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Castellan Jolly Senat0R[0S] Senat0R
VS BR 63

KDR: 5.42

Score: 20.7m

Last Seen: Nov 17th, 2018 3:29 PM
- OFFLINE - 1.9 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Miller - Outfit Leader of BECTHUK CMERTU[0S] BECTHUK CMERTU
VS outfit on Miller

Members: 1
Level Progress (to 64): 45%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 VE-H Maw Deimos VA29 Darkstar L100 Python HESH NS-44 Commissioner AE NS-11CB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,481,882 MLG Score: 4382
Fun Score: N/A
Cheeseburgers Flipped: 425TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.736%26.193%8843298934,0625.70362-0.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.282%2.49A**0.871B*-1.809F-HEAD ++ (~9.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.628B+9.40.342C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.037%4.434%1298410172,2332347029.50213318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.394%0.163C++2.597A**-0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.448B34.40.345C**53.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.784%5.896%931410172,1713404926.36657440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.251%0.094C+2.079A*1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.659B+5.50.56B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.163%11.189%725810131,2782532625.0315486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.566%0.497B+1.734A++0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.607B+19.20.509B+27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.804%61.694%725310182,12562553.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.62%2.612M-0.375C-2.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.501B+2.50.187C++2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.11%20.453%725310183,442497186.92555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.921%1.309A1.195B**1.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.75B++1.90.612B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BECTHUK CMERTU[0S] BECTHUK CMERTU
VS outfit on Miller

Members: 1
20.7m166.5%455 (27.3k)405 (24.3k)5.4225959,43710,9615.780563 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1021740829.615%21.988%65104:3925

17% Combat Medic11% Engineer25% Heavy Assault17% Infiltrator24% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2015 6:47 PMFeb 20th, 2017 4:34 PMNov 17th, 2018 7:24 PM (16h) (PST)Nov 17th, 2018 12:55 PM (22h) (PST)Nov 17th, 2018 11:29 AM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0061738331.1640.2150.2562.0640.0764382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,38410,37450,010701315124524,314

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
851.2h/35.5d 3,923 13,069 15,588 105.4k 1,152 3,657 3,885 51.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:3,233
Deaths:630
KDR:5.132
Accuracy:33.293% A++
HSR:28.982% C+
NS-15M2
M
Kills:3,218
Deaths:521
KDR:6.177
Accuracy:36.479% M
HSR:28.341% B+
VE-H Maw
A*
Kills:1,589
Deaths:207
KDR:7.676
Accuracy:37.637% A*
HSR:31.655% B++
SVA-88
A
Kills:1,161
Deaths:216
KDR:5.375
Accuracy:29.310% A
HSR:25.581% C++
Orion VS54
B**
Kills:1,158
Deaths:230
KDR:5.035
Accuracy:25.251% B**
HSR:29.534% B++
VX29 Polaris
B**
Kills:1,155
Deaths:197
KDR:5.863
Accuracy:28.828% B**
HSR:23.290% C++
Ursa
A+
Kills:1,151
Deaths:209
KDR:5.507
Accuracy:30.122% A+
HSR:18.332% D-
NSX Naginata
M+
Kills:1,025
Deaths:166
KDR:6.175
Accuracy:36.323% M+
HSR:34.146% B*
Lasher X2 AE
A**
Kills:126
Deaths:30
KDR:4.200
Accuracy:27.539% C+
HSR:8.730% A**
Kills:13,816
Deaths (as Heavy Assault):2,406
Deaths (to Heavy Assaults):3,458
KDR:5.74231
Kill Difference:11,410
Playtime:213.083 hours
Usage:25%
Score:5.293m
Score/min:414
Accuracy (listed only):31.642%
HSR (listed only):25.399%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A++
Kills:1,264
Deaths:266
KDR:4.752
Accuracy:80.106% A++
HSR:16.060% C+
NS-11CB
A**
Kills:1,182
Deaths:190
KDR:6.221
Accuracy:37.593% A**
HSR:28.342% B**
NSX Tengu
A+
Kills:1,179
Deaths:233
KDR:5.060
Accuracy:46.315% A+
HSR:24.258% B+
NSX-P Tanto
M+
Kills:1,168
Deaths:206
KDR:5.670
Accuracy:39.596% M+
HSR:28.682% B+
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Solstice VE3
A*
Kills:1,153
Deaths:249
KDR:4.631
Accuracy:33.135% A*
HSR:26.540% A
Sirius SX12
A+
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A+
HSR:18.261% C++
MKV Suppressed
A++
Kills:1,018
Deaths:203
KDR:5.015
Accuracy:35.301% A++
HSR:25.049% B**
Phobos VX86
A*
Kills:1,010
Deaths:188
KDR:5.372
Accuracy:82.237% A*
HSR:21.386% B*
NS Baron G5
A
Kills:743
Deaths:165
KDR:4.503
Accuracy:57.621% A
HSR:12.382% C-
VE-S Canis
B**
Kills:469
Deaths:112
KDR:4.188
Accuracy:34.090% B**
HSR:27.932% B*
Pulsar C
M
Kills:82
Deaths:14
KDR:5.857
Accuracy:38.256% M
HSR:36.585% A**
Kills:11,586
Deaths (as Light Assault):2,429
Deaths (to Light Assaults):1,926
KDR:4.76986
Kill Difference:9,157
Playtime:202.379 hours
Usage:24%
Score:5.286m
Score/min:435
Accuracy (listed only):46.609%
HSR (listed only):24.156%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A++
Kills:1,264
Deaths:266
KDR:4.752
Accuracy:80.106% A++
HSR:16.060% C+
Darkstar
A*
Kills:1,232
Deaths:230
KDR:5.357
Accuracy:36.628% A*
HSR:27.679% B+
NSX Tengu
A+
Kills:1,179
Deaths:233
KDR:5.060
Accuracy:46.315% A+
HSR:24.258% B+
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Corvus VA55
B**
Kills:1,161
Deaths:272
KDR:4.268
Accuracy:29.410% B**
HSR:19.983% C
H-V45
A
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:29.775% A
HSR:17.672% C
CME
B**
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:30.880% B**
HSR:25.884% B+
NS-11A
A+
Kills:1,155
Deaths:249
KDR:4.639
Accuracy:31.141% A+
HSR:22.511% C++
Pulsar VS1
B+
Kills:1,155
Deaths:260
KDR:4.442
Accuracy:25.812% B+
HSR:16.537% D
Sirius SX12
A+
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A+
HSR:18.261% C++
MKV Suppressed
A++
Kills:1,018
Deaths:203
KDR:5.015
Accuracy:35.301% A++
HSR:25.049% B**
Phobos VX86
A*
Kills:1,010
Deaths:188
KDR:5.372
Accuracy:82.237% A*
HSR:21.386% B*
NS Baron G5
A
Kills:743
Deaths:165
KDR:4.503
Accuracy:57.621% A
HSR:12.382% C-
VE-S Canis
B**
Kills:469
Deaths:112
KDR:4.188
Accuracy:34.090% B**
HSR:27.932% B*
Kills:15,023
Deaths (as Combat Medic):3,300
Deaths (to Combat Medics):1,132
KDR:4.55242
Kill Difference:11,723
Playtime:141.558 hours
Usage:17%
Score:3.616m
Score/min:426
Accuracy (listed only):42.455%
HSR (listed only):21.428%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A++
Kills:1,264
Deaths:266
KDR:4.752
Accuracy:80.106% A++
HSR:16.060% C+
NS-11CB
A**
Kills:1,182
Deaths:190
KDR:6.221
Accuracy:37.593% A**
HSR:28.342% B**
NSX-P Tanto
M+
Kills:1,168
Deaths:206
KDR:5.670
Accuracy:39.596% M+
HSR:28.682% B+
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Solstice VE3
A*
Kills:1,153
Deaths:249
KDR:4.631
Accuracy:33.135% A*
HSR:26.540% A
Phobos VX86
A*
Kills:1,010
Deaths:188
KDR:5.372
Accuracy:82.237% A*
HSR:21.386% B*
NS Baron G5
A
Kills:743
Deaths:165
KDR:4.503
Accuracy:57.621% A
HSR:12.382% C-
VE-LR Obelisk
M*
Kills:154
Deaths:14
KDR:11
Accuracy:55.110% M*
HSR:30.520% C+
Pulsar C
M
Kills:82
Deaths:14
KDR:5.857
Accuracy:38.256% M
HSR:36.585% A**
Kills:7,924
Deaths (as Engineer):1,650
Deaths (to Engineers):1,577
KDR:4.80242
Kill Difference:6,274
Playtime:97.885 hours
Usage:11%
Score:1.859m
Score/min:317
Accuracy (listed only):51.893%
HSR (listed only):24.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A
Kills:1,188
Deaths:351
KDR:3.385
Accuracy:52.559% A
HSR:29.209% B+
NSX Tengu
A+
Kills:1,179
Deaths:233
KDR:5.060
Accuracy:46.315% A+
HSR:24.258% B+
XM98
M++
Kills:1,160
Deaths:81
KDR:14.321
Accuracy:57.656% M++
HSR:67.759% D
NS-44 Commissioner
A*
Kills:1,155
Deaths:316
KDR:3.655
Accuracy:53.093% A*
HSR:28.918% B**
Sirius SX12
A+
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A+
HSR:18.261% C++
Artemis VX26
A**
Kills:1,146
Deaths:191
KDR:6
Accuracy:38.547% A**
HSR:27.312% B++
MKV Suppressed
A++
Kills:1,018
Deaths:203
KDR:5.015
Accuracy:35.301% A++
HSR:25.049% B**
NS-61 Emissary
A+
Kills:835
Deaths:189
KDR:4.418
Accuracy:38.376% A+
HSR:20.359% B++
Ghost
M**
Kills:627
Deaths:85
KDR:7.376
Accuracy:62.500% M**
HSR:67.943% C+
Phantom VA23
B*
Kills:584
Deaths:98
KDR:5.959
Accuracy:40.141% B*
HSR:20.548% D--
NSX Tomoe
A*
Kills:556
Deaths:98
KDR:5.673
Accuracy:40.079% A*
HSR:36.871% C+
Beamer VS3
A++
Kills:515
Deaths:176
KDR:2.926
Accuracy:37.457% A+
HSR:36.505% A++
VE-S Canis
B**
Kills:469
Deaths:112
KDR:4.188
Accuracy:34.090% B**
HSR:27.932% B*
NS-AM7 Archer
B**
Kills:410
Deaths:232
KDR:1.767
Accuracy:63.421% B++
HSR:26.342% B**
NS-30 Vandal
A+
Kills:354
Deaths:57
KDR:6.211
Accuracy:42.044% A+
HSR:25.424% C+
VA39 Spectre
A+
Kills:338
Deaths:43
KDR:7.860
Accuracy:41.068% A+
HSR:29.290% D-
NS-45 Pilot
B**
Kills:231
Deaths:69
KDR:3.348
Accuracy:38.202% B**
HSR:20.779% D
Soldier Soaker
B+
Kills:116
Deaths:34
KDR:3.412
Accuracy:37.457% B+
HSR:18.104% B+
NS CandyCannon 3000
B**
Kills:73
Deaths:33
KDR:2.212
Accuracy:19.558% D*
HSR:57.534% B**
Kills:13,104
Deaths (as Infiltrator):2,846
Deaths (to Infiltrators):1,646
KDR:4.60436
Kill Difference:10,258
Playtime:140.505 hours
Usage:17%
Score:3.079m
Score/min:365
Accuracy (listed only):42.607%
HSR (listed only):32.021%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,089
Deaths:165
KDR:6.600
Accuracy:29.131% A*
HSR:17.723% D
Blueshift VM5
A*
Kills:1,067
Deaths:166
KDR:6.428
Accuracy:28.669% A*
HSR:18.932% C
Cosmos VM3
A*
Kills:778
Deaths:107
KDR:7.271
Accuracy:25.162% A*
HSR:23.779% B*
Quasar VM1
A*
Kills:515
Deaths:74
KDR:6.959
Accuracy:24.621% A*
HSR:25.049% A
Cosmos VM3
A++
Kills:416
Deaths:55
KDR:7.564
Accuracy:24.562% A++
HSR:21.875% B+
Comet VM2
A*
Kills:264
Deaths:46
KDR:5.739
Accuracy:49.133% B++
HSR:8.712% A*
Comet VM2
B*
Kills:198
Deaths:25
KDR:7.920
Accuracy:52.799% B*
HSR:4.545% C++
NS-10 Burster
B**
Kills:158
Deaths:25
KDR:6.320
Accuracy:35.286% B**
HSR:2.532% D--
NS-10 Burster
B*
Kills:152
Deaths:25
KDR:6.080
Accuracy:35.565% B*
HSR:1.974% D*
Kills:4,637
Deaths (as MAX Suit):344
Deaths (to MAX Suits):640
KDR:13.47965
Kill Difference:4,293
Playtime:53.222 hours
Usage:6%
Score:1.563m
Score/min:489
Accuracy (listed only):33.881%
HSR (listed only):13.902%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,154
V. Kills:111 N/A
Deaths:107
KDR:10.785
Accuracy:42.014% C*
KPH:65.500 B++
VKPH:6.300 B**
Antares LC
M
Kills:1,040
V. Kills:574 181%
Deaths:102
KDR:10.196
Accuracy:37.805% B**
KPH:52.700 M
VKPH:29.100 A++
Saron Laser Cannon
A++
Kills:668
V. Kills:521 128%
Deaths:176
KDR:3.795
Accuracy:37.228% B*
KPH:25.200 A
VKPH:19.700 A++
Dual Photon Pods
B+
Kills:348
V. Kills:54 N/A
Deaths:16
KDR:21.750
Accuracy:53.236% C++
KPH:98.700 B+
VKPH:15.300 C
Hornet Missiles
B**
Kills:76
V. Kills:54 138%
Deaths:3
KDR:25.333
Accuracy:58.911% C-
KPH:88.600 B+
VKPH:62.900 B**
Maelstrom Turbo Laser
A*
Kills:63
V. Kills:16 371%
Deaths:3
KDR:21
Accuracy:42.105% A++
KPH:39.300 A*
VKPH:10 C+
Kills:3,349 (2,925 + 0)
Deaths:407
KDR:8.229
VKDR:3.268
Vehicle Kills:1,330
Kill Difference:2,942
Playtime:69.818 hours
Usage:8%
Score:1.243m
Score/min:297
Piloting Accuracy:42.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,188
V. Kills:140 N/A
Deaths:25
KDR:47.520
Accuracy:56.559% B*
KPH:105.800 A*
VKPH:12.500 B**
L100 Python AP
M*
Kills:748
V. Kills:275 271%
Deaths:26
KDR:28.769
Accuracy:57.440% C++
KPH:65.700 M*
VKPH:24.200 B**
C75 Viper
A++
Kills:135
V. Kills:12 N/A
Deaths:7
KDR:19.286
Accuracy:36.184% C
KPH:59.600 A++
VKPH:5.300 D
Skyguard
S
Kills:100
V. Kills:56 175%
Deaths:1
KDR:100
Accuracy:34.585% B*
KPH:42.600 S
VKPH:23.900 M**
Kills:2,171 (2,171 + 0)
Deaths:59
KDR:36.797
VKDR:8.186
Vehicle Kills:483
Kill Difference:2,112
Playtime:27.219 hours
Usage:3%
Score:0.519m
Score/min:318
Driving Accuracy:34.585%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:113
V. Kills:38 290%
Deaths:7
KDR:16.143
Accuracy:35.887% D-
KPH:41.700 A++
VKPH:14 C
E540 Halberd
N/A
Kills:50
V. Kills:11 417%
Deaths:2
KDR:25
Accuracy:50.479% N/A
KPH:73.700 N/A
VKPH:16.200 N/A
Kills:163 (0 + 163)
Deaths:9
KDR:18.111
VKDR:5.444
Vehicle Kills:49
Kill Difference:154
Playtime:3.388 hours
Usage:0%
Score:0.066m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:50.479%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:236
V. Kills:127 184%
Deaths:17
KDR:13.882
Accuracy:55.909% C+
KPH:70.800 A*
VKPH:38.100 A
M12 Kobalt-H
M*
Kills:165
V. Kills:3 N/A
Deaths:1
KDR:165
Accuracy:40.367% M*
KPH:323.500 M+
VKPH:5.900 C*
Aphelion VEX-4H
C
Kills:89
V. Kills:65 135%
Deaths:14
KDR:6.357
Accuracy:45.913% C++
KPH:33.800 C
VKPH:24.700 C
Kills:490 (0 + 490)
Deaths:32
KDR:15.313
VKDR:6.094
Vehicle Kills:195
Kill Difference:458
Playtime:6.475 hours
Usage:1%
Score:0.152m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:45.913%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:303
V. Kills:12 N/A
Deaths:2
KDR:151.500
Accuracy:32.846% M+
KPH:157.100 M
VKPH:6.200 A
M20 Basilisk
S
Kills:168
V. Kills:17 N/A
Deaths:8
KDR:21
Accuracy:48.053% B**
KPH:96 S
VKPH:9.700 B+
M12 Kobalt
M++
Kills:138
V. Kills:2 N/A
Deaths:3
KDR:46
Accuracy:28.914% A*
KPH:179.200 M++
VKPH:2.600 C
M40 Fury
B**
Kills:92
V. Kills:8 N/A
Deaths:2
KDR:46
Accuracy:25.778% D*
KPH:70.800 B**
VKPH:6.200 D
M20 Basilisk
S
Kills:63
V. Kills:15 394%
Deaths:2
KDR:31.500
Accuracy:52.494% A+
KPH:77 S
VKPH:18.300 A+
Kills:764 (0 + 764)
Deaths:17
KDR:44.941
VKDR:3.176
Vehicle Kills:54
Kill Difference:747
Playtime:6.567 hours
Usage:1%
Score:0.145m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:52.494%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,2573,2336305.132B++0.2933.293%A++28.982%C+96.8B**N/A27033.4h9.7B+29.2B**
NS-15M2 3,2473,2185216.177A*0.7536.479%M28.341%B+94.6A*N/A25034h9.6B**26.2B**
VE-H Maw 1,5981,5892077.676S2.2537.637%A*31.655%B++97.5A++N/A25616.3h8.2B**21.9B*
Deimos VA29 1,2691,2642664.752M++0.6780.106%A++16.06%C+82.1A++N/A23015.4h1.4A++1.8B*
Darkstar 1,2431,2322305.357M++0.0736.628%A*27.679%B+82.1A++N/A22415h11.6B+31.6B**
L100 Python HESH 1,3281,1882547.52M*42.1056.559%B*3.283%A+106.1A*12.5B**31211.2h2.1B++3.7B**
NS-44 Commissioner AE 1,1931,1883513.385A++2.0452.559%A29.209%B+122.5A*N/A3409.7h3.2B6.1B++
NS-11CB 1,1881,1821906.221S0.8037.593%A**28.342%B**75.8A+N/A18515.6h10.4B*27.7B*
NSX Tengu 1,1931,1792335.06M**0.3646.315%A+24.258%B+79.1A++N/A20214.9h9.8B*21.1B*
NSX-P Tanto 1,1751,1682065.67S0.2539.596%M+28.682%B+82.8M+N/A30814.1h10B**25.2B**
Thanatos VE70 1,1741,1683583.263M+2.1643.385%B+24.401%A++59A++N/A15919.8h2.7A+6.2B**
SVA-88 1,1671,1612165.375A++0.0529.31%A25.581%C++87.3A++N/A20313.3h9.2B**31.5B*
Corvus VA55 1,1681,1612724.268M**1.1529.41%B**19.983%C67.5A*N/A17217.2h9.9B**33.5B*
H-V45 1,1651,1602574.514A*0.9129.775%A17.672%C68.2A++N/A19917h10.5B**35.2B**
XM98 1,1611,1608114.321S8.9057.656%M++67.759%D73M++N/A18515.9h2.3B+4B**
CME 1,1631,1592624.424M+1.0030.88%B**25.884%B+69.4A++N/A15516.7h11.7B++38B++
Orion VS54 1,1661,1582305.035A**0.3925.251%B**29.534%B++72.8A*N/A24015.9h9A35.8B
NS-11A 1,1621,1552494.639M++0.7831.141%A+22.511%C++67.5A++N/A19217.1h11.5B*37B**
NS-44 Commissioner 1,1651,1553163.655M1.7753.093%A*28.918%B**117.9M**1A+3139.8h3.3B++6.1B**
Pulsar VS1 1,1631,1552604.442M**0.9825.812%B+16.537%D52A++N/A13622.2h11.5B**44.4B*
VX29 Polaris 1,1631,1551975.863M**0.4428.828%B**23.29%C++88.8A++N/A19813h8.7A30.2B*
Light PPA 1,2651,15410710.785B++5.3642.014%C*4.419%S65.6B++6.3B**19517.6h12C**28.5B
Solstice VE3 1,1651,1532494.631S0.7933.135%A*26.54%A53.9A**N/A17121.4h11.2B*33.9B+
C-4 1,3501,1524222.73B**2.6925.034%C+N/A140.5A+24.1C7218.2h1.4C**5.7C+
Ursa 1,1581,1512095.507S0.0830.122%A+18.332%D-77.2A++N/A17114.9h8.1A26.9B*
Sirius SX12 1,1551,1502454.694M*0.7331.676%A+18.261%C++87.1M++N/A22113.2h11B*34.7B*
Artemis VX26 1,1511,1461916M**0.5838.547%A**27.312%B++93.2M++N/A20512.3h9.2B**23.9A
Blueshift VM5 1,1081,0891656.6A*1.1829.131%A*17.723%D64.8A*1.1A18716.8h12.5B**42.9B**
Blueshift VM5 1,0801,0671666.428A++1.0128.669%A*18.932%C63.1A*N/A18416.9h12.7B**44.3B**
Antares LC 1,6141,04010210.196M**4.7737.805%B**2.596%B+52.8M29.1A++39719.7h47.1B*124.5B**
NSX Naginata 1,0271,0251666.175S0.7536.323%M+34.146%B*97.6A**N/A28710.5h9.1B*25B**
MKV Suppressed 1,0301,0182035.015S0.4135.301%A++25.049%B**78.9A*N/A21512.9h12B+34B++
Phobos VX86 1,0171,0101885.372M++0.0582.237%A*21.386%B*90.2A++N/A26211.2h1.5A+1.9B**
S1 1,2581,0033682.726M**2.7056.167%C+10.768%S51.4A*13.1C++25219.5h3.6A+6.3B**
NS-61 Emissary 8378351894.418S1.0038.376%A+20.359%B++53.5A+N/A13615.6h11.2B+29.3B*
Cosmos VM3 7887781077.271M+1.8525.162%A*23.779%B*56.8A*N/A15413.7h10.4B**41.3B**
L100 Python AP 1,0237482628.769S23.3557.44%C++10.16%S65.6M*24.1B**31211.4h3.5A6.1B**
NS Baron G5 7467431654.503S0.9257.621%A12.382%C-64.6A++N/A16411.5h3.3B**5.7C+
Saron Laser Cannon 1,1896681763.795B++1.6337.228%B*5.389%A*25.2A19.7A++26726.5h81.4B++218.7B*
Ghost 629627857.376A+1.9562.5%M**67.943%C+72.1A++N/A2068.7h2B+3.2B**
Phantom VA23 590584985.959B*0.5440.141%B*20.548%D--65.6AN/A1638.9h4B+9.9B+
NSX Tomoe 559556985.673A*0.2540.079%A*36.871%C+72.2A+N/A2137.7h11.9B++29.7B**
Frag Grenade 5285221522N/A516.5851.516%B*N/A652.5B++7.5C+20070.8h3B++5.8B*
Quasar VM1 521515746.959M**1.5424.621%A*25.049%A55.4M+N/A1599.3h10.4A42.2B++
Beamer VS3 5175151762.926M+2.5037.457%A+36.505%A++81.7M+N/A1986.3h7.4B+19.8C**
VE-S Canis 4744691124.188A**1.2334.09%B**27.932%B*68B**N/A2216.9h10.8B+31.6B+
Nemesis VSH9 5294271942.201M3.2260.62%C19.204%S40.3A*9.6C+21910.6h4.5A+7.5A+
Cosmos VM3 422416557.564M**2.1424.562%A++21.875%B+49.5A++N/A1388.4h11.1B**45.1B+
NS-AM7 Archer 4844102321.767M++3.6663.421%B++26.342%B**15.8A*2.8C+7026h11.6B++18.3B*
Lumine Edge 4103891,7810.218B+5.2023.751%C17.995%C**3.4CN/A8113.3h1.2B+5.2C**
NS-30 Vandal 360354576.211M0.7942.044%A+25.424%C+82.3A*1.4M+1974.3h4.9B++11.7B*
Dual Photon Pods 4023481621.75A**16.3353.236%C++2.299%A99.4B+15.4C+3843.5h15.2B*28.6B++
VA39 Spectre 340338437.86S2.4441.068%A+29.29%D-69M*N/A1794.9h4.3B**10.6B**
M12 Kobalt 3153032151.5U146.0832.846%M+14.191%D-159.5M+6.3A+4171.9h17.2B+52.4B*
NS Decimator 372300575.263S0.1659.064%C+4.333%A+61.2A++14.7C+3254.9h2.7A4.5A
MANA Anti-Personnel Turret 2942922910.069N/A4.6532.592%UN/A2920U20U4748600.1h13.8T*42.5T*
Comet VM2 299264465.739S0.3249.133%B++8.712%A*27.8M++3.7C1249.5h13B**26.4B*
Saron HRB-H 3632361713.882A++8.4655.909%C+5.508%M**71.5A*38.5A4133.3h21.6B+38.5B+
NS-45 Pilot 233231693.348A++2.0738.202%B**20.779%D115.5A*1B*2962h7.4C++19.3B+
Comet VM2 233198257.92S2.5052.799%B*4.545%C++34.1M**6B+1365.8h13A24.6B**
M20 Basilisk 185168821S15.5848.053%B**9.524%A+93.3S9.4B+3441.8h29.2A++60.7A+
M12 Kobalt-H 1681651165S159.5840.367%M*12.727%D330M++6C**7050.5h13.3B+33B**
NS-10 Burster 239158256.32S0.9035.286%B**2.532%D--14.8M**7.6M13210.7h72A+204A
VE-LR Obelisk 1561541411S5.5855.11%M*30.52%C+85.6A*1.1B+2251.8h4.4B**7.9A
NS-10 Burster 238152256.08S0.6635.565%B*1.974%D*14.5S8.2M++12810.5h74.8A++210.3A
Spear Anti-Vehicle Phalanx Turret 201148529.6M**24.1844.466%C++15.541%S77.9A**27.9B+4791.9h4.7A10.5B**
M12 Kobalt 140138346A40.5828.914%A*19.565%C**172.5M+2.5C4760.8h12.8B**44.1B*
C75 Viper 147135719.286M++13.8636.184%C8.148%S58.7A++5.2D2752.3h8B**22.2B*
Rocklet Rifle 231129632.048M+3.3740.621%D**N/A25.3C+20C-2785.1h39.6C+97.4D
Lasher X2 AE 126126304.2A*1.2227.539%C+8.73%A**43.4C*N/A1052.9h14.8B*53.7B+
Soldier Soaker 116116343.412A*2.0137.457%B+18.104%B+46.4C+N/A2052.5h5.6B14.9B+
Saron HRB 151113716.143A*10.7235.887%D-11.504%S41.9A++14.1C2812.7h13.6A+37.8B*
Auraxium Slasher 1461134,2590.027C+5.4010.761%D**7.08%C0.4C-N/A1253.2h2.8D26.4D
The Slasher 1091021,5420.066C**5.3619.116%D*5.882%D1.1CN/A391.5h2.2C++11.5C
Skyguard 1561001100U94.5834.585%B*2%C+43.5S24.3M**4172.3h57.6A++166.4A+
M40 Fury 10092246S40.5825.778%D*6.522%S70.8B**6.2D2251.3h7B**27.2B++
Aphelion VEX-4H 15489146.357C*0.9345.913%C++8.989%M**34.2C25C3042.6h60.8C++132.4C*
Proximity Mine 898999.889A*4.4746%B+N/A178B**N/A6640.5h1.8B3.9B+
Pulsar C 8382145.857M**0.4338.256%M36.585%A**58.6A+N/A4011.4h11.5C**30.1B*
Hornet Missiles 13076325.333M**19.9158.911%C-N/A84.4B60B**6960.9h10C++16.9C*
NS CandyCannon 3000 7373332.212A*3.2119.558%D*57.534%B**36.5C*N/A812h3.4B+17.4C+
M20 Basilisk 7863231.5U26.0852.494%A+6.349%C**78.8S18.8A++4320.8h49.8A+94.8A+
Maelstrom Turbo Laser 7963321S15.5842.105%A++6.349%A*39.4A*10C+2581.6h54.3B*129.1B**
Hunter QCX 7760183.333M**2.0949.057%B+10%D*24B*6.8B*972.5h6.1C++12.4C**
Lancer VS22 12058321.813A+3.6148.922%F1.724%C+11.8C+12.7C+1514.9h22.3C*45.6C+
NS-TMC-01 "His Regards" 69562,1030.027C++5.4010.518%D*3.571%D0.4CN/A1151.6h2.5C+23.8C--
E540 Halberd 6150225A++19.5850.479%C**18%S71.4M**15.7C+4900.7h3.2A*6.3A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter95,6392.6h
Nano-Armor Kit2574,9543.8h
Snowman Soldier42700.3h
Anti-Vehicle MANA Turret31570.2h
AE Medical Applicator10796,2796.7h
AE Nano-Armor Kit1449,6192.6h
Nanite Revive Grenade05270.1h
VS Triumph Flare Gun14210.4h
Ammunition Package71,3940.5h
Medical Kit1423,1682.4h
Anti-Infantry MANA Turret42820.3h
Medical Applicator125111,2826.7h
Recon Detection Device33710.5h

Check the help document for the dictionary if you want to learn more about words used here.


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