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Maj. General Record Smasher Seerus[BAWC] Seerus
TR BR 84

KDR: 3.61

Score: 7.5m

Last Seen: Apr 28th, 2020 3:09 PM
- OFFLINE - 512.5 hour(s)

Battle Rank 84 - Terran Republic on Cobalt
Level Progress (to 85): 44%
Level 100 Progress: 40% 219h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS T9 CARV MSW-R NSX-P Naginata TMG-50 TRAC-5 T9 CARV-S T1 Cycler NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,431,289 MLG Score: 7539
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.025%31.547%110516133013,4154.70702-1.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.693%2.669M1.572A+-0.572DHEAD ++ (~14.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.644B+9.20.353C**17.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.772%70.055%02134472835622.03922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.855%2.233A*0.194C++1.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+2.10.344C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.5m283.7%869 (52.1k)727 (43.6k)3.6144717,8884,9493.7949184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1346164829.583%29.757%88002:058

22% Combat Medic7% Engineer55% Heavy Assault8% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2019 6:10 PMAug 5th, 2019 2:39 PMApr 29th, 2020 10:41 AM (67d) (PST)Apr 28th, 2020 12:53 PM (68d) (PST)Apr 28th, 2020 11:09 AM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1453348111.7390.4810.5175.0660.0467539

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,68820,02748,6611042931304343,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
171.4h/7.1d 893 5,323 5,262 52.1k 383 551 476 11.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M+
Kills:1,985
Deaths:492
KDR:4.035
Accuracy:34.896% M+
HSR:32.846% A
MSW-R
A*
Kills:1,352
Deaths:278
KDR:4.863
Accuracy:34.988% A*
HSR:33.728% B**
NSX-P Naginata
A*
Kills:1,259
Deaths:255
KDR:4.937
Accuracy:34.320% A*
HSR:26.926% C
TMG-50
A*
Kills:1,221
Deaths:267
KDR:4.573
Accuracy:34.747% A*
HSR:30.794% B++
T9 CARV-S
A*
Kills:1,178
Deaths:241
KDR:4.888
Accuracy:33.773% A*
HSR:36.248% A
NS-15M2
A++
Kills:1,169
Deaths:209
KDR:5.593
Accuracy:34.237% A++
HSR:34.645% B++
T9A "Butcher"
A+
Kills:906
Deaths:211
KDR:4.294
Accuracy:32.666% A+
HSR:35.431% B*
Kills:9,070
Deaths (as Heavy Assault):1,953
Deaths (to Heavy Assaults):1,566
KDR:4.64414
Kill Difference:7,117
Playtime:94.225 hours
Usage:55%
Score:3.745m
Score/min:662
Accuracy (listed only):34.232%
HSR (listed only):32.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M
Kills:1,189
Deaths:363
KDR:3.275
Accuracy:35.797% M
HSR:25.820% B**
NS-7 PDW
A*
Kills:461
Deaths:121
KDR:3.810
Accuracy:38.011% A*
HSR:21.909% B+
MG-C1 Kindred
A++
Kills:373
Deaths:102
KDR:3.657
Accuracy:36.473% A++
HSR:22.520% C+
NSX-P Tanto
A+
Kills:111
Deaths:28
KDR:3.964
Accuracy:34.536% A+
HSR:36.937% A+
Kills:2,134
Deaths (as Light Assault):614
Deaths (to Light Assaults):909
KDR:3.47557
Kill Difference:1,520
Playtime:12.953 hours
Usage:8%
Score:0.600m
Score/min:772
Accuracy (listed only):36.204%
HSR (listed only):26.796%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A**
Kills:1,177
Deaths:315
KDR:3.737
Accuracy:34.380% A**
HSR:29.057% B*
NS-11P
A++
Kills:654
Deaths:187
KDR:3.497
Accuracy:33.292% A++
HSR:36.239% A++
NS-7 PDW
A*
Kills:461
Deaths:121
KDR:3.810
Accuracy:38.011% A*
HSR:21.909% B+
TAR
A*
Kills:319
Deaths:73
KDR:4.370
Accuracy:34.464% A*
HSR:33.229% A+
Kills:2,611
Deaths (as Combat Medic):696
Deaths (to Combat Medics):555
KDR:3.75144
Kill Difference:1,915
Playtime:37.356 hours
Usage:22%
Score:1.978m
Score/min:882
Accuracy (listed only):35.037%
HSR (listed only):30.108%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:1,189
Deaths:363
KDR:3.275
Accuracy:35.797% M
HSR:25.820% B**
AMR-66
A*
Kills:689
Deaths:160
KDR:4.306
Accuracy:41.334% A*
HSR:27.576% C**
MG-C1 Kindred
A++
Kills:373
Deaths:102
KDR:3.657
Accuracy:36.473% A++
HSR:22.520% C+
NSX-P Tanto
A+
Kills:111
Deaths:28
KDR:3.964
Accuracy:34.536% A+
HSR:36.937% A+
Kills:2,362
Deaths (as Engineer):653
Deaths (to Engineers):527
KDR:3.61715
Kill Difference:1,709
Playtime:11.880 hours
Usage:7%
Score:0.526m
Score/min:738
Accuracy (listed only):37.035%
HSR (listed only):28.213%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:588
Deaths:58
KDR:10.138
Accuracy:53.747% A*
HSR:78.231% B*
KSR-35
A
Kills:527
Deaths:117
KDR:4.504
Accuracy:44.009% A
HSR:26.945% C
NS-7 PDW
A*
Kills:461
Deaths:121
KDR:3.810
Accuracy:38.011% A*
HSR:21.909% B+
NS-357 Underboss
A++
Kills:347
Deaths:216
KDR:1.606
Accuracy:53.773% A++
HSR:24.496% C++
99SV
A++
Kills:140
Deaths:27
KDR:5.185
Accuracy:42.844% A++
HSR:35.714% C+
TX1 Repeater
A*
Kills:130
Deaths:118
KDR:1.102
Accuracy:37.108% A*
HSR:33.846% A++
Kills:2,193
Deaths (as Infiltrator):657
Deaths (to Infiltrators):778
KDR:3.3379
Kill Difference:1,536
Playtime:14.170 hours
Usage:8%
Score:0.625m
Score/min:735
Accuracy (listed only):44.915%
HSR (listed only):36.857%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:165
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:41.729% A*
KPH:254.600 S
VKPH:6.200 B**
Hellfire Rocket Pods
S
Kills:74
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:63.424% A++
KPH:723.900 S
VKPH:29.300 A
Kills:239 (165 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:7
Kill Difference:239
Playtime:0.751 hours
Usage:0%
Score:0.052m
Score/min:1,151
Piloting Accuracy:41.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
S
Kills:58
V. Kills:35 161%
Deaths:
KDR:
Accuracy:65.070% M++
KPH:69 S
VKPH:41.600 S
Kills:58 (0 + 58)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:35
Kill Difference:58
Playtime:0.841 hours
Usage:0%
Score:0.019m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:65.070%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,9991,9854924.035A0.4234.896%M+32.846%A127.2M**N/A40815.6h10.5B*30.2B**
MSW-R 1,3751,3522784.863B**1.2534.988%A*33.728%B**132.5M+2.3A**46910.2h10.1B++28.8B**
NSX-P Naginata 1,2841,2592554.937M1.3234.32%A*26.926%C128.5A*2.6A3509.8h10.5B+30.5B*
TMG-50 1,2291,2212674.573A**0.9634.747%A*30.794%B++129.9M++N/A3379.4h9.1B++26.2B**
TRAC-5 1,2021,1893633.275M*0.3435.797%M25.82%B**116.6S1.3A+43910.2h9.9B**27.7B**
T9 CARV-S 1,1961,1782414.888A++1.2733.773%A*36.248%A140.2M++2.1A**5058.4h9.3B**27.6B*
T1 Cycler 1,1951,1773153.737A++0.1234.38%A**29.057%B*105.1M**1.6A*33511.2h10.9B**31.7B**
NS-15M2 1,1771,1692095.593A++1.9834.237%A++34.645%B++149.9M1C++6037.8h9.1B**26.5B*
T9A "Butcher" 9269062114.294A0.6832.666%A+35.431%B*131.3A++2.9A**4216.9h9.2B**28.3B**
AMR-66 7096891604.306M*0.6941.334%A*27.576%C**101.3M**2.9M**4876.8h5.5A13.2B**
NS-11P 6606541873.497A++0.1233.292%A++36.239%A++107.2A**1C++5676.1h9.5A28.5B**
TSAR-42 5895885810.138A++6.5253.747%A*78.231%B*133.6M*N/A5524.4h1.8B*3.3B**
KSR-35 5285271174.504B++0.8944.009%A26.945%C125.5M+N/A5784.2h3.7B*8.4B**
NS-7 PDW 4684611213.81M+0.2038.011%A*21.909%B+139.7S2.1M**2993.3h10.8B**28.4B*
C-4 4894581882.436B+1.1837.5%A++N/A229M15.5D--13062h0.8A2.2A
MG-C1 Kindred 3893731023.657A*0.0436.473%A++22.52%C+133.2M5.7S5482.8h8.5B**23.4B**
NS-357 Underboss 3473472161.606B+2.0153.773%A++24.496%C++78.9B*N/A2854.4h3.1B**5.7B**
TAR 324319734.37A++0.7634.464%A*33.229%A+122.7M**1.9A*5752.6h9.5A27.6A
Frag Grenade 3062951295N/A291.3965.014%A**N/A983.3A++36.7M+38500.3h2.4B**3.6A
MANA Anti-Personnel Turret 255253485.271N/A1.6633.797%UN/A2530U20U6275900.1h13.7T*40.6T*
M14 Banshee 1691651165U161.3941.729%A*N/A275S6.7A+9150.6h11.8B++28.4B*
99SV 141140275.185A**1.5742.844%A++35.714%C+127.3SN/A3581.1h3.4A8A
Chainblade 1351344,8890.027C++3.5942.978%B**17.911%A*0.8C*N/A4157.8h1.9B++4.4B++
TX1 Repeater 1311301181.102B+2.5137.108%A*33.846%A++41.9B+N/A1443.1h10.7B++28.9B**
NS Decimator 158116313.742A**0.1374.869%A++1.724%C55.2B++20C**4352.1h3.7B+4.9B*
NSX-P Tanto 114111283.964M+0.3534.536%A+36.937%A+138.8M**3.8M**6450.8h10B*29B**
ML-7 13795372.568M1.0572.346%A++N/A55.9A**24.7A+4591.7h5.5B+7.5B**
Hellfire Rocket Pods 7774174S70.3963.424%A++N/A740S30A26040.1h8.8B+13.9B++
E540 Halberd 9358158S54.3965.07%M++N/A72.5S43.8S3800.8h4A+6.1A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2713,5481.2h
Spawn Beacon52330.2h
Nanite Revive Grenade03960.1h
Motion Spotter27300.5h
Shield Recharging Field121,8270.6h
Medical Applicator5278,4235.6h
Medical Kit5323,2415.9h
Ammunition Package23790.1h
Anti-Infantry MANA Turret122940.4h

Check the help document for the dictionary if you want to learn more about words used here.


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