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Lt. Colonel Sweetheart SeraphinaTR[V64U] SeraphinaTR
TR BR 68

KDR: 3.01

Score: 21.6m

Last Seen: May 3rd, 2020 1:30 PM
- OFFLINE - 667.7 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Cobalt
Level Progress (to 69): 16%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 M14 Banshee TAR C-4 Hellfire Rocket Pods T9A "Butcher" Hexedge
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,523,863 MLG Score: 7613
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.13%38.406%134933125040,0042.958220.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.821%2.693M2.605M-0.676DHEAD ++ (~20.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.668B+8.60.394B15.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.466%1.556%1781412796,040420136214.3468443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.471%-0.191C-0.012C+0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.20.511B+28.10.471B+51.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.374%82.603%0312803,035940163.22872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.676%2.775M1.007B**0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.691B+1.60.486B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.852%20.537%0212812,347125231.8746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.394%3.32M*1.126B**-1.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.834B++1.80.633B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.6m180.8%682 (40.9k)527 (31.6k)3.0082963,17120,9993.0981568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283648233.193%32.081%106501:5742

23% Combat Medic8% Engineer40% Heavy Assault12% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2017 11:59 AMOct 7th, 2017 12:14 PMMay 28th, 2020 4:55 PM (2d) (PST)May 3rd, 2020 11:58 AM (28d) (PST)May 3rd, 2020 9:30 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0813497321.5420.5120.4952.9230.0757613

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,88920,96243,927923130175531,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
683h/28.5d 1,887 20,266 15,485 119.8k 641 3,061 3,085 44.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:3,997
Deaths:1,312
KDR:3.046
Accuracy:32.812% A++
HSR:40.455% A*
T9A "Butcher"
A++
Kills:1,339
Deaths:309
KDR:4.333
Accuracy:32.738% A++
HSR:41.001% A++
NS-15M AE
A+
Kills:1,194
Deaths:348
KDR:3.431
Accuracy:34.269% A+
HSR:39.112% B**
TMG-50
A*
Kills:1,179
Deaths:353
KDR:3.340
Accuracy:33.609% A*
HSR:36.641% A++
T32 Bull
M++
Kills:1,173
Deaths:281
KDR:4.174
Accuracy:36.009% A*
HSR:48.849% M++
T9 CARV
A**
Kills:1,172
Deaths:423
KDR:2.771
Accuracy:30.772% A*
HSR:40.188% A**
NS-15M1
A++
Kills:1,169
Deaths:390
KDR:2.997
Accuracy:33.561% A++
HSR:37.211% A++
T16 Rhino
M++
Kills:1,167
Deaths:304
KDR:3.839
Accuracy:33.275% A*
HSR:42.245% M++
NS-15M2
A*
Kills:1,165
Deaths:260
KDR:4.481
Accuracy:35.415% A++
HSR:45.494% A*
NSX "Networked" Naginata
M+
Kills:313
Deaths:62
KDR:5.048
Accuracy:32.850% B**
HSR:55.911% M+
Kills:13,868
Deaths (as Heavy Assault):4,042
Deaths (to Heavy Assaults):6,840
KDR:3.43097
Kill Difference:9,826
Playtime:272.282 hours
Usage:40%
Score:9.483m
Score/min:580
Accuracy (listed only):33.531%
HSR (listed only):42.711%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A++
Kills:1,183
Deaths:436
KDR:2.713
Accuracy:34.624% A
HSR:30.769% A++
MKV-P Suppressed
A++
Kills:1,177
Deaths:314
KDR:3.748
Accuracy:36.712% A+
HSR:37.298% A++
LC2 Lynx AE
A++
Kills:1,177
Deaths:365
KDR:3.225
Accuracy:34.315% A
HSR:40.102% A++
TAS-16 Blackjack
A++
Kills:1,175
Deaths:449
KDR:2.617
Accuracy:81.299% A++
HSR:17.192% C**
TRS-12 Uppercut
A++
Kills:1,172
Deaths:411
KDR:2.852
Accuracy:82.413% A++
HSR:23.891% A+
TRAC-5
A*
Kills:1,170
Deaths:381
KDR:3.071
Accuracy:33.490% A*
HSR:23.846% B*
NS-7 PDW
M*
Kills:1,167
Deaths:332
KDR:3.515
Accuracy:35.205% A++
HSR:40.274% M*
MG-S1 Jackal
M
Kills:1,166
Deaths:251
KDR:4.645
Accuracy:37.237% A++
HSR:39.194% M
SMG-46 Armistice
S
Kills:1,165
Deaths:259
KDR:4.498
Accuracy:37.228% A*
HSR:44.464% S
NS Baron G5AE
A*
Kills:1,163
Deaths:495
KDR:2.349
Accuracy:68.821% A*
HSR:20.894% B**
PDW-16 Hailstorm
M**
Kills:1,163
Deaths:263
KDR:4.422
Accuracy:34.649% A++
HSR:37.059% M**
NSX-P Tanto
A*
Kills:1,154
Deaths:383
KDR:3.013
Accuracy:36.921% A*
HSR:38.128% A++
NS-11C
A++
Kills:694
Deaths:216
KDR:3.213
Accuracy:34.271% A++
HSR:25.793% B**
Shuriken
M
Kills:152
Deaths:44
KDR:3.455
Accuracy:34.655% A++
HSR:36.184% M
Kills:14,878
Deaths (as Light Assault):4,599
Deaths (to Light Assaults):4,090
KDR:3.23505
Kill Difference:10,279
Playtime:108.929 hours
Usage:16%
Score:3.400m
Score/min:520
Accuracy (listed only):44.417%
HSR (listed only):32.506%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A**
Kills:1,602
Deaths:547
KDR:2.929
Accuracy:35.192% A**
HSR:33.583% A++
T1B Cycler
A++
Kills:1,307
Deaths:354
KDR:3.692
Accuracy:36.281% A++
HSR:41.928% A++
T1A Unity
A++
Kills:1,190
Deaths:408
KDR:2.917
Accuracy:33.461% A++
HSR:36.134% A+
T1 Cycler
M
Kills:1,186
Deaths:382
KDR:3.105
Accuracy:35.805% M
HSR:34.064% A+
SMG-46G Armistice
A++
Kills:1,183
Deaths:436
KDR:2.713
Accuracy:34.624% A
HSR:30.769% A++
MKV-P Suppressed
A++
Kills:1,177
Deaths:314
KDR:3.748
Accuracy:36.712% A+
HSR:37.298% A++
TAS-16 Blackjack
A++
Kills:1,175
Deaths:449
KDR:2.617
Accuracy:81.299% A++
HSR:17.192% C**
TORQ-9
A*
Kills:1,175
Deaths:438
KDR:2.683
Accuracy:34.485% A*
HSR:36.340% A++
TRS-12 Uppercut
A++
Kills:1,172
Deaths:411
KDR:2.852
Accuracy:82.413% A++
HSR:23.891% A+
NS-11A "Heatwave"
A++
Kills:1,171
Deaths:294
KDR:3.983
Accuracy:36.111% A+
HSR:41.930% A++
T1S Cycler
A++
Kills:1,171
Deaths:461
KDR:2.540
Accuracy:34.176% A++
HSR:34.842% A++
NS-11A
A++
Kills:1,170
Deaths:329
KDR:3.556
Accuracy:33.935% A++
HSR:37.778% A++
NS-7 PDW
M*
Kills:1,167
Deaths:332
KDR:3.515
Accuracy:35.205% A++
HSR:40.274% M*
MG-S1 Jackal
M
Kills:1,166
Deaths:251
KDR:4.645
Accuracy:37.237% A++
HSR:39.194% M
SMG-46 Armistice
S
Kills:1,165
Deaths:259
KDR:4.498
Accuracy:37.228% A*
HSR:44.464% S
NS Baron G5AE
A*
Kills:1,163
Deaths:495
KDR:2.349
Accuracy:68.821% A*
HSR:20.894% B**
PDW-16 Hailstorm
M**
Kills:1,163
Deaths:263
KDR:4.422
Accuracy:34.649% A++
HSR:37.059% M**
SABR-13
M
Kills:778
Deaths:205
KDR:3.795
Accuracy:39.497% M
HSR:45.630% A**
Shuriken
M
Kills:152
Deaths:44
KDR:3.455
Accuracy:34.655% A++
HSR:36.184% M
Kills:21,433
Deaths (as Combat Medic):6,672
Deaths (to Combat Medics):2,825
KDR:3.21238
Kill Difference:14,761
Playtime:156.955 hours
Usage:23%
Score:4.849m
Score/min:515
Accuracy (listed only):42.199%
HSR (listed only):35.234%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:2,814
Deaths:722
KDR:3.898
Accuracy:54.101% A*
HSR:81.770% A
NS-44 Commissioner
A++
Kills:1,220
Deaths:758
KDR:1.610
Accuracy:53.137% A++
HSR:30.410% B**
SMG-46G Armistice
A++
Kills:1,183
Deaths:436
KDR:2.713
Accuracy:34.624% A
HSR:30.769% A++
MKV-P Suppressed
A++
Kills:1,177
Deaths:314
KDR:3.748
Accuracy:36.712% A+
HSR:37.298% A++
SOAS-20 AE
A+
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:38.984% A+
HSR:41.539% A
NS-30 Vandal
M
Kills:1,168
Deaths:327
KDR:3.572
Accuracy:51.323% M
HSR:41.438% A++
NS-7 PDW
M*
Kills:1,167
Deaths:332
KDR:3.515
Accuracy:35.205% A++
HSR:40.274% M*
MG-S1 Jackal
M
Kills:1,166
Deaths:251
KDR:4.645
Accuracy:37.237% A++
HSR:39.194% M
SMG-46 Armistice
S
Kills:1,165
Deaths:259
KDR:4.498
Accuracy:37.228% A*
HSR:44.464% S
PDW-16 Hailstorm
M**
Kills:1,163
Deaths:263
KDR:4.422
Accuracy:34.649% A++
HSR:37.059% M**
TX1 Repeater
A*
Kills:1,160
Deaths:683
KDR:1.698
Accuracy:37.789% A*
HSR:30.431% A
NS-357 Underboss
A**
Kills:784
Deaths:488
KDR:1.607
Accuracy:55.452% A*
HSR:46.429% A**
Shuriken
M
Kills:152
Deaths:44
KDR:3.455
Accuracy:34.655% A++
HSR:36.184% M
RAMS .50M
A*
Kills:122
Deaths:32
KDR:3.813
Accuracy:45.411% B**
HSR:93.443% A*
SR-7
A++
Kills:99
Deaths:26
KDR:3.808
Accuracy:44.343% B+
HSR:92.929% A++
Kills:15,710
Deaths (as Infiltrator):5,298
Deaths (to Infiltrators):2,850
KDR:2.96527
Kill Difference:10,412
Playtime:82.259 hours
Usage:12%
Score:2.227m
Score/min:451
Accuracy (listed only):42.057%
HSR (listed only):48.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
A++
Kills:1,177
Deaths:365
KDR:3.225
Accuracy:34.315% A
HSR:40.102% A++
TAS-16 Blackjack
A++
Kills:1,175
Deaths:449
KDR:2.617
Accuracy:81.299% A++
HSR:17.192% C**
TRS-12 Uppercut
A++
Kills:1,172
Deaths:411
KDR:2.852
Accuracy:82.413% A++
HSR:23.891% A+
TRAC-5
A*
Kills:1,170
Deaths:381
KDR:3.071
Accuracy:33.490% A*
HSR:23.846% B*
NS Baron G5AE
A*
Kills:1,163
Deaths:495
KDR:2.349
Accuracy:68.821% A*
HSR:20.894% B**
NSX-P Tanto
A*
Kills:1,154
Deaths:383
KDR:3.013
Accuracy:36.921% A*
HSR:38.128% A++
NS-11C
A++
Kills:694
Deaths:216
KDR:3.213
Accuracy:34.271% A++
HSR:25.793% B**
Kills:7,705
Deaths (as Engineer):2,700
Deaths (to Engineers):2,249
KDR:2.8537
Kill Difference:5,005
Playtime:57.023 hours
Usage:8%
Score:1.496m
Score/min:437
Accuracy (listed only):53.076%
HSR (listed only):27.121%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:174
Deaths:34
KDR:5.118
Accuracy:25.157% A+
HSR:32.759% A*
MRC3 Mercy
M
Kills:140
Deaths:26
KDR:5.385
Accuracy:25.757% A++
HSR:35% M
M3 Pounder HEG
N/A
Kills:50
Deaths:24
KDR:2.083
Accuracy:62.038% N/A
HSR:4% N/A
Kills:364
Deaths (as MAX Suit):42
Deaths (to MAX Suits):821
KDR:8.66667
Kill Difference:322
Playtime:3.471 hours
Usage:1%
Score:0.143m
Score/min:685
Accuracy (listed only):37.651%
HSR (listed only):23.920%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:2,221
V. Kills:68 N/A
Deaths:213
KDR:10.427
Accuracy:35.051% B**
KPH:148.700 M++
VKPH:4.600 B+
Hellfire Rocket Pods
S
Kills:1,469
V. Kills:101 N/A
Deaths:40
KDR:36.725
Accuracy:68.145% A*
KPH:478.800 S
VKPH:32.900 A++
M18 Rotary
M**
Kills:1,232
V. Kills:633 194%
Deaths:216
KDR:5.704
Accuracy:34.156% B+
KPH:62.100 M**
VKPH:31.900 M++
M18 Needler
M*
Kills:1,118
V. Kills:560 199%
Deaths:283
KDR:3.951
Accuracy:33.639% C*
KPH:42.600 M*
VKPH:21.400 A*
Hornet Missiles
C++
Kills:83
V. Kills:59 138%
Deaths:11
KDR:7.545
Accuracy:80.832% A**
KPH:61.400 C+
VKPH:43.600 C++
M18 Locust
A*
Kills:52
V. Kills:26 193%
Deaths:10
KDR:5.200
Accuracy:37.628% B*
KPH:58.700 A*
VKPH:29.400 A+
Kills:6,175 (4,623 + 0)
Deaths:773
KDR:7.988
VKDR:1.872
Vehicle Kills:1,447
Kill Difference:5,402
Playtime:66.304 hours
Usage:10%
Score:1.453m
Score/min:365
Piloting Accuracy:37.628%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
N/A
Kills:50
V. Kills:36 135%
Deaths:5
KDR:10
Accuracy:65.600% N/A
KPH:50.900 N/A
VKPH:36.600 N/A
Kills:50 (0 + 50)
Deaths:5
KDR:10
VKDR:7.200
Vehicle Kills:36
Kill Difference:45
Playtime:0.983 hours
Usage:0%
Score:0.026m
Score/min:433
Piloting Accuracy:N/A%
Gunner Accuracy:65.600%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:261
V. Kills:47 N/A
Deaths:12
KDR:21.750
Accuracy:65.987% A++
KPH:108.600 A++
VKPH:19.600 M
Kills:261 (261 + 0)
Deaths:12
KDR:21.750
VKDR:3.917
Vehicle Kills:47
Kill Difference:249
Playtime:2.404 hours
Usage:0%
Score:0.045m
Score/min:314
Driving Accuracy:65.987%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:53
V. Kills:21 241%
Deaths:3
KDR:17.667
Accuracy:65.594% A*
KPH:74.400 M*
VKPH:29.500 A++
Kills:53 (53 + 0)
Deaths:3
KDR:17.667
VKDR:7
Vehicle Kills:21
Kill Difference:50
Playtime:0.713 hours
Usage:0%
Score:0.033m
Score/min:764
Driving Accuracy:65.594%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:69
V. Kills: N/A
Deaths:18
KDR:3.833
Accuracy:50.663% B*
KPH:110.400 A++
VKPH:0 D**
Kills:69 (69 + 0)
Deaths:18
KDR:3.833
VKDR:0
Vehicle Kills:0
Kill Difference:51
Playtime:0.625 hours
Usage:0%
Score:0.010m
Score/min:260
Driving Accuracy:50.663%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,0213,9971,3123.046B+0.0432.812%A++40.455%A*101.4A*N/A38639.4h8.8A26.7B**
TSAR-42 2,8262,8147223.898C**0.8954.101%A*81.77%A99.8A**N/A24828.2h1.7B**3.1B**
M14 Banshee 2,2892,22121310.427C**7.4235.051%B**1.171%C++149.1M++4.6B+35414.9h11.8B++33.7B++
TAR 1,6171,6025472.929B*0.0835.192%A**33.583%A++92.6MN/A28917.3h10A28.3A
C-4 1,6361,5254513.381B**0.3729.993%B+N/A208.9A*15.2D--9057.3h0.8A2.7B**
Hellfire Rocket Pods 1,5701,4694036.725M+33.7268.145%A*N/A473.9S32.6A++13463.1h9.1B+13.4B*
T9A "Butcher" 1,3461,3393094.333B**1.3232.738%A++41.001%A++161.3M++N/A6478.3h8.3A+25.4B**
Hexedge 1,3491,31313,0500.101A+2.9143.732%B**25.438%A*3.3B+N/A9397.8h2C**4.5B++
T1B Cycler 1,3161,3073543.692B++0.6836.281%A++41.928%A++124.5MN/A30810.5h8.6A+23.7A
NS Decimator-B 1,7731,2384582.703B++0.3173.618%A1.939%C-79.4B+34.3A49515.6h2.9B**4B**
M18 Rotary 1,8651,2322165.704A+2.7034.156%B+2.516%C++62.2M**32M++32319.8h48.5B**142.1B**
NS-44 Commissioner 1,2241,2207581.609B+1.4053.137%A++30.41%B**100.8A*N/A29312.1h3.1B++5.8B*
NS-15M AE 1,2031,1943483.431B++0.4234.269%A+39.112%B**114.8AN/A41710.4h9.1B**26.5B*
T1A Unity 1,1981,1904082.917B*0.0933.461%A++36.134%A+107.2MN/A35511.1h9A++26.8A+
T1 Cycler 1,2071,1863823.105A0.1035.805%M34.064%A+82.4M1.5A*23614.4h9.7A27.2A
SMG-46G Armistice 1,1941,1834362.713B**0.3034.624%A30.769%A++95.4AN/A34412.4h10.8B++31.2B+
TMG-50 1,1861,1793533.34A+0.3333.609%A*36.641%A++106.2M+N/A26111.1h8.3B**24.8B**
MKV-P Suppressed 1,1791,1773143.748A++0.7436.712%A+37.298%A++130.8M++N/A2939h9.8B**26.6B*
LC2 Lynx AE 1,1851,1773653.225A0.2234.315%A40.102%A++112.1A++N/A33210.5h9.5A27.6B**
TAS-16 Blackjack 1,1781,1754492.617A0.3981.299%A++17.192%C**115.2A**N/A35310.2h1.8B**2.2B*
TORQ-9 1,1921,1754382.683B*0.3334.485%A*36.34%A++95.5M1.4A++23412.3h10.9A31.5B**
T32 Bull 1,1841,1732814.174A++1.1736.009%A*48.849%M++141.3M**1.3A+4258.3h8.2A+22.9A
TRS-12 Uppercut 1,1721,1724112.852A0.1682.413%A++23.891%A+131.7M++N/A3818.9h1.8A2.2B**
T9 CARV 1,1831,1724232.771B*0.2430.772%A*40.188%A**87.5MN/A29013.4h9.6A31.1B**
NS-11A "Heatwave" 1,1821,1712943.983A*0.9736.111%A+41.93%A++131.6M1.2B+3298.9h8.3A+23.1B**
T7 Mini-Chaingun 1,1851,1713103.777M**0.7729.693%A**19.983%A++110.5M*1.3B**37010.6h9.5A32B**
T1S Cycler 1,1821,1714612.54A+0.4734.176%A++34.842%A++83.6MN/A18914h9.9B**29.1B**
SOAS-20 AE 1,1801,1703633.223C**0.2138.984%A+41.539%A131.5A*1.1B+2998.9h8.5A21.9A
NS-11A 1,1821,1703293.556A+0.5533.935%A++37.778%A++88.6A++N/A22313.2h9.6A28.2B**
TRAC-5 1,1791,1703813.071M++0.0633.49%A*23.846%B*86SN/A27113.6h9.7B**28.9B**
NS-15M1 1,1781,1693902.997B*0.0133.561%A++37.211%A++86B**N/A20913.6h9.4B**28B**
NS-30 Vandal 1,1721,1683273.572B+0.5651.323%M41.438%A++135.8M++N/A3528.6h3.8A7.4A
T16 Rhino 1,1751,1673043.839A*0.8333.275%A*42.245%M++153.6S1.1A3557.6h8.6A+25.8B**
NS-7 PDW 1,1711,1673323.515A**0.5135.205%A++40.274%M*142.3SN/A3498.2h9.2A26.1B**
MG-S1 Jackal 1,1691,1662514.645M1.6437.237%A++39.194%M157.6SN/A3907.4h6.9B+18.6B**
NS-15M2 1,1701,1652604.481B**1.4735.415%A++45.494%A*155.3M+N/A5757.5h8.4A23.8B**
SMG-46 Armistice 1,1701,1652594.498M**1.4937.228%A*44.464%S168.8SN/A4126.9h9A+24.2B**
NS Baron G5AE 1,1671,1634952.349B*0.6668.821%A*20.894%B**96.9A+N/A37812h3.6B++5.3B
PDW-16 Hailstorm 1,1661,1632634.422M++1.4134.649%A++37.059%M**135.2SN/A3748.6h9.7B**28B**
TX1 Repeater 1,1611,1606831.698B**1.3137.789%A*30.431%A123.4SN/A3549.4h9.3B**24.6A
NSX-P Tanto 1,1681,1543833.013A*0.0036.921%A*38.128%A++105.9M+1.3B*25910.9h9.2B**25B**
M18 Needler 1,6781,1182833.951B+0.9433.639%C*2.594%C**42.7M*21.4A*28226.2h62.9B**186.9B**
NS-357 Underboss 7887844881.607B+1.4055.452%A*46.429%A**153.7M+N/A4395.1h2.9A5.2B**
SABR-13 7887782053.795A++0.7939.497%M45.63%A**134.1S1.7A++4385.8h7.8A+19.7A+
NS-11C 7046942163.213A++0.2034.271%A++25.793%B**77.1A++1.1B**2449h10B**29.1B*
NS "Heatwave" Decimator 646454984.633A**1.6277.735%A++1.982%B129.7M54.9A++5113.5h2.2A+2.9A
Chainblade 4494464,9820.09A*2.9256.702%A*20.628%A*3.5SN/A10126.3h1.9B++3.3B*
Heartstring 3903872931.321C**1.6950.372%B+28.165%C++56.1A*N/A1746.9h2.6B+5.2B++
NSX "Networked" Naginata 320313625.048A*2.0432.85%B**55.911%M+195.6M4.4M*4931.6h7A++21.4A
L100 Python HESH 3082611221.75B++18.7465.987%A++N/A108.8A++19.6M3142.4h2.7B++4.1B**
Frag Grenade 2492491249N/A245.9960.891%A*N/A622.5BN/A25300.4h3.5C++5.8B++
MRC3 Mercy 178174345.118B**2.1125.157%A+32.759%A*96.7M**2.2M+3021.8h12.5A+49.6B**
Shuriken 152152443.455A*0.4534.655%A++36.184%M116.9M+N/A3201.3h11B*31.7B**
MRC3 Mercy 146140265.385B**2.3825.757%A++35%M100S4.3S3431.4h13.3A+51.7B**
RAMS .50M 125122323.813C*0.8045.411%B**93.443%A*71.8A**1.8S2741.7h1.5A3.4B**
Rocklet Rifle 188113611.852A*1.1652.436%C+N/A40.4B*26.8C*4552.8h29.5B++56.3B+
SR-7 10099263.808C+0.8044.343%B+92.929%A++110M++1.1M**2720.9h1.5A3.3B**
Hornet Missiles 14283117.545C++4.5480.832%A**N/A59.3C+42.1C++3971.4h20.8F*25.8D--
S12 Renegade 6969183.833B0.8250.663%B*N/A115A*N/A2600.6h2.8B+5.5B++
P2-120 AP 7453317.667A14.6665.594%A*N/A75.7M*30A*7610.7h5B*7.6A
M18 Locust 7852105.2A*2.1937.628%B*N/A57.8A*28.9A5340.9h53.6B142.5B++
C150 Dalton 8650510B6.9965.6%A*N/A50B*36B**4321h1.6A+2.5A++
M3 Pounder HEG 5250242.083C**0.9362.038%A**4%B+50M++2D-2761h9.7B**15.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1455,9664.7h
Spawn Beacon26800.4h
Nanite Revive Grenade08300.2h
Medical Applicator14780,5165.1h
Restoration Kit23620.3h
Motion Spotter61,2720.8h
Recon Detection Device67351h
Ammunition Package21310.1h
Medical Kit1,9399,89056.6h

Check the help document for the dictionary if you want to learn more about words used here.


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