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Destroyer SergoRU[SAHD] SergoRU
NC BR 138

KDR: 4.02

Score: 42.3m

Last Seen: Nov 6th, 2018 1:52 PM
- OFFLINE - 180.7 hour(s)

Battle Rank 120 (138 total) - New Conglomerate on Miller - Outfit Leader of Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 3
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang Breaker Rocket Pods NC6A GODSAW L100 Python HESH Hornet Missiles AF-41 Hacksaw AF-41 Hacksaw M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,181,744 MLG Score: 1744
Fun Score: N/A
Cheeseburgers Flipped: 571TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.319%24.542%8183198331,0202.67761.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.691%2.405A**0.624B+-1.363D**HEAD ++ (~7.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.675B+8.10.431B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.783%1.257%712510098,356118256607.06937148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.969%-0.91D---0.327C-0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.4-0.033C+47.60.095C+117.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.797%1.592%1610610086,46893819066.88818339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.102%2.539A**-0.684D-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++6.30.497B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.933%7.659%936810065,31485222346.22978238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.187%0.634B+0.869B*0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.833B++8.40.784B++11.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.098%52.331%936410101,630118151.37902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.41%2.263A*-0.98D--0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.70.453B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.316%13.52%936310111,642702142.33903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.273%1.991A++-0.173C0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.755B++2.20.566B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 3
42.3m214.7%463 (27.8k)419 (25.1k)4.0171292,45823,0164.52259138 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014567623.838%13.971%33304:2347

51% Engineer21% Heavy Assault12% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:23 PMJul 22nd, 2017 5:39 PMNov 12th, 2018 7:03 AM (2d) (PST)Nov 6th, 2018 9:54 AM (7d) (PST)Nov 6th, 2018 9:52 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1751501,0250.9150.2280.1282.3440.1771744

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,5039,00461,499551481411125,128

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1683.8h/70.2d 11,634 12,917 29,998 236.8k 1,451 3,121 17,832 118.7m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A
Kills:1,175
Deaths:607
KDR:1.936
Accuracy:73.978% A
HSR:12.936% C
NSX-P Tanto
A++
Kills:1,175
Deaths:467
KDR:2.516
Accuracy:34.679% A++
HSR:27.064% C**
Warden
A++
Kills:1,171
Deaths:538
KDR:2.177
Accuracy:37.823% A++
HSR:19.812% D
Razor GD-23
A**
Kills:1,170
Deaths:362
KDR:3.232
Accuracy:36.415% A**
HSR:18.205% C
GD-7F
A++
Kills:1,168
Deaths:418
KDR:2.794
Accuracy:32.391% A++
HSR:23.801% B++
AF-19 Mercenary
A++
Kills:1,163
Deaths:590
KDR:1.971
Accuracy:30.764% A++
HSR:22.012% C++
NS-11CB
B*
Kills:1,163
Deaths:801
KDR:1.452
Accuracy:28.968% B*
HSR:19.776% C+
Gauss Compact S
A
Kills:1,154
Deaths:692
KDR:1.668
Accuracy:29.626% A
HSR:23.570% B*
NS Baron G5
B+
Kills:604
Deaths:220
KDR:2.745
Accuracy:49.559% B+
HSR:15.397% C*
Mauler S6
A+
Kills:294
Deaths:142
KDR:2.070
Accuracy:52.905% A+
HSR:11.905% D
GD-66 Claw
B**
Kills:173
Deaths:92
KDR:1.880
Accuracy:64.238% B+
HSR:20.231% B**
Kills:10,410
Deaths (as Engineer):4,929
Deaths (to Engineers):4,348
KDR:2.11199
Kill Difference:5,481
Playtime:855.140 hours
Usage:51%
Score:22.329m
Score/min:435
Accuracy (listed only):42.850%
HSR (listed only):19.519%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:1,949
Deaths:731
KDR:2.666
Accuracy:33.323% B*
HSR:23.089% C--
NS-15M2
B**
Kills:1,209
Deaths:539
KDR:2.243
Accuracy:29.293% B**
HSR:25.641% C++
NSX Naginata
A++
Kills:1,173
Deaths:420
KDR:2.793
Accuracy:30.547% A++
HSR:26.684% C+
EM6
A++
Kills:1,164
Deaths:460
KDR:2.530
Accuracy:29.830% A++
HSR:23.454% C+
NC05 Jackhammer
A+
Kills:1,162
Deaths:643
KDR:1.807
Accuracy:55.843% A+
HSR:10.671% D--
EM1
A++
Kills:1,160
Deaths:422
KDR:2.749
Accuracy:31.404% A++
HSR:22.500% C++
NC6S Gauss SAW S
M+
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:33.477% A++
HSR:43.276% M+
NC05 Jackhammer AE
A**
Kills:1,159
Deaths:104
KDR:11.144
Accuracy:68.144% A**
HSR:9.405% D*
NC6 Gauss SAW
A
Kills:1,158
Deaths:638
KDR:1.815
Accuracy:26.311% A
HSR:21.762% C
Kills:11,294
Deaths (as Heavy Assault):4,296
Deaths (to Heavy Assaults):6,558
KDR:2.62896
Kill Difference:6,998
Playtime:352.359 hours
Usage:21%
Score:8.170m
Score/min:386
Accuracy (listed only):37.575%
HSR (listed only):22.942%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:1,304
Deaths:565
KDR:2.308
Accuracy:54.735% A++
HSR:16.948% D-
PS1-AV Suppressor
A
Kills:1,170
Deaths:295
KDR:3.966
Accuracy:35.827% A
HSR:34.274% A
MGR-S1 Gladius
A
Kills:1,167
Deaths:311
KDR:3.752
Accuracy:33.577% A
HSR:26.393% B+
NSX Tomoe
M
Kills:1,165
Deaths:134
KDR:8.694
Accuracy:42.001% M
HSR:54.678% A++
AF-18 Stalker
A*
Kills:1,165
Deaths:408
KDR:2.855
Accuracy:37.964% A*
HSR:22.146% C**
NSX Tengu
B**
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:44.183% B**
HSR:21.974% C++
NS CandyCannon 3000
M**
Kills:1,164
Deaths:46
KDR:25.304
Accuracy:80.021% M**
HSR:18.986% D--
NS-7 PDW
A+
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:32.799% A+
HSR:20.550% B+
AF-6 Shadow
A++
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:44.925% A++
HSR:21.638% D
Blitz GD-10
A++
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:32.504% A++
HSR:22.931% B**
SAS-R
A*
Kills:1,151
Deaths:246
KDR:4.679
Accuracy:52.805% A*
HSR:45.786% F--
NS-30 Vandal
A++
Kills:1,143
Deaths:527
KDR:2.169
Accuracy:42.864% A++
HSR:20.210% D
AF-4 Cyclone
A+
Kills:1,125
Deaths:391
KDR:2.877
Accuracy:33.226% A+
HSR:24.800% B**
NS-357 Underboss
A
Kills:513
Deaths:459
KDR:1.118
Accuracy:45.671% A
HSR:25.536% B++
Ectoblaster
A*
Kills:506
Deaths:26
KDR:19.462
Accuracy:60.454% A*
HSR:2.372% D**
NC14 Bolt Driver
A
Kills:310
Deaths:111
KDR:2.793
Accuracy:43.850% A
HSR:72.258% C
Impetus
B**
Kills:266
Deaths:147
KDR:1.810
Accuracy:39.708% B**
HSR:18.797% D*
NS-61 Emissary
C
Kills:205
Deaths:203
KDR:1.010
Accuracy:23.989% D
HSR:14.634% C
NS-AM7 Archer
B+
Kills:114
Deaths:265
KDR:0.430
Accuracy:48.385% D*
HSR:22.807% B+
AF-8 RailJack
A**
Kills:113
Deaths:17
KDR:6.647
Accuracy:53.125% A**
HSR:43.363% T-
Soldier Soaker
A
Kills:113
Deaths:51
KDR:2.216
Accuracy:45.979% A
HSR:12.389% C-
LA3 Desperado
B+
Kills:73
Deaths:77
KDR:0.948
Accuracy:30.552% B
HSR:23.288% B+
NSX Daimyo
B++
Kills:56
Deaths:14
KDR:4
Accuracy:45.562% B++
HSR:94.643% C*
Kills:17,471
Deaths (as Infiltrator):6,120
Deaths (to Infiltrators):3,065
KDR:2.85474
Kill Difference:11,351
Playtime:198.848 hours
Usage:12%
Score:4.553m
Score/min:382
Accuracy (listed only):43.683%
HSR (listed only):29.626%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A
Kills:1,175
Deaths:607
KDR:1.936
Accuracy:73.978% A
HSR:12.936% C
NSX-P Tanto
A++
Kills:1,175
Deaths:467
KDR:2.516
Accuracy:34.679% A++
HSR:27.064% C**
Razor GD-23
A**
Kills:1,170
Deaths:362
KDR:3.232
Accuracy:36.415% A**
HSR:18.205% C
PS1-AV Suppressor
A
Kills:1,170
Deaths:295
KDR:3.966
Accuracy:35.827% A
HSR:34.274% A
GD-7F
A++
Kills:1,168
Deaths:418
KDR:2.794
Accuracy:32.391% A++
HSR:23.801% B++
MGR-S1 Gladius
A
Kills:1,167
Deaths:311
KDR:3.752
Accuracy:33.577% A
HSR:26.393% B+
NSX Tengu
B**
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:44.183% B**
HSR:21.974% C++
NS-7 PDW
A+
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:32.799% A+
HSR:20.550% B+
AF-19 Mercenary
A++
Kills:1,163
Deaths:590
KDR:1.971
Accuracy:30.764% A++
HSR:22.012% C++
NS-11CB
B*
Kills:1,163
Deaths:801
KDR:1.452
Accuracy:28.968% B*
HSR:19.776% C+
Blitz GD-10
A++
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:32.504% A++
HSR:22.931% B**
Gauss Compact S
A
Kills:1,154
Deaths:692
KDR:1.668
Accuracy:29.626% A
HSR:23.570% B*
AF-4 Cyclone
A+
Kills:1,125
Deaths:391
KDR:2.877
Accuracy:33.226% A+
HSR:24.800% B**
NS Baron G5
B+
Kills:604
Deaths:220
KDR:2.745
Accuracy:49.559% B+
HSR:15.397% C*
Mauler S6
A+
Kills:294
Deaths:142
KDR:2.070
Accuracy:52.905% A+
HSR:11.905% D
GD-66 Claw
B**
Kills:173
Deaths:92
KDR:1.880
Accuracy:64.238% B+
HSR:20.231% B**
Kills:16,189
Deaths (as Light Assault):6,822
Deaths (to Light Assaults):3,541
KDR:2.37306
Kill Difference:9,367
Playtime:148.788 hours
Usage:9%
Score:3.532m
Score/min:396
Accuracy (listed only):40.352%
HSR (listed only):21.614%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A
Kills:1,175
Deaths:607
KDR:1.936
Accuracy:73.978% A
HSR:12.936% C
PS1-AV Suppressor
A
Kills:1,170
Deaths:295
KDR:3.966
Accuracy:35.827% A
HSR:34.274% A
MGR-S1 Gladius
A
Kills:1,167
Deaths:311
KDR:3.752
Accuracy:33.577% A
HSR:26.393% B+
NSX Tengu
B**
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:44.183% B**
HSR:21.974% C++
NS-7 PDW
A+
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:32.799% A+
HSR:20.550% B+
NSX Yumi
S
Kills:1,161
Deaths:105
KDR:11.057
Accuracy:49.560% S
HSR:10.164% F
Blitz GD-10
A++
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:32.504% A++
HSR:22.931% B**
AF-4 Cyclone
A+
Kills:1,125
Deaths:391
KDR:2.877
Accuracy:33.226% A+
HSR:24.800% B**
Reaper DMR
A+
Kills:882
Deaths:452
KDR:1.951
Accuracy:33.250% A+
HSR:26.531% B
NS Baron G5
B+
Kills:604
Deaths:220
KDR:2.745
Accuracy:49.559% B+
HSR:15.397% C*
Mauler S6
A+
Kills:294
Deaths:142
KDR:2.070
Accuracy:52.905% A+
HSR:11.905% D
GD-66 Claw
B**
Kills:173
Deaths:92
KDR:1.880
Accuracy:64.238% B+
HSR:20.231% B**
NC1 Gauss Rifle
B**
Kills:101
Deaths:82
KDR:1.232
Accuracy:24.790% B+
HSR:27.723% B**
Kills:11,340
Deaths (as Combat Medic):4,131
Deaths (to Combat Medics):2,326
KDR:2.7451
Kill Difference:7,209
Playtime:52.435 hours
Usage:3%
Score:1.557m
Score/min:495
Accuracy (listed only):43.107%
HSR (listed only):21.216%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:1,483
Deaths:374
KDR:3.965
Accuracy:49.398% A++
HSR:16.858% B++
AF-41 Hacksaw
A*
Kills:1,465
Deaths:374
KDR:3.917
Accuracy:52.888% A*
HSR:17.133% B+
AF-34 Mattock
C++
Kills:753
Deaths:213
KDR:3.535
Accuracy:29.573% C--
HSR:16.733% C++
AF-34 Mattock
C++
Kills:663
Deaths:211
KDR:3.142
Accuracy:32.649% C
HSR:18.250% C++
NCM3 Raven
A
Kills:193
Deaths:97
KDR:1.990
Accuracy:49.982% A
HSR:4.663% A
NCM3 Raven
A
Kills:144
Deaths:97
KDR:1.485
Accuracy:50.859% A
HSR:4.167% B*
NCM2 Falcon
S
Kills:142
Deaths:87
KDR:1.632
Accuracy:81.930% S
HSR:3.521% D
NCM2 Falcon
S
Kills:87
Deaths:63
KDR:1.381
Accuracy:84.009% S
HSR:3.448% D
NCM1 Scattercannon
B*
Kills:73
Deaths:38
KDR:1.921
Accuracy:44.308% B++
HSR:19.178% B*
Kills:5,003
Deaths (as MAX Suit):777
Deaths (to MAX Suits):969
KDR:6.43887
Kill Difference:4,226
Playtime:71.480 hours
Usage:4%
Score:2.168m
Score/min:506
Accuracy (listed only):52.844%
HSR (listed only):11.550%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:4,554
V. Kills:3,878 117%
Deaths:1,298
KDR:3.508
Accuracy:25.855% D
KPH:20.900 B++
VKPH:17.800 A
Breaker Rocket Pods
B**
Kills:2,008
V. Kills:333 N/A
Deaths:92
KDR:21.826
Accuracy:64.359% A++
KPH:172.500 B**
VKPH:28.600 B**
Hornet Missiles
B**
Kills:1,663
V. Kills:660 252%
Deaths:130
KDR:12.792
Accuracy:67.691% B**
KPH:111.200 B**
VKPH:44.100 C++
M20 Kestrel
B*
Kills:934
V. Kills:616 151%
Deaths:247
KDR:3.781
Accuracy:28.376% C
KPH:30.600 B*
VKPH:20.200 B++
Vortek Rotary
M
Kills:771
V. Kills:612 126%
Deaths:159
KDR:4.849
Accuracy:36.765% B**
KPH:37.200 A++
VKPH:29.500 M
Coyote Missiles
S
Kills:164
V. Kills:108 150%
Deaths:4
KDR:41
Accuracy:57.777% B++
KPH:162.900 S
VKPH:107.300 S
M30 Mustang AH
B**
Kills:62
V. Kills:6 N/A
Deaths:8
KDR:7.750
Accuracy:57.661% C**
KPH:78.500 B**
VKPH:7.600 B*
Kills:10,156 (6,321 + 0)
Deaths:1,938
KDR:5.240
VKDR:3.206
Vehicle Kills:6,213
Kill Difference:8,218
Playtime:298.016 hours
Usage:18%
Score:5.259m
Score/min:294
Piloting Accuracy:57.661%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M**
Kills:961
V. Kills:825 116%
Deaths:167
KDR:5.754
Accuracy:66.257% A*
KPH:26.900 M**
VKPH:23.100 M**
C150 Dalton
A*
Kills:876
V. Kills:728 120%
Deaths:79
KDR:11.089
Accuracy:35.893% C
KPH:58.700 A++
VKPH:48.800 A*
L105 Zephyr
M
Kills:397
V. Kills:92 427%
Deaths:15
KDR:26.467
Accuracy:61.742% A**
KPH:103.600 A++
VKPH:24 M
AP30 Shredder
A++
Kills:76
V. Kills:93 81%
Deaths:27
KDR:2.815
Accuracy:35.089% B++
KPH:29.400 C++
VKPH:35.900 A++
Kills:2,310 (961 + 1,349)
Deaths:288
KDR:8.021
VKDR:6.035
Vehicle Kills:1,738
Kill Difference:2,022
Playtime:57.072 hours
Usage:3%
Score:1.282m
Score/min:374
Piloting Accuracy:66.257%
Gunner Accuracy:35.089%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:1,681
V. Kills:145 N/A
Deaths:60
KDR:28.017
Accuracy:64.483% A++
KPH:138.700 M**
VKPH:12 B**
L100 Python AP
U
Kills:1,317
V. Kills:226 N/A
Deaths:43
KDR:30.628
Accuracy:73.434% A*
KPH:155.500 U
VKPH:26.700 A+
LB00 Python AP
A+
Kills:1,168
V. Kills:417 279%
Deaths:48
KDR:24.333
Accuracy:65.505% B**
KPH:83 A+
VKPH:29.600 A
C75 Viper
U
Kills:1,132
V. Kills:31 N/A
Deaths:11
KDR:102.909
Accuracy:63.063% M+
KPH:297.500 U
VKPH:8.100 C*
Skyguard
S
Kills:132
V. Kills:50 259%
Deaths:8
KDR:16.500
Accuracy:71.362% S
KPH:26.700 A++
VKPH:10.100 C++
Kills:5,430 (5,430 + 0)
Deaths:170
KDR:31.941
VKDR:5.112
Vehicle Kills:869
Kill Difference:5,260
Playtime:43.414 hours
Usage:3%
Score:1.122m
Score/min:431
Driving Accuracy:71.362%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,421
V. Kills:1,038 137%
Deaths:202
KDR:7.035
Accuracy:59.969% A
KPH:31.800 B**
VKPH:23.300 A++
Titan-150 HEAT
M
Kills:785
V. Kills:412 190%
Deaths:83
KDR:9.458
Accuracy:57.822% A
KPH:36.700 A++
VKPH:19.300 M
Enforcer ML85
S
Kills:450
V. Kills:841 53%
Deaths:71
KDR:6.338
Accuracy:58.409% A*
KPH:27.100 B+
VKPH:50.700 S
E540 Halberd
A+
Kills:313
V. Kills:187 166%
Deaths:24
KDR:13.042
Accuracy:56.158% A+
KPH:37.600 B*
VKPH:22.500 A+
Kills:2,969 (2,206 + 763)
Deaths:380
KDR:7.813
VKDR:6.521
Vehicle Kills:2,478
Kill Difference:2,589
Playtime:90.949 hours
Usage:5%
Score:1.976m
Score/min:362
Driving Accuracy:57.822%
Gunner Accuracy:56.158%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:1,424
V. Kills:61 N/A
Deaths:69
KDR:20.638
Accuracy:58.302% B*
KPH:191.100 A+
VKPH:8.200 C+
M96 Mjolnir-H
S
Kills:1,200
V. Kills:907 132%
Deaths:86
KDR:13.954
Accuracy:77.593% M++
KPH:136.400 S
VKPH:103.100 S
Kills:2,624 (0 + 2,624)
Deaths:155
KDR:16.929
VKDR:6.245
Vehicle Kills:968
Kill Difference:2,469
Playtime:16.250 hours
Usage:1%
Score:0.505m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:77.593%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:1,422
V. Kills:13 N/A
Deaths:8
KDR:177.750
Accuracy:31.734% M+
KPH:226.700 S
VKPH:2.100 C
M12 Kobalt
A++
Kills:317
V. Kills:10 N/A
Deaths:8
KDR:39.625
Accuracy:25.766% A++
KPH:123.500 A+
VKPH:3.900 B*
M20 Basilisk
A
Kills:115
V. Kills:58 195%
Deaths:11
KDR:10.455
Accuracy:56.428% A*
KPH:24.700 B+
VKPH:12.500 A
M20 Basilisk
N/A
Kills:50
V. Kills:31 156%
Deaths:6
KDR:8.333
Accuracy:56.696% N/A
KPH:28.800 N/A
VKPH:17.900 N/A
Kills:1,904 (0 + 1,904)
Deaths:33
KDR:57.697
VKDR:3.394
Vehicle Kills:112
Kill Difference:1,871
Playtime:15.222 hours
Usage:1%
Score:0.386m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:56.696%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:199
V. Kills:5 N/A
Deaths:58
KDR:3.431
Accuracy:38.122% C-
KPH:50.500 C+
VKPH:1.300 C--
LA7 Buzzard
C**
Kills:52
V. Kills:19 260%
Deaths:36
KDR:1.444
Accuracy:42.964% D
KPH:25.700 C**
VKPH:9.400 C+
Kills:251 (251 + 0)
Deaths:94
KDR:2.670
VKDR:0.255
Vehicle Kills:24
Kill Difference:157
Playtime:5.962 hours
Usage:0%
Score:0.042m
Score/min:116
Driving Accuracy:42.964%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:643
V. Kills:18 N/A
Deaths:7
KDR:91.857
Accuracy:46.139% A*
KPH:291.100 S
VKPH:8.100 B+
Kills:643 (0 + 643)
Deaths:7
KDR:91.857
VKDR:2.571
Vehicle Kills:18
Kill Difference:636
Playtime:2.209 hours
Usage:0%
Score:0.093m
Score/min:699
Piloting Accuracy:N/A%
Gunner Accuracy:46.139%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 8,4324,5541,2983.508B++0.5125.855%D1.647%C20.9B++17.8A239218.4h69B++266.8B+
Breaker Rocket Pods 2,3412,0089221.826A*17.8164.359%A++N/A173.1B**28.7B**65511.6h9.2B**14.3B*
NC6A GODSAW 1,9811,9497312.666C*1.3533.323%B*23.089%C--73.3B+1.2C*17826.6h8.4C++25.3B+
L100 Python HESH 1,8261,6816028.017A+24.0064.483%A++N/A138.9M**12B**36712.1h2A+3.2A
Hornet Missiles 2,3231,66313012.792A+8.7767.691%B**1.383%C110.9B**44C++67715h5.4A8A
AF-41 Hacksaw 1,4941,4833743.965B+0.0549.398%A++16.858%B++63.6A*N/A17623.3h5.8B+11.7B**
AF-41 Hacksaw 1,4781,4653743.917B+0.1052.888%A*17.133%B+62.9A*N/A17423.3h6.4B12B**
M12 Kobalt 1,4541,43614102.571B**98.5539.363%M**7.591%F--319.1S4C+6244.5h7.6A19.3A+
C85 Canister-H 1,4851,4246920.638B+16.6258.302%B*8.919%D189.9A+8.1C+4377.5h4B*6.8B**
M12 Kobalt 1,4351,4228177.75U173.7331.734%M+14.979%D225.7S2.1C5516.3h6.9A*21.7A
Titan-150 AP 2,4591,4212027.035C**3.0259.969%A1.83%D31.9B**23.3A++38844.6h5.1C+8.6B+
L100 Python AP 1,5431,3174330.628S26.6173.434%A*2.582%C+154.9U26.6A+5298.5h2.1A++2.9A*
NS-44 Commissioner AE 1,3131,3045652.308B**1.7154.735%A++16.948%D-69.7B+N/A14518.7h2.6B*4.8B**
NS-15M2 1,2141,2095392.243B1.7729.293%B**25.641%C++60.5B++N/A19920h10.5B++35.8B++
MANA Anti-Personnel Turret 1,2121,2096219.5N/A15.4841.245%UN/A12090U30U4622100.1h8.1T*19.7T*
M96 Mjolnir-H 2,1071,2008613.953M*9.9477.593%M++N/A136.4S103.1S5868.8h27.5B++35.4A
MANA Anti-Vehicle Turret 1,1881,1779130.778U126.7686.192%UN/A11770U110U650700.1h1.2T*1.3T*
LA39 Bruiser 1,1841,1756071.936B++2.0873.978%A12.936%C73AN/A16116.1h1.8B**2.5B*
NSX-P Tanto 1,1971,1754672.516A++1.5034.679%A++27.064%C**65.6A*1.2B++17317.9h9.7B**27.8B**
NSX Naginata 1,1881,1734202.793A1.2230.547%A++26.684%C+85.6A++1.1B++19813.7h10.4B+34B++
Warden 1,1861,1715382.177A1.8437.823%A++19.812%D63.6MN/A19018.4h6.2B**16.5B**
Razor GD-23 1,1821,1703623.232A**0.7936.415%A**18.205%C109.3S1.1A**25210.7h7.6A20.9B**
PS1-AV Suppressor 1,1821,1702953.966A0.0535.827%A34.274%A85.4A+N/A18413.7h9.5B**26.6B**
LB00 Python AP 1,5851,1684824.333B++20.3265.505%B**N/A82.8A+29.6A36914.1h3.5B++5.4B**
GD-7F 1,1761,1684182.794A++1.2232.391%A++23.801%B++79.5A**N/A36114.7h8.9A27.5B**
NS "Jackpot" Decimator 1,2721,16810111.564S7.5581.03%A*6.678%S174.3S15.5C4376.7h1.5A*1.9A*
MGR-S1 Gladius 1,1741,1673113.752A+0.2733.577%A26.393%B+96.4A*N/A24212.1h7B**20.8B**
NSX Masamune 1,2691,1658913.09U9.0772.505%A++N/A211.8U18.9B+5505.5h2.2A3.1A
NSX Tomoe 1,1671,1651348.694M**4.6842.001%M54.678%A++166.4SN/A2467h5.7A*13.6A++
AF-18 Stalker 1,1771,1654082.855A+1.1637.964%A*22.146%C**85MN/A18213.7h10.3B*27B**
NSX Tengu 1,1731,1654592.538A1.4844.183%B**21.974%C++66.6AN/A16117.5h10.1B*22.8B++
EM6 1,1711,1644602.53B++1.4929.83%A++23.454%C+74.1A+N/A17815.7h8.8B**29.6B*
NS CandyCannon 3000 1,1651,1644625.304U21.2980.021%M**18.986%D--415.7SN/A7372.8h2A2.5A
NS-7 PDW 1,1731,1634382.655A*1.3632.799%A+20.55%B+86.1M++N/A19613.5h11.7B*35.8B*
AF-19 Mercenary 1,1761,1635901.971A+2.0530.764%A++22.012%C++48.3A*N/A15424.1h9.1B**29.6B*
NS-11CB 1,1761,1638011.452B+2.5728.968%B*19.776%C+27.3C+N/A6542.6h11B*38.1B++
NC05 Jackhammer 1,1781,1626431.807B+2.2155.843%A+10.671%D--66B**N/A16217.6h3.8B**6.9B*
NSX Yumi 1,1661,16110511.057S7.0449.56%S10.164%F193.5SN/A3726h4.8A*9.8A++
AF-6 Shadow 1,1771,1603932.952B++1.0744.925%A++21.638%D84.7A++1.2A*25913.7h4.7B++10.5B**
The Slasher 1,1821,1604,9560.234M**3.7821.25%D--23.621%B**5.7C*N/A12204.7h1.7B++7.9C++
Blitz GD-10 1,1681,1605372.16B**1.8632.504%A++22.931%B**67.8A*N/A23517.1h10.7B**33B*
EM1 1,1641,1604222.749A+1.2731.404%A++22.5%C++78.4A++N/A18214.8h10.3B+32.9B*
NC6S Gauss SAW S 1,1621,1603393.422A++0.6033.477%A++43.276%M+104.5MN/A22911.1h6.8A+20.4B**
NC05 Jackhammer AE 1,1621,15910411.144S7.1368.144%A**9.405%D*196.4SN/A2535.9h1.6M2.4A+
NC6 Gauss SAW 1,1671,1586381.815B++2.2026.311%A21.762%C51.2B**N/A21122.6h7.9B++29.9B++
Gauss Compact S 1,1651,1546921.668B*2.3529.626%A23.57%B*42.4A+N/A9527.2h7.8B*26.4B*
SAS-R 1,1521,1512464.679B+0.6652.805%A*45.786%F--76.2A++N/A20515.1h1.6A3.1A
NS-30 Vandal 1,1501,1435272.169C**1.8542.864%A++20.21%D56.3B*N/A13120.3h4.7B*11.1B*
C75 Viper 1,1631,13211102.909U98.8963.063%M+N/A297.9U8.2C*7333.8h2.1A*3.3A++
AF-4 Cyclone 1,1311,1253912.877A1.1433.226%A+24.8%B**73.1A++N/A18415.4h9.1B++27.4B++
Heartstring 1,2201,0591109.627S5.6166.718%A+41.549%B*124.6S18.9B**2938.5h2.1B3.1B++
NS Decimator 1,1861,0532534.162M**0.1473.873%A++6.648%M*106.4S13.4C4629.9h2A++2.7A++
C-4 1,3089772503.908A++0.1129.603%B*N/A222M*75.2M++13924.4h1.2B+4C++
CAS30 Tank Buster 1,7869611675.754M**1.7466.257%A*N/A26.9M**23.1M**20835.7h33.3B50.3B*
M20 Kestrel 1,5509342473.781B++0.2428.376%C3.212%B**30.6B*20.2B++23430.5h51.6B++181.8B++
Reaper DMR 8908824521.951C++2.0733.25%A+26.531%B54.1B**N/A12616.3h8.4B++25.3B*
C150 Dalton 1,6048767911.089B*7.0735.893%CN/A58.8A++48.9A*72414.9h2.3A6.3A
Shrike 1,1588383742.241M1.7870.595%A++3.938%B++72.2S27.6A*47611.6h3.6A+5.1A+
Titan-150 HEAT 1,197785839.458B**5.4457.822%A3.312%C++36.7A++19.3M25221.4h4.3B+7.5B**
Vortek Rotary 1,3837711594.849A0.8336.765%B**1.297%D37.2A++29.6M43020.7h42.6B*115.9B**
AF-34 Mattock 7607532133.535C++0.4829.573%C--16.733%C++55.8B*N/A18713.5h3.9A13.3B++
M60-A Bulldog 715672884A*79.9874.158%M++1.935%C181.6S11.6M+3463.7h3.2A++4.3A+
AF-34 Mattock 6666632113.142C++0.8832.649%C18.25%C++49.1B+N/A16813.5h5.1B*15.5B+
CAS 14-E 661643791.857M**87.8446.139%A*2.333%B+292.3S8.2B++6982.2h13.5A29.3A+
NS Baron G5 6106042202.745A*1.2749.559%B+15.397%C*67.9A++N/A1518.9h3.6B*7.3C+
NS-357 Underboss 5175134591.118C*2.9045.671%A25.536%B++50.8B+N/A12910.1h3.6B++7.9B++
Ectoblaster 5075062619.462U15.4460.454%A*2.372%D**180.7SN/A4572.8h7.2A+11.9A
Enforcer ML85 1,291450716.338B+2.3258.409%A*N/A27.1B+50.7S43016.6h16.1D27.6B+
M60-A Bulldog 486439673.167A*69.1569.529%A**1.595%D112.6M++12.1M++3303.9h4.2B**6A
L105 Zephyr 4893971526.467A++22.4561.742%A**N/A104.5A++24.2M+4123.8h4.9B*8B**
Bouncing Betty 375375419.146A++5.1336.832%DN/A197.4A+N/A5181.9h2.1C--5.6D
MAX Punch 1,4163548210.431M++3.5973.234%A++N/A5.2A++15.6S4368.2h11.5C--15.8C--
M12 Kobalt 327317839.625M*35.6125.766%A++12.934%D*121.9A+3.8B++4012.6h15.6B+60.6B++
Auraxium Slasher 3313145,6690.055C+3.9610.421%D**15.605%B++1.4C+N/A3220.7h2B+19.2C
E540 Halberd 5003132413.042B*9.0256.158%A+1.597%D-37.7B*22.5A+3708.3h5.6C*10B*
NC14 Bolt Driver 3133101112.793B++1.2243.85%A72.258%C35.6B*N/A1168.7h2B**4.6B**
Mauler S6 2972941422.07A+1.9552.905%A+11.905%D50.7AN/A1565.8h3.5B**6.7B**
Tank Mine 492283505.66A++1.6447.33%B**N/A188.7A++139.3M17221.5h2.5D-5.4B+
Impetus 2662661471.81C+2.2139.708%B**18.797%D*57.8B*N/A1164.6h3.6B**9B**
NS-61 Emissary 2072052031.01C**3.0123.989%D14.634%C13.5DN/A3915.2h17.1C71.3C
S12 Renegade 204199583.431C++0.5938.122%C-7.035%C*51C+1.3C--1213.9h2.8B7.3C**
NCM3 Raven 327193971.99A+2.0349.982%A4.663%A19.5A*13.5M+1809.9h21.4B++42.7B*
GD-66 Claw 175173921.88B+2.1464.238%B+20.231%B**61.8B**N/A1682.8h2.2B+3.5B+
Coyote Missiles 272164441U36.9857.777%B++N/A164S108S12241h19.8A34.3A
A30 Walker 1671541154U149.9838.838%A*N/A154A++13A2591h19A+49A+
NCM3 Raven 256144971.485B*2.5350.859%A4.167%B*14.5A+11.3A*1419.9h29.4C++57.8B++
M40 Fury 189143528.6A24.5862.142%A+N/A89.4C++28.8B++4661.6h18.5C29.8C++
NCM2 Falcon 333142871.632B+2.3981.93%S3.521%D8.8D11.9M*7916.1h39.4T*48.1D
Hawk GD-68 2211341380.971B+3.0582.607%M+5.224%A14.1C+9.2C+2639.5h16.1T-19.5D*
Skyguard 182132816.5S12.4871.362%S2.273%C++26.9A++10.2C*3604.9h163D-228.4B**
M60-A Bulldog 156128187.111B3.0941.564%B*N/A34.6C+7.6B+3213.7h5.8C+14B+
Spear Anti-Vehicle Phalanx Tower 181123524.6C**20.5862.308%A5.691%B*64.7B++30.5C++3441.9h9.6C++15.4B+
Rocklet Rifle 3711161260.921B+3.1053.081%C++N/A22.7C50A*4085.1h41.9C78.9C+
M20 Basilisk 1731151110.455M**6.4456.428%A*10.435%A++25B+12.6A2724.6h99C+175.5B++
NS-AM7 Archer 1491142650.43C+3.5948.385%D*22.807%B+4.9C-1.5C-3923.4h10.9B*22.5B++
AF-8 RailJack 114113176.647A++2.6353.125%A**43.363%T-75.3M**N/A2061.5h1.5A2.8B**
Soldier Soaker 113113512.216B**1.8045.979%A12.389%C-94.2A+N/A2101.2h5.9C*12.9B*
NC1 Gauss Rifle 101101821.232C**2.7924.79%B+27.723%B**36.1B*N/A2802.8h9.1A36.5B*
Orbital Strike Uplink 14395195N/A90.98582.609%UN/A950U480U61970.1h1.4T*0.2T*
NCM2 Falcon 17287631.381B+2.6484.009%S3.448%D5.7D--5.6B+5315.3h64.8T*77.1D*
A30 Walker 18385194.474C**0.4630.003%AN/A14.9B**17.2A++2265.7h165.7B+552.3B*
AP30 Shredder 16976272.815C1.2035.089%B++N/A29.2C++35.8A++6042.6h73.5C**209.4B+
Spear Anti-Vehicle Phalanx Turret 10976126.333C+2.3259.504%A++5.263%B+95M*41.3A++10670.8h6.6B+11.1B**
NCM1 Scattercannon 7373381.921C++2.1044.308%B++19.178%B*45.6A++N/A1991.6h5A11.2B*
Anti-Vehicle Grenade 7573173N/A68.9840.316%D*N/A365C+10D*17100.2h4.2B*10.4B
Auraxium Mag-Cutter 86735,3020.014C4.006.436%F10.959%B++0.3C--N/A1223.7h3.7F-57.7T*
LA3 Desperado 7473770.948C++3.0730.552%B23.288%B+31.7C+N/A992.3h8.6C**28.1C++
M30 Mustang AH 686287.75C**3.7357.661%C**1.613%B+77.5B*7.5B++5970.8h4.6B*8B++
NSX Daimyo 5656144C**0.0245.562%B++94.643%C*32.9DN/A921.7h2.8C6C**
LA7 Buzzard 7152361.444B+2.5742.964%D1.923%B**26B9.5C+1072h7.8B*18B+
M20 Basilisk 815068.333M+4.3256.696%A*6%C+29.4B++18.2A++3891.7h108.8C+191.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82,8241.1h
Nano-Armor Kit332944,94863.5h
Flail Targeting Dart62040.9h
Anti-Vehicle MANA Turret12140.2h
Spawn Beacon81,9981h
Turret AI Module01600.4h
Repair Module11280.3h
Cortium Silo01220.2h
Structure Shield Module0840.2h
AE Nano-Armor Kit99235,44418h
Skywall Shield Emitter0850.2h
Blast Wall0540.3h
Nanite Revive Grenade01860.1h
Medical Kit3704,0023.8h
AE Medical Applicator33,6130.3h
Welding Device09810h
Spear Anti-Vehicle Tower01280.3h
Spitfire Auto-Turret0580.1h
Deconstruction Tool07,0450.4h
Rampart Wall0530.2h
Xiphos Anti-Personnel Tower0900.2h
Hoplon Anti-Aircraft Phalanx Tower0980.2h
Recon Detection Device21540.2h
Shield Recharging Field111,7160.5h
Ammunition Package104,2421.5h
Anti-Infantry MANA Turret95190.5h
Medical Applicator76111,9637.1h
WLT-Howler Mining Laser2278,09516.1h
Lumifiber Rampart Wall11120.6h
Nano-Repair Grenade03650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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