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Brigadier Recruit SeraiahNC[V4LT] SeraiahNC
NC BR 81

KDR: 3.25

Score: 7.7m

Last Seen: Sep 13th, 2019 8:47 AM
- OFFLINE - 810.4 hour(s)

Battle Rank 81 - New Conglomerate on Miller
Level Progress (to 82): 9%
Level 100 Progress: 41% 410h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NS-15M AE NS-15M2 AF-19 Mercenary GD-22S NS-44 Commissioner AE NC14 Bolt Driver
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,865,939 MLG Score: 4689
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 16.8%MEDKIT per DEATH: 1.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.878%29.65%103416120016,1624.05164-0.804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.097%2.666M1.322A-0.858D--HEAD ++ (~12.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.712B++7.50.477B+13.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.996%4.918%791121561113590.539823102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.537B+0.116C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.472B+26.50.336C**36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.658%80.422%79212141,23132613.77607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.895%1.304A0.867B*6.897

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.599B+1.70.455B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.509%14.521%792121436531601.15506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.855%1.99A++-0.023C+-1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.647B+30.372C**1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.7m201.2%454 (27.2k)386 (23.2k)3.2474920,3916,2793.3256981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216231532.935%29.111%95903:1010

73% Heavy Assault12% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2015 11:31 AMNov 28th, 2016 3:43 AMOct 11th, 2019 4:52 PM (5d) (PST)Sep 13th, 2019 7:05 AM (34d) (PST)Sep 13th, 2019 4:47 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6622673951.0230.3150.2982.1140.0274689

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,73815,99123,747611918127223,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
332.1h/13.8d 491 5,936 5,606 42.1k 619 1,191 545 13.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,061
Deaths:655
KDR:4.673
Accuracy:34.424% A++
HSR:31.297% B++
NC6 Gauss SAW
A++
Kills:1,973
Deaths:413
KDR:4.777
Accuracy:30.558% A++
HSR:29.093% B*
NS-15M AE
A++
Kills:1,638
Deaths:339
KDR:4.832
Accuracy:35.731% A++
HSR:26.313% C+
NS-15M2
A++
Kills:1,414
Deaths:317
KDR:4.461
Accuracy:32.637% A++
HSR:29.915% B+
GD-22S
M*
Kills:1,208
Deaths:201
KDR:6.010
Accuracy:40.375% M*
HSR:34.354% A+
NC6S Gauss SAW S
A*
Kills:1,161
Deaths:371
KDR:3.129
Accuracy:36.080% A*
HSR:33.333% A
NC6A GODSAW
A*
Kills:1,160
Deaths:188
KDR:6.170
Accuracy:41.925% A*
HSR:35.345% B**
EM1
M
Kills:324
Deaths:83
KDR:3.904
Accuracy:35.509% M
HSR:28.395% B**
MGR-L1 Promise
M*
Kills:146
Deaths:26
KDR:5.615
Accuracy:41.370% M*
HSR:39.726% A*
Kills:12,085
Deaths (as Heavy Assault):2,593
Deaths (to Heavy Assaults):2,043
KDR:4.66062
Kill Difference:9,492
Playtime:242.808 hours
Usage:73%
Score:6.018m
Score/min:413
Accuracy (listed only):36.512%
HSR (listed only):31.975%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:1,392
Deaths:372
KDR:3.742
Accuracy:30.012% A+
HSR:24.569% B+
AF-57 Piston
M
Kills:209
Deaths:29
KDR:7.207
Accuracy:67.952% M
HSR:13.876% C+
Mauler S6
A*
Kills:156
Deaths:49
KDR:3.184
Accuracy:62.705% A*
HSR:15.385% C+
MGR-S1 Gladius
M**
Kills:129
Deaths:24
KDR:5.375
Accuracy:42.246% M+
HSR:47.287% M**
NS-7 PDW
A
Kills:97
Deaths:35
KDR:2.771
Accuracy:31.266% A
HSR:21.650% B+
Kills:1,983
Deaths (as Light Assault):509
Deaths (to Light Assaults):1,276
KDR:3.89587
Kill Difference:1,474
Playtime:27.571 hours
Usage:8%
Score:0.503m
Score/min:304
Accuracy (listed only):46.836%
HSR (listed only):24.553%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A**
Kills:460
Deaths:160
KDR:2.875
Accuracy:34.690% A**
HSR:26.522% B*
AF-57 Piston
M
Kills:209
Deaths:29
KDR:7.207
Accuracy:67.952% M
HSR:13.876% C+
Mauler S6
A*
Kills:156
Deaths:49
KDR:3.184
Accuracy:62.705% A*
HSR:15.385% C+
MGR-S1 Gladius
M**
Kills:129
Deaths:24
KDR:5.375
Accuracy:42.246% M+
HSR:47.287% M**
NS-7 PDW
A
Kills:97
Deaths:35
KDR:2.771
Accuracy:31.266% A
HSR:21.650% B+
Kills:1,051
Deaths (as Combat Medic):297
Deaths (to Combat Medics):681
KDR:3.53872
Kill Difference:754
Playtime:12.973 hours
Usage:4%
Score:0.285m
Score/min:366
Accuracy (listed only):47.772%
HSR (listed only):24.944%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B+
Kills:1,207
Deaths:608
KDR:1.985
Accuracy:45.416% B+
HSR:24.027% C+
NC14 Bolt Driver
B**
Kills:1,166
Deaths:129
KDR:9.039
Accuracy:42.914% B**
HSR:79.931% B+
NS-44P Commissioner
A
Kills:618
Deaths:161
KDR:3.839
Accuracy:53.212% A
HSR:25.405% C+
MGR-S1 Gladius
M**
Kills:129
Deaths:24
KDR:5.375
Accuracy:42.246% M+
HSR:47.287% M**
NS-7 PDW
A
Kills:97
Deaths:35
KDR:2.771
Accuracy:31.266% A
HSR:21.650% B+
SAS-R
S
Kills:65
Deaths:2
KDR:32.500
Accuracy:73.729% S
HSR:89.231% A*
Kills:3,282
Deaths (as Infiltrator):959
Deaths (to Infiltrators):1,006
KDR:3.42231
Kill Difference:2,323
Playtime:39.541 hours
Usage:12%
Score:0.735m
Score/min:310
Accuracy (listed only):48.130%
HSR (listed only):47.922%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:1,392
Deaths:372
KDR:3.742
Accuracy:30.012% A+
HSR:24.569% B+
AF-57 Piston
M
Kills:209
Deaths:29
KDR:7.207
Accuracy:67.952% M
HSR:13.876% C+
Warden
A
Kills:174
Deaths:53
KDR:3.283
Accuracy:34.770% A
HSR:29.310% B++
Mauler S6
A*
Kills:156
Deaths:49
KDR:3.184
Accuracy:62.705% A*
HSR:15.385% C+
Kills:1,931
Deaths (as Engineer):503
Deaths (to Engineers):787
KDR:3.83897
Kill Difference:1,428
Playtime:5.054 hours
Usage:2%
Score:0.098m
Score/min:323
Accuracy (listed only):48.860%
HSR (listed only):20.785%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A*
Kills:161
Deaths:49
KDR:3.286
Accuracy:60.276% A*
HSR:17.391% B+
Kills:161
Deaths (as MAX Suit):24.500
Deaths (to MAX Suits):220
KDR:6.57143
Kill Difference:136.500
Playtime:2.446 hours
Usage:1%
Score:0.057m
Score/min:390
Accuracy (listed only):60.276%
HSR (listed only):17.391%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:61
V. Kills:6 N/A
Deaths:5
KDR:12.200
Accuracy:41.996% B+
KPH:70.500 S
VKPH:6.900 C+
Kills:61 (0 + 61)
Deaths:5
KDR:12.200
VKDR:1.200
Vehicle Kills:6
Kill Difference:56
Playtime:0.866 hours
Usage:0%
Score:0.017m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:41.996%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,0773,0616554.673B*1.4334.424%A++31.297%B++85.7AN/A21835.7h7.9B**22.9B**
NC6 Gauss SAW 1,9781,9734134.777M*1.5330.558%A++29.093%B*73.6A*N/A18326.8h6.6B**21.6B*
NS-15M AE 1,6441,6383394.832B**1.5835.731%A++26.313%C+93.6B**N/A24917.5h9.2B**25.7B*
NS-15M2 1,4211,4143174.461A++1.2132.637%A++29.915%B+68B++N/A22220.8h9.7B*29.8B*
AF-19 Mercenary 1,3981,3923723.742M**0.4930.012%A+24.569%B+84.4M**N/A20316.5h8.3A27.8B**
GD-22S 1,2141,2082016.01A**2.7640.375%M*34.354%A+123.3M*N/A2879.8h8A19.8B**
NS-44 Commissioner AE 1,2111,2076081.985B++1.2645.416%B+24.027%C+62.9B+N/A17019.2h3.2B6.9B+
NC14 Bolt Driver 1,1671,1661299.039S5.7942.914%B**79.931%B+54.2A*N/A15621.5h1.8A4.1B**
NC6S Gauss SAW S 1,1661,1613713.129A+0.1236.08%A*33.333%A73.5B**N/A23115.8h7.8A21.5B*
NC6A GODSAW 1,1601,1601886.17A++2.9241.925%A*35.345%B**126.1A*N/A4279.2h6.3C**15B**
NS Decimator 8576221504.147M**0.9069.695%B**1.608%C-71.5A*27A3948.7h3.5B*5B**
NS-44P Commissioner 6186181613.839A*0.5953.212%A25.405%C+118.8A+N/A3615.2h3B+5.6B*
NC1 Gauss Rifle 4674601602.875A++0.3734.69%A**26.522%B*58.2A*N/A1837.9h8.5A+24.6A
Shrike 4903831622.364M+0.8865.748%B**4.7%A64.9M**18.1B*3085.9h3.7A+5.7A+
EM1 327324833.904M0.6635.509%M28.395%B**73.6A+N/A2524.4h10.2B+28.6B*
Mag-Cutter 2862836,1850.046B*3.2016.406%D--N/A0.9B+N/A2310.1h1.5B**9C++
Frag Grenade 2322311231N/A227.7540.703%DN/A462C+2D--12980.5h3.3B+8C**
AF-57 Piston 209209297.207S3.9667.952%M13.876%C+139.3SN/A5611.5h3B**4.3B*
C-4 216194414.732A**1.4829.641%B++N/A97C**11D*4442h1B**3.4B*
Warden 175174533.283A++0.0434.77%A29.31%B++58A*N/A1523h6.2B**17.9B**
NCM1 Scattercannon 162161493.286B**0.0460.276%A*17.391%B+67.1M**N/A1822.4h4.6A7.6B**
Mauler S6 156156493.184A++0.0662.705%A*15.385%C+74.3A**N/A2192.1h3.2A5.1A
MGR-L1 Promise 146146265.615M**2.3741.37%M*39.726%A*146M**N/A3741h8.4A+20.4B**
MGR-S1 Gladius 129129245.375M+2.1342.246%M+47.287%M**129M*N/A4121h6.5B**15.4B**
NS-7 PDW 9797352.771A*0.4831.266%A21.65%B+80.8MN/A2461.2h9.8A31.4B*
NC05 Jackhammer AE 8180282.857B**0.3964.063%A*11.25%D--88.9B**1.1B++2190.9h3.6B**5.6B*
SAS-R 6565232.5U29.2573.729%S89.231%A*130M**N/A5580.5h1.3A++1.8A++
M20 Basilisk 6761512.2S8.9541.996%B+4.918%C67.8S6.7C+3330.9h26.5A*63.1A++
Tank Mine 5550225U21.7551.205%AN/A166.7A16.7F9280.3h1.7B3.3A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,0160.9h
Medical Kit1,50110,39355.9h
Medical Applicator109,6870.7h
Motion Spotter142,5953.9h
Nano-Armor Kit912,7110.9h
Recon Detection Device01050.1h

Check the help document for the dictionary if you want to learn more about words used here.


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