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Legate Serin[KOJ] Serin
VS BR 72

KDR: 1.61

Score: 72.9m

Last Seen: Feb 19th, 2019 12:01 AM
- OFFLINE - 109.7 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Connery - Outfit Member of Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 32
Level Progress (to 73): 78%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS Skorpios Tank Mine Frag Grenade Eridani SX5 Eclipse VE3A Equinox VE2 Burst Proximity Mine Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,103,382 MLG Score: 882
Fun Score: N/A
Cheeseburgers Flipped: 552TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.257%23.933%6045796560,9171.79537-0.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.895%0.816B++0.499B+-0.754D-HEAD ++ (~11.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.433B10.70.25C*31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.151%2.715%194410182,39413448201.78125292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.157%-0.659D1.023B**0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.40.066C+46.90.115C+103.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.573%2.543%63510171,45522138140.657182179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.725%-1.298D**-0.046C+1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.1-0.709D-18.2-0.453D47.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.761%2.62%98810141,33618437210.724905185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.131%0.241C++-0.444C---1.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.442B25.60.35C**40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.054%78.16%98510175,7832789242.0735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.066%0.154C++0.722B++-0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.302C*2.50.219C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.22%13.268%98610166,9342840712.44069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.129%1.314A-0.251C-0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.467B+40.17C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 32
72.9m366.7%430 (25.8k)397 (23.8k)1.61358105,30965,2641.8173772 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022571722.065%20.889%46102:4960

26% Combat Medic16% Engineer18% Heavy Assault26% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:29 PMNov 21st, 2012 7:40 AMFeb 23rd, 2019 12:24 AM (7h) (PST)Feb 18th, 2019 9:50 PM (4d) (PST)Feb 18th, 2019 8:01 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5822403420.5740.3550.1202.2900.051882

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,89414,40120,49334217137323,806

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3060.2h/127.5d 13,300 21,998 29,990 420.5k 4,161 13,174 9,385 106.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B+
Kills:1,360
Deaths:715
KDR:1.902
Accuracy:26.607% C++
HSR:30.441% B+
VX29 Polaris
D--
Kills:1,301
Deaths:587
KDR:2.216
Accuracy:17.502% D--
HSR:15.603% D--
Betelgeuse 54-A
C+
Kills:1,212
Deaths:604
KDR:2.007
Accuracy:25.242% C
HSR:29.125% C+
NS-15M AE
C++
Kills:1,168
Deaths:486
KDR:2.403
Accuracy:25.512% C+
HSR:27.911% C++
Pulsar LSW
B+
Kills:1,166
Deaths:546
KDR:2.136
Accuracy:25.404% B+
HSR:26.930% B+
NSX Naginata
B++
Kills:1,164
Deaths:591
KDR:1.970
Accuracy:25.354% B++
HSR:27.148% C+
Ursa
B++
Kills:1,160
Deaths:595
KDR:1.950
Accuracy:26.355% B++
HSR:26.379% B
SVA-GG
C++
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:26.836% C++
HSR:30.431% C++
Orion VS54
B*
Kills:1,159
Deaths:637
KDR:1.819
Accuracy:25.265% B*
HSR:26.230% C*
SVA-88
C+
Kills:1,155
Deaths:647
KDR:1.785
Accuracy:22.544% C+
HSR:23.377% C
NS-15MP
C
Kills:1,155
Deaths:539
KDR:2.143
Accuracy:25.036% C--
HSR:27.186% C
Lasher X2 AE
C**
Kills:1,155
Deaths:731
KDR:1.580
Accuracy:31.945% C**
HSR:3.030% C
Flare VE6
C
Kills:1,151
Deaths:564
KDR:2.041
Accuracy:18.147% D
HSR:22.155% C
Lasher X2
C**
Kills:867
Deaths:613
KDR:1.414
Accuracy:27.352% C**
HSR:3.922% C+
NS-15M2
B**
Kills:172
Deaths:87
KDR:1.977
Accuracy:24.374% C++
HSR:33.721% B**
Kills:16,505
Deaths (as Heavy Assault):8,524
Deaths (to Heavy Assaults):20,561
KDR:1.9363
Kill Difference:7,981
Playtime:543.610 hours
Usage:18%
Score:13.546m
Score/min:415
Accuracy (listed only):24.898%
HSR (listed only):23.573%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C*
Kills:1,485
Deaths:980
KDR:1.515
Accuracy:26.514% C+
HSR:20.741% C*
Solstice SF
A+
Kills:1,364
Deaths:847
KDR:1.610
Accuracy:28.561% B*
HSR:25.953% A+
NSX Tanto
B+
Kills:1,180
Deaths:639
KDR:1.847
Accuracy:28.856% B+
HSR:25.678% C++
Solstice Burst
B+
Kills:1,177
Deaths:411
KDR:2.864
Accuracy:26.559% C+
HSR:27.103% B+
Pulsar C
C*
Kills:1,161
Deaths:857
KDR:1.355
Accuracy:25.314% C*
HSR:20.500% C-
Eidolon VE33
B+
Kills:1,160
Deaths:703
KDR:1.650
Accuracy:30.357% B+
HSR:25.345% C+
Deimos VA29
B**
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:72.730% B**
HSR:14.668% C
Pandora VX25
A*
Kills:1,158
Deaths:596
KDR:1.943
Accuracy:61.236% A*
HSR:13.990% C
Thanatos VE70
A
Kills:1,158
Deaths:694
KDR:1.669
Accuracy:51.223% A
HSR:13.212% D
Solstice VE3
A
Kills:1,158
Deaths:486
KDR:2.383
Accuracy:29.954% A
HSR:22.625% B+
Nova
B+
Kills:1,155
Deaths:761
KDR:1.518
Accuracy:50.482% B+
HSR:12.554% C-
Chaos
B+
Kills:1,153
Deaths:854
KDR:1.350
Accuracy:56.076% B+
HSR:15.612% C++
Zenith VX-5
B+
Kills:1,152
Deaths:663
KDR:1.738
Accuracy:25.503% C+
HSR:24.653% B+
Phobos VX86
C*
Kills:1,151
Deaths:737
KDR:1.562
Accuracy:61.451% C*
HSR:9.557% D*
NS Baron G5AE
B++
Kills:1,141
Deaths:825
KDR:1.383
Accuracy:54.594% B++
HSR:14.987% C+
Serpent VE92
C
Kills:1,139
Deaths:564
KDR:2.020
Accuracy:21.720% C
HSR:17.208% C-
NS-11C
B*
Kills:913
Deaths:469
KDR:1.947
Accuracy:28.269% B*
HSR:22.125% B+
Revenant
C-
Kills:858
Deaths:488
KDR:1.758
Accuracy:29.832% D
HSR:25.874% C-
VX6-7
B+
Kills:426
Deaths:162
KDR:2.630
Accuracy:21.445% D
HSR:23.005% B+
VE-LR Obelisk
B+
Kills:387
Deaths:355
KDR:1.090
Accuracy:35.830% B+
HSR:30.491% C+
Kills:21,635
Deaths (as Engineer):12,786
Deaths (to Engineers):12,441
KDR:1.69209
Kill Difference:8,849
Playtime:503.685 hours
Usage:16%
Score:12.220m
Score/min:404
Accuracy (listed only):38.325%
HSR (listed only):20.294%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Skorpios
C**
Kills:3,885
Deaths:2,287
KDR:1.699
Accuracy:27.947% C++
HSR:22.754% C**
Eridani SX5
D
Kills:1,787
Deaths:1,390
KDR:1.286
Accuracy:21.587% D-
HSR:14.829% D
Eclipse VE3A
C*
Kills:1,485
Deaths:980
KDR:1.515
Accuracy:26.514% C+
HSR:20.741% C*
Solstice SF
A+
Kills:1,364
Deaths:847
KDR:1.610
Accuracy:28.561% B*
HSR:25.953% A+
VE-S Canis
B++
Kills:1,186
Deaths:893
KDR:1.328
Accuracy:27.929% C++
HSR:26.644% B++
NSX Tanto
B+
Kills:1,180
Deaths:639
KDR:1.847
Accuracy:28.856% B+
HSR:25.678% C++
Solstice Burst
B+
Kills:1,177
Deaths:411
KDR:2.864
Accuracy:26.559% C+
HSR:27.103% B+
NSX Tengu
B++
Kills:1,166
Deaths:715
KDR:1.631
Accuracy:41.683% B++
HSR:21.269% C++
Pulsar C
C*
Kills:1,161
Deaths:857
KDR:1.355
Accuracy:25.314% C*
HSR:20.500% C-
Deimos VA29
B**
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:72.730% B**
HSR:14.668% C
Pandora VX25
A*
Kills:1,158
Deaths:596
KDR:1.943
Accuracy:61.236% A*
HSR:13.990% C
Thanatos VE70
A
Kills:1,158
Deaths:694
KDR:1.669
Accuracy:51.223% A
HSR:13.212% D
Solstice VE3
A
Kills:1,158
Deaths:486
KDR:2.383
Accuracy:29.954% A
HSR:22.625% B+
MKV Suppressed
C
Kills:1,157
Deaths:888
KDR:1.303
Accuracy:23.706% C
HSR:15.730% D
Sirius SX12
C
Kills:1,155
Deaths:997
KDR:1.158
Accuracy:22.591% C
HSR:15.844% C
Nova
B+
Kills:1,155
Deaths:761
KDR:1.518
Accuracy:50.482% B+
HSR:12.554% C-
NS-7 PDW
C*
Kills:1,154
Deaths:846
KDR:1.364
Accuracy:25.819% C*
HSR:15.771% C
Chaos
B+
Kills:1,153
Deaths:854
KDR:1.350
Accuracy:56.076% B+
HSR:15.612% C++
Zenith VX-5
B+
Kills:1,152
Deaths:663
KDR:1.738
Accuracy:25.503% C+
HSR:24.653% B+
Phobos VX86
C*
Kills:1,151
Deaths:737
KDR:1.562
Accuracy:61.451% C*
HSR:9.557% D*
NS Baron G5AE
B++
Kills:1,141
Deaths:825
KDR:1.383
Accuracy:54.594% B++
HSR:14.987% C+
Serpent VE92
C
Kills:1,139
Deaths:564
KDR:2.020
Accuracy:21.720% C
HSR:17.208% C-
NS-11C
B*
Kills:913
Deaths:469
KDR:1.947
Accuracy:28.269% B*
HSR:22.125% B+
VX6-7
B+
Kills:426
Deaths:162
KDR:2.630
Accuracy:21.445% D
HSR:23.005% B+
Eridani SX5-AE
B+
Kills:191
Deaths:114
KDR:1.675
Accuracy:31.785% B+
HSR:27.225% C*
Kills:30,911
Deaths (as Light Assault):19,370
Deaths (to Light Assaults):11,815
KDR:1.59582
Kill Difference:11,541
Playtime:359.457 hours
Usage:12%
Score:7.503m
Score/min:348
Accuracy (listed only):35.741%
HSR (listed only):19.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Skorpios
C**
Kills:3,885
Deaths:2,287
KDR:1.699
Accuracy:27.947% C++
HSR:22.754% C**
Eridani SX5
D
Kills:1,787
Deaths:1,390
KDR:1.286
Accuracy:21.587% D-
HSR:14.829% D
Equinox VE2 Burst
C
Kills:1,467
Deaths:804
KDR:1.825
Accuracy:25.392% C
HSR:23.926% C
Darkstar
D
Kills:1,329
Deaths:993
KDR:1.338
Accuracy:22.163% D*
HSR:18.661% D
VE-S Canis
B++
Kills:1,186
Deaths:893
KDR:1.328
Accuracy:27.929% C++
HSR:26.644% B++
Equinox VE2
C--
Kills:1,171
Deaths:1,224
KDR:0.957
Accuracy:19.484% D*
HSR:17.079% C--
NSX Tengu
B++
Kills:1,166
Deaths:715
KDR:1.631
Accuracy:41.683% B++
HSR:21.269% C++
H-V45
C--
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:18.158% D*
HSR:17.354% C--
NSX Yumi
B++
Kills:1,161
Deaths:841
KDR:1.381
Accuracy:30.088% B++
HSR:26.787% C++
CME
B+
Kills:1,160
Deaths:670
KDR:1.731
Accuracy:29.846% B+
HSR:26.121% B+
Deimos VA29
B**
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:72.730% B**
HSR:14.668% C
Pandora VX25
A*
Kills:1,158
Deaths:596
KDR:1.943
Accuracy:61.236% A*
HSR:13.990% C
Thanatos VE70
A
Kills:1,158
Deaths:694
KDR:1.669
Accuracy:51.223% A
HSR:13.212% D
MKV Suppressed
C
Kills:1,157
Deaths:888
KDR:1.303
Accuracy:23.706% C
HSR:15.730% D
Pulsar VS1
C++
Kills:1,157
Deaths:1,038
KDR:1.115
Accuracy:19.876% D
HSR:21.348% C++
Terminus VX-9
D
Kills:1,157
Deaths:1,283
KDR:0.902
Accuracy:18.938% D**
HSR:20.743% D
Corvus VA55
C
Kills:1,157
Deaths:937
KDR:1.235
Accuracy:20.967% D
HSR:20.916% C
Sirius SX12
C
Kills:1,155
Deaths:997
KDR:1.158
Accuracy:22.591% C
HSR:15.844% C
Nova
B+
Kills:1,155
Deaths:761
KDR:1.518
Accuracy:50.482% B+
HSR:12.554% C-
NS-7 PDW
C*
Kills:1,154
Deaths:846
KDR:1.364
Accuracy:25.819% C*
HSR:15.771% C
Chaos
B+
Kills:1,153
Deaths:854
KDR:1.350
Accuracy:56.076% B+
HSR:15.612% C++
Phobos VX86
C*
Kills:1,151
Deaths:737
KDR:1.562
Accuracy:61.451% C*
HSR:9.557% D*
NS Baron G5AE
B++
Kills:1,141
Deaths:825
KDR:1.383
Accuracy:54.594% B++
HSR:14.987% C+
Eridani SX5-AE
B+
Kills:191
Deaths:114
KDR:1.675
Accuracy:31.785% B+
HSR:27.225% C*
NS-11A
A
Kills:136
Deaths:93
KDR:1.462
Accuracy:30.291% A
HSR:21.324% C+
H-V45 AE
B*
Kills:118
Deaths:74
KDR:1.595
Accuracy:28.477% C++
HSR:34.746% B*
Kills:30,933
Deaths (as Combat Medic):21,560
Deaths (to Combat Medics):6,641
KDR:1.43474
Kill Difference:9,373
Playtime:782.081 hours
Usage:26%
Score:19.444m
Score/min:414
Accuracy (listed only):34.405%
HSR (listed only):19.371%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
C**
Kills:3,885
Deaths:2,287
KDR:1.699
Accuracy:27.947% C++
HSR:22.754% C**
Eridani SX5
D
Kills:1,787
Deaths:1,390
KDR:1.286
Accuracy:21.587% D-
HSR:14.829% D
Manticore SX40
C++
Kills:1,241
Deaths:959
KDR:1.294
Accuracy:29.868% C++
HSR:21.354% C+
VE-S Canis
B++
Kills:1,186
Deaths:893
KDR:1.328
Accuracy:27.929% C++
HSR:26.644% B++
NSX Daimyo
C+
Kills:1,170
Deaths:459
KDR:2.549
Accuracy:38.541% C-
HSR:94.103% C+
NSX Tengu
B++
Kills:1,166
Deaths:715
KDR:1.631
Accuracy:41.683% B++
HSR:21.269% C++
The Immortal
C+
Kills:1,161
Deaths:1,259
KDR:0.922
Accuracy:33.603% C
HSR:27.304% C+
Phantom VA23
B+
Kills:1,161
Deaths:527
KDR:2.203
Accuracy:33.986% C+
HSR:34.539% B+
Artemis VX26
C++
Kills:1,160
Deaths:693
KDR:1.674
Accuracy:27.264% C+
HSR:23.793% C++
Phaseshift VX-S
B+
Kills:1,159
Deaths:369
KDR:3.141
Accuracy:33.252% C
HSR:81.018% B+
Nyx VX31
C
Kills:1,159
Deaths:697
KDR:1.663
Accuracy:31.956% C
HSR:25.798% C
NS-61 Emissary
B*
Kills:1,159
Deaths:732
KDR:1.583
Accuracy:33.524% B*
HSR:18.119% C**
MKV Suppressed
C
Kills:1,157
Deaths:888
KDR:1.303
Accuracy:23.706% C
HSR:15.730% D
Ghost
D
Kills:1,157
Deaths:526
KDR:2.200
Accuracy:35.086% D
HSR:62.576% D
NS-30 Vandal
C++
Kills:1,156
Deaths:594
KDR:1.946
Accuracy:33.656% C++
HSR:22.924% C-
Sirius SX12
C
Kills:1,155
Deaths:997
KDR:1.158
Accuracy:22.591% C
HSR:15.844% C
NS-7 PDW
C*
Kills:1,154
Deaths:846
KDR:1.364
Accuracy:25.819% C*
HSR:15.771% C
NS-44 Commissioner AE
C+
Kills:1,154
Deaths:869
KDR:1.328
Accuracy:40.946% C+
HSR:26.517% C+
V10
C
Kills:1,153
Deaths:215
KDR:5.363
Accuracy:35.596% D
HSR:75.022% C
Cerberus
B**
Kills:1,152
Deaths:792
KDR:1.455
Accuracy:38.474% B**
HSR:32.205% B**
Beamer VS3
A
Kills:1,150
Deaths:860
KDR:1.337
Accuracy:35.915% A
HSR:29.217% B*
Spiker
C**
Kills:1,150
Deaths:1,180
KDR:0.975
Accuracy:27.291% C
HSR:22.957% C**
Parallax VX3
C+
Kills:1,144
Deaths:299
KDR:3.826
Accuracy:37.788% C+
HSR:77.885% C+
NS-44L Blackhand
B
Kills:383
Deaths:298
KDR:1.285
Accuracy:39.417% C
HSR:46.475% B
NSX Tomoe
B
Kills:349
Deaths:209
KDR:1.670
Accuracy:30.730% B
HSR:38.969% C*
Eridani SX5-AE
B+
Kills:191
Deaths:114
KDR:1.675
Accuracy:31.785% B+
HSR:27.225% C*
NS-45 Pilot
C++
Kills:117
Deaths:120
KDR:0.975
Accuracy:31.155% C+
HSR:26.496% C++
NS-357 Underboss
B**
Kills:65
Deaths:51
KDR:1.275
Accuracy:45.622% B**
HSR:24.615% B+
Kills:31,181
Deaths (as Infiltrator):19,838
Deaths (to Infiltrators):8,824
KDR:1.57178
Kill Difference:11,343
Playtime:789.109 hours
Usage:26%
Score:17.651m
Score/min:373
Accuracy (listed only):32.740%
HSR (listed only):34.713%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:774
Deaths:381
KDR:2.032
Accuracy:21.181% B+
HSR:21.447% C++
Nebula VM20
B+
Kills:759
Deaths:381
KDR:1.992
Accuracy:20.620% B+
HSR:21.212% C++
Comet VM2
B+
Kills:329
Deaths:365
KDR:0.901
Accuracy:44.929% C**
HSR:5.167% B+
Comet VM2
C+
Kills:322
Deaths:366
KDR:0.880
Accuracy:44.459% C+
HSR:2.795% D
Blueshift VM5
C*
Kills:95
Deaths:65
KDR:1.462
Accuracy:20.289% C++
HSR:22.105% C*
Blueshift VM5
B+
Kills:91
Deaths:65
KDR:1.400
Accuracy:19.221% C+
HSR:24.176% B+
NS-10 Burster
B+
Kills:88
Deaths:79
KDR:1.114
Accuracy:31.752% B+
HSR:6.818% C+
NS-10 Burster
B
Kills:78
Deaths:79
KDR:0.987
Accuracy:32.206% B
HSR:2.564% D--
Kills:2,536
Deaths (as MAX Suit):890.500
Deaths (to MAX Suits):3,741
KDR:2.84784
Kill Difference:1,645.500
Playtime:69.143 hours
Usage:2%
Score:2.489m
Score/min:600
Accuracy (listed only):29.332%
HSR (listed only):13.286%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,047
V. Kills:48 N/A
Deaths:393
KDR:2.664
Accuracy:44.535% B+
KPH:67.200 B++
VKPH:3.100 C+
Hornet Missiles
C**
Kills:712
V. Kills:323 220%
Deaths:186
KDR:3.828
Accuracy:64.457% C**
KPH:72.600 C++
VKPH:32.900 C+
Maelstrom Turbo Laser
C
Kills:508
V. Kills:279 181%
Deaths:522
KDR:0.973
Accuracy:24.797% D*
KPH:10.500 C
VKPH:5.800 D
Dual Photon Pods
B**
Kills:475
V. Kills:200 236%
Deaths:53
KDR:8.962
Accuracy:52.903% C++
KPH:69.500 C+
VKPH:29.300 B**
Saron Laser Cannon
C**
Kills:364
V. Kills:226 160%
Deaths:496
KDR:0.734
Accuracy:33.595% C**
KPH:11.500 C+
VKPH:7.100 C
Antares LC
C
Kills:135
V. Kills:93 144%
Deaths:218
KDR:0.619
Accuracy:30.543% C
KPH:11.300 D
VKPH:7.800 D
Coyote Missiles
C
Kills:91
V. Kills:63 142%
Deaths:50
KDR:1.820
Accuracy:56.602% B+
KPH:25.300 C-
VKPH:17.500 C
Photon A2A Missile Pods
C+
Kills:54
V. Kills:52 102%
Deaths:11
KDR:4.909
Accuracy:59.473% T-
KPH:38.200 C
VKPH:36.800 C+
Kills:3,386 (2,054 + 0)
Deaths:1,929
KDR:1.755
VKDR:0.666
Vehicle Kills:1,284
Kill Difference:1,457
Playtime:129.441 hours
Usage:4%
Score:2.106m
Score/min:271
Piloting Accuracy:30.543%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:79
V. Kills:17 439%
Deaths:12
KDR:6.583
Accuracy:41.879% C+
KPH:284,400 U
VKPH:61,200 U
Kills:79 (0 + 79)
Deaths:12
KDR:6.583
VKDR:1.417
Vehicle Kills:17
Kill Difference:67
Playtime:0.001 hours
Usage:0%
Score:0.047m
Score/min:1,399,920
Piloting Accuracy:N/A%
Gunner Accuracy:41.879%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:523
V. Kills:82 N/A
Deaths:82
KDR:6.378
Accuracy:44.126% C--
KPH:41.200 C
VKPH:6.500 C-
L100 Python AP
A*
Kills:371
V. Kills:353 105%
Deaths:143
KDR:2.594
Accuracy:66.721% B**
KPH:31.400 C*
VKPH:29.800 A*
Skyguard
D--
Kills:83
V. Kills:86 95%
Deaths:40
KDR:2.075
Accuracy:23.203% D--
KPH:5.700 D*
VKPH:5.900 D--
Kills:977 (977 + 0)
Deaths:265
KDR:3.687
VKDR:1.966
Vehicle Kills:521
Kill Difference:712
Playtime:39.151 hours
Usage:1%
Score:0.734m
Score/min:312
Driving Accuracy:23.203%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:322
V. Kills:212 151%
Deaths:86
KDR:3.744
Accuracy:40.637% C
KPH:21.100 C
VKPH:13.900 C
Supernova FPC
C++
Kills:256
V. Kills:243 105%
Deaths:100
KDR:2.560
Accuracy:46.009% D-
KPH:16.300 D
VKPH:15.400 C++
Supernova VPC
C
Kills:222
V. Kills:36 N/A
Deaths:15
KDR:14.800
Accuracy:47.781% C
KPH:29 D
VKPH:4.700 D
E540 Halberd
D
Kills:63
V. Kills:32 191%
Deaths:12
KDR:5.250
Accuracy:35.146% F
KPH:24.900 D
VKPH:12.600 D
Kills:863 (478 + 385)
Deaths:213
KDR:4.052
VKDR:2.455
Vehicle Kills:523
Kill Difference:650
Playtime:41.205 hours
Usage:1%
Score:1.015m
Score/min:411
Driving Accuracy:47.781%
Gunner Accuracy:35.146%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:236
V. Kills:111 211%
Deaths:61
KDR:3.869
Accuracy:53.089% C
KPH:60.800 A
VKPH:28.600 B+
E540 Halberd-H
D--
Kills:70
V. Kills:41 167%
Deaths:19
KDR:3.684
Accuracy:49.775% D--
KPH:23.200 D--
VKPH:13.600 D--
Aphelion VEX-4H
A
Kills:53
V. Kills:33 156%
Deaths:27
KDR:1.963
Accuracy:57.329% A
KPH:35.300 C
VKPH:22 C-
Kills:359 (0 + 359)
Deaths:107
KDR:3.355
VKDR:1.729
Vehicle Kills:185
Kill Difference:252
Playtime:8.405 hours
Usage:0%
Score:0.232m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:57.329%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:280
V. Kills:63 438%
Deaths:75
KDR:3.733
Accuracy:40.955% B+
KPH:37.900 C
VKPH:8.500 C+
M40 Fury
C**
Kills:174
V. Kills:37 458%
Deaths:29
KDR:6
Accuracy:36.995% C+
KPH:60 C*
VKPH:12.800 C**
M20 Basilisk
C+
Kills:158
V. Kills:57 272%
Deaths:63
KDR:2.508
Accuracy:37.898% C+
KPH:20.100 C+
VKPH:7.300 C+
M60-G Bulldog
B+
Kills:157
V. Kills:18 N/A
Deaths:23
KDR:6.826
Accuracy:37.826% C**
KPH:34.900 B+
VKPH:4 D
M60-G Bulldog
B+
Kills:98
V. Kills:21 445%
Deaths:15
KDR:6.533
Accuracy:41.850% B+
KPH:47.400 B+
VKPH:10.200 B+
M20 Basilisk
B+
Kills:84
V. Kills:33 247%
Deaths:24
KDR:3.500
Accuracy:38.393% C+
KPH:28.600 B+
VKPH:11.200 B
Kills:951 (0 + 951)
Deaths:229
KDR:4.153
VKDR:1
Vehicle Kills:229
Kill Difference:722
Playtime:27.650 hours
Usage:1%
Score:0.511m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:38.393%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:312
V. Kills:19 N/A
Deaths:178
KDR:1.753
Accuracy:37.312% D
KPH:36.600 C-
VKPH:2.200 C*
M40 Fury-F
D
Kills:157
V. Kills:44 349%
Deaths:151
KDR:1.040
Accuracy:41.699% D
KPH:13.500 D
VKPH:3.800 D
Kills:469 (469 + 0)
Deaths:329
KDR:1.426
VKDR:0.191
Vehicle Kills:63
Kill Difference:140
Playtime:20.128 hours
Usage:1%
Score:0.159m
Score/min:132
Driving Accuracy:41.699%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:138
V. Kills:8 N/A
Deaths:28
KDR:4.929
Accuracy:32.254% C+
KPH:61.700 C+
VKPH:3.600 D-
M20 Wyvern
C**
Kills:102
V. Kills:25 392%
Deaths:25
KDR:4.080
Accuracy:39.529% C**
KPH:29.400 C**
VKPH:7.200 D-
Kills:240 (0 + 240)
Deaths:53
KDR:4.528
VKDR:0.623
Vehicle Kills:33
Kill Difference:187
Playtime:5.711 hours
Usage:0%
Score:0.101m
Score/min:295
Piloting Accuracy:N/A%
Gunner Accuracy:39.529%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skorpios 3,9153,8852,2871.699C++0.0927.947%C++22.754%C**48.4C*N/A20880.2h10.3B+37B+
Tank Mine 3,3422,0272408.446M++6.8320.459%D--N/A213.4A*138.4M30689.5h1.3B**6.2C++
Frag Grenade 1,8281,81611816N/A1,814.3943.222%CN/A864.8A++5.7C36982.1h2.3A5.4B*
Eridani SX5 1,8071,7871,3901.286C++0.3321.587%D-14.829%D23.3C-N/A11776.7h11.8C*54.5C+
Eclipse VE3A 1,5011,4859801.515C+0.1026.514%C+20.741%C*35.5C+N/A11141.8h11.6C**43.8C*
Equinox VE2 Burst 1,4851,4678041.825C++0.2125.392%C23.926%C46C++N/A24331.9h12.3C**48.3C++
Proximity Mine 1,3881,3862246.188B*4.5742.684%C++N/A198A++N/A9927h1.7B++3.9B++
Solstice SF 1,3851,3648471.61B++0.0028.561%B*25.953%A+27.3B+N/A12050h10.4C**36.6B+
VE-H Maw 1,3861,3607151.902C**0.2926.607%C++30.441%B+44C+N/A12930.9h9.7B+36.6B+
Darkstar 1,3491,3299931.338C+0.2822.163%D*18.661%D35.4CN/A22337.5h13.7C61.7D
VX29 Polaris 1,3131,3015872.216B++0.6017.502%D--15.603%D--26.9DN/A17748.3h11.9C**67.8C+
Manticore SX40 1,2551,2419591.294B0.3229.868%C++21.354%C+39.6BN/A15531.3h7.6C*25.3B
Betelgeuse 54-A 1,2291,2126042.007C0.3925.242%C29.125%C+64.1C+N/A35618.9h10.2B40.2C*
Sticky Grenade 1,1901,18611186N/A1,184.3953.452%C*N/A1078.2C**3.6D--42081.1h1.9B+3.5B+
VE-S Canis 1,2061,1868931.328C++0.2927.929%C++26.644%B++34.8C+N/A11434.1h11.7C*41.9C**
NSX Tanto 1,2021,1806391.847B++0.2328.856%B+25.678%C++40.5BN/A11229.1h12.8C**44.5C**
Solstice Burst 1,1851,1774112.864B**1.2526.559%C+27.103%B+66.9B**N/A19717.6h11.3B++42.6B+
Equinox VE2 1,1941,1711,2240.957C0.6619.484%D*17.079%C--20.1CN/A10858.3h13.6C+69.7C--
NSX Daimyo 1,1721,1704592.549C+0.9438.541%C-94.103%C+30.9DN/A11937.9h3.2D8.3C--
NS-15M AE 1,1781,1684862.403C*0.7925.512%C+27.911%C++63.1C**N/A24818.5h10.3B+40.4B+
Pulsar LSW 1,1731,1665462.136B+0.5225.404%B+26.93%B+51.1BN/A21022.8h11B+43.4B+
NSX Tengu 1,1781,1667151.631B+0.0241.683%B++21.269%C++46.6B+N/A10525h11.6B+27.8B+
NSX Naginata 1,1681,1645911.97B+0.3625.354%B++27.148%C+52.9B+N/A22022h10.7B+42.2B+
H-V45 1,1791,1643113.743A2.1318.158%D*17.354%C--14DN/A11483.4h14.7C81D
The Immortal 1,1771,1611,2590.922C0.6933.603%C27.304%C+53.3C++N/A17421.8h8.6C25.5C+
Pulsar C 1,1861,1618571.355C++0.2625.314%C*20.5%C-25C+N/A18346.5h13.1C+51.7C++
NSX Yumi 1,1921,1618411.38C+0.2330.088%B++26.787%C++34.5C+N/A9833.7h11B+36.5B++
Phantom VA23 1,1691,1615272.203C+0.5933.986%C+34.539%B+39.1C+N/A10829.7h4.5C*13.4C++
Artemis VX26 1,1721,1606931.674C**0.0627.264%C+23.793%C++42.2B+N/A24927.5h11.8C*43.2C**
Ursa 1,1711,1605951.95B*0.3426.355%B++26.379%B45BN/A26425.8h10B+38B+
SVA-GG 1,1671,1605821.993C+0.3826.836%C++30.431%C++54.5CN/A14321.3h10.1B37.6C**
CME 1,1781,1606701.731B+0.1229.846%B+26.121%B+42.8C**N/A12227.1h12.7B+42.4B+
Eidolon VE33 1,1771,1607031.65B+0.0430.357%B+25.345%C+35.9B++N/A15132.3h7.1B*23.5B++
Phaseshift VX-S 1,1631,1593693.141C++1.5333.252%C81.018%B+23.7CN/A8748.9h2.5B+7.4B
Deimos VA29 1,1651,1596951.668B+0.0572.73%B**14.668%C48.9C**N/A15623.7h2.1B+2.9B+
Nyx VX31 1,1881,1596971.663C+0.0531.956%C25.798%C44.1C*1.1A++18526.3h5.5C++17.2C++
NS-61 Emissary 1,1661,1597321.583B**0.0333.524%B*18.119%C**58.5A++N/A16219.8h12.1B+36.1B++
Orion VS54 1,1691,1596371.819B0.2125.265%B*26.23%C*40.8B+N/A41428.4h12B+47.3C*
Pandora VX25 1,1751,1585961.943B++0.3361.236%A*13.99%C34.3C+N/A19433.8h7.1F-11.5C*
Thanatos VE70 1,1671,1586941.669B**0.0651.223%A13.212%D47.7B**N/A23024.3h3.8B*7.4B*
Solstice VE3 1,1741,1584862.383A*0.7729.954%A22.625%B+48.5A++N/A27023.9h12.2B++40.6B+
MKV Suppressed 1,1741,1578881.303C**0.3123.706%C15.73%D32C+N/A22536.2h13.1B55.3C*
Ghost 1,1681,1575262.2C+0.5935.086%D62.576%D31CN/A17737.3h2.3C++6.7C+
Pulsar VS1 1,1641,1571,0381.115C++0.5019.876%D21.348%C++30BN/A20638.6h13.1B+66.2C++
Terminus VX-9 1,1701,1571,2830.902C0.7118.938%D**20.743%D23DN/A12750.3h14.3D75.8D--
Corvus VA55 1,1771,1579371.235C*0.3820.967%D20.916%C24.5C+N/A20047.3h12.9C+61.5C+
NS-30 Vandal 1,1711,1565941.946C++0.3333.656%C++22.924%C-49.6B+N/A17223.3h5.2B+15.5B+
SVA-88 1,1781,1556471.785C++0.1722.544%C+23.377%C46.8C++N/A37224.7h11.9C++52.9C++
NS-15MP 1,1671,1555392.143C+0.5325.036%C--27.186%C52.3CN/A12022.1h10.9C++43.4C+
Sirius SX12 1,1711,1559971.158C++0.4622.591%C15.844%C28.7C++N/A18640.3h13.4B+59.5C*
Lasher X2 AE 1,1651,1557311.58B0.0331.945%C**3.03%C47.1C**N/A11224.5h13.3A41.5B*
Nova 1,1671,1557611.518C++0.1050.482%B+12.554%C-48.1B+N/A19024h4B+7.9B+
NS-7 PDW 1,1711,1548461.364B++0.2525.819%C*15.771%C38.5B++N/A23430h13.3B+51.7B+
NS-44 Commissioner AE 1,1621,1548691.328C++0.2940.946%C+26.517%C+44.6CN/A11325.9h3.9C-9.6C+
Chaos 1,1671,1538541.35C+0.2656.076%B+15.612%C++38.2C-N/A10630.2h4.9D-8.7C
V10 1,1571,1532155.363B*3.7535.596%D75.022%C22.3DN/A10051.8h2.3C+6.5C+
Cerberus 1,1641,1527921.455B+0.1638.474%B**32.205%B**45.2C**N/A13425.5h6C*15.5B+
Zenith VX-5 1,1681,1526631.738B+0.1225.503%C+24.653%B+37.2C++N/A18931h12.8C*50.3C**
Phobos VX86 1,1641,1517371.562C**0.0561.451%C*9.557%D*33.2CN/A14134.7h2.4C*3.9C**
Flare VE6 1,1591,1515642.041B++0.4318.147%D22.155%C31.5CN/A27736.5h10.7C++58.8C+
Beamer VS3 1,1621,1508601.337B*0.2835.915%A29.217%B*59A++N/A16819.5h8.7B24.3C**
Spiker 1,1671,1501,1800.975C+0.6427.291%C22.957%C**57.8B++N/A27619.9h9C++32.8C++
Parallax VX3 1,1471,1442993.826C**2.2137.788%C+77.885%C+33.7BN/A11033.9h2.1B5.5C**
NS Baron G5AE 1,1511,1418251.383C+0.2354.594%B++14.987%C+35.3CN/A9632.3h4.2C*7.7C+
Serpent VE92 1,1581,1395642.02B**0.4121.72%C17.208%C-21.3CN/A17853.4h12.8C*58.7C++
Light PPA 1,0951,0473932.664C1.0544.535%B+N/A67.1B++3.1C+31315.6h8.9B+20B+
C-4 ARX 1,3939977581.315C0.3020.769%D**N/A101.7C+40.4B9179.8h1.6D-7.5D*
C-4 1,3019406681.407C+0.2120.919%D-N/A105.6B+40.6B*16838.9h1.3B+6.3C++
NS-11C 9499134691.947B**0.3328.269%B*22.125%B+39.7B++1.6M*15723h12B++42.5B++
MANA Anti-Vehicle Turret 1,2318683692.352C+0.7456.148%C--6.567%A**8680A++3630B+6567400.1h5.3B++9.5B*
Lasher X2 8938676131.414B*0.2027.352%C**3.922%C+38.2B1.1B21022.7h17.7B+64.8B+
Revenant 8688584881.758C+0.1429.832%D25.874%C-39.4C+N/A11221.8h7.1C++23.8C+
Nebula VM20 7807743812.031C+0.4221.181%B+21.447%C++42.1B+N/A24118.4h13.4B*63.3B++
Nebula VM20 7717593811.992C+0.3820.62%B+21.212%C++41.3B+N/A23318.4h13.6B*65.9B++
Hornet Missiles 1,0357121863.828C+2.2164.457%C**2.107%B+72.7C++33C+6299.8h8.7B13.5B+
S1 9655695730.993B+0.6257.632%C++2.988%C++21.4C14.9C**45526.6h7.2C+12.5C+
L100 Python HESH 605523826.378C4.7644.126%C--1.53%C+41.2C6.5C-30012.7h3.3C*7.4C++
Maelstrom Turbo Laser 7875085220.973C0.6424.797%D*6.693%A**10.5C5.8D15448.5h87.8B+354.2C*
Dual Photon Pods 675475538.962B+7.3552.903%C++1.474%C**69.9C+29.4B**8096.8h27.3C51.6C+
VX6-7 4334261622.63B**1.0221.445%D23.005%B+14.5DN/A10929.4h12.9C++60.2C+
NS Decimator 6714144470.926C+0.6955.55%D2.174%C+27.4C17C++35015.1h5.5C10C--
VE-LR Obelisk 4043873551.09C0.5235.83%B+30.491%C+27.1C1.2B++8014.3h7.5C+21C*
NS-44L Blackhand 3873832981.285C++0.3339.417%C46.475%B51.8A++N/A2897.4h4.5C++11.5C++
L100 Python AP 7243711432.594C0.9866.721%B**4.043%B++31.4C*29.9A*52711.8h8.9D-13.3C+
Saron Laser Cannon 5903644960.734C0.8833.595%C**4.945%A++11.4C+7.1C20431.8h124.3C**369.9B+
NSX Tomoe 3513492091.67C++0.0630.73%B38.969%C*49.9B+N/A1857h14.1C++45.7C**
Spear Anti-Vehicle Phalanx Turret 570348379.405B+7.7943.298%C+4.598%C**44.6B+28.5B++6157.8h7.4B+17B+
Comet VM2 5653293650.901C+0.7144.929%C**5.167%B+10.5C+7.5A++22731.4h28.6C-63.6C+
Comet VM2 5943223660.88C+0.7344.459%C+2.795%D10.4C8.8A*23831h28.4C+63.9C++
Saron HRB 534322863.744C2.1340.637%C1.863%C*21C13.9C43415.3h18.2B++44.8B+
S12 Renegade 3313121781.753C0.1437.312%D11.859%A*36.7C-2.2C*1328.5h3.6C+9.6C+
M40 Fury 343280753.733C-2.1240.955%B+1.429%C37.8C8.5C+3067.4h15C+36.6B
Auraxium Force-Blade 29827030,3700.009D1.6028.913%C+1.852%D-0.2DN/A11162.6h2C**7C**
Supernova FPC 4992561002.56C-0.9546.009%D-3.516%B++16.3D15.5C++48815.7h6.8D14.7D-
Saron HRB-H 347236613.869C+2.2653.089%CN/A60.5A28.5B+5883.9h16.9B**31.8B*
Supernova VPC 2582221514.8B13.1947.781%C1.802%C**28.8D4.7D2497.7h3.3C++7C+
Eridani SX5-AE 1931911141.675C++0.0631.785%B+27.225%C*57.9C++N/A1553.3h9.9B+31.1B+
NSX Masamune 2661911581.209B+0.4058.244%C+1.047%D-28.9C+11.4C1566.6h8.8B+15.1B+
M40 Fury 211174296C+4.3936.995%C+1.724%C+60C*12.8C**4832.9h12.1C*32.7B+
NS-15M2 175172871.977C**0.3624.374%C++33.721%B**44.1C++N/A3923.9h12.8C++52.5C*
Lancer VS22 4371722820.61C+1.0061.378%C+1.744%C+10.6C16.3B+37116.3h22.9C*37.4C*
Anti-Vehicle Grenade 2841641164N/A162.3950.59%C+N/A205D-150B++29380.8h8.4D*16.5D
NSX Fujin 1631631163N/A161.3935.837%D63.804%C**407.5C-N/A14820.4h3.3C9.3D
M20 Basilisk 215158632.508C+0.8937.898%C+5.063%C20C+7.2C+1957.9h88B232.3B
M40 Fury-F 2011571511.04C0.5741.699%D1.274%C**13.5D3.8D13111.6h11.6C++27.8C+
M60-G Bulldog 175157236.826B*5.2137.826%C**2.548%C34.9B+4D2784.5h6B++15.9B++
Nemesis VSH9 3241553090.502C1.1162.845%C+3.871%B++7.8D8.5C22720h13.1F-20.8F
CAS 14-E 146138284.929D3.3232.254%C+N/A62.7C+3.6D-1762.2h29.2C**90.4C**
NS-11A 139136931.462C++0.1530.291%A21.324%C+43.9B+1A2813.1h13.9C++46B+
Antares LC 2281352180.619C--0.9930.543%C3.704%A+11.3D7.8D16112h146.3C+478.9C+
NS-TMC-01 "His Regards" 1421333,9480.034B1.5835.765%B*3.008%D0.8C+N/A2160.9h1.9B+5.3B+
Force-Blade 18212515,0210.008C-1.6125.849%C14.4%B**0.2C--N/A1659.4h3.6D13.9C+
H-V45 AE 121118741.595C+0.0228.477%C++34.746%B*40.7C1B+1082.9h10.9B+38.4B+
NS-45 Pilot 1201171200.975C+0.6431.155%C+26.496%C++68.8B+1.8A*1851.7h7C**22.5C**
M20 Wyvern 127102254.08C+2.4739.529%C**2.941%C29.1C**7.1D-3723.5h46.1B**116.7B**
M60-G Bulldog 11998156.533B+4.9241.85%B+4.082%B++46.7B+10B+4132.1h5.8B+13.9B+
Blueshift VM5 9695651.462C0.1520.289%C++22.105%C*33.9C++N/A2992.8h18.4C--90.5C++
Blueshift VM5 9191651.4C0.2119.221%C+24.176%B+32.5C+N/A3012.8h19D-98.8C+
Coyote Missiles 15491501.82C0.2156.602%B+1.099%B*25.3C-17.5C3803.6h60.5D106.9C
NS-10 Burster 16188791.114B0.5031.752%B+6.818%C+5.9C++4.9B*19514.8h179.8D-566.1C+
MANA Anti-Personnel Turret 8887412.122N/A0.5131.124%UN/A870U10U5030600.1h37.3T*119.8T*
M20 Basilisk 11784243.5B+1.8938.393%C+5.952%C++29B++11.4B4102.9h74.7B*194.6B++
Skyguard 16983402.075C0.4623.203%D--1.205%D5.7D*5.9D--14914.6h229.2F--987.9F*
The Slasher 80803580.223M**1.3945.547%B*15%B+6.3B+N/A1412.7h2.2C++4.9B+
L105 Zephyr 9679126.583C+4.9741.879%C+N/A790U170U4666400.1h7.5C17.9C+
NS-10 Burster 15678790.987C+0.6332.206%B2.564%D--5.5C+5.5B**19514.2h197.8D--614.3C
E540 Halberd-H 11170193.684C2.0749.775%D--N/A23.3D--13.7D--3383h7.9D15.8D--
NS-357 Underboss 6565511.275B0.3445.622%B**24.615%B+59.1B++N/A4001.1h4.6C10B+
E540 Halberd 9563125.25C3.6435.146%F1.587%D25.2D12.8D2692.5h5.7C*16.3D-
Rocklet Rifle 11160710.845C**0.7745.689%D-N/A27.3C+23.2C+4462.2h29.6B++64.8C**
Lumine Edge 61591,8310.032C1.5822.581%C15.254%C+0.9C--N/A465.6h1.5C+6.8C++
Photon A2A Missile Pods 10654114.909C++3.3059.473%T-N/A38.6C37.1C+8901.4h6.7B*11.2C+
MAX Punch 55548900.061C1.5534.191%DN/A1CN/A556h1.7C++5C++
Aphelion VEX-4H 8653271.963C0.3557.329%A1.887%D35.3C22C-3681.5h63.9C+111.5B+
Aspis Anti-Aircraft Phalanx Turret 10951412.75M**11.1424.867%C+N/A10.2C+11.6C++2975h169.2C680.6C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret272,3882.5h
Medical Applicator617294,53525.6h
M12 Kobalt-H0680h
Nano-Armor Kit389350,27331.7h
Spawn Beacon151,6430.9h
Nanite Revive Grenade02,9000.8h
Nanite Healing Grenade01670h
Motion Spotter6121,7757.1h
AE Medical Applicator318158,8079.4h
AE Nano-Armor Kit240272,83216.2h
Deconstruction Tool01,0620.1h
Restoration Kit144140.3h
Spitfire Auto-Turret116950.6h
Ammunition Package903,5222h
Shield Recharging Field251,5970.6h
Medical Kit46111,64010.5h
Anti-Infantry MANA Turret65241h
Nano-Repair Grenade01780.1h
Snowman Soldier3710.1h
Recon Detection Device526,09710.8h

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