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Executor Selecting[RITE] Selecting
NC BR 172

KDR: 2.66

Score: 73.7m

Last Seen: Jul 25th, 2020 4:52 AM
- OFFLINE - 119.9 hour(s)

Prestige 1, Battle Rank 100 (172 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH NC6A GODSAW NS-15M2 GD-7F C-4 NC6 Gauss SAW LA1 Anchor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $291,483 MLG Score: 233
Fun Score: N/A
Cheeseburgers Flipped: 723TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.018%23.998%48025132421,4851.270551.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.391%-0.283C0.444B-1.123D*HEAD ++ (~13.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.171C++120.148C++48

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.691%0.602%20113481669114310.18221738%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.588D-0.884D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.80.466B+27.20.483B+58.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.184%1.032%30206134346,78320692544722.6005184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.196%-0.279C-0.942D--0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.601B+5.80.531B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.941%4.332%1661413352,793176115431.58603181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.758%-0.57D-0.055C+0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.388C**22.30.45B+52.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.698%74.648%1661134871142110.0499297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.271T*-4.312T*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.21B**2.51B**4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.03%13.823%166413451,8521123241.64915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.658%-0.362C--0.061C+0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.126C++40.117C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.7m298.3%324 (19.4k)297 (17.8k)2.6619591,98934,5573.8683172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349447112.854%7.486%9607:1214

71% Engineer16% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2013 4:12 PMFeb 1st, 2020 12:52 AMJul 26th, 2020 2:35 PM (9d) (PST)Jul 25th, 2020 3:08 AM (11d) (PST)Jul 25th, 2020 12:52 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
911778340.3710.1390.0281.5060.134233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,6504,62550,025228290817,820

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4133h/172.2d 41,688 6,886 37,436 373.4k 3,944 8,078 33,193 225.9m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:1,787
Deaths:1,695
KDR:1.054
Accuracy:20.631% D*
HSR:22.104% C+
Razor GD-23
C
Kills:1,177
Deaths:1,246
KDR:0.945
Accuracy:19.951% D**
HSR:21.665% C
AF-19 Mercenary
C+
Kills:1,170
Deaths:1,426
KDR:0.820
Accuracy:17.787% D**
HSR:22.821% C+
Gauss Compact S
B++
Kills:1,155
Deaths:1,678
KDR:0.688
Accuracy:18.602% D**
HSR:25.714% B++
NS-11C
C++
Kills:1,151
Deaths:1,298
KDR:0.887
Accuracy:22.834% D-
HSR:22.850% C++
Warden
C+
Kills:909
Deaths:785
KDR:1.158
Accuracy:22.040% D**
HSR:26.183% C+
Mauler S6
C++
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% D-
HSR:15.577% C++
LA39 Bruiser
D
Kills:703
Deaths:655
KDR:1.073
Accuracy:52.768% D*
HSR:10.953% D
19A Fortuna
C+
Kills:596
Deaths:392
KDR:1.520
Accuracy:23.389% D*
HSR:21.812% C+
AF-57 Piston
B*
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% F--
HSR:18.405% B*
GD-66 Claw
B+
Kills:145
Deaths:88
KDR:1.648
Accuracy:68.815% B+
HSR:12.414% C--
Kills:9,797
Deaths (as Engineer):10,475
Deaths (to Engineers):8,073
KDR:0.93527
Kill Difference:678
Playtime:2,916.664 hours
Usage:71%
Score:55.896m
Score/min:319
Accuracy (listed only):29.799%
HSR (listed only):20.045%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:2,342
Deaths:959
KDR:2.442
Accuracy:24.220% D*
HSR:25.192% D
NS-15M2
C+
Kills:2,240
Deaths:1,427
KDR:1.570
Accuracy:19.221% F
HSR:30.491% C+
NC6 Gauss SAW
C
Kills:1,427
Deaths:1,203
KDR:1.186
Accuracy:16.373% D**
HSR:24.877% C
LA1 Anchor
C--
Kills:1,284
Deaths:898
KDR:1.430
Accuracy:19.344% F-
HSR:25.389% C--
GD-22S
C+
Kills:1,170
Deaths:929
KDR:1.259
Accuracy:18.691% D**
HSR:27.180% C+
EM6
D
Kills:1,152
Deaths:867
KDR:1.329
Accuracy:17.225% F
HSR:22.917% D
NS-15M AE
D-
Kills:364
Deaths:355
KDR:1.025
Accuracy:15.387% F*
HSR:23.626% D-
MGR-L1 Promise
C
Kills:94
Deaths:84
KDR:1.119
Accuracy:15.028% F--
HSR:26.596% C
Kills:10,073
Deaths (as Heavy Assault):6,722
Deaths (to Heavy Assaults):9,553
KDR:1.49851
Kill Difference:3,351
Playtime:680.703 hours
Usage:16%
Score:10.553m
Score/min:258
Accuracy (listed only):18.186%
HSR (listed only):25.784%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:1,787
Deaths:1,695
KDR:1.054
Accuracy:20.631% D*
HSR:22.104% C+
Razor GD-23
C
Kills:1,177
Deaths:1,246
KDR:0.945
Accuracy:19.951% D**
HSR:21.665% C
AF-19 Mercenary
C+
Kills:1,170
Deaths:1,426
KDR:0.820
Accuracy:17.787% D**
HSR:22.821% C+
Gauss Compact S
B++
Kills:1,155
Deaths:1,678
KDR:0.688
Accuracy:18.602% D**
HSR:25.714% B++
NS-11C
C++
Kills:1,151
Deaths:1,298
KDR:0.887
Accuracy:22.834% D-
HSR:22.850% C++
NS-7 PDW
C+
Kills:1,021
Deaths:1,188
KDR:0.859
Accuracy:19.502% F
HSR:20.078% C+
Mauler S6
C++
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% D-
HSR:15.577% C++
LA39 Bruiser
D
Kills:703
Deaths:655
KDR:1.073
Accuracy:52.768% D*
HSR:10.953% D
19A Fortuna
C+
Kills:596
Deaths:392
KDR:1.520
Accuracy:23.389% D*
HSR:21.812% C+
AF-4 Cyclone
D
Kills:392
Deaths:350
KDR:1.120
Accuracy:18.158% F--
HSR:17.602% D
AF-57 Piston
B*
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% F--
HSR:18.405% B*
GD-66 Claw
B+
Kills:145
Deaths:88
KDR:1.648
Accuracy:68.815% B+
HSR:12.414% C--
Blitz GD-10
C**
Kills:114
Deaths:97
KDR:1.175
Accuracy:18.715% F
HSR:21.930% C**
MGR-S1 Gladius
C--
Kills:55
Deaths:63
KDR:0.873
Accuracy:19.174% F--
HSR:21.818% C--
Kills:10,470
Deaths (as Light Assault):11,388
Deaths (to Light Assaults):5,601
KDR:0.91939
Kill Difference:918
Playtime:283.202 hours
Usage:7%
Score:3.590m
Score/min:211
Accuracy (listed only):27.235%
HSR (listed only):19.696%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D
Kills:1,065
Deaths:1,540
KDR:0.692
Accuracy:23.707% F-
HSR:20.563% D
NS-7 PDW
C+
Kills:1,021
Deaths:1,188
KDR:0.859
Accuracy:19.502% F
HSR:20.078% C+
LA3 Desperado
B+
Kills:901
Deaths:1,188
KDR:0.758
Accuracy:24.393% D--
HSR:25.527% B+
AF-4 Cyclone
D
Kills:392
Deaths:350
KDR:1.120
Accuracy:18.158% F--
HSR:17.602% D
NC4 Mag-Shot
C*
Kills:343
Deaths:521
KDR:0.658
Accuracy:22.858% D-
HSR:21.866% C*
NS-AM7 Archer
D
Kills:192
Deaths:319
KDR:0.602
Accuracy:50.028% D*
HSR:12.500% D
NS-357 Underboss
D
Kills:170
Deaths:246
KDR:0.691
Accuracy:26.740% F-
HSR:20.588% D
Blitz GD-10
C**
Kills:114
Deaths:97
KDR:1.175
Accuracy:18.715% F
HSR:21.930% C**
EM4 Longshot
D
Kills:71
Deaths:8
KDR:8.875
Accuracy:34.698% D--
HSR:74.648% D
MGR-S1 Gladius
C--
Kills:55
Deaths:63
KDR:0.873
Accuracy:19.174% F--
HSR:21.818% C--
Kills:4,324
Deaths (as Infiltrator):5,520
Deaths (to Infiltrators):4,286
KDR:0.78333
Kill Difference:1,196
Playtime:52.639 hours
Usage:1%
Score:0.444m
Score/min:141
Accuracy (listed only):25.797%
HSR (listed only):25.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,021
Deaths:1,188
KDR:0.859
Accuracy:19.502% F
HSR:20.078% C+
Mauler S6
C++
Kills:841
Deaths:1,010
KDR:0.833
Accuracy:36.490% D-
HSR:15.577% C++
LA39 Bruiser
D
Kills:703
Deaths:655
KDR:1.073
Accuracy:52.768% D*
HSR:10.953% D
AF-4 Cyclone
D
Kills:392
Deaths:350
KDR:1.120
Accuracy:18.158% F--
HSR:17.602% D
NS-11A
D
Kills:207
Deaths:227
KDR:0.912
Accuracy:16.669% F--
HSR:21.256% D
AF-57 Piston
B*
Kills:163
Deaths:202
KDR:0.807
Accuracy:24.479% F--
HSR:18.405% B*
NC1 Gauss Rifle
D*
Kills:162
Deaths:236
KDR:0.686
Accuracy:16.227% F-
HSR:14.198% D*
GD-66 Claw
B+
Kills:145
Deaths:88
KDR:1.648
Accuracy:68.815% B+
HSR:12.414% C--
Blitz GD-10
C**
Kills:114
Deaths:97
KDR:1.175
Accuracy:18.715% F
HSR:21.930% C**
MGR-S1 Gladius
C--
Kills:55
Deaths:63
KDR:0.873
Accuracy:19.174% F--
HSR:21.818% C--
Kills:3,803
Deaths (as Combat Medic):4,116
Deaths (to Combat Medics):3,165
KDR:0.92396
Kill Difference:313
Playtime:110.848 hours
Usage:3%
Score:1.624m
Score/min:244
Accuracy (listed only):29.100%
HSR (listed only):17.423%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B*
Kills:317
Deaths:265
KDR:1.196
Accuracy:29.325% F
HSR:6.940% B*
AF-23 Grinder
C++
Kills:263
Deaths:184
KDR:1.429
Accuracy:28.207% D*
HSR:15.589% C++
NCM1 Scattercannon
C--
Kills:226
Deaths:197
KDR:1.147
Accuracy:29.151% D**
HSR:14.159% C--
AF-34 Mattock
C++
Kills:190
Deaths:112
KDR:1.696
Accuracy:28.353% D*
HSR:19.474% C++
AF-34 Mattock
D--
Kills:178
Deaths:112
KDR:1.589
Accuracy:26.300% D*
HSR:12.360% D--
NCM2 Falcon
C+
Kills:166
Deaths:252
KDR:0.659
Accuracy:31.315% F
HSR:4.217% C+
NCM3 Raven
C**
Kills:127
Deaths:103
KDR:1.233
Accuracy:35.213% D-
HSR:3.150% C**
NCM3 Raven
C
Kills:126
Deaths:107
KDR:1.178
Accuracy:34.973% D--
HSR:2.381% C
NS-10 Burster
C+
Kills:100
Deaths:70
KDR:1.429
Accuracy:29.279% D
HSR:5% C+
NS-10 Burster
C--
Kills:98
Deaths:74
KDR:1.324
Accuracy:29.633% D
HSR:4.082% C--
Kills:1,791
Deaths (as MAX Suit):738
Deaths (to MAX Suits):1,745
KDR:2.42683
Kill Difference:1,053
Playtime:90.499 hours
Usage:2%
Score:1.545m
Score/min:284
Accuracy (listed only):30.175%
HSR (listed only):8.735%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C-
Kills:188
V. Kills:95 196%
Deaths:27
KDR:6.963
Accuracy:26.689% D--
KPH:16.200 C-
VKPH:8.200 D
M20 Mustang
D--
Kills:188
V. Kills:163 115%
Deaths:240
KDR:0.783
Accuracy:27.499% D
KPH:5.300 D--
VKPH:4.600 D--
Breaker Rocket Pods
D
Kills:166
V. Kills:47 346%
Deaths:45
KDR:3.689
Accuracy:31.691% F**
KPH:25.300 D
VKPH:7.200 D-
Tomcat A2AM Pods
C++
Kills:54
V. Kills:39 135%
Deaths:18
KDR:3
Accuracy:77.762% C++
KPH:19.300 D--
VKPH:13.900 D*
Kills:596 (376 + 0)
Deaths:330
KDR:1.806
VKDR:1.042
Vehicle Kills:344
Kill Difference:266
Playtime:56.271 hours
Usage:1%
Score:0.557m
Score/min:165
Piloting Accuracy:27.499%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:480
V. Kills:43 N/A
Deaths:50
KDR:9.600
Accuracy:42.228% C+
KPH:61.700 C+
VKPH:5.500 D
C150 Dalton
D
Kills:120
V. Kills:94 126%
Deaths:37
KDR:3.243
Accuracy:39.329% C++
KPH:21.600 D-
VKPH:16.900 D
Kills:600 (0 + 600)
Deaths:87
KDR:6.897
VKDR:1.575
Vehicle Kills:137
Kill Difference:513
Playtime:13.346 hours
Usage:0%
Score:0.405m
Score/min:506
Piloting Accuracy:N/A%
Gunner Accuracy:39.329%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:1,131
V. Kills:692 163%
Deaths:128
KDR:8.836
Accuracy:29.048% C
KPH:17.700 C+
VKPH:10.800 C+
L100 Python AP
D
Kills:636
V. Kills:397 160%
Deaths:68
KDR:9.353
Accuracy:46.484% D--
KPH:28.400 D-
VKPH:17.700 D
L100 Python HEAT
B*
Kills:226
V. Kills:92 243%
Deaths:12
KDR:18.833
Accuracy:54.198% C++
KPH:47.500 C*
VKPH:19.300 B*
C75 Viper
C+
Kills:148
V. Kills:48 302%
Deaths:27
KDR:5.481
Accuracy:30.930% D--
KPH:26.700 D
VKPH:8.600 C+
Kills:2,141 (2,141 + 0)
Deaths:235
KDR:9.111
VKDR:5.230
Vehicle Kills:1,229
Kill Difference:1,906
Playtime:96.593 hours
Usage:2%
Score:1.612m
Score/min:278
Driving Accuracy:30.930%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:40,909
V. Kills:23,105 177%
Deaths:1,709
KDR:23.937
Accuracy:46.445% C--
KPH:29.600 C+
VKPH:16.700 C+
Titan-150 HESH
C
Kills:2,910
V. Kills:634 458%
Deaths:137
KDR:21.241
Accuracy:40.177% D*
KPH:38.200 D
VKPH:8.300 C
Titan-150 HEAT
C-
Kills:971
V. Kills:479 202%
Deaths:134
KDR:7.246
Accuracy:42.486% D
KPH:18.100 D
VKPH:8.900 C-
E540 Halberd
D
Kills:469
V. Kills:271 172%
Deaths:55
KDR:8.527
Accuracy:46.210% C+
KPH:22.200 D--
VKPH:12.800 D
Enforcer ML85
C
Kills:361
V. Kills:267 135%
Deaths:59
KDR:6.119
Accuracy:37.799% D
KPH:22.300 C-
VKPH:16.500 C
G40-F Ranger
C+
Kills:290
V. Kills:159 181%
Deaths:7
KDR:41.429
Accuracy:28.723% D--
KPH:48.300 C+
VKPH:26.500 C+
M96 Mjolnir
C++
Kills:86
V. Kills:44 191%
Deaths:3
KDR:28.667
Accuracy:38.284% C++
KPH:36.300 C++
VKPH:18.600 C+
C85 Canister
D
Kills:77
V. Kills:11 N/A
Deaths:13
KDR:5.923
Accuracy:32.640% D*
KPH:21.200 D*
VKPH:3 D
Halberd SE
D
Kills:57
V. Kills:24 228%
Deaths:
KDR:
Accuracy:41.835% D--
KPH:34.400 D-
VKPH:14.500 D
Kills:46,130 (44,790 + 1,340)
Deaths:2,117
KDR:21.790
VKDR:11.806
Vehicle Kills:24,994
Kill Difference:44,013
Playtime:1,562.766 hours
Usage:38%
Score:21.144m
Score/min:225
Driving Accuracy:42.486%
Gunner Accuracy:41.835%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:158
V. Kills:104 150%
Deaths:35
KDR:4.514
Accuracy:54.995% C
KPH:27.600 D--
VKPH:18.200 D
G30 Walker
C
Kills:102
V. Kills:53 189%
Deaths:6
KDR:17
Accuracy:28.380% D*
KPH:27.400 C
VKPH:14.200 C
M40 Fury-H
D
Kills:78
V. Kills:13 N/A
Deaths:22
KDR:3.545
Accuracy:34.946% D
KPH:52.700 D-
VKPH:8.800 D
M12 Kobalt-H
C+
Kills:74
V. Kills:2 N/A
Deaths:2
KDR:37
Accuracy:16.413% D**
KPH:127.800 C+
VKPH:3.500 C--
Kills:412 (0 + 412)
Deaths:65
KDR:6.338
VKDR:2.646
Vehicle Kills:172
Kill Difference:347
Playtime:11.508 hours
Usage:0%
Score:0.357m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:16.413%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:245
V. Kills:66 366%
Deaths:15
KDR:16.333
Accuracy:32.921% C--
KPH:50.900 C+
VKPH:13.700 B*
M20 Basilisk
C+
Kills:214
V. Kills:78 271%
Deaths:15
KDR:14.267
Accuracy:36.602% D
KPH:20.600 C
VKPH:7.500 C+
M40 Fury
D
Kills:178
V. Kills:36 481%
Deaths:28
KDR:6.357
Accuracy:25.847% D**
KPH:41.700 D
VKPH:8.400 D
M12 Kobalt
D
Kills:91
V. Kills:5 N/A
Deaths:4
KDR:22.750
Accuracy:8.708% F--
KPH:33.700 D--
VKPH:1.800 D
M60-G Bulldog
C++
Kills:77
V. Kills:12 N/A
Deaths:9
KDR:8.556
Accuracy:34.870% C
KPH:41.400 C++
VKPH:6.400 C+
G40-F Ranger
D
Kills:66
V. Kills:44 147%
Deaths:2
KDR:33
Accuracy:32.972% D
KPH:14.800 D-
VKPH:9.800 D
Kills:871 (0 + 871)
Deaths:73
KDR:11.932
VKDR:3.301
Vehicle Kills:241
Kill Difference:798
Playtime:28.521 hours
Usage:1%
Score:0.526m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:32.972%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 64,01440,9091,70923.937A21.2846.445%C--N/A29.6C+16.7C+2011381.9h3.9C*8.3C++
Titan-150 HESH 3,5442,91013721.241C++18.5840.177%D*1.168%C38.2D8.3C16476.2h3.3C-8.1D-
NC6A GODSAW 2,4052,3429592.442C+0.2224.22%D*25.192%D47.6D1.3C+12749.2h10.5C+43.2D-
NS-15M2 2,2812,2401,4271.57C1.0919.221%F30.491%C+32.7D-N/A9468.5h13.4D-69.7D*
GD-7F 1,8331,7871,6951.054C1.6120.631%D*22.104%C+13.4D-N/A43133.3h15.1D-73.2D--
C-4 2,5461,7421,2071.443C1.2219.506%D*N/A67.8D31.3C+64325.7h1.4C7.4D-
NC6 Gauss SAW 1,4461,4271,2031.186C1.4816.373%D**24.877%C26.7DN/A12153.5h9.5C+58.2D
LA1 Anchor 1,3051,2848981.43C-1.2319.344%F-25.389%C--26.2D--N/A9649.1h11D--56.7D**
Razor GD-23 1,2011,1771,2460.945C1.7219.951%D**21.665%C16.4DN/A5071.7h12.7D63.8D--
GD-22S 1,1971,1709291.259C1.4018.691%D**27.18%C+22.9D--N/A6551.1h12.3D-66D--
AF-19 Mercenary 1,1781,1701,4260.82C1.8417.787%D**22.821%C+13.6DN/A6185.9h12C+67.2C-
Gauss Compact S 1,1751,1551,6780.688C--1.9718.602%D**25.714%B++8.1D-N/A25143.1h14.1D**75.8D**
EM6 1,1681,1528671.329C1.3317.225%F22.917%D26.7D--N/A10843.2h11.1C--64.7D--
NS-11C 1,1841,1511,2980.887C1.7722.834%D-22.85%C++11.7D-N/A3698.6h17.1D*74.7D--
Tank Mine 1,8131,1392844.011B1.3541.397%C++N/A111.7C66.1C+107810.2h2.6D*6.3D
Skyguard 1,8231,1311288.836B**6.1729.048%C1.238%D17.7C+10.8C+18763.9h84.3B++290.1B+
NS Decimator 1,6691,1159731.146C1.5256.575%D-1.525%C-26.9D--13.4D23841.4h5C--8.9D
NS-44 Commissioner 1,0711,0651,5400.692C1.9723.707%F-20.563%D24.9DN/A8642.7h3.7C+15.5D--
NS-7 PDW 1,0301,0211,1880.859C1.8019.502%F20.078%C+16.3D-N/A5162.7h16.1D82.8D*
Titan-150 HEAT 1,4509711347.246C+4.5842.486%D2.781%C++18.1D8.9C-19353.6h4.9C11.4C
Warden 9179097851.158C1.5022.04%D**26.183%C+17.4DN/A6152.3h9.4C--42.8D--
LA3 Desperado 9159011,1880.758C1.9024.393%D--25.527%B+37.2CN/A10124.2h9.5D38.9D
Mauler S6 8468411,0100.833C1.8336.49%D-15.577%C++13.5D--N/A4962.3h5.4D-14.7D
Frag Grenade 7187071707N/A704.3442.779%D-N/A392.8D-6.1D13361.8h3.9D9.1D
LA39 Bruiser 7197036551.073C1.5952.768%D*10.953%D26.3D--N/A7326.7h2.7D--5.2D--
NC05 Jackhammer 6976875101.347C+1.3138.519%D*14.993%C34.2DN/A12320.1h5.6D*14.6D*
L100 Python AP 1,033636689.353C+6.6946.484%D--N/A28.4D-17.7D39722.4h5.4C11.7D
19A Fortuna 6105963921.52C+1.1423.389%D*21.812%C+26.5DN/A6922.5h12.3F52.5F-
L105 Zephyr 523480509.6C6.9442.228%C+N/A61.5C+5.5D3947.8h5.5C**13C**
E540 Halberd 740469558.527C+5.8746.21%C+3.412%B+22.1D--12.8D185221.2h7.9F--17D**
Bouncing Betty 4524523712.216A++9.5544.984%CN/A132.9C+N/A4093.4h2.2D--4.9D
AF-4 Cyclone 4073923501.12C1.5418.158%F--17.602%D20.9D-N/A9118.8h14.2F--78.4F*
NS-15M AE 3653643551.025D1.6415.387%F*23.626%D-21.3D*N/A10517.1h13.1D*85.3F**
Enforcer ML85 628361596.119C+3.4637.799%D2.216%C**22.3C-16.5C52216.2h12.9C34.2C-
NS Annihilator 6513532371.489A++1.1783.35%B++N/A11.4C+9.6C+17631h9.6B+11.5B+
NC4 Mag-Shot 3473435210.658C2.0022.858%D-21.866%C*32.4C+N/A12910.6h7.9C*34.8C-
NCM2 Falcon 4243172651.196C1.4729.325%F6.94%B*14.2C4.8C+11222.4h10.1C++34.6D
G40-F Ranger 449290741.429B++38.7728.723%D--N/A48.3C+26.5C+4096h56.4B+196.4C+
MANA Anti-Vehicle Turret 4972711741.557U1.1056.18%UN/A2710U2260U3117290.1h9.7T*17.2T*
AF-23 Grinder 2652631841.429C-1.2328.207%D*15.589%C++19.2D*N/A7513.7h10.2F36.1F--
M40 Fury 3112451516.333A+13.6732.921%C--2.857%A++51C+13.8B*3904.8h17.9D--54.4D-
Carver 24022710,5930.021C2.6415.325%D*13.656%C0.4DN/A1613.9h2.3F--14.8D**
L100 Python HEAT 3182261218.833A+16.1754.198%C++1.327%D47.1C*19.2B*5554.8h5.7C-10.5C+
NCM1 Scattercannon 2302261971.147D1.5129.151%D**14.159%C--15.3D--N/A8014.8h11.9F--40.9F--
M20 Basilisk 2922141514.267M**11.6136.602%D5.607%C20.6C7.5C+28110.4h88.8C+242.6C
NS-11A 2092072270.912D1.7516.669%F--21.256%D16.7D--N/A5812.4h16.6F99.6F**
MANA Anti-Personnel Turret 2092061061.943N/A0.7215.139%UN/A2060U30U4574300.1h24.9T*164.8T*
NS-AM7 Archer 2721923190.602C++2.0650.028%D*12.5%D4.6D1.9C-3842h18.4C+36.8C-
AF-34 Mattock 1941901121.696C-0.9728.353%D*19.474%C++19.6D**N/A719.7h8.9D31.4D**
M60-A Bulldog 230189712.662D0.0033.752%C-1.058%C23.9D-5.2C-1637.9h8.1F--24D*
Vortek Rotary 283188276.963A4.3026.689%D--N/A16.2C-8.2D19011.6h65.7C+246.2C
M20 Mustang 3511882400.783D1.8827.499%DN/A5.3D--4.6D--11835.3h171.7D**624.5F
Rocklet Rifle 3421871471.272B+1.3941.457%D**N/A26C-21.5C-4267.2h25.9B*62.6C*
M40 Fury 214178286.357C3.7025.847%D**2.809%A+41.4D8.4D3464.3h14.3C55.4D**
AF-34 Mattock 1831781121.589C--1.0726.3%D*12.36%D--18.4D**N/A679.7h8.7D--33.1F-
NS-357 Underboss 1721702460.691C-1.9726.74%F-20.588%D29.8DN/A1485.7h4.7D--17.6F
M60-A Bulldog 187169179.941D7.2834.337%D**2.959%B+23.2D2.5D1747.3h6C+17.5D--
NCM2 Falcon 2431662520.659D2.0031.315%F4.217%C+8D--3.7C-7520.7h20D-64F--
Breaker Rocket Pods 213166453.689D-1.0331.691%F**N/A25.2D7.1D-2966.6h27.2F--85.8T-
AF-57 Piston 1661632020.807D1.8524.479%F--18.405%B*18.3D--N/A688.9h3.7B+15D*
NC1 Gauss Rifle 1631622360.686D1.9816.227%F-14.198%D*14.2D-N/A14011.4h12.7D78F
E540 Halberd-H 262158354.514C1.8554.995%C1.899%C++27.7D--18.2D6965.7h9.8F*17.8F--
M60-A Bulldog 1711541510.267D7.6139.712%D--N/A30.2C-3.3C2615.1h6.1C15.3C--
M20 Basilisk 238154351.333M48.6745.833%D5.844%B+49.7C+27.1B++4563.1h104.1C+227.2C
C75 Viper 196148275.481C2.8230.93%D--N/A26.4D8.6C+6065.6h12.8C41.3D-
GD-66 Claw 145145881.648C++1.0168.815%B+12.414%C--55.8C+N/A1662.6h2.7D4C+
Spear Anti-Vehicle Phalanx Tower 233139434.75B**32.0950.949%B**3.597%D-92.7D--62.7D--12521.5h14.1D27.7C+
AF-22 Crow 2621322870.46D-2.2075.668%B**1.515%D-11.2D-11C19711.8h11.4D*15D
Hawk GD-68 2351302140.607C2.0566.183%C*1.538%D9.9D--8D25813.1h9.5D14.3D
NCM3 Raven 2331271031.233C*1.4335.213%D-3.15%C**9.1D7.6C**16914h28C+79.5C-
NCM3 Raven 2071261071.178C*1.4834.973%D--2.381%C8.4D5.4C-14415h30.9C+88.4C
C150 Dalton 214120373.243D-0.5839.329%C++N/A21.4D-16.8D6625.6h6D*15.2D--
Blitz GD-10 117114971.175C+1.4918.715%F21.93%C**17.8D-N/A1446.4h22.4F--119.7F-
Auraxium Mag-Cutter 1201135,2280.022C2.645.189%F-15.929%A++0.3DN/A1328.8h2.7D-51.8T*
G30 Walker 155102617B**14.3428.38%D*1.961%D27.6C14.3C2963.7h159.4C561.8C-
NS-10 Burster 179100701.429C+1.2329.279%D5%C+5.4C--4.2C9018.6h153.1C+522.8C++
Xiphos Anti-Personnel Phalanx Tower 10498198B+95.3420.213%D-N/A326.7C+20M+17580.3h7.4B++36.5B+
NS-10 Burster 17398741.324C+1.3429.633%D4.082%C--5.1D3.9C9219.1h159.9C539.5C+
MGR-L1 Promise 9894841.119C--1.5415.028%F--26.596%C23.5D--1C1474h20.2F134.5F--
Spear Anti-Vehicle Phalanx Turret 17092910.222C++7.5647.523%C+2.174%D--32.9D27.9C++8852.8h12D**25.2D--
M12 Kobalt 9691422.75C++20.098.708%F--29.67%A*33.7D--1.9D1912.7h27.2D**312.2T-
M96 Mjolnir 13086328.667M++26.0138.284%C++1.163%C+35.8C++18.3C+3122.4h34.2C*89.4B
M40 Fury-H 9178223.545D-0.8834.946%D1.282%C**52D-8.7D4061.5h12D-34.4F
C85 Canister 8877135.923D3.2632.64%D*18.182%A21.4D*3.1D1003.6h15.3F-46.8F-
M60-G Bulldog 897798.556B+5.8934.87%C1.299%D-40.5C++6.3C+4951.9h5.4B++15.5B+
Mag-Cutter 847611,9410.006D2.6613.816%D*6.579%C**0.1D-N/A1645.1h3D22D
M12 Kobalt-H 7674237B+34.3416.413%D**25.676%A123.3C3.3D4290.6h12B+72.9C+
Shrike 106721390.518D2.1456.667%C2.778%C+18.5D-8.7D-9723.9h5.9C++10.4C++
EM4 Longshot 727188.875B**6.2134.698%D--74.648%D26.3DN/A1202.7h2.5D*7.2D*
G40-F Ranger 11066233S30.3432.972%DN/A14.7D-9.8D2344.5h143.2D--434.3D
Halberd SE 8157157C*54.3441.835%D--N/A33.5D--14.1D2631.7h4C+9.6D
MGR-S1 Gladius 5655630.873C1.7919.174%F--21.818%C--21.2D--N/A1712.6h12.7D**66.5F--
Tomcat A2AM Pods 9354183C--0.3477.762%C++N/A19.3D--13.9D*3372.8h10.2D13.1D
Hoplon Anti-Aircraft Phalanx Tower 10150150B**47.3423.042%C--N/A100C++102C++13660.5h20.3B*88.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6493,556,030203.2h
Anti-Vehicle MANA Turret241,4793.8h
Medical Applicator475170,14016.1h
Medical Kit1001,7502.4h
Spawn Beacon122,0342.2h
Hellion G0500.1h
Nanite Revive Grenade01,1680.3h
Hoplon Anti-Aircraft Phalanx Tower02150.9h
Xiphos Anti-Personnel Tower12371.2h
Rampart Wall24014.2h
Sunderer Garage01171.3h
Bunker01021.2h
Cortium Silo01360.8h
Skywall Shield Emitter02251.4h
Turret AI Module13411.5h
Structure Shield Module03241.3h
Repair Module14051.4h
Motion Spotter75571.2h
NC Triumph Flare Gun01140.2h
Welding Device06140h
Deconstruction Tool011,4531.3h
Spear Anti-Vehicle Tower52451.2h
Blast Wall0960.8h
Spitfire Auto-Turret303,8503.5h
Recon Detection Device27071.2h
Shield Recharging Field123300.3h
Ammunition Package845,7794.3h
Anti-Infantry MANA Turret379751.8h
Lumifiber Rampart Wall42003.5h
Infantry Tower0651h
Elysium Spawn Tube0580.2h
Nano-Repair Grenade08400.2h
Orbital Strike Target Designator2670.3h
Pillbox0780.9h
Vehicle Gate0700.9h
Hardlight Barrier62510.4h

Check the help document for the dictionary if you want to learn more about words used here.


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