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Field Marshal Abominable SeuCuQuerEu[ADRE] SeuCuQuerEu
TR BR 199

KDR: 1.15

Score: 107.8m

Last Seen: May 22nd, 2020 3:18 PM
- OFFLINE - 1351 hour(s)

Prestige 1, Battle Rank 100 (199 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS RAMS .50M M14 Banshee FA1 Barrage Tank Mine Orbital Strike Uplink P2-120 HEAT NS-44 Commissioner T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $195,156 MLG Score: 156
Fun Score: N/A
Cheeseburgers Flipped: 432TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.369%22.762%44129132020,3940.7214010.431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.526%-0.365C-0.249C++-1.163D*HEAD ++ (~13.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.086C+13.10.081C+54.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.429%0.974%340413455,443198321072.74483258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.311%-0.191C-0.549D-1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.30.235C++440.173C++80.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.537%3.518%107513443,610419219730.861164183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.701%-0.533D0.658B+0.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.272C*9.90.202C++18

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.946%3.129%1911913306,520369831001.76264210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.888%-0.487D-0.337C-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.50.04C+35.80.112C+79.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.948%77.152%191513447,0993097472.29148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.146%-0.003C+0.65B+0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.33C**2.30.271C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.262%12.661%191213473,6491848781.9735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.601%-0.207C-0.42C---0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.134C++4.50.081C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
107.8m1005.7%450 (27k)362 (21.7k)1.1524477,34467,1131.43515199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349406915.335%15.193%23304:2523

49% Engineer18% Heavy Assault19% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2014 2:58 AMMar 31st, 2015 1:40 AMMay 25th, 2020 3:33 AM (73d) (PST)May 22nd, 2020 11:58 AM (75d) (PST)May 22nd, 2020 11:18 AM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4231163070.2600.2260.0393.1750.056156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,3906,95018,44016142191321,742

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4958.4h/206.6d 18,973 11,751 42,048 944.6k 4,015 8,993 16,581 125.9m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
D
Kills:2,812
Deaths:3,473
KDR:0.810
Accuracy:37.864% D
HSR:12.767% D
TRS-12 Uppercut
D
Kills:837
Deaths:975
KDR:0.858
Accuracy:50.877% D--
HSR:12.306% D
LC2 Lynx
D
Kills:614
Deaths:1,079
KDR:0.569
Accuracy:19.905% D*
HSR:19.055% D
TRAC-5
C+
Kills:419
Deaths:1,132
KDR:0.370
Accuracy:14.600% F-
HSR:19.809% C+
T5 AMC
D--
Kills:384
Deaths:568
KDR:0.676
Accuracy:21.231% D--
HSR:15.885% D--
LC3 Jaguar
C+
Kills:343
Deaths:421
KDR:0.815
Accuracy:26.871% C+
HSR:18.076% D
NS Baron G5
D*
Kills:315
Deaths:685
KDR:0.460
Accuracy:25.654% F--
HSR:10.159% D*
NS-11C
C*
Kills:145
Deaths:147
KDR:0.986
Accuracy:28.239% C*
HSR:17.931% D
AMR-66
D**
Kills:131
Deaths:303
KDR:0.432
Accuracy:19.532% F
HSR:13.741% D**
HC1 Cougar
D-
Kills:112
Deaths:257
KDR:0.436
Accuracy:23.213% D-
HSR:14.286% F
TRAC-5 S
C+
Kills:52
Deaths:104
KDR:0.500
Accuracy:20.479% D-
HSR:17.308% C+
Kills:6,164
Deaths (as Engineer):9,144
Deaths (to Engineers):17,559
KDR:0.6741
Kill Difference:2,980
Playtime:2,437.111 hours
Usage:49%
Score:36.045m
Score/min:246
Accuracy (listed only):26.224%
HSR (listed only):15.575%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:1,595
Deaths:2,129
KDR:0.749
Accuracy:14.971% D**
HSR:20.878% D
MSW-R
D
Kills:1,453
Deaths:1,587
KDR:0.916
Accuracy:20.176% D
HSR:20.922% D-
T16 Rhino
D
Kills:1,231
Deaths:1,770
KDR:0.695
Accuracy:17.585% D*
HSR:19.334% D
NS-15M2
D
Kills:1,229
Deaths:1,029
KDR:1.194
Accuracy:24.392% D
HSR:20.667% D*
T9 CARV-S
C
Kills:1,188
Deaths:1,215
KDR:0.978
Accuracy:20.412% D--
HSR:26.684% C
T9A "Butcher"
D-
Kills:855
Deaths:644
KDR:1.328
Accuracy:22.128% D--
HSR:24.912% D-
TMG-50
D
Kills:249
Deaths:362
KDR:0.688
Accuracy:16.911% D*
HSR:22.892% D
MG-H1 Watchman
D*
Kills:203
Deaths:264
KDR:0.769
Accuracy:18.597% F
HSR:21.675% D*
Kills:8,003
Deaths (as Heavy Assault):9,000
Deaths (to Heavy Assaults):16,871
KDR:0.88922
Kill Difference:997
Playtime:915.334 hours
Usage:18%
Score:10.644m
Score/min:194
Accuracy (listed only):19.396%
HSR (listed only):22.245%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
D
Kills:2,812
Deaths:3,473
KDR:0.810
Accuracy:37.864% D
HSR:12.767% D
NS-7 PDW
C
Kills:1,483
Deaths:4,297
KDR:0.345
Accuracy:14.034% F**
HSR:17.667% C
SMG-46 Armistice
C
Kills:1,310
Deaths:1,804
KDR:0.726
Accuracy:21.914% D**
HSR:16.336% C
TRS-12 Uppercut
D
Kills:837
Deaths:975
KDR:0.858
Accuracy:50.877% D--
HSR:12.306% D
LC2 Lynx
D
Kills:614
Deaths:1,079
KDR:0.569
Accuracy:19.905% D*
HSR:19.055% D
TRAC-5
C+
Kills:419
Deaths:1,132
KDR:0.370
Accuracy:14.600% F-
HSR:19.809% C+
T5 AMC
D--
Kills:384
Deaths:568
KDR:0.676
Accuracy:21.231% D--
HSR:15.885% D--
LC3 Jaguar
C+
Kills:343
Deaths:421
KDR:0.815
Accuracy:26.871% C+
HSR:18.076% D
NS Baron G5
D*
Kills:315
Deaths:685
KDR:0.460
Accuracy:25.654% F--
HSR:10.159% D*
NSX Tengu
C--
Kills:207
Deaths:226
KDR:0.916
Accuracy:37.213% C--
HSR:17.391% D-
NS-11C
C*
Kills:145
Deaths:147
KDR:0.986
Accuracy:28.239% C*
HSR:17.931% D
HC1 Cougar
D-
Kills:112
Deaths:257
KDR:0.436
Accuracy:23.213% D-
HSR:14.286% F
TRAC-5 S
C+
Kills:52
Deaths:104
KDR:0.500
Accuracy:20.479% D-
HSR:17.308% C+
Kills:9,033
Deaths (as Light Assault):15,168
Deaths (to Light Assaults):9,470
KDR:0.59553
Kill Difference:6,135
Playtime:403.552 hours
Usage:8%
Score:4.564m
Score/min:188
Accuracy (listed only):26.315%
HSR (listed only):16.075%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:4,222
Deaths:1,392
KDR:3.033
Accuracy:37.707% D
HSR:80.128% C++
NS-44 Commissioner
C
Kills:1,613
Deaths:1,970
KDR:0.819
Accuracy:32.164% D--
HSR:22.381% C
NS-7 PDW
C
Kills:1,483
Deaths:4,297
KDR:0.345
Accuracy:14.034% F**
HSR:17.667% C
NS-44L Blackhand
C+
Kills:1,477
Deaths:2,283
KDR:0.647
Accuracy:35.095% D*
HSR:41.774% C+
SMG-46 Armistice
C
Kills:1,310
Deaths:1,804
KDR:0.726
Accuracy:21.914% D**
HSR:16.336% C
SR-7
C-
Kills:1,206
Deaths:571
KDR:2.112
Accuracy:32.509% F
HSR:75.788% C-
TSAR-42
B+
Kills:1,164
Deaths:601
KDR:1.937
Accuracy:35.680% D--
HSR:75% B+
NS-44L Showdown
C+
Kills:501
Deaths:885
KDR:0.566
Accuracy:30.086% D**
HSR:35.130% C+
TS2 Inquisitor
C--
Kills:460
Deaths:457
KDR:1.007
Accuracy:27.312% D
HSR:18.696% C--
TX1 Repeater
C
Kills:453
Deaths:761
KDR:0.595
Accuracy:24.763% C
HSR:18.764% D
M77-B
D
Kills:347
Deaths:377
KDR:0.920
Accuracy:29.915% D**
HSR:72.334% D
NS-45 Pilot
B
Kills:297
Deaths:288
KDR:1.031
Accuracy:33.348% C+
HSR:34.343% B
NS-30 Vandal
B++
Kills:289
Deaths:246
KDR:1.175
Accuracy:27.364% D**
HSR:34.602% B++
NSX Tengu
C--
Kills:207
Deaths:226
KDR:0.916
Accuracy:37.213% C--
HSR:17.391% D-
T4 AMP
B++
Kills:193
Deaths:448
KDR:0.431
Accuracy:11.240% T
HSR:25.907% B++
99SV
C+
Kills:160
Deaths:143
KDR:1.119
Accuracy:27.042% D*
HSR:35% C+
Soldier Soaker
A
Kills:130
Deaths:134
KDR:0.970
Accuracy:31.213% D
HSR:22.308% A
NS-357 Underboss
C+
Kills:101
Deaths:119
KDR:0.849
Accuracy:29.582% D**
HSR:24.753% C+
NS-AM7 Archer
C-
Kills:87
Deaths:367
KDR:0.237
Accuracy:42.231% F--
HSR:14.943% C-
Kills:15,700
Deaths (as Infiltrator):17,369
Deaths (to Infiltrators):8,745
KDR:0.90391
Kill Difference:1,669
Playtime:935.609 hours
Usage:19%
Score:52.604m
Score/min:937
Accuracy (listed only):29.495%
HSR (listed only):35.960%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
D
Kills:2,812
Deaths:3,473
KDR:0.810
Accuracy:37.864% D
HSR:12.767% D
T1 Cycler
D
Kills:1,554
Deaths:1,965
KDR:0.791
Accuracy:19.872% D--
HSR:20.013% D
NS-7 PDW
C
Kills:1,483
Deaths:4,297
KDR:0.345
Accuracy:14.034% F**
HSR:17.667% C
SMG-46 Armistice
C
Kills:1,310
Deaths:1,804
KDR:0.726
Accuracy:21.914% D**
HSR:16.336% C
TRS-12 Uppercut
D
Kills:837
Deaths:975
KDR:0.858
Accuracy:50.877% D--
HSR:12.306% D
NS-11P
C
Kills:425
Deaths:785
KDR:0.541
Accuracy:18.634% F
HSR:22.824% C
NS Baron G5
D*
Kills:315
Deaths:685
KDR:0.460
Accuracy:25.654% F--
HSR:10.159% D*
NSX Tengu
C--
Kills:207
Deaths:226
KDR:0.916
Accuracy:37.213% C--
HSR:17.391% D-
Kills:8,943
Deaths (as Combat Medic):14,210
Deaths (to Combat Medics):5,367
KDR:0.62935
Kill Difference:5,267
Playtime:200.455 hours
Usage:4%
Score:3.324m
Score/min:276
Accuracy (listed only):28.258%
HSR (listed only):16.183%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C-
Kills:317
Deaths:358
KDR:0.885
Accuracy:30.012% F
HSR:2.524% C-
M3 Pounder HEG
C
Kills:262
Deaths:297
KDR:0.882
Accuracy:31.667% D**
HSR:2.672% C
M1 Heavy Cycler
D-
Kills:158
Deaths:156
KDR:1.013
Accuracy:5.858% F--
HSR:14.557% D-
M2 Mutilator
B*
Kills:63
Deaths:44
KDR:1.432
Accuracy:6.040% F--
HSR:23.810% B*
Kills:800
Deaths (as MAX Suit):427.500
Deaths (to MAX Suits):4,205
KDR:1.87135
Kill Difference:372.500
Playtime:54.078 hours
Usage:1%
Score:0.625m
Score/min:193
Accuracy (listed only):18.394%
HSR (listed only):10.890%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:3,021
V. Kills:262 N/A
Deaths:903
KDR:3.346
Accuracy:33.220% B+
KPH:35.700 D
VKPH:3.100 C
Hellfire Rocket Pods
D
Kills:1,090
V. Kills:193 N/A
Deaths:348
KDR:3.132
Accuracy:41.793% D*
KPH:54.200 D
VKPH:9.600 D
M18 Locust
D*
Kills:356
V. Kills:351 101%
Deaths:820
KDR:0.434
Accuracy:30.504% C--
KPH:6.100 D*
VKPH:6 D*
Hornet Missiles
D
Kills:335
V. Kills:211 158%
Deaths:175
KDR:1.914
Accuracy:51.906% D*
KPH:30.700 D-
VKPH:19.300 D
M18 Rotary
C++
Kills:189
V. Kills:110 170%
Deaths:167
KDR:1.132
Accuracy:33.949% C++
KPH:7.800 D
VKPH:4.500 D--
M18 Needler
D--
Kills:159
V. Kills:162 98%
Deaths:438
KDR:0.363
Accuracy:31.909% C+
KPH:4.200 D--
VKPH:4.300 D--
Tomcat A2AM Pods
C--
Kills:152
V. Kills:105 143%
Deaths:37
KDR:4.108
Accuracy:74.588% C--
KPH:35.500 D
VKPH:24.500 D
Coyote Missiles
D-
Kills:137
V. Kills:107 127%
Deaths:86
KDR:1.593
Accuracy:51.303% D
KPH:19 D--
VKPH:14.900 D-
Kills:5,439 (3,725 + 0)
Deaths:2,974
KDR:1.829
VKDR:0.505
Vehicle Kills:1,501
Kill Difference:2,465
Playtime:247.142 hours
Usage:5%
Score:2.267m
Score/min:153
Piloting Accuracy:31.909%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:1,173
V. Kills:1,274 92%
Deaths:1,958
KDR:0.599
Accuracy:38.578% D--
KPH:5 D
VKPH:5.500 C-
C150 Dalton
C-
Kills:903
V. Kills:832 108%
Deaths:210
KDR:4.300
Accuracy:29.082% D*
KPH:23.100 D-
VKPH:21.200 C-
L105 Zephyr
C+
Kills:883
V. Kills:106 N/A
Deaths:107
KDR:8.252
Accuracy:38.833% D
KPH:52.500 C+
VKPH:6.300 D
AP30 Shredder
D
Kills:242
V. Kills:255 95%
Deaths:76
KDR:3.184
Accuracy:24.821% D--
KPH:13.900 D*
VKPH:14.700 D
Dual-75 Duster
D--
Kills:60
V. Kills:3 N/A
Deaths:11
KDR:5.455
Accuracy:23.246% F--
KPH:41.300 D--
VKPH:2.100 D--
Kills:3,261 (1,173 + 2,088)
Deaths:2,362
KDR:1.381
VKDR:1.046
Vehicle Kills:2,470
Kill Difference:899
Playtime:308.101 hours
Usage:6%
Score:2.370m
Score/min:128
Piloting Accuracy:38.578%
Gunner Accuracy:23.246%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:632
V. Kills:243 259%
Deaths:278
KDR:2.273
Accuracy:39.157% F
KPH:16.900 D*
VKPH:6.500 D*
C75 Viper
D
Kills:339
V. Kills:113 297%
Deaths:116
KDR:2.922
Accuracy:27.151% D**
KPH:16.400 D--
VKPH:5.500 D
L100 Python AP
D
Kills:163
V. Kills:146 111%
Deaths:51
KDR:3.196
Accuracy:56.840% C+
KPH:19.300 D*
VKPH:17.300 D
Kills:1,134 (1,134 + 0)
Deaths:445
KDR:2.548
VKDR:1.128
Vehicle Kills:502
Kill Difference:689
Playtime:66.372 hours
Usage:1%
Score:0.523m
Score/min:131
Driving Accuracy:56.840%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:1,632
V. Kills:645 253%
Deaths:308
KDR:5.299
Accuracy:32.008% D*
KPH:31.100 C+
VKPH:12.300 C++
P2-120 AP
C**
Kills:844
V. Kills:779 108%
Deaths:163
KDR:5.178
Accuracy:42.761% D
KPH:24.700 D-
VKPH:22.800 C**
E540 Halberd
D
Kills:636
V. Kills:351 181%
Deaths:107
KDR:5.944
Accuracy:35.476% D*
KPH:21 D-
VKPH:11.600 D
MR11 Gatekeeper
C+
Kills:273
V. Kills:192 141%
Deaths:24
KDR:11.375
Accuracy:43.196% C+
KPH:24.700 C+
VKPH:17.400 C
G30 Vulcan
D-
Kills:152
V. Kills:111 136%
Deaths:43
KDR:3.535
Accuracy:21.782% D*
KPH:13.100 D--
VKPH:9.600 D-
P2-120 HESH
D--
Kills:90
V. Kills:25 346%
Deaths:7
KDR:12.857
Accuracy:35.702% D*
KPH:17.300 F
VKPH:4.800 D--
P525 Marauder
D*
Kills:70
V. Kills:2 N/A
Deaths:11
KDR:6.364
Accuracy:9.289% F--
KPH:21.400 F
VKPH:0.600 D*
Kills:3,697 (2,566 + 1,131)
Deaths:663
KDR:5.576
VKDR:3.175
Vehicle Kills:2,105
Kill Difference:3,034
Playtime:148.084 hours
Usage:3%
Score:2.501m
Score/min:282
Driving Accuracy:35.702%
Gunner Accuracy:9.289%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:924
V. Kills:56 N/A
Deaths:81
KDR:11.407
Accuracy:31.868% D-
KPH:116.800 C+
VKPH:7.100 C+
G20 Vulcan-H
C
Kills:567
V. Kills:432 131%
Deaths:166
KDR:3.416
Accuracy:43.080% D--
KPH:34.700 D
VKPH:26.400 C
MR11 Gatekeeper-H
B+
Kills:265
V. Kills:336 79%
Deaths:55
KDR:4.818
Accuracy:53.787% C+
KPH:30 D
VKPH:38 B+
M40 Fury-H
C+
Kills:170
V. Kills:37 447%
Deaths:21
KDR:8.095
Accuracy:43.930% C+
KPH:80.800 C
VKPH:17.600 C+
E540 Halberd-H
D
Kills:126
V. Kills:78 159%
Deaths:32
KDR:3.938
Accuracy:58.260% C+
KPH:30.400 D--
VKPH:18.800 D
Kills:2,052 (0 + 2,052)
Deaths:355
KDR:5.780
VKDR:2.645
Vehicle Kills:939
Kill Difference:1,697
Playtime:39.337 hours
Usage:1%
Score:0.908m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:58.260%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:594
V. Kills:121 487%
Deaths:73
KDR:8.137
Accuracy:31.998% D-
KPH:42.300 C--
VKPH:8.600 C
M12 Kobalt
B+
Kills:463
V. Kills:35 N/A
Deaths:15
KDR:30.867
Accuracy:12.319% F
KPH:59.700 D
VKPH:4.500 B+
M60-G Bulldog
D
Kills:399
V. Kills:75 N/A
Deaths:80
KDR:4.988
Accuracy:28.068% D*
KPH:23.900 D
VKPH:4.500 D
M20 Basilisk
C
Kills:288
V. Kills:159 180%
Deaths:67
KDR:4.299
Accuracy:38.116% C-
KPH:13.400 D-
VKPH:7.400 C
M40 Fury
D-
Kills:266
V. Kills:50 N/A
Deaths:22
KDR:12.091
Accuracy:30.662% D--
KPH:38.500 D-
VKPH:7.200 D-
M60-G Bulldog
D
Kills:258
V. Kills:50 N/A
Deaths:56
KDR:4.607
Accuracy:28.663% D**
KPH:30.600 D--
VKPH:5.900 D
M20 Basilisk
C++
Kills:159
V. Kills:110 143%
Deaths:32
KDR:4.969
Accuracy:39.760% C
KPH:15.700 D
VKPH:10.900 C++
M12 Kobalt
C*
Kills:144
V. Kills:10 N/A
Deaths:7
KDR:20.571
Accuracy:12.871% D**
KPH:67 C--
VKPH:4.700 C*
G30 Walker
D
Kills:86
V. Kills:48 176%
Deaths:12
KDR:7.167
Accuracy:29.348% D
KPH:13.200 D
VKPH:7.400 D-
G30 Walker
C
Kills:79
V. Kills:45 172%
Deaths:12
KDR:6.583
Accuracy:30.600% C
KPH:13.600 D
VKPH:7.700 D
Kills:2,736 (0 + 2,736)
Deaths:376
KDR:7.277
VKDR:1.870
Vehicle Kills:703
Kill Difference:2,360
Playtime:99.999 hours
Usage:2%
Score:1.158m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:30.600%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:153
V. Kills:8 N/A
Deaths:12
KDR:12.750
Accuracy:27.057% D**
KPH:75 C+
VKPH:3.900 D
M20 Wyvern
D*
Kills:113
V. Kills:77 145%
Deaths:36
KDR:3.139
Accuracy:37.198% C
KPH:11.900 D*
VKPH:8.100 D*
Pelter Rocket Pod
C+
Kills:111
V. Kills:49 222%
Deaths:11
KDR:10.091
Accuracy:50.825% C+
KPH:45 D-
VKPH:19.900 C+
Kills:377 (0 + 377)
Deaths:59
KDR:6.390
VKDR:2.271
Vehicle Kills:134
Kill Difference:318
Playtime:13.991 hours
Usage:0%
Score:0.162m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:50.825%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 4,2474,2221,3923.033C1.8837.707%D80.128%C++34.5CN/A82122.2h2.1C+5.6C+
M14 Banshee 3,2833,0219033.346C-2.1933.22%B+N/A35.8D3.1C12284.5h29.8D89.8C
FA1 Barrage 2,8672,8123,4730.81C0.3437.864%D12.767%D17.3D-N/A52162.9h5C13.1C
Tank Mine 3,2932,1411,5311.398D-0.2530.272%DN/A63.2D--34D*61133.9h2C+6.5D
Orbital Strike Uplink 2,4321,7662883N/A881.85988.384%UN/A1177.3U444U44321.5h1.1T*0.1T*
P2-120 HEAT 2,2771,6323085.299C4.1532.008%D*3.922%B++31.1C+12.3C++22252.4h8.4D26.2D**
NS-44 Commissioner 1,6321,6131,9700.819C0.3332.164%D--22.381%C16.2D--N/A4399.7h4.5D-14D-
T9 CARV 1,6261,5952,1290.749C-0.4014.971%D**20.878%D16.3D--N/A6597.6h14.5D97.1D
T1 Cycler 1,5791,5541,9650.791C0.3619.872%D--20.013%D21.5DN/A6572.3h14.3C-71.8C--
NS-7 PDW 1,5291,4834,2970.345D0.8114.034%F**17.667%C4.8D*N/A15309.1h19.4F137.9T-
NS-44L Blackhand 1,5051,4772,2830.647D0.5135.095%D*41.774%C+12.4D--N/A33119.4h4.6C--13.2D-
MSW-R 1,4901,4531,5870.916C--0.2420.176%D20.922%D-19.7D--N/A6673.6h13.3D--66.1D-
C-4 ARX 2,0401,4051,2981.082D0.0726.56%C+N/A54D*24.4D37826h1.5D*5.8D
Claymore 1,3861,3864313.216D2.0635.204%C++N/A114.5DN/A30112.1h1.2C+3.5C*
T7 Mini-Chaingun 1,4131,3781,7710.778C--0.3714.306%D--13.933%C20.9D--N/A6665.9h16.5D-115D
SMG-46 Armistice 1,3411,3101,8040.726D0.4321.914%D**16.336%C20.5D-N/A5963.8h16D-72.8D
T16 Rhino 1,2511,2311,7700.695D0.4617.585%D*19.334%D16.5D--N/A4674.8h14.6D-83.3D--
NS-15M2 1,2541,2291,0291.194C0.0424.392%D20.667%D*34.1D-N/A9936h12.7D52.2C
SR-7 1,2181,2065712.112D0.9632.509%F75.788%C-22.3D--N/A6954h2.6D--7.9D**
T9 CARV-S 1,2111,1881,2150.978C-0.1720.412%D--26.684%C29.4D-N/A7240.4h13.7D-67D-
CAS30 Tank Buster 2,4471,1731,9580.599D0.5538.578%D--1.535%C**5D5.5C-79233.3h69.3C-179.5D
TSAR-42 1,1721,1646011.937C0.7835.68%D--75%B+32.9DN/A8735.4h2.1C+5.9C
Hellfire Rocket Pods 1,2831,0903483.132D1.9841.793%D*1.009%C**54.2D9.6D26920.1h24.1C+57.6C
NS Decimator 1,3689941,6410.606D0.5560.317%C3.521%A+22.1D*8.3D*15145h5C--8.3C--
P525 Marauder-H 9809248111.407C-10.2531.868%D-N/A117C+7.1C+3137.9h6.9C+21.6C
C150 Dalton 1,7359032104.3D-3.1529.082%D*N/A23D-21.2C-32039.2h4C+13.7D-
L105 Zephyr 9898831078.252C-7.1038.833%DN/A52.6C+6.3D25116.8h6.5C+16.8C
C-4 1,4078821,3420.657D0.5022.207%D-N/A36D*21.4D43324.5h1.7D--7.6D--
T9A "Butcher" 8828556441.328C-0.1822.128%D--24.912%D-56.6C--1.8B++14815.1h13.3F60.1D*
P2-120 AP 1,6238441635.178D4.0342.761%D4.976%A24.7D-22.8C**52934.2h14T*32.7T-
TRS-12 Uppercut 8608379750.858C-0.2950.877%D--12.306%D25.4D-N/A8232.9h2.7C--5.3C-
ML-7 1,1208062,0140.4D0.7556.856%C2.233%C15.9D--6.2D--14350.7h6.7C+11.8C++
E540 Halberd 9876361075.944C4.7935.476%D*3.302%C*20.9D-11.5D18830.4h6.5D18.3D*
L100 Python HEAT 8756322782.273D--1.1239.157%F2.373%C+16.9D*6.5D*9937.3h6.6D-16.9F
LC2 Lynx 6286141,0790.569C0.5819.905%D*19.055%D7.1D--N/A2886.6h18.3D**91.7D**
Frag Grenade 6146071607N/A605.8553.129%B++N/A758.8B+8.8C--32020.8h2.6B*4.9B++
M40 Fury 715594738.137C+6.9831.998%D-1.684%C**42.4C-8.6C23314h12.3C*38.4C+
Auraxium Chainblade 59359317,8110.033C+1.1228.268%C+26.644%M*0.6C-N/A302923.5h2.2C7.7C*
G20 Vulcan-H 9995671663.416C2.2643.08%D--2.646%C+34.8D26.5C39916.3h113.2C--262.7D-
NS-44L Showdown 5065018850.566D0.5930.086%D**35.13%C+8.1D*N/A2262.2h5F--16.8F-
M12 Kobalt 4984631530.867B29.7112.319%F15.767%D59.4D4.5B+2027.8h14.3B+116.4C-
TS2 Inquisitor 4664604571.007C0.1527.312%D18.696%C--16.7D*N/A4427.5h12.9D**47.4D
TX1 Repeater 4604537610.595C-0.5624.763%C18.764%D10.3D--N/A3443.8h17.1D*68.9C--
NS-11P 4344257850.541D0.6118.634%F22.824%C17.1D--N/A5024.9h16.6F-88.8F-
TRAC-5 4344191,1320.37D*0.7814.6%F-19.809%C+4.4D-N/A3096.1h16.7C--114.2D--
M60-G Bulldog 474399804.988C3.8428.068%D*1.754%D23.9D4.5D12116.7h6.8C+24.2D
Xiphos Anti-Personnel Phalanx Tower 3953872193.5A**192.3539.276%B++N/A552.9B++11.4C*14510.7h7.9B20.2B
T5 AMC 3943845680.676D0.4821.231%D--15.885%D--7.6D--N/A3150.8h15.9D-75D-
Spear Anti-Vehicle Phalanx Turret 601370943.936D2.7833.611%D**4.054%C++21.8D*13.6D*20917h10.4D-30.8F
M20 Basilisk 6653663311.091C9.9457.843%B++3.552%D24.1D--19.7C-26915.2h147.9D*255.8D
M18 Locust 7073568200.434D--0.7230.504%C--1.124%C6.1D*6D*9258.1h209.4C686.3D
M77-B 3473473770.92D-0.2329.915%D**72.334%D11.6D*N/A3629.8h3D*10.1F
LC3 Jaguar 3593434210.815C-0.3426.871%C+18.076%D7.7D--N/A5144.3h19.5D-72.5D
C75 Viper 4523391162.922D1.7727.151%D**1.18%C+16.5D--5.5D12320.6h13.9C+51.1D-
Hornet Missiles 5463351751.914C--0.7651.906%D*1.493%C++30.7D-19.4D25010.9h12.2C--23.5D-
M3 Pounder HEG 3473173580.885C--0.2730.012%F2.524%C-14.9D1.4D**9421.3h17.3C57.7D
NS Baron G5 3233156850.46D*0.6925.654%F--10.159%D*9.9D*N/A3731.8h6.2F24.2C--
NS-45 Pilot 3002972881.031C0.1233.348%C+34.343%B16D*N/A3918.6h7.6D22.9C
NS-30 Vandal 2962892461.175C0.0227.364%D**34.602%B++20.2D--N/A5114.3h7.5F-27.3F--
M20 Basilisk 447288674.299C+3.1538.116%C-5.208%C13.3D-7.4C17221.6h118.7D--311.3D
MR11 Gatekeeper 4652732411.375C**10.2243.196%C+N/A24.8C+17.5C26611h46.2C++107.1C++
M40 Fury 3162662212.091C++10.9430.662%D--1.504%C+38.6D-7.2D-2986.9h13.5C+43.9D
MR11 Gatekeeper-H 601265554.818C3.6753.787%C+1.887%B+30.1D38.2B+4428.8h74.8D--139.1D*
M3 Pounder HEG 2912622970.882D0.2731.667%D**2.672%C14.8D--1.6D**8717.7h17.7C+55.7D
M60-G Bulldog 308258564.607D-3.4528.663%D**2.713%B+30.7D--6D1858.4h6.6C23.1D--
T2 Striker 5482576860.375D0.7845.825%D-N/A6.3D*7.2D*12140.6h52.4D--114.4D*
TMG-50 2552493620.688D0.4616.911%D*22.892%D18.9D--N/A8413.2h14D82.9D**
M60-A Bulldog 278248308.267C7.1140.862%D-2.016%C20.7D2.5D11012h7.8D*19.1D--
M9 SKEP Launcher 4052467990.308D-0.8462.998%D*1.22%D9.1D5.9C8027.1h8.7C13.8D
AP30 Shredder 497242763.184C2.0324.821%D--1.653%C13.9D*14.7D23017.4h93.3C375.9D-
NSX Tengu 2122072260.916D0.2437.213%C--17.391%D-39.8C--1C++1035.2h13.5C36.4C
Rocklet Rifle 4102053620.566C--0.5943.843%D*N/A15.9D*15.9D-20012.9h35.9C+81.9D
MG-H1 Watchman 2082032640.769C-0.3818.597%F21.675%D*18.3D*N/A7511.1h21F-112.9F
M60-A Bulldog 218194277.185C6.0339.529%D--2.577%C++20.4D2.5D1069.5h8.1D--20.6D*
T4 AMP 2071934480.431D-0.7211.24%T25.907%B++9.9D*N/A3419.4h20.7F-184.4T*
M18 Rotary 2991891671.132C0.0233.949%C++N/A7.7D4.5D--13924.4h134.1C394.9C+
M40 Fury-H 207170218.095C-6.9443.93%C+1.176%B+81C17.6C+3592.1h10.8C24.7C
Hunter QCX 2091649820.167D-0.9942.114%C14.024%D2.2D--N/A2175.3h34.8F-82.7F
L100 Python AP 309163513.196C-2.0456.84%C+1.227%D19.4D*17.4D2948.4h9.5F-16.8F--
99SV 1601601431.119D0.0327.042%D*35%C+21.1DN/A987.6h6.3D--23.2D-
Anti-Vehicle Grenade 2051591159N/A157.8553.783%C++N/A265D76.7C20680.6h6.6D12.2C
M20 Basilisk 269159324.969C++3.8239.76%CN/A15.7D10.9C++23710.1h124.8D-313.9D
M18 Needler 3211594380.363D0.7931.909%C+N/A4.2D--4.3D--19837.7h264.3D*828.2D*
M1 Heavy Cycler 1581581561.013C-0.145.858%F--14.557%D-13.9D-N/A7111.4h18.1C+309.4F*
CAS 14-E 1611531212.75C11.6027.057%D**N/A76.5C+4D2342h24.6B90.9C+
G30 Vulcan 263152433.535C2.3821.782%D*4.605%B+13.1D--9.6D-14411.6h130.2D597.9D**
Tomcat A2AM Pods 257152374.108C-2.9674.588%C--N/A35.3D24.4D4264.3h6.9B*9.2B++
NSX Masamune 2661492950.505D0.6548.817%D**2.013%C+11.1D**8.7D11213.4h15.5D31.8D--
Chainblade 14914625,3000.006D1.1515.699%D*2.74%D0.1DN/A01338.5h2.3C*14.4C
NS-11C 1541451470.986C0.1728.239%C*17.931%D30.9C1.9A++1554.7h12.7C++45C*
M12 Kobalt 154144720.571C+19.4212.871%D**17.361%C65.5C--4.5C++2912.2h16.2C+126D-
Coyote Missiles 244137861.593D-0.4451.303%DN/A19D--14.9D-1737.2h56.9D**110.9D*
AMR-66 1351313030.432D-0.7219.532%F13.741%D**4.4D--N/A2729.8h12D**61.7F-
Soldier Soaker 1321301340.97C0.1831.213%D22.308%A15.3D*N/A438.5h7.2D-23.2D
E540 Halberd-H 204126323.938D-2.7958.26%C+N/A30D--18.6D3564.2h9.5D--16.2D*
M60-A Bulldog 139120542.222D1.0722.645%FN/A16.9D--2.7D1457.1h7.2D*31.9F-
M20 Wyvern 190113363.139D1.9937.198%C2.655%C--11.9D*8.1D*1569.5h94D252.8D
HC1 Cougar 1171122570.436D-0.7223.213%D-14.286%F10.2D--N/A6711h13.3D-57.1D
Pelter Rocket Pod 1601111110.091D8.9450.825%C+N/A44.4D-19.6C+3032.5h35F--68.8D--
NS-357 Underboss 1011011190.849C0.3029.582%D**24.753%C+11.2D*N/A359h5D**16.8D**
NS Annihilator 194981750.56D0.5982.096%B+N/A7.9D-7.7D14812.4h12.1C-14.7C
M12 Kobalt 10094118.545D-7.3919.471%D20.213%C**42.7D**2.7D--1452.2h28.1F--144.4F-
ASP-30 Grounder 153902420.372D0.7858.075%D--1.111%D--8.7D6.1C-16510.3h8.1C+14C-
P2-120 HESH 11590712.857C11.7035.702%D*N/A17.3F4.8D--2865.2h6.6D**18.6F
NS-AM7 Archer 124873670.237D0.9242.231%F--14.943%C-3D-1.3D2829.4h18.9C+44.8D-
Spear Anti-Vehicle Phalanx Tower 15186186A+84.8552.059%C+3.488%C+37.4D28.3C3592.3h8.7C+16.7C+
G30 Walker 13486127.167C++6.0129.348%D3.488%C+13.2D7.4D-1866.5h190.7C*649.9C+
Sticky Grenade 8484184N/A82.8536.147%F-N/A210FN/A8490.4h4.3F-12F--
G30 Walker 12479126.583C-5.4330.6%C1.266%D--13.6D7.8D1505.8h185.1C++605C++
M20 Drake 13272145.143C3.9927.199%T*N/A10.1F*8.5D**1457.1h90.7B*333.5F-
M40 Fury 10072107.2D6.0550.141%C++N/A18.9F7.4D*1103.8h17.3C--34.6C-
P525 Marauder 7270116.364D5.219.289%F--1.429%C21.2FN/A553.3h6.9C-74T-
M2 Mutilator 6363441.432C0.286.04%F--23.81%B*16.6D*N/A1013.8h16.3C+270.7F--
NSX Amaterasu 63636,5600.01D1.1410.303%D*14.286%C0.1DN/A0432.8h8D77.5F-
Hoplon Anti-Aircraft Phalanx Tower 11962162B*60.8523.895%DN/A103.3C-95C8360.6h22.8B+95.2B
Dual-75 Duster 6360115.455D4.3023.246%F--N/A40D--2D--2661.5h7.2D--31.1F*
Ripper 52522,1280.024C--1.1317.959%D-19.231%C**0.8C-N/A363.5h1.7D-9.4C
TRAC-5 S 54521040.5D0.6520.479%D-17.308%C+3.8D--N/A4113.8h13.2C-64.2C-
NS-TMC-01 "His Regards" 53523,9890.013C--1.1416.737%D-1.923%D-0.2CN/A1208.8h2.3C+13.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,8112,831,578263.3h
Decoy Grenade0860h
Nanite Revive Grenade03,5781h
Anti-Vehicle MANA Turret54001.4h
Spawn Beacon543,0606h
Medical Applicator1,417280,93733.5h
Sunderer Garage51101.3h
Bunker41843h
Rampart Wall321,18517.5h
Welding Device728,6475.1h
Xiphos Anti-Personnel Tower33762.9h
Hoplon Anti-Aircraft Phalanx Tower11920.8h
Cortium Silo13871.6h
Turret AI Module35062.6h
Structure Shield Module14852.4h
Repair Module121,0445.5h
Skywall Shield Emitter278938.5h
NSX Yumi02950.1h
Blast Wall42832.5h
Motion Spotter1179,28410.1h
NS Patriot Flare Gun5660.5h
Spitfire Auto-Turret782,6936.2h
Spear Anti-Vehicle Tower1780.6h
Restoration Kit1161,4332.7h
Ammunition Package1544,65510.8h
Recon Detection Device2658,84822.5h
Shield Recharging Field762,4771.6h
Smoke Grenade02,3390.6h
Medical Kit731,3200.9h
Anti-Infantry MANA Turret574443h
Flail Targeting Dart134452.4h
Pain Spire21080.5h
M4-F Pillager13230.1h
Solid Wall3510.5h
Alarm Module11130.3h
Glaive IPC1520.6h
WLT-Howler Mining Laser614548,808202h
Infantry Tower61522.2h
Vehicle Ramp72524.2h
Pillbox11201.4h
Elysium Spawn Tube33151.7h
Spear Anti-Vehicle Turret3630.5h
Nano-Repair Grenade03,1640.9h
Router61510.8h
Snowman Soldier5920.3h
Orbital Strike Target Designator26179118.3h
IPC Targeting Dart135212.1h
Vehicle Gate31191.9h
Light Air Terminal1820.9h

Check the help document for the dictionary if you want to learn more about words used here.


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