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This player's profile has not been updated by SOE in over 2 weeks (19 days). The data shown below may not be accurate.

Seiten[TRID] Seiten
VS BR 100

KDR: 0.54

Score: 19m

Last Seen: Mar 30th, 2019 2:06 PM
- OFFLINE - 462.9 hour(s)

Battle Rank 101 (100 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 690
Level Progress (to 102): 10%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Pulsar C Serpent VE92 Sticky Grenade MANA Anti-Vehicle Turret NS-10 Burster NS-10 Burster Skyguard Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-22,518 MLG Score: -18
Fun Score: N/A
Cheeseburgers Flipped: 671TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.03%25.468%357610292,3520.4849480.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.588%-1.377D**0.73B++-5.627T*HEAD ++ (~18.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.1-0.565D16.4-0.149C100.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.89%5.848%13110341717081580.241185108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.437F*2.081A*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
851.3-21.011T*135.3-9.782T*716

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.634%1.563%1911034644381050.14578660%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.043C+-0.711D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.8B++8.70.781B++15

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 690
19m1333.7%339 (20.3k)282 (16.9k)0.5399535,79110,7250.828252100 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035728.915%13.728%12206:170

69% Engineer17% Infiltrator7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:44 PMNov 9th, 2013 11:08 PMApr 17th, 2019 12:44 PM (1d) (PST)Mar 30th, 2019 10:07 AM (19d) (PST)Mar 30th, 2019 10:06 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
212931190.0860.1590.0121.4080.020-18

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,7435,6107,133510184116,923

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1121.9h/46.7d 3,092 795 5,932 94.8k 1,877 2,288 1,314 14.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,771
KDR:0
Kill Difference:UNR
Playtime:18.264 hours
Usage:2%
Score:0.239m
Score/min:218
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,148
Deaths:3,507
KDR:0.327
Accuracy:15.164% F
HSR:24.303% C*
Serpent VE92
B*
Kills:804
Deaths:2,224
KDR:0.362
Accuracy:13.065% F--
HSR:24.751% B*
Solstice VE3
D-
Kills:73
Deaths:222
KDR:0.329
Accuracy:12.606% F-
HSR:15.069% D-
Kills:2,025
Deaths (as Engineer):5,953
Deaths (to Engineers):2,571
KDR:0.34016
Kill Difference:3,928
Playtime:771.039 hours
Usage:69%
Score:13.769m
Score/min:298
Accuracy (listed only):13.611%
HSR (listed only):21.374%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,148
Deaths:3,507
KDR:0.327
Accuracy:15.164% F
HSR:24.303% C*
Serpent VE92
B*
Kills:804
Deaths:2,224
KDR:0.362
Accuracy:13.065% F--
HSR:24.751% B*
MKV Suppressed
C+
Kills:114
Deaths:265
KDR:0.430
Accuracy:13.517% F--
HSR:18.421% C+
Solstice VE3
D-
Kills:73
Deaths:222
KDR:0.329
Accuracy:12.606% F-
HSR:15.069% D-
Kills:2,139
Deaths (as Light Assault):6,218
Deaths (to Light Assaults):1,659
KDR:0.344
Kill Difference:4,079
Playtime:8.452 hours
Usage:1%
Score:0.068m
Score/min:135
Accuracy (listed only):13.588%
HSR (listed only):20.636%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A*
Kills:132
Deaths:76
KDR:1.737
Accuracy:59.686% A*
HSR:53.788% B*
MKV Suppressed
C+
Kills:114
Deaths:265
KDR:0.430
Accuracy:13.517% F--
HSR:18.421% C+
Kills:246
Deaths (as Infiltrator):341
Deaths (to Infiltrators):1,509
KDR:0.72141
Kill Difference:95
Playtime:189.239 hours
Usage:17%
Score:2.033m
Score/min:179
Accuracy (listed only):36.601%
HSR (listed only):36.104%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:114
Deaths:265
KDR:0.430
Accuracy:13.517% F--
HSR:18.421% C+
NS-11P
B+
Kills:81
Deaths:302
KDR:0.268
Accuracy:10.082% F*
HSR:22.222% B+
Kills:195
Deaths (as Combat Medic):567
Deaths (to Combat Medics):1,171
KDR:0.34392
Kill Difference:372
Playtime:47.490 hours
Usage:4%
Score:0.951m
Score/min:334
Accuracy (listed only):11.799%
HSR (listed only):20.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C**
Kills:202
Deaths:342
KDR:0.591
Accuracy:20.655% D*
HSR:8.416% C**
NS-10 Burster
C
Kills:187
Deaths:342
KDR:0.547
Accuracy:20.911% D**
HSR:4.813% C
Nebula VM20
C+
Kills:97
Deaths:86
KDR:1.128
Accuracy:10.031% F-
HSR:20.619% C+
Nebula VM20
B++
Kills:76
Deaths:71
KDR:1.070
Accuracy:9.597% F-
HSR:23.684% B++
Kills:562
Deaths (as MAX Suit):420.500
Deaths (to MAX Suits):892
KDR:1.3365
Kill Difference:141.500
Playtime:83.986 hours
Usage:7%
Score:1.925m
Score/min:382
Accuracy (listed only):15.299%
HSR (listed only):14.383%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:171
V. Kills:147 116%
Deaths:153
KDR:1.118
Accuracy:15.890% F--
KPH:3.900 D**
VKPH:3.400 F
Kills:171 (171 + 0)
Deaths:153
KDR:1.118
VKDR:0.961
Vehicle Kills:147
Kill Difference:18
Playtime:43.434 hours
Usage:4%
Score:0.247m
Score/min:95
Driving Accuracy:15.890%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:64
V. Kills:46 136%
Deaths:27
KDR:2.370
Accuracy:36.634% F*
KPH:14.900 D**
VKPH:10.700 D*
Kills:64 (0 + 64)
Deaths:27
KDR:2.370
VKDR:1.704
Vehicle Kills:46
Kill Difference:37
Playtime:4.308 hours
Usage:0%
Score:0.052m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:36.634%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:9 N/A
Deaths:29
KDR:1.724
Accuracy:15.194% N/A
KPH:8.200 N/A
VKPH:1.500 N/A
Kills:50 (0 + 50)
Deaths:29
KDR:1.724
VKDR:0.310
Vehicle Kills:9
Kill Difference:21
Playtime:6.088 hours
Usage:1%
Score:0.032m
Score/min:88
Driving Accuracy:N/A%
Gunner Accuracy:15.194%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,1651,1483,5070.327D0.2115.164%F24.303%C*4.4D--N/A25263.4h16.3D-107.7D*
Serpent VE92 8198042,2240.362D0.1813.065%F--24.751%B*5.6D--N/A33143h18D-137.5F-
Sticky Grenade 3893851385N/A384.4648.655%CN/A770C8C-45080.5h2.2C*4.5C++
MANA Anti-Vehicle Turret 6443383910.864D0.3239.595%D--4.438%B++3380C++3060C+1540570.1h10.9D--27.5D*
NS-10 Burster 3502023420.591C--0.0520.655%D*8.416%C**3D--2.2D-6967.9h168.1D814D*
NS-10 Burster 3301873420.547D0.0120.911%D**4.813%C2.8D*2.1D*7067.9h181.2D866.4D*
Skyguard 3181711531.118D0.5815.89%F--5.848%M*3.9D**3.4F9543.4h135.3C+851.3F-
Spear Anti-Vehicle Phalanx Turret 211143275.296C4.7627.791%F3.497%C24.2D11.5D-3555.9h7.6B+27.3C
Force-Blade 1431426,6300.021C+0.5235.264%B+N/A0.3C-N/A2480.4h2.4C**6.9B+
NS-44L Blackhand 134132761.737B+1.2059.686%A*53.788%B*1.7D*N/A775.7h4.3C*7.2B++
C-4 2281232430.506D0.0323.505%CN/A18.6D**15.9D-4416.6h2.3D*9.8D--
MKV Suppressed 1151142650.43D-0.1113.517%F--18.421%C+5.4D*N/A3621h19D140.6F
Proximity Mine 109109234.739C**4.2029.556%D**N/A45.4FN/A2452.4h2.4D**8.3F--
MANA Anti-Personnel Turret 106105641.641N/A1.108.832%UN/A1050U10U4300400.1h24.7T*279.3T*
Nebula VM20 9897861.128C-0.5910.031%F-20.619%C+20.6DN/A1274.7h15.8B157.5D-
NS-11P 83813020.268D-0.2710.082%F*22.222%B+4.7D*N/A2817.4h17D168.5T
M20 Basilisk 10280810B+9.4627.914%F*3.75%C20.5D-5.6F993.9h77.9B++278.9C
Nebula VM20 7776711.07C--0.539.597%F-23.684%B++18.1D-N/A1184.2h17.2C+179.1D**
Solstice VE3 74732220.329D0.2112.606%F-15.069%D-4.7D-N/A6215.6h18C142.7D--
E540 Halberd-H 11064272.37C--1.8336.634%F*1.563%C14.9D**10.7D*2024.3h8.7D--23.7F**
M20 Basilisk 5950291.724C--1.1815.194%F*8%B*8.2D--1.5F886.1h59B**388.3D
Aspis Anti-Aircraft Phalanx Turret 12350172.941C+2.4020.418%DN/A3.4D**4.9D*14614.9h284.2T1392.1F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret649833.4h
VS Patriot Flare Gun133060.9h
Spawn Beacon3580.2h
Nano-Armor Kit871925,64670.2h
Nanite Revive Grenade05340.2h
Medical Applicator19758,6886.8h
Deconstruction Tool07340.1h
Welding Device0780h
Ammunition Package1819,61210.7h
Shield Recharging Field249110.7h
Anti-Infantry MANA Turret154931h
Recon Detection Device136834.6h
CAS30 Tank Buster1560.3h

Check the help document for the dictionary if you want to learn more about words used here.


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