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Sentinel World Champion Seb[ABTF] Seb
NC BR 71

KDR: 2.34

Score: 126.5m

Last Seen: Jun 21st, 2019 8:41 PM
- OFFLINE - 21.8 hour(s)

Prestige 1, Battle Rank 71 - New Conglomerate on Miller - Outfit Leader of Airborne Task Force[ABTF] Airborne Task Force
NC outfit on Miller

Members: 12
Level Progress (to 72): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary C150 Dalton M30 Mustang AH M60-A Bulldog CAS30 Tank Buster Blitz GD-10 M60-A Bulldog Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $942,003 MLG Score: 753
Fun Score: N/A
Cheeseburgers Flipped: 1084TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.772%19.372%49942116846,3601.709190.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.836%0.902B*-0.225C-0.508DHEAD ++ (~6.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.461B+10.30.275C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.455%1.765%6655120522,2704153130475.3611171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.454%-0.204C0.159C++3.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.50.493B+28.90.454B+52.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.146%5.183%160512053,820326013651.17142280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.248%-0.184C1.734A++0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++3.10.755B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.767%4.251%76818119220,912273965537.63212319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.964%-0.683D-0.048C+0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.761B++8.20.794B++20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.366%83.428%768612046,535263392.48102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.793%2.309A*1.063B**0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.66B+1.70.467B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.063%9.909%76821208878158860.552549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.247%1.46A+-0.928D--2.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.705B++2.30.527B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Airborne Task Force[ABTF] Airborne Task Force
NC outfit on Miller

Members: 12
126.5m298.9%566 (34k)463 (27.8k)2.34177154,49665,9742.6632271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210374324.135%11.897%28704:0963

7% Combat Medic60% Engineer12% Heavy Assault12% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:15 AMNov 27th, 2012 12:19 AMJun 22nd, 2019 2:08 AM (2d) (PST)Jun 21st, 2019 4:59 PM (3d) (PST)Jun 21st, 2019 4:41 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7931486450.5650.2410.0672.0260.112753

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,5738,86138,71234144122727,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4553.7h/189.7d 21,207 18,380 31,803 553.5k 3,470 9,073 30,671 216.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:3,312
Deaths:2,349
KDR:1.410
Accuracy:25.234% C++
HSR:20.441% D
NC6 Gauss SAW
B+
Kills:1,238
Deaths:826
KDR:1.499
Accuracy:22.958% B+
HSR:18.901% D
NS-15M2
B**
Kills:1,225
Deaths:761
KDR:1.610
Accuracy:28.280% B*
HSR:34.122% B**
NC6A GODSAW
D
Kills:1,205
Deaths:672
KDR:1.793
Accuracy:24.389% D
HSR:21.743% D
NS-15M AE
C
Kills:1,197
Deaths:725
KDR:1.651
Accuracy:23.580% C
HSR:23.893% C
MGR-L1 Promise
A+
Kills:1,188
Deaths:482
KDR:2.465
Accuracy:31.463% A+
HSR:33.333% B**
EM6
C*
Kills:1,179
Deaths:937
KDR:1.258
Accuracy:23.015% C*
HSR:17.897% D-
NSX Naginata
B**
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:27.542% B**
HSR:33.819% B*
GD-22S
B+
Kills:1,164
Deaths:804
KDR:1.448
Accuracy:25.036% B+
HSR:17.698% D-
NS-15M1
C+
Kills:1,161
Deaths:914
KDR:1.270
Accuracy:22.635% C+
HSR:19.035% C-
NS-15MP
C+
Kills:1,158
Deaths:566
KDR:2.046
Accuracy:27.034% C+
HSR:29.793% C+
NC6S Gauss SAW S
B*
Kills:489
Deaths:330
KDR:1.482
Accuracy:27.925% B*
HSR:22.904% C+
NSX-P Naginata
B**
Kills:430
Deaths:222
KDR:1.937
Accuracy:27.873% B**
HSR:31.861% B+
Kills:16,114
Deaths (as Heavy Assault):10,216
Deaths (to Heavy Assaults):17,898
KDR:1.57733
Kill Difference:5,898
Playtime:566.963 hours
Usage:12%
Score:15.262m
Score/min:449
Accuracy (listed only):25.920%
HSR (listed only):25.034%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:2,914
Deaths:2,994
KDR:0.973
Accuracy:26.483% B+
HSR:19.286% C
GD-7F
C++
Kills:2,291
Deaths:1,968
KDR:1.164
Accuracy:24.782% C++
HSR:17.154% C--
Gauss Compact S
B*
Kills:1,330
Deaths:938
KDR:1.418
Accuracy:27.569% B*
HSR:4.887% F--
AC-X11
C
Kills:1,195
Deaths:1,223
KDR:0.977
Accuracy:21.399% D
HSR:20% C
NS-11CP
C+
Kills:1,191
Deaths:680
KDR:1.751
Accuracy:28.066% C+
HSR:19.983% C-
NS-11C
B
Kills:1,171
Deaths:1,804
KDR:0.649
Accuracy:25.614% B
HSR:11.614% D*
NS Baron G5AE
C+
Kills:1,164
Deaths:741
KDR:1.571
Accuracy:44.976% C+
HSR:15.378% C+
GD-66 Claw
A
Kills:750
Deaths:556
KDR:1.349
Accuracy:73.231% A
HSR:9.200% D-
Warden
B+
Kills:342
Deaths:469
KDR:0.729
Accuracy:18.152% D**
HSR:27.193% B+
Gauss Compact Burst
B+
Kills:159
Deaths:272
KDR:0.585
Accuracy:19.468% D**
HSR:27.673% B+
AF-57 Piston
C++
Kills:128
Deaths:97
KDR:1.320
Accuracy:41.420% C++
HSR:14.063% C++
19A Fortuna
F
Kills:114
Deaths:129
KDR:0.884
Accuracy:19.308% F-
HSR:11.404% F
MGR-M1 Bishop
A+
Kills:76
Deaths:40
KDR:1.900
Accuracy:42.697% A+
HSR:38.158% B**
AF-19 Mercenary
D*
Kills:66
Deaths:11
KDR:6
Accuracy:16.683% D*
HSR:10.606% F-
Kills:12,891
Deaths (as Engineer):11,922
Deaths (to Engineers):17,885
KDR:1.08128
Kill Difference:969
Playtime:2,725.951 hours
Usage:60%
Score:80.428m
Score/min:492
Accuracy (listed only):30.703%
HSR (listed only):17.614%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A
Kills:3,690
Deaths:2,153
KDR:1.714
Accuracy:31.189% A
HSR:9.485% D*
Razor GD-23
B+
Kills:2,914
Deaths:2,994
KDR:0.973
Accuracy:26.483% B+
HSR:19.286% C
GD-7F
C++
Kills:2,291
Deaths:1,968
KDR:1.164
Accuracy:24.782% C++
HSR:17.154% C--
AF-4 Cyclone
C++
Kills:1,463
Deaths:1,006
KDR:1.454
Accuracy:26.286% C++
HSR:8.886% D**
Gauss Compact S
B*
Kills:1,330
Deaths:938
KDR:1.418
Accuracy:27.569% B*
HSR:4.887% F--
AC-X11
C
Kills:1,195
Deaths:1,223
KDR:0.977
Accuracy:21.399% D
HSR:20% C
NS-11CP
C+
Kills:1,191
Deaths:680
KDR:1.751
Accuracy:28.066% C+
HSR:19.983% C-
NSX Tengu
A++
Kills:1,186
Deaths:700
KDR:1.694
Accuracy:45.331% A
HSR:31.956% A++
NS-7B PDW
A+
Kills:1,183
Deaths:624
KDR:1.896
Accuracy:33.607% A+
HSR:13.102% D
Tempest
D
Kills:1,179
Deaths:933
KDR:1.264
Accuracy:24.506% D
HSR:16.115% D
NS-11C
B
Kills:1,171
Deaths:1,804
KDR:0.649
Accuracy:25.614% B
HSR:11.614% D*
NS Baron G5AE
C+
Kills:1,164
Deaths:741
KDR:1.571
Accuracy:44.976% C+
HSR:15.378% C+
MKV Suppressed
B**
Kills:1,160
Deaths:969
KDR:1.197
Accuracy:30.587% B**
HSR:14.741% D
GD-66 Claw
A
Kills:750
Deaths:556
KDR:1.349
Accuracy:73.231% A
HSR:9.200% D-
NSX-P Tengu
A*
Kills:439
Deaths:249
KDR:1.763
Accuracy:47.289% A*
HSR:23.918% B+
Gauss Compact Burst
B+
Kills:159
Deaths:272
KDR:0.585
Accuracy:19.468% D**
HSR:27.673% B+
AF-57 Piston
C++
Kills:128
Deaths:97
KDR:1.320
Accuracy:41.420% C++
HSR:14.063% C++
19A Fortuna
F
Kills:114
Deaths:129
KDR:0.884
Accuracy:19.308% F-
HSR:11.404% F
AF-19 Mercenary
D*
Kills:66
Deaths:11
KDR:6
Accuracy:16.683% D*
HSR:10.606% F-
Kills:22,773
Deaths (as Light Assault):18,047
Deaths (to Light Assaults):10,404
KDR:1.26187
Kill Difference:4,726
Playtime:243.218 hours
Usage:5%
Score:6.992m
Score/min:479
Accuracy (listed only):31.989%
HSR (listed only):15.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:3,690
Deaths:2,153
KDR:1.714
Accuracy:31.189% A
HSR:9.485% D*
GR-22
D--
Kills:1,912
Deaths:1,135
KDR:1.685
Accuracy:19.439% D--
HSR:12.343% D--
AF-4 Cyclone
C++
Kills:1,463
Deaths:1,006
KDR:1.454
Accuracy:26.286% C++
HSR:8.886% D**
NSX Tengu
A++
Kills:1,186
Deaths:700
KDR:1.694
Accuracy:45.331% A
HSR:31.956% A++
NS-7B PDW
A+
Kills:1,183
Deaths:624
KDR:1.896
Accuracy:33.607% A+
HSR:13.102% D
Tempest
D
Kills:1,179
Deaths:933
KDR:1.264
Accuracy:24.506% D
HSR:16.115% D
NS-11P
B++
Kills:1,167
Deaths:989
KDR:1.180
Accuracy:26.679% B++
HSR:21.594% B
NS Baron G5AE
C+
Kills:1,164
Deaths:741
KDR:1.571
Accuracy:44.976% C+
HSR:15.378% C+
NC9 A-Tross
C**
Kills:1,162
Deaths:839
KDR:1.385
Accuracy:26.733% C**
HSR:20.912% C--
MKV Suppressed
B**
Kills:1,160
Deaths:969
KDR:1.197
Accuracy:30.587% B**
HSR:14.741% D
NS-11A
B+
Kills:1,158
Deaths:802
KDR:1.444
Accuracy:26.592% B+
HSR:19.516% C
Carnage AR
B+
Kills:1,152
Deaths:949
KDR:1.214
Accuracy:25.061% C++
HSR:23.958% B+
Reaper DMR
B+
Kills:1,152
Deaths:781
KDR:1.475
Accuracy:27.901% B+
HSR:24.566% C+
GD-66 Claw
A
Kills:750
Deaths:556
KDR:1.349
Accuracy:73.231% A
HSR:9.200% D-
NSX-P Tengu
A*
Kills:439
Deaths:249
KDR:1.763
Accuracy:47.289% A*
HSR:23.918% B+
NC1 Gauss Rifle
B++
Kills:152
Deaths:138
KDR:1.101
Accuracy:26.390% B++
HSR:16.447% D
AF-57 Piston
C++
Kills:128
Deaths:97
KDR:1.320
Accuracy:41.420% C++
HSR:14.063% C++
Gauss Rifle Burst
C+
Kills:70
Deaths:46
KDR:1.522
Accuracy:25.986% C
HSR:27.143% C+
Kills:20,267
Deaths (as Combat Medic):13,707
Deaths (to Combat Medics):6,279
KDR:1.47859
Kill Difference:6,560
Playtime:320.973 hours
Usage:7%
Score:8.220m
Score/min:427
Accuracy (listed only):33.511%
HSR (listed only):17.962%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A
Kills:3,690
Deaths:2,153
KDR:1.714
Accuracy:31.189% A
HSR:9.485% D*
LA80
B*
Kills:1,612
Deaths:135
KDR:11.941
Accuracy:46.373% B*
HSR:84.615% B*
AF-18 Stalker
B
Kills:1,473
Deaths:685
KDR:2.150
Accuracy:29.390% B
HSR:17.991% C
AF-4 Cyclone
C++
Kills:1,463
Deaths:1,006
KDR:1.454
Accuracy:26.286% C++
HSR:8.886% D**
LA3 Desperado
B+
Kills:1,316
Deaths:1,292
KDR:1.019
Accuracy:26.144% C
HSR:22.037% B+
SAS-R
A
Kills:1,278
Deaths:550
KDR:2.324
Accuracy:47.042% A
HSR:69.484% C++
NSX Tengu
A++
Kills:1,186
Deaths:700
KDR:1.694
Accuracy:45.331% A
HSR:31.956% A++
NS-7B PDW
A+
Kills:1,183
Deaths:624
KDR:1.896
Accuracy:33.607% A+
HSR:13.102% D
Tempest
D
Kills:1,179
Deaths:933
KDR:1.264
Accuracy:24.506% D
HSR:16.115% D
EM4 Longshot
A*
Kills:1,160
Deaths:232
KDR:5
Accuracy:53.551% A*
HSR:86.293% B**
MKV Suppressed
B**
Kills:1,160
Deaths:969
KDR:1.197
Accuracy:30.587% B**
HSR:14.741% D
NC14 Bolt Driver
M**
Kills:1,160
Deaths:150
KDR:7.733
Accuracy:59.203% M**
HSR:90.690% A++
AF-8 RailJack
A**
Kills:1,159
Deaths:172
KDR:6.738
Accuracy:53.210% A**
HSR:86.454% A
NS-44 Commissioner
D
Kills:631
Deaths:720
KDR:0.876
Accuracy:29.727% D
HSR:16.323% D-
NSX-P Tengu
A*
Kills:439
Deaths:249
KDR:1.763
Accuracy:47.289% A*
HSR:23.918% B+
LA8 Rebel
D--
Kills:390
Deaths:285
KDR:1.368
Accuracy:19.512% D**
HSR:13.590% D--
NS-357 Underboss
C
Kills:369
Deaths:431
KDR:0.856
Accuracy:33.300% C
HSR:18.428% C
NS-44L Blackhand
B+
Kills:228
Deaths:221
KDR:1.032
Accuracy:40.768% C+
HSR:49.123% B+
The Moonshot
B**
Kills:166
Deaths:25
KDR:6.640
Accuracy:44.597% C**
HSR:87.349% B**
NC08 Mag-Scatter
C+
Kills:161
Deaths:171
KDR:0.942
Accuracy:40.478% D*
HSR:14.907% C+
NS-357P Underboss
C+
Kills:150
Deaths:152
KDR:0.987
Accuracy:40.895% C+
HSR:11.333% D**
NS CandyCannon 3000
B++
Kills:66
Deaths:90
KDR:0.733
Accuracy:43.089% B++
HSR:16.667% D*
Kills:21,619
Deaths (as Infiltrator):11,945
Deaths (to Infiltrators):7,687
KDR:1.80988
Kill Difference:9,674
Playtime:543.831 hours
Usage:12%
Score:11.488m
Score/min:352
Accuracy (listed only):38.458%
HSR (listed only):36.522%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:1,409
Deaths:423
KDR:3.331
Accuracy:36.690% C**
HSR:13.201% D
AF-41 Hacksaw
C+
Kills:1,273
Deaths:523
KDR:2.434
Accuracy:30.918% C+
HSR:13.511% C
AF-41 Hacksaw
C+
Kills:1,198
Deaths:524
KDR:2.286
Accuracy:31.317% C+
HSR:13.105% D
AF-34 Mattock
C-
Kills:1,165
Deaths:423
KDR:2.754
Accuracy:32.625% C-
HSR:14.249% D-
NCM1 Scattercannon
A
Kills:506
Deaths:151
KDR:3.351
Accuracy:51.410% A
HSR:15.020% C+
NCM2 Falcon
C+
Kills:476
Deaths:237
KDR:2.008
Accuracy:34.585% D
HSR:4.622% C+
NCM1 Scattercannon
C**
Kills:373
Deaths:151
KDR:2.470
Accuracy:38.758% C*
HSR:16.622% C**
NCM2 Falcon
C
Kills:347
Deaths:237
KDR:1.464
Accuracy:35.600% D
HSR:4.035% C
NS-10 Burster
B+
Kills:101
Deaths:80
KDR:1.263
Accuracy:30.843% C++
HSR:6.931% B+
NS-10 Burster
C++
Kills:101
Deaths:79
KDR:1.278
Accuracy:30.635% C++
HSR:1.980% D--
NCM3 Raven
M**
Kills:64
Deaths:64
KDR:1
Accuracy:37.002% C
HSR:7.813% M**
Kills:7,013
Deaths (as MAX Suit):1,446
Deaths (to MAX Suits):5,007
KDR:4.84993
Kill Difference:5,567
Playtime:135.726 hours
Usage:3%
Score:4.087m
Score/min:502
Accuracy (listed only):35.489%
HSR (listed only):10.099%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A
Kills:8,482
V. Kills:6,240 136%
Deaths:2,968
KDR:2.858
Accuracy:29.834% C+
KPH:27.700 B**
VKPH:20.400 A
M30 Mustang AH
A*
Kills:7,141
V. Kills:2,311 309%
Deaths:1,487
KDR:4.802
Accuracy:103.422% S
KPH:39.500 C
VKPH:12.800 A*
Breaker Rocket Pods
C**
Kills:1,787
V. Kills:322 N/A
Deaths:94
KDR:19.011
Accuracy:51.325% C**
KPH:76.200 C+
VKPH:13.700 C+
Hornet Missiles
B**
Kills:1,171
V. Kills:316 369%
Deaths:205
KDR:5.712
Accuracy:67.776% B**
KPH:82.500 B
VKPH:22.300 D
M20 Mustang
B**
Kills:893
V. Kills:729 122%
Deaths:332
KDR:2.690
Accuracy:28.895% C
KPH:20.900 B++
VKPH:17 B**
M20 Kestrel
B+
Kills:681
V. Kills:599 114%
Deaths:260
KDR:2.619
Accuracy:29.366% C+
KPH:23.300 C*
VKPH:20.500 B+
Coyote Missiles
C++
Kills:78
V. Kills:57 134%
Deaths:18
KDR:4.333
Accuracy:46.433% D--
KPH:38.600 C+
VKPH:28.200 C++
Tomcat A2AM Pods
D
Kills:61
V. Kills:59 102%
Deaths:1
KDR:61
Accuracy:62.305% F--
KPH:23.500 D
VKPH:22.700 D
Kills:20,294 (17,197 + 0)
Deaths:5,365
KDR:3.783
VKDR:1.982
Vehicle Kills:10,633
Kill Difference:14,929
Playtime:601.061 hours
Usage:13%
Score:18.640m
Score/min:517
Piloting Accuracy:29.366%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:7,627
V. Kills:4,855 157%
Deaths:996
KDR:7.658
Accuracy:37.278% C
KPH:65.100 A++
VKPH:41.500 A+
CAS30 Tank Buster
A
Kills:3,967
V. Kills:3,379 117%
Deaths:2,244
KDR:1.768
Accuracy:39.283% C--
KPH:14.800 A
VKPH:12.600 A
L105 Zephyr
S
Kills:2,243
V. Kills:138 N/A
Deaths:92
KDR:24.380
Accuracy:54.682% A+
KPH:309.100 S
VKPH:19 A++
AP30 Shredder
S
Kills:1,516
V. Kills:366 413%
Deaths:92
KDR:16.478
Accuracy:27.141% C
KPH:107.400 S
VKPH:25.900 B*
L-24R Spur
A++
Kills:360
V. Kills:14 N/A
Deaths:36
KDR:10
Accuracy:43.127% B+
KPH:65 A++
VKPH:2.500 C+
Dual-75 Duster
S
Kills:116
V. Kills:5 N/A
Deaths:4
KDR:29
Accuracy:35.310% C-
KPH:279.100 S
VKPH:12 A*
Kills:15,829 (4,327 + 11,502)
Deaths:3,464
KDR:4.570
VKDR:2.528
Vehicle Kills:8,757
Kill Difference:12,365
Playtime:412.631 hours
Usage:9%
Score:15.128m
Score/min:611
Piloting Accuracy:43.127%
Gunner Accuracy:35.310%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:933
V. Kills:60 N/A
Deaths:66
KDR:14.136
Accuracy:50.947% C**
KPH:88.600 A+
VKPH:5.700 D
L100 Python AP
B+
Kills:335
V. Kills:157 212%
Deaths:55
KDR:6.091
Accuracy:45.900% D--
KPH:37.500 B+
VKPH:17.600 C+
C75 Viper
M++
Kills:296
V. Kills:24 N/A
Deaths:24
KDR:12.333
Accuracy:32.079% D
KPH:83.600 M++
VKPH:6.800 C
Kills:1,564 (1,564 + 0)
Deaths:145
KDR:10.786
VKDR:1.662
Vehicle Kills:241
Kill Difference:1,419
Playtime:23.020 hours
Usage:1%
Score:0.861m
Score/min:623
Driving Accuracy:32.079%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,205
V. Kills:1,068 206%
Deaths:248
KDR:8.891
Accuracy:37.194% F
KPH:32.200 B*
VKPH:15.600 C*
E540 Halberd
B**
Kills:741
V. Kills:299 247%
Deaths:68
KDR:10.897
Accuracy:46.610% C**
KPH:41 B**
VKPH:16.500 B
Enforcer ML85
A**
Kills:311
V. Kills:102 302%
Deaths:26
KDR:11.962
Accuracy:40.307% C+
KPH:46.600 A**
VKPH:15.300 C+
M12 Kobalt
A+
Kills:207
V. Kills:2 N/A
Deaths:8
KDR:25.875
Accuracy:20.046% A+
KPH:75.300 B+
VKPH:0.700 D--
Titan-150 HESH
C-
Kills:51
V. Kills:4 N/A
Deaths:5
KDR:10.200
Accuracy:31.991% F
KPH:32.100 C-
VKPH:2.500 D*
Kills:3,515 (2,256 + 1,259)
Deaths:355
KDR:9.901
VKDR:4.155
Vehicle Kills:1,475
Kill Difference:3,160
Playtime:97.624 hours
Usage:2%
Score:2.926m
Score/min:500
Driving Accuracy:31.991%
Gunner Accuracy:20.046%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:611
V. Kills:18 N/A
Deaths:38
KDR:16.079
Accuracy:56.159% B+
KPH:118.800 C**
VKPH:3.500 D--
E540 Halberd-H
C
Kills:160
V. Kills:87 182%
Deaths:32
KDR:5
Accuracy:53.387% C
KPH:32.100 C-
VKPH:17.500 C
M40 Fury-H
B++
Kills:102
V. Kills:3 N/A
Deaths:9
KDR:11.333
Accuracy:34.600% D
KPH:116.600 B++
VKPH:3.400 D-
Enforcer ML65-H
C**
Kills:52
V. Kills:21 236%
Deaths:10
KDR:5.200
Accuracy:49.520% D-
KPH:39 C**
VKPH:15.700 D*
Kills:925 (0 + 925)
Deaths:89
KDR:10.393
VKDR:1.449
Vehicle Kills:129
Kill Difference:836
Playtime:12.333 hours
Usage:0%
Score:0.401m
Score/min:542
Driving Accuracy:N/A%
Gunner Accuracy:49.520%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,638
V. Kills:19 N/A
Deaths:44
KDR:37.227
Accuracy:20.687% B+
KPH:123.100 A+
VKPH:1.400 D-
M12 Kobalt
M
Kills:1,350
V. Kills:20 N/A
Deaths:70
KDR:19.286
Accuracy:22.942% B**
KPH:156.900 M
VKPH:2.300 C+
M40 Fury
S
Kills:709
V. Kills:38 N/A
Deaths:39
KDR:18.180
Accuracy:33.583% C+
KPH:162 S
VKPH:8.700 C+
M40 Fury
M**
Kills:519
V. Kills:57 N/A
Deaths:37
KDR:14.027
Accuracy:40.633% B+
KPH:150 M**
VKPH:16.500 B*
M60-G Bulldog
A**
Kills:309
V. Kills:42 N/A
Deaths:20
KDR:15.450
Accuracy:41.593% B*
KPH:70.300 A**
VKPH:9.600 B**
M60-G Bulldog
A
Kills:202
V. Kills:24 N/A
Deaths:18
KDR:11.222
Accuracy:39.086% C*
KPH:67.600 A
VKPH:8 C+
M20 Basilisk
B**
Kills:188
V. Kills:59 313%
Deaths:34
KDR:5.529
Accuracy:33.861% C-
KPH:31.100 B**
VKPH:9.800 B++
M20 Basilisk
B++
Kills:90
V. Kills:18 474%
Deaths:19
KDR:4.737
Accuracy:34.337% C
KPH:29.600 B++
VKPH:5.900 D
Kills:5,005 (0 + 5,005)
Deaths:281
KDR:17.811
VKDR:0.986
Vehicle Kills:277
Kill Difference:4,724
Playtime:46.210 hours
Usage:1%
Score:1.799m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:34.337%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:552
V. Kills:34 N/A
Deaths:407
KDR:1.356
Accuracy:41.727% D
KPH:24.200 C++
VKPH:1.500 D--
S12 Renegade
B
Kills:190
V. Kills:3 N/A
Deaths:109
KDR:1.743
Accuracy:45.627% B
KPH:45.300 C+
VKPH:0.700 D
M12 Kobalt-F
C
Kills:178
V. Kills:4 N/A
Deaths:62
KDR:2.871
Accuracy:19.972% C
KPH:21.700 C
VKPH:0.500 D
Kills:920 (920 + 0)
Deaths:578
KDR:1.592
VKDR:0.071
Vehicle Kills:41
Kill Difference:342
Playtime:35.214 hours
Usage:1%
Score:0.314m
Score/min:149
Driving Accuracy:19.972%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M
Kills:465
V. Kills:147 314%
Deaths:25
KDR:18.600
Accuracy:45.969% D*
KPH:131.500 M
VKPH:41.600 A*
CAS 14-E
A++
Kills:303
V. Kills:11 N/A
Deaths:17
KDR:17.824
Accuracy:28.318% D-
KPH:133.700 A++
VKPH:4.900 C
M20 Wyvern
A*
Kills:102
V. Kills:101 100%
Deaths:25
KDR:4.080
Accuracy:29.070% D*
KPH:29.400 C**
VKPH:29.100 A*
Hellion G20
B++
Kills:62
V. Kills:58 105%
Deaths:15
KDR:4.133
Accuracy:42.275% C+
KPH:29 C+
VKPH:27.200 B++
Kills:932 (0 + 932)
Deaths:82
KDR:11.366
VKDR:3.866
Vehicle Kills:317
Kill Difference:850
Playtime:11.412 hours
Usage:0%
Score:0.381m
Score/min:557
Piloting Accuracy:N/A%
Gunner Accuracy:42.275%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 14,7228,4822,9682.858B+0.5229.834%C+2.606%C*27.7B**20.4A569306.2h42.8B*143.3B*
C150 Dalton 12,4827,6279967.658C*5.3237.278%CN/A65.1A++41.5A+1128117.1h3.1B*8.4B*
M30 Mustang AH 9,4527,1411,4874.802C+2.46103.422%S1.414%C++39.5C12.8A*375180.6h14.4D13.9B
M60-A Bulldog 4,6454,23412932.822B+30.4855.544%B**N/A106.1M+10.3A*61539.9h4B**7.2B**
CAS30 Tank Buster 7,3463,9672,2441.768B+0.5739.283%C--N/A14.8A12.6A343268.2h24.4B+62.2B++
Blitz GD-10 3,7013,6902,1531.714B+0.6331.189%A9.485%D*50B**N/A24373.8h10.7B**34.2B*
M60-A Bulldog 3,8963,56110135.257B+32.9256.166%B**1.179%D-99.7M9.4A+61635.7h4.1B*7.3B**
Sticky Grenade 3,3753,37013370N/A3,367.6668.84%A++N/A2592.3M*3.8D-129081.3h0.9A1.3B**
LA1 Anchor 3,3363,3122,3491.41C0.9325.234%C++20.441%D40.3CN/A20382.2h9.4B+37.2B
Razor GD-23 2,9392,9142,9940.973C++1.3726.483%B+19.286%C21.5C+N/A117135.7h10.7B++40.5B+
Bouncing Betty 2,6572,6526134.326C++1.9851.887%B*N/A228.6A*N/A95511.6h0.7M**1.4A*
M60-A Bulldog 2,7002,44016914.438A++12.1050.409%A++1.721%C++107M++11.4A+86722.8h3.6A+7.1A
GD-7F 2,3172,2911,9681.164C++1.1824.782%C++17.154%C--20.3CN/A109113h12.3B+49.5B
L105 Zephyr 2,3812,2439224.38A22.0454.682%A+N/A307.3S18.9A++16617.3h2.6A++4.7A+
Titan-150 AP 3,2732,2052488.891B+6.5537.194%F6.077%A++32.2B*15.6C*48168.5h3.1B**8.3B+
C-4 2,9712,0371,3351.526C++0.8218.096%D*N/A60.1C-27.6C+96133.9h1.1B*6C++
GR-22 1,9221,9121,1351.685B0.6619.439%D--12.343%D--19.5DN/A16197.9h14.2C+73C-
C-4 ARX 2,4481,8701,0741.741C+0.6022.449%D*N/A100.5C31.1C121818.6h1.1B+4.7C++
Breaker Rocket Pods 2,1091,7879419.011A+16.6751.325%C**N/A76C+13.7C+63623.5h10.3B**20B++
M12 Kobalt 1,6571,6384437.227M+34.8920.687%B+18.681%C+123.2A+1.4D-56513.3h15.1B+73.1B+
LA80 1,6151,61213511.941A**9.6046.373%B*84.615%B*26.4C-N/A12661.1h2B+4.2B++
Frag Grenade 1,5921,58611586N/A1,583.6642.477%CN/A1441.8S5.5C-63661.1h1.8A++4.2B**
NS Decimator 1,8601,5301,5620.98C+1.3655.61%D3.072%B+31.7C+6.8D--33548.3h3.2B**5.8B*
AP30 Shredder 1,8821,5169216.478A++14.1427.141%C2.77%B+107.5S26B*103514.1h29.5A108.8B**
AF-18 Stalker 1,4741,4736852.15B++0.1929.39%B17.991%C33.3C++N/A19644.2h10.1B**34.2B++
AF-4 Cyclone 1,4701,4631,0061.454C*0.8926.286%C++8.886%D**32.9C+N/A18944.5h9.5B+36.1B+
Anti-Vehicle Grenade 1,5001,41611416N/A1,413.6668.946%A*N/A1089.2M++64.6C66191.3h2.4A++3.5A+
AF-34 Mattock 1,4111,4094233.331C++0.9936.69%C**13.201%D37.5C+N/A20737.6h6.6C18.1C++
M12 Kobalt 1,3701,3507019.286B+16.9422.942%B**21.407%B++157M2.3C+7778.6h14.4B**62.7B++
Gauss Compact S 1,3451,3309381.418B+0.9227.569%B*4.887%F--30.4B++N/A15443.7h4.8A++17.4B**
LA3 Desperado 1,3181,3161,2921.019C++1.3226.144%C22.037%B+27.4CN/A12448.1h7.4B*28.1B+
SAS-R 1,2811,2785502.324C+0.0247.042%A69.484%C++42.2C++N/A21130.3h1.8B**3.8B**
AF-41 Hacksaw 1,2751,2735232.434C+0.0930.918%C+13.511%C39B+N/A23232.6h6.1B+19.7B+
NC6 Gauss SAW 1,2421,2388261.499B0.8422.958%B+18.901%D35.3C**N/A29335.1h8.5B++36.9B+
NS-15M2 1,2451,2257611.61C++0.7328.28%B*34.122%B**62.8B++1B*20719.5h11B+38.9B++
NC6A GODSAW 1,2171,2056721.793C+0.5524.389%D21.743%D53.8C+N/A17222.4h8C++33C++
AF-41 Hacksaw 1,2031,1985242.286C+0.0631.317%C+13.105%D36.6B+N/A22032.7h6.6B20.9B
NS-15M AE 1,2031,1977251.651C+0.6923.58%C23.893%C49.3C+N/A25324.3h11.4C*48.5C++
AC-X11 1,2021,1951,2230.977C+1.3621.399%D20%C8.5D-N/A48140.3h9.6C**45C++
NS-11CP 1,2071,1916801.751C+0.5928.066%C+19.983%C-35.8C-N/A13133.3h12.3C+43.9C+
MGR-L1 Promise 1,2031,1884822.465B*0.1231.463%A+33.333%B**84.9A+1.1B+31714h10.3B**32.7B*
NSX Tengu 1,1921,1867001.694B+0.6545.331%A31.956%A++78A+N/A23815.2h8.9B**19.6B*
NS-7B PDW 1,1851,1836241.896A0.4533.607%A+13.102%D63.6A++N/A26018.6h10.2B**30.2B*
EM6 1,1811,1799371.258C+1.0823.015%C*17.897%D-31.8CN/A18837.1h9.9B+43.1B+
Tempest 1,1861,1799331.264C1.0824.506%D16.115%D29.8DN/A17339.5h9.4B38.5C+
Hornet Missiles 1,4871,1712055.712C++3.3767.776%B**1.537%C+82.5B22.3D78614.2h5.3A7.8A
NS-11C 1,1731,1711,8040.649C1.6925.614%B11.614%D*26.6C+N/A14344.1h12B++46.9B+
NSX Naginata 1,1781,1686281.86B+0.4827.542%B**33.819%B*66.4B*N/A15217.6h10.5B+38.1B++
NC05 Jackhammer 1,1741,1689151.277C+1.0647.76%B+13.356%C50.1BN/A27723.3h3.8B**8B+
NS-11P 1,1791,1679891.18C+1.1626.679%B++21.594%B35BN/A22133.3h13.3B49.7B+
AF-34 Mattock 1,1661,1654232.754C+0.4132.625%C-14.249%D-39.2C+N/A18029.7h5.9B+18.1C*
NS Baron G5AE 1,1691,1647411.571C*0.7744.976%C+15.378%C+43.4C+N/A12326.8h3.8B+8.4C+
GD-22S 1,1651,1648041.448C+0.8925.036%B+17.698%D-40.3C++N/A24628.9h9.5B++38B+
NC9 A-Tross 1,1681,1628391.385C++0.9626.733%C**20.912%C--45.4B+N/A19225.6h9B+33.5B+
NS-15M1 1,1621,1619141.27C+1.0722.635%C+19.035%C-39.6C+N/A25029.3h12C**53.1C**
EM4 Longshot 1,1601,1602325B+2.6653.551%A*86.293%B**46.4B**N/A26325h1.6B**3A
MKV Suppressed 1,1601,1609691.197C++1.1430.587%B**14.741%D52.3B**N/A23322.2h10.3B**33.8B++
NC14 Bolt Driver 1,1601,1601507.733M**5.3959.203%M**90.69%A++48.3A++N/A33224h1.5A++2.5A+
AF-8 RailJack 1,1611,1591726.738A++4.4053.21%A**86.454%A56.5A**N/A24520.5h1.5A+2.9B**
NS-15MP 1,1711,1585662.046C+0.3027.034%C+29.793%C+53.9CN/A25321.5h11C+40.7C++
NS-11A 1,1701,1588021.444C++0.9026.592%B+19.516%C47.7B*N/A14024.3h12.7B+47.9B+
Carnage AR 1,1621,1529491.214C+1.1325.061%C++23.958%B+35.6C*N/A22032.4h13C**51.9B
Reaper DMR 1,1631,1527811.475C+0.8727.901%B+24.566%C+39.7C*N/A11229h8.9B+31.8B+
MANA Anti-Vehicle Turret 1,6841,0383093.359U1.0252.859%DN/A10380U6460U44184450.1h4.9S9.2B**
L100 Python HESH 9939336614.136B11.7950.947%C**3.43%A++88.9A+5.7D55210.5h2.1A4.2B**
M20 Mustang 1,6228933322.69B0.3528.895%C2.8%B+20.9B++17B**61942.8h70.8B++244.9B++
GD-66 Claw 7557505561.349C++0.9973.231%A9.2%D-54B+N/A33913.9h1.8B**2.5B*
E540 Halberd 1,0407416810.897B+8.5646.61%C**5.398%B**40.9B**16.5B52318.1h4.3B**9.2B**
M40 Fury 7477093918.179A*15.8433.583%C+N/A161.1S8.6C+9044.4h5.6A16.8B**
NS Decimator-B 9686886191.111C-1.2357.435%D-3.343%B++37C-15.1C27618.6h4C+7C+
M20 Kestrel 1,2806812602.619C++0.2829.366%C+1.762%C+23.3C*20.5B+44329.2h77.5B+264.1B+
Mag-Cutter 71865426,4820.025C++2.3235.42%B+N/A0.4CN/A21483.1h2.5C*7C++
NS-44 Commissioner 6346317200.876C+1.4729.727%D16.323%D-34.3C+N/A17718.4h3.4B+11.6C++
C85 Canister-H 6296113816.079C*13.7456.159%B+9.493%C-119.8C**3.5D--4515.1h5.2B+9.2B*
M40 Fury-F 5865524071.356C+0.9941.727%D1.087%C+24.2C++1.5D--15722.8h3.7B**9B**
M40 Fury 5765193714.027A11.6940.633%B+2.505%B++148.3M*16.3B*10783.5h7.8B*19.1B**
NCM1 Scattercannon 5085061513.351B*1.0151.41%A15.02%C+29.8B+N/A24817h10.5D--20.5C*
NC6S Gauss SAW S 4974893301.482C+0.8627.925%B*22.904%C+53.7B+N/A1849.1h9.9B+35.6B+
NCM2 Falcon 5784762372.008B*0.3334.585%D4.622%C+18.4B+3.9C20025.9h7B*20.2B+
VLG Missile Launcher 6124652518.6B+16.2645.969%D*N/A132.9M42A*7873.5h4.1B9B
NSX-P Tengu 4394392491.763B+0.5847.289%A*23.918%B+75.7AN/A1845.8h8.3A17.6B**
NSX-P Naginata 4394302221.937B+0.4027.873%B**31.861%B+71.7B**1.5B++1836h10.7B++38.3B++
Tank Mine 7554241682.524C+0.1835.993%C*N/A98.6C+77B+19734.3h1.9C++5.2B++
LA8 Rebel 3903902851.368B+0.9719.512%D**13.59%D--15.1DN/A9725.9h5.5B+28.3C
NCM1 Scattercannon 3753731512.47C+0.1338.758%C*16.622%C**41.4B+N/A2069h4.9B++12.7B++
NS-357 Underboss 3733694310.856C+1.4933.3%C18.428%C40.1C+N/A2609.2h3.7B+11B
L-24R Spur 3743603610B+7.6643.127%B+1.944%C+65.5A++2.5C+1605.5h15.8B+36.6B+
NCM2 Falcon 4333472371.464B++0.8835.6%D4.035%C13.4C**3.3D16525.8h9.9B*27.8B+
Warden 3443424690.729C+1.6118.152%D**27.193%B+5.2D--N/A3465.4h9.2C*50.6C-
L100 Python AP 492335556.091C**3.7545.9%D--7.164%M37.6B+17.6C+5658.9h4.4B*9.5B+
Enforcer ML85 4133112611.962A+9.6240.307%C+2.572%C**46.4A**15.2C+6916.7h7A++17.4A
M60-G Bulldog 3513092015.45M*13.1141.593%B*1.618%D-70.2A**9.5B**5604.4h4.7B**11.4B**
CAS 14-E 3143031717.824C*15.4828.318%D-1.32%D131.7A++4.8C3392.3h18.6B**65.7B++
C75 Viper 3202962412.333A++9.9932.079%D1.689%C**84.6M++6.9C+9823.5h4.4A+13.8A
NS-44L Blackhand 2302282211.032C+1.3140.768%C+49.123%B+17.5CN/A8713h3.4B*8.3B+
Spear Anti-Vehicle Phalanx Turret 3082231415.929A13.5952.496%B**4.484%C*82.6M31.5B**13132.7h4.9B**9.3B**
A30 Walker 460222832.675C+0.3320.15%D*N/A10.9C*11.7B+29720.3h134.8B**669B+
M12 Kobalt 209207825.875B*23.5320.046%A+8.213%D*73.9B+N/A4182.8h16.9B84.3B*
M60-G Bulldog 2262021811.222A+8.8839.086%C*1.98%D67.3A8C+5503h5.6B+14.4B+
S12 Renegade 1931901091.743C0.6045.627%B4.737%C+45.2C+N/A2024.2h3B+6.7B+
M20 Basilisk 247188345.529A3.1933.861%C-5.319%C31.3B**9.8B++4706h59.7B**176.4B++
M12 Kobalt-F 182178622.871B++0.5319.972%C3.371%D--21.7CN/A998.2h11.3B+56.7B+
Shrike 1941761331.323B**1.0255.405%C+5.682%A++35.9B**3.7D**10704.9h2.6A*4.6A++
M12 Kobalt 172172357.333C**54.9925.756%B++23.256%B**286.7M*N/A8600.6h10.8B**42.1B**
The Moonshot 167166256.64B+4.3044.597%C**87.349%B**57.2C++N/A1652.9h1.6B*3.5B++
NC08 Mag-Scatter 1611611710.942C+1.4040.478%D*14.907%C+36.6C++N/A1924.4h3.4B++8.3C++
E540 Halberd-H 247160325C2.6653.387%C1.875%C+32C-17.4C5965h5.8C*10.8C*
Gauss Compact Burst 1611592720.585C--1.7619.468%D**27.673%B+5.3D*N/A3130.2h12.5C64.3D
NC1 Gauss Rifle 1541521381.101C++1.2426.39%B++16.447%D41.1B**N/A7463.7h11.2B++42.5B++
NS-357P Underboss 1511501520.987C1.3540.895%C+11.333%D**24.2D--N/A926.2h3.5B8.6C**
AF-57 Piston 129128971.32C++1.0241.42%C++14.063%C++12.5D--N/A9110.2h4.9C+11.9C++
Dual-75 Duster 121116429A+26.6635.31%C-N/A290S12.5A**11990.4h3.5A++9.9B*
19A Fortuna 1141141290.884C1.4619.308%F-11.404%F14.4D--N/A727.9h8.2B*42.3C+
Auraxium Mag-Cutter 11110820,6800.005D2.349.533%D**10.185%B++0.1D-N/A1808.1h3.2D**33.3F-
M40 Fury-H 105102911.333C+8.9934.6%DN/A113.3B++3.3D-6100.9h4.9B*14.2B++
M20 Wyvern 203102254.08C+1.7429.07%D*1.961%D29.1C**28.9A*5703.5h82.5C+283.6C--
NS-10 Burster 180101801.263B1.0830.843%C++6.931%B+5.1C+4C*17320h176.7C572.8C+
NS-10 Burster 172101791.278B+1.0630.635%C++1.98%D--5.1C+3.6C+17920h177.1C-578.1C+
Hawk GD-68 144901070.841C**1.5049.051%F-4.444%B**9.6D5.7D-4649.4h7.5B+15.2C
M20 Basilisk 10890194.737B**2.4034.337%C4.444%C--30B++6D3783h57.7B**167.9B*
Coyote Missiles 13578184.333B++1.9946.433%D--2.564%M**39C+28.5C++10192h16.4A+35.4B**
MGR-M1 Bishop 7676401.9C**0.4442.697%A+38.158%B**69.1A++N/A1991.1h5B**11.7B**
Gauss Rifle Burst 7070461.522C+0.8225.986%C27.143%C+46.7C++N/A2341.5h10.7C**41.3C++
NS CandyCannon 3000 6666900.733C++1.6143.089%B++16.667%D*16.9CN/A443.9h4B+9.3B++
AF-19 Mercenary 6666116S3.6616.683%D*10.606%F-3.1D--N/A20921.5h15.6C93.6D
NCM3 Raven 9564641C++1.3437.002%C7.813%M**12.8B+6.2C+3415h19.3B*52.1B++
Phoenix AE 12863262.423B*0.0852.128%CN/A11.5C11.8C1975.5h8.6B+16.4B+
Hellion G20 12062154.133C++1.7942.275%C+4.839%C29.5C+27.6B++3852.1h116.9C+276.4C+
Tomcat A2AM Pods 12061161U58.6662.305%F--N/A23.5D22.7D5012.6h6.6B*10.5C++
MAX Punch 63571,4780.039C2.3043.131%C+N/A0.5C--N/A2107.8h2.4C++5.5C++
The Slasher 55551690.325S2.0268.919%A**7.273%C-8.5B*N/A216.5h1.9B+2.7C++
Enforcer ML65-H 7352105.2C**2.8649.52%D-N/A40B16.2D--6401.3h8.9B**18B**
Titan-150 HESH 5551510.2C++7.8631.991%F5.882%M*31.9C-2.5D*3681.6h2.6B*8.3C
A30 Walker 9351301.7B0.6420.424%C-1.961%B+18.9C*15.6B3202.7h97.8B++478.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon442,8863.2h
Medical Kit121600.2h
Anti-Vehicle MANA Turret479027.1h
Nano-Armor Kit1,5631,425,223484.8h
Nanite Healing Grenade01700h
Nanite Revive Grenade04,2011h
Spitfire Auto-Turret31270.1h
Restoration Kit3720.5h
Motion Spotter51,7990.8h
Recon Detection Device14410,83716.4h
Shield Recharging Field161,2640.4h
Ammunition Package502,9662h
Medical Applicator308105,51916.6h
Anti-Infantry MANA Turret32140.5h
M20 Basilisk-F2850h
Nano-Repair Grenade0930h

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