Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 21 (17,771)players online:
LatrodectusVS (65)  the_squatch91 (7)  Massai_Games (6)  Nico101_YT (6)  Zycolos (4)  sirherzog (3) 91
stats.dasanfall.com
Preceptor Sector101[P36M] Sector101
VS BR 15

KDR: 4.83

Score: 65.6m

Last Seen: Apr 18th, 2018 6:08 PM
- OFFLINE - 3.9 hour(s)

Rank 15 (15) Preceptor of the Vanu Sovereignty on Miller
Level Progress (to 16): 76%
Level 100 Progress: 348%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Supernova FPC Supernova VPC Light PPA C150 Dalton Photon A2A Missile Pods Dual Photon Pods Saron HRB
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sector101



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $330,264 MLG Score: 264
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.646%20.997%538109655,4151.668213.162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.809%0.937B*0.133C++-2.515F*HEAD ++ (~8.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.394B11.70.177C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.377%0.584%1311497129,26526852443210.8994120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.839%-0.354C--0.978D--0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.8-0.46D78.3-0.515D149.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.316%1.279%164749717,975102137897.80333210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.4%1.941A++-1D---1.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*3.70.707B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.675%0.759%108169696,193103545855.9778135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.918%1.491A+-0.934D--0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.818B++10.60.713B++10

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.165%14.869%1081197434319641.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.167A*0.16C++-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.719B++2.50.485B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.6m302.1%481 (28.9k)442 (26.5k)4.8304565,35613,5308.1167815 (15)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS975334228.782%2.387%6910:5912

59% Engineer6% Heavy Assault33% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2014 11:47 AMOct 11th, 2014 5:11 PMApr 19th, 2018 9:59 AM (2d) (PST)Apr 18th, 2018 2:40 PM (3d) (PST)Apr 18th, 2018 2:08 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,237231,2140.4410.0910.0112.0910.252264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,1901,39972,79126511251526,541

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2471.2h/103d 44,464 1,560 27,030 310.1k 633 2,245 37,292 183.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:357
Deaths:902
KDR:0.396
Accuracy:25.649% B+
HSR:13.165% D--
Phobos VX86
B+
Kills:343
Deaths:240
KDR:1.429
Accuracy:67.165% B+
HSR:14.869% C+
Serpent VE92
B++
Kills:194
Deaths:333
KDR:0.583
Accuracy:27.063% B++
HSR:13.918% D--
Pulsar C
A++
Kills:146
Deaths:228
KDR:0.640
Accuracy:34.728% A++
HSR:12.329% F-
Kills:1,040
Deaths (as Engineer):1,703
Deaths (to Engineers):5,417
KDR:0.61069
Kill Difference:663
Playtime:1,464.698 hours
Usage:59%
Score:40.937m
Score/min:466
Accuracy (listed only):38.651%
HSR (listed only):13.570%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,199
Deaths:787
KDR:1.524
Accuracy:22.306% C**
HSR:22.352% C
SVA-88
C+
Kills:1,161
Deaths:687
KDR:1.690
Accuracy:23.409% C+
HSR:22.739% C
Flare VE6
B*
Kills:1,156
Deaths:701
KDR:1.649
Accuracy:27.617% B*
HSR:20.329% D
Ursa
B+
Kills:857
Deaths:640
KDR:1.339
Accuracy:26.037% B+
HSR:26.254% C**
Kills:4,373
Deaths (as Heavy Assault):2,815
Deaths (to Heavy Assaults):2,184
KDR:1.55346
Kill Difference:1,558
Playtime:159.654 hours
Usage:6%
Score:2.533m
Score/min:264
Accuracy (listed only):24.842%
HSR (listed only):22.919%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:357
Deaths:902
KDR:0.396
Accuracy:25.649% B+
HSR:13.165% D--
Phobos VX86
B+
Kills:343
Deaths:240
KDR:1.429
Accuracy:67.165% B+
HSR:14.869% C+
Serpent VE92
B++
Kills:194
Deaths:333
KDR:0.583
Accuracy:27.063% B++
HSR:13.918% D--
Pulsar C
A++
Kills:146
Deaths:228
KDR:0.640
Accuracy:34.728% A++
HSR:12.329% F-
Sirius SX12
B**
Kills:131
Deaths:111
KDR:1.180
Accuracy:29.661% B**
HSR:15.267% C
VE-S Canis
C+
Kills:93
Deaths:125
KDR:0.744
Accuracy:28.335% C+
HSR:12.903% D--
Kills:1,264
Deaths (as Light Assault):1,939
Deaths (to Light Assaults):2,419
KDR:0.65188
Kill Difference:675
Playtime:814.399 hours
Usage:33%
Score:21.756m
Score/min:445
Accuracy (listed only):35.434%
HSR (listed only):13.742%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:131
Deaths:111
KDR:1.180
Accuracy:29.661% B**
HSR:15.267% C
NS-44 Commissioner
A*
Kills:121
Deaths:248
KDR:0.488
Accuracy:55.608% A*
HSR:17.355% D
VE-S Canis
C+
Kills:93
Deaths:125
KDR:0.744
Accuracy:28.335% C+
HSR:12.903% D--
Kills:345
Deaths (as Infiltrator):484
Deaths (to Infiltrators):1,057
KDR:0.71281
Kill Difference:139
Playtime:25.133 hours
Usage:1%
Score:0.319m
Score/min:211
Accuracy (listed only):37.868%
HSR (listed only):15.175%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:24,422
V. Kills:21,139 116%
Deaths:4,435
KDR:5.507
Accuracy:33.064% C*
KPH:27.800 A++
VKPH:24 A*
Light PPA
B+
Kills:2,382
V. Kills:161 N/A
Deaths:185
KDR:12.876
Accuracy:41.926% C+
KPH:68.400 B+
VKPH:4.600 B+
Photon A2A Missile Pods
S
Kills:1,850
V. Kills:1,081 171%
Deaths:21
KDR:88.095
Accuracy:82.975% B++
KPH:196 S
VKPH:114.500 A*
Dual Photon Pods
C+
Kills:1,538
V. Kills:421 364%
Deaths:148
KDR:10.392
Accuracy:59.592% B*
KPH:65.300 C
VKPH:17.900 C+
Antares LC
A+
Kills:760
V. Kills:851 89%
Deaths:250
KDR:3.040
Accuracy:32.421% C+
KPH:26.500 B*
VKPH:29.700 A+
Maelstrom Turbo Laser
A++
Kills:744
V. Kills:753 99%
Deaths:188
KDR:3.957
Accuracy:35.492% B++
KPH:23.800 B**
VKPH:24 A++
Coyote Missiles
A
Kills:522
V. Kills:282 184%
Deaths:12
KDR:43.500
Accuracy:52.277% C
KPH:82.200 A
VKPH:44.400 A
Hornet Missiles
C++
Kills:301
V. Kills:203 148%
Deaths:19
KDR:15.842
Accuracy:67.487% B+
KPH:64.300 C+
VKPH:43.400 C++
Kills:32,519 (28,308 + 0)
Deaths:5,258
KDR:6.185
VKDR:4.734
Vehicle Kills:24,891
Kill Difference:27,261
Playtime:1,017.835 hours
Usage:41%
Score:22.436m
Score/min:367
Piloting Accuracy:35.492%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:1,939
V. Kills:1,821 106%
Deaths:149
KDR:13.013
Accuracy:41.923% B
KPH:38.100 B+
VKPH:35.800 B++
CAS30 Tank Buster
M+
Kills:923
V. Kills:875 105%
Deaths:382
KDR:2.416
Accuracy:72.497% M+
KPH:4.300 D
VKPH:4.100 D
L105 Zephyr
A++
Kills:834
V. Kills:129 N/A
Deaths:68
KDR:12.265
Accuracy:57.314% A++
KPH:71.200 B++
VKPH:11 B++
AP30 Shredder
B**
Kills:314
V. Kills:231 135%
Deaths:25
KDR:12.560
Accuracy:43.161% A+
KPH:44.500 B*
VKPH:32.800 B**
Kills:4,010 (923 + 3,087)
Deaths:624
KDR:6.426
VKDR:4.897
Vehicle Kills:3,056
Kill Difference:3,386
Playtime:282.564 hours
Usage:11%
Score:3.614m
Score/min:213
Piloting Accuracy:72.497%
Gunner Accuracy:43.161%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:68
V. Kills:56 119%
Deaths:7
KDR:9.714
Accuracy:56.338% C+
KPH:23.300 C
VKPH:19.200 C++
Kills:68 (68 + 0)
Deaths:7
KDR:9.714
VKDR:8
Vehicle Kills:56
Kill Difference:61
Playtime:2.914 hours
Usage:0%
Score:0.104m
Score/min:592
Driving Accuracy:56.338%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:4,577
V. Kills:3,008 152%
Deaths:505
KDR:9.063
Accuracy:60.006% B*
KPH:31.200 B**
VKPH:20.500 B**
Supernova VPC
B++
Kills:2,395
V. Kills:400 N/A
Deaths:77
KDR:31.104
Accuracy:60.065% B**
KPH:57.200 B+
VKPH:9.600 B++
Saron HRB
A+
Kills:1,525
V. Kills:1,397 109%
Deaths:247
KDR:6.174
Accuracy:60.034% A++
KPH:32.100 B++
VKPH:29.400 A+
E540 Halberd
A++
Kills:1,296
V. Kills:752 172%
Deaths:153
KDR:8.471
Accuracy:61.627% A++
KPH:39 B*
VKPH:22.600 B++
Supernova PC
A++
Kills:935
V. Kills:296 315%
Deaths:82
KDR:11.402
Accuracy:63.185% A+
KPH:42.100 A++
VKPH:13.300 A
Proton II PPA
A+
Kills:285
V. Kills:14 N/A
Deaths:24
KDR:11.875
Accuracy:32.658% A+
KPH:64 C++
VKPH:3.100 C
Aphelion VEX-4
C*
Kills:54
V. Kills:50 106%
Deaths:3
KDR:18
Accuracy:45.683% A
KPH:22.700 C
VKPH:21 C*
Kills:11,067 (7,907 + 3,160)
Deaths:1,091
KDR:10.144
VKDR:5.423
Vehicle Kills:5,917
Kill Difference:9,976
Playtime:298.606 hours
Usage:12%
Score:6.740m
Score/min:376
Driving Accuracy:63.185%
Gunner Accuracy:45.683%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:76
V. Kills:26 281%
Deaths:5
KDR:15.200
Accuracy:46.943% B**
KPH:67.200 B+
VKPH:23 A++
M40 Fury
B+
Kills:73
V. Kills:12 N/A
Deaths:5
KDR:14.600
Accuracy:40.293% B+
KPH:58.300 B+
VKPH:9.600 C+
Kills:149 (0 + 149)
Deaths:10
KDR:14.900
VKDR:3.800
Vehicle Kills:38
Kill Difference:139
Playtime:2.384 hours
Usage:0%
Score:0.084m
Score/min:585
Driving Accuracy:N/A%
Gunner Accuracy:40.293%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:308
V. Kills:38 N/A
Deaths:4
KDR:77
Accuracy:39.794% B**
KPH:87.300 C*
VKPH:10.800 B**
M20 Wyvern
C
Kills:81
V. Kills:55 145%
Deaths:23
KDR:3.522
Accuracy:36.207% C
KPH:15.500 C--
VKPH:10.500 C
Kills:389 (0 + 389)
Deaths:27
KDR:14.407
VKDR:3.444
Vehicle Kills:93
Kill Difference:362
Playtime:8.750 hours
Usage:0%
Score:0.111m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:36.207%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 45,56124,4224,4355.507A0.6833.064%C*N/A27.8A++24A*321879h86.3B++261.1B*
Supernova FPC 7,5854,5775059.063B+4.2360.006%B*1.267%D--31.2B**20.5B**373146.9h4.2B++7.1B**
Supernova VPC 2,7952,3957731.104A+26.2760.065%B**N/A57.3B+9.6B++20441.8h2.5B++4.1B*
Light PPA 2,5432,38218512.876B++8.0541.926%C+N/A68.4B+4.6B+22934.8h11.4C**27.3C**
C150 Dalton 3,7601,93914913.013A+8.1841.923%BN/A38.1B+35.8B++46550.9h3.2B*7.6B**
Photon A2A Missile Pods 2,9311,8502188.095U83.2682.975%B++N/A196.8S115A*14299.4h5.7A6.8A++
Dual Photon Pods 1,9591,53814810.392B+5.5659.592%B*1.17%C65.2C17.8C+42823.6h18.3B+30.6B+
Saron HRB 2,9221,5252476.174C**1.3460.034%A++N/A32.1B++29.4A+53347.5h20.3C*33.9B*
E540 Halberd 2,0481,2961538.471C+3.6461.627%A++2.315%C38.9B*22.6B++45533.3h5.1B++8.2A
Orion VS54 1,2031,1997871.524C+3.3122.306%C**22.352%C36.3C++N/A12433h10.2B*45.6B+
SVA-88 1,1661,1616871.69C+3.1423.409%C+22.739%C49.6C++N/A13723.4h10.2B+43.4B+
Flare VE6 1,1631,1567011.649C++3.1827.617%B*20.329%D35.2CN/A8732.8h9.9B35.9B+
Supernova PC 1,2319358211.402B++6.5763.185%A+2.032%C42.1A++13.3A30622.2h3.7B*5.8B**
CAS30 Tank Buster 1,7989233822.416B*2.4172.497%M+N/A4.3D4.1D70212.9h137.9F-190.3C
Ursa 8638576401.339C+3.4926.037%B+26.254%C**31.7CN/A7727h9.6B+36.9B+
L105 Zephyr 9638346812.265B7.4357.314%A++N/A71.3B++11B++31711.7h5.5B+9.6B*
Antares LC 1,6117602503.04B++1.7932.421%C+N/A26.5B*29.7A+39028.7h102.6B+316.4B+
Maelstrom Turbo Laser 1,4977441883.957B++0.8735.492%B++N/A23.8B**24.1A++114931.3h82.2B+231.5B++
Coyote Missiles 8045221243.5U38.6752.277%CN/A82.9A+44.8A15536.3h26.5B*50.7B*
C-4 549365507.3S2.4729.947%B*N/A101.4B+51.1A+10403.6h0.8A2.6A
Solstice VE3 3913579020.396D4.4325.649%B+13.165%D--2.2D--N/A13162.3h23.4D*91.4C
Phobos VX86 3473432401.429C+3.4067.165%B+14.869%C+40.4C+N/A898.5h2.5C+3.7C**
AP30 Shredder 5453142512.56B+7.7343.161%A+N/A44.2B*32.5B*25397.1h48.3A111.9A+
CAS 14-E 346308477S72.1739.794%B**1.299%D88C*10.9B**2833.5h28.3C++71.1B+
Hornet Missiles 5043011915.842A*11.0167.487%B+N/A64C+43.2C++6604.7h7.4B++10.9B*
Proton II PPA 2992852411.875C+7.0432.658%A+N/A63.3C++3.1C2584.5h8.4B25.8B*
Nemesis VSH9 4592492670.933B3.9071.413%B**2.41%C16.4C+13.8C*24515.2h8C++11.2B+
Tank Mine 346203434.721B**0.1158.551%A++N/A169.2A+119.2A++20221.2h3D**5.1B++
Serpent VE92 2071943330.583C-4.2527.063%B++13.918%D--2.5D*N/A1276.6h18.3D*67.7C
Pulsar C 1531462280.64C4.1934.728%A++12.329%F-5.2D--N/A2527.9h22.7F**65.3C-
Rocklet Rifle 238138891.551A++3.2839.803%D**N/A3.9F-2.8F-4635.7h17.6A44.1B*
Hyena Missile Launcher 218136159.067S4.2438.829%B**N/A43.9A+26.5A+6933.1h20.3A52.4A
Sirius SX12 1321311111.18C++3.6529.661%B**15.267%C17.2DN/A637.6h13.9C*46.8B+
NS-44 Commissioner 1251212480.488C-4.3455.608%A*17.355%D7.4D--N/A3516.3h8.8T*15.8D
VE-S Canis 94931250.744D4.0928.335%C+12.903%D--4.3D*N/A1421.5h15.8D-55.9C
S1 140911100.827C++4.0064.198%B++1.099%D*21.2C11.4C+3824.3h6.3C++9.8B+
M20 Wyvern 13681233.522C1.3136.207%C9.877%A+15.6C--10.6C1635.2h82.9C++228.8C++
M40 Fury 10276515.2B*10.3746.943%B**N/A69.1B+23.6A*6811.1h13.8C+29.5B+
M40 Fury 8573514.6A9.7740.293%B+N/A56.2C**9.2C+4961.3h12.4C**30.8B+
L100 Python AP 1246879.714A4.8856.338%C+5.882%A23.4C19.3C++5922.9h6.5C**11.5B+
Aphelion VEX-4 10454318M**13.1745.683%A1.852%D--22.5C20.8C*2612.4h62C+135.8B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit242650.2h
Nano-Armor Kit5531,630,267195.4h
Snowman Soldier1960.1h
Nano-Repair Grenade04120.1h
Spawn Beacon11,1540.5h
Turret AI Module0820.6h
Medical Applicator175,1230.5h
Deconstruction Tool01,9760.3h
Spitfire Auto-Turret44180.4h
Rampart Wall1711.1h
Aspis Anti-Aircraft Tower0600.3h
Ammunition Package63790.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 2.22s
Server spent 3.26s on queries, 1.04s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.