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Private SenorEstrano[P1GS] SenorEstrano
TR BR 145

KDR: 0.87

Score: 48.2m

Last Seen: Oct 12th, 2019 11:29 PM
- OFFLINE - 4.2 hour(s)

Battle Rank 120 (145 total) - Terran Republic on Connery - Outfit Officer of SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 549
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LC2 Lynx C-4 C-4 ARX T16 Rhino NS-11C TMG-50 MSW-R PDW-16 Hailstorm
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $63,801 MLG Score: 51
Fun Score: N/A
Cheeseburgers Flipped: 987TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.778%12.292%26825119138,4470.7712380.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.623%0.109C+-1.324D**-0.551DHEAD (~1.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20C+16.2-0.132C58

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.849%1.19%311121550422353720.225503135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.131C++-0.315C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.90.157C++520.01C+81.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.312%1.34%23512111,19458119820.205472121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.078%-0.936D---0.778D-1.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.9-2.296F--39.7-2.186F--87.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.999%3.228%961212043,315470920260.703971164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.699%0.223C++-0.331C-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
284.7-1.471F111-1.858F-173.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.305%73.257%96312131,7504262240.410605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.517%0.798B++0.394B1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.178C++3.3-0.029C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.448%8.856%96512115,91732031611.84733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.444%0.16C++-1.145D*-0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.205C++4.60.063C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 549
48.2m231%229 (13.7k)195 (11.7k)0.87052880,82592,8461.07407145 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1216170520.798%9.104%18902:3926

32% Engineer28% Heavy Assault7% Infiltrator30% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 12:13 AMMay 2nd, 2019 11:00 PMOct 13th, 2019 1:39 PM (2d) (PST)Oct 12th, 2019 9:57 PM (3d) (PST)Oct 12th, 2019 7:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6212194020.3280.3770.0300.9240.07251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,25813,11824,1402023255411,725

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4109.6h/171.2d 18,898 7,358 23,963 228k 4,804 10,884 17,846 153.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
D
Kills:3,025
Deaths:4,866
KDR:0.622
Accuracy:17.138% D
HSR:11.636% F
TMG-50
D
Kills:2,536
Deaths:4,449
KDR:0.570
Accuracy:17.457% D
HSR:10.726% F-
MSW-R
D
Kills:2,186
Deaths:3,107
KDR:0.704
Accuracy:19.629% D
HSR:11.940% F
T9A "Butcher"
D*
Kills:2,063
Deaths:2,502
KDR:0.825
Accuracy:19.049% D*
HSR:13.185% F-
T9 CARV
C
Kills:1,567
Deaths:2,553
KDR:0.614
Accuracy:17.550% C
HSR:10.211% F-
T9 CARV-S
C
Kills:1,151
Deaths:1,565
KDR:0.735
Accuracy:19.895% C
HSR:12.077% F
NSX Naginata
C
Kills:127
Deaths:203
KDR:0.626
Accuracy:21.104% C
HSR:10.236% F--
Kills:12,655
Deaths (as Heavy Assault):19,245
Deaths (to Heavy Assaults):25,535
KDR:0.65757
Kill Difference:6,590
Playtime:1,138.314 hours
Usage:28%
Score:11.087m
Score/min:162
Accuracy (listed only):18.832%
HSR (listed only):11.430%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C**
Kills:12,201
Deaths:12,983
KDR:0.940
Accuracy:24.722% C**
HSR:14.327% D*
NS-11C
C-
Kills:3,015
Deaths:4,670
KDR:0.646
Accuracy:21.713% C-
HSR:9.917% F
AS16 NightHawk
C+
Kills:2,143
Deaths:2,422
KDR:0.885
Accuracy:39.707% C+
HSR:10.079% D*
TRAC-5
C**
Kills:1,920
Deaths:3,217
KDR:0.597
Accuracy:23.161% C**
HSR:11.927% D*
TRAC-5 S
C+
Kills:1,273
Deaths:1,647
KDR:0.773
Accuracy:23.038% C+
HSR:10.291% D*
TRS-12 Uppercut
C
Kills:1,227
Deaths:1,880
KDR:0.653
Accuracy:53.114% C
HSR:8.394% D*
TS4 Haymaker
C*
Kills:1,215
Deaths:1,375
KDR:0.884
Accuracy:44.679% C*
HSR:8.313% D**
NS Baron G5
C++
Kills:1,156
Deaths:1,455
KDR:0.795
Accuracy:44.975% C++
HSR:7.526% D**
LC3 Jaguar
C+
Kills:1,156
Deaths:1,288
KDR:0.898
Accuracy:23.916% C+
HSR:9.775% F-
FA1 Barrage
B+
Kills:1,153
Deaths:1,260
KDR:0.915
Accuracy:44.117% B+
HSR:7.546% F
TRAC-Shot
D
Kills:624
Deaths:723
KDR:0.863
Accuracy:23.126% D
HSR:13.782% D--
HC1 Cougar
C+
Kills:422
Deaths:599
KDR:0.705
Accuracy:24.027% C+
HSR:13.033% F
NSX Tanto
C
Kills:356
Deaths:431
KDR:0.826
Accuracy:25.084% C
HSR:21.348% D
Havoc
D--
Kills:179
Deaths:219
KDR:0.817
Accuracy:46.748% D--
HSR:9.497% D*
MG-C1 Kindred
C+
Kills:112
Deaths:138
KDR:0.812
Accuracy:26.149% C+
HSR:18.750% D
Kills:28,152
Deaths (as Engineer):34,307
Deaths (to Engineers):22,097
KDR:0.82059
Kill Difference:6,155
Playtime:1,296.845 hours
Usage:32%
Score:15.243m
Score/min:196
Accuracy (listed only):32.552%
HSR (listed only):11.634%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C**
Kills:12,201
Deaths:12,983
KDR:0.940
Accuracy:24.722% C**
HSR:14.327% D*
NS-11C
C-
Kills:3,015
Deaths:4,670
KDR:0.646
Accuracy:21.713% C-
HSR:9.917% F
PDW-16 Hailstorm
C--
Kills:2,154
Deaths:3,770
KDR:0.571
Accuracy:21.384% C--
HSR:8.078% D**
AS16 NightHawk
C+
Kills:2,143
Deaths:2,422
KDR:0.885
Accuracy:39.707% C+
HSR:10.079% D*
TRAC-5
C**
Kills:1,920
Deaths:3,217
KDR:0.597
Accuracy:23.161% C**
HSR:11.927% D*
TRAC-5 S
C+
Kills:1,273
Deaths:1,647
KDR:0.773
Accuracy:23.038% C+
HSR:10.291% D*
TRS-12 Uppercut
C
Kills:1,227
Deaths:1,880
KDR:0.653
Accuracy:53.114% C
HSR:8.394% D*
TS4 Haymaker
C*
Kills:1,215
Deaths:1,375
KDR:0.884
Accuracy:44.679% C*
HSR:8.313% D**
NS Baron G5
C++
Kills:1,156
Deaths:1,455
KDR:0.795
Accuracy:44.975% C++
HSR:7.526% D**
LC3 Jaguar
C+
Kills:1,156
Deaths:1,288
KDR:0.898
Accuracy:23.916% C+
HSR:9.775% F-
FA1 Barrage
B+
Kills:1,153
Deaths:1,260
KDR:0.915
Accuracy:44.117% B+
HSR:7.546% F
NSX Tengu
B++
Kills:863
Deaths:1,069
KDR:0.807
Accuracy:41.177% B++
HSR:11.588% D**
NS-7 PDW
D-
Kills:628
Deaths:1,115
KDR:0.563
Accuracy:20.288% D-
HSR:11.306% D--
TRAC-Shot
D
Kills:624
Deaths:723
KDR:0.863
Accuracy:23.126% D
HSR:13.782% D--
HC1 Cougar
C+
Kills:422
Deaths:599
KDR:0.705
Accuracy:24.027% C+
HSR:13.033% F
NSX Tanto
C
Kills:356
Deaths:431
KDR:0.826
Accuracy:25.084% C
HSR:21.348% D
Havoc
D--
Kills:179
Deaths:219
KDR:0.817
Accuracy:46.748% D--
HSR:9.497% D*
MG-C1 Kindred
C+
Kills:112
Deaths:138
KDR:0.812
Accuracy:26.149% C+
HSR:18.750% D
MG-S1 Jackal
D
Kills:108
Deaths:147
KDR:0.735
Accuracy:22.581% D
HSR:8.333% F
Kills:31,905
Deaths (as Light Assault):40,408
Deaths (to Light Assaults):14,858
KDR:0.78957
Kill Difference:8,503
Playtime:1,227.979 hours
Usage:30%
Score:17.320m
Score/min:235
Accuracy (listed only):31.248%
HSR (listed only):11.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C--
Kills:2,154
Deaths:3,770
KDR:0.571
Accuracy:21.384% C--
HSR:8.078% D**
T4 AMP
C++
Kills:1,927
Deaths:2,914
KDR:0.661
Accuracy:27.814% C++
HSR:13.233% D--
RAMS .50M
B++
Kills:1,490
Deaths:659
KDR:2.261
Accuracy:42.964% B++
HSR:77.248% C+
NSX Tengu
B++
Kills:863
Deaths:1,069
KDR:0.807
Accuracy:41.177% B++
HSR:11.588% D**
NS-7 PDW
D-
Kills:628
Deaths:1,115
KDR:0.563
Accuracy:20.288% D-
HSR:11.306% D--
NS-61 Emissary
B++
Kills:477
Deaths:592
KDR:0.806
Accuracy:32.280% B++
HSR:9.644% D*
SOAS-20
C
Kills:239
Deaths:304
KDR:0.786
Accuracy:26.894% C
HSR:10.879% D**
NS-44 Commissioner
C
Kills:185
Deaths:433
KDR:0.427
Accuracy:32.853% C
HSR:10.270% F
M77-B
C+
Kills:175
Deaths:154
KDR:1.136
Accuracy:36.551% C+
HSR:66.286% D*
TX1 Repeater
C++
Kills:172
Deaths:484
KDR:0.355
Accuracy:25.502% C++
HSR:18.023% C--
MG-S1 Jackal
D
Kills:108
Deaths:147
KDR:0.735
Accuracy:22.581% D
HSR:8.333% F
99SV
C-
Kills:85
Deaths:118
KDR:0.720
Accuracy:28.915% C-
HSR:17.647% F-
NSX Tomoe
A*
Kills:76
Deaths:100
KDR:0.760
Accuracy:39.301% A*
HSR:11.842% F--
Kills:8,579
Deaths (as Infiltrator):11,859
Deaths (to Infiltrators):12,860
KDR:0.72342
Kill Difference:3,280
Playtime:280.100 hours
Usage:7%
Score:2.265m
Score/min:135
Accuracy (listed only):30.654%
HSR (listed only):21.106%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C--
Kills:2,154
Deaths:3,770
KDR:0.571
Accuracy:21.384% C--
HSR:8.078% D**
AS16 NightHawk
C+
Kills:2,143
Deaths:2,422
KDR:0.885
Accuracy:39.707% C+
HSR:10.079% D*
TRS-12 Uppercut
C
Kills:1,227
Deaths:1,880
KDR:0.653
Accuracy:53.114% C
HSR:8.394% D*
TS4 Haymaker
C*
Kills:1,215
Deaths:1,375
KDR:0.884
Accuracy:44.679% C*
HSR:8.313% D**
NS Baron G5
C++
Kills:1,156
Deaths:1,455
KDR:0.795
Accuracy:44.975% C++
HSR:7.526% D**
FA1 Barrage
B+
Kills:1,153
Deaths:1,260
KDR:0.915
Accuracy:44.117% B+
HSR:7.546% F
NSX Tengu
B++
Kills:863
Deaths:1,069
KDR:0.807
Accuracy:41.177% B++
HSR:11.588% D**
NS-7 PDW
D-
Kills:628
Deaths:1,115
KDR:0.563
Accuracy:20.288% D-
HSR:11.306% D--
Havoc
D--
Kills:179
Deaths:219
KDR:0.817
Accuracy:46.748% D--
HSR:9.497% D*
MG-S1 Jackal
D
Kills:108
Deaths:147
KDR:0.735
Accuracy:22.581% D
HSR:8.333% F
NS-11P
C-
Kills:80
Deaths:153
KDR:0.523
Accuracy:20.908% C-
HSR:8.750% F
TAR
D-
Kills:52
Deaths:173
KDR:0.301
Accuracy:19.485% D-
HSR:7.692% F-
Kills:10,958
Deaths (as Combat Medic):15,038
Deaths (to Combat Medics):9,284
KDR:0.72869
Kill Difference:4,080
Playtime:36.466 hours
Usage:1%
Score:0.553m
Score/min:253
Accuracy (listed only):34.930%
HSR (listed only):8.925%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D-
Kills:463
Deaths:442
KDR:1.048
Accuracy:12.765% D-
HSR:13.823% D*
M2 Mutilator
D
Kills:296
Deaths:295
KDR:1.003
Accuracy:11.571% D
HSR:14.189% D--
MR1 Fracture
C*
Kills:174
Deaths:389
KDR:0.447
Accuracy:38.869% C*
HSR:0.575% D**
MR1 Fracture
C**
Kills:158
Deaths:389
KDR:0.406
Accuracy:39.163% C**
HSR:3.165% C
M3 Pounder HEG
C
Kills:147
Deaths:162
KDR:0.907
Accuracy:30.623% D--
HSR:2.721% C
NS-10 Burster
C*
Kills:146
Deaths:230
KDR:0.635
Accuracy:29.505% C*
HSR:1.370% D*
M1 Heavy Cycler
D--
Kills:138
Deaths:301
KDR:0.458
Accuracy:6.010% F-
HSR:13.044% D--
M3 Pounder HEG
C--
Kills:128
Deaths:255
KDR:0.502
Accuracy:27.887% D*
HSR:2.344% C--
NS-10 Burster
C*
Kills:121
Deaths:135
KDR:0.896
Accuracy:30.701% C*
HSR:0% F-
MRC3 Mercy
D-
Kills:52
Deaths:34
KDR:1.529
Accuracy:12.626% D-
HSR:13.462% D**
Kills:1,823
Deaths (as MAX Suit):1,316
Deaths (to MAX Suits):5,720
KDR:1.38526
Kill Difference:507
Playtime:123.668 hours
Usage:3%
Score:1.716m
Score/min:231
Accuracy (listed only):23.972%
HSR (listed only):6.469%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:504
V. Kills:209 240%
Deaths:366
KDR:1.377
Accuracy:38.849% D*
KPH:12.400 D--
VKPH:5.100 D--
M18 Needler
B++
Kills:80
V. Kills:142 56%
Deaths:947
KDR:0.084
Accuracy:36.192% B++
KPH:1 D*
VKPH:1.700 D*
Kills:584 (80 + 0)
Deaths:1,313
KDR:0.445
VKDR:0.267
Vehicle Kills:351
Kill Difference:729
Playtime:121.919 hours
Usage:3%
Score:0.493m
Score/min:67
Piloting Accuracy:36.192%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:82
V. Kills:4 N/A
Deaths:23
KDR:3.565
Accuracy:35.539% D-
KPH:29.500 D-
VKPH:1.400 D**
Kills:82 (0 + 82)
Deaths:23
KDR:3.565
VKDR:0.174
Vehicle Kills:4
Kill Difference:59
Playtime:2.781 hours
Usage:0%
Score:0.030m
Score/min:181
Piloting Accuracy:N/A%
Gunner Accuracy:35.539%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:220
V. Kills:162 135%
Deaths:164
KDR:1.341
Accuracy:50% C+
KPH:16 D--
VKPH:11.800 C+
Skyguard
D
Kills:162
V. Kills:156 103%
Deaths:114
KDR:1.421
Accuracy:30.096% C++
KPH:6.600 D--
VKPH:6.400 D
L100 Python AP
D
Kills:125
V. Kills:170 73%
Deaths:122
KDR:1.025
Accuracy:58.835% B
KPH:10.600 F
VKPH:14.300 D
C75 Viper
D*
Kills:115
V. Kills:52 217%
Deaths:199
KDR:0.578
Accuracy:25.657% D**
KPH:5.100 D**
VKPH:2.300 D*
Kills:622 (622 + 0)
Deaths:599
KDR:1.038
VKDR:0.902
Vehicle Kills:540
Kill Difference:23
Playtime:72.631 hours
Usage:2%
Score:0.605m
Score/min:139
Driving Accuracy:25.657%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:572
V. Kills:319 179%
Deaths:261
KDR:2.192
Accuracy:33.386% D--
KPH:17.300 D
VKPH:9.700 C+
E540 Halberd
C++
Kills:270
V. Kills:161 167%
Deaths:51
KDR:5.294
Accuracy:33.371% D--
KPH:22.500 C
VKPH:13.400 C++
P2-120 AP
D-
Kills:126
V. Kills:106 118%
Deaths:45
KDR:2.800
Accuracy:46.341% C+
KPH:14 D*
VKPH:11.800 D-
G30 Vulcan
C-
Kills:104
V. Kills:80 128%
Deaths:55
KDR:1.891
Accuracy:23.988% D
KPH:12.900 D-
VKPH:10 C-
M20 Basilisk
C+
Kills:100
V. Kills:60 164%
Deaths:54
KDR:1.852
Accuracy:24.574% D
KPH:10.500 D
VKPH:6.300 C+
MR11 Gatekeeper
C
Kills:96
V. Kills:83 114%
Deaths:30
KDR:3.200
Accuracy:32.772% D-
KPH:15.200 D
VKPH:13.100 C
Kills:1,268 (698 + 570)
Deaths:496
KDR:2.556
VKDR:1.631
Vehicle Kills:809
Kill Difference:772
Playtime:77.945 hours
Usage:2%
Score:1.161m
Score/min:248
Driving Accuracy:46.341%
Gunner Accuracy:32.772%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:1,142
V. Kills:852 134%
Deaths:667
KDR:1.712
Accuracy:53.911% B*
KPH:62 B*
VKPH:46.200 A++
MR11 Gatekeeper-H
C
Kills:354
V. Kills:436 81%
Deaths:106
KDR:3.340
Accuracy:46.449% D
KPH:20.800 D-
VKPH:25.700 C
P525 Marauder-H
B+
Kills:240
V. Kills:26 N/A
Deaths:59
KDR:4.068
Accuracy:34.085% C+
KPH:76.100 C--
VKPH:8.200 B+
E540 Halberd-H
C+
Kills:51
V. Kills:28 176%
Deaths:10
KDR:5.100
Accuracy:45.872% D**
KPH:38 C
VKPH:20.800 C+
Kills:1,787 (0 + 1,787)
Deaths:842
KDR:2.122
VKDR:1.594
Vehicle Kills:1,342
Kill Difference:945
Playtime:39.915 hours
Usage:1%
Score:0.973m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:45.872%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:404
V. Kills:220 183%
Deaths:243
KDR:1.663
Accuracy:40.938% C*
KPH:15.300 C--
VKPH:8.300 C++
G30 Walker
C
Kills:383
V. Kills:237 161%
Deaths:126
KDR:3.040
Accuracy:31.411% C*
KPH:14.300 C
VKPH:8.900 C
M20 Basilisk
D
Kills:214
V. Kills:117 181%
Deaths:112
KDR:1.911
Accuracy:34.988% C-
KPH:12.500 D-
VKPH:6.900 D
M60-G Bulldog
D
Kills:158
V. Kills:33 465%
Deaths:70
KDR:2.257
Accuracy:28.889% D
KPH:15.200 D-
VKPH:3.200 D
M40 Fury
D-
Kills:127
V. Kills:20 N/A
Deaths:56
KDR:2.268
Accuracy:26.277% D--
KPH:25.700 D-
VKPH:4 D--
M12 Kobalt
C+
Kills:114
V. Kills:11 N/A
Deaths:19
KDR:6
Accuracy:13.786% D
KPH:32.500 D-
VKPH:3.100 C+
M12 Kobalt
B*
Kills:59
V. Kills:10 N/A
Deaths:9
KDR:6.556
Accuracy:11.578% D*
KPH:35.300 D--
VKPH:6 B*
Kills:1,459 (0 + 1,459)
Deaths:635
KDR:2.298
VKDR:1.020
Vehicle Kills:648
Kill Difference:824
Playtime:90.692 hours
Usage:2%
Score:0.668m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:11.578%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:174
V. Kills:49 348%
Deaths:405
KDR:0.430
Accuracy:39.736% D-
KPH:5.200 D--
VKPH:1.500 D*
Kills:174 (174 + 0)
Deaths:405
KDR:0.430
VKDR:0.121
Vehicle Kills:49
Kill Difference:231
Playtime:33.387 hours
Usage:1%
Score:0.060m
Score/min:30
Driving Accuracy:39.736%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 12,67512,20112,9830.94C+0.0724.722%C**14.327%D*26.7C+1A71457.8h16.8C68C++
C-4 5,9603,9324,4890.876C0.0128.421%B+N/A50.4D26C+44578h1.7C5.8C++
C-4 ARX 5,0953,3602,0971.602C0.7330.046%B*N/A77.6D40.1C**50043.3h1.4C-4.7C++
T16 Rhino 3,0803,0254,8660.622D0.2517.138%D11.636%F20.4DN/A56148.5h17.2D-100.3D
NS-11C 3,0743,0154,6700.646C0.2221.713%C-9.917%F17.5C-N/A45172.6h15.3C+70.3C+
TMG-50 2,5622,5364,4490.57D0.3017.457%D10.726%F-11.3D--N/A33225.3h14.2D81.2C
MSW-R 2,2202,1863,1070.704C-0.1719.629%D11.94%F26.9C--N/A8581.2h15.2D-77.5C--
PDW-16 Hailstorm 2,2012,1543,7700.571C-0.3021.384%C--8.078%D**13DN/A36165.1h17.4C81.5C+
AS16 NightHawk 2,2102,1432,4220.885C0.0139.707%C+10.079%D*38.7C*1.2A++10555.4h5.1C12.8C+
T9A "Butcher" 2,1182,0632,5020.825D0.0519.049%D*13.185%F-36.4D1B+10756.6h16.8F*88.4F-
Spear Anti-Vehicle Phalanx Turret 3,0201,9533335.865C+4.9939.048%C--3.584%C30.9C-16.9C-20863.3h9.2C+23.6C+
T4 AMP 1,9541,9272,9140.661C0.2127.814%C++13.233%D--31.4C+N/A8361.4h14.6C*52.6C**
TRAC-5 1,9991,9203,2170.597C0.2723.161%C**11.927%D*12.9CN/A52148.6h18.1C78.1C++
Tank Mine 3,2451,9071,0221.866C1.0022.215%D-N/A81.1C--56.9C+80723.5h1.7B7.6D
T9 CARV 1,5881,5672,5530.614C0.2617.55%C10.211%F-17.5DN/A6889.5h14C++79.8C++
Claymore 1,4971,4955152.903C--2.0331.543%C+N/A115.9CN/A30812.9h1.2C++3.9C*
RAMS .50M 1,5081,4906592.261C1.3942.964%B++77.248%C+16.1D-N/A4992.5h3D*7.1C
Frag Grenade 1,4681,43311433N/A1,432.1349.321%B+N/A398.1C9.7C*11743.6h4.5C-9C++
TRAC-5 S 1,3101,2731,6470.773C+0.1023.038%C+10.291%D*21.8C++N/A5658.4h16.4D71C
TRS-12 Uppercut 1,2531,2271,8800.653C--0.2253.114%C8.394%D*17.2D-N/A5971.3h3.2D6C
MANA Anti-Vehicle Turret 2,4951,2187531.618C++0.7559.134%B+1.56%D--22.8D23.9C+29753.5h13.6D23C
TS4 Haymaker 1,2431,2151,3750.884C0.0144.679%C*8.313%D**30.1C+N/A8940.4h4.9C+11C++
NS Baron G5 1,1861,1561,4550.795C0.0844.975%C++7.526%D**24.7C-N/A7146.8h5C+11.2C+
LC3 Jaguar 1,1871,1561,2880.898C0.0323.916%C+9.775%F-29.1C+N/A8639.7h15.4C-64.3C+
FA1 Barrage 1,1861,1531,2600.915C+0.0444.117%B+7.546%F33C**N/A10134.9h4.6B+10.5B+
T9 CARV-S 1,1741,1511,5650.735D0.1419.895%C12.077%F31.6CN/A9636.4h16.6D*83.7C-
G20 Vulcan-H 1,9941,1426671.712C--0.8453.911%B*1.138%D*62.1B*46.3A++55618.4h146.9D*272.5C--
NSX Tengu 8948631,0690.807C0.0641.177%B++11.588%D**44C**1.6A*10819.6h14.4C+35C**
Rocklet Rifle 1,6967401,6410.451C-0.4257.281%B+N/A22.2C--28.6B31933.4h45.8D80C+
NS-7 PDW 6446281,1150.563C-0.3120.288%D-11.306%D--14DN/A5044.9h17.6C-86.9C-
TRAC-Shot 6456247230.863C0.0123.126%D13.782%D--27.4CN/A7022.8h14.7D--63.4D
ASP-30 Grounder 1,3436142,0170.304D0.5769.891%B**1.466%D9.7D11.5C+15463.3h12.1F17.4D--
P2-120 HEAT 8915722612.192C-1.3233.386%D--1.399%D--17.3D9.7C+22033h8.9C--26.8D--
Hellfire Rocket Pods 7135043661.377D0.5138.849%D*1.19%C*12.4D--5.1D--9640.7h52D*133.9F
NS Annihilator 1,0574868230.591C+0.2880.304%C+N/A7.5D8.8C++11964.9h14.8D--18.4D-
NS-61 Emissary 4814775920.806C+0.0632.28%B++9.644%D*24.5C+N/A6319.5h14.3C++44.4B+
MRC3 Mercy 4774634421.048C-0.1812.765%D-13.823%D*19.1DN/A6424.3h23.3D-182.8D
HC1 Cougar 4424225990.705C0.1724.027%C+13.033%F28.7C+1.4A*10614.7h13.7C57.2C+
M9 SKEP Launcher 8124071,3330.305C--0.5772.991%B++2.211%C+10.3C-10.2C+12139.7h12.7D*17.5D-
ML-7 7314072,0190.202D0.6765.7%B**1.474%D11.8D--9.4C-20334.5h9.9D*15.1C-
M20 Basilisk 6244042431.663D0.7940.938%C*4.703%C-15.3C--8.3C++13126.4h132.8D-324.5C
G30 Walker 6203831263.04C2.1731.411%C*3.916%C+14.3C8.9C13826.7h219.4C+698.5C*
NSX Tanto 3733564310.826C0.0425.084%C21.348%D28C+1.3A++10612.7h16.6C66C+
MR11 Gatekeeper-H 7903541063.34C2.4746.449%D1.13%D20.8D-25.6C25717h104.4F-224.9F-
T7 Mini-Chaingun 3503386370.531D0.3414.206%D8.58%D*32.8C+1.2B**14310.3h21D-147.9C--
M2 Mutilator 3052962951.003C-0.1311.571%D14.189%D--19.3DN/A6915.3h21D-181.7C--
Chainblade 31829367,4400.004D0.8729.665%C+N/A0.1DN/A02365.7h2.6C++8.9C**
E540 Halberd 431270515.294C+4.4233.371%D--4.444%B+22.5C13.4C++20912h6.5C19.6D
T2 Striker 5952411,0830.223D-0.6551.988%C+N/A7.5C--11C+20032.2h85.3F--164.1D**
P525 Marauder-H 266240594.068D-3.2034.085%C+N/A75D8.1B2523.2h12.7F-37.3D**
SOAS-20 2452393040.786C--0.0826.894%C10.879%D**30.3CN/A967.9h15.4D-57.4C--
L100 Python HEAT 3822201641.341D0.4750%C+1.364%D16.1D--11.8C+15613.7h9.5D--19D*
Anti-Vehicle Grenade 3282201220N/A219.1355.259%B+N/A200D-98.2C+17521.1h9.1D**16.5D
M20 Basilisk 3312141121.911C--1.0434.988%C-3.738%D12.5D-6.8D11217.1h117.6C336C
Aspis Anti-Aircraft Phalanx Turret 4132091042.01D1.1426.099%C+N/A8.8C-8.6C--15923.7h176.1C--674.7C+
NS-44 Commissioner 1901854330.427C-0.4432.853%C10.27%F13.3DN/A5713.9h4.2C+12.8C+
Havoc 1861792190.817D0.0546.748%D--9.497%D*39.8C-1.6A+904.5h4.7D-10.1D--
M77-B 1791751541.136D0.2736.551%C+66.286%D*9.7D*N/A4918h3.7F-10.2D--
M40 Fury-F 2231744050.43D0.4439.736%D-N/A5.2D--1.5D*3033.4h13.7C+34.4C--
MR1 Fracture 3811743890.447C--0.4238.869%C*N/A5.2D6.2B*8633.5h131.6T-338.6F
TX1 Repeater 1751724840.355C--0.5225.502%C++18.023%C--9.1D-N/A5118.8h14C++55C*
Skyguard 3181621141.421D0.5530.096%C++N/A6.6D--6.4D13424.4h222F-737.5D**
MR1 Fracture 3591583890.406D0.4639.163%C**3.165%C4.6D--5.9B+8834h148.2T*378.5F-
M60-G Bulldog 191158702.257C--1.3928.889%D2.532%C15.2D-3.2D7010.4h8.5C+29.6C
M3 Pounder HEG 1781471620.907C-0.0430.623%D--2.721%C14.1D3C--11810.4h19.9C+65.1C-
NS-10 Burster 2841462300.635C-0.2429.505%C*1.37%D*3.6D3.4C+7140.4h226.6D**767.9D
Auraxium Chainblade 14214019,3680.007D0.8623.292%C--3.571%D0.2DN/A1599.2h2.1C*9.2C++
M1 Heavy Cycler 1421383010.458D0.416.01%F-13.044%D--5.9D**N/A3023.4h21.1C--350.8F-
M3 Pounder HEG 1491282550.502D0.3727.887%D*2.344%C--6.8D*1.1D**7818.7h21.9D78.6D-
M40 Fury 147127562.268D1.4026.277%D--2.362%B++25.4D-4D--1435h14.7C+55.8C-
NSX Naginata 1361272030.626D0.2421.104%C10.236%F--37.4C+2.6M**1193.4h23F--109D--
P2-120 AP 232126452.8C--1.9346.341%C+N/A14D*11.8D-6849h14.5T31.3F-
L100 Python AP 2951251221.025D0.1558.835%B2.4%C+10.6F14.4D24911.8h15.1F**25.7F**
NS-10 Burster 2281211350.896C0.0330.701%C*N/A3.8D3.3C7732.2h245.1F798.3D
M20 Basilisk 196118701.686D--0.8253.751%C++1.695%D*29.5D19.5C+2714h216.5F402.7D*
C75 Viper 1671151990.578D0.2925.657%D**N/A5.1D**2.3D*7622.7h20.9D--81.4F--
M12 Kobalt 125114196D5.1313.786%D16.667%C32.6D-3.1C+1283.5h24.4D--177D
Spear Anti-Vehicle Phalanx Tower 221112129.333D8.4658.398%B*3.571%C+21.5D21C2515.2h22.7F--38.9F
MG-C1 Kindred 1171121380.812C0.0626.149%C+18.75%D22D1C++615.1h14.6D-56C
MG-S1 Jackal 1181081470.735C0.1422.581%D8.333%F22C-2M++704.9h14C+62C
G30 Vulcan 184104551.891C1.0223.988%D2.885%C13D-10C-1888h137.8D--574.5D--
M20 Basilisk 160100541.852C0.9824.574%D3%D--10.5D6.3C+809.5h109.4D445.2D
MR11 Gatekeeper 17996303.2C2.3332.772%D-1.042%D-15.2D13.2C1826.3h69.4D--211.7D*
Sticky Grenade 9189189N/A88.1332.053%F--N/A296.7D**6.7D14900.3h3D9.4F
MANA Anti-Personnel Turret 92861470.585N/A0.297.243%UN/A860U60U2511200.1h45.2T*624.5T*
99SV 87851180.72C--0.1528.915%C-17.647%F-9.9D--N/A728.6h6.4C22C
L105 Zephyr 8682233.565C--2.6935.539%D-N/A29.3D-1.4D**1812.8h8.5D--23.8D-
NS-11P 83801530.523D0.3520.908%C-8.75%F26.7C+1A1503h14.6C+70C+
M18 Needler 222809470.084C--0.7936.192%B++N/A1D*1.7D*5381.2h919.3T*2540.1T*
NSX Tomoe 82761000.76C--0.1139.301%A*11.842%F--26.2C--2.1S742.9h28.7T*73D
M60-A Bulldog 6963242.625C1.7532.214%D**1.587%D7.8D--N/A348.1h8.7F27F-
M60-A Bulldog 6461232.652C1.7831.601%F1.639%D12.4D-N/A474.9h7.5D-23.7F
M12 Kobalt 695996.556C-5.6911.578%D*11.864%D**34.7D--5.9B*1221.7h22.7D-196.3D--
Xiphos Anti-Personnel Phalanx Tower 775687D-6.1338.405%B*8.929%M**35D-13.1B*2211.6h136.2F-354.5D*
MRC3 Mercy 5552341.529C0.6612.626%D-13.462%D**20D1.2A1162.6h23.6D-186.9D
TAR 52521730.301D0.5719.485%D-7.692%F-13D-N/A1004h25.9T*133F**
E540 Halberd-H 7951105.1C4.2345.872%D**N/A39.2C21.5C+6011.3h4.9B+10.7C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon241,2561.6h
Anti-Vehicle MANA Turret372,4835.6h
Nano-Armor Kit2,1791,859,296153.1h
Skywall Shield Emitter31250.6h
Structure Shield Module0970.3h
Repair Module02240.7h
Turret AI Module01770.6h
Nanite Revive Grenade06780.2h
Cortium Silo01210.5h
Spitfire Auto-Turret702,2482.7h
Motion Spotter261,4301.5h
Hoplon Anti-Aircraft Phalanx Tower11120.4h
Xiphos Anti-Personnel Tower01080.5h
Rampart Wall32241.7h
Welding Device01,7240.2h
Spear Anti-Vehicle Tower61340.7h
Smoke Grenade02190.1h
Recon Detection Device584,0928.3h
Medical Applicator485146,22215h
Ammunition Package633,0652.5h
Anti-Infantry MANA Turret321762.8h
Nano-Repair Grenade01,1980.3h
Router22000.4h
Vehicle Gate0530.6h
Elysium Spawn Tube31030.6h
WLT-Howler Mining Laser33146,65928.2h
Alarm Module0610.2h

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