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Paragon Chosen Seregloki[DIG] Seregloki
VS BR 147

KDR: 1.44

Score: 49.7m

Last Seen: Aug 14th, 2019 6:04 PM
- OFFLINE - 186.4 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Vanu Sovereignty on Miller - Outfit Officer of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1001
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Solstice SF C-4 SVA-88 MANA Anti-Vehicle Turret Nova NS Decimator Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $527,922 MLG Score: 422
Fun Score: N/A
Cheeseburgers Flipped: 1028TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.689%20.595%57029118529,6051.154690.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.664%1.256A-0.052C+-2.018F--HEAD ++ (~6.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.437B11.50.189C++30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.512%1.957%130312111,788190713050.937598137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.188%0.239C++0.35C**0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233-0.441C--92.1-0.737D-141

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.014%0.885%477612088,246290538212.83758216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.707%0.724B++-1.042D*0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.572B+7.90.361C**8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.213%2.697%100712071,44622418510.64496170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.929%0.732B++-0.425C--0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.40.134C++46.6-0.145C58.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.043%65.622%100212129573267180.292929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.788%0.61B+-0.095C+-0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.146C++3.3-0.037C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.387%17.216%100512097,1042184533.25126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.748%0.486B+0.509B+0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.433B3.50.272C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1001
49.7m290.4%312 (18.7k)266 (16k)1.440275,98552,7601.76042147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214181923.352%12.975%30303:3232

9% Combat Medic43% Engineer20% Heavy Assault11% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2013 5:30 PMJul 4th, 2018 4:22 PMAug 20th, 2019 7:34 AM (2d) (PST)Aug 14th, 2019 6:31 PM (8d) (PST)Aug 14th, 2019 2:04 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6811914900.4070.2830.0531.4120.079422

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,85611,47929,3772417385515,975

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3109.6h/129.6d 16,895 9,859 27,734 263.5k 5,946 7,515 14,748 127m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:2,211
Deaths:1,380
KDR:1.602
Accuracy:22.984% C+
HSR:21.619% C--
NS-15M1
B
Kills:1,242
Deaths:584
KDR:2.127
Accuracy:24.502% B
HSR:18.599% C--
Flare VE6
C+
Kills:1,204
Deaths:570
KDR:2.112
Accuracy:22.366% C+
HSR:18.771% D-
Betelgeuse 54-A
D--
Kills:1,168
Deaths:918
KDR:1.272
Accuracy:21.384% D*
HSR:22.517% D--
VX29 Polaris
B
Kills:1,157
Deaths:646
KDR:1.791
Accuracy:25.394% B
HSR:19.965% C-
Orion VS54
C*
Kills:1,142
Deaths:696
KDR:1.641
Accuracy:22.113% C*
HSR:22.417% C
VE-H Maw
B++
Kills:1,091
Deaths:1,054
KDR:1.035
Accuracy:29.072% B++
HSR:17.874% D--
Kills:9,215
Deaths (as Heavy Assault):5,848
Deaths (to Heavy Assaults):13,983
KDR:1.57575
Kill Difference:3,367
Playtime:616.026 hours
Usage:20%
Score:9.476m
Score/min:256
Accuracy (listed only):23.974%
HSR (listed only):20.252%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,838
Deaths:1,747
KDR:1.625
Accuracy:26.785% B+
HSR:10.289% D*
Nova
C
Kills:1,981
Deaths:1,183
KDR:1.675
Accuracy:38.234% D
HSR:13.226% C
Pandora VX25
B+
Kills:1,616
Deaths:1,287
KDR:1.256
Accuracy:46.305% B+
HSR:16.956% B+
NS-11C
B+
Kills:1,321
Deaths:714
KDR:1.850
Accuracy:26.478% B+
HSR:13.777% D--
VE-LR Obelisk
B++
Kills:1,197
Deaths:1,180
KDR:1.014
Accuracy:36.602% B++
HSR:32.916% C++
Eidolon VE33
B*
Kills:1,186
Deaths:1,480
KDR:0.801
Accuracy:33.201% B*
HSR:19.056% D-
Zenith VX-5
C++
Kills:1,179
Deaths:798
KDR:1.477
Accuracy:26.161% C++
HSR:18.405% D
VX6-7
B+
Kills:1,175
Deaths:1,152
KDR:1.020
Accuracy:26.670% B+
HSR:19.830% C
Deimos VA29
B+
Kills:1,175
Deaths:1,211
KDR:0.970
Accuracy:63.986% C**
HSR:20.085% B+
Phobos VX86
B*
Kills:1,169
Deaths:1,096
KDR:1.067
Accuracy:65.059% B+
HSR:21.728% B*
Thanatos VE70
A
Kills:1,163
Deaths:992
KDR:1.172
Accuracy:52.769% A
HSR:16.939% C++
Solstice VE3
B++
Kills:1,155
Deaths:839
KDR:1.377
Accuracy:26.294% B++
HSR:19.134% C+
The Little Helper
C*
Kills:1,100
Deaths:1,297
KDR:0.848
Accuracy:47.884% C+
HSR:16.727% C*
Eclipse VE3A
B+
Kills:767
Deaths:943
KDR:0.813
Accuracy:29.485% B+
HSR:16.297% D
NSX-P Tanto
B**
Kills:559
Deaths:560
KDR:0.998
Accuracy:31.271% B**
HSR:20.036% D
Kills:19,581
Deaths (as Engineer):16,479
Deaths (to Engineers):10,692
KDR:1.18824
Kill Difference:3,102
Playtime:1,339.651 hours
Usage:43%
Score:23.087m
Score/min:287
Accuracy (listed only):38.479%
HSR (listed only):18.360%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,838
Deaths:1,747
KDR:1.625
Accuracy:26.785% B+
HSR:10.289% D*
Nova
C
Kills:1,981
Deaths:1,183
KDR:1.675
Accuracy:38.234% D
HSR:13.226% C
Pandora VX25
B+
Kills:1,616
Deaths:1,287
KDR:1.256
Accuracy:46.305% B+
HSR:16.956% B+
NS-11C
B+
Kills:1,321
Deaths:714
KDR:1.850
Accuracy:26.478% B+
HSR:13.777% D--
Eridani SX5
A
Kills:1,181
Deaths:1,114
KDR:1.060
Accuracy:32.754% A
HSR:21.761% C*
VE-S Canis
B+
Kills:1,180
Deaths:1,361
KDR:0.867
Accuracy:29.542% B+
HSR:21.102% C++
Zenith VX-5
C++
Kills:1,179
Deaths:798
KDR:1.477
Accuracy:26.161% C++
HSR:18.405% D
VX6-7
B+
Kills:1,175
Deaths:1,152
KDR:1.020
Accuracy:26.670% B+
HSR:19.830% C
Deimos VA29
B+
Kills:1,175
Deaths:1,211
KDR:0.970
Accuracy:63.986% C**
HSR:20.085% B+
NS-7 PDW
B**
Kills:1,172
Deaths:565
KDR:2.074
Accuracy:30.437% B**
HSR:20.563% B+
Phobos VX86
B*
Kills:1,169
Deaths:1,096
KDR:1.067
Accuracy:65.059% B+
HSR:21.728% B*
MKV Suppressed
B**
Kills:1,166
Deaths:1,083
KDR:1.077
Accuracy:30.837% B**
HSR:21.955% B+
Thanatos VE70
A
Kills:1,163
Deaths:992
KDR:1.172
Accuracy:52.769% A
HSR:16.939% C++
Solstice VE3
B++
Kills:1,155
Deaths:839
KDR:1.377
Accuracy:26.294% B++
HSR:19.134% C+
The Little Helper
C*
Kills:1,100
Deaths:1,297
KDR:0.848
Accuracy:47.884% C+
HSR:16.727% C*
Eclipse VE3A
B+
Kills:767
Deaths:943
KDR:0.813
Accuracy:29.485% B+
HSR:16.297% D
NSX-P Tanto
B**
Kills:559
Deaths:560
KDR:0.998
Accuracy:31.271% B**
HSR:20.036% D
Kills:21,897
Deaths (as Light Assault):17,942
Deaths (to Light Assaults):8,386
KDR:1.22043
Kill Difference:3,955
Playtime:379.099 hours
Usage:12%
Score:5.683m
Score/min:250
Accuracy (listed only):37.115%
HSR (listed only):18.165%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C
Kills:1,981
Deaths:1,183
KDR:1.675
Accuracy:38.234% D
HSR:13.226% C
Pandora VX25
B+
Kills:1,616
Deaths:1,287
KDR:1.256
Accuracy:46.305% B+
HSR:16.956% B+
H-V45
B**
Kills:1,228
Deaths:1,315
KDR:0.934
Accuracy:28.938% B**
HSR:19.544% C
Eridani SX5
A
Kills:1,181
Deaths:1,114
KDR:1.060
Accuracy:32.754% A
HSR:21.761% C*
VE-S Canis
B+
Kills:1,180
Deaths:1,361
KDR:0.867
Accuracy:29.542% B+
HSR:21.102% C++
Deimos VA29
B+
Kills:1,175
Deaths:1,211
KDR:0.970
Accuracy:63.986% C**
HSR:20.085% B+
NS-7 PDW
B**
Kills:1,172
Deaths:565
KDR:2.074
Accuracy:30.437% B**
HSR:20.563% B+
Phobos VX86
B*
Kills:1,169
Deaths:1,096
KDR:1.067
Accuracy:65.059% B+
HSR:21.728% B*
MKV Suppressed
B**
Kills:1,166
Deaths:1,083
KDR:1.077
Accuracy:30.837% B**
HSR:21.955% B+
Thanatos VE70
A
Kills:1,163
Deaths:992
KDR:1.172
Accuracy:52.769% A
HSR:16.939% C++
NS-11A
B*
Kills:1,162
Deaths:1,050
KDR:1.107
Accuracy:28.183% B*
HSR:18.761% C-
The Little Helper
C*
Kills:1,100
Deaths:1,297
KDR:0.848
Accuracy:47.884% C+
HSR:16.727% C*
Equinox VE2
A
Kills:278
Deaths:321
KDR:0.866
Accuracy:32.137% A
HSR:15.468% D
Pulsar VS1
B
Kills:64
Deaths:71
KDR:0.901
Accuracy:21.172% C--
HSR:23.438% B
Kills:15,635
Deaths (as Combat Medic):13,946
Deaths (to Combat Medics):5,623
KDR:1.12111
Kill Difference:1,689
Playtime:284.060 hours
Usage:9%
Score:4.456m
Score/min:261
Accuracy (listed only):39.160%
HSR (listed only):19.161%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:1,479
Deaths:1,376
KDR:1.075
Accuracy:37.650% C++
HSR:16.498% D
Eridani SX5
A
Kills:1,181
Deaths:1,114
KDR:1.060
Accuracy:32.754% A
HSR:21.761% C*
VE-S Canis
B+
Kills:1,180
Deaths:1,361
KDR:0.867
Accuracy:29.542% B+
HSR:21.102% C++
NS-7 PDW
B**
Kills:1,172
Deaths:565
KDR:2.074
Accuracy:30.437% B**
HSR:20.563% B+
MKV Suppressed
B**
Kills:1,166
Deaths:1,083
KDR:1.077
Accuracy:30.837% B**
HSR:21.955% B+
Nyx VX31
C**
Kills:892
Deaths:480
KDR:1.858
Accuracy:36.034% C**
HSR:32.287% C*
NS-357 IA
C*
Kills:817
Deaths:938
KDR:0.871
Accuracy:48.380% C*
HSR:25.826% D
Parallax VX3
C+
Kills:731
Deaths:413
KDR:1.770
Accuracy:38.134% C+
HSR:77.428% C+
Artemis VX26
B**
Kills:655
Deaths:502
KDR:1.305
Accuracy:32.498% B**
HSR:22.748% C+
NS-AM7 Archer
A
Kills:468
Deaths:1,098
KDR:0.426
Accuracy:68.585% A
HSR:16.453% C+
NS-357 Underboss
C
Kills:319
Deaths:460
KDR:0.693
Accuracy:34.433% C
HSR:15.047% D-
Soldier Soaker
C+
Kills:236
Deaths:254
KDR:0.929
Accuracy:32.031% C+
HSR:13.983% C+
Phaseshift VX-S
B+
Kills:226
Deaths:182
KDR:1.242
Accuracy:40.364% B+
HSR:27.434% T-
Manticore SX40
C+
Kills:68
Deaths:85
KDR:0.800
Accuracy:27.034% C
HSR:20.588% C+
Kills:10,590
Deaths (as Infiltrator):9,911
Deaths (to Infiltrators):7,364
KDR:1.06851
Kill Difference:679
Playtime:347.381 hours
Usage:11%
Score:3.998m
Score/min:192
Accuracy (listed only):37.051%
HSR (listed only):25.262%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,189
Deaths:612
KDR:1.943
Accuracy:22.730% B+
HSR:19.428% C
Blueshift VM5
B+
Kills:1,177
Deaths:619
KDR:1.901
Accuracy:22.363% B+
HSR:19.541% C
Comet VM2
B++
Kills:405
Deaths:465
KDR:0.871
Accuracy:48.955% B++
HSR:3.210% C--
Comet VM2
B+
Kills:328
Deaths:391
KDR:0.839
Accuracy:50.587% B+
HSR:2.134% D--
Vortex VM21
B+
Kills:320
Deaths:278
KDR:1.151
Accuracy:45.975% B+
HSR:2.188% D
Vortex VM21
B++
Kills:239
Deaths:242
KDR:0.988
Accuracy:47.573% B++
HSR:2.929% C-
Cosmos VM3
A+
Kills:223
Deaths:93
KDR:2.398
Accuracy:24.310% A+
HSR:12.556% D**
Cosmos VM3
A+
Kills:179
Deaths:94
KDR:1.904
Accuracy:25.046% A+
HSR:13.967% D*
Quasar VM1
A
Kills:161
Deaths:123
KDR:1.309
Accuracy:22.407% A
HSR:19.255% C++
NS-10 Burster
C**
Kills:137
Deaths:112
KDR:1.223
Accuracy:31.000% C**
HSR:5.109% C-
NS-10 Burster
B+
Kills:130
Deaths:105
KDR:1.238
Accuracy:31.588% C*
HSR:7.692% B+
Kills:4,488
Deaths (as MAX Suit):1,567
Deaths (to MAX Suits):3,053
KDR:2.86407
Kill Difference:2,921
Playtime:128.804 hours
Usage:4%
Score:2.976m
Score/min:385
Accuracy (listed only):33.867%
HSR (listed only):9.819%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A+
Kills:1,142
V. Kills:788 145%
Deaths:1,023
KDR:1.116
Accuracy:39.386% A+
KPH:12.100 C
VKPH:8.300 C
Hornet Missiles
B*
Kills:425
V. Kills:299 142%
Deaths:79
KDR:5.380
Accuracy:69.526% B*
KPH:93 B+
VKPH:65.400 B*
Dual Photon Pods
C+
Kills:419
V. Kills:152 274%
Deaths:121
KDR:3.463
Accuracy:57.814% B++
KPH:43.400 D
VKPH:15.700 C+
Photon A2A Missile Pods
M+
Kills:251
V. Kills:225 111%
Deaths:31
KDR:8.097
Accuracy:81.866% B+
KPH:135.400 A*
VKPH:121.300 M+
Saron Laser Cannon
B+
Kills:227
V. Kills:126 179%
Deaths:254
KDR:0.894
Accuracy:34.291% B+
KPH:9.600 C
VKPH:5.300 D
Kills:2,464 (1,369 + 0)
Deaths:1,508
KDR:1.634
VKDR:1.054
Vehicle Kills:1,590
Kill Difference:956
Playtime:134.158 hours
Usage:4%
Score:1.651m
Score/min:205
Piloting Accuracy:34.291%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:113
V. Kills:70 159%
Deaths:32
KDR:3.531
Accuracy:42.810% B+
KPH:406,800 U
VKPH:252,000 U
Kills:113 (0 + 113)
Deaths:32
KDR:3.531
VKDR:2.188
Vehicle Kills:70
Kill Difference:81
Playtime:0.001 hours
Usage:0%
Score:0.097m
Score/min:2,910,690
Piloting Accuracy:N/A%
Gunner Accuracy:42.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,122
V. Kills:455 246%
Deaths:271
KDR:4.140
Accuracy:58.117% B++
KPH:41.100 B*
VKPH:16.700 B**
LB00 Python AP
B+
Kills:1,047
V. Kills:455 230%
Deaths:198
KDR:5.288
Accuracy:65.165% B++
KPH:59.500 C**
VKPH:25.800 B+
L100 Python HESH
A++
Kills:538
V. Kills:140 382%
Deaths:53
KDR:10.151
Accuracy:54.020% B+
KPH:57 C**
VKPH:14.800 A++
Skyguard
A
Kills:312
V. Kills:169 184%
Deaths:83
KDR:3.759
Accuracy:36.733% A
KPH:17.100 B+
VKPH:9.300 C+
Kills:3,019 (3,019 + 0)
Deaths:605
KDR:4.990
VKDR:2.015
Vehicle Kills:1,219
Kill Difference:2,414
Playtime:72.573 hours
Usage:2%
Score:1.128m
Score/min:259
Driving Accuracy:36.733%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,831
V. Kills:2,236 171%
Deaths:777
KDR:4.931
Accuracy:63.269% B**
KPH:30.800 B+
VKPH:18 B+
Supernova VPC
A*
Kills:1,305
V. Kills:362 360%
Deaths:157
KDR:8.312
Accuracy:55.688% B+
KPH:58.800 B++
VKPH:16.300 A*
Supernova PC
B**
Kills:1,138
V. Kills:448 253%
Deaths:232
KDR:4.905
Accuracy:60.505% A
KPH:32 B*
VKPH:12.600 B**
Saron HRB
B**
Kills:577
V. Kills:309 186%
Deaths:120
KDR:4.808
Accuracy:51.706% B**
KPH:25.600 C++
VKPH:13.700 C
E540 Halberd
B**
Kills:129
V. Kills:65 195%
Deaths:33
KDR:3.909
Accuracy:55.647% B**
KPH:29.400 C
VKPH:14.800 C
Proton II PPA
C
Kills:85
V. Kills:6 N/A
Deaths:11
KDR:7.727
Accuracy:36.687% A*
KPH:42.100 C--
VKPH:3 C
Kills:7,065 (6,274 + 791)
Deaths:1,330
KDR:5.312
VKDR:2.576
Vehicle Kills:3,426
Kill Difference:5,735
Playtime:211.068 hours
Usage:7%
Score:3.539m
Score/min:279
Driving Accuracy:60.505%
Gunner Accuracy:36.687%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:145
V. Kills:11 N/A
Deaths:10
KDR:14.500
Accuracy:44.418% C++
KPH:46.900 D-
VKPH:3.600 D-
Aphelion VEX-4H
A*
Kills:64
V. Kills:38 164%
Deaths:10
KDR:6.400
Accuracy:65.191% A*
KPH:55.600 B*
VKPH:33 B+
E540 Halberd-H
D*
Kills:60
V. Kills:37 158%
Deaths:13
KDR:4.615
Accuracy:63.048% B++
KPH:18.800 D*
VKPH:11.600 D*
Proton II PPA-H
A**
Kills:54
V. Kills:13 386%
Deaths:5
KDR:10.800
Accuracy:59.786% M
KPH:63.900 C--
VKPH:15.400 A**
Kills:323 (0 + 323)
Deaths:38
KDR:8.500
VKDR:2.605
Vehicle Kills:99
Kill Difference:285
Playtime:8.283 hours
Usage:0%
Score:0.208m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:59.786%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:330
V. Kills:69 471%
Deaths:55
KDR:6
Accuracy:42.043% B++
KPH:31 C++
VKPH:6.500 C++
G30 Walker
A*
Kills:195
V. Kills:105 184%
Deaths:55
KDR:3.545
Accuracy:43.434% A*
KPH:16.700 C++
VKPH:9 C+
M20 Basilisk
D
Kills:82
V. Kills:42 191%
Deaths:33
KDR:2.485
Accuracy:43.903% B+
KPH:9.700 D--
VKPH:5 D
M12 Kobalt
D-
Kills:57
V. Kills:3 N/A
Deaths:11
KDR:5.182
Accuracy:30.777% A*
KPH:28.100 D--
VKPH:1.500 D-
Kills:664 (0 + 664)
Deaths:154
KDR:4.312
VKDR:1.422
Vehicle Kills:219
Kill Difference:510
Playtime:32.812 hours
Usage:1%
Score:0.294m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:30.777%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C+
Kills:417
V. Kills:267 156%
Deaths:406
KDR:1.027
Accuracy:66.428% B+
KPH:23 C
VKPH:14.700 C+
S12 Renegade
D
Kills:154
V. Kills:4 N/A
Deaths:148
KDR:1.041
Accuracy:36.430% D
KPH:29 D
VKPH:0.800 D--
M12 Kobalt-F
D-
Kills:81
V. Kills:5 N/A
Deaths:87
KDR:0.931
Accuracy:16.802% D-
KPH:6.300 D--
VKPH:0.400 D-
Kills:652 (652 + 0)
Deaths:641
KDR:1.017
VKDR:0.431
Vehicle Kills:276
Kill Difference:11
Playtime:36.354 hours
Usage:1%
Score:0.191m
Score/min:87
Driving Accuracy:16.802%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:95
V. Kills:13 N/A
Deaths:14
KDR:6.786
Accuracy:37.051% B+
KPH:36 D
VKPH:4.900 C
Kills:95 (0 + 95)
Deaths:14
KDR:6.786
VKDR:0.929
Vehicle Kills:13
Kill Difference:81
Playtime:2.640 hours
Usage:0%
Score:0.028m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:37.051%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,0673,8317774.931C+3.4963.269%B**N/A30.8B+18B+260124.4h4.7B+7.5B*
Solstice SF 2,9162,8381,7471.624B++0.1826.785%B+10.289%D*21.7C++N/A78130.6h8.4B+31.4B*
C-4 3,1902,2471,2911.741C*0.3025.644%C+N/A95.2C**40B*85623.6h1.3B+5.1B+
SVA-88 2,2182,2111,3801.602C+0.1622.984%C+21.619%C--29.1DN/A9276.1h12.8C55.6C+
MANA Anti-Vehicle Turret 4,0052,1339352.281C++0.8449.638%D2.672%C--21330U18720U7472520.1h7.7B+15.6C++
Nova 1,9881,9811,1831.675C*0.2338.234%D13.226%C23.3C--N/A8785.2h4B+10.5C++
NS Decimator 2,7531,7202,1460.801C0.6458.964%C2.558%C**30C18C*31957.4h4.6C++7.9C++
Pandora VX25 1,6301,6161,2871.256C++0.1846.305%B+16.956%B+30.2CN/A9953.5h3.8B+8.2B++
NS-44 Commissioner 1,4891,4791,3761.075C++0.3737.65%C++16.498%D18.7DN/A6879.2h3.8C*10.2B
Lasher X2 1,4611,3911,6730.831C+0.6127.104%C++2.372%D-41.3B+2.1A11533.7h24.9D--91.9C+
NS-11C 1,3291,3217141.85B**0.4126.478%B+13.777%D--18.4CN/A7371.7h13.9C*52.5B+
Supernova VPC 1,6671,3051578.312C6.8755.688%B+N/A58.8B++16.3A*26422.2h3.6C6.5C++
NS-15M1 1,2441,2425842.127B+0.6924.502%B18.599%C--50.1BN/A15524.8h10.8B++44.3B+
H-V45 1,2611,2281,3150.934C+0.5128.938%B**19.544%C21.1C-N/A7458.1h14.1C+48.6B+
Flare VE6 1,2101,2045702.112B++0.6722.366%C+18.771%D-35.5C+N/A14633.9h9.6B+42.8B
VE-LR Obelisk 1,2271,1971,1801.014C0.4336.602%B++32.916%C++20.9DN/A6257.4h8C-21.8C*
Blueshift VM5 1,2091,1896121.943C+0.5022.73%B+19.428%C31.4C+N/A10237.9h16.9C+74.3B
Eidolon VE33 1,2411,1861,4800.801C0.6433.201%B*19.056%D-18.7CN/A5063.3h7.3B++22.1B++
Eridani SX5 1,2031,1811,1141.06C+0.3832.754%A21.761%C*26.3CN/A8944.9h13.1C+40.1B
VE-S Canis 1,2061,1801,3610.867C0.5729.542%B+21.102%C++20.4DN/A6457.8h13.8C46.6C++
Zenith VX-5 1,1841,1797981.477C**0.0426.161%C++18.405%D32.8C+N/A9936h12.7C*48.4C**
Blueshift VM5 1,2061,1776191.901C+0.4622.363%B+19.541%C30.5C+N/A10138.6h17C76.2B
VX6-7 1,2001,1751,1521.02C+0.4226.67%B+19.83%C23.2CN/A6150.7h14.1C+53C*
Deimos VA29 1,1861,1751,2110.97C0.4763.986%C**20.085%B+24.1DN/A6148.8h2.6C4C++
NS-7 PDW 1,1751,1725652.074A+0.6330.437%B**20.563%B+35.5B+N/A12433h12.5B++41B++
Phobos VX86 1,1771,1691,0961.067C+0.3765.059%B+21.728%B*24.7DN/A6947.3h2.3B3.6B+
Betelgeuse 54-A 1,1811,1689181.272C-0.1721.384%D*22.517%D--31.7D--N/A9936.8h12.8D--60D--
MKV Suppressed 1,1811,1661,0831.077C+0.3630.837%B**21.955%B+22.3C-N/A5352.4h13.6C**44B+
Thanatos VE70 1,1731,1639921.172B0.2752.769%A16.939%C++32C*N/A9136.4h4.5B8.5B++
NS-11A 1,1751,1621,0501.107C+0.3328.183%B*18.761%C-25.8CN/A7345.1h14.9C52.9B
VX29 Polaris 1,1621,1576461.791C**0.3525.394%B19.965%C-33.5CN/A11934.5h12.4C++48.7B
Solstice VE3 1,1681,1558391.377B*0.0626.294%B++19.134%C+27.4B+N/A11442.1h12.7B+48.3B
Maelstrom Turbo Laser 1,9301,1421,0231.116C+0.3239.386%A+2.715%C++12.1C8.3C13494.4h115.6C+293.6B
Orion VS54 1,1491,1426961.641C*0.2022.113%C*22.417%C22.8CN/A12450.1h13.6C+61.6C++
Supernova PC 1,5861,1382324.905C+3.4660.505%A1.142%D-32B*12.6B**22435.6h6C9.9B+
L100 Python HEAT 1,5771,1222714.14C+2.7058.117%B++N/A41.1B*16.7B**23027.3h6.3C++10.9B+
The Little Helper 1,1061,1001,2970.848C0.5947.884%C+16.727%C*25.3DN/A7543.5h4.2B+8.8B
VE-H Maw 1,1121,0911,0541.035C-0.4129.072%B++17.874%D--25.4DN/A8542.9h12.6C-43.4C*
LB00 Python AP 1,5021,0471985.288D3.8565.165%B++N/A59.5C**25.9B+32317.6h4.6C7.1C*
MANA Anti-Personnel Turret 9409284751.954N/A0.5124.058%UN/A9280U120U17373700.1h20.6T*85.7T*
Nyx VX31 9208924801.858C+0.4236.034%C**32.287%C*37.6C+1.2A++11923.7h6C+16.7C++
NS-357 IA 8228179380.871C0.5748.38%C*25.826%D31.4CN/A8926h3.6C7.5C++
Eclipse VE3A 7827679430.813C0.6329.485%B+16.297%D11.5D--N/A2966.8h14.4D48.7C+
Parallax VX3 7437314131.77C0.3338.134%C+77.428%C+26C+N/A7928.1h2.5C6.6C+
Frag Grenade 6706561656N/A654.5653.996%B**N/A596.4B+12.7B+21901.1h3.1B++5.8B*
Artemis VX26 6676555021.305C+0.1432.498%B**22.748%C+29.4C+N/A8422.3h11.5B35.3B++
Saron HRB 8865771204.808C+3.3751.706%B**1.213%C25.5C++13.7C48022.6h20B+38.6B*
NSX-P Tanto 5735595600.998C++0.4431.271%B**20.036%D23.6C+N/A7423.7h12.8B+40.9B++
L100 Python HESH 6785385310.151C+8.7154.02%B+N/A57.2C**14.9A++3469.4h4.1C7.7C+
Tank Mine 835521925.663A+4.2241.625%B+N/A157.9B**95.2B**17823.3h2.1C5B++
S1 7444897810.626C+0.8164.868%B*2.045%C-26.6C++13.9C++38818.4h7.2C+11.1C**
NS-AM7 Archer 6284681,0980.426C+1.0168.585%A16.453%C+5.2C1.8D3390.3h16.2B+23.6B++
Hornet Missiles 724425795.38C++3.9469.526%B*N/A92.4B+65B*6904.6h11.6C+16.7C**
Dual Photon Pods 5714191213.463C2.0257.814%B++N/A43.2D15.7C+3879.7h27.4C47.4C++
V30-F Starfall 6844174061.027C0.4166.428%B+N/A23C14.8C+14218.1h17.6C+26.4C++
Comet VM2 4794054650.871C+0.5748.955%B++3.21%C--16.4B*3D9324.7h18B+36.7B+
Rocklet Rifle 6653744550.822C*0.6255.888%BN/A34B+26.5C++41111h26.6B**47.6B++
M60-G Bulldog 399330556B+4.5642.043%B++1.818%D31.1C++6.5C++14210.6h9.3C--22.1C*
Comet VM2 4083283910.839C+0.6050.587%B+2.134%D--15.4B+3.8D8621.3h21.3B+42.1B++
Vortex VM21 6353202781.151C+0.2945.975%B+2.188%D9.2C+9B**13534.9h32.9B71.6B+
NS-357 Underboss 3273194600.693C0.7534.433%C15.047%D-15D-N/A4421.2h5.5D*16C--
Skyguard 481312833.759C**2.3236.733%A1.923%C+17.1B+9.3C+19518.2h82.8B**225.3B**
Equinox VE2 2982783210.866C0.5732.137%A15.468%D23.2C1.7A*8012h9.8B**30.4B*
Spear Anti-Vehicle Phalanx Turret 454259505.18C3.7446.754%C*4.247%C++34.5C+26B+5397.5h10.7C22.9C+
Photon A2A Missile Pods 476251318.097B++6.6681.866%B+N/A132.1A*118.4M17441.9h8.8C+10.7C*
Lumine Edge 25424528,0780.009C1.4314.24%D*18.367%B0.2DN/A11182h1.8D12.8D-
Vortex VM21 4952392420.988C+0.4547.573%B++2.929%C-7.6C+8.2A+11731.4h41.5B87.1B+
Soldier Soaker 2392362540.929C+0.5132.031%C+13.983%C+29.1DN/A858.1h6.3C+19.6C++
Saron Laser Cannon 3532272540.894C0.5534.291%B+N/A9.6C5.3D19823.7h92.9B+271B++
Phaseshift VX-S 2322261821.242D0.2040.364%B+27.434%T-20.5C--N/A5811h5.9F-14.6D
Cosmos VM3 229223932.398C**0.9624.31%A+12.556%D**46.5B**1.3A1904.8h13.5C*55.5B++
Nemesis VSH9 3792153240.664C+0.7860.134%CN/A11.3C8.6C+22819h8.3C++13.9C+
G30 Walker 300195553.545C+2.1043.434%A*2.564%D16.7C++9C+14011.7h202.6C*466.5B*
Anti-Vehicle Grenade 2181881188N/A186.5657.536%B++N/A470B+75C29130.4h4B*7B*
Cosmos VM3 180179941.904C++0.4625.046%A+13.967%D*36.5B+N/A1454.9h17.5D--70C*
Quasar VM1 1631611231.309C+0.1322.407%A19.255%C++20.4CN/A1267.9h16.7C74.3B+
Proximity Mine 155155692.246C--0.8134.264%D-N/A67.4D*N/A2402.3h2.1C--6D
S12 Renegade 1581541481.041C-0.4036.43%D6.494%B29.1DN/A705.3h2.9B+8C*
M40 Fury-H 1561451014.5C*13.0644.418%C++2.069%B*46.8D-3.5D-3003.1h6.5B+14.6B++
Force-Blade 15514113,8090.01C1.4360.33%A**N/A0.2C--N/A1840h6.5F**10.7C++
NS-10 Burster 2571371121.223B+0.2231%C**5.109%C-7.7B*6.7A*20017.8h98.2B*316.6B*
Aspis Anti-Aircraft Phalanx Turret 288132452.933C+1.4928.984%B+N/A13.2B+15.6B*34410h128.8B++444.5B+
NS-10 Burster 2571301051.238C*0.2031.588%C*7.692%B+7.4B++7.3A**19817.5h102.9B**325.7B*
E540 Halberd 194129333.909C-2.4755.647%B**N/A29.3C14.8C3894.4h5.2B+9.4B*
Sticky Grenade 1161151115N/A113.5664.407%A+N/A1150B+10C49740.1h2B3.1B+
C150 Dalton 183113323.531C2.0942.81%B+N/A1130U700U9702300.1h5.8D13.5C
Fatestealer 1001003430.292T*1.1533.738%C11%D*7.8D-N/A1712.9h2.5C-7.4C+
CAS 14-E 10895146.786C-5.3537.051%B+N/A36.5D5C1782.6h53D*143D
MAX Punch 93921,5670.059C1.3848.082%C++N/A0.8CN/A3120.4h2C++4.3C*
Proton II PPA 9185117.727C6.2936.687%A*N/A42.5C--3C1612h12.5D34B+
M20 Basilisk 12482332.485C+1.0443.903%B+4.878%C9.6D--4.9D1678.5h123.5C281.2C+
M12 Kobalt-F 8681870.931C0.5116.802%D-6.173%D6.3D--N/A1812.9h16.6C+98.9C+
Lancer VS22 151731770.412C-1.0364.741%B+1.37%C+9.2C-9.9C3287.9h25.2C++38.9C++
Manticore SX40 6868850.8C+0.6427.034%C20.588%C+11D--N/A326.2h6.6B+24.6B
Aphelion VEX-4H 10264106.4C++4.9665.191%A*N/A53.3B++31.7B+6831.2h67.4C+103.4B+
Pulsar VS1 6464710.901C+0.5421.172%C--23.438%B20CN/A3353.2h12.5B++59.2C**
E540 Halberd-H 9760134.615C3.1763.048%B++1.667%C+18.8D*11.6D*4213.2h5.5B+8.8B+
M12 Kobalt 6057115.182D3.7430.777%A*22.807%B**28.5D--1.5D-1652h33.5F--108.9C*
Proton II PPA-H 6754510.8C+9.3659.786%MN/A67.5C-16.3M4710.8h19.6F-32.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon614,4104.5h
Anti-Vehicle MANA Turret802,2639.5h
Nano-Armor Kit1,0701,074,841139.3h
Nanite Revive Grenade05830.2h
Medical Applicator812202,77320h
NS CandyCannon 3012160.1h
Restoration Kit4640.1h
Motion Spotter354,8283.1h
VS Triumph Flare Gun11220.1h
Shield Recharging Field121,2180.5h
Recon Detection Device44231.1h
Ammunition Package653,0183.9h
Anti-Infantry MANA Turret641,1982.2h
Snowman Soldier71810.2h
Nano-Repair Grenade05830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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