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Immortal Conqueror Selectra69[V] Selectra69
VS BR 67

KDR: 0.29

Score: 32.4m

Last Seen: Apr 24th, 2019 10:17 PM
- ONLINE NOW

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 58
Level Progress (to 68): 70%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VE-S Canis MANA Anti-Vehicle Turret Tank Mine Saron HRB Sticky Grenade E540 Halberd Spear Anti-Vehicle Phalanx Turret M60-G Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-73,809 MLG Score: -59
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.933%22.719%339710443,3100.121740.165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.122%-1.203D*0.302C*-0.19CHEAD ++ (~15.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.6-0.707D-19.1-0.333C-108.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.694%3.533%43104836846753090.0786998119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.787%-2.456F*0.598B+0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.1-12.189T*80.1-5.381T*430

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.752%3.228%991610355,701378426881.50621212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.39%-1.619F-0.29C-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.8-1.191D*48.5-0.231C210.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.791%30.289%99110502081720300.12093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.635F3.122M++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.2-2.197F--9.2-0.893D--33


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 58
32.4m916.2%184 (11k)156 (9.4k)0.28630417,88262,4580.4650867 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10512838.862%7.192%6403:194

99% Engineer

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 3:22 AMMay 17th, 2017 1:33 AMApr 24th, 2019 6:37 PM (23h) (PST)Apr 24th, 2019 7:19 PM (22h) (PST)Apr 24th, 2019 6:17 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2501241260.0860.3010.0061.0700.030-59

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,0047,4317,57351806429,373

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3455.1h/144d 11,166 1,286 18,752 221.7k 5,090 10,044 6,317 51.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:378
Deaths:5,327
KDR:0.071
Accuracy:9.968% F--
HSR:21.958% B+
NSX-P Tanto
B+
Kills:345
Deaths:1,663
KDR:0.207
Accuracy:19.410% D*
HSR:27.826% B+
Solstice SF
A*
Kills:238
Deaths:5,198
KDR:0.046
Accuracy:9.125% F**
HSR:29.412% A*
Thanatos VE70
M++
Kills:208
Deaths:4,199
KDR:0.050
Accuracy:21.791% F-
HSR:30.289% M++
VX6-7
B**
Kills:80
Deaths:2,302
KDR:0.035
Accuracy:10.434% F*
HSR:27.500% B**
Eidolon VE33
M
Kills:60
Deaths:434
KDR:0.138
Accuracy:19.055% D**
HSR:45% M
Kills:1,309
Deaths (as Engineer):19,123
Deaths (to Engineers):15,754
KDR:0.06845
Kill Difference:17,814
Playtime:3,408.517 hours
Usage:99%
Score:32.258m
Score/min:158
Accuracy (listed only):14.964%
HSR (listed only):30.331%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:72
V. Kills:45 157%
Deaths:106
KDR:0.679
Accuracy:18.273% F--
KPH:259,200 U
VKPH:162,000 U
Kills:72 (0 + 72)
Deaths:106
KDR:0.679
VKDR:0.425
Vehicle Kills:45
Kill Difference:34
Playtime:0.001 hours
Usage:0%
Score:0.060m
Score/min:1,813,470
Piloting Accuracy:N/A%
Gunner Accuracy:18.273%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
F
Kills:119
V. Kills:126 94%
Deaths:310
KDR:0.384
Accuracy:15.280% F--
KPH:2.400 F
VKPH:2.600 F-
Kills:119 (119 + 0)
Deaths:310
KDR:0.384
VKDR:0.406
Vehicle Kills:126
Kill Difference:191
Playtime:49.028 hours
Usage:1%
Score:0.149m
Score/min:51
Driving Accuracy:15.280%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D*
Kills:1,281
V. Kills:691 185%
Deaths:809
KDR:1.583
Accuracy:28.082% F-
KPH:10.100 D**
VKPH:5.400 D*
E540 Halberd
D*
Kills:879
V. Kills:374 234%
Deaths:291
KDR:3.021
Accuracy:35.391% F
KPH:19.200 D*
VKPH:8.200 D**
Proton II PPA
D
Kills:681
V. Kills:122 N/A
Deaths:229
KDR:2.974
Accuracy:20.141% D
KPH:13.500 D**
VKPH:2.400 D
M20 Basilisk
D*
Kills:171
V. Kills:124 137%
Deaths:355
KDR:0.482
Accuracy:15.329% F-
KPH:3.400 F
VKPH:2.500 D*
Supernova PC
F-
Kills:133
V. Kills:100 132%
Deaths:235
KDR:0.566
Accuracy:27.231% F--
KPH:3.100 F-
VKPH:2.400 F-
Supernova VPC
D**
Kills:116
V. Kills:47 242%
Deaths:140
KDR:0.829
Accuracy:29.314% F--
KPH:4.400 F-
VKPH:1.800 D**
Aphelion VEX-4
F
Kills:100
V. Kills:64 154%
Deaths:96
KDR:1.042
Accuracy:17.444% F--
KPH:8.100 F
VKPH:5.200 F
M12 Kobalt
D*
Kills:87
V. Kills:7 N/A
Deaths:26
KDR:3.346
Accuracy:6.892% F-
KPH:13 F
VKPH:1 D*
G30 Walker
N/A
Kills:50
V. Kills:20 238%
Deaths:34
KDR:1.471
Accuracy:19.029% N/A
KPH:7 N/A
VKPH:2.800 N/A
Kills:3,498 (249 + 3,249)
Deaths:2,215
KDR:1.579
VKDR:0.699
Vehicle Kills:1,549
Kill Difference:1,283
Playtime:367.662 hours
Usage:11%
Score:1.724m
Score/min:78
Driving Accuracy:29.314%
Gunner Accuracy:19.029%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:156
V. Kills:21 N/A
Deaths:93
KDR:1.677
Accuracy:25.082% D**
KPH:23.400 D**
VKPH:3.100 D-
Saron HRB-H
F
Kills:77
V. Kills:64 118%
Deaths:107
KDR:0.720
Accuracy:34.263% F--
KPH:7.900 F
VKPH:6.500 F
Aphelion VEX-4H
F-
Kills:63
V. Kills:78 80%
Deaths:129
KDR:0.488
Accuracy:19.274% T
KPH:5.100 F-
VKPH:6.300 F-
E540 Halberd-H
F
Kills:58
V. Kills:32 176%
Deaths:105
KDR:0.552
Accuracy:34.940% F**
KPH:7.500 F
VKPH:4.200 F-
Kills:354 (0 + 354)
Deaths:434
KDR:0.816
VKDR:0.449
Vehicle Kills:195
Kill Difference:80
Playtime:36.546 hours
Usage:1%
Score:0.182m
Score/min:83
Driving Accuracy:N/A%
Gunner Accuracy:34.940%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:717
V. Kills:215 332%
Deaths:891
KDR:0.805
Accuracy:20.461% D**
KPH:7.600 D*
VKPH:2.300 D--
M20 Basilisk
D*
Kills:662
V. Kills:358 184%
Deaths:1,050
KDR:0.630
Accuracy:23.052% F-
KPH:6.300 D*
VKPH:3.400 D*
M20 Basilisk
D*
Kills:258
V. Kills:187 137%
Deaths:563
KDR:0.458
Accuracy:17.435% F--
KPH:4.400 D**
VKPH:3.200 D*
M40 Fury
D**
Kills:239
V. Kills:70 337%
Deaths:316
KDR:0.756
Accuracy:20.060% F
KPH:7.900 D**
VKPH:2.300 D**
M12 Kobalt
D*
Kills:194
V. Kills:11 N/A
Deaths:154
KDR:1.260
Accuracy:6.714% F--
KPH:12 D**
VKPH:0.700 D*
M60-G Bulldog
D--
Kills:140
V. Kills:44 311%
Deaths:156
KDR:0.897
Accuracy:19.010% F-
KPH:6.900 D**
VKPH:2.200 D--
M40 Fury
D*
Kills:107
V. Kills:39 268%
Deaths:146
KDR:0.733
Accuracy:17.236% F--
KPH:7.400 F
VKPH:2.700 D*
M12 Kobalt
D
Kills:97
V. Kills:8 N/A
Deaths:76
KDR:1.276
Accuracy:4.428% F**
KPH:11 F
VKPH:0.900 D
G40-F Ranger
D*
Kills:93
V. Kills:65 141%
Deaths:107
KDR:0.869
Accuracy:18.027% F-
KPH:6 D*
VKPH:4.200 D*
G30 Walker
D*
Kills:58
V. Kills:42 135%
Deaths:122
KDR:0.475
Accuracy:18.149% F
KPH:4.200 D**
VKPH:3 D*
Kills:2,565 (0 + 2,565)
Deaths:3,581
KDR:0.716
VKDR:0.290
Vehicle Kills:1,039
Kill Difference:1,016
Playtime:377.254 hours
Usage:11%
Score:1.258m
Score/min:56
Driving Accuracy:N/A%
Gunner Accuracy:18.149%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:104
V. Kills:27 371%
Deaths:67
KDR:1.552
Accuracy:18.653% F--
KPH:16.400 D*
VKPH:4.300 D
M20 Wyvern
D*
Kills:85
V. Kills:46 181%
Deaths:218
KDR:0.390
Accuracy:16.134% F*
KPH:4.500 D*
VKPH:2.400 D**
Pelter Rocket Pod
D**
Kills:53
V. Kills:18 279%
Deaths:38
KDR:1.395
Accuracy:23.037% F--
KPH:9.900 D**
VKPH:3.400 D**
Kills:242 (0 + 242)
Deaths:323
KDR:0.749
VKDR:0.282
Vehicle Kills:91
Kill Difference:81
Playtime:30.656 hours
Usage:1%
Score:0.091m
Score/min:49
Piloting Accuracy:N/A%
Gunner Accuracy:23.037%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 2,3332,26610,5570.215D-0.0718.384%D**20.786%C+6.8D--N/A21330.9h16.1D87.7D-
MANA Anti-Vehicle Turret 3,1681,9774,8830.405D--0.1230.906%F4.552%B*19770S11910M++2641790.1h8.9C28.8D**
Tank Mine 2,4541,6562,6690.62D--0.3317.868%D*N/A38.2D**18.4D**31943.3h1.5B++8.3D--
Saron HRB 1,9721,2818091.583D1.3028.082%F-1.015%C--10.1D**5.4D*70127.1h28.6D-101.8F--
Sticky Grenade 9779631963N/A962.7140.192%D*N/A458.6D--6.7D14242.1h2.8C7D
E540 Halberd 1,2538792913.021C--2.7335.391%FN/A19.2D*8.2D**11245.8h5.8C++16.4D-
Spear Anti-Vehicle Phalanx Turret 1,2808064891.648D-1.3626.375%F-3.722%C+13.5D**8D*8859.5h10.2C+38.9D*
M60-G Bulldog 9327178910.805D*0.5220.461%D**3.347%C*7.6D*2.3D--4194h10.9D--53.3F-
Proton II PPA 8036812292.974D2.6920.141%D1.028%D--13.5D**2.4D5050.4h25.4T*126.2T-
M20 Basilisk 1,0206621,0500.63D--0.3423.052%F-4.834%C6.3D*3.4D*53105.1h139.7D--606.2F--
Solstice VE3 4103785,3270.071D--0.229.968%F--21.958%B+1.2D--N/A7320.5h37.5T*376.6T*
NSX-P Tanto 3553451,6630.207D-0.0819.41%D*27.826%B+6.2D--N/A1955.3h17.6C90.5D
M20 Basilisk 4452585630.458D**0.1717.435%F--6.202%C*4.4D**3.2D*6058.5h175.3F1005.7T*
M40 Fury 3092393160.756D-0.4720.06%F2.51%B*7.9D**2.3D**5330.4h23.1D--115.1F*
Solstice SF 2622385,1980.046D--0.249.125%F**29.412%A*1D*N/A4248.3h26.7F292.2T*
Thanatos VE70 2332084,1990.05D--0.2421.791%F-30.289%M++1.2D**N/A5169.1h9.2F*42.2T*
M12 Kobalt 2051941541.26D--0.976.714%F--14.433%D12D**N/A7216.2h33.9F--505.2T*
M20 Basilisk 2951713550.482D**0.2015.329%F-3.509%D3.4F2.5D*3349.6h136.6F-890.9T*
Proton II PPA-H 177156931.677D-1.3925.082%D**N/A23.3D**3.1D-856.7h16.6D**66.2F-
M60-G Bulldog 1841401560.897D*0.6119.01%F-3.571%B+6.9D**2.2D--5120.3h9.2D48.2F
Supernova PC 2331332350.566D0.2827.231%F--4.511%A++3.1F-2.4F-12642.5h8D*29.2T*
Skyguard 2451193100.384D--0.1015.28%F--3.361%A2.4F2.6F-5149h233.2F--1526T*
Supernova VPC 1631161400.829D--0.5429.314%F--2.586%B**4.4F-1.8D**15226.1h5.6F--19.2T*
Eridani SX5 1171137870.144D-0.1415.537%F-24.779%B++4.4D*N/A2125.6h20.6F-132.5F--
M40 Fury 1461071460.733D--0.4517.236%F--N/A7.4F2.7D*7314.4h21.9D--127.2T*
CAS 14-E 131104671.552D1.2718.653%F--1.923%C*16.5D*4.3D736.3h56.3F302T-
Aphelion VEX-4 164100961.042D--0.7617.444%F--4%C++8.1F5.2F5912.4h78.5D450.2T
M12 Kobalt 10597761.276D0.994.428%F**21.65%B*11FN/A878.8h27.3D*616.8T*
G40-F Ranger 158931070.869D--0.5818.027%F-N/A6D*4.2D*7315.5h145C804.4F-
M12 Kobalt 9487263.346D3.066.892%F-11.494%C--13F1D*306.7h28.7F-416.3T*
M20 Wyvern 131852180.39D0.1016.134%F*8.235%A+4.5D*2.4D**4219h112.4D696.8T*
VX6-7 96802,3020.035D--0.2510.434%F*27.5%B**0.7D*N/A4114.9h37.4T*358.1T*
Saron HRB-H 141771070.72D-0.4334.263%F--N/A7.9F6.5F889.8h44.9F-130.9T*
AP30 Shredder 117721060.679D0.3918.273%F--2.778%B+720U450U6044900.1h132.2D-723.5T
NS-44 Commissioner 68681,2950.053D-0.2311.207%T36.765%A*1.6D*N/A941.8h5.4D*47.9T*
Ectoblaster 70654520.144D--0.1422.043%F4.615%D*6D*N/A1610.8h23.5C106.6D**
Aphelion VEX-4H 141631290.488C-0.2019.274%T3.175%C+5.1F-6.3F-7712.4h152F**788.7T*
Eidolon VE33 62604340.138D0.1519.055%D**45%M4.3D--N/A2614.1h9.8C+51.2D
E540 Halberd-H 90581050.552D0.2734.94%F**3.448%B**7.5F4.2F-857.7h10.6F-30.4T*
Spear Anti-Vehicle Phalanx Tower 6958229B+28.7136.269%D**3.448%C20.7D3.9D*962.8h9C**24.9C
G30 Walker 100581220.475D**0.1918.149%F6.897%A4.2D**3D*8613.9h305.2D*1681.4F*
C-4 7355262.115B+1.83102.198%UN/A50D16.4D-19211.1h1.7C1.7A+
Pelter Rocket Pod 7153381.395D1.1123.037%F--N/A9.8D**3.3F475.4h31.9D*138.4F--
M60-A Bulldog 5851760.671D0.3822.393%F--1.961%C4.3D*N/A3911.9h12F--53.6T*
G30 Walker 7050341.471D--1.1819.029%D*2%D6.9D**2.8D*477.2h190.3C++1000.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6927,00620.6h
Spawn Beacon531,6561.6h
Nano-Armor Kit6,2833,077,160359.9h
Medical Applicator13130.1h
Welding Device03360h
M40 Fury0540h
G40-F Ranger1580.2h
Anti-Infantry MANA Turret81130.7h
Ammunition Package74729,95327.6h
WLT-Howler Mining Laser01,0520.1h
Recon Detection Device10500.3h

Check the help document for the dictionary if you want to learn more about words used here.


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