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Lt. General SeraiahTR[RO] SeraiahTR
TR BR 92

KDR: 3.34

Score: 11.4m

Last Seen: Jun 10th, 2019 2:11 PM
- OFFLINE - 2488.2 hour(s)

Battle Rank 92 - Terran Republic on Miller
Level Progress (to 93): 1%
Level 100 Progress: 60% 270h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M2 NS-15M AE T9A "Butcher" TRAC-5 NS-44 Commissioner AE T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,539,428 MLG Score: 4428
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 11.7%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.643%30.623%93819119522,4184.13998-0.805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.49%1.848A++1.488A+-2.61F**HEAD ++ (~15.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.619B+8.70.391B19.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.208%1.515%481121366215320.305556200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.41B-0.673D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.508B+8.60.315C*10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.96%10%11221212130191970.680628133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.706%0.995B*1.37A-1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.10.338C**37.10.069C+41.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.78%76.153%112212122,386424105.61412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.669%1.473A+0.589B+3.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.80.431B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.552%12.153%1122121257648701.18033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.938%1.412A-0.49D-0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.592B+3.10.353C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.4m216.6%461 (27.7k)396 (23.8k)3.3354329,0958,7233.4240592 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214334029.517%30.672%90503:1810

71% Heavy Assault15% Infiltrator7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2014 11:08 PMOct 21st, 2018 7:27 PMJul 9th, 2019 4:08 PM (74d) (PST)Jun 10th, 2019 10:12 AM (104d) (PST)Jun 10th, 2019 10:11 AM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6512504011.0090.3030.3102.2460.0274428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,06414,98524,079611819135223,733

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
480.5h/20d 773 8,924 7,919 64.7k 900 1,818 788 18.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:7,505
Deaths:1,557
KDR:4.820
Accuracy:30.002% A+
HSR:31.739% B**
NS-15M2
A++
Kills:1,949
Deaths:418
KDR:4.663
Accuracy:32.837% A++
HSR:30.888% B++
NS-15M AE
A
Kills:1,510
Deaths:310
KDR:4.871
Accuracy:32.077% A
HSR:31.788% B+
T9A "Butcher"
A+
Kills:1,476
Deaths:388
KDR:3.804
Accuracy:31.702% A+
HSR:35.027% B**
T9 CARV
B**
Kills:1,163
Deaths:394
KDR:2.952
Accuracy:24.554% B**
HSR:25.623% B+
TMG-50
A*
Kills:1,160
Deaths:321
KDR:3.614
Accuracy:32.518% A*
HSR:32.069% A
T9 CARV-S
A+
Kills:1,159
Deaths:449
KDR:2.581
Accuracy:29.494% A+
HSR:34.340% A
MG-H1 Watchman
M++
Kills:232
Deaths:53
KDR:4.377
Accuracy:39.035% M++
HSR:37.500% A+
T32 Bull
A
Kills:169
Deaths:50
KDR:3.380
Accuracy:30.269% A
HSR:30.769% B*
Kills:16,323
Deaths (as Heavy Assault):3,940
Deaths (to Heavy Assaults):2,947
KDR:4.14289
Kill Difference:12,383
Playtime:341.896 hours
Usage:71%
Score:8.468m
Score/min:413
Accuracy (listed only):31.387%
HSR (listed only):32.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,390
Deaths:370
KDR:3.757
Accuracy:28.548% A
HSR:28.561% A++
SMG-46 Armistice
B**
Kills:782
Deaths:219
KDR:3.571
Accuracy:31.809% B**
HSR:21.867% B*
FA1 Barrage
A+
Kills:413
Deaths:166
KDR:2.488
Accuracy:55.264% A+
HSR:10.170% D--
T5 AMC
A+
Kills:355
Deaths:117
KDR:3.034
Accuracy:27.512% B*
HSR:27.887% A+
MG-S1 Jackal
M
Kills:176
Deaths:30
KDR:5.867
Accuracy:41.667% M
HSR:34.659% A*
AS16 NightHawk
M++
Kills:163
Deaths:22
KDR:7.409
Accuracy:69.231% M++
HSR:17.178% B++
Kills:3,279
Deaths (as Light Assault):924
Deaths (to Light Assaults):1,844
KDR:3.5487
Kill Difference:2,355
Playtime:35.668 hours
Usage:7%
Score:0.756m
Score/min:353
Accuracy (listed only):42.338%
HSR (listed only):23.387%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:2,197
Deaths:174
KDR:12.626
Accuracy:43.923% B*
HSR:75.194% B++
NS-44 Commissioner AE
B+
Kills:1,201
Deaths:447
KDR:2.687
Accuracy:45.555% B+
HSR:25.812% C++
NS-44P Commissioner
B**
Kills:837
Deaths:180
KDR:4.650
Accuracy:49.434% B**
HSR:24.731% C+
SMG-46 Armistice
B**
Kills:782
Deaths:219
KDR:3.571
Accuracy:31.809% B**
HSR:21.867% B*
TX1 Repeater
A
Kills:274
Deaths:214
KDR:1.280
Accuracy:27.683% B+
HSR:29.562% A
RAMS .50M
M**
Kills:189
Deaths:6
KDR:31.500
Accuracy:62.785% M**
HSR:87.302% B**
MG-S1 Jackal
M
Kills:176
Deaths:30
KDR:5.867
Accuracy:41.667% M
HSR:34.659% A*
Kills:5,656
Deaths (as Infiltrator):1,270
Deaths (to Infiltrators):1,336
KDR:4.45354
Kill Difference:4,386
Playtime:69.835 hours
Usage:15%
Score:1.424m
Score/min:340
Accuracy (listed only):43.265%
HSR (listed only):42.732%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,390
Deaths:370
KDR:3.757
Accuracy:28.548% A
HSR:28.561% A++
FA1 Barrage
A+
Kills:413
Deaths:166
KDR:2.488
Accuracy:55.264% A+
HSR:10.170% D--
T5 AMC
A+
Kills:355
Deaths:117
KDR:3.034
Accuracy:27.512% B*
HSR:27.887% A+
AMR-66
A+
Kills:174
Deaths:55
KDR:3.164
Accuracy:35.410% A+
HSR:27.012% C**
AS16 NightHawk
M++
Kills:163
Deaths:22
KDR:7.409
Accuracy:69.231% M++
HSR:17.178% B++
MG-HBR1 Dragoon
S
Kills:105
Deaths:5
KDR:21
Accuracy:72.304% S
HSR:74.286% S
Kills:2,600
Deaths (as Engineer):735
Deaths (to Engineers):1,038
KDR:3.53741
Kill Difference:1,865
Playtime:8.399 hours
Usage:2%
Score:0.165m
Score/min:328
Accuracy (listed only):48.045%
HSR (listed only):30.849%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:801
Deaths:197
KDR:4.066
Accuracy:30.258% A++
HSR:28.215% B**
SMG-46 Armistice
B**
Kills:782
Deaths:219
KDR:3.571
Accuracy:31.809% B**
HSR:21.867% B*
FA1 Barrage
A+
Kills:413
Deaths:166
KDR:2.488
Accuracy:55.264% A+
HSR:10.170% D--
MG-S1 Jackal
M
Kills:176
Deaths:30
KDR:5.867
Accuracy:41.667% M
HSR:34.659% A*
AS16 NightHawk
M++
Kills:163
Deaths:22
KDR:7.409
Accuracy:69.231% M++
HSR:17.178% B++
Kills:2,335
Deaths (as Combat Medic):634
Deaths (to Combat Medics):864
KDR:3.68297
Kill Difference:1,701
Playtime:21.673 hours
Usage:5%
Score:0.525m
Score/min:404
Accuracy (listed only):45.646%
HSR (listed only):22.418%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:66
V. Kills:17 367%
Deaths:11
KDR:6
Accuracy:45.208% B++
KPH:54.400 A+
VKPH:14 A
Kills:66 (66 + 0)
Deaths:11
KDR:6
VKDR:1.545
Vehicle Kills:17
Kill Difference:55
Playtime:1.214 hours
Usage:0%
Score:0.030m
Score/min:409
Driving Accuracy:45.208%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:214
V. Kills:8 N/A
Deaths:12
KDR:17.833
Accuracy:35.616% C+
KPH:115.700 C**
VKPH:4.300 D
Kills:214 (0 + 214)
Deaths:12
KDR:17.833
VKDR:0.667
Vehicle Kills:8
Kill Difference:202
Playtime:1.850 hours
Usage:0%
Score:0.033m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:35.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:73
V. Kills:11 N/A
Deaths:6
KDR:12.167
Accuracy:44.536% B++
KPH:68.300 S
VKPH:10.300 B++
M20 Basilisk
S
Kills:57
V. Kills:15 356%
Deaths:3
KDR:19
Accuracy:49.361% B**
KPH:72.600 S
VKPH:19.100 A*
M12 Kobalt
N/A
Kills:50
V. Kills:5 N/A
Deaths:3
KDR:16.667
Accuracy:22.804% N/A
KPH:45.300 N/A
VKPH:4.500 N/A
Kills:180 (0 + 180)
Deaths:12
KDR:15
VKDR:2.583
Vehicle Kills:31
Kill Difference:168
Playtime:2.957 hours
Usage:1%
Score:0.044m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:22.804%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 7,5607,5051,5574.82A1.4830.002%A+31.739%B**76.3A+N/A20798.3h9.4B**31.3B*
TSAR-42 2,2062,19717412.626A++9.2943.923%B*75.194%B++62.2B**N/A16935.3h1.8B**4.2B*
NS-15M2 1,9581,9494184.663A++1.3332.837%A++30.888%B++72.2B**N/A17927h9.6B*29.2B*
NS-15M AE 1,5191,5103104.871B**1.5432.077%A31.788%B+77.4B++N/A20219.5h9.2B**28.7B*
T9A "Butcher" 1,4831,4763883.804B**0.4731.702%A+35.027%B**81.5B*N/A26318.1h9.1B**28.8B**
TRAC-5 1,3971,3903703.757M**0.4228.548%A28.561%A++79M**N/A20217.6h9.3B**32.7B**
NS-44 Commissioner AE 1,2111,2014472.687A0.6545.555%B+25.812%C++94.6AN/A26712.7h3B++6.5B+
T9 CARV 1,1671,1633942.952A0.3824.554%B**25.623%B+54.3AN/A25321.4h9.3A38.1B*
TMG-50 1,1651,1603213.614A**0.2832.518%A*32.069%A73.9A++N/A17115.7h8.1B**24.8B**
T9 CARV-S 1,1661,1594492.581B**0.7529.494%A+34.34%A70.2B**N/A16516.5h9B**30.4B*
ML-7 1,3359833852.553M+0.7865.397%B**2.238%C55.5M+19.9B**34417.7h4.4B**6.7A
NS-44P Commissioner 8408371804.65M++1.3149.434%B**24.731%C+123.1A++N/A3496.8h2.9B++5.9B++
T1 Cycler 8128011974.066M+0.7330.258%A++28.215%B**59.8A*N/A18113.4h10.2A33.6A
SMG-46 Armistice 7897822193.571A*0.2431.809%B**21.867%B*86.9M+N/A2759h10A31.6B*
C-4 6135641324.273A*0.9427.425%C**N/A131.2B**11.4D*5214.3h1B**3.6B*
FA1 Barrage 4134131662.488A0.8555.264%A+10.17%D--55.1A+N/A2097.5h3.2A5.7B**
T5 AMC 3583551173.034A*0.3027.512%B*27.887%A+60.2A*N/A1655.9h10.1A36.8B*
Chainblade 3563538,6090.041B++3.2915.416%D*1.133%D-0.8C**N/A2447.4h1.5B**9.7C*
Frag Grenade 2942921292N/A288.6643.221%CN/A417.1C2.9D--14600.7h3.7C*8.6C*
TX1 Repeater 2762742141.28B++2.0627.683%B+29.562%A44.9B*N/A1386.1h10B*36.3B++
T7 Mini-Chaingun 244242723.361M0.0326.486%A++13.636%C++83.4MN/A2442.9h9.7B**36.6B*
MG-H1 Watchman 232232534.377A++1.0439.035%M++37.5%A+122.1M+N/A4831.9h10.1B**26B**
P525 Marauder-H 2222141217.833B14.5035.616%C+N/A118.9B4.4D2971.8h5.7B+16B+
RAMS .50M 189189631.5S28.1662.785%M**87.302%B**94.5SN/A3102h1.5A2.3A
MG-S1 Jackal 176176305.867S2.5341.667%M34.659%A*135.4SN/A3301.3h7.5B+18B**
AMR-66 175174553.164A**0.1735.41%A+27.012%C**66.9M+N/A1692.6h5.2A+14.6B**
T32 Bull 170169503.38A++0.0430.269%A30.769%B*65B*N/A1822.6h9.8B**32.5B*
AS16 NightHawk 163163227.409S4.0769.231%M++17.178%B++163SN/A5401h3.1B**4.5A
MG-HBR1 Dragoon 105105521U17.6672.304%S74.286%S131.3SN/A4060.8h2.8A++3.9A+
M20 Basilisk 8473612.167M*8.8344.536%B++10.959%A*66.4S10B+3071.1h31.2A++70.1A+
MRC3 Mercy 7171164.438B**1.1030.102%M+22.535%B71M++N/A2671h14.1A46.8B**
C75 Viper 8366116B+2.6645.208%B++1.515%C+55A+14.2A4081.2h8.6B++19B**
MRC3 Mercy 6261163.813B++0.4828.886%M36.066%M+61A*1B*2381h15B**52.1B**
M20 Basilisk 7257319S15.6649.361%B**8.772%B**71.3S18.8A*3170.8h44.7A90.6A
M12 Kobalt 5550316.667C++13.3322.804%B**26%A++45.5C--4.5B+1471.1h18.7C++82.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,3391.1h
Nano-Armor Kit01,6030.1h
AE Nano-Armor Kit1221,3561.4h
AE Medical Applicator1312,2651.1h
Nanite Revive Grenade01970.1h
Medical Applicator63,8270.3h
Motion Spotter105,1195h
Ammunition Package0550h
Medical Kit1,76313,36856h
Recon Detection Device25991h

Check the help document for the dictionary if you want to learn more about words used here.


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