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Harbinger SergeantSpacker[HARM] SergeantSpacker
VS BR 91

KDR: 3.42

Score: 12.3m

Last Seen: Feb 9th, 2019 7:28 PM
- OFFLINE - 972.4 hour(s)

Battle Rank 91 - Vanu Sovereignty on Cobalt
Level Progress (to 92): 72%
Level 100 Progress: 65% 344h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Supernova FPC Pulsar LSW Ghost Artemis VX26 VE-LR Obelisk NS-44 Commissioner Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,033,675 MLG Score: 2425
Fun Score: N/A
Cheeseburgers Flipped: 134TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.156%30.739%89622101117,2583.91871-0.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.358%1.578A+1.546A+-0.362C-HEAD ++ (~16.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.602B+8.70.392B21.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.34%1.054%935310301,9924048544.91852233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.782%1.31A-1.002D*0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++5.70.545B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.726%2.781%547610278632904072.96564212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.673%1.537A+-0.403C---0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.691B+19.30.511B+17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.959%81.491%547510284,749617127.68447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.773%1.491A+0.941B*-0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+20.359C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.353%17.56%5471103233634420.976744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.157A*0.603B+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.759B++2.10.559B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m188.3%320 (19.2k)275 (16.5k)3.4187228,2668,2683.7963291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033222621.867%33.443%73105:2411

6% Combat Medic28% Engineer20% Heavy Assault35% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2014 7:51 PMSep 2nd, 2018 4:01 PMMar 10th, 2019 6:36 PM (11d) (PST)Feb 9th, 2019 4:21 PM (40d) (PST)Feb 9th, 2019 3:28 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211175040.6340.1850.2121.2850.0492425

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2736,99330,28038111377316,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
743.5h/31d 3,122 9,453 9,166 57.3k 784 2,775 2,192 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:2,839
Deaths:1,054
KDR:2.694
Accuracy:26.334% B**
HSR:28.496% B+
Pulsar LSW
A
Kills:1,474
Deaths:527
KDR:2.797
Accuracy:29.678% A
HSR:22.659% C+
VX29 Polaris
B**
Kills:1,152
Deaths:348
KDR:3.310
Accuracy:29.099% B**
HSR:24.740% C**
Flare VE6
B++
Kills:469
Deaths:123
KDR:3.813
Accuracy:26.488% B++
HSR:24.734% C++
SVA-88
B++
Kills:241
Deaths:87
KDR:2.770
Accuracy:26.943% B++
HSR:29.046% B+
Kills:6,175
Deaths (as Heavy Assault):2,139
Deaths (to Heavy Assaults):2,071
KDR:2.88686
Kill Difference:4,036
Playtime:151.285 hours
Usage:20%
Score:2.844m
Score/min:313
Accuracy (listed only):27.708%
HSR (listed only):25.935%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:1,162
Deaths:587
KDR:1.980
Accuracy:30.297% A+
HSR:27.453% A+
NS-7 PDW
A**
Kills:921
Deaths:290
KDR:3.176
Accuracy:31.519% A
HSR:32.356% A**
Serpent VE92
M
Kills:821
Deaths:322
KDR:2.550
Accuracy:26.397% B+
HSR:34.470% M
Pulsar C
A*
Kills:611
Deaths:244
KDR:2.504
Accuracy:26.416% B+
HSR:34.697% A*
NS-11C
A+
Kills:373
Deaths:143
KDR:2.608
Accuracy:28.740% B**
HSR:27.882% A+
Deimos VA29
B+
Kills:336
Deaths:169
KDR:1.988
Accuracy:67.353% B+
HSR:17.560% C++
Sirius SX12
A++
Kills:186
Deaths:87
KDR:2.138
Accuracy:29.953% B**
HSR:27.957% A++
Kills:4,410
Deaths (as Light Assault):1,842
Deaths (to Light Assaults):1,736
KDR:2.39414
Kill Difference:2,568
Playtime:67.434 hours
Usage:9%
Score:1.180m
Score/min:292
Accuracy (listed only):34.382%
HSR (listed only):28.911%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,173
Deaths:165
KDR:7.109
Accuracy:46.191% B**
HSR:72.634% B+
Artemis VX26
B*
Kills:1,172
Deaths:328
KDR:3.573
Accuracy:31.265% B*
HSR:27.389% B++
NS-44 Commissioner
B*
Kills:1,162
Deaths:557
KDR:2.086
Accuracy:43.415% B*
HSR:24.613% B
NSX Daimyo
B+
Kills:1,161
Deaths:155
KDR:7.490
Accuracy:44.732% B+
HSR:95.866% B+
XM98
B**
Kills:1,161
Deaths:156
KDR:7.442
Accuracy:45.260% B**
HSR:79.931% B+
V10
B+
Kills:1,091
Deaths:64
KDR:17.047
Accuracy:44.314% B+
HSR:81.668% B+
NS-7 PDW
A**
Kills:921
Deaths:290
KDR:3.176
Accuracy:31.519% A
HSR:32.356% A**
NSX Tomoe
B**
Kills:826
Deaths:150
KDR:5.507
Accuracy:29.166% C+
HSR:48.305% B**
NS-30 Vandal
A++
Kills:778
Deaths:137
KDR:5.679
Accuracy:36.815% B+
HSR:40.617% A++
NS-357 Underboss
B+
Kills:279
Deaths:192
KDR:1.453
Accuracy:40.400% B+
HSR:24.373% B+
Beamer VS3
B*
Kills:188
Deaths:117
KDR:1.607
Accuracy:32.884% B*
HSR:29.255% B*
Sirius SX12
A++
Kills:186
Deaths:87
KDR:2.138
Accuracy:29.953% B**
HSR:27.957% A++
VA39 Spectre
A++
Kills:163
Deaths:21
KDR:7.762
Accuracy:42.041% A++
HSR:52.761% A
Kills:10,261
Deaths (as Infiltrator):2,419
Deaths (to Infiltrators):1,545
KDR:4.24184
Kill Difference:7,842
Playtime:257.043 hours
Usage:35%
Score:3.892m
Score/min:252
Accuracy (listed only):38.304%
HSR (listed only):49.056%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A+
Kills:1,169
Deaths:105
KDR:11.133
Accuracy:36.781% B++
HSR:45.338% A+
Solstice VE3
A+
Kills:1,162
Deaths:587
KDR:1.980
Accuracy:30.297% A+
HSR:27.453% A+
Serpent VE92
M
Kills:821
Deaths:322
KDR:2.550
Accuracy:26.397% B+
HSR:34.470% M
Pulsar C
A*
Kills:611
Deaths:244
KDR:2.504
Accuracy:26.416% B+
HSR:34.697% A*
NS-11C
A+
Kills:373
Deaths:143
KDR:2.608
Accuracy:28.740% B**
HSR:27.882% A+
Deimos VA29
B+
Kills:336
Deaths:169
KDR:1.988
Accuracy:67.353% B+
HSR:17.560% C++
Eidolon VE33
A+
Kills:294
Deaths:95
KDR:3.095
Accuracy:31.814% B++
HSR:36.054% A+
Kills:4,766
Deaths (as Engineer):1,665
Deaths (to Engineers):1,446
KDR:2.86246
Kill Difference:3,101
Playtime:204.873 hours
Usage:28%
Score:3.229m
Score/min:263
Accuracy (listed only):35.400%
HSR (listed only):31.922%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A**
Kills:921
Deaths:290
KDR:3.176
Accuracy:31.519% A
HSR:32.356% A**
Pulsar VS1
B**
Kills:738
Deaths:277
KDR:2.664
Accuracy:28.331% B**
HSR:28.455% B**
Deimos VA29
B+
Kills:336
Deaths:169
KDR:1.988
Accuracy:67.353% B+
HSR:17.560% C++
H-V45
A++
Kills:213
Deaths:96
KDR:2.219
Accuracy:27.122% B+
HSR:35.681% A++
Equinox VE2 Burst
C*
Kills:190
Deaths:81
KDR:2.346
Accuracy:27.065% C+
HSR:29.474% C*
Sirius SX12
A++
Kills:186
Deaths:87
KDR:2.138
Accuracy:29.953% B**
HSR:27.957% A++
Kills:2,584
Deaths (as Combat Medic):1,000
Deaths (to Combat Medics):756
KDR:2.584
Kill Difference:1,584
Playtime:43.379 hours
Usage:6%
Score:0.780m
Score/min:300
Accuracy (listed only):35.224%
HSR (listed only):28.580%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:184
Deaths:49
KDR:3.755
Accuracy:22.307% A+
HSR:19.565% C+
Cosmos VM3
A+
Kills:173
Deaths:49
KDR:3.531
Accuracy:23.442% A+
HSR:22.543% B++
Comet VM2
B**
Kills:139
Deaths:47
KDR:2.957
Accuracy:51.016% B++
HSR:6.475% B**
Comet VM2
B*
Kills:109
Deaths:47
KDR:2.319
Accuracy:50.085% B*
HSR:2.752% D
Kills:605
Deaths (as MAX Suit):96
Deaths (to MAX Suits):317
KDR:6.30208
Kill Difference:509
Playtime:16.842 hours
Usage:2%
Score:0.345m
Score/min:342
Accuracy (listed only):36.712%
HSR (listed only):12.834%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:190
V. Kills:54 345%
Deaths:19
KDR:10
Accuracy:45.639% B+
KPH:41.300 B++
VKPH:11.700 B**
Kills:190 (190 + 0)
Deaths:19
KDR:10
VKDR:2.842
Vehicle Kills:54
Kill Difference:171
Playtime:4.601 hours
Usage:1%
Score:0.067m
Score/min:241
Driving Accuracy:45.639%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,508
V. Kills:635 237%
Deaths:91
KDR:16.571
Accuracy:56.179% C**
KPH:33.600 B*
VKPH:14.200 C+
Supernova PC
B+
Kills:294
V. Kills:164 178%
Deaths:39
KDR:7.538
Accuracy:60.306% A
KPH:17.400 C-
VKPH:9.700 B+
E540 Halberd
A+
Kills:292
V. Kills:94 307%
Deaths:16
KDR:18.250
Accuracy:55.075% B**
KPH:47.100 A+
VKPH:15.200 C
Saron HRB
A++
Kills:115
V. Kills:67 169%
Deaths:10
KDR:11.500
Accuracy:56.929% A+
KPH:41.500 A++
VKPH:24.200 B**
Kills:2,209 (1,802 + 407)
Deaths:156
KDR:14.160
VKDR:6.154
Vehicle Kills:960
Kill Difference:2,053
Playtime:70.676 hours
Usage:10%
Score:0.842m
Score/min:198
Driving Accuracy:60.306%
Gunner Accuracy:56.929%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:159
V. Kills:114 138%
Deaths:14
KDR:11.357
Accuracy:63.491% B++
KPH:44.600 C+
VKPH:32 A
M40 Fury-H
B++
Kills:93
V. Kills:14 N/A
Deaths:2
KDR:46.500
Accuracy:42.112% C+
KPH:124.600 B++
VKPH:18.800 C*
Proton II PPA-H
C++
Kills:56
V. Kills:4 N/A
Deaths:5
KDR:11.200
Accuracy:43.849% B++
KPH:94.800 C++
VKPH:6.800 C++
Kills:308 (0 + 308)
Deaths:21
KDR:14.667
VKDR:6.286
Vehicle Kills:132
Kill Difference:287
Playtime:4.901 hours
Usage:1%
Score:0.125m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:43.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:141
V. Kills:46 300%
Deaths:21
KDR:6.714
Accuracy:52.196% A+
KPH:41.300 A++
VKPH:13.500 A+
M20 Basilisk
M**
Kills:63
V. Kills:13 450%
Deaths:6
KDR:10.500
Accuracy:48.430% B**
KPH:69.100 M**
VKPH:14.300 B*
Kills:204 (0 + 204)
Deaths:27
KDR:7.556
VKDR:2.185
Vehicle Kills:59
Kill Difference:177
Playtime:4.326 hours
Usage:1%
Score:0.075m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:48.430%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,8622,8391,0542.694B*0.7226.334%B**28.496%B+53.6B**N/A16153h9.9B*37.4C**
Supernova FPC 2,1431,5089116.571A++13.1556.179%C**N/A33.7B**14.2C+18744.8h4.3B*7.7B*
Pulsar LSW 1,4821,4745272.797B**0.6229.678%A22.659%C+53.6B+N/A13827.5h9.7B**32.6B*
Ghost 1,1771,1731657.109A3.6946.191%B**72.634%B+38.8C+N/A9530.2h2.2C**4.7B+
Artemis VX26 1,1781,1723283.573A++0.1531.265%B*27.389%B++39.3C**N/A10729.8h9.6B**30.8B*
VE-LR Obelisk 1,1771,16910511.133S7.7136.781%B++45.338%A+86.6A**N/A18713.5h4A10.9B**
NS-44 Commissioner 1,1671,1625572.086B**1.3343.415%B*24.613%B40.5C**N/A10428.7h3B*7B*
Solstice VE3 1,1741,1625871.98A++1.4430.297%A+27.453%A+32.6B**N/A12335.6h10.3B**34.1B+
NSX Daimyo 1,1611,1611557.49B**4.0744.732%B+95.866%B+62.8B+N/A13718.5h2B*4.5B++
XM98 1,1671,1611567.442A**4.0245.26%B**79.931%B+43.8B**N/A11526.5h1.9B**4.2B*
VX29 Polaris 1,1671,1523483.31A++0.1129.099%B**24.74%C**57B+N/A19320.2h10.3B++35.5B++
V10 1,0931,0916417.047S13.6344.314%B+81.668%B+54.8B**N/A12419.9h1.8B*4.1B++
NS-7 PDW 9279212903.176M++0.2431.519%A32.356%A**59.8A++N/A13915.4h10B**31.8B*
NSX Tomoe 8288261505.507M2.0929.166%C+48.305%B**64B**N/A21312.9h10B**34.3B++
Serpent VE92 8298213222.55A+0.8726.397%B+34.47%M42.5B++N/A17319.3h8.9B**33.6B*
NS-30 Vandal 7837781375.679M2.2636.815%B+40.617%A++47.2B+N/A10216.5h4.7B*12.6B++
Pulsar VS1 7447382772.664A++0.7528.331%B**28.455%B**37.8B*N/A12319.5h10.6A37.3B**
Pulsar C 6216112442.504B**0.9126.416%B+34.697%A*30C++N/A9320.4h9.7B++36.8B+
Flare VE6 4724691233.813A**0.3926.488%B++24.734%C++46C*N/A12910.2h8.9B++33.6B+
NS-11C 3773731432.608A++0.8128.74%B**27.882%A+28.7C++N/A8613h11.3B*39.2B++
Deimos VA29 3383361691.988B++1.4367.353%B+17.56%C++43.1C++N/A1057.8h2.1B+3.2B+
S1 5293282071.585A+1.8367.197%B**3.049%C++36B*22.1A3879.1h6.2B9.2B+
Eidolon VE33 303294953.095A++0.3231.814%B++36.054%A+32.3B+1B**1219.1h6.8B*21.3B*
Supernova PC 458294397.538B+4.1260.306%A1.361%D17.4C-9.7B+14416.9h8.4D**14C-
E540 Halberd 3862921618.25B*14.8355.075%B**1.37%D47.1A+15.2C2606.2h3.8A++6.8A+
NS-357 Underboss 2802791921.453B+1.9740.4%B+24.373%B+29.7CN/A809.4h3.5B++8.6B++
SVA-88 244241872.77B+0.6526.943%B++29.046%B+42.3C+N/A1445.7h10.5B+38.9B+
C-4 307228782.923B**0.5025.435%C+N/A108.6B++37.6B+10982.1h1.3B+5.3B+
H-V45 214213962.219B+1.2027.122%B+35.681%A++45.3B++N/A1324.7h12.6B46.3B+
Frag Grenade 1951931193N/A189.5841.647%C-N/A386C-4D14030.5h3.7C*8.8C++
Equinox VE2 Burst 191190812.346B+1.0727.065%C+29.474%C*29.2C--N/A636.5h11.5B+42.4B+
C75 Viper 2441901910A6.5845.639%B+1.579%C*41.3B++11.7B**2414.6h12.6B27.7B++
Beamer VS3 1901881171.607B**1.8132.884%B*29.255%B*29.8C*N/A896.3h7.3B+22.1C**
Sirius SX12 188186872.138B**1.2829.953%B**27.957%A++43.3B*N/A1524.3h10.3B**34.5B++
Cosmos VM3 185184493.755B**0.3422.307%A+19.565%C+28.3C+N/A956.5h11.7B*52.5B*
Cosmos VM3 174173493.531A0.1123.442%A+22.543%B++26.6C+N/A846.5h12.8B+54.5B+
VA39 Spectre 163163217.762S4.3442.041%A++52.761%A56.2A*N/A2082.9h3.6A8.6A
E540 Halberd-H 2731591411.357B7.9463.491%B++1.887%C+44.2C+31.7B**4143.6h9.7D**15.3D-
Proximity Mine 149149226.773B**3.3538.222%C-N/A135.5BN/A4261.1h1.7B++4.5C**
M20 Basilisk 187141216.714A++3.3052.196%A+9.22%A41.5A++13.5A+2503.4h59.8B**114.5A
Spear Anti-Vehicle Phalanx Turret 1981401211.667B++8.2545.588%C++8.571%A**53.8B**22.3C++4182.6h6.5B*14.2B*
Comet VM2 217139472.957A**0.4651.016%B++6.475%B**15.8B++8.9A*1248.8h23.8B+46.7B+
Tank Mine 195135275A1.5831.813%C+N/A96.4C+42.9D9251.4h2C+6.3C++
Saron HRB 1821151011.5A8.0856.929%A+1.739%C++41.1A++23.9B**5782.8h20.5B+36B*
Comet VM2 201109472.319A++1.1050.085%B*2.752%D12.4C**10.5M++1328.8h29.9D59.7C+
MANA Anti-Personnel Turret 9694303.133N/A0.2926.116%UN/A940U20U2560800.1h19.8T*75.8T*
M40 Fury-H 10793246.5M43.0842.112%C+1.075%C132.9B*20B5930.7h7.4C**17.5B
Auraxium Force-Blade 99933,3130.028C+3.3915.65%D*5.376%C0.3DN/A1281.4h2.1C++13.4C
M20 Basilisk 7663610.5S7.0848.43%B**1.587%F70M**14.4B**4330.9h40.2A++82.9A+
Sticky Grenade 6059159N/A55.5845.367%DN/A590D10C23860.1h2.4C+5.3C+
MANA Anti-Vehicle Turret 8357163.563B++0.1458.853%C+1.754%D570D260D--1970650.1h8.3B**14.1A
Proton II PPA-H 6056511.2C+7.7843.849%B++N/A93.3C++6.7C++2840.6h8.9B+20.3B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13510.3h
Motion Spotter82,0140.9h
Restoration Kit2570.3h
Spawn Beacon193210.6h
Nano-Armor Kit94260,24114h
Nanite Revive Grenade03990.1h
Medical Applicator6764,8364h
Spitfire Auto-Turret01640.2h
Deconstruction Tool04520h
Medical Kit3163,64412.4h
Anti-Infantry MANA Turret33200.3h
VE-S Canis01060h
Nano-Repair Grenade01900.1h
Shield Recharging Field62800.2h
Recon Detection Device345,1166.4h
Ammunition Package179370.9h

Check the help document for the dictionary if you want to learn more about words used here.


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