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Immortal Jolly Senat0R[0S] Senat0R
VS BR 67

KDR: 5.46

Score: 21.4m

Last Seen: Jan 13th, 2019 12:10 PM
- OFFLINE - 64.3 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Miller - Outfit Leader of BECTHUK CMERTU[0S] BECTHUK CMERTU
VS outfit on Miller

Members: 1
Level Progress (to 68): 8%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 VE-H Maw NSX Naginata Deimos VA29 Darkstar Blueshift VM5 Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,594,472 MLG Score: 4472
Fun Score: N/A
Cheeseburgers Flipped: 440TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.85%26.316%8913398935,0775.70729-0.246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.209%2.503A**0.872B*-1.733F-HEAD ++ (~9.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.629B+9.40.342C**18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.989%4.403%1304410182,2942407119.55833322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.461%0.171C++2.618M-0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.20.456B+340.353C**53.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.618%5.636%948410182,2713495286.50716429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.259%0.073C+1.928A++1.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.652B+5.60.554B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.334%11.179%729810141,3062592645.04247493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.571%0.483B+1.738A++0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.604B+19.30.508B+27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.796%63.216%729310192,55064253.97196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.546%2.781M-0.281C2.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.533B+2.40.224C++2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.505%20.888%729310193,557506207.02964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.844%1.328A1.254A1.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.753B++1.90.614B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BECTHUK CMERTU[0S] BECTHUK CMERTU
VS outfit on Miller

Members: 1
21.4m166.5%455 (27.3k)403 (24.2k)5.4616461,58011,2755.8174767 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022769229.738%22.386%66604:4229

16% Combat Medic11% Engineer25% Heavy Assault18% Infiltrator23% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2015 6:47 PMFeb 20th, 2017 4:34 PMJan 14th, 2019 7:04 PM (1d) (PST)Jan 13th, 2019 9:35 AM (3d) (PST)Jan 13th, 2019 8:10 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0001728281.1610.2130.2602.0570.0754472

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,01210,30549,707701316123424,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
884.2h/36.8d 4,012 13,785 16,141 109.1k 1,190 3,793 3,975 53.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:3,233
Deaths:630
KDR:5.132
Accuracy:33.293% A++
HSR:28.982% C+
NS-15M2
A**
Kills:3,219
Deaths:521
KDR:6.179
Accuracy:36.480% A**
HSR:28.363% B+
VE-H Maw
A*
Kills:1,589
Deaths:207
KDR:7.676
Accuracy:37.637% A*
HSR:31.655% B+
NSX Naginata
M
Kills:1,322
Deaths:220
KDR:6.009
Accuracy:35.751% M
HSR:35.250% B**
SVA-88
A
Kills:1,161
Deaths:216
KDR:5.375
Accuracy:29.310% A
HSR:25.581% C++
Orion VS54
B*
Kills:1,158
Deaths:230
KDR:5.035
Accuracy:25.251% B*
HSR:29.534% B++
VX29 Polaris
B**
Kills:1,155
Deaths:197
KDR:5.863
Accuracy:28.828% B**
HSR:23.290% C++
Ursa
A
Kills:1,151
Deaths:209
KDR:5.507
Accuracy:30.122% A
HSR:18.332% D
Lasher X2 AE
A++
Kills:126
Deaths:30
KDR:4.200
Accuracy:27.539% C
HSR:8.730% A++
Kills:14,114
Deaths (as Heavy Assault):2,460
Deaths (to Heavy Assaults):3,544
KDR:5.7374
Kill Difference:11,654
Playtime:218.202 hours
Usage:25%
Score:5.393m
Score/min:412
Accuracy (listed only):31.579%
HSR (listed only):25.524%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A++
Kills:1,264
Deaths:266
KDR:4.752
Accuracy:80.106% A++
HSR:16.060% C+
NS-11CB
A*
Kills:1,182
Deaths:190
KDR:6.221
Accuracy:37.593% A*
HSR:28.342% B**
NSX Tengu
A+
Kills:1,179
Deaths:233
KDR:5.060
Accuracy:46.315% A+
HSR:24.258% B+
MKV Suppressed
A*
Kills:1,176
Deaths:225
KDR:5.227
Accuracy:35.895% A*
HSR:25.170% B**
NSX-P Tanto
M
Kills:1,168
Deaths:206
KDR:5.670
Accuracy:39.596% M
HSR:28.682% B+
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Solstice VE3
A*
Kills:1,153
Deaths:249
KDR:4.631
Accuracy:33.135% A*
HSR:26.540% A
Sirius SX12
A
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A
HSR:18.261% C++
Phobos VX86
A++
Kills:1,125
Deaths:213
KDR:5.282
Accuracy:81.740% A++
HSR:22.667% B**
NS Baron G5
A
Kills:754
Deaths:165
KDR:4.570
Accuracy:57.562% A
HSR:12.334% C-
VE-S Canis
B**
Kills:563
Deaths:129
KDR:4.364
Accuracy:34.555% B**
HSR:27.354% B*
Eridani SX5
M
Kills:258
Deaths:47
KDR:5.489
Accuracy:39.675% M
HSR:24.806% B++
Pulsar C
A**
Kills:119
Deaths:17
KDR:7
Accuracy:37.437% A**
HSR:34.454% A*
Kills:12,259
Deaths (as Light Assault):2,543
Deaths (to Light Assaults):1,981
KDR:4.82068
Kill Difference:9,716
Playtime:207.162 hours
Usage:23%
Score:5.376m
Score/min:433
Accuracy (listed only):46.051%
HSR (listed only):24.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A++
Kills:1,264
Deaths:266
KDR:4.752
Accuracy:80.106% A++
HSR:16.060% C+
Darkstar
A*
Kills:1,232
Deaths:230
KDR:5.357
Accuracy:36.628% A*
HSR:27.679% B+
NSX Tengu
A+
Kills:1,179
Deaths:233
KDR:5.060
Accuracy:46.315% A+
HSR:24.258% B+
MKV Suppressed
A*
Kills:1,176
Deaths:225
KDR:5.227
Accuracy:35.895% A*
HSR:25.170% B**
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Corvus VA55
B**
Kills:1,161
Deaths:272
KDR:4.268
Accuracy:29.410% B**
HSR:19.983% C
H-V45
A
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:29.775% A
HSR:17.672% C-
CME
B*
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:30.880% B*
HSR:25.884% B+
NS-11A
A+
Kills:1,155
Deaths:249
KDR:4.639
Accuracy:31.141% A+
HSR:22.511% C++
Pulsar VS1
B+
Kills:1,155
Deaths:260
KDR:4.442
Accuracy:25.812% B+
HSR:16.537% D
Sirius SX12
A
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A
HSR:18.261% C++
Phobos VX86
A++
Kills:1,125
Deaths:213
KDR:5.282
Accuracy:81.740% A++
HSR:22.667% B**
NS Baron G5
A
Kills:754
Deaths:165
KDR:4.570
Accuracy:57.562% A
HSR:12.334% C-
VE-S Canis
B**
Kills:563
Deaths:129
KDR:4.364
Accuracy:34.555% B**
HSR:27.354% B*
Eridani SX5
M
Kills:258
Deaths:47
KDR:5.489
Accuracy:39.675% M
HSR:24.806% B++
Kills:15,659
Deaths (as Combat Medic):3,411
Deaths (to Combat Medics):1,163
KDR:4.59074
Kill Difference:12,248
Playtime:142.471 hours
Usage:16%
Score:3.633m
Score/min:425
Accuracy (listed only):42.304%
HSR (listed only):21.705%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A++
Kills:1,264
Deaths:266
KDR:4.752
Accuracy:80.106% A++
HSR:16.060% C+
NS-11CB
A*
Kills:1,182
Deaths:190
KDR:6.221
Accuracy:37.593% A*
HSR:28.342% B**
NSX-P Tanto
M
Kills:1,168
Deaths:206
KDR:5.670
Accuracy:39.596% M
HSR:28.682% B+
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Solstice VE3
A*
Kills:1,153
Deaths:249
KDR:4.631
Accuracy:33.135% A*
HSR:26.540% A
Phobos VX86
A++
Kills:1,125
Deaths:213
KDR:5.282
Accuracy:81.740% A++
HSR:22.667% B**
NS Baron G5
A
Kills:754
Deaths:165
KDR:4.570
Accuracy:57.562% A
HSR:12.334% C-
VE-LR Obelisk
M*
Kills:162
Deaths:17
KDR:9.529
Accuracy:54.532% M*
HSR:29.630% C
Pulsar C
A**
Kills:119
Deaths:17
KDR:7
Accuracy:37.437% A**
HSR:34.454% A*
Kills:8,095
Deaths (as Engineer):1,681
Deaths (to Engineers):1,615
KDR:4.81559
Kill Difference:6,414
Playtime:101.084 hours
Usage:11%
Score:1.916m
Score/min:316
Accuracy (listed only):51.676%
HSR (listed only):24.790%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A
Kills:1,188
Deaths:351
KDR:3.385
Accuracy:52.559% A
HSR:29.209% B
NSX Tengu
A+
Kills:1,179
Deaths:233
KDR:5.060
Accuracy:46.315% A+
HSR:24.258% B+
MKV Suppressed
A*
Kills:1,176
Deaths:225
KDR:5.227
Accuracy:35.895% A*
HSR:25.170% B**
XM98
M++
Kills:1,160
Deaths:81
KDR:14.321
Accuracy:57.653% M++
HSR:67.759% D
NS-44 Commissioner
A*
Kills:1,155
Deaths:316
KDR:3.655
Accuracy:53.093% A*
HSR:28.918% B**
Sirius SX12
A
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A
HSR:18.261% C++
Artemis VX26
A**
Kills:1,146
Deaths:191
KDR:6
Accuracy:38.547% A**
HSR:27.312% B++
Ghost
M**
Kills:1,052
Deaths:128
KDR:8.219
Accuracy:62.119% M**
HSR:69.107% C++
NS-61 Emissary
A+
Kills:880
Deaths:201
KDR:4.378
Accuracy:38.301% A+
HSR:21.023% B*
Beamer VS3
A++
Kills:588
Deaths:192
KDR:3.063
Accuracy:38.406% A++
HSR:35.714% A++
Phantom VA23
B*
Kills:584
Deaths:98
KDR:5.959
Accuracy:40.141% B*
HSR:20.548% D--
NSX Tomoe
A*
Kills:565
Deaths:99
KDR:5.707
Accuracy:40.145% A*
HSR:36.814% C+
VE-S Canis
B**
Kills:563
Deaths:129
KDR:4.364
Accuracy:34.555% B**
HSR:27.354% B*
NS-AM7 Archer
B**
Kills:424
Deaths:237
KDR:1.789
Accuracy:63.585% B++
HSR:27.359% B**
NS-30 Vandal
A+
Kills:363
Deaths:59
KDR:6.153
Accuracy:42.339% A+
HSR:25.895% C+
VA39 Spectre
A+
Kills:338
Deaths:43
KDR:7.860
Accuracy:41.068% A+
HSR:29.290% D-
Eridani SX5
M
Kills:258
Deaths:47
KDR:5.489
Accuracy:39.675% M
HSR:24.806% B++
NS-45 Pilot
B**
Kills:243
Deaths:71
KDR:3.423
Accuracy:38.156% B**
HSR:19.753% D
Soldier Soaker
B+
Kills:116
Deaths:34
KDR:3.412
Accuracy:37.457% B
HSR:18.104% B+
NS CandyCannon 3000
B**
Kills:73
Deaths:33
KDR:2.212
Accuracy:19.558% D*
HSR:57.534% B**
Kills:14,201
Deaths (as Infiltrator):3,013
Deaths (to Infiltrators):1,687
KDR:4.71324
Kill Difference:11,188
Playtime:157.443 hours
Usage:18%
Score:3.441m
Score/min:364
Accuracy (listed only):42.562%
HSR (listed only):31.709%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,199
Deaths:181
KDR:6.624
Accuracy:29.299% A*
HSR:18.265% C-
Blueshift VM5
A*
Kills:1,181
Deaths:182
KDR:6.489
Accuracy:28.924% A*
HSR:19.221% C
Cosmos VM3
A*
Kills:782
Deaths:109
KDR:7.174
Accuracy:25.157% A*
HSR:23.785% B*
Quasar VM1
A*
Kills:515
Deaths:74
KDR:6.959
Accuracy:24.621% A*
HSR:25.049% A
Cosmos VM3
A++
Kills:419
Deaths:57
KDR:7.351
Accuracy:24.583% A++
HSR:21.718% B+
Comet VM2
A*
Kills:264
Deaths:46
KDR:5.739
Accuracy:49.133% B++
HSR:8.712% A*
Comet VM2
B*
Kills:198
Deaths:25
KDR:7.920
Accuracy:52.799% B*
HSR:4.545% C++
NS-10 Burster
B**
Kills:161
Deaths:25
KDR:6.440
Accuracy:35.367% B**
HSR:2.484% D--
NS-10 Burster
B*
Kills:153
Deaths:25
KDR:6.120
Accuracy:35.618% B*
HSR:1.961% D*
Kills:4,872
Deaths (as MAX Suit):362
Deaths (to MAX Suits):671
KDR:13.45856
Kill Difference:4,510
Playtime:55.052 hours
Usage:6%
Score:1.625m
Score/min:492
Accuracy (listed only):33.945%
HSR (listed only):13.971%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,198
V. Kills:112 N/A
Deaths:109
KDR:10.991
Accuracy:42.004% C++
KPH:66.300 B++
VKPH:6.200 B**
Antares LC
M
Kills:1,040
V. Kills:574 181%
Deaths:102
KDR:10.196
Accuracy:37.805% B*
KPH:52.700 M
VKPH:29.100 A++
Saron Laser Cannon
A++
Kills:678
V. Kills:526 129%
Deaths:177
KDR:3.831
Accuracy:37.217% B*
KPH:25.400 A
VKPH:19.700 A++
Dual Photon Pods
B+
Kills:348
V. Kills:54 N/A
Deaths:16
KDR:21.750
Accuracy:53.236% C++
KPH:98.700 B+
VKPH:15.300 C
Hornet Missiles
B**
Kills:79
V. Kills:56 139%
Deaths:3
KDR:26.333
Accuracy:58.951% C
KPH:92.100 B+
VKPH:65.300 B**
Maelstrom Turbo Laser
A*
Kills:70
V. Kills:19 350%
Deaths:3
KDR:23.333
Accuracy:40.785% A++
KPH:37.400 A*
VKPH:10.200 C+
Kills:3,413 (2,986 + 0)
Deaths:410
KDR:8.324
VKDR:3.271
Vehicle Kills:1,341
Kill Difference:3,003
Playtime:70.786 hours
Usage:8%
Score:1.257m
Score/min:296
Piloting Accuracy:40.785%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,188
V. Kills:140 N/A
Deaths:25
KDR:47.520
Accuracy:56.559% B*
KPH:105.800 A*
VKPH:12.500 B**
L100 Python AP
M*
Kills:834
V. Kills:305 273%
Deaths:28
KDR:29.786
Accuracy:57.411% C++
KPH:66.800 M*
VKPH:24.400 B**
C75 Viper
A++
Kills:135
V. Kills:12 N/A
Deaths:7
KDR:19.286
Accuracy:36.184% C
KPH:59.600 A++
VKPH:5.300 D
Skyguard
S
Kills:114
V. Kills:62 181%
Deaths:1
KDR:114
Accuracy:34.505% B*
KPH:45.600 S
VKPH:24.800 S
Kills:2,271 (2,271 + 0)
Deaths:61
KDR:37.230
VKDR:8.508
Vehicle Kills:519
Kill Difference:2,210
Playtime:28.479 hours
Usage:3%
Score:0.545m
Score/min:319
Driving Accuracy:34.505%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:113
V. Kills:38 290%
Deaths:7
KDR:16.143
Accuracy:35.887% D-
KPH:41.700 A++
VKPH:14 C
E540 Halberd
N/A
Kills:50
V. Kills:11 417%
Deaths:2
KDR:25
Accuracy:52.035% N/A
KPH:69.100 N/A
VKPH:15.200 N/A
Kills:163 (0 + 163)
Deaths:9
KDR:18.111
VKDR:5.444
Vehicle Kills:49
Kill Difference:154
Playtime:3.433 hours
Usage:0%
Score:0.066m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:52.035%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:236
V. Kills:127 184%
Deaths:17
KDR:13.882
Accuracy:55.909% C+
KPH:70.800 A++
VKPH:38.100 A
M12 Kobalt-H
M**
Kills:169
V. Kills:3 N/A
Deaths:1
KDR:169
Accuracy:40.195% M**
KPH:321.400 M+
VKPH:5.700 C++
Aphelion VEX-4H
C
Kills:89
V. Kills:65 135%
Deaths:14
KDR:6.357
Accuracy:45.913% C+
KPH:33.800 C
VKPH:24.700 C
Kills:494 (0 + 494)
Deaths:32
KDR:15.438
VKDR:6.094
Vehicle Kills:195
Kill Difference:462
Playtime:6.491 hours
Usage:1%
Score:0.153m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:45.913%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:318
V. Kills:13 N/A
Deaths:2
KDR:159
Accuracy:33.578% M+
KPH:158.800 M
VKPH:6.500 A+
M20 Basilisk
S
Kills:172
V. Kills:18 N/A
Deaths:8
KDR:21.500
Accuracy:48.465% B**
KPH:97 S
VKPH:10.200 B++
M12 Kobalt
M+
Kills:140
V. Kills:2 N/A
Deaths:3
KDR:46.667
Accuracy:28.871% A*
KPH:179 M+
VKPH:2.600 C
M40 Fury
B**
Kills:92
V. Kills:8 N/A
Deaths:2
KDR:46
Accuracy:25.778% D*
KPH:70.800 B**
VKPH:6.200 D
M20 Basilisk
S
Kills:66
V. Kills:15 413%
Deaths:2
KDR:33
Accuracy:52.660% A+
KPH:77.500 S
VKPH:17.600 A++
Kills:788 (0 + 788)
Deaths:17
KDR:46.353
VKDR:3.294
Vehicle Kills:56
Kill Difference:771
Playtime:6.709 hours
Usage:1%
Score:0.151m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:52.660%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,2573,2336305.132B++0.3333.293%A++28.982%C+96.8B**N/A27033.4h9.7B+29.2B**
NS-15M2 3,2483,2195216.179A**0.7236.48%A**28.363%B+94.7A++N/A25134h9.6B**26.2B**
VE-H Maw 1,5981,5892077.676S2.2137.637%A*31.655%B+97.5A+N/A25816.3h8.2B**21.9B*
NSX Naginata 1,3291,3222206.009S0.5535.751%M35.25%B**89.9A*N/A25114.7h9B*25.1B**
Deimos VA29 1,2691,2642664.752M+0.7180.106%A++16.06%C+82.1A+N/A23015.4h1.4A++1.8B*
Darkstar 1,2431,2322305.357M*0.1036.628%A*27.679%B+82.1A++N/A22415h11.6B+31.6B**
Blueshift VM5 1,2201,1991816.624A++1.1629.299%A*18.265%C-65.9A*1.2A++18818.2h12.5B**42.7B**
Light PPA 1,3101,19810910.991B++5.5342.004%C++4.424%S66.2B++6.2B**19618.1h11.9B28.3B
NS-44 Commissioner AE 1,1931,1883513.385A++2.0852.559%A29.209%B122.5A*N/A3419.7h3.2B6.1B++
L100 Python HESH 1,3281,1882547.52M+42.0656.559%B*3.283%A+106.1A*12.5B**31211.2h2.1A3.7A
NS-11CB 1,1881,1821906.221S0.7637.593%A*28.342%B**75.8A++N/A18515.6h10.4B*27.7B*
Blueshift VM5 1,1961,1811826.489A++1.0328.924%A*19.221%C64.5A*N/A18418.3h12.7B**43.7B**
NSX Tengu 1,1931,1792335.06M**0.4046.315%A+24.258%B+79.1A++N/A20214.9h9.8B*21.1B*
MKV Suppressed 1,1901,1762255.227S0.2335.895%A*25.17%B**75.4A*N/A20815.6h11.8B+32.9B++
C-4 1,3711,1694322.706B**2.7625.108%C+N/A139.2A+24C7178.4h1.4C**5.7C**
NSX-P Tanto 1,1751,1682065.67S0.2139.596%M28.682%B+82.8M+N/A30814.1h10B**25.2B**
Thanatos VE70 1,1741,1683583.263M2.2043.385%B+24.401%A++59A++N/A16019.8h2.7A+6.2B**
SVA-88 1,1671,1612165.375A++0.0929.31%A25.581%C++87.3A++N/A20313.3h9.2B**31.5B*
Corvus VA55 1,1681,1612724.268M**1.1929.41%B**19.983%C67.5A*N/A17217.2h9.9B**33.5B*
XM98 1,1611,1608114.321S8.8657.653%M++67.759%D73M+N/A18515.9h2.3B4B**
H-V45 1,1651,1602574.514A++0.9529.775%A17.672%C-68.2A++N/A19917h10.5B**35.2B**
CME 1,1631,1592624.424M+1.0430.88%B*25.884%B+69.4A++N/A15516.7h11.7B++38B++
Orion VS54 1,1661,1582305.035A*0.4325.251%B*29.534%B++72.8A*N/A24315.9h9A35.8B*
VX29 Polaris 1,1631,1551975.863M**0.4028.828%B**23.29%C++88.8A++N/A19913h8.7A30.2B*
NS-44 Commissioner 1,1651,1553163.655M1.8153.093%A*28.918%B**117.9M*1B**3139.8h3.3B++6.1B**
NS-11A 1,1621,1552494.639A*0.8231.141%A+22.511%C++67.5A++N/A19217.1h11.5B*37B*
Pulsar VS1 1,1631,1552604.442M**1.0225.812%B+16.537%D52A++N/A13622.2h11.5B**44.4B*
Solstice VE3 1,1651,1532494.631S0.8333.135%A*26.54%A53.9A*N/A17221.4h11.2B*33.9B+
Ursa 1,1581,1512095.507S0.0530.122%A18.332%D77.2A++N/A17114.9h8.1B**26.9B*
Sirius SX12 1,1551,1502454.694M*0.7731.676%A18.261%C++87.1M++N/A22113.2h11B*34.7B*
Artemis VX26 1,1511,1461916M**0.5438.547%A**27.312%B++93.2M++N/A20512.3h9.2B**23.9A
Phobos VX86 1,1341,1252135.282M++0.1881.74%A++22.667%B**85.2A++N/A24313.2h1.5A+1.9C*
Ghost 1,0541,0521288.219A++2.7662.119%M**69.107%C++74.1A+N/A19414.2h2B+3.2B**
Antares LC 1,6141,04010210.196S4.7337.805%B*2.596%B+52.8M29.1A++39819.7h47.1B*124.5B**
S1 1,2581,0033682.726M**2.7456.167%C+10.768%S51.4A*13.1C++25219.5h3.6A+6.3A
NS-61 Emissary 8828802014.378S1.0838.301%A+21.023%B*53.3A+N/A13616.5h11.1B+28.9B*
L100 Python AP 1,1398342829.786S24.3257.411%C++9.113%M*66.7M*24.4B**31212.5h3.4A+6B**
Cosmos VM3 7927821097.174M++1.7125.157%A*23.785%B*56.3A*N/A15313.9h10.4A41.4B**
NS Baron G5 7577541654.57S0.8957.562%A12.334%C-63.4A+N/A16111.9h3.3B**5.7C+
Saron Laser Cannon 1,2046781773.831B++1.6337.217%B*5.31%A*25.4A19.7A++26726.7h80.7B++216.8B*
Beamer VS3 5915881923.063M++2.4038.406%A++35.714%A++86.5M++N/A2096.8h7.3B+18.9C**
Phantom VA23 590584985.959A*0.5040.141%B*20.548%D--65.6AN/A1638.9h4B+9.9B+
NSX Tomoe 568565995.707M+0.2540.145%A*36.814%C+70.6A+N/A2088h11.9B++29.8B**
VE-S Canis 5685631294.364M1.1034.555%B**27.354%B*67.8B*N/A2138.3h10.6B+30.6B+
Frag Grenade 5435371537N/A531.5451.537%B*N/A671.3B*7.5C+20250.8h3B++5.8B*
Quasar VM1 521515746.959M**1.5024.621%A*25.049%A55.4M+N/A1599.3h10.4A42.2B++
Nemesis VSH9 5294271942.201M+3.2660.62%C19.204%S40.3A++9.6C+21910.6h4.5A++7.5A+
NS-AM7 Archer 4984242371.789M*3.6763.585%B++27.359%B**15.8A*2.8C++7026.8h11.6B++18.2B*
Cosmos VM3 425419577.351M*1.8924.583%A++21.718%B+48.7A++N/A1378.6h11.1B**45.3B*
Lumine Edge 4384161,8520.225B+5.2424.281%C18.269%B3.4CN/A9121.6h1.2B+5.1C**
NS-30 Vandal 369363596.153M0.6942.339%A+25.895%C+82.5A*1.4M+1974.4h4.9B++11.6B*
Dual Photon Pods 4023481621.75A**16.2953.236%C++2.299%A+99.4B+15.4C3853.5h15.2B*28.6B++
VA39 Spectre 340338437.86S2.4041.068%A+29.29%D-69M++N/A1794.9h4.3B**10.6B**
NS Decimator 415334684.912S0.5558.684%C3.892%B**60.7A++14.7C+3105.5h2.7A4.6A
M12 Kobalt 3313182159U153.5433.578%M+13.837%D-159M6.5A+4282h17.9C**53.2B*
MANA Anti-Personnel Turret 298296319.548N/A4.0932.542%UN/A2960U20U4807200.1h13.8T*42.5T*
Comet VM2 299264465.739S0.2849.133%B++8.712%A*27.8M++3.7C1249.5h13B**26.4B*
Eridani SX5 259258475.489S0.0339.675%M24.806%B++66.2AN/A1903.9h10.3B+26B*
NS-45 Pilot 245243713.423A++2.0438.156%B**19.753%D115.7A*1B++3042.1h7.3C++19.1B+
Saron HRB-H 3632361713.882A++8.4255.909%C+5.508%S71.5A++38.5A4133.3h21.6B+38.5B+
Comet VM2 233198257.92S2.4652.799%B*4.545%C++34.1M**6B+1375.8h13B**24.6B**
M20 Basilisk 190172821.5S16.0448.465%B**10.465%A++95.6S10B++3471.8h29.2A++60.2A++
M12 Kobalt-H 1721691169S163.5440.195%M**12.426%D-338M++6C*7010.5h13.4B+33.4B**
VE-LR Obelisk 164162179.529S4.0754.532%M*29.63%C81A*1B+2222h4.5B**8.2A
NS-10 Burster 243161256.44S0.9835.367%B**2.484%D--14.6M**7.5A**13011h72.3A+204.4A
NS-10 Burster 240153256.12S0.6635.618%B*1.961%D*14M**8M+12510.9h76A++213.3A
Spear Anti-Vehicle Phalanx Turret 201148529.6M**24.1443.746%C+15.541%S74A*26.5B+4632h4.8A10.9B**
M12 Kobalt 142140346.667A+41.2128.871%A*19.286%C*175M2.5C4800.8h12.7B**43.9B**
C75 Viper 147135719.286M*13.8236.184%C8.148%S58.7A++5.2D2782.3h8B**22.2B*
Rocklet Rifle 240134652.062M3.4040.78%D**N/A25.3C+20C-2815.3h39.1C+95.9C--
Lasher X2 AE 126126304.2A*1.2627.539%C8.73%A++43.4C++N/A1052.9h14.8B*53.7B+
Pulsar C 120119177M**1.5437.437%A**34.454%A*54.1B**N/A2982.2h10B++26.7B*
Soldier Soaker 116116343.412A*2.0537.457%B18.104%B+46.4C+N/A2052.5h5.6B+14.9B+
Skyguard 1761141114U108.5434.505%B*1.754%C45.6S24.8S4242.5h54.7A++158.7A+
Auraxium Slasher 1471144,3180.026C+5.4410.771%D**7.018%C0.4C-N/A1257.7h2.8D26.4D*
Saron HRB 151113716.143A*10.6835.887%D-11.504%S41.9A++14.1C2822.7h13.6A37.8B*
The Slasher 1141051,6930.062C**5.4019.142%D*5.714%D1CN/A3104.2h2.2C++11.5C
Proximity Mine 9292910.222A*4.7645.867%B+N/A184AN/A6470.5h1.9C++4.1B+
M40 Fury 10092246S40.5425.778%D*6.522%S70.8B**6.2D2251.3h7A27.2B++
Aphelion VEX-4H 15489146.357C*0.9045.913%C+8.989%M**34.2C25C3042.6h60.8C++132.4C*
Hornet Missiles 13579326.333S20.8758.951%CN/A87.8B62.2B**7210.9h10C*16.9C*
NS CandyCannon 3000 7373332.212A*3.2519.558%D*57.534%B**36.5BN/A812h3.4B+17.4C+
Maelstrom Turbo Laser 8970323.333S17.8740.785%A++5.714%A++36.8A*10C+2411.9h52.7B*129.3B**
M20 Basilisk 8166233U27.5452.66%A+6.061%C*73.3S16.7A+4350.9h49.3A+93.7A+
Hunter QCX 8062262.385A**3.0853.092%B++9.677%D*18.2B+5.3B+833.4h8C+15.1C++
Lancer VS22 12259321.844A+3.6249.043%F1.695%C++11.8C12.6C+1545h22.2C*45.2C+
NS-TMC-01 "His Regards" 69562,1170.026C+5.4410.554%D*3.571%D0.4CN/A1153.7h2.5C+23.9D
E540 Halberd 6150225A+19.5452.035%B+18%S71.4M**15.7C+4630.7h3.6A++6.9A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter116,4123h
Nano-Armor Kit2575,8623.8h
Snowman Soldier42720.3h
Anti-Vehicle MANA Turret31580.2h
AE Medical Applicator10896,7066.8h
AE Nano-Armor Kit1451,3292.9h
Nanite Revive Grenade05300.1h
VS Triumph Flare Gun14210.4h
Ammunition Package71,4290.5h
Medical Kit1423,2142.5h
Anti-Infantry MANA Turret52880.3h
Medical Applicator125111,2826.7h
Recon Detection Device33710.5h

Check the help document for the dictionary if you want to learn more about words used here.


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