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Sentinel Sevk[WASP] Sevk
NC BR 73

KDR: 2.56

Score: 75.3m

Last Seen: Feb 3rd, 2019 8:34 PM
- OFFLINE - 376.8 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Miller - Outfit Leader of WASP Inc[WASP] WASP Inc
NC outfit on Miller

Members: 4
Level Progress (to 74): 2%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor AF-19 Mercenary NC1 Gauss Rifle GD-7F C-4 EM6 Titan-150 AP NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,092,123 MLG Score: 873
Fun Score: N/A
Cheeseburgers Flipped: 677TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.545%20.131%5344697665,6393.47058-0.911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.723%1.069B**-0.084C+0.101C+HEAD ++ (~6.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.484B+10.20.283C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.333%1.168%231310191,71210209251.67843185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.263%0.201C++-0.401C---0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.30.16C++53.2-0.005C+82.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.479%2.592%429710155,131169629143.02535176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.037%-0.04C+-0.017C+0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.352C**10.10.191C++14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.496%7.498%131910131,30713794000.947788326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.81%0.31C*0.794B++0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.474B+24.60.376C**37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.143%65.517%131410182,001217630.919155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.655%1.068B**-0.107C+-0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.496B+2.10.34C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.413%15.337%131410181,617150261.07585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.598%1.663A++0.161C++0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.452B+4.40.085C+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WASP Inc[WASP] WASP Inc
NC outfit on Miller

Members: 4
75.3m344.2%440 (26.4k)353 (21.2k)2.559599,95139,0512.9272573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022380423.578%16.87%39805:2847

26% Combat Medic18% Engineer28% Heavy Assault8% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:47 PMSep 14th, 2013 6:21 PMFeb 18th, 2019 5:18 PM (14h) (PST)Feb 3rd, 2019 6:45 PM (16d) (PST)Feb 3rd, 2019 4:34 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4791293500.4680.1830.0791.7540.041873

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7667,76221,00428115105221,170

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3557.8h/148.2d 14,361 16,862 36,025 374.5k 4,827 9,775 8,831 102.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:5,639
Deaths:2,211
KDR:2.550
Accuracy:26.491% C**
HSR:22.008% C-
EM6
B+
Kills:2,959
Deaths:1,245
KDR:2.377
Accuracy:24.554% B+
HSR:20.615% C-
NC6A GODSAW
C-
Kills:2,467
Deaths:736
KDR:3.352
Accuracy:25.958% C-
HSR:22.335% D
NC6 Gauss SAW
C++
Kills:1,676
Deaths:335
KDR:5.003
Accuracy:20.794% C++
HSR:17.721% D-
GD-22S
B+
Kills:1,515
Deaths:646
KDR:2.345
Accuracy:25.603% B+
HSR:23.036% C+
EM1
B+
Kills:1,488
Deaths:544
KDR:2.735
Accuracy:24.411% B+
HSR:22.312% C++
NS-15M AE
C++
Kills:1,365
Deaths:406
KDR:3.362
Accuracy:25.828% C++
HSR:23.077% C-
NC05 Jackhammer
B**
Kills:1,350
Deaths:544
KDR:2.482
Accuracy:53.560% B**
HSR:15.704% C*
MGR-L1 Promise
B*
Kills:1,282
Deaths:384
KDR:3.339
Accuracy:28.736% B*
HSR:23.713% C+
NS-15M2
C**
Kills:1,202
Deaths:372
KDR:3.231
Accuracy:25.245% C**
HSR:21.797% C-
NS-15M1
B+
Kills:1,178
Deaths:458
KDR:2.572
Accuracy:24.743% B+
HSR:17.233% D
NSX Naginata
B+
Kills:1,172
Deaths:316
KDR:3.709
Accuracy:25.271% B+
HSR:25.256% C
NC6S Gauss SAW S
B+
Kills:1,152
Deaths:431
KDR:2.673
Accuracy:25.571% B+
HSR:22.656% C+
Kills:24,445
Deaths (as Heavy Assault):8,628
Deaths (to Heavy Assaults):10,894
KDR:2.83322
Kill Difference:15,817
Playtime:1,004.971 hours
Usage:28%
Score:22.166m
Score/min:368
Accuracy (listed only):27.443%
HSR (listed only):21.343%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:3,667
Deaths:1,171
KDR:3.132
Accuracy:28.835% A
HSR:21.162% C+
GD-7F
B+
Kills:3,300
Deaths:1,428
KDR:2.311
Accuracy:26.854% B+
HSR:21.242% C*
AC-X11
B*
Kills:1,887
Deaths:573
KDR:3.293
Accuracy:29.131% B*
HSR:20.456% C
Blitz GD-10
B+
Kills:1,481
Deaths:629
KDR:2.355
Accuracy:26.214% B+
HSR:18.906% B+
NS-11C
B+
Kills:1,453
Deaths:588
KDR:2.471
Accuracy:27.113% B+
HSR:17.275% C
AF-4 Cyclone
B+
Kills:1,349
Deaths:785
KDR:1.718
Accuracy:27.811% B+
HSR:12.528% D-
Razor GD-23
B*
Kills:1,293
Deaths:430
KDR:3.007
Accuracy:28.841% B*
HSR:18.871% C
Gauss Compact S
B*
Kills:1,213
Deaths:791
KDR:1.534
Accuracy:28.036% B*
HSR:23.496% B*
AF-4A Bandit
B+
Kills:1,198
Deaths:376
KDR:3.186
Accuracy:27.699% B+
HSR:21.202% C
NS-7 PDW
B+
Kills:1,192
Deaths:482
KDR:2.473
Accuracy:27.710% B+
HSR:15.940% C
19A Fortuna
C+
Kills:1,170
Deaths:438
KDR:2.671
Accuracy:26.496% C+
HSR:17.094% D
MKV Suppressed
C+
Kills:1,160
Deaths:468
KDR:2.479
Accuracy:25.862% C+
HSR:18.793% C+
AF-4G Cyclone
C++
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:28.149% C++
HSR:18.793% C+
Mauler S6
A**
Kills:1,159
Deaths:534
KDR:2.170
Accuracy:62.845% A**
HSR:13.891% C
NS Baron G5AE
B*
Kills:1,158
Deaths:487
KDR:2.378
Accuracy:54.760% B*
HSR:14.249% C+
Gauss Compact Burst
C++
Kills:1,156
Deaths:531
KDR:2.177
Accuracy:27.342% C++
HSR:19.291% D-
Tempest
C++
Kills:1,136
Deaths:362
KDR:3.138
Accuracy:27.409% C++
HSR:19.014% C
NS Baron G5
B++
Kills:484
Deaths:190
KDR:2.547
Accuracy:51.154% B++
HSR:17.355% B++
MGR-S1 Gladius
B*
Kills:449
Deaths:166
KDR:2.705
Accuracy:31.529% B*
HSR:21.158% C+
AF-57 Piston
A++
Kills:197
Deaths:80
KDR:2.463
Accuracy:48.467% B*
HSR:20.812% A++
LA39 Bruiser
B*
Kills:163
Deaths:67
KDR:2.433
Accuracy:71.533% B*
HSR:13.497% C
NSX Tanto
B*
Kills:116
Deaths:36
KDR:3.222
Accuracy:27.256% C*
HSR:31.035% B*
GD-66 Claw
A++
Kills:98
Deaths:39
KDR:2.513
Accuracy:72.759% A
HSR:24.490% A++
Kills:27,639
Deaths (as Light Assault):11,103
Deaths (to Light Assaults):7,927
KDR:2.48933
Kill Difference:16,536
Playtime:586.519 hours
Usage:16%
Score:13.550m
Score/min:385
Accuracy (listed only):36.252%
HSR (listed only):19.154%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:3,667
Deaths:1,171
KDR:3.132
Accuracy:28.835% A
HSR:21.162% C+
GD-7F
B+
Kills:3,300
Deaths:1,428
KDR:2.311
Accuracy:26.854% B+
HSR:21.242% C*
AC-X11
B*
Kills:1,887
Deaths:573
KDR:3.293
Accuracy:29.131% B*
HSR:20.456% C
NS-11C
B+
Kills:1,453
Deaths:588
KDR:2.471
Accuracy:27.113% B+
HSR:17.275% C
Razor GD-23
B*
Kills:1,293
Deaths:430
KDR:3.007
Accuracy:28.841% B*
HSR:18.871% C
Gauss Compact S
B*
Kills:1,213
Deaths:791
KDR:1.534
Accuracy:28.036% B*
HSR:23.496% B*
AF-4A Bandit
B+
Kills:1,198
Deaths:376
KDR:3.186
Accuracy:27.699% B+
HSR:21.202% C
19A Fortuna
C+
Kills:1,170
Deaths:438
KDR:2.671
Accuracy:26.496% C+
HSR:17.094% D
Mauler S6
A**
Kills:1,159
Deaths:534
KDR:2.170
Accuracy:62.845% A**
HSR:13.891% C
NS Baron G5AE
B*
Kills:1,158
Deaths:487
KDR:2.378
Accuracy:54.760% B*
HSR:14.249% C+
Gauss Compact Burst
C++
Kills:1,156
Deaths:531
KDR:2.177
Accuracy:27.342% C++
HSR:19.291% D-
NS Baron G5
B++
Kills:484
Deaths:190
KDR:2.547
Accuracy:51.154% B++
HSR:17.355% B++
AF-57 Piston
A++
Kills:197
Deaths:80
KDR:2.463
Accuracy:48.467% B*
HSR:20.812% A++
Warden
B*
Kills:175
Deaths:65
KDR:2.692
Accuracy:31.612% B*
HSR:18.286% D-
LA39 Bruiser
B*
Kills:163
Deaths:67
KDR:2.433
Accuracy:71.533% B*
HSR:13.497% C
NSX Tanto
B*
Kills:116
Deaths:36
KDR:3.222
Accuracy:27.256% C*
HSR:31.035% B*
GD-66 Claw
A++
Kills:98
Deaths:39
KDR:2.513
Accuracy:72.759% A
HSR:24.490% A++
Kills:19,887
Deaths (as Engineer):7,824
Deaths (to Engineers):8,027
KDR:2.54179
Kill Difference:12,063
Playtime:656.786 hours
Usage:18%
Score:14.019m
Score/min:356
Accuracy (listed only):39.455%
HSR (listed only):19.630%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:3,401
Deaths:1,001
KDR:3.398
Accuracy:26.265% B++
HSR:18.171% C
Reaper DMR
B+
Kills:2,450
Deaths:1,141
KDR:2.147
Accuracy:28.452% B+
HSR:21.429% C-
Gauss Rifle S
C+
Kills:1,495
Deaths:1,073
KDR:1.393
Accuracy:24.806% C+
HSR:13.913% D--
GR-22
C*
Kills:1,483
Deaths:796
KDR:1.863
Accuracy:25.655% C*
HSR:19.488% C+
Blitz GD-10
B+
Kills:1,481
Deaths:629
KDR:2.355
Accuracy:26.214% B+
HSR:18.906% B+
NS-11A
C**
Kills:1,409
Deaths:620
KDR:2.273
Accuracy:25.734% C**
HSR:18.808% C
Carnage AR
C++
Kills:1,350
Deaths:817
KDR:1.652
Accuracy:23.818% C+
HSR:21.556% C++
AF-4 Cyclone
B+
Kills:1,349
Deaths:785
KDR:1.718
Accuracy:27.811% B+
HSR:12.528% D-
NC9 A-Tross
B
Kills:1,324
Deaths:570
KDR:2.323
Accuracy:27.020% B
HSR:20.695% D
Gauss Rifle Burst
C-
Kills:1,202
Deaths:668
KDR:1.799
Accuracy:25.645% C-
HSR:19.551% D--
Gauss Prime
C-
Kills:1,192
Deaths:487
KDR:2.448
Accuracy:24.927% C-
HSR:18.792% D
NS-7 PDW
B+
Kills:1,192
Deaths:482
KDR:2.473
Accuracy:27.710% B+
HSR:15.940% C
NS-11P
B+
Kills:1,182
Deaths:484
KDR:2.442
Accuracy:25.317% B+
HSR:16.498% C-
MKV Suppressed
C+
Kills:1,160
Deaths:468
KDR:2.479
Accuracy:25.862% C+
HSR:18.793% C+
AF-4G Cyclone
C++
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:28.149% C++
HSR:18.793% C+
Mauler S6
A**
Kills:1,159
Deaths:534
KDR:2.170
Accuracy:62.845% A**
HSR:13.891% C
NS Baron G5AE
B*
Kills:1,158
Deaths:487
KDR:2.378
Accuracy:54.760% B*
HSR:14.249% C+
Tempest
C++
Kills:1,136
Deaths:362
KDR:3.138
Accuracy:27.409% C++
HSR:19.014% C
NS Baron G5
B++
Kills:484
Deaths:190
KDR:2.547
Accuracy:51.154% B++
HSR:17.355% B++
MGR-S1 Gladius
B*
Kills:449
Deaths:166
KDR:2.705
Accuracy:31.529% B*
HSR:21.158% C+
AF-57 Piston
A++
Kills:197
Deaths:80
KDR:2.463
Accuracy:48.467% B*
HSR:20.812% A++
LA39 Bruiser
B*
Kills:163
Deaths:67
KDR:2.433
Accuracy:71.533% B*
HSR:13.497% C
GD-66 Claw
A++
Kills:98
Deaths:39
KDR:2.513
Accuracy:72.759% A
HSR:24.490% A++
Kills:27,674
Deaths (as Combat Medic):12,398
Deaths (to Combat Medics):4,007
KDR:2.23213
Kill Difference:15,276
Playtime:915.533 hours
Usage:26%
Score:15.804m
Score/min:288
Accuracy (listed only):35.384%
HSR (listed only):18.188%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,481
Deaths:629
KDR:2.355
Accuracy:26.214% B+
HSR:18.906% B+
AF-4 Cyclone
B+
Kills:1,349
Deaths:785
KDR:1.718
Accuracy:27.811% B+
HSR:12.528% D-
NS-7 PDW
B+
Kills:1,192
Deaths:482
KDR:2.473
Accuracy:27.710% B+
HSR:15.940% C
EM4 Longshot
B+
Kills:1,166
Deaths:208
KDR:5.606
Accuracy:43.002% B+
HSR:67.153% D**
LA8 Rebel
B+
Kills:1,165
Deaths:851
KDR:1.369
Accuracy:34.150% B+
HSR:17.253% D
MKV Suppressed
C+
Kills:1,160
Deaths:468
KDR:2.479
Accuracy:25.862% C+
HSR:18.793% C+
AF-4G Cyclone
C++
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:28.149% C++
HSR:18.793% C+
NC4-FB Mag-Shot
B+
Kills:1,158
Deaths:404
KDR:2.866
Accuracy:37.044% B+
HSR:19.257% C
Tempest
C++
Kills:1,136
Deaths:362
KDR:3.138
Accuracy:27.409% C++
HSR:19.014% C
NS-30 Vandal
C**
Kills:864
Deaths:282
KDR:3.064
Accuracy:34.782% C**
HSR:18.056% D--
MGR-S1 Gladius
B*
Kills:449
Deaths:166
KDR:2.705
Accuracy:31.529% B*
HSR:21.158% C+
SAS-R
B+
Kills:398
Deaths:79
KDR:5.038
Accuracy:41.932% B+
HSR:63.568% C--
LA3 Desperado
B*
Kills:348
Deaths:195
KDR:1.785
Accuracy:33.252% B*
HSR:19.828% C+
AF-8 RailJack
B+
Kills:302
Deaths:55
KDR:5.491
Accuracy:39.863% B+
HSR:62.252% D*
AF-18 Stalker
B*
Kills:200
Deaths:66
KDR:3.030
Accuracy:31.485% B*
HSR:14.500% D-
NS-44 Commissioner
C*
Kills:197
Deaths:138
KDR:1.428
Accuracy:38.207% C*
HSR:21.320% C+
NC4 Mag-Shot
B
Kills:154
Deaths:42
KDR:3.667
Accuracy:29.659% B
HSR:16.234% C-
NC14 Bolt Driver
B*
Kills:135
Deaths:32
KDR:4.219
Accuracy:41.337% B*
HSR:64.445% D--
NSX Tomoe
C+
Kills:123
Deaths:34
KDR:3.618
Accuracy:29.226% C+
HSR:34.959% C+
Kills:14,137
Deaths (as Infiltrator):5,730
Deaths (to Infiltrators):5,423
KDR:2.46719
Kill Difference:8,407
Playtime:277.602 hours
Usage:8%
Score:6.386m
Score/min:383
Accuracy (listed only):33.085%
HSR (listed only):28.629%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:1,261
Deaths:404
KDR:3.121
Accuracy:42.294% B**
HSR:18.874% B**
AF-41 Hacksaw
A
Kills:1,154
Deaths:338
KDR:3.414
Accuracy:45.533% A
HSR:18.284% B*
AF-34 Mattock
A
Kills:468
Deaths:144
KDR:3.250
Accuracy:44.888% A
HSR:16.667% C++
AF-34 Mattock
A++
Kills:455
Deaths:144
KDR:3.160
Accuracy:52.398% A++
HSR:19.341% B
NS-10 Burster
A
Kills:197
Deaths:143
KDR:1.378
Accuracy:38.146% A
HSR:6.091% C++
NCM1 Scattercannon
B**
Kills:196
Deaths:82
KDR:2.390
Accuracy:43.423% B+
HSR:19.898% B**
NS-10 Burster
A
Kills:175
Deaths:143
KDR:1.224
Accuracy:38.043% A
HSR:5.143% C+
NCM3 Raven
A*
Kills:74
Deaths:44
KDR:1.682
Accuracy:57.633% A*
HSR:1.351% D--
NCM3 Raven
A**
Kills:70
Deaths:44
KDR:1.591
Accuracy:59.581% A**
HSR:5.714% A*
NCM2 Falcon
B++
Kills:58
Deaths:60
KDR:0.967
Accuracy:45.126% B++
HSR:5.172% C++
Kills:4,108
Deaths (as MAX Suit):773
Deaths (to MAX Suits):2,220
KDR:5.31436
Kill Difference:3,335
Playtime:84.792 hours
Usage:2%
Score:3.394m
Score/min:667
Accuracy (listed only):46.706%
HSR (listed only):11.654%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:888
V. Kills:186 475%
Deaths:36
KDR:24.667
Accuracy:55.712% B*
KPH:135.500 B+
VKPH:28.400 B**
M20 Mustang
C++
Kills:421
V. Kills:392 107%
Deaths:201
KDR:2.095
Accuracy:37.856% B**
KPH:11.200 C
VKPH:10.400 C++
Vortek Rotary
B**
Kills:403
V. Kills:296 136%
Deaths:204
KDR:1.975
Accuracy:37.128% B**
KPH:14.100 C+
VKPH:10.300 C+
Kills:1,712 (824 + 0)
Deaths:441
KDR:3.882
VKDR:1.982
Vehicle Kills:874
Kill Difference:1,271
Playtime:72.929 hours
Usage:2%
Score:1.073m
Score/min:245
Piloting Accuracy:37.128%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:73
V. Kills:9 N/A
Deaths:2
KDR:36.500
Accuracy:44.289% C**
KPH:63.300 B+
VKPH:7.800 C+
Kills:73 (0 + 73)
Deaths:2
KDR:36.500
VKDR:4.500
Vehicle Kills:9
Kill Difference:71
Playtime:1.154 hours
Usage:0%
Score:0.032m
Score/min:468
Piloting Accuracy:N/A%
Gunner Accuracy:44.289%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:721
V. Kills:588 122%
Deaths:70
KDR:10.300
Accuracy:58.430% B+
KPH:35.800 B+
VKPH:29.200 A++
L100 Python HESH
B+
Kills:463
V. Kills:69 N/A
Deaths:12
KDR:38.583
Accuracy:52.966% B+
KPH:32 D-
VKPH:4.800 D-
C75 Viper
A+
Kills:408
V. Kills:47 N/A
Deaths:30
KDR:13.600
Accuracy:38.908% C++
KPH:57.400 A+
VKPH:6.600 C
L100 Python HEAT
C*
Kills:405
V. Kills:126 319%
Deaths:42
KDR:9.643
Accuracy:52.582% C*
KPH:31.800 C++
VKPH:9.900 C
Skyguard
B
Kills:193
V. Kills:162 118%
Deaths:33
KDR:5.848
Accuracy:35.606% B**
KPH:12.900 C+
VKPH:10.800 B
Kills:2,190 (2,190 + 0)
Deaths:187
KDR:11.711
VKDR:5.305
Vehicle Kills:992
Kill Difference:2,003
Playtime:69.454 hours
Usage:2%
Score:1.561m
Score/min:375
Driving Accuracy:35.606%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:2,569
V. Kills:1,689 152%
Deaths:255
KDR:10.075
Accuracy:47.920% C
KPH:24.400 C++
VKPH:16.100 B
Titan-150 HEAT
B+
Kills:372
V. Kills:142 260%
Deaths:34
KDR:10.941
Accuracy:48.686% C*
KPH:25.900 B+
VKPH:9.900 C*
Titan-150 HESH
B+
Kills:334
V. Kills:91 363%
Deaths:13
KDR:25.692
Accuracy:49.180% C*
KPH:36.700 C+
VKPH:10 B+
E540 Halberd
C
Kills:73
V. Kills:56 128%
Deaths:11
KDR:6.636
Accuracy:41.816% C
KPH:17.100 D*
VKPH:13.100 C
Enforcer ML85
N/A
Kills:50
V. Kills:27 179%
Deaths:7
KDR:7.143
Accuracy:37.048% N/A
KPH:13.600 N/A
VKPH:7.400 N/A
Kills:3,398 (3,275 + 123)
Deaths:320
KDR:10.619
VKDR:6.266
Vehicle Kills:2,005
Kill Difference:3,078
Playtime:136.514 hours
Usage:4%
Score:3.195m
Score/min:390
Driving Accuracy:49.180%
Gunner Accuracy:37.048%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:56
V. Kills:1 N/A
Deaths:2
KDR:28
Accuracy:52.102% C*
KPH:86.600 C
VKPH:1.500 D**
Kills:56 (0 + 56)
Deaths:2
KDR:28
VKDR:0.500
Vehicle Kills:1
Kill Difference:54
Playtime:0.647 hours
Usage:0%
Score:0.030m
Score/min:767
Driving Accuracy:N/A%
Gunner Accuracy:52.102%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:301
V. Kills:64 463%
Deaths:5
KDR:60.200
Accuracy:38.950% B+
KPH:108.900 A*
VKPH:23.200 A*
M12 Kobalt
B**
Kills:205
V. Kills:3 N/A
Deaths:1
KDR:205
Accuracy:22.663% B**
KPH:97.600 B**
VKPH:1.400 D
M40 Fury
A*
Kills:200
V. Kills:34 N/A
Deaths:5
KDR:40
Accuracy:47.326% A+
KPH:97.100 A*
VKPH:16.500 A+
M12 Kobalt
S
Kills:145
V. Kills:12 N/A
Deaths:1
KDR:145
Accuracy:21.383% B*
KPH:113.800 A
VKPH:9.400 S
M60-G Bulldog
B*
Kills:144
V. Kills:17 N/A
Deaths:10
KDR:14.400
Accuracy:42.710% B*
KPH:36.600 B+
VKPH:4.300 C
M20 Basilisk
B**
Kills:120
V. Kills:52 226%
Deaths:11
KDR:10.909
Accuracy:52.603% A++
KPH:26.100 B+
VKPH:11.300 B**
M20 Basilisk
C*
Kills:63
V. Kills:35 175%
Deaths:5
KDR:12.600
Accuracy:48.321% A
KPH:17.400 C
VKPH:9.700 C*
M60-G Bulldog
N/A
Kills:50
V. Kills:7 N/A
Deaths:1
KDR:50
Accuracy:32.755% N/A
KPH:31.900 N/A
VKPH:4.500 N/A
Kills:1,228 (0 + 1,228)
Deaths:39
KDR:31.487
VKDR:5.744
Vehicle Kills:224
Kill Difference:1,189
Playtime:21.910 hours
Usage:1%
Score:0.751m
Score/min:572
Driving Accuracy:N/A%
Gunner Accuracy:32.755%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,6915,6392,2112.55C++0.0126.491%C**22.008%C-31.1C--N/A91181.4h10.1C++38.3B
AF-19 Mercenary 3,6953,6671,1713.132M+0.5728.835%A21.162%C+32.7B*N/A140112.2h9.6B*33.1B*
NC1 Gauss Rifle 3,4303,4011,0013.398A++0.8426.265%B++18.171%C20.6C+N/A102165h11.1B++42.4B++
GD-7F 3,3443,3001,4282.311B**0.2526.854%B+21.242%C*23CN/A86143.5h12.9C**47.9B+
C-4 4,3073,1889043.527A+0.9723.383%CN/A132.3A46.4A144524.1h1.2B+5B+
EM6 2,9802,9591,2452.377B+0.1824.554%B+20.615%C-32.2CN/A13091.8h10.2B+41.7B+
Titan-150 AP 4,2582,56925510.075B++7.5247.92%C3.62%B+24.4C++16.1B367105.1h4.1B+8.6B+
NC6A GODSAW 2,4892,4677363.352B+0.7925.958%C-22.335%D35.7DN/A13469.1h8.5C++32.8C*
Reaper DMR 2,4692,4501,1412.147C*0.4128.452%B+21.429%C-21.3DN/A67114.8h10.1C+35.5B
AC-X11 1,9021,8875733.293A**0.7329.131%B*20.456%C38B+N/A19249.7h8.3B++28.6B+
NC6 Gauss SAW 1,6931,6763355.003M**2.4420.794%C++17.721%D-27C+N/A18662h9.3B+44.8B+
GD-22S 1,5241,5156462.345B+0.2125.603%B+23.036%C+27.8CN/A15854.4h9.7B++37.8B+
Gauss Rifle S 1,5071,4951,0731.393C**1.1724.806%C+13.913%D--16.1DN/A4792.6h12.3C49.6C+
EM1 1,5001,4885442.735A++0.1824.411%B+22.312%C++39.6C*N/A23237.6h11.5C*47.2B+
GR-22 1,4911,4837961.863B+0.7025.655%C*19.488%C+28.2C+N/A11252.6h12.4B+48.2B+
Blitz GD-10 1,4951,4816292.355A+0.2026.214%B+18.906%B+35.7BN/A20141.5h12.4B++47.3B+
NS-11C 1,4611,4535882.471A++0.0927.113%B+17.275%C30.1C*N/A16348.3h11.4B*42.2B++
NS-11A 1,4161,4096202.273B++0.2925.734%C**18.808%C26.7CN/A13852.8h11.9B++46B+
NS-15M AE 1,3701,3654063.362B+0.8025.828%C++23.077%C-44CN/A24831h10.7B+41.5B
Carnage AR 1,3541,3508171.652C**0.9123.818%C+21.556%C++24.2CN/A10655.9h13C**54.4C*
NC05 Jackhammer 1,3611,3505442.482B**0.0853.56%B**15.704%C*45.2C++N/A19029.9h3.8B*7.1B++
AF-4 Cyclone 1,3581,3497851.718B+0.8427.811%B+12.528%D-24.1CN/A9455.9h10.6C**38.3B+
NC9 A-Tross 1,3261,3245702.323B*0.2427.02%B20.695%D31.8C+N/A17041.6h8.8B+32.5B+
Razor GD-23 1,3011,2934303.007A*0.4528.841%B*18.871%C36.2B++N/A20235.7h10B*34.5B++
MGR-L1 Promise 1,2961,2823843.339A+0.7828.736%B*23.713%C+43.3C++N/A17229.6h13.7B47.8B+
AF-41 Hacksaw 1,2651,2614043.121C*0.5642.294%B**18.874%B**38.3B+N/A19932.9h5.2B++12.3B**
Frag Grenade 1,2541,24611246N/A1,243.4448.273%B+N/A890A++5.7C33131.4h2.3A+4.9B**
Gauss Compact S 1,2231,2137911.534B*1.0328.036%B*23.496%B*12.9C-N/A6193.8h11C++39.3B+
Gauss Rifle Burst 1,2071,2026681.799C+0.7625.645%C-19.551%D--29.9C--N/A14040.2h9.5B++36.9B+
NS-15M2 1,2081,2023723.231B*0.6725.245%C**21.797%C-36.8C+N/A15832.7h11.5B+45.7B+
AF-4A Bandit 1,2051,1983763.186A+0.6327.699%B+21.202%C43.2C**N/A21527.7h9.5B+34.4B+
Gauss Prime 1,1981,1924872.448B++0.1124.927%C-18.792%D34.7CN/A22634.4h10.8C++43.3C+
NS-7 PDW 1,1951,1924822.473A*0.0927.71%B+15.94%C46B**N/A27025.9h11.1B**39.9B++
NS-11P 1,1831,1824842.442B**0.1225.317%B+16.498%C-32.3C*N/A17236.6h12B++47.5B++
NS-15M1 1,1801,1784582.572B**0.0124.743%B+17.233%D31.8CN/A17637h11B+44.6B+
NSX Naginata 1,1771,1723163.709A*1.1525.271%B+25.256%C37.3C+N/A8831.4h10.2B+40.4B+
19A Fortuna 1,1731,1704382.671B**0.1126.496%C+17.094%D30.6CN/A13838.2h9.7C*36.4C*
EM4 Longshot 1,1681,1662085.606B++3.0543.002%B+67.153%D**38.5B+N/A19930.3h2B+4.7B+
LA8 Rebel 1,1701,1658511.369B+1.1934.15%B+17.253%D30.2C+N/A10238.6h4.7B**13.9B*
MKV Suppressed 1,1611,1604682.479A++0.0825.862%C+18.793%C+42.6B+N/A27527.2h11.7B+45.3B+
AF-4G Cyclone 1,1651,1604522.566B+0.0128.149%C++18.793%C+40.8CN/A19928.4h9.5B33.7B
Mauler S6 1,1631,1595342.17B**0.3962.845%A**13.891%C36.6B+N/A18531.7h5C++7.9B*
NS Baron G5AE 1,1641,1584872.378B*0.1854.76%B*14.249%C+39.4C+N/A24529.4h3.8B+7C+
NC4-FB Mag-Shot 1,1601,1584042.866A0.3137.044%B+19.257%C38.3CN/A21330.2h6.3B+16.9B++
Gauss Compact Burst 1,1581,1565312.177C*0.3827.342%C++19.291%D-33.1C+N/A11734.9h9.4B++34.2B
AF-41 Hacksaw 1,1561,1543383.414B+0.8545.533%A18.284%B*40.9B+N/A22728.2h5.4B*12B**
NC6S Gauss SAW S 1,1631,1524312.673B**0.1125.571%B+22.656%C+36CN/A19932h10.5C**41B
Tempest 1,1461,1363623.138A++0.5827.409%C++19.014%C37CN/A9830.7h9.1B+33.3B+
NS Decimator 1,4699835381.827B**0.7367.985%B*3.255%B++31.8C+15.7C+34030.9h5.6C-8.3C+
Shrike 1,3959176401.433A1.1363.72%B*2.726%C+26.2C*13.7C*38835h6.1B9.6B+
Breaker Rocket Pods 1,0748883624.667A**22.1155.712%B*N/A134.5B+28.2B**8276.6h13.7B+24.7B+
NS-30 Vandal 8678642823.064B*0.5034.782%C**18.056%D--39.3C++N/A13122h4.9B++14.2B+
L100 Python AP 1,3097217010.3A7.7458.43%B+1.664%D35.9B+29.3A++52520.1h6.7C+11.4C++
Tank Mine 879564836.795A*4.2431.263%C+N/A98.9C+55.3C12815.7h1.8C**5.8B
Mag-Cutter 57054232,6440.017C+2.5427.899%C+1.292%D-0.2C-N/A12456.6h1.9B+6.9B
NS Baron G5 4854841902.547A++0.0151.154%B++17.355%B++39.3C**N/A12912.3h3.6B*7C++
Bouncing Betty 480480578.421A+5.8649.659%B++N/A177.8AN/A8672.7h2C+4B+
AF-34 Mattock 4694681443.25C++0.6944.888%A16.667%C++48.2BN/A2789.7h4.3B**9.6B**
L100 Python HESH 5324631238.583A**36.0252.966%B+1.944%C**31.9D-4.8D-22314.5h3.3C++6.2B
AF-34 Mattock 4574551443.16C++0.6052.398%A++19.341%B46.9BN/A2939.7h5.2B*9.9B**
MGR-S1 Gladius 4554491662.705B**0.1531.529%B*21.158%C+42.4C*N/A12510.6h8B*25.5B++
M20 Mustang 8134212012.095C++0.4637.856%B**1.663%C11.2C10.4C++17437.7h128C+338.1C**
C75 Viper 4554083013.6A++11.0438.908%C++N/A57.5A+6.6C4867.1h7.5B**19.3B**
L100 Python HEAT 531405429.643B++7.0852.582%C*1.728%D31.9C++9.9C30712.7h3.7B**7.1B**
Vortek Rotary 6994032041.975C++0.5837.128%B**1.489%C--14C+10.3C+20628.7h62.1B+167.2B++
SAS-R 399398795.038B*2.4841.932%B+63.568%C--41.5C++N/A2469.6h2.1B+5B+
Spear Anti-Vehicle Phalanx Turret 5373772813.464B**10.9045.36%C**6.631%A54.6B**23.2C*5206.9h5.8B++12.8B*
Titan-150 HEAT 5143723410.941B**8.3848.686%C*1.344%D--26B+9.9C*22314.3h4.1B++8.4B*
LA3 Desperado 3493481951.785B**0.7733.252%B*19.828%C+30.8C+N/A15511.3h7.4B*22.3B*
Titan-150 HESH 4253341325.692A++23.1349.18%C*N/A36.7C+10B+2319.1h3.5C+7.1C++
AF-8 RailJack 302302555.491B**2.9339.863%B+62.252%D*35.1B*N/A1638.6h2.1B+5.3B+
M40 Fury 365301560.2S57.6438.95%B+0.997%D-107.5A*22.9A++11482.8h10.4B+26.8B++
Hawk GD-68 3792211751.263B**1.3066.72%B+1.81%D14.4C+10.3C++35015.3h7.5B11.3B+
M12 Kobalt 2082051205U202.4422.663%B**20.976%B+97.6B**1.4D5002.1h17.2B+75.9B+
M40 Fury 234200540S37.4447.326%A+1.5%C95.2A*16.2A+13552.1h12.3C**26.1B++
AF-18 Stalker 201200663.03A+0.4731.485%B*14.5%D-43.5B+N/A2574.6h11.1B++35.3B++
NS-44 Commissioner 1971971381.428B+1.1338.207%C*21.32%C+29.4C+N/A1666.7h4C+10.6C**
NS-10 Burster 3651971431.378B++1.1838.146%A6.091%C++7.2B*6.1A++20027.4h151.3C++396.6B++
AF-57 Piston 199197802.463A0.1048.467%B*20.812%A++59.7B**N/A2853.3h4.2B8.6B+
NCM1 Scattercannon 196196822.39B0.1743.423%B+19.898%B**28.4B+N/A1656.9h5.6B**12.9B++
Skyguard 355193335.848A+3.2935.606%B**1.554%C-12.9C+10.8B32515h150C--421.3C*
MANA Anti-Personnel Turret 188185662.803N/A0.2416.595%UN/A1850U30U7433500.1h19.7T*118.9T*
Warden 179175652.692A++0.1331.612%B*18.286%D-29.2B+N/A1686h6.7B**21.2B*
NS-10 Burster 3231751431.224B1.3438.043%A5.143%C+6.6B++5.6A+19326.5h167C+438.9B+
Anti-Vehicle Grenade 1831641164N/A161.4460.517%B**N/A820A*95C+84350.2h3A5A
LA39 Bruiser 163163672.433B**0.1371.533%B*13.497%C30.2C-N/A1225.4h2.4C++3.4B+
NC4 Mag-Shot 155154423.667S1.1129.659%B16.234%C-25.2C+N/A1966.1h6.3B*21.3C++
M12 Kobalt 1571451145U142.4421.383%B*15.172%D-111.5A9.2S5481.3h17.1C**80.1B+
M60-G Bulldog 1611441014.4M+11.8442.71%B*2.083%D36.9B+4.4C3083.9h6B+14.1B*
NC14 Bolt Driver 135135324.219A1.6641.337%B*64.445%D--22.1C+N/A2586.1h2.5C**6B+
NSX Tomoe 123123343.618A1.0629.226%C+34.959%C+38.4C+N/A1373.2h12.1B+41.4B+
M20 Basilisk 1721201110.909S8.3552.603%A++5%C26.1B+11.3B**4424.6h92.3C++175.5B*
NSX Tanto 116116363.222A*0.6627.256%C*31.035%B*25.8CN/A674.5h11.4B+41.7C**
M60-A Bulldog 112104426B23.4454.142%B*2.885%B+28.9C+2.2C--2293.6h5.3B+9.8B++
GD-66 Claw 9898392.513B**0.0572.759%A24.49%A++44.5C*N/A2402.2h2.2B+3B++
NSX Masamune 15196472.043A++0.5264.694%B++3.125%B*32C++18.3B+2453h13.7C+21.1C++
M60-A Bulldog 827789.625C7.0749.197%B+7.792%S25.7C1.7D2023h6.4C+12.9C*
NCM3 Raven 11774441.682B**0.8857.633%A*1.351%D--14B**8.1B++3745.3h25.7B44.5B*
E540 Halberd 12973116.636C+4.0841.816%C5.479%A17D*13C17724.3h5.7C++13.7C+
L105 Zephyr 8273236.5A**33.9444.289%C**N/A60.8C**7.5C+4671.2h5.2B++11.8B+
NCM3 Raven 11170441.591B**0.9759.581%A**5.714%A*13.2B**7.7B*3455.3h29.2C++49.1B*
M20 Basilisk 9863512.6S10.0448.321%A9.524%A17.5C9.7C*3333.6h124D256.6C**
Hardlight Dagger 65621,1970.052B+2.5134.877%B+N/A0.7C+N/A585.5h2.1C*5.9C**
Rocklet Rifle 10261351.743A*0.8248.708%C-N/A30.5C**20.5C4232h32.1B+66B
NCM2 Falcon 8158600.967C+1.5945.126%B++5.172%C++12.3C+4.9C*3174.7h10.5C**23.3B+
C85 Canister-H 5756228B++25.4452.102%C*14.286%B*93.3C1.7D**7660.6h6.2C**11.9B+
NC15 Phoenix 10752590.881C+1.6857.971%B++N/A9.5C-10C+4165.5h12.3C-21.2C+
M60-G Bulldog 5750150U47.4432.755%CN/A31.3C4.4D2271.6h5.7B+17.3B+
Enforcer ML85 775077.143B+4.5837.048%C-N/A13.5D--7.3D**4973.7h12.5C*33.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,1730.6h
Nano-Armor Kit321486,47141.6h
Spawn Beacon315,3504h
Nanite Revive Grenade02,4830.7h
Medical Applicator985428,00144.9h
Deconstruction Tool02,6160.2h
Spitfire Auto-Turret13900.5h
Rampart Wall1530.6h
Ammunition Package101,9461.2h
Anti-Infantry MANA Turret195012h
Hardlight Barrier52060.8h
Recon Detection Device668,10313.5h
Shield Recharging Field231,9870.7h

Check the help document for the dictionary if you want to learn more about words used here.


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