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Destroyer SergoRU[SAHD] SergoRU
NC BR 135

KDR: 3.95

Score: 40m

Last Seen: Sep 8th, 2018 5:08 PM
- OFFLINE - 304.7 hour(s)

Battle Rank 120 (135 total) - New Conglomerate on Miller - Outfit Leader of Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 3
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang Breaker Rocket Pods NC6A GODSAW L100 Python HESH Hornet Missiles M12 Kobalt C85 Canister-H M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,107,935 MLG Score: 1685
Fun Score: N/A
Cheeseburgers Flipped: 554TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.121%24.038%7963097828,5552.634711.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.707%2.382A*0.554B+-1.395D**HEAD ++ (~7.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.676B+8.10.435B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.763%1.266%720410048,133113755887.15303146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.097%-0.919D---0.328C-1.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.5-0.051C+48.20.083C+119.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.807%1.605%1669610026,41689818857.13682340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.117%2.546A**-0.69D-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++6.30.495B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.093%7.676%992810005,27680222296.57855237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.154%0.652B+0.891B*0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.834B++8.40.784B++11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.154%51.9%992410041,605111141.44464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.369%2.258A*-1.014D*0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.649B+1.70.454B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.845%13.781%992310051,473645142.28372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.03%1.965A++-0.125C0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.765B++20.585B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 3
40m218.2%461 (27.7k)418 (25.1k)3.9519985,68321,6814.46437135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1008532423.576%13.948%32904:2543

51% Engineer20% Heavy Assault12% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:23 PMJul 22nd, 2017 5:39 PMSep 20th, 2018 4:47 AM (24h) (PST)Sep 8th, 2018 1:13 PM (13d) (PST)Sep 8th, 2018 1:08 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1661491,0170.8950.2260.1252.3400.1771685

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,9748,93361,041541471401125,072

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1595.8h/66.5d 11,109 11,951 28,063 224k 1,394 2,900 16,986 111.7m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A
Kills:1,175
Deaths:607
KDR:1.936
Accuracy:73.978% A
HSR:12.936% C
Warden
A++
Kills:1,171
Deaths:538
KDR:2.177
Accuracy:37.836% A++
HSR:19.812% D
Razor GD-23
A**
Kills:1,170
Deaths:362
KDR:3.232
Accuracy:36.415% A**
HSR:18.205% C
GD-7F
A++
Kills:1,168
Deaths:418
KDR:2.794
Accuracy:32.391% A++
HSR:23.801% B++
NS-11CB
B*
Kills:1,163
Deaths:801
KDR:1.452
Accuracy:28.968% B*
HSR:19.776% C+
AF-19 Mercenary
A++
Kills:1,163
Deaths:590
KDR:1.971
Accuracy:30.764% A++
HSR:22.012% C++
Gauss Compact S
A
Kills:1,154
Deaths:692
KDR:1.668
Accuracy:29.626% A
HSR:23.570% B*
NS Baron G5
B+
Kills:565
Deaths:204
KDR:2.770
Accuracy:48.711% B+
HSR:15.752% B
GD-66 Claw
B**
Kills:158
Deaths:87
KDR:1.816
Accuracy:62.852% B+
HSR:20.253% B**
Mauler S6
C**
Kills:140
Deaths:85
KDR:1.647
Accuracy:42.321% C**
HSR:13.571% C
Kills:9,027
Deaths (as Engineer):4,384
Deaths (to Engineers):4,107
KDR:2.05908
Kill Difference:4,643
Playtime:821.338 hours
Usage:51%
Score:21.370m
Score/min:434
Accuracy (listed only):42.386%
HSR (listed only):18.969%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:1,908
Deaths:716
KDR:2.665
Accuracy:33.284% B*
HSR:23.218% C--
NS-15M2
B**
Kills:1,187
Deaths:533
KDR:2.227
Accuracy:29.149% B**
HSR:25.527% C++
NSX Naginata
A++
Kills:1,173
Deaths:419
KDR:2.800
Accuracy:30.558% A++
HSR:26.684% C+
EM6
A+
Kills:1,164
Deaths:460
KDR:2.530
Accuracy:29.830% A+
HSR:23.454% C+
EM1
A++
Kills:1,160
Deaths:422
KDR:2.749
Accuracy:31.404% A++
HSR:22.500% C++
NC6S Gauss SAW S
M
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:33.477% A++
HSR:43.276% M
NC05 Jackhammer AE
A**
Kills:1,159
Deaths:104
KDR:11.144
Accuracy:68.144% A**
HSR:9.405% D*
NC6 Gauss SAW
A
Kills:1,158
Deaths:638
KDR:1.815
Accuracy:26.311% A
HSR:21.762% C
NC05 Jackhammer
A+
Kills:1,157
Deaths:642
KDR:1.802
Accuracy:55.855% A+
HSR:10.545% D--
Kills:11,226
Deaths (as Heavy Assault):4,273
Deaths (to Heavy Assaults):6,201
KDR:2.62719
Kill Difference:6,953
Playtime:324.497 hours
Usage:20%
Score:7.520m
Score/min:386
Accuracy (listed only):37.557%
HSR (listed only):22.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:1,304
Deaths:565
KDR:2.308
Accuracy:54.735% A++
HSR:16.948% D-
MGR-S1 Gladius
A
Kills:1,167
Deaths:311
KDR:3.752
Accuracy:33.577% A
HSR:26.393% B+
AF-18 Stalker
A*
Kills:1,165
Deaths:408
KDR:2.855
Accuracy:37.964% A*
HSR:22.146% C**
NSX Tengu
B**
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:44.183% B**
HSR:21.974% C++
NSX Tomoe
M
Kills:1,165
Deaths:134
KDR:8.694
Accuracy:42.001% M
HSR:54.678% A++
NS-7 PDW
A+
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:32.799% A+
HSR:20.550% B+
AF-6 Shadow
A++
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:44.925% A++
HSR:21.638% D
Blitz GD-10
A++
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:32.504% A++
HSR:22.931% B**
NS CandyCannon 3000
M**
Kills:1,159
Deaths:37
KDR:31.324
Accuracy:81.259% M**
HSR:19.068% D--
SAS-R
A*
Kills:1,151
Deaths:246
KDR:4.679
Accuracy:52.805% A*
HSR:45.786% F--
NS-30 Vandal
A++
Kills:1,143
Deaths:527
KDR:2.169
Accuracy:42.864% A++
HSR:20.210% D
AF-4 Cyclone
A+
Kills:1,125
Deaths:391
KDR:2.877
Accuracy:33.226% A+
HSR:24.800% B**
NS-357 Underboss
B**
Kills:408
Deaths:352
KDR:1.159
Accuracy:43.798% B**
HSR:23.775% B+
NC14 Bolt Driver
B**
Kills:290
Deaths:104
KDR:2.788
Accuracy:43.109% B**
HSR:72.069% C
Impetus
B*
Kills:248
Deaths:132
KDR:1.879
Accuracy:39.437% B*
HSR:19.355% D*
NS-61 Emissary
C
Kills:205
Deaths:203
KDR:1.010
Accuracy:23.989% D
HSR:14.634% C
Soldier Soaker
A
Kills:113
Deaths:51
KDR:2.216
Accuracy:45.979% A
HSR:12.389% C-
AF-8 RailJack
A**
Kills:113
Deaths:17
KDR:6.647
Accuracy:53.125% A**
HSR:43.363% T-
NS-AM7 Archer
B+
Kills:109
Deaths:253
KDR:0.431
Accuracy:48.011% D**
HSR:22.936% B+
LA3 Desperado
B++
Kills:73
Deaths:77
KDR:0.948
Accuracy:30.552% B
HSR:23.288% B++
PS1-AV Suppressor
A+
Kills:71
Deaths:25
KDR:2.840
Accuracy:37.454% A+
HSR:29.578% B*
NSX Daimyo
B**
Kills:51
Deaths:10
KDR:5.100
Accuracy:47.841% B**
HSR:94.118% C++
Kills:15,708
Deaths (as Infiltrator):5,670
Deaths (to Infiltrators):2,881
KDR:2.77037
Kill Difference:10,038
Playtime:190.908 hours
Usage:12%
Score:4.343m
Score/min:379
Accuracy (listed only):43.006%
HSR (listed only):30.574%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A
Kills:1,175
Deaths:607
KDR:1.936
Accuracy:73.978% A
HSR:12.936% C
Razor GD-23
A**
Kills:1,170
Deaths:362
KDR:3.232
Accuracy:36.415% A**
HSR:18.205% C
GD-7F
A++
Kills:1,168
Deaths:418
KDR:2.794
Accuracy:32.391% A++
HSR:23.801% B++
MGR-S1 Gladius
A
Kills:1,167
Deaths:311
KDR:3.752
Accuracy:33.577% A
HSR:26.393% B+
NSX Tengu
B**
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:44.183% B**
HSR:21.974% C++
NS-7 PDW
A+
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:32.799% A+
HSR:20.550% B+
NS-11CB
B*
Kills:1,163
Deaths:801
KDR:1.452
Accuracy:28.968% B*
HSR:19.776% C+
AF-19 Mercenary
A++
Kills:1,163
Deaths:590
KDR:1.971
Accuracy:30.764% A++
HSR:22.012% C++
Blitz GD-10
A++
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:32.504% A++
HSR:22.931% B**
Gauss Compact S
A
Kills:1,154
Deaths:692
KDR:1.668
Accuracy:29.626% A
HSR:23.570% B*
AF-4 Cyclone
A+
Kills:1,125
Deaths:391
KDR:2.877
Accuracy:33.226% A+
HSR:24.800% B**
NS Baron G5
B+
Kills:565
Deaths:204
KDR:2.770
Accuracy:48.711% B+
HSR:15.752% B
GD-66 Claw
B**
Kills:158
Deaths:87
KDR:1.816
Accuracy:62.852% B+
HSR:20.253% B**
Mauler S6
C**
Kills:140
Deaths:85
KDR:1.647
Accuracy:42.321% C**
HSR:13.571% C
PS1-AV Suppressor
A+
Kills:71
Deaths:25
KDR:2.840
Accuracy:37.454% A+
HSR:29.578% B*
Kills:13,707
Deaths (as Light Assault):6,007
Deaths (to Light Assaults):3,330
KDR:2.28184
Kill Difference:7,700
Playtime:133.284 hours
Usage:8%
Score:3.150m
Score/min:394
Accuracy (listed only):39.985%
HSR (listed only):21.074%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A
Kills:1,175
Deaths:607
KDR:1.936
Accuracy:73.978% A
HSR:12.936% C
MGR-S1 Gladius
A
Kills:1,167
Deaths:311
KDR:3.752
Accuracy:33.577% A
HSR:26.393% B+
NSX Tengu
B**
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:44.183% B**
HSR:21.974% C++
NS-7 PDW
A+
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:32.799% A+
HSR:20.550% B+
NSX Yumi
S
Kills:1,161
Deaths:105
KDR:11.057
Accuracy:49.560% S
HSR:10.164% D**
Blitz GD-10
A++
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:32.504% A++
HSR:22.931% B**
AF-4 Cyclone
A+
Kills:1,125
Deaths:391
KDR:2.877
Accuracy:33.226% A+
HSR:24.800% B**
Reaper DMR
A+
Kills:882
Deaths:452
KDR:1.951
Accuracy:33.250% A+
HSR:26.531% B
NS Baron G5
B+
Kills:565
Deaths:204
KDR:2.770
Accuracy:48.711% B+
HSR:15.752% B
GD-66 Claw
B**
Kills:158
Deaths:87
KDR:1.816
Accuracy:62.852% B+
HSR:20.253% B**
Mauler S6
C**
Kills:140
Deaths:85
KDR:1.647
Accuracy:42.321% C**
HSR:13.571% C
NC1 Gauss Rifle
B**
Kills:101
Deaths:82
KDR:1.232
Accuracy:24.790% B+
HSR:27.723% B**
PS1-AV Suppressor
A+
Kills:71
Deaths:25
KDR:2.840
Accuracy:37.454% A+
HSR:29.578% B*
Kills:10,033
Deaths (as Combat Medic):3,783
Deaths (to Combat Medics):2,154
KDR:2.65213
Kill Difference:6,250
Playtime:52.039 hours
Usage:3%
Score:1.553m
Score/min:497
Accuracy (listed only):42.246%
HSR (listed only):21.012%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:1,401
Deaths:359
KDR:3.903
Accuracy:49.156% A++
HSR:16.845% B++
AF-41 Hacksaw
A++
Kills:1,393
Deaths:359
KDR:3.880
Accuracy:52.445% A++
HSR:16.942% B+
AF-34 Mattock
C++
Kills:657
Deaths:192
KDR:3.422
Accuracy:28.365% D
HSR:16.591% C++
AF-34 Mattock
C+
Kills:588
Deaths:190
KDR:3.095
Accuracy:31.360% C--
HSR:17.007% C+
NCM3 Raven
A
Kills:193
Deaths:97
KDR:1.990
Accuracy:49.982% A
HSR:4.663% A
NCM3 Raven
A
Kills:144
Deaths:97
KDR:1.485
Accuracy:50.859% A
HSR:4.167% B*
NCM2 Falcon
S
Kills:140
Deaths:86
KDR:1.628
Accuracy:82.375% S
HSR:3.571% D
NCM2 Falcon
S
Kills:86
Deaths:62
KDR:1.387
Accuracy:84.467% S
HSR:3.488% D
NCM1 Scattercannon
B*
Kills:73
Deaths:38
KDR:1.921
Accuracy:44.308% B++
HSR:19.178% B*
Kills:4,675
Deaths (as MAX Suit):740
Deaths (to MAX Suits):912
KDR:6.31757
Kill Difference:3,935
Playtime:69.368 hours
Usage:4%
Score:2.074m
Score/min:498
Accuracy (listed only):52.591%
HSR (listed only):11.384%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:4,421
V. Kills:3,812 116%
Deaths:1,274
KDR:3.470
Accuracy:25.809% D
KPH:20.500 B++
VKPH:17.700 B**
Breaker Rocket Pods
A++
Kills:1,988
V. Kills:333 N/A
Deaths:91
KDR:21.846
Accuracy:64.390% A++
KPH:171.800 A
VKPH:28.800 B**
Hornet Missiles
B**
Kills:1,653
V. Kills:652 253%
Deaths:129
KDR:12.814
Accuracy:67.603% B**
KPH:111 B**
VKPH:43.800 C++
M20 Kestrel
B*
Kills:871
V. Kills:581 150%
Deaths:235
KDR:3.706
Accuracy:28.055% C
KPH:30.700 B*
VKPH:20.500 B++
Vortek Rotary
A**
Kills:766
V. Kills:610 125%
Deaths:157
KDR:4.879
Accuracy:36.805% B**
KPH:37 A++
VKPH:29.500 A**
Coyote Missiles
S
Kills:86
V. Kills:69 123%
Deaths:1
KDR:86
Accuracy:55.008% B
KPH:153.100 M**
VKPH:122.800 S
Kills:9,785 (6,058 + 0)
Deaths:1,887
KDR:5.185
VKDR:3.210
Vehicle Kills:6,057
Kill Difference:7,898
Playtime:291.564 hours
Usage:18%
Score:5.105m
Score/min:292
Piloting Accuracy:36.805%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M**
Kills:958
V. Kills:824 116%
Deaths:165
KDR:5.806
Accuracy:66.373% A*
KPH:27 M**
VKPH:23.200 M**
C150 Dalton
A++
Kills:876
V. Kills:728 120%
Deaths:79
KDR:11.089
Accuracy:35.913% C
KPH:58.700 A+
VKPH:48.800 A++
L105 Zephyr
M+
Kills:397
V. Kills:92 427%
Deaths:15
KDR:26.467
Accuracy:61.742% A**
KPH:103.600 A++
VKPH:24 M+
AP30 Shredder
A++
Kills:76
V. Kills:93 81%
Deaths:27
KDR:2.815
Accuracy:34.988% B++
KPH:29.400 C+
VKPH:36 A++
Kills:2,307 (958 + 1,349)
Deaths:286
KDR:8.066
VKDR:6.073
Vehicle Kills:1,737
Kill Difference:2,021
Playtime:56.847 hours
Usage:4%
Score:1.279m
Score/min:375
Piloting Accuracy:66.373%
Gunner Accuracy:34.988%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:1,673
V. Kills:144 N/A
Deaths:59
KDR:28.356
Accuracy:64.377% A++
KPH:139.100 M**
VKPH:12 B**
L100 Python AP
U
Kills:1,313
V. Kills:223 N/A
Deaths:42
KDR:31.262
Accuracy:73.511% A*
KPH:156.300 U
VKPH:26.500 A+
C75 Viper
U
Kills:1,132
V. Kills:31 N/A
Deaths:11
KDR:102.909
Accuracy:63.063% M+
KPH:297.500 U
VKPH:8.100 C*
Skyguard
S
Kills:132
V. Kills:50 259%
Deaths:8
KDR:16.500
Accuracy:71.362% S
KPH:26.700 A++
VKPH:10.100 C*
Kills:4,250 (4,250 + 0)
Deaths:120
KDR:35.417
VKDR:3.733
Vehicle Kills:448
Kill Difference:4,130
Playtime:29.173 hours
Usage:2%
Score:0.797m
Score/min:456
Driving Accuracy:71.362%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,381
V. Kills:1,021 135%
Deaths:198
KDR:6.975
Accuracy:59.923% A
KPH:31.300 B**
VKPH:23.100 A++
Titan-150 HEAT
M+
Kills:785
V. Kills:412 190%
Deaths:83
KDR:9.458
Accuracy:57.822% A
KPH:36.700 A++
VKPH:19.300 M+
Enforcer ML85
S
Kills:450
V. Kills:841 53%
Deaths:71
KDR:6.338
Accuracy:58.413% A*
KPH:27.100 B+
VKPH:50.700 S
E540 Halberd
A+
Kills:306
V. Kills:185 165%
Deaths:24
KDR:12.750
Accuracy:56.007% A+
KPH:37.200 B*
VKPH:22.500 A+
Kills:2,922 (2,166 + 756)
Deaths:376
KDR:7.771
VKDR:6.540
Vehicle Kills:2,459
Kill Difference:2,546
Playtime:90.318 hours
Usage:6%
Score:1.949m
Score/min:360
Driving Accuracy:57.822%
Gunner Accuracy:56.007%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:1,411
V. Kills:60 N/A
Deaths:67
KDR:21.060
Accuracy:58.193% B**
KPH:190.400 A+
VKPH:8.100 C+
M96 Mjolnir-H
S
Kills:1,198
V. Kills:906 132%
Deaths:84
KDR:14.262
Accuracy:77.610% M++
KPH:136.300 S
VKPH:103.100 S
Kills:2,609 (0 + 2,609)
Deaths:151
KDR:17.278
VKDR:6.397
Vehicle Kills:966
Kill Difference:2,458
Playtime:16.199 hours
Usage:1%
Score:0.499m
Score/min:514
Driving Accuracy:N/A%
Gunner Accuracy:77.610%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:1,406
V. Kills:12 N/A
Deaths:8
KDR:175.750
Accuracy:32.049% M+
KPH:232.400 S
VKPH:2 C
M12 Kobalt
A++
Kills:315
V. Kills:10 N/A
Deaths:7
KDR:45
Accuracy:25.721% A++
KPH:123.900 A+
VKPH:3.900 B*
M20 Basilisk
A+
Kills:115
V. Kills:58 195%
Deaths:11
KDR:10.455
Accuracy:56.416% A*
KPH:25.200 B+
VKPH:12.700 A+
M20 Basilisk
N/A
Kills:50
V. Kills:31 156%
Deaths:6
KDR:8.333
Accuracy:56.696% N/A
KPH:28.800 N/A
VKPH:17.900 N/A
Kills:1,886 (0 + 1,886)
Deaths:32
KDR:58.938
VKDR:3.469
Vehicle Kills:111
Kill Difference:1,854
Playtime:14.886 hours
Usage:1%
Score:0.377m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:56.696%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:199
V. Kills:5 N/A
Deaths:58
KDR:3.431
Accuracy:38.122% C--
KPH:50.500 C+
VKPH:1.300 C--
Kills:199 (199 + 0)
Deaths:58
KDR:3.431
VKDR:0.086
Vehicle Kills:5
Kill Difference:141
Playtime:3.939 hours
Usage:0%
Score:0.029m
Score/min:121
Driving Accuracy:38.122%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:610
V. Kills:18 N/A
Deaths:6
KDR:101.667
Accuracy:46.066% A*
KPH:289.100 S
VKPH:8.500 B*
Kills:610 (0 + 610)
Deaths:6
KDR:101.667
VKDR:3
Vehicle Kills:18
Kill Difference:604
Playtime:2.110 hours
Usage:0%
Score:0.088m
Score/min:697
Piloting Accuracy:N/A%
Gunner Accuracy:46.066%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 8,2334,4211,2743.47B++0.4825.809%D1.674%C20.5B++17.7B**238215.5h69.9B++270.8B+
Breaker Rocket Pods 2,3211,9889121.846A*17.8964.39%A++N/A171.4A28.7B**65411.6h9.2B**14.3B*
NC6A GODSAW 1,9401,9087162.665C*1.2933.284%B*23.218%C--73.7B+1.2C*17825.9h8.4C++25.3B+
L100 Python HESH 1,8171,6735928.356A+24.4064.377%A++N/A139.4M**12B**36512h2A3.1A
Hornet Missiles 2,3051,65312912.814A+8.8667.603%B**1.391%C110.9B**43.8C++67514.9h5.4A7.9A
M12 Kobalt 1,4541,43614102.571B**98.6239.363%M*7.591%F--319.1M**4C+6244.5h7.6A+19.3A+
C85 Canister-H 1,4711,4116721.06B+17.1158.193%B**9.001%D190.7A+8.1C+4327.4h3.9B*6.8B**
M12 Kobalt 1,4181,4068175.75U171.8032.049%M+15.078%D230.5S2C5636.1h6.8A*21.2B**
AF-41 Hacksaw 1,4111,4013593.903B+0.0549.156%A++16.845%B++62.8A*N/A17422.3h5.8B+11.8B**
AF-41 Hacksaw 1,4041,3933593.88B+0.0752.445%A++16.942%B+62.5A*N/A17122.3h6.3B+12B**
Titan-150 AP 2,4021,3811986.975C**3.0259.923%A1.883%D31.3B**23.2A++38644.1h5.2C+8.7B+
L100 Python AP 1,5361,3134231.262S27.3173.511%A*2.589%C156.3U26.5A+5198.4h2.1A++2.8A*
NS-44 Commissioner AE 1,3131,3045652.308B**1.6454.735%A++16.948%D-70.1B+N/A14518.6h2.6B*4.8B**
MANA Anti-Personnel Turret 1,2111,2086020.133N/A16.1841.095%UN/A12080U30U4531800.1h8T*19.5T*
M96 Mjolnir-H 2,1041,1988414.262M++10.3177.61%M++N/A136.1S103S5838.8h27.4B++35.4A
NS-15M2 1,1921,1875332.227B1.7229.149%B**25.527%C++59.9B++N/A19719.8h10.5B++36B++
LA39 Bruiser 1,1841,1756071.936B++2.0273.978%A12.936%C73AN/A16016.1h1.8B**2.5B*
MANA Anti-Vehicle Turret 1,1831,1749130.444U126.4987.37%A++2.3%C11740U90D*1260170.1h1.1S1.3S
NSX Naginata 1,1881,1734192.8A1.1530.558%A++26.684%C+86.3A++1.1B++19813.6h10.4B+34B++
Warden 1,1861,1715382.177A1.7737.836%A++19.812%D63.6MN/A19018.4h6.2B**16.5B**
Razor GD-23 1,1821,1703623.232A*0.7236.415%A**18.205%C109.3S1.1M25110.7h7.6A+20.9B**
GD-7F 1,1761,1684182.794A++1.1632.391%A++23.801%B++79.5A**N/A35914.7h8.9A27.5B*
MGR-S1 Gladius 1,1741,1673113.752A++0.2033.577%A26.393%B+96.4A*N/A24112.1h7B**20.8B**
AF-18 Stalker 1,1771,1654082.855A+1.1037.964%A*22.146%C**85A**N/A18213.7h10.3B*27B**
NSX Tengu 1,1731,1654592.538A1.4144.183%B**21.974%C++66.6AN/A16117.5h10.1B*22.8B++
NSX Tomoe 1,1671,1651348.694S4.7442.001%M54.678%A++166.4SN/A2467h5.7A*13.6A++
NSX Masamune 1,2691,1658913.09U9.1472.505%A++N/A211.8U18.9B+5495.5h2.2A3.1A
EM6 1,1711,1644602.53B++1.4229.83%A+23.454%C+74.1AN/A17715.7h8.8B*29.6B++
NS-7 PDW 1,1731,1634382.655A*1.3032.799%A+20.55%B+86.1M++N/A19613.5h11.7B++35.8B*
NS-11CB 1,1761,1638011.452B+2.5028.968%B*19.776%C+27.3C+N/A6542.6h11B*38.1B++
AF-19 Mercenary 1,1761,1635901.971A+1.9830.764%A++22.012%C++48.5A*N/A15124h9.1B**29.6B*
NSX Yumi 1,1661,16110511.057S7.1149.56%S10.164%D**193.5SN/A3726h4.8A*9.8A++
The Slasher 1,1821,1604,9560.234S3.7221.25%D--23.621%A5.7C*N/A12204.7h1.7B++7.9C++
AF-6 Shadow 1,1771,1603932.952B++1.0044.925%A++21.638%D84.7A++1.2A**25913.7h4.7B++10.5B**
EM1 1,1641,1604222.749A+1.2031.404%A++22.5%C++78.4A++N/A18114.8h10.3C**32.9B*
NC6S Gauss SAW S 1,1621,1603393.422A++0.5333.477%A++43.276%M104.5A++N/A22911.1h6.8A+20.4B*
Blitz GD-10 1,1681,1605372.16A1.7932.504%A++22.931%B**67.8A*N/A23417.1h10.7B**33B*
NC05 Jackhammer AE 1,1621,15910411.144S7.1968.144%A**9.405%D*196.4SN/A2525.9h1.6A**2.4A+
NS CandyCannon 3000 1,1601,1593731.324U27.3781.259%M**19.068%D--463.6UN/A8172.5h2A2.4A
NC6 Gauss SAW 1,1671,1586381.815B+2.1426.311%A21.762%C51.2B**N/A20822.6h7.9B++29.9B++
NC05 Jackhammer 1,1721,1576421.802B+2.1555.855%A+10.545%D--66.1B**N/A16217.5h3.8B**6.8B*
Gauss Compact S 1,1651,1546921.668B*2.2829.626%A23.57%B*42.4A+N/A9527.2h7.8B**26.4B*
SAS-R 1,1521,1512464.679B+0.7352.805%A*45.786%F--76.2A++N/A20415.1h1.6A3.1B**
NS-30 Vandal 1,1501,1435272.169C**1.7842.864%A++20.21%D56.3B*N/A13120.3h4.7B*11.1B*
C75 Viper 1,1631,13211102.909U98.9663.063%M+N/A297.9U8.2C*7293.8h2.1A++3.3A++
AF-4 Cyclone 1,1311,1253912.877A1.0733.226%A+24.8%B**73.1A++N/A18215.4h9.1B++27.4B++
NS Decimator 1,1861,0532534.162M**0.2173.899%A++6.648%M+106.4S13.4C4579.9h2A++2.7A++
Heartstring 1,1971,0449710.763U6.8166.184%A+42.146%B**128.9S18.9B**2958.1h1.9B2.9B++
CAS30 Tank Buster 1,7829581655.806M**1.8566.373%A*N/A27M**23.2M**20835.5h33.3B*50.1B**
Reaper DMR 8908824521.951C++2.0033.25%A+26.531%B54.1B*N/A12516.3h8.4B++25.3B*
C150 Dalton 1,6048767911.089B*7.1435.913%CN/A58.8A+48.9A++72314.9h2.3A6.3A
M20 Kestrel 1,4528712353.706B*0.2528.055%C3.444%B**30.7B*20.5B++23128.4h50.5B++179.9B++
Shrike 1,1488313712.24A**1.7170.574%A++3.971%B+72.3S27.6A*46911.5h3.6A+5.1A+
C-4 1,0968022153.73A++0.2228.8%B++N/A195.6M71.7M+13074.1h1.3B+4.4B++
Titan-150 HEAT 1,197785839.458B*5.5157.822%A3.312%C++36.7A++19.3M+25121.4h4.3B+7.5B**
Vortek Rotary 1,3767661574.879B**0.9336.805%B**1.305%D37A++29.5A**42920.7h42.8B*116.2B*
M60-A Bulldog 715672884A*80.0574.158%M+1.935%C181.6S11.6M+3463.7h3.2A++4.3A+
AF-34 Mattock 6626571923.422C++0.5328.365%D16.591%C++52.6B+N/A17412.5h3.9A13.7B+
CAS 14-E 6286106101.667S97.7246.066%A*2.459%B+290.5S8.6B*6962.1h13.2A28.7A+
AF-34 Mattock 5895881903.095C+0.8631.36%C--17.007%C+47B+N/A16012.5h4.9B**15.7B+
NS Baron G5 5715652042.77A*1.1848.711%B+15.752%B71.5A*N/A1577.9h3.6B*7.4C+
Enforcer ML85 1,291450716.338B2.3958.413%A*N/A27.1B+50.7S42916.6h16.1D27.6B+
M60-A Bulldog 486439673.167A*69.2269.529%A**1.595%D112.6M++12.1M++3303.9h4.2B**6A
NS-357 Underboss 4114083521.159C*2.7943.798%B**23.775%B+52.3B+N/A1337.8h3.5B++8B++
L105 Zephyr 4893971526.467A++22.5261.742%A**N/A104.5A++24.2M+4123.8h4.9B++8B**
Bouncing Betty 370370419.024A++5.0736.954%DN/A194.7A+N/A5211.9h2.1C--5.6D
MAX Punch 1,4153537840.45M*3.5073.493%A++N/A5.3B*16.1S4466.1h11.6C--15.7C--
M12 Kobalt 325315745M**41.0525.721%A++12.698%D*126A+4B*3962.5h15.6B+60.5B+
E540 Halberd 4913062412.75B**8.8056.007%A+1.634%D-37.3B*22.6A+3648.2h5.6C*10.1B*
NC14 Bolt Driver 2922901042.788B+1.1643.109%B**72.069%C36.7B**N/A1227.9h2B**4.7B*
Tank Mine 474269505.38A+1.4346.169%B**N/A179.3A++136.7A**16871.5h2.6D--5.5B+
Impetus 2482481321.879C++2.0739.437%B*19.355%D*62B**N/A1224h3.5B**8.9B*
Auraxium Slasher 2482354,4840.052C**3.908.875%F15.745%B*1.4C+N/A4165.9h2B+22.3D
NS-61 Emissary 2072052031.01C**2.9423.989%D14.634%C13.5DN/A3815.2h17.1C71.3C
S12 Renegade 204199583.431C++0.5238.122%C--7.035%B51C+1.3C--1213.9h2.8B7.3C**
NCM3 Raven 327193971.99A+1.9649.982%A4.663%A19.5A*13.5M+1799.9h21.4B++42.7B*
GD-66 Claw 160158871.816B+2.1462.852%B+20.253%B**60.8B*N/A1692.6h2.3B+3.6B+
A30 Walker 1671541154U150.0538.838%MN/A154A*13B+2591h19A49A
NS "Jackpot" Decimator 199150612.459B1.4967.49%B+2.667%B*60B+19.6C+2652.5h3.5B5.1B+
NCM3 Raven 256144971.485B*2.4750.859%A4.167%B*14.5A11.3A*1419.9h29.4C++57.8B+
M40 Fury 185141528.2A+24.2561.763%A+N/A88.1C++27.5B++4621.6h18.3C29.7C++
Mauler S6 143140851.647B++2.3042.321%C**13.571%C36.8B+N/A1413.8h3.4B**8B*
NCM2 Falcon 331140861.628B+2.3282.375%S3.571%D8.8D11.9M*7816h39.8T*48.3D
Hawk GD-68 2211341380.971B++2.9882.607%M+5.224%A14.1C+9.2C+2619.5h16.1T-19.5D*
Skyguard 182132816.5S12.5571.362%S2.273%C++26.9A++10.2C*3554.9h163D228.4B**
M60-A Bulldog 156128187.111B+3.1641.564%B*N/A34.6C+7.6B+3203.7h5.8C+14B+
Spear Anti-Vehicle Phalanx Tower 174118523.6C*19.6562.221%A5.932%B*62.1B++29.5C*3371.9h9.9C+15.9B+
M20 Basilisk 1731151110.455S6.5056.416%A*10.435%A++25B+12.6A2704.6h98.1C+174B++
Soldier Soaker 113113512.216B**1.7445.979%A12.389%C-94.2A+N/A2101.2h5.9C*12.9B*
AF-8 RailJack 114113176.647A++2.7053.125%A**43.363%T-75.3M**N/A2091.5h1.5A2.8A
NS-AM7 Archer 1431092530.431C+3.5248.011%D**22.936%B+4.8C-1.5C--3722.8h11B++22.8B++
NC1 Gauss Rifle 101101821.232C*2.7224.79%B+27.723%B**36.1B*N/A2682.8h9.1A36.5B*
Rocklet Rifle 3401001130.885B3.0752.66%C+1%C+21.3C--51.1A*3854.7h43.4C82.3C+
NCM2 Falcon 17186621.387B+2.5684.467%S3.488%D5.7D--5.6B5215.2h65.3T*77.3D*
Coyote Missiles 15586186U82.0555.008%BN/A143.3M*115S13800.6h24.8B**45B*
A30 Walker 18385194.474C**0.5229.977%B**N/A14.9B**17.2A*2255.7h165.4B+551.8B*
AP30 Shredder 16976272.815C-1.1434.988%B++N/A29.2C+35.8A++6022.6h73.1C*208.9B+
Spear Anti-Vehicle Phalanx Turret 10775126.25C+2.3059.401%A++5.333%B+93.8M*40A++10690.8h6.6B+11.1B**
LA3 Desperado 7473770.948C+3.0030.552%B23.288%B++31.7C+N/A992.3h8.6C**28.1B+
NCM1 Scattercannon 7373381.921C++2.0344.308%B++19.178%B*45.6A++N/A1931.6h5B**11.2B*
Auraxium Mag-Cutter 86735,2970.014C3.946.44%F10.959%B++0.3C--N/A1223.5h3.7F-57.6T*
Anti-Vehicle Grenade 7573173N/A69.0540.316%D*N/A365C+10D*16990.2h4.2B*10.4B
PS1-AV Suppressor 7171252.84B++1.1137.454%A+29.578%B*78.9B**N/A2010.9h12.9C++34.4B++
NSX Daimyo 5151105.1B++1.1547.841%B**94.118%C++34DN/A901.5h2.8C+5.9C**
M20 Basilisk 815068.333M+4.3856.696%A*6%C+29.4B++18.2A++3671.7h108.8C+191.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82,7701.1h
Nano-Armor Kit332944,94863.5h
Anti-Vehicle MANA Turret11960.2h
Flail Targeting Dart3810.4h
Spawn Beacon81,8780.9h
Turret AI Module01360.3h
Repair Module01110.3h
Cortium Silo01040.2h
Structure Shield Module0800.2h
AE Nano-Armor Kit90198,60015.2h
Skywall Shield Emitter0730.2h
Blast Wall0500.3h
Nanite Revive Grenade01840.1h
Medical Kit3413,7213.3h
Deconstruction Tool07,0450.4h
Welding Device07270h
Spear Anti-Vehicle Tower01190.3h
Spitfire Auto-Turret0580.1h
Rampart Wall0530.2h
AE Medical Applicator23,2830.3h
Xiphos Anti-Personnel Tower0810.2h
Hoplon Anti-Aircraft Phalanx Tower0880.2h
Recon Detection Device21540.2h
Shield Recharging Field111,7160.5h
Ammunition Package104,1361.5h
Anti-Infantry MANA Turret94990.5h
Medical Applicator76111,9637.1h
Lumifiber Rampart Wall11050.5h
WLT-Howler Mining Laser2278,09516.1h
Nano-Repair Grenade02930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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