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World Champion Sebacles[8RTB] Sebacles
VS BR 106

KDR: 1.66

Score: 21.8m

Last Seen: Dec 31st, 2018 8:20 PM
- OFFLINE - 1251.3 hour(s)

Battle Rank 105 (106 total) - Vanu Sovereignty on Miller
Level Progress (to 106): 66%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Dual Photon Pods Light PPA Maelstrom Turbo Laser Saron Laser Cannon NS-11A Pulsar VS1 CME Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $525,420 MLG Score: 420
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.173%25.23%5851910039,2511.53340.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.836%0.41B0.698B+-0.711D-HEAD ++ (~13.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.402B10.40.274C*34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.984%1.568%870410186,31378728428.0216222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.494%-0.677D-0.032C+0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.20.167C++41.60.215C++92.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.659%4.491%63110213346612490.504532134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.51D1.204B**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.7B++4.10.67B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.492%2.387%72310194195395860.77592671%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.832%-0.897D---0.503D-1.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
465.4-2.928T123.3-2.126F--342.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.883%74.792%721102136153310.677298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.931A++0.502B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.589B+1.90.388C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.593%14.879%721102128939710.726131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.262A0.069C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.083C+8.1-0.667D6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.8m398.6%332 (19.9k)312 (18.7k)1.6574324,98915,0772.14174106 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022100021.665%12.554%27204:398

30% Combat Medic35% Engineer6% Heavy Assault8% Infiltrator20% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:39 PMAug 19th, 2017 3:36 PMJan 30th, 2019 9:34 PM (22d) (PST)Dec 31st, 2018 5:04 PM (52d) (PST)Dec 31st, 2018 4:20 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5821644180.3570.2150.0451.7740.088420

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9109,83725,07321133106518,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1166.1h/48.6d 7,302 3,137 7,794 124.2k 901 2,637 6,156 40.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:658
Deaths:529
KDR:1.244
Accuracy:19.971% D-
HSR:24.772% B
Eidolon VE33
C
Kills:456
Deaths:534
KDR:0.854
Accuracy:21.715% D--
HSR:23.026% C
Nova
B**
Kills:289
Deaths:191
KDR:1.513
Accuracy:56.593% B**
HSR:14.879% C+
NS Baron G5
D
Kills:249
Deaths:345
KDR:0.722
Accuracy:37.745% D
HSR:11.647% D
Solstice VE3
C--
Kills:133
Deaths:12
KDR:11.083
Accuracy:20.132% C--
HSR:12.782% D*
Kills:1,785
Deaths (as Engineer):1,611
Deaths (to Engineers):3,570
KDR:1.10801
Kill Difference:174
Playtime:405.648 hours
Usage:35%
Score:7.893m
Score/min:324
Accuracy (listed only):31.231%
HSR (listed only):17.421%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:528
Deaths:338
KDR:1.562
Accuracy:19.312% C
HSR:27.462% B+
Pulsar LSW
C+
Kills:133
Deaths:171
KDR:0.778
Accuracy:16.716% D*
HSR:24.060% C+
Kills:661
Deaths (as Heavy Assault):509
Deaths (to Heavy Assaults):3,975
KDR:1.29862
Kill Difference:152
Playtime:71.656 hours
Usage:6%
Score:0.930m
Score/min:216
Accuracy (listed only):18.014%
HSR (listed only):25.761%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:701
Deaths:227
KDR:3.088
Accuracy:33.855% B**
HSR:36.662% A++
Pulsar C
B
Kills:658
Deaths:529
KDR:1.244
Accuracy:19.971% D-
HSR:24.772% B
NS-7 PDW
C+
Kills:495
Deaths:566
KDR:0.875
Accuracy:20.604% D
HSR:17.374% C+
Nova
B**
Kills:289
Deaths:191
KDR:1.513
Accuracy:56.593% B**
HSR:14.879% C+
NS Baron G5
D
Kills:249
Deaths:345
KDR:0.722
Accuracy:37.745% D
HSR:11.647% D
Solstice VE3
C--
Kills:133
Deaths:12
KDR:11.083
Accuracy:20.132% C--
HSR:12.782% D*
Kills:2,525
Deaths (as Light Assault):1,870
Deaths (to Light Assaults):2,758
KDR:1.35027
Kill Difference:655
Playtime:237.390 hours
Usage:20%
Score:5.603m
Score/min:393
Accuracy (listed only):31.483%
HSR (listed only):19.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:1,163
Deaths:697
KDR:1.669
Accuracy:26.908% B+
HSR:28.633% B**
Pulsar VS1
B*
Kills:1,162
Deaths:641
KDR:1.813
Accuracy:28.024% B*
HSR:24.613% B+
CME
C
Kills:1,160
Deaths:751
KDR:1.545
Accuracy:21.189% D--
HSR:20.259% C
Terminus VX-9
C++
Kills:1,158
Deaths:1,019
KDR:1.136
Accuracy:22.137% D
HSR:27.116% C++
VE-S Canis
A++
Kills:701
Deaths:227
KDR:3.088
Accuracy:33.855% B**
HSR:36.662% A++
NS-7 PDW
C+
Kills:495
Deaths:566
KDR:0.875
Accuracy:20.604% D
HSR:17.374% C+
H-V45
C+
Kills:355
Deaths:381
KDR:0.932
Accuracy:20.365% D
HSR:21.409% C+
Nova
B**
Kills:289
Deaths:191
KDR:1.513
Accuracy:56.593% B**
HSR:14.879% C+
Equinox VE2
C
Kills:286
Deaths:528
KDR:0.542
Accuracy:19.298% D*
HSR:18.532% C
NS Baron G5
D
Kills:249
Deaths:345
KDR:0.722
Accuracy:37.745% D
HSR:11.647% D
Corvus VA55
B+
Kills:98
Deaths:107
KDR:0.916
Accuracy:21.937% C-
HSR:26.531% B+
NS-11AB
A+
Kills:81
Deaths:42
KDR:1.929
Accuracy:25.260% C+
HSR:35.803% A+
Kills:7,197
Deaths (as Combat Medic):5,495
Deaths (to Combat Medics):1,577
KDR:1.30974
Kill Difference:1,702
Playtime:352.186 hours
Usage:30%
Score:5.967m
Score/min:282
Accuracy (listed only):27.826%
HSR (listed only):23.621%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:701
Deaths:227
KDR:3.088
Accuracy:33.855% B**
HSR:36.662% A++
NS-7 PDW
C+
Kills:495
Deaths:566
KDR:0.875
Accuracy:20.604% D
HSR:17.374% C+
V10
B**
Kills:361
Deaths:41
KDR:8.805
Accuracy:47.883% B**
HSR:74.792% C
Artemis VX26
C+
Kills:290
Deaths:285
KDR:1.018
Accuracy:25.721% C
HSR:22.069% C+
NS-44 Commissioner
C**
Kills:261
Deaths:311
KDR:0.839
Accuracy:28.744% D-
HSR:24.138% C**
NS-44 Commissioner AE
C
Kills:243
Deaths:221
KDR:1.100
Accuracy:39.370% C
HSR:22.222% C-
Manticore SX40
B+
Kills:96
Deaths:138
KDR:0.696
Accuracy:17.538% F-
HSR:26.042% B+
Beamer VS3
B**
Kills:80
Deaths:41
KDR:1.951
Accuracy:22.959% D
HSR:30% B**
Kills:2,527
Deaths (as Infiltrator):1,830
Deaths (to Infiltrators):1,911
KDR:1.38087
Kill Difference:697
Playtime:96.531 hours
Usage:8%
Score:1.061m
Score/min:183
Accuracy (listed only):29.584%
HSR (listed only):31.662%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:201
Deaths:136
KDR:1.478
Accuracy:16.493% C+
HSR:19.403% C+
Cosmos VM3
B*
Kills:201
Deaths:135
KDR:1.489
Accuracy:16.151% C+
HSR:23.383% B*
Comet VM2
B+
Kills:164
Deaths:147
KDR:1.116
Accuracy:45.594% B
HSR:5.488% B+
Comet VM2
B**
Kills:127
Deaths:136
KDR:0.934
Accuracy:47.318% C*
HSR:6.299% B**
Kills:693
Deaths (as MAX Suit):277
Deaths (to MAX Suits):927
KDR:2.50181
Kill Difference:416
Playtime:17.003 hours
Usage:1%
Score:0.382m
Score/min:374
Accuracy (listed only):31.389%
HSR (listed only):13.643%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:2,233
V. Kills:396 N/A
Deaths:170
KDR:13.135
Accuracy:55.421% B+
KPH:75.900 C+
VKPH:13.500 C
Light PPA
A+
Kills:1,496
V. Kills:61 N/A
Deaths:175
KDR:8.549
Accuracy:44.402% B+
KPH:91 A+
VKPH:3.700 C++
Maelstrom Turbo Laser
B+
Kills:1,295
V. Kills:1,154 112%
Deaths:647
KDR:2.002
Accuracy:30.598% C+
KPH:14.800 C+
VKPH:13.200 B+
Saron Laser Cannon
C**
Kills:1,289
V. Kills:1,127 114%
Deaths:750
KDR:1.719
Accuracy:27.277% D
KPH:12.900 C+
VKPH:11.300 C**
Antares LC
C+
Kills:844
V. Kills:793 106%
Deaths:439
KDR:1.923
Accuracy:27.087% D
KPH:14.800 C
VKPH:13.900 C+
Hornet Missiles
C
Kills:739
V. Kills:353 209%
Deaths:144
KDR:5.132
Accuracy:58.350% C-
KPH:39.800 C
VKPH:19 D-
Kills:7,896 (4,924 + 0)
Deaths:2,325
KDR:3.396
VKDR:1.671
Vehicle Kills:3,884
Kill Difference:5,571
Playtime:308.653 hours
Usage:26%
Score:5.594m
Score/min:302
Piloting Accuracy:27.087%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:53
V. Kills:55 95%
Deaths:160
KDR:0.331
Accuracy:34.708% D*
KPH:1.900 D--
VKPH:1.900 D*
Kills:53 (53 + 0)
Deaths:160
KDR:0.331
VKDR:0.344
Vehicle Kills:55
Kill Difference:107
Playtime:28.300 hours
Usage:2%
Score:0.115m
Score/min:67
Piloting Accuracy:34.708%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:334
V. Kills:195 170%
Deaths:90
KDR:3.711
Accuracy:35.659% F--
KPH:18.700 C--
VKPH:10.900 D-
Saron HRB
C
Kills:112
V. Kills:60 184%
Deaths:10
KDR:11.200
Accuracy:31.915% D**
KPH:20.700 C
VKPH:11.100 D
Kills:446 (334 + 112)
Deaths:100
KDR:4.460
VKDR:2.550
Vehicle Kills:255
Kill Difference:346
Playtime:23.326 hours
Usage:2%
Score:0.372m
Score/min:266
Driving Accuracy:35.659%
Gunner Accuracy:31.915%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:296
V. Kills:203 145%
Deaths:58
KDR:5.103
Accuracy:38.845% F-
KPH:23.500 D-
VKPH:16.100 D-
G30 Walker
D--
Kills:177
V. Kills:165 107%
Deaths:32
KDR:5.531
Accuracy:26.342% F
KPH:11.600 D**
VKPH:10.800 D--
Proton II PPA-H
D-
Kills:130
V. Kills:4 N/A
Deaths:11
KDR:11.818
Accuracy:25.007% D**
KPH:46.800 D-
VKPH:1.400 D**
E540 Halberd-H
D--
Kills:52
V. Kills:26 193%
Deaths:5
KDR:10.400
Accuracy:39.150% F--
KPH:24.300 D--
VKPH:12.200 D*
Kills:655 (0 + 655)
Deaths:106
KDR:6.179
VKDR:3.755
Vehicle Kills:398
Kill Difference:549
Playtime:32.836 hours
Usage:3%
Score:0.400m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:39.150%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 2,6292,23317013.135B**11.4855.421%B+1.12%C76C+13.5C49329.4h14.3B**25.9B*
Light PPA 1,5571,4961758.549B*6.8944.402%B+N/A91.2A+3.7C++30316.4h7.4B++16.7B++
Maelstrom Turbo Laser 2,4491,2956472.002C++0.3430.598%C+2.625%C+14.8C+13.2B+26487.4h77.3B+252.7B+
Saron Laser Cannon 2,4161,2897501.719C+0.0627.277%D2.405%C++12.9C+11.3C**28299.8h92.5B+339B+
NS-11A 1,1691,1636971.669C**0.0126.908%B+28.633%B**41.7B+N/A10327.9h11.6B*43B++
Pulsar VS1 1,1681,1626411.813B*0.1628.024%B*24.613%B+40.8B**N/A10128.5h11.4B**40.6B*
CME 1,1671,1607511.545C*0.1121.189%D--20.259%C20.8DN/A9955.9h12.2B+57.5C+
Terminus VX-9 1,1651,1581,0191.136C+0.5222.137%D27.116%C++27.9C-N/A8841.5h11.4B+51.7C++
Antares LC 1,6378444391.923C*0.2727.087%D2.133%C*14.8C13.9C+25557h96.9B+357.6C**
Hornet Missiles 1,0927391445.132C++3.4758.35%C-1.353%C39.7C19D-42518.6h7.9B+13.5B+
VE-S Canis 7067012273.088A++1.4333.855%B**36.662%A++84.5A+N/A1938.3h7.8B**23B*
Pulsar C 6616585291.244C+0.4119.971%D-24.772%B8D-N/A5382.6h9.5B++47.7C*
C-4 7365605451.028C0.6321.917%DN/A54.9C--17.3D-51610.2h1.4C**6.2C++
Orion VS54 5285283381.562C++0.1019.312%C27.462%B+27.8C+N/A13719h10.2B*52.6C++
NS-7 PDW 4994955660.875C+0.7820.604%D17.374%C+13DN/A5238.2h12.7B+61.4C*
Eidolon VE33 4584565340.854C+0.8021.715%D--23.026%C10.5DN/A4643.3h7.8B+35.7C++
V10 361361418.805A*7.1547.883%B**74.792%C26.4CN/A11013.7h1.9B++4.1B++
Force-Blade 3603597,3780.049B*1.6133.8%BN/A0.8C++N/A3463.4h1.6B**4.8B++
H-V45 3573553810.932C0.7320.365%D21.409%C+16.4DN/A8921.7h12B+58.8C++
Supernova FPC 529334903.711C2.0535.659%F--4.491%A18.7C--10.9D-24917.9h4.1B*11.6C+
Saron HRB-H 499296585.103C++3.4538.845%F-N/A23.5D-16.1D-26012.6h26.2C+67.5D-
Artemis VX26 2922902851.018C0.6425.721%C22.069%C+19DN/A9315.3h10.1B*39.2B+
Frag Grenade 2922891289N/A287.3431.687%F-N/A1445S15A+24930.2h1.3A*4.2B**
Nova 2902891911.513C++0.1456.593%B**14.879%C+14.5D-N/A8420h8.1F-14.3C-
Equinox VE2 2932865280.542D1.1219.298%D*18.532%C10.8DN/A4326.6h12B62.4C
NS-44 Commissioner 2612613110.839C+0.8228.744%D-24.138%C**14.4DN/A5718.1h3.4B+11.8C++
NS Baron G5 2522493450.722C-0.9437.745%D11.647%D12.1D--N/A3220.6h4.7C++12.5C+
NS-44 Commissioner AE 2442432211.1C+0.5639.37%C22.222%C-78.4B++N/A1893.1h2.9B++7.3B+
Cosmos VM3 2042011361.478C+0.1816.493%C+19.403%C+32.4BN/A1126.2h12.7B+77C*
Cosmos VM3 2022011351.489C0.1716.151%C+23.383%B*33BN/A1206.1h12.6B+77.9B
G30 Walker 342177325.531C+3.8726.342%F3.955%C++11.6D**10.8D--14415.3h275.9D**1047.5F--
Proximity Mine 166166592.814C1.1644.756%C**N/A103.8CN/A4441.6h1.8B4.1B+
Comet VM2 1901641471.116C**0.5445.594%B5.488%B+18A2.9D1139.1h11.4B**25B*
Tank Mine 228139482.896C*1.2426.413%C--N/A86.9C55.6C9991.6h2.1C7.8D
Pulsar LSW 1331331710.778D0.8816.716%D*24.06%C+21.5DN/A1076.2h11.1B+66.3C+
Solstice VE3 1341331211.083U9.4320.132%C--12.782%D*8.7DN/A8715.3h10.8B*53.5B
Proton II PPA-H 1341301111.818C+10.1625.007%D**N/A46.4D-1.4D**2142.8h6.7B**26.8C**
Hunter QCX 1291291630.791C++0.8712.942%F-23.256%C+8.7C-N/A4514.9h2.9B+22.3C+
Comet VM2 1491271360.934C+0.7247.318%C*6.299%B**16.1B++2.8D*927.9h14.1B**29.8B**
Saron HRB 1721121011.2A9.5431.915%D**1.786%C++20.7C11.1D3225.4h17.3B*54.4C+
Corvus VA55 98981070.916C+0.7421.937%C-26.531%B+18.1C--N/A895.4h11.5B+52.4C++
Manticore SX40 96961380.696C0.9617.538%F-26.042%B+8.9D-N/A4010.8h7.1B+40.4D
Lancer VS22 212901340.672C+0.9952.103%D*2.222%C++10.5C14.2C*2428.6h25.7C++49.4C+
The Slasher 84842,9460.029C-1.6332.184%C+2.381%D--0.8CN/A2100.1h1.3B**4.1B+
NS-11AB 8181421.929C*0.2725.26%C+35.803%A+33.8CN/A1252.4h11.7B+46.3B
Beamer VS3 8080411.951A+0.2922.959%D30%B**12.1DN/A706.6h7.5B++32.6C++
CAS30 Tank Buster 108531600.331D1.3334.708%D*N/A1.9D--1.9D*6728.3h62.4C+179.8C
E540 Halberd-H 7852510.4C*8.7439.15%F--N/A24.8D-12.4D*2772.1h6.7C+17.2D*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,1390.3h
Anti-Vehicle MANA Turret11810.3h
Motion Spotter105950.7h
Medical Applicator335131,18811.3h
Spawn Beacon104880.7h
Nano-Armor Kit179386,05525.9h
AE Medical Applicator9942,8772.8h
AE Nano-Armor Kit1124,8171.4h
Spitfire Auto-Turret01060.3h
Restoration Kit1352,8022.9h
Shield Recharging Field702,9421.2h
Medical Kit243440.4h
Xiphos Anti-Personnel Phalanx Turret01660h
Ammunition Package6890.2h

Check the help document for the dictionary if you want to learn more about words used here.


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