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Paragon Sector101[ACCO] Sector101
VS BR 183

KDR: 5.39

Score: 86.3m

Last Seen: Jan 4th, 2019 1:37 PM
- OFFLINE - 279 hour(s)

Prestige 1, Battle Rank 100 (183 total) - Vanu Sovereignty on Miller - Outfit Member of Air cleaning company[ACCO] Air cleaning company
VS outfit on Miller

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Supernova FPC C150 Dalton Supernova VPC Light PPA Photon A2A Missile Pods Dual Photon Pods E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $374,049 MLG Score: 299
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.876%21.322%5301410087,9451.681843.711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.272%0.749B++0.105C+-1.771F-HEAD ++ (~8.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.395B11.30.211C++34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.112%0.536%16424101839,77129763025313.3639131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.168%-0.245C-0.985D--1.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.3-0.277C72.1-0.363C-133.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.72%0.98%19354101811,529128751658.95804223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.996%2.035A*-1.058D*-1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*3.60.712B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.76%0.661%14436101610,141122468638.28513148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.761%1.265A-0.94D--0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.819B++10.60.73B++10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.028%15.318%14431102134629041.1931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.134A*0.163C++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.717B++2.50.484B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Air cleaning company[ACCO] Air cleaning company
VS outfit on Miller

Members: 7
86.3m305.4%505 (30.3k)464 (27.8k)5.3927492,63117,1778.79403183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022449529.21%2.394%7010:5216

56% Engineer7% Heavy Assault35% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2014 11:47 AMDec 21st, 2018 11:25 PMJan 14th, 2019 10:57 PM (24h) (PST)Jan 4th, 2019 9:55 AM (12d) (PST)Jan 4th, 2019 9:37 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,287271,2600.4980.0920.0122.3250.263299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,2231,60975,61430611391627,855

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3097.4h/129.1d 58,424 2,218 36,284 432k 848 2,957 48,838 239.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:489
Deaths:573
KDR:0.853
Accuracy:24.924% C++
HSR:17.791% D-
Solstice VE3
B+
Kills:357
Deaths:902
KDR:0.396
Accuracy:25.649% B+
HSR:13.165% D*
Phobos VX86
B++
Kills:346
Deaths:246
KDR:1.407
Accuracy:67.028% B++
HSR:15.318% C+
Serpent VE92
B+
Kills:266
Deaths:414
KDR:0.643
Accuracy:26.244% B+
HSR:12.406% D*
VE-LR Obelisk
C+
Kills:254
Deaths:202
KDR:1.257
Accuracy:32.263% C+
HSR:18.110% F
Kills:1,712
Deaths (as Engineer):2,337
Deaths (to Engineers):6,349
KDR:0.73256
Kill Difference:625
Playtime:1,744.779 hours
Usage:56%
Score:51.367m
Score/min:491
Accuracy (listed only):35.221%
HSR (listed only):15.358%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:1,233
Deaths:805
KDR:1.532
Accuracy:22.369% B
HSR:22.303% C
Pulsar LSW
C++
Kills:1,164
Deaths:796
KDR:1.462
Accuracy:23.172% C++
HSR:22.251% C+
SVA-88
C++
Kills:1,161
Deaths:687
KDR:1.690
Accuracy:23.409% C++
HSR:22.739% C
Ursa
B+
Kills:1,157
Deaths:865
KDR:1.338
Accuracy:25.656% B+
HSR:25.929% C**
Flare VE6
B**
Kills:1,156
Deaths:701
KDR:1.649
Accuracy:27.617% B**
HSR:20.329% C--
Betelgeuse 54-A
C+
Kills:278
Deaths:197
KDR:1.411
Accuracy:21.887% D--
HSR:29.856% C+
Kills:6,149
Deaths (as Heavy Assault):4,051
Deaths (to Heavy Assaults):2,884
KDR:1.5179
Kill Difference:2,098
Playtime:215.206 hours
Usage:7%
Score:3.290m
Score/min:255
Accuracy (listed only):24.018%
HSR (listed only):23.901%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:489
Deaths:573
KDR:0.853
Accuracy:24.924% C++
HSR:17.791% D-
Solstice VE3
B+
Kills:357
Deaths:902
KDR:0.396
Accuracy:25.649% B+
HSR:13.165% D*
Phobos VX86
B++
Kills:346
Deaths:246
KDR:1.407
Accuracy:67.028% B++
HSR:15.318% C+
Serpent VE92
B+
Kills:266
Deaths:414
KDR:0.643
Accuracy:26.244% B+
HSR:12.406% D*
Sirius SX12
B**
Kills:131
Deaths:111
KDR:1.180
Accuracy:29.661% B**
HSR:15.267% C
VE-S Canis
C*
Kills:94
Deaths:130
KDR:0.723
Accuracy:28.392% C*
HSR:12.766% D-
Kills:1,683
Deaths (as Light Assault):2,376
Deaths (to Light Assaults):2,958
KDR:0.70833
Kill Difference:693
Playtime:1,089.444 hours
Usage:35%
Score:31.059m
Score/min:475
Accuracy (listed only):33.649%
HSR (listed only):14.452%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:145
Deaths:279
KDR:0.520
Accuracy:55.773% A**
HSR:15.862% D-
Sirius SX12
B**
Kills:131
Deaths:111
KDR:1.180
Accuracy:29.661% B**
HSR:15.267% C
VE-S Canis
C*
Kills:94
Deaths:130
KDR:0.723
Accuracy:28.392% C*
HSR:12.766% D-
Kills:370
Deaths (as Infiltrator):520
Deaths (to Infiltrators):1,544
KDR:0.71154
Kill Difference:150
Playtime:38.764 hours
Usage:1%
Score:0.462m
Score/min:199
Accuracy (listed only):37.942%
HSR (listed only):14.632%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:33,913
V. Kills:26,362 129%
Deaths:5,141
KDR:6.597
Accuracy:33.657% C**
KPH:32 A++
VKPH:24.800 A**
Light PPA
B*
Kills:3,010
V. Kills:195 N/A
Deaths:211
KDR:14.265
Accuracy:42.160% C++
KPH:71.200 B*
VKPH:4.600 B+
Photon A2A Missile Pods
S
Kills:2,626
V. Kills:1,464 179%
Deaths:32
KDR:82.063
Accuracy:83.933% B+
KPH:205 S
VKPH:114.300 A*
Dual Photon Pods
C+
Kills:1,742
V. Kills:457 380%
Deaths:155
KDR:11.239
Accuracy:59.801% B*
KPH:67.900 C+
VKPH:17.800 C+
Coyote Missiles
A+
Kills:1,171
V. Kills:629 186%
Deaths:39
KDR:30.026
Accuracy:52.983% C+
KPH:82.600 A+
VKPH:44.400 A+
Hornet Missiles
B++
Kills:918
V. Kills:586 156%
Deaths:38
KDR:24.158
Accuracy:69.263% B*
KPH:84.100 C**
VKPH:53.700 B++
Antares LC
A++
Kills:810
V. Kills:879 92%
Deaths:251
KDR:3.227
Accuracy:32.419% C++
KPH:27.200 B++
VKPH:29.600 A++
Maelstrom Turbo Laser
A*
Kills:804
V. Kills:788 102%
Deaths:194
KDR:4.144
Accuracy:35.531% B++
KPH:24.600 B*
VKPH:24.100 A*
Kills:44,994 (38,537 + 0)
Deaths:6,061
KDR:7.424
VKDR:5.174
Vehicle Kills:31,360
Kill Difference:38,933
Playtime:1,229.404 hours
Usage:40%
Score:28.721m
Score/min:389
Piloting Accuracy:35.531%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:4,422
V. Kills:3,287 134%
Deaths:174
KDR:25.414
Accuracy:42.924% B+
KPH:54.500 B**
VKPH:40.500 B**
AP30 Shredder
A*
Kills:1,196
V. Kills:779 153%
Deaths:34
KDR:35.177
Accuracy:45.424% A+
KPH:67.600 A*
VKPH:44 A*
CAS30 Tank Buster
M++
Kills:1,106
V. Kills:983 112%
Deaths:454
KDR:2.436
Accuracy:74.714% M++
KPH:4.100 D
VKPH:3.600 D-
L105 Zephyr
A
Kills:1,051
V. Kills:213 491%
Deaths:72
KDR:14.597
Accuracy:57.349% A++
KPH:75.800 B**
VKPH:15.400 A
Kills:7,775 (1,106 + 6,669)
Deaths:734
KDR:10.593
VKDR:7.169
Vehicle Kills:5,262
Kill Difference:7,041
Playtime:382.274 hours
Usage:12%
Score:5.906m
Score/min:257
Piloting Accuracy:74.714%
Gunner Accuracy:57.349%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:84
V. Kills:64 129%
Deaths:9
KDR:9.333
Accuracy:58.547% C**
KPH:26.300 C+
VKPH:20 B+
L100 Python HESH
C*
Kills:76
V. Kills:14 N/A
Deaths:3
KDR:25.333
Accuracy:45.238% C-
KPH:50 C+
VKPH:9.200 C*
C75 Viper
A
Kills:51
V. Kills:13 364%
Deaths:3
KDR:17
Accuracy:46.872% B*
KPH:48.600 B**
VKPH:12.400 A
Kills:211 (211 + 0)
Deaths:15
KDR:14.067
VKDR:6.067
Vehicle Kills:91
Kill Difference:196
Playtime:5.764 hours
Usage:0%
Score:0.243m
Score/min:702
Driving Accuracy:46.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:7,360
V. Kills:4,234 174%
Deaths:626
KDR:11.757
Accuracy:61.950% B**
KPH:37.700 A
VKPH:21.700 A+
Supernova VPC
B**
Kills:3,150
V. Kills:518 N/A
Deaths:92
KDR:34.239
Accuracy:60.532% B**
KPH:58.300 B*
VKPH:9.600 B+
E540 Halberd
B*
Kills:1,658
V. Kills:917 181%
Deaths:165
KDR:10.049
Accuracy:61.667% A++
KPH:41.100 B*
VKPH:22.700 B*
Saron HRB
A++
Kills:1,529
V. Kills:1,399 109%
Deaths:247
KDR:6.190
Accuracy:60.048% A++
KPH:32.100 B++
VKPH:29.300 A++
Supernova PC
A++
Kills:935
V. Kills:296 315%
Deaths:82
KDR:11.402
Accuracy:63.185% A+
KPH:42.100 A++
VKPH:13.300 A+
Proton II PPA
A+
Kills:285
V. Kills:14 N/A
Deaths:24
KDR:11.875
Accuracy:32.631% A+
KPH:64 C*
VKPH:3.100 C
Aphelion VEX-4
B+
Kills:54
V. Kills:50 106%
Deaths:3
KDR:18
Accuracy:45.683% A+
KPH:22.400 C
VKPH:20.700 B+
Kills:14,971 (11,445 + 3,526)
Deaths:1,239
KDR:12.083
VKDR:5.995
Vehicle Kills:7,428
Kill Difference:13,732
Playtime:366.287 hours
Usage:12%
Score:8.360m
Score/min:380
Driving Accuracy:63.185%
Gunner Accuracy:45.683%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:76
V. Kills:26 281%
Deaths:5
KDR:15.200
Accuracy:47.054% B**
KPH:64.500 B+
VKPH:22.100 A++
M40 Fury
B+
Kills:73
V. Kills:12 N/A
Deaths:5
KDR:14.600
Accuracy:40.265% B+
KPH:56.800 B+
VKPH:9.300 C+
Kills:149 (0 + 149)
Deaths:10
KDR:14.900
VKDR:3.800
Vehicle Kills:38
Kill Difference:139
Playtime:2.463 hours
Usage:0%
Score:0.084m
Score/min:571
Driving Accuracy:N/A%
Gunner Accuracy:40.265%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:512
V. Kills:49 N/A
Deaths:7
KDR:73.143
Accuracy:40.833% A
KPH:92.600 B++
VKPH:8.900 B*
M20 Wyvern
D
Kills:139
V. Kills:88 156%
Deaths:26
KDR:5.346
Accuracy:36.427% C+
KPH:14.700 D
VKPH:9.300 D
Kills:651 (0 + 651)
Deaths:33
KDR:19.727
VKDR:4.152
Vehicle Kills:137
Kill Difference:618
Playtime:14.996 hours
Usage:0%
Score:0.413m
Score/min:460
Piloting Accuracy:N/A%
Gunner Accuracy:36.427%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 60,27533,9135,1416.597A+1.2033.657%C**N/A32A++24.8A**3341061.1h77.3B++229.8B*
Supernova FPC 11,5947,36062611.757B**6.3661.95%B**N/A37.7A21.7A+372195.2h4B*6.5B**
C150 Dalton 7,7094,42217425.414M20.0242.924%B+N/A54.5B**40.5B**50181.1h2.5B**5.7A
Supernova VPC 3,6683,1509234.239A*28.8560.532%B**N/A58.3B*9.6B+20854h2.6B++4.3B*
Light PPA 3,2053,01021114.265B**8.8742.16%C++1.063%C71.2B*4.6B+22842.3h11.4B26.9B+
Photon A2A Missile Pods 4,0902,6263282.063U76.6783.933%B+N/A205.2S114.4A*160812.8h6B**7.2A+
Dual Photon Pods 2,1991,74215511.239B*5.8559.801%B*1.033%C68C+17.9C+43225.6h17.8B+29.8B++
E540 Halberd 2,5751,65816510.048C++4.6661.667%A++1.87%C-41.1B*22.8B**47640.3h5.1B++8.2B**
Saron HRB 2,9281,5292476.19C*0.8060.048%A++N/A32.1B++29.3A++56747.7h20.4B33.9B**
Orion VS54 1,2371,2338051.532C++3.8622.369%B22.303%C36.9C**N/A13033.4h10.2B*45.4B+
AP30 Shredder 1,9751,1963435.176A*29.7845.424%A+N/A67.6A*44A*190217.7h41.1A+90.6A+
Coyote Missiles 1,8001,1713930.026S24.6352.983%C+N/A82.5A+44.3A+118214.2h21A39.7B**
Pulsar LSW 1,1701,1647961.462C+3.9323.172%C++22.251%C+38.4C+N/A8930.3h11B+47.5B+
SVA-88 1,1661,1616871.69C+3.7023.409%C++22.739%C49.6C*N/A13823.4h10.2B++43.4B+
Ursa 1,1631,1578651.338C++4.0525.656%B+25.929%C**33.4C+N/A7934.6h9.6B++37.3B+
Flare VE6 1,1631,1567011.649C**3.7427.617%B**20.329%C--35.2C+N/A8832.8h9.9B+35.9B+
CAS30 Tank Buster 2,0891,1064542.436B*2.9674.714%M++N/A4.1D3.6D-72269.6h161.7T-216.4D
L105 Zephyr 1,2641,0517214.597B++9.2057.349%A++N/A75.6B**15.3B**33313.9h5.3B++9.3B**
Supernova PC 1,2319358211.402B*6.0163.185%A+2.032%C42.1A++13.3A+31422.2h3.7B**5.8A
Hornet Missiles 1,5049183824.158M**18.7769.263%B*N/A84.2C**53.8B++80810.9h6.6B+9.6B*
C-4 1,2258231505.487M++0.0928.949%B++N/A112.7B*55.1A++10187.3h0.7A+2.6A
Antares LC 1,6898102513.227B**2.1732.419%C++N/A27.3B++29.6A++39529.7h99.6B307.2B+
Maelstrom Turbo Laser 1,5928041944.144B*1.2535.531%B++N/A24.6B*24.1A*140332.7h79.6B+223.9B++
CAS 14-E 561512773.143S67.7540.833%A1.563%C93.1B++8.9B*2795.5h25.7B+62.9B++
Pulsar C 5254895730.853C+4.5424.924%C++17.791%D-6.4D-N/A2776h13.9C55.6C+
Solstice VE3 3913579020.396C--5.0025.649%B+13.165%D*2.2D--N/A15162.6h23.4D*91.4C+
Phobos VX86 3503462461.407C++3.9967.028%B++15.318%C+39.8C+N/A928.7h2.5C++3.7C++
Proton II PPA 2992852411.875C+6.4832.631%A+N/A63.3C*3.1C3074.5h8.4B+25.8B*
Hyena Missile Launcher 4502842511.36S5.9739.014%B*N/A50.7A++29.6A++6735.6h21.5A+55.1A
Betelgeuse 54-A 2802781971.411C3.9821.887%D--29.856%C+33.9D-N/A1378.2h11.8C--53.8D
Serpent VE92 2822664140.643C4.7526.244%B+12.406%D*3D*N/A1589.2h16.5D62.8C+
NS Decimator 4222631591.654B*3.7465.03%B+1.521%D27.7C16.7C++2489.5h3.8B++5.8B*
Nemesis VSH9 4802612850.916B+4.4870.835%B**2.299%C16.3C+13.7B+24616h8C++11.2B+
Rocklet Rifle 4352551441.771A*3.6238.696%FN/A3.9F-2.8F-4564.6h18.5A+47.9B*
VE-LR Obelisk 2612542021.257C4.1432.263%C+18.11%F23.7C-N/A5710.7h7.4C+22.8C++
Tank Mine 398241455.356A+0.0460.537%A*N/A185.4A++120.8A*21231.3h3F4.9B*
NS-44 Commissioner 1501452790.52C4.8755.773%A**15.862%D-7.3D--N/A3620h8.7T*15.5C-
M20 Wyvern 227139265.346C++0.0536.427%C+5.755%B+14.6D9.3D5659.5h81C++222.3C++
Sirius SX12 1321311111.18C++4.2129.661%B**15.267%C17.2C--N/A687.6h13.9B46.8B+
Orbital Strike Uplink 1661061106U100.61815.79%UN/A1060U600U52680.1h1.5T*0.2T*
VE-S Canis 95941300.723C4.6728.392%C*12.766%D-4.3D*N/A1921.8h15.8D55.8C+
S1 140911100.827C*4.5764.198%B*1.099%D--21.2C11.4C+4374.3h6.3C**9.8B+
Frag Grenade 9391191N/A85.6141.153%C--N/A455C+10C**17840.2h3.5B8.4C*
L100 Python AP 1488499.333A3.9458.547%C**4.762%B**26.3C+20B+7083.2h6.5C*11.1C**
L100 Python HESH 9076325.333B**19.9445.238%C-N/A50.7C+9.3C**5151.5h2.8B++6.1B+
M40 Fury 10276515.2B**9.8147.054%B**N/A63.3B21.7A++6601.2h14.1C+29.9B+
M40 Fury 8573514.6A9.2140.265%B+N/A56.2B+9.2C+4881.3h12.5B+31B+
Hunter QCX 10970790.886C**4.5165.775%A+N/A33.3A++18.6M*3082.1h8.8C+13.4C*
Pulsar VS1 6160790.759C+4.6323.592%C+16.667%D23.1C+N/A1662.6h10.4A44.1B*
Proximity Mine 5757115.182B+0.2139.333%CN/A142.5B+N/A4430.4h2.1C--5.3C
Aphelion VEX-4 10454318M*12.6145.683%A+1.852%D--22.5C20.8B+3672.4h62C++135.8B+
C75 Viper 6451317M+11.6146.872%B*N/A51A13A9541h8.7B*18.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01870.1h
Medical Applicator479,6041.2h
Motion Spotter1680.4h
Nano-Armor Kit6602,079,215234.3h
Snowman Soldier1960.1h
Flail Targeting Dart1760.6h
Spawn Beacon61,6570.8h
Restoration Kit455240.5h
Skywall Shield Emitter0690.3h
Turret AI Module01280.7h
Spitfire Auto-Turret151,1371h
Hoplon Anti-Aircraft Phalanx Tower0850.4h
Rampart Wall1841.2h
Xiphos Anti-Personnel Tower0510.3h
Spear Anti-Vehicle Tower1550.4h
Deconstruction Tool02,3660.3h
Welding Device01680h
Ammunition Package101,4030.9h
Medical Kit133930.3h
Nano-Repair Grenade09990.3h

Check the help document for the dictionary if you want to learn more about words used here.


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