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Adherent Founder Sem[DIG] Sem
VS BR 28

KDR: 1.11

Score: 26.3m

Last Seen: Jan 2nd, 2019 9:08 PM
- OFFLINE - 1158.9 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Miller
Level Progress (to 29): 35%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Supernova FPC L100 Python HESH Supernova PC Blueshift VM5 Blueshift VM5 Lasher X2 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 607TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.571%19.604%4031010122,2240.3606290.745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.484%-0.098C+-0.165C-0.455DHEAD ++ (~9.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.172C++12.70.107C+49.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.024%2.711%519710155,237105919004.94057275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.968%-1.059D*0.06C+0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.246C++8.70.302C*20.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.4%1.832%95510176557562960.865258221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.665%-0.441C---0.643D-1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.591B+15.20.614B+33.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.565%59.033%953101939367930.578792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.869%-0.37C--0.532D-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.07C+30.059C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.512%15.479%95410181,137372183.05645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.5%-0.242C0.19C++-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.079C+5.5-0.13C8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.3m812.1%522 (31.3k)453 (27.2k)1.1051817,17015,5361.5043828 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102262311.259%9.179%10303:441

13% Combat Medic52% Engineer17% Heavy Assault9% Infiltrator8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:36 PMSep 11th, 2015 2:58 PMJan 31st, 2019 12:46 AM (20d) (PST)Jan 2nd, 2019 6:26 PM (48d) (PST)Jan 2nd, 2019 5:08 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5661903760.2960.2680.0272.9300.06585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,98411,37122,61318162176427,200

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
967.5h/40.3d 6,202 1,576 9,304 170.1k 1,790 2,289 3,770 32.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A
Kills:704
Deaths:1,172
KDR:0.601
Accuracy:23.777% C
HSR:6.534% A
Orion VS54
D
Kills:489
Deaths:621
KDR:0.787
Accuracy:17.628% D
HSR:20.245% D
Flare VE6
D-
Kills:203
Deaths:254
KDR:0.799
Accuracy:17.796% D-
HSR:18.227% D-
SVA-88
C--
Kills:92
Deaths:139
KDR:0.662
Accuracy:16.664% D*
HSR:21.739% C--
Kills:1,488
Deaths (as Heavy Assault):2,186
Deaths (to Heavy Assaults):4,279
KDR:0.6807
Kill Difference:698
Playtime:166.429 hours
Usage:17%
Score:3.848m
Score/min:385
Accuracy (listed only):18.966%
HSR (listed only):16.686%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
B+
Kills:544
Deaths:1,064
KDR:0.511
Accuracy:34.948% D-
HSR:17.096% B+
Thanatos VE70
A
Kills:268
Deaths:271
KDR:0.989
Accuracy:51.732% A
HSR:14.179% C
NS Baron G5AE
C+
Kills:265
Deaths:537
KDR:0.493
Accuracy:39.860% D
HSR:15.472% C+
Phobos VX86
D-
Kills:163
Deaths:402
KDR:0.405
Accuracy:32.729% F--
HSR:11.043% D-
Pandora VX25
B+
Kills:162
Deaths:453
KDR:0.358
Accuracy:33.789% D
HSR:16.667% B+
Eidolon VE33
B+
Kills:153
Deaths:69
KDR:2.217
Accuracy:31.245% B+
HSR:29.412% B+
Pulsar C
C--
Kills:60
Deaths:
KDR:
Accuracy:18.697% D--
HSR:20% C--
Kills:1,615
Deaths (as Engineer):2,796
Deaths (to Engineers):3,917
KDR:0.57761
Kill Difference:1,181
Playtime:498.787 hours
Usage:52%
Score:14.338m
Score/min:479
Accuracy (listed only):34.714%
HSR (listed only):17.695%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B+
Kills:544
Deaths:1,064
KDR:0.511
Accuracy:34.948% D-
HSR:17.096% B+
Eridani SX5
C+
Kills:455
Deaths:705
KDR:0.645
Accuracy:21.644% D-
HSR:19.560% C+
NS-7 PDW
C+
Kills:413
Deaths:601
KDR:0.687
Accuracy:23.866% C+
HSR:16.465% C
Thanatos VE70
A
Kills:268
Deaths:271
KDR:0.989
Accuracy:51.732% A
HSR:14.179% C
NS Baron G5AE
C+
Kills:265
Deaths:537
KDR:0.493
Accuracy:39.860% D
HSR:15.472% C+
Phobos VX86
D-
Kills:163
Deaths:402
KDR:0.405
Accuracy:32.729% F--
HSR:11.043% D-
Pandora VX25
B+
Kills:162
Deaths:453
KDR:0.358
Accuracy:33.789% D
HSR:16.667% B+
MKV Suppressed
C
Kills:140
Deaths:213
KDR:0.657
Accuracy:19.907% D*
HSR:17.857% C
NS-11P
C+
Kills:65
Deaths:94
KDR:0.691
Accuracy:18.913% D-
HSR:18.462% C+
Kills:2,475
Deaths (as Combat Medic):4,340
Deaths (to Combat Medics):1,515
KDR:0.57028
Kill Difference:1,865
Playtime:121.377 hours
Usage:13%
Score:4.768m
Score/min:655
Accuracy (listed only):30.821%
HSR (listed only):16.311%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
B+
Kills:544
Deaths:1,064
KDR:0.511
Accuracy:34.948% D-
HSR:17.096% B+
Eridani SX5
C+
Kills:455
Deaths:705
KDR:0.645
Accuracy:21.644% D-
HSR:19.560% C+
NS-7 PDW
C+
Kills:413
Deaths:601
KDR:0.687
Accuracy:23.866% C+
HSR:16.465% C
Thanatos VE70
A
Kills:268
Deaths:271
KDR:0.989
Accuracy:51.732% A
HSR:14.179% C
NS Baron G5AE
C+
Kills:265
Deaths:537
KDR:0.493
Accuracy:39.860% D
HSR:15.472% C+
Phobos VX86
D-
Kills:163
Deaths:402
KDR:0.405
Accuracy:32.729% F--
HSR:11.043% D-
Pandora VX25
B+
Kills:162
Deaths:453
KDR:0.358
Accuracy:33.789% D
HSR:16.667% B+
MKV Suppressed
C
Kills:140
Deaths:213
KDR:0.657
Accuracy:19.907% D*
HSR:17.857% C
Pulsar C
C--
Kills:60
Deaths:
KDR:
Accuracy:18.697% D--
HSR:20% C--
Kills:2,470
Deaths (as Light Assault):4,246
Deaths (to Light Assaults):2,450
KDR:0.58172
Kill Difference:1,776
Playtime:21.000 hours
Usage:2%
Score:0.242m
Score/min:192
Accuracy (listed only):30.797%
HSR (listed only):16.482%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:455
Deaths:705
KDR:0.645
Accuracy:21.644% D-
HSR:19.560% C+
NS-7 PDW
C+
Kills:413
Deaths:601
KDR:0.687
Accuracy:23.866% C+
HSR:16.465% C
Parallax VX3
D--
Kills:165
Deaths:115
KDR:1.435
Accuracy:31.353% D*
HSR:69.697% D--
Ghost
D-
Kills:163
Deaths:214
KDR:0.762
Accuracy:33.045% D-
HSR:44.172% F--
MKV Suppressed
C
Kills:140
Deaths:213
KDR:0.657
Accuracy:19.907% D*
HSR:17.857% C
NS-44 Commissioner
C++
Kills:138
Deaths:362
KDR:0.381
Accuracy:28.553% D-
HSR:22.464% C++
NS-61 Emissary
D
Kills:76
Deaths:167
KDR:0.455
Accuracy:18.266% D**
HSR:13.158% D
V10
D-
Kills:65
Deaths:4
KDR:16.250
Accuracy:34.829% D-
HSR:69.231% D--
Kills:1,615
Deaths (as Infiltrator):2,381
Deaths (to Infiltrators):2,009
KDR:0.67829
Kill Difference:766
Playtime:84.290 hours
Usage:9%
Score:1.303m
Score/min:258
Accuracy (listed only):26.433%
HSR (listed only):34.075%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:768
Deaths:485
KDR:1.584
Accuracy:14.905% D--
HSR:19.531% C
Blueshift VM5
C--
Kills:708
Deaths:409
KDR:1.731
Accuracy:15.305% D-
HSR:18.220% C--
Nebula VM20
C**
Kills:275
Deaths:186
KDR:1.479
Accuracy:12.051% D*
HSR:22.182% C**
Nebula VM20
B
Kills:177
Deaths:110
KDR:1.609
Accuracy:12.735% D*
HSR:22.599% B
Comet VM2
C++
Kills:110
Deaths:96
KDR:1.146
Accuracy:35.989% D
HSR:4.545% C++
Comet VM2
B**
Kills:94
Deaths:96
KDR:0.979
Accuracy:36.267% D--
HSR:6.383% B**
NS-10 Burster
D-
Kills:84
Deaths:102
KDR:0.824
Accuracy:23.526% D-
HSR:1.190% D**
NS-10 Burster
C--
Kills:69
Deaths:102
KDR:0.676
Accuracy:23.812% D--
HSR:4.348% C--
Kills:2,285
Deaths (as MAX Suit):793
Deaths (to MAX Suits):1,126
KDR:2.88146
Kill Difference:1,492
Playtime:76.023 hours
Usage:8%
Score:1.817m
Score/min:398
Accuracy (listed only):21.824%
HSR (listed only):12.375%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:64
V. Kills:9 N/A
Deaths:13
KDR:4.923
Accuracy:26.712% F-
KPH:230,400 U
VKPH:32,400 U
Kills:64 (0 + 64)
Deaths:13
KDR:4.923
VKDR:0.692
Vehicle Kills:9
Kill Difference:51
Playtime:0.001 hours
Usage:0%
Score:0.029m
Score/min:860,160
Piloting Accuracy:N/A%
Gunner Accuracy:26.712%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,086
V. Kills:132 N/A
Deaths:91
KDR:11.934
Accuracy:42.553% D
KPH:40.200 C-
VKPH:4.900 D-
L100 Python HEAT
B
Kills:241
V. Kills:51 463%
Deaths:50
KDR:4.820
Accuracy:37.425% D**
KPH:34 B
VKPH:7.200 D-
Skyguard
D
Kills:112
V. Kills:111 100%
Deaths:51
KDR:2.196
Accuracy:22.589% D*
KPH:6.800 D--
VKPH:6.800 D
L100 Python AP
D
Kills:55
V. Kills:49 110%
Deaths:21
KDR:2.619
Accuracy:42.531% F
KPH:16.400 D--
VKPH:14.600 D
Kills:1,494 (1,494 + 0)
Deaths:213
KDR:7.014
VKDR:1.610
Vehicle Kills:343
Kill Difference:1,281
Playtime:53.883 hours
Usage:6%
Score:0.777m
Score/min:240
Driving Accuracy:42.531%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,621
V. Kills:258 N/A
Deaths:214
KDR:7.575
Accuracy:44.574% D
KPH:39.300 C+
VKPH:6.300 C
Supernova FPC
C+
Kills:1,137
V. Kills:1,015 112%
Deaths:428
KDR:2.657
Accuracy:44.026% D*
KPH:16 D
VKPH:14.300 C+
Supernova PC
B++
Kills:985
V. Kills:269 365%
Deaths:177
KDR:5.565
Accuracy:44.308% C--
KPH:29.300 B++
VKPH:8 C+
Saron HRB
C-
Kills:103
V. Kills:84 121%
Deaths:32
KDR:3.219
Accuracy:35.514% D--
KPH:15.100 D--
VKPH:12.300 C-
Kills:3,846 (3,743 + 103)
Deaths:851
KDR:4.519
VKDR:1.911
Vehicle Kills:1,626
Kill Difference:2,995
Playtime:152.523 hours
Usage:16%
Score:2.894m
Score/min:316
Driving Accuracy:44.308%
Gunner Accuracy:35.514%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:211
V. Kills:65 320%
Deaths:45
KDR:4.689
Accuracy:31.506% C--
KPH:36.100 C
VKPH:11.100 B
M40 Fury
C*
Kills:165
V. Kills:44 367%
Deaths:31
KDR:5.323
Accuracy:28.912% D-
KPH:47.600 C+
VKPH:12.700 C*
M60-G Bulldog
C++
Kills:112
V. Kills:16 N/A
Deaths:30
KDR:3.733
Accuracy:32.005% C
KPH:30.300 C++
VKPH:4.300 C-
Kills:488 (0 + 488)
Deaths:106
KDR:4.604
VKDR:1.179
Vehicle Kills:125
Kill Difference:382
Playtime:13.006 hours
Usage:1%
Score:0.374m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:32.005%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 1,8791,6212147.575C6.4744.574%D2.714%A39.3C+6.3C23841.2h3.4C+7.7C
Supernova FPC 2,1521,1374282.657C-1.5544.026%D*2.814%C*16D14.3C+33170.9h7.1D-16.1D*
L100 Python HESH 1,2181,0869111.934C++10.8342.553%D1.842%C*40.2C-4.9D-24027h3.2B7.4C++
Supernova PC 1,2549851775.565C++4.4644.308%C--3.452%B*29.3B++8C+25633.6h4.9B11.2C++
Blueshift VM5 7857684851.584C0.4814.905%D--19.531%C23.8DN/A12732.3h18C-120.5D
Blueshift VM5 7227084091.731C0.6315.305%D-18.22%C--26CN/A15227.2h16.2C+106C
Lasher X2 7257041,1720.601C--0.5023.777%C6.534%A16.2DN/A7843.4h18.7C**78.8C*
Tank Mine 1,0426232013.1C**1.9921.913%D-N/A86.5C58.2C+12077.2h1.6B+7.4C--
Nova 5545441,0640.511D0.5934.948%D-17.096%B+11.9D--N/A4745.7h5.3C15.3D
Orion VS54 4974896210.787C0.3217.628%D20.245%D24.7CN/A19919.8h13C++73.9C+
Sticky Grenade 4794751475N/A473.8953.103%C++N/A950C+8C-74150.5h1.7B++3.2B+
Eridani SX5 4614557050.645C-0.4621.644%D-19.56%C+15.9DN/A6028.7h12.4C++57.1C+
NS-7 PDW 4174136010.687C0.4223.866%C+16.465%C11.9DN/A7834.7h16.3C+68.2C+
C-4 4933824760.803C0.3019.939%D--N/A61.6C17.9D8406.2h1.5C++7.7C
Proximity Mine 307307963.198C2.0940.296%C+N/A122.8C+N/A6592.5h2.1C--5.3C
Nebula VM20 2822751861.478C0.3712.051%D*22.182%C**21.8DN/A6612.6h19.3D159.9D--
Thanatos VE70 2742682710.989C++0.1251.732%A14.179%C15.2DN/A11117.6h7.4F14.2C+
NS Baron G5AE 2752655370.493D-0.6139.86%D15.472%C+6.6D*N/A2139.9h5.4D-13.5C+
L100 Python HEAT 292241504.82C++3.7137.425%D**3.32%B+33.9B7.2D-2877.1h4.4B*11.7C**
NS Decimator 2942394980.48D0.6344.976%F-3.766%B**21.2D4.9D*22411.3h5.1C+11.3D-
M40 Fury 276211454.689C3.5831.506%C--2.37%B++36.4C11.2B+4495.8h19C60.2D
Flare VE6 2042032540.799D0.3117.796%D-18.227%D-23.6DN/A1788.6h10.6C++59.6C+
Nebula VM20 1821771101.609C0.5012.735%D*22.599%B23.6DN/A687.5h17.3C+136D
M40 Fury 209165315.323C4.2228.912%D-1.212%D47.1C12.6C*6613.5h13.8C++47.8C
Parallax VX3 1671651151.435C-0.3331.353%D*69.697%D--17.2DN/A1159.6h2.9D-9.2D--
Ghost 1641632140.762D0.3433.045%D-44.172%F--14.8D-N/A8111h3.3D**9.9D*
Phobos VX86 1641634020.405D0.7032.729%F--11.043%D-9.3D*N/A5317.6h2.9C--8.8D**
Pandora VX25 1631624530.358D--0.7533.789%D16.667%B+8.1D--N/A6720h5.5D16.2C-
Eidolon VE33 159153692.217B**1.1131.245%B+29.412%B+10.4DN/A11414.7h11.1C35.6C++
S1 1991473290.447C-0.6651.947%D2.721%C+20.1C7.1D4417.3h6.7C++12.9C+
MKV Suppressed 1411402130.657C--0.4519.907%D*17.857%C10.9D--N/A3612.8h13.5C**67.6C+
NS-44 Commissioner 1391383620.381C--0.7228.553%D-22.464%C++12.4D-N/A7211.1h4.8D16.7D
Anti-Vehicle Grenade 1331171117N/A115.8947.159%C-N/A292.5C40D32110.4h5.5C*11.6C++
M60-G Bulldog 128112303.733C+2.6332.005%C1.786%D30.3C++4.3C-3583.7h6.6B+20.6B
Skyguard 223112512.196C1.0922.589%D*1.786%C6.8D--6.8D19816.4h198.8F880.2F-
Comet VM2 165110961.146B0.0435.989%D4.545%C++9.9C+5B+18211.1h24.5C+68C
Frag Grenade 1081081108N/A106.8915.714%T*N/A1080A**N/A83200.1h0.6M+3.9A
Saron HRB 187103323.219C2.1135.514%D--1.942%B15.1D--12.4C-9326.8h22.9C+64.4C-
Comet VM2 13694960.979C+0.1336.267%D--6.383%B**8.7C--3.9D12010.8h28.7C+79.2C
SVA-88 93921390.662D0.4416.664%D*21.739%C--20.9D-N/A2074.4h13.2C78.9D
NS-10 Burster 151841020.824C+0.2823.526%D-1.19%D**4.9C3.9C*12317.2h153.8C653.9C--
NS-61 Emissary 78761670.455C--0.6518.266%D**13.158%D13.1DN/A345.8h16.6C+91.1D--
Hades VSH4 147711670.425C0.6863.218%D2.817%C*9.6C10.3C+2487.4h12.6D*19.9D**
MANA Anti-Personnel Turret 7270421.667N/A0.5610.462%UN/A700U20U3237600.1h27.8T*265.7T*
NS-10 Burster 138691020.676C--0.4323.812%D--4.348%C--4D4C++11917.2h189.7D-796.8D--
NS-11P 6565940.691C0.4118.913%D-18.462%C+13.8DN/A1504.7h11.8B*62.6C*
V10 6565416.25S15.1434.829%D-69.231%D--17.1D-N/A993.8h2.5C7.2C-
L105 Zephyr 7364134.923C3.8226.712%F-1.563%B**640U90U2867200.1h9.3D*34.7F--
Pulsar C 6260160U58.8918.697%D--20%C--13DN/A2054.6h12.5C+66.8C
Nemesis VSH9 125571310.435C-0.6755.847%D--1.754%C--7.2D8.6C3097.9h10.5D-18.8D*
L100 Python AP 10455212.619C1.5142.531%F3.636%B+16.2D--14.4D3523.4h10.5D**24.7F-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator714224,22124.6h
Anti-Vehicle MANA Turret163010.7h
Motion Spotter261,2871.6h
Nanite Revive Grenade02,4340.7h
Nano-Armor Kit399361,37027.4h
Spawn Beacon116520.7h
AE Nano-Armor Kit228300,71922.1h
AE Medical Applicator21658,0475.9h
Spitfire Auto-Turret152720.5h
Ammunition Package4620,0559.3h
Anti-Infantry MANA Turret31480.4h
Hardlight Barrier171040.2h
Shield Recharging Field775,0152.1h
Recon Detection Device229101.5h

Check the help document for the dictionary if you want to learn more about words used here.


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