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Signifer Jolly Senat0R[0S] Senat0R
VS BR 60

KDR: 5.42

Score: 20.3m

Last Seen: Sep 19th, 2018 7:24 AM
- OFFLINE - 51.1 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Miller - Outfit Leader of BECTHUK CMERTU[0S] BECTHUK CMERTU
VS outfit on Miller

Members: 1
Level Progress (to 61): 70%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 VE-H Maw Deimos VA29 Darkstar L100 Python HESH NS-11CB NSX Tengu
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,435,595 MLG Score: 4345
Fun Score: N/A
Cheeseburgers Flipped: 414TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.682%26.102%8793197733,5725.72901-0.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.345%2.479A**0.865B*-1.86F-HEAD ++ (~9.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.627B+9.40.341C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.045%4.494%1303410042,2032306999.5368315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.376%0.151C++2.643M-0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
890.438B34.80.335C**54.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.969%5.956%931410042,1493394866.33923441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.258%0.106C+2.121A*1.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.666B+5.40.568B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.73%10.843%736810001,2452462605.04049477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.346%0.53B+1.67A++0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.598B+18.90.492B+26.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.112%61.402%736310051,91261253.11909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.662%2.472A**-0.399C--2.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.479B+2.60.167C++2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.944%20.384%736310053,385485166.97938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.037%1.25B**1.226B**1.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.744B++1.90.607B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BECTHUK CMERTU[0S] BECTHUK CMERTU
VS outfit on Miller

Members: 1
20.3m166.4%455 (27.3k)405 (24.3k)5.4175658,29310,7605.7783560 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1008726029.608%21.797%64504:3922

17% Combat Medic11% Engineer25% Heavy Assault16% Infiltrator24% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2015 6:47 PMFeb 20th, 2017 4:34 PMSep 19th, 2018 3:19 PM (2d) (PST)Sep 19th, 2018 5:52 AM (2d) (PST)Sep 19th, 2018 3:24 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0101738371.1640.2150.2542.0650.0774345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,61610,35150,265701315124524,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
834.7h/34.8d 3,882 12,706 15,282 103.4k 1,122 3,565 3,849 50.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:3,231
Deaths:629
KDR:5.137
Accuracy:33.294% A++
HSR:29.000% C+
NS-15M2
M
Kills:3,218
Deaths:521
KDR:6.177
Accuracy:36.479% M
HSR:28.341% B+
VE-H Maw
A*
Kills:1,589
Deaths:207
KDR:7.676
Accuracy:37.637% A*
HSR:31.655% B+
SVA-88
A
Kills:1,161
Deaths:216
KDR:5.375
Accuracy:29.310% A
HSR:25.581% C++
Orion VS54
B**
Kills:1,158
Deaths:230
KDR:5.035
Accuracy:25.251% B**
HSR:29.534% B++
VX29 Polaris
B**
Kills:1,155
Deaths:197
KDR:5.863
Accuracy:28.828% B**
HSR:23.290% C++
Ursa
A+
Kills:1,151
Deaths:209
KDR:5.507
Accuracy:30.122% A+
HSR:18.332% D-
NSX Naginata
M+
Kills:931
Deaths:154
KDR:6.045
Accuracy:36.135% M+
HSR:34.049% B*
Lasher X2 AE
A**
Kills:126
Deaths:30
KDR:4.200
Accuracy:27.539% C+
HSR:8.730% A**
Kills:13,720
Deaths (as Heavy Assault):2,393
Deaths (to Heavy Assaults):3,384
KDR:5.73339
Kill Difference:11,327
Playtime:211.906 hours
Usage:25%
Score:5.258m
Score/min:414
Accuracy (listed only):31.622%
HSR (listed only):25.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A++
Kills:1,264
Deaths:266
KDR:4.752
Accuracy:80.106% A++
HSR:16.060% C+
NS-11CB
A**
Kills:1,182
Deaths:190
KDR:6.221
Accuracy:37.593% A**
HSR:28.342% B**
NSX Tengu
A+
Kills:1,179
Deaths:233
KDR:5.060
Accuracy:46.315% A+
HSR:24.258% B+
NSX-P Tanto
M+
Kills:1,168
Deaths:206
KDR:5.670
Accuracy:39.596% M+
HSR:28.682% B+
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Solstice VE3
A*
Kills:1,153
Deaths:249
KDR:4.631
Accuracy:33.135% A*
HSR:26.540% A
Sirius SX12
A+
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A+
HSR:18.261% C++
Phobos VX86
A*
Kills:953
Deaths:176
KDR:5.415
Accuracy:82.970% A*
HSR:21.196% B*
MKV Suppressed
A++
Kills:894
Deaths:177
KDR:5.051
Accuracy:35.087% A++
HSR:25.056% B**
NS Baron G5
A
Kills:666
Deaths:148
KDR:4.500
Accuracy:57.501% A
HSR:11.862% D
VE-S Canis
A
Kills:407
Deaths:97
KDR:4.196
Accuracy:34.407% A
HSR:27.518% B++
Kills:11,184
Deaths (as Light Assault):2,345
Deaths (to Light Assaults):1,907
KDR:4.7693
Kill Difference:8,839
Playtime:199.711 hours
Usage:24%
Score:5.208m
Score/min:435
Accuracy (listed only):47.434%
HSR (listed only):22.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A++
Kills:1,264
Deaths:266
KDR:4.752
Accuracy:80.106% A++
HSR:16.060% C+
Darkstar
A*
Kills:1,225
Deaths:228
KDR:5.373
Accuracy:36.660% A*
HSR:27.674% B+
NSX Tengu
A+
Kills:1,179
Deaths:233
KDR:5.060
Accuracy:46.315% A+
HSR:24.258% B+
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Corvus VA55
B**
Kills:1,161
Deaths:272
KDR:4.268
Accuracy:29.410% B**
HSR:19.983% C
H-V45
A
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:29.775% A
HSR:17.672% C
CME
B**
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:30.880% B**
HSR:25.884% B+
Pulsar VS1
B+
Kills:1,155
Deaths:260
KDR:4.442
Accuracy:25.812% B+
HSR:16.537% D
NS-11A
A+
Kills:1,155
Deaths:249
KDR:4.639
Accuracy:31.141% A+
HSR:22.511% C*
Sirius SX12
A+
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A+
HSR:18.261% C++
Phobos VX86
A*
Kills:953
Deaths:176
KDR:5.415
Accuracy:82.970% A*
HSR:21.196% B*
MKV Suppressed
A++
Kills:894
Deaths:177
KDR:5.051
Accuracy:35.087% A++
HSR:25.056% B**
NS Baron G5
A
Kills:666
Deaths:148
KDR:4.500
Accuracy:57.501% A
HSR:11.862% D
VE-S Canis
A
Kills:407
Deaths:97
KDR:4.196
Accuracy:34.407% A
HSR:27.518% B++
Kills:14,696
Deaths (as Combat Medic):3,228
Deaths (to Combat Medics):1,107
KDR:4.55266
Kill Difference:11,468
Playtime:139.712 hours
Usage:17%
Score:3.575m
Score/min:426
Accuracy (listed only):42.509%
HSR (listed only):21.348%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A++
Kills:1,264
Deaths:266
KDR:4.752
Accuracy:80.106% A++
HSR:16.060% C+
NS-11CB
A**
Kills:1,182
Deaths:190
KDR:6.221
Accuracy:37.593% A**
HSR:28.342% B**
NSX-P Tanto
M+
Kills:1,168
Deaths:206
KDR:5.670
Accuracy:39.596% M+
HSR:28.682% B+
Thanatos VE70
A++
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:43.385% B+
HSR:24.401% A++
Solstice VE3
A*
Kills:1,153
Deaths:249
KDR:4.631
Accuracy:33.135% A*
HSR:26.540% A
Phobos VX86
A*
Kills:953
Deaths:176
KDR:5.415
Accuracy:82.970% A*
HSR:21.196% B*
NS Baron G5
A
Kills:666
Deaths:148
KDR:4.500
Accuracy:57.501% A
HSR:11.862% D
VE-LR Obelisk
M*
Kills:154
Deaths:14
KDR:11
Accuracy:55.110% M*
HSR:30.520% C
Kills:7,708
Deaths (as Engineer):1,607
Deaths (to Engineers):1,549
KDR:4.79652
Kill Difference:6,101
Playtime:95.861 hours
Usage:11%
Score:1.825m
Score/min:317
Accuracy (listed only):53.674%
HSR (listed only):23.450%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
A+
Kills:1,179
Deaths:233
KDR:5.060
Accuracy:46.315% A+
HSR:24.258% B+
XM98
M++
Kills:1,160
Deaths:81
KDR:14.321
Accuracy:57.656% M++
HSR:67.759% D
NS-44 Commissioner
A*
Kills:1,155
Deaths:316
KDR:3.655
Accuracy:53.093% A*
HSR:28.918% B**
Sirius SX12
A+
Kills:1,150
Deaths:245
KDR:4.694
Accuracy:31.676% A+
HSR:18.261% C++
Artemis VX26
A**
Kills:1,146
Deaths:191
KDR:6
Accuracy:38.547% A**
HSR:27.312% B++
NS-44 Commissioner AE
A
Kills:1,129
Deaths:337
KDR:3.350
Accuracy:52.335% A
HSR:28.875% B+
MKV Suppressed
A++
Kills:894
Deaths:177
KDR:5.051
Accuracy:35.087% A++
HSR:25.056% B**
NS-61 Emissary
A++
Kills:833
Deaths:189
KDR:4.407
Accuracy:38.410% A++
HSR:20.288% B++
Phantom VA23
B*
Kills:584
Deaths:98
KDR:5.959
Accuracy:40.141% B*
HSR:20.548% D--
NSX Tomoe
A**
Kills:551
Deaths:96
KDR:5.740
Accuracy:40.313% A**
HSR:36.661% C+
Beamer VS3
A++
Kills:475
Deaths:165
KDR:2.879
Accuracy:36.686% A+
HSR:36.632% A++
Ghost
M**
Kills:414
Deaths:53
KDR:7.811
Accuracy:62.717% M**
HSR:69.807% C*
VE-S Canis
A
Kills:407
Deaths:97
KDR:4.196
Accuracy:34.407% A
HSR:27.518% B++
NS-AM7 Archer
B**
Kills:400
Deaths:226
KDR:1.770
Accuracy:63.402% B++
HSR:26% B**
NS-30 Vandal
A+
Kills:354
Deaths:57
KDR:6.211
Accuracy:42.044% A+
HSR:25.424% C+
VA39 Spectre
A+
Kills:338
Deaths:43
KDR:7.860
Accuracy:41.068% A+
HSR:29.290% D-
NS-45 Pilot
B**
Kills:228
Deaths:69
KDR:3.304
Accuracy:38.223% B**
HSR:20.614% D
Soldier Soaker
B+
Kills:116
Deaths:34
KDR:3.412
Accuracy:37.457% B+
HSR:18.104% B+
NS CandyCannon 3000
B**
Kills:73
Deaths:33
KDR:2.212
Accuracy:19.558% D**
HSR:57.534% B**
Kills:12,586
Deaths (as Infiltrator):2,740
Deaths (to Infiltrators):1,616
KDR:4.59343
Kill Difference:9,846
Playtime:133.026 hours
Usage:16%
Score:2.909m
Score/min:364
Accuracy (listed only):42.586%
HSR (listed only):32.045%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,027
Deaths:156
KDR:6.583
Accuracy:28.963% A*
HSR:18.403% C-
Blueshift VM5
A*
Kills:997
Deaths:157
KDR:6.350
Accuracy:28.478% A*
HSR:19.057% C
Cosmos VM3
A*
Kills:747
Deaths:104
KDR:7.183
Accuracy:25.145% A*
HSR:23.293% B*
Quasar VM1
A*
Kills:515
Deaths:74
KDR:6.959
Accuracy:24.621% A*
HSR:25.049% A
Cosmos VM3
A++
Kills:381
Deaths:52
KDR:7.327
Accuracy:24.470% A++
HSR:21.260% B+
Comet VM2
A*
Kills:264
Deaths:46
KDR:5.739
Accuracy:49.133% B++
HSR:8.712% A*
Comet VM2
B*
Kills:198
Deaths:25
KDR:7.920
Accuracy:52.799% B*
HSR:4.545% C++
NS-10 Burster
B**
Kills:156
Deaths:24
KDR:6.500
Accuracy:35.287% B**
HSR:2.564% D--
NS-10 Burster
B*
Kills:152
Deaths:24
KDR:6.333
Accuracy:35.561% B*
HSR:1.974% D*
Kills:4,437
Deaths (as MAX Suit):331
Deaths (to MAX Suits):635
KDR:13.40483
Kill Difference:4,106
Playtime:51.878 hours
Usage:6%
Score:1.510m
Score/min:485
Accuracy (listed only):33.828%
HSR (listed only):13.873%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,127
V. Kills:109 N/A
Deaths:103
KDR:10.942
Accuracy:42.035% C*
KPH:65.300 B++
VKPH:6.300 B**
Antares LC
M+
Kills:1,040
V. Kills:574 181%
Deaths:102
KDR:10.196
Accuracy:37.805% B**
KPH:52.700 M+
VKPH:29.100 A++
Saron Laser Cannon
A++
Kills:666
V. Kills:520 128%
Deaths:176
KDR:3.784
Accuracy:37.222% B*
KPH:25.200 A
VKPH:19.600 A++
Dual Photon Pods
B+
Kills:348
V. Kills:54 N/A
Deaths:16
KDR:21.750
Accuracy:53.236% C++
KPH:98.700 B+
VKPH:15.300 C
Hornet Missiles
B**
Kills:76
V. Kills:54 138%
Deaths:3
KDR:25.333
Accuracy:58.911% C-
KPH:88.600 B++
VKPH:62.900 B**
Maelstrom Turbo Laser
A**
Kills:62
V. Kills:16 365%
Deaths:2
KDR:31
Accuracy:42.624% A++
KPH:41.600 A**
VKPH:10.700 C+
Kills:3,319 (2,895 + 0)
Deaths:402
KDR:8.256
VKDR:3.301
Vehicle Kills:1,327
Kill Difference:2,917
Playtime:69.326 hours
Usage:8%
Score:1.236m
Score/min:297
Piloting Accuracy:42.624%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,184
V. Kills:140 N/A
Deaths:25
KDR:47.360
Accuracy:56.616% B**
KPH:105.900 A**
VKPH:12.500 B**
L100 Python AP
M*
Kills:736
V. Kills:272 270%
Deaths:26
KDR:28.308
Accuracy:57.398% C++
KPH:65.400 M*
VKPH:24.200 B**
C75 Viper
A++
Kills:135
V. Kills:12 N/A
Deaths:7
KDR:19.286
Accuracy:36.184% C
KPH:59.600 A++
VKPH:5.300 D
Skyguard
S
Kills:94
V. Kills:53 174%
Deaths:1
KDR:94
Accuracy:34.548% B*
KPH:42.700 S
VKPH:24.100 M**
Kills:2,149 (2,149 + 0)
Deaths:59
KDR:36.424
VKDR:8.085
Vehicle Kills:477
Kill Difference:2,090
Playtime:26.912 hours
Usage:3%
Score:0.512m
Score/min:317
Driving Accuracy:34.548%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:113
V. Kills:38 290%
Deaths:7
KDR:16.143
Accuracy:35.887% D-
KPH:41.700 A++
VKPH:14 C
Kills:113 (0 + 113)
Deaths:7
KDR:16.143
VKDR:5.429
Vehicle Kills:38
Kill Difference:106
Playtime:2.709 hours
Usage:0%
Score:0.046m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:35.887%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:235
V. Kills:127 184%
Deaths:17
KDR:13.824
Accuracy:55.887% C+
KPH:70.600 A*
VKPH:38.100 A
M12 Kobalt-H
M**
Kills:153
V. Kills:3 N/A
Deaths:1
KDR:153
Accuracy:40.946% M**
KPH:346.900 M*
VKPH:6.800 B+
Aphelion VEX-4H
C
Kills:89
V. Kills:65 135%
Deaths:14
KDR:6.357
Accuracy:45.913% C+
KPH:33.800 C
VKPH:24.700 C
Kills:477 (0 + 477)
Deaths:32
KDR:14.906
VKDR:6.094
Vehicle Kills:195
Kill Difference:445
Playtime:6.403 hours
Usage:1%
Score:0.151m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:45.913%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:296
V. Kills:12 N/A
Deaths:2
KDR:148
Accuracy:33.181% M+
KPH:162.300 M
VKPH:6.600 A
M20 Basilisk
S
Kills:165
V. Kills:16 N/A
Deaths:8
KDR:20.625
Accuracy:48.065% B**
KPH:96 S
VKPH:9.300 B
M12 Kobalt
M++
Kills:131
V. Kills:2 N/A
Deaths:2
KDR:65.500
Accuracy:30.016% A**
KPH:179.200 M++
VKPH:2.700 C
M40 Fury
A
Kills:91
V. Kills:8 N/A
Deaths:2
KDR:45.500
Accuracy:27.122% D--
KPH:75.100 A
VKPH:6.600 D
M20 Basilisk
S
Kills:61
V. Kills:15 381%
Deaths:2
KDR:30.500
Accuracy:52.435% A+
KPH:78.300 S
VKPH:19.300 A++
Kills:744 (0 + 744)
Deaths:16
KDR:46.500
VKDR:3.313
Vehicle Kills:53
Kill Difference:728
Playtime:6.264 hours
Usage:1%
Score:0.139m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:52.435%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,2553,2316295.137B++0.2833.294%A++29%C+97B**N/A26933.3h9.7B++29.2B**
NS-15M2 3,2473,2185216.177A*0.7636.479%M28.341%B+94.6A*N/A25034h9.6B**26.2B**
VE-H Maw 1,5981,5892077.676M**2.2637.637%A*31.655%B+97.5A+N/A25516.3h8.2B**21.9B*
Deimos VA29 1,2691,2642664.752M++0.6780.106%A++16.06%C+82.1A++N/A23015.4h1.4A++1.8B**
Darkstar 1,2361,2252285.373M++0.0436.66%A*27.674%B+82.2A++N/A22514.9h11.6B+31.5B**
L100 Python HESH 1,3241,1842547.36M++41.9456.616%B**3.294%A+105.7A**12.5B**31111.2h2.1A3.7A
NS-11CB 1,1881,1821906.221S0.8037.593%A**28.342%B**75.8A++N/A18515.6h10.4B*27.7B*
NSX Tengu 1,1931,1792335.06M**0.3646.315%A+24.258%B+79.1A++N/A20214.9h9.8B*21.1B*
NSX-P Tanto 1,1751,1682065.67S0.2539.596%M+28.682%B+82.8M+N/A30814.1h10B**25.2A
Thanatos VE70 1,1741,1683583.263M2.1543.385%B+24.401%A++59A++N/A15919.8h2.7A+6.2B**
SVA-88 1,1671,1612165.375A++0.0429.31%A25.581%C++87.3A++N/A20213.3h9.2B**31.5B*
Corvus VA55 1,1681,1612724.268M**1.1529.41%B**19.983%C67.5A*N/A17217.2h9.9B**33.5B**
XM98 1,1611,1608114.321S8.9057.656%M++67.759%D73M++N/A18515.9h2.3B+4B**
H-V45 1,1651,1602574.514A*0.9029.775%A17.672%C68.2A++N/A19817h10.5B**35.2B**
CME 1,1631,1592624.424M++0.9930.88%B**25.884%B+69.4A++N/A15516.7h11.7B++38B*
Orion VS54 1,1661,1582305.035A**0.3825.251%B**29.534%B++72.8A*N/A23915.9h9A35.8B
Pulsar VS1 1,1631,1552604.442M**0.9825.812%B+16.537%D52A++N/A13522.2h11.5B**44.4B*
NS-44 Commissioner 1,1651,1553163.655M1.7653.093%A*28.918%B**117.9M*1A+3139.8h3.3B++6.1B*
NS-11A 1,1621,1552494.639M+0.7831.141%A+22.511%C*67.5A++N/A19217.1h11.5B*37B*
VX29 Polaris 1,1631,1551975.863M**0.4528.828%B**23.29%C++88.8A++N/A19813h8.7A30.2B*
Solstice VE3 1,1651,1532494.631S0.7933.135%A*26.54%A53.9A**N/A17021.4h11.2B*33.9B+
Ursa 1,1581,1512095.507S0.0930.122%A+18.332%D-77.2A++N/A17114.9h8.1A26.9B*
Sirius SX12 1,1551,1502454.694M*0.7231.676%A+18.261%C++87.1M++N/A22113.2h11B*34.7B*
Artemis VX26 1,1511,1461916M**0.5838.547%A**27.312%B++93.2M++N/A20512.3h9.2B**23.9A
C-4 1,3411,1444192.73B**2.6925.008%C+N/A139.5A+24C7198.2h1.4C**5.7C**
NS-44 Commissioner AE 1,1331,1293373.35A++2.0752.335%A28.875%B+126.9A*N/A3538.9h3.2B6.2B++
Light PPA 1,2361,12710310.942B++5.5242.035%C*4.525%S65.5B++6.3B**19417.2h12B28.6B
Antares LC 1,6141,04010210.196M**4.7837.805%B**2.596%B+52.8M+29.1A++39719.7h47.1B**124.5B**
Blueshift VM5 1,0451,0271566.583A++1.1728.963%A*18.403%C-64.2A*1.1A+18616h12.5B**43.1B**
S1 1,2581,0033682.726M**2.6956.167%C+10.768%S51.4A*13.1C++25119.5h3.6A+6.3B**
Blueshift VM5 1,0089971576.35A++0.9328.478%A*19.057%C61.5A++N/A18116.2h12.8B**44.9B**
Phobos VX86 9589531765.415M*0.0082.97%A*21.196%B*93.4A*N/A26910.2h1.5A+1.8B**
NSX Naginata 9339311546.045S0.6336.135%M+34.049%B*96A*N/A2829.7h9B*25B**
MKV Suppressed 9058941775.051S0.3735.087%A++25.056%B**82A*1A*21910.9h12.1B+34.4B++
NS-61 Emissary 8358331894.407S1.0138.41%A++20.288%B++53.4A+N/A13515.6h11.2B+29.3B*
Cosmos VM3 7567471047.183M+1.7725.145%A*23.293%B*56.2A*N/A15213.3h10.5B**41.6B**
L100 Python AP 1,0087362628.308S22.8957.398%C++10.326%S65.1M*24.1B**31011.3h3.5A+6.2A
NS Baron G5 6686661484.5S0.9257.501%A11.862%D65.3A++N/A17110.2h3.3B**5.7C+
Saron Laser Cannon 1,1866661763.784B++1.6337.222%B*5.405%A*25.1A19.6A++26626.5h81.6B++219.1B*
Phantom VA23 590584985.959M0.5440.141%B*20.548%D--65.6AN/A1638.9h4B+9.9B++
NSX Tomoe 554551965.74M0.3240.313%A**36.661%C+72.5A+N/A2147.6h11.8B++29.3B**
Frag Grenade 5285221522N/A516.5851.505%B*N/A652.5B++7.5C+20030.8h3B++5.8B*
Quasar VM1 521515746.959M**1.5424.621%A*25.049%A55.4M+N/A1599.3h10.4A42.2B++
Beamer VS3 4774751652.879M+2.5436.686%A+36.632%A++79.2M+N/A1906h7.4B++20.2B
Nemesis VSH9 5294271942.201M+3.2260.62%C19.204%S40.3A*9.6C+21910.6h4.5A++7.5A+
Ghost 416414537.811A++2.3962.717%M**69.807%C*73.9A++N/A2275.6h2B+3.2B**
VE-S Canis 412407974.196M1.2234.407%A27.518%B++67.8B*N/A2136h11.1B32.2B+
NS-AM7 Archer 4704002261.77M*3.6563.402%B++26%B**15.6A++2.7C+6925.6h11.7B++18.4B*
Lumine Edge 4033821,7410.219B+5.2023.733%C17.801%C*3.5CN/A8110.3h1.2B+5.2C**
Cosmos VM3 387381527.327M**1.9124.47%A++21.26%B+48.2A++N/A1367.9h11.4B**46.4B+
NS-30 Vandal 360354576.211A**0.7942.044%A+25.424%C+82.3A*1.4M++1964.3h4.9B++11.7B*
Dual Photon Pods 4023481621.75A**16.3353.236%C++2.299%A+99.4B+15.4C+3843.5h15.2B*28.6B++
VA39 Spectre 340338437.86S2.4441.068%A+29.29%D-69M*N/A1784.9h4.3B**10.6B**
M12 Kobalt 3082962148U142.5833.181%M+13.514%D--164.4M+6.7A+4311.8h16.5B+49.6B*
MANA Anti-Personnel Turret 2932912910.034N/A4.6232.622%UN/A2910U20U4684300.1h13.9T*42.5T*
NS Decimator 357287515.627S0.2158.998%C+4.181%A62.4A++15.2C+3324.6h2.6A+4.5A
Comet VM2 299264465.739S0.3249.133%B++8.712%A*27.8M+3.7C1249.5h13B**26.4B*
Saron HRB-H 3622351713.824A++8.4155.887%C+5.532%M**71.2A*38.5A4133.3h21.6B+38.6B+
NS-45 Pilot 230228693.304A++2.1138.223%B**20.614%D120A*1.1B**3001.9h7.4C++19.3B+
Comet VM2 233198257.92S2.5052.799%B*4.545%C++34.1M**6B+1365.8h13B**24.6B**
M20 Basilisk 181165820.625S15.2148.065%B**9.697%A+97.1S9.4B3421.7h29A+60.3A+
NS-10 Burster 236156246.5S1.0835.287%B**2.564%D--14.6S7.5M13110.7h72.8A+206.4A
VE-LR Obelisk 1561541411S5.5855.11%M*30.52%C85.6A*1.1B++2231.8h4.4B**7.9A
M12 Kobalt-H 1561531153S147.5840.946%M**12.418%D382.5S7.5B++7570.4h13.1B+31.9B**
NS-10 Burster 238152246.333S0.9235.561%B*1.974%D*14.5S8.2M++12810.5h74.7A++210A+
Spear Anti-Vehicle Phalanx Turret 201148529.6M**24.1844.466%C+15.541%S77.9A*27.9B+4791.9h4.7B**10.5B**
C75 Viper 147135719.286M++13.8736.184%C8.148%S58.7A+5.2D2712.3h8B**22.2B*
M12 Kobalt 133131265.5A*60.0830.016%A**18.321%C+187.1M*2.9C+4520.7h12.8B**42.8B**
Lasher X2 AE 126126304.2A*1.2227.539%C+8.73%A**43.4C*N/A1052.9h14.8B*53.7B+
Rocklet Rifle 225126632M3.4240.435%D**N/A24.7C19.4C--2745.1h39.8C+98.5D
Soldier Soaker 116116343.412A*2.0137.457%B+18.104%B+46.4C+N/A2052.5h5.6B+14.9B+
Saron HRB 151113716.143A**10.7335.887%D-11.504%S41.9A++14.1C2812.7h13.6A37.8B*
Auraxium Slasher 1451124,2080.027C5.3910.772%D**7.143%C0.4C-N/A1249.5h2.8D26.4D--
The Slasher 101941,4640.064C**5.3518.615%D*5.319%D1.1CN/A386.4h2.2C++11.8C
Skyguard 14794194U88.5834.548%B*2.128%C+42.7S24.1M**4282.2h57.9A++167.5A+
M40 Fury 9991245.5S40.0827.122%D--6.593%S75.8A6.7C--2391.2h6.8B**25.1B*
Aphelion VEX-4H 15489146.357C*0.9445.913%C+8.989%M**34.2C25C3042.6h60.8C++132.4C*
Proximity Mine 868699.556A++4.1446.269%B+N/A172B**N/A6650.5h1.8C**3.9B+
Hornet Missiles 13076325.333M++19.9258.911%C-N/A84.4B+60B*6900.9h10C++16.9C*
NS CandyCannon 3000 7373332.212A**3.2119.558%D**57.534%B**36.5C*N/A812h3.4B+17.4C
Maelstrom Turbo Laser 7862231S25.5842.624%A++6.452%A**41.3A**10.7C+2741.5h54.9B*128.7B**
M20 Basilisk 7661230.5U25.0852.435%A+6.557%B76.3S18.8A++3990.8h49.6A94.6A+
Lancer VS22 12058321.813A+3.6048.901%F-1.724%C+11.8C+12.7C+1524.9h22.2C*45.5C+
NS-TMC-01 "His Regards" 69562,0880.027C++5.3910.534%D*3.571%D0.4CN/A1150h2.5C+23.7D
Hunter QCX 7055124.583S0.8348.788%B+7.273%D*25B*6.8B**1052.2h5.5C++11.3C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter85,3422.5h
Nano-Armor Kit2574,7573.8h
Snowman Soldier42700.3h
Anti-Vehicle MANA Turret31570.2h
AE Medical Applicator10694,1756.6h
AE Nano-Armor Kit1347,3582.5h
Nanite Revive Grenade05220.1h
VS Triumph Flare Gun14210.4h
Ammunition Package71,3340.5h
Medical Kit1413,1322.4h
Anti-Infantry MANA Turret42790.3h
Medical Applicator125111,2826.7h
Recon Detection Device33710.5h

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