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Archon Sector101[P36M] Sector101
VS BR 77

KDR: 5.06

Score: 71.8m

Last Seen: Jul 16th, 2018 7:39 PM
- OFFLINE - 8.1 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Miller - Outfit Leader of R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 14
Level Progress (to 78): 55%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Supernova FPC Supernova VPC Light PPA C150 Dalton Photon A2A Missile Pods Dual Photon Pods Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $336,519 MLG Score: 269
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.412%21.073%536119935,8891.658873.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.646%0.878B*0.107C+-2.147F--HEAD ++ (~8.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.396B11.50.19C++33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.577%0.549%14224100032,43427602628911.7472123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.871%-0.315C-0.992D--0.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219.1-0.38C-75.7-0.446C--143.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.021%1.145%1781410009,172110042948.33818214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.534%1.991A++-1.009D*-0.999

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.60.708B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.041%0.726%116469987,160109951516.51501139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.84%1.406A-0.934D--0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.816B++10.90.716B++10.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.057%15.073%11641100334521341.61215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.156A*0.153C++-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.719B++2.50.486B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 14
71.8m305.2%493 (29.6k)454 (27.2k)5.0578672,90914,4158.426577 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1004363828.923%2.315%6710:5913

58% Engineer6% Heavy Assault34% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2014 11:47 AMOct 11th, 2014 5:11 PMJul 17th, 2018 2:25 AM (22h) (PST)Jul 16th, 2018 5:45 PM (1d) (PST)Jul 16th, 2018 3:39 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,259241,2350.4610.0910.0112.1930.257269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,5221,43274,09028511321527,233

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2634.7h/109.8d 48,559 1,688 29,645 346.7k 675 2,397 40,673 199m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:357
Deaths:902
KDR:0.396
Accuracy:25.649% B+
HSR:13.165% D*
Phobos VX86
B++
Kills:345
Deaths:244
KDR:1.414
Accuracy:67.057% B++
HSR:15.073% C+
Pulsar C
B**
Kills:234
Deaths:348
KDR:0.672
Accuracy:28.833% B**
HSR:13.248% F
Serpent VE92
B*
Kills:226
Deaths:371
KDR:0.609
Accuracy:26.863% B*
HSR:12.832% D*
Kills:1,162
Deaths (as Engineer):1,865
Deaths (to Engineers):5,679
KDR:0.62306
Kill Difference:703
Playtime:1,539.311 hours
Usage:58%
Score:44.128m
Score/min:478
Accuracy (listed only):37.100%
HSR (listed only):13.579%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,199
Deaths:787
KDR:1.524
Accuracy:22.306% B+
HSR:22.352% C
SVA-88
C++
Kills:1,161
Deaths:687
KDR:1.690
Accuracy:23.409% C++
HSR:22.739% C
Ursa
B++
Kills:1,157
Deaths:865
KDR:1.338
Accuracy:25.656% B++
HSR:25.929% B
Flare VE6
B**
Kills:1,156
Deaths:701
KDR:1.649
Accuracy:27.617% B**
HSR:20.329% C--
Pulsar LSW
B+
Kills:51
Deaths:30
KDR:1.700
Accuracy:21.529% C+
HSR:27.451% B+
Kills:4,724
Deaths (as Heavy Assault):3,070
Deaths (to Heavy Assaults):2,329
KDR:1.53876
Kill Difference:1,654
Playtime:169.753 hours
Usage:6%
Score:2.666m
Score/min:262
Accuracy (listed only):24.103%
HSR (listed only):23.760%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:357
Deaths:902
KDR:0.396
Accuracy:25.649% B+
HSR:13.165% D*
Phobos VX86
B++
Kills:345
Deaths:244
KDR:1.414
Accuracy:67.057% B++
HSR:15.073% C+
Pulsar C
B**
Kills:234
Deaths:348
KDR:0.672
Accuracy:28.833% B**
HSR:13.248% F
Serpent VE92
B*
Kills:226
Deaths:371
KDR:0.609
Accuracy:26.863% B*
HSR:12.832% D*
Sirius SX12
B**
Kills:131
Deaths:111
KDR:1.180
Accuracy:29.661% B**
HSR:15.267% C
VE-S Canis
C*
Kills:93
Deaths:129
KDR:0.721
Accuracy:28.300% C*
HSR:12.903% D-
Kills:1,386
Deaths (as Light Assault):2,105
Deaths (to Light Assaults):2,537
KDR:0.65843
Kill Difference:719
Playtime:890.053 hours
Usage:34%
Score:24.541m
Score/min:460
Accuracy (listed only):34.394%
HSR (listed only):13.748%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:131
Deaths:111
KDR:1.180
Accuracy:29.661% B**
HSR:15.267% C
NS-44 Commissioner
A**
Kills:124
Deaths:253
KDR:0.490
Accuracy:55.515% A**
HSR:16.936% D
VE-S Canis
C*
Kills:93
Deaths:129
KDR:0.721
Accuracy:28.300% C*
HSR:12.903% D-
Kills:348
Deaths (as Infiltrator):493
Deaths (to Infiltrators):1,153
KDR:0.70588
Kill Difference:145
Playtime:29.405 hours
Usage:1%
Score:0.374m
Score/min:212
Accuracy (listed only):37.825%
HSR (listed only):15.035%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:27,429
V. Kills:22,827 120%
Deaths:4,635
KDR:5.918
Accuracy:33.253% C*
KPH:29.400 A++
VKPH:24.500 A**
Light PPA
B*
Kills:2,475
V. Kills:162 N/A
Deaths:187
KDR:13.235
Accuracy:42.211% C*
KPH:69.900 B*
VKPH:4.600 B+
Photon A2A Missile Pods
M**
Kills:2,093
V. Kills:1,196 175%
Deaths:23
KDR:91
Accuracy:83.617% B+
KPH:206.600 M**
VKPH:118 A**
Dual Photon Pods
C+
Kills:1,543
V. Kills:422 365%
Deaths:148
KDR:10.426
Accuracy:59.606% B*
KPH:65.500 C+
VKPH:17.900 C+
Antares LC
A++
Kills:799
V. Kills:872 92%
Deaths:251
KDR:3.183
Accuracy:32.451% C++
KPH:27 B++
VKPH:29.500 A++
Maelstrom Turbo Laser
A*
Kills:766
V. Kills:767 100%
Deaths:191
KDR:4.010
Accuracy:35.568% B++
KPH:24.100 B*
VKPH:24.100 A*
Coyote Missiles
A+
Kills:560
V. Kills:300 186%
Deaths:14
KDR:40
Accuracy:52.327% C+
KPH:79.900 B**
VKPH:42.800 A+
Hornet Missiles
B+
Kills:339
V. Kills:226 149%
Deaths:21
KDR:16.143
Accuracy:67.546% B+
KPH:69.300 C*
VKPH:46.200 B+
Kills:36,004 (31,469 + 0)
Deaths:5,470
KDR:6.582
VKDR:4.894
Vehicle Kills:26,772
Kill Difference:30,534
Playtime:1,075.416 hours
Usage:41%
Score:24.215m
Score/min:375
Piloting Accuracy:35.568%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:2,294
V. Kills:2,054 112%
Deaths:153
KDR:14.994
Accuracy:42.799% B+
KPH:41.500 B++
VKPH:37.200 B**
L105 Zephyr
A+
Kills:1,051
V. Kills:213 491%
Deaths:72
KDR:14.597
Accuracy:57.349% A++
KPH:75.800 B**
VKPH:15.400 A+
CAS30 Tank Buster
M+
Kills:987
V. Kills:913 108%
Deaths:402
KDR:2.455
Accuracy:72.958% M+
KPH:4.400 D
VKPH:4 D
AP30 Shredder
A*
Kills:560
V. Kills:398 140%
Deaths:26
KDR:21.539
Accuracy:44.022% A+
KPH:56.200 A++
VKPH:39.900 A*
Kills:4,892 (987 + 3,905)
Deaths:653
KDR:7.492
VKDR:5.479
Vehicle Kills:3,578
Kill Difference:4,239
Playtime:304.595 hours
Usage:12%
Score:4.276m
Score/min:234
Piloting Accuracy:72.958%
Gunner Accuracy:44.022%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:76
V. Kills:60 125%
Deaths:8
KDR:9.500
Accuracy:55.886% C+
KPH:24.300 C
VKPH:19.200 C**
C75 Viper
A+
Kills:51
V. Kills:13 364%
Deaths:3
KDR:17
Accuracy:46.872% B*
KPH:48.600 B**
VKPH:12.400 A+
Kills:127 (127 + 0)
Deaths:11
KDR:11.545
VKDR:6.636
Vehicle Kills:73
Kill Difference:116
Playtime:4.171 hours
Usage:0%
Score:0.168m
Score/min:673
Driving Accuracy:46.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:5,560
V. Kills:3,460 161%
Deaths:556
KDR:10
Accuracy:60.949% B**
KPH:33.800 A
VKPH:21.100 A
Supernova VPC
B**
Kills:2,601
V. Kills:438 N/A
Deaths:83
KDR:31.337
Accuracy:60.586% B**
KPH:57.200 B*
VKPH:9.600 B++
Saron HRB
A++
Kills:1,528
V. Kills:1,399 109%
Deaths:247
KDR:6.186
Accuracy:60.076% A++
KPH:32.100 B*
VKPH:29.400 A++
E540 Halberd
B*
Kills:1,442
V. Kills:827 174%
Deaths:160
KDR:9.013
Accuracy:61.774% A++
KPH:39.600 B*
VKPH:22.700 B*
Supernova PC
A*
Kills:935
V. Kills:296 315%
Deaths:82
KDR:11.402
Accuracy:63.185% A+
KPH:42.100 A*
VKPH:13.300 A++
Proton II PPA
A+
Kills:285
V. Kills:14 N/A
Deaths:24
KDR:11.875
Accuracy:32.658% A+
KPH:64 C**
VKPH:3.100 C
Aphelion VEX-4
B+
Kills:54
V. Kills:50 106%
Deaths:3
KDR:18
Accuracy:45.683% A+
KPH:22.500 C
VKPH:20.800 B+
Kills:12,405 (9,096 + 3,309)
Deaths:1,155
KDR:10.740
VKDR:5.614
Vehicle Kills:6,484
Kill Difference:11,250
Playtime:322.891 hours
Usage:12%
Score:7.394m
Score/min:382
Driving Accuracy:63.185%
Gunner Accuracy:45.683%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:76
V. Kills:26 281%
Deaths:5
KDR:15.200
Accuracy:46.943% B**
KPH:67.200 B+
VKPH:23 A*
M40 Fury
B+
Kills:73
V. Kills:12 N/A
Deaths:5
KDR:14.600
Accuracy:40.293% B+
KPH:58.300 B+
VKPH:9.600 C++
Kills:149 (0 + 149)
Deaths:10
KDR:14.900
VKDR:3.800
Vehicle Kills:38
Kill Difference:139
Playtime:2.384 hours
Usage:0%
Score:0.084m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:40.293%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:318
V. Kills:39 N/A
Deaths:4
KDR:79.500
Accuracy:39.472% B**
KPH:83.200 B
VKPH:10.200 B**
M20 Wyvern
C-
Kills:81
V. Kills:55 145%
Deaths:23
KDR:3.522
Accuracy:35.980% C+
KPH:15.400 D
VKPH:10.500 C-
Kills:399 (0 + 399)
Deaths:27
KDR:14.778
VKDR:3.481
Vehicle Kills:94
Kill Difference:372
Playtime:9.085 hours
Usage:0%
Score:0.115m
Score/min:210
Piloting Accuracy:N/A%
Gunner Accuracy:35.980%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 50,25627,4294,6355.918A+0.8633.253%C*N/A29.4A++24.5A**326933h82.4B++247.9B*
Supernova FPC 9,0205,56055610B*4.9460.949%B**1.097%D--33.8A21A378164.4h4.1B*6.8B**
Supernova VPC 3,0392,6018331.337A++26.2860.586%B**N/A57.3B*9.6B++20245.4h2.5B*4.2B*
Light PPA 2,6372,47518713.235B**8.1842.211%C*N/A69.9B*4.6B+23135.4h11.4B27B+
C150 Dalton 4,3482,29415314.993A++9.9442.799%B+N/A41.6B++37.2B**48655.2h3B**7.1B**
Photon A2A Missile Pods 3,2892,0932391S85.9483.617%B+N/A207.2M**118.4A**154410.1h5.8B**7A+
Dual Photon Pods 1,9651,54314810.426B++5.3759.606%B*1.167%C65.4C+17.9C+43023.6h18.2B+30.6B++
Saron HRB 2,9271,5282476.186C**1.1360.076%A++N/A32.1B*29.4A++54247.6h20.4B33.9B**
E540 Halberd 2,2691,4421609.013C++3.9661.774%A++2.08%C-39.6B*22.7B*46936.4h5.1B++8.3B**
Orion VS54 1,2031,1997871.524C++3.5322.306%B+22.352%C36.3C**N/A12533h10.2B*45.6C*
SVA-88 1,1661,1616871.69C+3.3723.409%C++22.739%C49.6C**N/A13823.4h10.2B++43.4B+
Ursa 1,1631,1578651.338C++3.7225.656%B++25.929%B33.5C+N/A7934.5h9.6B++37.3B+
Flare VE6 1,1631,1567011.649B3.4127.617%B**20.329%C--35.2C+N/A8732.8h9.9B+35.9B+
L105 Zephyr 1,2641,0517214.597B++9.5457.349%A++N/A75.6B**15.3A+33213.9h5.3B++9.3B**
CAS30 Tank Buster 1,9009874022.455B**2.6072.958%M+N/A4.4D4D72225.5h140.9F-193.1C
Supernova PC 1,2319358211.402B*6.3463.185%A+2.032%C42.1A*13.3A++30822.2h3.7B**5.8A
Antares LC 1,6717992513.183B*1.8732.451%C++N/A27B++29.5A++38829.6h100.4B+309.4B+
Maelstrom Turbo Laser 1,5337661914.01B*1.0535.568%B++N/A24.1B*24.1A*123531.8h81.3B+228.5B++
C-4 863581837S1.9428.942%B*N/A116.2B*56.4A++11175h0.7A+2.5B**
AP30 Shredder 9585602621.538A16.4844.022%A+N/A56A++39.8A*236410h43.6A99A+
Coyote Missiles 8605601440U34.9452.327%C+N/A80B**42.9A+15957h26.5B**50.7B*
Solstice VE3 3913579020.396D4.6625.649%B+13.165%D*2.2D--N/A13162.4h23.4D*91.4C+
Phobos VX86 3493452441.414C++3.6467.057%B++15.073%C+40.1C+N/A898.6h2.5C++3.7B+
Hornet Missiles 5653392116.143A*11.0967.546%B+N/A69.2C*46.1B+7194.9h7.1B+10.5B+
CAS 14-E 357318479.5S74.4439.472%B**1.572%C83.7B10.3B**2763.8h28.6C*72.5B+
Proton II PPA 2992852411.875C+6.8232.658%A+N/A63.3C*3.1C2884.5h8.4B+25.8B*
Nemesis VSH9 4742572750.935B+4.1271.076%B**2.335%C16.6C+14B+24515.5h7.9C*11.2B+
Pulsar C 2502343480.672C4.3928.833%B**13.248%F5.7D--N/A2740.9h18D**62.4C+
Serpent VE92 2392263710.609C4.4526.863%B*12.832%D*2.8D*N/A1380.1h17.3D-64.2C+
Tank Mine 366217444.932A0.1358.633%A++N/A166.9A+114.6A++20401.3h3F5.1B++
Hyena Missile Launcher 314198209.9S4.8437.778%B**N/A47.1A*27.6A*6904.2h21.5A+56.8A
Rocklet Rifle 2871671091.532A++3.5337.816%F-N/A3.8F-2.7F-4644.3h16.9A+44.8B*
Sirius SX12 1321311111.18C++3.8829.661%B**15.267%C17.2C--N/A657.6h13.9B46.8B+
NS-44 Commissioner 1281242530.49C4.5755.515%A**16.936%D7.4D--N/A3516.8h8.6T*15.6C-
VE-S Canis 94931290.721C-4.3428.3%C*12.903%D-4.3D--N/A1621.7h15.9D-56C+
S1 140911100.827C*4.2364.198%B*1.099%D*21.2C11.4C+3934.3h6.3C*9.8B+
M20 Wyvern 13681233.522C1.5435.98%C+9.877%A*15.3D10.4C-1625.3h83.6C+232.3C+
NS Decimator 13977741.041C++4.0266.587%B*N/A14.3D*11.5C-2065.4h3.6B*5.4B**
M40 Fury 10276515.2B**10.1446.943%B**N/A69.1B+23.6A*6851.1h13.8C+29.5B+
L100 Python AP 1367689.5A+4.4455.886%C+5.263%B**24.5C19.4C**6123.1h6.2B+11.1B+
M40 Fury 8573514.6A+9.5440.293%B+N/A56.2B+9.2C+4961.3h12.4B30.8B+
Aphelion VEX-4 10454318M**12.9445.683%A+1.852%D-22.5C20.8B+3412.4h62C++135.8B+
Pulsar LSW 5151301.7C*3.3621.529%C+27.451%B+39.2C+N/A1991.3h10.2B*47.5B+
C75 Viper 6451317A**11.9446.872%B*N/A51A13A++8491h8.7B*18.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1530.2h
Restoration Kit293450.3h
Nano-Armor Kit5841,751,857206.9h
Nano-Repair Grenade06270.2h
Snowman Soldier1960.1h
Spawn Beacon11,2100.5h
Turret AI Module0960.6h
Skywall Shield Emitter0520.3h
Medical Applicator175,1270.5h
Deconstruction Tool02,2600.3h
Spitfire Auto-Turret74970.5h
Rampart Wall1761.1h
Hoplon Anti-Aircraft Phalanx Tower0660.3h
Ammunition Package63900.6h

Check the help document for the dictionary if you want to learn more about words used here.


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