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Seiten[TRID] Seiten
VS BR 102

KDR: 0.57

Score: 19.9m

Last Seen: Jun 1st, 2019 6:05 PM
- OFFLINE - 1197.4 hour(s)

Battle Rank 102 (102 total) - Vanu Sovereignty on Cobalt
Level Progress (to 103): 25%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Pulsar C Serpent VE92 Sticky Grenade NS-10 Burster NS-10 Burster MANA Anti-Vehicle Turret Skyguard C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-13,761 MLG Score: -11
Fun Score: N/A
Cheeseburgers Flipped: 976TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.963%25.443%355612082,4290.48080.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.579%-1.4D**0.699B+-5.558T*HEAD ++ (~18.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119-0.598D16.6-0.164C102.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.871%5.848%13112131717201580.2375108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.439F*2.117A*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
853.2-21.115T*135.4-9.821T*717.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.326%4.202%16212121194591060.259259111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.32%-1.744F--0.061C+0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.8-0.58D32.70.18C++156.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.9m1299.8%331 (19.9k)274 (16.4k)0.568486,33411,1420.895441102 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12148610.14%12.946%13106:320

67% Engineer16% Infiltrator10% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:44 PMNov 9th, 2013 11:08 PMJul 1st, 2019 4:38 AM (20d) (PST)Jun 1st, 2019 3:25 PM (50d) (PST)Jun 1st, 2019 2:05 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
230941360.0870.1530.0111.4030.021-11

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,7835,6558,12859184116,450

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1210.5h/50.4d 3,643 820 6,321 101.9k 1,946 2,679 1,503 16.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,881
KDR:0
Kill Difference:UNR
Playtime:20.912 hours
Usage:2%
Score:0.241m
Score/min:192
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:1,148
Deaths:3,507
KDR:0.327
Accuracy:15.164% F-
HSR:24.303% C++
Serpent VE92
B*
Kills:868
Deaths:2,411
KDR:0.360
Accuracy:13.010% F--
HSR:25% B*
Solstice VE3
D-
Kills:73
Deaths:222
KDR:0.329
Accuracy:12.606% F-
HSR:15.069% D-
Kills:2,089
Deaths (as Engineer):6,140
Deaths (to Engineers):2,647
KDR:0.34023
Kill Difference:4,051
Playtime:809.364 hours
Usage:67%
Score:14.127m
Score/min:291
Accuracy (listed only):13.593%
HSR (listed only):21.457%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:1,148
Deaths:3,507
KDR:0.327
Accuracy:15.164% F-
HSR:24.303% C++
Serpent VE92
B*
Kills:868
Deaths:2,411
KDR:0.360
Accuracy:13.010% F--
HSR:25% B*
MKV Suppressed
C
Kills:123
Deaths:301
KDR:0.409
Accuracy:13.417% F--
HSR:17.073% C
Solstice VE3
D-
Kills:73
Deaths:222
KDR:0.329
Accuracy:12.606% F-
HSR:15.069% D-
Kills:2,212
Deaths (as Light Assault):6,441
Deaths (to Light Assaults):1,730
KDR:0.34342
Kill Difference:4,229
Playtime:8.968 hours
Usage:1%
Score:0.068m
Score/min:127
Accuracy (listed only):13.549%
HSR (listed only):20.361%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A*
Kills:132
Deaths:76
KDR:1.737
Accuracy:59.686% A*
HSR:53.788% B*
MKV Suppressed
C
Kills:123
Deaths:301
KDR:0.409
Accuracy:13.417% F--
HSR:17.073% C
Kills:255
Deaths (as Infiltrator):377
Deaths (to Infiltrators):1,555
KDR:0.67639
Kill Difference:122
Playtime:190.408 hours
Usage:16%
Score:2.040m
Score/min:179
Accuracy (listed only):36.552%
HSR (listed only):35.431%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:123
Deaths:301
KDR:0.409
Accuracy:13.417% F--
HSR:17.073% C
NS-11P
B+
Kills:85
Deaths:322
KDR:0.264
Accuracy:10.356% F*
HSR:22.353% B+
Kills:208
Deaths (as Combat Medic):623
Deaths (to Combat Medics):1,222
KDR:0.33387
Kill Difference:415
Playtime:54.940 hours
Usage:5%
Score:1.049m
Score/min:318
Accuracy (listed only):11.886%
HSR (listed only):19.713%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C-
Kills:350
Deaths:389
KDR:0.900
Accuracy:22.639% D--
HSR:5.143% C-
NS-10 Burster
D
Kills:338
Deaths:389
KDR:0.869
Accuracy:23.035% D--
HSR:3.550% D
Nebula VM20
C+
Kills:97
Deaths:86
KDR:1.128
Accuracy:10.031% F-
HSR:20.619% C+
Nebula VM20
B+
Kills:76
Deaths:71
KDR:1.070
Accuracy:9.597% F-
HSR:23.684% B+
Kills:861
Deaths (as MAX Suit):467.500
Deaths (to MAX Suits):909
KDR:1.84171
Kill Difference:393.500
Playtime:122.224 hours
Usage:10%
Score:2.388m
Score/min:326
Accuracy (listed only):16.325%
HSR (listed only):13.249%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
F
Kills:171
V. Kills:147 116%
Deaths:154
KDR:1.110
Accuracy:15.871% F--
KPH:3.900 F
VKPH:3.400 F
Kills:171 (171 + 0)
Deaths:154
KDR:1.110
VKDR:0.955
Vehicle Kills:147
Kill Difference:17
Playtime:43.570 hours
Usage:4%
Score:0.258m
Score/min:99
Driving Accuracy:15.871%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:64
V. Kills:46 136%
Deaths:27
KDR:2.370
Accuracy:36.634% F*
KPH:14.900 D**
VKPH:10.700 D*
Kills:64 (0 + 64)
Deaths:27
KDR:2.370
VKDR:1.704
Vehicle Kills:46
Kill Difference:37
Playtime:4.308 hours
Usage:0%
Score:0.052m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:36.634%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:55
V. Kills:10 N/A
Deaths:30
KDR:1.833
Accuracy:15.930% F*
KPH:8.700 D--
VKPH:1.600 F
Kills:55 (0 + 55)
Deaths:30
KDR:1.833
VKDR:0.333
Vehicle Kills:10
Kill Difference:25
Playtime:6.349 hours
Usage:1%
Score:0.033m
Score/min:88
Driving Accuracy:N/A%
Gunner Accuracy:15.930%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,1651,1483,5070.327C--0.2415.164%F-24.303%C++4.3D--N/A25264h16.3D--107.7F
Serpent VE92 8868682,4110.36D0.2113.01%F--25%B*5.2D--N/A29167.7h18.3D*140.4F--
Sticky Grenade 4013971397N/A396.4348.795%C-N/A794C8C--43760.5h2.2C++4.6C++
NS-10 Burster 5863503890.9C+0.3322.639%D--5.143%C-3.3D--2.2D-60105.8h159.4C-703.9D-
NS-10 Burster 5633383890.869C0.3023.035%D--3.55%D3.2D--2.1D*60105.8h163.7C710.8D
MANA Anti-Vehicle Turret 6443383910.864D0.3039.595%D*4.438%B+3380A+3060A++1540570.1h10.9C+27.5D
Skyguard 3181711541.11D0.5415.871%F--5.848%M*3.9F3.4F9943.6h135.4C853.2F-
C-4 2621492690.554D0.0122.301%DN/A19.9D**15.1D--4157.5h2.1D--9.4D--
Spear Anti-Vehicle Phalanx Turret 211143275.296C4.7327.663%F3.497%C24.2D-11.5D--3545.9h7.6B+27.4C
Force-Blade 1431426,6560.021C+0.5535.081%B+N/A0.3C-N/A2485.3h2.5C*7B+
NS-44L Blackhand 134132761.737B+1.1759.686%A*53.788%B*1.7D*N/A776.1h4.3C*7.2B++
MKV Suppressed 1241233010.409D-0.1613.417%F--17.073%C5D*N/A3324.4h19.3D-143.5F-
Proximity Mine 109109234.739C**4.1729.757%D**N/A45.4FN/A2492.4h2.5F8.3F--
MANA Anti-Personnel Turret 106105651.615N/A1.058.828%UN/A1050U10U4300400.1h24.8T*280.6T*
Nebula VM20 9897861.128C--0.5610.031%F-20.619%C+20.6D-N/A1274.7h15.8C**157.5D--
M20 Basilisk 11691109.1B+8.5328.338%F*4.396%C+21.7D-6F1134.2h74.2B*262C+
NS-11P 87853220.264D-0.3010.356%F*22.353%B+4.5D*N/A2719h17.6D--170.4T-
Nebula VM20 7776711.07C--0.509.597%F-23.684%B+18.1D--N/A1184.2h17.2C179.1D**
Solstice VE3 74732220.329D0.2412.606%F-15.069%D-4.6D-N/A6315.7h18C142.7D-
E540 Halberd-H 11064272.37C--1.8036.634%F*1.563%C+14.9D**10.7D*2024.3h8.7D*23.7T
M20 Basilisk 6555301.833C--1.2615.93%F*7.273%B++8.7D--1.6F886.3h60.7B**381D
Aspis Anti-Aircraft Phalanx Turret 12350172.941C+2.3720.428%D-N/A3.4D**4.9D*15014.9h284.8T-1394.3F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4840.3h
Nano-Armor Kit892954,96672.6h
Anti-Vehicle MANA Turret649833.4h
Medical Applicator21464,2707.6h
Nanite Revive Grenade06060.2h
Spitfire Auto-Turret41190.1h
VS Patriot Flare Gun133751h
Deconstruction Tool07340.1h
Welding Device0780h
Ammunition Package18610,02311h
Shield Recharging Field321,0490.9h
Anti-Infantry MANA Turret154991h
CAS30 Tank Buster1560.3h
Recon Detection Device147755.2h

Check the help document for the dictionary if you want to learn more about words used here.


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