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Brigadier SergeantRexPowerColt[Xll] SergeantRexPowerColt
NC BR 78

KDR: 4.46

Score: 5.7m

Last Seen: May 19th, 2019 2:57 PM
- OFFLINE - 359.3 hour(s)

Battle Rank 78 - New Conglomerate on Cobalt
Level Progress (to 79): 8%
Level 100 Progress: 30% 264h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4G Cyclone GD-22S NC6 Gauss SAW NC6A GODSAW NS-15M1 MGR-L1 Promise EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,771,604 MLG Score: 16604
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.627%44.83%159716121114,4885.2209-0.763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.962%2.801M+3.613M**-1.484FHEAD ++ (~27.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.735B++70.509B+12.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.013%1.282%15701122631248406.5761%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.353M*-0.275C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.964B*4.10.924B*1.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.357%85.208%02122564921213.06132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.992%2.467A**1.174B**0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.709B++1.50.534B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m202.5%833 (50k)641 (38.5k)4.4580319,1744,3014.5363978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227246436.557%39.882%145802:0312

86% Heavy Assault6% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2017 3:41 PMJan 29th, 2019 8:46 PMJun 10th, 2019 5:53 PM (180d) (PST)May 19th, 2019 11:01 AM (202d) (PST)May 19th, 2019 10:57 AM (202d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3383789602.1730.4880.8674.5130.05516604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,25622,65857,5981302952271338,472

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
147h/6.1d 337 7,647 4,342 39.8k 131 783 485 11.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M+
Kills:1,249
Deaths:173
KDR:7.220
Accuracy:36.296% A*
HSR:47.478% M+
GD-22S
M++
Kills:1,186
Deaths:207
KDR:5.729
Accuracy:36.564% A**
HSR:46.712% M++
NC6 Gauss SAW
A*
Kills:1,177
Deaths:214
KDR:5.500
Accuracy:32.485% A*
HSR:36.873% A*
NC6A GODSAW
A**
Kills:1,173
Deaths:236
KDR:4.970
Accuracy:35.209% B**
HSR:44.757% A**
NS-15M1
M+
Kills:1,172
Deaths:163
KDR:7.190
Accuracy:33.624% A*
HSR:44.795% M+
MGR-L1 Promise
A**
Kills:1,169
Deaths:219
KDR:5.338
Accuracy:36.703% A*
HSR:43.114% A**
EM1
S
Kills:1,166
Deaths:223
KDR:5.229
Accuracy:32.405% A*
HSR:48.799% S
NS-15M AE
A*
Kills:1,165
Deaths:212
KDR:5.495
Accuracy:35.279% A++
HSR:47.983% A*
Kills:9,457
Deaths (as Heavy Assault):1,647
Deaths (to Heavy Assaults):1,355
KDR:5.74196
Kill Difference:7,810
Playtime:125.722 hours
Usage:86%
Score:4.967m
Score/min:658
Accuracy (listed only):34.821%
HSR (listed only):45.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
M*
Kills:1,188
Deaths:212
KDR:5.604
Accuracy:34.414% A
HSR:47.391% M*
MKV-P Suppressed
M+
Kills:1,164
Deaths:197
KDR:5.909
Accuracy:36.355% A+
HSR:46.048% M+
NS Baron G5AE
M
Kills:1,161
Deaths:241
KDR:4.817
Accuracy:58.164% B**
HSR:29.888% M
MGR-S1 Gladius
M*
Kills:276
Deaths:59
KDR:4.678
Accuracy:36.847% A++
HSR:45.290% M*
NC1 Gauss Rifle
M*
Kills:223
Deaths:61
KDR:3.656
Accuracy:37.033% M
HSR:44.843% M*
Carnage AR
A*
Kills:69
Deaths:20
KDR:3.450
Accuracy:34.062% A++
HSR:37.681% A*
Kills:4,081
Deaths (as Combat Medic):790
Deaths (to Combat Medics):647
KDR:5.16582
Kill Difference:3,291
Playtime:3.815 hours
Usage:3%
Score:0.103m
Score/min:449
Accuracy (listed only):39.479%
HSR (listed only):41.857%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
M*
Kills:1,188
Deaths:212
KDR:5.604
Accuracy:34.414% A
HSR:47.391% M*
MKV-P Suppressed
M+
Kills:1,164
Deaths:197
KDR:5.909
Accuracy:36.355% A+
HSR:46.048% M+
NS Baron G5AE
M
Kills:1,161
Deaths:241
KDR:4.817
Accuracy:58.164% B**
HSR:29.888% M
AF-19 Mercenary
A**
Kills:472
Deaths:146
KDR:3.233
Accuracy:35.568% A**
HSR:35.593% A*
MGR-S1 Gladius
M*
Kills:276
Deaths:59
KDR:4.678
Accuracy:36.847% A++
HSR:45.290% M*
Kills:4,261
Deaths (as Light Assault):855
Deaths (to Light Assaults):792
KDR:4.98363
Kill Difference:3,406
Playtime:8.177 hours
Usage:6%
Score:0.272m
Score/min:555
Accuracy (listed only):40.270%
HSR (listed only):40.842%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
M*
Kills:1,188
Deaths:212
KDR:5.604
Accuracy:34.414% A
HSR:47.391% M*
MKV-P Suppressed
M+
Kills:1,164
Deaths:197
KDR:5.909
Accuracy:36.355% A+
HSR:46.048% M+
NS-44P Commissioner
A*
Kills:1,163
Deaths:457
KDR:2.545
Accuracy:59.292% A*
HSR:44.884% A++
SAS-R
A*
Kills:570
Deaths:120
KDR:4.750
Accuracy:52.632% A*
HSR:84.737% A++
NS-44 Commissioner
A**
Kills:476
Deaths:255
KDR:1.867
Accuracy:56.615% A**
HSR:40.336% A**
MGR-S1 Gladius
M*
Kills:276
Deaths:59
KDR:4.678
Accuracy:36.847% A++
HSR:45.290% M*
NC14 Bolt Driver
A+
Kills:79
Deaths:12
KDR:6.583
Accuracy:44.170% A
HSR:88.608% A+
Kills:4,916
Deaths (as Infiltrator):1,312
Deaths (to Infiltrators):564
KDR:3.74695
Kill Difference:3,604
Playtime:6.623 hours
Usage:5%
Score:0.184m
Score/min:464
Accuracy (listed only):45.761%
HSR (listed only):56.756%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
M
Kills:1,161
Deaths:241
KDR:4.817
Accuracy:58.164% B**
HSR:29.888% M
AF-19 Mercenary
A**
Kills:472
Deaths:146
KDR:3.233
Accuracy:35.568% A**
HSR:35.593% A*
Kills:1,633
Deaths (as Engineer):387
Deaths (to Engineers):452
KDR:4.21964
Kill Difference:1,246
Playtime:1.041 hours
Usage:1%
Score:0.027m
Score/min:432
Accuracy (listed only):46.866%
HSR (listed only):32.741%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:238
Deaths:40
KDR:5.950
Accuracy:49.095% A+
HSR:18.487% B**
AF-41 Hacksaw
A++
Kills:222
Deaths:40
KDR:5.550
Accuracy:45.262% A
HSR:20.721% A++
Kills:460
Deaths (as MAX Suit):40
Deaths (to MAX Suits):137
KDR:11.5
Kill Difference:420
Playtime:2.123 hours
Usage:1%
Score:0.103m
Score/min:809
Accuracy (listed only):47.179%
HSR (listed only):19.604%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:312
V. Kills:9 N/A
Deaths:17
KDR:18.353
Accuracy:69.013% A++
KPH:176.600 M**
VKPH:5.100 C++
Breaker Rocket Pods
S
Kills:221
V. Kills:15 N/A
Deaths:7
KDR:31.571
Accuracy:77.079% M*
KPH:800.400 S
VKPH:54.300 M*
Kills:533 (312 + 0)
Deaths:24
KDR:22.208
VKDR:1
Vehicle Kills:24
Kill Difference:509
Playtime:2.043 hours
Usage:1%
Score:0.073m
Score/min:593
Piloting Accuracy:69.013%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2521,2491737.22A++2.7636.296%A*47.478%M+166.5SN/A5147.5h7.1A+19.5B**
AF-4G Cyclone 1,1971,1882125.604A*1.1534.414%A47.391%M*169.7M+1.3A*5977h6.9A20.1B*
GD-22S 1,1881,1862075.729M1.2736.564%A**46.712%M++169.4SN/A3937h7.2A+19.7B**
NC6 Gauss SAW 1,1841,1772145.5M++1.0432.485%A*36.873%A*150.9SN/A4487.8h6.6B**20.2B*
NC6A GODSAW 1,1771,1732364.97A0.5135.209%B**44.757%A**156.4M+N/A5567.5h6.1B+17.4B**
NS-15M1 1,1771,1721637.19S2.7333.624%A*44.795%M+180.3SN/A5476.5h8.1A+24B**
MGR-L1 Promise 1,1731,1692195.338M++0.8836.703%A*43.114%A**151.8M**N/A3767.7h8.6A23.3B**
EM1 1,1761,1662235.229S0.7732.405%A*48.799%S151.4S1.3A*3967.7h8.1A+25.1B*
NS-15M AE 1,1711,1652125.495A++1.0435.279%A++47.983%A*155.3M+N/A3527.5h7.9A22.3B**
MKV-P Suppressed 1,1661,1641975.909S1.4536.355%A+46.048%M+155.2SN/A3557.5h9.2B**25.3B*
NS-44P Commissioner 1,1661,1634572.545A1.9159.292%A*44.884%A++133.7A++N/A3548.7h2.7B+4.6B*
NS Baron G5AE 1,1611,1612414.817M*0.3658.164%B**29.888%M139.9M*N/A3218.3h3A5.1C++
SAS-R 5715701204.75B++0.2952.632%A*84.737%A++132.6M**N/A3284.3h1.5A+2.8A
NS "Heatwave" Decimator 765523766.882S2.4272.759%A1.53%C116.2M++53.8A**6034.5h2.4A++3.3A+
NS-44 Commissioner 4774762551.867B*2.5956.615%A**40.336%A**132.2M**N/A3763.6h2.7B**4.7B**
AF-19 Mercenary 4744721463.233M++1.2335.568%A**35.593%A*104.9SN/A3474.5h7.8A22B**
Hardlight Dagger 3713684,2300.087A++4.3753.934%A++25.544%M++2.6B*N/A7139.1h1.8B+3.4B+
M30 Mustang AH 3213121718.353A+13.8969.013%A++1.282%C++173.3M*5C+4061.8h4.1B*5.9B*
MGR-S1 Gladius 277276594.678A**0.2236.847%A++45.29%M*120M+N/A3702.3h6.6B**17.9B*
NS Decimator-B 337240376.486M**2.0374.572%A2.083%C114.3A+46.2A5282.1h2.5A3.4A
AF-41 Hacksaw 244238405.95A*1.4949.095%A+18.487%B**113.3S2.9S2882.1h5.6B++11.4B**
NC1 Gauss Rifle 224223613.656A*0.8037.033%M44.843%M*111.5SN/A3462h8A++21.6A
AF-41 Hacksaw 223222405.55A++1.0945.262%A20.721%A++105.7SN/A2702.1h5.6B+12.4B**
Breaker Rocket Pods 236221731.571M+27.1177.079%M*N/A736.7S50M++17730.3h5.2A+6.7A
NC05 Jackhammer 209209434.86M*0.4060.794%A*20.096%B**174.2M**N/A4901.2h3A+4.9B**
C-4 210199404.975A**0.5234.507%A+N/A331.7S18.3D15500.6h0.7A+2.1A
Frag Grenade 1911871187N/A182.5465.041%MN/A935A*20A++28270.2h2.6A3.9A
NC14 Bolt Driver 7979126.583A*2.1244.17%A88.608%A+98.8SN/A3720.8h1.6A+3.6B**
Carnage AR 6969203.45A++1.0134.062%A++37.681%A*115M**N/A3720.6h8.8A++25.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01980.1h
Medical Kit4703,21914.5h
Recon Detection Device0760.1h
Nano-Armor Kit12,6810.1h
Medical Applicator11,9100.1h

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