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General SemperFidelisTR[OCD] SemperFidelisTR
TR BR 99

KDR: 12.59

Score: 10.4m

Last Seen: Aug 23rd, 2019 10:19 PM
- OFFLINE - 5.2 hour(s)

Battle Rank 99 - Terran Republic on Miller - Outfit Leader of Occident[OCD] Occident
TR outfit on Miller

Members: 1
Level Progress (to 100): 14%
Level 100 Progress: 55% 586h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS C75 Viper P2-120 AP Skyguard M12 Kobalt Claymore NS-61 Emissary L100 Python AP M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $329,013 MLG Score: 263
Fun Score: N/A
Cheeseburgers Flipped: 674TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.069%6.112%220112134091.4607111.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%2.948M+-2.273F--1.348ABODY ++ (~11.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.554B+12.20.155C++21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.999%2.969%15561612085,962583374101.051177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.82%0.294C*0.326C**0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72-0.872D--31.7-1.539F40.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.961%13.911%742212124964222011.8095224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.881%-1.667F-2.295A*1.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.40.067C+20.20.492B+92.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.184%86.916%742112131071616.6875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.613B+1.247B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.384C**2.40.252C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Occident[OCD] Occident
TR outfit on Miller

Members: 1
10.4m778.5%241 (14.5k)207 (12.4k)12.59499,48475316.3299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121493932.899%4.861%16066:401

6% Engineer82% Infiltrator10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2015 7:13 PMApr 19th, 2017 2:45 PMAug 23rd, 2019 7:36 PM (3h) (PST)Aug 23rd, 2019 6:49 PM (4h) (PST)Aug 23rd, 2019 6:19 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
639216180.1890.0150.0092.2140.095263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3571,23437,1231111133612,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
836.2h/34.8d 2,805 461 4,721 111.1k 816 2,141 4,784 32.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):162
KDR:0
Kill Difference:UNR
Playtime:6.860 hours
Usage:1%
Score:0.048m
Score/min:117
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):231
KDR:0
Kill Difference:UNR
Playtime:49.959 hours
Usage:6%
Score:0.500m
Score/min:167
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):85
KDR:0
Kill Difference:UNR
Playtime:4.823 hours
Usage:1%
Score:0.004m
Score/min:13
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:409
Deaths:309
KDR:1.324
Accuracy:36.069% A
HSR:6.112% F-
RAMS .50M
B**
Kills:107
Deaths:2
KDR:53.500
Accuracy:40.184% C*
HSR:86.916% B**
Kills:516
Deaths (as Infiltrator):311
Deaths (to Infiltrators):95
KDR:1.65916
Kill Difference:205
Playtime:684.411 hours
Usage:82%
Score:8.911m
Score/min:217
Accuracy (listed only):38.127%
HSR (listed only):46.514%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:337
Deaths:72
KDR:4.681
Accuracy:20.313% A+
HSR:11.869% D*
M2 Mutilator
A++
Kills:153
Deaths:44
KDR:3.477
Accuracy:22.448% A++
HSR:10.458% F-
M3 Pounder HEG
A
Kills:102
Deaths:28
KDR:3.643
Accuracy:46.467% B*
HSR:4.902% A
NS-10 Burster
C+
Kills:57
Deaths:3
KDR:19
Accuracy:27.707% C+
HSR:1.754% D*
NS-10 Burster
C
Kills:55
Deaths:3
KDR:18.333
Accuracy:27.561% C
HSR:0% F-
Kills:704
Deaths (as MAX Suit):75
Deaths (to MAX Suits):28
KDR:9.38667
Kill Difference:629
Playtime:84.355 hours
Usage:10%
Score:0.912m
Score/min:180
Accuracy (listed only):28.899%
HSR (listed only):5.797%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:3,540
V. Kills:754 469%
Deaths:66
KDR:53.636
Accuracy:33.722% D
KPH:29.500 C+
VKPH:6.300 C
Skyguard
A+
Kills:525
V. Kills:1,132 46%
Deaths:23
KDR:22.826
Accuracy:47.040% M+
KPH:7.200 D--
VKPH:15.600 A+
L100 Python AP
D
Kills:363
V. Kills:283 128%
Deaths:13
KDR:27.923
Accuracy:57.686% C*
KPH:19 D--
VKPH:14.800 D
Kills:4,428 (4,428 + 0)
Deaths:102
KDR:43.412
VKDR:21.265
Vehicle Kills:2,169
Kill Difference:4,326
Playtime:211.820 hours
Usage:25%
Score:1.701m
Score/min:134
Driving Accuracy:57.686%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,102
V. Kills:1,062 104%
Deaths:56
KDR:19.679
Accuracy:50.964% B+
KPH:19.100 D-
VKPH:18.400 C++
P2-120 HEAT
C**
Kills:263
V. Kills:117 223%
Deaths:8
KDR:32.875
Accuracy:47.035% B+
KPH:25.200 C+
VKPH:11.200 C**
P2-120 HESH
D
Kills:169
V. Kills:24 N/A
Deaths:3
KDR:56.333
Accuracy:33.484% D--
KPH:36 D
VKPH:5.100 D
Kills:1,534 (1,534 + 0)
Deaths:67
KDR:22.896
VKDR:17.955
Vehicle Kills:1,203
Kill Difference:1,467
Playtime:72.781 hours
Usage:9%
Score:0.819m
Score/min:188
Driving Accuracy:33.484%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:443
V. Kills:16 N/A
Deaths:4
KDR:110.750
Accuracy:15.149% C-
KPH:31 D--
VKPH:1.100 D--
M40 Fury
B**
Kills:53
V. Kills:40 129%
Deaths:3
KDR:17.667
Accuracy:40.269% B+
KPH:22.900 D*
VKPH:17.300 B**
Kills:496 (0 + 496)
Deaths:7
KDR:70.857
VKDR:8
Vehicle Kills:56
Kill Difference:489
Playtime:16.626 hours
Usage:2%
Score:0.112m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:40.269%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 4,2943,5406653.636S41.0433.722%D1.893%B+29.5C+6.3C135120h10B+29.7B+
P2-120 AP 2,1641,1025619.679A++7.0850.964%B+5.626%A19.1D-18.4C++19057.6h9.7D--19C
Skyguard 1,6575252322.826S10.2347.04%M+2.286%C*7.2D--15.6A+12272.7h262.7F**558.5C-
M12 Kobalt 4594434110.75S98.1615.149%C-15.35%D31D--1.1D--10114.3h16.9B+111.7C++
Claymore 4424412220.5U207.9126.036%DN/A147C++N/A5033h1.1B**4.2C+
NS-61 Emissary 4114093091.324B++11.2736.069%A6.112%F-1.9D*N/A5210.4h12.2B33.8B++
L100 Python AP 6463631327.923S15.3357.686%C*4.132%B*19D--14.8D17319.1h6.4C+11C++
M1 Heavy Cycler 343337724.681M7.9120.313%A+11.869%D*8.7D*N/A3238.8h18.9C+92.9B+
Spear Anti-Vehicle Phalanx Turret 9283221322U309.4158.731%A+3.106%C--20.4D*38.4A++22015.8h15.2D**25.8C
P2-120 HEAT 380263832.875M**20.2847.035%B+6.464%A*25.3C+11.3C**16810.4h6.7B+14.2B++
Tank Mine 3322212110.5U97.9141.821%B+N/A200.9A++100.9A19031.1h2.8D**6.6C+
P2-120 HESH 193169356.333M*43.7433.484%D--2.367%A*36D5.1D1964.7h4.4B+13.1C+
M2 Mutilator 159153443.477A9.1222.448%A++10.458%F-8.1FN/A2518.8h26.2F--116.5C*
RAMS .50M 108107253.5U40.9140.184%C*86.916%B**7.8D**N/A2713.7h2.4C+6.1C++
M3 Pounder HEG 147102283.643A+8.9546.467%B*4.902%A5.1D**2.3D4619.9h22.6D48.7C+
NS-10 Burster 11757319U6.4127.707%C+1.754%D*1.5F1.6D*3237.3h345.7T*1247.7F--
NS-10 Burster 10655318.333U5.7427.561%CN/A1.5F1.4F2737.3h355.9T*1291.3F--
M40 Fury 9353317.667A+5.0740.269%B+1.887%C++23D*17.4B**1822.3h47.4T*117.7T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5111,9645.7h
Medical Applicator21,8210.3h
Motion Spotter85,3703.5h
Ammunition Package41180.1h
Recon Detection Device11,5412.9h
M18 Needler0970.8h
MANA Anti-Personnel Turret01360h

Check the help document for the dictionary if you want to learn more about words used here.


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