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Praetor Founder SevenOmatic[KOS] SevenOmatic
VS BR 85

KDR: 1.68

Score: 59.1m

Last Seen: Mar 14th, 2019 12:49 AM
- OFFLINE - 26 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Emerald
Level Progress (to 86): 79%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Proximity Mine Artemis VX26 Supernova VPC Nebula VM20 Eridani SX5 Cosmos VM3 Cosmos VM3 NSX Yumi
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $376,551 MLG Score: 301
Fun Score: N/A
Cheeseburgers Flipped: 2742TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.528%16.842%27835100030,2461.565850.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.737%-0.89D---0.594D0.093C+HEAD ++ (~8.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.3-0.181C14.6-0.022C+73.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.615%1.093%79210337328953010.817877242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.727%-1.031D*-0.467D-0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
237.6-0.475D65.6-0.238C172

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.154%2.006%282810278,026270121972.97149365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.633%-1.34D**-0.386C--0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.9-0.186C12.50.007C+33.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.742%3.392%77610291,47417325470.851039269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.653%-0.967D---0.25C-0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.50.136C++26.40.332C**76.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.516%48.846%77410313,0773034221.01417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.161%-1.278D**-1.197D*-0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.797D-4.7-0.479D13

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.426%12.907%77110347981486120.536651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.831F--0.326C--1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.5-0.931D--5-0.02C+20.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.1m428.4%296 (17.8k)303 (18.2k)1.6806279,15247,0972.0617285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035153415.841%12.18%19304:0837

14% Combat Medic33% Engineer16% Heavy Assault26% Infiltrator11% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:00 PMNov 21st, 2012 10:07 PMApr 11th, 2019 9:26 AM (7d) (PST)Mar 13th, 2019 9:13 PM (36d) (PST)Mar 13th, 2019 8:49 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5222432790.4060.2420.0491.9390.047301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,31314,56516,74824143116318,181

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3248.3h/135.3d 17,949 9,641 22,157 377.9k 6,377 11,065 9,065 101.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,162
Deaths:770
KDR:1.509
Accuracy:16.741% D*
HSR:16.265% D*
NS-15M AE
D--
Kills:1,156
Deaths:942
KDR:1.227
Accuracy:14.304% F-
HSR:18.512% D--
Orion VS54
D*
Kills:1,154
Deaths:788
KDR:1.464
Accuracy:14.762% D*
HSR:14.211% D**
Pulsar LSW
D--
Kills:1,153
Deaths:840
KDR:1.373
Accuracy:13.085% F-
HSR:16.826% D--
NS-15M1
D-
Kills:1,151
Deaths:726
KDR:1.585
Accuracy:15.807% D*
HSR:15.465% D-
Ursa
C-
Kills:794
Deaths:670
KDR:1.185
Accuracy:14.758% D*
HSR:21.033% C-
NS-15MP
D**
Kills:735
Deaths:604
KDR:1.217
Accuracy:15.116% F--
HSR:16.871% D**
Lasher X2
C+
Kills:720
Deaths:637
KDR:1.130
Accuracy:21.069% D
HSR:3.889% C+
NSX Naginata
D*
Kills:419
Deaths:378
KDR:1.108
Accuracy:15.136% D*
HSR:17.900% D**
Kills:8,444
Deaths (as Heavy Assault):6,355
Deaths (to Heavy Assaults):13,833
KDR:1.32872
Kill Difference:2,089
Playtime:516.574 hours
Usage:16%
Score:8.468m
Score/min:273
Accuracy (listed only):15.642%
HSR (listed only):15.663%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
D-
Kills:1,170
Deaths:1,267
KDR:0.923
Accuracy:16.634% F-
HSR:18.889% D-
Serpent VE92
D-
Kills:1,166
Deaths:1,181
KDR:0.987
Accuracy:13.930% F-
HSR:15.009% D-
NS-11CP
D--
Kills:1,156
Deaths:971
KDR:1.191
Accuracy:18.533% F--
HSR:16.004% D--
Pulsar C
D--
Kills:1,153
Deaths:1,191
KDR:0.968
Accuracy:17.486% D*
HSR:17.606% D--
NS-11C
C
Kills:1,152
Deaths:1,012
KDR:1.138
Accuracy:14.386% F-
HSR:17.101% C
Solstice VE3
D
Kills:1,145
Deaths:1,186
KDR:0.965
Accuracy:15.862% D*
HSR:16.507% D
VE-LR Obelisk
C--
Kills:963
Deaths:376
KDR:2.561
Accuracy:28.219% D
HSR:26.999% C--
Thanatos VE70
D
Kills:798
Deaths:790
KDR:1.010
Accuracy:19.426% F-
HSR:12.907% D
NS-11CG
D
Kills:614
Deaths:514
KDR:1.195
Accuracy:19.186% D--
HSR:15.798% D
NS Baron G5AE
C+
Kills:324
Deaths:357
KDR:0.908
Accuracy:34.411% D*
HSR:14.506% C+
Kills:9,641
Deaths (as Engineer):8,845
Deaths (to Engineers):10,238
KDR:1.08999
Kill Difference:796
Playtime:1,058.039 hours
Usage:33%
Score:22.248m
Score/min:350
Accuracy (listed only):19.807%
HSR (listed only):17.133%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D*
Kills:1,344
Deaths:1,427
KDR:0.942
Accuracy:19.719% D*
HSR:10.491% D*
NSX Tanto
D-
Kills:1,170
Deaths:1,267
KDR:0.923
Accuracy:16.634% F-
HSR:18.889% D-
Serpent VE92
D-
Kills:1,166
Deaths:1,181
KDR:0.987
Accuracy:13.930% F-
HSR:15.009% D-
NS-7 PDW
D-
Kills:1,158
Deaths:960
KDR:1.206
Accuracy:19.213% D--
HSR:12.608% D-
NS-11CP
D--
Kills:1,156
Deaths:971
KDR:1.191
Accuracy:18.533% F--
HSR:16.004% D--
Pulsar C
D--
Kills:1,153
Deaths:1,191
KDR:0.968
Accuracy:17.486% D*
HSR:17.606% D--
NS-11C
C
Kills:1,152
Deaths:1,012
KDR:1.138
Accuracy:14.386% F-
HSR:17.101% C
Solstice VE3
D
Kills:1,145
Deaths:1,186
KDR:0.965
Accuracy:15.862% D*
HSR:16.507% D
Thanatos VE70
D
Kills:798
Deaths:790
KDR:1.010
Accuracy:19.426% F-
HSR:12.907% D
NS-11CG
D
Kills:614
Deaths:514
KDR:1.195
Accuracy:19.186% D--
HSR:15.798% D
NS Baron G5AE
C+
Kills:324
Deaths:357
KDR:0.908
Accuracy:34.411% D*
HSR:14.506% C+
NSX Tengu
D*
Kills:292
Deaths:326
KDR:0.896
Accuracy:24.000% F-
HSR:12.329% D*
MKV Suppressed
D*
Kills:86
Deaths:91
KDR:0.945
Accuracy:17.088% F
HSR:11.628% D*
Kills:11,558
Deaths (as Light Assault):11,273
Deaths (to Light Assaults):7,026
KDR:1.02528
Kill Difference:285
Playtime:24.828 hours
Usage:1%
Score:0.262m
Score/min:176
Accuracy (listed only):19.221%
HSR (listed only):14.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D*
Kills:1,344
Deaths:1,427
KDR:0.942
Accuracy:19.719% D*
HSR:10.491% D*
NSX Yumi
D
Kills:1,187
Deaths:858
KDR:1.383
Accuracy:19.421% D**
HSR:19.629% D
Terminus VX-9
D-
Kills:1,174
Deaths:1,022
KDR:1.149
Accuracy:17.863% F
HSR:19.762% D-
Corvus VA55
D
Kills:1,163
Deaths:769
KDR:1.512
Accuracy:18.688% D--
HSR:19.261% D
Pulsar VS1
C
Kills:1,162
Deaths:749
KDR:1.551
Accuracy:17.237% D*
HSR:17.814% C
H-V45
D
Kills:1,161
Deaths:828
KDR:1.402
Accuracy:18.008% D*
HSR:16.710% D
NS-11P
C--
Kills:1,159
Deaths:1,069
KDR:1.084
Accuracy:12.433% F--
HSR:16.048% C--
NS-7 PDW
D-
Kills:1,158
Deaths:960
KDR:1.206
Accuracy:19.213% D--
HSR:12.608% D-
NS-11A
D--
Kills:1,156
Deaths:698
KDR:1.656
Accuracy:15.564% F-
HSR:14.446% D--
Thanatos VE70
D
Kills:798
Deaths:790
KDR:1.010
Accuracy:19.426% F-
HSR:12.907% D
NS Baron G5AE
C+
Kills:324
Deaths:357
KDR:0.908
Accuracy:34.411% D*
HSR:14.506% C+
NSX Tengu
D*
Kills:292
Deaths:326
KDR:0.896
Accuracy:24.000% F-
HSR:12.329% D*
MKV Suppressed
D*
Kills:86
Deaths:91
KDR:0.945
Accuracy:17.088% F
HSR:11.628% D*
Darkstar
C+
Kills:79
Deaths:97
KDR:0.814
Accuracy:16.884% F--
HSR:24.051% C+
Kills:12,243
Deaths (as Combat Medic):10,041
Deaths (to Combat Medics):4,856
KDR:1.2193
Kill Difference:2,202
Playtime:456.413 hours
Usage:14%
Score:8.715m
Score/min:318
Accuracy (listed only):19.282%
HSR (listed only):15.871%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
D*
Kills:2,389
Deaths:
KDR:
Accuracy:20.372% D**
HSR:14.483% D*
Eridani SX5
D*
Kills:1,344
Deaths:1,427
KDR:0.942
Accuracy:19.719% D*
HSR:10.491% D*
Ghost
F
Kills:1,165
Deaths:614
KDR:1.897
Accuracy:24.755% F--
HSR:50.901% F
VA39 Spectre
C
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:26.746% D-
HSR:34.828% C
NS-7 PDW
D-
Kills:1,158
Deaths:960
KDR:1.206
Accuracy:19.213% D--
HSR:12.608% D-
Nyx VX31
F
Kills:1,155
Deaths:998
KDR:1.157
Accuracy:22.953% F-
HSR:13.247% F
Artemis VX26 AE
D-
Kills:597
Deaths:449
KDR:1.330
Accuracy:18.682% F--
HSR:21.441% D-
Parallax VX3
D*
Kills:590
Deaths:193
KDR:3.057
Accuracy:29.219% D**
HSR:67.627% D*
Manticore SX40
D*
Kills:502
Deaths:393
KDR:1.277
Accuracy:22.370% D*
HSR:13.546% D*
NSX Tengu
D*
Kills:292
Deaths:326
KDR:0.896
Accuracy:24.000% F-
HSR:12.329% D*
NS-44P Commissioner
D*
Kills:270
Deaths:461
KDR:0.586
Accuracy:25.378% F
HSR:15.185% D*
NS-61 Emissary
D-
Kills:202
Deaths:326
KDR:0.620
Accuracy:21.425% D--
HSR:11.881% D-
NSX Tomoe
C--
Kills:200
Deaths:122
KDR:1.639
Accuracy:19.619% F-
HSR:31.500% C--
NS-44 Commissioner
F
Kills:187
Deaths:295
KDR:0.634
Accuracy:23.192% F
HSR:8.021% F-
V10
D*
Kills:162
Deaths:51
KDR:3.176
Accuracy:29.774% D**
HSR:66.049% D*
MKV Suppressed
D*
Kills:86
Deaths:91
KDR:0.945
Accuracy:17.088% F
HSR:11.628% D*
AM7-XOXO
C-
Kills:79
Deaths:97
KDR:0.814
Accuracy:58.425% C-
HSR:2.532% D**
Cerberus
D
Kills:61
Deaths:104
KDR:0.587
Accuracy:17.727% F-
HSR:18.033% D
Kills:11,599
Deaths (as Infiltrator):7,444
Deaths (to Infiltrators):6,863
KDR:1.55817
Kill Difference:4,155
Playtime:831.589 hours
Usage:26%
Score:9.519m
Score/min:191
Accuracy (listed only):24.481%
HSR (listed only):23.129%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,394
Deaths:705
KDR:1.977
Accuracy:12.714% D*
HSR:17.504% D
Cosmos VM3
D*
Kills:1,297
Deaths:617
KDR:2.102
Accuracy:11.764% D*
HSR:13.724% D*
Cosmos VM3
D--
Kills:1,232
Deaths:615
KDR:2.003
Accuracy:11.964% D--
HSR:14.286% D--
Nebula VM20
C+
Kills:1,172
Deaths:586
KDR:2
Accuracy:14.115% D-
HSR:19.454% C+
Quasar VM1
C+
Kills:1,165
Deaths:401
KDR:2.905
Accuracy:16.307% C
HSR:20.429% C+
Comet VM2
C+
Kills:1,164
Deaths:901
KDR:1.292
Accuracy:33.866% D--
HSR:3.866% C+
Blueshift VM5
C
Kills:1,163
Deaths:545
KDR:2.134
Accuracy:13.767% D*
HSR:19.175% C
Blueshift VM5
C
Kills:1,163
Deaths:651
KDR:1.786
Accuracy:12.579% D**
HSR:19.003% C
Quasar VM1
C
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:14.019% C
HSR:14.114% D--
Comet VM2
B+
Kills:1,159
Deaths:1,049
KDR:1.105
Accuracy:35.259% D--
HSR:5.263% B+
NS-20 Gorgon
D
Kills:708
Deaths:585
KDR:1.210
Accuracy:17.491% D*
HSR:15.819% D
NS-20 Gorgon
C--
Kills:698
Deaths:585
KDR:1.193
Accuracy:17.795% D*
HSR:16.332% C--
NS-10 Burster
C
Kills:540
Deaths:401
KDR:1.347
Accuracy:26.362% C
HSR:2.593% D--
NS-10 Burster
C--
Kills:493
Deaths:401
KDR:1.229
Accuracy:26.492% C--
HSR:3.448% D
Vortex VM21
B**
Kills:209
Deaths:276
KDR:0.757
Accuracy:33.509% D-
HSR:6.220% B**
Vortex VM21
A++
Kills:61
Deaths:79
KDR:0.772
Accuracy:40.057% C+
HSR:8.197% A++
Kills:14,780
Deaths (as MAX Suit):4,431
Deaths (to MAX Suits):2,479
KDR:3.33559
Kill Difference:10,349
Playtime:343.413 hours
Usage:11%
Score:9.845m
Score/min:478
Accuracy (listed only):21.129%
HSR (listed only):12.464%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:525
V. Kills:125 417%
Deaths:84
KDR:6.250
Accuracy:40.878% D*
KPH:69.200 C+
VKPH:16.500 C+
Saron Laser Cannon
D--
Kills:207
V. Kills:172 120%
Deaths:645
KDR:0.321
Accuracy:24.680% D*
KPH:2.500 D--
VKPH:2.100 D*
Kills:732 (207 + 0)
Deaths:729
KDR:1.004
VKDR:0.407
Vehicle Kills:297
Kill Difference:3
Playtime:89.534 hours
Usage:3%
Score:0.622m
Score/min:116
Piloting Accuracy:24.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,186
V. Kills:264 448%
Deaths:178
KDR:6.663
Accuracy:37.831% D**
KPH:31.700 C++
VKPH:7.100 D--
L100 Python HESH
D
Kills:1,135
V. Kills:159 N/A
Deaths:97
KDR:11.701
Accuracy:43.404% D
KPH:32.600 D
VKPH:4.600 D--
C75 Viper
B
Kills:1,095
V. Kills:175 N/A
Deaths:133
KDR:8.233
Accuracy:28.593% D*
KPH:35.400 B
VKPH:5.700 C--
L100 Python AP
C+
Kills:845
V. Kills:436 193%
Deaths:148
KDR:5.709
Accuracy:36.746% F--
KPH:28 C+
VKPH:14.400 D
Skyguard
C+
Kills:642
V. Kills:427 150%
Deaths:149
KDR:4.309
Accuracy:24.279% D-
KPH:13 C+
VKPH:8.700 C
Kills:4,903 (4,903 + 0)
Deaths:705
KDR:6.955
VKDR:2.072
Vehicle Kills:1,461
Kill Difference:4,198
Playtime:182.655 hours
Usage:6%
Score:2.466m
Score/min:225
Driving Accuracy:24.279%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,442
V. Kills:187 N/A
Deaths:122
KDR:11.820
Accuracy:45.225% D
KPH:22.500 D--
VKPH:2.900 D*
Supernova PC
B+
Kills:1,168
V. Kills:286 407%
Deaths:166
KDR:7.036
Accuracy:42.225% D
KPH:27.300 B+
VKPH:6.700 C--
Supernova FPC
C
Kills:513
V. Kills:263 194%
Deaths:125
KDR:4.104
Accuracy:37.557% F-
KPH:20.700 C
VKPH:10.600 D--
Saron HRB
A+
Kills:153
V. Kills:179 85%
Deaths:20
KDR:7.650
Accuracy:37.311% D
KPH:24 C+
VKPH:28.100 A+
Kills:3,276 (3,123 + 153)
Deaths:433
KDR:7.566
VKDR:2.113
Vehicle Kills:915
Kill Difference:2,843
Playtime:138.099 hours
Usage:4%
Score:1.865m
Score/min:225
Driving Accuracy:37.557%
Gunner Accuracy:37.311%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:542
V. Kills:60 N/A
Deaths:72
KDR:7.528
Accuracy:22.960% D**
KPH:57 C++
VKPH:6.300 D
M60-G Bulldog
B+
Kills:314
V. Kills:48 N/A
Deaths:43
KDR:7.302
Accuracy:27.187% D
KPH:35.300 B+
VKPH:5.400 C+
M20 Basilisk
B+
Kills:234
V. Kills:84 275%
Deaths:51
KDR:4.588
Accuracy:27.676% D*
KPH:27.400 B+
VKPH:9.800 C++
M20 Basilisk
C**
Kills:147
V. Kills:73 199%
Deaths:49
KDR:3
Accuracy:27.139% D*
KPH:17.900 C+
VKPH:8.900 C**
M12 Kobalt
C
Kills:84
V. Kills:2 N/A
Deaths:12
KDR:7
Accuracy:8.845% F-
KPH:52.700 C
VKPH:1.300 D-
G40-F Ranger
C
Kills:63
V. Kills:44 140%
Deaths:10
KDR:6.300
Accuracy:26.594% D-
KPH:12.900 C
VKPH:9 C-
Kills:1,384 (0 + 1,384)
Deaths:237
KDR:5.840
VKDR:1.312
Vehicle Kills:311
Kill Difference:1,147
Playtime:41.650 hours
Usage:1%
Score:0.574m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:26.594%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,5223,5124338.111A6.4332.853%D--N/A207.8A++N/A64816.9h1M2.9A
Artemis VX26 2,3952,38912389U2,387.3220.372%D**14.483%D*14.5D-N/A131164.9h12.1C++59.3C--
Supernova VPC 1,6291,44212211.82C++10.1445.225%DN/A22.5D--2.9D*15764.1h3.2C*7C+
Nebula VM20 1,4031,3947051.977C+0.3012.714%D*17.504%D37.2C**N/A16137.5h14.5B+113.7C+
Eridani SX5 1,3561,3441,4270.942C+0.7419.719%D*10.491%D*16.5DN/A7881.3h11.5B58.5C+
Cosmos VM3 1,3071,2976172.102C++0.4211.764%D*13.724%D*31.6C*N/A15741.1h14.1C+119.9C-
Cosmos VM3 1,2401,2326152.003C++0.3211.964%D--14.286%D--30.6C*N/A15240.3h14.7C+123C
NSX Yumi 1,2221,1878581.383C+0.3019.421%D**19.629%D25.8CN/A6946h18F92.9F-
L100 Python HEAT 1,4501,1861786.663B+4.9837.831%D**2.361%C+31.7C++7.1D--22437.4h3.5A9.3B++
Terminus VX-9 1,1951,1741,0221.149C+0.5317.863%F19.762%D-25.7C--N/A7045.7h16.9D**94.5D**
Nebula VM20 1,1871,1725862C+0.3214.115%D-19.454%C+35.6C*N/A14832.9h15.1B+106.6C+
NSX Tanto 1,2001,1701,2670.923C+0.7616.634%F-18.889%D-18.8C--N/A5862.4h18.5C--111.5D*
Supernova PC 1,4541,1681667.036B5.3642.225%D2.226%C+27.2B+6.7C--22442.9h3.3A7.9B*
Serpent VE92 1,1851,1661,1810.987C+0.6913.93%F-15.009%D-16.4C--N/A8771.1h16.2C--116.5D**
Quasar VM1 1,1711,1654012.905B+1.2216.307%C20.429%C+41.9B++N/A18527.8h10.9B**66.6B+
Ghost 1,1761,1656141.897C0.2224.755%F--50.901%F18.5D-N/A6863h3.6F-14.5F*
Comet VM2 1,3631,1649011.292B+0.3933.866%D--3.866%C+18.1A3.1C--14064.2h10.7A31.6B*
Blueshift VM5 1,1711,1635452.134C+0.4513.767%D*19.175%C35.8C*N/A16432.5h13.7B++99.3C+
Corvus VA55 1,1661,1637691.512B+0.1718.688%D--19.261%D23.9CN/A12448.7h13.1C+70.2C--
Blueshift VM5 1,1731,1636511.786C+0.1112.579%D**19.003%C31.9C+N/A13236.5h14.4B++114.8C-
Quasar VM1 1,1661,1624652.499B++0.8214.019%C14.114%D--34.7B**N/A16533.5h12.5B*89B
SVA-88 1,1721,1627701.509C+0.1716.741%D*16.265%D*24.9DN/A12546.7h14.9D-88.8D--
Pulsar VS1 1,1711,1627491.551B+0.1317.237%D*17.814%C25.8C++N/A14345h14.3C**82.8C
H-V45 1,1701,1618281.402C++0.2818.008%D*16.71%D22.5CN/A14151.7h15.6D86.4D-
VA39 Spectre 1,1631,1605372.16B+0.4826.746%D-34.828%C17.2CN/A9267.3h6.8C+25.5C
NS-11P 1,1691,1591,0691.084C+0.6012.433%F--16.048%C--20.9CN/A6255.4h16.1C-129.3F-
Comet VM2 1,3281,1591,0491.105C++0.5835.259%D--5.263%B+16B*2.3D**10672.4h12.8A36.4B*
NS-7 PDW 1,1701,1589601.206B+0.4719.213%D--12.608%D-22.2C+N/A9352.1h14.8C++77.2C+
NS-11A 1,1581,1566981.656B+0.0215.564%F-14.446%D--17.9DN/A11564.7h16.9D-108.7F
NS-15M AE 1,1631,1569421.227C0.4514.304%F-18.512%D--28.4DN/A12840.7h14.7D-102.9F
NS-11CP 1,1711,1569711.191C0.4918.533%F--16.004%D--26.2DN/A6444.2h16.2D*87.3F-
Nyx VX31 1,1611,1559981.157C-0.5222.953%F-13.247%F15.6D-N/A6974.1h6.5C-28.5D*
Orion VS54 1,1601,1547881.464C++0.2214.762%D*14.211%D**25.6CN/A20745.1h15.1C102.1D
Pulsar C 1,1641,1531,1910.968C+0.7117.486%D*17.606%D--12.5DN/A7992h12.4C++70.7C
Pulsar LSW 1,1721,1538401.373C+0.3113.085%F-16.826%D--23.7DN/A10648.6h14.3C-109D*
NS-11C 1,1731,1521,0121.138C*0.5414.386%F-17.101%C23.6C+N/A10248.8h16.6C115.1D--
NS-15M1 1,1671,1517261.585C++0.1015.807%D*15.465%D-32.2CN/A9635.8h13.2C+83.8C-
Solstice VE3 1,1741,1451,1860.965B0.7215.862%D*16.507%D15.3C+N/A10075h18.5C116.4D
Frag Grenade 1,1471,13711137N/A1,135.3229.728%F-N/A1421.3M**12.5B+33440.8h1.7A++5.7B*
L100 Python HESH 1,2941,1359711.701C+10.0243.404%D1.762%C*32.6D4.6D--23434.8h3.4C*7.8C+
C75 Viper 1,2701,0951338.233B**6.5528.593%D*N/A35.4B5.7C--22330.9h9.1B*31.7B+
C-4 1,5201,0889041.204C+0.4818.596%D*N/A76.6C+30.4C++80914.2h1.5C++7.8C-
Spear Anti-Vehicle Phalanx Turret 1,3949968112.296B*10.6238.421%D3.012%C--46.5B+18.6C41721.4h6.8B++17.7B+
Tank Mine 1,6519883143.146C**1.4722.212%D-N/A92.3C62C+118810.7h1.9C++8.6D*
VE-LR Obelisk 9739633762.561B+0.8828.219%D26.999%C--42.1B+N/A10522.9h6.8C++24C+
Sticky Grenade 9078971897N/A895.3254.423%BN/A747.5C8.3C-28331.2h2.5C+4.6C++
L100 Python AP 1,2818451485.709C*4.0336.746%F--5.562%A+28C+14.4D25430.2h4.9B*13.3C+
Thanatos VE70 8107987901.01C*0.6719.426%F-12.907%D19.5CN/A8341h5C++25.5D**
Ursa 8077946701.185C+0.5014.758%D*21.033%C-25.4C-N/A9031.3h12.9C87.3D
NS-15MP 7567356041.217D0.4615.116%F--16.871%D**24.9D*N/A7829.5h17.2F*113.8T*
Lasher X2 7317206371.13B0.5521.069%D3.889%C+22.2CN/A12432.5h17.9B+85C++
NS-20 Gorgon 7457085851.21C+0.4717.491%D*15.819%D24.6B++1.3C8028.8h27B++154.1B
NS-20 Gorgon 7356985851.193C++0.4917.795%D*16.332%C--24.2B++1.3C8528.8h27.6B++155.3B+
Skyguard 1,0696421494.309B++2.6324.279%D-1.558%C13C+8.7C20349.3h104.9B+432.3C*
NS-11CG 6256145141.195B+0.4919.186%D--15.798%D28.8CN/A6021.3h19.5C-101.5D
Artemis VX26 AE 6105974491.33C0.3518.682%F--21.441%D-20.9D--N/A10128.5h18.4F-98.5F**
Parallax VX3 5975901933.057C+1.3829.219%D**67.627%D*23.4CN/A9525.2h3.2D**10.8F
M40 Fury 602542727.528C++5.8522.96%D**N/A57.1C++6.3D2979.5h6.8B**29.7B+
NS-10 Burster 9985404011.347B+0.3326.362%C2.593%D--6.4C**5.4A12885h152.2C577.5C
Dual Photon Pods 650525846.25C+4.5740.878%D*1.333%C++69.1C+16.4C+5597.6h24.5C+60C
Supernova FPC 7765131254.104C2.4237.557%F-3.314%B+20.7C10.6D--26624.8h4.1B*11C+
Manticore SX40 5065023931.277B0.4022.37%D*13.546%D*29.5C+N/A16217h6.7B+29.7C+
NS-10 Burster 8754934011.229C*0.4526.492%C--3.448%D5.8C++4.5B+11284.5h165.5C624.7C
NS Decimator 7014825060.953C+0.7348.726%D**2.075%C+24.1D11D28220h6.2D12.6D*
NS-R3 Swarm 9534703891.208A++0.4761.355%DN/A9.3B+9.6B++10550.3h26.3B42.9C**
Force-Blade 57344725,3300.018C+1.6654.049%A*1.119%D-0.3C-N/A11421.2h3.4C--6.3B+
C-4 ARX 5444323481.241C-0.4418.908%F-N/A84.7C--22D4235.1h1.4C7.5D*
NSX Naginata 4284193781.108C0.5715.136%D*17.9%D**27.9C--N/A7815h14.8C-97.7D
MANA Anti-Personnel Turret 3653591712.099N/A0.4211.644%UN/A3590U60U10848700.1h22.9T*197.1T*
NS Baron G5AE 3273243570.908C0.7734.411%D*14.506%C+21.5DN/A6815.1h5.9D**17.2D-
M60-G Bulldog 362314437.302B*5.6227.187%D1.911%D35.3B+5.4C+1868.9h7.1C**26.1C+
MAX Punch 3473134,4310.071C1.6152.555%BN/A0.9CN/A4333.2h2.5C+4.8C++
NSX Tengu 2972923260.896C0.7824%F-12.329%D*17.6DN/A5016.6h19.1D--79.8D*
MANA Anti-Vehicle Turret 5132891501.927C+0.2545.356%D2.076%D--2890C+2240C11364070.1h9.5C--21D
Hades VSH4 4482703070.879B++0.8064.654%C-2.963%C**18.5C+12.2C++31714.6h9.2C+14.3C+
NS-44P Commissioner 2732704610.586C-1.0925.378%F15.185%D*18.9D-N/A6714.3h3.5C++14D
Anti-Vehicle Grenade 2682411241N/A239.3248.882%CN/A344.3C+38.6D20490.7h5.4C**11.1C**
M20 Basilisk 318234514.588B**2.9127.676%D*3.419%D-27.2B+9.8C++2078.6h73.7B*266.5C*
Vortex VM21 2902092760.757C0.9233.509%D-6.22%B**9.3C++3.6D-8022.4h26.8B+80.1B+
Saron Laser Cannon 3792076450.321C1.3624.68%D*N/A2.5D--2.1D*7581.9h169.8C688.1D
NS-61 Emissary 2102023260.62C1.0621.425%D--11.881%D-19.1CN/A7210.6h14.3C++66.9C
NSX Tomoe 2022001221.639C+0.0419.619%F-31.5%C--18.5D-N/A7510.8h23.5F-119.7F*
NS-44 Commissioner 1881872950.634C1.0523.192%F8.021%F-20.8C--N/A1579h3.7C**16.1D
V10 163162513.176C++1.5029.774%D**66.049%D*24.9C-N/A1236.5h3.2D*10.6D**
Nemesis VSH9 2731541820.846C**0.8353.314%D*N/A10.7C8.3C35514.4h9.7C--18.1D--
Saron HRB 332153207.65B+5.9737.311%D2.614%B**23.9C+28A+7646.4h18.4B++49.3C**
M20 Basilisk 220147493C++1.3227.139%D*6.122%C++17.9C+8.9C**2508.2h79.4B+292.5C+
NS Annihilator 2671221091.119A0.5674.962%FN/A8.1C-9.6C**23915.1h16.3D**21.7F
Aspis Anti-Aircraft Phalanx Turret 19094224.273B2.5923.253%C1.064%D12.4B12.6B3617.6h131B+563.3B
MKV Suppressed 8886910.945C+0.7417.088%F11.628%D*17.2DN/A835h17.7C--103.6D-
M12 Kobalt 8684127C--5.328.845%F-21.429%B++52.5C1.3D-2571.6h14.6B*165.5C-
AM7-XOXO 11779970.814C0.8758.425%C-2.532%D**10.4C5C+697.6h20.3C34.7C
Darkstar 7979970.814D0.8716.884%F--24.051%C+25.5D-N/A723.1h22.8T*135.2T*
S1 10771651.092B++0.5953.735%C1.408%D-23.7C+12C+13863h6.8C++12.6C++
Lancer VS22 183651250.52C1.1651.653%D*N/A9.4C--17.1B+6576.9h41.1C-79.6D
G40-F Ranger 10763106.3B**4.6226.594%D-N/A12.9C9C-1734.9h149.2C+561C
Cerberus 63611040.587C-1.0917.727%F-18.033%D11.1D-N/A455.5h6.6C37.4F
Vortex VM21 11661790.772C+0.9140.057%C+8.197%A++5.9C5.3C*10810.4h53.5C++133.5C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01360.1h
NS Patriot Flare Gun21790.2h
Restoration Kit225370.7h
Hellion G11580.1h
Nano-Armor Kit463733,11950.6h
Anti-Vehicle MANA Turret311,2762.3h
Spawn Beacon222,1601.9h
AE Medical Applicator15249,2824.2h
AE Nano-Armor Kit311379,39521.9h
RD-GG Recon Device132,0503h
Nanite Revive Grenade01,9310.5h
Nanite Healing Grenade05020h
Medical Applicator365182,96216.3h
Deconstruction Tool0770h
Spitfire Auto-Turret715,3013.7h
Ammunition Package15912,3086.5h
Medical Kit1443,7214.1h
Anti-Infantry MANA Turret211,2441.5h
Nano-Repair Grenade05250.1h
Hardlight Barrier61790.2h
Recon Detection Device10911,56318.6h
Shield Recharging Field221,9710.8h

Check the help document for the dictionary if you want to learn more about words used here.


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