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Sentinel Sevk[WASP] Sevk
NC BR 75

KDR: 2.57

Score: 75.9m

Last Seen: Jul 3rd, 2019 6:59 PM
- OFFLINE - 1154 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Miller
Level Progress (to 76): 37%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor AF-19 Mercenary GD-7F NC1 Gauss Rifle C-4 EM6 Titan-150 AP NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,112,139 MLG Score: 889
Fun Score: N/A
Cheeseburgers Flipped: 677TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.629%20.248%53947116766,7823.48186-0.909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.843%1.066B**-0.093C+0.019C+HEAD ++ (~6.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.482B+10.30.28C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.666%1.12%241312111,78510299631.73301185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.197%0.245C++-0.433C---0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.60.16C++53.8-0.015C+81.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.525%2.527%437712075,263170829813.07958176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.979%-0.045C+-0.022C+0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.362C**100.203C++14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.724%7.63%133912051,36313934070.977762334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.754%0.234C++0.785B++0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.472B+24.40.388C**38.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.982%65.683%133412102,034220930.920362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.745%1.052B**-0.091C+-0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.10.344C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.237%15.366%133412101,653152361.08465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.77%1.635A+0.144C++0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.453B+4.40.091C+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
75.9m341%438 (26.3k)352 (21.1k)2.57282101,74239,5452.9407875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214392123.68%16.937%40105:2647

26% Combat Medic19% Engineer28% Heavy Assault8% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:47 PMSep 14th, 2013 6:21 PMAug 2nd, 2019 5:05 PM (18d) (PST)Jul 3rd, 2019 5:02 PM (48d) (PST)Jul 3rd, 2019 2:59 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4841303540.4720.1840.0801.7530.042889

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,0187,77421,24428115105321,144

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3590.8h/149.6d 14,551 17,232 36,528 377.6k 4,869 9,895 9,013 104.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:5,764
Deaths:2,247
KDR:2.565
Accuracy:26.555% C**
HSR:22.294% C-
EM6
B+
Kills:2,989
Deaths:1,253
KDR:2.385
Accuracy:24.571% B+
HSR:20.709% C--
NC6A GODSAW
C--
Kills:2,482
Deaths:739
KDR:3.359
Accuracy:26.003% C--
HSR:22.280% D
NC6 Gauss SAW
C++
Kills:1,765
Deaths:355
KDR:4.972
Accuracy:21.186% C++
HSR:18.187% D-
GD-22S
B+
Kills:1,522
Deaths:649
KDR:2.345
Accuracy:25.604% B+
HSR:22.996% C+
EM1
B+
Kills:1,494
Deaths:549
KDR:2.721
Accuracy:24.476% B+
HSR:22.356% C++
NS-15M AE
C+
Kills:1,365
Deaths:406
KDR:3.362
Accuracy:25.828% C+
HSR:23.077% C--
MGR-L1 Promise
B*
Kills:1,319
Deaths:392
KDR:3.365
Accuracy:28.768% B*
HSR:23.730% C+
NS-15M2
C*
Kills:1,202
Deaths:372
KDR:3.231
Accuracy:25.245% C*
HSR:21.797% C--
NS-15M1
B+
Kills:1,178
Deaths:458
KDR:2.572
Accuracy:24.743% B+
HSR:17.233% D
NSX Naginata
B+
Kills:1,172
Deaths:316
KDR:3.709
Accuracy:25.271% B+
HSR:25.256% C
NC6S Gauss SAW S
B
Kills:1,152
Deaths:431
KDR:2.673
Accuracy:25.571% B
HSR:22.656% C+
Kills:23,404
Deaths (as Heavy Assault):8,167
Deaths (to Heavy Assaults):11,029
KDR:2.86568
Kill Difference:15,237
Playtime:1,014.529 hours
Usage:28%
Score:22.303m
Score/min:366
Accuracy (listed only):25.318%
HSR (listed only):21.881%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:3,707
Deaths:1,186
KDR:3.126
Accuracy:28.794% A
HSR:21.257% C+
GD-7F
B+
Kills:3,589
Deaths:1,518
KDR:2.364
Accuracy:27.310% B+
HSR:21.510% C*
AC-X11
B*
Kills:1,935
Deaths:586
KDR:3.302
Accuracy:29.217% B*
HSR:20.672% C
Blitz GD-10
B
Kills:1,497
Deaths:638
KDR:2.346
Accuracy:26.264% B
HSR:18.838% B
NS-11C
B+
Kills:1,453
Deaths:588
KDR:2.471
Accuracy:27.113% B+
HSR:17.275% C
AF-4 Cyclone
B+
Kills:1,379
Deaths:804
KDR:1.715
Accuracy:27.813% B+
HSR:12.618% D--
AF-4A Bandit
B+
Kills:1,297
Deaths:398
KDR:3.259
Accuracy:27.780% B+
HSR:21.511% C+
Razor GD-23
B*
Kills:1,294
Deaths:432
KDR:2.995
Accuracy:28.819% B*
HSR:18.934% C
Gauss Compact S
B*
Kills:1,213
Deaths:791
KDR:1.534
Accuracy:28.036% B*
HSR:23.496% B*
NS-7 PDW
B+
Kills:1,192
Deaths:482
KDR:2.473
Accuracy:27.710% B+
HSR:15.940% C
19A Fortuna
C+
Kills:1,170
Deaths:438
KDR:2.671
Accuracy:26.496% C+
HSR:17.094% D
AF-4G Cyclone
C++
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:28.149% C++
HSR:18.793% C
MKV Suppressed
C+
Kills:1,160
Deaths:468
KDR:2.479
Accuracy:25.862% C+
HSR:18.793% C+
Mauler S6
A*
Kills:1,159
Deaths:534
KDR:2.170
Accuracy:62.845% A*
HSR:13.891% C
NS Baron G5AE
B*
Kills:1,158
Deaths:487
KDR:2.378
Accuracy:54.760% B*
HSR:14.249% C
Gauss Compact Burst
C++
Kills:1,156
Deaths:531
KDR:2.177
Accuracy:27.342% C++
HSR:19.291% D-
Tempest
C++
Kills:1,136
Deaths:362
KDR:3.138
Accuracy:27.409% C++
HSR:19.014% C
MGR-S1 Gladius
B**
Kills:545
Deaths:200
KDR:2.725
Accuracy:32.534% B**
HSR:22.018% C+
NS Baron G5
B++
Kills:490
Deaths:199
KDR:2.462
Accuracy:51.060% B++
HSR:17.347% B+
AF-57 Piston
A++
Kills:219
Deaths:89
KDR:2.461
Accuracy:48.107% B*
HSR:20.548% A++
LA39 Bruiser
B**
Kills:177
Deaths:71
KDR:2.493
Accuracy:72.297% B**
HSR:13.559% C
NSX Tanto
B*
Kills:116
Deaths:36
KDR:3.222
Accuracy:27.256% C*
HSR:31.035% B*
GD-66 Claw
A++
Kills:98
Deaths:39
KDR:2.513
Accuracy:72.759% A
HSR:24.490% A++
MGR-C1 Charger
B
Kills:54
Deaths:17
KDR:3.176
Accuracy:29.258% B
HSR:16.667% D*
Kills:28,354
Deaths (as Light Assault):11,346
Deaths (to Light Assaults):8,035
KDR:2.49903
Kill Difference:17,008
Playtime:595.339 hours
Usage:17%
Score:13.694m
Score/min:383
Accuracy (listed only):36.041%
HSR (listed only):19.118%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:3,707
Deaths:1,186
KDR:3.126
Accuracy:28.794% A
HSR:21.257% C+
GD-7F
B+
Kills:3,589
Deaths:1,518
KDR:2.364
Accuracy:27.310% B+
HSR:21.510% C*
AC-X11
B*
Kills:1,935
Deaths:586
KDR:3.302
Accuracy:29.217% B*
HSR:20.672% C
NS-11C
B+
Kills:1,453
Deaths:588
KDR:2.471
Accuracy:27.113% B+
HSR:17.275% C
AF-4A Bandit
B+
Kills:1,297
Deaths:398
KDR:3.259
Accuracy:27.780% B+
HSR:21.511% C+
Razor GD-23
B*
Kills:1,294
Deaths:432
KDR:2.995
Accuracy:28.819% B*
HSR:18.934% C
Gauss Compact S
B*
Kills:1,213
Deaths:791
KDR:1.534
Accuracy:28.036% B*
HSR:23.496% B*
19A Fortuna
C+
Kills:1,170
Deaths:438
KDR:2.671
Accuracy:26.496% C+
HSR:17.094% D
Mauler S6
A*
Kills:1,159
Deaths:534
KDR:2.170
Accuracy:62.845% A*
HSR:13.891% C
NS Baron G5AE
B*
Kills:1,158
Deaths:487
KDR:2.378
Accuracy:54.760% B*
HSR:14.249% C
Gauss Compact Burst
C++
Kills:1,156
Deaths:531
KDR:2.177
Accuracy:27.342% C++
HSR:19.291% D-
NS Baron G5
B++
Kills:490
Deaths:199
KDR:2.462
Accuracy:51.060% B++
HSR:17.347% B+
AF-57 Piston
A++
Kills:219
Deaths:89
KDR:2.461
Accuracy:48.107% B*
HSR:20.548% A++
LA39 Bruiser
B**
Kills:177
Deaths:71
KDR:2.493
Accuracy:72.297% B**
HSR:13.559% C
Warden
B++
Kills:175
Deaths:65
KDR:2.692
Accuracy:31.612% B++
HSR:18.286% D-
NSX Tanto
B*
Kills:116
Deaths:36
KDR:3.222
Accuracy:27.256% C*
HSR:31.035% B*
GD-66 Claw
A++
Kills:98
Deaths:39
KDR:2.513
Accuracy:72.759% A
HSR:24.490% A++
MGR-M1 Bishop
B++
Kills:61
Deaths:19
KDR:3.211
Accuracy:36.943% B++
HSR:27.869% C
MGR-C1 Charger
B
Kills:54
Deaths:17
KDR:3.176
Accuracy:29.258% B
HSR:16.667% D*
Kills:20,521
Deaths (as Engineer):8,024
Deaths (to Engineers):8,089
KDR:2.55745
Kill Difference:12,497
Playtime:668.787 hours
Usage:19%
Score:14.245m
Score/min:355
Accuracy (listed only):38.832%
HSR (listed only):19.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:3,468
Deaths:1,025
KDR:3.383
Accuracy:26.368% B++
HSR:18.570% C
Reaper DMR
B+
Kills:2,455
Deaths:1,144
KDR:2.146
Accuracy:28.464% B+
HSR:21.426% C--
GR-22
C**
Kills:1,520
Deaths:805
KDR:1.888
Accuracy:25.851% C**
HSR:19.540% C+
Blitz GD-10
B
Kills:1,497
Deaths:638
KDR:2.346
Accuracy:26.264% B
HSR:18.838% B
Gauss Rifle S
C+
Kills:1,495
Deaths:1,073
KDR:1.393
Accuracy:24.806% C+
HSR:13.913% D--
NS-11A
C**
Kills:1,409
Deaths:620
KDR:2.273
Accuracy:25.734% C**
HSR:18.808% C-
AF-4 Cyclone
B+
Kills:1,379
Deaths:804
KDR:1.715
Accuracy:27.813% B+
HSR:12.618% D--
Carnage AR
C++
Kills:1,350
Deaths:817
KDR:1.652
Accuracy:23.818% C
HSR:21.556% C++
NC9 A-Tross
C**
Kills:1,324
Deaths:570
KDR:2.323
Accuracy:27.020% C**
HSR:20.695% D
Gauss Rifle Burst
C-
Kills:1,202
Deaths:668
KDR:1.799
Accuracy:25.645% C-
HSR:19.551% D--
Gauss Prime
C--
Kills:1,193
Deaths:489
KDR:2.440
Accuracy:24.942% C--
HSR:18.776% D
NS-7 PDW
B+
Kills:1,192
Deaths:482
KDR:2.473
Accuracy:27.710% B+
HSR:15.940% C
NS-11P
B+
Kills:1,182
Deaths:484
KDR:2.442
Accuracy:25.317% B+
HSR:16.498% C-
AF-4G Cyclone
C++
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:28.149% C++
HSR:18.793% C
MKV Suppressed
C+
Kills:1,160
Deaths:468
KDR:2.479
Accuracy:25.862% C+
HSR:18.793% C+
Mauler S6
A*
Kills:1,159
Deaths:534
KDR:2.170
Accuracy:62.845% A*
HSR:13.891% C
NS Baron G5AE
B*
Kills:1,158
Deaths:487
KDR:2.378
Accuracy:54.760% B*
HSR:14.249% C
Tempest
C++
Kills:1,136
Deaths:362
KDR:3.138
Accuracy:27.409% C++
HSR:19.014% C
MGR-S1 Gladius
B**
Kills:545
Deaths:200
KDR:2.725
Accuracy:32.534% B**
HSR:22.018% C+
NS Baron G5
B++
Kills:490
Deaths:199
KDR:2.462
Accuracy:51.060% B++
HSR:17.347% B+
AF-57 Piston
A++
Kills:219
Deaths:89
KDR:2.461
Accuracy:48.107% B*
HSR:20.548% A++
LA39 Bruiser
B**
Kills:177
Deaths:71
KDR:2.493
Accuracy:72.297% B**
HSR:13.559% C
GD-66 Claw
A++
Kills:98
Deaths:39
KDR:2.513
Accuracy:72.759% A
HSR:24.490% A++
Kills:27,968
Deaths (as Combat Medic):12,520
Deaths (to Combat Medics):4,060
KDR:2.23387
Kill Difference:15,448
Playtime:918.869 hours
Usage:26%
Score:15.863m
Score/min:288
Accuracy (listed only):35.458%
HSR (listed only):18.236%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B
Kills:1,497
Deaths:638
KDR:2.346
Accuracy:26.264% B
HSR:18.838% B
AF-4 Cyclone
B+
Kills:1,379
Deaths:804
KDR:1.715
Accuracy:27.813% B+
HSR:12.618% D--
NS-7 PDW
B+
Kills:1,192
Deaths:482
KDR:2.473
Accuracy:27.710% B+
HSR:15.940% C
EM4 Longshot
B+
Kills:1,166
Deaths:208
KDR:5.606
Accuracy:43.002% B+
HSR:67.153% D**
LA8 Rebel
B+
Kills:1,165
Deaths:851
KDR:1.369
Accuracy:34.150% B+
HSR:17.253% D
AF-4G Cyclone
C++
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:28.149% C++
HSR:18.793% C
MKV Suppressed
C+
Kills:1,160
Deaths:468
KDR:2.479
Accuracy:25.862% C+
HSR:18.793% C+
NC4-FB Mag-Shot
B+
Kills:1,158
Deaths:404
KDR:2.866
Accuracy:37.044% B+
HSR:19.257% C-
Tempest
C++
Kills:1,136
Deaths:362
KDR:3.138
Accuracy:27.409% C++
HSR:19.014% C
NS-30 Vandal
C**
Kills:864
Deaths:282
KDR:3.064
Accuracy:34.782% C**
HSR:18.056% D--
MGR-S1 Gladius
B**
Kills:545
Deaths:200
KDR:2.725
Accuracy:32.534% B**
HSR:22.018% C+
SAS-R
B+
Kills:424
Deaths:84
KDR:5.048
Accuracy:41.612% B+
HSR:64.623% C
LA3 Desperado
B*
Kills:351
Deaths:198
KDR:1.773
Accuracy:33.193% B*
HSR:19.658% C+
AF-8 RailJack
B
Kills:309
Deaths:56
KDR:5.518
Accuracy:39.387% B
HSR:62.136% D*
NS-44 Commissioner
C**
Kills:232
Deaths:162
KDR:1.432
Accuracy:38.695% C**
HSR:21.552% C+
AF-18 Stalker
B*
Kills:200
Deaths:66
KDR:3.030
Accuracy:31.485% B*
HSR:14.500% D-
NC4 Mag-Shot
B+
Kills:160
Deaths:44
KDR:3.636
Accuracy:29.873% B+
HSR:16.875% C
NC14 Bolt Driver
B*
Kills:135
Deaths:32
KDR:4.219
Accuracy:41.337% B*
HSR:64.445% D--
NSX Tomoe
C++
Kills:123
Deaths:34
KDR:3.618
Accuracy:29.226% C++
HSR:34.959% C+
Kills:14,356
Deaths (as Infiltrator):5,827
Deaths (to Infiltrators):5,495
KDR:2.4637
Kill Difference:8,529
Playtime:281.352 hours
Usage:8%
Score:6.426m
Score/min:381
Accuracy (listed only):33.133%
HSR (listed only):28.762%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:1,261
Deaths:404
KDR:3.121
Accuracy:42.294% B**
HSR:18.874% A
AF-41 Hacksaw
B**
Kills:1,154
Deaths:338
KDR:3.414
Accuracy:45.533% B**
HSR:18.284% B*
AF-34 Mattock
A
Kills:468
Deaths:144
KDR:3.250
Accuracy:44.888% A
HSR:16.667% C+
AF-34 Mattock
A++
Kills:455
Deaths:144
KDR:3.160
Accuracy:52.398% A++
HSR:19.341% B
NS-10 Burster
A
Kills:197
Deaths:143
KDR:1.378
Accuracy:38.146% A
HSR:6.091% C++
NCM1 Scattercannon
B**
Kills:196
Deaths:82
KDR:2.390
Accuracy:43.423% B+
HSR:19.898% B**
NS-10 Burster
B**
Kills:175
Deaths:143
KDR:1.224
Accuracy:38.043% B**
HSR:5.143% C+
NCM3 Raven
A*
Kills:74
Deaths:44
KDR:1.682
Accuracy:57.633% A*
HSR:1.351% D-
NCM3 Raven
A**
Kills:70
Deaths:44
KDR:1.591
Accuracy:59.581% A**
HSR:5.714% A*
NCM2 Falcon
B+
Kills:58
Deaths:60
KDR:0.967
Accuracy:45.126% B+
HSR:5.172% C++
Kills:4,108
Deaths (as MAX Suit):773
Deaths (to MAX Suits):2,236
KDR:5.31436
Kill Difference:3,335
Playtime:84.792 hours
Usage:2%
Score:3.394m
Score/min:667
Accuracy (listed only):46.706%
HSR (listed only):11.654%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:894
V. Kills:186 478%
Deaths:36
KDR:24.833
Accuracy:55.814% B*
KPH:136.400 B+
VKPH:28.400 B**
M20 Mustang
C++
Kills:476
V. Kills:424 112%
Deaths:215
KDR:2.214
Accuracy:38.398% A
KPH:12.100 C+
VKPH:10.800 C++
Vortek Rotary
C+
Kills:415
V. Kills:302 137%
Deaths:207
KDR:2.005
Accuracy:37.276% B**
KPH:14.300 C+
VKPH:10.400 C+
Kills:1,785 (891 + 0)
Deaths:458
KDR:3.897
VKDR:1.991
Vehicle Kills:912
Kill Difference:1,327
Playtime:74.843 hours
Usage:2%
Score:1.100m
Score/min:245
Piloting Accuracy:37.276%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:73
V. Kills:9 N/A
Deaths:2
KDR:36.500
Accuracy:44.289% C**
KPH:63.300 B+
VKPH:7.800 C+
Kills:73 (0 + 73)
Deaths:2
KDR:36.500
VKDR:4.500
Vehicle Kills:9
Kill Difference:71
Playtime:1.154 hours
Usage:0%
Score:0.033m
Score/min:471
Piloting Accuracy:N/A%
Gunner Accuracy:44.289%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:757
V. Kills:604 125%
Deaths:70
KDR:10.814
Accuracy:57.921% B
KPH:36.700 B
VKPH:29.300 A++
L100 Python HESH
B+
Kills:463
V. Kills:69 N/A
Deaths:12
KDR:38.583
Accuracy:52.966% B+
KPH:32 D-
VKPH:4.800 D-
C75 Viper
A+
Kills:408
V. Kills:47 N/A
Deaths:30
KDR:13.600
Accuracy:38.908% C++
KPH:57.400 A+
VKPH:6.600 C
L100 Python HEAT
C++
Kills:405
V. Kills:126 319%
Deaths:42
KDR:9.643
Accuracy:52.582% C++
KPH:31.800 C+
VKPH:9.900 C
Skyguard
B
Kills:193
V. Kills:162 118%
Deaths:33
KDR:5.848
Accuracy:35.606% B**
KPH:12.900 C
VKPH:10.800 B
Kills:2,226 (2,226 + 0)
Deaths:187
KDR:11.904
VKDR:5.390
Vehicle Kills:1,008
Kill Difference:2,039
Playtime:69.976 hours
Usage:2%
Score:1.575m
Score/min:375
Driving Accuracy:35.606%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:2,603
V. Kills:1,706 152%
Deaths:259
KDR:10.050
Accuracy:47.967% C
KPH:24.600 C+
VKPH:16.100 C**
Titan-150 HEAT
B+
Kills:434
V. Kills:168 257%
Deaths:39
KDR:11.128
Accuracy:48.221% C++
KPH:27.100 B+
VKPH:10.500 B
Titan-150 HESH
B+
Kills:378
V. Kills:99 378%
Deaths:13
KDR:29.077
Accuracy:49.148% C*
KPH:39.100 C+
VKPH:10.200 B+
E540 Halberd
C
Kills:74
V. Kills:57 128%
Deaths:11
KDR:6.727
Accuracy:41.683% C
KPH:17.300 D*
VKPH:13.300 C
Enforcer ML85
N/A
Kills:50
V. Kills:27 179%
Deaths:7
KDR:7.143
Accuracy:37.048% N/A
KPH:13.600 N/A
VKPH:7.400 N/A
Kills:3,539 (3,415 + 124)
Deaths:329
KDR:10.757
VKDR:6.252
Vehicle Kills:2,057
Kill Difference:3,210
Playtime:139.548 hours
Usage:4%
Score:3.234m
Score/min:386
Driving Accuracy:49.148%
Gunner Accuracy:37.048%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:56
V. Kills:1 N/A
Deaths:2
KDR:28
Accuracy:52% C++
KPH:86.100 C
VKPH:1.500 D**
Kills:56 (0 + 56)
Deaths:2
KDR:28
VKDR:0.500
Vehicle Kills:1
Kill Difference:54
Playtime:0.651 hours
Usage:0%
Score:0.030m
Score/min:773
Driving Accuracy:N/A%
Gunner Accuracy:52%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:301
V. Kills:64 463%
Deaths:5
KDR:60.200
Accuracy:38.950% B
KPH:108.900 A*
VKPH:23.200 A*
M12 Kobalt
B**
Kills:207
V. Kills:3 N/A
Deaths:1
KDR:207
Accuracy:23.365% B**
KPH:95.200 B**
VKPH:1.400 D
M40 Fury
A*
Kills:200
V. Kills:34 N/A
Deaths:5
KDR:40
Accuracy:47.326% A
KPH:97.100 A*
VKPH:16.500 A+
M12 Kobalt
S
Kills:175
V. Kills:14 N/A
Deaths:1
KDR:175
Accuracy:21.106% B++
KPH:115.700 A
VKPH:9.300 S
M60-G Bulldog
B++
Kills:167
V. Kills:18 N/A
Deaths:10
KDR:16.700
Accuracy:40.283% B++
KPH:39 B+
VKPH:4.200 C-
M20 Basilisk
B**
Kills:120
V. Kills:52 226%
Deaths:11
KDR:10.909
Accuracy:52.603% A++
KPH:26.100 B+
VKPH:11.300 B**
M60-G Bulldog
C**
Kills:81
V. Kills:10 N/A
Deaths:2
KDR:40.500
Accuracy:33.442% C
KPH:45.300 C**
VKPH:5.600 C
M20 Basilisk
C*
Kills:63
V. Kills:35 175%
Deaths:5
KDR:12.600
Accuracy:48.303% B**
KPH:17.400 C
VKPH:9.700 C*
Kills:1,314 (0 + 1,314)
Deaths:40
KDR:32.850
VKDR:5.750
Vehicle Kills:230
Kill Difference:1,274
Playtime:22.798 hours
Usage:1%
Score:0.768m
Score/min:561
Driving Accuracy:N/A%
Gunner Accuracy:48.303%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,8225,7642,2472.565C++0.0126.555%C**22.294%C-31.4DN/A92183.5h10.2C++38.2C**
AF-19 Mercenary 3,7363,7071,1863.126M+0.5528.794%A21.257%C+32.8B*N/A141112.9h9.5B**33.2B*
GD-7F 3,6383,5891,5182.364A0.2127.31%B+21.51%C*24CN/A86149.8h13.1C*47.8B+
NC1 Gauss Rifle 3,4973,4681,0253.383A*0.8126.368%B++18.57%C20.8CN/A101166.8h11.2B++42.3B++
C-4 4,3873,2559183.546A+0.9723.493%CN/A133.4B**46.4A144124.4h1.2B+5B+
EM6 3,0112,9891,2532.385B+0.1924.571%B+20.709%C--32.3CN/A13092.4h10.2B+41.6B+
Titan-150 AP 4,3092,60325910.05B+7.4847.967%C3.573%B+24.6C+16.1C**366105.9h4.1B+8.6B+
NC6A GODSAW 2,5042,4827393.359B+0.7926.003%C--22.28%D35.7DN/A13469.5h8.5C++32.9C++
Reaper DMR 2,4742,4551,1442.146C*0.4328.464%B+21.426%C--21.4DN/A67114.9h10.1C+35.5B
AC-X11 1,9521,9355863.302A*0.7329.217%B*20.672%C38.4B+N/A19250.4h8.4B++28.6B++
NC6 Gauss SAW 1,7831,7653554.972M**2.4021.186%C++18.187%D-27.7C+N/A18463.8h9.4B44.4B+
GD-22S 1,5311,5226492.345B+0.2325.604%B+22.996%C+27.8CN/A15854.7h9.7B++37.8B+
GR-22 1,5291,5208051.888B+0.6825.851%C**19.54%C+28.5C+N/A11253.3h12.4B+48.1B+
Blitz GD-10 1,5121,4976382.346A0.2326.264%B18.838%B35.9BN/A20141.7h12.4B++47.3B+
Gauss Rifle S 1,5071,4951,0731.393C**1.1824.806%C+13.913%D--16.1DN/A4792.6h12.3C49.6C+
EM1 1,5061,4945492.721A+0.1524.476%B+22.356%C++39.4C++N/A23137.9h11.6C*47.2B+
NS-11C 1,4611,4535882.471A++0.1027.113%B+17.275%C30.1C*N/A16348.3h11.4B*42.2B++
NS-11A 1,4161,4096202.273B++0.3025.734%C**18.808%C-26.7CN/A13852.8h11.9B++46B+
AF-4 Cyclone 1,3891,3798041.715B0.8627.813%B+12.618%D--24.5CN/A9556.4h10.6C**38B+
NC05 Jackhammer 1,3781,3675592.445A0.1353.592%B**15.728%C*45.4C++N/A19030.1h3.8B**7.1B*
NS-15M AE 1,3701,3654063.362B+0.7925.828%C+23.077%C--44CN/A24831h10.7B+41.5B
Carnage AR 1,3541,3508171.652C**0.9223.818%C21.556%C++24.2CN/A10655.9h13C**54.4C*
NC9 A-Tross 1,3261,3245702.323B*0.2527.02%C**20.695%D31.8C+N/A17041.6h8.8B+32.5B+
MGR-L1 Promise 1,3351,3193923.365A++0.7928.768%B*23.73%C+43.7C++N/A17230.2h13.7B47.8B+
AF-4A Bandit 1,3061,2973983.259A++0.6927.78%B+21.511%C+44C**N/A20929.5h9.6B+34.7B+
Razor GD-23 1,3021,2944322.995A*0.4228.819%B*18.934%C36.1B+N/A20235.8h10B*34.6B++
AF-41 Hacksaw 1,2651,2614043.121C**0.5542.294%B**18.874%A38.3B+N/A19932.9h5.2B++12.3B**
Frag Grenade 1,2551,24711247N/A1,244.4348.266%B+N/A890.7A++5.7C-33151.4h2.3A+4.9B**
Gauss Compact S 1,2231,2137911.534B++1.0428.036%B*23.496%B*12.9C--N/A6193.8h11C++39.3B+
NS-15M2 1,2081,2023723.231B*0.6625.245%C*21.797%C--36.8CN/A15932.7h11.5B+45.7B+
Gauss Rifle Burst 1,2071,2026681.799C++0.7725.645%C-19.551%D--29.9C--N/A14040.2h9.5B++36.9B+
Gauss Prime 1,1991,1934892.44B++0.1324.942%C--18.776%D34.6CN/A22634.5h10.8C++43.3C+
NS-7 PDW 1,1951,1924822.473A++0.1027.71%B+15.94%C46B**N/A27025.9h11.1B**39.9B++
NS-11P 1,1831,1824842.442A0.1325.317%B+16.498%C-32.3C*N/A17236.6h12B++47.5B++
NS-15M1 1,1801,1784582.572B*0.0024.743%B+17.233%D31.8CN/A17637h11B+44.6B+
NSX Naginata 1,1771,1723163.709A*1.1425.271%B+25.256%C37.3C+N/A8831.4h10.2B+40.4B+
19A Fortuna 1,1731,1704382.671B**0.1026.496%C+17.094%D30.6CN/A13838.2h9.7C*36.4C*
EM4 Longshot 1,1681,1662085.606B*3.0343.002%B+67.153%D**38.5B+N/A19930.3h2B+4.7B+
LA8 Rebel 1,1701,1658511.369B+1.2034.15%B+17.253%D30.2C+N/A10238.6h4.7B**13.9B++
AF-4G Cyclone 1,1651,1604522.566B++0.0128.149%C++18.793%C40.8CN/A19928.4h9.5B33.7B
MKV Suppressed 1,1611,1604682.479A++0.0925.862%C+18.793%C+42.6B+N/A27627.2h11.7B++45.3B+
Mauler S6 1,1631,1595342.17B**0.4062.845%A*13.891%C36.6B+N/A18531.7h5C++7.9B*
NS Baron G5AE 1,1641,1584872.378B**0.1954.76%B*14.249%C39.4C+N/A24529.4h3.8B+7C++
NC4-FB Mag-Shot 1,1601,1584042.866A0.2937.044%B+19.257%C-38.3C-N/A21330.2h6.3B16.9B+
Gauss Compact Burst 1,1581,1565312.177C**0.4027.342%C++19.291%D-33.1C+N/A11734.9h9.4B++34.2B
AF-41 Hacksaw 1,1561,1543383.414B+0.8445.533%B**18.284%B*40.9B++N/A22728.2h5.4B*12B**
NC6S Gauss SAW S 1,1631,1524312.673B**0.1025.571%B22.656%C+36CN/A19932h10.5C*41B
Tempest 1,1461,1363623.138A++0.5727.409%C++19.014%C37CN/A9830.7h9.1B+33.3B+
NS Decimator 1,5111,0085471.843B**0.7367.84%B*3.175%B*31.8C15.9C+33731.7h5.6C-8.3C+
Shrike 1,3959176401.433A1.1463.72%B*2.726%C+26.2C++13.7C++38835h6.1B9.6B+
Breaker Rocket Pods 1,0808943624.833A**22.2655.814%B*N/A135.5B+28.2B**8296.6h13.8B+24.7B+
NS-30 Vandal 8678642823.064B*0.4934.782%C**18.056%D--39.3C+N/A13122h4.9B++14.2B+
L100 Python AP 1,3617577010.814B**8.2457.921%B1.585%D36.7B29.3A++52120.6h6.5C+11.2C+
Tank Mine 879564836.795A*4.2231.513%C+N/A98.9C+55.3C12815.7h1.8C*5.8C**
Mag-Cutter 58155333,0720.017C+2.5628.179%C+1.266%D-0.2DN/A12481.7h1.9B++6.9C++
MGR-S1 Gladius 5525452002.725B**0.1532.534%B**22.018%C+44.3C**N/A12712.3h8.5B+26.1B++
Bouncing Betty 490490588.448A+5.8849.871%B++N/A181.5AN/A8632.7h2C+3.9B+
NS Baron G5 4914901992.462A++0.1151.06%B++17.347%B+39.5C**N/A12912.4h3.6B**7C++
M20 Mustang 9004762152.214C*0.3638.398%A1.471%C12.1C+10.8C++17639.2h121.4C+316.1B
AF-34 Mattock 4694681443.25C++0.6844.888%A16.667%C+48.2B+N/A2799.7h4.3B**9.6B**
L100 Python HESH 5324631238.583M+36.0152.966%B+1.944%B31.9D-4.8D-22314.5h3.3C++6.2B
AF-34 Mattock 4574551443.16C++0.5952.398%A++19.341%B46.9B+N/A2939.7h5.2B*9.9B**
Titan-150 HEAT 6024343911.128A8.5648.221%C++1.152%D--27.1B+10.5B21316h4.1B++8.5B++
SAS-R 425424845.048B**2.4841.612%B+64.623%C42C++N/A24010.1h2.1B+5B+
Vortek Rotary 7174152072.005C++0.5737.276%B**1.446%C--14.3C+10.4C+20629.1h62.4B+167.4B++
C75 Viper 4554083013.6A*11.0338.908%C++N/A57.5A+6.6C4887.1h7.5B**19.3B**
L100 Python HEAT 531405429.643B++7.0752.582%C++1.728%D31.9C++9.9C30712.7h3.7B**7.1B**
Titan-150 HESH 4773781329.077A++26.5049.148%C*N/A39C+10.2B+2329.7h3.4C+6.8C*
Spear Anti-Vehicle Phalanx Turret 5373772813.464B**10.8945.318%C*6.631%A+54.6B**23.2C*5186.9h5.8B*12.9B*
LA3 Desperado 3523511981.773B**0.8033.193%B*19.658%C+30.8C+N/A15511.4h7.4B*22.4B*
AF-8 RailJack 309309565.518B**2.9539.387%B62.136%D*35.1B*N/A1618.8h2.1B+5.4B+
M40 Fury 365301560.2S57.6338.95%B0.997%D-107.5A*22.9A++11482.8h10.4B+26.8B+
NS-44 Commissioner 2332321621.432B+1.1438.695%C**21.552%C+32.2C+N/A1667.2h3.9C++10.1B
Hawk GD-68 3822231761.267B**1.3166.733%B+1.794%C--14.5C+10.3C++35015.4h7.5B+11.3B+
AF-57 Piston 221219892.461A0.1148.107%B*20.548%A++62.6B**N/A2833.5h4.1B+8.6B+
M12 Kobalt 2102071207U204.4323.365%B**21.256%B++94.1B*1.4D5042.2h18.7C**80.2B+
M40 Fury 234200540S37.4347.326%A1.5%C95.2A*16.2A13552.1h12.3C**26.1B++
AF-18 Stalker 201200663.03A+0.4631.485%B*14.5%D-43.5B+N/A2574.6h11.1B+35.3B++
NS-10 Burster 3651971431.378B++1.1938.146%A6.091%C++7.2B*6.1A++20027.4h151.3C++396.6B++
NCM1 Scattercannon 196196822.39B+0.1843.423%B+19.898%B**28.4B+N/A1656.9h5.6B**12.9B++
Skyguard 355193335.848A3.2835.606%B**1.554%C12.9C10.8B32515h150D421.3C++
MANA Anti-Personnel Turret 188185662.803N/A0.2316.595%UN/A1850U30U7451300.1h19.7T*118.9T*
LA39 Bruiser 177177712.493A0.0872.297%B**13.559%C32.2CN/A1285.5h2.4C*3.3B+
NS-10 Burster 3231751431.224C**1.3538.043%B**5.143%C+6.6B+5.6A19326.5h167C+438.9B+
M12 Kobalt 1891751175U172.4321.106%B++15.429%D116.7A9.3S5051.5h17.5C**82.8B+
Warden 179175652.692A+0.1231.612%B++18.286%D-29.2B+N/A1686h6.7B**21.2B*
M60-G Bulldog 1851671016.7M**14.1340.283%B++1.796%D38.8B+4.2C-2984.3h6.3B+15.7B++
Anti-Vehicle Grenade 1831641164N/A161.4360.465%B**N/A820A*95C+83770.2h3A5A
NC4 Mag-Shot 161160443.636S1.0629.873%B+16.875%C25.8C++N/A1966.2h6.3B++21.2B+
NC14 Bolt Driver 135135324.219A+1.6541.337%B*64.445%D--22.1C+N/A2596.1h2.5C**6B+
NSX Tomoe 123123343.618A1.0529.226%C++34.959%C+38.4C+N/A1383.2h12.1B++41.4B+
M20 Basilisk 1721201110.909M**8.3452.603%A++5%C26.1B+11.3B**4454.6h92.3C++175.5B*
NSX Tanto 116116363.222A*0.6527.256%C*31.035%B*25.8CN/A684.5h11.4B+41.7C**
M60-A Bulldog 112104426B+23.4354.142%B*2.885%B+28.9C+2.2C--2293.6h5.3B+9.8B++
GD-66 Claw 9898392.513B**0.0672.759%A24.49%A++44.5C++N/A2412.2h2.2B+3B++
NSX Masamune 15196472.043A++0.5364.694%B*3.125%B**32C++18.3B+2453h13.7C+21.1C*
M60-G Bulldog 9181240.5S37.9333.442%CN/A45C**5.6C2431.8h5.1B*15.2B+
M60-A Bulldog 827789.625C+7.0549.197%B7.792%S25.7C1.7D2023h6.4C12.9C*
E540 Halberd 13174116.727C+4.1541.683%C5.405%A17.2D*13.3C17854.3h5.7C++13.6C+
NCM3 Raven 11774441.682B**0.8957.633%A*1.351%D-14B**8.1B++3745.3h25.7B44.5B*
L105 Zephyr 8273236.5A*33.9344.289%C**N/A60.8B7.5C+4701.2h5.2B++11.8B+
NCM3 Raven 11170441.591B**0.9859.581%A**5.714%A*13.2B**7.7B*3455.3h29.2C++49.1B*
Rocklet Rifle 11065361.806A*0.7750.625%C+N/A28.3C++19.6C4022.3h38C++75C++
M20 Basilisk 9863512.6S10.0348.303%B**9.524%A17.5C9.7C*3323.6h124.2D257.2C*
Hardlight Dagger 65621,1970.052B++2.5234.877%B+N/A0.7C+N/A585.5h2.1C*5.9B+
MGR-M1 Bishop 6261193.211B**0.6436.943%B++27.869%C21.8CN/A772.8h7.6C20.6C*
NCM2 Falcon 8158600.967C+1.6145.126%B+5.172%C++12.3C+4.9C++3194.7h10.5C*23.3B+
C85 Canister-H 5756228A25.4352%C++14.286%B*80C-1.4D**7720.7h6.3C**12.1B+
MGR-C1 Charger 5554173.176A*0.6029.258%B16.667%D*60B**1.1B+1220.9h11.8B+40.4B+
NC15 Phoenix 10752590.881C+1.6957.73%B+N/A9.3D9.8C4165.6h12.4C--21.5C+
Enforcer ML85 775077.143B+4.5737.048%C--N/A13.5D--7.3D**4993.7h12.5C++33.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon315,4164h
Nano-Armor Kit322494,40842h
Nanite Revive Grenade02,4950.7h
Medical Applicator986429,63445h
Spitfire Auto-Turret14170.5h
Motion Spotter31,1750.6h
Rampart Wall1530.6h
Deconstruction Tool02,6160.2h
Shield Recharging Field231,9870.7h
Recon Detection Device678,24413.7h
Ammunition Package112,0581.3h
Anti-Infantry MANA Turret195012h
Hardlight Barrier62410.9h
Nano-Repair Grenade0640h

Check the help document for the dictionary if you want to learn more about words used here.


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