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SergoRU[SAHD] SergoRU
NC BR 145

KDR: 4.02

Score: 47.6m

Last Seen: Jul 5th, 2019 1:47 PM
- OFFLINE - 311.4 hour(s)

Battle Rank 120 (145 total) - New Conglomerate on Miller - Outfit Leader of Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 6
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang NC6A GODSAW Titan-150 AP M30 Mustang AH Breaker Rocket Pods L100 Python HESH Hornet Missiles AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,226,780 MLG Score: 1780
Fun Score: N/A
Cheeseburgers Flipped: 612TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.39%24.628%82235117933,3932.517381.505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.573%2.383A*0.575B+-1.228D*HEAD ++ (~7.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.67B+8.20.426B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.069%1.178%8955120910,778126660168.50671179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.572%-0.768D--0.379C-1.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.60.166C++40.50.237C++94.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.423%1.436%1644612087,381104423057.06992320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.027%2.471A**-0.724D--0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++60.524B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.401%7.464%935912055,53392023236.01413238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.74%0.759B++0.744B++0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.821B++9.50.761B++11.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.603%56.555%935412101,945133261.46021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.975%2.198A*-0.684D0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.647B+1.70.455B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.197%11.484%935512094,894878725.57403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.649%1.798A++-0.622D-0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.592B+3.40.301C*2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 6
47.6m212.5%470 (28.2k)423 (25.4k)4.02221105,39826,2044.51038145 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214684324.501%13.612%33404:1853

50% Engineer23% Heavy Assault12% Infiltrator8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:23 PMJul 22nd, 2017 5:39 PMJul 18th, 2019 1:36 AM (7h) (PST)Jul 5th, 2019 10:14 AM (13d) (PST)Jul 5th, 2019 9:47 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1731551,0180.9360.2330.1272.3600.1751780

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,3919,28461,107561481421025,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1876.3h/78.2d 12,792 14,347 33,883 265.7k 1,622 3,629 19,650 132.1m

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:1,216
Deaths:434
KDR:2.802
Accuracy:32.390% A+
HSR:23.767% B++
AF-57 Piston
A*
Kills:1,186
Deaths:323
KDR:3.672
Accuracy:61.475% A*
HSR:10.877% D-
Mauler S6
A*
Kills:1,175
Deaths:416
KDR:2.825
Accuracy:61.642% A*
HSR:10.723% D-
LA39 Bruiser
B**
Kills:1,175
Deaths:607
KDR:1.936
Accuracy:73.978% B**
HSR:12.936% C
NSX-P Tanto
A++
Kills:1,175
Deaths:467
KDR:2.516
Accuracy:34.676% A++
HSR:27.064% C*
NC12 Sweeper
A++
Kills:1,172
Deaths:417
KDR:2.811
Accuracy:62.161% A++
HSR:10.068% D-
Warden
A++
Kills:1,171
Deaths:538
KDR:2.177
Accuracy:37.823% A++
HSR:19.812% D
NS Baron G5
A
Kills:1,171
Deaths:397
KDR:2.950
Accuracy:55.944% A
HSR:14.945% C++
Razor GD-23
A*
Kills:1,170
Deaths:362
KDR:3.232
Accuracy:36.415% A*
HSR:18.205% C-
AF-19 Mercenary
A++
Kills:1,163
Deaths:590
KDR:1.971
Accuracy:30.764% A++
HSR:22.012% C++
NS-11CB
B*
Kills:1,163
Deaths:801
KDR:1.452
Accuracy:28.968% B*
HSR:19.776% C
Gauss Compact S
B**
Kills:1,154
Deaths:692
KDR:1.668
Accuracy:29.626% B**
HSR:23.570% B*
GD-66 Claw
B**
Kills:186
Deaths:111
KDR:1.676
Accuracy:65.053% B+
HSR:19.893% B**
19A Fortuna
B++
Kills:70
Deaths:47
KDR:1.489
Accuracy:29.387% B++
HSR:12.857% D**
Kills:14,347
Deaths (as Engineer):6,202
Deaths (to Engineers):4,847
KDR:2.31329
Kill Difference:8,145
Playtime:934.387 hours
Usage:50%
Score:24.851m
Score/min:443
Accuracy (listed only):45.736%
HSR (listed only):17.608%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B++
Kills:2,321
Deaths:861
KDR:2.696
Accuracy:33.537% B++
HSR:23.481% D
NS-15M2
B**
Kills:1,286
Deaths:568
KDR:2.264
Accuracy:29.495% B**
HSR:25.428% C+
NSX Naginata
A++
Kills:1,173
Deaths:420
KDR:2.793
Accuracy:30.547% A++
HSR:26.684% C+
EM6
A+
Kills:1,167
Deaths:463
KDR:2.521
Accuracy:29.864% A+
HSR:23.565% C+
EM1
A++
Kills:1,160
Deaths:422
KDR:2.749
Accuracy:31.404% A++
HSR:22.500% C++
NC6S Gauss SAW S
M
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:33.477% A++
HSR:43.276% M
NC6 Gauss SAW
B**
Kills:1,158
Deaths:638
KDR:1.815
Accuracy:26.311% B**
HSR:21.762% C
LA1 Anchor
A++
Kills:417
Deaths:124
KDR:3.363
Accuracy:33.802% A++
HSR:32.614% B*
Kills:9,842
Deaths (as Heavy Assault):3,835
Deaths (to Heavy Assaults):7,511
KDR:2.56636
Kill Difference:6,007
Playtime:424.106 hours
Usage:23%
Score:9.922m
Score/min:390
Accuracy (listed only):31.055%
HSR (listed only):27.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:1,304
Deaths:565
KDR:2.308
Accuracy:54.735% A++
HSR:16.948% D--
MGR-S1 Gladius
A
Kills:1,176
Deaths:317
KDR:3.710
Accuracy:33.570% A
HSR:26.361% B+
PS1-AV Suppressor
A+
Kills:1,170
Deaths:295
KDR:3.966
Accuracy:35.827% A
HSR:34.274% A+
NSX Tomoe
M+
Kills:1,165
Deaths:134
KDR:8.694
Accuracy:42.001% M+
HSR:54.678% A++
NSX Tengu
B**
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:44.183% B**
HSR:21.974% C++
AF-18 Stalker
A*
Kills:1,165
Deaths:408
KDR:2.855
Accuracy:37.964% A*
HSR:22.146% C*
NS CandyCannon 3000
M**
Kills:1,164
Deaths:46
KDR:25.304
Accuracy:80.021% M**
HSR:18.986% D--
NS-7 PDW
A+
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:32.799% A+
HSR:20.550% B+
AF-6 Shadow
A++
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:44.925% A++
HSR:21.638% D
Blitz GD-10
A+
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:32.504% A+
HSR:22.931% B**
SAS-R
A*
Kills:1,151
Deaths:246
KDR:4.679
Accuracy:52.805% A*
HSR:45.786% F--
NS-30 Vandal
A+
Kills:1,143
Deaths:527
KDR:2.169
Accuracy:42.864% A+
HSR:20.210% D
AF-4 Cyclone
A+
Kills:1,125
Deaths:391
KDR:2.877
Accuracy:33.226% A+
HSR:24.800% B*
NS-357 Underboss
A
Kills:799
Deaths:670
KDR:1.193
Accuracy:47.440% A
HSR:27.284% B++
NC14 Bolt Driver
A+
Kills:596
Deaths:187
KDR:3.187
Accuracy:45.250% A+
HSR:76.007% C*
Ectoblaster
A*
Kills:506
Deaths:26
KDR:19.462
Accuracy:60.344% A*
HSR:2.372% F
Impetus
B**
Kills:312
Deaths:169
KDR:1.846
Accuracy:40.605% B**
HSR:19.872% D--
Soldier Soaker
B++
Kills:226
Deaths:113
KDR:2
Accuracy:40.141% B++
HSR:12.832% C
NS-61 Emissary
C
Kills:205
Deaths:203
KDR:1.010
Accuracy:23.989% D
HSR:14.634% C
AF-8 RailJack
A*
Kills:142
Deaths:25
KDR:5.680
Accuracy:51.570% A*
HSR:47.183% T
NS-AM7 Archer
B+
Kills:129
Deaths:290
KDR:0.445
Accuracy:48.764% D**
HSR:20.930% B+
LA3 Desperado
B+
Kills:74
Deaths:78
KDR:0.949
Accuracy:30.691% B+
HSR:22.973% B+
Tempest
A++
Kills:61
Deaths:22
KDR:2.773
Accuracy:33.352% A++
HSR:16.393% D
NSX Daimyo
B+
Kills:56
Deaths:14
KDR:4
Accuracy:45.562% B+
HSR:94.643% C*
Kills:18,317
Deaths (as Infiltrator):6,553
Deaths (to Infiltrators):3,476
KDR:2.79521
Kill Difference:11,764
Playtime:217.357 hours
Usage:12%
Score:4.891m
Score/min:375
Accuracy (listed only):43.130%
HSR (listed only):29.434%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:1,216
Deaths:434
KDR:2.802
Accuracy:32.390% A+
HSR:23.767% B++
AF-57 Piston
A*
Kills:1,186
Deaths:323
KDR:3.672
Accuracy:61.475% A*
HSR:10.877% D-
MGR-S1 Gladius
A
Kills:1,176
Deaths:317
KDR:3.710
Accuracy:33.570% A
HSR:26.361% B+
Mauler S6
A*
Kills:1,175
Deaths:416
KDR:2.825
Accuracy:61.642% A*
HSR:10.723% D-
LA39 Bruiser
B**
Kills:1,175
Deaths:607
KDR:1.936
Accuracy:73.978% B**
HSR:12.936% C
NSX-P Tanto
A++
Kills:1,175
Deaths:467
KDR:2.516
Accuracy:34.676% A++
HSR:27.064% C*
NC12 Sweeper
A++
Kills:1,172
Deaths:417
KDR:2.811
Accuracy:62.161% A++
HSR:10.068% D-
NS Baron G5
A
Kills:1,171
Deaths:397
KDR:2.950
Accuracy:55.944% A
HSR:14.945% C++
PS1-AV Suppressor
A+
Kills:1,170
Deaths:295
KDR:3.966
Accuracy:35.827% A
HSR:34.274% A+
Razor GD-23
A*
Kills:1,170
Deaths:362
KDR:3.232
Accuracy:36.415% A*
HSR:18.205% C-
NSX Tengu
B**
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:44.183% B**
HSR:21.974% C++
AF-19 Mercenary
A++
Kills:1,163
Deaths:590
KDR:1.971
Accuracy:30.764% A++
HSR:22.012% C++
NS-7 PDW
A+
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:32.799% A+
HSR:20.550% B+
NS-11CB
B*
Kills:1,163
Deaths:801
KDR:1.452
Accuracy:28.968% B*
HSR:19.776% C
Blitz GD-10
A+
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:32.504% A+
HSR:22.931% B**
Gauss Compact S
B**
Kills:1,154
Deaths:692
KDR:1.668
Accuracy:29.626% B**
HSR:23.570% B*
AF-4 Cyclone
A+
Kills:1,125
Deaths:391
KDR:2.877
Accuracy:33.226% A+
HSR:24.800% B*
GD-66 Claw
B**
Kills:186
Deaths:111
KDR:1.676
Accuracy:65.053% B+
HSR:19.893% B**
19A Fortuna
B++
Kills:70
Deaths:47
KDR:1.489
Accuracy:29.387% B++
HSR:12.857% D**
Tempest
A++
Kills:61
Deaths:22
KDR:2.773
Accuracy:33.352% A++
HSR:16.393% D
Kills:20,196
Deaths (as Light Assault):8,123
Deaths (to Light Assaults):4,048
KDR:2.48627
Kill Difference:12,073
Playtime:151.269 hours
Usage:8%
Score:3.596m
Score/min:396
Accuracy (listed only):42.397%
HSR (listed only):19.699%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
A*
Kills:1,186
Deaths:323
KDR:3.672
Accuracy:61.475% A*
HSR:10.877% D-
MGR-S1 Gladius
A
Kills:1,176
Deaths:317
KDR:3.710
Accuracy:33.570% A
HSR:26.361% B+
Mauler S6
A*
Kills:1,175
Deaths:416
KDR:2.825
Accuracy:61.642% A*
HSR:10.723% D-
LA39 Bruiser
B**
Kills:1,175
Deaths:607
KDR:1.936
Accuracy:73.978% B**
HSR:12.936% C
NC12 Sweeper
A++
Kills:1,172
Deaths:417
KDR:2.811
Accuracy:62.161% A++
HSR:10.068% D-
NS Baron G5
A
Kills:1,171
Deaths:397
KDR:2.950
Accuracy:55.944% A
HSR:14.945% C++
PS1-AV Suppressor
A+
Kills:1,170
Deaths:295
KDR:3.966
Accuracy:35.827% A
HSR:34.274% A+
NSX Tengu
B**
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:44.183% B**
HSR:21.974% C++
NS-7 PDW
A+
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:32.799% A+
HSR:20.550% B+
Reaper DMR
A+
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:33.527% A+
HSR:25.559% C++
NSX Yumi
S
Kills:1,161
Deaths:105
KDR:11.057
Accuracy:49.560% S
HSR:10.164% F
Blitz GD-10
A+
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:32.504% A+
HSR:22.931% B**
AF-4 Cyclone
A+
Kills:1,125
Deaths:391
KDR:2.877
Accuracy:33.226% A+
HSR:24.800% B*
Carnage AR
A++
Kills:688
Deaths:316
KDR:2.177
Accuracy:32.934% A++
HSR:24.128% B+
GD-66 Claw
B**
Kills:186
Deaths:111
KDR:1.676
Accuracy:65.053% B+
HSR:19.893% B**
NC1 Gauss Rifle
B**
Kills:101
Deaths:82
KDR:1.232
Accuracy:24.790% B
HSR:27.723% B**
Tempest
A++
Kills:61
Deaths:22
KDR:2.773
Accuracy:33.352% A++
HSR:16.393% D
Kills:16,197
Deaths (as Combat Medic):5,796
Deaths (to Combat Medics):2,731
KDR:2.79451
Kill Difference:10,401
Playtime:67.056 hours
Usage:4%
Score:2.014m
Score/min:501
Accuracy (listed only):45.090%
HSR (listed only):19.665%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:1,488
Deaths:375
KDR:3.968
Accuracy:49.400% A++
HSR:16.936% B++
AF-41 Hacksaw
A++
Kills:1,472
Deaths:375
KDR:3.925
Accuracy:52.880% A++
HSR:17.188% B+
AF-34 Mattock
C+
Kills:779
Deaths:221
KDR:3.525
Accuracy:30.445% C-
HSR:16.688% C+
AF-34 Mattock
C++
Kills:704
Deaths:219
KDR:3.215
Accuracy:33.514% C
HSR:18.608% C++
NCM1 Scattercannon
A++
Kills:231
Deaths:81
KDR:2.852
Accuracy:57.408% A++
HSR:14.719% C
NCM1 Scattercannon
A*
Kills:214
Deaths:49
KDR:4.367
Accuracy:57.136% A*
HSR:19.159% B*
NCM3 Raven
A
Kills:200
Deaths:98
KDR:2.041
Accuracy:50.376% A
HSR:4.500% A
NCM2 Falcon
S
Kills:162
Deaths:89
KDR:1.820
Accuracy:80.728% S
HSR:3.086% D
NCM3 Raven
A
Kills:153
Deaths:98
KDR:1.561
Accuracy:51.275% A
HSR:3.922% B*
NCM2 Falcon
M**
Kills:106
Deaths:65
KDR:1.631
Accuracy:82.887% M**
HSR:2.830% D
NS-20 Gorgon
M++
Kills:56
Deaths:19
KDR:2.947
Accuracy:25.712% C*
HSR:37.500% M++
Kills:5,565
Deaths (as MAX Suit):844.500
Deaths (to MAX Suits):1,091
KDR:6.5897
Kill Difference:4,720.500
Playtime:76.649 hours
Usage:4%
Score:2.319m
Score/min:504
Accuracy (listed only):51.978%
HSR (listed only):14.103%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:4,766
V. Kills:3,987 120%
Deaths:1,312
KDR:3.633
Accuracy:26.067% D-
KPH:21.500 B++
VKPH:18 A
M30 Mustang AH
A*
Kills:2,089
V. Kills:174 N/A
Deaths:140
KDR:14.921
Accuracy:62.394% B*
KPH:116.400 A*
VKPH:9.700 A+
Breaker Rocket Pods
B**
Kills:2,059
V. Kills:342 N/A
Deaths:96
KDR:21.448
Accuracy:64.387% A++
KPH:170.200 B*
VKPH:28.300 B**
Hornet Missiles
B**
Kills:1,720
V. Kills:697 246%
Deaths:131
KDR:13.130
Accuracy:67.765% B**
KPH:111.900 B**
VKPH:45.400 C*
M20 Kestrel
B++
Kills:1,085
V. Kills:700 155%
Deaths:275
KDR:3.945
Accuracy:28.530% C
KPH:30.500 B++
VKPH:19.700 B+
Vortek Rotary
A**
Kills:884
V. Kills:672 131%
Deaths:168
KDR:5.262
Accuracy:37.656% A
KPH:39.400 A++
VKPH:29.900 A**
Coyote Missiles
M+
Kills:340
V. Kills:199 170%
Deaths:18
KDR:18.889
Accuracy:58.258% B++
KPH:125.800 A**
VKPH:73.600 M+
M202 Wyrm
C++
Kills:80
V. Kills:42 186%
Deaths:4
KDR:20
Accuracy:56.554% B+
KPH:96.700 C+
VKPH:50.800 C++
Kills:13,023 (8,824 + 0)
Deaths:2,144
KDR:6.074
VKDR:3.178
Vehicle Kills:6,813
Kill Difference:10,879
Playtime:328.546 hours
Usage:18%
Score:5.913m
Score/min:300
Piloting Accuracy:37.656%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M**
Kills:980
V. Kills:835 117%
Deaths:176
KDR:5.568
Accuracy:70.061% A**
KPH:25 M*
VKPH:21.300 M**
C150 Dalton
A++
Kills:915
V. Kills:748 122%
Deaths:79
KDR:11.582
Accuracy:37.631% C+
KPH:58.300 A+
VKPH:47.600 A++
L105 Zephyr
M
Kills:397
V. Kills:92 427%
Deaths:15
KDR:26.467
Accuracy:61.742% A**
KPH:103.600 A++
VKPH:24 M
AP30 Shredder
A*
Kills:77
V. Kills:94 81%
Deaths:27
KDR:2.852
Accuracy:34.827% B+
KPH:29.100 C+
VKPH:35.500 A*
Kills:2,369 (980 + 1,389)
Deaths:297
KDR:7.976
VKDR:5.956
Vehicle Kills:1,769
Kill Difference:2,072
Playtime:61.449 hours
Usage:3%
Score:1.315m
Score/min:357
Piloting Accuracy:70.061%
Gunner Accuracy:34.827%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:1,755
V. Kills:161 N/A
Deaths:65
KDR:27
Accuracy:63.657% A++
KPH:135.500 M**
VKPH:12.400 B**
L100 Python AP
S
Kills:1,326
V. Kills:230 N/A
Deaths:43
KDR:30.837
Accuracy:73.560% A*
KPH:155.600 S
VKPH:27 A+
LB00 Python AP
A++
Kills:1,292
V. Kills:478 270%
Deaths:53
KDR:24.377
Accuracy:65.714% B**
KPH:83.700 A++
VKPH:31 A
C75 Viper
U
Kills:1,132
V. Kills:31 N/A
Deaths:11
KDR:102.909
Accuracy:63.063% M
KPH:297.500 U
VKPH:8.100 C+
Skyguard
S
Kills:140
V. Kills:54 255%
Deaths:8
KDR:17.500
Accuracy:70.937% S
KPH:27.400 A++
VKPH:10.600 C**
Kills:5,645 (5,645 + 0)
Deaths:180
KDR:31.361
VKDR:5.300
Vehicle Kills:954
Kill Difference:5,465
Playtime:45.832 hours
Usage:2%
Score:1.204m
Score/min:438
Driving Accuracy:70.937%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:2,243
V. Kills:1,411 159%
Deaths:250
KDR:8.972
Accuracy:60.798% A
KPH:41.100 A++
VKPH:25.900 A**
Titan-150 HEAT
M
Kills:785
V. Kills:412 190%
Deaths:83
KDR:9.458
Accuracy:57.822% A
KPH:36.700 A+
VKPH:19.300 M
Enforcer ML85
S
Kills:458
V. Kills:846 54%
Deaths:71
KDR:6.451
Accuracy:58.408% A*
KPH:27 B+
VKPH:50 S
E540 Halberd
A+
Kills:392
V. Kills:223 175%
Deaths:30
KDR:13.067
Accuracy:56.011% A+
KPH:39.700 B**
VKPH:22.600 A+
Kills:3,878 (3,028 + 850)
Deaths:434
KDR:8.935
VKDR:6.664
Vehicle Kills:2,892
Kill Difference:3,444
Playtime:102.729 hours
Usage:5%
Score:2.416m
Score/min:392
Driving Accuracy:57.822%
Gunner Accuracy:56.011%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,427
V. Kills:61 N/A
Deaths:69
KDR:20.681
Accuracy:58.338% B++
KPH:191.200 A++
VKPH:8.200 C++
M96 Mjolnir-H
S
Kills:1,207
V. Kills:909 133%
Deaths:86
KDR:14.035
Accuracy:77.294% M++
KPH:133.700 M**
VKPH:100.700 S
Kills:2,634 (0 + 2,634)
Deaths:155
KDR:16.994
VKDR:6.258
Vehicle Kills:970
Kill Difference:2,479
Playtime:16.496 hours
Usage:1%
Score:0.510m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:77.294%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:1,438
V. Kills:15 N/A
Deaths:9
KDR:159.778
Accuracy:31.727% M
KPH:222.500 S
VKPH:2.300 C+
M12 Kobalt
A++
Kills:321
V. Kills:10 N/A
Deaths:8
KDR:40.125
Accuracy:26.116% A++
KPH:124.200 A+
VKPH:3.900 B*
M20 Basilisk
A++
Kills:133
V. Kills:62 211%
Deaths:11
KDR:12.091
Accuracy:56.420% A*
KPH:27.400 B++
VKPH:12.800 A++
M20 Basilisk
A*
Kills:52
V. Kills:31 163%
Deaths:6
KDR:8.667
Accuracy:56.781% A*
KPH:29.400 B++
VKPH:17.500 A*
Kills:1,944 (0 + 1,944)
Deaths:34
KDR:57.176
VKDR:3.471
Vehicle Kills:118
Kill Difference:1,910
Playtime:15.677 hours
Usage:1%
Score:0.397m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:56.781%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:199
V. Kills:5 N/A
Deaths:58
KDR:3.431
Accuracy:38.122% C-
KPH:50.500 C+
VKPH:1.300 C-
LA7 Buzzard
B++
Kills:181
V. Kills:46 385%
Deaths:89
KDR:2.034
Accuracy:46.805% C
KPH:30.300 B++
VKPH:7.700 C+
Kills:380 (380 + 0)
Deaths:147
KDR:2.585
VKDR:0.347
Vehicle Kills:51
Kill Difference:233
Playtime:9.914 hours
Usage:1%
Score:0.062m
Score/min:104
Driving Accuracy:46.805%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:692
V. Kills:19 N/A
Deaths:9
KDR:76.889
Accuracy:46.228% A*
KPH:290.800 S
VKPH:8 B++
Kills:692 (0 + 692)
Deaths:9
KDR:76.889
VKDR:2.111
Vehicle Kills:19
Kill Difference:683
Playtime:2.380 hours
Usage:0%
Score:0.101m
Score/min:704
Piloting Accuracy:N/A%
Gunner Accuracy:46.228%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 8,7534,7661,3123.633B++0.3926.067%D-1.595%C21.5B++18A242221.6h67.7B++259.7B+
NC6A GODSAW 2,3572,3218612.696C**1.3333.537%B++23.481%D74.6B+1.2B+18231.1h8.5C++25.4B+
Titan-150 AP 3,6542,2432508.972B+4.9560.798%A1.293%D41.2A++25.9A**43254.5h4.3C**7B*
M30 Mustang AH 2,2632,08914014.921A10.9062.394%B*1.053%C116.1A*9.7A+32318h5.9B+9.5B+
Breaker Rocket Pods 2,4012,0599621.448A*17.4364.387%A++N/A170.2B*28.3B**65112.1h9.2B**14.2B**
L100 Python HESH 1,9161,7556527A++22.9863.657%A++N/A135M*12.4B**36413h2.1A3.3A
Hornet Missiles 2,4171,72013113.13A+9.1167.765%B**1.337%C111.7B**45.3C*69115.4h5.5A8.2A
AF-41 Hacksaw 1,4991,4883753.968B+0.0549.4%A++16.936%B++63.9A*N/A17623.3h5.8B+11.8B**
AF-41 Hacksaw 1,4851,4723753.925B+0.1052.88%A++17.188%B+63.2A*N/A17423.3h6.4B+12B**
M12 Kobalt 1,4531,4389159.778U155.7631.727%M14.882%D221.2S2.3C+5426.5h7A*22.1B**
M12 Kobalt 1,4541,43614102.571B*98.5539.363%M*7.591%F--319.1M**4C+6254.5h7.6A19.3A+
C85 Canister-H 1,4881,4276920.681B++16.6658.338%B++8.97%D190.3A+8.1C+4387.5h4B**6.8B**
L100 Python AP 1,5561,3264330.837S26.8173.56%A*2.564%C+156S27.1A+5448.5h2.1A++2.9A++
NS-44 Commissioner AE 1,3131,3045652.308B**1.7154.735%A++16.948%D--69.4B+N/A14418.8h2.6B*4.8B*
LB00 Python AP 1,7701,2925324.377A+20.3565.714%B**N/A83.9A++31A38415.4h3.5B+5.4B**
NS-15M2 1,2931,2865682.264B+1.7629.495%B**25.428%C+60.1B+N/A19721.4h10.6B++35.9B++
GD-7F 1,2241,2164342.802A++1.2232.39%A+23.767%B++77.9A*N/A35215.6h8.9A27.5B**
MANA Anti-Personnel Turret 1,2121,2096319.19N/A15.1741.23%UN/A12090U30U4662900.1h8.1T*19.7T*
M96 Mjolnir-H 2,1161,2078614.035M*10.0177.294%M++N/A134.1S101S5789h27.8B++36A
AF-57 Piston 1,2181,1863233.672A**0.3561.475%A*10.877%D-74.1A++2M*19716h3.7B++6B++
MANA Anti-Vehicle Turret 1,1911,17910117.9U113.8885.916%S2.29%F-11790U120T*1350570.1h1.2M1.4M*
NS "Jackpot" Decimator 1,2871,17810511.219S7.2080.563%A*6.706%S170.7S15.8C--4336.9h1.6A*1.9A*
MGR-S1 Gladius 1,1831,1763173.71A++0.3133.57%A26.361%B+96.4A*N/A24912.2h7B**20.9B*
Mauler S6 1,1921,1754162.825A++1.2061.642%A*10.723%D-71.2A*1A18016.5h3.9B*6.3B**
LA39 Bruiser 1,1841,1756071.936B++2.0973.978%B**12.936%C73AN/A16316.1h1.8B**2.5B*
NSX-P Tanto 1,1971,1754672.516A++1.5134.676%A++27.064%C*65.3A++1.2B**17318h9.7B**27.8B**
NSX Naginata 1,1881,1734202.793A+1.2330.547%A++26.684%C+85.6A++1.1B*20113.7h10.4B+34B++
NC12 Sweeper 1,1841,1724172.811A+1.2162.161%A++10.068%D-86.8MN/A19313.5h4.3C**7B*
Warden 1,1861,1715382.177B**1.8537.823%A++19.812%D63.6A**N/A19118.4h6.2B**16.5B**
NS Baron G5 1,1851,1713972.95A**1.0755.944%A14.945%C++73.6A++N/A17215.9h3.7B*6.6C++
PS1-AV Suppressor 1,1821,1702953.966A+0.0635.827%A34.274%A+85.4AN/A18513.7h9.5A26.6B**
Razor GD-23 1,1821,1703623.232A**0.7936.415%A*18.205%C-109.3S1.1A*25410.7h7.6A+20.9B**
EM6 1,1741,1674632.521B+1.5029.864%A+23.565%C+74.3AN/A18015.7h8.9B*29.7B*
NSX Tomoe 1,1671,1651348.694S4.6742.001%M+54.678%A++166.4SN/A2477h5.7A*13.6A++
NSX Tengu 1,1731,1654592.538A1.4844.183%B**21.974%C++66.2AN/A16117.6h10.1B*22.8B++
AF-18 Stalker 1,1771,1654082.855A1.1737.964%A*22.146%C*85MN/A18313.7h10.3B*27B**
NSX Masamune 1,2691,1658913.09U9.0772.505%A++N/A211.8U18.9B+5525.5h2.2A3.1A
NS CandyCannon 3000 1,1651,1644625.304U21.2880.021%M**18.986%D--415.7UN/A7382.8h2A++2.5A
AF-19 Mercenary 1,1761,1635901.971A+2.0530.764%A++22.012%C++47.9A++N/A15824.3h9.1B**29.6B*
NC05 Jackhammer 1,1791,1636441.806B+2.2255.834%A+10.662%D--66.1B**N/A16317.6h3.8B**6.9B*
NS-7 PDW 1,1731,1634382.655A*1.3732.799%A+20.55%B+86.1M++N/A19813.5h11.7B*35.8B*
NS-11CB 1,1761,1638011.452C*2.5728.968%B*19.776%C27.3C+N/A6542.6h11B*38.1B++
Reaper DMR 1,1761,1625632.064C*1.9633.527%A+25.559%C++59.3B**N/A13719.6h8.4B++25.2B*
NSX Yumi 1,1661,16110511.057S7.0349.56%S10.164%F193.5SN/A3726h4.8A*9.8A++
EM1 1,1641,1604222.749A+1.2731.404%A++22.5%C++78.4A++N/A18214.8h10.3B+32.9B*
NC6S Gauss SAW S 1,1621,1603393.422A++0.6033.477%A++43.276%M104.5A*N/A23011.1h6.8A+20.4B*
AF-6 Shadow 1,1771,1603932.952B++1.0744.925%A++21.638%D84.7A++1.2A++26013.7h4.7B++10.5B**
Blitz GD-10 1,1681,1605372.16A1.8632.504%A+22.931%B**67.8A++N/A23617.1h10.7B**33B*
The Slasher 1,1821,1604,9560.234M**3.7921.25%D--23.621%A+5.7B+N/A12204.7h1.7B++7.9C+
NC05 Jackhammer AE 1,1621,15910411.144S7.1268.144%M9.405%D**196.4SN/A2535.9h1.6M2.4A+
NC6 Gauss SAW 1,1671,1586381.815B++2.2126.311%B**21.762%C51.2B**N/A21922.6h7.9B++29.9B++
Gauss Compact S 1,1651,1546921.668B*2.3529.626%B**23.57%B*42.4A+N/A9627.2h7.8B**26.4B*
SAS-R 1,1521,1512464.679B*0.6652.805%A*45.786%F--76.2A++N/A21015.1h1.6A3.1A
NS-30 Vandal 1,1501,1435272.169C**1.8542.864%A+20.21%D56.3B*N/A13120.3h4.7B*11.1B*
C75 Viper 1,1631,13211102.909U98.8963.063%MN/A297.9U8.2C+7483.8h2.1A*3.3A++
AF-4 Cyclone 1,1311,1253912.877B**1.1533.226%A+24.8%B*73.1A+N/A18715.4h9.1B*27.4B++
Heartstring 1,2681,0911358.081S4.0665.89%A+40.33%B**114.8S18.6A*2839.5h2.2B3.3B*
M20 Kestrel 1,7851,0852753.945B+0.0828.53%C2.857%B**30.6B++19.7B+22935.5h51.4B*180.1B++
NS Decimator 1,1871,0542534.166M**0.1473.873%A++6.641%M**106.5S13.4C4729.9h2A++2.7A++
C-4 1,3981,0522793.771A++0.2529.983%B++N/A223.8M++73.6M++14354.7h1.2B+4B++
Shrike 1,4691,0324412.34M+1.6871.145%A++3.585%B+72.7S30.8M48414.2h3.9A+5.4A+
CAS30 Tank Buster 1,8159801765.568M*1.5570.061%A**N/A24.9M*21.2M**19339.3h45.6C++65.1B++
C150 Dalton 1,6639157911.582B++7.5637.631%C+N/A58.3A+47.6A++70915.7h2.5B**6.7B**
Vortek Rotary 1,5568841685.262A+1.2437.656%A1.131%D39.5A++30A**43422.4h42.3B*112.4B**
NS-357 Underboss 8057996701.193C*2.8347.44%A27.284%B++54B+N/A14014.8h3.8B+8.1B*
Titan-150 HEAT 1,197785839.458B**5.4457.822%A3.312%C**36.7A+19.3M25721.4h4.3B+7.5B**
AF-34 Mattock 7887792213.525C++0.5030.445%C-16.688%C+54.1B++N/A18114.4h4.2B**13.8B++
AF-34 Mattock 7097042193.215C++0.8133.514%C18.608%C++49.2B+N/A16514.3h5.3B*15.7B+
CAS 14-E 711692976.889M*72.8746.228%A*2.168%C**288.3S7.9B++7042.4h14A30.2A+
Carnage AR 6946883162.177B++1.8532.934%A++24.128%B+61.4A+N/A23911.2h11.1B**33.8B**
M60-A Bulldog 715672884A*79.9874.158%M++1.935%C181.6S11.6M3463.7h3.2A++4.3A+
NC14 Bolt Driver 6005961873.187B*0.8445.25%A+76.007%C*44.1A+N/A13113.5h1.9B**4.2B**
Ectoblaster 5075062619.462U15.4460.344%A*2.372%F180.7SN/A4512.8h7.2B*12B**
Enforcer ML85 1,304458716.451B2.4358.408%A*N/A27.1B+50.1S43116.9h16.1D-27.5B+
Bouncing Betty 442442538.34A+4.3237.282%DN/A200.9A++N/A5402.2h2C+5.4C--
M60-A Bulldog 486439673.167A*69.1469.529%A**1.595%C--112.6M*12.1M++3303.9h4.2B**6A
LA1 Anchor 4284171243.363B+0.6633.802%A++32.614%B*80.2B**2.1M**3815.2h8.5B*25.1B*
L105 Zephyr 4893971526.467A+22.4461.742%A**N/A104.5A++24.2M4163.8h4.9B*8B**
E540 Halberd 6153923013.067B++9.0456.011%A+1.276%D--39.6B**22.5A+3989.9h5.3B9.5B*
Auraxium Slasher 4023817,6560.05C+3.9711.012%D**14.698%B*1.3C+N/A3299.3h1.9B+17.6D
MAX Punch 1,4223608800.409M++3.6172.261%A++N/A4.9A*14.5S4073.2h11.4D--15.7D--
Coyote Missiles 5393401818.889S14.8758.258%B++N/A125.9A**73.7M+8422.7h22.2B**38.1B**
M12 Kobalt 331321840.125M**36.1026.116%A++12.773%D*123.5A+3.8B*4042.6h15.8B+60.7B++
Tank Mine 546319555.8A++1.7847.19%B**N/A199.4A++141.9M+18021.6h2.4D5.1B++
Impetus 3123121691.846C+2.1840.605%B**19.872%D--52.9B+N/A1105.9h3.7B**9.1B*
Orbital Strike Uplink 4382951295N/A290.981100%UN/A2950U1430U179680.1h1.3T*0.1T*
NCM1 Scattercannon 233231812.852B++1.1757.408%A++14.719%C50.2A*N/A1614.6h6.8B+11.9B*
Soldier Soaker 2282261132B*2.0240.141%B++12.832%C70.6B++N/A1623.2h6C++15.1B+
NCM1 Scattercannon 217214494.367B**0.3457.136%A*19.159%B*66.9A++N/A2053.2h5.4B+9.4B**
NS-61 Emissary 2072052031.01C**3.0123.989%D14.634%C13.4DN/A4015.3h17.1C71.3C
NCM3 Raven 337200982.041A++1.9850.376%A4.5%A19.8A**13.6M++17910.1h21.4B++42.6B*
S12 Renegade 204199583.431C++0.5938.122%C-7.035%B+51C+1.3C-1213.9h2.8B+7.3B
GD-66 Claw 1881861111.676B+2.3565.053%B+19.893%B**48.9BN/A1353.8h2.3B+3.6B+
LA7 Buzzard 227181892.034B**1.9946.805%C1.105%C+30.2B++7.7C+926h7.6B**16.3B++
Hawk GD-68 2821661451.145B++2.8882.678%M+4.217%B**16.6C++11.6C**28110h14.1F--17D
NCM2 Falcon 356162891.82B++2.2080.728%S3.086%D9.6C-11.5M++8116.8h35.6T*44.1D
A30 Walker 1671541154U149.9838.838%A*N/A154A*13A2591h19A+49A+
NCM3 Raven 270153981.561B**2.4651.275%A3.922%B*15.1A++11.6A**14510.1h28.8C*56.2B++
M40 Fury 189143528.6A++24.5862.142%A+N/A89.4C++28.8B++4661.6h18.5C29.8C++
AF-8 RailJack 143142255.68A1.6651.57%A*47.183%T64.5M++N/A1752.2h1.6A3.1B**
Skyguard 194140817.5S13.4870.937%S2.143%C++27.5A++10.6C**3795.1h158D-222.7B**
Spear Anti-Vehicle Phalanx Tower 199134526.8B22.7862.287%A5.224%B++67B++32.5C*3692h9C++14.4B+
M20 Basilisk 1951331112.091S8.0756.42%A*9.774%A+27.1B+12.7A++2864.9h94.7C++167.9B*
NS-AM7 Archer 1701292900.445C+3.5848.764%D**20.93%B+5C-1.6D4126h10.9B*22.3B++
M60-A Bulldog 156128187.111B+3.0941.564%B++N/A34.6C+7.6B+3213.7h5.8C+14B+
Rocklet Rifle 3711161280.906B+3.1253.128%C++N/A22.7C50A**4295.1h42.2C79.4C+
NCM2 Falcon 192106651.631B*2.3982.887%M**2.83%D6.6D-5.4C*5516h54.9T*66.3D--
NC1 Gauss Rifle 101101821.232C**2.7924.79%B27.723%B**34.8B++N/A3082.9h9.1A36.5B*
Fatestealer 100100751.333U2.6944.286%B*17%D40B+N/A842.5h2.2B+4.9B*
AF-22 Crow 17990190U85.9881.917%A++N/A150U148.3U18440.6h4.2A++5.1A++
A30 Walker 18385194.474B+0.4529.968%AN/A14.9B*17.2A*2255.7h165.8B+553.3B++
Spear Anti-Vehicle Phalanx Turret 11983126.917C+2.8960.706%A++4.819%B+92.2M++40A++10960.9h6.6B+10.9B**
M202 Wyrm 12280420A**15.9856.554%B+1.25%D100C++52.5C*4850.8h30.9B++54.6B++
AP30 Shredder 17177272.852C1.1734.827%B+N/A29.6C+36.2A*6032.6h74.8C**214.8B+
LA3 Desperado 7574780.949C++3.0730.691%B+22.973%B+32.2C+N/A1022.3h8.6B28B+
Anti-Vehicle Grenade 7573173N/A68.9840.316%D*N/A365C+10D--17820.2h4.2B*10.4C**
Auraxium Mag-Cutter 86735,3020.014C4.016.431%F10.959%B++0.3CN/A1223.7h3.7F--57.7T*
M20 Basilisk 10873324.333A**20.3166.827%A++2.74%D-56.2B+26.9B++4661.3h98.8B147.8B++
19A Fortuna 7170471.489C++2.5329.387%B++12.857%D**18.4DN/A643.8h7.9B**27B*
Tempest 6261222.773A1.2533.352%A++16.393%D50.8C++N/A1941.2h10C++30.1B++
NSX Daimyo 5656144C**0.0245.562%B+94.643%C*32.9DN/A921.7h2.8C6C*
NS-20 Gorgon 5756192.947A**1.0825.712%C*37.5%M++37.3A*N/A1151.5h17.3B+67.1B*
M20 Basilisk 835268.667M++4.6456.781%A*5.769%C+28.9B++17.2A*3881.8h106.6C+187.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon112,2731.1h
Anti-Vehicle MANA Turret12430.3h
Nano-Armor Kit332944,94863.5h
Motion Spotter83,0241.2h
Skywall Shield Emitter01020.2h
Turret AI Module02000.5h
Structure Shield Module01020.3h
Repair Module11650.4h
AE Nano-Armor Kit113325,81922.7h
AE Medical Applicator811,1230.7h
Nanite Revive Grenade02270.1h
Blast Wall0750.4h
Cortium Silo01410.3h
Restoration Kit2540.1h
Spitfire Auto-Turret01530.1h
Medical Kit4915,1574.8h
Hoplon Anti-Aircraft Phalanx Tower01200.3h
Rampart Wall0530.2h
Xiphos Anti-Personnel Tower01070.3h
Deconstruction Tool07,0450.4h
Welding Device01,9280.1h
Spear Anti-Vehicle Tower01500.4h
Recon Detection Device21540.2h
Shield Recharging Field111,7160.5h
Medical Applicator76111,9637.1h
Ammunition Package174,3761.6h
Anti-Infantry MANA Turret95370.5h
Flail Targeting Dart73011.3h
Pain Spire0830.2h
Router21680.3h
Nano-Repair Grenade04820.1h
Vehicle Gate0650.3h
Elysium Spawn Tube0660.1h
Orbital Strike Target Designator121020.8h
Lumifiber Rampart Wall11400.7h
WLT-Howler Mining Laser2278,09516.1h

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