Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,319)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Field Marshal SemperFidelisTR[OCD] SemperFidelisTR
TR BR 83

KDR: 13.42

Score: 12m

Last Seen: Jan 26th, 2020 9:40 PM
- OFFLINE - 3.7 hour(s)

Battle Rank 100 (83 total) - Terran Republic on Miller - Outfit Leader of Occident[OCD] Occident
TR outfit on Miller

Members: 1
Level Progress (to 101): 96%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS C75 Viper P2-120 AP Skyguard L100 Python AP Claymore M12 Kobalt NS-61 Emissary Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SemperFidelisTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $306,495 MLG Score: 245
Fun Score: N/A
Cheeseburgers Flipped: 789TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.167%6.28%227112314141.3269212.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%2.906M+-2.225F--1.34ABODY ++ (~11.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.541B+12.30.137C++21.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.162%2.545%15737612267,465694163106.643179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.368%0.153C++0.124C+0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.7-1.012D*32.7-1.641F44.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.016%13.333%976312297805527313.9286285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.378%-1.484F2.188A*0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.10.14C++20.60.482B+82.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.246%87.407%976112311351617.94118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.704B++1.356A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.364C**2.40.216C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Occident[OCD] Occident
TR outfit on Miller

Members: 1
12m734.3%222 (13.3k)191 (11.5k)13.416411,79387917.382283 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232104732.796%4.613%15171:262

83% Infiltrator9% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2015 7:13 PMApr 19th, 2017 2:45 PMJan 27th, 2020 2:45 AM (11h) (PST)Jan 26th, 2020 6:29 PM (19h) (PST)Jan 26th, 2020 5:40 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
633186150.1880.0140.0092.0490.091245

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0031,08236,9211111123511,468

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1045.6h/43.6d 3,486 544 5,392 128.5k 992 2,546 5,709 39.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):182
KDR:0
Kill Difference:UNR
Playtime:8.064 hours
Usage:1%
Score:0.053m
Score/min:110
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):261
KDR:0
Kill Difference:UNR
Playtime:54.793 hours
Usage:5%
Score:0.518m
Score/min:158
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):99
KDR:0
Kill Difference:UNR
Playtime:5.529 hours
Usage:1%
Score:0.004m
Score/min:12
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:414
Deaths:324
KDR:1.278
Accuracy:36.167% A
HSR:6.280% F
RAMS .50M
B**
Kills:135
Deaths:3
KDR:45
Accuracy:37.246% C
HSR:87.407% B**
Kills:549
Deaths (as Infiltrator):327
Deaths (to Infiltrators):116
KDR:1.6789
Kill Difference:222
Playtime:871.401 hours
Usage:83%
Score:10.401m
Score/min:199
Accuracy (listed only):36.707%
HSR (listed only):46.844%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A
Kills:352
Deaths:77
KDR:4.571
Accuracy:20.532% A
HSR:11.932% D*
M2 Mutilator
A++
Kills:169
Deaths:49
KDR:3.449
Accuracy:22.762% A++
HSR:11.243% F
M3 Pounder HEG
A
Kills:102
Deaths:28
KDR:3.643
Accuracy:45.779% B*
HSR:4.902% A
NS-10 Burster
C+
Kills:78
Deaths:3
KDR:26
Accuracy:27.333% C+
HSR:1.282% D*
NS-10 Burster
C
Kills:74
Deaths:3
KDR:24.667
Accuracy:27.295% C
HSR:1.351% D*
Kills:775
Deaths (as MAX Suit):80
Deaths (to MAX Suits):32
KDR:9.6875
Kill Difference:695
Playtime:98.797 hours
Usage:9%
Score:0.996m
Score/min:168
Accuracy (listed only):28.740%
HSR (listed only):6.142%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:3,567
V. Kills:763 467%
Deaths:66
KDR:54.046
Accuracy:33.679% D
KPH:29.400 C+
VKPH:6.300 C-
Skyguard
B+
Kills:1,044
V. Kills:1,395 75%
Deaths:24
KDR:43.500
Accuracy:43.472% A*
KPH:8.600 D
VKPH:11.500 B+
L100 Python AP
D
Kills:1,038
V. Kills:633 164%
Deaths:13
KDR:79.846
Accuracy:54.363% C
KPH:22.200 D
VKPH:13.500 D
Kills:5,649 (5,649 + 0)
Deaths:103
KDR:54.845
VKDR:27.097
Vehicle Kills:2,791
Kill Difference:5,546
Playtime:289.677 hours
Usage:28%
Score:2.168m
Score/min:125
Driving Accuracy:54.363%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,381
V. Kills:1,209 114%
Deaths:56
KDR:24.661
Accuracy:51.310% B+
KPH:20.700 D
VKPH:18.100 C++
P2-120 HEAT
C*
Kills:263
V. Kills:117 223%
Deaths:8
KDR:32.875
Accuracy:47.035% B+
KPH:25.200 C+
VKPH:11.200 C*
P2-120 HESH
D
Kills:172
V. Kills:26 N/A
Deaths:3
KDR:57.333
Accuracy:33.765% D--
KPH:35.900 D
VKPH:5.400 D
Kills:1,816 (1,816 + 0)
Deaths:67
KDR:27.104
VKDR:20.179
Vehicle Kills:1,352
Kill Difference:1,749
Playtime:82.050 hours
Usage:8%
Score:0.911m
Score/min:185
Driving Accuracy:33.765%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:253
V. Kills:8 N/A
Deaths:1
KDR:253
Accuracy:28.751% A
KPH:178.100 B**
VKPH:5.600 C*
E540 Halberd-H
M++
Kills:83
V. Kills:49 166%
Deaths:
KDR:
Accuracy:63.415% B++
KPH:80.200 A++
VKPH:47.400 M++
Kills:336 (0 + 336)
Deaths:1
KDR:336
VKDR:57
Vehicle Kills:57
Kill Difference:335
Playtime:2.456 hours
Usage:0%
Score:0.129m
Score/min:875
Driving Accuracy:N/A%
Gunner Accuracy:63.415%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:472
V. Kills:17 N/A
Deaths:4
KDR:118
Accuracy:14.868% C--
KPH:30.700 D--
VKPH:1.100 D--
M40 Fury
B**
Kills:55
V. Kills:42 128%
Deaths:3
KDR:18.333
Accuracy:40.346% B+
KPH:23.400 D--
VKPH:17.900 B**
Kills:527 (0 + 527)
Deaths:7
KDR:75.286
VKDR:8.429
Vehicle Kills:59
Kill Difference:520
Playtime:17.722 hours
Usage:2%
Score:0.119m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:40.346%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 4,3303,5676654.045U40.6333.679%D1.878%B+29.4C+6.3C-135121.2h10B+29.7B+
P2-120 AP 2,5901,3815624.661A*11.2451.31%B+4.634%B*20.7D18.1C++18666.8h8.7D17C+
Skyguard 2,4391,0442443.5U30.0843.472%A*1.916%C+8.6D11.5B+109121.7h181.1D--416.5C*
L100 Python AP 1,6711,0381379.846U66.4354.363%C1.734%C22.2D13.5D14046.8h4.9B+9.1B+
Claymore 5065052252.5U239.0825%DN/A140.3C+N/A4553.6h1.1B*4.5C+
M12 Kobalt 4894724118S104.5814.868%C--15.466%D30.6D--1.1D--10115.4h17.6C**118.5C++
NS-61 Emissary 4164143241.278B++12.1436.167%A6.28%F1.9D*N/A5222.1h12.3C*34.1B+
Spear Anti-Vehicle Phalanx Turret 9873591359U345.5857.546%A3.064%C-20.6D--36.1A21017.4h14.5D25.2C
M1 Heavy Cycler 361352774.571M+8.8520.532%A11.932%D*8.6D*N/A3141.1h19C++92.4B+
P2-120 HEAT 380263832.875S19.4647.035%B+6.464%A*25.3C+11.3C**17310.4h6.7B+14.2B++
Tank Mine 378258386U72.5848.669%B**N/A215A*100A18261.2h3F-6.3C+
M12 Kobalt-H 2612531253U239.5828.751%A11.858%D--180.7B**5.7C*12001.4h20.6D71.8C*
P2-120 HESH 198172357.333M*43.9233.765%D--2.326%A**35.8D5.4D2004.8h4.4B+13C+
M2 Mutilator 176169493.449B**9.9722.762%A++11.243%F8.1D**N/A2520.8h25.7F-112.8B
RAMS .50M 136135345U31.5837.246%C87.407%B**7.8D*N/A2717.2h2.4C+6.6C+
M3 Pounder HEG 147102283.643A9.7745.779%B*4.902%A5D*2.2D4520.2h22.8D49.7C+
E540 Halberd-H 13283183S69.5863.415%B++N/A83A*49M*4261h7.2C11.4C+
NS-10 Burster 15178326U12.5827.333%C+1.282%D*1.6D**1.5D*3047.3h322.2T-1178.9F-
NS-10 Burster 13474324.667U11.2527.295%C1.351%D*1.6D**1.3F-2647.3h339T*1242F--
M40 Fury 9755318.333A+4.9240.346%B+1.818%C++23.9D--18.3A1812.3h46.6T*115.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5121,5936.5h
Medical Applicator21,9090.3h
Motion Spotter106,6144.1h
Ammunition Package41180.1h
Recon Detection Device22,2103.9h
M18 Needler0970.8h
MANA Anti-Personnel Turret01360h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.85s
Server spent 3.71s on queries, 2.85s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.