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Paragon Chosen Seregloki[DIG] Seregloki
VS BR 149

KDR: 1.45

Score: 51m

Last Seen: Oct 17th, 2019 4:46 PM
- OFFLINE - 834.8 hour(s)

Prestige 1, Battle Rank 100 (149 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Solstice SF C-4 SVA-88 MANA Anti-Vehicle Turret Nova NS Decimator Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $535,428 MLG Score: 428
Fun Score: N/A
Cheeseburgers Flipped: 1053TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.852%20.707%57730119730,6461.160130.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.634%1.291A-0.04C+-1.963F-HEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.446B11.50.197C++29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.606%1.94%129312241,804193313230.933264136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.196%0.245C++0.335C**0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.1-0.438C--92.3-0.737D-140.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.05%0.853%482612218,554298139082.86855219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.721%0.68B+-1.081D*0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.581B+7.80.38C**8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.146%2.742%103812191,53222958640.667538177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.594%0.732B++-0.427C---0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.40.083C+48.7-0.211C61.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.043%65.622%103212259573397180.281719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.788%0.613B+-0.091C+-0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.149C++3.3-0.034C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.39%17.216%103512227,1042246533.16155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.747%0.478B+0.488B+0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.433B3.50.272C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51m290.1%313 (18.8k)266 (16k)1.4463678,73154,4341.76533149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227197923.37%13.027%30403:3136

9% Combat Medic43% Engineer19% Heavy Assault12% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2013 5:30 PMJul 4th, 2018 4:22 PMOct 18th, 2019 8:17 AM (54d) (PST)Oct 17th, 2019 1:38 PM (55d) (PST)Oct 17th, 2019 12:46 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6831914920.4100.2840.0531.4190.079428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,99611,48729,5092517385515,942

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3197.4h/133.2d 17,363 10,256 28,905 272.2k 6,082 7,801 15,119 131.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:2,211
Deaths:1,380
KDR:1.602
Accuracy:22.984% C+
HSR:21.619% C--
NS-15M1
C**
Kills:1,242
Deaths:584
KDR:2.127
Accuracy:24.502% C**
HSR:18.599% C--
Flare VE6
C+
Kills:1,204
Deaths:570
KDR:2.112
Accuracy:22.366% C+
HSR:18.771% D-
Betelgeuse 54-A
D--
Kills:1,168
Deaths:918
KDR:1.272
Accuracy:21.384% D*
HSR:22.517% D--
VX29 Polaris
C**
Kills:1,157
Deaths:646
KDR:1.791
Accuracy:25.394% C**
HSR:19.965% C-
Orion VS54
C*
Kills:1,142
Deaths:696
KDR:1.641
Accuracy:22.113% C*
HSR:22.417% C
VE-H Maw
B++
Kills:1,112
Deaths:1,070
KDR:1.039
Accuracy:29.109% B++
HSR:17.896% D--
Kills:9,236
Deaths (as Heavy Assault):5,864
Deaths (to Heavy Assaults):14,430
KDR:1.57503
Kill Difference:3,372
Playtime:619.598 hours
Usage:19%
Score:9.513m
Score/min:256
Accuracy (listed only):23.979%
HSR (listed only):20.255%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,838
Deaths:1,747
KDR:1.625
Accuracy:26.785% B+
HSR:10.289% D*
Nova
C-
Kills:1,981
Deaths:1,183
KDR:1.675
Accuracy:38.234% D
HSR:13.226% C-
Pandora VX25
B+
Kills:1,616
Deaths:1,288
KDR:1.255
Accuracy:46.317% B+
HSR:16.956% B+
NS-11C
B+
Kills:1,321
Deaths:714
KDR:1.850
Accuracy:26.478% B+
HSR:13.777% D--
The Little Helper
C++
Kills:1,240
Deaths:1,469
KDR:0.844
Accuracy:48.443% C+
HSR:16.694% C++
VE-LR Obelisk
B++
Kills:1,200
Deaths:1,187
KDR:1.011
Accuracy:36.608% B++
HSR:32.917% C++
Eidolon VE33
B*
Kills:1,186
Deaths:1,480
KDR:0.801
Accuracy:33.201% B*
HSR:19.056% D-
Zenith VX-5
C++
Kills:1,179
Deaths:798
KDR:1.477
Accuracy:26.161% C++
HSR:18.405% D
VX6-7
B+
Kills:1,175
Deaths:1,152
KDR:1.020
Accuracy:26.670% B+
HSR:19.830% C
Deimos VA29
B+
Kills:1,175
Deaths:1,211
KDR:0.970
Accuracy:63.986% C**
HSR:20.085% B+
Phobos VX86
B*
Kills:1,169
Deaths:1,096
KDR:1.067
Accuracy:65.059% B+
HSR:21.728% B*
Thanatos VE70
A+
Kills:1,163
Deaths:992
KDR:1.172
Accuracy:52.769% A+
HSR:16.939% C++
Solstice VE3
B++
Kills:1,155
Deaths:839
KDR:1.377
Accuracy:26.294% B++
HSR:19.134% C+
Eclipse VE3A
B+
Kills:767
Deaths:943
KDR:0.813
Accuracy:29.485% B+
HSR:16.297% D
NSX-P Tanto
B**
Kills:598
Deaths:588
KDR:1.017
Accuracy:31.250% B**
HSR:20.234% D
NS Baron G5
A++
Kills:111
Deaths:96
KDR:1.156
Accuracy:57.206% A
HSR:23.423% A++
Kills:19,874
Deaths (as Engineer):16,783
Deaths (to Engineers):10,979
KDR:1.18417
Kill Difference:3,091
Playtime:1,381.160 hours
Usage:43%
Score:23.781m
Score/min:287
Accuracy (listed only):39.684%
HSR (listed only):18.687%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,838
Deaths:1,747
KDR:1.625
Accuracy:26.785% B+
HSR:10.289% D*
Nova
C-
Kills:1,981
Deaths:1,183
KDR:1.675
Accuracy:38.234% D
HSR:13.226% C-
Pandora VX25
B+
Kills:1,616
Deaths:1,288
KDR:1.255
Accuracy:46.317% B+
HSR:16.956% B+
NS-11C
B+
Kills:1,321
Deaths:714
KDR:1.850
Accuracy:26.478% B+
HSR:13.777% D--
The Little Helper
C++
Kills:1,240
Deaths:1,469
KDR:0.844
Accuracy:48.443% C+
HSR:16.694% C++
Eridani SX5
A
Kills:1,181
Deaths:1,114
KDR:1.060
Accuracy:32.754% A
HSR:21.761% C**
VE-S Canis
B+
Kills:1,180
Deaths:1,361
KDR:0.867
Accuracy:29.542% B+
HSR:21.102% C++
Zenith VX-5
C++
Kills:1,179
Deaths:798
KDR:1.477
Accuracy:26.161% C++
HSR:18.405% D
VX6-7
B+
Kills:1,175
Deaths:1,152
KDR:1.020
Accuracy:26.670% B+
HSR:19.830% C
Deimos VA29
B+
Kills:1,175
Deaths:1,211
KDR:0.970
Accuracy:63.986% C**
HSR:20.085% B+
NS-7 PDW
B**
Kills:1,172
Deaths:565
KDR:2.074
Accuracy:30.437% B**
HSR:20.563% B+
Phobos VX86
B*
Kills:1,169
Deaths:1,096
KDR:1.067
Accuracy:65.059% B+
HSR:21.728% B*
MKV Suppressed
B**
Kills:1,166
Deaths:1,083
KDR:1.077
Accuracy:30.837% B**
HSR:21.955% B
Thanatos VE70
A+
Kills:1,163
Deaths:992
KDR:1.172
Accuracy:52.769% A+
HSR:16.939% C++
Solstice VE3
B++
Kills:1,155
Deaths:839
KDR:1.377
Accuracy:26.294% B++
HSR:19.134% C+
Eclipse VE3A
B+
Kills:767
Deaths:943
KDR:0.813
Accuracy:29.485% B+
HSR:16.297% D
NSX-P Tanto
B**
Kills:598
Deaths:588
KDR:1.017
Accuracy:31.250% B**
HSR:20.234% D
NS Baron G5
A++
Kills:111
Deaths:96
KDR:1.156
Accuracy:57.206% A
HSR:23.423% A++
Kills:22,187
Deaths (as Light Assault):18,239
Deaths (to Light Assaults):8,583
KDR:1.21646
Kill Difference:3,948
Playtime:384.313 hours
Usage:12%
Score:5.745m
Score/min:249
Accuracy (listed only):38.261%
HSR (listed only):18.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C-
Kills:1,981
Deaths:1,183
KDR:1.675
Accuracy:38.234% D
HSR:13.226% C-
Pandora VX25
B+
Kills:1,616
Deaths:1,288
KDR:1.255
Accuracy:46.317% B+
HSR:16.956% B+
The Little Helper
C++
Kills:1,240
Deaths:1,469
KDR:0.844
Accuracy:48.443% C+
HSR:16.694% C++
H-V45
B*
Kills:1,228
Deaths:1,315
KDR:0.934
Accuracy:28.938% B*
HSR:19.544% C
Eridani SX5
A
Kills:1,181
Deaths:1,114
KDR:1.060
Accuracy:32.754% A
HSR:21.761% C**
VE-S Canis
B+
Kills:1,180
Deaths:1,361
KDR:0.867
Accuracy:29.542% B+
HSR:21.102% C++
Deimos VA29
B+
Kills:1,175
Deaths:1,211
KDR:0.970
Accuracy:63.986% C**
HSR:20.085% B+
NS-7 PDW
B**
Kills:1,172
Deaths:565
KDR:2.074
Accuracy:30.437% B**
HSR:20.563% B+
Phobos VX86
B*
Kills:1,169
Deaths:1,096
KDR:1.067
Accuracy:65.059% B+
HSR:21.728% B*
MKV Suppressed
B**
Kills:1,166
Deaths:1,083
KDR:1.077
Accuracy:30.837% B**
HSR:21.955% B
Thanatos VE70
A+
Kills:1,163
Deaths:992
KDR:1.172
Accuracy:52.769% A+
HSR:16.939% C++
NS-11A
B++
Kills:1,162
Deaths:1,050
KDR:1.107
Accuracy:28.183% B++
HSR:18.761% C--
Equinox VE2
A
Kills:355
Deaths:417
KDR:0.851
Accuracy:32.652% A
HSR:15.493% D
Terminus VX-9
B+
Kills:169
Deaths:158
KDR:1.070
Accuracy:27.896% B+
HSR:23.077% C-
NS Baron G5
A++
Kills:111
Deaths:96
KDR:1.156
Accuracy:57.206% A
HSR:23.423% A++
Pulsar VS1
B
Kills:64
Deaths:71
KDR:0.901
Accuracy:21.172% C-
HSR:23.438% B
Kills:16,132
Deaths (as Combat Medic):14,469
Deaths (to Combat Medics):5,798
KDR:1.11494
Kill Difference:1,663
Playtime:296.081 hours
Usage:9%
Score:4.610m
Score/min:260
Accuracy (listed only):39.651%
HSR (listed only):19.671%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:1,479
Deaths:1,376
KDR:1.075
Accuracy:37.650% C++
HSR:16.498% D-
Nyx VX31
B
Kills:1,193
Deaths:670
KDR:1.781
Accuracy:36.216% B
HSR:30.511% C++
Eridani SX5
A
Kills:1,181
Deaths:1,114
KDR:1.060
Accuracy:32.754% A
HSR:21.761% C**
VE-S Canis
B+
Kills:1,180
Deaths:1,361
KDR:0.867
Accuracy:29.542% B+
HSR:21.102% C++
NS-7 PDW
B**
Kills:1,172
Deaths:565
KDR:2.074
Accuracy:30.437% B**
HSR:20.563% B+
MKV Suppressed
B**
Kills:1,166
Deaths:1,083
KDR:1.077
Accuracy:30.837% B**
HSR:21.955% B
Artemis VX26
B**
Kills:969
Deaths:732
KDR:1.324
Accuracy:32.980% B**
HSR:23.633% C++
NS-357 IA
C**
Kills:944
Deaths:1,034
KDR:0.913
Accuracy:48.723% C**
HSR:25.106% D
Parallax VX3
C+
Kills:731
Deaths:413
KDR:1.770
Accuracy:38.134% C+
HSR:77.428% C+
NS-AM7 Archer
A+
Kills:535
Deaths:1,321
KDR:0.405
Accuracy:68.987% A+
HSR:17.009% C+
NS-357 Underboss
C
Kills:319
Deaths:460
KDR:0.693
Accuracy:34.433% C
HSR:15.047% D-
Soldier Soaker
C+
Kills:236
Deaths:254
KDR:0.929
Accuracy:32.031% C
HSR:13.983% C+
Phaseshift VX-S
B+
Kills:226
Deaths:182
KDR:1.242
Accuracy:40.364% B+
HSR:27.434% T-
Manticore SX40
C+
Kills:68
Deaths:85
KDR:0.800
Accuracy:27.034% C
HSR:20.588% C+
Kills:11,399
Deaths (as Infiltrator):10,650
Deaths (to Infiltrators):7,638
KDR:1.07033
Kill Difference:749
Playtime:369.695 hours
Usage:12%
Score:4.275m
Score/min:193
Accuracy (listed only):37.151%
HSR (listed only):25.187%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,189
Deaths:612
KDR:1.943
Accuracy:22.730% B+
HSR:19.428% C
Blueshift VM5
B+
Kills:1,177
Deaths:619
KDR:1.901
Accuracy:22.363% B+
HSR:19.541% C
Comet VM2
B++
Kills:425
Deaths:483
KDR:0.880
Accuracy:49.220% B++
HSR:3.059% D
Comet VM2
B+
Kills:348
Deaths:409
KDR:0.851
Accuracy:50.899% B+
HSR:2.011% D--
Vortex VM21
B+
Kills:320
Deaths:279
KDR:1.147
Accuracy:45.985% B+
HSR:2.188% D
Cosmos VM3
A+
Kills:279
Deaths:129
KDR:2.163
Accuracy:25.259% A+
HSR:12.186% D**
Cosmos VM3
A+
Kills:265
Deaths:130
KDR:2.038
Accuracy:26.250% A+
HSR:16.226% D
Vortex VM21
B++
Kills:240
Deaths:243
KDR:0.988
Accuracy:47.565% B++
HSR:2.917% C-
Quasar VM1
A
Kills:161
Deaths:123
KDR:1.309
Accuracy:22.407% A
HSR:19.255% C++
NS-10 Burster
C**
Kills:138
Deaths:113
KDR:1.221
Accuracy:31.078% C**
HSR:5.072% C--
NS-10 Burster
B+
Kills:130
Deaths:106
KDR:1.226
Accuracy:31.661% C*
HSR:7.692% B+
Kills:4,672
Deaths (as MAX Suit):1,623
Deaths (to MAX Suits):3,131
KDR:2.87862
Kill Difference:3,049
Playtime:131.862 hours
Usage:4%
Score:3.051m
Score/min:386
Accuracy (listed only):34.129%
HSR (listed only):9.961%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A
Kills:1,142
V. Kills:788 145%
Deaths:1,023
KDR:1.116
Accuracy:39.386% A
KPH:12.100 C
VKPH:8.300 C
Dual Photon Pods
C+
Kills:428
V. Kills:159 268%
Deaths:121
KDR:3.537
Accuracy:58.164% B++
KPH:44.100 D
VKPH:16.400 C+
Hornet Missiles
B**
Kills:426
V. Kills:300 142%
Deaths:79
KDR:5.392
Accuracy:69.521% B*
KPH:93.200 B++
VKPH:65.600 B**
Photon A2A Missile Pods
M+
Kills:254
V. Kills:226 112%
Deaths:31
KDR:8.194
Accuracy:81.681% B+
KPH:137 A*
VKPH:121.900 M+
Saron Laser Cannon
B+
Kills:234
V. Kills:131 177%
Deaths:254
KDR:0.921
Accuracy:34.769% B+
KPH:9.700 C
VKPH:5.400 D
Light PPA
C++
Kills:57
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:37.096% D
KPH:45.900 C+
VKPH:4 C++
Kills:2,541 (1,433 + 0)
Deaths:1,508
KDR:1.685
VKDR:1.067
Vehicle Kills:1,609
Kill Difference:1,033
Playtime:135.895 hours
Usage:4%
Score:1.689m
Score/min:207
Piloting Accuracy:37.096%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:113
V. Kills:70 159%
Deaths:32
KDR:3.531
Accuracy:42.810% B+
KPH:406,800 U
VKPH:252,000 U
Kills:113 (0 + 113)
Deaths:32
KDR:3.531
VKDR:2.188
Vehicle Kills:70
Kill Difference:81
Playtime:0.001 hours
Usage:0%
Score:0.097m
Score/min:2,918,610
Piloting Accuracy:N/A%
Gunner Accuracy:42.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B++
Kills:1,325
V. Kills:591 224%
Deaths:198
KDR:6.692
Accuracy:64.630% B++
KPH:58.800 C**
VKPH:26.200 B++
L100 Python HEAT
B**
Kills:1,122
V. Kills:455 246%
Deaths:271
KDR:4.140
Accuracy:58.117% B+
KPH:41.100 B++
VKPH:16.700 B**
L100 Python HESH
A++
Kills:767
V. Kills:195 391%
Deaths:53
KDR:14.472
Accuracy:53.700% B+
KPH:57.800 C**
VKPH:14.700 A++
Skyguard
B**
Kills:314
V. Kills:170 184%
Deaths:83
KDR:3.783
Accuracy:36.724% B**
KPH:17 B+
VKPH:9.200 C+
Kills:3,528 (3,528 + 0)
Deaths:605
KDR:5.831
VKDR:2.332
Vehicle Kills:1,411
Kill Difference:2,923
Playtime:81.532 hours
Usage:3%
Score:1.259m
Score/min:257
Driving Accuracy:36.724%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,908
V. Kills:2,267 172%
Deaths:777
KDR:5.030
Accuracy:63.375% A
KPH:31.100 B+
VKPH:18.100 B+
Supernova VPC
A*
Kills:1,305
V. Kills:362 360%
Deaths:157
KDR:8.312
Accuracy:55.688% B+
KPH:58.800 B++
VKPH:16.300 A*
Supernova PC
B**
Kills:1,138
V. Kills:448 253%
Deaths:232
KDR:4.905
Accuracy:60.505% A
KPH:32 B*
VKPH:12.600 B**
Saron HRB
B**
Kills:585
V. Kills:314 186%
Deaths:120
KDR:4.875
Accuracy:51.809% B**
KPH:25.900 C++
VKPH:13.900 C+
E540 Halberd
B**
Kills:129
V. Kills:65 195%
Deaths:33
KDR:3.909
Accuracy:55.674% B**
KPH:29.400 C+
VKPH:14.800 C+
Proton II PPA
C
Kills:85
V. Kills:6 N/A
Deaths:11
KDR:7.727
Accuracy:36.687% A++
KPH:42.100 C-
VKPH:3 C
Kills:7,150 (6,351 + 799)
Deaths:1,330
KDR:5.376
VKDR:2.603
Vehicle Kills:3,462
Kill Difference:5,820
Playtime:212.289 hours
Usage:7%
Score:3.579m
Score/min:281
Driving Accuracy:60.505%
Gunner Accuracy:36.687%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:145
V. Kills:11 N/A
Deaths:10
KDR:14.500
Accuracy:44.418% C*
KPH:46.900 D-
VKPH:3.600 D-
Aphelion VEX-4H
A*
Kills:64
V. Kills:38 164%
Deaths:10
KDR:6.400
Accuracy:65.191% A*
KPH:55.600 B*
VKPH:33 B+
E540 Halberd-H
D*
Kills:60
V. Kills:37 158%
Deaths:13
KDR:4.615
Accuracy:63.048% B++
KPH:18.800 D*
VKPH:11.600 D*
Proton II PPA-H
A**
Kills:54
V. Kills:13 386%
Deaths:5
KDR:10.800
Accuracy:59.786% A**
KPH:63.800 C--
VKPH:15.400 A**
Kills:323 (0 + 323)
Deaths:38
KDR:8.500
VKDR:2.605
Vehicle Kills:99
Kill Difference:285
Playtime:8.283 hours
Usage:0%
Score:0.209m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:59.786%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:338
V. Kills:70 476%
Deaths:55
KDR:6.145
Accuracy:42.015% B*
KPH:31 C*
VKPH:6.400 C++
G30 Walker
A*
Kills:209
V. Kills:110 188%
Deaths:55
KDR:3.800
Accuracy:43.378% A*
KPH:17.500 C**
VKPH:9.200 C++
M20 Basilisk
D
Kills:85
V. Kills:44 189%
Deaths:33
KDR:2.576
Accuracy:43.923% B+
KPH:9.800 D-
VKPH:5.100 D
M12 Kobalt
D-
Kills:57
V. Kills:3 N/A
Deaths:11
KDR:5.182
Accuracy:30.660% A*
KPH:27.800 D--
VKPH:1.500 D-
M20 Basilisk
B+
Kills:53
V. Kills:17 294%
Deaths:14
KDR:3.786
Accuracy:43.819% B+
KPH:11.600 D-
VKPH:3.700 D--
Kills:742 (0 + 742)
Deaths:168
KDR:4.417
VKDR:1.452
Vehicle Kills:244
Kill Difference:574
Playtime:38.157 hours
Usage:1%
Score:0.348m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:43.819%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C+
Kills:418
V. Kills:268 155%
Deaths:408
KDR:1.025
Accuracy:66.547% B+
KPH:22.700 C
VKPH:14.600 C+
S12 Renegade
D
Kills:155
V. Kills:4 N/A
Deaths:150
KDR:1.033
Accuracy:36.246% D
KPH:29.100 D
VKPH:0.800 D-
M12 Kobalt-F
D-
Kills:81
V. Kills:5 N/A
Deaths:87
KDR:0.931
Accuracy:16.802% D-
KPH:6.300 D-
VKPH:0.400 D-
Kills:654 (654 + 0)
Deaths:645
KDR:1.014
VKDR:0.429
Vehicle Kills:277
Kill Difference:9
Playtime:36.639 hours
Usage:1%
Score:0.191m
Score/min:87
Driving Accuracy:16.802%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:96
V. Kills:14 N/A
Deaths:14
KDR:6.857
Accuracy:37.051% B+
KPH:36.100 D
VKPH:5.300 C
Kills:96 (0 + 96)
Deaths:14
KDR:6.857
VKDR:1
Vehicle Kills:14
Kill Difference:82
Playtime:2.660 hours
Usage:0%
Score:0.029m
Score/min:181
Piloting Accuracy:N/A%
Gunner Accuracy:37.051%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,1753,9087775.03C+3.5863.375%AN/A31.1B+18.1B+262125.5h4.7B+7.5B++
Solstice SF 2,9162,8381,7471.624B++0.1826.785%B+10.289%D*21.7C++N/A78130.6h8.4B+31.4B*
C-4 3,2572,2981,3271.732C*0.2925.737%C+N/A93.8C*39.1B++83824.5h1.3B+5.1B
SVA-88 2,2182,2111,3801.602C+0.1622.984%C+21.619%C--29.1DN/A9276.1h12.8C55.6C+
MANA Anti-Vehicle Turret 4,0162,1409412.274C+0.8349.717%D2.664%C++21400U18760U32951820.1h7.7B15.6C+
Nova 1,9881,9811,1831.675C++0.2338.234%D13.226%C-23.3DN/A8785.2h4B10.5C++
NS Decimator 2,7531,7202,1460.801C0.6558.964%C2.558%C**30C18C*32057.4h4.6C++7.9C++
Pandora VX25 1,6301,6161,2881.255C++0.1946.317%B+16.956%B+30.1CN/A9953.6h3.8B++8.2B++
NS-44 Commissioner 1,4891,4791,3761.075C++0.3737.65%C++16.498%D-18.7DN/A6879.2h3.8C*10.2C**
Lasher X2 1,4671,3971,6800.832C+0.6127.025%C++2.362%D-41.1B+2.1B*11534h24.9D-92.3C+
LB00 Python AP 1,9161,3251986.692D5.2564.63%B++N/A58.9B26.3B++31022.5h4.6C7.1C*
NS-11C 1,3291,3217141.85B**0.4026.478%B+13.777%D--18.4CN/A7371.7h13.9C**52.5B+
Supernova VPC 1,6671,3051578.312C6.8755.688%B+N/A58.8B++16.3A*26522.2h3.6C6.5C*
NS-15M1 1,2441,2425842.127B+0.6824.502%C**18.599%C--50.1BN/A15524.8h10.8B++44.3B+
The Little Helper 1,2471,2401,4690.844C0.6048.443%C+16.694%C++25.2DN/A7449.3h4.3B+8.9C**
H-V45 1,2611,2281,3150.934C+0.5128.938%B*19.544%C21.1C--N/A7458.1h14.1C+48.6B+
Flare VE6 1,2101,2045702.112B*0.6722.366%C+18.771%D-35.5C+N/A14633.9h9.6B+42.8B+
VE-LR Obelisk 1,2311,2001,1871.011C-0.4436.608%B++32.917%C++20.7DN/A6258h8C21.8C++
Nyx VX31 1,2301,1936701.781C+0.3336.216%B30.511%C++35.6C+1.1A+10833.5h6.2C17.1C++
Blueshift VM5 1,2091,1896121.943C+0.5022.73%B+19.428%C31.4C+N/A10237.9h16.9C+74.3B+
Eidolon VE33 1,2411,1861,4800.801C0.6533.201%B*19.056%D-18.7CN/A5063.3h7.3B++22.1B++
Eridani SX5 1,2031,1811,1141.06C+0.3932.754%A21.761%C**26.3CN/A8944.9h13.1C+40.1B+
VE-S Canis 1,2061,1801,3610.867C0.5829.542%B+21.102%C++20.4DN/A6557.8h13.8C46.6C++
Zenith VX-5 1,1841,1797981.477B+0.0326.161%C++18.405%D32.8C+N/A9936h12.7C**48.4B
Blueshift VM5 1,2061,1776191.901C+0.4522.363%B+19.541%C30.5C+N/A10138.6h17C+76.2B
VX6-7 1,2001,1751,1521.02C+0.4326.67%B+19.83%C23.2CN/A6150.7h14.1C+53C*
Deimos VA29 1,1861,1751,2110.97C0.4863.986%C**20.085%B+24.1DN/A6148.8h2.6C+4C++
NS-7 PDW 1,1751,1725652.074A+0.6330.437%B**20.563%B+35.5B+N/A12433h12.5B+41B++
MANA Anti-Personnel Turret 1,1821,1695392.169N/A0.7223.923%UN/A11690U130U21249500.1h19.7T*82.5T*
Phobos VX86 1,1771,1691,0961.067C+0.3865.059%B+21.728%B*24.7DN/A6947.3h2.3B3.6B+
Betelgeuse 54-A 1,1811,1689181.272C-0.1721.384%D*22.517%D--31.7D--N/A10036.8h12.8D--60D--
MKV Suppressed 1,1811,1661,0831.077C+0.3730.837%B**21.955%B22.3C-N/A5352.4h13.6C**44B+
Thanatos VE70 1,1731,1639921.172B0.2752.769%A+16.939%C++32C*N/A9136.4h4.5B+8.5B++
NS-11A 1,1751,1621,0501.107C+0.3428.183%B++18.761%C--25.8CN/A7445.1h14.9C52.9C**
VX29 Polaris 1,1621,1576461.791B0.3425.394%C**19.965%C-33.5CN/A12034.5h12.4C++48.7B
Solstice VE3 1,1681,1558391.377B**0.0726.294%B++19.134%C+27.4B+N/A11542.1h12.7B++48.3C**
Maelstrom Turbo Laser 1,9301,1421,0231.116C0.3339.386%A2.715%C++12.1C8.3C13494.4h115.6C+293.6C**
Orion VS54 1,1491,1426961.641C*0.1922.113%C*22.417%C22.8CN/A12550.1h13.6C+61.6C++
Supernova PC 1,5861,1382324.905C+3.4660.505%A1.142%D-32B*12.6B**22535.6h6C9.9B+
L100 Python HEAT 1,5771,1222714.14C+2.6958.117%B+N/A41.1B++16.7B**23227.3h6.3C++10.9B
VE-H Maw 1,1331,1121,0701.039C-0.4129.109%B++17.896%D--25.4DN/A8543.8h12.6C43.2C*
Artemis VX26 9859697321.324C+0.1232.98%B**23.633%C++31.1C+N/A8631.2h11.4B34.5B++
NS-357 IA 9499441,0340.913C+0.5348.723%C**25.106%D33CN/A9328.6h3.6C7.3C++
L100 Python HESH 9627675314.472C**13.0353.7%B+N/A57.7C**14.7A++30713.3h3.9C7.2C*
Eclipse VE3A 7827679430.813C0.6329.485%B+16.297%D11.5D--N/A2966.8h14.4D48.7C+
Parallax VX3 7437314131.77C0.3238.134%C+77.428%C+26C+N/A7928.1h2.5C6.6C+
Plasma Grenade 7026851685N/A683.5554.137%B**N/A622.7B++15.5B+21781.1h3.1B++5.8B++
NSX-P Tanto 6135985881.017C++0.4331.25%B**20.234%D23.8C+N/A7525.1h12.8B+40.9B++
Saron HRB 8995851204.875C+3.4351.809%B**1.197%C25.9C++13.9C+48122.6h19.8B+38.3B*
NS-AM7 Archer 7105351,3210.405C+1.0468.987%A+17.009%C+5.3C-1.7D33100.8h16B+23.2B+
Tank Mine 842526925.717A++4.2742.439%B+N/A159.4B**95.8B**17893.3h2.1C5B++
S1 7615007950.629C+0.8265.233%B*2%C-26.6C++13.9C++38818.8h7.3C+11.2C**
Dual Photon Pods 5874281213.537C-2.0958.164%B++N/A44.1D16.4C+3939.7h28.2C-48.6C+
Hornet Missiles 726426795.392C++3.9569.521%B*N/A92.6B++65.2B**6954.6h11.6C+16.7C*
Comet VM2 5034254830.88C+0.5749.22%B++3.059%D16.5B**3D9225.7h18.3B+37.1B+
V30-F Starfall 6864184081.025C0.4266.547%B+N/A22.7C14.6C+14018.4h17.8C+26.7C*
Rocklet Rifle 6933904690.832C**0.6156.458%B+N/A34.2B+26.6C**41411.4h26.8B**47.5B++
Equinox VE2 3833554170.851C0.6032.652%A15.493%D23.8C1.9A*8314.9h9.9B*30.3B**
Comet VM2 4303484090.851C+0.6050.899%B+2.011%D--15.7B++3.7D8622.2h21.5B+42.2B++
M60-G Bulldog 408338556.145B+4.7042.015%B*1.775%D31C*6.4C++14110.9h9.4C--22.3C**
Vortex VM21 6353202791.147C+0.3045.985%B+2.188%D9.1C+8.9B**13535.2h33.1B72B+
NS-357 Underboss 3273194600.693C0.7534.433%C15.047%D-15D-N/A4421.2h5.5D*16C--
Skyguard 484314833.783C**2.3436.724%B**1.911%C+17.1B+9.2C+19418.4h83.4B**227B**
Cosmos VM3 2862791292.163C++0.7225.259%A+12.186%D**43.6B*1.1B**1636.4h15.1C59.9B++
Spear Anti-Vehicle Phalanx Turret 473272505.44C3.9947.065%C*4.044%C++34.9C+25.8B+5327.8h10.7C22.8C+
Cosmos VM3 2672651302.038C*0.5926.25%A+16.226%D40.8B+N/A1476.5h16.7C-63.7C*
Photon A2A Missile Pods 480254318.194B++6.7581.681%B+N/A133.7A*118.9M+17511.9h8.7C++10.7C*
Lumine Edge 25424528,6600.009C1.4413.821%D*18.367%B+0.2C--N/A11205.1h1.8D13.2D--
Vortex VM21 4972402430.988C+0.4647.565%B++2.917%C-7.6C+8.1A+11631.7h41.5B87.3B+
Soldier Soaker 2392362540.929C+0.5232.031%C13.983%C+29.1DN/A858.1h6.3C+19.6C++
Saron Laser Cannon 3652342540.921C0.5334.769%B+N/A9.7C5.4D19724.1h95.8B+275.5B++
Phaseshift VX-S 2322261821.242D0.2040.364%B+27.434%T-20.5DN/A5911h5.9F14.6D
Nemesis VSH9 3932243330.673C+0.7760.203%CN/A11.6C8.8C22719.3h8.2C++13.7C+
G30 Walker 319209553.8C++2.3543.378%A*2.392%D17.6C**9.2C++14411.9h194.8C**449.1B*
Anti-Vehicle Grenade 2181881188N/A186.5557.536%B*N/A470B+75C29170.4h4B*7B*
Terminus VX-9 1691691581.07C+0.3827.896%B+23.077%C-22.5DN/A887.5h13.8C49.4C++
Proximity Mine 168168732.301C--0.8534.248%D-N/A67.2D*N/A2472.5h2C5.9D
Quasar VM1 1631611231.309C+0.1422.407%A19.255%C++20.4CN/A1287.9h16.7C+74.3B
S12 Renegade 1591551501.033C-0.4136.246%D6.452%B+29.2DN/A705.3h2.9B+8C*
Sticky Grenade 1541521152N/A150.5566.824%A++N/A1520A20B+48960.1h1.9B+2.8B++
M40 Fury-H 1561451014.5C*13.0544.418%C*2.069%B**46.8D-3.5D-3013.1h6.5B+14.6B++
Force-Blade 15514113,8090.01C1.4460.33%A**N/A0.2C--N/A1840h6.5F**10.7C++
NS-10 Burster 2581381131.221B+0.2331.078%C**5.072%C--7.7B++6.7A*19818h98.1B*315.6B++
Aspis Anti-Aircraft Phalanx Turret 288132452.933C+1.4929.098%B+N/A13.2B+15.6B**34310h129.8B++446B++
NS-10 Burster 2571301061.226C++0.2231.661%C*7.692%B+7.3B++7.2A**19617.7h103.5B**327B*
E540 Halberd 194129333.909C--2.4655.674%B**N/A29.3C+14.8C+3974.4h5.2B+9.4B*
C150 Dalton 183113323.531C-2.0842.81%B+N/A1130U700U9728700.1h5.8D--13.5C
NS Baron G5 113111961.156C++0.2957.206%A23.423%A++19.5DN/A715.7h4.6C++8.1C+
Fatestealer 1001003430.292T-1.1533.738%C11%D*7.8DN/A1712.9h2.5C--7.4C+
CAS 14-E 11096146.857C--5.4137.051%B+N/A35.6D5.2C1802.7h52.9D--142.9D
MAX Punch 95941,6230.058C1.3948.363%C++N/A0.8C--N/A3123.5h2C+4.2C++
Proton II PPA 9185117.727C6.2836.687%A++N/A42.5C-3C1622h12.5C--34B+
M20 Basilisk 12985332.576C+1.1343.923%B+4.706%C9.8D-5.1D1668.7h123.6C--281.3C+
M12 Kobalt-F 8681870.931C--0.5216.802%D-6.173%D6.3D-N/A1812.9h16.6C+98.9C
Lancer VS22 151731870.39C-1.0664.985%B+1.37%C+8.9C--9.5C-3208.2h26.3C++40.5C++
Manticore SX40 6868850.8C+0.6527.034%C20.588%C+11D-N/A326.2h6.6B+24.6B
Aphelion VEX-4H 10264106.4C++4.9565.191%A*N/A53.3B++31.7B+6891.2h67.4C+103.4B+
Pulsar VS1 6464710.901C+0.5521.172%C-23.438%B20CN/A3433.2h12.5B++59.2C**
E540 Halberd-H 9760134.615C3.1763.048%B++1.667%C+18.8D*11.6D*4263.2h5.5B8.8B+
Light PPA 6257157S55.5537.096%D1.754%B*47.5C+4.2C*3911.2h16.7C+45.1C+
M12 Kobalt 6057115.182D3.7430.66%A*22.807%B**28.5D--1.5D-1672h33.7F--109.8C*
Proton II PPA-H 6754510.8C+9.3559.786%A**N/A67.5C-16.3M4780.8h19.6F-32.8C+
M20 Basilisk 7053143.786B+2.3443.819%B+5.66%C+11.5D-3.7D--1674.6h103.9C++237.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon634,5584.6h
Anti-Vehicle MANA Turret802,2789.5h
Nano-Armor Kit1,1691,106,903143.2h
Nanite Revive Grenade06030.2h
Medical Applicator837211,56520.6h
NS CandyCannon 3012160.1h
Restoration Kit51040.2h
Motion Spotter355,2643.3h
VS Triumph Flare Gun11760.1h
Shield Recharging Field121,2180.5h
Recon Detection Device44231.1h
Ammunition Package663,3074h
Anti-Infantry MANA Turret761,3972.5h
Snowman Soldier71810.2h
Nano-Repair Grenade06090.2h

Check the help document for the dictionary if you want to learn more about words used here.


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