths:92
KDR:24.391
Accuracy:54.676% B**
KPH:309 S
VKPH:19 B**
AP30 Shredder
M++
Kills:1,516
V. Kills:366 413%
Deaths:92
KDR:16.478
Accuracy:27.141% D
KPH:107.400 M++
VKPH:25.900 B+
L-24R Spur
B*
Kills:645
V. Kills:25 N/A
Deaths:37
KDR:17.432
Accuracy:45.093% B*
KPH:66.800 B*
VKPH:2.600 C+
Dual-75 Duster
S
Kills:116
V. Kills:5 N/A
Deaths:4
KDR:29
Accuracy:34.786% D--
KPH:276.900 S
VKPH:11.900 A*
Kills:16,265 (4,652 + 11,613)
Deaths:3,465
KDR:4.694
VKDR:2.560
Vehicle Kills:8,870
Kill Difference:12,800
Playtime:419.153 hours
Usage:9%
Score:15.217m
Score/min:605
Piloting Accuracy:45.093%
Gunner Accuracy:34.786%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:933
V. Kills:60 N/A
Deaths:66
KDR:14.136
Accuracy:50.947% C+
KPH:88.600 B*
VKPH:5.700 D--
L100 Python AP
C
Kills:345
V. Kills:162 212%
Deaths:55
KDR:6.273
Accuracy:46.083% D--
KPH:38 C
VKPH:17.800 D
C75 Viper
A+
Kills:296
V. Kills:24 N/A
Deaths:24
KDR:12.333
Accuracy:32.079% D--
KPH:83.600 A+
VKPH:6.800 D
Kills:1,574 (1,574 + 0)
Deaths:145
KDR:10.855
VKDR:1.697
Vehicle Kills:246
Kill Difference:1,429
Playtime:23.159 hours
Usage:1%
Score:0.865m
Score/min:622
Driving Accuracy:32.079%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:2,216
V. Kills:1,075 206%
Deaths:249
KDR:8.900
Accuracy:37.313% F
KPH:32.100 C+
VKPH:15.600 C
E540 Halberd
B+
Kills:768
V. Kills:307 249%
Deaths:68
KDR:11.294
Accuracy:46.529% C+
KPH:41.600 B+
VKPH:16.600 C+
Enforcer ML85
A++
Kills:312
V. Kills:103 300%
Deaths:26
KDR:12
Accuracy:40.377% C-
KPH:46.700 A++
VKPH:15.400 C
M12 Kobalt
B*
Kills:207
V. Kills:2 N/A
Deaths:8
KDR:25.875
Accuracy:20.046% B*
KPH:75.300 C++
VKPH:0.700 D*
Titan-150 HESH
D
Kills:84
V. Kills:10 N/A
Deaths:5
KDR:16.800
Accuracy:36.772% D**
KPH:37.200 D
VKPH:4.400 D*
Kills:3,587 (2,300 + 1,287)
Deaths:356
KDR:10.076
VKDR:4.205
Vehicle Kills:1,497
Kill Difference:3,231
Playtime:99.169 hours
Usage:2%
Score:2.947m
Score/min:495
Driving Accuracy:36.772%
Gunner Accuracy:20.046%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:611
V. Kills:18 N/A
Deaths:38
KDR:16.079
Accuracy:56.159% C*
KPH:118.800 C+
VKPH:3.500 D*
E540 Halberd-H
D
Kills:161
V. Kills:88 181%
Deaths:32
KDR:5.031
Accuracy:53.576% D
KPH:32 D-
VKPH:17.500 D
M12 Kobalt-H
C+
Kills:127
V. Kills:1 N/A
Deaths:3
KDR:42.333
Accuracy:23.090% C+
KPH:99.400 D
VKPH:0.800 D**
M40 Fury-H
B
Kills:102
V. Kills:3 N/A
Deaths:9
KDR:11.333
Accuracy:34.600% D-
KPH:116.600 B
VKPH:3.400 D--
Enforcer ML65-H
C+
Kills:52
V. Kills:21 236%
Deaths:10
KDR:5.200
Accuracy:49.520% D*
KPH:39 C+
VKPH:15.700 D*
Kills:1,053 (0 + 1,053)
Deaths:92
KDR:11.446
VKDR:1.424
Vehicle Kills:131
Kill Difference:961
Playtime:13.657 hours
Usage:0%
Score:0.434m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:49.520%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,653
V. Kills:19 N/A
Deaths:44
KDR:37.568
Accuracy:20.717% C**
KPH:122.900 B*
VKPH:1.400 D-
M12 Kobalt
A++
Kills:1,350
V. Kills:20 N/A
Deaths:70
KDR:19.286
Accuracy:22.930% B+
KPH:156.800 A++
VKPH:2.300 C
M40 Fury
M**
Kills:710
V. Kills:38 N/A
Deaths:39
KDR:18.205
Accuracy:33.582% C-
KPH:162.100 M**
VKPH:8.700 C
M40 Fury
M+
Kills:519
V. Kills:57 N/A
Deaths:37
KDR:14.027
Accuracy:40.633% C**
KPH:150 M+
VKPH:16.500 B*
M60-G Bulldog
A
Kills:309
V. Kills:42 N/A
Deaths:20
KDR:15.450
Accuracy:41.593% B
KPH:70.300 A
VKPH:9.600 B
M60-G Bulldog
B+
Kills:202
V. Kills:24 N/A
Deaths:18
KDR:11.222
Accuracy:39.086% C
KPH:67.600 B+
VKPH:8 C
M20 Basilisk
B
Kills:189
V. Kills:59 315%
Deaths:34
KDR:5.559
Accuracy:33.847% D-
KPH:31.200 B
VKPH:9.700 C**
M20 Basilisk
C**
Kills:91
V. Kills:18 N/A
Deaths:19
KDR:4.789
Accuracy:34.307% D
KPH:29.900 C**
VKPH:5.900 D-
Kills:5,023 (0 + 5,023)
Deaths:281
KDR:17.875
VKDR:0.986
Vehicle Kills:277
Kill Difference:4,742
Playtime:46.380 hours
Usage:1%
Score:1.804m
Score/min:648
Driving Accuracy:N/A%
Gunner Accuracy:34.307%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:552
V. Kills:34 N/A
Deaths:407
KDR:1.356
Accuracy:41.727% D-
KPH:24.200 C
VKPH:1.500 D*
S12 Renegade
C++
Kills:191
V. Kills:3 N/A
Deaths:110
KDR:1.736
Accuracy:45.598% C++
KPH:45.500 C
VKPH:0.700 D-
M12 Kobalt-F
C--
Kills:178
V. Kills:4 N/A
Deaths:62
KDR:2.871
Accuracy:19.972% D
KPH:21.700 C--
VKPH:0.500 D--
Kills:921 (921 + 0)
Deaths:579
KDR:1.591
VKDR:0.071
Vehicle Kills:41
Kill Difference:342
Playtime:35.218 hours
Usage:1%
Score:0.315m
Score/min:149
Driving Accuracy:19.972%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M+
Kills:472
V. Kills:149 315%
Deaths:25
KDR:18.880
Accuracy:46.239% D-
KPH:132.100 M+
VKPH:41.700 A**
CAS 14-E
B**
Kills:318
V. Kills:11 N/A
Deaths:17
KDR:18.706
Accuracy:28.492% D--
KPH:137.900 B**
VKPH:4.800 C-
M20 Wyvern
A++
Kills:102
V. Kills:101 100%
Deaths:25
KDR:4.080
Accuracy:29.070% D**
KPH:29.300 C+
VKPH:29 A++
Hellion G20
B+
Kills:62
V. Kills:58 105%
Deaths:15
KDR:4.133
Accuracy:42.275% C--
KPH:29 C--
VKPH:27.200 B+
Kills:954 (0 + 954)
Deaths:82
KDR:11.634
VKDR:3.890
Vehicle Kills:319
Kill Difference:872
Playtime:11.499 hours
Usage:0%
Score:0.385m
Score/min:558
Piloting Accuracy:N/A%
Gunner Accuracy:42.275%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 14,7658,5102,9692.866C+0.5229.847%C--2.597%B++27.7C++20.4B+568306.7h42.7B+143B+
C150 Dalton 12,6557,7379967.768C5.4237.086%C+N/A65.1B++41.4B++1118118.8h3.1C**8.4B+
M30 Mustang AH 9,5197,2021,4874.843C2.50103.146%S1.402%B+39.7D12.8A++374181.5h14.3F-13.9C+
M60-A Bulldog 4,6454,23412932.822C++30.4755.544%B+N/A106.1A++10.3B*61539.9h4B**7.2B**
CAS30 Tank Buster 7,4254,0072,2441.786C+0.5639.647%DN/A14.9B*12.7B*342268.9h24.6A62B*
Blitz GD-10 3,7013,6902,1531.714C*0.6331.189%B++9.485%D*50C+N/A24373.8h10.7B+34.2B+
M60-A Bulldog 3,8963,56110135.257C*32.9156.166%B++1.179%D--99.7A++9.4B**61635.7h4.1B**7.3B**
Sticky Grenade 3,3753,37013370N/A3,367.6568.845%A++N/A2592.3M++3.8D--128911.3h0.9A+1.3B**
LA1 Anchor 3,3373,3132,3491.41C--0.9425.236%D20.435%D*40.3DN/A20382.2h9.4C+37.2C+
Razor GD-23 2,9392,9142,9940.973C1.3726.483%C19.286%D21.5DN/A117135.7h10.7C++40.5C++
Bouncing Betty 2,6612,6566144.326C+1.9851.945%B+N/A229A++N/A95411.6h0.7M++1.4A++
M60-A Bulldog 2,7042,44316914.456B+12.1150.169%B**1.719%B+106.2A**11.3B**85823h3.6A+7.2B**
GD-7F 2,3462,3202,0021.159C1.1924.821%D17.328%D-20.3DN/A109114.2h12.3C+49.4C+
L105 Zephyr 2,3822,2449224.391B++22.0454.676%B**N/A307.4S18.9B**16607.3h2.6A++4.7A+
Titan-150 AP 3,2912,2162498.9C+6.5537.313%F6.047%M32.1C+15.6C48069h3.1B*8.3C++
C-4 2,9712,0371,3351.526C+0.8218.105%D*N/A60.1D27.6C96233.9h1.1B+6C
GR-22 1,9221,9121,1351.685C+0.6619.439%F12.343%D**19.5D--N/A16297.9h14.2D--73D**
C-4 ARX 2,4611,8821,0831.738C0.6122.444%D-N/A100.6C-31C121018.7h1.1C*4.7C+
Breaker Rocket Pods 2,1091,7879419.011B*16.6651.325%CN/A76D13.7C63623.5h10.3B+20B+
M12 Kobalt 1,6721,6534437.568B++35.2220.717%C**18.754%C+123.4B**1.4D-56213.4h15.1B+72.8B+
LA80 1,6151,61213511.941A+9.5946.373%B+84.615%B++26.4D--N/A12661.1h2C+4.2C**
Frag Grenade 1,5921,58611586N/A1,583.6542.477%D--N/A1441.8M*5.5D-63821.1h1.8A++4.2B*
NS Decimator 1,8601,5301,5620.98C-1.3755.61%D-3.072%B**31.7D6.8D*33548.3h3.2B+5.8B
AP30 Shredder 1,8821,5169216.478C++14.1327.141%D2.77%B+107.5M++26B+103514.1h29.5A108.8A
AF-18 Stalker 1,4741,4736852.15C*0.2029.39%C+17.991%D33.3C-N/A19644.2h10.1B+34.2B
AF-4 Cyclone 1,4701,4631,0061.454C+0.8926.286%C-8.886%F32.9DN/A18944.5h9.5C*36.1C++
Anti-Vehicle Grenade 1,5001,41611416N/A1,413.6568.946%A++N/A1089.2M++64.6C-66191.3h2.4A+3.5A
AF-34 Mattock 1,4111,4094233.331C+0.9836.69%C+13.201%D-37.5DN/A20837.6h6.6C+18.1C++
M12 Kobalt 1,3701,3507019.286C+16.9422.93%B+21.407%B+157A++2.3C7788.6h14.4B++62.7B++
Gauss Compact S 1,3451,3309381.418C**0.9327.569%C*4.887%F-30.4C+N/A15443.7h4.8A+17.4B*
LA3 Desperado 1,3201,3181,2951.018C+1.3326.147%D22.155%C+27.4DN/A12448.1h7.3B+28.1C++
SAS-R 1,2811,2785502.324C-0.0247.042%B*69.484%C-42.2C--N/A21230.3h1.8B+3.8B++
AF-41 Hacksaw 1,2751,2735232.434C+0.0930.918%C13.511%C-39C+N/A23232.6h6.1B19.7C*
NC6 Gauss SAW 1,2421,2388261.499C0.8522.958%C18.901%D*35.2C--N/A29335.2h8.5C*36.9C++
NS-15M2 1,2451,2257611.61C0.7428.28%C++34.122%B62.8C+1C+20719.5h11C++38.9C*
NC6A GODSAW 1,2171,2056721.793C0.5524.389%D*21.743%D*53.8DN/A17222.4h8C++33C+
AF-41 Hacksaw 1,2031,1985242.286C0.0631.317%C--13.105%D36.6C+N/A22032.7h6.6B20.9C*
NS-15M AE 1,2031,1977251.651C0.7023.58%D--23.893%D-49.3DN/A25324.3h11.4C48.5C--
AC-X11 1,2021,1951,2230.977C1.3721.399%D**20%D8.5D--N/A48140.3h9.6C45D
NS-11CP 1,2071,1916801.751C0.6028.066%C--19.983%D-35.8DN/A13133.3h12.3C--43.9C
MGR-L1 Promise 1,2031,1884822.465B+0.1231.463%B++33.333%B84.9B1.1C31814h10.3B+32.7B+
NSX Tengu 1,1921,1867001.694C+0.6545.331%B++31.956%B**78B+N/A23815.2h8.9B++19.6B++
NS-7B PDW 1,1851,1836241.896C+0.4533.607%B*13.102%D*63.6C++N/A26018.6h10.2B+30.2C**
EM6 1,1811,1799371.258C1.0923.015%C--17.897%D*31.8D-N/A18937.1h9.9C++43.1C+
Tempest 1,1861,1799331.264C--1.0824.506%D--16.115%D-29.8D-N/A17339.5h9.4C+38.5C
Hornet Missiles 1,4871,1712055.712C-3.3667.776%B++1.537%C+82.5C+22.3D-78614.2h5.3A+7.8A+
NS-11C 1,1731,1711,8040.649D1.7025.614%C11.614%D**26.6C--N/A14344.1h12C**46.9C*
NSX Naginata 1,1781,1686281.86C+0.4927.542%B33.819%C*66.4C+N/A15217.6h10.5C++38.1B
NC05 Jackhammer 1,1741,1689151.277C+1.0747.76%C+13.356%D50.1CN/A27723.3h3.8B++8B+
NS-11P 1,1791,1679891.18C1.1726.679%C+21.594%C--35C--N/A22233.3h13.3C-49.7C+
AF-34 Mattock 1,1661,1654232.754C0.4132.625%D14.249%D--39.2C-N/A18029.7h5.9B+18.1C*
NS Baron G5AE 1,1691,1647411.571C+0.7844.976%D15.378%C43.4C--N/A12326.8h3.8B8.4C+
GD-22S 1,1651,1648041.448C0.9025.036%C17.698%D*40.3C--N/A24728.9h9.5C*38C++
NC9 A-Tross 1,1681,1628391.385C+0.9626.733%C20.912%D45.4C+N/A19225.6h9C++33.5C++
NS-15M1 1,1621,1619141.27C1.0822.635%D19.035%D-39.6DN/A25029.3h12C53.1C
NC14 Bolt Driver 1,1601,1601507.733B**5.3959.203%M++90.69%A++48.3B+N/A33324h1.5A2.5A
MKV Suppressed 1,1601,1609691.197C1.1530.587%B+14.741%D-52.3C++N/A23322.2h10.3B+33.8B+
EM4 Longshot 1,1601,1602325C++2.6553.551%A++86.293%B**46.4C++N/A26325h1.6B**3B**
AF-8 RailJack 1,1611,1591726.738A++4.3953.21%A++86.454%B**56.5AN/A24520.5h1.5A2.9B**
NS-15MP 1,1711,1585662.046C0.3027.034%D29.793%C53.9DN/A25321.5h11C-40.7C
NS-11A 1,1701,1588021.444C+0.9026.592%C+19.516%D47.7C+N/A14024.3h12.7C+47.9C+
Reaper DMR 1,1631,1527811.475C+0.8727.901%C+24.566%C-39.7CN/A11229h8.9C+31.8C++
Carnage AR 1,1621,1529491.214C1.1325.061%C--23.958%C+35.6C-N/A22032.4h13C51.9C
MANA Anti-Vehicle Turret 1,6841,0383093.359U1.0152.859%UN/A10380U6460U44191950.1h4.9T*9.2T*
L100 Python HESH 9939336614.136C11.7950.947%C+3.43%A**88.9B*5.7D--55210.5h2.1A4.2B*
M20 Mustang 1,6278963332.691C0.3428.909%C2.79%B**20.6C+16.8B61043.4h70.8C**244.7C**
E540 Halberd 1,0757686811.294C+8.9546.529%C+5.208%A+41.5B+16.6C+51618.5h4.3B*9.2B+
GD-66 Claw 7557505581.344C+1.0073.231%B**9.2%D--54C+N/A33813.9h1.8B**2.5B*
NS Decimator-B 1,0327356541.124D1.2257.222%D*3.129%B++37.7D--15.2D27319.5h4C-6.9D-
NC6S Gauss SAW S 7617354361.686C0.6629.624%B+27.755%C+51C1.8B**15514.4h9.6C++32.3B+
M40 Fury 7487103918.205A15.8633.582%C-N/A161.4M**8.6C9064.4h5.6A16.8B**
M20 Kestrel 1,2806812602.619C0.2729.366%C-1.762%C++23.3C20.5C++44329.2h77.5C+264.1C+
NSX-P Naginata 6896733791.776C+0.5726.477%C+35.215%C**55.6C-1.3C14712.1h10.6C++39.9C*
Mag-Cutter 71865426,4820.025C+2.3235.42%B+N/A0.4C-N/A21483.3h2.5C+7C**
L-24R Spur 6706453717.432C++15.0845.093%B*1.86%C+66.5B*2.6C+1739.7h14.6B+32.4B+
NS-44 Commissioner 6456427380.87C1.4829.791%D*16.199%D--33.4C--N/A17219.2h3.4C++11.6C
C85 Canister-H 6296113816.079C+13.7356.159%C*9.493%C-119.8C+3.5D*4515.1h5.2B+9.2B+
M40 Fury-F 5865524071.356C0.9941.727%D-1.087%B24.2C1.5D*15722.8h3.7B*9B**
M40 Fury 5765193714.027B+11.6840.633%C**2.505%A148.3M+16.3B++10783.5h7.8B*19.1B**
NCM1 Scattercannon 5085061513.351B+1.0051.41%B++15.02%C29.8CN/A24817h10.5D**20.5C
NSX-P Tengu 5005002861.748C++0.6046.722%B**24.6%C+62.5C+N/A1498h8.4B+17.9B++
NCM2 Falcon 5784762372.008C++0.3434.585%D--4.622%C+18.4C+3.9D20025.9h7B++20.2B
VLG Missile Launcher 6214722518.88C16.5346.239%D-N/A131.1M+41.4A**7863.6h4.2B**9B+
Tank Mine 7594271682.542C0.1936.045%CN/A99.3C-77.2C**19734.3h1.9C+5.2C++
LA8 Rebel 3903902851.368C++0.9819.512%F13.59%D*15.1D-N/A9725.9h5.5C**28.3D
NCM1 Scattercannon 3753731512.47C0.1238.758%C--16.622%C+41.4CN/A2069h4.9B+12.7C**
NS-357 Underboss 3733694310.856C1.4933.251%D-18.428%D40.1C--N/A2609.2h3.7C*11C+
NCM2 Falcon 4333472371.464C++0.8835.6%D*4.035%C13.4C3.3C--16525.8h9.9B++27.8C**
L100 Python AP 507345556.273C3.9346.083%D--6.957%M++37.9C17.8D5639.1h4.3B9.4C+
Warden 3443424690.729D-1.6218.152%F-27.193%C+5.2D*N/A3465.4h9.2C-50.6D**
CAS 14-E 3293181718.706C+16.3628.492%D--1.258%D138.3B**4.8C-3472.3h18.4B*64.7B+
Enforcer ML85 4153122612B++9.6540.377%C-2.564%B+46.6A++15.4C6926.7h7A17.4B**
M60-G Bulldog 3513092015.45A*13.1041.593%B1.618%D70.2A9.5B5604.4h4.7B**11.4B*
C75 Viper 3202962412.333B++9.9932.079%D--1.689%B+84.6A+6.9C--9843.5h4.4A13.8B**
NS-44L Blackhand 2302282211.032C-1.3240.768%C-49.123%B+17.5D-N/A8713h3.4B+8.3C**
Spear Anti-Vehicle Phalanx Turret 3082231415.929B*13.5852.356%B+4.484%B79.6B**30.4B13022.8h4.9B**9.3B**
A30 Walker 460222832.675C0.3320.15%D**N/A10.9C11.7C*29720.3h134.8B+669C
M12 Kobalt 209207825.875C++23.5320.046%B*8.213%D*73.9C++N/A4182.8h16.9C*84.3C**
M60-G Bulldog 2262021811.222B+8.8739.086%C1.98%C67.3B+8C5523h5.6B+14.4B
S12 Renegade 1941911101.736C-0.6145.598%C++4.712%C+45.5CN/A2034.2h3C**6.7C**
M20 Basilisk 248189345.559B+3.2133.847%D-5.291%C31B9.7C**4706.1h59.5B*175.7B+
M12 Kobalt-F 182178622.871C*0.5219.972%D3.371%D*21.7C--N/A998.2h11.3C**56.7C**
The Moonshot 178177315.71C**3.3644.057%C+88.136%B**57.1CN/A1603.1h1.6B+3.6B+
Shrike 1941761331.323B1.0255.405%C5.682%A*35.9B+3.7D*10754.9h2.6A*4.6A++
M12 Kobalt 175175358.333C+55.9925.662%B+22.857%B*291.7MN/A8490.6h10.8B**42.1B**
NC08 Mag-Scatter 1611611710.942C+1.4140.478%D**14.907%C36.6CN/A1924.4h3.4B+8.3C
E540 Halberd-H 249161325.031C2.6853.576%D1.863%C*32.2D-17.6D5935h5.9C+10.9C+
Gauss Compact Burst 1611592720.585D1.7619.468%F-27.673%C+5.3D*N/A3130.2h12.5D--64.3F-
NC1 Gauss Rifle 1541521381.101C+1.2526.39%C+16.447%D--41.1C+N/A7493.7h11.2C+42.5C*
NS-357P Underboss 1511501520.987C-1.3640.895%D11.333%F24.2D*N/A926.2h3.5C+8.6C
AF-57 Piston 129128971.32C+1.0341.42%C14.063%C+12.5D*N/A9110.2h4.9D-11.9C
M12 Kobalt-H 128127342.333B**39.9923.09%C+22.835%B*97.7DN/A4161.3h15.2C+66C++
Dual-75 Duster 121116429B+26.6534.786%D--N/A290S12.5A*11900.4h3.5A*10.1B**
19A Fortuna 1141141290.884D1.4619.308%F--11.404%F-14.4D--N/A727.9h8.2B++42.3D
Auraxium Mag-Cutter 11310921,1520.005D2.349.159%F10.092%B++0.1D-N/A1827.7h3.2F34.5T-
M40 Fury-H 105102911.333C8.9934.6%D-N/A113.3C**3.3D--6100.9h4.9B**14.2B*
M20 Wyvern 203102254.08C1.7329.07%D**1.961%D29.1C+28.9A++5683.5h82.5C283.6D-
NS-10 Burster 180101801.263C1.0830.843%C-6.931%B++5.1D4C17420h176.7D-572.8D
NS-10 Burster 172101791.278C+1.0730.635%C-1.98%D--5.1D3.6C--17920h177.1D-578.1D
M20 Basilisk 10991194.789C++2.4434.307%D4.396%D30.3B6D3793h57.1B**166.4B++
Hawk GD-68 144901080.833C+1.5149.537%F--4.444%B*9.4D--5.6D--4579.6h7.7C+15.6D--
Titan-150 HESH 9484516.8C+14.4536.772%D**3.571%A*36.5D4.3D*3032.3h2.6B+7.2C
Coyote Missiles 13578184.333C+1.9946.433%D*2.564%S39C28.5C++10192h16.4A35.4B**
MGR-M1 Bishop 7676401.9C+0.4542.697%B*38.158%B+69.1B++N/A2011.1h5B+11.7B++
Gauss Rifle Burst 7070461.522C0.8325.986%D-27.143%C46.7C--N/A2351.5h10.7C41.3C
NS CandyCannon 3000 6666900.733C+1.6143.089%B*16.667%D*16.9C-N/A443.9h4B+9.3B++
AF-19 Mercenary 6666116M++3.6516.683%D**10.606%F-3.1D-N/A20921.5h15.6D-93.6D-
NCM3 Raven 9564641C1.3537.002%D7.813%M**12.8C++6.2C3425h19.3B*52.1B+
Phoenix AE 12863262.423C+0.0852.128%C--N/A11.5D11.8C--1975.5h8.6C++16.4C+
Hellion G20 12062154.133C++1.7942.275%C--4.839%C+29.5C--27.6B+3852.1h116.9D276.4D
Tomcat A2AM Pods 12061161S58.6562.305%F--N/A23.5D-22.7D5012.6h6.6B*10.5C**
MAX Punch 63571,4780.039C-2.3143.131%C+N/A0.5DN/A2107.8h2.4C++5.5C++
The Slasher 55551690.325S2.0268.919%A**7.273%C8.5B**N/A216.5h1.9B+2.7B++
A30 Walker 9653301.767C--0.5820.32%D-1.887%B+19.6C+15.9C++3202.7h95.3B+468.8C++
Enforcer ML65-H 7352105.2C2.8549.52%D*N/A40C+16.2D*6401.3h8.9B**18B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6051,440,705487.2h
Nanite Revive Grenade04,2031h
Anti-Vehicle MANA Turret479027.1h
Nanite Healing Grenade01700h
Spawn Beacon442,9083.2h
Medical Kit232400.3h
Motion Spotter51,9130.8h
Spitfire Auto-Turret31450.1h
Restoration Kit3720.5h
Recon Detection Device14410,86216.5h
Shield Recharging Field161,2640.4h
Ammunition Package513,0022h
Medical Applicator310105,83616.6h
M20 Basilisk-F2850h
Anti-Infantry MANA Turret32140.5h
Nano-Repair Grenade01210h

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