Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 55hvisitors: 1 | 15 (19,919)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (48 days). The data shown below may not be accurate.

Paragon Sector101[SIN] Sector101
VS BR 201

KDR: 4.44

Score: 109.4m

Last Seen: Jun 22nd, 2020 8:06 PM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 100 (201 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Supernova FPC C150 Dalton Light PPA Supernova VPC Photon A2A Missile Pods Dual Photon Pods E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sector101



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $923,238 MLG Score: 738
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.45%20.267%51621132814,2941.35043.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.484%0.812B++-0.126C-1.843F-HEAD ++ (~7.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.421B10.90.235C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.418%0.509%16714134550,09337173512413.4767143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.139%-0.192C-0.98D--1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.3-0.16C66.7-0.254C121.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.48%0.897%14384134513,269198458326.68464227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.979%1.98A++-1.036D*-1.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.851B*3.50.718B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.434%0.616%11398134112,835183279727.006161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.556%0.943B*-0.944D--0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.811B++10.60.738B++12.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.777%72.773%1139513444,793149553.20602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.644%1.177B**0.368C**-0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.529B+20.373C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.73%14.148%1139313461,555771152.01686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.134%0.985B*-0.131C0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.581B+2.90.393B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109.4m298.6%494 (29.6k)448 (26.9k)4.43831134,93830,4036.6505201 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349682528.748%6.061%17408:0431

58% Engineer6% Heavy Assault31% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2014 11:47 AMMay 17th, 2020 12:20 PMJun 23rd, 2020 5:51 AM (48d) (PST)Jun 22nd, 2020 5:30 PM (48d) (PST)Jun 22nd, 2020 4:06 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,222471,1750.5530.1240.0332.3620.238738

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,3402,80470,53633721421426,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4070.3h/169.6d 67,257 8,179 50,823 576.8k 1,602 4,784 58,236 298.5m

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,212
Deaths:952
KDR:1.273
Accuracy:29.774% B+
HSR:9.818% D--
Serpent VE92
C+
Kills:1,192
Deaths:1,748
KDR:0.682
Accuracy:25.820% C+
HSR:17.114% D-
Pulsar C
D
Kills:1,179
Deaths:1,243
KDR:0.949
Accuracy:24.293% D
HSR:20.102% D-
VE-C Horizon
D
Kills:1,163
Deaths:792
KDR:1.468
Accuracy:31.881% D-
HSR:21.238% D
Solstice VE3
C+
Kills:1,091
Deaths:1,431
KDR:0.762
Accuracy:25.054% C+
HSR:19.340% C
Deimos VA29
B+
Kills:655
Deaths:489
KDR:1.339
Accuracy:69.980% B+
HSR:14.351% D
Pandora VX25
C+
Kills:539
Deaths:406
KDR:1.328
Accuracy:43.915% C+
HSR:12.987% D
VE-LR Obelisk
C
Kills:362
Deaths:282
KDR:1.284
Accuracy:33.260% C
HSR:22.376% D**
Phobos VX86
B
Kills:361
Deaths:263
KDR:1.373
Accuracy:67.009% B
HSR:15.513% C
Eclipse VE3A
C
Kills:219
Deaths:451
KDR:0.486
Accuracy:24.437% D-
HSR:20.091% C
NS Baron G5
B+
Kills:67
Deaths:51
KDR:1.314
Accuracy:51.334% B+
HSR:5.970% F-
Kills:8,040
Deaths (as Engineer):8,108
Deaths (to Engineers):9,188
KDR:0.99161
Kill Difference:68
Playtime:2,352.990 hours
Usage:58%
Score:67.833m
Score/min:480
Accuracy (listed only):38.796%
HSR (listed only):16.264%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,233
Deaths:805
KDR:1.532
Accuracy:22.369% C-
HSR:22.303% D
Pulsar LSW
D
Kills:1,164
Deaths:796
KDR:1.462
Accuracy:23.172% D
HSR:22.251% D
SVA-88
C--
Kills:1,161
Deaths:687
KDR:1.690
Accuracy:23.409% C--
HSR:22.739% D
Ursa
C+
Kills:1,157
Deaths:865
KDR:1.338
Accuracy:25.656% C+
HSR:25.929% C+
Flare VE6
C**
Kills:1,156
Deaths:701
KDR:1.649
Accuracy:27.617% C**
HSR:20.329% D--
Betelgeuse 54-A
D-
Kills:689
Deaths:474
KDR:1.454
Accuracy:21.989% D**
HSR:26.415% D-
NS-15M2
D-
Kills:303
Deaths:160
KDR:1.894
Accuracy:23.337% D-
HSR:21.122% D--
VE-H Maw
D
Kills:74
Deaths:44
KDR:1.682
Accuracy:25.898% D
HSR:20.270% D*
Kills:6,937
Deaths (as Heavy Assault):4,532
Deaths (to Heavy Assaults):5,663
KDR:1.53067
Kill Difference:2,405
Playtime:243.907 hours
Usage:6%
Score:3.719m
Score/min:254
Accuracy (listed only):24.181%
HSR (listed only):22.670%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,212
Deaths:952
KDR:1.273
Accuracy:29.774% B+
HSR:9.818% D--
Serpent VE92
C+
Kills:1,192
Deaths:1,748
KDR:0.682
Accuracy:25.820% C+
HSR:17.114% D-
Pulsar C
D
Kills:1,179
Deaths:1,243
KDR:0.949
Accuracy:24.293% D
HSR:20.102% D-
VE-S Canis
C-
Kills:1,167
Deaths:890
KDR:1.311
Accuracy:27.873% C-
HSR:11.397% D*
VE-C Horizon
D
Kills:1,163
Deaths:792
KDR:1.468
Accuracy:31.881% D-
HSR:21.238% D
Solstice VE3
C+
Kills:1,091
Deaths:1,431
KDR:0.762
Accuracy:25.054% C+
HSR:19.340% C
MKV Suppressed
C++
Kills:877
Deaths:565
KDR:1.552
Accuracy:29.035% C++
HSR:18.814% C
Deimos VA29
B+
Kills:655
Deaths:489
KDR:1.339
Accuracy:69.980% B+
HSR:14.351% D
Pandora VX25
C+
Kills:539
Deaths:406
KDR:1.328
Accuracy:43.915% C+
HSR:12.987% D
Phobos VX86
B
Kills:361
Deaths:263
KDR:1.373
Accuracy:67.009% B
HSR:15.513% C
Sirius SX12
C+
Kills:240
Deaths:202
KDR:1.188
Accuracy:27.013% C+
HSR:13.333% D-
Eridani SX5
C+
Kills:226
Deaths:206
KDR:1.097
Accuracy:29.270% C+
HSR:19.912% C-
Eclipse VE3A
C
Kills:219
Deaths:451
KDR:0.486
Accuracy:24.437% D-
HSR:20.091% C
NS Baron G5
B+
Kills:67
Deaths:51
KDR:1.314
Accuracy:51.334% B+
HSR:5.970% F-
Kills:10,188
Deaths (as Light Assault):9,689
Deaths (to Light Assaults):5,525
KDR:1.0515
Kill Difference:499
Playtime:1,270.656 hours
Usage:31%
Score:34.767m
Score/min:456
Accuracy (listed only):36.192%
HSR (listed only):15.713%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,463
Deaths:398
KDR:3.676
Accuracy:42.173% C+
HSR:71.087% C
VE-S Canis
C-
Kills:1,167
Deaths:890
KDR:1.311
Accuracy:27.873% C-
HSR:11.397% D*
V10
C++
Kills:1,163
Deaths:202
KDR:5.757
Accuracy:44.212% C++
HSR:72.743% D--
Parallax VX3
C+
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:41.220% C+
HSR:73.707% D
MKV Suppressed
C++
Kills:877
Deaths:565
KDR:1.552
Accuracy:29.035% C++
HSR:18.814% C
Phaseshift VX-S
B+
Kills:586
Deaths:122
KDR:4.803
Accuracy:44.149% B+
HSR:72.355% C
NS-44 Commissioner
B**
Kills:523
Deaths:626
KDR:0.835
Accuracy:49.284% B**
HSR:19.885% D
XM98
B
Kills:421
Deaths:72
KDR:5.847
Accuracy:42.857% B
HSR:76.722% C+
Sirius SX12
C+
Kills:240
Deaths:202
KDR:1.188
Accuracy:27.013% C+
HSR:13.333% D-
Eridani SX5
C+
Kills:226
Deaths:206
KDR:1.097
Accuracy:29.270% C+
HSR:19.912% C-
NS-45 Pilot
D
Kills:162
Deaths:148
KDR:1.095
Accuracy:29.384% D
HSR:18.519% D**
Soldier Soaker
C
Kills:87
Deaths:85
KDR:1.024
Accuracy:33.581% C-
HSR:12.644% C
NS-AM7 Archer
C+
Kills:55
Deaths:169
KDR:0.325
Accuracy:58.661% C+
HSR:10.909% D-
Kills:8,130
Deaths (as Infiltrator):3,938
Deaths (to Infiltrators):3,709
KDR:2.0645
Kill Difference:4,192
Playtime:186.171 hours
Usage:5%
Score:2.872m
Score/min:257
Accuracy (listed only):38.362%
HSR (listed only):37.848%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:42,414
V. Kills:30,865 137%
Deaths:5,466
KDR:7.760
Accuracy:33.944% B+
KPH:34.900 A
VKPH:25.400 A++
Light PPA
C*
Kills:4,166
V. Kills:255 N/A
Deaths:239
KDR:17.431
Accuracy:42.535% C+
KPH:75 C*
VKPH:4.600 C*
Photon A2A Missile Pods
M*
Kills:2,861
V. Kills:1,567 182%
Deaths:32
KDR:89.406
Accuracy:82.348% B++
KPH:203.800 M*
VKPH:111.600 A*
Dual Photon Pods
C
Kills:2,190
V. Kills:489 447%
Deaths:160
KDR:13.688
Accuracy:60.061% B+
KPH:74.700 C-
VKPH:16.700 C
Hornet Missiles
B
Kills:1,268
V. Kills:808 157%
Deaths:55
KDR:23.055
Accuracy:68.583% B+
KPH:86.600 C++
VKPH:55.200 B
Coyote Missiles
A+
Kills:1,172
V. Kills:630 186%
Deaths:39
KDR:30.051
Accuracy:53.002% C
KPH:82.500 B**
VKPH:44.400 A+
Antares LC
B**
Kills:1,006
V. Kills:977 103%
Deaths:255
KDR:3.945
Accuracy:33.118% C+
KPH:28.600 C++
VKPH:27.800 B**
V26 Maelstrom Turbo Laser
B**
Kills:917
V. Kills:847 108%
Deaths:196
KDR:4.679
Accuracy:35.696% B+
KPH:25.700 C*
VKPH:23.800 B**
M202 Wyrm
A++
Kills:511
V. Kills:216 235%
Deaths:2
KDR:255.500
Accuracy:64.260% A
KPH:220.900 A++
VKPH:93.400 A+
Twin-Saron LC
N/A
Kills:50
V. Kills:27 179%
Deaths:
KDR:
Accuracy:27.709% N/A
KPH:74.800 N/A
VKPH:40.400 N/A
Kills:56,555 (48,553 + 0)
Deaths:6,444
KDR:8.776
VKDR:5.692
Vehicle Kills:36,681
Kill Difference:50,111
Playtime:1,416.389 hours
Usage:35%
Score:33.351m
Score/min:392
Piloting Accuracy:27.709%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:5,598
V. Kills:3,939 142%
Deaths:202
KDR:27.713
Accuracy:42.021% B+
KPH:56.300 C**
VKPH:39.600 B+
CAS30 Tank Buster
M
Kills:1,323
V. Kills:1,095 121%
Deaths:468
KDR:2.827
Accuracy:74.906% M
KPH:4.200 D-
VKPH:3.500 D--
AP30 Shredder
A+
Kills:1,308
V. Kills:842 155%
Deaths:35
KDR:37.371
Accuracy:45.302% A
KPH:65.900 A
VKPH:42.400 A+
L-24R Spur
B**
Kills:1,176
V. Kills:25 N/A
Deaths:2
KDR:588
Accuracy:45.108% B+
KPH:66.900 B**
VKPH:1.400 D
L105 Zephyr
B*
Kills:1,055
V. Kills:214 491%
Deaths:72
KDR:14.653
Accuracy:57.303% A+
KPH:75.400 B++
VKPH:15.300 B*
Dual-75 Duster
B
Kills:57
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:44.930% B
KPH:98.300 C**
VKPH:3.400 D
Kills:10,517 (2,499 + 8,018)
Deaths:779
KDR:13.501
VKDR:7.852
Vehicle Kills:6,117
Kill Difference:9,738
Playtime:466.575 hours
Usage:11%
Score:7.096m
Score/min:253
Piloting Accuracy:45.108%
Gunner Accuracy:44.930%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:84
V. Kills:64 129%
Deaths:9
KDR:9.333
Accuracy:58.547% C++
KPH:26.300 D-
VKPH:20 C
L100 Python HESH
C+
Kills:76
V. Kills:14 N/A
Deaths:3
KDR:25.333
Accuracy:45.238% D-
KPH:50 D
VKPH:9.200 C+
C75 Viper
B
Kills:51
V. Kills:13 364%
Deaths:3
KDR:17
Accuracy:46.872% B
KPH:48.600 C*
VKPH:12.400 C++
Kills:211 (211 + 0)
Deaths:15
KDR:14.067
VKDR:6.067
Vehicle Kills:91
Kill Difference:196
Playtime:5.764 hours
Usage:0%
Score:0.284m
Score/min:821
Driving Accuracy:46.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:8,560
V. Kills:4,773 179%
Deaths:646
KDR:13.251
Accuracy:61.692% B*
KPH:40 B+
VKPH:22.300 B*
Supernova VPC
C++
Kills:3,562
V. Kills:595 N/A
Deaths:102
KDR:34.922
Accuracy:60.240% B*
KPH:58.600 C++
VKPH:9.800 C++
E540 Halberd
B+
Kills:1,818
V. Kills:995 183%
Deaths:167
KDR:10.886
Accuracy:60.711% A+
KPH:40.100 C*
VKPH:21.900 B+
Saron HRB
B++
Kills:1,529
V. Kills:1,399 109%
Deaths:247
KDR:6.190
Accuracy:60.048% A+
KPH:32.100 C++
VKPH:29.300 B++
Supernova PC
A
Kills:1,063
V. Kills:347 305%
Deaths:82
KDR:12.963
Accuracy:63.117% A
KPH:43.500 B*
VKPH:14.200 B++
Proton II PPA
B*
Kills:285
V. Kills:14 N/A
Deaths:24
KDR:11.875
Accuracy:32.613% B*
KPH:61.300 C
VKPH:3 D
Halberd SE
C++
Kills:92
V. Kills:41 219%
Deaths:
KDR:
Accuracy:48.030% C
KPH:42.100 C
VKPH:18.800 C++
Aphelion VEX-4
C**
Kills:55
V. Kills:50 108%
Deaths:4
KDR:13.750
Accuracy:44.437% A
KPH:21.800 D
VKPH:19.800 C**
Kills:16,964 (13,185 + 3,779)
Deaths:1,272
KDR:13.336
VKDR:6.458
Vehicle Kills:8,214
Kill Difference:15,692
Playtime:401.454 hours
Usage:10%
Score:9.201m
Score/min:382
Driving Accuracy:63.117%
Gunner Accuracy:44.437%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:1,648
V. Kills:753 219%
Deaths:5
KDR:329.600
Accuracy:57.340% B**
KPH:84.400 A++
VKPH:38.600 B*
Proton II PPA-H
A+
Kills:1,144
V. Kills:56 N/A
Deaths:1
KDR:1,144
Accuracy:52.754% A+
KPH:135.600 B+
VKPH:6.600 C+
E540 Halberd-H
B+
Kills:362
V. Kills:185 195%
Deaths:3
KDR:120.667
Accuracy:65.394% B*
KPH:59.300 C++
VKPH:30.300 B+
M12 Kobalt-H
C-
Kills:106
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:25.282% C++
KPH:76.900 D--
VKPH:4.400 C-
G40-F Ranger
C
Kills:56
V. Kills:33 165%
Deaths:1
KDR:56
Accuracy:48.917% A*
KPH:35.900 C
VKPH:21.200 C
Kills:3,316 (0 + 3,316)
Deaths:10
KDR:331.600
VKDR:103.300
Vehicle Kills:1,033
Kill Difference:3,306
Playtime:37.000 hours
Usage:1%
Score:0.889m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:48.917%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:76
V. Kills:26 281%
Deaths:5
KDR:15.200
Accuracy:47.054% B**
KPH:64.500 C+
VKPH:22.100 A+
M40 Fury
C++
Kills:73
V. Kills:12 N/A
Deaths:5
KDR:14.600
Accuracy:40.132% C++
KPH:55.700 C+
VKPH:9.200 C
M60-G Bulldog
A
Kills:51
V. Kills:20 243%
Deaths:3
KDR:17
Accuracy:48.474% B*
KPH:36.500 C+
VKPH:14.300 A
Kills:200 (0 + 200)
Deaths:13
KDR:15.385
VKDR:4.462
Vehicle Kills:58
Kill Difference:187
Playtime:3.886 hours
Usage:0%
Score:0.111m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:48.474%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:62
V. Kills:36 168%
Deaths:34
KDR:1.824
Accuracy:58.852% B+
KPH:18.700 C--
VKPH:10.800 B+
Kills:62 (62 + 0)
Deaths:34
KDR:1.824
VKDR:1.059
Vehicle Kills:36
Kill Difference:28
Playtime:3.319 hours
Usage:0%
Score:0.051m
Score/min:255
Driving Accuracy:58.852%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:1,247
V. Kills:88 N/A
Deaths:18
KDR:69.278
Accuracy:41.003% B**
KPH:120.600 B*
VKPH:8.500 B+
M20 Wyvern
D
Kills:139
V. Kills:88 156%
Deaths:26
KDR:5.346
Accuracy:36.427% C
KPH:14.700 D-
VKPH:9.300 D
Kills:1,386 (0 + 1,386)
Deaths:44
KDR:31.500
VKDR:4
Vehicle Kills:176
Kill Difference:1,342
Playtime:19.824 hours
Usage:0%
Score:0.573m
Score/min:482
Piloting Accuracy:N/A%
Gunner Accuracy:36.427%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 73,27942,4145,4667.76B**3.3233.944%B+N/A34.9A25.4A++3401214.8h71.9B+211.9B++
Supernova FPC 13,3338,56064613.251C++8.8161.692%B*N/A40B+22.3B*380213.9h3.9B+6.2B*
C150 Dalton 9,5375,59820227.713A*23.2742.021%B+N/A56.3C**39.6B+52599.5h2.3B++5.6B*
Light PPA 4,4214,16623917.431A12.9942.535%C+1.008%C74.9C*4.6C*23655.6h11C*26C*
Supernova VPC 4,1573,56210234.922B*30.4860.24%B*N/A58.7C*9.8C++21360.7h2.6B+4.3B++
Photon A2A Missile Pods 4,4282,8613289.406U84.9782.348%B++N/A204.4M*111.9A*158714h6A7.3A++
Dual Photon Pods 2,6792,19016013.688B++9.2560.061%B+N/A74.7C-16.7C43529.3h16.6B+27.7B+
E540 Halberd 2,8131,81816710.886C6.4560.711%A+1.705%C+40C*21.9B+47245.4h5.1C*8.3B*
Aphelion VEX-4H 2,4011,6485329.6U325.1657.34%B**2.124%D84.5A++38.6B*43119.5h34C*59.3B+
Saron HRB 2,9281,5292476.19C+1.7560.048%A+N/A32.1C++29.3B++57047.7h20.4C++33.9B*
C-4 2,0801,4775062.919B+1.520.044%T*N/A112.7C++46B*84913.1h0M*3.1B++
Ghost 1,4651,4633983.676C+0.7642.173%C+71.087%C46.6CN/A11931.4h1.9C*4.5C*
CAS30 Tank Buster 2,4181,3234682.827B+1.6174.906%MN/A4.2D-3.5D--70315.1h157.6T*210.4D*
AP30 Shredder 2,1501,3083537.371A**32.9345.302%AN/A65.7A42.3A+179219.9h42.3A93.4A
Hornet Missiles 2,0761,2685523.055A++18.6268.583%B+N/A86.8C++55.3B+78014.6h6.8B*10B*
CAS 14-E 1,3351,2471869.278A64.8441.003%B**1.604%C+121.1B*8.5B+40510.3h22.5B+54.8B++
Orion VS54 1,2371,2338051.532C2.9122.369%C-22.303%D36.9C-N/A15133.4h10.2C**45.4C+
Solstice SF 1,2721,2129521.273C++3.1729.774%B+9.818%D--32.5C++1.6B*9037.3h7.5B+25.3B+
Serpent VE92 1,2131,1921,7480.682D3.7625.82%C+17.114%D-8.4D--N/A26141.1h12.1C+47C+
MANA Anti-Personnel Turret 1,2201,1853783.135N/A1.3024.048%UN/A11850U350U15677000.1h21.8T*90.5T*
Pulsar C 1,2301,1791,2430.949C3.4924.293%D20.102%D-10.6D--N/A36111.4h11.2C+46.2C
L-24R Spur 1,2011,1762588U583.5645.108%B+1.701%C66.8B**1.4D18417.6h15.7C**34.7B+
Coyote Missiles 1,8021,1723930.051S25.6153.002%CN/A82.5B**44.4A+121514.2h21.1B**39.7B**
VE-S Canis 1,1701,1678901.311C3.1327.873%C-11.397%D*24.7D-N/A6247.2h11.4C+40.8C+
Pulsar LSW 1,1701,1647961.462C2.9823.172%D22.251%D38.4DN/A9530.3h11C++47.5C+
VE-C Horizon 1,1671,1637921.468C2.9731.881%D-21.238%D48.5C-N/A12024h13.5C+42.5C+
V10 1,1641,1632025.757B+1.3244.212%C++72.743%D--41.8CN/A9827.8h2C+4.5C*
SVA-88 1,1661,1616871.69C2.7523.409%C--22.739%D49.6CN/A14523.4h10.2B+43.4C++
Parallax VX3 1,1601,1602534.585C+0.1541.22%C+73.707%D44.4C*N/A11426.1h1.9B4.6C**
Ursa 1,1631,1578651.338C-3.1025.656%C+25.929%C+33.4DN/A8134.6h9.6C**37.3C*
Flare VE6 1,1631,1567011.649C2.7927.617%C**20.329%D--35.2DN/A9132.8h9.9C+35.9C*
Proton II PPA-H 1,2001,14411144U1,139.5652.754%A+N/A136.2B+6.7C+3308.4h8.4B+15.9B*
Solstice VE3 1,1321,0911,4310.762C3.6825.054%C+19.34%C6.1D-N/A26178.8h15.9C63.6C+
Supernova PC 1,4101,0638212.963B+8.5263.117%A1.881%C+43.6B**14.2B++31424.4h3.7B++5.9B**
L105 Zephyr 1,2691,0557214.653B++10.2157.303%A+N/A75.4B++15.3B*35214h5.3B+9.3B*
Antares LC 1,9831,0062553.945B+0.4933.118%C+N/A28.6C++27.8B**39935.2h93.7C++282.8C*
V26 Maelstrom Turbo Laser 1,7649171964.679B+0.2435.696%B+N/A25.8C*23.8B**135935.6h74.3C**208.1B+
MKV Suppressed 8808775651.552C+2.8929.035%C++18.814%C41.6CN/A18721.1h12.2C++41.9C**
Betelgeuse 54-A 6976894741.454C--2.9821.989%D**26.415%D-33.3D*N/A13620.7h11.5D52.1D*
Plasma Grenade 6806661666N/A661.5644.81%DN/A555C11.7C+16281.2h3.1C++6.8C+
Deimos VA29 6616554891.339C+3.1069.98%B+14.351%D56.5CN/A13811.6h2.1C*3.1C**
Phaseshift VX-S 5865861224.803C**0.3644.149%B+72.355%C47.3C*N/A13012.4h2.6C++5.8B
Pandora VX25 5445394061.328C+3.1143.915%C+12.987%D41.1C-N/A13413.1h4.2C+9.6C++
NS-44 Commissioner 5315236260.835C3.6049.284%B**19.885%D18.7D-N/A6627.9h4.5D--9.1C++
M202 Wyrm 7275112255.5U251.0664.26%A1.174%D222.2A++93.9A+14012.3h26.5B++41.2B*
XM98 423421725.847B**1.4142.857%B76.722%C+39.7C+N/A12810.6h1.9B+4.4B+
Proximity Mine 389388566.929B++2.4936.343%D-N/A149.2C*N/A4692.6h2.1D5.7D--
NS Decimator 5783752451.531C+2.9162.961%C++1.333%D30.2D16.4C27212.4h3.7C*5.9B
VE-LR Obelisk 3693622821.284D3.1533.26%C22.376%D**24.8DN/A7714.6h7.1D21.3C-
E540 Halberd-H 5473623120.667S116.2365.394%B*N/A59.3C++30.3B+4256.1h4.6B+7B++
Phobos VX86 3653612631.373C+3.0767.009%B15.513%C39.7DN/A959.1h2.5C3.8C+
Rocklet Rifle 6163602111.706B**2.7339.413%FN/A4.8F-3.4F-5374.9h20.8A52.6C**
Hyena Missile Launcher 5213302811.786M++7.3539.111%B++N/A52.4A+30.3A+6666.3h20.7B*53B*
NS-15M2 3103031601.894C+2.5423.337%D-21.122%D--53.2C1.2C++1875.7h10.7C*45.9C+
Proton II PPA 2992852411.875C7.4432.613%B*N/A60.6C3D3084.7h8.4B+25.8B++
Tank Mine 440274495.592B**1.1572.608%A*N/A195.7B**118.6A++22471.4h3.2F-4.5B+
Nemesis VSH9 4832632860.92C+3.5270.766%B++2.281%C16.2C13.6C+25716.2h7.9C+11.2C*
Sirius SX12 2412402021.188C+3.2527.013%C+13.333%D-21.6DN/A8811.1h13.4C+49.6C++
Eridani SX5 2282262061.097C3.3429.27%C+19.912%C-48.1C+N/A1754.7h10.5C++36C*
Hunter QCX 3432232370.941C++3.5064.654%AN/A39.1A++21.1M++3015.7h6.9C++10.7C**
Eclipse VE3A 2222194510.486D3.9524.437%D-20.091%C10.6D--N/A2920.6h10.3B+42C+
M60-A Bulldog 254186247.75C3.3140.057%C+N/A25.5D-9.3C++7387.3h6.8D**17.1D
NS-45 Pilot 1631621481.095C3.3429.384%D18.519%D**77.1C+N/A2302.1h6C**20.5C+
Sticky Grenade 1611561156N/A151.5655.882%C*N/A780D25B**24500.2h2.4C-4.4C+
M20 Wyvern 227139265.346C0.9136.427%C5.755%B**14.6D-9.3D5649.5h81C+222.3C+
Orbital Strike Uplink 1761121112U107.56815%UN/A1120U640U53230.1h1.5T*0.2T*
M12 Kobalt-H 1121061106M++101.5625.282%C++8.491%F-75.7D--4.3C-2451.4h17.3D68.5C+
A30 Walker 15998166.125B+1.6925.293%C+1.02%D24.5C+15.3C++7274h93.6C*370.1C*
Halberd SE 13392192A+87.5648.03%CN/A41.8C18.6C++2062.2h3.4B*7.2B+
S1 140911100.827C3.6164.198%B+1.099%D--21.2D11.4C--4934.3h6.3C+9.8C++
Soldier Soaker 8787851.024C3.4133.581%C-12.644%C45.8C--N/A2331.9h5.2B++15.5C**
L100 Python AP 1488499.333C+4.8958.547%C++4.762%A++26.3D-20C8223.2h6.5D11.1C+
L100 Python HESH 9076325.333C*20.8945.238%D-N/A50.7D9.3C+5971.5h2.8B+6.1C+
M40 Fury 10276515.2C**10.7647.054%B**N/A63.3C+21.7A+6641.2h14.1C29.9C**
VE-H Maw 7474441.682C2.7625.898%D20.27%D*52.9C--N/A3651.4h9.4C++36.1C+
M60-A Bulldog 9473173A+68.5675.604%MN/A104.3A*30S6860.7h4.7B++6.2B**
M40 Fury 8573514.6B++10.1640.132%C++N/A56.2C+9.2C4841.3h12.5C*31.2B
Blueshift VM5 7170223.182C++1.2625.395%B++18.571%D-43.8C+N/A1891.6h22.7F--89.6C--
NS Baron G5 6867511.314C+3.1251.334%B+5.97%F-39.4CN/A1401.7h4.9C--9.5C+
Pulsar VS1 6564850.753D3.6925.184%C17.188%D-22.1DN/A2602.9h11.3B+44.7B
M40 Fury-F 9862341.824C+2.6158.852%B+N/A18.8C--10.9B+2553.3h9.9C++16.9B+
MANA Anti-Vehicle Turret 9962512.4A*7.9656.25%D*N/A620D-370D--804880.1h2.9A5.2B**
Dual-75 Duster 5957157M**52.5644.93%BN/A95C*3.3D-5950.6h5.1C**11.2B+
G40-F Ranger 8956156M+51.5648.917%A*N/A35C-20.6C4391.6h56.9B+116.3A
NS-AM7 Archer 85551690.325C-4.1158.661%C+10.909%D-1.9D--1D-3428.9h16.6C+28.2C++
Blueshift VM5 5755222.5C+1.9425.745%B++29.091%B*34.4C--1.3B++1371.6h29.2T*113.6D*
Aphelion VEX-4 10555413.75A+9.3144.437%A3.636%C+22D20B3852.5h64C144C**
C75 Viper 6451317A++12.5646.872%BN/A51C**13C*11401h8.7B+18.5B
M60-G Bulldog 7151317A**12.5648.474%B*N/A36.4C+14.3A3031.4h7.8D16.1C**
Twin-Saron LC 7750150N/A45.5627.709%D*N/A71.4C+38.6C+6370.7h34.2B*123.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,4362,852,715306.3h
Anti-Vehicle MANA Turret143250.5h
Spawn Beacon152,5931.3h
Ordnance Dampener54550.3h
Turret AI Module01300.7h
Skywall Shield Emitter0710.3h
Rampart Wall1871.2h
Nanite Revive Grenade02400.1h
Medical Applicator5712,2341.4h
Cortium Silo1670.2h
Motion Spotter153,4391.9h
Restoration Kit465530.5h
Deconstruction Tool02,3660.3h
Welding Device01680h
Hoplon Anti-Aircraft Phalanx Tower0860.4h
Xiphos Anti-Personnel Tower0520.3h
Spear Anti-Vehicle Tower1580.5h
Spitfire Auto-Turret202,0431.5h
VS Triumph Flare Gun0890.2h
Recon Detection Device1760.1h
Ammunition Package256,5512.2h
Medical Kit291,2100.8h
Anti-Infantry MANA Turret941,8652.8h
Flail Targeting Dart1760.6h
Snowman Soldier11020.1h
Nano-Repair Grenade01,5790.4h
Elysium Spawn Tube0720.3h
Hardlight Barrier941,0791.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.31s
Server spent 1.99s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.