Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (18,949)players online:
Aeflic (45)  Myian (44)  LoneSunflower (13)  AudioVision (11)  d1ng0ateurbaby_ (10)  MadSTVru (8) 131
stats.dasanfall.com
Sweetheart Sevkatarn19[DENT] Sevkatarn19
VS BR 192

KDR: 2.18

Score: 97.8m

Last Seen: Jul 14th, 2019 5:53 AM
- OFFLINE - 107.8 hour(s)

Battle Rank 120 (192 total) - Vanu Sovereignty on Briggs - Outfit Member of Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 21
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Serpent VE92 Light PPA SVA-GG Ghost NS-30 Vandal Sirius SX12
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sevkatarn19



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,826,460 MLG Score: 1460
Fun Score: N/A
Cheeseburgers Flipped: 742TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.213%25.669%699481166109,2192.35219-0.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.921%1.18B**0.733B++-1.478FHEAD ++ (~12.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.548B+9.20.359C**24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.815%1.69%4125120912,547328353803.82065233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.235%-0.689D0.093C+-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1420.12C+43.80.175C++98.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.889%2.37%262712074,177228318241.82881229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.403%-0.009C+-0.123C+0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.283C*11.30.096C+16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.921%2.946%2501412004,209229313901.83479303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.087%0.252C*-0.371C-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.608B+18.20.543B+28.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.628%69.299%250412105,9903612141.65836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.039%1.45A0.144C++0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.48B+2.30.279C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.87%14.934%250612087,0783746311.88948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.417%1.107B**0.059C+-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.599B+2.90.404B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 21
97.8m266.2%433 (26k)352 (21.1k)2.18213182,06683,4352.36679192 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS12141549426.271%20.1%52803:2046

24% Engineer41% Heavy Assault18% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2013 11:19 AMJan 10th, 2016 5:17 AMJul 16th, 2019 6:42 PM (2d) (PST)Jul 14th, 2019 2:19 AM (4d) (PST)Jul 14th, 2019 1:53 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6831755080.6550.3000.1321.9050.0601460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,99310,52730,46639188114421,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4630.3h/192.9d 15,407 36,596 52,199 529.3k 7,224 14,807 16,801 189.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:28,492
Deaths:12,320
KDR:2.313
Accuracy:26.718% C++
HSR:26.709% C--
Orion VS54
B**
Kills:12,469
Deaths:5,510
KDR:2.263
Accuracy:26.232% B**
HSR:24.445% C+
SVA-GG
B+
Kills:4,002
Deaths:1,626
KDR:2.461
Accuracy:25.623% C+
HSR:32.434% B+
SVA-88
C+
Kills:2,488
Deaths:1,256
KDR:1.981
Accuracy:23.268% C+
HSR:23.553% C
Flare VE6
C+
Kills:2,483
Deaths:1,260
KDR:1.971
Accuracy:21.968% C+
HSR:23.198% C+
Pulsar LSW
C-
Kills:2,476
Deaths:1,474
KDR:1.680
Accuracy:20.877% C-
HSR:16.721% D--
VX29 Polaris
C+
Kills:2,406
Deaths:1,294
KDR:1.859
Accuracy:21.674% C
HSR:22.693% C+
NSX Naginata
B++
Kills:1,734
Deaths:650
KDR:2.668
Accuracy:22.584% C++
HSR:33.276% B++
NS-15M AE
C**
Kills:1,171
Deaths:402
KDR:2.913
Accuracy:27.262% C**
HSR:28.352% C++
NS-15M2
B
Kills:922
Deaths:406
KDR:2.271
Accuracy:25.061% C*
HSR:28.525% B
Ursa
B++
Kills:149
Deaths:89
KDR:1.674
Accuracy:20.714% C
HSR:29.530% B++
VE-H Maw
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:27.115% N/A
HSR:30% N/A
Kills:58,842
Deaths (as Heavy Assault):26,300
Deaths (to Heavy Assaults):25,758
KDR:2.23734
Kill Difference:32,542
Playtime:1,900.481 hours
Usage:41%
Score:42.389m
Score/min:372
Accuracy (listed only):24.091%
HSR (listed only):26.620%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:10,782
Deaths:5,841
KDR:1.846
Accuracy:29.431% B**
HSR:22.120% B
Sirius SX12
B+
Kills:3,595
Deaths:1,982
KDR:1.814
Accuracy:26.956% B+
HSR:17.803% C+
VX6-7
B*
Kills:3,038
Deaths:1,205
KDR:2.521
Accuracy:28.901% B*
HSR:22.712% C**
Thanatos VE70
B**
Kills:2,838
Deaths:1,573
KDR:1.804
Accuracy:50.447% B**
HSR:17.125% C*
NS-11C
B*
Kills:2,129
Deaths:1,060
KDR:2.008
Accuracy:27.949% B*
HSR:24.472% B*
Deimos VA29
B+
Kills:2,004
Deaths:1,105
KDR:1.814
Accuracy:65.821% B+
HSR:13.723% C--
Solstice Burst
B*
Kills:1,788
Deaths:593
KDR:3.015
Accuracy:31.161% B*
HSR:26.846% B
NSX Tanto
B
Kills:1,633
Deaths:580
KDR:2.816
Accuracy:28.119% B
HSR:27.557% B
NS Baron G5
A
Kills:1,558
Deaths:811
KDR:1.921
Accuracy:56.094% A
HSR:13.158% C
Phobos VX86
B*
Kills:1,250
Deaths:691
KDR:1.809
Accuracy:69.445% B*
HSR:13.760% C-
Solstice SF
A
Kills:1,247
Deaths:595
KDR:2.096
Accuracy:28.309% B*
HSR:24.780% A
NS Baron G5G
A+
Kills:1,163
Deaths:545
KDR:2.134
Accuracy:60.064% A+
HSR:17.885% B++
NS Baron G5AE
A+
Kills:1,161
Deaths:438
KDR:2.651
Accuracy:61.134% A+
HSR:17.657% B
Pulsar C
B**
Kills:923
Deaths:391
KDR:2.361
Accuracy:28.028% B++
HSR:28.927% B**
Zenith VX-5
B++
Kills:888
Deaths:437
KDR:2.032
Accuracy:28.580% B++
HSR:23.874% B+
Pandora VX25
B*
Kills:555
Deaths:244
KDR:2.275
Accuracy:48.294% B*
HSR:10.090% D*
Nova
B+
Kills:350
Deaths:234
KDR:1.496
Accuracy:51.717% B+
HSR:14.286% C+
Eclipse VE3A
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:29.791% B++
HSR:18.681% C
Solstice VE3
B**
Kills:269
Deaths:130
KDR:2.069
Accuracy:27.152% B*
HSR:25.651% B**
Eridani SX5
C++
Kills:190
Deaths:104
KDR:1.827
Accuracy:26.813% C++
HSR:20% C+
MKV Suppressed
A*
Kills:121
Deaths:71
KDR:1.704
Accuracy:26.438% C++
HSR:33.884% A*
Chaos
A
Kills:81
Deaths:51
KDR:1.588
Accuracy:53.507% C+
HSR:22.222% A
Kills:37,836
Deaths (as Light Assault):18,805
Deaths (to Light Assaults):16,700
KDR:2.01202
Kill Difference:19,031
Playtime:621.621 hours
Usage:13%
Score:13.023m
Score/min:349
Accuracy (listed only):40.189%
HSR (listed only):20.782%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:10,782
Deaths:5,841
KDR:1.846
Accuracy:29.431% B**
HSR:22.120% B
VX6-7
B*
Kills:3,038
Deaths:1,205
KDR:2.521
Accuracy:28.901% B*
HSR:22.712% C**
Thanatos VE70
B**
Kills:2,838
Deaths:1,573
KDR:1.804
Accuracy:50.447% B**
HSR:17.125% C*
NS-11C
B*
Kills:2,129
Deaths:1,060
KDR:2.008
Accuracy:27.949% B*
HSR:24.472% B*
Deimos VA29
B+
Kills:2,004
Deaths:1,105
KDR:1.814
Accuracy:65.821% B+
HSR:13.723% C--
Solstice Burst
B*
Kills:1,788
Deaths:593
KDR:3.015
Accuracy:31.161% B*
HSR:26.846% B
NSX Tanto
B
Kills:1,633
Deaths:580
KDR:2.816
Accuracy:28.119% B
HSR:27.557% B
NS Baron G5
A
Kills:1,558
Deaths:811
KDR:1.921
Accuracy:56.094% A
HSR:13.158% C
Phobos VX86
B*
Kills:1,250
Deaths:691
KDR:1.809
Accuracy:69.445% B*
HSR:13.760% C-
Solstice SF
A
Kills:1,247
Deaths:595
KDR:2.096
Accuracy:28.309% B*
HSR:24.780% A
NS Baron G5G
A+
Kills:1,163
Deaths:545
KDR:2.134
Accuracy:60.064% A+
HSR:17.885% B++
NS Baron G5AE
A+
Kills:1,161
Deaths:438
KDR:2.651
Accuracy:61.134% A+
HSR:17.657% B
Pulsar C
B**
Kills:923
Deaths:391
KDR:2.361
Accuracy:28.028% B++
HSR:28.927% B**
Zenith VX-5
B++
Kills:888
Deaths:437
KDR:2.032
Accuracy:28.580% B++
HSR:23.874% B+
Pandora VX25
B*
Kills:555
Deaths:244
KDR:2.275
Accuracy:48.294% B*
HSR:10.090% D*
Eidolon VE33
A
Kills:482
Deaths:236
KDR:2.042
Accuracy:32.657% B*
HSR:35.270% A
Nova
B+
Kills:350
Deaths:234
KDR:1.496
Accuracy:51.717% B+
HSR:14.286% C+
Eclipse VE3A
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:29.791% B++
HSR:18.681% C
Solstice VE3
B**
Kills:269
Deaths:130
KDR:2.069
Accuracy:27.152% B*
HSR:25.651% B**
Revenant
A
Kills:256
Deaths:102
KDR:2.510
Accuracy:35.209% B
HSR:41.016% A
Chaos
A
Kills:81
Deaths:51
KDR:1.588
Accuracy:53.507% C+
HSR:22.222% A
VE-LR Obelisk
B**
Kills:52
Deaths:22
KDR:2.364
Accuracy:32.210% C++
HSR:40.385% B**
Kills:34,720
Deaths (as Engineer):17,008
Deaths (to Engineers):14,176
KDR:2.04139
Kill Difference:17,712
Playtime:1,090.719 hours
Usage:24%
Score:24.618m
Score/min:376
Accuracy (listed only):41.092%
HSR (listed only):22.827%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,942
Deaths:1,380
KDR:2.857
Accuracy:46.221% B**
HSR:65.373% C
NS-30 Vandal
B**
Kills:3,846
Deaths:2,006
KDR:1.917
Accuracy:39.266% B**
HSR:29.251% B
Sirius SX12
B+
Kills:3,595
Deaths:1,982
KDR:1.814
Accuracy:26.956% B+
HSR:17.803% C+
Nyx VX31
B*
Kills:3,414
Deaths:1,185
KDR:2.881
Accuracy:40.046% B*
HSR:31.137% C++
NS-44 Commissioner
B+
Kills:3,115
Deaths:3,537
KDR:0.881
Accuracy:39.913% B+
HSR:22.440% C+
NS-44G Commissioner
B*
Kills:2,207
Deaths:1,836
KDR:1.202
Accuracy:45.945% B*
HSR:24.921% C++
Artemis VX26
B**
Kills:1,774
Deaths:842
KDR:2.107
Accuracy:30.743% B++
HSR:30.271% B**
Parallax VX3
B**
Kills:1,596
Deaths:314
KDR:5.083
Accuracy:46.437% B**
HSR:80.702% B+
NS-30G Vandal
B+
Kills:1,359
Deaths:665
KDR:2.044
Accuracy:38.000% B+
HSR:32.745% B
NS-44 Commissioner AE
B+
Kills:1,343
Deaths:1,174
KDR:1.144
Accuracy:47.199% B+
HSR:24.200% C
NS-44B Commissioner
B**
Kills:1,309
Deaths:975
KDR:1.343
Accuracy:48.192% B**
HSR:26.738% B
NS-44P Commissioner
B+
Kills:1,297
Deaths:1,115
KDR:1.163
Accuracy:46.010% B+
HSR:24.056% C
Phantom VA23
B*
Kills:714
Deaths:390
KDR:1.831
Accuracy:35.151% C+
HSR:37.675% B*
NS-AM7 Archer
C**
Kills:342
Deaths:468
KDR:0.731
Accuracy:54.829% C--
HSR:19.883% C**
NS-61 Emissary
A+
Kills:336
Deaths:216
KDR:1.556
Accuracy:27.606% C+
HSR:25.298% A+
NS-357 Underboss
B++
Kills:256
Deaths:320
KDR:0.800
Accuracy:42.597% B++
HSR:19.141% C
XM98
B+
Kills:250
Deaths:135
KDR:1.852
Accuracy:39.908% B+
HSR:65.600% D--
NS-61 "Ravenous" Emissary
B+
Kills:226
Deaths:134
KDR:1.687
Accuracy:30.298% C++
HSR:22.124% B+
VA39 Spectre
A++
Kills:202
Deaths:40
KDR:5.050
Accuracy:33.650% C*
HSR:60.396% A++
Eridani SX5
C++
Kills:190
Deaths:104
KDR:1.827
Accuracy:26.813% C++
HSR:20% C+
Beamer VS3
B+
Kills:170
Deaths:208
KDR:0.817
Accuracy:28.590% C*
HSR:25.882% B+
NSX Tomoe
B**
Kills:160
Deaths:57
KDR:2.807
Accuracy:28.361% C+
HSR:48.125% B**
Manticore SX40
A++
Kills:145
Deaths:118
KDR:1.229
Accuracy:30.538% C*
HSR:34.483% A++
MKV Suppressed
A*
Kills:121
Deaths:71
KDR:1.704
Accuracy:26.438% C++
HSR:33.884% A*
Cerberus
B*
Kills:90
Deaths:74
KDR:1.216
Accuracy:27.592% D
HSR:31.111% B*
Kills:31,999
Deaths (as Infiltrator):19,346
Deaths (to Infiltrators):11,960
KDR:1.65404
Kill Difference:12,653
Playtime:851.380 hours
Usage:18%
Score:13.472m
Score/min:264
Accuracy (listed only):37.092%
HSR (listed only):34.129%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:3,595
Deaths:1,982
KDR:1.814
Accuracy:26.956% B+
HSR:17.803% C+
Thanatos VE70
B**
Kills:2,838
Deaths:1,573
KDR:1.804
Accuracy:50.447% B**
HSR:17.125% C*
Deimos VA29
B+
Kills:2,004
Deaths:1,105
KDR:1.814
Accuracy:65.821% B+
HSR:13.723% C--
NS Baron G5
A
Kills:1,558
Deaths:811
KDR:1.921
Accuracy:56.094% A
HSR:13.158% C
Phobos VX86
B*
Kills:1,250
Deaths:691
KDR:1.809
Accuracy:69.445% B*
HSR:13.760% C-
NS Baron G5G
A+
Kills:1,163
Deaths:545
KDR:2.134
Accuracy:60.064% A+
HSR:17.885% B++
NS Baron G5AE
A+
Kills:1,161
Deaths:438
KDR:2.651
Accuracy:61.134% A+
HSR:17.657% B
NS-11P
A
Kills:796
Deaths:311
KDR:2.559
Accuracy:25.575% B+
HSR:28.392% A
Terminus VX-9
B+
Kills:643
Deaths:294
KDR:2.187
Accuracy:27.728% B+
HSR:27.061% C++
Pandora VX25
B*
Kills:555
Deaths:244
KDR:2.275
Accuracy:48.294% B*
HSR:10.090% D*
H-V45
B+
Kills:352
Deaths:225
KDR:1.564
Accuracy:26.079% B+
HSR:15.909% D
Nova
B+
Kills:350
Deaths:234
KDR:1.496
Accuracy:51.717% B+
HSR:14.286% C+
Eridani SX5
C++
Kills:190
Deaths:104
KDR:1.827
Accuracy:26.813% C++
HSR:20% C+
MKV Suppressed
A*
Kills:121
Deaths:71
KDR:1.704
Accuracy:26.438% C++
HSR:33.884% A*
Corvus VA55
C**
Kills:114
Deaths:76
KDR:1.500
Accuracy:25.972% C**
HSR:16.667% D--
Chaos
A
Kills:81
Deaths:51
KDR:1.588
Accuracy:53.507% C+
HSR:22.222% A
Kills:16,771
Deaths (as Combat Medic):8,755
Deaths (to Combat Medics):9,336
KDR:1.91559
Kill Difference:8,016
Playtime:70.288 hours
Usage:2%
Score:1.548m
Score/min:367
Accuracy (listed only):43.880%
HSR (listed only):18.726%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:2,635
Deaths:1,172
KDR:2.248
Accuracy:29.808% A*
HSR:20.645% C+
Nebula VM20
A*
Kills:2,559
Deaths:1,132
KDR:2.261
Accuracy:28.706% A*
HSR:20.868% C+
Comet VM2
B+
Kills:561
Deaths:477
KDR:1.176
Accuracy:45.330% C**
HSR:4.991% B+
Comet VM2
B*
Kills:509
Deaths:426
KDR:1.195
Accuracy:47.032% C*
HSR:6.090% B*
Blueshift VM5
D
Kills:235
Deaths:148
KDR:1.588
Accuracy:16.808% D
HSR:16.596% D-
Blueshift VM5
C
Kills:215
Deaths:145
KDR:1.483
Accuracy:16.129% D
HSR:19.535% C
Kills:6,714
Deaths (as MAX Suit):1,750
Deaths (to MAX Suits):4,518
KDR:3.83657
Kill Difference:4,964
Playtime:92.951 hours
Usage:2%
Score:2.737m
Score/min:491
Accuracy (listed only):30.636%
HSR (listed only):14.787%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:6,124
V. Kills:452 N/A
Deaths:1,069
KDR:5.729
Accuracy:43.121% C**
KPH:64.800 B+
VKPH:4.800 B+
Hornet Missiles
B+
Kills:3,432
V. Kills:1,603 214%
Deaths:666
KDR:5.153
Accuracy:66.873% B+
KPH:61.300 C+
VKPH:28.700 C
Maelstrom Turbo Laser
B
Kills:3,371
V. Kills:2,722 124%
Deaths:2,238
KDR:1.506
Accuracy:28.785% C
KPH:16.100 C++
VKPH:13 B
Saron Laser Cannon
C+
Kills:1,593
V. Kills:1,259 126%
Deaths:1,502
KDR:1.061
Accuracy:29.213% C-
KPH:11.600 C+
VKPH:9.100 C+
Dual Photon Pods
C
Kills:1,247
V. Kills:233 N/A
Deaths:266
KDR:4.688
Accuracy:47.198% D
KPH:62 C
VKPH:11.600 C--
Photon A2A Missile Pods
C
Kills:386
V. Kills:460 84%
Deaths:184
KDR:2.098
Accuracy:84.160% B*
KPH:27.500 D
VKPH:32.800 C
Antares LC
C+
Kills:346
V. Kills:283 122%
Deaths:232
KDR:1.491
Accuracy:30.340% C
KPH:16 C+
VKPH:13.100 C+
Coyote Missiles
C+
Kills:60
V. Kills:65 91%
Deaths:35
KDR:1.714
Accuracy:55.784% C**
KPH:20.500 D
VKPH:22.200 C+
Kills:16,559 (11,434 + 0)
Deaths:6,192
KDR:2.674
VKDR:1.143
Vehicle Kills:7,077
Kill Difference:10,367
Playtime:556.730 hours
Usage:12%
Score:9.139m
Score/min:274
Piloting Accuracy:30.340%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:299
V. Kills:32 N/A
Deaths:24
KDR:12.458
Accuracy:56.086% A++
KPH:75 B**
VKPH:8 C+
CAS30 Tank Buster
B+
Kills:212
V. Kills:254 83%
Deaths:191
KDR:1.110
Accuracy:41.735% C
KPH:7.600 C+
VKPH:9.100 B+
Kills:511 (212 + 299)
Deaths:215
KDR:2.377
VKDR:1.330
Vehicle Kills:286
Kill Difference:296
Playtime:31.816 hours
Usage:1%
Score:0.352m
Score/min:184
Piloting Accuracy:41.735%
Gunner Accuracy:56.086%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,245
V. Kills:960 130%
Deaths:330
KDR:3.773
Accuracy:60.825% B+
KPH:28.900 C+
VKPH:22.300 B++
L100 Python HESH
B*
Kills:1,101
V. Kills:104 N/A
Deaths:95
KDR:11.590
Accuracy:46.996% C
KPH:70.100 B*
VKPH:6.600 C-
C75 Viper
A++
Kills:920
V. Kills:136 N/A
Deaths:150
KDR:6.133
Accuracy:42.123% C*
KPH:59.900 A++
VKPH:8.900 C++
L100 Python HEAT
A*
Kills:283
V. Kills:84 333%
Deaths:33
KDR:8.576
Accuracy:58.123% B++
KPH:57.900 A*
VKPH:17.200 B**
Skyguard
C
Kills:126
V. Kills:117 107%
Deaths:68
KDR:1.853
Accuracy:33.916% B++
KPH:9.400 D
VKPH:8.700 C
Kills:3,675 (3,675 + 0)
Deaths:676
KDR:5.436
VKDR:2.072
Vehicle Kills:1,401
Kill Difference:2,999
Playtime:92.387 hours
Usage:2%
Score:1.795m
Score/min:324
Driving Accuracy:33.916%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:409
V. Kills:412 99%
Deaths:192
KDR:2.130
Accuracy:59.211% B++
KPH:13.600 D--
VKPH:13.700 C
Saron HRB
C++
Kills:394
V. Kills:274 143%
Deaths:81
KDR:4.864
Accuracy:42.927% C+
KPH:24 C+
VKPH:16.700 C++
E540 Halberd
B++
Kills:348
V. Kills:276 126%
Deaths:70
KDR:4.971
Accuracy:54.693% B*
KPH:25.900 C--
VKPH:20.600 B++
Proton II PPA
C++
Kills:183
V. Kills:10 N/A
Deaths:12
KDR:15.250
Accuracy:24.591% C++
KPH:53.500 C+
VKPH:2.900 C-
Supernova VPC
D*
Kills:93
V. Kills:11 N/A
Deaths:30
KDR:3.100
Accuracy:39.234% D*
KPH:21.300 D*
VKPH:2.500 D*
Kills:1,427 (502 + 925)
Deaths:385
KDR:3.706
VKDR:2.553
Vehicle Kills:983
Kill Difference:1,042
Playtime:67.629 hours
Usage:1%
Score:2.152m
Score/min:530
Driving Accuracy:39.234%
Gunner Accuracy:24.591%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:202
V. Kills:3 N/A
Deaths:17
KDR:11.882
Accuracy:26.831% D*
KPH:109.200 B+
VKPH:1.600 D*
M12 Kobalt-H
C*
Kills:172
V. Kills:2 N/A
Deaths:10
KDR:17.200
Accuracy:22.537% C+
KPH:139.600 C*
VKPH:1.600 D*
Saron HRB-H
D-
Kills:136
V. Kills:94 143%
Deaths:56
KDR:2.429
Accuracy:50.078% D
KPH:22.900 D-
VKPH:15.800 D-
M40 Fury-H
A*
Kills:132
V. Kills:3 N/A
Deaths:5
KDR:26.400
Accuracy:41.588% C+
KPH:184.800 A*
VKPH:4.200 D-
E540 Halberd-H
D
Kills:107
V. Kills:79 134%
Deaths:36
KDR:2.972
Accuracy:50.733% D-
KPH:23.100 D--
VKPH:17.100 D
M60-G Bulldog-H
B++
Kills:55
V. Kills:5 N/A
Deaths:9
KDR:6.111
Accuracy:50.091% C**
KPH:100.800 B++
VKPH:9.200 C
Aphelion VEX-4H
D--
Kills:53
V. Kills:31 166%
Deaths:30
KDR:1.767
Accuracy:31.077% F
KPH:23 D--
VKPH:13.500 D*
Kills:857 (0 + 857)
Deaths:163
KDR:5.258
VKDR:1.331
Vehicle Kills:217
Kill Difference:694
Playtime:17.201 hours
Usage:0%
Score:0.349m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:31.077%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,353
V. Kills:247 N/A
Deaths:170
KDR:7.959
Accuracy:41.656% B+
KPH:60.900 B++
VKPH:11.100 B
M40 Fury
B+
Kills:462
V. Kills:94 486%
Deaths:70
KDR:6.600
Accuracy:41.389% B+
KPH:61.200 B
VKPH:12.500 C*
M20 Basilisk
C**
Kills:181
V. Kills:84 213%
Deaths:55
KDR:3.291
Accuracy:39.239% C+
KPH:18.900 C+
VKPH:8.800 C**
M20 Basilisk
B
Kills:154
V. Kills:49 308%
Deaths:62
KDR:2.484
Accuracy:40.783% C*
KPH:26 B
VKPH:8.300 C
M12 Kobalt
C+
Kills:86
V. Kills:1 N/A
Deaths:7
KDR:12.286
Accuracy:17.441% C+
KPH:52.900 C
VKPH:0.600 D*
Kills:2,236 (0 + 2,236)
Deaths:364
KDR:6.143
VKDR:1.305
Vehicle Kills:475
Kill Difference:1,872
Playtime:46.876 hours
Usage:1%
Score:1.223m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:17.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:5 N/A
Deaths:54
KDR:0.926
Accuracy:44.861% N/A
KPH:8.300 N/A
VKPH:0.800 N/A
Kills:50 (50 + 0)
Deaths:54
KDR:0.926
VKDR:0.093
Vehicle Kills:5
Kill Difference:4
Playtime:6.038 hours
Usage:0%
Score:0.024m
Score/min:66
Driving Accuracy:44.861%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,63728,49212,3202.313C+0.1326.718%C++26.709%C--54.4CN/A159523.9h9.7B+36.2B+
Orion VS54 12,51612,4695,5102.263B+0.0826.232%B**24.445%C+44.7B+N/A201279.1h10.2B*39C**
Serpent VE92 10,85010,7825,8411.846B++0.3429.431%B**22.12%B33.3C++N/A103323.3h10.3B*35.1B++
Light PPA 6,5766,1241,0695.729C++3.5543.121%C**N/A64.8B+4.8B+25594.5h9.9B+23B+
SVA-GG 4,0254,0021,6262.461C**0.2825.623%C+32.434%B+49.7CN/A12380.5h10B+39C**
Ghost 3,9523,9421,3802.857C++0.6746.221%B**65.373%C33CN/A113119.5h2.2C*4.7B+
NS-30 Vandal 3,8663,8462,0061.917C++0.2739.266%B**29.251%B35.9C+N/A128107.1h4.8B++12.1B*
Sirius SX12 3,6053,5951,9821.814B++0.3726.956%B+17.803%C+32.4C*N/A112111.1h12.4B++46B+
Hornet Missiles 5,0353,4326665.153C++2.9766.873%B+1.573%C+61.4C+28.7C54655.9h7.7B+11.5B++
Nyx VX31 3,4353,4141,1852.881B0.7040.046%B*31.137%C++46.4C*N/A11173.6h4.6B+11.5B*
Maelstrom Turbo Laser 6,0933,3712,2381.506C+0.6828.785%C2.729%C++16.1C++13B242209.9h78.1B+271.3B+
NS-44 Commissioner 3,1273,1153,5370.881C+1.3039.913%B+22.44%C+38.1C++N/A14381.8h3.6B9.1B+
VX6-7 3,0493,0381,2052.521B*0.3428.901%B*22.712%C**42.3BN/A12771.8h10.2B*35.4B++
Thanatos VE70 2,8502,8381,5731.804B**0.3850.447%B**17.125%C*31.7C++N/A13389.5h3.5B**6.9B**
C-4 3,4382,7131,4361.889B0.2925.672%C+N/A133B**35.5B+123620.4h1.5C++5.9C++
Nebula VM20 2,6552,6351,1722.248C++0.0729.808%A*20.645%C+54.1AN/A18048.7h15B+50.5B*
Nebula VM20 2,5792,5591,1322.261C++0.0828.706%A*20.868%C+55.2A+N/A18046.4h14.5B+50.5B**
SVA-88 2,4992,4881,2561.981C++0.2023.268%C+23.553%C39.3CN/A17063.3h10.8B+46.5B
Flare VE6 2,4992,4831,2601.971B+0.2121.968%C+23.198%C+46.3C*N/A17053.6h9.3B+42.5B
Pulsar LSW 2,4822,4761,4741.68C++0.5020.877%C-16.721%D--38C+N/A14265.1h11.9C**57.2C++
VX29 Polaris 2,4162,4061,2941.859B0.3221.674%C22.693%C+42.1C+N/A14557.1h11.3B+52.1C*
NS-44G Commissioner 2,2152,2071,8361.202C++0.9845.945%B*24.921%C++65.1B+N/A16733.9h2.9B++6.4B++
NS-11C 2,1362,1291,0602.008B**0.1727.949%B*24.472%B*40.4B++N/A18952.7h10.6B**38B*
Deimos VA29 2,0122,0041,1051.814B+0.3765.821%B+13.723%C--43.4C+N/A16646.2h2.2B+3.3B+
Solstice Burst 1,7961,7885933.015B**0.8331.161%B*26.846%B65.7B*N/A15727.2h10.1B**32.3B*
Artemis VX26 1,7851,7748422.107B++0.0830.743%B++30.271%B**36.4C++N/A9948.8h10.8B+35B++
NSX Naginata 1,7521,7346502.668A0.4922.584%C++33.276%B++59B+N/A14629.4h10.6B+46.7B+
NS Decimator 2,4971,7101,4711.162C++1.0262.415%C*2.222%C+28.3C13C27560.5h4.5C*7.1B+
NSX Tanto 1,6411,6335802.816A++0.6328.119%B27.557%B54.6B*N/A12929.9h10.3B++36.6B+
Parallax VX3 1,5981,5963145.083B+2.9046.437%B**80.702%B+30.1C++N/A9853h2.1B4.6B+
Saron Laser Cannon 2,8521,5931,5021.061C+1.1229.213%C-2.888%B+11.6C+9.1C+155137.7h118C**403.8C**
NS Baron G5 1,5641,5588111.921B**0.2656.094%A13.158%C30.3C+N/A11251.5h3.8B*6.8C++
NS-30G Vandal 1,3681,3596652.044C+0.1438%B+32.745%B38.5CN/A9735.3h5B13.2B+
M40 Fury 1,6001,3531707.959C**5.7841.656%B+1.7%C+60.9B++11.1B43122.2h12.1B+28.9B++
NS-44 Commissioner AE 1,3501,3431,1741.144C+1.0447.199%B+24.2%C36.9C-N/A10636.4h3.3C**6.9B+
NS-44B Commissioner 1,3151,3099751.343C*0.8448.192%B**26.738%B81.3B*N/A21616.1h2.9B*6B++
NS-44P Commissioner 1,3021,2971,1151.163C+1.0246.01%B+24.056%C47.5C+N/A12927.3h3B+6.5B+
Phobos VX86 1,2551,2506911.809B+0.3769.445%B*13.76%C-51.4C*N/A14224.3h2B*2.9B+
Solstice SF 1,2561,2475952.096B**0.0928.309%B*24.78%A37.4B**N/A10933.3h9.6B+33.9B++
Dual Photon Pods 1,4801,2472664.688C2.5147.198%D1.283%C+62C11.6C--57820.1h17.3B++36.7B+
L100 Python AP 2,2051,2453303.773C+1.5960.825%B+3.614%B+29C+22.3B++35043h7.2C11.9C+
NS-15M AE 1,1801,1714022.913B0.7327.262%C**28.352%C++54.2C+N/A13721.6h10.3B+37.9B+
NS Baron G5G 1,1691,1635452.134B**0.0560.064%A+17.885%B++47.7B+N/A12824.4h3.9B+6.4B*
Lasher X2 1,1681,1628251.408B++0.7724.015%C3.442%C38.7B+N/A12930h16.2B*67.5B+
NS Baron G5AE 1,1671,1614382.651A0.4761.134%A+17.657%B70.4B**N/A17516.5h3.5B*5.8C++
The Slasher 1,1601,16016,0140.072B+2.1136.283%C*11.121%C+1.7CN/A4676.5h1.8B++5.1C++
L100 Python HESH 1,2051,1019511.589C++9.4146.996%C2.089%B+70.1B*6.6C-27415.7h2.9B+6.2B+
Auraxium Slasher 99399324,7360.04C+2.1438.227%B+3.927%D0.9CN/A31060.8h1.8B++4.6B+
Proximity Mine 9699698211.817A**9.6350.873%B**N/A236.3A*N/A9054.1h1.9C+3.7B++
Tank Mine 1,4549561665.759A++3.5829.474%CN/A129.2B+67.3C++17357.4h2.1C7.1C
Pulsar C 9319233912.361B++0.1828.028%B++28.927%B**46.2B++N/A20920h9.5B++33.9B++
NS-15M2 9279224062.271B+0.0925.061%C*28.525%B39.2C+N/A18723.5h10.6B++42.4B+
C75 Viper 1,0569201506.133B+3.9542.123%C*1.196%C59.7A++8.8C++33115.4h8.7B**20.6B*
NS Decimator-G 1,3479157861.164C1.0263.614%C++2.732%C++28.2D-13.3C--19932.5h4.5C+7.1C+
Zenith VX-5 8958884372.032B*0.1528.58%B++23.874%B+40.9C**N/A13421.7h11.2B++39.1B+
NS-11P 8047963112.559A0.3825.575%B+28.392%A47.4B**N/A20416.8h11.6B*45.5B++
Frag Grenade 7967921792N/A789.8247.999%BN/A609.2B+3.1D25331.3h2.8B**5.9B++
Force-Blade 72972222,9820.031C*2.1531.274%C++1.247%D-0.6C+N/A31221.9h2.2B+6.9B+
Phantom VA23 7167143901.831C+0.3535.151%C+37.675%B*32CN/A9722.3h4.5C*12.7C**
Terminus VX-9 6496432942.187B0.0027.728%B+27.061%C++32.2CN/A12120h11.2B+40.3B+
Spear Anti-Vehicle Phalanx Turret 8946314912.878B*10.7051.87%B++4.754%B+56.8B**23.7C*45511.1h5.6B*10.9B**
S1 9436145291.161B*1.0262.647%B+2.443%C+25.8C++13.8C++45923.8h5.3B++8.5B++
Comet VM2 6965614771.176B1.0145.33%C**4.991%B+18.5A4.5C++15730.3h13.3B**29.4B*
Pandora VX25 5605552442.275B*0.0948.294%B*10.09%D*48.7B+N/A35411.4h3.9B+8.1B++
MANA Anti-Personnel Turret 5465392562.105N/A0.0817.567%UN/A5390U70U14186000.1h19T*108T*
Comet VM2 6055094261.195C*0.9947.032%C*6.09%B*18.8B**3.5D-12127.1h14.3B**30.4B**
Lasher X2 AE 5105062621.931B+0.2534.855%B++3.953%C++56.2B+N/A1369h14.1B**40.5B*
Eidolon VE33 4864822362.042B**0.1432.657%B*35.27%A33.5B+N/A14114.4h7.1B++21.8B++
M40 Fury 556462706.6C+4.4241.389%B+1.515%C61.6B12.5C*6057.5h13.4C++32.3B+
Supernova FPC 8214091922.13C--0.0559.211%B++1.956%C13.6D--13.7C62830h6.4C--10.8C+
Nemesis VSH9 6804004830.828C**1.3567.329%B++1.75%C-12.9C9C+25331h8.4C+12.5C**
Saron HRB 668394814.864C+2.6842.927%C+N/A24C+16.7C++47416.4h19.8B+46B+
Photon A2A Missile Pods 8463861842.098C--0.0884.16%B*N/A27.6D32.9C58314h9.6C11.4C+
H-V45 3553522251.564C++0.6226.079%B+15.909%D29.6C+N/A19911.9h12.5B+48B+
Nova 3513502341.496C++0.6951.717%B+14.286%C+33.7C+N/A18210.4h4B+7.8B+
E540 Halberd 624348704.971C2.7954.693%B*2.299%C+26C--20.6B++56613.4h6C+11B+
Antares LC 6293462321.491C+0.6930.34%C3.468%A15.9C+13C+20921.7h129.2C++426C++
NS-AM7 Archer 3863424680.731B+1.4554.829%C--19.883%C**7.1C+N/A6848.1h7.1B**12.9B**
NS-61 Emissary 3373362161.556B**0.6327.606%C+25.298%A+32.3C**N/A8610.4h12.2B44.1B+
NS Decimator-B 4413101561.987C**0.2065.281%C++2.581%C++37.3C15.8C2528.3h4.4C6.7C+
L105 Zephyr 3312992412.458B+10.2856.086%A++2.007%A++74.8B**8C+3704h5.3B++9.5B**
Sticky Grenade 2962941294N/A291.8252.102%C+N/A735C-5D-30890.4h2.2C++4.3C++
L100 Python HEAT 367283338.576B**6.3958.123%B++2.12%C57.8A*17.1B**4214.9h4B**6.9B**
Eclipse VE3A 2742731242.202B0.0229.791%B++18.681%C42.7C++N/A1426.4h9.7B*32.7B*
Solstice VE3 2692691302.069A++0.1127.152%B*25.651%B**25.1BN/A48210.7h12.6B+46.4B+
Auraxium Force-Blade 2592587,6460.034C+2.1540.82%B*N/A0.7C+N/A2375.4h1.8B++4.3B+
NS-357 Underboss 2602563200.8C+1.3842.597%B++19.141%C17DN/A11315.1h4.6C10.7B
Revenant 2592561022.51C+0.3335.209%B41.016%A50.2C*N/A1275.1h6.8B19.4B+
XM98 2522501351.852C+0.3339.908%B+65.6%D--20.3CN/A8512.3h2.8C6.9C++
Blueshift VM5 2382351481.588C0.5916.808%D16.596%D-25.8C--N/A1249.1h17.7C105.4C
NS-61 "Ravenous" Emissary 2262261341.687B*0.5030.298%C++22.124%B+51.4B+N/A1174.4h9.5B*31.2B*
Blueshift VM5 2172151451.483C0.7016.129%D19.535%C24.2DN/A1338.9h18.4D114.3C--
CAS30 Tank Buster 4662121911.11C+1.0741.735%C1.415%C++7.6C+9.1B+15727.8h73.4C175.9C
VA39 Spectre 202202405.05M2.8733.65%C*60.396%A++20.2C+N/A11510h5.3B+15.7B+
Proton II PPA-H 2052021711.882C++9.7026.831%D*1.485%C112.2B+1.7D*3161.8h8B++29.9C++
M60-A Bulldog 212191219.095C6.9144.352%C+2.618%C**25.8C2.8C1667.4h6.7C15C+
Eridani SX5 1901901041.827B++0.3626.813%C++20%C+27.9CN/A2836.8h10.3B+38.3B+
Proton II PPA 1931831215.25C++13.0724.591%C++1.093%D--53.8C+2.9C-2153.4h10.2C+41.4C*
M20 Basilisk 265181553.291C*1.1139.239%C+9.392%A+18.9C+8.8C**3359.6h95.8C++244.2C*
Anti-Vehicle Grenade 2401801180N/A177.8250%C+N/A300C100C+43190.6h5.5C++10.9C*
M12 Kobalt-H 1741721017.2C+15.0222.537%C+10.465%D*143.3C*1.7D--3291.2h12.4B+54.9B+
Beamer VS3 1711702080.817C++1.3728.59%C*25.882%B+14.4DN/A11011.8h9C**31.5C++
NSX Tomoe 160160572.807B*0.6228.361%C+48.125%B**42.1C++N/A1503.8h10.7B**37.8B++
M60-A Bulldog 176154236.696C4.5145.377%C+1.948%C27C3.9C+1835.7h6.9C15.3C+
M20 Basilisk 203154622.484C0.3040.783%C*8.442%B**26.1B8.3C4125.9h86.7B+212.5B+
Ursa 150149891.674B+0.5120.714%C29.53%B++31CN/A3354.8h9.9B+48C**
Manticore SX40 1451451181.229C**0.9530.538%C*34.483%A++50B**N/A1452.9h6B*19.5B++
Saron HRB-H 230136562.429C--0.2550.078%DN/A23.1D-15.9D-3615.9h26C+51.8C+
M40 Fury-H 135132526.4A24.2241.588%C+1.515%C**188.6A*4.3D-6820.7h5.6B++13.6B*
NSX Masamune 172129642.016A++0.1759.288%C++N/A31.5C++10.5C1914.1h8.3B+13.9B+
Skyguard 243126681.853C-0.3333.916%B++3.175%B**9.4D8.7C25613.4h182.6D*538.5C-
Rocklet Rifle 2811261350.933B+1.2549.771%C1.587%B**14.8D--18.2D1918.5h61.3F123.2D*
Lancer VS22 2701252130.587C1.6056.27%D4.8%A+7.2D-8.3D-22717.4h35.7C63.5C-
MKV Suppressed 121121711.704B*0.4826.438%C++33.884%A*28.8C+N/A2954.2h13.6C**51.4C**
Aspis Anti-Aircraft Phalanx Turret 239121196.368B**4.1936.927%A++1.653%C14.9B++14.6B++3888.1h141.9B384.3B++
Corvus VA55 114114761.5B+0.6825.972%C**16.667%D--35.6BN/A2803.2h9.6B**37B++
E540 Halberd-H 186107362.972C-0.7950.733%D-1.869%C+23.3D--17.2C--2924.6h7.8D15.3D--
MAX Punch 1051051,7890.059C2.1240.436%CN/A1.2C+N/A489.3h1.6C++3.9C*
Icikill 1001001,0490.095B*2.0929.636%C+N/A2.3C+N/A643.4h1.7B++5.8B+
Supernova VPC 10493303.1D0.9239.234%D*2.151%B++21.1D*2.5D*2094.4h3.2C++8.1C
Hunter QCX 91901270.709C+1.4741.492%C+24.444%C+10.2CN/A558.8h4B9.5B
Cerberus 9090741.216C*0.9727.592%D31.111%B*21.4C--N/A824.2h5.5B+19.9C++
MANA Anti-Vehicle Turret 14489491.816C+0.3757.573%C+5.618%A890C+550C10661900.1h6.4B+11.2B+
Lumine Edge 87875600.155C*2.0327.273%C+27.586%A++2.9CN/A1229.7h1.6C5.8C*
M12 Kobalt 8786712.286C+10.1017.441%C+22.093%B*53.8CN/A3721.6h15.8B++90.3B+
Chaos 8181511.588C++0.5953.507%C+22.222%A57.9B+N/A2211.4h3.3A6.2B*
Heartstring 7272342.118B**0.0637.209%C48.611%A++40B**N/A1101.8h2.2B6B+
A30 Walker 14270611.148C--1.0325.966%C+N/A4.5D-4.6D--10515.6h227.6C--876.5C
Coyote Missiles 12560351.714C0.4755.784%C**N/A20.7D22.4C+4262.9h63.8D-114.4C--
M60-G Bulldog-H 605596.111C3.9350.091%C**N/A110B*10C+2640.5h5B+10B+
Aphelion VEX-4H 8453301.767C0.4231.077%F7.547%M23D--13.5D*3002.3h45.7B+146.9C+
VE-LR Obelisk 5252222.364B+0.1832.21%C++40.385%B**32.5C+N/A821.6h5B*15.4B++
VE-H Maw 5150133.846A*1.6627.115%C**30%B+45.5C+N/A1071.1h9B++33.3B+
M40 Fury-F 5550540.926C1.2644.861%C-N/A8.3D--N/A666h12.9C+28.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon287,4603.2h
Anti-Vehicle MANA Turret147760.9h
Nano-Armor Kit305673,52940.1h
AE Nano-Armor Kit98221,10512.9h
AE Medical Applicator1711,9020.9h
Nanite Revive Grenade04260.1h
Medical Applicator5535,9812.3h
Spitfire Auto-Turret13240.3h
Restoration Kit5580.1h
Motion Spotter4516,1466.3h
Deconstruction Tool01270h
Shield Recharging Field142,4510.6h
Recon Detection Device364,8187.6h
Smoke Grenade0950h
Ammunition Package321,1801h
Medical Kit1,64123,38520.8h
Anti-Infantry MANA Turret471,7392.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.29s
Server spent 0.98s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.