Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,949)players online:
LatrodectusVS (61)  ShrimpeHx (9)  Alpha2O6 (4)  wh1t3tig3r (3)  Hamstertron (2)  fbmarder (2) 81
stats.dasanfall.com
Private SenorEstrano[P1GS] SenorEstrano
TR BR 144

KDR: 0.87

Score: 47m

Last Seen: Jul 13th, 2019 6:30 PM
- OFFLINE - 123.5 hour(s)

Battle Rank 120 (144 total) - Terran Republic on Connery - Outfit Officer of SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 856
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LC2 Lynx C-4 C-4 ARX T16 Rhino NS-11C TMG-50 MSW-R PDW-16 Hailstorm
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SenorEstrano



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $61,299 MLG Score: 49
Fun Score: N/A
Cheeseburgers Flipped: 961TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.722%12.184%26524119037,3860.7659970.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.636%0.109C+-1.324D**-0.551DHEAD (~1.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.40C+16.2-0.132C58.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.588%1.237%301121348522103670.219457132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.131C++-0.315C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.70.157C++52.40.01C+83.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.351%1.352%23512091,18357009710.207508122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.155%-0.936D---0.778D-1.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.2-2.296F--39.9-2.186F--87.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.635%3.087%871112032,980463018920.643628157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.054%0.223C++-0.331C-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
294.2-1.471F113.7-1.858F-180.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.276%73.188%87312111,7384181230.415591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.512%0.798B++0.394B1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.178C++3.3-0.029C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.458%8.829%87512095,90131171591.89256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.417%0.16C++-1.145D*-0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.205C++4.60.063C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 856
47m228.8%228 (13.7k)194 (11.6k)0.866978,73190,8191.06913144 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214164520.615%9.092%18702:4026

31% Engineer28% Heavy Assault7% Infiltrator30% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 12:13 AMMay 2nd, 2019 11:00 PMJul 17th, 2019 9:40 AM (1d) (PST)Jul 13th, 2019 9:58 PM (5d) (PST)Jul 13th, 2019 2:30 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6182193990.3260.3750.0300.9090.07249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,08613,11323,9732023255411,650

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4031.2h/168d 18,366 7,158 23,082 220k 4,668 10,660 17,404 149.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
D
Kills:3,021
Deaths:4,852
KDR:0.623
Accuracy:17.138% D
HSR:11.619% F
TMG-50
D
Kills:2,529
Deaths:4,434
KDR:0.570
Accuracy:17.464% D
HSR:10.716% F-
MSW-R
D
Kills:2,174
Deaths:3,086
KDR:0.704
Accuracy:19.619% D
HSR:11.822% F
T9A "Butcher"
D*
Kills:2,061
Deaths:2,498
KDR:0.825
Accuracy:19.023% D*
HSR:13.198% F-
T9 CARV
C
Kills:1,567
Deaths:2,551
KDR:0.614
Accuracy:17.553% C
HSR:10.211% F-
T9 CARV-S
C
Kills:1,151
Deaths:1,565
KDR:0.735
Accuracy:19.895% C
HSR:12.077% F
NSX Naginata
C
Kills:127
Deaths:203
KDR:0.626
Accuracy:21.104% C
HSR:10.236% F--
Kills:12,630
Deaths (as Heavy Assault):19,189
Deaths (to Heavy Assaults):24,935
KDR:0.65819
Kill Difference:6,559
Playtime:1,134.039 hours
Usage:28%
Score:11.035m
Score/min:162
Accuracy (listed only):18.828%
HSR (listed only):11.411%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C**
Kills:11,699
Deaths:12,361
KDR:0.946
Accuracy:24.750% C**
HSR:14.164% D*
NS-11C
C-
Kills:3,011
Deaths:4,662
KDR:0.646
Accuracy:21.657% C-
HSR:9.930% F
AS16 NightHawk
C+
Kills:2,141
Deaths:2,402
KDR:0.891
Accuracy:39.779% C+
HSR:10.089% D*
TRAC-5
C**
Kills:1,919
Deaths:3,212
KDR:0.597
Accuracy:23.160% C**
HSR:11.933% D*
TRAC-5 S
C+
Kills:1,273
Deaths:1,647
KDR:0.773
Accuracy:23.038% C+
HSR:10.291% D*
TRS-12 Uppercut
C
Kills:1,219
Deaths:1,860
KDR:0.655
Accuracy:53.085% C
HSR:8.368% D*
TS4 Haymaker
C*
Kills:1,215
Deaths:1,375
KDR:0.884
Accuracy:44.679% C*
HSR:8.313% D**
LC3 Jaguar
C+
Kills:1,156
Deaths:1,288
KDR:0.898
Accuracy:23.916% C+
HSR:9.775% F-
NS Baron G5
C++
Kills:1,156
Deaths:1,455
KDR:0.795
Accuracy:44.975% C++
HSR:7.526% D**
FA1 Barrage
B+
Kills:1,153
Deaths:1,260
KDR:0.915
Accuracy:44.117% B+
HSR:7.546% F
TRAC-Shot
D
Kills:524
Deaths:591
KDR:0.887
Accuracy:23.103% D
HSR:13.168% D--
NSX Tanto
C
Kills:354
Deaths:426
KDR:0.831
Accuracy:24.985% C
HSR:21.469% D
Havoc
D*
Kills:173
Deaths:205
KDR:0.844
Accuracy:46.303% D*
HSR:8.671% D*
HC1 Cougar
C
Kills:163
Deaths:204
KDR:0.799
Accuracy:22.815% C
HSR:14.110% D**
MG-C1 Kindred
C+
Kills:112
Deaths:138
KDR:0.812
Accuracy:26.149% C+
HSR:18.750% D
Kills:27,268
Deaths (as Engineer):33,086
Deaths (to Engineers):21,718
KDR:0.82416
Kill Difference:5,818
Playtime:1,264.507 hours
Usage:31%
Score:14.761m
Score/min:195
Accuracy (listed only):32.434%
HSR (listed only):11.607%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C**
Kills:11,699
Deaths:12,361
KDR:0.946
Accuracy:24.750% C**
HSR:14.164% D*
NS-11C
C-
Kills:3,011
Deaths:4,662
KDR:0.646
Accuracy:21.657% C-
HSR:9.930% F
PDW-16 Hailstorm
C--
Kills:2,151
Deaths:3,763
KDR:0.572
Accuracy:21.383% C--
HSR:8.089% D**
AS16 NightHawk
C+
Kills:2,141
Deaths:2,402
KDR:0.891
Accuracy:39.779% C+
HSR:10.089% D*
TRAC-5
C**
Kills:1,919
Deaths:3,212
KDR:0.597
Accuracy:23.160% C**
HSR:11.933% D*
TRAC-5 S
C+
Kills:1,273
Deaths:1,647
KDR:0.773
Accuracy:23.038% C+
HSR:10.291% D*
TRS-12 Uppercut
C
Kills:1,219
Deaths:1,860
KDR:0.655
Accuracy:53.085% C
HSR:8.368% D*
TS4 Haymaker
C*
Kills:1,215
Deaths:1,375
KDR:0.884
Accuracy:44.679% C*
HSR:8.313% D**
LC3 Jaguar
C+
Kills:1,156
Deaths:1,288
KDR:0.898
Accuracy:23.916% C+
HSR:9.775% F-
NS Baron G5
C++
Kills:1,156
Deaths:1,455
KDR:0.795
Accuracy:44.975% C++
HSR:7.526% D**
FA1 Barrage
B+
Kills:1,153
Deaths:1,260
KDR:0.915
Accuracy:44.117% B+
HSR:7.546% F
NSX Tengu
B++
Kills:857
Deaths:1,060
KDR:0.808
Accuracy:41.179% B++
HSR:11.552% D**
NS-7 PDW
D-
Kills:628
Deaths:1,115
KDR:0.563
Accuracy:20.288% D-
HSR:11.306% D--
TRAC-Shot
D
Kills:524
Deaths:591
KDR:0.887
Accuracy:23.103% D
HSR:13.168% D--
NSX Tanto
C
Kills:354
Deaths:426
KDR:0.831
Accuracy:24.985% C
HSR:21.469% D
Havoc
D*
Kills:173
Deaths:205
KDR:0.844
Accuracy:46.303% D*
HSR:8.671% D*
HC1 Cougar
C
Kills:163
Deaths:204
KDR:0.799
Accuracy:22.815% C
HSR:14.110% D**
MG-C1 Kindred
C+
Kills:112
Deaths:138
KDR:0.812
Accuracy:26.149% C+
HSR:18.750% D
MG-S1 Jackal
D
Kills:108
Deaths:144
KDR:0.750
Accuracy:23.045% D
HSR:8.333% F
Kills:31,012
Deaths (as Light Assault):39,168
Deaths (to Light Assaults):14,510
KDR:0.79177
Kill Difference:8,156
Playtime:1,193.028 hours
Usage:30%
Score:16.735m
Score/min:234
Accuracy (listed only):31.179%
HSR (listed only):11.231%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C--
Kills:2,151
Deaths:3,763
KDR:0.572
Accuracy:21.383% C--
HSR:8.089% D**
T4 AMP
C++
Kills:1,880
Deaths:2,826
KDR:0.665
Accuracy:27.885% C++
HSR:13.245% D--
RAMS .50M
B++
Kills:1,478
Deaths:652
KDR:2.267
Accuracy:42.945% B++
HSR:77.199% C+
NSX Tengu
B++
Kills:857
Deaths:1,060
KDR:0.808
Accuracy:41.179% B++
HSR:11.552% D**
NS-7 PDW
D-
Kills:628
Deaths:1,115
KDR:0.563
Accuracy:20.288% D-
HSR:11.306% D--
NS-61 Emissary
B++
Kills:477
Deaths:591
KDR:0.807
Accuracy:32.281% B++
HSR:9.644% D*
NS-44 Commissioner
C
Kills:185
Deaths:433
KDR:0.427
Accuracy:32.853% C
HSR:10.270% F
M77-B
C+
Kills:175
Deaths:154
KDR:1.136
Accuracy:36.551% C+
HSR:66.286% D*
SOAS-20
C-
Kills:173
Deaths:191
KDR:0.906
Accuracy:25.918% C-
HSR:6.358% F--
TX1 Repeater
C++
Kills:172
Deaths:484
KDR:0.355
Accuracy:25.502% C++
HSR:18.023% C--
MG-S1 Jackal
D
Kills:108
Deaths:144
KDR:0.750
Accuracy:23.045% D
HSR:8.333% F
99SV
C-
Kills:85
Deaths:118
KDR:0.720
Accuracy:28.915% C-
HSR:17.647% F-
NSX Tomoe
A*
Kills:76
Deaths:100
KDR:0.760
Accuracy:39.301% A*
HSR:11.842% F--
Kills:8,445
Deaths (as Infiltrator):11,631
Deaths (to Infiltrators):12,610
KDR:0.72608
Kill Difference:3,186
Playtime:277.003 hours
Usage:7%
Score:2.220m
Score/min:134
Accuracy (listed only):30.619%
HSR (listed only):20.753%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C--
Kills:2,151
Deaths:3,763
KDR:0.572
Accuracy:21.383% C--
HSR:8.089% D**
AS16 NightHawk
C+
Kills:2,141
Deaths:2,402
KDR:0.891
Accuracy:39.779% C+
HSR:10.089% D*
TRS-12 Uppercut
C
Kills:1,219
Deaths:1,860
KDR:0.655
Accuracy:53.085% C
HSR:8.368% D*
TS4 Haymaker
C*
Kills:1,215
Deaths:1,375
KDR:0.884
Accuracy:44.679% C*
HSR:8.313% D**
NS Baron G5
C++
Kills:1,156
Deaths:1,455
KDR:0.795
Accuracy:44.975% C++
HSR:7.526% D**
FA1 Barrage
B+
Kills:1,153
Deaths:1,260
KDR:0.915
Accuracy:44.117% B+
HSR:7.546% F
NSX Tengu
B++
Kills:857
Deaths:1,060
KDR:0.808
Accuracy:41.179% B++
HSR:11.552% D**
NS-7 PDW
D-
Kills:628
Deaths:1,115
KDR:0.563
Accuracy:20.288% D-
HSR:11.306% D--
Havoc
D*
Kills:173
Deaths:205
KDR:0.844
Accuracy:46.303% D*
HSR:8.671% D*
MG-S1 Jackal
D
Kills:108
Deaths:144
KDR:0.750
Accuracy:23.045% D
HSR:8.333% F
NS-11P
C-
Kills:80
Deaths:153
KDR:0.523
Accuracy:20.908% C-
HSR:8.750% F
Kills:10,881
Deaths (as Combat Medic):14,792
Deaths (to Combat Medics):9,107
KDR:0.7356
Kill Difference:3,911
Playtime:36.011 hours
Usage:1%
Score:0.543m
Score/min:251
Accuracy (listed only):36.340%
HSR (listed only):8.958%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D-
Kills:443
Deaths:421
KDR:1.052
Accuracy:12.623% D-
HSR:13.770% D*
M2 Mutilator
D-
Kills:290
Deaths:287
KDR:1.010
Accuracy:11.486% D-
HSR:14.483% D--
MR1 Fracture
C*
Kills:154
Deaths:369
KDR:0.417
Accuracy:38.571% C*
HSR:0.649% D**
MR1 Fracture
C*
Kills:149
Deaths:369
KDR:0.404
Accuracy:38.899% C*
HSR:3.356% C
M3 Pounder HEG
C+
Kills:143
Deaths:150
KDR:0.953
Accuracy:30.327% D*
HSR:2.797% C+
NS-10 Burster
C++
Kills:141
Deaths:227
KDR:0.621
Accuracy:29.365% C++
HSR:1.418% D*
M1 Heavy Cycler
D--
Kills:138
Deaths:301
KDR:0.458
Accuracy:6.010% F-
HSR:13.044% D--
M3 Pounder HEG
D--
Kills:120
Deaths:251
KDR:0.478
Accuracy:27.650% D*
HSR:1.667% D--
NS-10 Burster
C*
Kills:117
Deaths:132
KDR:0.886
Accuracy:30.531% C*
HSR:0% F-
MRC3 Mercy
D--
Kills:51
Deaths:29
KDR:1.759
Accuracy:12.392% D--
HSR:13.726% D*
Kills:1,746
Deaths (as MAX Suit):1,268
Deaths (to MAX Suits):5,630
KDR:1.37697
Kill Difference:478
Playtime:120.397 hours
Usage:3%
Score:1.669m
Score/min:231
Accuracy (listed only):23.785%
HSR (listed only):6.491%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:485
V. Kills:204 237%
Deaths:366
KDR:1.325
Accuracy:38.588% D*
KPH:12 D--
VKPH:5 D--
M18 Needler
B+
Kills:80
V. Kills:142 56%
Deaths:945
KDR:0.085
Accuracy:36.036% B+
KPH:1 D*
VKPH:1.800 D*
Kills:565 (80 + 0)
Deaths:1,311
KDR:0.431
VKDR:0.264
Vehicle Kills:346
Kill Difference:746
Playtime:120.111 hours
Usage:3%
Score:0.488m
Score/min:68
Piloting Accuracy:36.036%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:82
V. Kills:4 N/A
Deaths:23
KDR:3.565
Accuracy:35.539% D-
KPH:29.500 D-
VKPH:1.400 D**
Kills:82 (0 + 82)
Deaths:23
KDR:3.565
VKDR:0.174
Vehicle Kills:4
Kill Difference:59
Playtime:2.781 hours
Usage:0%
Score:0.030m
Score/min:181
Piloting Accuracy:N/A%
Gunner Accuracy:35.539%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:220
V. Kills:162 135%
Deaths:164
KDR:1.341
Accuracy:50% C+
KPH:16 D--
VKPH:11.800 C+
Skyguard
D
Kills:156
V. Kills:153 101%
Deaths:114
KDR:1.368
Accuracy:30.122% C++
KPH:6.500 D--
VKPH:6.300 D
L100 Python AP
D
Kills:121
V. Kills:168 72%
Deaths:122
KDR:0.992
Accuracy:59.355% B+
KPH:10.300 F
VKPH:14.300 D
C75 Viper
D*
Kills:115
V. Kills:52 217%
Deaths:199
KDR:0.578
Accuracy:25.723% D**
KPH:5.100 D**
VKPH:2.300 D*
Kills:612 (612 + 0)
Deaths:599
KDR:1.022
VKDR:0.893
Vehicle Kills:535
Kill Difference:13
Playtime:72.144 hours
Usage:2%
Score:0.590m
Score/min:136
Driving Accuracy:25.723%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:571
V. Kills:318 179%
Deaths:261
KDR:2.188
Accuracy:33.401% D--
KPH:17.400 D
VKPH:9.700 C+
E540 Halberd
C+
Kills:258
V. Kills:157 163%
Deaths:51
KDR:5.059
Accuracy:33.237% D--
KPH:21.800 C
VKPH:13.200 C+
P2-120 AP
D
Kills:108
V. Kills:101 106%
Deaths:45
KDR:2.400
Accuracy:48.168% C*
KPH:13.500 D*
VKPH:12.600 D
G30 Vulcan
C--
Kills:102
V. Kills:79 128%
Deaths:55
KDR:1.855
Accuracy:23.879% D
KPH:12.800 D-
VKPH:9.900 C--
M20 Basilisk
C+
Kills:98
V. Kills:59 163%
Deaths:54
KDR:1.815
Accuracy:24.436% D
KPH:10.300 D
VKPH:6.200 C+
MR11 Gatekeeper
C
Kills:90
V. Kills:80 111%
Deaths:30
KDR:3
Accuracy:32.452% D-
KPH:14.700 D
VKPH:13.100 C
Kills:1,227 (679 + 548)
Deaths:496
KDR:2.474
VKDR:1.601
Vehicle Kills:794
Kill Difference:731
Playtime:76.360 hours
Usage:2%
Score:1.140m
Score/min:249
Driving Accuracy:48.168%
Gunner Accuracy:32.452%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:1,000
V. Kills:777 129%
Deaths:666
KDR:1.502
Accuracy:53.414% B++
KPH:60.500 B*
VKPH:47 A++
MR11 Gatekeeper-H
C
Kills:328
V. Kills:420 78%
Deaths:106
KDR:3.094
Accuracy:46.061% D-
KPH:20 D-
VKPH:25.600 C
P525 Marauder-H
B+
Kills:238
V. Kills:26 N/A
Deaths:59
KDR:4.034
Accuracy:33.521% C
KPH:76.700 C--
VKPH:8.400 B+
Kills:1,566 (0 + 1,566)
Deaths:831
KDR:1.884
VKDR:1.472
Vehicle Kills:1,223
Kill Difference:735
Playtime:36.033 hours
Usage:1%
Score:0.860m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:33.521%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:376
V. Kills:209 179%
Deaths:241
KDR:1.560
Accuracy:40.090% C++
KPH:15 C--
VKPH:8.400 C++
G30 Walker
C
Kills:351
V. Kills:223 157%
Deaths:126
KDR:2.786
Accuracy:31.065% C++
KPH:13.600 C
VKPH:8.600 C
M20 Basilisk
D
Kills:191
V. Kills:109 174%
Deaths:112
KDR:1.705
Accuracy:34.774% C-
KPH:11.800 D-
VKPH:6.700 D
M60-G Bulldog
D
Kills:153
V. Kills:33 450%
Deaths:70
KDR:2.186
Accuracy:29.042% D
KPH:15 D-
VKPH:3.200 D
M40 Fury
D-
Kills:120
V. Kills:18 N/A
Deaths:56
KDR:2.143
Accuracy:26.298% D--
KPH:25.300 D-
VKPH:3.800 D--
M12 Kobalt
C++
Kills:93
V. Kills:10 N/A
Deaths:19
KDR:4.895
Accuracy:13.910% D
KPH:32.300 D-
VKPH:3.500 C++
Kills:1,284 (0 + 1,284)
Deaths:624
KDR:2.058
VKDR:0.965
Vehicle Kills:602
Kill Difference:660
Playtime:84.900 hours
Usage:2%
Score:0.625m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:13.910%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:173
V. Kills:49 346%
Deaths:403
KDR:0.429
Accuracy:39.242% D-
KPH:5.200 D--
VKPH:1.500 D*
Kills:173 (173 + 0)
Deaths:403
KDR:0.429
VKDR:0.122
Vehicle Kills:49
Kill Difference:230
Playtime:33.258 hours
Usage:1%
Score:0.059m
Score/min:30
Driving Accuracy:39.242%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 12,15011,69912,3610.946C+0.0824.75%C**14.164%D*26.5C+1A70441h16.8C68C++
C-4 5,9573,9304,4890.875C0.0128.408%B+N/A50.4D26C44378h1.7C5.8C*
C-4 ARX 4,8833,2011,9951.605C0.7430.149%B*N/A76.8D40.3C**50141.7h1.4C-4.7C++
T16 Rhino 3,0763,0214,8520.623D0.2417.138%D11.619%F20.4DN/A56148h17.1D-100.1D
NS-11C 3,0703,0114,6620.646C0.2221.657%C-9.93%F17.5C-N/A45172.2h15.2C+70.2C+
TMG-50 2,5552,5294,4340.57D0.3017.464%D10.716%F-11.3D--N/A33224.8h14.2D81.2C
MSW-R 2,2082,1743,0860.704C-0.1619.619%D11.822%F26.9C--N/A8580.8h15.2D-77.6C--
PDW-16 Hailstorm 2,1972,1513,7630.572C-0.2921.383%C--8.089%D**13DN/A36165h17.4C81.5C+
AS16 NightHawk 2,2082,1412,4020.891C0.0239.779%C+10.089%D*38.8C*1.2A++10555.2h5.1C12.7C++
T9A "Butcher" 2,1162,0612,4980.825D0.0419.023%D*13.198%F-36.5D1B+10756.5h16.8F*88.3F-
TRAC-5 1,9981,9193,2120.597C0.2723.16%C**11.933%D*12.9CN/A52148.4h18.1C78C++
Spear Anti-Vehicle Phalanx Turret 2,9371,8963275.798C+4.9338.773%D3.692%C+30.3C--16.7C-20562.5h9.3C+24C+
T4 AMP 1,9061,8802,8260.665C0.2027.885%C++13.245%D--31.4C+N/A8359.9h14.7C++52.6C**
Tank Mine 3,1591,8499761.894C1.0322.527%D-N/A81.1C--57.5C+81522.8h1.7B+7.6D
T9 CARV 1,5881,5672,5510.614C0.2517.553%C10.211%F-17.5DN/A6789.4h14C++79.8C++
Claymore 1,4801,4785092.904D2.0431.602%C+N/A115.5CN/A30612.8h1.2C++3.9C++
RAMS .50M 1,4951,4786522.267C1.4042.945%B++77.199%C+16.1D-N/A4991.8h3D*7.1C
Frag Grenade 1,4161,38711387N/A1,386.1349.236%B+N/A385.3C8.1C+11603.6h4.5C-9.1C++
TRAC-5 S 1,3101,2731,6470.773C+0.0923.038%C+10.291%D*21.8C++N/A5658.4h16.4D71C
TRS-12 Uppercut 1,2431,2191,8600.655C--0.2153.085%C8.368%D*17.1D-N/A5871.2h3.2D6C
TS4 Haymaker 1,2431,2151,3750.884C0.0244.679%C*8.313%D**30.1C+N/A8940.4h4.9C+11C++
MANA Anti-Vehicle Turret 2,4861,2137521.613C++0.7559.131%B+1.566%D--22.8D23.9C+29753.3h13.6D23C
LC3 Jaguar 1,1871,1561,2880.898C0.0323.916%C+9.775%F-29.1C+N/A8639.7h15.4C-64.3C+
NS Baron G5 1,1861,1561,4550.795C0.0744.975%C++7.526%D**24.7C-N/A7146.8h5C+11.2C+
FA1 Barrage 1,1861,1531,2600.915C+0.0544.117%B+7.546%F33C**N/A10034.9h4.6B+10.5B+
T9 CARV-S 1,1741,1511,5650.735D0.1319.895%C12.077%F31.6CN/A9536.4h16.6D*83.7C-
G20 Vulcan-H 1,7771,0006661.502C--0.6453.414%B++1.2%D*60.6B*47.1A++56616.5h150.9D**282.5D
NSX Tengu 8888571,0600.808C0.0641.179%B++11.552%D**43.9C**1.6A*10719.5h14.4C+35C**
Rocklet Rifle 1,6086921,5590.444C--0.4257.199%B+N/A21.9C--29B+31631.6h45.9D80.2C+
NS-7 PDW 6446281,1150.563C-0.3020.288%D-11.306%D--14DN/A5044.9h17.6C-86.9C-
ASP-30 Grounder 1,3436142,0170.304D0.5669.891%B**1.466%D9.7D11.5C+15363.3h12.1F17.4D--
P2-120 HEAT 8895712612.188C-1.3233.401%D--1.401%D--17.4D9.7C+21932.9h8.9C--26.8D--
TRAC-Shot 5365245910.887C0.0223.103%D13.168%D--26.5CN/A6719.8h14.4D-62.4D
Hellfire Rocket Pods 6894853661.325D0.4638.588%D*1.237%B11.9D*5D--9540.6h52.4D*135.7F-
NS-61 Emissary 4814775910.807C+0.0632.281%B++9.644%D*24.5C+N/A6319.5h14.3C++44.4B+
NS Annihilator 1,0204637980.58C+0.2980.042%C+N/A7.3D8.8C++11863.6h15D--18.7D--
MRC3 Mercy 4564434211.052C-0.1912.623%D-13.77%D*18.7DN/A6323.7h23.4D--185D
M9 SKEP Launcher 8124071,3330.305C--0.5672.991%B++2.211%C+10.3C-10.2C+12139.7h12.7D*17.5D-
ML-7 7294062,0130.202D0.6665.68%B**1.478%D11.8D--9.4C-20134.4h9.9D*15.1C-
M20 Basilisk 5853762411.56D0.6940.09%C++5.053%C15C--8.4C++13325h131.4D-327.7C-
NSX Tanto 3713544260.831C0.0424.985%C21.469%D28.1C+1.3A++10512.6h16.5C65.9C+
G30 Walker 5743511262.786C1.9231.065%C++3.704%C13.6C8.6C13625.9h228C734.1C++
T7 Mini-Chaingun 3483366250.538D0.3314.19%D8.631%D*33.3C+1.2B**14410.1h20.9D-146.9C--
MR11 Gatekeeper-H 7483281063.094C2.2346.061%D-1.22%C--20D-25.6C25616.4h107.4F--233.2F--
Chainblade 31829367,2840.004D0.8629.661%C+N/A0.1DN/A02363h2.6C++8.9C**
M2 Mutilator 2992902871.01C-0.1411.486%D-14.483%D--19.1DN/A6715.2h21.1D-183.5D
E540 Halberd 415258515.059C+4.1933.237%D--4.651%B++21.7C-13.2C+20811.9h6.7C--20.1D-
T2 Striker 5922391,0790.222D-0.6452.031%C+N/A7.5C--11C+20032h85.5F--164.3D**
P525 Marauder-H 264238594.034D-3.1733.521%CN/A76.8C--8.4B+2543.1h12.3F-36.7D**
Anti-Vehicle Grenade 3282201220N/A219.1355.259%B+N/A200D-98.2C+17521.1h9.1F16.5D
L100 Python HEAT 3822201641.341D0.4750%C+1.364%D16.1D--11.8C+15413.7h9.5D--19D*
Aspis Anti-Aircraft Phalanx Turret 392196982D1.1325.603%C+1.02%D8.5C--8.5D15823.1h178.6D697.6C+
M20 Basilisk 3001911121.705D0.8434.774%C-3.665%D-11.8D-6.7D11216.2h121.1C-348.3C-
NS-44 Commissioner 1901854330.427C--0.4432.853%C10.27%F13.3DN/A5513.9h4.2C+12.8C+
M77-B 1791751541.136D0.2736.551%C+66.286%D*9.7D*N/A4918h3.7F-10.2D--
Havoc 1801732050.844D0.0246.303%D*8.671%D*41.2C1.7A++934.2h4.7D-10.2D--
M40 Fury-F 2221734030.429D0.4439.242%D-N/A5.2D--1.5D*3033.3h13.4C+34.2C--
SOAS-20 1761731910.906C-0.0425.918%C-6.358%F--26.6C-N/A876.5h16.5D*63.5D-
TX1 Repeater 1751724840.355C--0.5125.502%C++18.023%C--9.1D-N/A5118.8h14C++55C*
HC1 Cougar 1721632040.799C0.0722.815%C14.11%D**31.3C++1.7M++1695.2h14.3C-62.6C+
Skyguard 3091561141.368D0.5030.122%C++N/A6.5D--6.3D13424.1h228.8F-759.6D**
MR1 Fracture 3491543690.417D0.4538.571%C*N/A4.8D-6.1B++8532h142.9T*370.4F-
M60-G Bulldog 186153702.186C--1.3229.042%D2.614%C15D-3.2D7010.2h8.6C29.8C
MR1 Fracture 3441493690.404D0.4638.899%C*3.356%C4.6D--6B+8932.5h151.2T*388.7F--
M3 Pounder HEG 1721431500.953C-0.0930.327%D*2.797%C+14.3D2.9D12210h19.3C+63.8C
NS-10 Burster 2761412270.621C-0.2529.365%C++1.418%D*3.6D3.4C+7239.3h228.2D**777.2D
M1 Heavy Cycler 1421383010.458D0.416.01%F-13.044%D--5.9D**N/A2923.4h21.1C--350.8F-
Auraxium Chainblade 13913717,5280.008D0.8623.441%C--3.65%D0.2DN/A1554h2.2C+9.2C++
NSX Naginata 1361272030.626D0.2421.104%C10.236%F--37.4C+2.6M**1183.4h23F--109D--
L100 Python AP 2891211220.992D0.1359.355%B+2.479%C+10.3F14.4D24111.7h15.5T26.1T
M40 Fury 138120562.143D1.2826.298%D--1.667%C+25.5D-3.8D--1454.7h15C+57C-
M3 Pounder HEG 1411202510.478D0.3927.65%D*1.667%D--6.5D*1.1D**7718.5h22.8D-82.5D--
NS-10 Burster 2221171320.886C0.0230.531%C*N/A3.8D3.4C+7831.1h245.6F804.3D
C75 Viper 1671151990.578D0.2925.723%D**N/A5.1D**2.3D*7422.6h20.8D-80.9F--
M20 Basilisk 188112691.623D--0.7653.116%C++1.786%D*29.5D20C+2753.8h210.1F395.6D*
Spear Anti-Vehicle Phalanx Tower 221112129.333D8.4758.493%B*3.571%C+21.5D21C2525.2h22.7F--38.7F
MG-C1 Kindred 1171121380.812C0.0526.149%C+18.75%D22D1C++555.1h14.6D-56C
P2-120 AP 209108452.4D1.5348.168%C*N/A13.5D*12.6D7458h15.6T*32.4F--
MG-S1 Jackal 1181081440.75C0.1223.045%D8.333%F22.5C-2.1M++694.8h13.9C+60.3C
G30 Vulcan 181102551.855C0.9923.879%D2.941%C12.8D-9.9C--1888h139D--582.2D--
M20 Basilisk 15798541.815C-0.9524.436%D3.061%D--10.3D6.2C+789.5h110.3D451.3D
M12 Kobalt 10393194.895D4.0313.91%D17.204%C32.1D-3.4C++1192.9h26.8D**192.3D
MR11 Gatekeeper 17090303C2.1332.452%D-1.111%D14.8D13.1C1846.1h70.8D*218.1D*
Sticky Grenade 9189189N/A88.1332.053%F--N/A296.7D**6.7D14520.3h3D9.4F
MANA Anti-Personnel Turret 92861470.585N/A0.287.243%UN/A860U60U2495400.1h45.2T*624.5T*
99SV 87851180.72C--0.1528.915%C-17.647%F-9.9D--N/A708.6h6.4C22C
L105 Zephyr 8682233.565C--2.7035.539%D-N/A29.3D-1.4D**1812.8h8.5D--23.8D-
M18 Needler 222809450.085C--0.7836.036%B+N/A1D*1.8D*5479.6h899.2T*2495.2T*
NS-11P 83801530.523D0.3420.908%C-8.75%F26.7C+1A++1503h14.6C+70C+
NSX Tomoe 82761000.76C--0.1139.301%A*11.842%F--26.2C--2.1S742.9h28.7T*73D
M60-A Bulldog 6963242.625C1.7631.066%D**1.587%D7.9D--N/A358h8D*25.9F-
M60-A Bulldog 6461232.652C1.7932.135%F1.639%D12.4D-N/A484.9h7.3D22.8D**
Xiphos Anti-Personnel Phalanx Tower 775687D-6.1338.601%B*8.929%M**35D-13.1B*2261.6h135.6F-351.3D*
MRC3 Mercy 5451291.759C+0.8912.392%D--13.726%D*21.3C--1.3A+1202.4h22.3C--179.7D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon231,1761.5h
Anti-Vehicle MANA Turret372,4675.6h
Nano-Armor Kit2,0331,801,534148.9h
Skywall Shield Emitter31190.5h
Structure Shield Module0950.3h
Repair Module02210.7h
Turret AI Module01750.6h
Nanite Revive Grenade06520.2h
Cortium Silo01200.5h
Spitfire Auto-Turret662,0672.6h
Motion Spotter241,3831.5h
Hoplon Anti-Aircraft Phalanx Tower11100.4h
Xiphos Anti-Personnel Tower01070.5h
Rampart Wall32211.7h
Welding Device01,7240.2h
Spear Anti-Vehicle Tower61320.6h
Smoke Grenade02190.1h
Medical Applicator465141,79014.7h
Ammunition Package612,9182.5h
Anti-Infantry MANA Turret321762.8h
Recon Detection Device584,0708.2h
Nano-Repair Grenade09790.3h
Router22000.4h
Elysium Spawn Tube31020.6h
Vehicle Gate0510.5h
WLT-Howler Mining Laser31140,02226.8h
Alarm Module0600.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 2.92s on queries, 2.26s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.