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General SemperFidelisTR[OCD] SemperFidelisTR
TR BR 99

KDR: 12.75

Score: 10.6m

Last Seen: Oct 15th, 2019 9:23 PM
- OFFLINE - 2.8 hour(s)

Battle Rank 99 - Terran Republic on Miller - Outfit Leader of Occident[OCD] Occident
TR outfit on Miller

Members: 1
Level Progress (to 100): 39%
Level 100 Progress: 56% 579h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS C75 Viper P2-120 AP Skyguard L100 Python AP Claymore M12 Kobalt NS-61 Emissary M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $322,758 MLG Score: 258
Fun Score: N/A
Cheeseburgers Flipped: 700TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.146%6.28%227112154141.4475511.298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%2.948M+-2.273F--1.348ABODY ++ (~11.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.554B+12.30.155C++21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.76%2.886%15923612106,134593462103.966177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.604%0.294C*0.326C**0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.1-0.872D--32-1.539F41.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.487%13.613%843312135734424213.0227236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.279%-1.667F-2.295A*1.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1060.067C+19.60.492B+86.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.63%87.387%843112151111616.9375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.613B+1.247B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.384C**2.40.252C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Occident[OCD] Occident
TR outfit on Miller

Members: 1
10.6m770.8%237 (14.2k)204 (12.2k)12.74559,81477016.496199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121695532.92%4.799%15866:401

6% Engineer82% Infiltrator10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2015 7:13 PMApr 19th, 2017 2:45 PMOct 16th, 2019 1:39 AM (12h) (PST)Oct 15th, 2019 7:07 PM (18h) (PST)Oct 15th, 2019 5:23 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
636206160.1880.0150.0092.1750.094258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1631,20336,9601111130612,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
870.3h/36.3d 2,888 471 4,864 113.6k 850 2,224 4,917 33.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):167
KDR:0
Kill Difference:UNR
Playtime:7.155 hours
Usage:1%
Score:0.050m
Score/min:115
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):234
KDR:0
Kill Difference:UNR
Playtime:51.262 hours
Usage:6%
Score:0.504m
Score/min:164
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):89
KDR:0
Kill Difference:UNR
Playtime:4.886 hours
Usage:1%
Score:0.004m
Score/min:13
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:414
Deaths:324
KDR:1.278
Accuracy:36.146% A
HSR:6.280% F-
RAMS .50M
B**
Kills:111
Deaths:2
KDR:55.500
Accuracy:40.630% C**
HSR:87.387% B**
Kills:525
Deaths (as Infiltrator):326
Deaths (to Infiltrators):97
KDR:1.61043
Kill Difference:199
Playtime:713.318 hours
Usage:82%
Score:9.125m
Score/min:213
Accuracy (listed only):38.388%
HSR (listed only):46.834%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:338
Deaths:72
KDR:4.694
Accuracy:20.270% A+
HSR:11.834% D*
M2 Mutilator
A++
Kills:154
Deaths:44
KDR:3.500
Accuracy:22.377% A++
HSR:10.390% F-
M3 Pounder HEG
A
Kills:102
Deaths:28
KDR:3.643
Accuracy:45.815% B*
HSR:4.902% A
NS-10 Burster
C+
Kills:72
Deaths:3
KDR:24
Accuracy:28.016% C+
HSR:1.389% D*
NS-10 Burster
C
Kills:63
Deaths:3
KDR:21
Accuracy:27.848% C
HSR:0% F-
Kills:729
Deaths (as MAX Suit):75
Deaths (to MAX Suits):28
KDR:9.72
Kill Difference:654
Playtime:87.708 hours
Usage:10%
Score:0.940m
Score/min:179
Accuracy (listed only):28.865%
HSR (listed only):5.703%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:3,540
V. Kills:754 469%
Deaths:66
KDR:53.636
Accuracy:33.722% D
KPH:29.500 C+
VKPH:6.300 C
Skyguard
A+
Kills:597
V. Kills:1,169 51%
Deaths:24
KDR:24.875
Accuracy:46.500% M
KPH:7.700 D-
VKPH:15.100 A+
L100 Python AP
D
Kills:460
V. Kills:333 138%
Deaths:13
KDR:35.385
Accuracy:56.269% C+
KPH:18.800 D--
VKPH:13.600 D
Kills:4,597 (4,597 + 0)
Deaths:103
KDR:44.631
VKDR:21.903
Vehicle Kills:2,256
Kill Difference:4,494
Playtime:221.989 hours
Usage:26%
Score:1.755m
Score/min:132
Driving Accuracy:56.269%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,103
V. Kills:1,062 104%
Deaths:56
KDR:19.696
Accuracy:50.972% B+
KPH:19.100 D-
VKPH:18.400 C++
P2-120 HEAT
C**
Kills:263
V. Kills:117 223%
Deaths:8
KDR:32.875
Accuracy:47.035% B+
KPH:25.200 C+
VKPH:11.200 C**
P2-120 HESH
D
Kills:171
V. Kills:25 N/A
Deaths:3
KDR:57
Accuracy:33.678% D--
KPH:36.200 D
VKPH:5.300 D
Kills:1,537 (1,537 + 0)
Deaths:67
KDR:22.940
VKDR:17.970
Vehicle Kills:1,204
Kill Difference:1,470
Playtime:73.015 hours
Usage:8%
Score:0.820m
Score/min:187
Driving Accuracy:33.678%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:76
V. Kills:2 N/A
Deaths:1
KDR:76
Accuracy:25.455% B++
KPH:198.300 A+
VKPH:5.200 C+
Kills:76 (0 + 76)
Deaths:1
KDR:76
VKDR:2
Vehicle Kills:2
Kill Difference:75
Playtime:0.384 hours
Usage:0%
Score:0.011m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:25.455%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:444
V. Kills:16 N/A
Deaths:4
KDR:111
Accuracy:15.125% C-
KPH:30.700 D--
VKPH:1.100 D--
M40 Fury
B**
Kills:53
V. Kills:40 129%
Deaths:3
KDR:17.667
Accuracy:40.115% B+
KPH:22.800 D*
VKPH:17.200 B**
Kills:497 (0 + 497)
Deaths:7
KDR:71
VKDR:8
Vehicle Kills:56
Kill Difference:490
Playtime:16.779 hours
Usage:2%
Score:0.112m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:40.115%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 4,2943,5406653.636S40.8933.722%D1.893%B+29.5C+6.3C135120h10B+29.7B+
P2-120 AP 2,1651,1035619.696A++6.9550.972%B+5.621%A19.1D-18.3C++19057.9h9.7D--19C
Skyguard 1,7665972424.875U12.1346.5%M2.01%C+7.7D-15.1A+12077.6h242.5F--521.5C
L100 Python AP 7934601335.385S22.6456.269%C+3.261%B+18.8D--13.6D15624.5h6C++10.6C*
Claymore 4604592229.5U216.7525.958%DN/A148.1C*N/A4943.1h1.1B*4.3C+
M12 Kobalt 4604444111S98.2515.125%C-15.315%D30.6D--1.1D--10014.5h17B112.2C++
NS-61 Emissary 4164143241.278B++11.4736.146%A6.28%F-1.9D*N/A5221.3h12.3B34.1B++
M1 Heavy Cycler 344338724.694M8.0520.27%A+11.834%D*8.6D*N/A3239.2h18.9C+93.1B+
Spear Anti-Vehicle Phalanx Turret 9423301330U317.2558.072%A+3.03%C--20.1D*37.3A++21416.4h15.1D**26C
P2-120 HEAT 380263832.875M**20.1347.035%B+6.464%A*25.3C+11.3C**16810.4h6.7B+14.2B++
Tank Mine 3402282114U101.2542.991%B++N/A207.3A*101.8A+18681.1h2.8D**6.5C+
P2-120 HESH 196171357M*44.2533.678%D--2.339%A*36.4D5.3D1974.7h4.4B+13C+
M2 Mutilator 160154443.5A9.2522.377%A++10.39%F-8FN/A2519.2h26.1F--116.8C*
RAMS .50M 112111255.5U42.7540.63%C**87.387%B**7.7D**N/A2614.5h2.4C+6C++
M3 Pounder HEG 147102283.643A+9.1045.815%B*4.902%A5.1D**2.3D4520h22.8D-49.7C+
M12 Kobalt-H 7876176M+63.2525.455%B++11.842%D--190A5C+4800.4h15.4C++60.7B+
NS-10 Burster 14172324U11.2528.016%C+1.389%D*1.8D**1.7D*3339.8h302T1078F-
NS-10 Burster 11863321U8.2527.848%CN/A1.6F1.4F2839.8h342.7T*1230.6F--
M40 Fury 9353317.667A+4.9240.115%B+1.887%C++23D*17.4B**1812.3h47.4T*118.2T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5113,7735.8h
Medical Applicator21,8210.3h
Motion Spotter85,6193.6h
Ammunition Package41180.1h
Recon Detection Device11,6593.1h
M18 Needler0970.8h
MANA Anti-Personnel Turret01360h

Check the help document for the dictionary if you want to learn more about words used here.


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