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Archon Cold Blooded SebHammes[KnVS] SebHammes
VS BR 76

KDR: 1.83

Score: 22.4m

Last Seen: Aug 19th, 2019 7:32 PM
- OFFLINE - 832 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Cobalt
Level Progress (to 77): 72%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-44 Commissioner C-4 NSX Tomoe Phobos VX86 VX6-7 NS-11A NS-11C Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,078,362 MLG Score: 862
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.907%23.448%60720119413,0971.127690.699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.799%0.925B*0.377C**-2.124F--HEAD ++ (~10.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.444B10.70.249C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.562%4.34%836712073,41050712566.7126271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.05%0.372C**-0.608D1.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.784B++11.40.74B++20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.88%81.077%836712076,2201344274.62454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.491%0.583B+0.908B*-0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.486B+20.379C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.035%13.044%836512095,957999185.96296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.702%0.87B*-0.315C-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.517B+3.30.318C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.4m310.8%345 (20.7k)295 (17.7k)1.8265336,35919,9062.0658176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214206217.739%26.343%46703:5020

13% Combat Medic28% Engineer29% Infiltrator26% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 7th, 2016 5:58 PMJan 5th, 2017 12:27 AMSep 13th, 2019 12:31 PM (10d) (PST)Aug 19th, 2019 7:07 PM (34d) (PST)Aug 19th, 2019 3:32 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4351512840.4780.2610.1261.6230.045862

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1059,04417,0612916897317,680

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1269h/52.9d 4,763 9,578 14,610 123.6k 2,294 5,065 3,406 33.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B++
Kills:274
Deaths:158
KDR:1.734
Accuracy:23.055% C-
HSR:32.117% B++
Orion VS54
C
Kills:202
Deaths:226
KDR:0.894
Accuracy:18.084% D
HSR:22.277% C
VX29 Polaris
C++
Kills:100
Deaths:102
KDR:0.980
Accuracy:18.387% D-
HSR:24% C++
Kills:576
Deaths (as Heavy Assault):486
Deaths (to Heavy Assaults):5,546
KDR:1.18519
Kill Difference:90
Playtime:46.896 hours
Usage:4%
Score:0.674m
Score/min:240
Accuracy (listed only):19.842%
HSR (listed only):26.131%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B+
Kills:1,306
Deaths:886
KDR:1.474
Accuracy:65.370% B+
HSR:14.931% C
VX6-7
B*
Kills:1,269
Deaths:752
KDR:1.688
Accuracy:26.090% C**
HSR:26.478% B*
NS-11C
B+
Kills:1,188
Deaths:704
KDR:1.688
Accuracy:26.767% B+
HSR:16.162% D
Pulsar C
B+
Kills:1,184
Deaths:1,017
KDR:1.164
Accuracy:23.836% C+
HSR:25.760% B+
Pandora VX25
B++
Kills:1,168
Deaths:677
KDR:1.725
Accuracy:46.707% B++
HSR:14.212% C
Eridani SX5
C+
Kills:1,165
Deaths:798
KDR:1.460
Accuracy:25.491% C+
HSR:16.481% C--
Nova
B
Kills:1,162
Deaths:822
KDR:1.414
Accuracy:49.393% B
HSR:10.585% D--
Solstice SF
A
Kills:1,162
Deaths:847
KDR:1.372
Accuracy:25.397% C**
HSR:24.957% A
Deimos VA29
B+
Kills:1,161
Deaths:804
KDR:1.444
Accuracy:65.596% B+
HSR:14.470% C
Serpent VE92
B+
Kills:1,161
Deaths:735
KDR:1.580
Accuracy:26.188% B+
HSR:19.552% C+
Thanatos VE70
B**
Kills:1,160
Deaths:1,023
KDR:1.134
Accuracy:49.169% B**
HSR:10.776% D*
NSX Tengu
C*
Kills:581
Deaths:516
KDR:1.126
Accuracy:35.951% C+
HSR:22.203% C*
Kills:13,667
Deaths (as Light Assault):9,581
Deaths (to Light Assaults):3,747
KDR:1.42647
Kill Difference:4,086
Playtime:329.411 hours
Usage:26%
Score:5.769m
Score/min:292
Accuracy (listed only):38.830%
HSR (listed only):18.047%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,966
Deaths:1,755
KDR:1.120
Accuracy:40.890% B+
HSR:13.988% D*
NSX Tomoe
B++
Kills:1,345
Deaths:777
KDR:1.731
Accuracy:26.666% C--
HSR:44.238% B++
Phaseshift VX-S
B++
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:39.049% B+
HSR:83.687% B++
V10
B++
Kills:1,168
Deaths:188
KDR:6.213
Accuracy:40.220% C+
HSR:83.134% B++
XM98
B+
Kills:1,168
Deaths:299
KDR:3.906
Accuracy:34.850% C
HSR:79.880% B+
Ghost
B*
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:38.773% C+
HSR:77.035% B*
Eridani SX5
C+
Kills:1,165
Deaths:798
KDR:1.460
Accuracy:25.491% C+
HSR:16.481% C--
Parallax VX3
B+
Kills:1,163
Deaths:200
KDR:5.815
Accuracy:41.670% B+
HSR:79.880% C**
NSX Tengu
C*
Kills:581
Deaths:516
KDR:1.126
Accuracy:35.951% C+
HSR:22.203% C*
NS-44L Blackhand
C+
Kills:223
Deaths:216
KDR:1.032
Accuracy:41.042% C+
HSR:34.529% C--
Parsec VX3-A
C**
Kills:207
Deaths:33
KDR:6.273
Accuracy:43.793% C**
HSR:79.227% C+
NSX Daimyo
B
Kills:170
Deaths:42
KDR:4.048
Accuracy:42.716% C*
HSR:95.294% B
NS-AM7 Archer
C++
Kills:168
Deaths:150
KDR:1.120
Accuracy:59.458% C++
HSR:18.452% C++
Soldier Soaker
D-
Kills:135
Deaths:111
KDR:1.216
Accuracy:23.148% D*
HSR:8.889% D-
Beamer VS3
C++
Kills:90
Deaths:158
KDR:0.570
Accuracy:25.302% C
HSR:23.333% C++
NS-357 Underboss
C+
Kills:67
Deaths:109
KDR:0.615
Accuracy:36.355% C+
HSR:11.940% D*
Kills:11,960
Deaths (as Infiltrator):5,911
Deaths (to Infiltrators):3,323
KDR:2.02335
Kill Difference:6,049
Playtime:366.195 hours
Usage:29%
Score:5.226m
Score/min:238
Accuracy (listed only):37.211%
HSR (listed only):48.262%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B+
Kills:1,306
Deaths:886
KDR:1.474
Accuracy:65.370% B+
HSR:14.931% C
VX6-7
B*
Kills:1,269
Deaths:752
KDR:1.688
Accuracy:26.090% C**
HSR:26.478% B*
NS-11C
B+
Kills:1,188
Deaths:704
KDR:1.688
Accuracy:26.767% B+
HSR:16.162% D
Pulsar C
B+
Kills:1,184
Deaths:1,017
KDR:1.164
Accuracy:23.836% C+
HSR:25.760% B+
Pandora VX25
B++
Kills:1,168
Deaths:677
KDR:1.725
Accuracy:46.707% B++
HSR:14.212% C
Nova
B
Kills:1,162
Deaths:822
KDR:1.414
Accuracy:49.393% B
HSR:10.585% D--
Solstice SF
A
Kills:1,162
Deaths:847
KDR:1.372
Accuracy:25.397% C**
HSR:24.957% A
Deimos VA29
B+
Kills:1,161
Deaths:804
KDR:1.444
Accuracy:65.596% B+
HSR:14.470% C
Serpent VE92
B+
Kills:1,161
Deaths:735
KDR:1.580
Accuracy:26.188% B+
HSR:19.552% C+
Thanatos VE70
B**
Kills:1,160
Deaths:1,023
KDR:1.134
Accuracy:49.169% B**
HSR:10.776% D*
Kills:11,921
Deaths (as Engineer):8,267
Deaths (to Engineers):2,375
KDR:1.442
Kill Difference:3,654
Playtime:353.205 hours
Usage:28%
Score:7.038m
Score/min:332
Accuracy (listed only):40.451%
HSR (listed only):17.788%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B+
Kills:1,306
Deaths:886
KDR:1.474
Accuracy:65.370% B+
HSR:14.931% C
NS-11A
C*
Kills:1,203
Deaths:867
KDR:1.388
Accuracy:25.441% C*
HSR:21.696% C+
Pandora VX25
B++
Kills:1,168
Deaths:677
KDR:1.725
Accuracy:46.707% B++
HSR:14.212% C
Eridani SX5
C+
Kills:1,165
Deaths:798
KDR:1.460
Accuracy:25.491% C+
HSR:16.481% C--
Nova
B
Kills:1,162
Deaths:822
KDR:1.414
Accuracy:49.393% B
HSR:10.585% D--
Deimos VA29
B+
Kills:1,161
Deaths:804
KDR:1.444
Accuracy:65.596% B+
HSR:14.470% C
Thanatos VE70
B**
Kills:1,160
Deaths:1,023
KDR:1.134
Accuracy:49.169% B**
HSR:10.776% D*
H-V45
C++
Kills:681
Deaths:698
KDR:0.976
Accuracy:21.691% C--
HSR:22.173% C++
NSX Tengu
C*
Kills:581
Deaths:516
KDR:1.126
Accuracy:35.951% C+
HSR:22.203% C*
NSX Yumi
B*
Kills:353
Deaths:195
KDR:1.810
Accuracy:23.345% D
HSR:34.561% B*
Corvus VA55
B**
Kills:238
Deaths:166
KDR:1.434
Accuracy:23.434% C+
HSR:29.832% B**
CME
B
Kills:163
Deaths:140
KDR:1.164
Accuracy:28.191% B
HSR:23.313% C++
Terminus VX-9
C
Kills:57
Deaths:33
KDR:1.727
Accuracy:24.719% C
HSR:21.053% D
Kills:10,398
Deaths (as Combat Medic):7,625
Deaths (to Combat Medics):2,213
KDR:1.36367
Kill Difference:2,773
Playtime:168.796 hours
Usage:13%
Score:3.724m
Score/min:368
Accuracy (listed only):37.269%
HSR (listed only):19.714%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:869
V. Kills:354 245%
Deaths:55
KDR:15.800
Accuracy:46.013% C
KPH:27.600 C
VKPH:11.200 D-
Kills:869 (0 + 869)
Deaths:55
KDR:15.800
VKDR:6.436
Vehicle Kills:354
Kill Difference:814
Playtime:31.469 hours
Usage:2%
Score:0.332m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:46.013%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:1,049
V. Kills:57 N/A
Deaths:7
KDR:149.857
Accuracy:27.830% B**
KPH:76.400 D
VKPH:4.200 C
E540 Halberd-H
B++
Kills:1,029
V. Kills:529 194%
Deaths:101
KDR:10.188
Accuracy:63.351% B++
KPH:29.100 D
VKPH:15 D
Aphelion VEX-4H
B*
Kills:945
V. Kills:595 159%
Deaths:113
KDR:8.363
Accuracy:53.415% B*
KPH:28.300 D
VKPH:17.800 D-
Saron HRB-H
B*
Kills:257
V. Kills:127 201%
Deaths:24
KDR:10.708
Accuracy:62.762% B*
KPH:33.200 C
VKPH:16.400 D
Proton II PPA-H
D
Kills:52
V. Kills:4 N/A
Deaths:7
KDR:7.429
Accuracy:41.112% B+
KPH:53 D
VKPH:4.100 D
G40-F Ranger
N/A
Kills:50
V. Kills:35 139%
Deaths:1
KDR:50
Accuracy:40.060% N/A
KPH:12.800 N/A
VKPH:9 N/A
Kills:3,382 (0 + 3,382)
Deaths:253
KDR:13.368
VKDR:5.324
Vehicle Kills:1,347
Kill Difference:3,129
Playtime:95.051 hours
Usage:7%
Score:1.126m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:40.060%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:90
V. Kills:33 265%
Deaths:22
KDR:4.091
Accuracy:37.266% C
KPH:15.600 C-
VKPH:5.700 D
M12 Kobalt
D--
Kills:64
V. Kills:2 N/A
Deaths:4
KDR:16
Accuracy:21.204% B+
KPH:24.600 D*
VKPH:0.800 D--
Kills:154 (0 + 154)
Deaths:26
KDR:5.923
VKDR:1.346
Vehicle Kills:35
Kill Difference:128
Playtime:8.391 hours
Usage:1%
Score:0.061m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:21.204%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:281
V. Kills:21 N/A
Deaths:14
KDR:20.071
Accuracy:40.478% B**
KPH:81 B
VKPH:6.100 C+
Kills:281 (0 + 281)
Deaths:14
KDR:20.071
VKDR:1.500
Vehicle Kills:21
Kill Difference:267
Playtime:3.468 hours
Usage:0%
Score:0.052m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:40.478%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 1,9821,9661,7551.12C++0.7140.89%B+13.988%D*38.9C*N/A11750.5h3.8C*9.3B+
C-4 1,9141,5237851.94B+0.1124.812%C+N/A108B+27.7C+63514.1h1.2B+4.8B+
NSX Tomoe 1,3551,3457771.731C++0.1026.666%C--44.238%B++25.4DN/A5852.9h14.4C++54.2C+
Phobos VX86 1,3111,3068861.474C++0.3565.37%B+14.931%C46.1C+N/A16328.3h2.1B+3.1B+
VX6-7 1,2731,2697521.688B0.1426.09%C**26.478%B*26.4CN/A7548h11B+42.2B+
NS-11A 1,2241,2038671.388C++0.4425.441%C*21.696%C+23.1CN/A7152.1h13B51.3B+
NS-11C 1,1921,1887041.688B*0.1426.767%B+16.162%D36.9B+N/A9332.2h11.3B*42.2B++
Pulsar C 1,1981,1841,0171.164C+0.6623.836%C+25.76%B+20.1CN/A6359h11.4C**47.9C*
Phaseshift VX-S 1,1831,1772105.605B**3.7839.049%B+83.687%B++29.3C+N/A7240.2h2.1B++5.5B++
V10 1,1751,1681886.213A4.3940.22%C+83.134%B++31.9C+N/A8236.6h1.8B*4.4B++
Pandora VX25 1,1711,1686771.725B+0.1046.707%B++14.212%C43.4C++N/A13526.9h3.8B+8.1B++
XM98 1,1711,1682993.906B**2.0834.85%C79.88%B+29.7C++N/A7739.3h2.2B+6.2B
Ghost 1,1721,1673493.344C**1.5238.773%C+77.035%B*23.9DN/A8348.8h2B+5.1B+
Eridani SX5 1,1661,1657981.46C**0.3725.491%C+16.481%C--31.7C+N/A8536.8h11.3B44.5C*
Parallax VX3 1,1651,1632005.815B++3.9941.67%B+79.88%C**31.9C*N/A8736.5h1.8B*4.4B++
Nova 1,1651,1628221.414C+0.4149.393%B10.585%D--38.6C++N/A8730.1h4.3C*8.8B+
Solstice SF 1,1661,1628471.372B+0.4525.397%C**24.957%A19.6C+N/A6559.4h12.9C+50.8C*
Deimos VA29 1,1631,1618041.444C*0.3865.596%B+14.47%C37.9CN/A12130.6h2.2B+3.3B+
Serpent VE92 1,1701,1617351.58B+0.2526.188%B+19.552%C+33.4C++N/A9334.8h10.9B++41.6B+
Thanatos VE70 1,1651,1601,0231.134C**0.6949.169%B**10.776%D*36.4B+N/A9231.9h4.4B+8.9B++
M12 Kobalt-H 1,1061,0497149.857S148.0327.83%B**11.726%D--76.6D4.2C21713.7h15.3C++54.9B+
E540 Halberd-H 1,5581,02910110.188C++8.3663.351%B++N/A29.2D15D16035.3h4.9B++7.8B*
Aphelion VEX-4H 1,5409451138.363B6.5453.415%B*2.222%D28.3D17.8D-21733.4h40.7B++76.1B**
E540 Halberd 1,2238695515.8B+13.9746.013%CN/A27.6C11.2D-17631.5h4.9B++10.7B+
H-V45 6906816980.976C+0.8521.691%C--22.173%C++19.3DN/A6935.2h13.5C+62.3C+
NSX Tengu 5885815161.126C+0.7035.951%C+22.203%C*25.4C-N/A6222.9h12.7C**35.3C**
Frag Grenade 4334281428N/A426.1750.522%B++N/A611.4B+7.1C+18480.7h3.2B+6.3B++
MANA Anti-Vehicle Turret 5513671352.719B0.8945.146%D6.267%A3670A++1840B*1711920.1h6.9B+15.3C*
NSX Yumi 3563531951.81C**0.0223.345%D34.561%B*20.1DN/A6317.6h11.5C**49.1C+
Tank Mine 424290624.677B**2.8525.549%DN/A103.6C+47.9C--10462.8h1.6B+6.4C+
CAS 14-E 3022811420.071B+18.2440.478%B**1.423%C80.3C**6C+2513.5h23.2B++57.4B*
VE-H Maw 2772741581.734C*0.0923.055%C-32.117%B++29.1DN/A1479.4h11.4C+49.5C+
Proximity Mine 268268387.053B**5.2335.833%DN/A92.4DN/A4332.9h2.1C--5.8D
Saron HRB-H 3842572410.708B**8.8862.762%B*N/A33.4C16.5D2157.7h16.2B**25.8B**
Corvus VA55 2402381661.434B+0.3923.434%C+29.832%B**21.8CN/A5710.9h12C*51.4C*
NS-44L Blackhand 2252232161.032C+0.7941.042%C+34.529%C--34.8B+N/A1196.4h4.7C+11.5C++
Parsec VX3-A 211207336.273B4.4543.793%C**79.227%C+37C--N/A925.6h1.8C**4.2B
Rocklet Rifle 5342032960.686C+1.1442.62%D*N/A19.7D32.1B++30710.3h43.4C101.7D
Orion VS54 2042022260.894C0.9318.084%D22.277%C23.2CN/A2028.7h10.9B++60.5C++
NSX Daimyo 170170424.048C**2.2242.716%C*95.294%B30.9DN/A915.5h2B*4.8B++
NS-AM7 Archer 2311681501.12A+0.7159.458%C++18.452%C++9.4B+3.5B+7217.8h15.7B+26.3B+
CME 1641631401.164C+0.6628.191%B23.313%C++23.3C--N/A657h13.8C++48.8B
NS Decimator 2151621291.256C**0.5754.904%D1.235%D27C--8.8D-2136h3.4B*6.1B++
Nemesis VSH9 2411411321.068B++0.7659.341%C-2.128%C11.8C8.3C+14912h5.7B**9.7B*
Soldier Soaker 1351351111.216C++0.6123.148%D*8.889%D-40.9CN/A1403.3h5.8C*25C-
Auraxium Force-Blade 1211217,3090.017C-1.8114.03%D*1.653%D-0.3C+N/A1452.2h1.9B+13.8C
VX29 Polaris 1031001020.98C0.8518.387%D-24%C++21.7DN/A854.6h12.3C++67.1C+
Sticky Grenade 9292192N/A90.1755.62%BN/A920C+N/A22080.1h3.1D5.6C
Beamer VS3 93901580.57C+1.2625.302%C23.333%C++28.1C++N/A1523.2h13.7D-54.3C
M20 Basilisk 12390224.091B+2.2637.266%C3.333%D--15.5C-5.7D1315.8h84.9C**227.7B
NS-357 Underboss 67671090.615C1.2136.355%C+11.94%D*33.5CN/A1212h5.6D*15.3C
M12 Kobalt 6664416B14.1721.204%B+12.5%D*24.6D*N/A992.6h21.8C103C**
Force-Blade 63639,8440.006C--1.829.61%F3.175%D0.1DN/A0474.5h2.3B24.4D--
Terminus VX-9 6057331.727C++0.1024.719%C21.053%D21.9D1.2A1542.6h12.3C++49.9C++
Proton II PPA-H 565277.429C5.6041.112%B+1.923%C*52D4D2891h8B++19.4B++
G40-F Ranger 8550150S48.1740.06%B**N/A12.8F9F2463.9h77.3C192.9C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12420.3h
Nano-Armor Kit236382,35024.2h
Anti-Vehicle MANA Turret81,1211.8h
Nanite Revive Grenade01,4990.4h
Medical Applicator609438,17429.7h
Motion Spotter146,8834h
Lumine Edge2650.8h
Ammunition Package192,9790.9h
Shield Recharging Field152,0140.9h
Recon Detection Device1750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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