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Paragon Seraphoka[] Seraphoka
VS BR 113

KDR: 3.26

Score: 25.8m

Last Seen: Mar 18th, 2018 8:44 PM
- OFFLINE - 1938.1 hour(s)

Battle Rank 100 (113 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 1%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pandora VX25 Betelgeuse 54-A Phobos VX86 Parallax VX3 Ursa Nova Orion VS54 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,830,213 MLG Score: 1463
Fun Score: N/A
Cheeseburgers Flipped: 568TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.55%22.152%56619119517,6422.916030.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.962%0.856B*0.197C++-0.787D-HEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.525B+90.367C**26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.262%2.723%269212126613022672.18152247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.64%-0.22C1.047B**1.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.417B33.20.374C**60.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.53%2.5%841412102,4805638834.40497281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.182%1.316A-0.039C+-0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*3.20.746B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.349%1.155%133412104334361460.990847295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.793%0.199C++-0.813D-0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.848B*70.825B++11.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.227%90.886%133312113,55546957.56383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.581%2.443A**1.546A+0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.714B++1.50.545B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.459%11.474%133412109,9796746214.8056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.692%0.99B*-0.624D-0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.597B+2.80.416B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.8m257.5%358 (21.5k)356 (21.4k)3.2591744,15213,5473.60013113 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214127622.881%20.839%47705:2113

10% Combat Medic12% Engineer37% Heavy Assault14% Infiltrator21% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 3:01 AMJan 9th, 2017 3:38 AMMar 22nd, 2018 9:05 AM (515d) (PST)Mar 18th, 2018 4:56 PM (518d) (PST)Mar 18th, 2018 4:44 PM (518d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5742193550.6080.1870.1271.6960.0501463

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,42313,16821,25537118102321,343

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1209.6h/50.4d 4,619 9,201 7,042 123.1k 2,164 4,802 3,634 41.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:4,193
Deaths:723
KDR:5.799
Accuracy:25.225% C
HSR:27.021% C--
Ursa
C+
Kills:2,014
Deaths:246
KDR:8.187
Accuracy:22.459% C+
HSR:20.358% D
Orion VS54
B+
Kills:1,657
Deaths:521
KDR:3.180
Accuracy:23.336% B+
HSR:21.545% C-
Pulsar LSW
C**
Kills:1,160
Deaths:261
KDR:4.444
Accuracy:24.800% C**
HSR:22.328% C
SVA-88
B+
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:25.496% B+
HSR:21.225% D
Flare VE6
B+
Kills:1,151
Deaths:287
KDR:4.010
Accuracy:25.575% B+
HSR:21.199% C-
Kills:11,334
Deaths (as Heavy Assault):2,322
Deaths (to Heavy Assaults):4,174
KDR:4.88114
Kill Difference:9,012
Playtime:449.727 hours
Usage:37%
Score:8.943m
Score/min:331
Accuracy (listed only):24.482%
HSR (listed only):22.279%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:4,605
Deaths:1,510
KDR:3.050
Accuracy:46.918% B++
HSR:11.553% D-
Phobos VX86
C+
Kills:2,779
Deaths:1,086
KDR:2.559
Accuracy:57.496% C+
HSR:10.363% D--
Nova
A++
Kills:1,803
Deaths:566
KDR:3.186
Accuracy:64.674% A++
HSR:13.256% C
VX6-7
B**
Kills:1,006
Deaths:410
KDR:2.454
Accuracy:29.518% B**
HSR:14.115% D*
Deimos VA29
B++
Kills:792
Deaths:315
KDR:2.514
Accuracy:68.175% B++
HSR:10.859% D--
Solstice SF
A*
Kills:777
Deaths:257
KDR:3.023
Accuracy:34.609% A*
HSR:4.118% F--
Serpent VE92
B+
Kills:414
Deaths:201
KDR:2.060
Accuracy:26.331% B+
HSR:15.942% D
Pulsar C
C++
Kills:156
Deaths:81
KDR:1.926
Accuracy:24.788% C++
HSR:17.308% D--
Solstice VE3
C**
Kills:53
Deaths:
KDR:
Accuracy:24.591% C**
HSR:13.208% D*
Kills:12,385
Deaths (as Engineer):4,426
Deaths (to Engineers):3,025
KDR:2.79824
Kill Difference:7,959
Playtime:148.842 hours
Usage:12%
Score:4.990m
Score/min:559
Accuracy (listed only):41.900%
HSR (listed only):12.302%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:4,605
Deaths:1,510
KDR:3.050
Accuracy:46.918% B++
HSR:11.553% D-
Phobos VX86
C+
Kills:2,779
Deaths:1,086
KDR:2.559
Accuracy:57.496% C+
HSR:10.363% D--
Nova
A++
Kills:1,803
Deaths:566
KDR:3.186
Accuracy:64.674% A++
HSR:13.256% C
VX6-7
B**
Kills:1,006
Deaths:410
KDR:2.454
Accuracy:29.518% B**
HSR:14.115% D*
Deimos VA29
B++
Kills:792
Deaths:315
KDR:2.514
Accuracy:68.175% B++
HSR:10.859% D--
Solstice SF
A*
Kills:777
Deaths:257
KDR:3.023
Accuracy:34.609% A*
HSR:4.118% F--
Sirius SX12
B**
Kills:774
Deaths:276
KDR:2.804
Accuracy:29.486% B**
HSR:11.499% D--
Serpent VE92
B+
Kills:414
Deaths:201
KDR:2.060
Accuracy:26.331% B+
HSR:15.942% D
VE-S Canis
S
Kills:400
Deaths:61
KDR:6.557
Accuracy:31.363% B++
HSR:54.500% S
Pulsar C
C++
Kills:156
Deaths:81
KDR:1.926
Accuracy:24.788% C++
HSR:17.308% D--
NS-7 PDW
A
Kills:131
Deaths:76
KDR:1.724
Accuracy:31.688% A
HSR:8.397% F
Solstice VE3
C**
Kills:53
Deaths:
KDR:
Accuracy:24.591% C**
HSR:13.208% D*
Kills:13,690
Deaths (as Light Assault):4,839
Deaths (to Light Assaults):2,321
KDR:2.8291
Kill Difference:8,851
Playtime:248.829 hours
Usage:21%
Score:3.768m
Score/min:252
Accuracy (listed only):39.136%
HSR (listed only):15.426%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:2,250
Deaths:133
KDR:16.917
Accuracy:54.467% A*
HSR:91.378% A++
Ghost
A*
Kills:1,208
Deaths:109
KDR:11.083
Accuracy:46.483% B**
HSR:89.321% A*
NS-44 Commissioner
A+
Kills:796
Deaths:580
KDR:1.372
Accuracy:48.219% A+
HSR:31.156% A
Sirius SX12
B**
Kills:774
Deaths:276
KDR:2.804
Accuracy:29.486% B**
HSR:11.499% D--
VE-S Canis
S
Kills:400
Deaths:61
KDR:6.557
Accuracy:31.363% B++
HSR:54.500% S
Manticore SX40
C
Kills:136
Deaths:59
KDR:2.305
Accuracy:27.451% C
HSR:16.177% D
NS-7 PDW
A
Kills:131
Deaths:76
KDR:1.724
Accuracy:31.688% A
HSR:8.397% F
NSX Daimyo
A+
Kills:97
Deaths:10
KDR:9.700
Accuracy:44.805% B+
HSR:98.969% A+
Phantom VA23
A++
Kills:59
Deaths:13
KDR:4.538
Accuracy:36.594% C*
HSR:45.763% A++
Kills:5,851
Deaths (as Infiltrator):1,317
Deaths (to Infiltrators):1,608
KDR:4.44267
Kill Difference:4,534
Playtime:164.457 hours
Usage:14%
Score:2.176m
Score/min:221
Accuracy (listed only):38.951%
HSR (listed only):49.684%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:4,605
Deaths:1,510
KDR:3.050
Accuracy:46.918% B++
HSR:11.553% D-
Phobos VX86
C+
Kills:2,779
Deaths:1,086
KDR:2.559
Accuracy:57.496% C+
HSR:10.363% D--
Nova
A++
Kills:1,803
Deaths:566
KDR:3.186
Accuracy:64.674% A++
HSR:13.256% C
Terminus VX-9
C
Kills:981
Deaths:469
KDR:2.092
Accuracy:24.182% C
HSR:18.960% D--
Deimos VA29
B++
Kills:792
Deaths:315
KDR:2.514
Accuracy:68.175% B++
HSR:10.859% D--
Sirius SX12
B**
Kills:774
Deaths:276
KDR:2.804
Accuracy:29.486% B**
HSR:11.499% D--
Corvus VA55
B+
Kills:683
Deaths:255
KDR:2.678
Accuracy:27.572% B+
HSR:15.373% D*
H-V45
C++
Kills:681
Deaths:306
KDR:2.225
Accuracy:24.818% C++
HSR:15.272% D-
VE-S Canis
S
Kills:400
Deaths:61
KDR:6.557
Accuracy:31.363% B++
HSR:54.500% S
NS-7 PDW
A
Kills:131
Deaths:76
KDR:1.724
Accuracy:31.688% A
HSR:8.397% F
CME
B
Kills:91
Deaths:32
KDR:2.844
Accuracy:28.245% B
HSR:15.385% D--
Kills:13,720
Deaths (as Combat Medic):4,952
Deaths (to Combat Medics):1,606
KDR:2.7706
Kill Difference:8,768
Playtime:116.892 hours
Usage:10%
Score:3.594m
Score/min:512
Accuracy (listed only):39.511%
HSR (listed only):16.856%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,547
Deaths:314
KDR:4.927
Accuracy:23.263% B*
HSR:18.164% D
Blueshift VM5
B**
Kills:1,486
Deaths:313
KDR:4.748
Accuracy:24.304% B**
HSR:20.256% C+
Comet VM2
B**
Kills:248
Deaths:94
KDR:2.638
Accuracy:51.347% B**
HSR:4.435% C++
Comet VM2
B*
Kills:220
Deaths:94
KDR:2.340
Accuracy:53.857% B*
HSR:4.091% C+
NS-10 Burster
A++
Kills:82
Deaths:47
KDR:1.745
Accuracy:41.070% A++
HSR:3.659% D
Vortex VM21
C*
Kills:74
Deaths:34
KDR:2.176
Accuracy:42.704% C++
HSR:4.054% C*
NS-10 Burster
A++
Kills:72
Deaths:47
KDR:1.532
Accuracy:40.766% A++
HSR:4.167% D
Cosmos VM3
B+
Kills:58
Deaths:5
KDR:11.600
Accuracy:19.701% B+
HSR:17.241% C-
Kills:3,787
Deaths (as MAX Suit):474
Deaths (to MAX Suits):772
KDR:7.98945
Kill Difference:3,313
Playtime:71.135 hours
Usage:6%
Score:2.345m
Score/min:549
Accuracy (listed only):37.127%
HSR (listed only):9.508%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:402
V. Kills:112 356%
Deaths:30
KDR:13.400
Accuracy:61.540% B**
KPH:125.700 B*
VKPH:35 A+
Maelstrom Turbo Laser
C-
Kills:259
V. Kills:148 174%
Deaths:208
KDR:1.245
Accuracy:28.618% C-
KPH:9.600 C-
VKPH:5.500 D
Kills:661 (259 + 0)
Deaths:238
KDR:2.777
VKDR:1.092
Vehicle Kills:260
Kill Difference:423
Playtime:30.294 hours
Usage:3%
Score:0.448m
Score/min:246
Piloting Accuracy:28.618%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:109
V. Kills:35 303%
Deaths:4
KDR:27.250
Accuracy:52.963% A
KPH:33.800 D
VKPH:10.900 C**
Kills:109 (0 + 109)
Deaths:4
KDR:27.250
VKDR:8.750
Vehicle Kills:35
Kill Difference:105
Playtime:3.226 hours
Usage:0%
Score:0.026m
Score/min:135
Piloting Accuracy:N/A%
Gunner Accuracy:52.963%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:175
V. Kills:129 135%
Deaths:27
KDR:6.481
Accuracy:60.296% B+
KPH:24.300 C--
VKPH:17.900 C+
Kills:175 (175 + 0)
Deaths:27
KDR:6.481
VKDR:4.778
Vehicle Kills:129
Kill Difference:148
Playtime:7.198 hours
Usage:1%
Score:0.138m
Score/min:320
Driving Accuracy:60.296%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:929
V. Kills:80 N/A
Deaths:40
KDR:23.225
Accuracy:57.527% B++
KPH:52.700 B+
VKPH:4.500 D-
Supernova FPC
B
Kills:840
V. Kills:493 170%
Deaths:86
KDR:9.767
Accuracy:49.992% C-
KPH:29 C**
VKPH:17 B
Supernova PC
B*
Kills:536
V. Kills:162 329%
Deaths:39
KDR:13.744
Accuracy:56.522% B*
KPH:18.700 C
VKPH:5.700 D
Saron HRB
B+
Kills:107
V. Kills:46 228%
Deaths:12
KDR:8.917
Accuracy:45.844% C**
KPH:30.700 B+
VKPH:13.200 C
Proton II PPA
B+
Kills:77
V. Kills:1 N/A
Deaths:3
KDR:25.667
Accuracy:27.889% B+
KPH:61.500 C++
VKPH:0.800 D**
Kills:2,489 (2,305 + 184)
Deaths:180
KDR:13.828
VKDR:4.344
Vehicle Kills:782
Kill Difference:2,309
Playtime:79.983 hours
Usage:7%
Score:1.485m
Score/min:309
Driving Accuracy:56.522%
Gunner Accuracy:27.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:140
V. Kills:7 N/A
Deaths:3
KDR:46.667
Accuracy:32.660% D
KPH:130.200 B*
VKPH:6.500 C++
Kills:140 (0 + 140)
Deaths:3
KDR:46.667
VKDR:2.333
Vehicle Kills:7
Kill Difference:137
Playtime:1.076 hours
Usage:0%
Score:0.071m
Score/min:1,108
Driving Accuracy:N/A%
Gunner Accuracy:32.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 4,6264,6051,5103.05A0.2146.918%B++11.553%D-42.5C++N/A177108.3h3.1B**6.6B*
Betelgeuse 54-A 4,2204,1937235.799B*2.5425.225%C27.021%C--49.9C-N/A18884.1h9.2B*36.3B+
Phobos VX86 2,8022,7791,0862.559B**0.7057.496%C+10.363%D--39.1C+N/A13071.1h1.9B**3.2B+
Parallax VX3 2,2502,25013316.917M**13.6654.467%A*91.378%A++32.9C**N/A13968.3h1.5A2.7A
Ursa 2,0192,0142468.187S4.9322.459%C+20.358%D35.3C+N/A18057h8.6B**38.3B+
Nova 1,8161,8035663.186A0.0764.674%A++13.256%C36.9C++N/A12348.8h4.2C**6.5B*
Orion VS54 1,6631,6575213.18B**0.0823.336%B+21.545%C-41BN/A20840.4h9B**38.6C**
Blueshift VM5 1,5571,5473144.927B**1.6723.263%B*18.164%D38.9BN/A18939.8h12.1B**51.9B*
Blueshift VM5 1,4961,4863134.748B**1.4924.304%B**20.256%C+40.9B+N/A19336.3h12.5B**51.6B*
Ghost 1,2131,20810911.083M+7.8246.483%B**89.321%A*47.9B+N/A15425.2h1.4A+3.1B**
Pulsar LSW 1,1651,1602614.444A**1.1824.8%C**22.328%C53.7B+N/A20421.6h9.7B**39.3B++
SVA-88 1,1631,1592844.081B**0.8225.496%B+21.225%D53.4C**N/A16721.7h9.6B*37.6B++
Flare VE6 1,1601,1512874.01M0.7525.575%B+21.199%C-54B+N/A19821.3h8.5B*33B++
VX6-7 1,0111,0064102.454B*0.8129.518%B**14.115%D*29.6C+N/A9534h9.4B*32B*
Terminus VX-9 9859814692.092C**1.1724.182%C18.96%D--34.4C+N/A22928.5h9.6B**39.8B+
Supernova VPC 1,0099294023.225B**19.9757.527%B++1.722%C*52.8B+4.5D-31417.6h2.3B**4B**
Supernova FPC 1,333840869.767B+6.5149.992%C-3.69%B*29C**17B38729h3.6B**7.2B*
NS-44 Commissioner 8027965801.372B+1.8948.219%A+31.156%A41.2C**N/A18619.3h3.5B+7.2B*
Deimos VA29 7977923152.514B**0.7568.175%B++10.859%D--34.1CN/A11723.2h1.8B**2.6B++
Solstice SF 7867772573.023A*0.2434.609%A*4.118%F--36B**N/A24121.6h4.2B**12.2A
Sirius SX12 7777742762.804A++0.4629.486%B**11.499%D--27.7C+N/A11627.9h11.1B*37.8B++
C-4 1,2757663072.495B++0.7624.031%CN/A83.3C+55.3A++12089.2h1.2B+4.9B+
Force-Blade 8007598,6250.088A*3.1748.597%A+N/A1.3B++N/A5601.8h1.6B*3.4B*
Corvus VA55 6886832552.678A++0.5827.572%B+15.373%D*31.8C++N/A12721.5h10.2B*36.8B++
H-V45 6836813062.225B+1.0324.818%C++15.272%D-28.5C+N/A16923.9h10.1A40.6B++
NS Decimator 1,1746753451.957B**1.3066.276%B++2.074%C+26.9C--19.9B+33225.1h4.5C*6.8B+
Supernova PC 6985363913.744A10.4856.522%B*1.866%C18.7C5.7D14828.6h3.1A5.4A
Serpent VE92 4154142012.06B*1.2026.331%B+15.942%D24.6CN/A11616.8h9.4B**35.9B++
Dual Photon Pods 5144023013.4B**10.1461.54%B**2.488%A++125.6B*35A+11853.2h19.2B+31.2B++
VE-S Canis 403400616.557S3.3031.363%B++54.5%S67.8B*N/A1535.9h7.1A22.6B*
S1 5913861832.109A**1.1569%A3.368%B39.4B**20.9B**5569.8h4.9B*7.1B**
Maelstrom Turbo Laser 4072592081.245C+2.0128.618%C-3.089%B+9.6C-5.5D13527.1h54.9B*191.7B++
Comet VM2 321248942.638A*0.6251.347%B**4.435%C++23.4A*6.9A22410.6h10.6A20.7B**
Comet VM2 277220942.34A++0.9253.857%B*4.091%C+21.2A+5.5C**18110.4h12.3A22.9B**
Proximity Mine 218218346.412B*3.1553.56%AN/A128.2C++N/A5271.7h1.6B*3A
L100 Python AP 304175276.481B+3.2260.296%B+2.857%C*24.3C--17.9C+3207.2h6.3C++10.4C**
Pulsar C 157156811.926B+1.3324.788%C++17.308%D--15.6DN/A11510h10.1B+40.8B+
Proton II PPA-H 147140346.667M+43.4132.66%D1.429%C127.3B*6.4C+11071.1h5.8A17.7B*
Manticore SX40 136136592.305A+0.9527.451%C16.177%D34C*N/A1764h9.6D34.8C
NS-7 PDW 131131761.724B**1.5431.688%A8.397%F23C+N/A1165.7h12.4B++39.1B++
Spear Anti-Vehicle Phalanx Turret 198126718A++14.7447.265%C**4.762%B+43.4B24.8C**5512.9h5.9B*12.5B*
Frag Grenade 1261241124N/A120.7416.529%T*N/A1240M++20A261110.1h0.8M4.9B**
L105 Zephyr 144109427.25A*23.9952.963%AN/A34.1D10.9C**1353.2h5.2B*9.9B**
Saron HRB 153107128.917B++5.6645.844%C**N/A30.6B+13.1C8793.5h10.4A++22.7A+
MAX Punch 1151034930.209B++3.0550.43%BN/A1.7C+N/A761.2h1.7C++3.4C**
NSX Daimyo 9797109.7A*6.4444.805%B+98.969%A+60.6BN/A1381.6h1.4A++3.2A
CME 9191322.844A++0.4228.245%B15.385%D--39.6C*N/A4342.3h11.7B++41.3B+
NS-10 Burster 14382471.745B*1.5141.07%A++3.659%D7.6B*5.6A16610.8h130B+316.4B**
Proton II PPA 7877325.667B++22.4127.889%B+1.299%D59.2C++N/A5561.3h6.9B*24.7B*
Lasher X2 7675381.974A+1.2932.624%B*4%C+46.9B*N/A4971.6h18.4B56.4B+
Vortex VM21 14974342.176B++1.0842.704%C++4.054%C*11.4B11.5A*2266.5h18.3B*42.9B++
Lumine Edge 92722,2420.032C3.2340.44%A16.667%C++0.4C--N/A1193h2.6F--6.3C++
NS-10 Burster 13572471.532B*1.7340.766%A++4.167%D6.7B+5.8A+15410.8h147.5C+361.9B+
Anti-Vehicle Grenade 8469169N/A65.7450.473%C+N/A345C+75C45610.2h3.9B*7.7B++
Tank Mine 10359163.688B+0.4372.768%M+N/A147.5B*110A++33990.4h2.8D**3.8A
Phantom VA23 6059134.538A++1.2836.594%C*45.763%A++26.8DN/A772.2h3.4B**9.4B++
Cosmos VM3 6058511.6S8.3419.701%B+17.241%C-14.1D--N/A1834.1h13.4C**68.1C*
Solstice VE3 5353153U49.7424.591%C**13.208%D*16.6C+N/A3573.2h11.3B*46.1B+
M60-A Bulldog 5352152A++48.7454.912%B**5.769%M+43.3B+N/A3201.2h4.2B**7.6B**
Lancer VS22 12650560.893C++2.3762.016%C++4%B**8.3D12.7C+4056h15.4B+24.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3950.5h
Anti-Vehicle MANA Turret1881.1h
Nano-Armor Kit82196,23011.9h
AE Nano-Armor Kit24,4590.2h
Nanite Revive Grenade03630.1h
Restoration Kit34560.5h
Motion Spotter21,5660.8h
M12 Kobalt01020.1h
Ammunition Package31470.1h
Medical Kit3573,2214.4h
Medical Applicator161125,61810.1h
Recon Detection Device101,6703.4h

Check the help document for the dictionary if you want to learn more about words used here.


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