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Executor Selecting[TG] Selecting
NC BR 169

KDR: 2.63

Score: 71.1m

Last Seen: Jan 18th, 2020 7:09 PM
- OFFLINE - 79.9 hour(s)

Prestige 1, Battle Rank 100 (169 total) - New Conglomerate on Emerald - Outfit Member of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 79
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH NS-15M2 GD-7F C-4 LA1 Anchor Razor GD-23 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $270,216 MLG Score: 216
Fun Score: N/A
Cheeseburgers Flipped: 721TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.578%24.03%47024120819,0641.195091.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.47%-0.38C-0.443B-1.208D*HEAD ++ (~14.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.148C++12.20.147C++50.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.731%0.613%20112311638914240.1829438%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.602D-0.891D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.60.468B+27.50.487B+59.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.087%1.067%29456122644,89720312471122.095182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.102%-0.297C-0.921D--0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.586B+5.90.516B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.404%3.715%1661312192,692172115171.5633177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.448%-0.568D-0.194C0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.397B22.20.458B+50.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.853%14.807%166312291,4791038191.42485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.084%-0.437C---0.03C+0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.064C+4.40.078C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 79
71.1m296.8%322 (19.3k)296 (17.8k)2.6308886,42732,8513.86573169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232411312.738%7.157%9107:1813

71% Engineer16% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2013 4:12 PMDec 6th, 2014 7:54 PMJan 20th, 2020 8:21 PM (1d) (PST)Jan 18th, 2020 9:19 PM (3d) (PST)Jan 18th, 2020 3:09 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
907758320.3600.1370.0261.4650.134216

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,4044,52349,881228288817,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4006.8h/166.9d 40,566 6,186 35,689 352.1k 3,782 7,712 32,208 218m

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,703
Deaths:1,623
KDR:1.049
Accuracy:20.473% D-
HSR:22.255% C**
Razor GD-23
C++
Kills:1,177
Deaths:1,246
KDR:0.945
Accuracy:19.951% D-
HSR:21.665% C++
AF-19 Mercenary
C*
Kills:1,170
Deaths:1,426
KDR:0.820
Accuracy:17.787% D-
HSR:22.821% C*
Gauss Compact S
B**
Kills:1,155
Deaths:1,678
KDR:0.688
Accuracy:18.602% D--
HSR:25.714% B**
NS-11C
B+
Kills:1,151
Deaths:1,298
KDR:0.887
Accuracy:22.834% C
HSR:22.850% B+
Warden
C*
Kills:909
Deaths:785
KDR:1.158
Accuracy:22.040% D-
HSR:26.183% C*
Mauler S6
C+
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% C
HSR:15.577% C+
LA39 Bruiser
C--
Kills:475
Deaths:529
KDR:0.898
Accuracy:48.813% D*
HSR:12.211% C--
AF-57 Piston
B**
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% F
HSR:18.405% B**
19A Fortuna
A++
Kills:145
Deaths:117
KDR:1.239
Accuracy:19.718% F
HSR:29.655% A++
Kills:8,889
Deaths (as Engineer):9,914
Deaths (to Engineers):7,865
KDR:0.89661
Kill Difference:1,025
Playtime:2,849.067 hours
Usage:71%
Score:54.458m
Score/min:319
Accuracy (listed only):25.119%
HSR (listed only):21.733%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:2,240
Deaths:1,427
KDR:1.570
Accuracy:19.221% D-
HSR:30.491% B+
LA1 Anchor
C+
Kills:1,275
Deaths:893
KDR:1.428
Accuracy:19.289% D*
HSR:25.490% C+
GD-22S
B
Kills:1,170
Deaths:929
KDR:1.259
Accuracy:18.691% D-
HSR:27.180% B
NC6 Gauss SAW
C++
Kills:1,168
Deaths:1,127
KDR:1.036
Accuracy:15.396% D-
HSR:24.144% C++
EM6
C+
Kills:1,152
Deaths:867
KDR:1.329
Accuracy:17.225% D-
HSR:22.917% C+
NC6A GODSAW
C
Kills:1,137
Deaths:538
KDR:2.113
Accuracy:22.633% D--
HSR:24.626% C
NS-15M AE
C-
Kills:364
Deaths:355
KDR:1.025
Accuracy:15.387% F-
HSR:23.626% C-
MGR-L1 Promise
C*
Kills:94
Deaths:84
KDR:1.119
Accuracy:15.028% F
HSR:26.596% C*
Kills:8,600
Deaths (as Heavy Assault):6,220
Deaths (to Heavy Assaults):8,988
KDR:1.38264
Kill Difference:2,380
Playtime:644.181 hours
Usage:16%
Score:9.798m
Score/min:254
Accuracy (listed only):17.859%
HSR (listed only):25.634%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:1,703
Deaths:1,623
KDR:1.049
Accuracy:20.473% D-
HSR:22.255% C**
Razor GD-23
C++
Kills:1,177
Deaths:1,246
KDR:0.945
Accuracy:19.951% D-
HSR:21.665% C++
AF-19 Mercenary
C*
Kills:1,170
Deaths:1,426
KDR:0.820
Accuracy:17.787% D-
HSR:22.821% C*
Gauss Compact S
B**
Kills:1,155
Deaths:1,678
KDR:0.688
Accuracy:18.602% D--
HSR:25.714% B**
NS-11C
B+
Kills:1,151
Deaths:1,298
KDR:0.887
Accuracy:22.834% C
HSR:22.850% B+
NS-7 PDW
B
Kills:1,021
Deaths:1,188
KDR:0.859
Accuracy:19.502% D--
HSR:20.078% B
Mauler S6
C+
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% C
HSR:15.577% C+
LA39 Bruiser
C--
Kills:475
Deaths:529
KDR:0.898
Accuracy:48.813% D*
HSR:12.211% C--
AF-4 Cyclone
C
Kills:207
Deaths:205
KDR:1.010
Accuracy:15.968% F-
HSR:16.908% C
AF-57 Piston
B**
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% F
HSR:18.405% B**
19A Fortuna
A++
Kills:145
Deaths:117
KDR:1.239
Accuracy:19.718% F
HSR:29.655% A++
Blitz GD-10
B*
Kills:78
Deaths:73
KDR:1.068
Accuracy:17.147% D**
HSR:21.795% B*
Kills:9,286
Deaths (as Light Assault):10,595
Deaths (to Light Assaults):5,332
KDR:0.87645
Kill Difference:1,309
Playtime:273.324 hours
Usage:7%
Score:3.441m
Score/min:210
Accuracy (listed only):23.480%
HSR (listed only):20.828%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:1,039
Deaths:1,514
KDR:0.686
Accuracy:23.481% F
HSR:20.116% C
NS-7 PDW
B
Kills:1,021
Deaths:1,188
KDR:0.859
Accuracy:19.502% D--
HSR:20.078% B
LA3 Desperado
B*
Kills:807
Deaths:1,100
KDR:0.734
Accuracy:23.933% D
HSR:25.651% B*
NC4 Mag-Shot
C**
Kills:343
Deaths:515
KDR:0.666
Accuracy:22.838% D
HSR:21.866% C**
AF-4 Cyclone
C
Kills:207
Deaths:205
KDR:1.010
Accuracy:15.968% F-
HSR:16.908% C
NS-AM7 Archer
C--
Kills:175
Deaths:296
KDR:0.591
Accuracy:49.806% D*
HSR:13.143% C--
NS-357 Underboss
C
Kills:170
Deaths:246
KDR:0.691
Accuracy:26.740% D*
HSR:20.588% C
Blitz GD-10
B*
Kills:78
Deaths:73
KDR:1.068
Accuracy:17.147% D**
HSR:21.795% B*
Kills:3,840
Deaths (as Infiltrator):5,137
Deaths (to Infiltrators):4,034
KDR:0.74752
Kill Difference:1,297
Playtime:50.351 hours
Usage:1%
Score:0.415m
Score/min:137
Accuracy (listed only):24.927%
HSR (listed only):20.018%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,021
Deaths:1,188
KDR:0.859
Accuracy:19.502% D--
HSR:20.078% B
Mauler S6
C+
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% C
HSR:15.577% C+
LA39 Bruiser
C--
Kills:475
Deaths:529
KDR:0.898
Accuracy:48.813% D*
HSR:12.211% C--
AF-4 Cyclone
C
Kills:207
Deaths:205
KDR:1.010
Accuracy:15.968% F-
HSR:16.908% C
NS-11A
C+
Kills:207
Deaths:227
KDR:0.912
Accuracy:16.669% F
HSR:21.256% C+
AF-57 Piston
B**
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% F
HSR:18.405% B**
NC1 Gauss Rifle
D--
Kills:162
Deaths:236
KDR:0.686
Accuracy:16.227% D**
HSR:14.198% D--
Blitz GD-10
B*
Kills:78
Deaths:73
KDR:1.068
Accuracy:17.147% D**
HSR:21.795% B*
Kills:3,154
Deaths (as Combat Medic):3,670
Deaths (to Combat Medics):2,964
KDR:0.8594
Kill Difference:516
Playtime:101.561 hours
Usage:3%
Score:1.429m
Score/min:235
Accuracy (listed only):24.412%
HSR (listed only):17.553%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B**
Kills:317
Deaths:265
KDR:1.196
Accuracy:29.325% D*
HSR:6.940% B**
AF-23 Grinder
C++
Kills:263
Deaths:184
KDR:1.429
Accuracy:28.207% D--
HSR:15.589% C++
NCM1 Scattercannon
C
Kills:226
Deaths:197
KDR:1.147
Accuracy:29.151% D-
HSR:14.159% C
AF-34 Mattock
B
Kills:190
Deaths:112
KDR:1.696
Accuracy:28.353% D--
HSR:19.474% B
AF-34 Mattock
D--
Kills:178
Deaths:112
KDR:1.589
Accuracy:26.300% D--
HSR:12.360% D--
NCM2 Falcon
C+
Kills:166
Deaths:252
KDR:0.659
Accuracy:31.315% D--
HSR:4.217% C+
NCM3 Raven
B+
Kills:127
Deaths:103
KDR:1.233
Accuracy:35.213% C--
HSR:3.150% B+
NCM3 Raven
C
Kills:126
Deaths:107
KDR:1.178
Accuracy:34.973% D
HSR:2.381% C
NS-10 Burster
C+
Kills:100
Deaths:70
KDR:1.429
Accuracy:29.279% C+
HSR:5% C+
NS-10 Burster
C+
Kills:98
Deaths:74
KDR:1.324
Accuracy:29.633% C+
HSR:4.082% C-
Kills:1,791
Deaths (as MAX Suit):738
Deaths (to MAX Suits):1,697
KDR:2.42683
Kill Difference:1,053
Playtime:90.274 hours
Usage:2%
Score:1.541m
Score/min:285
Accuracy (listed only):30.175%
HSR (listed only):8.735%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D
Kills:188
V. Kills:163 115%
Deaths:240
KDR:0.783
Accuracy:27.499% D
KPH:5.300 D
VKPH:4.600 D
Vortek Rotary
C+
Kills:178
V. Kills:90 196%
Deaths:27
KDR:6.593
Accuracy:26.604% D-
KPH:16.500 C+
VKPH:8.300 C
Breaker Rocket Pods
D
Kills:163
V. Kills:46 347%
Deaths:45
KDR:3.622
Accuracy:31.731% F-
KPH:24.800 D-
VKPH:7 D
Tomcat A2AM Pods
C+
Kills:54
V. Kills:39 135%
Deaths:18
KDR:3
Accuracy:78.112% C+
KPH:19.300 D-
VKPH:13.900 D-
Kills:583 (366 + 0)
Deaths:330
KDR:1.767
VKDR:1.024
Vehicle Kills:338
Kill Difference:253
Playtime:55.429 hours
Usage:1%
Score:0.544m
Score/min:164
Piloting Accuracy:26.604%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:480
V. Kills:43 N/A
Deaths:50
KDR:9.600
Accuracy:42.228% C+
KPH:61.700 B+
VKPH:5.500 C--
C150 Dalton
D
Kills:116
V. Kills:92 125%
Deaths:37
KDR:3.135
Accuracy:39.675% C*
KPH:21.100 D
VKPH:16.700 D
Kills:596 (0 + 596)
Deaths:87
KDR:6.851
VKDR:1.552
Vehicle Kills:135
Kill Difference:509
Playtime:13.283 hours
Usage:0%
Score:0.402m
Score/min:505
Piloting Accuracy:N/A%
Gunner Accuracy:39.675%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:1,121
V. Kills:687 163%
Deaths:128
KDR:8.758
Accuracy:29.038% C+
KPH:17.600 B+
VKPH:10.800 B
L100 Python AP
C+
Kills:564
V. Kills:367 153%
Deaths:68
KDR:8.294
Accuracy:46.429% D--
KPH:26.800 C-
VKPH:17.500 C+
C75 Viper
C++
Kills:148
V. Kills:48 302%
Deaths:27
KDR:5.481
Accuracy:30.917% D
KPH:26.700 C+
VKPH:8.700 C++
L100 Python HEAT
B**
Kills:147
V. Kills:64 226%
Deaths:12
KDR:12.250
Accuracy:53.380% C*
KPH:39.300 B+
VKPH:17.100 B**
Kills:1,980 (1,980 + 0)
Deaths:235
KDR:8.426
VKDR:4.962
Vehicle Kills:1,166
Kill Difference:1,745
Playtime:93.869 hours
Usage:2%
Score:1.559m
Score/min:277
Driving Accuracy:53.380%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:39,272
V. Kills:22,445 175%
Deaths:1,709
KDR:22.980
Accuracy:46.511% C-
KPH:29.100 B+
VKPH:16.600 B+
Titan-150 HESH
C+
Kills:2,837
V. Kills:628 451%
Deaths:137
KDR:20.708
Accuracy:39.937% D-
KPH:37.700 C+
VKPH:8.300 C+
Titan-150 HEAT
C+
Kills:956
V. Kills:472 202%
Deaths:134
KDR:7.134
Accuracy:42.335% C--
KPH:17.900 C
VKPH:8.800 C+
E540 Halberd
C
Kills:467
V. Kills:271 172%
Deaths:55
KDR:8.491
Accuracy:46.219% C**
KPH:22.500 D
VKPH:13 C
Enforcer ML85
C+
Kills:358
V. Kills:266 134%
Deaths:59
KDR:6.068
Accuracy:37.681% C-
KPH:22.200 C+
VKPH:16.500 C+
G40-F Ranger
C*
Kills:275
V. Kills:151 181%
Deaths:7
KDR:39.286
Accuracy:28.453% C-
KPH:46.600 C*
VKPH:25.600 C++
M96 Mjolnir
C++
Kills:86
V. Kills:44 191%
Deaths:3
KDR:28.667
Accuracy:38.506% C++
KPH:36.800 C++
VKPH:18.800 C+
C85 Canister
D
Kills:74
V. Kills:11 N/A
Deaths:13
KDR:5.692
Accuracy:32.606% D
KPH:20.500 D*
VKPH:3.100 D
Kills:44,325 (43,065 + 1,260)
Deaths:2,117
KDR:20.938
VKDR:11.473
Vehicle Kills:24,288
Kill Difference:42,208
Playtime:1,526.845 hours
Usage:38%
Score:20.577m
Score/min:225
Driving Accuracy:42.335%
Gunner Accuracy:32.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:157
V. Kills:103 151%
Deaths:35
KDR:4.486
Accuracy:55.248% C+
KPH:27.600 D
VKPH:18.100 C
G30 Walker
C+
Kills:94
V. Kills:50 184%
Deaths:6
KDR:15.667
Accuracy:28.626% D--
KPH:26.800 C+
VKPH:14.300 C+
M40 Fury-H
C--
Kills:78
V. Kills:13 N/A
Deaths:22
KDR:3.545
Accuracy:34.946% D
KPH:52.700 D
VKPH:8.800 C--
Kills:329 (0 + 329)
Deaths:63
KDR:5.222
VKDR:2.635
Vehicle Kills:166
Kill Difference:266
Playtime:10.685 hours
Usage:0%
Score:0.331m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:34.946%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:245
V. Kills:66 366%
Deaths:15
KDR:16.333
Accuracy:32.921% C
KPH:50.900 C*
VKPH:13.700 B*
M20 Basilisk
C++
Kills:210
V. Kills:77 269%
Deaths:15
KDR:14
Accuracy:36.285% C+
KPH:20.400 C+
VKPH:7.500 C++
M40 Fury
C
Kills:178
V. Kills:36 481%
Deaths:28
KDR:6.357
Accuracy:25.847% D*
KPH:41.700 C
VKPH:8.400 C-
M12 Kobalt
C
Kills:85
V. Kills:5 N/A
Deaths:4
KDR:21.250
Accuracy:8.657% F-
KPH:33.200 D-
VKPH:2 C
M60-G Bulldog
B++
Kills:77
V. Kills:12 N/A
Deaths:9
KDR:8.556
Accuracy:34.870% C++
KPH:41.400 B++
VKPH:6.400 C++
G40-F Ranger
C-
Kills:63
V. Kills:41 150%
Deaths:2
KDR:31.500
Accuracy:32.165% C+
KPH:14.900 C-
VKPH:9.700 C-
Kills:858 (0 + 858)
Deaths:73
KDR:11.753
VKDR:3.247
Vehicle Kills:237
Kill Difference:785
Playtime:27.994 hours
Usage:1%
Score:0.517m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:32.165%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 61,71739,2721,70922.98A*20.3546.511%C-1.008%D-29.1B+16.6B+2001349.4h3.9B+8.4B+
Titan-150 HESH 3,4652,83713720.708B*18.0839.937%D-1.198%C-37.7C+8.3C+16375.3h3.3C++8.2C
NS-15M2 2,2812,2401,4271.57C+1.0619.221%D-30.491%B+32.7CN/A9368.5h13.4C+69.7C
GD-7F 1,7471,7031,6231.049C+1.5820.473%D-22.255%C**13.2DN/A42129.1h15.2C74.4C
C-4 2,4811,6921,1901.422C+1.2119.419%D*N/A66.9C31.2C++64125.3h1.4C*7.5C
LA1 Anchor 1,2951,2758931.428C1.2019.289%D*25.49%C+26.1DN/A9348.9h10.9C+56.8C-
Razor GD-23 1,2011,1771,2460.945C++1.6919.951%D-21.665%C++16.4C-N/A4971.7h12.7C++63.8C+
GD-22S 1,1971,1709291.259C+1.3718.691%D-27.18%B22.9DN/A6451.1h12.3C66C
AF-19 Mercenary 1,1781,1701,4260.82C+1.8117.787%D-22.821%C*13.7CN/A6185.7h12B+67.2C++
NC6 Gauss SAW 1,1791,1681,1271.036C+1.5915.396%D-24.144%C++23.6CN/A11349.5h9.7C**63C+
Gauss Compact S 1,1751,1551,6780.688C+1.9418.602%D--25.714%B**8.1DN/A25143.1h14.1D75.8D
EM6 1,1681,1528671.329C+1.3017.225%D-22.917%C+26.7C--N/A10843.2h11.1C++64.7C+
NS-11C 1,1841,1511,2980.887C+1.7422.834%C22.85%B+11.7DN/A3698.6h17.1C-74.7C+
NC6A GODSAW 1,1631,1375382.113C+0.5222.633%D--24.626%C38DN/A10929.9h11.6C+51.1D
Skyguard 1,8081,1211288.758A*6.1329.038%C+1.249%D17.6B+10.8B18763.6h84.6B*291.4B++
Tank Mine 1,7751,1122823.943B++1.3141.45%B+N/A111.2C++66.3C++107910h2.6D*6.3C+
NS-44 Commissioner 1,0451,0391,5140.686C1.9423.481%F20.116%C24.6CN/A8642.2h3.7C**15.7C--
NS-7 PDW 1,0301,0211,1880.859C+1.7719.502%D--20.078%B16.3DN/A5162.7h16.1C+82.8C
NS Decimator 1,5129999141.093C+1.5456.286%D1.702%C26D13.4C23838.4h5.2C9.2C
Titan-150 HEAT 1,4289561347.134B+4.5042.335%C--2.824%C+17.9C8.9C+19253.3h4.9C**11.5C++
Warden 9179097851.158C++1.4722.04%D-26.183%C*17.4CN/A6152.3h9.4C*42.8C+
Mauler S6 8468411,0100.833C+1.8036.49%C15.577%C+13.5D-N/A4862.3h5.4C+14.7C+
LA3 Desperado 8218071,1000.734C+1.9023.933%D25.651%B*35.4C++N/A9622.8h9.6C+40.2C
NC05 Jackhammer 6946845071.349C++1.2838.457%D14.766%C+34CN/A12220.1h5.6C14.6C
Frag Grenade 6676591659N/A656.3742.63%C-N/A387.6C4.7D13311.7h3.9C++9.3C+
L100 Python AP 931564688.294B+5.6646.429%D--1.064%D26.9C-17.5C+40421h5.8C++12.4C
L105 Zephyr 523480509.6C+6.9742.228%C+N/A61.5B+5.5C--3937.8h5.5B+13B+
LA39 Bruiser 4864755290.898C1.7348.813%D*12.211%C--19.6D--N/A5724.2h3D6.1D
E540 Halberd 738467558.491C++5.8646.219%C**3.426%C**22.5D13C184720.8h7.9F17D
Bouncing Betty 3953953013.167M*10.5444.833%C++N/A131.7C++N/A4163h2.2D4.9C+
NS-15M AE 3653643551.025C-1.6115.387%F-23.626%C-21.3D--N/A10417.1h13.1C85.3D*
Enforcer ML85 624358596.068C*3.4437.681%C-2.235%C++22.1C+16.4C+51916.2h12.9C++34.2C+
NS Annihilator 6433482331.494A*1.1483.236%B++N/A11.4C**9.7B+17730.4h9.4B*11.3B**
NC4 Mag-Shot 3473435150.666C+1.9622.838%D21.866%C**33B+N/A13010.4h7.9C**34.7C+
NCM2 Falcon 4243172651.196C++1.4329.325%D*6.94%B**14.2C+4.8C++11222.4h10.1B34.6C+
G40-F Ranger 426275739.286M**36.6628.453%C-N/A46.6C*25.6C++3985.9h57.5B++201.9B+
MANA Anti-Vehicle Turret 4942691731.555D1.0856.2%C-1.859%T2690D2250D3495400.1h9.7C+17.2C+
AF-23 Grinder 2652631841.429C1.2028.207%D--15.589%C++19.2D-N/A7513.7h10.2D*36.1F
M40 Fury 3112451516.333A++13.7032.921%C2.857%A51C*13.8B**3904.8h17.9C-54.4C
NCM1 Scattercannon 2302261971.147C1.4829.151%D-14.159%C15.3DN/A7914.8h11.9D**40.9D*
M20 Basilisk 2872101514S11.3736.285%C+5.714%C+20.4C+7.5C++27810.3h87.4C**240.8C**
AF-4 Cyclone 2202072051.01C+1.6215.968%F-16.908%C15.4D1A+9013.4h15.1D--94.9F
NS-11A 2092072270.912C1.7216.669%F21.256%C+16.7DN/A5712.4h16.6D99.6D*
MANA Anti-Personnel Turret 2092061061.943N/A0.6915.139%UN/A2060U30U4521400.1h24.9T*164.8T*
AF-34 Mattock 1941901121.696C0.9328.353%D--19.474%B19.6D--N/A719.7h8.9C-31.4D
M60-A Bulldog 230189712.662C-0.0333.752%C1.058%C--23.9D5.2C1627.9h8.1F-24D-
M20 Mustang 3511882400.783C1.8527.499%DN/A5.3D4.6D11635.3h171.7D624.5D-
AF-34 Mattock 1831781121.589C-1.0426.3%D--12.36%D--18.4D*N/A669.7h8.7D33.1D--
Vortek Rotary 268178276.593A+3.9626.604%D-N/A16.5C+8.3C19810.8h64B240.6C*
M40 Fury 214178286.357C+3.7325.847%D*2.809%B**41.4C-8.4C-3464.3h14.3C+55.4C--
NS-AM7 Archer 2481752960.591C*2.0449.806%D*13.143%C--4.4D1.8D3839.9h19.1C++38.3C+
Rocklet Rifle 3161731391.245B**1.3940.376%D*N/A25.4C+21C+4136.8h25.1B**62.2B+
NS-357 Underboss 1721702460.691C1.9426.74%D*20.588%C29.8C-N/A1475.7h4.7C17.6D
M60-A Bulldog 187169179.941C+7.3134.619%D--2.959%B+23.5C2.5C1747.2h6C++17.3C
NCM2 Falcon 2431662520.659C1.9731.315%D--4.217%C+8D3.7C7520.7h20D64D--
AF-57 Piston 1661632020.807C1.8224.479%F18.405%B**18.3DN/A678.9h3.7B++15C
Breaker Rocket Pods 209163453.622C-0.9931.731%F-N/A24.7D-7D2916.6h27.5D**86.6F-
NC1 Gauss Rifle 1631622360.686C1.9416.227%D**14.198%D--14.2DN/A13511.4h12.7C*78C--
Carver 1651579,7440.016C2.6113.275%D*15.287%C+0.3C--N/A1580.1h2.4F18.2D*
E540 Halberd-H 260157354.486C1.8655.248%C+1.911%C++27.5D18.1C6855.7h9.8D**17.7D**
M60-A Bulldog 1711541510.267C+7.6439.796%DN/A30.2C+3.3C+2625.1h6.1C+15.3C+
M20 Basilisk 238154351.333S48.7045.833%D5.844%B+49.7C**27.1B++4513.1h104.1C**227.2C++
C75 Viper 196148275.481B2.8530.917%DN/A26.9C+8.7C++5955.5h12.8C*41.3C+
L100 Python HEAT 2111471212.25B**9.6253.38%C*1.361%D39.7B+17.3B**6193.7h6.3C+11.8C++
19A Fortuna 1481451171.239C+1.3919.718%F29.655%A++15.8D-N/A489.2h14.2D**71.8F-
Spear Anti-Vehicle Phalanx Tower 233139434.75B++32.1250.949%A++3.597%D92.7D*62.7D--12521.5h14.1D-27.7C+
Hawk GD-68 2351302140.607C+2.0266.183%B+1.538%D9.9C-8C25613.1h9.5C-14.3C+
NCM3 Raven 2331271031.233B+1.4035.213%C--3.15%B+9.1C+7.6B+16914h28C*79.5C+
AF-22 Crow 2521262800.45C2.1876.265%B**1.587%D10.9C10.9C+19611.6h11.6D-15.2C
NCM3 Raven 2071261071.178B+1.4534.973%D2.381%C8.4C+5.4C+14415h30.9C++88.4C+
C150 Dalton 208116373.135C--0.5039.675%C*N/A21.1D16.7D6635.5h6.1D-15.4D
NS-10 Burster 179100701.429B+1.2029.279%C+5%C+5.4C+4.2B9018.6h153.1C*522.8C*
Xiphos Anti-Personnel Phalanx Tower 10498198B+95.3720.213%D-N/A326.7C**20A*17430.3h7.4B+36.5C**
NS-10 Burster 17398741.324B+1.3129.633%C+4.082%C-5.1C+3.9C*9219.1h159.9C+539.5C++
G30 Walker 14494615.667S13.0428.626%D--2.128%D26.9C+14.3C+2903.5h167.8C++586C
MGR-L1 Promise 9894841.119C+1.5115.028%F26.596%C*23.5D1C++1274h20.2D--134.5D**
M96 Mjolnir 13086328.667S26.0438.506%C++1.163%C37.4C*19.1C+3132.3h33.9C**88.1B+
M12 Kobalt 9085421.25B++18.628.657%F-30.588%M32.7D-1.9C-1952.6h27.5D--317.2F-
Spear Anti-Vehicle Phalanx Turret 1558299.111B+6.4847.158%B2.439%D30.4C-27B+8742.7h13D--27.5C-
M40 Fury-H 9178223.545D-0.9134.946%D1.282%C++52D8.7C--3951.5h12D34.4D--
Blitz GD-10 8178731.068C++1.5617.147%D**21.795%B*14.7DN/A1535.3h24D**139.7D**
M60-G Bulldog 897798.556A5.9334.87%C++1.299%D*40.5B++6.3C++4901.9h5.4B*15.5B++
Mag-Cutter 847611,9410.006C--2.6213.816%D*6.579%C+0.1C-N/A1644.7h3C+22D
C85 Canister 8574135.692D3.0632.606%D17.568%B**20.6D*3.1D993.6h15.5D**47.7D**
Auraxium Mag-Cutter 79734,3440.017C2.613.956%F-19.178%A*0.3CN/A1288.3h2.9D*72.4T*
Shrike 106721390.518C2.1156.667%C+2.778%C+18.5C--8.7D9563.9h5.9B+10.4B+
G40-F Ranger 10463231.5U28.8732.165%C+N/A15C-9.8C-2364.2h134.6C+418.3C+
Tomcat A2AM Pods 9354183C0.3778.112%C+N/A19.3D-13.9D-3362.8h10.1D12.9D
Hoplon Anti-Aircraft Phalanx Tower 10150150A++47.3723.042%DN/A100C++102C**13510.5h20.3B+88.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,9472.1h
Hellion G0500.1h
Anti-Vehicle MANA Turret241,4683.8h
Nano-Armor Kit1,5963,458,671198.5h
Skywall Shield Emitter02251.4h
Structure Shield Module03241.3h
Repair Module14051.4h
Turret AI Module13411.5h
Cortium Silo01360.8h
Blast Wall0960.8h
Nanite Revive Grenade09230.3h
Medical Kit811,4581.7h
Medical Applicator435152,91414.9h
Spitfire Auto-Turret293,6323.3h
Motion Spotter75321.2h
Hoplon Anti-Aircraft Phalanx Tower02150.9h
Xiphos Anti-Personnel Tower12371.2h
Bunker01021.2h
Sunderer Garage01171.3h
Rampart Wall24014.2h
NC Triumph Flare Gun01140.2h
Deconstruction Tool011,4531.3h
Welding Device06140h
Spear Anti-Vehicle Tower52451.2h
Recon Detection Device27071.2h
Shield Recharging Field91690.2h
Ammunition Package825,5384.2h
Anti-Infantry MANA Turret379751.8h
Nano-Repair Grenade07180.2h
Hardlight Barrier62050.4h
Vehicle Gate0700.9h
Pillbox0780.9h
Orbital Strike Target Designator2670.3h
Lumifiber Rampart Wall42003.5h
Infantry Tower0651h
Elysium Spawn Tube0580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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