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Primarch Legate Sedin[CAEL] Sedin
VS BR 94

KDR: 0.8

Score: 12.2m

Last Seen: May 30th, 2019 5:07 PM
- OFFLINE - 1932.3 hour(s)

Battle Rank 94 - Vanu Sovereignty on Connery
Level Progress (to 95): 26%
Level 100 Progress: 65% 511h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Parallax VX3 Pulsar LSW VX29 Polaris SVA-88 Flare VE6 C-4 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-22,518 MLG Score: -18
Fun Score: N/A
Cheeseburgers Flipped: 572TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.314%16.768%3241911958,3790.899131-0.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.371%-0.358C--0.623D-0.361C-HEAD ++ (~7.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.50.053C+13.60.046C+56.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.997%1.639%511213611197780.050918277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.067D*-0.593D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.2-0.405C--16.3-0.299C38

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.567%79.953%0412101,7111716100.996506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.352%0.087C+0.836B++0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.275C*2.60.198C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.075%14.827%041210951676101.40473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.053%-0.122C+0.037C+0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.207C++4.20.138C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.2m533.5%216 (13k)190 (11.4k)0.80053715,21119,0010.91426894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121456518.343%21.037%38603:235

7% Engineer42% Heavy Assault23% Infiltrator16% Light Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:28 PMNov 9th, 2015 2:09 PMJun 14th, 2019 10:32 PM (65d) (PST)May 30th, 2019 2:40 PM (80d) (PST)May 30th, 2019 1:07 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
288213750.2360.2950.0501.3740.021-18

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,27512,7904,4851418382111,406

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1073.4h/44.7d 2,161 3,200 4,365 88.5k 975 3,963 1,378 18.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,293
Deaths:1,672
KDR:0.773
Accuracy:17.543% D
HSR:16.396% D*
Pulsar LSW
D
Kills:1,159
Deaths:1,202
KDR:0.964
Accuracy:20.037% D
HSR:17.774% D-
VX29 Polaris
D
Kills:1,156
Deaths:1,105
KDR:1.046
Accuracy:20.157% D
HSR:14.706% D*
SVA-88
D--
Kills:1,152
Deaths:1,188
KDR:0.970
Accuracy:18.376% D--
HSR:17.014% D*
Flare VE6
C--
Kills:772
Deaths:671
KDR:1.151
Accuracy:18.708% D
HSR:21.114% C--
Kills:5,532
Deaths (as Heavy Assault):5,838
Deaths (to Heavy Assaults):4,885
KDR:0.94758
Kill Difference:306
Playtime:446.728 hours
Usage:42%
Score:4.706m
Score/min:176
Accuracy (listed only):18.964%
HSR (listed only):17.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:522
Deaths:686
KDR:0.761
Accuracy:20.674% D
HSR:16.475% D*
VX6-7
D
Kills:481
Deaths:771
KDR:0.624
Accuracy:16.892% D**
HSR:17.464% D
Deimos VA29
B+
Kills:396
Deaths:600
KDR:0.660
Accuracy:55.975% C-
HSR:19.192% B+
Serpent VE92
D
Kills:257
Deaths:248
KDR:1.036
Accuracy:20.271% D
HSR:13.619% D*
Thanatos VE70
C--
Kills:232
Deaths:307
KDR:0.756
Accuracy:35.070% C--
HSR:12.931% D
NS Baron G5AE
D-
Kills:221
Deaths:329
KDR:0.672
Accuracy:38.523% D-
HSR:8.597% D*
Pandora VX25
D
Kills:184
Deaths:267
KDR:0.689
Accuracy:34.059% D
HSR:8.696% F
Sirius SX12
D
Kills:160
Deaths:260
KDR:0.615
Accuracy:21.107% D
HSR:13.125% D-
Nova
C
Kills:139
Deaths:183
KDR:0.760
Accuracy:41.105% C
HSR:13.669% C
Zenith VX-5
D
Kills:68
Deaths:94
KDR:0.723
Accuracy:21.833% D
HSR:11.765% F
Solstice Burst
C-
Kills:60
Deaths:81
KDR:0.741
Accuracy:24.269% C-
HSR:5% F**
Solstice VE3
B+
Kills:57
Deaths:82
KDR:0.695
Accuracy:15.861% D*
HSR:22.807% B+
Kills:2,777
Deaths (as Light Assault):3,908
Deaths (to Light Assaults):3,313
KDR:0.71059
Kill Difference:1,131
Playtime:171.903 hours
Usage:16%
Score:2.350m
Score/min:228
Accuracy (listed only):28.803%
HSR (listed only):13.612%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:522
Deaths:686
KDR:0.761
Accuracy:20.674% D
HSR:16.475% D*
VX6-7
D
Kills:481
Deaths:771
KDR:0.624
Accuracy:16.892% D**
HSR:17.464% D
Deimos VA29
B+
Kills:396
Deaths:600
KDR:0.660
Accuracy:55.975% C-
HSR:19.192% B+
Serpent VE92
D
Kills:257
Deaths:248
KDR:1.036
Accuracy:20.271% D
HSR:13.619% D*
Thanatos VE70
C--
Kills:232
Deaths:307
KDR:0.756
Accuracy:35.070% C--
HSR:12.931% D
NS Baron G5AE
D-
Kills:221
Deaths:329
KDR:0.672
Accuracy:38.523% D-
HSR:8.597% D*
Pandora VX25
D
Kills:184
Deaths:267
KDR:0.689
Accuracy:34.059% D
HSR:8.696% F
Nova
C
Kills:139
Deaths:183
KDR:0.760
Accuracy:41.105% C
HSR:13.669% C
Zenith VX-5
D
Kills:68
Deaths:94
KDR:0.723
Accuracy:21.833% D
HSR:11.765% F
Solstice Burst
C-
Kills:60
Deaths:81
KDR:0.741
Accuracy:24.269% C-
HSR:5% F**
Solstice VE3
B+
Kills:57
Deaths:82
KDR:0.695
Accuracy:15.861% D*
HSR:22.807% B+
Kills:2,617
Deaths (as Engineer):3,648
Deaths (to Engineers):4,310
KDR:0.71738
Kill Difference:1,031
Playtime:72.691 hours
Usage:7%
Score:0.943m
Score/min:216
Accuracy (listed only):29.503%
HSR (listed only):13.656%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,171
Deaths:724
KDR:1.617
Accuracy:37.736% C+
HSR:81.042% B+
Artemis VX26
D--
Kills:351
Deaths:438
KDR:0.801
Accuracy:22.651% D--
HSR:15.100% D*
NS-44 Commissioner
C-
Kills:351
Deaths:697
KDR:0.504
Accuracy:32.488% C-
HSR:17.949% D
V10
C*
Kills:233
Deaths:224
KDR:1.040
Accuracy:31.972% D*
HSR:79.399% C*
Ghost
B+
Kills:200
Deaths:123
KDR:1.626
Accuracy:37.016% C
HSR:74.500% B+
Sirius SX12
D
Kills:160
Deaths:260
KDR:0.615
Accuracy:21.107% D
HSR:13.125% D-
Phaseshift VX-S
B
Kills:107
Deaths:91
KDR:1.176
Accuracy:27.689% D*
HSR:79.439% B
Cerberus
C+
Kills:100
Deaths:205
KDR:0.488
Accuracy:30.656% C+
HSR:19% C-
Manticore SX40
D
Kills:62
Deaths:178
KDR:0.348
Accuracy:21.377% D*
HSR:17.742% D
NS-61 Emissary
B
Kills:58
Deaths:92
KDR:0.630
Accuracy:30.323% B
HSR:5.172% F-
Kills:2,793
Deaths (as Infiltrator):3,032
Deaths (to Infiltrators):3,677
KDR:0.92117
Kill Difference:239
Playtime:249.603 hours
Usage:23%
Score:2.104m
Score/min:141
Accuracy (listed only):29.301%
HSR (listed only):40.247%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:396
Deaths:600
KDR:0.660
Accuracy:55.975% C-
HSR:19.192% B+
Thanatos VE70
C--
Kills:232
Deaths:307
KDR:0.756
Accuracy:35.070% C--
HSR:12.931% D
NS Baron G5AE
D-
Kills:221
Deaths:329
KDR:0.672
Accuracy:38.523% D-
HSR:8.597% D*
Pandora VX25
D
Kills:184
Deaths:267
KDR:0.689
Accuracy:34.059% D
HSR:8.696% F
H-V45
C
Kills:175
Deaths:302
KDR:0.579
Accuracy:17.225% D**
HSR:18.286% C
Sirius SX12
D
Kills:160
Deaths:260
KDR:0.615
Accuracy:21.107% D
HSR:13.125% D-
Terminus VX-9
D--
Kills:145
Deaths:172
KDR:0.843
Accuracy:19.897% D*
HSR:18.621% D--
Nova
C
Kills:139
Deaths:183
KDR:0.760
Accuracy:41.105% C
HSR:13.669% C
Kills:1,652
Deaths (as Combat Medic):2,420
Deaths (to Combat Medics):1,697
KDR:0.68264
Kill Difference:768
Playtime:57.611 hours
Usage:5%
Score:0.877m
Score/min:254
Accuracy (listed only):32.870%
HSR (listed only):14.140%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:349
Deaths:241
KDR:1.448
Accuracy:19.230% B+
HSR:14.040% D*
Cosmos VM3
B**
Kills:294
Deaths:232
KDR:1.267
Accuracy:23.021% B**
HSR:15.646% D
NS-10 Burster
B*
Kills:100
Deaths:221
KDR:0.452
Accuracy:30.468% C++
HSR:9% B*
NS-10 Burster
C
Kills:98
Deaths:229
KDR:0.428
Accuracy:27.308% C
HSR:4.082% D
Comet VM2
B++
Kills:89
Deaths:262
KDR:0.340
Accuracy:29.081% F
HSR:5.618% B++
Comet VM2
D
Kills:78
Deaths:269
KDR:0.290
Accuracy:29.436% F
HSR:2.564% D
Kills:1,008
Deaths (as MAX Suit):727
Deaths (to MAX Suits):910
KDR:1.38652
Kill Difference:281
Playtime:71.653 hours
Usage:7%
Score:1.264m
Score/min:294
Accuracy (listed only):26.424%
HSR (listed only):8.492%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:61
V. Kills:26 226%
Deaths:28
KDR:2.179
Accuracy:29.997% D--
KPH:10.200 D--
VKPH:4.300 D-
Kills:61 (61 + 0)
Deaths:28
KDR:2.179
VKDR:0.929
Vehicle Kills:26
Kill Difference:33
Playtime:6.009 hours
Usage:1%
Score:0.032m
Score/min:90
Driving Accuracy:29.997%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,3021,2931,6720.773C0.0317.543%D16.396%D*14.4DN/A7189.7h13.7C+77.9C+
Parallax VX3 1,1801,1717241.617C0.8237.736%C+81.042%B+12.1D--N/A5096.6h2.4C+6.3C+
Pulsar LSW 1,1681,1591,2020.964C-0.1620.037%D17.774%D-17.9D-N/A5164.6h15D74.9C-
VX29 Polaris 1,1671,1561,1051.046C0.2520.157%D14.706%D*23.2DN/A6449.9h13.7C68.2C
SVA-88 1,1641,1521,1880.97C0.1718.376%D--17.014%D*21.2D-N/A8054.3h13.2C72.1D
Flare VE6 7927726711.151C0.3518.708%D21.114%C--19.9DN/A6738.8h11.6C+62.2C
C-4 8395658340.677C--0.1217.629%D**N/A28.5D*13.8D--38619.8h1.4C*7.9C--
Pulsar C 5285226860.761C0.0420.674%D16.475%D*14DN/A7237.2h14.7D71.2C--
VX6-7 4854817710.624C-0.1816.892%D**17.464%D11.1D-N/A5643.3h16D94.6D*
Deimos VA29 4003966000.66C--0.1455.975%C-19.192%B+13.2D--N/A5430h3D-5.3C
Artemis VX26 3573514380.801C-0.0022.651%D--15.1%D*17.1D-N/A7620.5h13.8C--61D
NS-44 Commissioner 3553516970.504C-0.3032.488%C-17.949%D19.5DN/A9818h4.3C13.3C+
Cosmos VM3 3583492411.448C0.6519.23%B+14.04%D*25.5CN/A10613.7h12.8B+66.8B+
Cosmos VM3 3002942321.267C0.4723.021%B**15.646%D25.8CN/A10411.4h15.5C67.3C*
Serpent VE92 2592572481.036C+0.2420.271%D13.619%D*22.2CN/A10111.6h11.8B+58.3C++
Proximity Mine 2492491291.93D1.1343.217%C++N/A85.9DN/A3662.9h1.4A+3.3B**
V10 2332332241.04D-0.2431.972%D*79.399%C*9D*N/A3125.9h3.1D*9.8D**
Thanatos VE70 2362323070.756C+0.0435.07%C--12.931%D14.6DN/A6815.9h5.2C+14.7C+
NS Baron G5AE 2232213290.672D0.1338.523%D-8.597%D*17.3D-N/A8112.8h5C--12.9C+
NS Decimator 3422125900.359D-0.4445.74%F-1.887%C10.2F6.3D*11320.7h8.3F--18T-
Ghost 2012001231.626C0.8337.016%C74.5%B+15D--N/A5213.3h2.6C7C+
Pandora VX25 1841842670.689C0.1134.059%D8.696%F13.7D-N/A6313.4h5.4D16C-
H-V45 1761753020.579C0.2217.225%D**18.286%C10.5D--N/A4716.6h17.3D*100.2D**
Sirius SX12 1611602600.615C0.1921.107%D13.125%D-13.4DN/A6211.9h19.2D-90.8C--
Terminus VX-9 1471451720.843C0.0419.897%D*18.621%D--16.7D-N/A648.7h16D*80.6D*
Nova 1411391830.76C-0.0441.105%C13.669%C18.1DN/A847.7h4.4C*10.7C++
Anti-Vehicle Grenade 1471211121N/A120.2036.659%FN/A172.9D--37.1D11920.7h7.5D20.4D*
Phaseshift VX-S 107107911.176D0.3827.689%D*79.439%B9.9D*N/A5610.8h3.2C+11.6C
S1 1811043920.265D0.5433.12%F**4.808%A5.8D**4.3D*10318h10.4D**31.5T-
Cerberus 1001002050.488C--0.3130.656%C+19%C-22.2C--N/A614.5h7.5D24.4C
NS-10 Burster 1631002210.452D-0.3530.468%C++9%B*4.2D2.6D-7724h177.5D582.5C+
NS-10 Burster 164982290.428D-0.3727.308%C4.082%D3.4D--2.3D-7228.9h186.9D--684.4D
Frag Grenade 9696196N/A95.2036.205%D*N/A320DN/A18260.3h4.1C+11.4D
Comet VM2 156892620.34D0.4629.081%F5.618%B++4.2D*3.1C--6921.3h41.5F142.7F--
Comet VM2 141782690.29D-0.5129.436%F2.564%D3.4D**2.8D*5922.8h49.6D**168.3F--
Nemesis VSH9 140732420.302D0.5052.393%D**2.74%C++5.2D4.8C10014.1h13.8F--26.3T
Tank Mine 11068641.063D0.2621.19%D-N/A40D**24.7D*6041.7h1.7B+7.9D-
Zenith VX-5 6868940.723C-0.0821.833%D11.765%F12.4D-N/A835.5h15.6D71.4C--
Lasher X2 67652090.311D-0.497.601%F*7.692%A*3.1D**N/A2320.8h32.9F*432.7T*
Manticore SX40 64621780.348D0.4521.377%D*17.742%D8.9D--N/A277h9.6D44.7D--
C75 Viper 8761282.179C1.3829.997%D--1.639%C**10.2D--4.3D-906h16.3C54.2D
Solstice Burst 6060810.741C--0.0624.269%C-5%F**13.3D-N/A404.5h18D*74.1D
NS-61 Emissary 5858920.63C0.1730.323%B5.172%F-18.7CN/A573.1h15.9C+52.3C++
Solstice VE3 5957820.695C+0.1115.861%D*22.807%B+8.9DN/A1646.4h23.2D*146.6D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92170.4h
Nano-Armor Kit10063,35210.6h
Anti-Vehicle MANA Turret151240.8h
AE Nano-Armor Kit1121,0931.8h
AE Medical Applicator348,7170.9h
Nanite Revive Grenade05810.2h
Medical Applicator24672,7149h
Restoration Kit364720.7h
Motion Spotter53290.6h
Aphelion VEX0770h
Ammunition Package93760.3h
Medical Kit336250.8h
M20 Drake2850h
Recon Detection Device403,0317.5h
Xiphos Anti-Personnel Phalanx Turret03960h

Check the help document for the dictionary if you want to learn more about words used here.


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