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stats.dasanfall.com
Maj. General Selecting[TG] Selecting
NC BR 86

KDR: 2.4

Score: 62.4m

Last Seen: Feb 17th, 2019 3:54 AM
- OFFLINE - 37.9 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Emerald - Outfit Member of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 113
Level Progress (to 87): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH C-4 GD-7F LA1 Anchor NS-15M2 Razor GD-23 GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $250,200 MLG Score: 200
Fun Score: N/A
Cheeseburgers Flipped: 713TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.185%23.468%45021100116,2351.112441.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.737%-0.369C-0.432B-1.419D**HEAD ++ (~13.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.158C++12.10.154C++50.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.624%1.234%24695101735,88919132095118.7508171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.782%-0.321C-0.866D--0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.545B+6.60.473B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.255%3.667%1701310092,591160914271.60932181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.412%-0.256C-0.381C--0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.459B+21.60.457B+49.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.214%15.285%170310191,230926171.32829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.319%-0.537D0.203C++-0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.058C+4.7-0.006C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 113
62.4m296.3%313 (18.8k)287 (17.2k)2.4006872,49130,1963.5599186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022336612.717%7.304%9307:1213

71% Engineer16% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2013 4:12 PMDec 6th, 2014 7:54 PMFeb 17th, 2019 6:26 AM (2d) (PST)Feb 17th, 2019 12:48 AM (2d) (PST)Feb 16th, 2019 11:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
865767890.3330.1390.0241.3660.128200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,9014,58647,315208182817,207

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3626.1h/151.1d 35,004 5,295 30,706 297.3k 3,491 7,001 27,837 188.2m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,492
Deaths:1,406
KDR:1.061
Accuracy:19.973% D-
HSR:22.185% B+
Razor GD-23
C*
Kills:1,177
Deaths:1,246
KDR:0.945
Accuracy:19.951% D
HSR:21.665% C*
AF-19 Mercenary
C**
Kills:1,170
Deaths:1,426
KDR:0.820
Accuracy:17.787% D-
HSR:22.821% C**
Gauss Compact S
A
Kills:1,155
Deaths:1,678
KDR:0.688
Accuracy:18.602% D-
HSR:25.714% A
NS-11C
B++
Kills:1,151
Deaths:1,298
KDR:0.887
Accuracy:22.834% C+
HSR:22.850% B++
Warden
C**
Kills:899
Deaths:781
KDR:1.151
Accuracy:22.013% D-
HSR:26.140% C**
Mauler S6
C+
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% C
HSR:15.577% C+
LA39 Bruiser
C--
Kills:226
Deaths:323
KDR:0.700
Accuracy:41.237% F-
HSR:11.947% C--
AF-57 Piston
A
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% D**
HSR:18.405% A
Kills:8,274
Deaths (as Engineer):9,370
Deaths (to Engineers):7,394
KDR:0.88303
Kill Difference:1,096
Playtime:2,570.150 hours
Usage:71%
Score:47.322m
Score/min:307
Accuracy (listed only):24.818%
HSR (listed only):20.811%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,201
Deaths:858
KDR:1.400
Accuracy:18.879% D*
HSR:24.563% C+
NS-15M2
B++
Kills:1,193
Deaths:896
KDR:1.331
Accuracy:17.839% D*
HSR:30.595% B++
GD-22S
B+
Kills:1,170
Deaths:929
KDR:1.259
Accuracy:18.691% D
HSR:27.180% B+
NC6 Gauss SAW
C++
Kills:1,168
Deaths:1,127
KDR:1.036
Accuracy:15.396% D-
HSR:24.144% C++
EM6
C+
Kills:1,152
Deaths:867
KDR:1.329
Accuracy:17.225% D-
HSR:22.917% C+
NC05 Jackhammer
C++
Kills:576
Deaths:431
KDR:1.336
Accuracy:37.123% D-
HSR:15.104% C++
NS-15M AE
C
Kills:364
Deaths:355
KDR:1.025
Accuracy:15.387% F-
HSR:23.626% C
NC6A GODSAW
C
Kills:253
Deaths:135
KDR:1.874
Accuracy:18.689% F
HSR:24.506% C
Kills:7,077
Deaths (as Heavy Assault):5,598
Deaths (to Heavy Assaults):8,216
KDR:1.2642
Kill Difference:1,479
Playtime:568.400 hours
Usage:16%
Score:8.611m
Score/min:252
Accuracy (listed only):19.904%
HSR (listed only):24.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,492
Deaths:1,406
KDR:1.061
Accuracy:19.973% D-
HSR:22.185% B+
Razor GD-23
C*
Kills:1,177
Deaths:1,246
KDR:0.945
Accuracy:19.951% D
HSR:21.665% C*
AF-19 Mercenary
C**
Kills:1,170
Deaths:1,426
KDR:0.820
Accuracy:17.787% D-
HSR:22.821% C**
Gauss Compact S
A
Kills:1,155
Deaths:1,678
KDR:0.688
Accuracy:18.602% D-
HSR:25.714% A
NS-11C
B++
Kills:1,151
Deaths:1,298
KDR:0.887
Accuracy:22.834% C+
HSR:22.850% B++
NS-7 PDW
B
Kills:1,012
Deaths:1,175
KDR:0.861
Accuracy:19.462% D--
HSR:20.059% B
Mauler S6
C+
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% C
HSR:15.577% C+
LA39 Bruiser
C--
Kills:226
Deaths:323
KDR:0.700
Accuracy:41.237% F-
HSR:11.947% C--
AF-4 Cyclone
C
Kills:175
Deaths:171
KDR:1.023
Accuracy:15.527% F-
HSR:16.571% C
AF-57 Piston
A
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% D**
HSR:18.405% A
Kills:8,562
Deaths (as Light Assault):9,935
Deaths (to Light Assaults):4,883
KDR:0.8618
Kill Difference:1,373
Playtime:255.436 hours
Usage:7%
Score:3.174m
Score/min:207
Accuracy (listed only):23.634%
HSR (listed only):19.779%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:1,027
Deaths:1,501
KDR:0.684
Accuracy:23.417% D**
HSR:20.156% C
NS-7 PDW
B
Kills:1,012
Deaths:1,175
KDR:0.861
Accuracy:19.462% D--
HSR:20.059% B
LA3 Desperado
B++
Kills:658
Deaths:929
KDR:0.708
Accuracy:23.050% D-
HSR:24.468% B++
NC4 Mag-Shot
B+
Kills:327
Deaths:490
KDR:0.667
Accuracy:22.760% D
HSR:22.018% B+
AF-4 Cyclone
C
Kills:175
Deaths:171
KDR:1.023
Accuracy:15.527% F-
HSR:16.571% C
NS-357 Underboss
C+
Kills:170
Deaths:246
KDR:0.691
Accuracy:26.740% D*
HSR:20.588% C+
NS-AM7 Archer
C--
Kills:115
Deaths:213
KDR:0.540
Accuracy:50.627% D--
HSR:13.044% C--
Kills:3,484
Deaths (as Infiltrator):4,725
Deaths (to Infiltrators):3,705
KDR:0.73735
Kill Difference:1,241
Playtime:47.532 hours
Usage:1%
Score:0.388m
Score/min:136
Accuracy (listed only):25.941%
HSR (listed only):19.558%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,012
Deaths:1,175
KDR:0.861
Accuracy:19.462% D--
HSR:20.059% B
Mauler S6
C+
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% C
HSR:15.577% C+
LA39 Bruiser
C--
Kills:226
Deaths:323
KDR:0.700
Accuracy:41.237% F-
HSR:11.947% C--
NS-11A
C+
Kills:199
Deaths:224
KDR:0.888
Accuracy:16.589% F
HSR:21.106% C+
AF-4 Cyclone
C
Kills:175
Deaths:171
KDR:1.023
Accuracy:15.527% F-
HSR:16.571% C
AF-57 Piston
A
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% D**
HSR:18.405% A
NC1 Gauss Rifle
D--
Kills:162
Deaths:236
KDR:0.686
Accuracy:16.227% D**
HSR:14.198% D--
Kills:2,778
Deaths (as Combat Medic):3,341
Deaths (to Combat Medics):2,745
KDR:0.83149
Kill Difference:563
Playtime:97.834 hours
Usage:3%
Score:1.369m
Score/min:233
Accuracy (listed only):24.287%
HSR (listed only):16.837%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B*
Kills:313
Deaths:263
KDR:1.190
Accuracy:29.411% D*
HSR:7.029% B*
AF-23 Grinder
C++
Kills:263
Deaths:184
KDR:1.429
Accuracy:28.207% D
HSR:15.589% C++
NCM1 Scattercannon
C
Kills:226
Deaths:197
KDR:1.147
Accuracy:29.151% D
HSR:14.159% C
AF-34 Mattock
B+
Kills:189
Deaths:111
KDR:1.703
Accuracy:28.424% D-
HSR:19.577% B+
AF-34 Mattock
D-
Kills:178
Deaths:111
KDR:1.604
Accuracy:26.288% D-
HSR:12.360% D--
NCM2 Falcon
C+
Kills:162
Deaths:250
KDR:0.648
Accuracy:31.426% D--
HSR:4.321% C+
NCM3 Raven
B
Kills:127
Deaths:103
KDR:1.233
Accuracy:35.228% C--
HSR:3.150% B
NCM3 Raven
C
Kills:126
Deaths:107
KDR:1.178
Accuracy:34.987% D
HSR:2.381% C
NS-10 Burster
C+
Kills:98
Deaths:74
KDR:1.324
Accuracy:29.083% C+
HSR:4.082% C--
NS-10 Burster
C+
Kills:94
Deaths:70
KDR:1.343
Accuracy:28.644% C+
HSR:5.319% C+
Kills:1,776
Deaths (as MAX Suit):735
Deaths (to MAX Suits):1,600
KDR:2.41633
Kill Difference:1,041
Playtime:89.275 hours
Usage:2%
Score:1.530m
Score/min:286
Accuracy (listed only):30.085%
HSR (listed only):8.797%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D
Kills:188
V. Kills:163 115%
Deaths:240
KDR:0.783
Accuracy:27.499% D
KPH:5.300 D
VKPH:4.600 D
Breaker Rocket Pods
D
Kills:142
V. Kills:40 346%
Deaths:45
KDR:3.156
Accuracy:31.495% F-
KPH:22 D
VKPH:6.200 D-
Vortek Rotary
C*
Kills:97
V. Kills:51 187%
Deaths:20
KDR:4.850
Accuracy:24.954% D--
KPH:16.900 C*
VKPH:8.900 C
Tomcat A2AM Pods
C+
Kills:53
V. Kills:38 136%
Deaths:18
KDR:2.944
Accuracy:79.360% C+
KPH:20.200 D-
VKPH:14.500 D--
Kills:480 (285 + 0)
Deaths:323
KDR:1.486
VKDR:0.904
Vehicle Kills:292
Kill Difference:157
Playtime:50.061 hours
Usage:1%
Score:0.486m
Score/min:162
Piloting Accuracy:24.954%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:480
V. Kills:43 N/A
Deaths:50
KDR:9.600
Accuracy:42.228% C++
KPH:61.700 B
VKPH:5.500 C-
C150 Dalton
D
Kills:101
V. Kills:83 120%
Deaths:37
KDR:2.730
Accuracy:41.230% C*
KPH:20.100 D
VKPH:16.500 D
Kills:581 (0 + 581)
Deaths:87
KDR:6.678
VKDR:1.448
Vehicle Kills:126
Kill Difference:494
Playtime:12.803 hours
Usage:0%
Score:0.369m
Score/min:480
Piloting Accuracy:N/A%
Gunner Accuracy:41.230%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:1,036
V. Kills:647 160%
Deaths:128
KDR:8.094
Accuracy:28.761% C+
KPH:17 B+
VKPH:10.600 C**
L100 Python AP
C+
Kills:532
V. Kills:348 152%
Deaths:68
KDR:7.824
Accuracy:47.220% D-
KPH:26.400 C
VKPH:17.200 C+
C75 Viper
C**
Kills:148
V. Kills:48 302%
Deaths:27
KDR:5.481
Accuracy:30.917% D
KPH:26.700 C+
VKPH:8.700 C**
L100 Python HEAT
A
Kills:117
V. Kills:52 221%
Deaths:12
KDR:9.750
Accuracy:51.964% C++
KPH:37.900 B+
VKPH:16.900 A
Kills:1,833 (1,833 + 0)
Deaths:235
KDR:7.800
VKDR:4.660
Vehicle Kills:1,095
Kill Difference:1,598
Playtime:89.674 hours
Usage:2%
Score:1.405m
Score/min:261
Driving Accuracy:51.964%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:30,862
V. Kills:18,824 164%
Deaths:1,660
KDR:18.592
Accuracy:47.094% C
KPH:26.700 B
VKPH:16.300 B
Titan-150 HESH
C+
Kills:2,559
V. Kills:577 443%
Deaths:136
KDR:18.816
Accuracy:39.629% D-
KPH:36.400 C+
VKPH:8.200 C+
Titan-150 HEAT
C+
Kills:900
V. Kills:455 197%
Deaths:133
KDR:6.767
Accuracy:42.154% C--
KPH:17.400 C
VKPH:8.800 C+
E540 Halberd
C
Kills:444
V. Kills:259 171%
Deaths:54
KDR:8.222
Accuracy:45.962% C*
KPH:22.700 D
VKPH:13.300 C
Enforcer ML85
C+
Kills:340
V. Kills:257 132%
Deaths:56
KDR:6.071
Accuracy:37.209% C-
KPH:21.900 C+
VKPH:16.600 C+
G40-F Ranger
C*
Kills:201
V. Kills:113 176%
Deaths:7
KDR:28.714
Accuracy:26.773% D
KPH:41.600 C*
VKPH:23.400 C++
M96 Mjolnir
C**
Kills:84
V. Kills:43 191%
Deaths:3
KDR:28
Accuracy:38.748% C**
KPH:36.600 C**
VKPH:18.700 C+
C85 Canister
D
Kills:74
V. Kills:11 N/A
Deaths:13
KDR:5.692
Accuracy:32.606% D
KPH:20.500 D*
VKPH:3.100 D
Kills:35,464 (34,321 + 1,143)
Deaths:2,062
KDR:17.199
VKDR:9.961
Vehicle Kills:20,539
Kill Difference:33,402
Playtime:1,323.361 hours
Usage:36%
Score:17.203m
Score/min:217
Driving Accuracy:42.154%
Gunner Accuracy:32.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:147
V. Kills:100 146%
Deaths:35
KDR:4.200
Accuracy:54.713% C+
KPH:26.300 D
VKPH:17.900 C
G30 Walker
C+
Kills:93
V. Kills:49 186%
Deaths:6
KDR:15.500
Accuracy:28.390% D--
KPH:27.400 C+
VKPH:14.400 C+
M40 Fury-H
C
Kills:78
V. Kills:13 N/A
Deaths:22
KDR:3.545
Accuracy:34.946% D
KPH:52.700 D
VKPH:8.800 C
Kills:318 (0 + 318)
Deaths:63
KDR:5.048
VKDR:2.571
Vehicle Kills:162
Kill Difference:255
Playtime:10.461 hours
Usage:0%
Score:0.268m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:34.946%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:244
V. Kills:65 370%
Deaths:15
KDR:16.267
Accuracy:32.874% C
KPH:50.800 C*
VKPH:13.500 B**
M20 Basilisk
C++
Kills:184
V. Kills:73 249%
Deaths:15
KDR:12.267
Accuracy:35.092% C
KPH:19.800 C+
VKPH:7.900 C++
M40 Fury
C
Kills:178
V. Kills:36 481%
Deaths:28
KDR:6.357
Accuracy:25.847% D*
KPH:41.700 C-
VKPH:8.400 C
M60-G Bulldog
B++
Kills:77
V. Kills:12 N/A
Deaths:9
KDR:8.556
Accuracy:34.870% C++
KPH:41.900 B++
VKPH:6.500 C++
G40-F Ranger
C+
Kills:63
V. Kills:41 150%
Deaths:2
KDR:31.500
Accuracy:31.592% C+
KPH:15.800 C
VKPH:10.300 C
M12 Kobalt
C
Kills:63
V. Kills:4 N/A
Deaths:4
KDR:15.750
Accuracy:8.429% F-
KPH:29.200 D--
VKPH:1.900 C
Kills:809 (0 + 809)
Deaths:73
KDR:11.082
VKDR:3.164
Vehicle Kills:231
Kill Difference:736
Playtime:26.338 hours
Usage:1%
Score:0.488m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:8.429%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 49,68630,8621,66018.592A++16.1947.094%C1.183%D--26.7B16.3B1931155.5h4.2B+9B+
Titan-150 HESH 3,1362,55913618.816B*16.4239.629%D-1.25%C--36.3C+8.2C+16070.4h3.3C++8.4C
C-4 2,3301,5811,1421.384C+1.0219.139%D*N/A64.8C30.7C++63124.4h1.5C++7.7C
GD-7F 1,5241,4921,4061.061C+1.3419.973%D-22.185%B+13.3DN/A43112.3h14.9C74.5C
LA1 Anchor 1,2161,2018581.4C1.0018.879%D*24.563%C+25.2DN/A8947.6h10.7C+56.8C-
NS-15M2 1,2101,1938961.331C+1.0717.839%D*30.595%B++26.9DN/A8544.3h13.7C+76.8C-
Razor GD-23 1,2011,1771,2460.945C+1.4619.951%D21.665%C*16.4CN/A4971.7h12.7C*63.8C+
GD-22S 1,1971,1709291.259C+1.1418.691%D27.18%B+22.9DN/A6451.1h12.3C66C
AF-19 Mercenary 1,1781,1701,4260.82C+1.5817.787%D-22.821%C**13.8CN/A5984.8h12B+67.2C++
NC6 Gauss SAW 1,1791,1681,1271.036C+1.3615.396%D-24.144%C++23.6CN/A11049.4h9.7C**63C+
Gauss Compact S 1,1751,1551,6780.688C+1.7118.602%D-25.714%A8.1DN/A25143.1h14.1D75.8D
EM6 1,1681,1528671.329C+1.0717.225%D-22.917%C+26.7C--N/A10743.2h11.1C++64.7C+
NS-11C 1,1841,1511,2980.887C+1.5122.834%C+22.85%B++11.7DN/A3598.5h17.1C74.7C+
Tank Mine 1,6751,0372733.799B++1.4040.036%B+N/A106.9C++65.8C++10599.7h2.6D--6.5C+
Skyguard 1,6831,0361288.094A**5.6928.761%C+1.255%D17B+10.6C**18260.9h86.8B*301.9B++
NS-44 Commissioner 1,0331,0271,5010.684C1.7223.417%D**20.156%C24.4CN/A8442.1h3.7C**15.8D
NS-7 PDW 1,0201,0121,1750.861C+1.5419.462%D--20.059%B16.2C--N/A5062.4h16.1C+83C
Titan-150 HEAT 1,3559001336.767B+4.3742.154%C--3%C+17.4C8.8C+18851.7h4.9C*11.6C++
Warden 9078997811.151C*1.2522.013%D-26.14%C**17.3CN/A6052.1h9.4C*42.9C+
Mauler S6 8468411,0100.833C+1.5736.49%C15.577%C+13.5DN/A4862.3h5.4C+14.7C+
NS Decimator 1,1727407600.974C+1.4355.883%D1.757%C23.6D13.8C24331.4h5.4C9.6C
LA3 Desperado 6706589290.708C1.6923.05%D-24.468%B++32.6C+N/A8620.2h9.7C+42.1C
Frag Grenade 6546461646N/A643.6042.458%CN/A380C-4.7D13171.7h3.9C++9.3C+
NC05 Jackhammer 5825764311.336C++1.0637.123%D-15.104%C++32CN/A11918h5.6C15C
L100 Python AP 880532687.824B++5.4247.22%D-1.128%D--26.3C17.2C+36620.2h5.9C*12.4C+
L105 Zephyr 523480509.6C+7.2042.228%C++N/A61.5B5.5C-3927.8h5.5B+13B+
E540 Halberd 703444548.222C++5.8245.962%C*3.604%C*22.8D13.3C164119.5h8F17.4D-
Bouncing Betty 3673672813.107M+10.7144.905%C++N/A131.1C*N/A4162.8h2.2D4.9C+
NS-15M AE 3653643551.025C-1.3815.387%F-23.626%C21.3D--N/A10417.1h13.1C85.3D*
Enforcer ML85 597340566.071C**3.6737.209%C-2.353%C++21.9C+16.6C+52815.5h13C++35C+
NC4 Mag-Shot 3313274900.667C+1.7322.76%D22.018%B+32.1B+N/A12410.2h8C**35.3C+
NCM2 Falcon 4193132631.19C*1.2129.411%D*7.029%B*14.2C++4.8C++11122.1h10.1B34.5C+
NS Annihilator 5362792121.316A++1.0883.036%B++N/A10.7C++9.8B+18226.1h9.7B++11.7B*
MANA Anti-Vehicle Turret 4942691731.555D0.8556.266%CN/A2690C-2250C+6890250.1h9.7M17.2B+
AF-23 Grinder 2652631841.429C0.9728.207%D15.589%C++19.2D-N/A7513.7h10.2F-36.1F-
NC6A GODSAW 2602531351.874C+0.5318.689%F24.506%C25.6D--N/A919.9h13.9C74.4F-
M40 Fury 3092441516.267A++13.8732.874%C2.869%A50.8C*13.5B**3864.8h17.9D54.5C-
LA39 Bruiser 2352263230.7C-1.7041.237%F-11.947%C--11.9D*N/A3519h3.2D--7.7D**
NCM1 Scattercannon 2302261971.147C1.2529.151%D14.159%C15.3DN/A7714.8h11.9D**40.9D*
MANA Anti-Personnel Turret 2092061061.943N/A0.4615.139%UN/A2060U30U4442400.1h24.9T*164.8T*
G40-F Ranger 314201728.714M*26.3126.773%DN/A41.9C*23.5C++3484.8h61.8B+230.7B
NS-11A 2011992240.888C1.5116.589%F21.106%C+16.3DN/A5512.2h16.8D-101.1D*
M60-A Bulldog 230189712.662C-0.2633.752%C+1.058%D23.9D5.2C1617.9h8.1F24D
AF-34 Mattock 1931891111.703C-0.7028.424%D-19.577%B+19.5D*N/A709.7h8.9D**31.2D*
M20 Mustang 3511882400.783C1.6227.499%DN/A5.3D4.6D10935.3h171.7D624.5D-
M20 Basilisk 2571841512.267S9.8735.092%C5.978%C+19.8C+7.8C++2799.3h86.4C**246.2C*
M40 Fury 214178286.357C+3.9625.847%D*2.809%B**41.4C-8.4C3444.3h14.3C+55.4D
AF-34 Mattock 1831781111.604C-0.8026.288%D-12.36%D--18.4D*N/A659.7h8.6F-32.7F
AF-4 Cyclone 1861751711.023C+1.3815.527%F-16.571%C15.5D1A*9311.3h15.1D*97F
NS-357 Underboss 1721702460.691C1.7126.74%D*20.588%C+29.8CN/A1455.7h4.7C17.6D
M60-A Bulldog 187169179.941C+7.5434.702%D--2.959%B+23.5C2.5C1767.2h6C+17.3C-
AF-57 Piston 1661632020.807C1.5924.479%D**18.405%A18.3DN/A628.9h3.7B++15C
NC1 Gauss Rifle 1631622360.686C1.7116.227%D**14.198%D--14.2DN/A12511.4h12.7C*78C--
NCM2 Falcon 2381622500.648C1.7531.426%D--4.321%C+7.9D3.7C-7420.4h20.2D64.4D-
Rocklet Rifle 2951601281.25B**1.1540.019%D**N/A25.4C+21.4C3906.3h23.9B**59.8B+
M60-A Bulldog 1711541510.267C+7.8739.796%DN/A30.2C+3.3C+2625.1h6.1C+15.3C+
M20 Basilisk 235152350.667S48.2745.919%D5.921%B+49C**26.8B++4233.1h104C**226.4C++
C75 Viper 196148275.481C**3.0830.917%DN/A26.9C+8.7C**5505.5h12.8C++41.3C+
E540 Halberd-H 247147354.2C1.8054.713%C+2.041%C++26.3D17.9C5335.6h9.9D*18.1D*
Breaker Rocket Pods 182142453.156C--0.7631.495%F-N/A22.2D6.3D2716.4h28.8D**91.3F-
Spear Anti-Vehicle Phalanx Tower 233139434.75B**32.3550.949%A3.597%C92.7D--62.7D-12521.5h14.1D-27.7C+
Hawk GD-68 2351302140.607C+1.7966.576%B+1.538%D10D8.1C25013h9.4C-14.2C+
NCM3 Raven 2331271031.233B+1.1735.228%C--3.15%B9.1C+7.6B+16714h28C++79.4C+
AF-22 Crow 2521262800.45C1.9576.265%B**1.587%D10.9C10.9C+19211.6h11.6D-15.2C
NCM3 Raven 2071261071.178B+1.2234.987%D2.381%C8.4C+5.4C14315h30.9C+88.3C+
L100 Python HEAT 169117129.75B++7.3551.964%C++N/A37.7B+16.8A6123.1h6.3C+12.2C+
NS-AM7 Archer 1701152130.54C++1.8650.627%D--13.044%C--3.8D1.8C--3729.9h23.2C+45.7C
C150 Dalton 184101372.73C--0.3341.23%C*N/A20.2D16.6D6175h6.7D--16.3D
Xiphos Anti-Personnel Phalanx Tower 10498198B+95.6020.213%D-N/A326.7B+20A*17320.3h7.4B+36.5B+
NS-10 Burster 17398741.324B++1.0829.083%C+4.082%C--5.3C++4C**9318.6h150.9C*518.8C*
Vortek Rotary 14897204.85B**2.4524.954%D--N/A17C*8.9C2795.7h57.2B+229.1B
NS-10 Burster 16994701.343B+1.0628.644%C+5.319%C+5.2C+4.1B8918.1h153.1C**534.6C**
Carver 97938,1750.011C2.399.287%F19.355%B+0.2DN/A1515.7h2.2D*24F--
G30 Walker 14293615.5S13.1028.39%D--2.151%D-27.4C+14.4C+2723.4h162.6C++572.8C+
M96 Mjolnir 12784328S25.6038.748%C**1.19%C36.5C**18.7C+2932.3h34.3B88.5B+
Spear Anti-Vehicle Phalanx Turret 1518098.889B6.4947.163%B+2.5%D-30.8C27.3B+8352.6h13D--27.5C
M40 Fury-H 9178223.545D1.1434.946%D1.282%C+52D8.7C3861.5h12D--34.4D**
M60-G Bulldog 897798.556A6.1634.87%C++1.299%D*42.8B*6.7C*4881.8h5.4B*15.5B++
Mag-Cutter 847611,9410.006C--2.3913.816%D*6.579%C+0.1DN/A1642.6h3C+22C--
C85 Canister 8574135.692D3.2932.606%D17.568%B**20.6D*3.1D973.6h15.5F-47.7F
Shrike 106721390.518C1.8856.667%C+2.778%C+18.5C-8.7C--8873.9h5.9B+10.4B+
G40-F Ranger 10463231.5U29.1031.592%C+N/A15.8C10.3C2284h125.1C++396.1C*
M12 Kobalt 6763415.75C**13.358.429%F-34.921%M**28.6D--1.8C-1932.2h30.5F361.7F--
Tomcat A2AM Pods 9153182.944C0.5479.36%C+N/A20.4D-14.6D--3412.6h9.4C11.8C
Hoplon Anti-Aircraft Phalanx Tower 10150150A++47.6023.042%C--N/A100C++102B13390.5h20.3B+88.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter74911.1h
Nano-Armor Kit1,4233,036,729179.8h
Auraxium Mag-Cutter17962.2h
Anti-Vehicle MANA Turret241,4643.7h
Hellion G0500.1h
Spawn Beacon81,5791.8h
Turret AI Module13401.5h
Structure Shield Module03241.3h
Repair Module14041.4h
Cortium Silo01360.8h
Skywall Shield Emitter02231.4h
Blast Wall0960.8h
Nanite Revive Grenade08350.2h
Medical Kit568591.2h
Medical Applicator429146,89814.4h
NC Triumph Flare Gun01140.2h
Welding Device06140h
Deconstruction Tool011,4531.3h
Spear Anti-Vehicle Tower52451.2h
Spitfire Auto-Turret212,9672.7h
Bunker01021.2h
Sunderer Garage01171.3h
Rampart Wall24004.1h
Hoplon Anti-Aircraft Phalanx Tower02130.9h
Xiphos Anti-Personnel Tower12371.2h
Recon Detection Device27071.2h
Ammunition Package785,2424.1h
Anti-Infantry MANA Turret379751.8h
Pillbox0780.9h
Elysium Spawn Tube0580.2h
Vehicle Gate0700.9h
Infantry Tower0651h
Lumifiber Rampart Wall42003.5h
Orbital Strike Target Designator2670.3h
Nano-Repair Grenade04150.1h
Hardlight Barrier62050.4h
Shield Recharging Field91690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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