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Executor Selecting[TG] Selecting
NC BR 167

KDR: 2.58

Score: 68.4m

Last Seen: Oct 5th, 2019 4:48 PM
- OFFLINE - 385.7 hour(s)

Prestige 1, Battle Rank 100 (167 total) - New Conglomerate on Emerald - Outfit Member of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 81
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH NS-15M2 C-4 GD-7F LA1 Anchor Razor GD-23 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $255,204 MLG Score: 204
Fun Score: N/A
Cheeseburgers Flipped: 716TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.265%23.859%46023119317,5241.147011.428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.585%-0.382C-0.396B-1.308D**HEAD ++ (~14.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.156C++12.20.155C++51

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.6%0.617%21112151628613970.18815341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.606D-0.897D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.30.465B+27.30.485B+59

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.975%1.103%28266121042,42219942371221.2642179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.974%-0.319C-0.887D--0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.562B+6.10.491B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.083%3.715%1661312032,665168614881.58066179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.455%-0.557D-0.204C0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.398B21.80.456B+50.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.32%14.643%166312131,400989191.41557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.635%-0.497D0.105C+-0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.003C+4.50.038C+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 81
68.4m297.8%320 (19.2k)294 (17.6k)2.5751381,49031,6453.80661167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216383012.58%7.04%8907:2113

71% Engineer16% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2013 4:12 PMDec 6th, 2014 7:54 PMOct 18th, 2019 5:30 AM (3d) (PST)Oct 5th, 2019 3:52 PM (16d) (PST)Oct 5th, 2019 12:48 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
895758200.3500.1360.0251.4390.133204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,7024,48249,220218186817,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3879h/161.6d 38,970 5,737 34,117 334.8k 3,670 7,377 30,951 208.3m

EngineerCLASS DETAILS: Engineer
GD-7F
B
Kills:1,639
Deaths:1,539
KDR:1.065
Accuracy:20.215% D-
HSR:22.087% B
Razor GD-23
C*
Kills:1,177
Deaths:1,246
KDR:0.945
Accuracy:19.951% D-
HSR:21.665% C*
AF-19 Mercenary
C*
Kills:1,170
Deaths:1,426
KDR:0.820
Accuracy:17.787% D-
HSR:22.821% C*
Gauss Compact S
A
Kills:1,155
Deaths:1,678
KDR:0.688
Accuracy:18.602% D--
HSR:25.714% A
NS-11C
B+
Kills:1,151
Deaths:1,298
KDR:0.887
Accuracy:22.834% C
HSR:22.850% B+
Warden
C**
Kills:902
Deaths:783
KDR:1.152
Accuracy:22.008% D-
HSR:26.275% C**
Mauler S6
C+
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% C-
HSR:15.577% C+
LA39 Bruiser
D
Kills:396
Deaths:449
KDR:0.882
Accuracy:47.000% D*
HSR:11.111% D
AF-57 Piston
B**
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% F
HSR:18.405% B**
19A Fortuna
A**
Kills:53
Deaths:59
KDR:0.898
Accuracy:15.496% F**
HSR:33.962% A**
Kills:8,647
Deaths (as Engineer):9,690
Deaths (to Engineers):7,685
KDR:0.89236
Kill Difference:1,043
Playtime:2,770.684 hours
Usage:71%
Score:52.509m
Score/min:316
Accuracy (listed only):24.486%
HSR (listed only):22.047%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,888
Deaths:1,240
KDR:1.523
Accuracy:18.670% D--
HSR:30.879% B+
LA1 Anchor
C+
Kills:1,201
Deaths:858
KDR:1.400
Accuracy:18.879% D*
HSR:24.563% C+
GD-22S
B+
Kills:1,170
Deaths:929
KDR:1.259
Accuracy:18.691% D-
HSR:27.180% B+
NC6 Gauss SAW
C++
Kills:1,168
Deaths:1,127
KDR:1.036
Accuracy:15.396% D-
HSR:24.144% C++
EM6
C+
Kills:1,152
Deaths:867
KDR:1.329
Accuracy:17.225% D-
HSR:22.917% C+
NC6A GODSAW
C
Kills:398
Deaths:242
KDR:1.645
Accuracy:19.784% D**
HSR:25.126% C
NS-15M AE
C-
Kills:364
Deaths:355
KDR:1.025
Accuracy:15.387% F-
HSR:23.626% C-
MGR-L1 Promise
C*
Kills:83
Deaths:76
KDR:1.092
Accuracy:14.018% F-
HSR:26.506% C*
Kills:7,424
Deaths (as Heavy Assault):5,694
Deaths (to Heavy Assaults):8,604
KDR:1.30383
Kill Difference:1,730
Playtime:607.168 hours
Usage:16%
Score:9.198m
Score/min:252
Accuracy (listed only):17.256%
HSR (listed only):25.618%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B
Kills:1,639
Deaths:1,539
KDR:1.065
Accuracy:20.215% D-
HSR:22.087% B
Razor GD-23
C*
Kills:1,177
Deaths:1,246
KDR:0.945
Accuracy:19.951% D-
HSR:21.665% C*
AF-19 Mercenary
C*
Kills:1,170
Deaths:1,426
KDR:0.820
Accuracy:17.787% D-
HSR:22.821% C*
Gauss Compact S
A
Kills:1,155
Deaths:1,678
KDR:0.688
Accuracy:18.602% D--
HSR:25.714% A
NS-11C
B+
Kills:1,151
Deaths:1,298
KDR:0.887
Accuracy:22.834% C
HSR:22.850% B+
NS-7 PDW
B
Kills:1,019
Deaths:1,184
KDR:0.861
Accuracy:19.493% D--
HSR:20.118% B
Mauler S6
C+
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% C-
HSR:15.577% C+
LA39 Bruiser
D
Kills:396
Deaths:449
KDR:0.882
Accuracy:47.000% D*
HSR:11.111% D
AF-4 Cyclone
C
Kills:202
Deaths:197
KDR:1.025
Accuracy:15.821% F-
HSR:17.327% C
AF-57 Piston
B**
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% F
HSR:18.405% B**
19A Fortuna
A**
Kills:53
Deaths:59
KDR:0.898
Accuracy:15.496% F**
HSR:33.962% A**
Kills:8,966
Deaths (as Light Assault):10,288
Deaths (to Light Assaults):5,117
KDR:0.8715
Kill Difference:1,322
Playtime:263.463 hours
Usage:7%
Score:3.319m
Score/min:210
Accuracy (listed only):23.470%
HSR (listed only):21.058%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:1,033
Deaths:1,503
KDR:0.687
Accuracy:23.442% D**
HSR:20.232% C
NS-7 PDW
B
Kills:1,019
Deaths:1,184
KDR:0.861
Accuracy:19.493% D--
HSR:20.118% B
LA3 Desperado
B*
Kills:718
Deaths:1,014
KDR:0.708
Accuracy:23.275% D-
HSR:25.488% B*
NC4 Mag-Shot
B+
Kills:337
Deaths:505
KDR:0.667
Accuracy:22.795% D
HSR:21.959% B+
AF-4 Cyclone
C
Kills:202
Deaths:197
KDR:1.025
Accuracy:15.821% F-
HSR:17.327% C
NS-357 Underboss
C+
Kills:170
Deaths:246
KDR:0.691
Accuracy:26.740% D*
HSR:20.588% C+
NS-AM7 Archer
C-
Kills:162
Deaths:287
KDR:0.564
Accuracy:49.813% D*
HSR:12.963% C-
Kills:3,641
Deaths (as Infiltrator):4,936
Deaths (to Infiltrators):3,859
KDR:0.73764
Kill Difference:1,295
Playtime:49.654 hours
Usage:1%
Score:0.407m
Score/min:137
Accuracy (listed only):25.911%
HSR (listed only):19.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,019
Deaths:1,184
KDR:0.861
Accuracy:19.493% D--
HSR:20.118% B
Mauler S6
C+
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% C-
HSR:15.577% C+
LA39 Bruiser
D
Kills:396
Deaths:449
KDR:0.882
Accuracy:47.000% D*
HSR:11.111% D
NS-11A
C+
Kills:205
Deaths:226
KDR:0.907
Accuracy:16.633% F
HSR:21.463% C+
AF-4 Cyclone
C
Kills:202
Deaths:197
KDR:1.025
Accuracy:15.821% F-
HSR:17.327% C
AF-57 Piston
B**
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% F
HSR:18.405% B**
NC1 Gauss Rifle
D--
Kills:162
Deaths:236
KDR:0.686
Accuracy:16.227% D**
HSR:14.198% D--
Kills:2,988
Deaths (as Combat Medic):3,504
Deaths (to Combat Medics):2,857
KDR:0.85274
Kill Difference:516
Playtime:100.488 hours
Usage:3%
Score:1.414m
Score/min:234
Accuracy (listed only):25.163%
HSR (listed only):16.885%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B*
Kills:316
Deaths:265
KDR:1.192
Accuracy:29.520% D*
HSR:6.962% B*
AF-23 Grinder
C++
Kills:263
Deaths:184
KDR:1.429
Accuracy:28.207% D-
HSR:15.589% C++
NCM1 Scattercannon
C
Kills:226
Deaths:197
KDR:1.147
Accuracy:29.151% D-
HSR:14.159% C
AF-34 Mattock
B
Kills:190
Deaths:112
KDR:1.696
Accuracy:28.353% D-
HSR:19.474% B
AF-34 Mattock
D--
Kills:178
Deaths:112
KDR:1.589
Accuracy:26.300% D--
HSR:12.360% D--
NCM2 Falcon
C+
Kills:165
Deaths:252
KDR:0.655
Accuracy:31.526% D--
HSR:4.242% C+
NCM3 Raven
C**
Kills:127
Deaths:103
KDR:1.233
Accuracy:35.211% D
HSR:3.150% C**
NCM3 Raven
C
Kills:126
Deaths:107
KDR:1.178
Accuracy:34.971% D
HSR:2.381% C
NS-10 Burster
C+
Kills:98
Deaths:74
KDR:1.324
Accuracy:29.075% C+
HSR:4.082% C--
NS-10 Burster
C+
Kills:98
Deaths:70
KDR:1.400
Accuracy:28.682% C
HSR:5.102% C+
Kills:1,787
Deaths (as MAX Suit):738
Deaths (to MAX Suits):1,663
KDR:2.42141
Kill Difference:1,049
Playtime:89.730 hours
Usage:2%
Score:1.537m
Score/min:285
Accuracy (listed only):30.100%
HSR (listed only):8.750%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D
Kills:188
V. Kills:163 115%
Deaths:240
KDR:0.783
Accuracy:27.499% D
KPH:5.300 D
VKPH:4.600 D
Breaker Rocket Pods
D
Kills:162
V. Kills:45 352%
Deaths:45
KDR:3.600
Accuracy:31.600% F-
KPH:24.800 D
VKPH:6.900 D
Vortek Rotary
C++
Kills:128
V. Kills:65 194%
Deaths:27
KDR:4.741
Accuracy:27.043% D
KPH:16 C++
VKPH:8.100 C
Tomcat A2AM Pods
C+
Kills:53
V. Kills:38 136%
Deaths:18
KDR:2.944
Accuracy:78.708% C+
KPH:19 D-
VKPH:13.600 D--
Kills:531 (316 + 0)
Deaths:330
KDR:1.609
VKDR:0.942
Vehicle Kills:311
Kill Difference:201
Playtime:52.580 hours
Usage:1%
Score:0.517m
Score/min:164
Piloting Accuracy:27.043%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:480
V. Kills:43 N/A
Deaths:50
KDR:9.600
Accuracy:42.228% C+
KPH:61.700 B+
VKPH:5.500 C--
C150 Dalton
C--
Kills:101
V. Kills:83 120%
Deaths:37
KDR:2.730
Accuracy:41.230% C*
KPH:20.100 D
VKPH:16.500 C--
Kills:581 (0 + 581)
Deaths:87
KDR:6.678
VKDR:1.448
Vehicle Kills:126
Kill Difference:494
Playtime:12.803 hours
Usage:0%
Score:0.383m
Score/min:499
Piloting Accuracy:N/A%
Gunner Accuracy:41.230%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:1,078
V. Kills:667 161%
Deaths:128
KDR:8.422
Accuracy:28.889% C+
KPH:17.300 B+
VKPH:10.700 B
L100 Python AP
C+
Kills:563
V. Kills:367 153%
Deaths:68
KDR:8.279
Accuracy:46.444% D--
KPH:26.800 C
VKPH:17.500 C+
C75 Viper
C++
Kills:148
V. Kills:48 302%
Deaths:27
KDR:5.481
Accuracy:30.917% D-
KPH:26.700 C+
VKPH:8.700 C++
L100 Python HEAT
B**
Kills:132
V. Kills:57 228%
Deaths:12
KDR:11
Accuracy:51.968% C++
KPH:37.900 B+
VKPH:16.400 B**
Kills:1,921 (1,921 + 0)
Deaths:235
KDR:8.174
VKDR:4.847
Vehicle Kills:1,139
Kill Difference:1,686
Playtime:92.494 hours
Usage:2%
Score:1.512m
Score/min:272
Driving Accuracy:51.968%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:37,038
V. Kills:21,514 172%
Deaths:1,709
KDR:21.672
Accuracy:46.677% C-
KPH:28.500 B+
VKPH:16.500 B+
Titan-150 HESH
C+
Kills:2,686
V. Kills:597 449%
Deaths:137
KDR:19.606
Accuracy:39.670% D-
KPH:37.100 C+
VKPH:8.200 C+
Titan-150 HEAT
C+
Kills:925
V. Kills:462 200%
Deaths:134
KDR:6.903
Accuracy:42.268% C--
KPH:17.700 C-
VKPH:8.800 C+
E540 Halberd
C
Kills:464
V. Kills:270 171%
Deaths:55
KDR:8.436
Accuracy:46.180% C*
KPH:22.500 D
VKPH:13.100 C
Enforcer ML85
C+
Kills:358
V. Kills:266 134%
Deaths:59
KDR:6.068
Accuracy:37.690% C-
KPH:22.200 C+
VKPH:16.500 C+
G40-F Ranger
B+
Kills:261
V. Kills:146 178%
Deaths:7
KDR:37.286
Accuracy:28.395% C
KPH:47.300 B+
VKPH:26.500 B
M96 Mjolnir
C*
Kills:86
V. Kills:44 191%
Deaths:3
KDR:28.667
Accuracy:38.506% C++
KPH:36.800 C*
VKPH:18.800 C+
C85 Canister
D
Kills:74
V. Kills:11 N/A
Deaths:13
KDR:5.692
Accuracy:32.606% D
KPH:20.500 D*
VKPH:3.100 D
Kills:41,892 (40,649 + 1,243)
Deaths:2,117
KDR:19.788
VKDR:11.011
Vehicle Kills:23,310
Kill Difference:39,775
Playtime:1,474.168 hours
Usage:38%
Score:19.710m
Score/min:223
Driving Accuracy:42.268%
Gunner Accuracy:32.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:156
V. Kills:103 150%
Deaths:35
KDR:4.457
Accuracy:55.375% C+
KPH:27.400 D
VKPH:18.100 C
G30 Walker
C+
Kills:94
V. Kills:50 184%
Deaths:6
KDR:15.667
Accuracy:28.626% D--
KPH:26.800 C+
VKPH:14.300 C+
M40 Fury-H
C
Kills:78
V. Kills:13 N/A
Deaths:22
KDR:3.545
Accuracy:34.946% D
KPH:52.700 D
VKPH:8.800 C
Kills:328 (0 + 328)
Deaths:63
KDR:5.206
VKDR:2.635
Vehicle Kills:166
Kill Difference:265
Playtime:10.675 hours
Usage:0%
Score:0.317m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:34.946%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:245
V. Kills:66 366%
Deaths:15
KDR:16.333
Accuracy:32.928% C
KPH:51 C*
VKPH:13.700 B*
M20 Basilisk
C++
Kills:188
V. Kills:73 254%
Deaths:15
KDR:12.533
Accuracy:35.425% C
KPH:19.300 C+
VKPH:7.500 C++
M40 Fury
C
Kills:178
V. Kills:36 481%
Deaths:28
KDR:6.357
Accuracy:25.847% D*
KPH:41.700 C-
VKPH:8.400 C
M12 Kobalt
C
Kills:84
V. Kills:5 N/A
Deaths:4
KDR:21
Accuracy:8.632% F-
KPH:34.200 D-
VKPH:2 C
M60-G Bulldog
B++
Kills:77
V. Kills:12 N/A
Deaths:9
KDR:8.556
Accuracy:34.870% C++
KPH:41.400 B++
VKPH:6.400 C++
G40-F Ranger
C
Kills:63
V. Kills:41 150%
Deaths:2
KDR:31.500
Accuracy:32.108% C+
KPH:15.400 C
VKPH:10 C
Kills:835 (0 + 835)
Deaths:73
KDR:11.438
VKDR:3.192
Vehicle Kills:233
Kill Difference:762
Playtime:27.225 hours
Usage:1%
Score:0.504m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:32.108%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 58,55237,0381,70921.672A*19.1046.677%C-1.045%D-28.5B+16.5B+1981301.3h4B+8.5B+
Titan-150 HESH 3,2832,68613719.606B*17.0339.67%D-1.191%C--37.1C+8.2C+16372.4h3.3C++8.3C
NS-15M2 1,9231,8881,2401.523C+1.0518.67%D--30.879%B+31.5CN/A9160h13.3C+71.2C
C-4 2,4371,6571,1791.405C+1.1719.33%D*N/A66C31.1C++63625.1h1.5C++7.5C-
GD-7F 1,6801,6391,5391.065C+1.5120.215%D-22.087%B13.2DN/A43123.8h15C74.2C
LA1 Anchor 1,2161,2018581.4C1.1818.879%D*24.563%C+25.2DN/A9147.6h10.7C+56.8C--
Razor GD-23 1,2011,1771,2460.945C+1.6319.951%D-21.665%C*16.4CN/A4971.7h12.7C++63.8C+
GD-22S 1,1971,1709291.259C+1.3218.691%D-27.18%B+22.9DN/A6451.1h12.3C66C
AF-19 Mercenary 1,1781,1701,4260.82C+1.7617.787%D-22.821%C*13.7CN/A6085.7h12B+67.2C+
NC6 Gauss SAW 1,1791,1681,1271.036C+1.5415.396%D-24.144%C++23.6CN/A11149.5h9.7C**63C+
Gauss Compact S 1,1751,1551,6780.688C+1.8918.602%D--25.714%A8.1D-N/A25143.1h14.1D75.8D
EM6 1,1681,1528671.329C+1.2517.225%D-22.917%C+26.7C--N/A10743.2h11.1C++64.7C+
NS-11C 1,1841,1511,2980.887C+1.6922.834%C22.85%B+11.7DN/A3598.5h17.1C74.7C+
Skyguard 1,7451,0781288.422A*5.8528.889%C+1.299%D17.2B10.7B18562.5h86B*297.7B++
Tank Mine 1,7151,0692743.901B++1.3341.427%B+N/A109.1C+65.9C++10789.8h2.7D*6.4C+
NS-44 Commissioner 1,0391,0331,5030.687C1.8923.442%D**20.232%C24.5CN/A8542.1h3.7C**15.7C--
NS-7 PDW 1,0271,0191,1840.861C+1.7119.493%D--20.118%B16.3C--N/A5062.6h16.1C+82.6C
Titan-150 HEAT 1,3879251346.903B+4.3342.268%C--2.919%C++17.7C-8.9C+19252.2h4.8C**11.4C++
Warden 9109027831.152C*1.4222.008%D-26.275%C**17.3CN/A6052.2h9.5C++43C+
NS Decimator 1,3428738641.01C+1.5756.43%D1.718%C24.9D13.4C23935.1h5.3C9.3C
Mauler S6 8468411,0100.833C+1.7436.49%C-15.577%C+13.5DN/A4862.3h5.4C+14.7C+
LA3 Desperado 7307181,0140.708C1.8723.275%D-25.488%B*33.6C+N/A9121.4h9.7C+41.6C
Frag Grenade 6616531653N/A650.4242.574%CN/A384.1C4.7D13291.7h3.9C++9.3C+
NC05 Jackhammer 6065984511.326C++1.2537.392%D-15.05%C++32.2CN/A12018.6h5.6C14.9C
L100 Python AP 930563688.279B++5.7046.444%D--1.066%D-26.8C17.5C+39221h5.8C++12.4C
L105 Zephyr 523480509.6C+7.0242.228%C+N/A61.5B+5.5C--3927.8h5.5B+13B+
E540 Halberd 734464558.436C++5.8646.18%C*3.448%C*22.4D13C178120.7h7.9F17.1D-
NC6A GODSAW 4103982421.645C0.9319.784%D**25.126%C25.5D--N/A9315.6h14C71F
LA39 Bruiser 4073964490.882C1.6947%D*11.111%D17.8D--N/A5322.3h3D-6.4D-
Bouncing Betty 3713712912.793M++10.2245.168%C*N/A132.5C*N/A4142.8h2.2D4.9C+
NS-15M AE 3653643551.025C1.5515.387%F-23.626%C-21.3D--N/A10417.1h13.1C85.3D*
Enforcer ML85 624358596.068C*3.4937.69%C-2.235%C++22.2C+16.5C+51816.1h12.9C+34.2C+
NC4 Mag-Shot 3413375050.667C+1.9122.795%D21.959%B+32.7B+N/A12810.3h7.9C**34.8C+
NS Annihilator 5963192201.45A*1.1383.045%B++N/A11.2C++9.7B+17928.5h9.2B*11.1B**
NCM2 Falcon 4223162651.192C++1.3829.52%D*6.962%B*14.2C++4.8C++11222.2h10.1C**34.3C+
MANA Anti-Vehicle Turret 4942691731.555A1.0256.2%M1.859%F--2690S2250S3476000.1h9.7B**17.2A*
AF-23 Grinder 2652631841.429C1.1528.207%D-15.589%C++19.2D-N/A7513.7h10.2F36.1F-
G40-F Ranger 407261737.286S34.7128.395%CN/A47.5B+26.5B4125.5h58.4B+205.8B+
M40 Fury 3112451516.333A*13.7632.928%C2.857%A51C*13.8B*3884.8h17.9D54.4C-
NCM1 Scattercannon 2302261971.147C1.4329.151%D-14.159%C15.3DN/A7814.8h11.9D**40.9D*
MANA Anti-Personnel Turret 2092061061.943N/A0.6315.139%UN/A2060U30U4492100.1h24.9T*164.8T*
NS-11A 2072052260.907C1.6716.633%F21.463%C+16.7DN/A5612.3h16.6D99.7D*
AF-4 Cyclone 2132021971.025C+1.5515.821%F-17.327%C15.5DN/A8913h14.8D*93.6F
AF-34 Mattock 1941901121.696C0.8828.353%D-19.474%B19.6D--N/A719.7h8.9D-31.4D--
M60-A Bulldog 230189712.662C-0.0933.752%C+1.058%D23.9D5.2C1627.9h8.1F24D
M20 Basilisk 2611881512.533S9.9635.425%C5.851%C+19.4C+7.5C++2789.7h87.7C**247.5C*
M20 Mustang 3511882400.783C1.7927.499%DN/A5.3D4.6D11235.3h171.7D624.5D-
M40 Fury 214178286.357C+3.7825.847%D*2.809%B**41.4C-8.4C3464.3h14.3C+55.4D
AF-34 Mattock 1831781121.589C-0.9926.3%D--12.36%D--18.4D*N/A669.7h8.7D*33.1D**
NS-357 Underboss 1721702460.691C1.8826.74%D*20.588%C+29.8CN/A1465.7h4.7C17.6D
M60-A Bulldog 187169179.941C+7.3734.667%D--2.959%B+23.5C2.5C1757.2h6C++17.3C-
Rocklet Rifle 3061671311.275B**1.3039.796%D**N/A25.3C+21.1C4106.6h24.3B**61.2B+
NCM2 Falcon 2411652520.655C1.9231.526%D--4.242%C+8D3.7C-7620.5h20D63.5D-
AF-57 Piston 1661632020.807C1.7724.479%F18.405%B**18.3DN/A668.9h3.7B++15C
Breaker Rocket Pods 207162453.6C-1.0231.6%F-N/A24.9D6.9D2886.5h27.3D**86.3F-
NS-AM7 Archer 2341622870.564C*2.0149.813%D*12.963%C-4.2D1.9C--3738.5h19.7C++39.6C+
NC1 Gauss Rifle 1631622360.686C1.8916.227%D**14.198%D--14.2DN/A12911.4h12.7C*78D
E540 Halberd-H 259156354.457C1.8855.375%C+1.923%C+27.4D18.1C6535.7h9.8D*17.8D*
M60-A Bulldog 1711541510.267C+7.6939.796%DN/A30.2C+3.3C+2625.1h6.1C+15.3C+
M20 Basilisk 235152350.667S48.0945.879%D5.921%B+49C*26.8B++4473.1h104C**226.6C++
C75 Viper 196148275.481B2.9130.917%D-N/A26.9C+8.7C++5835.5h12.8C++41.3C+
Spear Anti-Vehicle Phalanx Tower 233139434.75B++32.1750.949%A++3.597%C--92.7D**62.7F12521.5h14.1D--27.7C+
L100 Python HEAT 1891321211B*8.4251.968%C++1.515%D37.7B+16.3B**6243.5h6.3C+12.1C+
Hawk GD-68 2351302140.607C+1.9766.576%B+1.538%D10D8.1C25513h9.4C14.2C+
Vortek Rotary 193128274.741A2.1727.043%DN/A16C++8.1C2328h64.7B+239.2C**
NCM3 Raven 2331271031.233B+1.3435.211%D3.15%C**9.1C7.6B+16814h28C++79.4C+
AF-22 Crow 2521262800.45C+2.1376.265%A1.587%D10.9D10.9C+19511.6h11.6D-15.2C
NCM3 Raven 2071261071.178B+1.4034.971%D2.381%C8.4C5.4C14315h30.9C+88.3C+
Carver 1291258,9860.014C2.5611.682%D**18.4%C**0.2C--N/A1548.9h2.5F-21F
C150 Dalton 184101372.73C--0.1541.23%C*N/A20.2D16.6C--6655h6.7D--16.3D
NS-10 Burster 17398741.324B+1.2529.075%C+4.082%C--5.2C+4C**9218.8h154C++529.6C++
NS-10 Burster 17698701.4B+1.1828.682%C5.102%C+5.3C+4.2B8918.4h150.2C**523.6C*
Xiphos Anti-Personnel Phalanx Tower 10498198B+95.4220.213%D-N/A326.7B+20A*17430.3h7.4B+36.5B
G30 Walker 14494615.667S13.0928.626%D--2.128%D-26.9C+14.3C+2793.5h167.8C++586C
M96 Mjolnir 13086328.667S26.0938.506%C++1.163%C37.4C**19.1C+3132.3h33.9B88.1B+
M12 Kobalt 8984421B++18.428.632%F-30.952%M+33.6D-2C1982.5h27.6D*319.3F-
MGR-L1 Promise 8583761.092C+1.4814.018%F-26.506%C*22.4DN/A1203.7h19.2D-137D**
Spear Anti-Vehicle Phalanx Turret 1558299.111C**6.5447.23%B+2.439%D-30.4C-27B+8572.7h12.9D--27.3C-
M40 Fury-H 9178223.545D0.9734.946%D1.282%C++52D8.7C3951.5h12D-34.4D*
M60-G Bulldog 897798.556B**5.9834.87%C++1.299%D--40.5B++6.3C++4851.9h5.4B*15.5B++
Mag-Cutter 847611,9410.006C--2.5713.816%D*6.579%C+0.1D-N/A1644.5h3C+22C
C85 Canister 8574135.692D3.1232.606%D17.568%B**20.6D*3.1D993.6h15.5F47.7F
Shrike 106721390.518C2.0656.667%C+2.778%C+18.5C--8.7D9383.9h5.9B+10.4B+
Auraxium Mag-Cutter 73673,8780.017C2.563.859%F-16.418%A++0.3CN/A1261.6h2.9D--75.4T*
G40-F Ranger 10463231.5U28.9232.108%C+N/A15.4C10C2344.1h131.2C+408.6C++
Tomcat A2AM Pods 9153182.944C0.3778.708%C+N/A18.9D-13.6D--3302.8h10.1D12.8D
19A Fortuna 5453590.898C1.6815.496%F**33.962%A**9.6D*N/A385.5h15.5F--100T*
Hoplon Anti-Aircraft Phalanx Tower 10150150A*47.4223.042%C--N/A100C++102B13480.5h20.3B++88.1B+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0500.1h
Spawn Beacon91,8452h
Medical Applicator432151,28714.7h
Medical Kit691,1191.4h
Nano-Armor Kit1,5383,338,306193.5h
Anti-Vehicle MANA Turret241,4663.8h
Nanite Revive Grenade08900.2h
Xiphos Anti-Personnel Tower12371.2h
Hoplon Anti-Aircraft Phalanx Tower02150.9h
Bunker01021.2h
Rampart Wall24014.2h
Sunderer Garage01171.3h
Cortium Silo01360.8h
Skywall Shield Emitter02251.4h
Turret AI Module13411.5h
Structure Shield Module03241.3h
Repair Module14051.4h
Motion Spotter75241.1h
Blast Wall0960.8h
Spear Anti-Vehicle Tower52451.2h
NC Triumph Flare Gun01140.2h
Welding Device06140h
Deconstruction Tool011,4531.3h
Spitfire Auto-Turret253,3363h
Recon Detection Device27071.2h
Shield Recharging Field91690.2h
Ammunition Package805,4214.2h
Anti-Infantry MANA Turret379751.8h
Hardlight Barrier62050.4h
Nano-Repair Grenade06160.2h
Vehicle Gate0700.9h
Pillbox0780.9h
Elysium Spawn Tube0580.2h
Orbital Strike Target Designator2670.3h
Infantry Tower0651h
Lumifiber Rampart Wall42003.5h

Check the help document for the dictionary if you want to learn more about words used here.


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