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Field Marshal SemperFidelisTR[OCD] SemperFidelisTR
TR BR 83

KDR: 13.11

Score: 11.7m

Last Seen: Dec 8th, 2019 12:39 AM
- OFFLINE - 13.6 hour(s)

Battle Rank 100 (83 total) - Terran Republic on Miller - Outfit Leader of Occident[OCD] Occident
TR outfit on Miller

Members: 1
Level Progress (to 101): 55%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS C75 Viper P2-120 AP Skyguard L100 Python AP Claymore M12 Kobalt NS-61 Emissary Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $315,252 MLG Score: 252
Fun Score: N/A
Cheeseburgers Flipped: 762TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.167%6.28%227112264141.3398111.768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%2.906M+-2.225F--1.34ABODY ++ (~11.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.541B+12.30.137C++21.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.583%2.642%15204612217,039683940102.015179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.233%0.153C++0.124C+0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.6-1.012D*33-1.641F44.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.894%13.351%984312247495226214.1321285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.434%-1.484F2.188A*0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.80.14C++20.50.482B+82.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.842%87.121%984112261321617.76471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.704B++1.356A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.364C**2.40.216C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Occident[OCD] Occident
TR outfit on Miller

Members: 1
11.7m753.8%225 (13.5k)194 (11.6k)13.107611,20785517.010583 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227101532.916%4.747%15671:262

83% Infiltrator10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2015 7:13 PMApr 19th, 2017 2:45 PMDec 8th, 2019 1:20 AM (7h) (PST)Dec 7th, 2019 10:17 PM (10h) (PST)Dec 7th, 2019 8:39 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
628196090.1870.0140.0092.0910.091252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6671,11836,5491111125511,655

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1000.9h/41.7d 3,337 532 5,248 125.6k 957 2,476 5,448 37.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):179
KDR:0
Kill Difference:UNR
Playtime:7.925 hours
Usage:1%
Score:0.053m
Score/min:112
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):257
KDR:0
Kill Difference:UNR
Playtime:53.304 hours
Usage:5%
Score:0.512m
Score/min:160
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):95
KDR:0
Kill Difference:UNR
Playtime:5.489 hours
Usage:1%
Score:0.004m
Score/min:12
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:414
Deaths:324
KDR:1.278
Accuracy:36.167% A
HSR:6.280% F
RAMS .50M
B**
Kills:132
Deaths:2
KDR:66
Accuracy:36.842% C
HSR:87.121% B**
Kills:546
Deaths (as Infiltrator):326
Deaths (to Infiltrators):114
KDR:1.67485
Kill Difference:220
Playtime:832.081 hours
Usage:83%
Score:10.097m
Score/min:202
Accuracy (listed only):36.505%
HSR (listed only):46.701%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A
Kills:351
Deaths:77
KDR:4.558
Accuracy:20.542% A
HSR:11.966% D*
M2 Mutilator
A++
Kills:169
Deaths:49
KDR:3.449
Accuracy:22.799% A++
HSR:11.243% F
M3 Pounder HEG
A
Kills:102
Deaths:28
KDR:3.643
Accuracy:45.779% B*
HSR:4.902% A
NS-10 Burster
C+
Kills:77
Deaths:3
KDR:25.667
Accuracy:27.485% C+
HSR:1.299% D*
NS-10 Burster
C
Kills:70
Deaths:3
KDR:23.333
Accuracy:27.394% C
HSR:1.429% D*
Kills:769
Deaths (as MAX Suit):80
Deaths (to MAX Suits):32
KDR:9.6125
Kill Difference:689
Playtime:95.464 hours
Usage:10%
Score:0.982m
Score/min:171
Accuracy (listed only):28.800%
HSR (listed only):6.168%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:3,567
V. Kills:763 467%
Deaths:66
KDR:54.046
Accuracy:33.679% D
KPH:29.500 C+
VKPH:6.300 C-
Skyguard
B+
Kills:918
V. Kills:1,331 69%
Deaths:24
KDR:38.250
Accuracy:44.245% A*
KPH:8.200 D-
VKPH:11.900 B+
L100 Python AP
D-
Kills:833
V. Kills:522 159%
Deaths:13
KDR:64.077
Accuracy:53.454% C
KPH:21.100 D-
VKPH:13.200 D-
Kills:5,318 (5,318 + 0)
Deaths:103
KDR:51.631
VKDR:25.398
Vehicle Kills:2,616
Kill Difference:5,215
Playtime:272.246 hours
Usage:27%
Score:2.078m
Score/min:127
Driving Accuracy:53.454%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,286
V. Kills:1,161 111%
Deaths:56
KDR:22.964
Accuracy:50.967% B+
KPH:20.400 D-
VKPH:18.400 C++
P2-120 HEAT
C*
Kills:263
V. Kills:117 223%
Deaths:8
KDR:32.875
Accuracy:47.035% B+
KPH:25.200 C+
VKPH:11.200 C*
P2-120 HESH
D
Kills:172
V. Kills:26 N/A
Deaths:3
KDR:57.333
Accuracy:33.765% D--
KPH:35.900 D
VKPH:5.400 D
Kills:1,721 (1,721 + 0)
Deaths:67
KDR:25.687
VKDR:19.463
Vehicle Kills:1,304
Kill Difference:1,654
Playtime:78.227 hours
Usage:8%
Score:0.880m
Score/min:188
Driving Accuracy:33.765%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:232
V. Kills:8 N/A
Deaths:1
KDR:232
Accuracy:29.203% A+
KPH:181.600 B**
VKPH:6.300 B+
E540 Halberd-H
M++
Kills:72
V. Kills:45 157%
Deaths:
KDR:
Accuracy:63.369% B++
KPH:76.500 A++
VKPH:47.800 M++
Kills:304 (0 + 304)
Deaths:1
KDR:304
VKDR:53
Vehicle Kills:53
Kill Difference:303
Playtime:2.219 hours
Usage:0%
Score:0.123m
Score/min:921
Driving Accuracy:N/A%
Gunner Accuracy:63.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:462
V. Kills:17 N/A
Deaths:4
KDR:115.500
Accuracy:14.666% C--
KPH:30.700 D--
VKPH:1.100 D--
M40 Fury
B**
Kills:55
V. Kills:42 128%
Deaths:3
KDR:18.333
Accuracy:40.325% B+
KPH:23.400 D--
VKPH:17.900 B**
Kills:517 (0 + 517)
Deaths:7
KDR:73.857
VKDR:8.429
Vehicle Kills:59
Kill Difference:510
Playtime:17.373 hours
Usage:2%
Score:0.117m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:40.325%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 4,3303,5676654.045U40.9433.679%D1.878%B+29.5C+6.3C-135121h10B+29.7B+
P2-120 AP 2,4471,2865622.964A*9.8650.967%B+4.899%B**20.4D-18.4C++18963h9D17.6C+
Skyguard 2,2499182438.25U25.1444.245%A*1.961%C+8.2D-11.9B+113111.7h194.4D*439.4C++
L100 Python AP 1,3558331364.077S50.9753.454%C2.041%C+21.1D-13.2D-14539.5h5.2B+9.7B
Claymore 4844832241.5U228.3924.897%DN/A138C+N/A4603.5h1.1B*4.5C+
M12 Kobalt 4794624115.5S102.3914.666%C--15.368%D30.8D--1.1D--10115h17.2B117.2C++
NS-61 Emissary 4164143241.278B++11.8336.167%A6.28%F1.9D*N/A5222.1h12.3C*34.1B+
Spear Anti-Vehicle Phalanx Turret 9773531353U339.8957.732%A3.116%C-20.8D--36.7A+21217h14.6D25.3C
M1 Heavy Cycler 359351774.558M+8.5520.542%A11.966%D*8.6D*N/A3141h19C++92.5B+
P2-120 HEAT 380263832.875S19.7747.035%B+6.464%A*25.3C+11.3C**17010.4h6.7B+14.2B++
Tank Mine 350237379U65.8946.987%B*N/A197.5A++94.2B**18111.2h3.1F-6.6C+
M12 Kobalt-H 2402321232S218.8929.203%A+12.069%D--178.5B**6.2B12931.3h20.8D71.1C*
P2-120 HESH 198172357.333M*44.2333.765%D--2.326%A**35.8D5.4D2004.8h4.4B+13C+
M2 Mutilator 176169493.449B**9.6622.799%A++11.243%F8.1D**N/A2520.8h25.7F-112.6B
RAMS .50M 133132266U52.8936.842%C87.121%B**8D*N/A2716.6h2.4C+6.6C+
M3 Pounder HEG 147102283.643A9.4645.779%B*4.902%A5D*2.2D4520.2h22.8D49.7C+
NS-10 Burster 14977325.667U12.5627.485%C+1.299%D*1.7D**1.6D*3144.6h311.4T-1133.1F-
E540 Halberd-H 11772172S58.8963.369%B++N/A80A++50M*4140.9h7.5C-11.8C+
NS-10 Burster 12870323.333U10.2327.394%C1.429%D*1.6D**1.3F-2744.6h341.2T*1245.5F--
M40 Fury 9755318.333A+5.2340.325%B+1.818%C++23.9D--18.3A1812.3h46.5T*115.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5117,7456h
Medical Applicator21,8770.3h
Motion Spotter106,2894h
Ammunition Package41180.1h
Recon Detection Device12,1213.8h
M18 Needler0970.8h
MANA Anti-Personnel Turret01360h

Check the help document for the dictionary if you want to learn more about words used here.


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