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Praetor Conqueror Selectra69[V] Selectra69
VS BR 84

KDR: 0.3

Score: 35.1m

Last Seen: Aug 14th, 2019 3:02 AM
- OFFLINE - 5.9 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 81
Level Progress (to 85): 74%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VE-S Canis MANA Anti-Vehicle Turret Tank Mine Saron HRB E540 Halberd Sticky Grenade Spear Anti-Vehicle Phalanx Turret Proton II PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-72,558 MLG Score: -58
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.263%23.517%359712073,7080.1289520.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.13%-1.165D*0.38C**-0.173CHEAD ++ (~15.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.7-0.66D18.7-0.314C104

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.907%3.386%54121044349113330.0901873133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.936%-2.439F*0.577B+0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
428.5-10.306T*68.2-4.533T*360.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.234%2.928%1141811966,693396530771.68802217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.729%-1.579F-0.353C--0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
239.5-1.07D*46.1-0.185C193.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.791%30.289%114112132081834300.113413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.64F3.089M++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.2-2.203F--9.2-0.893D--33


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 81
35.1m945.1%189 (11.3k)160 (9.6k)0.30431920,00965,7500.49315684 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12143349.102%7.277%6603:215

99% Engineer

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 3:22 AMMay 17th, 2017 1:33 AMAug 22nd, 2019 11:38 AM (15h) (PST)Aug 14th, 2019 1:21 AM (9d) (PST)Aug 13th, 2019 11:02 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2591231360.0910.2990.0071.1580.032-58

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,5507,3598,19151806929,581

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3662.5h/152.6d 12,416 1,456 20,660 254.5k 5,326 10,533 6,924 57m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B+
Kills:743
Deaths:3,198
KDR:0.232
Accuracy:19.485% D*
HSR:29.071% B+
Solstice VE3
B
Kills:378
Deaths:5,327
KDR:0.071
Accuracy:9.968% F--
HSR:21.958% B
Solstice SF
A*
Kills:238
Deaths:5,198
KDR:0.046
Accuracy:9.125% F**
HSR:29.412% A*
Thanatos VE70
M+
Kills:208
Deaths:4,199
KDR:0.050
Accuracy:21.791% F-
HSR:30.289% M+
VX6-7
B**
Kills:80
Deaths:2,302
KDR:0.035
Accuracy:10.434% F**
HSR:27.500% B**
VE-C Horizon
C**
Kills:62
Deaths:238
KDR:0.261
Accuracy:25.154% D**
HSR:25.807% C**
Eidolon VE33
M
Kills:60
Deaths:434
KDR:0.138
Accuracy:19.055% D**
HSR:45% M
Kills:1,769
Deaths (as Engineer):20,896
Deaths (to Engineers):16,467
KDR:0.08466
Kill Difference:19,127
Playtime:3,609.975 hours
Usage:99%
Score:34.934m
Score/min:161
Accuracy (listed only):16.430%
HSR (listed only):29.862%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D*
Kills:76
V. Kills:50 149%
Deaths:50
KDR:1.520
Accuracy:23.348% F
KPH:9.200 D*
VKPH:6.100 D**
AP30 Shredder
U
Kills:72
V. Kills:45 157%
Deaths:109
KDR:0.661
Accuracy:18.557% F--
KPH:259,200 U
VKPH:162,000 U
Kills:148 (0 + 148)
Deaths:159
KDR:0.931
VKDR:0.597
Vehicle Kills:95
Kill Difference:11
Playtime:8.264 hours
Usage:0%
Score:0.179m
Score/min:360
Piloting Accuracy:N/A%
Gunner Accuracy:18.557%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
F-
Kills:121
V. Kills:128 94%
Deaths:315
KDR:0.384
Accuracy:15.389% F--
KPH:2.400 F-
VKPH:2.600 F--
Kills:121 (121 + 0)
Deaths:315
KDR:0.384
VKDR:0.406
Vehicle Kills:128
Kill Difference:194
Playtime:49.539 hours
Usage:1%
Score:0.152m
Score/min:51
Driving Accuracy:15.389%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D*
Kills:1,512
V. Kills:791 191%
Deaths:887
KDR:1.705
Accuracy:28.567% F
KPH:10.700 D**
VKPH:5.600 D*
E540 Halberd
D*
Kills:1,230
V. Kills:521 236%
Deaths:359
KDR:3.426
Accuracy:35.549% F
KPH:19.500 D*
VKPH:8.300 D*
Proton II PPA
D
Kills:769
V. Kills:130 N/A
Deaths:257
KDR:2.992
Accuracy:20.283% D
KPH:13.500 D**
VKPH:2.300 D
M20 Basilisk
D*
Kills:175
V. Kills:127 137%
Deaths:360
KDR:0.486
Accuracy:15.404% F--
KPH:3.500 F
VKPH:2.500 D*
Aphelion VEX-4
D**
Kills:153
V. Kills:87 174%
Deaths:117
KDR:1.308
Accuracy:17.190% F--
KPH:9.100 D**
VKPH:5.200 F
Supernova PC
F
Kills:148
V. Kills:111 132%
Deaths:235
KDR:0.630
Accuracy:28.116% F--
KPH:3.400 F-
VKPH:2.500 F
Supernova VPC
D**
Kills:116
V. Kills:47 242%
Deaths:140
KDR:0.829
Accuracy:29.314% F--
KPH:4.400 F-
VKPH:1.800 D**
M12 Kobalt
D-
Kills:90
V. Kills:7 N/A
Deaths:29
KDR:3.103
Accuracy:7.131% F-
KPH:12.400 D**
VKPH:1 D-
Halberd SE
F-
Kills:89
V. Kills:26 330%
Deaths:37
KDR:2.405
Accuracy:27.871% T
KPH:8.600 F-
VKPH:2.500 F--
G30 Walker
D*
Kills:58
V. Kills:24 232%
Deaths:37
KDR:1.568
Accuracy:18.611% D*
KPH:7 D*
VKPH:2.900 F
Supernova FPC
D**
Kills:58
V. Kills:23 242%
Deaths:53
KDR:1.094
Accuracy:33.709% F--
KPH:8.200 D**
VKPH:3.200 F--
Kills:4,398 (322 + 4,076)
Deaths:2,511
KDR:1.751
VKDR:0.754
Vehicle Kills:1,894
Kill Difference:1,887
Playtime:431.438 hours
Usage:12%
Score:2.903m
Score/min:112
Driving Accuracy:33.709%
Gunner Accuracy:18.611%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:189
V. Kills:24 N/A
Deaths:108
KDR:1.750
Accuracy:26.347% D*
KPH:26.100 D*
VKPH:3.300 D-
E540 Halberd-H
D**
Kills:143
V. Kills:76 186%
Deaths:128
KDR:1.117
Accuracy:43.705% F
KPH:14.500 D**
VKPH:7.700 F
Saron HRB-H
F
Kills:84
V. Kills:67 124%
Deaths:113
KDR:0.743
Accuracy:34.158% F--
KPH:8.300 F-
VKPH:6.600 F
Aphelion VEX-4H
F-
Kills:64
V. Kills:79 80%
Deaths:130
KDR:0.492
Accuracy:19.622% T
KPH:5.100 F-
VKPH:6.300 F-
Kills:480 (0 + 480)
Deaths:479
KDR:1.002
VKDR:0.514
Vehicle Kills:246
Kill Difference:1
Playtime:39.832 hours
Usage:1%
Score:0.222m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:19.622%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:719
V. Kills:216 331%
Deaths:892
KDR:0.806
Accuracy:20.494% D**
KPH:7.600 D*
VKPH:2.300 D--
M20 Basilisk
D*
Kills:710
V. Kills:375 189%
Deaths:1,112
KDR:0.638
Accuracy:23.607% F
KPH:6.500 D*
VKPH:3.400 D*
M20 Basilisk
D*
Kills:267
V. Kills:188 141%
Deaths:576
KDR:0.464
Accuracy:17.623% F--
KPH:4.500 D**
VKPH:3.200 D*
M40 Fury
D**
Kills:253
V. Kills:71 351%
Deaths:318
KDR:0.796
Accuracy:20.460% F
KPH:8.200 D**
VKPH:2.300 D**
M12 Kobalt
D--
Kills:202
V. Kills:13 N/A
Deaths:157
KDR:1.287
Accuracy:6.863% F-
KPH:11.900 D**
VKPH:0.800 D--
M60-G Bulldog
D--
Kills:148
V. Kills:46 315%
Deaths:164
KDR:0.902
Accuracy:19.633% F
KPH:7.200 D**
VKPH:2.200 D--
M40 Fury
D*
Kills:109
V. Kills:41 260%
Deaths:148
KDR:0.736
Accuracy:17.571% F--
KPH:7.500 F
VKPH:2.800 D*
G40-F Ranger
D**
Kills:104
V. Kills:72 142%
Deaths:123
KDR:0.846
Accuracy:18.526% F-
KPH:6.100 D**
VKPH:4.200 D**
M12 Kobalt
D--
Kills:100
V. Kills:8 N/A
Deaths:77
KDR:1.299
Accuracy:4.479% F*
KPH:11 F
VKPH:0.900 D--
G30 Walker
D*
Kills:60
V. Kills:43 136%
Deaths:124
KDR:0.484
Accuracy:18.198% F
KPH:4.300 D**
VKPH:3.100 D*
Kills:2,672 (0 + 2,672)
Deaths:3,691
KDR:0.724
VKDR:0.291
Vehicle Kills:1,073
Kill Difference:1,019
Playtime:385.550 hours
Usage:11%
Score:1.316m
Score/min:57
Driving Accuracy:N/A%
Gunner Accuracy:18.198%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:177
V. Kills:40 432%
Deaths:78
KDR:2.269
Accuracy:20.559% F-
KPH:20.400 D*
VKPH:4.600 C--
M20 Wyvern
D*
Kills:92
V. Kills:50 180%
Deaths:226
KDR:0.407
Accuracy:16.374% F*
KPH:4.600 D*
VKPH:2.500 D*
Pelter Rocket Pod
D**
Kills:53
V. Kills:18 279%
Deaths:38
KDR:1.395
Accuracy:23.037% F--
KPH:9.900 D**
VKPH:3.400 F
Kills:322 (0 + 322)
Deaths:342
KDR:0.942
VKDR:0.316
Vehicle Kills:108
Kill Difference:20
Playtime:33.874 hours
Usage:1%
Score:0.107m
Score/min:53
Piloting Accuracy:N/A%
Gunner Accuracy:23.037%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 2,3332,26610,5570.215D-0.0918.384%D**20.786%C++6.8D--N/A21330.9h16.1D-87.7D--
MANA Anti-Vehicle Turret 3,1851,9874,9000.406D-0.1030.948%F-4.529%B+19870U11980U6767500.1h8.9C+28.8D**
Tank Mine 2,5921,7582,8700.613D--0.3117.804%D*N/A38.4D**18.2D**32345.8h1.5B++8.3D--
Saron HRB 2,3031,5128871.705D1.4028.567%FN/A10.7D**5.6D*72141.3h28.2D98.7F-
E540 Halberd 1,7511,2303593.426C--3.1235.549%FN/A19.5D*8.3D*11063h5.7C++16.2D-
Sticky Grenade 9889731973N/A972.7040.234%D**N/A442.3D--6.8D14432.2h2.8C-7D
Spear Anti-Vehicle Phalanx Turret 1,3268374931.698D-1.3926.751%F-3.704%C+13.9D**8.1D*9060.2h10.2C+38D*
Proton II PPA 8997692572.992D2.6920.283%DN/A13.5D**2.3D4956.9h25.2T*124.4T*
NSX-P Tanto 7707433,1980.232D0.0719.485%D*29.071%B+6.6D--N/A20111.8h16.7C+85.9D
M60-G Bulldog 9357198920.806D--0.5020.494%D**3.338%C**7.6D*2.3D--4194.2h10.9D--53.3F-
M20 Basilisk 1,0857101,1120.638D--0.3323.607%F4.93%C6.5D*3.4D*55108.8h139.8D592.2F--
Solstice VE3 4103785,3270.071D--0.239.968%F--21.958%B1.2D*N/A7320.5h37.5T*376.6T*
M20 Basilisk 4552675760.464D*0.1617.623%F--5.993%C*4.5D**3.2D*6159.4h174.2D**988.5T*
M40 Fury 3242533180.796D-0.4920.46%F2.372%B++8.2D**2.3D**5430.7h22.7D--111F*
Solstice SF 2622385,1980.046D--0.269.125%F**29.412%A*1D*N/A4248.3h26.7F-292.2T*
Thanatos VE70 2332084,1990.05D--0.2521.791%F-30.289%M+1.2D**N/A6169.1h9.2F*42.2T*
M12 Kobalt 2152021571.287D--0.986.863%F-14.356%D-11.9D**N/A7317h34.2F--497.7T*
Proton II PPA-H 2131891081.75D1.4526.347%D*N/A26.3D*3.3D-927.2h16.1D*61F
CAS 14-E 217177782.269D1.9620.559%F-2.26%B+20.3D*4.6C--798.7h53D*257.7F*
M20 Basilisk 3021753600.486D--0.1815.404%F--3.429%D3.5F2.5D*3350h134.7F-874.6T*
Aphelion VEX-4 2401531171.308D1.0017.19%F--3.922%C+9.1D**5.2F5916.8h65.6C+381.5F-
M60-G Bulldog 1941481640.902D*0.6019.633%F3.378%C**7.1D**2.2D--5220.7h9.2C-46.8F
Supernova PC 2591482350.63D0.3328.116%F--4.054%A3.4F-2.5F13544.1h7.6D*27.2T-
E540 Halberd-H 2191431281.117D0.8143.705%F1.399%C14.4D**7.7F1089.9h8.4D-19.3F-
Skyguard 2491213150.384D--0.0815.389%F--3.306%B**2.4F-2.6F--5149.5h232.3F--1509.9T*
Supernova VPC 1631161400.829D-0.5229.314%F--2.586%B**4.4F-1.8D**15826.1h5.6F--19.2T*
Eridani SX5 1171137870.144D--0.1615.537%F--24.779%B++4.4D*N/A2125.6h20.6F-132.5F*
M40 Fury 1501091480.736D-0.4317.571%F--N/A7.5F2.8D*7614.6h22.2D--126.1T*
G40-F Ranger 1761041230.846D**0.5418.526%F-N/A6.1D**4.2D**7617.1h149.9C809.4F
M12 Kobalt 108100771.299D0.994.479%F*22%B*11FN/A889.1h27.4D*610.6T*
M20 Wyvern 142922260.407D0.1016.374%F*7.609%A4.6D*2.5D*4319.9h110.1D672.7T*
M12 Kobalt 9790293.103D2.807.131%F-12.222%C12.3D**1D-287.3h30.4F--426.3T*
Halberd SE 11589372.405D-2.1027.871%TN/A8.6F-2.5F--3310.4h7.1F**25.4T*
Saron HRB-H 151841130.743D-0.4434.158%F--N/A8.2F-6.6F9510.2h42.7F125.1T*
VX6-7 96802,3020.035D-0.2710.434%F**27.5%B**0.7D*N/A4114.9h37.4T*358.1T*
C150 Dalton 12676501.52D1.2223.348%F2.632%M9.2D*6D**2358.3h4.9C20.9F
Ectoblaster 80755920.127D*0.1818.232%F-5.333%D-4.5D**N/A1316.8h25.3C-138.9F--
AP30 Shredder 117721090.661D0.3618.557%F--2.778%B+720U450U6237500.1h138.9D*748.6T-
NS-44 Commissioner 68681,2970.052D-0.2511.193%T36.765%A*1.6D*N/A941.8h5.4D*48T*
Aphelion VEX-4H 143641300.492C-0.1919.622%T3.125%C+5.1F-6.3F-8012.6h154.4T786.8T*
VE-C Horizon 66622380.261D0.0425.154%D**25.807%C**7.7D--N/A338.1h15.2C*60.3C
G30 Walker 103601240.484D*0.1818.198%F6.667%B**4.3D**3.1D*8814h298.1D*1637.9F--
Eidolon VE33 62604340.138D0.1719.055%D**45%M4.3D--N/A2614.1h9.8C+51.2D
Spear Anti-Vehicle Phalanx Tower 6958229B+28.7036.194%D**3.448%C+20.7D-3.9D**1022.8h9C**24.9C
G30 Walker 8258371.568D--1.2618.611%D*1.724%D7D*2.9F458.3h183.1C++983.8C
Supernova FPC 8158531.094D0.7933.709%F--3.448%B++8.2D**3.2F--20867.1h5.2C++15.3D*
C-4 7758282.071B+1.77107.527%UN/A52.7D17.3D-19711.1h1.7C1.6A+
Pelter Rocket Pod 7153381.395D1.0923.037%F--N/A9.8D**3.3F475.4h31.9D*138.4F*
M60-A Bulldog 5851760.671D0.3722.363%F--1.961%C+4.3D**N/A3912h12.1T54.1T*
Hyena Missile Launcher 81511170.436D-0.1321.179%F-N/A3.6D-2.1D--3514.2h57F269.1F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon571,7311.7h
Anti-Vehicle MANA Turret6937,04320.7h
Nano-Armor Kit6,5493,242,470384.1h
Medical Applicator13540.1h
Spitfire Auto-Turret112510.3h
M40 Fury0540h
G40-F Ranger1580.2h
Welding Device04290h
Ammunition Package75630,35228h
Anti-Infantry MANA Turret81130.7h
Recon Detection Device10520.3h
WLT-Howler Mining Laser01,0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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