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Ascendant SenorSteve[GOKU] SenorSteve
VS BR 44

KDR: 1.92

Score: 97.6m

Last Seen: May 26th, 2020 5:15 AM
- OFFLINE - 1110.7 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Emerald
Level Progress (to 45): 58%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice SF C-4 Lasher X2 Sticky Grenade Force-Blade Plasma Grenade Proximity Mine Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $653,022 MLG Score: 522
Fun Score: N/A
Cheeseburgers Flipped: 962TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.119%19.861%45934131533,6281.54470.379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.182%0.361C**-0.187C-0.209CHEAD ++ (~8.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.362C**10.90.234C++36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.636%1.481%419413452,63480610453.26799252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.26%-0.063C+-0.078C+-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.80.447B32.90.382C**56.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.697%1.978%171413451,66816655031.0018331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.136%0.742B++-0.337C--1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.814B++3.50.721B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.031%1.677%3031113384,11415708202.62038501%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.482%-0.295C-0.687D-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.743B++10.20.746B++20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.664%78.984%303413451,437157990.909494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.746%1.914A++0.768B++-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.588B+20.389C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.958%12.88%303513445,0931796342.83417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.011%0.509B+-0.377C--0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.411B3.70.237C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.6m466.7%618 (37.1k)580 (34.8k)1.9237888,77346,1452.201344 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349190421.286%11.892%25303:3942

12% Combat Medic27% Engineer30% Heavy Assault9% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:48 PMMar 26th, 2016 1:15 AMMay 30th, 2020 2:37 AM (75d) (PST)May 26th, 2020 1:43 AM (79d) (PST)May 26th, 2020 1:15 AM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5742063680.5270.2740.0632.7050.052522

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,44912,37822,07132164162334,779

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2805.6h/116.9d 12,806 10,557 24,596 455.4k 5,308 8,361 8,814 96.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:1,180
Deaths:517
KDR:2.282
Accuracy:17.659% D*
HSR:17.627% D*
NS-15M AE
D--
Kills:1,167
Deaths:607
KDR:1.923
Accuracy:21.780% D**
HSR:21.251% D--
NS-15M1
D
Kills:1,164
Deaths:686
KDR:1.697
Accuracy:22.562% D
HSR:13.832% D**
SVA-88
D*
Kills:1,161
Deaths:697
KDR:1.666
Accuracy:19.318% D*
HSR:16.796% D*
Flare VE6
D
Kills:1,161
Deaths:624
KDR:1.861
Accuracy:22.743% D
HSR:22.395% D
Pulsar LSW
D*
Kills:1,158
Deaths:672
KDR:1.723
Accuracy:19.229% D*
HSR:17.530% D*
VX29 Polaris
C--
Kills:1,157
Deaths:686
KDR:1.687
Accuracy:21.104% D--
HSR:22.126% C--
NS-15MP
D*
Kills:1,152
Deaths:560
KDR:2.057
Accuracy:22.728% D**
HSR:21.962% D*
Betelgeuse 54-A
D*
Kills:819
Deaths:431
KDR:1.900
Accuracy:22.147% D**
HSR:24.786% D*
Kills:10,119
Deaths (as Heavy Assault):5,480
Deaths (to Heavy Assaults):14,012
KDR:1.84653
Kill Difference:4,639
Playtime:832.250 hours
Usage:30%
Score:28.772m
Score/min:576
Accuracy (listed only):21.030%
HSR (listed only):19.812%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:2,778
Deaths:1,008
KDR:2.756
Accuracy:23.216% D
HSR:6.012% D**
VX6-7
D
Kills:1,196
Deaths:990
KDR:1.208
Accuracy:23.192% D-
HSR:18.896% D
Pulsar C
C--
Kills:1,190
Deaths:1,100
KDR:1.082
Accuracy:25.189% C--
HSR:21.513% D
Phobos VX86
C+
Kills:1,171
Deaths:699
KDR:1.675
Accuracy:62.466% C+
HSR:12.553% D
Nova
B
Kills:1,170
Deaths:431
KDR:2.715
Accuracy:51.217% B
HSR:14.701% C
Thanatos VE70
C+
Kills:1,167
Deaths:709
KDR:1.646
Accuracy:41.796% C+
HSR:11.054% D--
Solstice VE3
B
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:28.144% B
HSR:20.086% C
Pandora VX25
C+
Kills:1,160
Deaths:675
KDR:1.719
Accuracy:44.301% C+
HSR:10.776% D*
NS-11CP
D--
Kills:1,156
Deaths:761
KDR:1.519
Accuracy:23.957% D**
HSR:19.464% D--
Serpent VE92
D
Kills:1,153
Deaths:852
KDR:1.353
Accuracy:22.082% D-
HSR:18.300% D
Eidolon VE33
C
Kills:1,150
Deaths:834
KDR:1.379
Accuracy:28.661% C-
HSR:25.478% C
NS Baron G5
C++
Kills:1,141
Deaths:740
KDR:1.542
Accuracy:48.041% C++
HSR:13.585% C
Chaos
B+
Kills:425
Deaths:339
KDR:1.254
Accuracy:49.001% D*
HSR:19.529% B+
VE-LR Obelisk
B*
Kills:199
Deaths:105
KDR:1.895
Accuracy:29.027% D--
HSR:43.216% B*
Eclipse VE3A
C**
Kills:164
Deaths:128
KDR:1.281
Accuracy:24.257% D--
HSR:23.171% C**
Solstice Burst
C
Kills:150
Deaths:127
KDR:1.181
Accuracy:28.237% C
HSR:20% D--
Kills:16,530
Deaths (as Engineer):10,020
Deaths (to Engineers):10,467
KDR:1.6497
Kill Difference:6,510
Playtime:743.573 hours
Usage:27%
Score:28.393m
Score/min:636
Accuracy (listed only):34.549%
HSR (listed only):18.646%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:1,221
Deaths:1,009
KDR:1.210
Accuracy:22.472% D-
HSR:12.367% D**
Sirius SX12
D
Kills:1,188
Deaths:995
KDR:1.194
Accuracy:23.079% D
HSR:16.162% D
Eridani SX5
D
Kills:1,173
Deaths:1,001
KDR:1.172
Accuracy:22.629% D**
HSR:17.988% D
CME
C+
Kills:1,171
Deaths:806
KDR:1.453
Accuracy:22.008% D**
HSR:24.594% C+
Phobos VX86
C+
Kills:1,171
Deaths:699
KDR:1.675
Accuracy:62.466% C+
HSR:12.553% D
Nova
B
Kills:1,170
Deaths:431
KDR:2.715
Accuracy:51.217% B
HSR:14.701% C
Thanatos VE70
C+
Kills:1,167
Deaths:709
KDR:1.646
Accuracy:41.796% C+
HSR:11.054% D--
NS-7 PDW
C
Kills:1,164
Deaths:822
KDR:1.416
Accuracy:26.136% C
HSR:15.808% D
Pandora VX25
C+
Kills:1,160
Deaths:675
KDR:1.719
Accuracy:44.301% C+
HSR:10.776% D*
MKV Suppressed
C
Kills:1,158
Deaths:705
KDR:1.643
Accuracy:26.245% C-
HSR:18.826% C
NS-11P
D-
Kills:1,154
Deaths:684
KDR:1.687
Accuracy:21.753% D--
HSR:18.804% D-
Equinox VE2 Burst
D-
Kills:1,153
Deaths:753
KDR:1.531
Accuracy:23.864% D*
HSR:22.984% D-
NS Baron G5
C++
Kills:1,141
Deaths:740
KDR:1.542
Accuracy:48.041% C++
HSR:13.585% C
Eridani SX5G
D
Kills:1,139
Deaths:682
KDR:1.670
Accuracy:25.931% D*
HSR:20.369% D
NS-11A
C+
Kills:633
Deaths:729
KDR:0.868
Accuracy:20.999% D*
HSR:26.382% C+
Chaos
B+
Kills:425
Deaths:339
KDR:1.254
Accuracy:49.001% D*
HSR:19.529% B+
Kills:17,388
Deaths (as Combat Medic):11,779
Deaths (to Combat Medics):5,639
KDR:1.47619
Kill Difference:5,609
Playtime:341.814 hours
Usage:12%
Score:9.674m
Score/min:472
Accuracy (listed only):33.246%
HSR (listed only):17.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:2,778
Deaths:1,008
KDR:2.756
Accuracy:23.216% D
HSR:6.012% D**
VX6-7
D
Kills:1,196
Deaths:990
KDR:1.208
Accuracy:23.192% D-
HSR:18.896% D
Pulsar C
C--
Kills:1,190
Deaths:1,100
KDR:1.082
Accuracy:25.189% C--
HSR:21.513% D
Sirius SX12
D
Kills:1,188
Deaths:995
KDR:1.194
Accuracy:23.079% D
HSR:16.162% D
Eridani SX5
D
Kills:1,173
Deaths:1,001
KDR:1.172
Accuracy:22.629% D**
HSR:17.988% D
Phobos VX86
C+
Kills:1,171
Deaths:699
KDR:1.675
Accuracy:62.466% C+
HSR:12.553% D
Nova
B
Kills:1,170
Deaths:431
KDR:2.715
Accuracy:51.217% B
HSR:14.701% C
Thanatos VE70
C+
Kills:1,167
Deaths:709
KDR:1.646
Accuracy:41.796% C+
HSR:11.054% D--
NS-7 PDW
C
Kills:1,164
Deaths:822
KDR:1.416
Accuracy:26.136% C
HSR:15.808% D
Solstice VE3
B
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:28.144% B
HSR:20.086% C
Pandora VX25
C+
Kills:1,160
Deaths:675
KDR:1.719
Accuracy:44.301% C+
HSR:10.776% D*
MKV Suppressed
C
Kills:1,158
Deaths:705
KDR:1.643
Accuracy:26.245% C-
HSR:18.826% C
NS-11CP
D--
Kills:1,156
Deaths:761
KDR:1.519
Accuracy:23.957% D**
HSR:19.464% D--
Serpent VE92
D
Kills:1,153
Deaths:852
KDR:1.353
Accuracy:22.082% D-
HSR:18.300% D
NS Baron G5
C++
Kills:1,141
Deaths:740
KDR:1.542
Accuracy:48.041% C++
HSR:13.585% C
Eridani SX5G
D
Kills:1,139
Deaths:682
KDR:1.670
Accuracy:25.931% D*
HSR:20.369% D
Chaos
B+
Kills:425
Deaths:339
KDR:1.254
Accuracy:49.001% D*
HSR:19.529% B+
Eclipse VE3A
C**
Kills:164
Deaths:128
KDR:1.281
Accuracy:24.257% D--
HSR:23.171% C**
Solstice Burst
C
Kills:150
Deaths:127
KDR:1.181
Accuracy:28.237% C
HSR:20% D--
Kills:21,003
Deaths (as Light Assault):13,286
Deaths (to Light Assaults):7,704
KDR:1.58084
Kill Difference:7,717
Playtime:489.893 hours
Usage:17%
Score:15.144m
Score/min:515
Accuracy (listed only):32.585%
HSR (listed only):16.778%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
C
Kills:1,202
Deaths:1,006
KDR:1.195
Accuracy:27.800% D
HSR:21.215% C
Artemis VX26
D
Kills:1,194
Deaths:571
KDR:2.091
Accuracy:26.346% D
HSR:19.263% D-
Sirius SX12
D
Kills:1,188
Deaths:995
KDR:1.194
Accuracy:23.079% D
HSR:16.162% D
NS-44G Commissioner
D**
Kills:1,175
Deaths:1,317
KDR:0.892
Accuracy:33.187% F
HSR:17.277% D**
Eridani SX5
D
Kills:1,173
Deaths:1,001
KDR:1.172
Accuracy:22.629% D**
HSR:17.988% D
NS-7 PDW
C
Kills:1,164
Deaths:822
KDR:1.416
Accuracy:26.136% C
HSR:15.808% D
MKV Suppressed
C
Kills:1,158
Deaths:705
KDR:1.643
Accuracy:26.245% C-
HSR:18.826% C
Eridani SX5G
D
Kills:1,139
Deaths:682
KDR:1.670
Accuracy:25.931% D*
HSR:20.369% D
NS-357B Underboss
D*
Kills:943
Deaths:1,109
KDR:0.850
Accuracy:31.657% F-
HSR:20.042% D*
Phaseshift VX-S
A+
Kills:819
Deaths:65
KDR:12.600
Accuracy:51.422% A+
HSR:91.819% B**
Ghost
C++
Kills:425
Deaths:130
KDR:3.269
Accuracy:43.157% C++
HSR:61.177% D*
Nyx VX31
C
Kills:252
Deaths:211
KDR:1.194
Accuracy:29.027% D**
HSR:28.175% C
V10
B*
Kills:122
Deaths:6
KDR:20.333
Accuracy:48.593% B*
HSR:66.393% F-
Parallax VX3
B*
Kills:71
Deaths:25
KDR:2.840
Accuracy:46.414% B*
HSR:59.155% F**
Cerberus
B++
Kills:71
Deaths:76
KDR:0.934
Accuracy:39.257% B++
HSR:29.578% C*
Kills:12,096
Deaths (as Infiltrator):8,721
Deaths (to Infiltrators):4,430
KDR:1.387
Kill Difference:3,375
Playtime:259.356 hours
Usage:9%
Score:9.586m
Score/min:616
Accuracy (listed only):33.392%
HSR (listed only):33.550%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:1,222
Deaths:448
KDR:2.728
Accuracy:18.052% D-
HSR:17.267% D--
Blueshift VM5
D
Kills:1,194
Deaths:444
KDR:2.689
Accuracy:18.939% D
HSR:16.834% D*
Comet VM2
B+
Kills:1,081
Deaths:591
KDR:1.829
Accuracy:47.475% C
HSR:5.458% B+
Cosmos VM3
B+
Kills:1,066
Deaths:516
KDR:2.066
Accuracy:17.940% C--
HSR:22.045% B+
Comet VM2
A
Kills:1,048
Deaths:594
KDR:1.764
Accuracy:46.546% C+
HSR:6.775% A
Cosmos VM3
B++
Kills:1,031
Deaths:515
KDR:2.002
Accuracy:17.724% C-
HSR:22.987% B++
NS-10 Burster
D
Kills:98
Deaths:61
KDR:1.607
Accuracy:27.923% D
HSR:4.082% D
NS-10 Burster
D-
Kills:77
Deaths:61
KDR:1.262
Accuracy:27.999% D-
HSR:2.597% D*
Nebula VM20
C+
Kills:65
Deaths:40
KDR:1.625
Accuracy:21.325% C+
HSR:20% C--
Kills:6,882
Deaths (as MAX Suit):1,635
Deaths (to MAX Suits):3,627
KDR:4.20917
Kill Difference:5,247
Playtime:120.426 hours
Usage:4%
Score:6.009m
Score/min:832
Accuracy (listed only):27.102%
HSR (listed only):13.116%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,132
V. Kills:129 N/A
Deaths:379
KDR:2.987
Accuracy:36.104% D--
KPH:30.100 D-
VKPH:3.400 C
Dual Photon Pods
C*
Kills:1,007
V. Kills:250 401%
Deaths:67
KDR:15.030
Accuracy:54.655% C+
KPH:92.200 C+
VKPH:22.900 C*
V26 Maelstrom Turbo Laser
C-
Kills:255
V. Kills:199 128%
Deaths:401
KDR:0.636
Accuracy:29.903% C-
KPH:5.200 D--
VKPH:4.100 D--
Photon A2A Missile Pods
A
Kills:104
V. Kills:106 97%
Deaths:15
KDR:6.933
Accuracy:77.302% C+
KPH:78.300 B+
VKPH:79.800 A
Kills:2,498 (1,387 + 0)
Deaths:862
KDR:2.898
VKDR:0.794
Vehicle Kills:684
Kill Difference:1,636
Playtime:98.947 hours
Usage:4%
Score:1.837m
Score/min:310
Piloting Accuracy:29.903%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:240
V. Kills:322 74%
Deaths:182
KDR:1.319
Accuracy:40.826% D
KPH:4.800 D
VKPH:6.400 C
L105 Zephyr
U
Kills:236
V. Kills:37 N/A
Deaths:14
KDR:16.857
Accuracy:38.648% D
KPH:849,600 U
VKPH:133,200 U
C150 Dalton
U
Kills:77
V. Kills:28 266%
Deaths:14
KDR:5.500
Accuracy:47.826% B**
KPH:277,200 U
VKPH:100,800 U
Kills:553 (240 + 313)
Deaths:210
KDR:2.633
VKDR:1.843
Vehicle Kills:387
Kill Difference:343
Playtime:50.154 hours
Usage:2%
Score:0.913m
Score/min:303
Piloting Accuracy:40.826%
Gunner Accuracy:47.826%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:933
V. Kills:263 353%
Deaths:98
KDR:9.520
Accuracy:50.692% C
KPH:45.700 C**
VKPH:12.900 C+
L100 Python HESH
D
Kills:129
V. Kills:8 N/A
Deaths:6
KDR:21.500
Accuracy:45.647% D
KPH:40.400 D-
VKPH:2.500 F-
L100 Python AP
B++
Kills:56
V. Kills:44 124%
Deaths:14
KDR:4
Accuracy:48.097% D--
KPH:33.600 C--
VKPH:26.400 B++
Kills:1,118 (1,118 + 0)
Deaths:118
KDR:9.475
VKDR:2.669
Vehicle Kills:315
Kill Difference:1,000
Playtime:25.270 hours
Usage:1%
Score:0.797m
Score/min:526
Driving Accuracy:48.097%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:550
V. Kills:143 382%
Deaths:119
KDR:4.622
Accuracy:46.228% D
KPH:31.500 C++
VKPH:8.200 C
Saron HRB
B*
Kills:260
V. Kills:107 241%
Deaths:20
KDR:13
Accuracy:36.179% D*
KPH:44.200 B*
VKPH:18.200 C+
Proton II PPA
M++
Kills:121
V. Kills:18 N/A
Deaths:14
KDR:8.643
Accuracy:24.072% C
KPH:71.400 C++
VKPH:10.600 M++
Kills:931 (550 + 381)
Deaths:153
KDR:6.085
VKDR:1.752
Vehicle Kills:268
Kill Difference:778
Playtime:25.053 hours
Usage:1%
Score:0.858m
Score/min:571
Driving Accuracy:46.228%
Gunner Accuracy:24.072%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,161
V. Kills:50 N/A
Deaths:62
KDR:18.726
Accuracy:31.260% D*
KPH:142.200 B++
VKPH:6.100 C
M40 Fury-H
B+
Kills:935
V. Kills:110 N/A
Deaths:59
KDR:15.848
Accuracy:35.464% D--
KPH:124.500 B+
VKPH:14.600 C
Saron HRB-H
C++
Kills:353
V. Kills:180 195%
Deaths:29
KDR:12.172
Accuracy:45.862% D**
KPH:47.800 C++
VKPH:24.400 C+
E540 Halberd-H
D
Kills:64
V. Kills:48 131%
Deaths:10
KDR:6.400
Accuracy:47.972% F
KPH:26 D*
VKPH:19.500 D
Kills:2,513 (0 + 2,513)
Deaths:160
KDR:15.706
VKDR:2.425
Vehicle Kills:388
Kill Difference:2,353
Playtime:25.521 hours
Usage:1%
Score:1.196m
Score/min:781
Driving Accuracy:N/A%
Gunner Accuracy:47.972%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:499
V. Kills:71 N/A
Deaths:31
KDR:16.097
Accuracy:32.175% D-
KPH:96.200 A+
VKPH:13.700 B+
M40 Fury
A*
Kills:404
V. Kills:53 N/A
Deaths:17
KDR:23.765
Accuracy:33.105% D
KPH:117 A*
VKPH:15.400 B+
M20 Basilisk
B*
Kills:80
V. Kills:24 320%
Deaths:14
KDR:5.714
Accuracy:32.384% D*
KPH:39.100 B*
VKPH:11.700 B*
M20 Basilisk
A+
Kills:63
V. Kills:18 332%
Deaths:3
KDR:21
Accuracy:30.223% D**
KPH:44.500 A+
VKPH:12.700 B+
M12 Kobalt
A+
Kills:59
V. Kills:7 N/A
Deaths:4
KDR:14.750
Accuracy:13.714% D*
KPH:63.600 C
VKPH:7.500 A+
Kills:1,105 (0 + 1,105)
Deaths:69
KDR:16.014
VKDR:2.507
Vehicle Kills:173
Kill Difference:1,036
Playtime:13.031 hours
Usage:0%
Score:0.757m
Score/min:969
Driving Accuracy:N/A%
Gunner Accuracy:13.714%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:1,014
V. Kills:166 N/A
Deaths:668
KDR:1.518
Accuracy:38.534% D--
KPH:20.100 C
VKPH:3.300 D
S12 Renegade
B**
Kills:918
V. Kills:53 N/A
Deaths:525
KDR:1.749
Accuracy:40.175% D
KPH:54.800 C
VKPH:3.200 B**
Kills:1,932 (1,932 + 0)
Deaths:1,193
KDR:1.619
VKDR:0.184
Vehicle Kills:219
Kill Difference:739
Playtime:67.220 hours
Usage:2%
Score:0.698m
Score/min:173
Driving Accuracy:40.175%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,8422,7781,0082.756A+0.8323.216%D6.012%D**20.6CN/A149134.7h5.6B+24.2B++
C-4 2,5802,0229892.044C++0.1224.231%C--N/A86.8C23.9C-120123.3h1.2C**4.9C+
Lasher X2 1,6961,6621,2271.355C+0.5727.612%C2.046%D--23.1D-N/A15371.9h24.4D*88.4C-
Sticky Grenade 1,4691,45911459N/A1,457.0856.588%C**N/A1326.4B+9.1D91751.1h1.5B++2.7B+
Force-Blade 1,3861,38321,5420.064B**1.8642.116%B++N/A1.3C*N/A71070.2h2.2C*5.2B+
Plasma Grenade 1,3221,31011310N/A1,308.0843.359%D-N/A818.8B*7.5C58901.6h2.5B*5.7B
Proximity Mine 1,2621,2613213.928C+2.0046.815%C*N/A110.6C--N/A59811.4h1.3A+2.7B**
Blueshift VM5 1,2431,2224482.728C+0.8018.052%D-17.267%D--39.3CN/A25231.1h11.7B**65.1C**
H-V45 1,2261,2211,0091.21C0.7122.472%D-12.367%D**20.9D-N/A13658.3h13.2C--58.6C--
Manticore SX40 1,2201,2021,0061.195C+0.7327.8%D21.215%C34.1C+N/A23735.2h6.7C**24.1C++
VX6-7 1,2061,1969901.208C0.7223.192%D-18.896%D25.6DN/A26046.8h12.5C53.8C
Blueshift VM5 1,2051,1944442.689C+0.7718.939%D16.834%D*39.8CN/A24330h11.9A62.8B
Artemis VX26 1,1941,1945712.091C++0.1726.346%D19.263%D-36.6CN/A26732.6h11.1C++42.3C+
Pulsar C 1,1991,1901,1001.082C0.8425.189%C--21.513%D20.1DN/A14559.1h10.5C++41.6C+
Sirius SX12 1,1911,1889951.194C+0.7323.079%D16.162%D26.3C--N/A17845.2h12.6C+54.5C+
NS Decimator 1,5731,1838771.349C+0.5759.701%C2.198%C*29.6D-9.8D--36639.9h3.7C*6.2C*
Orion VS54 1,1871,1805172.282C+0.3617.659%D*17.627%D*21.9D-N/A25853.9h12.4C70.2C+
Anti-Vehicle Grenade 1,2481,17811178N/A1,176.0868.316%A++N/A785.3A++46.7D57651.5h3.2B**4.6B**
NS-44G Commissioner 1,1851,1751,3170.892D1.0333.187%F17.277%D**31.1D*N/A18737.8h3.7D**11D**
Eridani SX5 1,1781,1731,0011.172C0.7522.629%D**17.988%D19.9D-N/A12059h12.3C--54.4D-
S1 1,2931,1725852.003B**0.0862.366%C**2.816%C++47.3B*4.9D*55924.8h2.6A++4.1B+
CME 1,1861,1718061.453C++0.4722.008%D**24.594%C+32.4C--N/A12836.1h13.8C-62.5D--
Phobos VX86 1,1791,1716991.675C++0.2562.466%C+12.553%D55.2C+N/A32721.2h2.2C++3.5C++
Nova 1,1741,1704312.715B*0.7951.217%B14.701%C35.7CN/A19732.8h4.8C-9.4C++
NS-15M AE 1,1791,1676071.923C0.0021.78%D**21.251%D--45.1DN/A33725.9h11C+50.7D
Thanatos VE70 1,1731,1677091.646B+0.2841.796%C+11.054%D--38.3C+N/A20730.5h3.6B+8.5B+
NS-7 PDW 1,1681,1648221.416C+0.5126.136%C15.808%D37CN/A23531.5h11.7B+45C*
NS-15M1 1,1651,1646861.697C+0.2322.562%D13.832%D**30.6DN/A16438.1h11.4C+50.7C+
Proton II PPA-H 1,2111,1616218.726C++16.8031.26%D*1.809%B141.6B++6.1C8728.2h8.1B+26C+
SVA-88 1,1691,1616971.666C0.2619.318%D*16.796%D*26.6D--N/A19643.6h12.9D-66.9D--
Flare VE6 1,1681,1616241.861C+0.0622.743%D22.395%D48.2CN/A31724.1h10.2C44.9C
Solstice VE3 1,1741,1605222.222A0.3028.144%B20.086%C44.6B+N/A40926h11.2B+39.7C++
Pandora VX25 1,1631,1606751.719C++0.2044.301%C+10.776%D*47.7CN/A23424.3h4C++8.9C*
MKV Suppressed 1,1621,1587051.643C++0.2826.245%C-18.826%C47.3C+N/A41124.5h12.2C++46.5C++
Pulsar LSW 1,1641,1586721.723C+0.2019.229%D*17.53%D*36.4DN/A24131.8h10.9C++56.7C
MANA Anti-Personnel Turret 1,1731,1572774.177N/A2.2520.648%UN/A11570U160U48536300.1h17T*82.3T*
VX29 Polaris 1,1651,1576861.687C+0.2421.104%D--22.126%C--37.2DN/A30931.1h11.4C+54.1C
NS-11CP 1,1721,1567611.519C-0.4023.957%D**19.464%D--32.6D-N/A22035.5h10.8C*44.9C-
NS-11P 1,1601,1546841.687C+0.2421.753%D--18.804%D-31.3DN/A16736.9h12C++55.3C
Serpent VE92 1,1751,1538521.353C+0.5722.082%D-18.3%D29.5C--N/A23639.1h11.5C++52.2C+
Equinox VE2 Burst 1,1671,1537531.531C0.3923.864%D*22.984%D-38.3DN/A15630.1h13.7D--57.2D-
NS-15MP 1,1601,1525602.057C0.1322.728%D**21.962%D*47.4D-N/A31924.3h11.3D49.5D--
Eidolon VE33 1,1701,1508341.379C0.5428.661%C-25.478%C24.7C--N/A16846.6h8.2C+28.6C+
NS Baron G5 1,1551,1417401.542B+0.3848.041%C++13.585%C41.5C+N/A25827.5h4.4C+9.2C+
Eridani SX5G 1,1531,1396821.67C0.2525.931%D*20.369%D41.6D-N/A29327.4h11.1D-42.8D-
Light PPA 1,2611,1323792.987C-1.0636.104%D--1.06%C+30.1D-3.4C27337.6h14.9C41.3C-
Comet VM2 1,3101,0815911.829B+0.0947.475%C5.458%B+25.9A+5.5C+30641.7h12.3B**25.8B**
Cosmos VM3 1,0811,0665162.066C+0.1417.94%C--22.045%B+41.8C+N/A22825.5h11.5B+64C+
Hades VSH4 1,2421,0575262.01B**0.0963.559%D2.365%C+34.9C+6.1C27230.3h3.8A6B**
Comet VM2 1,2931,0485941.764B++0.1646.546%C+6.775%A24.7A5.8B31742.4h12.5B*26.8B+
Cosmos VM3 1,0411,0315152.002C0.0817.724%C-22.987%B++40.4C+N/A23425.5h11.9B+67.3C++
M40 Fury-F 1,1801,0146681.518C0.4138.534%D--N/A20.1C3.3D16950.5h7.1B+18.4C**
Nemesis VSH9 1,2721,0135271.922B**0.0060.16%D4.047%B*32.3B8.2C48731.4h4.4A7.3B**
Dual Photon Pods 1,2571,0076715.03B**13.1154.655%C+1.291%B92.4C+22.9C*99610.9h18.2C*33.3C*
NS Decimator-G 1,2339994782.09C+0.1761.179%C2.603%C++38D-8.9D47626.3h3.7C+6C+
Tank Mine 1,5969503652.603C0.6825.692%D-N/A73.6D-50.1D184512.9h1.2B**4.6B+
NS-357B Underboss 9529431,1090.85C--1.0731.657%F-20.042%D*42.3D--N/A16722.3h4D12.5D*
M40 Fury-H 1,0459355915.847C+13.9235.464%D--1.176%C+124.7B+14.7C5647.5h7.7B+21.6C+
L100 Python HEAT 1,196933989.52C+7.6050.692%C2.144%C+45.7C**12.9C+46120.4h3.5B**6.9C**
S12 Renegade 9719185251.749C0.1740.175%D3.377%C--55C+3.2B**18616.7h3.4C+8.6C
Phaseshift VX-S 8238196512.6M*10.6851.422%A+91.819%B**64.5B**N/A36412.7h1.6B*3.1B**
Betelgeuse 54-A 8248194311.9C0.0222.147%D**24.786%D*51.5D-N/A35915.9h10.5C+47.3D
C-4 ARX 8136364281.486C0.4424.244%DN/A81.5D22.7D10127.8h1.3C--5.3C
NS-11A 6516337290.868D1.0620.999%D*26.382%C+21.9D-N/A9128.9h13.9D66.4D-
Supernova PC 6935501194.622C-2.7046.228%D1.636%C31.4C++8.2C43517.5h3.4B*7.4B+
NS AutoBlade 53652716,2920.032C-1.8931.384%D5.693%C+0.8DN/A5641h2B6.4C*
M40 Fury 5704993116.097B*14.1732.175%D-1.403%C+96A+13.7B+10515.2h8.5B*26.3B+
M60-A Bulldog 5114731336.385B+34.4648.032%C+3.171%B**91A7.3B+5465.2h4.5B++9.3B+
Ghost 4304251303.269C+1.3543.157%C++61.177%D*45.7C-N/A3979.3h2.2C5C+
Chaos 4384253391.254C0.6749.001%D*19.529%B+42.5C--1.3B++13810h4.4D8.9D-
Lancer VS22 8954153231.285C+0.6450.06%D--N/A11.7C--13.6C+60935.4h16.1C*32.2C+
M40 Fury 4574041723.765B*21.8433.105%D1.485%C115.4A++15.1B+12533.5h7.6B**23.1B++
Saron HRB-H 5333532912.172B+10.2545.862%D**1.133%C47.7C++24.3C9287.4h16.2B*35.4B+
MAX Punch 3083071,6660.184C*1.7443.772%CN/A2.9B+N/A14107.7h1.6C**3.7B+
M60-A Bulldog 304280835B+33.0848.784%C+2.5%C++82.4A+7.1B+5963.4h4.6B++9.4B+
Saron HRB 3672602013B**11.0836.179%D*1.538%C++44.1B*18.1C+8725.9h10.3A++28.3B**
V26 Maelstrom Turbo Laser 4542554010.636C--1.2929.903%C-2.745%B+5.2D--4.1D--12049.1h132.6D443.3D-
Nyx VX31 2532522111.194C--0.7329.027%D**28.175%C16.5D*N/A7215.3h5C++17.3C--
CAS30 Tank Buster 5622401821.319C+0.6040.826%D2.917%A**4.8D6.4C20250.2h73.5D-180D
L105 Zephyr 2732361416.857B*14.9338.648%DN/A2360U370U18271600.1h6.2C++16.1C+
Lancer AE 448219962.281C++0.3655.001%C-N/A18C-18.8B+68012.2h15.8C28.7C
VE-LR Obelisk 2041991051.895C0.0329.027%D--43.216%B*51C+1.3C**1273.9h5.8C++19.9C
Eclipse VE3A 1671641281.281C+0.6424.257%D--23.171%C**43.2CN/A2223.8h10.3B+42.5C+
Solstice Burst 1541501271.181C--0.7428.237%C20%D--17.6D--N/A818.5h15.5D**55D
L100 Python HESH 137129621.5C++19.5845.647%DN/A40.3D-2.5F-4903.2h2.8B+6.2C+
V10 122122620.333S18.4148.593%B*66.393%F-22.6D--N/A2205.4h2.7F5.5C
Proton II PPA 139121148.643C-6.7224.072%CN/A71.2C++10.6M++9201.7h10.3C+43C+
Photon A2A Missile Pods 210104156.933C++5.0177.302%C+N/A80B+81.5A26991.3h6.9B**9B*
Spear Anti-Vehicle Phalanx Turret 160101714.429B+12.5139.219%D--1.98%D--42.1C24.6C+12222.4h6.3B+16C++
NS-10 Burster 18198611.607B0.3227.923%D4.082%D6.3C5.4B++23315.5h142.3C509.7C
M60-A Bulldog 10997214.619C--2.7026.61%D**N/A970U120U8853200.1h6.1D-22.9D**
M20 Basilisk 10480145.714B+3.7932.384%D*6.25%C++40B*12B**6092h48.5B++149.6B+
NS-10 Burster 14777611.262C0.6627.999%D-2.597%D*4.9D-4.5C+20815.6h180.2D*643.7D*
C150 Dalton 10577145.5C3.5847.826%B**N/A770U280U12128900.1h6.4F--13.4D--
Parallax VX3 7171252.84C0.9246.414%B*59.155%F**27.3DN/A4192.6h3.3F--7.1D--
Cerberus 7271760.934C0.9939.257%B++29.578%C*11.6D--N/A576.1h5.5C++14B+
Nebula VM20 6565401.625C--0.3021.325%C+20%C--31DN/A3272.1h15.6C+73.2C++
E540 Halberd-H 11264106.4C--4.4847.972%F3.125%A25.6D*19.2D6952.5h7.6D--15.8F-
M20 Basilisk 8163321S19.0830.223%D**4.762%C-45A+12.9B++7261.4h41.7A+138.1B**
M12 Kobalt 6659414.75C12.8313.714%D*8.475%F--65.6C7.8A++6050.9h20.8C-152C-
L100 Python AP 10056144D2.0848.097%D--5.357%A*32.9C--25.9B+13811.7h5.6C+11.7C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit565586,42850.1h
Anti-Vehicle MANA Turret402545.1h
Spawn Beacon1516,50320.6h
AE Nano-Armor Kit2142,1682.4h
AE Medical Applicator9431,1673.2h
Nanite Revive Grenade02,6600.7h
Restoration Kit3183,6826.1h
Motion Spotter455,5366.4h
Spitfire Auto-Turret92760.9h
Recon Detection Device191,2082.7h
Smoke Grenade05340.2h
Shield Recharging Field312,5351.2h
Medical Applicator381115,22713.5h
Medical Kit9326,75416.1h
Ammunition Package562,2521.4h
Anti-Infantry MANA Turret1042,2446.2h

Check the help document for the dictionary if you want to learn more about words used here.


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