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Primarch Sector101[P36M] Sector101
VS BR 96

KDR: 5.35

Score: 78.4m

Last Seen: Sep 20th, 2018 7:11 PM
- OFFLINE - 9.8 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Miller - Outfit Leader of R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 17
Level Progress (to 97): 51%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Supernova FPC C150 Dalton Light PPA Supernova VPC Photon A2A Missile Pods Dual Photon Pods E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $347,778 MLG Score: 278
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.087%20.986%526119976,7521.665933.682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.712%0.806B++0.079C+-2.147F--HEAD ++ (~8.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.393B11.40.198C++34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.903%0.544%15464100436,23928632828612.6577128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.967%-0.274C-0.99D--0.961

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.9-0.323C73.6-0.402C--137.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.561%1.045%18444100410,339120847898.55877216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.984%2.032A*-1.048D*-1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.846B*3.70.707B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.112%0.657%1441610029,443114964668.21845146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.736%1.304A-0.948D--0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.812B++110.715B++11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.056%15.073%14411100734524341.41975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.15A*0.135C++-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.718B++2.50.485B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 17
78.4m295.3%495 (29.7k)456 (27.4k)5.3478783,89215,6878.7795696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1008408729.207%2.264%6610:5915

57% Engineer7% Heavy Assault35% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2014 11:47 AMOct 11th, 2014 5:11 PMSep 20th, 2018 8:02 PM (4h) (PST)Sep 20th, 2018 3:15 PM (9h) (PST)Sep 20th, 2018 3:11 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,287251,2620.4880.0910.0112.2210.265278

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,2131,49275,72129511331627,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2868h/119.5d 53,833 1,899 33,350 382.2k 747 2,655 45,522 221.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:357
Deaths:902
KDR:0.396
Accuracy:25.649% B+
HSR:13.165% D*
Pulsar C
C**
Kills:350
Deaths:456
KDR:0.768
Accuracy:25.504% C**
HSR:16% D*
Phobos VX86
B++
Kills:345
Deaths:244
KDR:1.414
Accuracy:67.056% B++
HSR:15.073% C+
Serpent VE92
B++
Kills:239
Deaths:392
KDR:0.610
Accuracy:26.476% B++
HSR:12.552% D*
Kills:1,291
Deaths (as Engineer):1,994
Deaths (to Engineers):5,987
KDR:0.64744
Kill Difference:703
Playtime:1,635.433 hours
Usage:57%
Score:47.439m
Score/min:483
Accuracy (listed only):36.171%
HSR (listed only):14.198%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:1,199
Deaths:787
KDR:1.524
Accuracy:22.306% B
HSR:22.352% C
SVA-88
C++
Kills:1,161
Deaths:687
KDR:1.690
Accuracy:23.409% C++
HSR:22.739% C
Ursa
B+
Kills:1,157
Deaths:865
KDR:1.338
Accuracy:25.656% B+
HSR:25.929% C**
Flare VE6
B**
Kills:1,156
Deaths:701
KDR:1.649
Accuracy:27.617% B**
HSR:20.329% D
Pulsar LSW
C*
Kills:772
Deaths:534
KDR:1.446
Accuracy:23.572% C*
HSR:21.244% C
Kills:5,445
Deaths (as Heavy Assault):3,574
Deaths (to Heavy Assaults):2,577
KDR:1.5235
Kill Difference:1,871
Playtime:190.338 hours
Usage:7%
Score:2.936m
Score/min:257
Accuracy (listed only):24.512%
HSR (listed only):22.518%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:357
Deaths:902
KDR:0.396
Accuracy:25.649% B+
HSR:13.165% D*
Pulsar C
C**
Kills:350
Deaths:456
KDR:0.768
Accuracy:25.504% C**
HSR:16% D*
Phobos VX86
B++
Kills:345
Deaths:244
KDR:1.414
Accuracy:67.056% B++
HSR:15.073% C+
Serpent VE92
B++
Kills:239
Deaths:392
KDR:0.610
Accuracy:26.476% B++
HSR:12.552% D*
Sirius SX12
B**
Kills:131
Deaths:111
KDR:1.180
Accuracy:29.661% B**
HSR:15.267% C
VE-S Canis
C**
Kills:94
Deaths:130
KDR:0.723
Accuracy:28.392% C**
HSR:12.766% D-
Kills:1,516
Deaths (as Light Assault):2,235
Deaths (to Light Assaults):2,731
KDR:0.6783
Kill Difference:719
Playtime:997.169 hours
Usage:35%
Score:27.527m
Score/min:460
Accuracy (listed only):33.790%
HSR (listed only):14.137%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:136
Deaths:270
KDR:0.504
Accuracy:56.215% A**
HSR:15.441% D-
Sirius SX12
B**
Kills:131
Deaths:111
KDR:1.180
Accuracy:29.661% B**
HSR:15.267% C
VE-S Canis
C**
Kills:94
Deaths:130
KDR:0.723
Accuracy:28.392% C**
HSR:12.766% D-
Kills:361
Deaths (as Infiltrator):511
Deaths (to Infiltrators):1,299
KDR:0.70646
Kill Difference:150
Playtime:38.209 hours
Usage:1%
Score:0.458m
Score/min:200
Accuracy (listed only):38.089%
HSR (listed only):14.491%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:30,663
V. Kills:24,592 125%
Deaths:4,907
KDR:6.249
Accuracy:33.547% C**
KPH:30.800 A++
VKPH:24.700 A**
Light PPA
B*
Kills:2,913
V. Kills:188 N/A
Deaths:205
KDR:14.210
Accuracy:42.175% C*
KPH:71.700 B*
VKPH:4.600 B+
Photon A2A Missile Pods
S
Kills:2,364
V. Kills:1,339 176%
Deaths:28
KDR:84.429
Accuracy:83.697% B+
KPH:208.600 S
VKPH:118.200 M+
Dual Photon Pods
C+
Kills:1,620
V. Kills:440 367%
Deaths:149
KDR:10.873
Accuracy:59.646% B*
KPH:67 C+
VKPH:18.200 C+
Coyote Missiles
A++
Kills:1,161
V. Kills:624 186%
Deaths:39
KDR:29.769
Accuracy:53.003% C+
KPH:84.800 A++
VKPH:45.600 A++
Antares LC
A*
Kills:800
V. Kills:873 92%
Deaths:251
KDR:3.187
Accuracy:32.460% C++
KPH:27 B++
VKPH:29.500 A*
Maelstrom Turbo Laser
A++
Kills:785
V. Kills:777 101%
Deaths:192
KDR:4.089
Accuracy:35.687% B++
KPH:24.300 B*
VKPH:24.100 A++
Hornet Missiles
B*
Kills:679
V. Kills:442 153%
Deaths:32
KDR:21.219
Accuracy:68.977% B++
KPH:93 B++
VKPH:60.500 B*
Kills:40,985 (35,161 + 0)
Deaths:5,803
KDR:7.063
VKDR:5.045
Vehicle Kills:29,275
Kill Difference:35,182
Playtime:1,153.754 hours
Usage:40%
Score:26.183m
Score/min:378
Piloting Accuracy:35.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:3,863
V. Kills:2,954 131%
Deaths:169
KDR:22.858
Accuracy:43.003% B+
KPH:52.500 B**
VKPH:40.200 B**
AP30 Shredder
A**
Kills:1,164
V. Kills:762 153%
Deaths:34
KDR:34.235
Accuracy:45.816% A++
KPH:68.600 A**
VKPH:44.900 A**
L105 Zephyr
A+
Kills:1,051
V. Kills:213 491%
Deaths:72
KDR:14.597
Accuracy:57.349% A++
KPH:75.800 B**
VKPH:15.400 A+
CAS30 Tank Buster
M+
Kills:1,043
V. Kills:946 110%
Deaths:433
KDR:2.409
Accuracy:73.670% M+
KPH:4.300 D
VKPH:3.900 D
Kills:7,121 (1,043 + 6,078)
Deaths:708
KDR:10.058
VKDR:6.886
Vehicle Kills:4,875
Kill Difference:6,413
Playtime:345.240 hours
Usage:12%
Score:5.298m
Score/min:256
Piloting Accuracy:73.670%
Gunner Accuracy:57.349%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:84
V. Kills:64 129%
Deaths:9
KDR:9.333
Accuracy:58.547% C*
KPH:26.300 C+
VKPH:20 B
L100 Python HESH
B+
Kills:76
V. Kills:14 N/A
Deaths:3
KDR:25.333
Accuracy:46.683% C+
KPH:54.700 C++
VKPH:10.100 B+
C75 Viper
A
Kills:51
V. Kills:13 364%
Deaths:3
KDR:17
Accuracy:46.872% B*
KPH:48.600 B**
VKPH:12.400 A
Kills:211 (211 + 0)
Deaths:15
KDR:14.067
VKDR:6.067
Vehicle Kills:91
Kill Difference:196
Playtime:5.633 hours
Usage:0%
Score:0.230m
Score/min:679
Driving Accuracy:46.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:6,614
V. Kills:3,924 169%
Deaths:596
KDR:11.097
Accuracy:61.721% B**
KPH:36.200 A
VKPH:21.500 A+
Supernova VPC
B**
Kills:2,706
V. Kills:452 N/A
Deaths:86
KDR:31.465
Accuracy:60.433% B**
KPH:57.200 B*
VKPH:9.500 B+
E540 Halberd
B*
Kills:1,551
V. Kills:877 177%
Deaths:164
KDR:9.457
Accuracy:61.656% A++
KPH:40.300 B*
VKPH:22.800 B*
Saron HRB
A++
Kills:1,529
V. Kills:1,399 109%
Deaths:247
KDR:6.190
Accuracy:60.048% A++
KPH:32.100 B*
VKPH:29.300 A++
Supernova PC
A*
Kills:935
V. Kills:296 315%
Deaths:82
KDR:11.402
Accuracy:63.185% A+
KPH:42.100 A*
VKPH:13.300 A++
Proton II PPA
A+
Kills:285
V. Kills:14 N/A
Deaths:24
KDR:11.875
Accuracy:32.658% A+
KPH:64 C*
VKPH:3.100 C
Aphelion VEX-4
B
Kills:54
V. Kills:50 106%
Deaths:3
KDR:18
Accuracy:45.683% A+
KPH:22.400 C
VKPH:20.700 B
Kills:13,674 (10,255 + 3,419)
Deaths:1,202
KDR:11.376
VKDR:5.834
Vehicle Kills:7,012
Kill Difference:12,472
Playtime:345.542 hours
Usage:12%
Score:7.886m
Score/min:380
Driving Accuracy:63.185%
Gunner Accuracy:45.683%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:76
V. Kills:26 281%
Deaths:5
KDR:15.200
Accuracy:46.943% B**
KPH:67.200 B+
VKPH:23 A++
M40 Fury
B+
Kills:73
V. Kills:12 N/A
Deaths:5
KDR:14.600
Accuracy:40.293% B+
KPH:58.200 B+
VKPH:9.600 C++
Kills:149 (0 + 149)
Deaths:10
KDR:14.900
VKDR:3.800
Vehicle Kills:38
Kill Difference:139
Playtime:2.385 hours
Usage:0%
Score:0.084m
Score/min:587
Driving Accuracy:N/A%
Gunner Accuracy:40.293%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:319
V. Kills:39 N/A
Deaths:4
KDR:79.750
Accuracy:39.707% B**
KPH:82.300 B
VKPH:10.100 B**
M20 Wyvern
C-
Kills:83
V. Kills:56 146%
Deaths:23
KDR:3.609
Accuracy:35.832% C
KPH:15.600 D
VKPH:10.500 C-
Kills:402 (0 + 402)
Deaths:27
KDR:14.889
VKDR:3.519
Vehicle Kills:95
Kill Difference:375
Playtime:9.195 hours
Usage:0%
Score:0.117m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:35.832%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 55,25530,6634,9076.249A+0.9033.547%C**N/A30.8A++24.7A**325994.7h79.9B++238.2B*
Supernova FPC 10,5386,61459611.097B**5.7561.721%B**N/A36.2A21.5A+372182.9h4.1B*6.6B**
C150 Dalton 6,8173,86316922.858M+17.5143.003%B+N/A52.6B**40.2B**49673.5h2.5A5.9A
Light PPA 3,1012,91320514.21B**8.8642.175%C*1.03%C71.7B*4.6B+23040.6h11.4B26.9B+
Supernova VPC 3,1582,7068631.465A++26.1260.433%B**N/A57.2B*9.6B+20247.3h2.6B*4.3B*
Photon A2A Missile Pods 3,7032,3642884.429S79.0883.697%B+N/A209.2S118.5M+159311.3h5.9B**7.1A+
Dual Photon Pods 2,0601,62014910.872B++5.5259.646%B*1.111%C66.9C+18.2C+43424.2h18.2B+30.5B++
E540 Halberd 2,4281,5511649.457C++4.1161.656%A++1.934%C-40.3B*22.8B*46738.5h5.1B++8.3B**
Saron HRB 2,9281,5292476.19C**0.8460.048%A++N/A32.1B*29.3A++56247.7h20.4B33.9B**
Orion VS54 1,2031,1997871.524C++3.8222.306%B22.352%C36.3C**N/A12633h10.2B*45.6C*
AP30 Shredder 1,9261,1643434.235A*28.8945.816%A++N/A68.5A*44.8A**169517h40.7A+88.8A+
Coyote Missiles 1,7851,1613929.769S24.4253.003%C+N/A84.7A++45.5A++112013.7h20.8A39.2B**
SVA-88 1,1661,1616871.69C+3.6623.409%C++22.739%C49.6C**N/A13823.4h10.2B++43.4B+
Ursa 1,1631,1578651.338C++4.0125.656%B+25.929%C**33.5C+N/A7934.5h9.6B++37.3B+
Flare VE6 1,1631,1567011.649C**3.7027.617%B**20.329%D35.2C+N/A8732.8h9.9B+35.9B+
L105 Zephyr 1,2641,0517214.597B++9.2557.349%A++N/A75.6B**15.3A33213.9h5.3B++9.3B**
CAS30 Tank Buster 1,9891,0434332.409B*2.9473.67%M+N/A4.3D3.9D77240.9h147.8F**200.6C--
Supernova PC 1,2319358211.402B*6.0563.185%A+2.032%C42.1A*13.3A++31222.2h3.7B**5.8A
Antares LC 1,6738002513.187B++2.1632.46%C++N/A27B++29.5A*39229.6h100.5B+309.6B+
Maelstrom Turbo Laser 1,5627851924.089B*1.2635.687%B++N/A24.3B*24.1A++131832.3h80.7B+226.2B++
Pulsar LSW 7767725341.446C+3.9023.572%C*21.244%C40C+N/A9519.3h10.9B+46.1B+
C-4 1,0356961255.568M++0.2228.414%B+N/A108.8B++53A++9936.4h0.7A+2.6A
Hornet Missiles 1,1216793221.219A**15.8768.977%B++N/A93B++60.5B*7977.3h7B+10.1B++
Solstice VE3 3913579020.396C--4.9525.649%B+13.165%D*2.2D--N/A14162.5h23.4D*91.4C+
Pulsar C 3753504560.768C4.5825.504%C**16%D*5.9D--N/A2559.6h15D58.7C+
Phobos VX86 3493452441.414C++3.9367.056%B++15.073%C+39.7C+N/A908.7h2.5C++3.7B+
CAS 14-E 358319479.75S74.4039.707%B**1.567%C81.8C**10B**2773.9h29C*72.9B+
Proton II PPA 2992852411.875C+6.5332.658%A+N/A63.3C*3.1C2914.5h8.4B+25.8B*
Hyena Missile Launcher 4322732510.92S5.5738.964%B**N/A50.6A++29.4A++6585.4h21.7A55.8A
Nemesis VSH9 4772592810.922B+4.4370.953%B**2.317%C16.5C+13.9B+24415.7h8C++11.3B+
Serpent VE92 2532393920.61C4.7426.476%B++12.552%D*2.8D*N/A1484.2h17.1D-64.6C+
Tank Mine 371221445.023A0.3261.061%A*N/A170A+115.4A++20821.3h3.1F-5B*
Rocklet Rifle 3772201321.667A*3.6838.587%FN/A3.8F-2.7F-4457.3h18.4A+47.6B++
NS Decimator 2411431081.324B+4.0266.256%B++N/A20.4D-14C+2247h4.1B+6.2B++
NS-44 Commissioner 1411362700.504C4.8456.215%A**15.441%D-6.9D--N/A3319.6h8.9T*15.9C--
Sirius SX12 1321311111.18C++4.1729.661%B**15.267%C17.2C--N/A667.6h13.9B46.8B+
Orbital Strike Uplink 1661061106U100.65815.79%UN/A1060U600U52420.1h1.5T*0.2T*
VE-S Canis 95941300.723C-4.6228.392%C**12.766%D-4.3D--N/A1721.8h15.8D55.8C+
S1 140911100.827C*4.5264.198%B*1.099%D--21.2C11.4C+4184.3h6.3C*9.8B+
L100 Python AP 1488499.333A3.9958.547%C*4.762%B*26.3C+20B6813.2h6.5C**11.1B
M20 Wyvern 13983233.609C+1.7435.832%C9.639%A*15.7D10.6C-1655.3h82.3C+229.6C++
M40 Fury 10276515.2B**9.8546.943%B**N/A69.1B++23.6A*6851.1h13.8C+29.5B+
L100 Python HESH 9076325.333A19.9946.683%C+N/A54.3C++10B+5211.4h2.6B*5.6B++
M40 Fury 8573514.6A+9.2540.293%B+N/A56.2B+9.2C+4981.3h12.4B30.8B+
Aphelion VEX-4 10454318M**12.6545.683%A+1.852%D-22.5C20.8B3652.4h62C++135.8B++
C75 Viper 6451317M11.6546.872%B*N/A51B**13A+8811h8.7B*18.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1680.4h
Restoration Kit445160.5h
Medical Applicator175,1270.5h
Nano-Armor Kit6201,906,876221.1h
Flail Targeting Dart1760.6h
Snowman Soldier1960.1h
Spawn Beacon51,4030.7h
Skywall Shield Emitter0680.3h
Turret AI Module01270.7h
Spear Anti-Vehicle Tower1550.4h
Nano-Repair Grenade08210.2h
Spitfire Auto-Turret76180.6h
Rampart Wall1841.2h
Xiphos Anti-Personnel Tower0510.3h
Deconstruction Tool02,3660.3h
Welding Device01680h
Hoplon Anti-Aircraft Phalanx Tower0840.4h
Ammunition Package64150.6h
Medical Kit2690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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