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Jolly Senat0R[0S] Senat0R
VS BR 94

KDR: 5.14

Score: 16.3m

Last Seen: Jun 22nd, 2018 4:20 PM
- OFFLINE - 11.2 hour(s)

Battle Rank 101 (94 total) - Vanu Sovereignty on Miller - Outfit Leader of BECTHUK CMERTU[0S] BECTHUK CMERTU
VS outfit on Miller

Members: 1
Level Progress (to 102): 48%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 VE-H Maw Darkstar Deimos VA29 NS-11CB Thanatos VE70 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,031,522 MLG Score: 4022
Fun Score: N/A
Cheeseburgers Flipped: 331TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.832%25.371%8332896929,3805.84328-0.703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.235%2.346A*0.794B++-1.22D*HEAD ++ (~8.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.617B+9.50.336C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.284%5.009%112839941,7172036368.41667270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.108%0.068C+3.067M++-0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.80.357C**390.254C*62.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.804%7.787%87239941,5413012875.10265535%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.26%0.796B++3.219M++0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++3.10.754B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.99%9.354%49259927272172323.35023312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.794%0.562B+1.374A0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.615B+18.60.51B+25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.527%57.914%49229951,35252732.56061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.047%2.302A*-0.624D3.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.437B2.80.12C+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.704%19.941%49229952,362386116.11917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.902%0.876B*1.155B**2.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.701B++20.578B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BECTHUK CMERTU[0S] BECTHUK CMERTU
VS outfit on Miller

Members: 1
16.3m162.2%439 (26.3k)390 (23.4k)5.1403747,8269,3045.4782994 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS997579328.478%21.679%61704:3017

19% Combat Medic11% Engineer27% Heavy Assault14% Infiltrator23% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2015 6:47 PMFeb 20th, 2017 4:34 PMJun 23rd, 2018 11:47 AM (2d) (PST)Jun 22nd, 2018 1:20 PM (2d) (PST)Jun 22nd, 2018 12:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9701767941.1430.2220.2481.9680.0704022

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,18210,55147,631691315118423,394

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
697.2h/29d 3,144 10,368 12,448 82.3k 962 2,927 2,909 40.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:3,029
Deaths:584
KDR:5.187
Accuracy:33.130% A++
HSR:28.788% C+
NS-15M2
A**
Kills:2,713
Deaths:452
KDR:6.002
Accuracy:35.657% A**
HSR:27.829% B+
VE-H Maw
A*
Kills:1,502
Deaths:195
KDR:7.703
Accuracy:37.436% A*
HSR:31.025% B+
SVA-88
A
Kills:1,161
Deaths:216
KDR:5.375
Accuracy:29.310% A
HSR:25.581% C++
Orion VS54
B**
Kills:1,158
Deaths:230
KDR:5.035
Accuracy:25.251% B**
HSR:29.534% B*
VX29 Polaris
B**
Kills:1,155
Deaths:197
KDR:5.863
Accuracy:28.828% B**
HSR:23.290% C++
Ursa
A+
Kills:1,151
Deaths:209
KDR:5.507
Accuracy:30.122% A+
HSR:18.332% D-
Lasher X2 AE
A++
Kills:114
Deaths:28
KDR:4.071
Accuracy:27.118% C+
HSR:7.895% A++
Kills:11,983
Deaths (as Heavy Assault):2,111
Deaths (to Heavy Assaults):2,910
KDR:5.67646
Kill Difference:9,872
Playtime:184.906 hours
Usage:27%
Score:4.419m
Score/min:398
Accuracy (listed only):30.857%
HSR (listed only):24.034%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A++
Kills:1,194
Deaths:251
KDR:4.757
Accuracy:79.878% A++
HSR:15.578% C+
NS-11CB
A**
Kills:1,182
Deaths:190
KDR:6.221
Accuracy:37.593% A**
HSR:28.342% A
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Solstice VE3
A*
Kills:1,153
Deaths:249
KDR:4.631
Accuracy:33.144% A*
HSR:26.540% A
Sirius SX12
A+
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A+
HSR:18.261% C++
NSX Tengu
B**
Kills:807
Deaths:157
KDR:5.140
Accuracy:44.597% B**
HSR:25.651% B++
MKV Suppressed
A++
Kills:725
Deaths:155
KDR:4.677
Accuracy:33.969% A++
HSR:22.207% B+
NSX-P Tanto
M+
Kills:534
Deaths:112
KDR:4.768
Accuracy:40.316% M+
HSR:26.217% C*
NS Baron G5
A
Kills:386
Deaths:105
KDR:3.676
Accuracy:56.411% A
HSR:12.435% C
VE-S Canis
B*
Kills:207
Deaths:58
KDR:3.569
Accuracy:32.104% B*
HSR:26.087% B+
Kills:8,506
Deaths (as Light Assault):1,880
Deaths (to Light Assaults):1,661
KDR:4.52447
Kill Difference:6,626
Playtime:160.330 hours
Usage:23%
Score:3.854m
Score/min:401
Accuracy (listed only):43.307%
HSR (listed only):22.572%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
A*
Kills:1,218
Deaths:228
KDR:5.342
Accuracy:36.654% A*
HSR:27.504% B++
Deimos VA29
A++
Kills:1,194
Deaths:251
KDR:4.757
Accuracy:79.878% A++
HSR:15.578% C+
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Corvus VA55
B**
Kills:1,161
Deaths:272
KDR:4.268
Accuracy:29.410% B**
HSR:19.983% C
H-V45
A
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:29.775% A
HSR:17.672% C
CME
B**
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:30.880% B**
HSR:25.884% B+
Pulsar VS1
B+
Kills:1,155
Deaths:260
KDR:4.442
Accuracy:25.812% B+
HSR:16.537% C--
NS-11A
A+
Kills:1,150
Deaths:249
KDR:4.618
Accuracy:31.122% A+
HSR:22.435% C*
Sirius SX12
A+
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A+
HSR:18.261% C++
NSX Tengu
B**
Kills:807
Deaths:157
KDR:5.140
Accuracy:44.597% B**
HSR:25.651% B++
MKV Suppressed
A++
Kills:725
Deaths:155
KDR:4.677
Accuracy:33.969% A++
HSR:22.207% B+
NS Baron G5
A
Kills:386
Deaths:105
KDR:3.676
Accuracy:56.411% A
HSR:12.435% C
VE-S Canis
B*
Kills:207
Deaths:58
KDR:3.569
Accuracy:32.104% B*
HSR:26.087% B+
Kills:12,640
Deaths (as Combat Medic):2,857
Deaths (to Combat Medics):954
KDR:4.42422
Kill Difference:9,783
Playtime:134.714 hours
Usage:19%
Score:3.444m
Score/min:426
Accuracy (listed only):38.898%
HSR (listed only):21.126%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,155
Deaths:316
KDR:3.655
Accuracy:53.093% A*
HSR:28.918% B**
Sirius SX12
A+
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A+
HSR:18.261% C++
Artemis VX26
A**
Kills:1,146
Deaths:191
KDR:6
Accuracy:38.547% A**
HSR:27.312% B++
XM98
M++
Kills:1,055
Deaths:73
KDR:14.452
Accuracy:57.856% M++
HSR:66.446% D-
NSX Tengu
B**
Kills:807
Deaths:157
KDR:5.140
Accuracy:44.597% B**
HSR:25.651% B++
NS-44 Commissioner AE
B**
Kills:764
Deaths:246
KDR:3.106
Accuracy:50.618% B**
HSR:28.011% B
MKV Suppressed
A++
Kills:725
Deaths:155
KDR:4.677
Accuracy:33.969% A++
HSR:22.207% B+
Phantom VA23
B*
Kills:527
Deaths:89
KDR:5.921
Accuracy:40.323% B*
HSR:19.924% D*
NS-61 Emissary
A
Kills:502
Deaths:127
KDR:3.953
Accuracy:35.769% A
HSR:16.733% C++
Beamer VS3
A++
Kills:475
Deaths:165
KDR:2.879
Accuracy:36.686% A+
HSR:36.632% A++
NSX Tomoe
A*
Kills:450
Deaths:86
KDR:5.233
Accuracy:39.937% A*
HSR:36.444% C+
NS-30 Vandal
A+
Kills:346
Deaths:56
KDR:6.179
Accuracy:41.969% A+
HSR:25.434% C+
VA39 Spectre
A+
Kills:297
Deaths:37
KDR:8.027
Accuracy:40.751% A+
HSR:27.609% D--
NS-AM7 Archer
B++
Kills:258
Deaths:178
KDR:1.449
Accuracy:60.505% B+
HSR:24.419% B++
VE-S Canis
B*
Kills:207
Deaths:58
KDR:3.569
Accuracy:32.104% B*
HSR:26.087% B+
NS-45 Pilot
B**
Kills:192
Deaths:57
KDR:3.368
Accuracy:37.751% B**
HSR:20.313% D
NS CandyCannon 3000
B**
Kills:73
Deaths:33
KDR:2.212
Accuracy:19.651% D*
HSR:57.534% B**
Kills:10,129
Deaths (as Infiltrator):2,269
Deaths (to Infiltrators):1,413
KDR:4.46408
Kill Difference:7,860
Playtime:97.011 hours
Usage:14%
Score:2.121m
Score/min:364
Accuracy (listed only):40.929%
HSR (listed only):29.878%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A++
Kills:1,194
Deaths:251
KDR:4.757
Accuracy:79.878% A++
HSR:15.578% C+
NS-11CB
A**
Kills:1,182
Deaths:190
KDR:6.221
Accuracy:37.593% A**
HSR:28.342% A
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Solstice VE3
A*
Kills:1,153
Deaths:249
KDR:4.631
Accuracy:33.144% A*
HSR:26.540% A
NSX-P Tanto
M+
Kills:534
Deaths:112
KDR:4.768
Accuracy:40.316% M+
HSR:26.217% C*
NS Baron G5
A
Kills:386
Deaths:105
KDR:3.676
Accuracy:56.411% A
HSR:12.435% C
Kills:5,617
Deaths (as Engineer):1,265
Deaths (to Engineers):1,365
KDR:4.44032
Kill Difference:4,352
Playtime:76.299 hours
Usage:11%
Score:1.357m
Score/min:297
Accuracy (listed only):48.454%
HSR (listed only):22.252%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:680
Deaths:106
KDR:6.415
Accuracy:28.014% A++
HSR:16.471% D
Blueshift VM5
A++
Kills:664
Deaths:107
KDR:6.206
Accuracy:27.622% A++
HSR:18.524% C
Cosmos VM3
A*
Kills:658
Deaths:89
KDR:7.393
Accuracy:24.897% A*
HSR:23.556% B**
Quasar VM1
A*
Kills:515
Deaths:74
KDR:6.959
Accuracy:24.621% A*
HSR:25.049% A
Cosmos VM3
A++
Kills:291
Deaths:37
KDR:7.865
Accuracy:23.800% A++
HSR:20.619% B
Comet VM2
A*
Kills:253
Deaths:43
KDR:5.884
Accuracy:48.382% B++
HSR:9.091% A*
Comet VM2
B*
Kills:186
Deaths:22
KDR:8.455
Accuracy:52.111% B*
HSR:4.839% C*
NS-10 Burster
B*
Kills:95
Deaths:18
KDR:5.278
Accuracy:34.241% B*
HSR:4.211% D
NS-10 Burster
B*
Kills:91
Deaths:18
KDR:5.056
Accuracy:34.640% B*
HSR:3.297% D-
Kills:3,433
Deaths (as MAX Suit):257
Deaths (to MAX Suits):573
KDR:13.35798
Kill Difference:3,176
Playtime:41.466 hours
Usage:6%
Score:1.114m
Score/min:448
Accuracy (listed only):33.148%
HSR (listed only):13.962%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:776
V. Kills:74 N/A
Deaths:79
KDR:9.823
Accuracy:41.259% C++
KPH:61.700 B+
VKPH:5.900 B**
Saron Laser Cannon
A++
Kills:657
V. Kills:516 127%
Deaths:175
KDR:3.754
Accuracy:37.017% B*
KPH:25 A+
VKPH:19.600 A++
Antares LC
A*
Kills:490
V. Kills:299 163%
Deaths:70
KDR:7
Accuracy:36.645% B++
KPH:44.700 A*
VKPH:27.300 A++
Dual Photon Pods
B+
Kills:284
V. Kills:46 N/A
Deaths:15
KDR:18.933
Accuracy:52.887% C++
KPH:100.900 B+
VKPH:16.300 C+
Kills:2,207 (1,923 + 0)
Deaths:339
KDR:6.510
VKDR:2.758
Vehicle Kills:935
Kill Difference:1,868
Playtime:52.642 hours
Usage:8%
Score:0.830m
Score/min:263
Piloting Accuracy:36.645%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:963
V. Kills:100 N/A
Deaths:19
KDR:50.684
Accuracy:55.275% B*
KPH:101.900 A*
VKPH:10.600 B++
L100 Python AP
M++
Kills:443
V. Kills:164 268%
Deaths:18
KDR:24.611
Accuracy:53.387% C
KPH:59.500 M++
VKPH:22 B++
C75 Viper
A++
Kills:135
V. Kills:12 N/A
Deaths:7
KDR:19.286
Accuracy:36.184% C
KPH:59.600 A++
VKPH:5.300 D
Kills:1,541 (1,541 + 0)
Deaths:44
KDR:35.023
VKDR:6.273
Vehicle Kills:276
Kill Difference:1,497
Playtime:19.170 hours
Usage:3%
Score:0.319m
Score/min:277
Driving Accuracy:36.184%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:97
V. Kills:33 285%
Deaths:6
KDR:16.167
Accuracy:32.700% D*
KPH:40.900 A++
VKPH:13.900 C
Kills:97 (0 + 97)
Deaths:6
KDR:16.167
VKDR:5.500
Vehicle Kills:33
Kill Difference:91
Playtime:2.369 hours
Usage:0%
Score:0.038m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:32.700%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:227
V. Kills:123 183%
Deaths:17
KDR:13.353
Accuracy:55.278% C+
KPH:69.700 A++
VKPH:37.700 B**
M12 Kobalt-H
M*
Kills:89
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:40.822% M*
KPH:350.500 M*
VKPH:7.900 B++
Aphelion VEX-4H
C+
Kills:87
V. Kills:63 136%
Deaths:14
KDR:6.214
Accuracy:45.363% C+
KPH:33.400 C
VKPH:24.200 C
Kills:403 (0 + 403)
Deaths:31
KDR:13
VKDR:6.065
Vehicle Kills:188
Kill Difference:372
Playtime:6.114 hours
Usage:1%
Score:0.136m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:45.363%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:157
V. Kills:4 N/A
Deaths:2
KDR:78.500
Accuracy:32.346% M
KPH:150.700 A**
VKPH:3.800 B+
M20 Basilisk
S
Kills:155
V. Kills:16 N/A
Deaths:8
KDR:19.375
Accuracy:45.907% B*
KPH:98.300 S
VKPH:10.100 B+
M40 Fury
A
Kills:91
V. Kills:8 N/A
Deaths:2
KDR:45.500
Accuracy:27.122% D--
KPH:75.200 A
VKPH:6.600 C--
M20 Basilisk
N/A
Kills:50
V. Kills:13 357%
Deaths:
KDR:
Accuracy:49.150% N/A
KPH:80.500 N/A
VKPH:20.900 N/A
Kills:453 (0 + 453)
Deaths:12
KDR:37.750
VKDR:3.417
Vehicle Kills:41
Kill Difference:441
Playtime:4.452 hours
Usage:1%
Score:0.087m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:49.150%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,0513,0295845.187B*0.0533.13%A++28.788%C+98B**N/A27130.9h9.7B+29.1B**
NS-15M2 2,7392,7134526.002A**0.8635.657%A**27.829%B+93.9A*N/A23228.9h9.6B**27B**
VE-H Maw 1,5111,5021957.703M**2.5637.436%A*31.025%B+97.5A+N/A25315.4h8.2B**21.9B*
Darkstar 1,2291,2182285.342M+0.2036.654%A*27.504%B++81.7A+N/A22414.9h11.6B+31.6B**
Deimos VA29 1,1991,1942514.757M*0.3879.878%A++15.578%C+81.2A++N/A22414.7h1.4A++1.8B**
NS-11CB 1,1881,1821906.221S1.0837.593%A**28.342%A75.8A++N/A18515.6h10.4B*27.7B*
Thanatos VE70 1,1741,1683583.263M1.8843.385%B+24.401%A++59A++N/A15619.8h2.7A+6.2B**
SVA-88 1,1671,1612165.375A++0.2329.31%A25.581%C++87.3A++N/A20013.3h9.2B**31.5B*
Corvus VA55 1,1681,1612724.268M**0.8729.41%B**19.983%C67.5A++N/A17117.2h9.9B**33.5B*
H-V45 1,1651,1602574.514A*0.6329.775%A17.672%C68.2A++N/A19717h10.5B**35.2B**
CME 1,1631,1592624.424M+0.7230.88%B**25.884%B+69.4A++N/A15416.7h11.7B++38B++
Orion VS54 1,1661,1582305.035M0.1125.251%B**29.534%B*72.8A*N/A22815.9h9A35.8B
Pulsar VS1 1,1631,1552604.442M**0.7025.812%B+16.537%C--52A++N/A13222.2h11.5B**44.4B*
NS-44 Commissioner 1,1651,1553163.655M1.4953.093%A*28.918%B**117.9M*1A+3119.8h3.3B++6.1B**
VX29 Polaris 1,1631,1551975.863S0.7228.828%B**23.29%C++88.8A++N/A19713h8.7A30.2B*
Solstice VE3 1,1651,1532494.631S0.5133.144%A*26.54%A53.9A**N/A16421.4h11.2B*33.9B*
Ursa 1,1581,1512095.507S0.3730.122%A+18.332%D-77.2A++N/A17014.9h8.1A26.9B*
NS-11A 1,1571,1502494.618A*0.5231.122%A+22.435%C*67.3A++N/A19117.1h11.5B*37B*
Sirius SX12 1,1551,1502454.694M++0.4531.676%A+18.261%C++87.1M++N/A21713.2h11B**34.7B*
Artemis VX26 1,1511,1461916M**0.8638.547%A**27.312%B++93.2M++N/A20312.3h9.2B**23.9A
XM98 1,0561,0557314.452S9.3157.856%M++66.446%D-72.8M+N/A18314.5h2.3B4B**
C-4 1,2171,0423842.714B**2.4324.705%C+N/A140.8A+23.6C7127.4h1.4C**5.6C**
S1 1,2581,0033682.726M*2.4156.167%C+10.768%S51.4A*13.1C++24519.5h3.6A+6.3B**
L100 Python HESH 1,0639631950.684M**45.5455.275%B*3.634%A++101.4A*10.5B++2799.5h2.1B++3.9B**
NSX Tengu 8138071575.14M**0.0044.597%B**25.651%B++75.4A++N/A17810.7h9.9B*22.1B++
Light PPA 850776799.823B+4.6841.259%C++5.67%S61.6B+5.9B**17412.6h11.7B28.3B
NS-44 Commissioner AE 7677642463.106A+2.0350.618%B**28.011%B123.2A++N/A3256.2h3.1B+6B++
MKV Suppressed 7367251554.677S0.4633.969%A++22.207%B+80.6A*1.2M++2189h12.3B+36.1B++
Blueshift VM5 6936801066.415A++1.2728.014%A++16.471%D59.6A++1.1A++16011.4h12.5B**44.6B**
Blueshift VM5 6736641076.206A++1.0727.622%A++18.524%C57.7A++N/A15811.5h12.8B*46.5B**
Cosmos VM3 665658897.393M++2.2524.897%A*23.556%B**54.4A*N/A14712.1h10.7B**42.8B**
Saron Laser Cannon 1,1736571753.754B++1.3937.017%B*5.479%A*25A+19.6A++26226.3h81.5B++220.2B*
NSX-P Tanto 5405341124.768S0.3740.316%M+26.217%C*75.2A*N/A2287.1h10.9B*26.9B**
Phantom VA23 533527895.921M0.7840.323%B*19.924%D*64.3B**N/A1528.2h4B+9.9B++
Quasar VM1 521515746.959M**1.8224.621%A*25.049%A55.4M++N/A1559.3h10.4A42.2B++
NS-61 Emissary 5045021273.953S1.1935.769%A16.733%C++63.5A*N/A1567.9h11.8B+32.9B+
Antares LC 789490707M1.8636.645%B++2.857%B+44.5A*27.2A++33411h52.8B**144.1B*
Frag Grenade 4894851485N/A479.8651.256%B*N/A692.9B*5.7C+19870.7h2.9B*5.7B*
Beamer VS3 4774751652.879M+2.2636.686%A+36.632%A++80.5M+N/A1895.9h7.4B+20.2C**
NSX Tomoe 452450865.233A*0.0939.937%A*36.444%C+75A+N/A2236h12.1B+30.3B**
L100 Python AP 6074431824.611S19.4753.387%C16.704%S59.9M++22.2B*2817.4h3.6A6.7B**
Nemesis VSH9 5024101902.158M2.9860.896%C20%S40.2A++9C+20710.2h4.6A+7.5A+
NS Baron G5 3883861053.676M*1.4656.411%A12.435%C58.5AN/A1486.6h3.3B**5.9C+
NS-30 Vandal 352346566.179A**1.0441.969%A+25.434%C+84.4A*1.5M**1964.1h4.9B++11.6B*
VA39 Spectre 299297378.027S2.8940.751%A+27.609%D--67.5M++N/A1764.4h4.3B**10.7B**
Cosmos VM3 297291377.865M**2.7223.8%A++20.619%B42.8AN/A1276.8h12.1B++50.8B
Dual Photon Pods 3302841518.933A*13.7952.887%C++2.113%B**101.4B+16.4C+3862.8h15B*28.4B++
NS-AM7 Archer 3092581781.449A**3.6960.505%B+24.419%B++12.6A2.5C+5920.4h13.3B+22B++
Comet VM2 286253435.884S0.7448.382%B++9.091%A*28.4M*3.7C1258.9h12.4B**25.5B*
MANA Anti-Personnel Turret 2462442410.167N/A5.0334.463%UN/A2440U20U3706700.1h14.1T*40.9T*
Saron HRB-H 3502271713.353A++8.2155.278%C+5.727%S68.8A++37.3B**4083.3h21.4B+38.7B+
VE-S Canis 209207583.569A++1.5732.104%B*26.087%B+57.5B+N/A2053.6h11.5C*35.8B+
NS-45 Pilot 194192573.368A++1.7737.751%B**20.313%D120A*1.3A3131.6h7.4C++19.5B+
Comet VM2 219186228.455S3.3152.111%B*4.839%C*35.8S6.3B++1375.2h12.2A23.4B**
Lumine Edge 1891831,1290.162B4.9821.968%C16.393%C+2.8CN/A766h1.2B+5.5C**
M12 Kobalt 161157278.5S73.3632.346%M13.376%D--157M4B+3871h17.7C**54.6B*
M20 Basilisk 171155819.375S14.2345.907%B*9.677%A+96.9S10B+3261.6h26.2A+57A+
Spear Anti-Vehicle Phalanx Turret 195144436S30.8643.487%C+15.972%S80A**28.3B++4791.8h4.5B*10.4B**
C75 Viper 147135719.286M+14.1536.184%C8.148%S58.7A+5.2D2562.3h8B**22.2B++
Lasher X2 AE 114114284.071A*1.0727.118%C+7.895%A++40.7C++N/A982.8h15.2B*56B+
Auraxium Slasher 1421104,1510.026C5.1111.041%D**7.273%C0.4C-N/A1245.5h2.8C--25.8D-
Saron HRB 13097616.167A**11.0332.7%D*13.402%U40.4A++13.8C2662.4h12.6A+38.5B*
NS-10 Burster 14495185.278S0.1434.241%B*4.211%D12.8M*6.6A*1057.4h76A+221.9B**
Rocklet Rifle 16692452.044M+3.1038.707%FN/A23C18.5D2424h39.6C+102.4D
M40 Fury 9991245.5S40.3627.122%D--6.593%S75.8A6.7C--2391.2h6.8B**25.1B*
NS-10 Burster 14591185.056S0.0834.64%B*3.297%D-12.6M**7.5M1097.2h79.2A++228.7A
M12 Kobalt-H 9189189M++83.8640.822%M*8.989%D**296.7M6.7B6360.3h12.4B++30.4B**
Aphelion VEX-4H 15087146.214C**1.0745.363%C+9.195%M**33.5C24.2C2962.6h59.7C*131.6C*
NS CandyCannon 3000 7373332.212A**2.9319.651%D*57.534%B**36.5C++N/A812h3.4B*17.3C
The Slasher 70661,0750.061C*5.0819.463%D*1.515%D--1.1CN/A361.5h2.2C++11.3C
Proximity Mine 595987.375B**2.2348.744%B++N/A196.7A+N/A8130.3h1.6B*3.4B*
M20 Basilisk 6350150U44.8649.15%B**6%C++83.3S21.7A*3960.6h42.2A85.9A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter53,9991.9h
Nano-Armor Kit1863,0183h
Snowman Soldier42700.3h
Anti-Vehicle MANA Turret31560.2h
AE Nano-Armor Kit1136,9901.9h
NS-TMC-01 "His Regards"282121.3h
Nanite Revive Grenade05060.1h
AE Medical Applicator9987,3326.1h
Ammunition Package51,1260.4h
Medical Kit1272,7212.1h
Anti-Infantry MANA Turret42080.2h
Medical Applicator125111,2826.7h
Recon Detection Device33710.5h

Check the help document for the dictionary if you want to learn more about words used here.


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