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Hater Selbin[EBON] Selbin
VS BR 120

KDR: 1.02

Score: 29.8m

Last Seen: Apr 11th, 2019 6:02 AM
- OFFLINE - 172.5 hour(s)

Battle Rank 113 (120 total) - Vanu Sovereignty on Connery - Outfit Member of Ebon Drakes Tactical Unit[EBON] Ebon Drakes Tactical Unit
VS outfit on Connery

Members: 3
Level Progress (to 114): 31%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Solstice VE3 Pulsar VS1 Eidolon VE33 Thanatos VE70 Solstice SF Orion VS54 NS-11P The Slasher
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $252,702 MLG Score: 202
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.228%20.711%66733100224,4851.11189-0.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.658%2.171A*0.001C+-0.577DHEAD + (~4.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.478B+12.60.12C+26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.494%2.475%893103268711455660.599477121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.111%0.535B+0.802B++0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.8-0.302C89.1-0.682D120.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.275%1.801%774103183320255210.411155160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.141%1.204B**-0.518D0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.686B+6.50.485B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.638%4.218%344103140316715100.24102979%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.961%0.414B-0.042C+0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177-0.492D71.9-0.82D-105.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.116%65.519%34410311,6851743150.966724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.267%1.065B**-0.105C+0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.31C*2.90.097C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
171.369%13.589%34110341,3321513430.879789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%10.815U-0.19C-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.444B12.6-1.591F-5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ebon Drakes Tactical Unit[EBON] Ebon Drakes Tactical Unit
VS outfit on Connery

Members: 3
29.8m321.4%236 (14.2k)216 (13k)1.0188944,93744,1041.17871120 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035143725.135%17.028%42803:0816

25% Combat Medic27% Engineer18% Heavy Assault24% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 2:08 AMMar 28th, 2018 5:04 AMApr 16th, 2019 12:49 PM (2d) (PST)Apr 11th, 2019 3:16 AM (7d) (PST)Apr 11th, 2019 2:02 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4282032250.3260.3200.0551.1930.045202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,68212,15113,5312019372312,947

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2298.1h/95.8d 7,049 7,652 13,229 164.5k 3,253 7,321 6,233 59m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,237
Deaths:779
KDR:1.588
Accuracy:29.928% A++
HSR:21.665% C-
Lasher X2
A+
Kills:1,158
Deaths:1,315
KDR:0.881
Accuracy:36.527% A+
HSR:2.763% D
NS-15M AE
B+
Kills:1,155
Deaths:1,160
KDR:0.996
Accuracy:27.881% B+
HSR:19.567% D-
NS-15M1
B*
Kills:1,148
Deaths:1,065
KDR:1.078
Accuracy:27.227% B*
HSR:19.948% C
VX29 Polaris
B**
Kills:820
Deaths:860
KDR:0.953
Accuracy:28.758% B**
HSR:18.902% D
Pulsar LSW
B+
Kills:235
Deaths:168
KDR:1.399
Accuracy:26.172% B+
HSR:26.809% B
Kills:5,753
Deaths (as Heavy Assault):5,347
Deaths (to Heavy Assaults):13,232
KDR:1.07593
Kill Difference:406
Playtime:407.617 hours
Usage:18%
Score:5.283m
Score/min:216
Accuracy (listed only):29.415%
HSR (listed only):18.276%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,531
Deaths:429
KDR:3.569
Accuracy:28.800% B**
HSR:14.304% D--
Eidolon VE33
A*
Kills:1,392
Deaths:825
KDR:1.687
Accuracy:40.041% A*
HSR:22.845% C
Thanatos VE70
U
Kills:1,332
Deaths:242
KDR:5.504
Accuracy:171.369% U
HSR:13.589% C--
Solstice SF
A+
Kills:1,273
Deaths:785
KDR:1.622
Accuracy:31.174% A+
HSR:11.940% D-
NS Baron G5AE
B**
Kills:1,151
Deaths:1,391
KDR:0.827
Accuracy:52.656% B+
HSR:21.112% B**
NS-11C
A
Kills:1,151
Deaths:1,465
KDR:0.786
Accuracy:29.960% A
HSR:19.027% C+
Pulsar C
B**
Kills:550
Deaths:713
KDR:0.771
Accuracy:29.426% B**
HSR:26.909% B++
NS Baron G5
B*
Kills:168
Deaths:233
KDR:0.721
Accuracy:51.638% B*
HSR:17.857% B++
VE-LR Obelisk
A++
Kills:85
Deaths:112
KDR:0.759
Accuracy:44.089% A++
HSR:34.118% C**
NSX Tanto
A
Kills:70
Deaths:70
KDR:1
Accuracy:32.949% A
HSR:20% D
Kills:8,703
Deaths (as Engineer):6,265
Deaths (to Engineers):9,987
KDR:1.38915
Kill Difference:2,438
Playtime:619.126 hours
Usage:27%
Score:6.954m
Score/min:187
Accuracy (listed only):51.210%
HSR (listed only):20.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A*
Kills:1,158
Deaths:889
KDR:1.303
Accuracy:35.102% A*
HSR:16.580% C
NS-44P Commissioner
B+
Kills:1,154
Deaths:1,371
KDR:0.842
Accuracy:45.447% B+
HSR:31.109% B+
Artemis VX26
A++
Kills:1,149
Deaths:1,121
KDR:1.025
Accuracy:36.064% A++
HSR:19.930% C-
MKV Suppressed
A
Kills:1,148
Deaths:1,312
KDR:0.875
Accuracy:32.596% A
HSR:18.206% C+
Nyx VX31
A
Kills:1,147
Deaths:1,086
KDR:1.056
Accuracy:41.623% A
HSR:26.504% C
XM98
B**
Kills:896
Deaths:476
KDR:1.882
Accuracy:43.931% B**
HSR:78.348% B+
Beamer VS3
A++
Kills:822
Deaths:731
KDR:1.124
Accuracy:38.417% A++
HSR:24.331% C**
NS-30 Vandal
A
Kills:717
Deaths:682
KDR:1.051
Accuracy:40.357% A
HSR:32.218% B++
VA39 Spectre
A
Kills:392
Deaths:154
KDR:2.545
Accuracy:39.912% A
HSR:33.418% C-
VE-S Canis
A
Kills:368
Deaths:367
KDR:1.003
Accuracy:35.043% A
HSR:17.663% C
Phaseshift VX-S
B++
Kills:234
Deaths:245
KDR:0.955
Accuracy:40.943% B++
HSR:56.410% D*
NS-61 Emissary
A
Kills:223
Deaths:349
KDR:0.639
Accuracy:36.690% A
HSR:18.834% B+
Spiker
B**
Kills:186
Deaths:268
KDR:0.694
Accuracy:37.061% B**
HSR:20.430% C+
NS-7 PDW
A
Kills:172
Deaths:166
KDR:1.036
Accuracy:31.794% A
HSR:17.442% C+
Parallax VX3
A++
Kills:163
Deaths:82
KDR:1.988
Accuracy:50% A++
HSR:85.276% B**
Manticore SX40
A++
Kills:158
Deaths:210
KDR:0.752
Accuracy:41.065% A++
HSR:28.481% B*
NS-44L Blackhand
C*
Kills:102
Deaths:143
KDR:0.713
Accuracy:43.590% C*
HSR:38.235% C
Soldier Soaker
A+
Kills:93
Deaths:100
KDR:0.930
Accuracy:47.761% A+
HSR:17.204% C**
NSX Tomoe
A++
Kills:59
Deaths:102
KDR:0.578
Accuracy:38.208% A++
HSR:30.509% D
NS CandyCannon 3000
N/A
Kills:50
Deaths:111
KDR:0.450
Accuracy:42.327% N/A
HSR:52% N/A
Kills:10,391
Deaths (as Infiltrator):9,965
Deaths (to Infiltrators):6,489
KDR:1.04275
Kill Difference:426
Playtime:557.706 hours
Usage:24%
Score:6.687m
Score/min:200
Accuracy (listed only):39.896%
HSR (listed only):33.156%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,531
Deaths:429
KDR:3.569
Accuracy:28.800% B**
HSR:14.304% D--
Thanatos VE70
U
Kills:1,332
Deaths:242
KDR:5.504
Accuracy:171.369% U
HSR:13.589% C--
Solstice SF
A+
Kills:1,273
Deaths:785
KDR:1.622
Accuracy:31.174% A+
HSR:11.940% D-
Sirius SX12
A*
Kills:1,158
Deaths:889
KDR:1.303
Accuracy:35.102% A*
HSR:16.580% C
NS Baron G5AE
B**
Kills:1,151
Deaths:1,391
KDR:0.827
Accuracy:52.656% B+
HSR:21.112% B**
NS-11C
A
Kills:1,151
Deaths:1,465
KDR:0.786
Accuracy:29.960% A
HSR:19.027% C+
MKV Suppressed
A
Kills:1,148
Deaths:1,312
KDR:0.875
Accuracy:32.596% A
HSR:18.206% C+
Pulsar C
B**
Kills:550
Deaths:713
KDR:0.771
Accuracy:29.426% B**
HSR:26.909% B++
VE-S Canis
A
Kills:368
Deaths:367
KDR:1.003
Accuracy:35.043% A
HSR:17.663% C
NS-7 PDW
A
Kills:172
Deaths:166
KDR:1.036
Accuracy:31.794% A
HSR:17.442% C+
NS Baron G5
B*
Kills:168
Deaths:233
KDR:0.721
Accuracy:51.638% B*
HSR:17.857% B++
NSX Tanto
A
Kills:70
Deaths:70
KDR:1
Accuracy:32.949% A
HSR:20% D
Kills:10,072
Deaths (as Light Assault):8,062
Deaths (to Light Assaults):6,670
KDR:1.24932
Kill Difference:2,010
Playtime:103.253 hours
Usage:4%
Score:1.175m
Score/min:190
Accuracy (listed only):46.875%
HSR (listed only):17.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A*
Kills:1,474
Deaths:869
KDR:1.696
Accuracy:34.630% A*
HSR:15.129% D-
Thanatos VE70
U
Kills:1,332
Deaths:242
KDR:5.504
Accuracy:171.369% U
HSR:13.589% C--
NS-11P
A++
Kills:1,218
Deaths:813
KDR:1.498
Accuracy:31.411% A++
HSR:12.069% D*
Sirius SX12
A*
Kills:1,158
Deaths:889
KDR:1.303
Accuracy:35.102% A*
HSR:16.580% C
H-V45
B**
Kills:1,155
Deaths:1,258
KDR:0.918
Accuracy:29.985% B**
HSR:22.424% C++
Corvus VA55
A++
Kills:1,153
Deaths:1,068
KDR:1.080
Accuracy:34.007% A++
HSR:21.683% C+
NS Baron G5AE
B**
Kills:1,151
Deaths:1,391
KDR:0.827
Accuracy:52.656% B+
HSR:21.112% B**
Equinox VE2
B**
Kills:1,148
Deaths:1,283
KDR:0.895
Accuracy:31.547% B**
HSR:18.380% C-
MKV Suppressed
A
Kills:1,148
Deaths:1,312
KDR:0.875
Accuracy:32.596% A
HSR:18.206% C+
NS-11A
A+
Kills:1,148
Deaths:1,273
KDR:0.902
Accuracy:31.987% A+
HSR:19.164% C
VE-S Canis
A
Kills:368
Deaths:367
KDR:1.003
Accuracy:35.043% A
HSR:17.663% C
Equinox VE2 Burst
A++
Kills:178
Deaths:268
KDR:0.664
Accuracy:36.210% A++
HSR:25.281% C
NS-7 PDW
A
Kills:172
Deaths:166
KDR:1.036
Accuracy:31.794% A
HSR:17.442% C+
NS Baron G5
B*
Kills:168
Deaths:233
KDR:0.721
Accuracy:51.638% B*
HSR:17.857% B++
NSX Yumi
A++
Kills:166
Deaths:311
KDR:0.534
Accuracy:36.320% A++
HSR:15.060% D*
Darkstar
C+
Kills:56
Deaths:97
KDR:0.577
Accuracy:27.263% C+
HSR:23.214% C+
Kills:13,193
Deaths (as Combat Medic):11,840
Deaths (to Combat Medics):4,738
KDR:1.11427
Kill Difference:1,353
Playtime:564.100 hours
Usage:25%
Score:9.167m
Score/min:271
Accuracy (listed only):43.972%
HSR (listed only):18.428%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:257
Deaths:133
KDR:1.932
Accuracy:26.891% A++
HSR:19.455% C
Quasar VM1
A*
Kills:207
Deaths:89
KDR:2.326
Accuracy:24.942% A*
HSR:22.705% B*
Comet VM2
A
Kills:109
Deaths:97
KDR:1.124
Accuracy:54.393% A
HSR:1.835% D*
Comet VM2
B**
Kills:97
Deaths:109
KDR:0.890
Accuracy:55.420% B**
HSR:6.186% B**
NS-10 Burster
A*
Kills:62
Deaths:35
KDR:1.771
Accuracy:41.366% A++
HSR:16.129% A*
NS-10 Burster
A++
Kills:58
Deaths:37
KDR:1.568
Accuracy:40.907% A++
HSR:8.621% B++
Kills:790
Deaths (as MAX Suit):250
Deaths (to MAX Suits):2,528
KDR:3.16
Kill Difference:540
Playtime:37.366 hours
Usage:2%
Score:0.487m
Score/min:217
Accuracy (listed only):40.653%
HSR (listed only):12.488%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A++
Kills:291
V. Kills:200 145%
Deaths:439
KDR:0.663
Accuracy:40.739% A++
KPH:11.100 C
VKPH:7.600 C
Dual Photon Pods
A
Kills:203
V. Kills:84 239%
Deaths:45
KDR:4.511
Accuracy:62.548% A
KPH:80.400 C++
VKPH:33.300 A
Saron Laser Cannon
A++
Kills:193
V. Kills:143 134%
Deaths:226
KDR:0.854
Accuracy:42.086% A++
KPH:9.500 C
VKPH:7 C
Hornet Missiles
B+
Kills:145
V. Kills:145 99%
Deaths:53
KDR:2.736
Accuracy:67.146% B+
KPH:51.600 C+
VKPH:51.600 B+
Kills:832 (484 + 0)
Deaths:763
KDR:1.090
VKDR:0.750
Vehicle Kills:572
Kill Difference:69
Playtime:51.993 hours
Usage:2%
Score:0.525m
Score/min:168
Piloting Accuracy:42.086%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:98
V. Kills:12 N/A
Deaths:17
KDR:5.765
Accuracy:38.182% D
KPH:352,800 U
VKPH:43,200 U
CAS30 Tank Buster
D
Kills:95
V. Kills:86 109%
Deaths:253
KDR:0.375
Accuracy:40.053% D
KPH:2.600 D--
VKPH:2.400 D--
C150 Dalton
U
Kills:74
V. Kills:40 180%
Deaths:8
KDR:9.250
Accuracy:53.208% A+
KPH:266,400 U
VKPH:144,000 U
AP30 Shredder
U
Kills:63
V. Kills:42 147%
Deaths:28
KDR:2.250
Accuracy:26.358% D--
KPH:226,800 U
VKPH:151,200 U
Kills:330 (95 + 235)
Deaths:306
KDR:1.078
VKDR:0.588
Vehicle Kills:180
Kill Difference:24
Playtime:35.945 hours
Usage:2%
Score:0.221m
Score/min:102
Piloting Accuracy:40.053%
Gunner Accuracy:26.358%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:342
V. Kills:142 239%
Deaths:69
KDR:4.957
Accuracy:57.108% B+
KPH:25 C
VKPH:10.400 C
C75 Viper
C
Kills:137
V. Kills:41 326%
Deaths:39
KDR:3.513
Accuracy:44.471% B+
KPH:23.400 C
VKPH:7 C
L100 Python AP
B+
Kills:136
V. Kills:156 87%
Deaths:79
KDR:1.722
Accuracy:64.402% B*
KPH:18 D--
VKPH:20.600 B+
Skyguard
C++
Kills:96
V. Kills:82 116%
Deaths:58
KDR:1.655
Accuracy:40.600% A++
KPH:11.700 C
VKPH:10 C++
Kills:711 (711 + 0)
Deaths:245
KDR:2.902
VKDR:1.718
Vehicle Kills:421
Kill Difference:466
Playtime:35.310 hours
Usage:2%
Score:0.399m
Score/min:188
Driving Accuracy:40.600%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:218
V. Kills:95 227%
Deaths:64
KDR:3.406
Accuracy:53.553% B+
KPH:16.700 C--
VKPH:7.300 C
Saron HRB
C**
Kills:174
V. Kills:103 167%
Deaths:27
KDR:6.444
Accuracy:46.300% C**
KPH:23.700 C+
VKPH:14 C
Kills:392 (218 + 174)
Deaths:91
KDR:4.308
VKDR:2.176
Vehicle Kills:198
Kill Difference:301
Playtime:20.436 hours
Usage:1%
Score:0.218m
Score/min:178
Driving Accuracy:53.553%
Gunner Accuracy:46.300%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:103
V. Kills:58 175%
Deaths:66
KDR:1.561
Accuracy:47.373% B*
KPH:12.500 D
VKPH:7 C+
M40 Fury
B**
Kills:66
V. Kills:28 228%
Deaths:22
KDR:3
Accuracy:47.736% A
KPH:33.800 C-
VKPH:14.300 B**
M20 Basilisk
B++
Kills:63
V. Kills:46 134%
Deaths:18
KDR:3.500
Accuracy:44.516% B+
KPH:17.400 C
VKPH:12.700 B++
Kills:232 (0 + 232)
Deaths:106
KDR:2.189
VKDR:1.245
Vehicle Kills:132
Kill Difference:126
Playtime:13.808 hours
Usage:1%
Score:0.169m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:44.516%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,5651,5314293.569S2.5528.8%B**14.304%D--18.7C+N/A10081.9h15.3C*53.2B+
Pulsar VS1 1,4871,4748691.696B++0.6834.63%A*15.129%D-25.6C++N/A8857.6h13.4B+38.8B**
Eidolon VE33 1,4291,3928251.687B+0.6740.041%A*22.845%C18CN/A6177.5h9.5C++23.8B++
Thanatos VE70 1,3751,3322425.504S4.49171.369%U13.589%C--28.7C++N/A12646.4h12.6T*7.3B*
Solstice SF 1,3061,2737851.622B++0.6031.174%A+11.94%D-18.7C+N/A6968h10.9C*34.9B++
Orion VS54 1,2491,2377791.588C++0.5729.928%A++21.665%C-31.8C+N/A12838.9h12.6C**42.3B++
NS-11P 1,2381,2188131.498B0.4831.411%A++12.069%D*22.3CN/A6954.6h14.5C+46B++
The Slasher 1,1771,16010,9720.106B**0.9156.793%A++3.448%D-2.3C+N/A6511.8h1.8B+3.2B+
Sirius SX12 1,1671,1588891.303C**0.2835.102%A*16.58%C26C+N/A8844.6h15.5C+44B+
Lasher X2 1,1921,1581,3150.881C+0.1436.527%A+2.763%D21.4C-N/A6954h15.4B**42.2B*
NS-15M AE 1,1691,1551,1600.996C-0.0227.881%B+19.567%D-22.9D-N/A5650.5h12.9C46.3C*
H-V45 1,1811,1551,2580.918C+0.1029.985%B**22.424%C++18.9DN/A6961.1h15.2C--50.8B
NS-44P Commissioner 1,1731,1541,3710.842C0.1845.447%B+31.109%B+20.1DN/A5357.5h4C8.9C*
Corvus VA55 1,1711,1531,0681.08C++0.0634.007%A++21.683%C+23.9CN/A9148.2h11.5B+33.7B*
NS Baron G5AE 1,1731,1511,3910.827C--0.1952.656%B+21.112%B**16.3D-N/A5470.8h4.8C9.1C*
NS-11C 1,1851,1511,4650.786C+0.2329.96%A19.027%C+14DN/A5182.4h16.2C+54.1B+
Artemis VX26 1,1801,1491,1211.025C0.0136.064%A++19.93%C-21.2DN/A7154.1h13.8C-38.1B+
NS-15M1 1,1651,1481,0651.078C0.0627.227%B*19.948%C28.8CN/A11139.9h12.4C*45.5B+
Equinox VE2 1,1791,1481,2830.895C0.1231.547%B**18.38%C-17.3DN/A4766.3h14.4C-45.7C**
MKV Suppressed 1,1821,1481,3120.875C0.1432.596%A18.206%C+19.9C--N/A6657.8h16.6C50.8C**
NS-11A 1,1651,1481,2730.902C0.1231.987%A+19.164%C20.6C--N/A9955.8h14.9C46.7B+
Nyx VX31 1,1591,1471,0861.056C--0.0441.623%A26.504%C22.6DN/A6850.7h5.7C++13.7B+
Force-Blade 93690624,7600.037B+0.9848.218%A+5.188%C0.8C++N/A21114.1h2.6C++5.4B+
XM98 9038964761.882C+0.8643.931%B**78.348%B+18.7C-N/A6247.9h2.1B++4.8B++
Beamer VS3 8328227311.124B+0.1138.417%A++24.331%C**40.1B++N/A14620.5h8.5B22C**
VX29 Polaris 8358208600.953C0.0728.758%B**18.902%D22.3DN/A7136.7h14.6C--50.8C**
C-4 1,5207847621.029C0.0126.349%C++N/A50.9D47.8A74815.4h1.9D7C+
Proximity Mine 7677672353.264C+2.2541.738%C+N/A156.5B*N/A4864.9h1.6B**3.8B++
NS-30 Vandal 7377176821.051C0.0340.357%A32.218%B++20.4D-N/A5635.1h5.9C+14.5B+
Frag Grenade 5605541554N/A552.9838.031%D--N/A923.3A++10C*24890.6h1.9A++5.1B**
Pulsar C 5635507130.771C0.2529.426%B**26.909%B++17.4C-N/A6431.6h14.7C--49.9C*
Tank Mine 9914601952.359C+1.3438.864%B+N/A86.8C100.2A12385.3h2.4D6.2C++
Blackheart 4744591,1700.392D0.6355.312%B++28.322%C7.4D-N/A2362.2h4.8C+8.8C++
Lancer VS22 9003931,1190.351C--0.6773.819%A++1.018%C9.8C-12.6C+17240.1h29.2C+39.5C*
VA39 Spectre 3963921542.545B*1.5339.912%A33.418%C-18.4C+N/A7521.3h4.4B*11.1B**
VE-S Canis 3773683671.003C+0.0235.043%A17.663%C25.2C-N/A7114.6h12.8C+36.5B+
L100 Python HEAT 484342694.957C++3.9457.108%B+2.047%C25C10.4C17613.7h4.8B++8.5B*
Auraxium Slasher 3263251,3530.24S0.7842.456%B*23.692%A*6.1B**N/A2053.5h2.4C+5.6B+
Maelstrom Turbo Laser 4912914390.663C0.3640.739%A++3.093%B11.1C7.6C11026.3h111.6C++274B+
Nemesis VSH9 5732846740.421C-0.6067.739%B++1.056%D--10.5C10.7C++14127.1h10D14.8C
Blueshift VM5 2732571331.932C+0.9126.891%A++19.455%C22.9D1.4A++9511.2h17.3C64.2B+
Pulsar LSW 2392351681.399C+0.3826.172%B+26.809%B25.8DN/A1199.1h12C**45.9B+
Phaseshift VX-S 2382342450.955D0.0640.943%B++56.41%D*16.7DN/A4814h4C9.8C+
NS-61 Emissary 2262233490.639C+0.3836.69%A18.834%B+19.2CN/A6811.6h16.3C+44.4B+
Supernova PC 313218643.406C2.3953.553%B+N/A16.6C--7.3C13213.1h3.9B*7.2B**
S1 4192182830.77C++0.2566.147%B**1.376%D-16.3D15C**25113.4h7.8C11.8C*
Quasar VM1 214207892.326B+1.3124.942%A*22.705%B*19.5CN/A10610.6h17.2C68.9B+
Dual Photon Pods 287203454.511C3.4962.548%AN/A81.2C++33.6A6992.5h25C+40B
Saron Laser Cannon 3361932260.854C0.1642.086%A++3.627%B*9.5C7C13320.3h122.6C**291.4B++
Spiker 1881862680.694C0.3237.061%B**20.43%C+17.4DN/A7310.7h11C29.7C**
MANA Anti-Personnel Turret 200180902N/A0.9838.227%UN/A1800U200U4890000.1h54T*141.1T*
NS Decimator 3681784570.389D0.6362.72%C*1.124%D-14D*15C+23312.7h7.8F12.5D*
Equinox VE2 Burst 1791782680.664D0.3536.21%A++25.281%C18.4D--N/A609.7h15.5D-42.9B
Saron HRB 277174276.444C**5.4346.3%C**1.149%C23.5C+13.9C2607.4h15.3B**33.1B**
NS-7 PDW 1741721661.036C*0.0231.794%A17.442%C+25.3C+N/A996.8h15.4C++48.5B+
MANA Anti-Vehicle Turret 3861701990.854D0.1658.795%C++1.176%F1700C-2160C5485930.1h10.8D-18.4C
NS Baron G5 1711682330.721C-0.3051.638%B*17.857%B++22.4C--N/A1017.5h4.7C++9.1C++
NSX Yumi 1881663110.534D0.4836.32%A++15.06%D*12.7D--1.7A+4813.1h17.9F49.4C++
Parallax VX3 163163821.988C0.9750%A++85.276%B**23.6CN/A936.9h1.7B**3.5B**
Manticore SX40 1611582100.752C+0.2741.065%A++28.481%B*49.4B**N/A1893.2h7.6C*18.4B*
Spear Anti-Vehicle Phalanx Turret 282151265.808C+4.7952.083%B++1.325%D**36.8C+32B**5184.1h9.4C++18.1B+
Hornet Missiles 290145532.736C-1.7267.146%B+1.379%C51.8C+51.8B+4942.8h12.2C+18.2C++
C75 Viper 178137393.513C+2.4944.471%B+N/A23.2C6.9C2175.9h12.1B+27.2B++
L100 Python AP 292136791.722D0.7064.402%B*3.676%B+17.9D--20.5B+2117.6h9.1D-14.1C
Comet VM2 161109971.124C**0.1154.393%A1.835%D*7.8D3.7C8414h16.9B++31.1B*
M20 Basilisk 161103661.561D0.5447.373%B*10.68%A*12.6D7.1C+1528.2h132.6D280C+
NS-44L Blackhand 1021021430.713C0.3143.59%C*38.235%C24.3C+N/A734.2h3.8B+8.8B+
Anti-Vehicle Grenade 17998198N/A96.9856.02%B+N/A196D-162B++25220.5h10.1F-18.1D-
L105 Zephyr 11098175.765C4.7538.182%DN/A980U120U3601900.1h6B15.7C++
Comet VM2 132971090.89C+0.1355.42%B**6.186%B**7.6D2.8D*6412.7h19.2B++34.6B*
Skyguard 17896581.655C--0.6440.6%A++N/A11.7C10C++1688.2h146.7C361.4B+
CAS30 Tank Buster 181952530.375D0.6440.053%DN/A2.6D--2.4D--3935.9h47.6B+118.7C**
Soldier Soaker 94931000.93C+0.0947.761%A+17.204%C**21.1D-N/A744.4h8.3D*17.3C**
VE-LR Obelisk 87851120.759D0.2644.089%A++34.118%C**18.1DN/A494.7h9.1D20.6C**
C150 Dalton 1147489.25B+8.2353.208%A+N/A740U400U4969900.1h5.7D10.7B
NSX Tanto 7470701C+0.0232.949%A20%D17.5D1B**634h15.9C+48.3B
M40 Fury 9466223C--1.9847.736%AN/A33C-14B**3842h26.5F55.5C
AP30 Shredder 10563282.25C-1.2326.358%D--1.587%C-630U420U4999100.1h85.1B322.9C+
M20 Basilisk 10963183.5B+2.4844.516%B+4.762%C17.5C12.8B++2243.6h116C+260.5C**
NS-10 Burster 9062351.771A0.7541.366%A++16.129%A*7.2B+3.3C+1158.6h117.3B+283.7B*
Sticky Grenade 6259159N/A57.9841.521%D*N/A590D30A*20190.1h2.4C+5.8C
NSX Tomoe 62591020.578C--0.4438.208%A++30.509%D9.1D*N/A296.5h22.4F-58.6C+
NS-10 Burster 8558371.568B++0.5540.907%A++8.621%B++6.9B+3.2C-1018.4h115.2B*281.7B**
Darkstar 5756970.577D0.4427.263%C+23.214%C+18.7D*N/A573h18.1F-66.5D--
MAX Punch 215512820.181B+0.8495.146%M+N/A2C++6.5M*1525.3h59.6T*62.6T*
NS CandyCannon 3000 51501110.45C0.5742.327%B+52%B*11.1CN/A304.5h5C+11.9B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit123260.5h
Nano-Armor Kit392413,36453.7h
Spawn Beacon154251.2h
Anti-Vehicle MANA Turret314752.1h
Nanite Revive Grenade01360h
Medical Applicator1,575349,69341.2h
Welding Device01090h
Deconstruction Tool06900.3h
Ammunition Package441,5331.8h
Shield Recharging Field371,4360.6h
Anti-Infantry MANA Turret121,1822.1h
Hardlight Barrier2770.1h
Recon Detection Device20911,82524.7h

Check the help document for the dictionary if you want to learn more about words used here.


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