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Maj. General SeraiahTR[RO] SeraiahTR
TR BR 86

KDR: 3.18

Score: 10.1m

Last Seen: Nov 15th, 2018 8:53 AM
- OFFLINE - 2.2 hour(s)

Battle Rank 86 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 66
Level Progress (to 87): 77%
Level 100 Progress: 53% 323h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 TSAR-42 T9A "Butcher" NS-15M AE TRAC-5 NS-44 Commissioner AE T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,155,371 MLG Score: 4121
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 11.4%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.398%30.277%9201999520,1243.98337-0.805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.641%1.83A++1.484A+-0.876D--HEAD ++ (~15.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.611B+8.80.38C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.208%1.515%521101366200320.33200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.429B-0.733D--1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.51B+8.60.316C*10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.962%11.765%581101368179920.37988873%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.688B+2.176A*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.383C**30.70.191C++39.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.732%75.761%58210121,840371104.94624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.408%1.493A+0.622B+3.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.80.435B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.593%12.427%582101251545201.13687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.772%1.356A-0.407C---0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.58B+3.20.341C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 66
10.1m198%454 (27.2k)390 (23.4k)3.1785625,7408,0983.2666186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1014288829.24%29.763%87003:1210

73% Heavy Assault12% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2014 11:08 PMOct 21st, 2018 7:27 PMNov 15th, 2018 4:39 AM (24m) (PST)Nov 15th, 2018 6:31 AM (-5256s) (PST)Nov 15th, 2018 4:53 AM (10m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6492533960.9950.3130.2962.0260.0284121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,93315,18923,744601918122223,394

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
431h/18d 713 7,661 7,014 52.4k 794 1,626 722 16.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:5,915
Deaths:1,320
KDR:4.481
Accuracy:29.474% A+
HSR:30.803% B**
NS-15M2
A++
Kills:1,949
Deaths:418
KDR:4.663
Accuracy:32.837% A++
HSR:30.888% B++
T9A "Butcher"
A++
Kills:1,442
Deaths:387
KDR:3.726
Accuracy:31.785% A++
HSR:34.882% B**
NS-15M AE
A
Kills:1,389
Deaths:285
KDR:4.874
Accuracy:31.717% A
HSR:31.894% B++
T9 CARV
B**
Kills:1,163
Deaths:394
KDR:2.952
Accuracy:24.554% B**
HSR:25.623% B+
TMG-50
A*
Kills:1,160
Deaths:321
KDR:3.614
Accuracy:32.518% A*
HSR:32.069% A
T9 CARV-S
A+
Kills:1,159
Deaths:449
KDR:2.581
Accuracy:29.494% A+
HSR:34.340% A+
T7 Mini-Chaingun
A++
Kills:242
Deaths:72
KDR:3.361
Accuracy:26.486% A++
HSR:13.636% C++
MG-H1 Watchman
M++
Kills:232
Deaths:53
KDR:4.377
Accuracy:39.035% M++
HSR:37.500% A+
T32 Bull
A+
Kills:169
Deaths:50
KDR:3.380
Accuracy:30.269% A+
HSR:30.769% B**
Kills:14,820
Deaths (as Heavy Assault):3,749
Deaths (to Heavy Assaults):2,756
KDR:3.95305
Kill Difference:11,071
Playtime:312.604 hours
Usage:73%
Score:7.559m
Score/min:403
Accuracy (listed only):30.817%
HSR (listed only):30.240%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,350
Deaths:361
KDR:3.740
Accuracy:28.558% A+
HSR:28.370% A++
SMG-46 Armistice
A
Kills:782
Deaths:219
KDR:3.571
Accuracy:31.809% A
HSR:21.867% B**
FA1 Barrage
A++
Kills:413
Deaths:166
KDR:2.488
Accuracy:55.264% A++
HSR:10.170% D--
T5 AMC
A++
Kills:355
Deaths:117
KDR:3.034
Accuracy:27.512% B*
HSR:27.887% A++
MG-S1 Jackal
M+
Kills:176
Deaths:30
KDR:5.867
Accuracy:41.667% M+
HSR:34.659% A*
AS16 NightHawk
M++
Kills:102
Deaths:14
KDR:7.286
Accuracy:68.763% M++
HSR:21.569% A++
Kills:3,178
Deaths (as Light Assault):907
Deaths (to Light Assaults):1,721
KDR:3.50386
Kill Difference:2,271
Playtime:34.131 hours
Usage:8%
Score:0.711m
Score/min:347
Accuracy (listed only):42.262%
HSR (listed only):24.087%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:1,732
Deaths:149
KDR:11.624
Accuracy:44.123% B*
HSR:75.346% B++
NS-44 Commissioner AE
B+
Kills:1,200
Deaths:446
KDR:2.691
Accuracy:45.545% B+
HSR:25.750% C++
SMG-46 Armistice
A
Kills:782
Deaths:219
KDR:3.571
Accuracy:31.809% A
HSR:21.867% B**
NS-44P Commissioner
B++
Kills:345
Deaths:75
KDR:4.600
Accuracy:46.456% B++
HSR:20.870% C-
TX1 Repeater
A
Kills:274
Deaths:214
KDR:1.280
Accuracy:27.683% B+
HSR:29.562% A
MG-S1 Jackal
M+
Kills:176
Deaths:30
KDR:5.867
Accuracy:41.667% M+
HSR:34.659% A*
RAMS .50M
M**
Kills:108
Deaths:4
KDR:27
Accuracy:62.249% M**
HSR:82.407% B+
Kills:4,617
Deaths (as Infiltrator):1,137
Deaths (to Infiltrators):1,213
KDR:4.06069
Kill Difference:3,480
Playtime:53.374 hours
Usage:12%
Score:1.104m
Score/min:345
Accuracy (listed only):42.790%
HSR (listed only):41.495%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,350
Deaths:361
KDR:3.740
Accuracy:28.558% A+
HSR:28.370% A++
FA1 Barrage
A++
Kills:413
Deaths:166
KDR:2.488
Accuracy:55.264% A++
HSR:10.170% D--
T5 AMC
A++
Kills:355
Deaths:117
KDR:3.034
Accuracy:27.512% B*
HSR:27.887% A++
AMR-66
A+
Kills:174
Deaths:55
KDR:3.164
Accuracy:35.410% A+
HSR:27.012% B
AS16 NightHawk
M++
Kills:102
Deaths:14
KDR:7.286
Accuracy:68.763% M++
HSR:21.569% A++
MG-HBR1 Dragoon
S
Kills:89
Deaths:4
KDR:22.250
Accuracy:74.772% S
HSR:75.281% S
Kills:2,483
Deaths (as Engineer):717
Deaths (to Engineers):972
KDR:3.46304
Kill Difference:1,766
Playtime:8.143 hours
Usage:2%
Score:0.162m
Score/min:332
Accuracy (listed only):48.380%
HSR (listed only):31.715%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:801
Deaths:197
KDR:4.066
Accuracy:30.258% A++
HSR:28.215% B**
SMG-46 Armistice
A
Kills:782
Deaths:219
KDR:3.571
Accuracy:31.809% A
HSR:21.867% B**
FA1 Barrage
A++
Kills:413
Deaths:166
KDR:2.488
Accuracy:55.264% A++
HSR:10.170% D--
MG-S1 Jackal
M+
Kills:176
Deaths:30
KDR:5.867
Accuracy:41.667% M+
HSR:34.659% A*
AS16 NightHawk
M++
Kills:102
Deaths:14
KDR:7.286
Accuracy:68.763% M++
HSR:21.569% A++
Kills:2,274
Deaths (as Combat Medic):626
Deaths (to Combat Medics):804
KDR:3.63259
Kill Difference:1,648
Playtime:21.662 hours
Usage:5%
Score:0.525m
Score/min:404
Accuracy (listed only):45.552%
HSR (listed only):23.296%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:66
V. Kills:17 367%
Deaths:11
KDR:6
Accuracy:45.208% B++
KPH:54.400 A+
VKPH:14 A+
Kills:66 (66 + 0)
Deaths:11
KDR:6
VKDR:1.545
Vehicle Kills:17
Kill Difference:55
Playtime:1.214 hours
Usage:0%
Score:0.029m
Score/min:401
Driving Accuracy:45.208%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:206
V. Kills:8 N/A
Deaths:12
KDR:17.167
Accuracy:35.706% C++
KPH:115 C**
VKPH:4.500 D
Kills:206 (0 + 206)
Deaths:12
KDR:17.167
VKDR:0.667
Vehicle Kills:8
Kill Difference:194
Playtime:1.792 hours
Usage:0%
Score:0.032m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:35.706%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:68
V. Kills:11 N/A
Deaths:6
KDR:11.333
Accuracy:43.962% B++
KPH:70.700 S
VKPH:11.400 B*
Kills:68 (0 + 68)
Deaths:6
KDR:11.333
VKDR:1.833
Vehicle Kills:11
Kill Difference:62
Playtime:0.963 hours
Usage:0%
Score:0.019m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:43.962%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,9545,9151,3204.481B**1.3029.474%A+30.803%B**73.2A+N/A19180.8h9.4B**31.9B**
NS-15M2 1,9581,9494184.663A+1.4832.837%A++30.888%B++72.2B**N/A17727h9.6B**29.2B**
TSAR-42 1,7411,73214911.624A++8.4544.123%B*75.346%B++63AN/A17127.5h1.8B**4.1B*
T9A "Butcher" 1,4491,4423873.726B**0.5531.785%A++34.882%B**80.6B**N/A26017.9h9.2A28.8A
NS-15M AE 1,3971,3892854.874A+1.7031.717%A31.894%B++75.9B*N/A19418.3h9.1B**28.8B*
TRAC-5 1,3571,3503613.74M**0.5628.558%A+28.37%A++80.8SN/A20416.7h9.3A32.6B**
NS-44 Commissioner AE 1,2101,2004462.691B**0.4945.545%B+25.75%C++94.5AN/A26612.7h3B+6.5B++
T9 CARV 1,1671,1633942.952A0.2324.554%B**25.623%B+54.9A+N/A25221.2h9.3A38.1B*
TMG-50 1,1651,1603213.614A**0.4432.518%A*32.069%A73.9A++N/A17015.7h8.1B**24.8B**
T9 CARV-S 1,1661,1594492.581B*0.6029.494%A+34.34%A+70.2AN/A16516.5h9A30.4B*
ML-7 1,2839473802.492M++0.6965.316%B**2.323%C55.1M+19.5B**33317.2h4.4B**6.8A
T1 Cycler 8128011974.066M++0.8930.258%A++28.215%B**59.8A**N/A17813.4h10.2A+33.6A
SMG-46 Armistice 7897822193.571A**0.3931.809%A21.867%B**86.9M++N/A2759h10A31.6B*
C-4 5575131284.008A++0.8327.097%BN/A131.5A11.3D*5313.9h1B**3.6C*
FA1 Barrage 4134131662.488A0.6955.264%A++10.17%D--55.1A++N/A2077.5h3.2A5.7B**
T5 AMC 3583551173.034A*0.1427.512%B*27.887%A++60.2A**N/A1645.9h10.1A36.8B*
NS-44P Commissioner 345345754.6A**1.4246.456%B++20.87%C-111.3A++N/A2923.1h3.1B+6.7B+
Chainblade 2942918,0080.036B+3.1416.156%D--1.375%D-0.7C++N/A2402.7h1.5B**9.5C+
Frag Grenade 2912891289N/A285.8243.196%CN/A412.9C2.9D-14580.7h3.7C++8.6C++
TX1 Repeater 2762742141.28B++1.9027.683%B+29.562%A44.9B*N/A1366.1h10B*36.3B
T7 Mini-Chaingun 244242723.361M0.1826.486%A++13.636%C++83.4M+N/A2382.9h9.7B**36.6B*
MG-H1 Watchman 232232534.377A*1.2039.035%M++37.5%A+122.1M++N/A4721.9h10.1A26B**
P525 Marauder-H 2142061217.167C**13.9935.706%C++N/A114.4C**4.4D2991.8h5.7B+15.9B+
MG-S1 Jackal 176176305.867S2.6941.667%M+34.659%A*135.4SN/A3261.3h7.5B++18B**
AMR-66 175174553.164M0.0135.41%A+27.012%B66.9M++N/A1632.6h5.2A+14.6B**
T32 Bull 170169503.38A++0.2030.269%A+30.769%B**65B**N/A1752.6h9.8B**32.5B*
RAMS .50M 108108427S23.8262.249%M**82.407%B+90SN/A3301.2h1.4A+2.3A
AS16 NightHawk 102102147.286S4.1168.763%M++21.569%A++170SN/A4820.6h3.3B**4.8A
MG-HBR1 Dragoon 8989422.25U19.0774.772%S75.281%S148.3SN/A4660.6h2.8A++3.7A++
M20 Basilisk 7968611.333M**8.1543.962%B++11.765%A*68S11B*3301h30.7A++69.8A+
C75 Viper 8366116B2.8245.208%B++1.515%C+55A+14.2A++4011.2h8.6B*19B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter74,1024.2h
Spawn Beacon71,1571h
Nano-Armor Kit01,6030.1h
AE Nano-Armor Kit1220,3241.3h
Nanite Revive Grenade01970.1h
Medical Applicator63,8270.3h
AE Medical Applicator1212,2371.1h
Medical Kit1,60212,03149.1h
Ammunition Package0520h
Recon Detection Device21580.3h

Check the help document for the dictionary if you want to learn more about words used here.


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