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Sweetheart SergoRU[SAHD] SergoRU
NC BR 134

KDR: 3.97

Score: 39.3m

Last Seen: Jun 9th, 2018 3:24 PM
- OFFLINE - 294.5 hour(s)

Battle Rank 120 (134 total) - New Conglomerate on Miller - Outfit Leader of Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 6
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang Breaker Rocket Pods NC6A GODSAW L100 Python HESH Hornet Missiles M12 Kobalt C85 Canister-H M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,124,198 MLG Score: 1698
Fun Score: N/A
Cheeseburgers Flipped: 551TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.052%24.038%7942896928,3432.672351.294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.63%2.39A*0.585B+-1.549FHEAD ++ (~7.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.677B+80.436B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.723%1.288%71449937,995112455137.10667145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.124%-0.935D---0.324C1.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.1-0.063C+48.30.076C+119.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.803%1.609%169269916,34187618467.23858343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.142%2.568A**-0.727D--0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.752B++6.40.49B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.105%7.681%100789895,27379022246.67468237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.162%0.668B+0.926B*1.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.831B++8.40.779B++11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.394%49.803%100739941,524109441.39305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.942%2.282A*-1.167D*0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.656B+1.70.465B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.276%13.95%100739941,362625132.1792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.493%2.009A*-0.066C+2.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.776B++1.90.601B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 6
39.3m217.2%460 (27.6k)417 (25k)3.9660984,56921,3234.47789134 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC997526023.611%13.982%33004:2543

51% Engineer20% Heavy Assault12% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:23 PMJul 22nd, 2017 5:39 PMJun 21st, 2018 12:35 PM (4h) (PST)Jun 9th, 2018 12:25 PM (12d) (PST)Jun 9th, 2018 11:24 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1701491,0210.8980.2260.1262.3360.1781698

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,1878,93961,248541481401125,023

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1570.1h/65.4d 10,913 11,824 27,064 220k 1,382 2,862 16,745 110.2m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A
Kills:1,175
Deaths:607
KDR:1.936
Accuracy:73.978% A
HSR:12.936% C
Warden
A++
Kills:1,171
Deaths:538
KDR:2.177
Accuracy:37.836% A++
HSR:19.812% D
Razor GD-23
A**
Kills:1,170
Deaths:362
KDR:3.232
Accuracy:36.415% A**
HSR:18.205% C
GD-7F
A++
Kills:1,168
Deaths:418
KDR:2.794
Accuracy:32.391% A++
HSR:23.801% B*
AF-19 Mercenary
A++
Kills:1,163
Deaths:590
KDR:1.971
Accuracy:30.764% A++
HSR:22.012% C++
NS-11CB
B*
Kills:1,163
Deaths:801
KDR:1.452
Accuracy:28.968% B*
HSR:19.776% C+
Gauss Compact S
A
Kills:1,154
Deaths:692
KDR:1.668
Accuracy:29.626% A
HSR:23.570% B*
NS Baron G5
B*
Kills:422
Deaths:149
KDR:2.832
Accuracy:45.608% C*
HSR:17.773% B*
GD-66 Claw
A+
Kills:128
Deaths:65
KDR:1.969
Accuracy:62.553% B
HSR:22.656% A+
Mauler S6
C+
Kills:59
Deaths:59
KDR:1
Accuracy:29.702% D--
HSR:15.254% C+
Kills:8,773
Deaths (as Engineer):4,281
Deaths (to Engineers):4,039
KDR:2.04929
Kill Difference:4,492
Playtime:808.517 hours
Usage:51%
Score:20.898m
Score/min:431
Accuracy (listed only):40.784%
HSR (listed only):19.580%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:1,903
Deaths:715
KDR:2.662
Accuracy:33.338% B**
HSR:23.279% C--
NS-15M2
B**
Kills:1,176
Deaths:531
KDR:2.215
Accuracy:29.109% B**
HSR:25.680% C++
NSX Naginata
A++
Kills:1,173
Deaths:419
KDR:2.800
Accuracy:30.558% A++
HSR:26.684% C+
EM6
A++
Kills:1,164
Deaths:460
KDR:2.530
Accuracy:29.830% A++
HSR:23.454% C+
NC6S Gauss SAW S
M
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:33.477% A*
HSR:43.276% M
EM1
A*
Kills:1,160
Deaths:422
KDR:2.749
Accuracy:31.404% A*
HSR:22.500% C++
NC05 Jackhammer AE
A**
Kills:1,159
Deaths:104
KDR:11.144
Accuracy:68.144% A**
HSR:9.405% D**
NC6 Gauss SAW
A
Kills:1,158
Deaths:638
KDR:1.815
Accuracy:26.311% A
HSR:21.762% C
NC05 Jackhammer
A+
Kills:1,157
Deaths:642
KDR:1.802
Accuracy:55.855% A+
HSR:10.545% D--
Kills:11,210
Deaths (as Heavy Assault):4,270
Deaths (to Heavy Assaults):6,104
KDR:2.62529
Kill Difference:6,940
Playtime:317.564 hours
Usage:20%
Score:7.362m
Score/min:386
Accuracy (listed only):37.558%
HSR (listed only):22.954%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:1,304
Deaths:565
KDR:2.308
Accuracy:54.735% A++
HSR:16.948% D-
MGR-S1 Gladius
A
Kills:1,167
Deaths:311
KDR:3.752
Accuracy:33.577% A
HSR:26.393% B+
NSX Tomoe
M
Kills:1,165
Deaths:134
KDR:8.694
Accuracy:42.001% M
HSR:54.678% A++
AF-18 Stalker
A*
Kills:1,165
Deaths:408
KDR:2.855
Accuracy:37.964% A*
HSR:22.146% C**
NSX Tengu
B**
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:44.183% B**
HSR:21.974% C*
NS-7 PDW
A+
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:32.799% A+
HSR:20.550% B+
Blitz GD-10
A++
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:32.504% A++
HSR:22.931% A
AF-6 Shadow
A++
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:44.925% A++
HSR:21.638% D
NS CandyCannon 3000
M**
Kills:1,159
Deaths:37
KDR:31.324
Accuracy:81.259% M**
HSR:19.068% D-
SAS-R
A*
Kills:1,151
Deaths:246
KDR:4.679
Accuracy:52.805% A*
HSR:45.786% F--
NS-30 Vandal
A++
Kills:1,143
Deaths:527
KDR:2.169
Accuracy:42.864% A++
HSR:20.210% D
AF-4 Cyclone
A+
Kills:1,125
Deaths:391
KDR:2.877
Accuracy:33.226% A+
HSR:24.800% B**
NS-357 Underboss
B**
Kills:392
Deaths:344
KDR:1.140
Accuracy:43.560% B**
HSR:23.725% B+
NC14 Bolt Driver
B**
Kills:260
Deaths:97
KDR:2.680
Accuracy:42.776% B**
HSR:70.385% C
Impetus
B*
Kills:248
Deaths:132
KDR:1.879
Accuracy:39.437% B*
HSR:19.355% D*
NS-61 Emissary
C
Kills:205
Deaths:203
KDR:1.010
Accuracy:23.989% D
HSR:14.634% C
AF-8 RailJack
A**
Kills:113
Deaths:17
KDR:6.647
Accuracy:53.125% A**
HSR:43.363% T-
NS-AM7 Archer
B+
Kills:105
Deaths:241
KDR:0.436
Accuracy:47.986% D*
HSR:22.857% B+
LA3 Desperado
B++
Kills:73
Deaths:77
KDR:0.948
Accuracy:30.552% B
HSR:23.288% B++
Kills:15,423
Deaths (as Infiltrator):5,557
Deaths (to Infiltrators):2,823
KDR:2.77542
Kill Difference:9,866
Playtime:186.957 hours
Usage:12%
Score:4.290m
Score/min:382
Accuracy (listed only):42.856%
HSR (listed only):28.144%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A
Kills:1,175
Deaths:607
KDR:1.936
Accuracy:73.978% A
HSR:12.936% C
Razor GD-23
A**
Kills:1,170
Deaths:362
KDR:3.232
Accuracy:36.415% A**
HSR:18.205% C
GD-7F
A++
Kills:1,168
Deaths:418
KDR:2.794
Accuracy:32.391% A++
HSR:23.801% B*
MGR-S1 Gladius
A
Kills:1,167
Deaths:311
KDR:3.752
Accuracy:33.577% A
HSR:26.393% B+
NSX Tengu
B**
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:44.183% B**
HSR:21.974% C*
AF-19 Mercenary
A++
Kills:1,163
Deaths:590
KDR:1.971
Accuracy:30.764% A++
HSR:22.012% C++
NS-11CB
B*
Kills:1,163
Deaths:801
KDR:1.452
Accuracy:28.968% B*
HSR:19.776% C+
NS-7 PDW
A+
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:32.799% A+
HSR:20.550% B+
Blitz GD-10
A++
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:32.504% A++
HSR:22.931% A
Gauss Compact S
A
Kills:1,154
Deaths:692
KDR:1.668
Accuracy:29.626% A
HSR:23.570% B*
AF-4 Cyclone
A+
Kills:1,125
Deaths:391
KDR:2.877
Accuracy:33.226% A+
HSR:24.800% B**
NS Baron G5
B*
Kills:422
Deaths:149
KDR:2.832
Accuracy:45.608% C*
HSR:17.773% B*
GD-66 Claw
A+
Kills:128
Deaths:65
KDR:1.969
Accuracy:62.553% B
HSR:22.656% A+
Mauler S6
C+
Kills:59
Deaths:59
KDR:1
Accuracy:29.702% D--
HSR:15.254% C+
Kills:13,382
Deaths (as Light Assault):5,879
Deaths (to Light Assaults):3,275
KDR:2.27624
Kill Difference:7,503
Playtime:131.914 hours
Usage:8%
Score:3.128m
Score/min:395
Accuracy (listed only):39.021%
HSR (listed only):20.902%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A
Kills:1,175
Deaths:607
KDR:1.936
Accuracy:73.978% A
HSR:12.936% C
MGR-S1 Gladius
A
Kills:1,167
Deaths:311
KDR:3.752
Accuracy:33.577% A
HSR:26.393% B+
NSX Tengu
B**
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:44.183% B**
HSR:21.974% C*
NS-7 PDW
A+
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:32.799% A+
HSR:20.550% B+
NSX Yumi
S
Kills:1,161
Deaths:105
KDR:11.057
Accuracy:49.560% S
HSR:10.164% F
Blitz GD-10
A++
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:32.504% A++
HSR:22.931% A
AF-4 Cyclone
A+
Kills:1,125
Deaths:391
KDR:2.877
Accuracy:33.226% A+
HSR:24.800% B**
Reaper DMR
A+
Kills:882
Deaths:452
KDR:1.951
Accuracy:33.250% A+
HSR:26.531% B
NS Baron G5
B*
Kills:422
Deaths:149
KDR:2.832
Accuracy:45.608% C*
HSR:17.773% B*
GD-66 Claw
A+
Kills:128
Deaths:65
KDR:1.969
Accuracy:62.553% B
HSR:22.656% A+
NC1 Gauss Rifle
B**
Kills:101
Deaths:82
KDR:1.232
Accuracy:24.790% B+
HSR:27.723% B**
Mauler S6
C+
Kills:59
Deaths:59
KDR:1
Accuracy:29.702% D--
HSR:15.254% C+
Kills:9,708
Deaths (as Combat Medic):3,655
Deaths (to Combat Medics):2,122
KDR:2.65609
Kill Difference:6,053
Playtime:51.798 hours
Usage:3%
Score:1.549m
Score/min:499
Accuracy (listed only):41.311%
HSR (listed only):20.807%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:1,391
Deaths:355
KDR:3.918
Accuracy:49.170% A++
HSR:16.751% B++
AF-41 Hacksaw
A++
Kills:1,385
Deaths:355
KDR:3.901
Accuracy:52.426% A++
HSR:16.823% B+
AF-34 Mattock
C*
Kills:644
Deaths:190
KDR:3.389
Accuracy:28.324% D
HSR:16.770% C*
AF-34 Mattock
C+
Kills:573
Deaths:188
KDR:3.048
Accuracy:31.294% C--
HSR:17.103% C+
NCM3 Raven
A
Kills:193
Deaths:97
KDR:1.990
Accuracy:49.933% A
HSR:4.663% A
NCM3 Raven
A+
Kills:144
Deaths:97
KDR:1.485
Accuracy:50.813% A+
HSR:4.167% B*
NCM2 Falcon
S
Kills:140
Deaths:86
KDR:1.628
Accuracy:82.375% S
HSR:3.571% D
NCM2 Falcon
S
Kills:86
Deaths:62
KDR:1.387
Accuracy:84.467% S
HSR:3.488% D
NCM1 Scattercannon
B*
Kills:73
Deaths:38
KDR:1.921
Accuracy:44.308% B++
HSR:19.178% B*
Kills:4,629
Deaths (as MAX Suit):734
Deaths (to MAX Suits):904
KDR:6.30654
Kill Difference:3,895
Playtime:68.954 hours
Usage:4%
Score:2.060m
Score/min:498
Accuracy (listed only):52.568%
HSR (listed only):11.391%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:4,289
V. Kills:3,741 115%
Deaths:1,262
KDR:3.399
Accuracy:25.715% D-
KPH:20.200 B*
VKPH:17.600 A
Breaker Rocket Pods
B**
Kills:1,988
V. Kills:333 N/A
Deaths:91
KDR:21.846
Accuracy:64.390% A++
KPH:171.800 B**
VKPH:28.800 B**
Hornet Missiles
B**
Kills:1,592
V. Kills:611 260%
Deaths:128
KDR:12.438
Accuracy:67.823% B*
KPH:108 B**
VKPH:41.400 C+
M20 Kestrel
B*
Kills:871
V. Kills:581 150%
Deaths:235
KDR:3.706
Accuracy:28.055% C
KPH:30.700 B*
VKPH:20.500 B+
Vortek Rotary
M
Kills:760
V. Kills:606 125%
Deaths:156
KDR:4.872
Accuracy:36.851% B**
KPH:36.900 A*
VKPH:29.400 M
Coyote Missiles
S
Kills:86
V. Kills:69 123%
Deaths:1
KDR:86
Accuracy:55.008% C**
KPH:153.100 M**
VKPH:122.800 S
Kills:9,586 (5,920 + 0)
Deaths:1,873
KDR:5.118
VKDR:3.172
Vehicle Kills:5,941
Kill Difference:7,713
Playtime:288.676 hours
Usage:18%
Score:5.018m
Score/min:290
Piloting Accuracy:36.851%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
S
Kills:958
V. Kills:824 116%
Deaths:165
KDR:5.806
Accuracy:66.465% A**
KPH:27.600 S
VKPH:23.800 S
C150 Dalton
A*
Kills:876
V. Kills:728 120%
Deaths:79
KDR:11.089
Accuracy:35.913% C
KPH:58.700 A++
VKPH:48.800 A*
L105 Zephyr
M*
Kills:397
V. Kills:92 427%
Deaths:15
KDR:26.467
Accuracy:61.742% A**
KPH:103.600 A++
VKPH:24 M*
AP30 Shredder
A++
Kills:76
V. Kills:93 81%
Deaths:27
KDR:2.815
Accuracy:35.005% B*
KPH:29.400 C+
VKPH:36 A++
Kills:2,307 (958 + 1,349)
Deaths:286
KDR:8.066
VKDR:6.073
Vehicle Kills:1,737
Kill Difference:2,021
Playtime:56.016 hours
Usage:4%
Score:1.278m
Score/min:380
Piloting Accuracy:66.465%
Gunner Accuracy:35.005%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:1,665
V. Kills:142 N/A
Deaths:59
KDR:28.220
Accuracy:64.429% A++
KPH:139.100 M**
VKPH:11.900 A
L100 Python AP
U
Kills:1,311
V. Kills:222 N/A
Deaths:42
KDR:31.214
Accuracy:73.551% A*
KPH:156.500 U
VKPH:26.500 A+
C75 Viper
U
Kills:1,132
V. Kills:31 N/A
Deaths:11
KDR:102.909
Accuracy:63.063% M+
KPH:297.500 U
VKPH:8.100 C**
Skyguard
S
Kills:132
V. Kills:50 259%
Deaths:8
KDR:16.500
Accuracy:71.362% S
KPH:26.700 A*
VKPH:10.100 C**
Kills:4,240 (4,240 + 0)
Deaths:120
KDR:35.333
VKDR:3.708
Vehicle Kills:445
Kill Difference:4,120
Playtime:29.094 hours
Usage:2%
Score:0.794m
Score/min:455
Driving Accuracy:71.362%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,316
V. Kills:985 133%
Deaths:195
KDR:6.749
Accuracy:59.684% A
KPH:30.400 B**
VKPH:22.700 A++
Titan-150 HEAT
M+
Kills:785
V. Kills:412 190%
Deaths:83
KDR:9.458
Accuracy:57.822% A
KPH:36.700 A++
VKPH:19.300 M+
Enforcer ML85
S
Kills:450
V. Kills:841 53%
Deaths:71
KDR:6.338
Accuracy:58.413% A*
KPH:27.100 B+
VKPH:50.700 S
E540 Halberd
A
Kills:306
V. Kills:185 165%
Deaths:23
KDR:13.304
Accuracy:55.964% A+
KPH:37.200 B*
VKPH:22.500 A
Kills:2,857 (2,101 + 756)
Deaths:372
KDR:7.680
VKDR:6.513
Vehicle Kills:2,423
Kill Difference:2,485
Playtime:89.506 hours
Usage:6%
Score:1.930m
Score/min:359
Driving Accuracy:57.822%
Gunner Accuracy:55.964%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:1,411
V. Kills:60 N/A
Deaths:67
KDR:21.060
Accuracy:58.193% B**
KPH:190.400 A+
VKPH:8.100 C++
M96 Mjolnir-H
S
Kills:1,196
V. Kills:906 132%
Deaths:84
KDR:14.238
Accuracy:77.625% M++
KPH:136.200 S
VKPH:103.100 S
Kills:2,607 (0 + 2,607)
Deaths:151
KDR:17.265
VKDR:6.397
Vehicle Kills:966
Kill Difference:2,456
Playtime:16.197 hours
Usage:1%
Score:0.499m
Score/min:513
Driving Accuracy:N/A%
Gunner Accuracy:77.625%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:1,406
V. Kills:12 N/A
Deaths:8
KDR:175.750
Accuracy:32.049% M++
KPH:232.400 S
VKPH:2 C
M12 Kobalt
A++
Kills:315
V. Kills:10 N/A
Deaths:7
KDR:45
Accuracy:25.721% A++
KPH:123.900 A+
VKPH:3.900 B**
M20 Basilisk
A+
Kills:112
V. Kills:58 190%
Deaths:11
KDR:10.182
Accuracy:56.644% A*
KPH:24.900 B+
VKPH:12.900 A+
Kills:1,833 (0 + 1,833)
Deaths:26
KDR:70.500
VKDR:3.077
Vehicle Kills:80
Kill Difference:1,807
Playtime:13.097 hours
Usage:1%
Score:0.338m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:56.644%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:193
V. Kills:5 N/A
Deaths:56
KDR:3.446
Accuracy:38.237% C--
KPH:49.700 C+
VKPH:1.300 C-
Kills:193 (193 + 0)
Deaths:56
KDR:3.446
VKDR:0.089
Vehicle Kills:5
Kill Difference:137
Playtime:3.881 hours
Usage:0%
Score:0.028m
Score/min:120
Driving Accuracy:38.237%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:588
V. Kills:16 N/A
Deaths:6
KDR:98
Accuracy:45.661% A*
KPH:286.100 S
VKPH:7.800 B++
Kills:588 (0 + 588)
Deaths:6
KDR:98
VKDR:2.667
Vehicle Kills:16
Kill Difference:582
Playtime:2.055 hours
Usage:0%
Score:0.086m
Score/min:697
Piloting Accuracy:N/A%
Gunner Accuracy:45.661%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 8,0304,2891,2623.399B++0.5725.715%D-1.725%C20.2B*17.6A236212.8h70.7B++274.9B+
Breaker Rocket Pods 2,3211,9889121.846A*17.8864.39%A++N/A171.4B**28.7B**65311.6h9.2B**14.3B*
NC6A GODSAW 1,9351,9037152.662C*1.3033.338%B**23.279%C--73.8B+1.2C**17825.8h8.4C++25.2B+
L100 Python HESH 1,8071,6655928.22A+24.2564.429%A++N/A138.8M**11.8A36512h2A3.1A
Hornet Missiles 2,2031,59212812.438A+8.4767.823%B*1.445%C108.3B**41.6C++65314.7h5.3A7.9A
M12 Kobalt 1,4541,43614102.571B**98.6039.363%M**7.591%F-319.1M**4C++6244.5h7.6A19.3A+
C85 Canister-H 1,4711,4116721.06B+17.0958.193%B**9.001%D190.7A+8.1C++4317.4h3.9B*6.8B**
M12 Kobalt 1,4181,4068175.75U171.7832.049%M++15.078%D230.5S2C5626.1h6.8A*21.2A
AF-41 Hacksaw 1,4001,3913553.918B+0.0549.17%A++16.751%B++62.7A*N/A17322.2h5.8B+11.8B**
AF-41 Hacksaw 1,3961,3853553.901B+0.0752.426%A++16.823%B+62.4A*N/A17122.2h6.3B+12B**
Titan-150 AP 2,3011,3161956.749C**2.7859.684%A1.9%D30.4B**22.7A++38643.3h5.3C+8.9B+
L100 Python AP 1,5331,3114231.214S27.2573.551%A*2.593%C156.1U26.4A+5188.4h2.1A*2.8A*
NS-44 Commissioner AE 1,3131,3045652.308B*1.6654.735%A++16.948%D-70.1B+N/A14518.6h2.6B**4.8B**
MANA Anti-Personnel Turret 1,2111,2086020.133N/A16.1741.166%UN/A12080U30U4531800.1h8T*19.5T*
M96 Mjolnir-H 2,1021,1968414.238M++10.2777.625%M++N/A135.9S103S5838.8h27.5B++35.4A
NS-15M2 1,1811,1765312.215B+1.7529.109%B**25.68%C++60B++N/A19819.6h10.5B++36B++
LA39 Bruiser 1,1841,1756071.936B++2.0373.978%A12.936%C73B**N/A16016.1h1.8B**2.5B*
MANA Anti-Vehicle Turret 1,1831,1749130.444U126.4887.459%A2.3%D-11740U90D**3780500.1h1.1M**1.3A*
NSX Naginata 1,1881,1734192.8A1.1730.558%A++26.684%C+86.3A++1.1B*19813.6h10.4B+34B*
Warden 1,1861,1715382.177A+1.7937.836%A++19.812%D63.6MN/A18918.4h6.2B**16.5B**
Razor GD-23 1,1821,1703623.232A**0.7336.415%A**18.205%C109.3S1.1M+25110.7h7.6A+20.9B**
GD-7F 1,1761,1684182.794A++1.1732.391%A++23.801%B*79.5A**N/A35914.7h8.9A27.5B*
MGR-S1 Gladius 1,1741,1673113.752A++0.2133.577%A26.393%B+96.4A*N/A24012.1h7B**20.8B**
NSX Tomoe 1,1671,1651348.694M**4.7342.001%M54.678%A++166.4SN/A2457h5.7A*13.6A++
AF-18 Stalker 1,1771,1654082.855A+1.1137.964%A*22.146%C**85MN/A18213.7h10.3B*27B**
NSX Masamune 1,2691,1658913.09U9.1272.505%A++N/A211.8U18.9B+5495.5h2.2A3.1A
NSX Tengu 1,1731,1654592.538A1.4344.183%B**21.974%C*66.6AN/A16017.5h10.1B*22.8B++
EM6 1,1711,1644602.53B++1.4429.83%A++23.454%C+74.1AN/A17715.7h8.8B*29.6B++
AF-19 Mercenary 1,1761,1635901.971A+2.0030.764%A++22.012%C++48.7A*N/A15123.9h9.1B**29.6B*
NS-11CB 1,1761,1638011.452B+2.5128.968%B*19.776%C+27.3C+N/A6542.6h11B*38.1B++
NS-7 PDW 1,1731,1634382.655A*1.3132.799%A+20.55%B+86.1M*N/A19613.5h11.7B++35.8B*
NSX Yumi 1,1661,16110511.057S7.0949.56%S10.164%F193.5SN/A3726h4.8A*9.8A++
NC6S Gauss SAW S 1,1621,1603393.422A++0.5433.477%A*43.276%M104.5A*N/A22911.1h6.8A+20.4B*
EM1 1,1641,1604222.749A+1.2231.404%A*22.5%C++78.4A+N/A18114.8h10.3B**32.9B*
Blitz GD-10 1,1681,1605372.16A1.8132.504%A++22.931%A67.8A*N/A23417.1h10.7B**33B*
AF-6 Shadow 1,1771,1603932.952B++1.0144.925%A++21.638%D84.7A++1.2M25913.7h4.7B++10.5B*
The Slasher 1,1821,1604,9560.234M**3.7321.25%D--23.621%B**5.7C++N/A12204.7h1.7B*7.9C++
NS CandyCannon 3000 1,1601,1593731.324U27.3681.259%M**19.068%D-463.6SN/A8172.5h2A++2.4A
NC05 Jackhammer AE 1,1621,15910411.144S7.1868.144%A**9.405%D**196.4SN/A2525.9h1.6M2.4A+
NC6 Gauss SAW 1,1671,1586381.815B++2.1526.311%A21.762%C51.2B**N/A20722.6h7.9B*29.9B++
NC05 Jackhammer 1,1721,1576421.802B+2.1655.855%A+10.545%D--66.1B**N/A16117.5h3.8B*6.8B*
Gauss Compact S 1,1651,1546921.668B*2.3029.626%A23.57%B*42.4A+N/A9527.2h7.8B*26.4B*
SAS-R 1,1521,1512464.679B+0.7152.805%A*45.786%F--76.2A++N/A20415.1h1.6A3.1A
NS-30 Vandal 1,1501,1435272.169C**1.8042.864%A++20.21%D56.3B*N/A13120.3h4.7B*11.1B*
C75 Viper 1,1631,13211102.909U98.9463.063%M+N/A297.9U8.2B7273.8h2.1A++3.3A++
AF-4 Cyclone 1,1311,1253912.877A1.0933.226%A+24.8%B**73.1A++N/A18115.4h9.1B++27.4B*
NS Decimator 1,1861,0532534.162S0.2073.899%A++6.648%M++106.4S13.4C4559.9h2A++2.7A++
Heartstring 1,1821,0338711.874U7.9166.147%A+42.594%B**130.8M**18.9B**2977.9h1.9B2.9B++
CAS30 Tank Buster 1,7829581655.806S1.8466.465%A**N/A27.6S23.7S21334.7h33.3B*50B**
Reaper DMR 8908824521.951C*2.0233.25%A+26.531%B54.1B*N/A12516.3h8.4B++25.3B*
C150 Dalton 1,6048767911.089B*7.1235.913%CN/A58.8A++48.9A*72314.9h2.3A6.3A
M20 Kestrel 1,4528712353.706B*0.2628.055%C3.444%B**30.7B*20.5B+23128.4h50.5B*179.9B++
Shrike 1,1488313712.24A**1.7370.574%A++3.971%B+72.3S27.6A**46711.5h3.6A+5.1A+
C-4 1,0837912113.749A++0.2228.732%B++N/A197.8M+73M++13104h1.3B+4.4B++
Titan-150 HEAT 1,197785839.458B*5.4957.822%A3.312%C++36.7A++19.3M+25121.4h4.3B+7.5B*
Vortek Rotary 1,3667601564.872A0.9136.851%B**1.316%D36.9A*29.4M42720.6h43B*116.7B*
M60-A Bulldog 715672884A**80.0374.158%M++1.935%C181.6S11.6M+3463.7h3.2A++4.3A+
AF-34 Mattock 6496441903.389C++0.5828.324%D16.77%C*51.9B+N/A17412.4h3.9A13.6B++
CAS 14-E 604588698M**94.0345.661%A*2.551%B+280S7.6B+6962.1h13A28.4A
AF-34 Mattock 5745731883.048C+0.9231.294%C--17.103%C+46.6B+N/A15812.3h4.9B**15.7B+
Enforcer ML85 1,291450716.338B+2.3758.413%A*N/A27.1B+50.7S42916.6h16.1D27.6B+
M60-A Bulldog 486439673.167A*69.2069.529%A**1.595%D112.6M+12.1M++3303.9h4.2B**6A
NS Baron G5 4244221492.832A*1.1345.608%C*17.773%B*68.1A++N/A1466.2h3.6B*7.9C+
L105 Zephyr 4893971526.467A+22.5061.742%A**N/A104.5A++24.2M*4113.8h4.9B++8B**
NS-357 Underboss 3953923441.14C*2.8343.56%B**23.725%B+53B+N/A1347.4h3.4B*7.9B++
Bouncing Betty 366366418.927A+4.9637.039%D-N/A192.6A+N/A5221.9h2.1D5.6D
MAX Punch 1,4143527780.452M*3.5173.541%A*N/A5.3B*16.1S4565.8h11.6C--15.8C--
M12 Kobalt 325315745M**41.0325.721%A++12.698%D*126A+4B**3962.5h15.6B+60.5B++
E540 Halberd 4913062313.304B**9.3455.964%A+1.634%D--37.3B*22.6A+3628.2h5.6C*10.1B*
Tank Mine 472268505.36A+1.3946.039%B**N/A178.7A++136A**16851.5h2.5D-5.5B+
NC14 Bolt Driver 262260972.68B+1.2942.776%B**70.385%C36.6B**N/A1257.1h2B**4.7B*
Impetus 2482481321.879C++2.0939.437%B*19.355%D*62B**N/A1244h3.5B**8.9B*
Auraxium Slasher 2422294,2120.054B3.918.956%D**15.721%B++1.5C+N/A4153h2B+22D
NS-61 Emissary 2072052031.01C**2.9623.989%D14.634%C13.6DN/A3815.1h17.1C71.3C
NCM3 Raven 327193971.99A+1.9849.933%A4.663%A19.7A*13.7M+1799.8h21.3B++42.6B*
S12 Renegade 198193563.446C++0.5238.237%C--6.736%C*49.5C+1.3C-1203.9h2.8B7.3C**
A30 Walker 1671541154U150.0338.838%A*N/A154A++13A2591h19A49A+
NCM3 Raven 256144971.485B*2.4850.813%A+4.167%B*14.7A11.4A*1409.8h29.3C++57.6B+
M40 Fury 185141528.2A24.2361.763%A+N/A88.1C++27.5B++4621.6h18.3C29.7C++
NCM2 Falcon 331140861.628B+2.3482.375%S3.571%D8.8D11.9M++7816h39.8T*48.3D-
Hawk GD-68 2211341380.971B++3.0082.607%M+5.224%A14.1C+9.2C+2609.5h16.1T-19.5D*
Skyguard 182132816.5S12.5371.362%S2.273%C+26.9A*10.2C**3534.9h163D228.4B**
GD-66 Claw 130128651.969B+2.0062.553%B22.656%A+64B**1A++1892h2.3B+3.7B+
M60-A Bulldog 156128187.111B3.1441.564%B*N/A34.6C+7.6B+3203.7h5.8C+14B+
NS "Jackpot" Decimator 143114512.235C*1.7367.019%C**2.632%B*63.3B+16.1C2521.8h3.3B+5B+
Spear Anti-Vehicle Phalanx Tower 164113428.25B+24.2860.465%A6.195%B*62.8A28.3B3511.8h9.4C++15.6B+
AF-8 RailJack 114113176.647A++2.6853.125%A**43.363%T-75.3SN/A2091.5h1.5A2.8A
M20 Basilisk 1701121110.182S6.2256.644%A*10.714%A+24.9B+12.9A+2714.5h100C+176.6B++
NS-AM7 Archer 1361052410.436C+3.5347.986%D*22.857%B+4.9C-1.5D3921.3h10.8B++22.5B++
NC1 Gauss Rifle 101101821.232C*2.7324.79%B+27.723%B**36.1B*N/A2652.8h9.1A36.5B**
Rocklet Rifle 336971120.866B3.1052.536%C+1.031%C+20.6D50.9A*3854.7h44C83.8C+
Coyote Missiles 15586186U82.0355.008%C**N/A143.3M*115S13800.6h24.8B**45B**
NCM2 Falcon 17186621.387B+2.5884.467%S3.488%D5.7D--5.6B5215.2h65.3T*77.3D**
A30 Walker 18385194.474C**0.5129.977%B**N/A14.9A17.2A++2255.7h165.4B+551.8B*
AP30 Shredder 16976272.815C1.1535.005%B*N/A29.2C+35.8A++6022.6h73.1C*208.8B+
Spear Anti-Vehicle Phalanx Turret 10775126.25C+2.2859.401%A++5.333%B+93.8M*40A++10670.8h6.6B+11.1B*
Anti-Vehicle Grenade 7573173N/A69.0340.316%D*N/A365C+10D*16990.2h4.2B++10.4C**
LA3 Desperado 7473770.948C+3.0230.552%B23.288%B++31.7C+N/A992.3h8.6C**28.1B+
Auraxium Mag-Cutter 86735,2740.014C3.956.419%F10.959%B++0.3C-N/A1223h3.7F--57.6T*
NCM1 Scattercannon 7373381.921C++2.0544.308%B++19.178%B*45.6A++N/A1931.6h5B**11.2B*
Mauler S6 6159591C++2.9729.702%D--15.254%C+21.1CN/A1262.8h3.4B**11.4B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82,7391.1h
Nano-Armor Kit332944,94863.5h
Anti-Vehicle MANA Turret11900.2h
Spawn Beacon81,8240.9h
Repair Module01000.2h
Turret AI Module01210.3h
Cortium Silo0970.2h
Structure Shield Module0670.2h
AE Nano-Armor Kit85177,35114.1h
Skywall Shield Emitter0650.2h
Medical Kit3223,6173.2h
Nanite Revive Grenade01840.1h
Deconstruction Tool06,9920.4h
Spear Anti-Vehicle Tower01090.3h
Spitfire Auto-Turret0580.1h
AE Medical Applicator23,0240.3h
Hoplon Anti-Aircraft Phalanx Tower0780.2h
Rampart Wall0530.2h
Xiphos Anti-Personnel Tower0720.2h
Recon Detection Device21540.2h
Shield Recharging Field111,7160.5h
Ammunition Package104,0881.4h
Anti-Infantry MANA Turret94970.5h
Medical Applicator76111,9637.1h
Lumifiber Rampart Wall0860.5h
WLT-Howler Mining Laser2073,65915.4h
Nano-Repair Grenade02340.1h

Check the help document for the dictionary if you want to learn more about words used here.


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