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World Champion Seb[ABTF] Seb
NC BR 209

KDR: 2.33

Score: 122.1m

Last Seen: Mar 28th, 2018 7:31 AM
- OFFLINE - 6255.7 hour(s)

Battle Rank 111 (209 total) - New Conglomerate on Miller
Level Progress (to 112): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary C150 Dalton M30 Mustang AH M60-A Bulldog CAS30 Tank Buster Blitz GD-10 M60-A Bulldog Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $860,688 MLG Score: 688
Fun Score: N/A
Cheeseburgers Flipped: 1082TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.496%18.07%4613998342,4581.712090.623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.584%0.874B*-0.393C---0.536DHEAD + (~5.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.458B+10.30.275C*30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.452%1.801%6665101721,7094045129485.36687168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.763%-0.21C0.174C++3.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.60.486B+29.30.446B53.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.2%5.552%155410183,512311312861.12781273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.282%-0.161C1.865A++0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++3.10.754B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.049%3.575%76317100519,720262764157.50381307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.466%-0.658D-0.195C0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.776B++7.70.804B++18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.503%83.331%763510176,359240592.64298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.659%2.319A*1.064B**0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.658B+1.70.464B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.175%9.931%76321020866143460.603905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.454%1.483A+-0.912D--2.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.707B++2.30.529B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
122.1m299.4%571 (34.3k)466 (28k)2.33479144,08961,7142.66619209 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022301124.044%11.151%26804:1459

7% Combat Medic61% Engineer11% Heavy Assault12% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:15 AMNov 27th, 2012 12:19 AMApr 21st, 2018 8:39 AM (236d) (PST)Mar 28th, 2018 3:34 AM (261d) (PST)Mar 28th, 2018 3:31 AM (261d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7931466470.5500.2360.0611.9890.114688

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,5958,76538,83033144119727,987

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4363.9h/181.8d 20,452 16,068 29,155 520.7k 3,268 8,658 29,860 207.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:3,095
Deaths:2,165
KDR:1.430
Accuracy:25.251% C++
HSR:19.935% D
NC6 Gauss SAW
B+
Kills:1,238
Deaths:826
KDR:1.499
Accuracy:22.958% B+
HSR:18.901% D
NC6A GODSAW
D
Kills:1,205
Deaths:672
KDR:1.793
Accuracy:24.391% D
HSR:21.743% D
NS-15M AE
C
Kills:1,197
Deaths:725
KDR:1.651
Accuracy:23.580% C
HSR:23.893% C
EM6
C**
Kills:1,179
Deaths:937
KDR:1.258
Accuracy:23.015% C**
HSR:17.897% D-
NC05 Jackhammer
B+
Kills:1,168
Deaths:915
KDR:1.277
Accuracy:47.760% B+
HSR:13.356% C
GD-22S
B+
Kills:1,164
Deaths:804
KDR:1.448
Accuracy:25.036% B+
HSR:17.698% D-
NS-15M1
C+
Kills:1,161
Deaths:914
KDR:1.270
Accuracy:22.635% C+
HSR:19.035% C-
NS-15MP
C++
Kills:1,158
Deaths:566
KDR:2.046
Accuracy:27.034% C+
HSR:29.793% C++
NC6S Gauss SAW S
B*
Kills:489
Deaths:329
KDR:1.486
Accuracy:27.916% B*
HSR:22.904% C+
NSX Naginata
B+
Kills:248
Deaths:174
KDR:1.425
Accuracy:24.246% B+
HSR:29.032% C++
Kills:13,302
Deaths (as Heavy Assault):9,027
Deaths (to Heavy Assaults):16,626
KDR:1.47358
Kill Difference:4,275
Playtime:488.968 hours
Usage:11%
Score:13.390m
Score/min:456
Accuracy (listed only):26.711%
HSR (listed only):21.290%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:2,902
Deaths:2,981
KDR:0.973
Accuracy:26.484% B+
HSR:19.297% C+
GD-7F
C++
Kills:2,169
Deaths:1,836
KDR:1.181
Accuracy:24.544% C++
HSR:16.413% D
Gauss Compact S
B*
Kills:1,330
Deaths:938
KDR:1.418
Accuracy:27.569% B*
HSR:4.887% F--
AC-X11
C
Kills:1,192
Deaths:1,212
KDR:0.983
Accuracy:21.437% D
HSR:19.966% C
NS-11CP
C+
Kills:1,191
Deaths:680
KDR:1.751
Accuracy:28.066% C+
HSR:19.983% C-
NS-11C
B
Kills:1,171
Deaths:1,804
KDR:0.649
Accuracy:25.614% B
HSR:11.614% D*
NS Baron G5AE
C++
Kills:1,164
Deaths:741
KDR:1.571
Accuracy:44.976% C+
HSR:15.378% C++
GD-66 Claw
A
Kills:748
Deaths:554
KDR:1.350
Accuracy:73.340% A
HSR:9.225% D-
Warden
B+
Kills:342
Deaths:469
KDR:0.729
Accuracy:18.152% D**
HSR:27.193% B+
Gauss Compact Burst
B+
Kills:159
Deaths:272
KDR:0.585
Accuracy:19.468% D*
HSR:27.673% B+
AF-57 Piston
C++
Kills:118
Deaths:89
KDR:1.326
Accuracy:40.943% C++
HSR:14.407% C++
19A Fortuna
F
Kills:114
Deaths:129
KDR:0.884
Accuracy:19.308% F-
HSR:11.404% F
AF-19 Mercenary
D--
Kills:66
Deaths:11
KDR:6
Accuracy:16.683% D--
HSR:10.606% F-
Kills:12,666
Deaths (as Engineer):11,716
Deaths (to Engineers):17,215
KDR:1.08109
Kill Difference:950
Playtime:2,648.852 hours
Usage:61%
Score:78.703m
Score/min:495
Accuracy (listed only):29.737%
HSR (listed only):16.004%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:3,690
Deaths:2,153
KDR:1.714
Accuracy:31.189% A
HSR:9.485% D*
GR-22
D--
Kills:1,912
Deaths:1,135
KDR:1.685
Accuracy:19.439% D--
HSR:12.343% D--
AF-4 Cyclone
C*
Kills:1,457
Deaths:1,001
KDR:1.456
Accuracy:26.282% C*
HSR:8.717% D**
NS-7B PDW
A
Kills:1,183
Deaths:624
KDR:1.896
Accuracy:33.607% A
HSR:13.102% D-
Tempest
D
Kills:1,179
Deaths:933
KDR:1.264
Accuracy:24.506% D
HSR:16.115% D
NS-11P
B*
Kills:1,167
Deaths:989
KDR:1.180
Accuracy:26.679% B*
HSR:21.594% B+
NS Baron G5AE
C++
Kills:1,164
Deaths:741
KDR:1.571
Accuracy:44.976% C+
HSR:15.378% C++
NC9 A-Tross
B
Kills:1,162
Deaths:839
KDR:1.385
Accuracy:26.733% B
HSR:20.912% C--
MKV Suppressed
B**
Kills:1,160
Deaths:969
KDR:1.197
Accuracy:30.587% B**
HSR:14.741% D
NS-11A
B+
Kills:1,158
Deaths:802
KDR:1.444
Accuracy:26.592% B+
HSR:19.516% C
Reaper DMR
B+
Kills:1,152
Deaths:781
KDR:1.475
Accuracy:27.901% B+
HSR:24.566% C+
Carnage AR
B+
Kills:1,152
Deaths:949
KDR:1.214
Accuracy:25.061% C++
HSR:23.958% B+
GD-66 Claw
A
Kills:748
Deaths:554
KDR:1.350
Accuracy:73.340% A
HSR:9.225% D-
NC1 Gauss Rifle
B++
Kills:152
Deaths:138
KDR:1.101
Accuracy:26.390% B++
HSR:16.447% D
AF-57 Piston
C++
Kills:118
Deaths:89
KDR:1.326
Accuracy:40.943% C++
HSR:14.407% C++
Gauss Rifle Burst
C+
Kills:70
Deaths:46
KDR:1.522
Accuracy:25.986% C
HSR:27.143% C+
Kills:18,624
Deaths (as Combat Medic):12,743
Deaths (to Combat Medics):5,825
KDR:1.46151
Kill Difference:5,881
Playtime:320.910 hours
Usage:7%
Score:8.219m
Score/min:427
Accuracy (listed only):31.888%
HSR (listed only):16.728%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A
Kills:3,690
Deaths:2,153
KDR:1.714
Accuracy:31.189% A
HSR:9.485% D*
Razor GD-23
B+
Kills:2,902
Deaths:2,981
KDR:0.973
Accuracy:26.484% B+
HSR:19.297% C+
GD-7F
C++
Kills:2,169
Deaths:1,836
KDR:1.181
Accuracy:24.544% C++
HSR:16.413% D
AF-4 Cyclone
C*
Kills:1,457
Deaths:1,001
KDR:1.456
Accuracy:26.282% C*
HSR:8.717% D**
Gauss Compact S
B*
Kills:1,330
Deaths:938
KDR:1.418
Accuracy:27.569% B*
HSR:4.887% F--
AC-X11
C
Kills:1,192
Deaths:1,212
KDR:0.983
Accuracy:21.437% D
HSR:19.966% C
NS-11CP
C+
Kills:1,191
Deaths:680
KDR:1.751
Accuracy:28.066% C+
HSR:19.983% C-
NS-7B PDW
A
Kills:1,183
Deaths:624
KDR:1.896
Accuracy:33.607% A
HSR:13.102% D-
Tempest
D
Kills:1,179
Deaths:933
KDR:1.264
Accuracy:24.506% D
HSR:16.115% D
NS-11C
B
Kills:1,171
Deaths:1,804
KDR:0.649
Accuracy:25.614% B
HSR:11.614% D*
NS Baron G5AE
C++
Kills:1,164
Deaths:741
KDR:1.571
Accuracy:44.976% C+
HSR:15.378% C++
MKV Suppressed
B**
Kills:1,160
Deaths:969
KDR:1.197
Accuracy:30.587% B**
HSR:14.741% D
GD-66 Claw
A
Kills:748
Deaths:554
KDR:1.350
Accuracy:73.340% A
HSR:9.225% D-
Gauss Compact Burst
B+
Kills:159
Deaths:272
KDR:0.585
Accuracy:19.468% D*
HSR:27.673% B+
AF-57 Piston
C++
Kills:118
Deaths:89
KDR:1.326
Accuracy:40.943% C++
HSR:14.407% C++
19A Fortuna
F
Kills:114
Deaths:129
KDR:0.884
Accuracy:19.308% F-
HSR:11.404% F
AF-19 Mercenary
D--
Kills:66
Deaths:11
KDR:6
Accuracy:16.683% D--
HSR:10.606% F-
Kills:20,993
Deaths (as Light Assault):16,927
Deaths (to Light Assaults):9,703
KDR:1.24021
Kill Difference:4,066
Playtime:242.401 hours
Usage:6%
Score:6.983m
Score/min:480
Accuracy (listed only):30.271%
HSR (listed only):14.295%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A
Kills:3,690
Deaths:2,153
KDR:1.714
Accuracy:31.189% A
HSR:9.485% D*
LA80
B*
Kills:1,612
Deaths:135
KDR:11.941
Accuracy:46.373% B*
HSR:84.615% B*
AF-18 Stalker
B
Kills:1,473
Deaths:685
KDR:2.150
Accuracy:29.390% B
HSR:17.991% C
AF-4 Cyclone
C*
Kills:1,457
Deaths:1,001
KDR:1.456
Accuracy:26.282% C*
HSR:8.717% D**
LA3 Desperado
B
Kills:1,271
Deaths:1,248
KDR:1.018
Accuracy:26.076% C
HSR:21.558% B
SAS-R
A
Kills:1,268
Deaths:539
KDR:2.353
Accuracy:46.921% A
HSR:69.401% C++
NS-7B PDW
A
Kills:1,183
Deaths:624
KDR:1.896
Accuracy:33.607% A
HSR:13.102% D-
Tempest
D
Kills:1,179
Deaths:933
KDR:1.264
Accuracy:24.506% D
HSR:16.115% D
NC14 Bolt Driver
M**
Kills:1,160
Deaths:150
KDR:7.733
Accuracy:59.203% M**
HSR:90.690% A++
MKV Suppressed
B**
Kills:1,160
Deaths:969
KDR:1.197
Accuracy:30.587% B**
HSR:14.741% D
EM4 Longshot
A*
Kills:1,160
Deaths:232
KDR:5
Accuracy:53.551% A*
HSR:86.293% B**
AF-8 RailJack
A**
Kills:1,159
Deaths:172
KDR:6.738
Accuracy:53.210% A**
HSR:86.454% A
NS-44 Commissioner
D-
Kills:548
Deaths:628
KDR:0.873
Accuracy:28.450% D-
HSR:14.781% D--
LA8 Rebel
D--
Kills:390
Deaths:285
KDR:1.368
Accuracy:19.512% D**
HSR:13.590% D--
NS-357 Underboss
C
Kills:368
Deaths:430
KDR:0.856
Accuracy:33.234% C
HSR:18.478% C
NS-44L Blackhand
B+
Kills:224
Deaths:220
KDR:1.018
Accuracy:40.604% C+
HSR:49.107% B+
NC08 Mag-Scatter
C+
Kills:161
Deaths:171
KDR:0.942
Accuracy:40.478% D*
HSR:14.907% C+
NS-357P Underboss
C+
Kills:150
Deaths:152
KDR:0.987
Accuracy:40.895% C+
HSR:11.333% D**
NS CandyCannon 3000
B+
Kills:66
Deaths:90
KDR:0.733
Accuracy:43.089% B+
HSR:16.667% D--
Kills:19,679
Deaths (as Infiltrator):10,817
Deaths (to Infiltrators):7,045
KDR:1.81927
Kill Difference:8,862
Playtime:510.922 hours
Usage:12%
Score:10.760m
Score/min:351
Accuracy (listed only):37.219%
HSR (listed only):34.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:1,408
Deaths:422
KDR:3.336
Accuracy:36.683% B
HSR:13.210% D
AF-41 Hacksaw
C+
Kills:1,273
Deaths:523
KDR:2.434
Accuracy:30.918% C+
HSR:13.511% C
AF-41 Hacksaw
C+
Kills:1,198
Deaths:524
KDR:2.286
Accuracy:31.317% C+
HSR:13.105% D
AF-34 Mattock
C
Kills:1,165
Deaths:422
KDR:2.761
Accuracy:32.615% C
HSR:14.249% D-
NCM1 Scattercannon
A
Kills:500
Deaths:149
KDR:3.356
Accuracy:51.390% A
HSR:14.800% C+
NCM2 Falcon
C+
Kills:473
Deaths:236
KDR:2.004
Accuracy:34.587% D
HSR:4.651% C+
NCM1 Scattercannon
C**
Kills:360
Deaths:149
KDR:2.416
Accuracy:38.352% C**
HSR:16.111% C*
NCM2 Falcon
C
Kills:343
Deaths:236
KDR:1.453
Accuracy:35.574% D
HSR:4.082% C
NS-10 Burster
B+
Kills:100
Deaths:79
KDR:1.266
Accuracy:30.840% C++
HSR:7% B+
NS-10 Burster
C*
Kills:99
Deaths:78
KDR:1.269
Accuracy:30.639% C*
HSR:2.020% D*
NCM3 Raven
M**
Kills:64
Deaths:63
KDR:1.016
Accuracy:36.986% C
HSR:7.813% M**
Kills:6,983
Deaths (as MAX Suit):1,440.500
Deaths (to MAX Suits):4,840
KDR:4.84762
Kill Difference:5,542.500
Playtime:135.448 hours
Usage:3%
Score:4.078m
Score/min:502
Accuracy (listed only):35.445%
HSR (listed only):10.050%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A
Kills:8,358
V. Kills:6,171 135%
Deaths:2,926
KDR:2.856
Accuracy:29.826% C+
KPH:27.600 B**
VKPH:20.300 A
M30 Mustang AH
A*
Kills:6,757
V. Kills:2,293 295%
Deaths:1,448
KDR:4.666
Accuracy:104.816% S
KPH:38.100 C
VKPH:12.900 A*
Breaker Rocket Pods
C**
Kills:1,758
V. Kills:320 N/A
Deaths:94
KDR:18.702
Accuracy:51.327% C**
KPH:75 C+
VKPH:13.600 C+
Hornet Missiles
B**
Kills:1,171
V. Kills:316 369%
Deaths:205
KDR:5.712
Accuracy:67.776% B**
KPH:82.500 B+
VKPH:22.300 D
M20 Mustang
B**
Kills:870
V. Kills:720 121%
Deaths:322
KDR:2.702
Accuracy:28.793% C
KPH:21 B++
VKPH:17.300 B**
M20 Kestrel
B+
Kills:605
V. Kills:556 109%
Deaths:245
KDR:2.469
Accuracy:29.485% C+
KPH:22 C*
VKPH:20.200 B+
Coyote Missiles
C++
Kills:78
V. Kills:57 134%
Deaths:18
KDR:4.333
Accuracy:46.433% D--
KPH:38.600 C+
VKPH:28.200 C++
Tomcat A2AM Pods
D
Kills:61
V. Kills:59 102%
Deaths:1
KDR:61
Accuracy:62.305% F--
KPH:23.500 D
VKPH:22.700 D
Kills:19,658 (16,590 + 0)
Deaths:5,259
KDR:3.738
VKDR:1.995
Vehicle Kills:10,492
Kill Difference:14,399
Playtime:591.975 hours
Usage:14%
Score:18.474m
Score/min:520
Piloting Accuracy:29.485%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:7,584
V. Kills:4,829 157%
Deaths:988
KDR:7.676
Accuracy:37.409% C+
KPH:65.100 A*
VKPH:41.500 A+
CAS30 Tank Buster
A
Kills:3,966
V. Kills:3,378 117%
Deaths:2,241
KDR:1.770
Accuracy:39.250% C--
KPH:14.800 A
VKPH:12.600 A
L105 Zephyr
S
Kills:2,243
V. Kills:138 N/A
Deaths:90
KDR:24.922
Accuracy:54.675% A+
KPH:309.800 S
VKPH:19.100 A++
AP30 Shredder
S
Kills:1,477
V. Kills:344 428%
Deaths:90
KDR:16.411
Accuracy:26.504% C-
KPH:110 S
VKPH:25.600 B++
Dual-75 Duster
S
Kills:112
V. Kills:4 N/A
Deaths:4
KDR:28
Accuracy:34.483% C-
KPH:300 S
VKPH:10.700 A+
Kills:15,382 (3,966 + 11,416)
Deaths:3,413
KDR:4.507
VKDR:2.547
Vehicle Kills:8,693
Kill Difference:11,969
Playtime:405.273 hours
Usage:9%
Score:15.024m
Score/min:618
Piloting Accuracy:39.250%
Gunner Accuracy:34.483%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:933
V. Kills:60 N/A
Deaths:66
KDR:14.136
Accuracy:50.947% C**
KPH:88.600 A+
VKPH:5.700 D
L100 Python AP
B+
Kills:314
V. Kills:149 209%
Deaths:55
KDR:5.709
Accuracy:46.118% D--
KPH:36.900 B+
VKPH:17.500 C+
C75 Viper
M+
Kills:296
V. Kills:24 N/A
Deaths:24
KDR:12.333
Accuracy:32.079% D
KPH:83.600 M+
VKPH:6.800 C+
Kills:1,543 (1,543 + 0)
Deaths:145
KDR:10.641
VKDR:1.607
Vehicle Kills:233
Kill Difference:1,398
Playtime:22.586 hours
Usage:1%
Score:0.845m
Score/min:623
Driving Accuracy:32.079%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:1,969
V. Kills:998 197%
Deaths:234
KDR:8.415
Accuracy:36.952% F
KPH:30.600 B*
VKPH:15.500 C*
E540 Halberd
B*
Kills:619
V. Kills:268 230%
Deaths:62
KDR:9.984
Accuracy:46.571% C*
KPH:38.700 B*
VKPH:16.800 B
Enforcer ML85
M
Kills:310
V. Kills:101 304%
Deaths:25
KDR:12.400
Accuracy:40.280% C+
KPH:46.700 M
VKPH:15.200 C
M12 Kobalt
A++
Kills:207
V. Kills:2 N/A
Deaths:8
KDR:25.875
Accuracy:20.046% A++
KPH:75.300 B+
VKPH:0.700 D--
Kills:3,105 (1,969 + 1,136)
Deaths:329
KDR:9.438
VKDR:4.161
Vehicle Kills:1,369
Kill Difference:2,776
Playtime:89.804 hours
Usage:2%
Score:2.740m
Score/min:509
Driving Accuracy:36.952%
Gunner Accuracy:20.046%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:296
V. Kills:14 N/A
Deaths:25
KDR:11.840
Accuracy:46.481% C
KPH:84 C
VKPH:4 D-
E540 Halberd-H
C-
Kills:160
V. Kills:87 182%
Deaths:32
KDR:5
Accuracy:53.387% C
KPH:32.200 C-
VKPH:17.500 C-
M40 Fury-H
B++
Kills:101
V. Kills:2 N/A
Deaths:9
KDR:11.222
Accuracy:34.304% D
KPH:118 B++
VKPH:2.300 D--
Enforcer ML65-H
C**
Kills:52
V. Kills:21 236%
Deaths:10
KDR:5.200
Accuracy:49.520% D-
KPH:39 C**
VKPH:15.700 D*
Kills:609 (0 + 609)
Deaths:76
KDR:8.013
VKDR:1.632
Vehicle Kills:124
Kill Difference:533
Playtime:10.690 hours
Usage:0%
Score:0.360m
Score/min:561
Driving Accuracy:N/A%
Gunner Accuracy:49.520%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,219
V. Kills:11 N/A
Deaths:37
KDR:32.946
Accuracy:19.795% B+
KPH:121.400 A+
VKPH:1.100 D--
M12 Kobalt
M
Kills:1,184
V. Kills:17 N/A
Deaths:64
KDR:18.500
Accuracy:22.617% B**
KPH:152.800 M
VKPH:2.200 C+
M40 Fury
S
Kills:703
V. Kills:36 N/A
Deaths:37
KDR:19
Accuracy:33.240% C+
KPH:164.800 S
VKPH:8.400 C+
M40 Fury
M**
Kills:517
V. Kills:57 N/A
Deaths:37
KDR:13.973
Accuracy:40.553% B+
KPH:149.700 M**
VKPH:16.500 B*
M60-G Bulldog
A**
Kills:309
V. Kills:42 N/A
Deaths:20
KDR:15.450
Accuracy:41.593% B*
KPH:70.300 A**
VKPH:9.600 B*
M60-G Bulldog
A
Kills:201
V. Kills:24 N/A
Deaths:18
KDR:11.167
Accuracy:39.057% C**
KPH:67.600 A
VKPH:8.100 C++
M20 Basilisk
B*
Kills:173
V. Kills:55 309%
Deaths:34
KDR:5.088
Accuracy:33.745% C-
KPH:30.400 B*
VKPH:9.700 B+
M20 Basilisk
B++
Kills:81
V. Kills:15 N/A
Deaths:18
KDR:4.500
Accuracy:34.693% C
KPH:29 B++
VKPH:5.400 D
Kills:4,387 (0 + 4,387)
Deaths:265
KDR:16.555
VKDR:0.970
Vehicle Kills:257
Kill Difference:4,122
Playtime:41.346 hours
Usage:1%
Score:1.675m
Score/min:675
Driving Accuracy:N/A%
Gunner Accuracy:34.693%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:552
V. Kills:34 N/A
Deaths:407
KDR:1.356
Accuracy:41.727% D
KPH:24.200 C++
VKPH:1.500 D--
S12 Renegade
B+
Kills:190
V. Kills:3 N/A
Deaths:108
KDR:1.759
Accuracy:45.794% B+
KPH:45.600 C+
VKPH:0.700 D--
M12 Kobalt-F
C
Kills:178
V. Kills:4 N/A
Deaths:62
KDR:2.871
Accuracy:19.972% C
KPH:21.700 C
VKPH:0.500 D
Kills:920 (920 + 0)
Deaths:577
KDR:1.594
VKDR:0.071
Vehicle Kills:41
Kill Difference:343
Playtime:35.184 hours
Usage:1%
Score:0.314m
Score/min:149
Driving Accuracy:19.972%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:291
V. Kills:9 N/A
Deaths:16
KDR:18.188
Accuracy:28.994% D
KPH:136.300 A++
VKPH:4.200 D
M20 Wyvern
A++
Kills:86
V. Kills:91 93%
Deaths:24
KDR:3.583
Accuracy:28.863% D*
KPH:25.700 C+
VKPH:27.200 A++
Hellion G20
B**
Kills:62
V. Kills:58 105%
Deaths:15
KDR:4.133
Accuracy:42.275% C+
KPH:29 C*
VKPH:27.200 B**
Kills:439 (0 + 439)
Deaths:55
KDR:7.982
VKDR:2.873
Vehicle Kills:158
Kill Difference:384
Playtime:7.617 hours
Usage:0%
Score:0.207m
Score/min:453
Piloting Accuracy:N/A%
Gunner Accuracy:42.275%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 14,5298,3582,9262.856B+0.5229.826%C+2.644%C**27.6B**20.3A571303.3h42.9B*143.8B*
C150 Dalton 12,4137,5849887.676C**5.3437.409%C+N/A65.2A*41.5A+1130116.4h3.1B*8.4B*
M30 Mustang AH 9,0506,7571,4484.666C+2.33104.816%S1.465%C*38.1C12.9A*376177.4h14.9D14.2C**
M60-A Bulldog 4,6444,23312932.814B+30.4855.542%B**N/A106.1M10.3A*61539.9h4B**7.2B**
CAS30 Tank Buster 7,3443,9662,2411.77B+0.5639.25%C--N/A14.8A12.6A343267.8h24.4B+62.1B++
Blitz GD-10 3,7013,6902,1531.714B+0.6231.189%A9.485%D*50B**N/A24373.8h10.7B**34.2B*
M60-A Bulldog 3,8953,56010135.248B+32.9156.159%B**1.18%D-99.7A*9.4A++61635.7h4.1B*7.3B**
Sticky Grenade 3,3753,37013370N/A3,367.6768.84%A++N/A2592.3M++3.8D-129071.3h0.9A1.3B**
LA1 Anchor 3,1143,0952,1651.43C0.9025.251%C++19.935%D40.2C+N/A20977h9.3B+36.7B+
Razor GD-23 2,9272,9022,9810.973C++1.3626.484%B+19.297%C+21.5C+N/A117134.8h10.7B++40.5B+
Bouncing Betty 2,6232,6196074.315C++1.9852.266%B**N/A229.7A*N/A95811.4h0.7M**1.4A*
M60-A Bulldog 2,6972,43716914.42A++12.0950.372%A++1.723%C++106.9M**11.4A86722.8h3.6A+7.1A
L105 Zephyr 2,3812,2439024.922A+22.5954.675%A+N/A311.5S19.2A++16647.2h2.6A++4.7A+
GD-7F 2,1922,1691,8361.181C++1.1524.544%C++16.413%D20.6CN/A112105.5h12.2B+49.7B
C-4 2,9622,0291,3351.52C++0.8118.015%D*N/A59.9C-27.5C+95633.9h1.1B++6C++
Titan-150 AP 2,9671,9692348.415B+6.0836.952%F6.805%A*30.6B*15.5C*48564.4h3.1B+8.4B+
GR-22 1,9221,9121,1351.685B0.6519.439%D--12.343%D--19.5DN/A16197.9h14.2C+73C-
Breaker Rocket Pods 2,0781,7589418.702A+16.3751.327%C**N/A74.8C+13.6C+63223.5h10.4B*20.2B++
C-4 ARX 2,2791,7351,0011.733C+0.6022.548%D-N/A97.5C30.6C122417.8h1.1B+4.8C++
LA80 1,6151,61213511.941M9.6146.373%B*84.615%B*26.4C--N/A12661.1h2B4.2B++
Frag Grenade 1,5921,58611586N/A1,583.6742.477%C-N/A1441.8S5.5C62801.1h1.8A++4.2B**
NS Decimator 1,8601,5301,5620.98C+1.3555.61%D3.072%B+31.7C+6.8D-33348.3h3.2B**5.8B*
AP30 Shredder 1,8211,4779016.411A++14.0826.504%C-2.844%B+110.2S25.7B++107313.4h28.1A106A
AF-18 Stalker 1,4741,4736852.15B*0.1829.39%B17.991%C33.3C++N/A19644.2h10.1B**34.2B++
AF-4 Cyclone 1,4641,4571,0011.456C*0.8826.282%C*8.717%D**32.9C+N/A18844.3h9.5B+36.2B+
Anti-Vehicle Grenade 1,4991,41511415N/A1,412.6768.941%A*N/A1088.5M*64.6C-66221.3h2.4A++3.5A+
AF-34 Mattock 1,4101,4084223.336C++1.0036.683%B13.21%D37.4C+N/A20737.6h6.6C--18.1C++
Gauss Compact S 1,3451,3309381.418B+0.9227.569%B*4.887%F--30.4B++N/A15343.7h4.8A++17.4B**
AF-41 Hacksaw 1,2751,2735232.434C+0.1030.918%C+13.511%C39B+N/A23132.6h6.1C**19.7B+
LA3 Desperado 1,2731,2711,2481.018C++1.3226.076%C21.558%B26.6CN/A12247.7h7.4B++28.4C++
SAS-R 1,2711,2685392.353C+0.0246.921%A69.401%C++42.1C*N/A20730.1h1.8B*3.8B*
NC6 Gauss SAW 1,2421,2388261.499B0.8422.958%B+18.901%D35.5BN/A28834.9h8.5B++36.9B+
M12 Kobalt 1,2301,2193732.946A*30.6119.795%B+16.079%D121.9A+1.1D--62110h14.7B++74.4B+
NC6A GODSAW 1,2171,2056721.793C+0.5424.391%D21.743%D53.8C+N/A17122.4h8C++33C*
AF-41 Hacksaw 1,2031,1985242.286C+0.0531.317%C+13.105%D36.6BN/A21932.7h6.6C**20.9B
NS-15M AE 1,2031,1977251.651C+0.6823.58%C23.893%C49.3C+N/A25324.3h11.4C*48.5C++
AC-X11 1,1991,1921,2120.983C+1.3521.437%D19.966%C8.5D-N/A48140h9.6B44.8C++
NS-11CP 1,2071,1916801.751C+0.5828.066%C+19.983%C-35.8C-N/A13133.3h12.3C+43.9C++
M12 Kobalt 1,2011,1846418.5B+16.1722.617%B**20.27%B+153.8M+2.2C+7857.7h14.5B*64.3B++
NS-7B PDW 1,1851,1836241.896B++0.4433.607%A13.102%D-63.6AN/A26018.6h10.2B**30.2B+
Tempest 1,1861,1799331.264C+1.0724.506%D16.115%D29.8DN/A17339.5h9.4B38.5C++
EM6 1,1811,1799371.258C+1.0823.015%C**17.897%D-31.8CN/A18737.1h9.9B+43.1B+
NS-11C 1,1731,1711,8040.649C1.6925.614%B11.614%D*26.6C++N/A14244.1h12B++46.9B+
Hornet Missiles 1,4871,1712055.712C++3.3867.776%B**1.537%C+82.5B+22.3D78514.2h5.3A7.8A
NC05 Jackhammer 1,1741,1689151.277C+1.0647.76%B+13.356%C50.1B+N/A27423.3h3.8B*8B+
NS-11P 1,1791,1679891.18C+1.1526.679%B*21.594%B+35B+N/A22133.3h13.3B49.7B+
AF-34 Mattock 1,1661,1654222.761C+0.4332.615%C14.249%D-39.2C+N/A18029.7h5.9B+18.1C*
GD-22S 1,1651,1648041.448C+0.8925.036%B+17.698%D-40.3C++N/A24428.9h9.5B++38B+
NS Baron G5AE 1,1691,1647411.571C*0.7644.976%C+15.378%C++43.4C++N/A12326.8h3.8B+8.4C+
NC9 A-Tross 1,1681,1628391.385C++0.9526.733%B20.912%C--45.4B+N/A19125.6h9B+33.5B+
NS-15M1 1,1621,1619141.27C+1.0622.635%C+19.035%C-39.6C+N/A25029.3h12B53.1C**
NC14 Bolt Driver 1,1601,1601507.733M*5.4059.203%M**90.69%A++48.5A++N/A33123.9h1.5A+2.5A+
MKV Suppressed 1,1601,1609691.197C++1.1430.587%B**14.741%D52.3B**N/A23322.2h10.3B*33.8B++
EM4 Longshot 1,1601,1602325B+2.6753.551%A*86.293%B**46.4B**N/A26325h1.6B**3B**
AF-8 RailJack 1,1611,1591726.738A++4.4053.21%A**86.454%A56.5A**N/A24420.5h1.5A2.9A
NS-15MP 1,1711,1585662.046C+0.2927.034%C+29.793%C++53.9CN/A25321.5h11C+40.7C++
NS-11A 1,1701,1588021.444C*0.8926.592%B+19.516%C47.7B*N/A13924.3h12.7B+47.9B+
Reaper DMR 1,1631,1527811.475C+0.8627.901%B+24.566%C+39.7C**N/A11129h8.9B+31.8B+
Carnage AR 1,1621,1529491.214C+1.1225.061%C++23.958%B+35.6C*N/A21932.4h13C**51.9B
MANA Anti-Vehicle Turret 1,6811,0353083.36M+1.0352.92%U4.348%B+10350M+6460S44144250.1h4.9B**9.2A+
L100 Python HESH 9939336614.136C**11.8050.947%C**3.43%A++88.9A+5.7D54710.5h2.1A4.2B**
M20 Mustang 1,5908703222.702B+0.3728.793%C2.874%B+21B++17.3B**63341.5h70.4B++244.6B++
GD-66 Claw 7537485541.35C++0.9873.34%A9.225%D-54.2B+N/A33813.8h1.8B**2.5B*
M40 Fury 7397033719A**16.6733.24%C+N/A163.5S8.4C+9214.3h5.4A+16.3B**
Mag-Cutter 71865426,4820.025C++2.3135.42%B+N/A0.4CN/A21482.5h2.5C*7B+
E540 Halberd 887619629.984B+7.6546.571%C*6.462%A++38.7B*16.8B54316h4.4B**9.4B**
M20 Kestrel 1,1616052452.469C*0.1329.485%C+1.983%C++22C*20.2B+45227.5h83.2B+282.2B+
M40 Fury-F 5865524071.356C+0.9841.727%D1.087%C++24.2C++1.5D--15722.8h3.7B**9B**
NS-44 Commissioner 5515486280.873C+1.4628.45%D-14.781%D--32C+N/A17417.1h3.5B+12.3C+
M40 Fury 5745173713.973A11.6440.553%B+2.515%B++147.7M**16.3B*10793.5h7.8B*19.2B**
NCM1 Scattercannon 5025001493.356B*1.0251.39%A14.8%C+29.6B+N/A24716.9h10.5D--20.5C*
NC6S Gauss SAW S 4974893291.486C++0.8527.916%B*22.904%C+53.7BN/A1829.1h9.9B+35.6B+
NCM2 Falcon 5744732362.004B*0.3334.587%D4.651%C+18.3B+3.9C19925.8h7B*20.2B+
NS Decimator-B 6214454231.052C-1.2856.886%D--4.045%B**32.2C--12.8C-27113.8h4.3C+7.5C
Tank Mine 7514201642.561C+0.2336.033%C*N/A100C+78.8B+20164.2h1.8C**5B*
LA8 Rebel 3903902851.368B+0.9719.512%D**13.59%D--15.1DN/A9725.9h5.5B+28.3C+
NS-357 Underboss 3723684300.856C+1.4833.234%C18.478%C40.4C++N/A2599.1h3.6B++11C**
NCM1 Scattercannon 3623601492.416C+0.0838.352%C**16.111%C*40.4BN/A2048.9h5B+12.9B++
NCM2 Falcon 4283432361.453B++0.8835.574%D4.082%C13.3C**3.3D16525.7h10B*28B+
Warden 3443424690.729C+1.6118.152%D**27.193%B+5.2D--N/A3365.3h9.2C*50.6C
L100 Python AP 463314555.709B3.3746.118%D--7.643%M36.9B+17.5C+5768.5h4.4B*9.5B+
Enforcer ML85 4113102512.4A++10.0740.28%C+2.581%C**47M15.3C+6936.6h7A+17.3A
M60-G Bulldog 3513092015.45M++13.1241.593%B*1.618%D-70.2A**9.5B*5604.4h4.7B**11.4B**
C75 Viper 3202962412.333A+10.0032.079%D1.689%C**84.6M++6.9C+9633.5h4.4A+13.8A
C85 Canister-H 3102962511.84C+9.5146.481%C12.162%C*84.6C4D-4763.5h4.5B++9.7B++
CAS 14-E 3002911618.188C++15.8528.994%D1.031%D-138.6A++4.3C--3412.1h18B**62.2B++
NSX Naginata 2522481741.425C++0.9124.246%B+29.032%C++43.5C++N/A1105.7h11.6C**47.7B+
NS-44L Blackhand 2262242201.018C+1.3240.604%C+49.107%B+17.6CN/A8812.7h3.4B++8.4B+
A30 Walker 457220832.651C+0.3220.139%D*N/A10.9B11.8B++29820.1h134.7B**668.8B+
Spear Anti-Vehicle Phalanx Turret 3022191316.846A++14.5152.463%B**4.566%C*81.1A**30.7B*13182.7h4.9B*9.3B**
M12 Kobalt 209207825.875B*23.5420.046%A++8.213%D*73.9B+N/A4172.8h16.9B84.3B*
M60-G Bulldog 2252011811.167B**8.8339.057%C**1.99%D67A8C++5523h5.6B++14.3B+
S12 Renegade 1931901081.759C0.5845.794%B+4.737%C+45.2C+N/A2034.2h3B+6.6B+
M12 Kobalt-F 182178622.871B+0.5419.972%C3.371%D--21.7CN/A998.2h11.3B+56.7B+
Shrike 1941761331.323B**1.0155.405%C+5.682%A++36.7B**3.8D*10614.8h2.6A*4.6A+
M20 Basilisk 228173345.088A2.7533.745%C-5.202%C30.4B*9.6B+4815.7h59.8B+177.2B++
NC08 Mag-Scatter 1611611710.942C+1.3940.478%D*14.907%C+36.6C*N/A1904.4h3.4B++8.3C++
E540 Halberd-H 247160325C2.6753.387%C1.875%C+32C-17.4C-5915h5.8C*10.8C*
Gauss Compact Burst 1611592720.585C-1.7519.468%D*27.673%B+5.4D*N/A3129.7h12.5C64.3C-
NC1 Gauss Rifle 1541521381.101C++1.2326.39%B++16.447%D41.1B**N/A7033.7h11.2B++42.5B++
NS-357P Underboss 1511501520.987C1.3540.895%C+11.333%D**24.2D-N/A926.2h3.5B+8.6B
AF-57 Piston 119118891.326C++1.0140.943%C++14.407%C++11.7D--N/A8510.1h5.1C12.4C++
19A Fortuna 1141141290.884C1.4519.308%F-11.404%F14.4D-N/A717.9h8.2B*42.3C+
Dual-75 Duster 116112428A*25.6734.483%C-N/A280S10A13090.4h3.3A++9.6B*
M40 Fury-H 103101911.222C+8.8934.304%DN/A112.2B+2.2D--6220.9h4.8B*13.9B*
NS-10 Burster 178100791.266B+1.0730.84%C++7%B+5C+3.9C++17220h177.3C574.7C++
NS-10 Burster 16999781.269B+1.0730.639%C*2.02%D*5C+3.5C+17719.9h179.5C-586C+
Auraxium Mag-Cutter 979416,8540.006D2.3310.591%D**8.511%B0.1DN/A1698.2h3.3F31.1F
M20 Wyvern 17786243.583C1.2528.863%D*2.326%D26.1C+27.6A++5673.3h90.9C+315D
Hawk GD-68 13684980.857B1.4848.558%F-4.762%B**9.1D5.7D4649.2h7.6C**15.7C-
M20 Basilisk 9681184.5B*2.1734.693%C4.938%C28.9B++5.4D3942.8h57.5B165.6B++
Coyote Missiles 13578184.333B+2.0046.433%D--2.564%S39C+28.5C++10162h16.4A+35.4A
Gauss Rifle Burst 7070461.522C+0.8125.986%C27.143%C+46.7C++N/A2331.5h10.7C**41.3C++
AF-19 Mercenary 6666116S3.6716.683%D--10.606%F-3.1D--N/A19821.5h15.6C93.6C--
NS CandyCannon 3000 6666900.733C++1.6043.089%B+16.667%D--16.9CN/A443.9h4B9.3B+
NCM3 Raven 9564631.016C++1.3236.986%C7.813%M**13.1B++6.3C+3434.9h19.1B**51.6B++
Phoenix AE 12863262.423B+0.0952.178%CN/A11.5C11.8C1975.5h8.6B+16.4B+
Hellion G20 12062154.133C*1.8042.275%C+4.839%C+29.5C*27.6A3832.1h116.9C*276.4C*
Tomcat A2AM Pods 12061161U58.6762.305%F--N/A23.5D22.7D5002.6h6.6B*10.5C+
MAX Punch 62561,4720.038C-2.3042.949%C+N/A0.5CN/A2107.5h2.4C+5.6C++
The Slasher 55551690.325S2.0168.919%A**7.273%C--8.5B*N/A206.5h1.9B+2.7B+
Enforcer ML65-H 7352105.2C**2.8749.52%D-N/A40B16.2D--6291.3h8.9B**18B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,0610.5h
Medical Kit8730.1h
Nano-Armor Kit1,5011,339,948474.5h
Spawn Beacon412,5803h
Anti-Vehicle MANA Turret478887.1h
Nanite Revive Grenade04,2001h
Nanite Healing Grenade01700h
Spitfire Auto-Turret3570.1h
Restoration Kit3630.5h
M20 Basilisk-F2850h
Recon Detection Device13310,11115.1h
Ammunition Package492,8512h
Anti-Infantry MANA Turret32140.5h
Medical Applicator308105,51916.6h
Shield Recharging Field161,2640.4h

Check the help document for the dictionary if you want to learn more about words used here.


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