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Legate Jolly Senat0R[0S] Senat0R
VS BR 72

KDR: 5.5

Score: 22.4m

Last Seen: Mar 13th, 2019 7:26 PM
- OFFLINE - 1688.3 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Miller
Level Progress (to 73): 22%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 VE-H Maw NSX Naginata Deimos VA29 L100 Python HESH Darkstar Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,702,058 MLG Score: 4558
Fun Score: N/A
Cheeseburgers Flipped: 475TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.085%26.481%90333116336,4375.68884-0.186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.214%2.528A**0.876B*-1.701F-HEAD ++ (~9.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.631B+9.40.342C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.996%4.352%1283411922,3212477179.39676323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.481%0.169C++2.537A**-0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.80.462B+33.90.362C**53

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.636%5.219%1023411922,4913555937.0169419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.418%0.069C+1.688A++1.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.629B+60.524B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.639%11.162%722811881,3172652654.95113495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.761%0.506B+1.691A++0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.604B+19.60.505B+27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.077%63.969%722311932,73167364.05193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.4%2.863M+-0.206C2.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.55B+2.40.244C++2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.675%20.905%722311933,602522216.90038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.82%1.35A1.257A1.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.755B++1.90.616B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.4m166.8%457 (27.4k)404 (24.2k)5.5030764,51811,7245.8593572 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1196807829.931%22.561%67504:4331

16% Combat Medic11% Engineer25% Heavy Assault18% Infiltrator23% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2015 6:47 PMFeb 20th, 2017 4:34 PMApr 12th, 2019 1:20 PM (40d) (PST)Mar 13th, 2019 7:13 PM (70d) (PST)Mar 13th, 2019 3:26 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0031738301.1650.2120.2632.0690.0754558

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,17610,37049,806701316124524,266

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
923.4h/38.5d 4,177 14,556 16,907 114.6k 1,247 3,996 4,174 55.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:3,985
Deaths:731
KDR:5.451
Accuracy:34.350% A++
HSR:29.159% C+
NS-15M2
A**
Kills:3,270
Deaths:534
KDR:6.124
Accuracy:36.500% A**
HSR:28.349% B
VE-H Maw
A*
Kills:1,589
Deaths:207
KDR:7.676
Accuracy:37.637% A*
HSR:31.655% B+
NSX Naginata
M
Kills:1,322
Deaths:220
KDR:6.009
Accuracy:35.751% M
HSR:35.250% B**
SVA-88
A
Kills:1,161
Deaths:216
KDR:5.375
Accuracy:29.310% A
HSR:25.581% C++
Orion VS54
B*
Kills:1,158
Deaths:230
KDR:5.035
Accuracy:25.249% B*
HSR:29.534% B++
VX29 Polaris
B**
Kills:1,155
Deaths:197
KDR:5.863
Accuracy:28.828% B**
HSR:23.290% C++
Ursa
A
Kills:1,151
Deaths:209
KDR:5.507
Accuracy:30.122% A
HSR:18.332% D-
NSX-P Naginata
A**
Kills:285
Deaths:54
KDR:5.278
Accuracy:34.636% A**
HSR:33.333% B+
Lasher X2 AE
A++
Kills:147
Deaths:36
KDR:4.083
Accuracy:27.678% C
HSR:8.163% A++
Kills:15,223
Deaths (as Heavy Assault):2,634
Deaths (to Heavy Assaults):3,699
KDR:5.77942
Kill Difference:12,589
Playtime:231.782 hours
Usage:25%
Score:5.813m
Score/min:418
Accuracy (listed only):32.006%
HSR (listed only):26.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A++
Kills:1,264
Deaths:266
KDR:4.752
Accuracy:80.106% A++
HSR:16.060% C+
NSX Tengu
A+
Kills:1,185
Deaths:233
KDR:5.086
Accuracy:46.365% A+
HSR:24.135% B+
NS-11CB
A**
Kills:1,182
Deaths:190
KDR:6.221
Accuracy:37.593% A**
HSR:28.342% B**
MKV Suppressed
A*
Kills:1,176
Deaths:225
KDR:5.227
Accuracy:35.895% A*
HSR:25.170% B**
Phobos VX86
A++
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:81.581% A++
HSR:22.650% B**
NSX-P Tanto
M
Kills:1,168
Deaths:206
KDR:5.670
Accuracy:39.596% M
HSR:28.682% B+
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Solstice VE3
A*
Kills:1,153
Deaths:249
KDR:4.631
Accuracy:33.135% A*
HSR:26.540% A
Sirius SX12
A+
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A+
HSR:18.261% C++
NS Baron G5
A+
Kills:856
Deaths:192
KDR:4.458
Accuracy:58.077% A+
HSR:12.266% C-
VE-S Canis
A
Kills:613
Deaths:141
KDR:4.348
Accuracy:34.936% A
HSR:27.243% B*
Eridani SX5
M+
Kills:408
Deaths:80
KDR:5.100
Accuracy:40.737% M+
HSR:27.451% A
Pulsar C
M
Kills:145
Deaths:21
KDR:6.905
Accuracy:37.608% M
HSR:35.862% A*
Kills:12,638
Deaths (as Light Assault):2,631
Deaths (to Light Assaults):2,045
KDR:4.8035
Kill Difference:10,007
Playtime:210.709 hours
Usage:23%
Score:5.461m
Score/min:432
Accuracy (listed only):46.207%
HSR (listed only):24.389%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A++
Kills:1,264
Deaths:266
KDR:4.752
Accuracy:80.106% A++
HSR:16.060% C+
Darkstar
A*
Kills:1,232
Deaths:230
KDR:5.357
Accuracy:36.628% A*
HSR:27.679% B+
NSX Tengu
A+
Kills:1,185
Deaths:233
KDR:5.086
Accuracy:46.365% A+
HSR:24.135% B+
MKV Suppressed
A*
Kills:1,176
Deaths:225
KDR:5.227
Accuracy:35.895% A*
HSR:25.170% B**
Phobos VX86
A++
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:81.581% A++
HSR:22.650% B**
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
NS-11A
A+
Kills:1,165
Deaths:250
KDR:4.660
Accuracy:31.160% A+
HSR:22.747% C*
Corvus VA55
B**
Kills:1,161
Deaths:272
KDR:4.268
Accuracy:29.410% B**
HSR:19.983% C
H-V45
A
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:29.775% A
HSR:17.672% C
CME
B*
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:30.880% B*
HSR:25.884% B+
Pulsar VS1
B+
Kills:1,155
Deaths:260
KDR:4.442
Accuracy:25.812% B+
HSR:16.537% D
Sirius SX12
A+
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A+
HSR:18.261% C++
NS Baron G5
A+
Kills:856
Deaths:192
KDR:4.458
Accuracy:58.077% A+
HSR:12.266% C-
VE-S Canis
A
Kills:613
Deaths:141
KDR:4.348
Accuracy:34.936% A
HSR:27.243% B*
Eridani SX5
M+
Kills:408
Deaths:80
KDR:5.100
Accuracy:40.737% M+
HSR:27.451% A
Kills:16,022
Deaths (as Combat Medic):3,496
Deaths (to Combat Medics):1,207
KDR:4.58295
Kill Difference:12,526
Playtime:143.312 hours
Usage:16%
Score:3.654m
Score/min:425
Accuracy (listed only):42.428%
HSR (listed only):21.876%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A++
Kills:1,264
Deaths:266
KDR:4.752
Accuracy:80.106% A++
HSR:16.060% C+
NS-11CB
A**
Kills:1,182
Deaths:190
KDR:6.221
Accuracy:37.593% A**
HSR:28.342% B**
Phobos VX86
A++
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:81.581% A++
HSR:22.650% B**
NSX-P Tanto
M
Kills:1,168
Deaths:206
KDR:5.670
Accuracy:39.596% M
HSR:28.682% B+
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Solstice VE3
A*
Kills:1,153
Deaths:249
KDR:4.631
Accuracy:33.135% A*
HSR:26.540% A
NS Baron G5
A+
Kills:856
Deaths:192
KDR:4.458
Accuracy:58.077% A+
HSR:12.266% C-
VE-LR Obelisk
M*
Kills:162
Deaths:17
KDR:9.529
Accuracy:54.532% M*
HSR:29.630% C
Pulsar C
M
Kills:145
Deaths:21
KDR:6.905
Accuracy:37.608% M
HSR:35.862% A*
Kills:8,268
Deaths (as Engineer):1,724
Deaths (to Engineers):1,670
KDR:4.79582
Kill Difference:6,544
Playtime:105.246 hours
Usage:11%
Score:2.014m
Score/min:319
Accuracy (listed only):51.735%
HSR (listed only):24.937%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M**
Kills:1,214
Deaths:147
KDR:8.259
Accuracy:61.951% M**
HSR:70.511% C*
NS-44 Commissioner AE
A
Kills:1,188
Deaths:351
KDR:3.385
Accuracy:52.559% A
HSR:29.209% B
NSX Tengu
A+
Kills:1,185
Deaths:233
KDR:5.086
Accuracy:46.365% A+
HSR:24.135% B+
MKV Suppressed
A*
Kills:1,176
Deaths:225
KDR:5.227
Accuracy:35.895% A*
HSR:25.170% B**
XM98
M++
Kills:1,160
Deaths:81
KDR:14.321
Accuracy:57.653% M++
HSR:67.759% D
NS-44 Commissioner
A*
Kills:1,156
Deaths:317
KDR:3.647
Accuracy:53.118% A*
HSR:28.979% B**
Sirius SX12
A+
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A+
HSR:18.261% C++
Artemis VX26
A**
Kills:1,146
Deaths:191
KDR:6
Accuracy:38.547% A**
HSR:27.312% B++
NS-61 Emissary
A++
Kills:1,007
Deaths:231
KDR:4.359
Accuracy:38.791% A++
HSR:21.549% B*
NSX Tomoe
A**
Kills:695
Deaths:129
KDR:5.388
Accuracy:40.816% A**
HSR:38.130% C++
Phantom VA23
B*
Kills:618
Deaths:106
KDR:5.830
Accuracy:40.665% B*
HSR:20.227% D--
VE-S Canis
A
Kills:613
Deaths:141
KDR:4.348
Accuracy:34.936% A
HSR:27.243% B*
Beamer VS3
A++
Kills:594
Deaths:197
KDR:3.015
Accuracy:38.479% A++
HSR:35.690% A++
NS-AM7 Archer
B**
Kills:440
Deaths:242
KDR:1.818
Accuracy:63.565% B++
HSR:27.273% B**
Eridani SX5
M+
Kills:408
Deaths:80
KDR:5.100
Accuracy:40.737% M+
HSR:27.451% A
NS-30 Vandal
A+
Kills:363
Deaths:59
KDR:6.153
Accuracy:42.339% A+
HSR:25.895% C+
VA39 Spectre
A+
Kills:357
Deaths:43
KDR:8.302
Accuracy:41.469% A+
HSR:29.412% D
NS-45 Pilot
B**
Kills:250
Deaths:72
KDR:3.472
Accuracy:38.245% B**
HSR:19.600% D
Soldier Soaker
B+
Kills:116
Deaths:34
KDR:3.412
Accuracy:37.457% B
HSR:18.104% B+
NS CandyCannon 3000
A
Kills:73
Deaths:33
KDR:2.212
Accuracy:19.558% D**
HSR:57.534% A
Kills:14,909
Deaths (as Infiltrator):3,157
Deaths (to Infiltrators):1,748
KDR:4.72252
Kill Difference:11,752
Playtime:170.052 hours
Usage:18%
Score:3.707m
Score/min:363
Accuracy (listed only):42.741%
HSR (listed only):31.972%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,199
Deaths:181
KDR:6.624
Accuracy:29.299% A*
HSR:18.265% C--
Blueshift VM5
A*
Kills:1,181
Deaths:182
KDR:6.489
Accuracy:28.924% A*
HSR:19.221% C
Cosmos VM3
A*
Kills:789
Deaths:111
KDR:7.108
Accuracy:25.133% A*
HSR:23.701% B**
Quasar VM1
A++
Kills:515
Deaths:74
KDR:6.959
Accuracy:24.621% A++
HSR:25.049% A
Cosmos VM3
A++
Kills:428
Deaths:59
KDR:7.254
Accuracy:24.605% A++
HSR:21.729% B+
Comet VM2
A*
Kills:265
Deaths:47
KDR:5.638
Accuracy:49.144% B++
HSR:8.679% A*
Comet VM2
B*
Kills:199
Deaths:26
KDR:7.654
Accuracy:52.790% B*
HSR:4.523% C++
NS-10 Burster
B*
Kills:180
Deaths:27
KDR:6.667
Accuracy:35.327% B*
HSR:1.667% D*
NS-10 Burster
B*
Kills:172
Deaths:27
KDR:6.370
Accuracy:35.051% B*
HSR:2.326% D--
Nebula VM20
A++
Kills:122
Deaths:21
KDR:5.810
Accuracy:26.821% A++
HSR:23.771% B++
Nebula VM20
A++
Kills:110
Deaths:21
KDR:5.238
Accuracy:27.559% A++
HSR:20% C+
NS-20 Gorgon
B*
Kills:56
Deaths:8
KDR:7
Accuracy:34.075% B*
HSR:21.429% B
Kills:5,216
Deaths (as MAX Suit):392
Deaths (to MAX Suits):700
KDR:13.30612
Kill Difference:4,824
Playtime:59.476 hours
Usage:6%
Score:1.756m
Score/min:492
Accuracy (listed only):32.779%
HSR (listed only):15.863%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,206
V. Kills:112 N/A
Deaths:109
KDR:11.064
Accuracy:42.085% C++
KPH:66.200 B++
VKPH:6.200 A
Antares LC
A**
Kills:1,040
V. Kills:574 181%
Deaths:102
KDR:10.196
Accuracy:37.805% B*
KPH:52.700 A**
VKPH:29.100 A++
Saron Laser Cannon
A++
Kills:686
V. Kills:530 129%
Deaths:177
KDR:3.876
Accuracy:37.213% B*
KPH:25.600 A
VKPH:19.800 A++
Dual Photon Pods
B+
Kills:353
V. Kills:54 N/A
Deaths:16
KDR:22.063
Accuracy:53.270% C++
KPH:100.200 B+
VKPH:15.300 C
Hornet Missiles
B**
Kills:80
V. Kills:57 138%
Deaths:3
KDR:26.667
Accuracy:59.215% C
KPH:93.200 B+
VKPH:66.400 B**
Maelstrom Turbo Laser
A++
Kills:76
V. Kills:21 345%
Deaths:3
KDR:25.333
Accuracy:40.566% A++
KPH:38.600 A++
VKPH:10.700 C++
Kills:3,441 (3,008 + 0)
Deaths:410
KDR:8.393
VKDR:3.288
Vehicle Kills:1,348
Kill Difference:3,031
Playtime:71.116 hours
Usage:8%
Score:1.265m
Score/min:296
Piloting Accuracy:40.566%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,246
V. Kills:140 N/A
Deaths:25
KDR:49.840
Accuracy:56.925% B*
KPH:108.400 A**
VKPH:12.200 B**
L100 Python AP
M*
Kills:980
V. Kills:365 268%
Deaths:31
KDR:31.613
Accuracy:58.691% C**
KPH:69.100 M*
VKPH:25.800 A
C75 Viper
A++
Kills:135
V. Kills:12 N/A
Deaths:7
KDR:19.286
Accuracy:36.184% C
KPH:59.600 A++
VKPH:5.300 D
Skyguard
S
Kills:130
V. Kills:67 191%
Deaths:1
KDR:130
Accuracy:35.061% B*
KPH:41.300 S
VKPH:21.300 M*
Kills:2,491 (2,491 + 0)
Deaths:64
KDR:38.922
VKDR:9.125
Vehicle Kills:584
Kill Difference:2,427
Playtime:31.081 hours
Usage:3%
Score:0.601m
Score/min:323
Driving Accuracy:35.061%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:113
V. Kills:38 290%
Deaths:7
KDR:16.143
Accuracy:36.178% D-
KPH:41.200 A++
VKPH:13.800 C
E540 Halberd
N/A
Kills:50
V. Kills:11 417%
Deaths:2
KDR:25
Accuracy:52.571% N/A
KPH:68 N/A
VKPH:15 N/A
Kills:163 (0 + 163)
Deaths:9
KDR:18.111
VKDR:5.444
Vehicle Kills:49
Kill Difference:154
Playtime:3.480 hours
Usage:0%
Score:0.067m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:52.571%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:236
V. Kills:127 184%
Deaths:17
KDR:13.882
Accuracy:56.110% C++
KPH:70.500 A*
VKPH:37.900 A
M12 Kobalt-H
M**
Kills:171
V. Kills:3 N/A
Deaths:1
KDR:171
Accuracy:40.101% M**
KPH:319.600 M++
VKPH:5.600 C++
Aphelion VEX-4H
C
Kills:89
V. Kills:65 135%
Deaths:14
KDR:6.357
Accuracy:45.893% C+
KPH:33.700 C
VKPH:24.600 C
Kills:496 (0 + 496)
Deaths:32
KDR:15.500
VKDR:6.094
Vehicle Kills:195
Kill Difference:464
Playtime:6.524 hours
Usage:1%
Score:0.154m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:45.893%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:322
V. Kills:13 N/A
Deaths:2
KDR:161
Accuracy:33.562% M+
KPH:155.600 A**
VKPH:6.300 A
M20 Basilisk
S
Kills:175
V. Kills:18 N/A
Deaths:8
KDR:21.875
Accuracy:48.779% B**
KPH:95.700 S
VKPH:9.800 B+
M12 Kobalt
M+
Kills:141
V. Kills:2 N/A
Deaths:3
KDR:47
Accuracy:28.620% A*
KPH:179.600 M+
VKPH:2.500 C
M40 Fury
B**
Kills:92
V. Kills:8 N/A
Deaths:2
KDR:46
Accuracy:25.778% D*
KPH:70.700 B**
VKPH:6.100 D
M20 Basilisk
S
Kills:67
V. Kills:16 394%
Deaths:2
KDR:33.500
Accuracy:54.366% A++
KPH:75.500 S
VKPH:18 A++
Kills:797 (0 + 797)
Deaths:17
KDR:46.882
VKDR:3.353
Vehicle Kills:57
Kill Difference:780
Playtime:6.872 hours
Usage:1%
Score:0.153m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:54.366%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,0153,9857315.451B*0.0534.35%A++29.159%C+99.1B**N/A26940.2h9.6B++27.9B**
NS-15M2 3,2993,2705346.124A**0.6236.5%A**28.349%B94.8A++N/A25134.5h9.6B**26.2B**
VE-H Maw 1,5981,5892077.676S2.1737.637%A*31.655%B+97.5A+N/A25916.3h8.2B**21.9B*
NSX Naginata 1,3291,3222206.009S0.5135.751%M35.25%B**89.9A++N/A25114.7h9B*25.1B**
Deimos VA29 1,2691,2642664.752M++0.7580.106%A++16.06%C+82.1A+N/A23015.4h1.4A++1.8B**
L100 Python HESH 1,3861,2462549.84M++44.3456.925%B*3.291%A+108.3A**12.2B**31611.5h2.1A3.6A
Darkstar 1,2431,2322305.357M++0.1536.628%A*27.679%B+82.1A++N/A22515h11.6B+31.6B**
Ghost 1,2161,2141478.259A++2.7661.951%M**70.511%C*73.1A+N/A19216.6h2B+3.2B**
Light PPA 1,3181,20610911.064B++5.5642.085%C++4.395%S66.3B++6.2A19518.2h11.9B28.3B
Blueshift VM5 1,2201,1991816.624A++1.1229.299%A*18.265%C--65.9A*1.2A+18818.2h12.5B**42.7B**
C-4 1,3991,1914372.725B**2.7825.229%C+N/A140.1A+24.5C7218.5h1.4C**5.7C**
NS-44 Commissioner AE 1,1931,1883513.385A++2.1252.559%A29.209%B122.5A*N/A3419.7h3.2B+6.1B++
NSX Tengu 1,1991,1852335.086M**0.4246.365%A+24.135%B+79A+N/A20215h9.8B*21B*
NS-11CB 1,1881,1821906.221S0.7237.593%A**28.342%B**75.8A+N/A18515.6h10.4B*27.7B*
Blueshift VM5 1,1961,1811826.489A++0.9928.924%A*19.221%C64.5A*N/A18518.3h12.7B**43.7B**
MKV Suppressed 1,1901,1762255.227S0.2835.895%A*25.17%B**75.4A*N/A20815.6h11.8B++32.9B++
Phobos VX86 1,1801,1702255.2M++0.3081.581%A++22.65%B**84.2A++N/A24213.9h1.5A+1.9B**
NSX-P Tanto 1,1751,1682065.67S0.1739.596%M28.682%B+82.8MN/A30914.1h10B**25.2B**
Thanatos VE70 1,1741,1683583.263M+2.2443.385%B+24.401%A++59A++N/A16019.8h2.7A+6.2B**
NS-11A 1,1721,1652504.66M0.8431.16%A+22.747%C*67.7A++N/A19317.2h11.5B*36.9B**
SVA-88 1,1671,1612165.375A++0.1329.31%A25.581%C++87.3A++N/A20413.3h9.2B**31.5B*
Corvus VA55 1,1681,1612724.268M**1.2429.41%B**19.983%C67.5A*N/A17217.2h9.9B**33.5B*
XM98 1,1611,1608114.321S8.8257.653%M++67.759%D73M++N/A18515.9h2.3B+4B**
H-V45 1,1651,1602574.514A++0.9929.775%A17.672%C68.2A++N/A20017h10.5B**35.2B**
CME 1,1631,1592624.424M++1.0830.88%B*25.884%B+69.4A++N/A15516.7h11.7B++38B*
Orion VS54 1,1661,1582305.035A*0.4725.249%B*29.534%B++72.8A++N/A24615.9h9B**35.8B
NS-44 Commissioner 1,1661,1563173.647A**1.8653.118%A*28.979%B**116.8M*1A3149.9h3.3B++6.1B**
VX29 Polaris 1,1631,1551975.863M**0.3628.828%B**23.29%C++88.8A++N/A19913h8.7A30.2B*
Pulsar VS1 1,1631,1552604.442M**1.0625.812%B+16.537%D52A++N/A13822.2h11.5B**44.4B++
Solstice VE3 1,1651,1532494.631S0.8733.135%A*26.54%A53.9A*N/A17321.4h11.2B*33.9B+
Ursa 1,1581,1512095.507S0.0030.122%A18.332%D-77.2A++N/A17114.9h8.1B**26.9B*
Sirius SX12 1,1551,1502454.694M+0.8131.676%A+18.261%C++87.1M++N/A22213.2h11B**34.7B*
Artemis VX26 1,1511,1461916S0.5038.547%A**27.312%B++93.2M++N/A20512.3h9.2B**23.9A
Antares LC 1,6141,04010210.196S4.6937.805%B*2.596%B+52.8A**29.1A++39819.7h47.1B*124.5B**
NS-61 Emissary 1,0091,0072314.359S1.1438.791%A++21.549%B*50.6AN/A13019.9h11B+28.3B*
S1 1,2581,0033682.726M**2.7856.167%C+10.768%S51.4A*13.1C++25319.5h3.6A+6.3B**
L100 Python AP 1,3459803131.613S26.1158.691%C**7.755%M69M*25.7A32114.2h3.4A5.7A
NS Baron G5 8618561924.458S1.0558.077%A+12.266%C-62A+N/A15613.8h3.3B**5.7C++
Cosmos VM3 7997891117.108M++1.6025.133%A*23.701%B**56A*N/A15314.1h10.4A41.4B**
NSX Tomoe 7006951295.388A++0.1240.816%A**38.13%C++70.9AN/A1999.8h12.3B+30B**
Saron Laser Cannon 1,2166861773.876B++1.6337.213%B*5.248%A++25.6A19.8A++26826.8h80.2B++215.4B*
Phantom VA23 6246181065.83B**0.3340.665%B*20.227%D--65.7AN/A1649.4h4B+9.8B++
VE-S Canis 6186131414.348M+1.1634.936%A27.243%B*70.5B**N/A2228.7h10.7B+30.7B++
Beamer VS3 5985941973.015M+2.4938.479%A++35.69%A++87.4M++N/A2116.8h7.3B+19.1B+
Frag Grenade 5645581558N/A552.5051.775%B*N/A697.5B*7.5C+20320.8h3B++5.8B*
Quasar VM1 521515746.959M**1.4624.621%A++25.049%A55.4M+N/A1609.3h10.4A42.2B++
Lumine Edge 4994751,9430.244B+5.2624.957%C+17.895%C**3.6C+N/A9131.4h1.2B+4.9C**
NS-AM7 Archer 5174402421.818M++3.6963.565%B++27.273%B**16.1A*2.8C++7227.4h11.4B++18B*
NS Decimator 564434884.932S0.5760.207%C+3.456%B*60.3A++18.1C**3207.2h2.8A4.7B**
Cosmos VM3 434428597.254M**1.7524.605%A++21.729%B+49.2A+N/A1378.7h11.1B**45B+
Nemesis VSH9 5294271942.201M3.3060.62%C19.204%S40.3B**9.6C+22110.6h4.5A++7.5A+
Eridani SX5 410408805.1M**0.4040.737%M+27.451%A72.9A++N/A2095.6h10.1B++24.9B*
NS-30 Vandal 369363596.153M0.6542.339%A+25.895%C+82.5A*1.4M+1974.4h4.9B++11.6B*
VA39 Spectre 360357438.302M**2.8041.469%A+29.412%D67.4M++N/A1835.3h4.3B**10.4B**
Dual Photon Pods 4073531622.063A**16.5653.27%C++2.266%A100.9B+15.4C3913.5h15.1B*28.4B++
M12 Kobalt 3353222161U155.5033.562%M+13.975%D-153.3A**6.2B**4192.1h17.8B53B*
MANA Anti-Personnel Turret 300298319.613N/A4.1132.672%UN/A2980U20U4862200.1h13.9T*42.4T*
NSX-P Naginata 285285545.278M+0.2334.636%A**33.333%B+89.1A++N/A3273.2h8.7B**25.2B**
Comet VM2 301265475.638S0.1349.144%B++8.679%A*27.6M++3.8C+1249.6h13B**26.5B*
NS-45 Pilot 252250723.472A++2.0338.245%B**19.6%D119A*1B++3052.1h7.2C*18.9B+
Saron HRB-H 3632361713.882A++8.3856.11%C++5.508%M**71.5A*38.5A+4133.3h21.8B+38.8B+
Comet VM2 234199267.654S2.1552.79%B*4.523%C++33.7M**5.9B+1355.9h13B**24.7B**
NS-10 Burster 283180276.667S1.1635.327%B*1.667%D*15.3S8.7M*13011.8h70.6A++199.9A+
M20 Basilisk 193175821.875S16.3748.779%B**10.286%A++97.2S10B+3401.8h29.6A+60.6A++
NS-10 Burster 261172276.37S0.8735.051%B*2.326%D--14.3M**7.4A**12712h73.9A+210.8A
M12 Kobalt-H 1741711171U165.5040.101%M**12.281%D-342M*6C**7060.5h13.5B+33.7B**
VE-LR Obelisk 164162179.529S4.0354.532%M*29.63%C81A*1C**2252h4.5B**8.2A
Spear Anti-Vehicle Phalanx Turret 205151530.2M**24.7043.904%C+15.232%S75.5A*27B+4652h4.7A10.8B**
Lasher X2 AE 147147364.083A*1.4227.678%C8.163%A++45.9C*N/A1083.2h14.4B**52.2B+
Pulsar C 146145216.905S1.4037.608%M35.862%A*50B**N/A2482.9h9.9B++26.3B*
Rocklet Rifle 257143652.2M++3.3041.083%D*N/A26C+20.7C2885.5h38.4C+93.4C
M12 Kobalt 143141347A41.5028.62%A*19.149%C*176.3M+2.5C4820.8h12.6B**44.1B**
C75 Viper 147135719.286M*13.7836.184%C8.148%S58.7A++5.2D2822.3h8B**22.2B*
Skyguard 1971301130U124.5035.061%B*1.538%C-40.6M**20.9M++3833.2h61A+173.9A+
Nebula VM20 123122215.81A++0.3126.821%A++23.771%B++58.1A+N/A2172.1h12.9B**48.2B**
The Slasher 1351211,9390.062C**5.4419.027%D*7.438%C-1CN/A3119.2h2.2C++11.6C
Soldier Soaker 116116343.412A++2.0937.457%B18.104%B+46.4C+N/A2052.5h5.6B+14.9B+
Auraxium Slasher 1491164,3820.026C+5.4810.445%D**6.897%C0.4C--N/A1261.6h2.9D-27.3D**
Saron HRB 151113716.143A*10.6436.178%D-11.504%S41.9A++14.1C2822.7h13.8A38.2B++
Nebula VM20 112110215.238A++0.2727.559%A++20%C+52.4B**1B**1762.1h14.8B+53.6B*
Proximity Mine 9898109.8A++4.3045.844%BN/A196A+N/A6310.5h1.9C+4.1B+
M40 Fury 10092246S40.5025.778%D*6.522%S70.8B**6.2D2351.3h7B**27.2B++
Aphelion VEX-4H 15489146.357C++0.8545.893%C+8.989%M**34.2C25C3032.6h60.8C++132.4C*
Hornet Missiles 13780326.667S21.1659.215%CN/A88.9B+63.3B*7380.9h10C*16.9C*
Maelstrom Turbo Laser 9776325.333S19.8340.566%A++5.263%A+38A++10.5C+2472h51.1B**126B**
NS CandyCannon 3000 7373332.212A**3.2919.558%D**57.534%A36.5B+N/A812h3.4B**17.4C+
M20 Basilisk 8367233.5U28.0054.366%A++5.97%C++74.4S17.8A++4260.9h52.7A96.9A+
Hunter QCX 8364282.286A**3.2257.749%B**9.375%D*17.8B+5.3B+853.6h9.8C16.9C++
Lancer VS22 12259321.844A+3.6648.958%F1.695%C+11.8C+12.6C+1545h22.3C*45.5C+
NS-TMC-01 "His Regards" 69562,1310.026C+5.4810.491%D*3.571%D0.4CN/A1155.6h2.5C+24D
NS-20 Gorgon 585687S1.5034.075%B*21.429%B50.9M**1.8B1411.1h22.2B*65B**
MAX Punch 60513990.128C++5.3848.769%C*N/A0.9CN/A258.8h1.9C++4C++
E540 Halberd 6150225A+19.5052.571%B+18%S71.4M**15.7C+4620.7h3.7A++7A+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31580.2h
Nano-Armor Kit2576,6073.8h
AE Nano-Armor Kit1455,0263h
AE Medical Applicator10998,0616.8h
Nanite Revive Grenade05310.1h
Motion Spotter126,9553.3h
VS Triumph Flare Gun14350.4h
Recon Detection Device33710.5h
Ammunition Package71,4460.5h
Medical Kit1503,3592.6h
Anti-Infantry MANA Turret52960.3h
Medical Applicator125111,2826.7h
Snowman Soldier42720.3h

Check the help document for the dictionary if you want to learn more about words used here.


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