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Deputy Director Selecting[TG] Selecting
NC BR 91

KDR: 2.46

Score: 64m

Last Seen: Apr 18th, 2019 9:50 PM
- OFFLINE - 15 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Emerald - Outfit Member of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 92
Level Progress (to 92): 38%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH C-4 GD-7F LA1 Anchor NS-15M2 Razor GD-23 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $248,949 MLG Score: 199
Fun Score: N/A
Cheeseburgers Flipped: 713TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.194%23.47%45021101416,3231.112911.35

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.68%-0.371C-0.421B-1.32D**HEAD ++ (~13.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.159C++12.10.156C++50.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.617%0.621%21110341618463840.19008342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.609D-0.9D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.50.47B+270.49B+58.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.667%1.201%25835103037,81119292177719.5912174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.735%-0.317C-0.899D--0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.56B+6.40.489B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.145%3.659%1681310222,596162714481.59557179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.423%-0.559D-0.185C0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.40.391B21.80.449B50.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.431%15.269%168310321,264929181.35914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.606%-0.5D0.142C++-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.001C+4.70.036C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 92
64m297.3%315 (18.9k)289 (17.3k)2.4626574,80330,3753.6558391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035348312.669%7.136%9007:1813

71% Engineer15% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2013 4:12 PMDec 6th, 2014 7:54 PMApr 19th, 2019 10:35 AM (2d) (PST)Apr 18th, 2019 8:09 PM (2d) (PST)Apr 18th, 2019 5:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
874757990.3370.1370.0241.3880.130199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,4544,52147,933208183817,315

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3696.4h/154d 36,243 5,338 31,390 307.9k 3,524 7,077 28,739 193.9m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,501
Deaths:1,412
KDR:1.063
Accuracy:19.963% D-
HSR:22.318% B+
Razor GD-23
C*
Kills:1,177
Deaths:1,246
KDR:0.945
Accuracy:19.951% D-
HSR:21.665% C*
AF-19 Mercenary
C**
Kills:1,170
Deaths:1,426
KDR:0.820
Accuracy:17.787% D-
HSR:22.821% C**
Gauss Compact S
A
Kills:1,155
Deaths:1,678
KDR:0.688
Accuracy:18.602% D-
HSR:25.714% A
NS-11C
B++
Kills:1,151
Deaths:1,298
KDR:0.887
Accuracy:22.834% C
HSR:22.850% B++
Warden
C**
Kills:899
Deaths:781
KDR:1.151
Accuracy:22.013% D
HSR:26.140% C**
Mauler S6
C++
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% C
HSR:15.577% C++
LA39 Bruiser
C-
Kills:260
Deaths:362
KDR:0.718
Accuracy:42.582% F
HSR:12.308% C-
AF-57 Piston
A
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% D**
HSR:18.405% A
Kills:8,317
Deaths (as Engineer):9,415
Deaths (to Engineers):7,451
KDR:0.88338
Kill Difference:1,098
Playtime:2,633.629 hours
Usage:71%
Score:48.831m
Score/min:309
Accuracy (listed only):24.967%
HSR (listed only):20.866%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,201
Deaths:858
KDR:1.400
Accuracy:18.879% D*
HSR:24.563% C+
NS-15M2
B+
Kills:1,193
Deaths:896
KDR:1.331
Accuracy:17.839% D*
HSR:30.595% B+
GD-22S
B+
Kills:1,170
Deaths:929
KDR:1.259
Accuracy:18.691% D
HSR:27.180% B+
NC6 Gauss SAW
C++
Kills:1,168
Deaths:1,127
KDR:1.036
Accuracy:15.396% D-
HSR:24.144% C++
EM6
C+
Kills:1,152
Deaths:867
KDR:1.329
Accuracy:17.225% D-
HSR:22.917% C+
NC05 Jackhammer
C++
Kills:576
Deaths:431
KDR:1.336
Accuracy:37.123% D-
HSR:15.104% C++
NS-15M AE
C
Kills:364
Deaths:355
KDR:1.025
Accuracy:15.387% F-
HSR:23.626% C
NC6A GODSAW
C
Kills:303
Deaths:165
KDR:1.836
Accuracy:18.774% F
HSR:25.413% C
Kills:7,127
Deaths (as Heavy Assault):5,628
Deaths (to Heavy Assaults):8,244
KDR:1.26635
Kill Difference:1,499
Playtime:572.728 hours
Usage:15%
Score:8.685m
Score/min:253
Accuracy (listed only):19.914%
HSR (listed only):24.193%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,501
Deaths:1,412
KDR:1.063
Accuracy:19.963% D-
HSR:22.318% B+
Razor GD-23
C*
Kills:1,177
Deaths:1,246
KDR:0.945
Accuracy:19.951% D-
HSR:21.665% C*
AF-19 Mercenary
C**
Kills:1,170
Deaths:1,426
KDR:0.820
Accuracy:17.787% D-
HSR:22.821% C**
Gauss Compact S
A
Kills:1,155
Deaths:1,678
KDR:0.688
Accuracy:18.602% D-
HSR:25.714% A
NS-11C
B++
Kills:1,151
Deaths:1,298
KDR:0.887
Accuracy:22.834% C
HSR:22.850% B++
NS-7 PDW
B
Kills:1,012
Deaths:1,175
KDR:0.861
Accuracy:19.462% D--
HSR:20.059% B
Mauler S6
C++
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% C
HSR:15.577% C++
LA39 Bruiser
C-
Kills:260
Deaths:362
KDR:0.718
Accuracy:42.582% F
HSR:12.308% C-
AF-4 Cyclone
C
Kills:175
Deaths:171
KDR:1.023
Accuracy:15.517% F-
HSR:16.571% C
AF-57 Piston
A
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% D**
HSR:18.405% A
Kills:8,605
Deaths (as Light Assault):9,980
Deaths (to Light Assaults):4,908
KDR:0.86222
Kill Difference:1,375
Playtime:257.840 hours
Usage:7%
Score:3.200m
Score/min:207
Accuracy (listed only):23.767%
HSR (listed only):19.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:1,028
Deaths:1,502
KDR:0.684
Accuracy:23.416% F
HSR:20.136% C
NS-7 PDW
B
Kills:1,012
Deaths:1,175
KDR:0.861
Accuracy:19.462% D--
HSR:20.059% B
LA3 Desperado
B++
Kills:663
Deaths:932
KDR:0.711
Accuracy:23.081% D-
HSR:24.434% B++
NC4 Mag-Shot
B+
Kills:328
Deaths:491
KDR:0.668
Accuracy:22.771% D
HSR:21.951% B+
AF-4 Cyclone
C
Kills:175
Deaths:171
KDR:1.023
Accuracy:15.517% F-
HSR:16.571% C
NS-357 Underboss
C+
Kills:170
Deaths:246
KDR:0.691
Accuracy:26.740% D*
HSR:20.588% C+
NS-AM7 Archer
D
Kills:137
Deaths:244
KDR:0.561
Accuracy:50.053% D*
HSR:11.679% D
Kills:3,513
Deaths (as Infiltrator):4,761
Deaths (to Infiltrators):3,720
KDR:0.73787
Kill Difference:1,248
Playtime:47.561 hours
Usage:1%
Score:0.388m
Score/min:136
Accuracy (listed only):25.863%
HSR (listed only):19.346%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,012
Deaths:1,175
KDR:0.861
Accuracy:19.462% D--
HSR:20.059% B
Mauler S6
C++
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% C
HSR:15.577% C++
LA39 Bruiser
C-
Kills:260
Deaths:362
KDR:0.718
Accuracy:42.582% F
HSR:12.308% C-
NS-11A
C+
Kills:199
Deaths:224
KDR:0.888
Accuracy:16.589% F
HSR:21.106% C+
AF-4 Cyclone
C
Kills:175
Deaths:171
KDR:1.023
Accuracy:15.517% F-
HSR:16.571% C
AF-57 Piston
A
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% D**
HSR:18.405% A
NC1 Gauss Rifle
D--
Kills:162
Deaths:236
KDR:0.686
Accuracy:16.227% D**
HSR:14.198% D--
Kills:2,812
Deaths (as Combat Medic):3,380
Deaths (to Combat Medics):2,757
KDR:0.83195
Kill Difference:568
Playtime:97.854 hours
Usage:3%
Score:1.369m
Score/min:233
Accuracy (listed only):24.478%
HSR (listed only):16.889%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B**
Kills:313
Deaths:263
KDR:1.190
Accuracy:29.411% D*
HSR:7.029% B**
AF-23 Grinder
C++
Kills:263
Deaths:184
KDR:1.429
Accuracy:28.207% D
HSR:15.589% C++
NCM1 Scattercannon
C
Kills:226
Deaths:197
KDR:1.147
Accuracy:29.151% D
HSR:14.159% C
AF-34 Mattock
B+
Kills:189
Deaths:111
KDR:1.703
Accuracy:28.424% D-
HSR:19.577% B+
AF-34 Mattock
D-
Kills:178
Deaths:111
KDR:1.604
Accuracy:26.288% D-
HSR:12.360% D--
NCM2 Falcon
C+
Kills:162
Deaths:250
KDR:0.648
Accuracy:31.426% D--
HSR:4.321% C+
NCM3 Raven
B
Kills:127
Deaths:103
KDR:1.233
Accuracy:35.228% C--
HSR:3.150% B
NCM3 Raven
C
Kills:126
Deaths:107
KDR:1.178
Accuracy:34.987% C--
HSR:2.381% C
NS-10 Burster
C+
Kills:98
Deaths:74
KDR:1.324
Accuracy:29.083% C+
HSR:4.082% C-
NS-10 Burster
C+
Kills:94
Deaths:70
KDR:1.343
Accuracy:28.644% C+
HSR:5.319% C+
Kills:1,776
Deaths (as MAX Suit):735
Deaths (to MAX Suits):1,604
KDR:2.41633
Kill Difference:1,041
Playtime:89.275 hours
Usage:2%
Score:1.530m
Score/min:286
Accuracy (listed only):30.085%
HSR (listed only):8.797%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D
Kills:188
V. Kills:163 115%
Deaths:240
KDR:0.783
Accuracy:27.499% D
KPH:5.300 D
VKPH:4.600 D
Breaker Rocket Pods
D
Kills:161
V. Kills:44 358%
Deaths:45
KDR:3.578
Accuracy:31.617% F-
KPH:24.600 D
VKPH:6.700 D
Vortek Rotary
C++
Kills:108
V. Kills:55 193%
Deaths:24
KDR:4.500
Accuracy:24.788% D*
KPH:15.800 C++
VKPH:8 C
Tomcat A2AM Pods
C+
Kills:53
V. Kills:38 136%
Deaths:18
KDR:2.944
Accuracy:79.757% C+
KPH:19.600 D-
VKPH:14 D--
Kills:510 (296 + 0)
Deaths:327
KDR:1.560
VKDR:0.917
Vehicle Kills:300
Kill Difference:183
Playtime:51.360 hours
Usage:1%
Score:0.500m
Score/min:162
Piloting Accuracy:24.788%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:480
V. Kills:43 N/A
Deaths:50
KDR:9.600
Accuracy:42.228% C+
KPH:61.700 B+
VKPH:5.500 C--
C150 Dalton
D
Kills:101
V. Kills:83 120%
Deaths:37
KDR:2.730
Accuracy:41.230% C**
KPH:20.100 D
VKPH:16.500 D
Kills:581 (0 + 581)
Deaths:87
KDR:6.678
VKDR:1.448
Vehicle Kills:126
Kill Difference:494
Playtime:12.803 hours
Usage:0%
Score:0.374m
Score/min:486
Piloting Accuracy:N/A%
Gunner Accuracy:41.230%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:1,047
V. Kills:653 160%
Deaths:128
KDR:8.180
Accuracy:28.812% C+
KPH:17.100 B+
VKPH:10.700 B
L100 Python AP
C+
Kills:532
V. Kills:348 152%
Deaths:68
KDR:7.824
Accuracy:47.220% D-
KPH:26.400 C
VKPH:17.200 C+
C75 Viper
C*
Kills:148
V. Kills:48 302%
Deaths:27
KDR:5.481
Accuracy:30.917% D
KPH:26.700 C+
VKPH:8.700 C*
L100 Python HEAT
B**
Kills:117
V. Kills:52 221%
Deaths:12
KDR:9.750
Accuracy:51.964% C++
KPH:37.900 B+
VKPH:16.900 B**
Kills:1,844 (1,844 + 0)
Deaths:235
KDR:7.847
VKDR:4.685
Vehicle Kills:1,101
Kill Difference:1,609
Playtime:89.880 hours
Usage:2%
Score:1.430m
Score/min:265
Driving Accuracy:51.964%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:32,719
V. Kills:19,636 167%
Deaths:1,694
KDR:19.315
Accuracy:46.726% C-
KPH:27.200 B
VKPH:16.300 B
Titan-150 HESH
C+
Kills:2,609
V. Kills:585 445%
Deaths:137
KDR:19.044
Accuracy:39.547% D-
KPH:36.500 C+
VKPH:8.200 C+
Titan-150 HEAT
C+
Kills:904
V. Kills:455 198%
Deaths:134
KDR:6.746
Accuracy:42.067% D
KPH:17.400 C
VKPH:8.800 C+
E540 Halberd
C
Kills:447
V. Kills:260 171%
Deaths:55
KDR:8.127
Accuracy:45.980% C++
KPH:22.600 D
VKPH:13.200 C
Enforcer ML85
C+
Kills:340
V. Kills:257 132%
Deaths:57
KDR:5.965
Accuracy:37.217% C-
KPH:21.900 C+
VKPH:16.600 C+
G40-F Ranger
B+
Kills:236
V. Kills:132 177%
Deaths:7
KDR:33.714
Accuracy:27.452% C
KPH:45.700 B+
VKPH:25.600 C**
M96 Mjolnir
C**
Kills:84
V. Kills:43 191%
Deaths:3
KDR:28
Accuracy:38.748% C*
KPH:36.600 C**
VKPH:18.700 C+
C85 Canister
D
Kills:74
V. Kills:11 N/A
Deaths:13
KDR:5.692
Accuracy:32.606% D
KPH:20.500 D*
VKPH:3.100 D
Kills:37,413 (36,232 + 1,181)
Deaths:2,100
KDR:17.816
VKDR:10.180
Vehicle Kills:21,379
Kill Difference:35,313
Playtime:1,374.598 hours
Usage:37%
Score:17.966m
Score/min:218
Driving Accuracy:42.067%
Gunner Accuracy:32.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:147
V. Kills:100 146%
Deaths:35
KDR:4.200
Accuracy:54.713% C+
KPH:26.300 D
VKPH:17.900 C
G30 Walker
C+
Kills:94
V. Kills:50 184%
Deaths:6
KDR:15.667
Accuracy:28.626% D--
KPH:26.800 C+
VKPH:14.300 C+
M40 Fury-H
C-
Kills:78
V. Kills:13 N/A
Deaths:22
KDR:3.545
Accuracy:34.946% D
KPH:52.700 D
VKPH:8.800 C-
Kills:319 (0 + 319)
Deaths:63
KDR:5.063
VKDR:2.587
Vehicle Kills:163
Kill Difference:256
Playtime:10.577 hours
Usage:0%
Score:0.287m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:34.946%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:244
V. Kills:65 370%
Deaths:15
KDR:16.267
Accuracy:32.874% C
KPH:50.800 C**
VKPH:13.500 B*
M20 Basilisk
C++
Kills:184
V. Kills:73 249%
Deaths:15
KDR:12.267
Accuracy:35.092% C
KPH:19.800 C+
VKPH:7.800 C++
M40 Fury
C
Kills:178
V. Kills:36 481%
Deaths:28
KDR:6.357
Accuracy:25.847% D*
KPH:41.700 C
VKPH:8.400 C
M60-G Bulldog
B*
Kills:77
V. Kills:12 N/A
Deaths:9
KDR:8.556
Accuracy:34.870% C++
KPH:41.800 B*
VKPH:6.500 C++
M12 Kobalt
C--
Kills:64
V. Kills:4 N/A
Deaths:4
KDR:16
Accuracy:8.280% F-
KPH:28.600 D--
VKPH:1.800 C--
G40-F Ranger
C
Kills:63
V. Kills:41 150%
Deaths:2
KDR:31.500
Accuracy:31.732% C+
KPH:15.700 C
VKPH:10.200 C
Kills:810 (0 + 810)
Deaths:73
KDR:11.096
VKDR:3.164
Vehicle Kills:231
Kill Difference:737
Playtime:26.461 hours
Usage:1%
Score:0.492m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:31.732%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 52,35532,7191,69419.315A++16.8546.726%C-1.146%D-27.2B16.3B1941205.1h4.1B+8.9B
Titan-150 HESH 3,1942,60913719.044B*16.5839.547%D-1.227%C--36.5C+8.2C+16071.4h3.3C++8.4C
C-4 2,3321,5831,1451.383C+1.0819.208%D*N/A64.6C30.6C++63124.5h1.5C++7.7C-
GD-7F 1,5331,5011,4121.063C+1.4019.963%D-22.318%B+13.3DN/A43112.6h14.9C+74.5C
LA1 Anchor 1,2161,2018581.4C1.0618.879%D*24.563%C+25.2DN/A8947.6h10.7C+56.8C-
NS-15M2 1,2101,1938961.331C+1.1317.839%D*30.595%B+26.9DN/A8544.3h13.7C+76.8C-
Razor GD-23 1,2011,1771,2460.945C+1.5219.951%D-21.665%C*16.4CN/A4971.7h12.7C*63.8C+
GD-22S 1,1971,1709291.259C+1.2018.691%D27.18%B+22.9DN/A6451.1h12.3C66C
AF-19 Mercenary 1,1781,1701,4260.82C+1.6417.787%D-22.821%C**13.7CN/A5985.3h12B+67.2C++
NC6 Gauss SAW 1,1791,1681,1271.036C+1.4315.396%D-24.144%C++23.6CN/A11049.4h9.7B+63C+
Gauss Compact S 1,1751,1551,6780.688C+1.7718.602%D-25.714%A8.1DN/A25143.1h14.1D75.8D
EM6 1,1681,1528671.329C+1.1317.225%D-22.917%C+26.7C--N/A10743.2h11.1C++64.7C+
NS-11C 1,1841,1511,2980.887C+1.5822.834%C22.85%B++11.7DN/A3598.5h17.1C74.7C+
Tank Mine 1,6951,0522733.853B++1.3940.511%B+N/A107.3C+65.6C++10669.8h2.6D--6.4C+
Skyguard 1,7001,0471288.18A*5.7228.812%C+1.337%D17.1B+10.7B18561.1h86.5B*300.1B++
NS-44 Commissioner 1,0341,0281,5020.684C1.7823.416%F20.136%C24.4CN/A8442.1h3.7C**15.8D
NS-7 PDW 1,0201,0121,1750.861C+1.6019.462%D--20.059%B16.2C--N/A5062.4h16.1C+83C
Titan-150 HEAT 1,3599041346.746B+4.2842.067%D2.987%C++17.5C8.8C+18951.8h4.9C**11.6C++
Warden 9078997811.151C*1.3122.013%D26.14%C**17.3C+N/A6052.1h9.4C*42.9C+
Mauler S6 8468411,0100.833C+1.6336.49%C15.577%C++13.5DN/A4862.3h5.4C+14.7C+
NS Decimator 1,1957607650.993C+1.4755.825%D1.842%C23.6D13.5C24232.2h5.3C9.5C
LA3 Desperado 6756639320.711C+1.7523.081%D-24.434%B++32.7C+N/A8820.3h9.7C+42C
Frag Grenade 6596511651N/A648.5442.61%CN/A382.9C4.7D13221.7h3.9C++9.2C+
NC05 Jackhammer 5825764311.336C++1.1337.123%D-15.104%C++32CN/A12018h5.6C15C
L100 Python AP 880532687.824B++5.3647.22%D-1.128%D-26.3C17.2C+37420.2h5.9C*12.4C+
L105 Zephyr 523480509.6C+7.1442.228%C+N/A61.5B+5.5C--3927.8h5.5B+13B+
E540 Halberd 707447558.127C++5.6645.98%C++3.579%C**22.6D13.1C169919.8h8F17.3D
Bouncing Betty 3683682912.69M10.2344.922%C*N/A131.4C*N/A4142.8h2.2D4.9C+
NS-15M AE 3653643551.025C-1.4415.387%F-23.626%C21.3D--N/A10417.1h13.1C85.3D*
Enforcer ML85 597340575.965C**3.5037.217%C-2.353%C*21.9C+16.6C+52915.5h13C++35C+
NC4 Mag-Shot 3323284910.668C+1.7922.771%D21.951%B+32.2B+N/A12510.2h8C**35.2C+
NCM2 Falcon 4193132631.19C++1.2729.411%D*7.029%B**14.2C++4.8C++11122.1h10.1B34.5C+
NC6A GODSAW 3113031651.836C+0.6318.774%F25.413%C24.6D--N/A8912.3h13.5C71.8F
NS Annihilator 5362792121.316A++1.1583.027%B+N/A10.6C++9.8B18426.2h9.7B*11.7B*
MANA Anti-Vehicle Turret 4942691731.555U0.9156.266%U1.859%T*2690U2250U6902630.1h9.7T*17.2T*
AF-23 Grinder 2652631841.429C1.0328.207%D15.589%C++19.2D-N/A7513.7h10.2F-36.1F-
LA39 Bruiser 2702603620.718C-1.7442.582%F12.308%C-12.9D*N/A3820.1h3.1D-7.4D*
M40 Fury 3092441516.267A++13.8032.874%C2.869%A50.8C**13.5B*3864.8h17.9D54.5C
G40-F Ranger 368236733.714S31.2527.452%CN/A45.4B25.4C*3785.2h58.9B+214.7B+
NCM1 Scattercannon 2302261971.147C1.3229.151%D14.159%C15.3DN/A7714.8h11.9D**40.9D--
MANA Anti-Personnel Turret 2092061061.943N/A0.5215.139%UN/A2060U30U4467500.1h24.9T*164.8T*
NS-11A 2011992240.888C1.5716.589%F21.106%C+16.3DN/A5512.2h16.8D-101.1D*
M60-A Bulldog 230189712.662C-0.2033.752%C+1.058%D23.9D5.2C1617.9h8.1F24D
AF-34 Mattock 1931891111.703C-0.7628.424%D-19.577%B+19.5D*N/A709.7h8.9D*31.2D*
M20 Mustang 3511882400.783C1.6827.499%DN/A5.3D4.6D11135.3h171.7D624.5D-
M20 Basilisk 2571841512.267S9.8035.092%C5.978%C+19.8C+7.8C++2839.3h86.4B246.2C*
AF-34 Mattock 1831781111.604C-0.8626.288%D-12.36%D--18.4D*N/A669.7h8.6F32.7F
M40 Fury 214178286.357C+3.8925.847%D*2.809%B**41.4C-8.4C3444.3h14.3C+55.4D
AF-4 Cyclone 1861751711.023C+1.4415.517%F-16.571%C15.5D1A++9311.3h15.1D--97F
NS-357 Underboss 1721702460.691C1.7726.74%D*20.588%C+29.8CN/A1455.7h4.7C17.6D-
M60-A Bulldog 187169179.941C+7.4834.702%D--2.959%B+23.5C2.5C1767.2h6C++17.3C
AF-57 Piston 1661632020.807C1.6624.479%D**18.405%A18.3DN/A638.9h3.7B++15C+
NC1 Gauss Rifle 1631622360.686C1.7816.227%D**14.198%D--14.2DN/A12611.4h12.7C*78C-
NCM2 Falcon 2381622500.648C1.8131.426%D--4.321%C+7.9D3.7C-7520.4h20.2C--64.4D
Breaker Rocket Pods 205161453.578C1.1231.617%F-N/A24.8D6.8D2806.5h27D*85.5F-
Rocklet Rifle 2971611281.258B**1.2040.033%D**N/A25.6C+21.6C4006.3h23.9B**59.6B+
M60-A Bulldog 1711541510.267C+7.8039.796%DN/A30.2C+3.3C+2625.1h6.1C+15.3C+
M20 Basilisk 235152350.667S48.2045.879%D5.921%B+49B26.8B++4353.1h104B226.6C++
C75 Viper 196148275.481B+3.0230.917%DN/A26.9C+8.7C*5565.5h12.8C*41.3C+
E540 Halberd-H 247147354.2C1.7454.713%C+2.041%C++26.3D17.9C5855.6h9.9D**18.1D**
Spear Anti-Vehicle Phalanx Tower 233139434.75B*32.2950.949%A*3.597%C-92.7D--62.7D--12521.5h14.1D--27.7C
NS-AM7 Archer 2041372440.561C*1.9050.053%D*11.679%D4D2C3634.1h20.6C++41.1C+
Hawk GD-68 2351302140.607C+1.8666.576%B+1.538%D10D8.1C25113h9.4C14.2C+
NCM3 Raven 2331271031.233B+1.2335.228%C--3.15%B9.1C+7.6B+16714h28C++79.4C+
AF-22 Crow 2521262800.45C+2.0176.265%B**1.587%C--10.9C-10.9C+19411.6h11.6D-15.2C
NCM3 Raven 2071261071.178B+1.2834.987%C--2.381%C8.4C+5.4C+14315h30.9C++88.3C+
L100 Python HEAT 169117129.75B++7.2951.964%C++N/A37.7B+16.8B**6273.1h6.3C+12.2C++
Vortek Rotary 163108244.5B**2.0424.788%D*N/A15.7C+8C2476.9h57.4B+231.4C**
C150 Dalton 184101372.73C--0.2741.23%C**N/A20.2D16.6D6325h6.7D--16.3D
Xiphos Anti-Personnel Phalanx Tower 10498198B+95.5420.213%D-N/A326.7B20A*17340.3h7.4B+36.5B
NS-10 Burster 17398741.324B+1.1429.083%C+4.082%C-5.3C+4C**9318.6h150.9C++518.8C*
G30 Walker 14494615.667S13.2028.626%D--2.128%D-26.9C+14.3C+2673.5h167.8C++586C+
NS-10 Burster 16994701.343B+1.1228.644%C+5.319%C+5.2C+4.1B8918.1h153.1C**534.6C**
Carver 97938,2170.011C2.459.216%F19.355%B+0.2DN/A1519.7h2.2D*24.2F--
M96 Mjolnir 12784328S25.5438.748%C*1.19%C36.5C**18.7C+2972.3h34.3B88.5B+
Spear Anti-Vehicle Phalanx Turret 1518098.889B6.4347.163%B+2.5%D-30.8C27.3B+8402.6h13D--27.5C
M40 Fury-H 9178223.545D1.0834.946%D1.282%C++52D8.7C-3861.5h12D-34.4D*
M60-G Bulldog 897798.556A6.0934.87%C++1.299%D*42.8B*6.7C++4881.8h5.4B*15.5B++
Mag-Cutter 847611,9410.006C--2.4613.816%D*6.579%C+0.1DN/A1643.7h3C+22D
C85 Canister 8574135.692D3.2332.606%D17.568%B**20.6D*3.1D973.6h15.5F-47.7F
Shrike 106721390.518C1.9456.667%C+2.778%C+18.5C-8.7D9003.9h5.9B+10.4B+
M12 Kobalt 6864416B13.548.28%F-34.375%M**29.1D--1.8C--1892.2h31.1F375.5F*
G40-F Ranger 10463231.5U29.0431.732%C+N/A15.8C10.3C2314h127.1C++400.4C++
Tomcat A2AM Pods 9153182.944C0.4879.757%C+N/A19.6D-14.1D-3342.7h9.9C--12.4C--
Hoplon Anti-Aircraft Phalanx Tower 10150150A++47.5423.042%DN/A100C++102C**13480.5h20.3B+88.1B+
Auraxium Mag-Cutter 55503,3760.015C2.453.556%F-14%A0.2DN/A1224.4h3D*84.9T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret241,4643.7h
Medical Applicator429146,94914.4h
Nanite Revive Grenade08360.2h
Motion Spotter74911.1h
Nano-Armor Kit1,4313,115,571183.4h
Spawn Beacon81,6351.9h
Hellion G0500.1h
Medical Kit578871.2h
Skywall Shield Emitter02251.4h
Structure Shield Module03241.3h
Turret AI Module13411.5h
Repair Module14051.4h
Cortium Silo01360.8h
Spitfire Auto-Turret223,0772.8h
Blast Wall0960.8h
Hoplon Anti-Aircraft Phalanx Tower02150.9h
Xiphos Anti-Personnel Tower12371.2h
Sunderer Garage01171.3h
Bunker01021.2h
Rampart Wall24014.2h
Spear Anti-Vehicle Tower52451.2h
NC Triumph Flare Gun01140.2h
Welding Device06140h
Deconstruction Tool011,4531.3h
Recon Detection Device27071.2h
Ammunition Package785,3004.2h
Anti-Infantry MANA Turret379751.8h
Pillbox0780.9h
Elysium Spawn Tube0580.2h
Vehicle Gate0700.9h
Orbital Strike Target Designator2670.3h
Infantry Tower0651h
Lumifiber Rampart Wall42003.5h
Nano-Repair Grenade04670.1h
Hardlight Barrier62050.4h
Shield Recharging Field91690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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