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Field Marshal Builder SeuCuQuerEu[ADRE] SeuCuQuerEu
TR BR 196

KDR: 1.13

Score: 103.1m

Last Seen: Dec 4th, 2018 8:14 PM
- OFFLINE - 178.7 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Terran Republic on Emerald - Outfit Leader of Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 137
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS RAMS .50M FA1 Barrage M14 Banshee Tank Mine P2-120 HEAT NS-44 Commissioner T9 CARV NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $185,148 MLG Score: 148
Fun Score: N/A
Cheeseburgers Flipped: 418TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.082%22.733%4342699617,7320.6972320.432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.757%-0.382C-0.33C**-1.4D**HEAD ++ (~13.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.086C+13.10.085C+55.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.309%1.032%285310194,265190019592.24356218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.059%-0.12C+-0.532D-1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.60.305C*40.50.233C++71.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.305%3.553%110510173,546399319350.887832183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.877%-0.541D0.584B+1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.271C*9.90.206C++18.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.904%3.035%1891910036,096348529021.74921210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.933%-0.485D-0.334C-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.3-0.021C+37.20.05C+83.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.939%77.445%189510176,6462840462.34014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.879%-0.017C+0.676B+0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.326C**2.30.269C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.889%12.822%189210203,4551585702.17981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.425%-0.207C-0.332C--0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.119C+4.50.068C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 137
103.1m1082.2%461 (27.7k)372 (22.3k)1.1289569,09261,2001.41644196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022365015.187%15.469%23504:3119

49% Engineer19% Heavy Assault19% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2014 2:58 AMMar 31st, 2015 1:40 AMDec 10th, 2018 12:20 PM (2d) (PST)Dec 4th, 2018 4:51 PM (7d) (PST)Dec 4th, 2018 4:14 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4051033020.2490.2210.0393.2920.055148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2846,19718,08715132198322,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4620.9h/192.5d 17,594 10,688 38,301 912.7k 3,743 8,409 15,251 112.2m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C
Kills:2,757
Deaths:3,400
KDR:0.811
Accuracy:37.710% C
HSR:12.804% C--
TRS-12 Uppercut
C
Kills:698
Deaths:763
KDR:0.915
Accuracy:50.224% D
HSR:12.894% C
LC2 Lynx
C
Kills:523
Deaths:771
KDR:0.678
Accuracy:20.146% D
HSR:19.312% C
TRAC-5
C*
Kills:375
Deaths:1,091
KDR:0.344
Accuracy:14.085% D**
HSR:20% C*
T5 AMC
C-
Kills:359
Deaths:547
KDR:0.656
Accuracy:21.081% C-
HSR:15.599% D-
LC3 Jaguar
B++
Kills:342
Deaths:420
KDR:0.814
Accuracy:26.870% B++
HSR:17.836% C
NS Baron G5
D-
Kills:315
Deaths:685
KDR:0.460
Accuracy:25.654% F
HSR:10.159% D-
AMR-66
D*
Kills:130
Deaths:299
KDR:0.435
Accuracy:19.817% D*
HSR:13.846% D**
Kills:5,499
Deaths (as Engineer):7,976
Deaths (to Engineers):16,617
KDR:0.68944
Kill Difference:2,477
Playtime:2,265.797 hours
Usage:49%
Score:33.602m
Score/min:247
Accuracy (listed only):26.948%
HSR (listed only):15.306%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,580
Deaths:2,107
KDR:0.750
Accuracy:14.932% D-
HSR:20.886% C
MSW-R
C
Kills:1,394
Deaths:1,439
KDR:0.969
Accuracy:20.072% C
HSR:20.803% C
T7 Mini-Chaingun
C*
Kills:1,335
Deaths:1,726
KDR:0.773
Accuracy:14.273% D
HSR:14.008% C*
T16 Rhino
C-
Kills:1,220
Deaths:1,764
KDR:0.692
Accuracy:17.542% D
HSR:19.426% C-
NS-15M2
C++
Kills:1,159
Deaths:963
KDR:1.204
Accuracy:24.298% C++
HSR:20.621% D
T9 CARV-S
C*
Kills:635
Deaths:580
KDR:1.095
Accuracy:21.786% C+
HSR:25.512% C*
TMG-50
C+
Kills:249
Deaths:362
KDR:0.688
Accuracy:16.911% D
HSR:22.892% C+
MG-H1 Watchman
C
Kills:156
Deaths:215
KDR:0.726
Accuracy:17.930% D-
HSR:23.077% C
Kills:7,728
Deaths (as Heavy Assault):9,156
Deaths (to Heavy Assaults):15,153
KDR:0.84404
Kill Difference:1,428
Playtime:867.882 hours
Usage:19%
Score:9.983m
Score/min:192
Accuracy (listed only):18.468%
HSR (listed only):20.903%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C
Kills:2,757
Deaths:3,400
KDR:0.811
Accuracy:37.710% C
HSR:12.804% C--
NS-7 PDW
C+
Kills:1,483
Deaths:4,296
KDR:0.345
Accuracy:14.038% F-
HSR:17.667% C+
SMG-46 Armistice
C++
Kills:1,172
Deaths:1,597
KDR:0.734
Accuracy:21.937% D
HSR:16.638% C++
TRS-12 Uppercut
C
Kills:698
Deaths:763
KDR:0.915
Accuracy:50.224% D
HSR:12.894% C
LC2 Lynx
C
Kills:523
Deaths:771
KDR:0.678
Accuracy:20.146% D
HSR:19.312% C
TRAC-5
C*
Kills:375
Deaths:1,091
KDR:0.344
Accuracy:14.085% D**
HSR:20% C*
T5 AMC
C-
Kills:359
Deaths:547
KDR:0.656
Accuracy:21.081% C-
HSR:15.599% D-
LC3 Jaguar
B++
Kills:342
Deaths:420
KDR:0.814
Accuracy:26.870% B++
HSR:17.836% C
NS Baron G5
D-
Kills:315
Deaths:685
KDR:0.460
Accuracy:25.654% F
HSR:10.159% D-
Kills:8,024
Deaths (as Light Assault):13,570
Deaths (to Light Assaults):8,586
KDR:0.5913
Kill Difference:5,546
Playtime:356.510 hours
Usage:8%
Score:3.935m
Score/min:184
Accuracy (listed only):25.749%
HSR (listed only):15.879%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C*
Kills:4,181
Deaths:1,365
KDR:3.063
Accuracy:37.844% C+
HSR:80.220% C*
NS-44 Commissioner
C++
Kills:1,612
Deaths:1,966
KDR:0.820
Accuracy:32.154% C-
HSR:22.395% C++
NS-7 PDW
C+
Kills:1,483
Deaths:4,296
KDR:0.345
Accuracy:14.038% F-
HSR:17.667% C+
NS-44L Blackhand
C+
Kills:1,477
Deaths:2,283
KDR:0.647
Accuracy:35.095% D
HSR:41.774% C+
SR-7
C
Kills:1,179
Deaths:560
KDR:2.105
Accuracy:32.529% D*
HSR:75.742% C
SMG-46 Armistice
C++
Kills:1,172
Deaths:1,597
KDR:0.734
Accuracy:21.937% D
HSR:16.638% C++
TSAR-42
B*
Kills:982
Deaths:497
KDR:1.976
Accuracy:36.138% C
HSR:75.967% B*
TX1 Repeater
C++
Kills:452
Deaths:759
KDR:0.596
Accuracy:24.798% C++
HSR:18.805% C
TS2 Inquisitor
C+
Kills:446
Deaths:441
KDR:1.011
Accuracy:27.490% C+
HSR:18.386% C+
NS-44L Showdown
B
Kills:365
Deaths:594
KDR:0.614
Accuracy:29.010% D*
HSR:35.890% B
NS-45 Pilot
B**
Kills:293
Deaths:283
KDR:1.035
Accuracy:33.764% B+
HSR:34.471% B**
NS-30 Vandal
B**
Kills:289
Deaths:246
KDR:1.175
Accuracy:27.364% D-
HSR:34.602% B**
T4 AMP
B**
Kills:189
Deaths:441
KDR:0.429
Accuracy:11.135% F--
HSR:26.455% B**
99SV
C+
Kills:160
Deaths:143
KDR:1.119
Accuracy:27.042% D
HSR:35% C+
M77-B
D-
Kills:144
Deaths:239
KDR:0.603
Accuracy:24.428% F-
HSR:68.056% D-
Soldier Soaker
B**
Kills:130
Deaths:134
KDR:0.970
Accuracy:31.213% C
HSR:22.308% B**
NS-AM7 Archer
C+
Kills:72
Deaths:304
KDR:0.237
Accuracy:43.195% F-
HSR:16.667% C+
NS-357 Underboss
B++
Kills:69
Deaths:76
KDR:0.908
Accuracy:29.548% D
HSR:26.087% B++
Kills:14,695
Deaths (as Infiltrator):16,224
Deaths (to Infiltrators):7,929
KDR:0.90576
Kill Difference:1,529
Playtime:888.562 hours
Usage:19%
Score:52.024m
Score/min:976
Accuracy (listed only):28.818%
HSR (listed only):37.063%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
C
Kills:2,757
Deaths:3,400
KDR:0.811
Accuracy:37.710% C
HSR:12.804% C--
NS-7 PDW
C+
Kills:1,483
Deaths:4,296
KDR:0.345
Accuracy:14.038% F-
HSR:17.667% C+
T1 Cycler
C+
Kills:1,351
Deaths:1,688
KDR:0.800
Accuracy:19.788% C-
HSR:20.577% C+
SMG-46 Armistice
C++
Kills:1,172
Deaths:1,597
KDR:0.734
Accuracy:21.937% D
HSR:16.638% C++
TRS-12 Uppercut
C
Kills:698
Deaths:763
KDR:0.915
Accuracy:50.224% D
HSR:12.894% C
NS-11P
B+
Kills:340
Deaths:615
KDR:0.553
Accuracy:18.635% D-
HSR:22.647% B+
NS Baron G5
D-
Kills:315
Deaths:685
KDR:0.460
Accuracy:25.654% F
HSR:10.159% D-
Kills:8,116
Deaths (as Combat Medic):13,044
Deaths (to Combat Medics):4,773
KDR:0.6222
Kill Difference:4,928
Playtime:178.537 hours
Usage:4%
Score:2.928m
Score/min:273
Accuracy (listed only):26.855%
HSR (listed only):16.198%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:304
Deaths:349
KDR:0.871
Accuracy:30.169% D-
HSR:2.632% C
M3 Pounder HEG
C
Kills:255
Deaths:288
KDR:0.885
Accuracy:31.959% D-
HSR:2.745% C
M1 Heavy Cycler
D
Kills:158
Deaths:156
KDR:1.013
Accuracy:5.858% F-
HSR:14.557% D
M2 Mutilator
A
Kills:63
Deaths:44
KDR:1.432
Accuracy:6.040% F--
HSR:23.810% A
Kills:780
Deaths (as MAX Suit):418.500
Deaths (to MAX Suits):3,934
KDR:1.8638
Kill Difference:361.500
Playtime:52.344 hours
Usage:1%
Score:0.608m
Score/min:194
Accuracy (listed only):18.507%
HSR (listed only):10.936%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:2,149
V. Kills:217 N/A
Deaths:903
KDR:2.380
Accuracy:33.328% B++
KPH:32.600 C
VKPH:3.300 C+
Hellfire Rocket Pods
C
Kills:1,076
V. Kills:190 N/A
Deaths:348
KDR:3.092
Accuracy:41.543% D
KPH:53.700 C
VKPH:9.500 C--
M18 Locust
D-
Kills:356
V. Kills:351 101%
Deaths:820
KDR:0.434
Accuracy:30.507% C+
KPH:6.200 D-
VKPH:6.100 D-
Hornet Missiles
D
Kills:254
V. Kills:160 158%
Deaths:175
KDR:1.451
Accuracy:49.688% D*
KPH:26.300 D
VKPH:16.600 D-
M18 Rotary
B++
Kills:166
V. Kills:95 173%
Deaths:167
KDR:0.994
Accuracy:35.619% B++
KPH:9.500 C
VKPH:5.400 D
Tomcat A2AM Pods
C--
Kills:147
V. Kills:104 140%
Deaths:37
KDR:3.973
Accuracy:74.617% D-
KPH:35 C--
VKPH:24.800 D
Coyote Missiles
C
Kills:131
V. Kills:104 125%
Deaths:86
KDR:1.523
Accuracy:51.326% C
KPH:18.400 C
VKPH:14.600 D
M18 Needler
D-
Kills:114
V. Kills:139 81%
Deaths:438
KDR:0.260
Accuracy:31.273% C+
KPH:3.200 D-
VKPH:3.900 D-
Kills:4,393 (2,785 + 0)
Deaths:2,974
KDR:1.477
VKDR:0.457
Vehicle Kills:1,360
Kill Difference:1,419
Playtime:217.834 hours
Usage:5%
Score:1.983m
Score/min:152
Piloting Accuracy:31.273%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:1,040
V. Kills:1,213 86%
Deaths:1,955
KDR:0.532
Accuracy:37.961% D-
KPH:4.800 C--
VKPH:5.500 C-
L105 Zephyr
C++
Kills:880
V. Kills:105 N/A
Deaths:107
KDR:8.224
Accuracy:38.695% C--
KPH:52.600 C++
VKPH:6.300 C-
C150 Dalton
C
Kills:673
V. Kills:704 95%
Deaths:210
KDR:3.205
Accuracy:26.971% D*
KPH:19.200 D-
VKPH:20.100 C
AP30 Shredder
C-
Kills:240
V. Kills:254 94%
Deaths:76
KDR:3.158
Accuracy:24.698% D-
KPH:13.800 D--
VKPH:14.700 C-
Dual-75 Duster
D
Kills:60
V. Kills:3 N/A
Deaths:11
KDR:5.455
Accuracy:23.371% F
KPH:41.300 D-
VKPH:2.100 D
Kills:2,893 (1,040 + 1,853)
Deaths:2,359
KDR:1.226
VKDR:0.966
Vehicle Kills:2,279
Kill Difference:534
Playtime:289.285 hours
Usage:6%
Score:2.219m
Score/min:128
Piloting Accuracy:37.961%
Gunner Accuracy:23.371%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:632
V. Kills:243 259%
Deaths:278
KDR:2.273
Accuracy:39.126% D*
KPH:17 D-
VKPH:6.500 D--
C75 Viper
D
Kills:315
V. Kills:103 303%
Deaths:116
KDR:2.716
Accuracy:26.335% D*
KPH:15.700 D
VKPH:5.100 D
L100 Python AP
C+
Kills:136
V. Kills:131 103%
Deaths:51
KDR:2.667
Accuracy:57.229% C++
KPH:17.700 D--
VKPH:17.100 C+
Kills:1,083 (1,083 + 0)
Deaths:445
KDR:2.434
VKDR:1.072
Vehicle Kills:477
Kill Difference:638
Playtime:65.011 hours
Usage:1%
Score:0.499m
Score/min:128
Driving Accuracy:57.229%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:1,632
V. Kills:645 253%
Deaths:308
KDR:5.299
Accuracy:32.008% D--
KPH:31.100 B+
VKPH:12.300 B+
P2-120 AP
B*
Kills:831
V. Kills:770 108%
Deaths:163
KDR:5.098
Accuracy:42.458% C
KPH:24.500 C
VKPH:22.700 B*
E540 Halberd
C
Kills:611
V. Kills:339 180%
Deaths:107
KDR:5.710
Accuracy:35.332% D
KPH:20.800 C--
VKPH:11.500 C
MR11 Gatekeeper
B++
Kills:255
V. Kills:180 141%
Deaths:24
KDR:10.625
Accuracy:42.450% B+
KPH:25 B++
VKPH:17.600 C*
G30 Vulcan
D
Kills:152
V. Kills:111 136%
Deaths:43
KDR:3.535
Accuracy:21.782% D-
KPH:13.100 D-
VKPH:9.600 D
P525 Marauder
D*
Kills:70
V. Kills:2 N/A
Deaths:11
KDR:6.364
Accuracy:9.289% F-
KPH:21.500 D*
VKPH:0.600 D**
Kills:3,551 (2,463 + 1,088)
Deaths:656
KDR:5.413
VKDR:3.120
Vehicle Kills:2,047
Kill Difference:2,895
Playtime:140.793 hours
Usage:3%
Score:2.352m
Score/min:278
Driving Accuracy:42.458%
Gunner Accuracy:9.289%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:915
V. Kills:54 N/A
Deaths:81
KDR:11.296
Accuracy:31.785% C
KPH:116.400 B
VKPH:6.900 C++
G20 Vulcan-H
C+
Kills:540
V. Kills:418 129%
Deaths:166
KDR:3.253
Accuracy:43.004% C--
KPH:34.100 C
VKPH:26.400 C+
MR11 Gatekeeper-H
B*
Kills:265
V. Kills:336 79%
Deaths:55
KDR:4.818
Accuracy:53.806% C++
KPH:30 C+
VKPH:38.100 B*
M40 Fury-H
C++
Kills:170
V. Kills:37 447%
Deaths:21
KDR:8.095
Accuracy:43.930% C++
KPH:80.800 C+
VKPH:17.600 C++
E540 Halberd-H
C-
Kills:112
V. Kills:71 156%
Deaths:32
KDR:3.500
Accuracy:57.503% C+
KPH:28.500 D
VKPH:18.100 C-
Kills:2,002 (0 + 2,002)
Deaths:355
KDR:5.639
VKDR:2.580
Vehicle Kills:916
Kill Difference:1,647
Playtime:38.570 hours
Usage:1%
Score:0.883m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:57.503%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:589
V. Kills:120 487%
Deaths:73
KDR:8.068
Accuracy:31.557% C
KPH:42.600 C+
VKPH:8.700 C+
M12 Kobalt
C**
Kills:397
V. Kills:28 N/A
Deaths:15
KDR:26.467
Accuracy:12.187% D-
KPH:59.600 C+
VKPH:4.200 C**
M60-G Bulldog
C
Kills:394
V. Kills:75 N/A
Deaths:80
KDR:4.925
Accuracy:27.983% D
KPH:23.800 C
VKPH:4.500 C-
M20 Basilisk
C+
Kills:283
V. Kills:158 178%
Deaths:67
KDR:4.224
Accuracy:38.086% C+
KPH:13.400 D
VKPH:7.500 C+
M40 Fury
D
Kills:263
V. Kills:50 N/A
Deaths:22
KDR:11.955
Accuracy:30.112% D
KPH:38.300 D
VKPH:7.300 D
M60-G Bulldog
C-
Kills:252
V. Kills:49 N/A
Deaths:56
KDR:4.500
Accuracy:28.761% D-
KPH:30.400 C-
VKPH:5.900 C-
M20 Basilisk
C*
Kills:152
V. Kills:107 141%
Deaths:32
KDR:4.750
Accuracy:39.581% C++
KPH:15.200 D
VKPH:10.700 C*
M12 Kobalt
C+
Kills:119
V. Kills:3 N/A
Deaths:7
KDR:17
Accuracy:11.808% D--
KPH:61.800 C+
VKPH:1.600 D
G30 Walker
C+
Kills:81
V. Kills:47 169%
Deaths:12
KDR:6.750
Accuracy:28.772% C+
KPH:12.600 C-
VKPH:7.300 D
G30 Walker
C*
Kills:79
V. Kills:45 172%
Deaths:12
KDR:6.583
Accuracy:30.570% C*
KPH:13.600 C
VKPH:7.700 C
Kills:2,609 (0 + 2,609)
Deaths:376
KDR:6.939
VKDR:1.814
Vehicle Kills:682
Kill Difference:2,233
Playtime:97.497 hours
Usage:2%
Score:1.117m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:30.570%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:152
V. Kills:8 N/A
Deaths:12
KDR:12.667
Accuracy:27.187% D*
KPH:76.600 C*
VKPH:4 D
M20 Wyvern
D-
Kills:111
V. Kills:76 144%
Deaths:36
KDR:3.083
Accuracy:37.007% C
KPH:11.800 D-
VKPH:8.100 D-
Pelter Rocket Pod
C+
Kills:91
V. Kills:43 207%
Deaths:11
KDR:8.273
Accuracy:50.083% C++
KPH:42.100 C--
VKPH:19.900 C+
Kills:354 (0 + 354)
Deaths:59
KDR:6
VKDR:2.153
Vehicle Kills:127
Kill Difference:295
Playtime:13.529 hours
Usage:0%
Score:0.151m
Score/min:186
Piloting Accuracy:N/A%
Gunner Accuracy:50.083%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 4,2064,1811,3653.063C+1.9337.844%C+80.22%C*34.7B+N/A82120.4h2.1C**5.6C*
FA1 Barrage 2,8092,7573,4000.811C+0.3237.71%C12.804%C--17.2DN/A51160.7h5C++13.2C++
M14 Banshee 2,3662,1499032.38C1.2533.328%B++N/A32.6C3.3C+11665.9h33.7C101.2C+
Tank Mine 3,1622,0501,4781.387D0.2630.319%CN/A61.9D-33.6D--61033.1h2C+6.5C+
P2-120 HEAT 2,2771,6323085.299C+4.1732.008%D--3.922%B+31.1B+12.3B+22152.4h8.4C26.2D
NS-44 Commissioner 1,6311,6121,9660.82C+0.3132.154%C-22.395%C++16.2DN/A4399.6h4.5C14C
T9 CARV 1,6071,5802,1070.75C0.3814.932%D-20.886%C16.3DN/A6397.1h14.6C+97.5C+
NS-7 PDW 1,5291,4834,2960.345D0.7814.038%F-17.667%C+4.8D--N/A15309h19.4D-137.8D**
NS-44L Blackhand 1,5051,4772,2830.647C-0.4835.095%D41.774%C+12.4DN/A33119.4h4.6C+13.2C+
MSW-R 1,4301,3941,4390.969C0.1620.072%C20.803%C20.9DN/A6866.6h13C+64.6C+
T1 Cycler 1,3731,3511,6880.8C+0.3319.788%C-20.577%C+21.2C+N/A6463.8h14.3C*72.5C++
Claymore 1,3421,3424173.218C--2.0935.424%C**N/A114.7C-N/A30211.7h1.2C++3.5B
T7 Mini-Chaingun 1,3691,3351,7260.773C0.3614.273%D14.008%C*20.5DN/A6565h16.4C+115.2C+
C-4 ARX 1,8231,2491,1571.08C--0.0526.388%C++N/A53.4D*24.5D38723.4h1.6D--5.9D
T16 Rhino 1,2391,2201,7640.692C--0.4417.542%D19.426%C-16.4D-N/A4574.6h14.7C83.6C+
SR-7 1,1911,1795602.105C0.9832.529%D*75.742%C22.2DN/A6953.2h2.6C--7.9D
SMG-46 Armistice 1,1941,1721,5970.734C0.3921.937%D16.638%C++21.2CN/A6155.2h16C+73.2C
NS-15M2 1,1821,1599631.204C+0.0824.298%C++20.621%D34.3CN/A10033.8h12.8C++52.6C*
Hellfire Rocket Pods 1,2661,0763483.092C-1.9641.543%D1.022%C+53.8C9.5C--26520h23.8C++57.3C+
CAS30 Tank Buster 2,2531,0401,9550.532C--0.6037.961%D-1.25%C+4.8C--5.5C-80218.7h71.9C189.4C-
NS Decimator 1,3669921,6410.605C--0.5260.332%C+3.528%B*22D8.3D14945h5C+8.3C+
TSAR-42 9899824971.976C+0.8536.138%C75.967%B*33.3C+N/A8729.5h2.1B+5.7B
Orbital Strike Uplink 1,2709502475N/A473.87715.924%UN/A791.7U266.7U34201.2h1.2T*0.2T*
P525 Marauder-H 9699158111.296C+10.1731.785%CN/A115.8B6.8C++3107.9h6.9C++21.6C+
L105 Zephyr 9858801078.224C+7.1038.695%C--N/A52.7C++6.3C-25016.7h6.5C+16.7C+
C-4 1,3958721,3420.65C--0.4822.044%DN/A35.6D--21.3C--42524.5h1.7C7.7C
P2-120 AP 1,6018311635.098C+3.9742.458%C5.054%B*24.5C22.7B*51733.9h14F*32.9F-
ML-7 9817091,8010.394C--0.7357.326%C++2.398%C15.4D5.9D-14345.9h6.7C++11.6C*
TRS-12 Uppercut 7166987630.915C0.2150.224%D12.894%C25.2DN/A8627.7h2.7C+5.4C+
C150 Dalton 1,3776732103.205C-2.0826.971%D*N/A19.2D-20.1C31135h4.3C**16.1D
T9 CARV-S 6446355801.095C0.0321.786%C+25.512%C*27.3C--N/A7223.3h13.5C62.2C++
L100 Python HEAT 8756322782.273C-1.1439.126%D*2.373%C+17D-6.5D--9937.2h6.6C+16.9D
E540 Halberd 9506111075.71C+4.5835.332%D3.437%C+20.8C--11.5C18829.4h6.5C18.5C--
Frag Grenade 6126061606N/A604.8753.146%B**N/A757.5B**7.5C+31720.8h2.6B**4.9B**
M40 Fury 709589738.068C++6.9431.557%C1.698%C+42.7C+8.7C+23413.8h12B+38.1C**
Auraxium Chainblade 56956916,1140.035C++1.0928.737%C+27.065%M*0.7CN/A331840.7h2.2C+7.6C*
G20 Vulcan-H 9585401663.253C+2.1243.004%C--2.778%C+34.2C26.5C++39615.8h115.4C268.3C
LC2 Lynx 5335237710.678C0.4520.146%D19.312%C7.6D--N/A3268.8h18.4D91.2C
TX1 Repeater 4594527590.596C+0.5324.798%C++18.805%C10.3D-N/A3443.7h17.1D68.8C+
TS2 Inquisitor 4514464411.011C+0.1227.49%C+18.386%C+16.5DN/A4327.1h13.1D47.6C+
M12 Kobalt 4253971526.467B*25.3412.187%D-15.113%D59.3C+4.2C**1946.7h14.5B*119C++
M60-G Bulldog 469394804.925C++3.8027.983%D1.777%D23.9C4.5C-12116.5h6.8B24.4C+
TRAC-5 3893751,0910.344D0.7814.085%D**20%C*4D--N/A2794.5h17.1C+121.7D
Xiphos Anti-Personnel Phalanx Tower 3773692184.5M183.3738.894%B**N/A527.1A11.4B14570.7h7.8B+20.1B+
Spear Anti-Vehicle Phalanx Turret 595366943.894C--2.7733.492%D--4.098%C+21.7D--13.6D20816.9h10.4C31D
NS-44L Showdown 3693655940.614C--0.5129.01%D*35.89%B8.4D--N/A2143.4h4.9D--16.9D
T5 AMC 3693595470.656C0.4721.081%C-15.599%D-7.2D--N/A3050.1h16.3C77.4C+
M20 Basilisk 6513583310.848B+9.7257.983%B++3.631%C-23.7D-19.4C26715.1h149.9C-258.6C+
M18 Locust 7073568200.434D0.6930.507%C+1.124%C--6.2D-6.1D-9257.7h208C681.9C
LC3 Jaguar 3583424200.814C0.3126.87%B++17.836%C7.7D--N/A5044.3h19.5D**72.6C
NS-11P 3463406150.553C--0.5818.635%D-22.647%B+15.8DN/A4921.5h16.7D89.6D
C75 Viper 4183151162.716C1.5926.335%D*N/A15.7D5.1D11820.1h13.9C+52.9D
NS Baron G5 3233156850.46D0.6725.654%F10.159%D-9.9D*N/A3731.8h6.2D--24.2C+
M3 Pounder HEG 3323043490.871C0.2630.169%D-2.632%C14.8C1.4D*9420.5h17.6C+58.3C
NS-45 Pilot 2962932831.035C+0.0933.764%B+34.471%B**15.8D-N/A3818.6h7.7C+22.7C**
NS-30 Vandal 2962892461.175C0.0527.364%D-34.602%B**20.2D-N/A5014.3h7.5D*27.3D-
M20 Basilisk 441283674.224B+3.1038.086%C+4.947%C13.3D7.5C+17121.2h119.1C--312.7C
MR11 Gatekeeper-H 601265554.818C++3.6953.806%C++1.887%C++30.1C+38.2B*4388.8h74.7C--138.9C
M40 Fury 3132632211.955B+10.8330.112%D1.521%C38.1D7.2D2986.9h13.1C++43.6C+
MR11 Gatekeeper 4352552410.625A++9.5042.45%B+N/A25B++17.6C*26810.2h44.4B+104.5B++
M3 Pounder HEG 2842552880.885C-0.2431.959%D-2.745%C15.1C-1.7D*8916.9h17.6C*55.1C+
Hornet Missiles 4142541751.451C--0.3249.688%D*1.969%B+26.2D16.5D-2319.7h12.8C25.8D
M60-G Bulldog 301252564.5C3.3728.761%D-2.778%C+30.4C-5.9C-1858.3h6.6C**23C+
T2 Striker 5392516740.372C-0.7645.624%DN/A6.3C--7.2D12139.9h52.2C114.4C
TMG-50 2552493620.688C--0.4416.911%D22.892%C+18.9DN/A8113.2h14D82.9C-
M9 SKEP Launcher 4052467990.308C--0.8262.998%D1.22%D-9.1C-5.9C8027.1h8.7C++13.8C+
M60-A Bulldog 274245308.167C7.0440.914%D2.041%C20.6C--2.4C-10411.9h7.9D19.2D
AP30 Shredder 494240763.158C2.0324.698%D-1.667%C13.9D--14.7C-22817.3h93.2C+377.5C
M60-A Bulldog 218194277.185C6.0639.523%D-2.577%C++20.4D2.5C--1069.5h8.1D--20.5D*
T4 AMP 2031894410.429C--0.7011.135%F--26.455%B**9.8D-N/A3419.2h20.8D--186.8T*
M40 Fury-H 207170218.095C6.9743.93%C++1.176%C+81C+17.6C++3582.1h10.8C+24.7C+
M18 Rotary 2611661670.994C0.1335.619%B++N/A9.5C5.4D14317.5h130.8C++367.2B+
Hunter QCX 2071628670.187D0.9448.326%B14.198%D-2.4D--N/A2367.3h34.2F--70.8F
99SV 1601601431.119C0.0127.042%D35%C+21.3C+N/A937.5h6.3C23.2C
Anti-Vehicle Grenade 2051591159N/A157.8753.759%C**N/A265C--76.7C20680.6h6.6C12.2C+
M1 Heavy Cycler 1581581561.013C0.125.858%F-14.557%D13.9DN/A6811.4h18.1C++309.4D**
MG-H1 Watchman 1591562150.726C-0.4017.93%D-23.077%C15.4D-N/A6610.1h22.1D**123.4D--
M20 Basilisk 259152324.75B++3.6239.581%C++N/A15.2D10.7C*23510h127.2D321.3C
G30 Vulcan 263152433.535C+2.4121.782%D-4.605%B+13.1D-9.6D14411.6h130.2D597.9D--
CAS 14-E 1601521212.667C+11.5427.187%D*N/A76C++4D2222h24.5B+90.2C++
Tomcat A2AM Pods 251147373.973C2.8474.617%D-N/A35C--24.8D4224.2h7B++9.3B+
NSX Masamune 2621462840.514C-0.6148.526%D--2.055%C+11.1D--8.8C-11213.2h15.3C31.6C-
Chainblade 14814525,2850.006C--1.1215.659%D--2.759%D0.1DN/A01337.5h2.3B+14.5C+
M77-B 1441442390.603D--0.5324.428%F-68.056%D-6D**N/A2524h3.6F14.9F--
L100 Python AP 267136512.667C1.5457.229%C++1.471%D-17.7D--17C+2967.7h10.4F18.2D*
Rocklet Rifle 2781352750.491C0.6439.997%D**N/A13.2D*14D--18310.2h36.5C++91.3C-
Coyote Missiles 235131861.523D0.3951.326%CN/A18.5C14.6D1697.1h56.9D110.8D
Soldier Soaker 1321301340.97C+0.1631.213%C22.308%B**15.3D--N/A438.5h7.2D23.2C
AMR-66 1341302990.435D0.6919.817%D*13.846%D**4.4D--N/A2629.7h12D60.6D-
M12 Kobalt 122119717C*15.8711.808%D--17.647%C62.6C+1.6D2721.9h15.8B+134.1C+
M60-A Bulldog 135116542.148D1.0222.213%D**N/A16.6D--2.7D--1447h7.2D-32.3F
M18 Needler 2531144380.26C-0.8731.273%C+N/A3.2D-3.9D-19935.7h328.7D**1051.2D**
E540 Halberd-H 183112323.5D2.3757.503%C+N/A28.7D18.2C-3523.9h9.8D*17D*
M20 Wyvern 187111363.083C-1.9537.007%C1.802%D-11.8D-8.1D-1559.4h93.4C252.4C
NS Annihilator 191961720.558C+0.5781.992%B+N/A7.9D7.9C14612.1h12.1C+14.8C+
Pelter Rocket Pod 13491118.273C7.1450.083%C++1.099%C+41.4C--19.5C+2882.2h33.1F66.1D--
ASP-30 Grounder 153902420.372D0.7658.075%D1.111%D--8.7D6.1C--16410.3h8.1C+14C+
Sticky Grenade 8484184N/A82.8736.217%F-N/A210FN/A8610.4h4.3F--11.8F--
Spear Anti-Vehicle Phalanx Tower 14683183M+81.8751.818%C**3.614%C36.1C+27.4C++3512.3h8.8C**16.9B+
G30 Walker 12881126.75B++5.6228.772%C+3.704%C12.7C-7.3D1816.4h193.4C**672.2B
G30 Walker 12479126.583A5.4530.57%C*1.266%D*13.6C7.8C1455.8h184.8B604.6B+
NS-AM7 Archer 102723040.237D0.8943.195%F-16.667%C+2.8D-1.2D-2625.4h21C++48.7C-
P525 Marauder 7270116.364C-5.249.289%F-1.429%C-21.2D*N/A553.3h6.9C+74F-
NS-357 Underboss 6969760.908C+0.2229.548%D26.087%B++9.7D--N/A337.1h4.8C-16.3C
M20 Drake 12166144.714C3.5927.255%D**N/A9.7C8.1D1466.8h96B+352.1C*
M2 Mutilator 6363441.432C+0.306.04%F--23.81%A16.6D-N/A1003.8h16.3B270.7F-
NSX Amaterasu 63636,5240.01D1.1210.365%D*14.286%C+0.1DN/A0431.3h8C+77D*
Dual-75 Duster 6360115.455D4.3323.371%FN/A40D-2D2591.5h7.2D-31D**
M12 Kobalt 5753114.818D--3.6918.929%C13.208%D--27.9D**2.1C--1241.9h32.5F-171.5D**
NS-TMC-01 "His Regards" 53523,9890.013C-1.1216.737%D1.923%D-0.2C--N/A1208.8h2.3C++13.7C++

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun5660.5h
Restoration Kit1091,1682.4h
Motion Spotter1048,3299.2h
Flail Targeting Dart124362.3h
Decoy Grenade0860h
Nano-Armor Kit2,3932,677,729248.4h
M4-F Pillager13230.1h
Anti-Vehicle MANA Turret53911.4h
Spawn Beacon412,8365.5h
Turret AI Module34592.4h
Repair Module119535.2h
Skywall Shield Emitter278368.3h
Structure Shield Module14342.3h
Cortium Silo13371.5h
NSX Yumi02950.1h
Blast Wall42652.4h
Nanite Revive Grenade03,3241h
Medical Applicator1,128221,76727.9h
Welding Device626,9604.8h
Spear Anti-Vehicle Tower1740.6h
Spitfire Auto-Turret642,2235.5h
Bunker41543h
Sunderer Garage5881.2h
Rampart Wall291,13617h
Xiphos Anti-Personnel Tower33562.8h
Hoplon Anti-Aircraft Phalanx Tower11680.8h
Router3640.5h
Ammunition Package1484,38610.4h
Anti-Infantry MANA Turret564423h
Pillbox11141.3h
Elysium Spawn Tube12541.4h
Vehicle Gate31061.7h
Orbital Strike Target Designator16660213.6h
IPC Targeting Dart135182.1h
Infantry Tower61462.1h
Vehicle Ramp62284h
WLT-Howler Mining Laser614523,100171.6h
Spear Anti-Vehicle Turret3590.4h
Alarm Module1880.2h
Glaive IPC1500.6h
Nano-Repair Grenade02,3170.6h
Snowman Soldier3500.2h
Recon Detection Device2638,77822.2h
Shield Recharging Field712,3861.5h
Smoke Grenade02,2670.6h

Check the help document for the dictionary if you want to learn more about words used here.


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