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Paragon Sector101[P36M] Sector101
VS BR 180

KDR: 5.31

Score: 82.5m

Last Seen: Nov 16th, 2018 10:20 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 100 (180 total) - Vanu Sovereignty on Miller - Outfit Leader of R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Supernova FPC C150 Dalton Supernova VPC Light PPA Photon A2A Missile Pods Dual Photon Pods E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $375,300 MLG Score: 300
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.924%21.234%5291310087,7941.692883.616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.402%0.771B++0.093C+-1.92F-HEAD ++ (~8.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.395B11.30.208C++34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.941%0.545%15824101737,77629202906912.9326130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.971%-0.267C-0.982D--0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.8-0.301C72.6-0.381C-135.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.526%1.008%19354101711,208124750668.98797221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.995%2.023A*-1.05D*-1.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*3.60.71B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.998%0.668%1428610159,734119366338.15926147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.743%1.294A-0.947D--0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.813B++10.90.719B++10.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.028%15.318%14281102034627841.2446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.143A*0.175C++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.717B++2.50.484B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 12
82.5m301.9%499 (29.9k)459 (27.5k)5.3091888,88116,7418.6275180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1021434129.157%2.436%7110:4516

56% Engineer7% Heavy Assault35% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2014 11:47 AMOct 11th, 2014 5:11 PMNov 17th, 2018 2:16 AM (1d) (PST)Nov 16th, 2018 9:23 PM (2d) (PST)Nov 16th, 2018 6:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,279271,2520.4950.0930.0122.2860.262300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,7251,61375,11230611371627,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2993.5h/124.7d 55,552 2,165 34,812 410.6k 830 2,877 47,128 229.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:434
Deaths:538
KDR:0.807
Accuracy:25.312% C*
HSR:16.590% D--
Solstice VE3
B+
Kills:357
Deaths:902
KDR:0.396
Accuracy:25.649% B+
HSR:13.165% D*
Phobos VX86
B++
Kills:346
Deaths:246
KDR:1.407
Accuracy:67.028% B++
HSR:15.318% C+
Serpent VE92
B+
Kills:257
Deaths:406
KDR:0.633
Accuracy:26.189% B+
HSR:12.451% D*
VE-LR Obelisk
C++
Kills:254
Deaths:202
KDR:1.257
Accuracy:32.263% C++
HSR:18.110% F
Kills:1,648
Deaths (as Engineer):2,294
Deaths (to Engineers):6,204
KDR:0.7184
Kill Difference:646
Playtime:1,690.230 hours
Usage:56%
Score:49.278m
Score/min:486
Accuracy (listed only):35.288%
HSR (listed only):15.127%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,233
Deaths:805
KDR:1.532
Accuracy:22.369% B+
HSR:22.303% C
Pulsar LSW
C++
Kills:1,164
Deaths:796
KDR:1.462
Accuracy:23.172% C++
HSR:22.251% C
SVA-88
C++
Kills:1,161
Deaths:687
KDR:1.690
Accuracy:23.409% C++
HSR:22.739% C
Ursa
B+
Kills:1,157
Deaths:865
KDR:1.338
Accuracy:25.656% B+
HSR:25.929% B
Flare VE6
B**
Kills:1,156
Deaths:701
KDR:1.649
Accuracy:27.617% B**
HSR:20.329% D
Betelgeuse 54-A
C
Kills:252
Deaths:179
KDR:1.408
Accuracy:22.006% D-
HSR:27.778% C
Kills:6,123
Deaths (as Heavy Assault):4,033
Deaths (to Heavy Assaults):2,830
KDR:1.51822
Kill Difference:2,090
Playtime:213.498 hours
Usage:7%
Score:3.273m
Score/min:255
Accuracy (listed only):24.038%
HSR (listed only):23.555%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:434
Deaths:538
KDR:0.807
Accuracy:25.312% C*
HSR:16.590% D--
Solstice VE3
B+
Kills:357
Deaths:902
KDR:0.396
Accuracy:25.649% B+
HSR:13.165% D*
Phobos VX86
B++
Kills:346
Deaths:246
KDR:1.407
Accuracy:67.028% B++
HSR:15.318% C+
Serpent VE92
B+
Kills:257
Deaths:406
KDR:0.633
Accuracy:26.189% B+
HSR:12.451% D*
Sirius SX12
B**
Kills:131
Deaths:111
KDR:1.180
Accuracy:29.661% B**
HSR:15.267% C-
VE-S Canis
C*
Kills:94
Deaths:130
KDR:0.723
Accuracy:28.392% C*
HSR:12.766% D-
Kills:1,619
Deaths (as Light Assault):2,333
Deaths (to Light Assaults):2,912
KDR:0.69396
Kill Difference:714
Playtime:1,046.264 hours
Usage:35%
Score:29.409m
Score/min:468
Accuracy (listed only):33.705%
HSR (listed only):14.260%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:144
Deaths:278
KDR:0.518
Accuracy:55.860% A**
HSR:15.972% D-
Sirius SX12
B**
Kills:131
Deaths:111
KDR:1.180
Accuracy:29.661% B**
HSR:15.267% C-
VE-S Canis
C*
Kills:94
Deaths:130
KDR:0.723
Accuracy:28.392% C*
HSR:12.766% D-
Kills:369
Deaths (as Infiltrator):519
Deaths (to Infiltrators):1,500
KDR:0.71098
Kill Difference:150
Playtime:38.756 hours
Usage:1%
Score:0.462m
Score/min:199
Accuracy (listed only):37.971%
HSR (listed only):14.668%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:32,038
V. Kills:25,320 127%
Deaths:5,011
KDR:6.394
Accuracy:33.597% C**
KPH:31.200 A++
VKPH:24.700 A**
Light PPA
B*
Kills:3,002
V. Kills:193 N/A
Deaths:210
KDR:14.295
Accuracy:42.174% C*
KPH:71.500 B*
VKPH:4.600 B+
Photon A2A Missile Pods
S
Kills:2,427
V. Kills:1,371 177%
Deaths:28
KDR:86.679
Accuracy:83.825% B+
KPH:206.400 S
VKPH:116.600 M
Dual Photon Pods
C+
Kills:1,682
V. Kills:446 376%
Deaths:152
KDR:11.066
Accuracy:59.699% B*
KPH:67.100 C+
VKPH:17.800 C+
Coyote Missiles
A++
Kills:1,169
V. Kills:628 186%
Deaths:39
KDR:29.974
Accuracy:53.013% C+
KPH:82.400 A+
VKPH:44.300 A++
Hornet Missiles
B++
Kills:910
V. Kills:581 156%
Deaths:38
KDR:23.947
Accuracy:69.366% B*
KPH:84.100 B
VKPH:53.700 B++
Antares LC
A++
Kills:800
V. Kills:873 92%
Deaths:251
KDR:3.187
Accuracy:32.460% C++
KPH:27 B++
VKPH:29.500 A++
Maelstrom Turbo Laser
A*
Kills:798
V. Kills:784 102%
Deaths:192
KDR:4.156
Accuracy:35.617% B++
KPH:24.500 B*
VKPH:24.100 A*
Kills:42,826 (36,638 + 0)
Deaths:5,921
KDR:7.233
VKDR:5.100
Vehicle Kills:30,196
Kill Difference:36,905
Playtime:1,191.836 hours
Usage:40%
Score:27.561m
Score/min:385
Piloting Accuracy:35.617%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:4,080
V. Kills:3,086 132%
Deaths:172
KDR:23.721
Accuracy:42.879% B+
KPH:53.200 B**
VKPH:40.300 B**
AP30 Shredder
A*
Kills:1,185
V. Kills:773 153%
Deaths:34
KDR:34.853
Accuracy:45.770% A++
KPH:68.300 A*
VKPH:44.600 A*
CAS30 Tank Buster
M+
Kills:1,054
V. Kills:951 111%
Deaths:436
KDR:2.417
Accuracy:73.717% M+
KPH:4.300 D
VKPH:3.900 D
L105 Zephyr
A++
Kills:1,051
V. Kills:213 491%
Deaths:72
KDR:14.597
Accuracy:57.349% A++
KPH:75.800 B**
VKPH:15.400 B*
Kills:7,370 (1,054 + 6,316)
Deaths:714
KDR:10.322
VKDR:7.035
Vehicle Kills:5,023
Kill Difference:6,656
Playtime:353.178 hours
Usage:12%
Score:5.486m
Score/min:259
Piloting Accuracy:73.717%
Gunner Accuracy:57.349%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:84
V. Kills:64 129%
Deaths:9
KDR:9.333
Accuracy:58.547% C*
KPH:26.300 C+
VKPH:20 B+
L100 Python HESH
C**
Kills:76
V. Kills:14 N/A
Deaths:3
KDR:25.333
Accuracy:45.238% C
KPH:50 C+
VKPH:9.200 C**
C75 Viper
A
Kills:51
V. Kills:13 364%
Deaths:3
KDR:17
Accuracy:46.872% B*
KPH:48.600 B**
VKPH:12.400 A
Kills:211 (211 + 0)
Deaths:15
KDR:14.067
VKDR:6.067
Vehicle Kills:91
Kill Difference:196
Playtime:5.764 hours
Usage:0%
Score:0.236m
Score/min:682
Driving Accuracy:46.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:7,159
V. Kills:4,137 173%
Deaths:615
KDR:11.641
Accuracy:61.747% B**
KPH:37.300 A+
VKPH:21.500 A+
Supernova VPC
B**
Kills:3,030
V. Kills:516 N/A
Deaths:92
KDR:32.935
Accuracy:60.257% B**
KPH:57.300 B*
VKPH:9.800 B++
E540 Halberd
B*
Kills:1,604
V. Kills:898 178%
Deaths:164
KDR:9.780
Accuracy:61.597% A++
KPH:40.500 B*
VKPH:22.700 B*
Saron HRB
A++
Kills:1,529
V. Kills:1,399 109%
Deaths:247
KDR:6.190
Accuracy:60.048% A++
KPH:32.100 B++
VKPH:29.300 A++
Supernova PC
A*
Kills:935
V. Kills:296 315%
Deaths:82
KDR:11.402
Accuracy:63.185% A+
KPH:42.100 A*
VKPH:13.300 A++
Proton II PPA
A+
Kills:285
V. Kills:14 N/A
Deaths:24
KDR:11.875
Accuracy:32.631% A+
KPH:64 C*
VKPH:3.100 C
Aphelion VEX-4
B
Kills:54
V. Kills:50 106%
Deaths:3
KDR:18
Accuracy:45.683% A+
KPH:22.400 C
VKPH:20.700 B
Kills:14,596 (11,124 + 3,472)
Deaths:1,227
KDR:11.896
VKDR:5.958
Vehicle Kills:7,310
Kill Difference:13,369
Playtime:361.363 hours
Usage:12%
Score:8.240m
Score/min:380
Driving Accuracy:63.185%
Gunner Accuracy:45.683%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:76
V. Kills:26 281%
Deaths:5
KDR:15.200
Accuracy:46.943% B**
KPH:67.200 B+
VKPH:23 A++
M40 Fury
B+
Kills:73
V. Kills:12 N/A
Deaths:5
KDR:14.600
Accuracy:40.283% B+
KPH:57 B+
VKPH:9.400 C+
Kills:149 (0 + 149)
Deaths:10
KDR:14.900
VKDR:3.800
Vehicle Kills:38
Kill Difference:139
Playtime:2.413 hours
Usage:0%
Score:0.084m
Score/min:581
Driving Accuracy:N/A%
Gunner Accuracy:40.283%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:510
V. Kills:49 N/A
Deaths:7
KDR:72.857
Accuracy:40.831% A
KPH:92.600 B+
VKPH:8.900 B*
M20 Wyvern
D
Kills:139
V. Kills:88 156%
Deaths:26
KDR:5.346
Accuracy:36.427% C+
KPH:14.700 D
VKPH:9.300 D
Kills:649 (0 + 649)
Deaths:33
KDR:19.667
VKDR:4.152
Vehicle Kills:137
Kill Difference:616
Playtime:14.975 hours
Usage:1%
Score:0.412m
Score/min:458
Piloting Accuracy:N/A%
Gunner Accuracy:36.427%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 57,35832,0385,0116.394A+1.0833.597%C**N/A31.2A++24.7A**3321025.9h78.7B++234.3B*
Supernova FPC 11,2967,15961511.641B**6.3361.747%B**N/A37.3A+21.5A+372192.1h4B*6.5B**
C150 Dalton 7,1664,08017223.721M18.4142.879%B+N/A53.3B**40.3B**50176.6h2.5B**5.8A
Supernova VPC 3,5463,0309232.935A*27.6360.257%B**N/A57.3B*9.8B++20852.9h2.6B++4.3B*
Light PPA 3,1953,00221014.295B**8.9942.174%C*1.066%C71.5B*4.6B+22842h11.4B26.9B+
Photon A2A Missile Pods 3,7982,4272886.679S81.3783.825%B+N/A205.7S116.2M159411.8h6B**7.1A+
Dual Photon Pods 2,1281,68215211.066B++5.7659.699%B*1.07%C67C+17.8C+43325.1h18B+30.1B++
E540 Halberd 2,5021,6041649.78C++4.4761.597%A++1.933%C40.5B*22.7B*47239.6h5.1B++8.3B**
Saron HRB 2,9281,5292476.19C**0.8860.048%A++N/A32.1B++29.3A++56747.7h20.4B+33.9B**
Orion VS54 1,2371,2338051.532C++3.7822.369%B+22.303%C36.9BN/A13033.4h10.2B*45.4C*
AP30 Shredder 1,9581,1853434.853A**29.5445.77%A++N/A68.5A*44.7A*170617.3h41A89.6A+
Coyote Missiles 1,7971,1693929.974S24.6653.013%C+N/A82.3A+44.2A++111514.2h21A39.7B**
Pulsar LSW 1,1701,1647961.462C+3.8523.172%C++22.251%C38.4C+N/A8930.3h11B+47.5B+
SVA-88 1,1661,1616871.69C+3.6223.409%C++22.739%C49.6C**N/A13823.4h10.2B++43.4B+
Ursa 1,1631,1578651.338C++3.9725.656%B+25.929%B33.4C+N/A7934.6h9.6B++37.3B+
Flare VE6 1,1631,1567011.649C**3.6627.617%B**20.329%D35.2C+N/A8832.8h9.9B+35.9B+
CAS30 Tank Buster 2,0051,0544362.417B**2.8973.717%M+N/A4.3D3.9D77245.3h148.8F--201.9C--
L105 Zephyr 1,2641,0517214.597B++9.2957.349%A++N/A75.6B**15.3B*33313.9h5.3B++9.3B**
Supernova PC 1,2319358211.402B*6.0963.185%A+2.032%C42.1A*13.3A++31322.2h3.7B**5.8A
Hornet Missiles 1,4919103823.947M**18.6469.366%B*N/A84.3B53.8B++80210.8h6.6B+9.5B++
Antares LC 1,6738002513.187B++2.1232.46%C++N/A27B++29.5A++39229.6h100.5B309.6B+
Maelstrom Turbo Laser 1,5827981924.156B*1.1535.617%B++N/A24.6B*24.1A*134232.5h79.8B+224.1B++
C-4 1,1497751395.576M++0.2728.941%B++N/A114B*55A++10176.8h0.7A+2.5C**
CAS 14-E 559510772.857S67.5540.831%A1.569%C92.7B+8.9B*2775.5h25.8B+63.1B++
Pulsar C 4624345380.807C4.5025.312%C*16.59%D--6.2D--N/A2669.6h14.4C-56.7C+
Solstice VE3 3913579020.396C--4.9125.649%B+13.165%D*2.2D--N/A14162.6h23.4D--91.4C+
Phobos VX86 3503462461.407C++3.9067.028%B++15.318%C+39.8C+N/A918.7h2.5C++3.7B+
Proton II PPA 2992852411.875C+6.5732.631%A+N/A63.3C*3.1C3074.5h8.4B+25.8B*
Hyena Missile Launcher 4382772511.08S5.7739.007%B**N/A50.4A++29.3A++6585.5h21.6A55.5A
NS Decimator 4202621571.669B*3.6464.934%B+1.527%D27.6C16.6C++2439.5h3.8B++5.8B*
Nemesis VSH9 4772592810.922B+4.3970.953%B**2.317%C+16.5C++13.9B+24615.7h8C++11.3B+
Serpent VE92 2722574060.633C4.6826.189%B+12.451%D*3D*N/A1586.1h16.6D63.6C+
VE-LR Obelisk 2612542021.257C4.0532.263%C++18.11%F23.7C-N/A5710.7h7.4C+22.8C++
Betelgeuse 54-A 2542521791.408C3.9022.006%D-27.778%C34.5D-N/A1437.3h11.8C--53.4D
Rocklet Rifle 4122411391.734A*3.5838.455%FN/A4F-2.8F-4561h18.2A+47.3B++
Tank Mine 395239445.432A+0.1261.379%A*N/A183.8A++120A*21421.3h3F4.9B*
NS-44 Commissioner 1491442780.518C4.7955.86%A**15.972%D-7.2D--N/A3619.9h8.6T*15.5C-
M20 Wyvern 227139265.346C+0.0436.427%C+5.755%B+14.6D9.3D5639.5h81C++222.3C++
Sirius SX12 1321311111.18C++4.1329.661%B**15.267%C-17.2C--N/A687.6h13.9B46.8B+
Orbital Strike Uplink 1661061106U100.69815.79%UN/A1060U600U52610.1h1.5T*0.2T*
VE-S Canis 95941300.723C4.5928.392%C*12.766%D-4.3D*N/A1921.8h15.8D55.8C+
S1 140911100.827C*4.4864.198%B*1.099%D--21.2C11.4C+4324.3h6.3C**9.8B+
Frag Grenade 8886186N/A80.6940.964%DN/A430C10B+17000.2h3.6C*8.7C++
L100 Python AP 1488499.333A4.0258.547%C*4.762%B**26.3C+20B+6893.2h6.5C*11.1C**
L100 Python HESH 9076325.333A20.0245.238%CN/A50.7C+9.3C**5001.5h2.8B+6.1B+
M40 Fury 10276515.2B**9.8946.943%B**N/A69.1B++23.6A*6861.1h13.8C+29.5B+
M40 Fury 8573514.6A+9.2940.283%B+N/A56.2B+9.2C+4881.3h12.5B30.9B+
Proximity Mine 5757115.182B+0.1339.333%CN/A142.5B+N/A4410.4h2.1C--5.3C
Aphelion VEX-4 10454318M*12.6945.683%A+1.852%D--22.5C20.8B+3652.4h62C+135.8B+
Hunter QCX 8052580.897C**4.4165.686%A+N/A32.5A++17.5M+3291.6h9C+13.7C*
C75 Viper 6451317M11.6946.872%B*N/A51A13A+9211h8.7B**18.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1680.4h
Restoration Kit455230.5h
Nano-Armor Kit6481,988,663227.7h
Snowman Soldier1960.1h
Flail Targeting Dart1760.6h
Spawn Beacon61,5770.8h
Turret AI Module01280.7h
Skywall Shield Emitter0690.3h
Medical Applicator175,1270.5h
Deconstruction Tool02,3660.3h
Welding Device01680h
Spear Anti-Vehicle Tower1550.4h
Spitfire Auto-Turret121,0540.9h
Rampart Wall1841.2h
Xiphos Anti-Personnel Tower0510.3h
Hoplon Anti-Aircraft Phalanx Tower0850.4h
Ammunition Package101,3780.9h
Medical Kit123760.3h
Nano-Repair Grenade09150.3h

Check the help document for the dictionary if you want to learn more about words used here.


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