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Archon Cold Blooded SebHammes[KnVS] SebHammes
VS BR 78

KDR: 1.82

Score: 22.9m

Last Seen: Feb 7th, 2020 8:12 PM
- OFFLINE - 13.9 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Cobalt
Level Progress (to 79): 73%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-44 Commissioner C-4 NSX Tomoe Phobos VX86 VX6-7 M12 Kobalt-H NS-11A NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,070,856 MLG Score: 856
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.848%23.535%60820121213,7031.146020.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.79%0.912B*0.385C**-2.082F--HEAD ++ (~10.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.444B10.70.25C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.812%4.668%843712253,59952012736.92115282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.045%-0.06C+-0.038C+1.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.733B++11.60.716B++21.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.858%81.052%843712256,3491389314.57091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.288%0.589B+0.909B*-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.488B+20.381C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.046%13.07%843512275,9681031185.78295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.695%0.864B*-0.329C--0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.517B+3.30.319C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.9m310%344 (20.6k)294 (17.6k)1.8191437,39620,5572.0560478 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232212117.608%26.367%46403:4721

14% Combat Medic28% Engineer29% Infiltrator25% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 7th, 2016 5:58 PMJan 5th, 2017 12:27 AMFeb 8th, 2020 3:30 AM (20d) (PST)Feb 7th, 2020 8:27 PM (20d) (PST)Feb 7th, 2020 4:12 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4361562800.4800.2640.1271.6260.044856

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1459,36916,7762916898317,645

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1298.2h/54.1d 4,870 9,860 15,017 126.7k 2,360 5,177 3,457 33.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B++
Kills:369
Deaths:222
KDR:1.662
Accuracy:21.868% D
HSR:31.707% B++
Orion VS54
C
Kills:202
Deaths:226
KDR:0.894
Accuracy:18.084% C--
HSR:22.277% C
VX29 Polaris
C++
Kills:100
Deaths:102
KDR:0.980
Accuracy:18.387% D-
HSR:24% C++
Kills:671
Deaths (as Heavy Assault):550
Deaths (to Heavy Assaults):5,736
KDR:1.22
Kill Difference:121
Playtime:51.124 hours
Usage:4%
Score:0.719m
Score/min:234
Accuracy (listed only):19.446%
HSR (listed only):25.995%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B+
Kills:1,317
Deaths:904
KDR:1.457
Accuracy:65.320% B+
HSR:15.034% C
VX6-7
B++
Kills:1,302
Deaths:772
KDR:1.687
Accuracy:26.127% C++
HSR:26.651% B++
NS-11C
B+
Kills:1,188
Deaths:704
KDR:1.688
Accuracy:26.767% B+
HSR:16.162% D
Pulsar C
B
Kills:1,184
Deaths:1,017
KDR:1.164
Accuracy:23.836% C
HSR:25.760% B
Pandora VX25
B+
Kills:1,168
Deaths:677
KDR:1.725
Accuracy:46.707% B+
HSR:14.212% C
Eridani SX5
C
Kills:1,165
Deaths:798
KDR:1.460
Accuracy:25.491% C
HSR:16.481% C--
Solstice SF
A
Kills:1,162
Deaths:847
KDR:1.372
Accuracy:25.397% C++
HSR:24.957% A
Nova
B+
Kills:1,162
Deaths:822
KDR:1.414
Accuracy:49.393% B+
HSR:10.585% D--
Deimos VA29
C**
Kills:1,161
Deaths:804
KDR:1.444
Accuracy:65.596% C**
HSR:14.470% C
Serpent VE92
C**
Kills:1,161
Deaths:735
KDR:1.580
Accuracy:26.188% C**
HSR:19.552% C+
Thanatos VE70
B**
Kills:1,160
Deaths:1,023
KDR:1.134
Accuracy:49.169% B**
HSR:10.776% D*
NSX Tengu
C*
Kills:581
Deaths:516
KDR:1.126
Accuracy:35.951% C+
HSR:22.203% C*
Kills:13,711
Deaths (as Light Assault):9,619
Deaths (to Light Assaults):3,848
KDR:1.42541
Kill Difference:4,092
Playtime:330.440 hours
Usage:25%
Score:5.784m
Score/min:292
Accuracy (listed only):38.829%
HSR (listed only):18.070%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,966
Deaths:1,755
KDR:1.120
Accuracy:40.890% B+
HSR:13.988% D*
NSX Tomoe
B++
Kills:1,376
Deaths:795
KDR:1.731
Accuracy:26.679% C--
HSR:44.331% B++
Phaseshift VX-S
B++
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:39.049% B+
HSR:83.687% B++
Ghost
B++
Kills:1,168
Deaths:350
KDR:3.337
Accuracy:38.807% C+
HSR:76.969% B++
V10
B+
Kills:1,168
Deaths:188
KDR:6.213
Accuracy:40.220% C
HSR:83.134% B+
XM98
B+
Kills:1,168
Deaths:299
KDR:3.906
Accuracy:34.850% C-
HSR:79.880% B+
Eridani SX5
C
Kills:1,165
Deaths:798
KDR:1.460
Accuracy:25.491% C
HSR:16.481% C--
Parallax VX3
C**
Kills:1,163
Deaths:200
KDR:5.815
Accuracy:41.670% C**
HSR:79.880% C*
NSX Tengu
C*
Kills:581
Deaths:516
KDR:1.126
Accuracy:35.951% C+
HSR:22.203% C*
Parsec VX3-A
C++
Kills:335
Deaths:56
KDR:5.982
Accuracy:41.073% C
HSR:79.702% C++
NS-44L Blackhand
C+
Kills:255
Deaths:260
KDR:0.981
Accuracy:40.978% C+
HSR:33.333% D
NS-AM7 Archer
C++
Kills:176
Deaths:158
KDR:1.114
Accuracy:59.374% C++
HSR:19.318% C++
NSX Daimyo
B
Kills:170
Deaths:42
KDR:4.048
Accuracy:42.716% C*
HSR:95.294% B
Soldier Soaker
D-
Kills:135
Deaths:111
KDR:1.216
Accuracy:23.148% D*
HSR:8.889% D-
Beamer VS3
C**
Kills:94
Deaths:159
KDR:0.591
Accuracy:25.353% C
HSR:24.468% C**
NS-357 Underboss
C+
Kills:67
Deaths:109
KDR:0.615
Accuracy:36.355% C+
HSR:11.940% D*
Kills:12,164
Deaths (as Infiltrator):6,006
Deaths (to Infiltrators):3,442
KDR:2.02531
Kill Difference:6,158
Playtime:372.631 hours
Usage:29%
Score:5.303m
Score/min:237
Accuracy (listed only):37.038%
HSR (listed only):48.344%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B+
Kills:1,317
Deaths:904
KDR:1.457
Accuracy:65.320% B+
HSR:15.034% C
VX6-7
B++
Kills:1,302
Deaths:772
KDR:1.687
Accuracy:26.127% C++
HSR:26.651% B++
NS-11C
B+
Kills:1,188
Deaths:704
KDR:1.688
Accuracy:26.767% B+
HSR:16.162% D
Pulsar C
B
Kills:1,184
Deaths:1,017
KDR:1.164
Accuracy:23.836% C
HSR:25.760% B
Pandora VX25
B+
Kills:1,168
Deaths:677
KDR:1.725
Accuracy:46.707% B+
HSR:14.212% C
Solstice SF
A
Kills:1,162
Deaths:847
KDR:1.372
Accuracy:25.397% C++
HSR:24.957% A
Nova
B+
Kills:1,162
Deaths:822
KDR:1.414
Accuracy:49.393% B+
HSR:10.585% D--
Deimos VA29
C**
Kills:1,161
Deaths:804
KDR:1.444
Accuracy:65.596% C**
HSR:14.470% C
Serpent VE92
C**
Kills:1,161
Deaths:735
KDR:1.580
Accuracy:26.188% C**
HSR:19.552% C+
Thanatos VE70
B**
Kills:1,160
Deaths:1,023
KDR:1.134
Accuracy:49.169% B**
HSR:10.776% D*
Kills:11,965
Deaths (as Engineer):8,305
Deaths (to Engineers):2,441
KDR:1.4407
Kill Difference:3,660
Playtime:358.512 hours
Usage:28%
Score:7.113m
Score/min:331
Accuracy (listed only):40.450%
HSR (listed only):17.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B+
Kills:1,317
Deaths:904
KDR:1.457
Accuracy:65.320% B+
HSR:15.034% C
NS-11A
C++
Kills:1,203
Deaths:867
KDR:1.388
Accuracy:25.441% C++
HSR:21.696% C+
Pandora VX25
B+
Kills:1,168
Deaths:677
KDR:1.725
Accuracy:46.707% B+
HSR:14.212% C
Eridani SX5
C
Kills:1,165
Deaths:798
KDR:1.460
Accuracy:25.491% C
HSR:16.481% C--
Nova
B+
Kills:1,162
Deaths:822
KDR:1.414
Accuracy:49.393% B+
HSR:10.585% D--
Deimos VA29
C**
Kills:1,161
Deaths:804
KDR:1.444
Accuracy:65.596% C**
HSR:14.470% C
Thanatos VE70
B**
Kills:1,160
Deaths:1,023
KDR:1.134
Accuracy:49.169% B**
HSR:10.776% D*
H-V45
C+
Kills:1,080
Deaths:1,064
KDR:1.015
Accuracy:22.813% C
HSR:21.944% C+
NSX Tengu
C*
Kills:581
Deaths:516
KDR:1.126
Accuracy:35.951% C+
HSR:22.203% C*
NSX Yumi
B*
Kills:357
Deaths:196
KDR:1.821
Accuracy:23.302% D
HSR:34.174% B*
Corvus VA55
B*
Kills:238
Deaths:166
KDR:1.434
Accuracy:23.434% C
HSR:29.832% B*
CME
C++
Kills:163
Deaths:140
KDR:1.164
Accuracy:28.191% C++
HSR:23.313% C+
Terminus VX-9
C
Kills:57
Deaths:33
KDR:1.727
Accuracy:24.719% C
HSR:21.053% D
Kills:10,812
Deaths (as Combat Medic):8,010
Deaths (to Combat Medics):2,280
KDR:1.34981
Kill Difference:2,802
Playtime:183.554 hours
Usage:14%
Score:3.984m
Score/min:362
Accuracy (listed only):37.348%
HSR (listed only):19.675%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:869
V. Kills:354 245%
Deaths:55
KDR:15.800
Accuracy:46.002% C
KPH:27.600 C
VKPH:11.200 D-
Kills:869 (0 + 869)
Deaths:55
KDR:15.800
VKDR:6.436
Vehicle Kills:354
Kill Difference:814
Playtime:31.498 hours
Usage:2%
Score:0.332m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:46.002%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:1,215
V. Kills:65 N/A
Deaths:7
KDR:173.571
Accuracy:27.604% B*
KPH:77.100 D
VKPH:4.100 C
E540 Halberd-H
D-
Kills:1,047
V. Kills:537 195%
Deaths:101
KDR:10.366
Accuracy:63.151% B++
KPH:29.400 D-
VKPH:15.100 D-
Aphelion VEX-4H
B*
Kills:946
V. Kills:595 159%
Deaths:113
KDR:8.372
Accuracy:53.339% B*
KPH:28.300 D
VKPH:17.800 D-
Saron HRB-H
B*
Kills:257
V. Kills:127 201%
Deaths:24
KDR:10.708
Accuracy:62.762% B*
KPH:33.200 C
VKPH:16.400 D
Proton II PPA-H
D
Kills:52
V. Kills:4 N/A
Deaths:7
KDR:7.429
Accuracy:41.112% B+
KPH:52.900 D-
VKPH:4.100 D
G40-F Ranger
N/A
Kills:50
V. Kills:35 139%
Deaths:1
KDR:50
Accuracy:40.060% N/A
KPH:12.800 N/A
VKPH:9 N/A
Kills:3,567 (0 + 3,567)
Deaths:253
KDR:14.099
VKDR:5.387
Vehicle Kills:1,363
Kill Difference:3,314
Playtime:97.430 hours
Usage:8%
Score:1.153m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:40.060%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:93
V. Kills:34 266%
Deaths:22
KDR:4.227
Accuracy:37.267% C
KPH:16 C
VKPH:5.900 C--
M12 Kobalt
B+
Kills:66
V. Kills:2 N/A
Deaths:4
KDR:16.500
Accuracy:21.209% B+
KPH:23.900 D--
VKPH:0.700 D*
Kills:159 (0 + 159)
Deaths:26
KDR:6.115
VKDR:1.385
Vehicle Kills:36
Kill Difference:133
Playtime:8.561 hours
Usage:1%
Score:0.062m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:21.209%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:285
V. Kills:21 N/A
Deaths:14
KDR:20.357
Accuracy:40.270% B**
KPH:80.500 C*
VKPH:5.900 C+
Kills:285 (0 + 285)
Deaths:14
KDR:20.357
VKDR:1.500
Vehicle Kills:21
Kill Difference:271
Playtime:3.539 hours
Usage:0%
Score:0.053m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:40.270%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 1,9821,9661,7551.12C++0.7040.89%B+13.988%D*38.9C++N/A11750.5h3.8C*9.3B+
C-4 1,9731,5738011.964B0.1424.903%C+N/A108.5B+27.6C+63414.5h1.2B+4.8B+
NSX Tomoe 1,3861,3767951.731C++0.0926.679%C--44.331%B++25.5DN/A5954h14.4C++54C+
Phobos VX86 1,3221,3179041.457C++0.3665.32%B+15.034%C45.7C+N/A16228.8h2.1B+3.2B+
VX6-7 1,3061,3027721.687B0.1326.127%C++26.651%B++26.7CN/A7648.7h11B+41.9B+
M12 Kobalt-H 1,2801,2157173.571U171.7527.604%B*11.687%D--76.9D4.1C21315.8h15.3C++55.3B+
NS-11A 1,2241,2038671.388C++0.4325.441%C++21.696%C+23.1C--N/A7152.1h13C**51.3C**
NS-11C 1,1921,1887041.688B*0.1326.767%B+16.162%D36.9B+N/A9332.2h11.3B*42.2B++
Pulsar C 1,1981,1841,0171.164C+0.6623.836%C25.76%B20.1C-N/A6359h11.4C++47.9C++
Phaseshift VX-S 1,1831,1772105.605B**3.7939.049%B+83.687%B++29.3C+N/A7240.2h2.1B++5.5B+
Ghost 1,1741,1683503.337C++1.5238.807%C+76.969%B++23.9DN/A8448.9h2B+5.1B
Pandora VX25 1,1711,1686771.725B+0.0946.707%B+14.212%C43.4C+N/A13526.9h3.8B+8.1B++
V10 1,1751,1681886.213B**4.3940.22%C83.134%B+31.9CN/A8236.6h1.8B++4.4B+
XM98 1,1711,1682993.906B**2.0934.85%C-79.88%B+29.7C++N/A7739.3h2.2B+6.2C**
Eridani SX5 1,1661,1657981.46C*0.3625.491%C16.481%C--31.7CN/A8536.8h11.3C**44.5C++
Parallax VX3 1,1651,1632005.815B+4.0041.67%C**79.88%C*31.9C+N/A8736.5h1.8B++4.4B+
Solstice SF 1,1661,1628471.372B+0.4525.397%C++24.957%A19.6C+N/A6559.4h12.9C+50.8C*
Nova 1,1651,1628221.414C+0.4149.393%B+10.585%D--38.6C++N/A8730.1h4.3C++8.8B+
Deimos VA29 1,1631,1618041.444C++0.3865.596%C**14.47%C37.9CN/A12130.6h2.2C**3.3B
Serpent VE92 1,1701,1617351.58B0.2426.188%C**19.552%C+33.4C++N/A9334.8h10.9B+41.6B+
Thanatos VE70 1,1651,1601,0231.134C**0.6949.169%B**10.776%D*36.4B+N/A9331.9h4.4B+8.9B++
H-V45 1,0951,0801,0641.015C+0.8022.813%C21.944%C+22C--N/A6849.1h13.1C+57.6C+
E540 Halberd-H 1,5841,04710110.366C+8.5563.151%B++N/A29.4D-15.1D-16035.6h4.9B+7.8B*
Aphelion VEX-4H 1,5419461138.372C**6.5553.339%B*2.22%D28.3D17.8D-21733.4h40.7B++76.2B*
E540 Halberd 1,2238695515.8B++13.9846.002%CN/A27.6C11.2D-17631.5h4.9B++10.7B+
NSX Tengu 5885815161.126C+0.6935.951%C+22.203%C*25.4C-N/A6222.9h12.7C**35.3C**
Plasma Grenade 4364311431N/A429.1850.387%B+N/A538.8C+6.3C18490.8h3.2B+6.3B+
VE-H Maw 3743692221.662C*0.1621.868%D31.707%B++29.8DN/A12912.4h10.8C++49.4C+
MANA Anti-Vehicle Turret 5513671352.719C+0.9045.146%D--6.267%M3670C1840C1711920.1h6.9B**15.3C*
NSX Yumi 3603571961.821C**0.0023.302%D34.174%B*20.2DN/A6317.7h11.4C**49.1C+
Parsec VX3-A 342335565.982C++4.1641.073%C79.702%C++34.2DN/A839.8h1.9C+4.6C+
Tank Mine 427292644.563B**2.7425.692%DN/A104.3C+48.2C--10372.8h1.7B6.4C+
CAS 14-E 3062851420.357C++18.5440.27%B**1.404%C81.4C**6C+2493.5h23.3B+58B++
Proximity Mine 272272387.158B**5.3435.832%DN/A93.8DN/A4332.9h2.1D5.8D
Saron HRB-H 3842572410.708B*8.8962.762%B*N/A33.4C16.5D2157.7h16.2B**25.8B**
NS-44L Blackhand 2582552600.981C+0.8440.978%C+33.333%D35.4B+N/A1177.2h4.6C+11.1C++
Corvus VA55 2402381661.434B0.3923.434%C29.832%B*21.8C-N/A5710.9h12C++51.4C++
Rocklet Rifle 5342032960.686C+1.1342.58%D--N/A19.7D32.1B++30710.3h43.5C102.1C--
Orion VS54 2042022260.894C0.9318.084%C--22.277%C23.2CN/A2068.7h10.9B++60.5C++
NS Decimator 2411801411.277C*0.5453.213%D--1.111%D-25D8.5D-1937.2h3.3B*6.1B+
NS-AM7 Archer 2411761581.114A+0.7159.374%C++19.318%C++9.7B+3.6B++7218.2h15.7B+26.5B+
NSX Daimyo 170170424.048C**2.2342.716%C*95.294%B30.9DN/A925.5h2B*4.8B+
CME 1641631401.164C+0.6628.191%C++23.313%C+23.3DN/A657h13.8C+48.8C*
Nemesis VSH9 2411411331.06B+0.7659.084%D2.128%C11.7C8.3C14812.1h5.8B**9.8B*
Soldier Soaker 1351351111.216C++0.6023.148%D*8.889%D-40.9CN/A1403.3h5.8C*25C-
Auraxium Force-Blade 1241247,5260.016C-1.8014.108%D*1.613%D--0.3C-N/A1464.5h1.9B+13.6C
VX29 Polaris 1031001020.98C0.8418.387%D-24%C++21.7DN/A864.6h12.3C*67.1C+
Beamer VS3 97941590.591C1.2325.353%C24.468%C**28.5C+N/A1533.3h13.4D--52.7D
M20 Basilisk 12793224.227B+2.4137.267%C3.226%D--16C5.9C--1345.8h82.2B+220.7B
Sticky Grenade 9292192N/A90.1855.682%B+N/A920C+N/A21670.1h3.2D5.7C
NS-357 Underboss 67671090.615C1.2036.355%C+11.94%D*33.5CN/A1262h5.6D*15.3C
M12 Kobalt 6866416.5B+14.6821.209%B+12.121%D*23.6D--N/A952.8h21.7C102.5C*
Force-Blade 63639,8440.006C--1.819.61%F3.175%C--0.1DN/A0474.6h2.3B24.4D**
Terminus VX-9 6057331.727C*0.0924.719%C21.053%D21.9D1.2B**1582.6h12.3C+49.9C+
Proton II PPA-H 565277.429C5.6141.112%B+1.923%C*52D-4D2911h8B++19.4B++
G40-F Ranger 8550150S48.1840.06%B*N/A12.8F9F2463.9h77.3C+192.9C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit248392,22525h
Spawn Beacon12520.3h
Anti-Vehicle MANA Turret81,1211.8h
Nanite Revive Grenade01,7110.5h
Medical Applicator649460,46631h
Motion Spotter146,9774.1h
Lumine Edge2650.8h
Shield Recharging Field152,0140.9h
Ammunition Package193,0220.9h
Recon Detection Device1750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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