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Sweetheart Sevkatarn19[DENT] Sevkatarn19
VS BR 191

KDR: 2.18

Score: 97m

Last Seen: Jan 25th, 2018 1:39 PM
- OFFLINE - 7695.9 hour(s)

Battle Rank 120 (191 total) - Vanu Sovereignty on Briggs
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Serpent VE92 Light PPA SVA-GG Ghost NS-30 Vandal Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,820,205 MLG Score: 1455
Fun Score: N/A
Cheeseburgers Flipped: 742TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.185%25.637%69746976107,3542.33963-0.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.61%1.204B**0.78B++-1.292D**HEAD ++ (~12.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.55B+9.20.358C**24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.825%1.695%4125101712,505327753623.81483233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.231%-0.696D0.077C+-0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.80.117C+43.70.173C++98.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.895%2.39%261710154,143227018131.82511228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.396%0.004C+-0.162C0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.281C*11.40.093C+16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.918%2.877%2491410084,171228413821.82618302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.136%0.259C*-0.374C-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.606B+18.10.538B+28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.67%69.302%249410185,9713551141.68103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.051%1.444A0.14C++0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.477B+2.30.275C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.845%14.869%249610167,0553660311.92707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.425%1.122B**0.078C+-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.6B+2.90.402B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97m266.2%434 (26k)353 (21.2k)2.18088180,10882,5852.36591191 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS10221528526.271%20.046%52703:2046

24% Engineer41% Heavy Assault18% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2013 11:19 AMJan 10th, 2016 5:17 AMFeb 11th, 2018 9:24 PM (303d) (PST)Jan 25th, 2018 10:33 AM (321d) (PST)Jan 25th, 2018 9:39 AM (321d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6841755090.6550.3000.1311.9050.0611455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,05610,51830,53839188114421,156

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4583.2h/191d 15,281 36,105 51,551 523.8k 7,166 14,639 16,685 188.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:28,423
Deaths:12,274
KDR:2.316
Accuracy:26.718% C*
HSR:26.704% C-
Orion VS54
B**
Kills:12,464
Deaths:5,504
KDR:2.265
Accuracy:26.233% B**
HSR:24.438% C+
SVA-GG
B+
Kills:3,968
Deaths:1,603
KDR:2.475
Accuracy:25.609% C++
HSR:32.510% B+
SVA-88
C+
Kills:2,488
Deaths:1,256
KDR:1.981
Accuracy:23.268% C+
HSR:23.553% C
Flare VE6
C+
Kills:2,483
Deaths:1,260
KDR:1.971
Accuracy:21.968% C+
HSR:23.198% C+
Pulsar LSW
C
Kills:2,476
Deaths:1,474
KDR:1.680
Accuracy:20.877% C
HSR:16.721% D--
VX29 Polaris
C+
Kills:2,384
Deaths:1,282
KDR:1.860
Accuracy:21.651% C
HSR:22.651% C+
NSX Naginata
B*
Kills:1,641
Deaths:599
KDR:2.740
Accuracy:22.706% C++
HSR:34.004% B*
NS-15M AE
B+
Kills:1,171
Deaths:402
KDR:2.913
Accuracy:27.262% B+
HSR:28.352% C*
Lasher X2
C+
Kills:1,162
Deaths:825
KDR:1.408
Accuracy:24.015% C+
HSR:3.442% C
NS-15M2
B+
Kills:875
Deaths:375
KDR:2.333
Accuracy:24.938% C**
HSR:28.800% B+
Lasher X2 AE
B++
Kills:506
Deaths:262
KDR:1.931
Accuracy:34.855% B++
HSR:3.953% C+
Ursa
B*
Kills:149
Deaths:89
KDR:1.674
Accuracy:20.714% C
HSR:29.530% B*
Kills:60,190
Deaths (as Heavy Assault):27,205
Deaths (to Heavy Assaults):25,552
KDR:2.21246
Kill Difference:32,985
Playtime:1,885.970 hours
Usage:41%
Score:42.185m
Score/min:373
Accuracy (listed only):24.678%
HSR (listed only):22.912%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:10,522
Deaths:5,744
KDR:1.832
Accuracy:29.468% A
HSR:22.144% B+
Sirius SX12
B+
Kills:3,580
Deaths:1,970
KDR:1.817
Accuracy:26.962% B+
HSR:17.737% C+
VX6-7
B*
Kills:2,987
Deaths:1,178
KDR:2.536
Accuracy:28.976% B*
HSR:22.665% B
Thanatos VE70
B**
Kills:2,836
Deaths:1,571
KDR:1.805
Accuracy:50.440% B**
HSR:17.102% C*
NS-11C
B**
Kills:2,129
Deaths:1,057
KDR:2.014
Accuracy:27.966% B*
HSR:24.472% B**
Deimos VA29
B+
Kills:1,985
Deaths:1,091
KDR:1.819
Accuracy:65.788% B+
HSR:13.602% C-
Solstice Burst
B*
Kills:1,778
Deaths:588
KDR:3.024
Accuracy:31.162% B*
HSR:26.884% B+
NS Baron G5
A
Kills:1,558
Deaths:811
KDR:1.921
Accuracy:56.094% A
HSR:13.158% C
NSX Tanto
B+
Kills:1,396
Deaths:477
KDR:2.927
Accuracy:28.928% B+
HSR:28.009% B+
Phobos VX86
B*
Kills:1,250
Deaths:691
KDR:1.809
Accuracy:69.464% B*
HSR:13.760% C
Solstice SF
A
Kills:1,247
Deaths:595
KDR:2.096
Accuracy:28.309% B*
HSR:24.780% A
NS Baron G5G
A+
Kills:1,163
Deaths:545
KDR:2.134
Accuracy:60.064% A+
HSR:17.885% B++
NS Baron G5AE
A+
Kills:1,161
Deaths:438
KDR:2.651
Accuracy:61.134% A+
HSR:17.657% B+
Pulsar C
B**
Kills:917
Deaths:387
KDR:2.370
Accuracy:28.031% B++
HSR:29.008% B**
Zenith VX-5
B++
Kills:888
Deaths:437
KDR:2.032
Accuracy:28.580% B++
HSR:23.874% B+
Pandora VX25
B*
Kills:555
Deaths:244
KDR:2.275
Accuracy:48.294% B*
HSR:10.090% D*
Nova
B+
Kills:350
Deaths:234
KDR:1.496
Accuracy:51.717% B+
HSR:14.286% C+
Eclipse VE3A
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:29.791% B++
HSR:18.681% C+
Solstice VE3
B**
Kills:261
Deaths:127
KDR:2.055
Accuracy:27.017% B*
HSR:25.287% B**
Eridani SX5
C++
Kills:190
Deaths:102
KDR:1.863
Accuracy:26.774% C++
HSR:20% C++
MKV Suppressed
A**
Kills:121
Deaths:71
KDR:1.704
Accuracy:26.490% C++
HSR:33.884% A**
Chaos
B++
Kills:79
Deaths:50
KDR:1.580
Accuracy:53.279% C++
HSR:20.253% B++
Kills:37,226
Deaths (as Light Assault):18,532
Deaths (to Light Assaults):16,468
KDR:2.00874
Kill Difference:18,694
Playtime:605.558 hours
Usage:13%
Score:12.778m
Score/min:352
Accuracy (listed only):40.215%
HSR (listed only):20.692%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:10,522
Deaths:5,744
KDR:1.832
Accuracy:29.468% A
HSR:22.144% B+
VX6-7
B*
Kills:2,987
Deaths:1,178
KDR:2.536
Accuracy:28.976% B*
HSR:22.665% B
Thanatos VE70
B**
Kills:2,836
Deaths:1,571
KDR:1.805
Accuracy:50.440% B**
HSR:17.102% C*
NS-11C
B**
Kills:2,129
Deaths:1,057
KDR:2.014
Accuracy:27.966% B*
HSR:24.472% B**
Deimos VA29
B+
Kills:1,985
Deaths:1,091
KDR:1.819
Accuracy:65.788% B+
HSR:13.602% C-
Solstice Burst
B*
Kills:1,778
Deaths:588
KDR:3.024
Accuracy:31.162% B*
HSR:26.884% B+
NS Baron G5
A
Kills:1,558
Deaths:811
KDR:1.921
Accuracy:56.094% A
HSR:13.158% C
NSX Tanto
B+
Kills:1,396
Deaths:477
KDR:2.927
Accuracy:28.928% B+
HSR:28.009% B+
Phobos VX86
B*
Kills:1,250
Deaths:691
KDR:1.809
Accuracy:69.464% B*
HSR:13.760% C
Solstice SF
A
Kills:1,247
Deaths:595
KDR:2.096
Accuracy:28.309% B*
HSR:24.780% A
NS Baron G5G
A+
Kills:1,163
Deaths:545
KDR:2.134
Accuracy:60.064% A+
HSR:17.885% B++
NS Baron G5AE
A+
Kills:1,161
Deaths:438
KDR:2.651
Accuracy:61.134% A+
HSR:17.657% B+
Pulsar C
B**
Kills:917
Deaths:387
KDR:2.370
Accuracy:28.031% B++
HSR:29.008% B**
Zenith VX-5
B++
Kills:888
Deaths:437
KDR:2.032
Accuracy:28.580% B++
HSR:23.874% B+
Pandora VX25
B*
Kills:555
Deaths:244
KDR:2.275
Accuracy:48.294% B*
HSR:10.090% D*
Eidolon VE33
B**
Kills:433
Deaths:197
KDR:2.198
Accuracy:33.667% B**
HSR:33.718% B**
Nova
B+
Kills:350
Deaths:234
KDR:1.496
Accuracy:51.717% B+
HSR:14.286% C+
Eclipse VE3A
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:29.791% B++
HSR:18.681% C+
Solstice VE3
B**
Kills:261
Deaths:127
KDR:2.055
Accuracy:27.017% B*
HSR:25.287% B**
Revenant
A
Kills:245
Deaths:96
KDR:2.552
Accuracy:35.135% C*
HSR:40% A
Chaos
B++
Kills:79
Deaths:50
KDR:1.580
Accuracy:53.279% C++
HSR:20.253% B++
Kills:34,013
Deaths (as Engineer):16,682
Deaths (to Engineers):14,074
KDR:2.0389
Kill Difference:17,331
Playtime:1,085.117 hours
Usage:24%
Score:24.523m
Score/min:377
Accuracy (listed only):41.586%
HSR (listed only):21.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,926
Deaths:1,377
KDR:2.851
Accuracy:46.295% B**
HSR:65.359% C
NS-30 Vandal
B**
Kills:3,785
Deaths:1,975
KDR:1.916
Accuracy:39.444% B**
HSR:29.115% B
Sirius SX12
B+
Kills:3,580
Deaths:1,970
KDR:1.817
Accuracy:26.962% B+
HSR:17.737% C+
Nyx VX31
B**
Kills:3,381
Deaths:1,177
KDR:2.873
Accuracy:40.166% B**
HSR:30.938% C*
NS-44 Commissioner
B+
Kills:3,115
Deaths:3,537
KDR:0.881
Accuracy:39.913% B+
HSR:22.440% C++
NS-44G Commissioner
B++
Kills:2,204
Deaths:1,835
KDR:1.201
Accuracy:45.993% B++
HSR:24.955% C++
Artemis VX26
A
Kills:1,758
Deaths:839
KDR:2.095
Accuracy:30.776% B++
HSR:30.375% A
Parallax VX3
B**
Kills:1,593
Deaths:314
KDR:5.073
Accuracy:46.456% B**
HSR:80.728% B+
NS-44 Commissioner AE
B++
Kills:1,307
Deaths:1,136
KDR:1.151
Accuracy:47.399% B++
HSR:24.025% C+
NS-44B Commissioner
B**
Kills:1,297
Deaths:957
KDR:1.355
Accuracy:48.550% B**
HSR:26.600% C**
NS-44P Commissioner
B++
Kills:1,286
Deaths:1,113
KDR:1.155
Accuracy:46.062% B++
HSR:23.950% C+
NS-30G Vandal
B+
Kills:1,232
Deaths:633
KDR:1.946
Accuracy:38.044% B+
HSR:33.604% B+
Phantom VA23
B**
Kills:611
Deaths:362
KDR:1.688
Accuracy:35.446% C++
HSR:38.134% B**
NS-AM7 Archer
C*
Kills:340
Deaths:467
KDR:0.728
Accuracy:54.867% C-
HSR:19.706% C*
NS-61 Emissary
A+
Kills:336
Deaths:216
KDR:1.556
Accuracy:27.606% C+
HSR:25.298% A+
NS-357 Underboss
B*
Kills:256
Deaths:320
KDR:0.800
Accuracy:42.597% B*
HSR:19.141% C
XM98
B
Kills:250
Deaths:135
KDR:1.852
Accuracy:39.908% B
HSR:65.600% D--
VA39 Spectre
A++
Kills:202
Deaths:40
KDR:5.050
Accuracy:33.650% C*
HSR:60.396% A++
NS-61 "Ravenous" Emissary
B+
Kills:200
Deaths:114
KDR:1.754
Accuracy:32.235% B+
HSR:21.500% B
Eridani SX5
C++
Kills:190
Deaths:102
KDR:1.863
Accuracy:26.774% C++
HSR:20% C++
Beamer VS3
B+
Kills:170
Deaths:208
KDR:0.817
Accuracy:28.612% C*
HSR:25.882% B+
NSX Tomoe
B**
Kills:160
Deaths:57
KDR:2.807
Accuracy:28.474% C+
HSR:48.125% B**
Manticore SX40
A++
Kills:145
Deaths:118
KDR:1.229
Accuracy:30.538% C++
HSR:34.483% A++
MKV Suppressed
A**
Kills:121
Deaths:71
KDR:1.704
Accuracy:26.490% C++
HSR:33.884% A**
Cerberus
B**
Kills:90
Deaths:74
KDR:1.216
Accuracy:27.592% C--
HSR:31.111% B**
Kills:31,535
Deaths (as Infiltrator):19,147
Deaths (to Infiltrators):11,836
KDR:1.64699
Kill Difference:12,388
Playtime:842.503 hours
Usage:18%
Score:13.322m
Score/min:264
Accuracy (listed only):37.234%
HSR (listed only):34.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:3,580
Deaths:1,970
KDR:1.817
Accuracy:26.962% B+
HSR:17.737% C+
Thanatos VE70
B**
Kills:2,836
Deaths:1,571
KDR:1.805
Accuracy:50.440% B**
HSR:17.102% C*
Deimos VA29
B+
Kills:1,985
Deaths:1,091
KDR:1.819
Accuracy:65.788% B+
HSR:13.602% C-
NS Baron G5
A
Kills:1,558
Deaths:811
KDR:1.921
Accuracy:56.094% A
HSR:13.158% C
Phobos VX86
B*
Kills:1,250
Deaths:691
KDR:1.809
Accuracy:69.464% B*
HSR:13.760% C
NS Baron G5G
A+
Kills:1,163
Deaths:545
KDR:2.134
Accuracy:60.064% A+
HSR:17.885% B++
NS Baron G5AE
A+
Kills:1,161
Deaths:438
KDR:2.651
Accuracy:61.134% A+
HSR:17.657% B+
NS-11P
B**
Kills:673
Deaths:272
KDR:2.474
Accuracy:25.215% B+
HSR:26.003% B**
Terminus VX-9
B+
Kills:640
Deaths:293
KDR:2.184
Accuracy:27.718% B+
HSR:27.031% C++
Pandora VX25
B*
Kills:555
Deaths:244
KDR:2.275
Accuracy:48.294% B*
HSR:10.090% D*
H-V45
B+
Kills:352
Deaths:225
KDR:1.564
Accuracy:26.079% B+
HSR:15.909% D
Nova
B+
Kills:350
Deaths:234
KDR:1.496
Accuracy:51.717% B+
HSR:14.286% C+
Eridani SX5
C++
Kills:190
Deaths:102
KDR:1.863
Accuracy:26.774% C++
HSR:20% C++
MKV Suppressed
A**
Kills:121
Deaths:71
KDR:1.704
Accuracy:26.490% C++
HSR:33.884% A**
Corvus VA55
B
Kills:114
Deaths:76
KDR:1.500
Accuracy:25.972% B
HSR:16.667% D-
Chaos
B++
Kills:79
Deaths:50
KDR:1.580
Accuracy:53.279% C++
HSR:20.253% B++
Kills:16,607
Deaths (as Combat Medic):8,684
Deaths (to Combat Medics):9,217
KDR:1.91237
Kill Difference:7,923
Playtime:68.411 hours
Usage:1%
Score:1.420m
Score/min:346
Accuracy (listed only):43.843%
HSR (listed only):18.439%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:2,634
Deaths:1,169
KDR:2.253
Accuracy:29.792% A*
HSR:20.653% C++
Nebula VM20
A*
Kills:2,556
Deaths:1,129
KDR:2.264
Accuracy:28.687% A*
HSR:20.892% C++
Comet VM2
B
Kills:561
Deaths:477
KDR:1.176
Accuracy:45.330% C**
HSR:4.991% B
Comet VM2
B*
Kills:509
Deaths:426
KDR:1.195
Accuracy:47.032% C*
HSR:6.090% B*
Blueshift VM5
D
Kills:235
Deaths:148
KDR:1.588
Accuracy:16.808% D
HSR:16.596% D-
Blueshift VM5
C
Kills:215
Deaths:145
KDR:1.483
Accuracy:16.129% D
HSR:19.535% C
Kills:6,710
Deaths (as MAX Suit):1,747
Deaths (to MAX Suits):4,498
KDR:3.84087
Kill Difference:4,963
Playtime:92.898 hours
Usage:2%
Score:2.736m
Score/min:491
Accuracy (listed only):30.630%
HSR (listed only):14.793%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:6,120
V. Kills:452 N/A
Deaths:1,067
KDR:5.736
Accuracy:43.105% C**
KPH:64.900 B+
VKPH:4.800 B+
Hornet Missiles
B+
Kills:3,404
V. Kills:1,588 214%
Deaths:663
KDR:5.134
Accuracy:66.944% B+
KPH:61.600 C+
VKPH:28.700 C
Maelstrom Turbo Laser
B+
Kills:3,369
V. Kills:2,721 124%
Deaths:2,234
KDR:1.508
Accuracy:28.779% C
KPH:16.100 C++
VKPH:13 B+
Saron Laser Cannon
C+
Kills:1,557
V. Kills:1,242 125%
Deaths:1,495
KDR:1.041
Accuracy:29.236% C-
KPH:11.500 C+
VKPH:9.200 C+
Dual Photon Pods
C
Kills:1,247
V. Kills:233 N/A
Deaths:266
KDR:4.688
Accuracy:47.198% D
KPH:62 C
VKPH:11.600 D
Photon A2A Missile Pods
C
Kills:386
V. Kills:460 84%
Deaths:184
KDR:2.098
Accuracy:84.160% B++
KPH:27.500 D
VKPH:32.800 C
Antares LC
C+
Kills:346
V. Kills:283 122%
Deaths:232
KDR:1.491
Accuracy:30.340% C
KPH:16 C+
VKPH:13.100 C+
Coyote Missiles
C+
Kills:59
V. Kills:64 91%
Deaths:35
KDR:1.686
Accuracy:55.765% C**
KPH:20.200 D
VKPH:21.900 C+
Kills:16,488 (11,392 + 0)
Deaths:6,176
KDR:2.670
VKDR:1.140
Vehicle Kills:7,043
Kill Difference:10,312
Playtime:553.370 hours
Usage:12%
Score:9.115m
Score/min:275
Piloting Accuracy:30.340%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:299
V. Kills:32 N/A
Deaths:24
KDR:12.458
Accuracy:56.086% A+
KPH:75 B**
VKPH:8 C+
CAS30 Tank Buster
B
Kills:212
V. Kills:254 83%
Deaths:191
KDR:1.110
Accuracy:41.735% C
KPH:7.600 C+
VKPH:9.100 B
Kills:511 (212 + 299)
Deaths:215
KDR:2.377
VKDR:1.330
Vehicle Kills:286
Kill Difference:296
Playtime:31.816 hours
Usage:1%
Score:0.352m
Score/min:184
Piloting Accuracy:41.735%
Gunner Accuracy:56.086%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,220
V. Kills:951 128%
Deaths:327
KDR:3.731
Accuracy:60.859% B+
KPH:28.700 C+
VKPH:22.300 B++
L100 Python HESH
B*
Kills:1,101
V. Kills:104 N/A
Deaths:95
KDR:11.590
Accuracy:46.996% C+
KPH:70.100 B*
VKPH:6.600 C
C75 Viper
A++
Kills:911
V. Kills:134 N/A
Deaths:150
KDR:6.073
Accuracy:42.336% C**
KPH:60 A++
VKPH:8.800 C**
L100 Python HEAT
A*
Kills:283
V. Kills:84 333%
Deaths:33
KDR:8.576
Accuracy:58.123% B++
KPH:57.900 A*
VKPH:17.200 A
Skyguard
C
Kills:126
V. Kills:117 107%
Deaths:68
KDR:1.853
Accuracy:33.916% B++
KPH:9.400 D
VKPH:8.700 C
Kills:3,641 (3,641 + 0)
Deaths:673
KDR:5.410
VKDR:2.065
Vehicle Kills:1,390
Kill Difference:2,968
Playtime:91.766 hours
Usage:2%
Score:1.782m
Score/min:324
Driving Accuracy:33.916%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:409
V. Kills:412 99%
Deaths:192
KDR:2.130
Accuracy:59.211% B++
KPH:13.600 D--
VKPH:13.700 C
Saron HRB
C++
Kills:394
V. Kills:274 143%
Deaths:81
KDR:4.864
Accuracy:42.946% C+
KPH:24 C+
VKPH:16.700 C++
E540 Halberd
B+
Kills:348
V. Kills:276 126%
Deaths:70
KDR:4.971
Accuracy:54.693% B*
KPH:25.900 C-
VKPH:20.600 B+
Proton II PPA
C++
Kills:172
V. Kills:9 N/A
Deaths:12
KDR:14.333
Accuracy:23.456% C+
KPH:59.300 C++
VKPH:3.100 C
Supernova VPC
D*
Kills:93
V. Kills:11 N/A
Deaths:30
KDR:3.100
Accuracy:39.234% D*
KPH:21.300 D*
VKPH:2.500 D*
Kills:1,416 (502 + 914)
Deaths:385
KDR:3.678
VKDR:2.551
Vehicle Kills:982
Kill Difference:1,031
Playtime:67.088 hours
Usage:1%
Score:2.147m
Score/min:533
Driving Accuracy:39.234%
Gunner Accuracy:23.456%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:202
V. Kills:3 N/A
Deaths:17
KDR:11.882
Accuracy:26.831% D*
KPH:109.200 B+
VKPH:1.600 D*
M12 Kobalt-H
C*
Kills:172
V. Kills:2 N/A
Deaths:10
KDR:17.200
Accuracy:22.537% C+
KPH:139.600 C*
VKPH:1.600 D*
M40 Fury-H
A*
Kills:132
V. Kills:3 N/A
Deaths:5
KDR:26.400
Accuracy:41.588% C+
KPH:184.800 A*
VKPH:4.200 D-
Saron HRB-H
D
Kills:125
V. Kills:90 137%
Deaths:54
KDR:2.315
Accuracy:49.537% D
KPH:22.200 D-
VKPH:16 D
E540 Halberd-H
C--
Kills:106
V. Kills:79 133%
Deaths:35
KDR:3.029
Accuracy:50.625% D-
KPH:23.400 D--
VKPH:17.500 C--
M60-G Bulldog-H
B*
Kills:55
V. Kills:5 N/A
Deaths:9
KDR:6.111
Accuracy:50.091% B+
KPH:100.800 B*
VKPH:9.200 C+
Aphelion VEX-4H
D-
Kills:53
V. Kills:31 166%
Deaths:30
KDR:1.767
Accuracy:31.077% F
KPH:23 D-
VKPH:13.500 D*
Kills:845 (0 + 845)
Deaths:160
KDR:5.281
VKDR:1.331
Vehicle Kills:213
Kill Difference:685
Playtime:16.804 hours
Usage:0%
Score:0.344m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:31.077%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,353
V. Kills:247 N/A
Deaths:170
KDR:7.959
Accuracy:41.656% B+
KPH:60.900 B+
VKPH:11.100 B
M40 Fury
B+
Kills:462
V. Kills:94 486%
Deaths:70
KDR:6.600
Accuracy:41.389% B+
KPH:61.200 C**
VKPH:12.500 C*
M20 Basilisk
C*
Kills:177
V. Kills:82 213%
Deaths:55
KDR:3.218
Accuracy:38.996% C+
KPH:18.800 C+
VKPH:8.700 C*
M20 Basilisk
C**
Kills:148
V. Kills:49 296%
Deaths:60
KDR:2.467
Accuracy:40.869% C*
KPH:25.200 C**
VKPH:8.300 C
M12 Kobalt
C+
Kills:81
V. Kills:1 N/A
Deaths:7
KDR:11.571
Accuracy:17.221% C+
KPH:53.400 C
VKPH:0.700 D--
Kills:2,221 (0 + 2,221)
Deaths:362
KDR:6.135
VKDR:1.307
Vehicle Kills:473
Kill Difference:1,859
Playtime:46.540 hours
Usage:1%
Score:1.219m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:17.221%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:5 N/A
Deaths:54
KDR:0.926
Accuracy:44.861% N/A
KPH:8.300 N/A
VKPH:0.800 N/A
Kills:50 (50 + 0)
Deaths:54
KDR:0.926
VKDR:0.093
Vehicle Kills:5
Kill Difference:4
Playtime:6.038 hours
Usage:0%
Score:0.024m
Score/min:66
Driving Accuracy:44.861%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,56628,42312,2742.316C+0.1426.718%C*26.704%C-54.4CN/A159522.3h9.7B+36.2B+
Orion VS54 12,51112,4645,5042.265B+0.0826.233%B**24.438%C+44.7B++N/A200278.8h10.2B*38.9C**
Serpent VE92 10,58610,5225,7441.832B++0.3529.468%A22.144%B+33.1C**N/A101317.8h10.3B*35.1B*
Light PPA 6,5726,1201,0675.736C++3.5643.105%C**N/A64.9B+4.8B+25694.3h9.9B+23B+
SVA-GG 3,9913,9681,6032.475B+0.2925.609%C++32.51%B+50.1C+N/A12479.2h10B+39B
Ghost 3,9363,9261,3772.851C++0.6746.295%B**65.359%C33C+N/A114118.9h2.2C**4.7B+
NS-30 Vandal 3,8053,7851,9751.916C++0.2639.444%B**29.115%B35.7C+N/A128106h4.7B*12B*
Sirius SX12 3,5903,5801,9701.817B++0.3626.962%B+17.737%C+32.3C**N/A112110.7h12.4B++46B+
Hornet Missiles 4,9923,4046635.134C++2.9566.944%B+1.557%C+61.7C+28.8C55155.2h7.7B+11.5B++
Nyx VX31 3,4023,3811,1772.873B0.6940.166%B**30.938%C*46.3B+N/A11173.1h4.6B+11.5B*
Maelstrom Turbo Laser 6,0903,3692,2341.508C+0.6728.779%C2.731%C+16.1C++13B+242209.7h78.1B+271.3B+
NS-44 Commissioner 3,1273,1153,5370.881C+1.3039.913%B+22.44%C++38.1C*N/A14381.8h3.6B+9.1B+
VX6-7 2,9982,9871,1782.536B*0.3628.976%B*22.665%B42.5B+N/A12870.3h10.2B*35.3B++
Thanatos VE70 2,8482,8361,5711.805B**0.3850.44%B**17.102%C*31.7C*N/A13389.4h3.5B**6.9B*
C-4 3,3962,6771,4221.883B0.3025.64%C++N/A131.9A35.4B+123220.3h1.5C++5.9C++
Nebula VM20 2,6542,6341,1692.253C++0.0729.792%A*20.653%C++54.2AN/A18048.6h15B+50.4B*
Nebula VM20 2,5762,5561,1292.264C++0.0828.687%A*20.892%C++55.1AN/A18046.4h14.5B+50.5B*
SVA-88 2,4992,4881,2561.981C++0.2023.268%C+23.553%C39.3C+N/A17063.3h10.8B+46.5B
Flare VE6 2,4992,4831,2601.971B+0.2121.968%C+23.198%C+46.3C**N/A17053.6h9.3B++42.5B+
Pulsar LSW 2,4822,4761,4741.68C*0.5020.877%C16.721%D--38C+N/A14265.1h11.9C**57.2C++
VX29 Polaris 2,3942,3841,2821.86B+0.3221.651%C22.651%C+42C+N/A14556.7h11.3B+52.2C*
NS-44G Commissioner 2,2122,2041,8351.201C+0.9845.993%B++24.955%C++65.2C**N/A16733.8h2.9B+6.4B+
NS-11C 2,1362,1291,0572.014A0.1727.966%B*24.472%B**40.5B++N/A18952.6h10.6B**38B++
Deimos VA29 1,9931,9851,0911.819B+0.3665.788%B+13.602%C-43.2C++N/A16545.9h2.2B+3.3B+
Solstice Burst 1,7861,7785883.024A0.8431.162%B*26.884%B+66.1B**N/A15826.9h10.1B**32.4B*
Artemis VX26 1,7691,7588392.095B++0.0930.776%B++30.375%A36.2C*N/A9948.5h10.8B+35B++
NS Decimator 2,4971,7101,4711.162C*1.0262.415%C*2.222%C+28.3C13C27560.5h4.5C**7.1B+
NSX Naginata 1,6561,6415992.74A0.5622.706%C++34.004%B*59B++N/A14627.8h10.5B+46.3B+
Parallax VX3 1,5951,5933145.073B+2.8946.456%B**80.728%B+30.2C++N/A9852.8h2.1B4.6B+
NS Baron G5 1,5641,5588111.921B**0.2656.094%A13.158%C30.3C+N/A11251.5h3.8B++6.8C+
Saron Laser Cannon 2,7991,5571,4951.041C+1.1429.236%C-2.954%B+11.5C+9.2C+156135.3h119.4B408.5C**
NSX Tanto 1,4031,3964772.927A++0.7528.928%B+28.009%B+60.2AN/A14523.2h10.3B++35.5B+
M40 Fury 1,6001,3531707.959C**5.7841.656%B+1.7%C+60.9B+11.1B43122.2h12.1B+28.9B++
NS-44 Commissioner AE 1,3141,3071,1361.151C+1.0347.399%B++24.025%C+36.5C-N/A10535.8h3.3C**6.9B+
NS-44B Commissioner 1,3031,2979571.355B+0.8348.55%B**26.6%C**82.6B**N/A21915.7h2.9B*6B++
NS-44P Commissioner 1,2911,2861,1131.155C+1.0346.062%B++23.95%C+47.5C+N/A12727.1h3B++6.6B+
Phobos VX86 1,2551,2506911.809B+0.3769.464%B*13.76%C51.4BN/A14224.3h2B++2.9B++
Dual Photon Pods 1,4801,2472664.688C2.5147.198%D1.283%C+62C11.6D57820.1h17.3B++36.7B+
Solstice SF 1,2561,2475952.096A0.0828.309%B*24.78%A37.4B**N/A10933.3h9.6B+33.9B++
NS-30G Vandal 1,2401,2326331.946C**0.2338.044%B+33.604%B+37.1CN/A9333.2h4.9B+12.8B+
L100 Python AP 2,1711,2203273.731C+1.5560.859%B+3.689%B28.6C+22.3B++35042.6h7.3C+12C++
NS-15M AE 1,1801,1714022.913B+0.7327.262%B+28.352%C*54.2C++N/A13721.6h10.3B+37.9B+
NS Baron G5G 1,1691,1635452.134A0.0560.064%A+17.885%B++47.7B++N/A12824.4h3.9B+6.4B*
Lasher X2 1,1681,1628251.408B++0.7724.015%C+3.442%C38.7B+N/A12930h16.2B*67.5B+
NS Baron G5AE 1,1671,1614382.651A0.4761.134%A+17.657%B+70.4B**N/A17516.5h3.5B*5.8C++
The Slasher 1,1601,16016,0140.072B+2.1136.283%C++11.121%C+1.7CN/A4676.5h1.8B+5.1C**
L100 Python HESH 1,2051,1019511.589C++9.4146.996%C+2.089%B+70.1B*6.6C27415.7h2.9B6.2B+
Auraxium Slasher 97397324,0700.04C+2.1438.566%B++3.905%D0.9CN/A31031h1.8B++4.6B+
Proximity Mine 9609608211.707A**9.5350.755%B**N/A240A**N/A9054h1.9C+3.7B++
Tank Mine 1,4449481645.78A++3.6029.536%CN/A129.9B+67.9C*17397.3h2.1C7C
Pulsar C 9259173872.37B++0.1928.031%B++29.008%B**46.8B*N/A21219.6h9.4B++33.7B+
NS Decimator-G 1,3479157861.164C+1.0263.614%C+2.732%C+28.2D-13.3C--19932.5h4.5C+7.1C+
C75 Viper 1,0459111506.073B+3.8942.336%C**1.207%C59.9A++8.8C**33215.2h8.7B*20.6B*
Zenith VX-5 8958884372.032B*0.1528.58%B++23.874%B+40.9BN/A13421.7h11.2B++39.1B+
NS-15M2 8808753752.333B+0.1524.938%C**28.8%B+39.4C+N/A19222.2h10.6B++42.4B+
Frag Grenade 7957911791N/A788.8248.05%BN/A608.5B+3.1D-25301.3h2.8B*5.9B++
Force-Blade 72972222,9820.031C*2.1531.274%C++1.247%D-0.6C+N/A31221.7h2.2B+6.9C**
NS-11P 6816732722.474A0.2925.215%B+26.003%B**44.3B**N/A17115.2h12.2B++48.6B++
Terminus VX-9 6466402932.184B+0.0027.718%B+27.031%C++32.2CN/A12119.9h11.2B+40.3B+
Spear Anti-Vehicle Phalanx Turret 8806224912.694B*10.5151.835%B*4.662%C**56.5B**23.5C*45611h5.7B**10.9B**
S1 9436145291.161B*1.0262.647%B+2.443%C25.8C++13.8C++45823.8h5.3B++8.5B++
Phantom VA23 6136113621.688C+0.4935.446%C++38.134%B**30.1C-N/A9420.3h4.5C++12.7C*
Comet VM2 6965614771.176B1.0045.33%C**4.991%B18.5A4.5C++15730.3h13.3B**29.4B*
Pandora VX25 5605552442.275A+0.0948.294%B*10.09%D*48.7B+N/A35411.4h3.9B+8.1B++
MANA Anti-Personnel Turret 5395322552.086N/A0.0917.579%UN/A5320U70U14056600.1h19.1T*108.8T*
Comet VM2 6055094261.195C*0.9947.032%C*6.09%B*18.8A3.5D12127.1h14.3B**30.4B*
Lasher X2 AE 5105062621.931B++0.2534.855%B++3.953%C+56.2B++N/A1359h14.1B**40.5B*
M40 Fury 556462706.6C+4.4241.389%B+1.515%C61.6C**12.5C*6057.5h13.4C++32.3B+
Eidolon VE33 4374331972.198B**0.0233.667%B**33.718%B**33.1B+N/A14613.1h7.1B*21B*
Supernova FPC 8214091922.13C--0.0559.211%B++1.956%C13.6D--13.7C62630h6.4C10.8C++
Nemesis VSH9 6804004830.828C*1.3567.329%B++1.75%C--12.9C9C+25331h8.4C+12.5C**
Saron HRB 668394814.864C+2.6842.946%C+N/A24C+16.7C++47416.4h19.7B+46B+
Photon A2A Missile Pods 8463861842.098C--0.0884.16%B++N/A27.6D32.9C58314h9.6C--11.4C
H-V45 3553522251.564C++0.6226.079%B+15.909%D29.6C+N/A19911.9h12.5B48B+
Nova 3513502341.496C++0.6851.717%B+14.286%C+33.7C+N/A18210.4h4B+7.8B+
E540 Halberd 624348704.971C2.7954.693%B*2.299%C+26C-20.6B+56613.4h6C+11B+
Antares LC 6293462321.491C+0.6930.34%C3.468%B**15.9C+13C+20921.7h129.2C++426C++
NS-AM7 Archer 3843404670.728B+1.4554.867%C-19.706%C*7.1C+N/A6848h7.1B**12.9B**
NS-61 Emissary 3373362161.556B**0.6227.606%C+25.298%A+32.3BN/A8510.4h12.2B44.1B+
L105 Zephyr 3312992412.458B+10.2856.086%A+2.007%A++74.8B**8C+3704h5.3B++9.5B**
Sticky Grenade 2932911291N/A288.8252.112%C+N/A727.5C-5D30820.4h2.2C++4.3C*
L100 Python HEAT 367283338.576B**6.4058.123%B++2.12%C57.8A*17.1A4174.9h4B**6.9B**
NS Decimator-B 3892741372B+0.1867.009%B+2.92%C*39.1C16.4C2757h4.3C+6.4C++
Eclipse VE3A 2742731242.202B0.0229.791%B++18.681%C+42.7C*N/A1426.4h9.7B*32.7B*
Solstice VE3 2612611272.055A++0.1327.017%B*25.287%B**24.9B+N/A48210.5h12.6B+46.5B+
Auraxium Force-Blade 2592587,6460.034C+2.1540.82%B*N/A0.7CN/A2375.4h1.8B+4.3B+
NS-357 Underboss 2602563200.8C+1.3842.597%B*19.141%C17DN/A11315.1h4.6C10.7B
XM98 2522501351.852C+0.3339.908%B65.6%D--20.3CN/A8512.3h2.8C6.9C++
Revenant 248245962.552C++0.3735.135%C*40%A50C*N/A1294.9h6.8C**19.4B+
Blueshift VM5 2382351481.588C0.5916.808%D16.596%D-25.8C-N/A1249.1h17.7C105.4C
Blueshift VM5 2172151451.483C0.7016.129%D19.535%C24.2C--N/A1338.9h18.4D114.3C-
CAS30 Tank Buster 4662121911.11C+1.0741.735%C1.415%C++7.6C+9.1B15727.8h73.4C175.9C
VA39 Spectre 202202405.05A*2.8733.65%C*60.396%A++20.2C+N/A11510h5.3B+15.7B+
Proton II PPA-H 2052021711.882C+9.7026.831%D*1.485%C112.2B+1.7D*3151.8h8B++29.9C+
NS-61 "Ravenous" Emissary 2002001141.754B++0.4332.235%B+21.5%B52.6B++N/A1163.8h9.5B*29.4B++
M60-A Bulldog 212191219.095C6.9144.538%C+2.618%C**25.8C2.8C1677.4h6.6C+14.9C+
Eridani SX5 1901901021.863B++0.3226.774%C++20%C++28.4C+N/A2836.7h10.2B+38.1B+
Anti-Vehicle Grenade 2401801180N/A177.8250%C+N/A300C100C++43190.6h5.5C*10.9C**
M20 Basilisk 259177553.218C*1.0438.996%C+9.04%A18.8C+8.7C*3379.4h96C++246.2C*
Proton II PPA 1811721214.333C+12.1523.456%C+1.163%D-59.3C++3.1C2432.9h9.5C++40.5C*
M12 Kobalt-H 1741721017.2C+15.0222.537%C+10.465%D*143.3C*1.7D--3291.2h12.4B++54.9B+
Beamer VS3 1711702080.817C++1.3628.612%C*25.882%B+14.4DN/A10911.8h9C*31.4C++
NSX Tomoe 160160572.807B+0.6328.474%C+48.125%B**42.1C++N/A1503.8h10.7B**37.7B++
M60-A Bulldog 176154236.696C4.5245.377%C+1.948%C27C3.9C+1835.7h6.9C15.3C+
Ursa 150149891.674B+0.5120.714%C29.53%B*31CN/A3354.8h9.9B+48C**
M20 Basilisk 197148602.467C+0.2940.869%C*8.784%A25.1C**8.3C4125.9h89.2B+218.2B+
Manticore SX40 1451451181.229C**0.9530.538%C++34.483%A++50B**N/A1452.9h6B*19.5B++
M40 Fury-H 135132526.4B**24.2241.588%C+1.515%C**188.6A*4.3D-6820.7h5.6B++13.6B++
NSX Masamune 172129642.016A+0.1659.288%C*N/A31.5C+10.5C1864.1h8.3B+13.9B+
Skyguard 243126681.853C0.3333.916%B++3.175%B*9.4D8.7C25613.4h182.6D*538.5C
Lancer VS22 2701252130.587C+1.5956.27%D4.8%B**7.2D-8.3D-22717.4h35.7C63.5C
Saron HRB-H 215125542.315C--0.1349.537%DN/A22.3D-16.1D3715.6h25.7C+51.8C+
MKV Suppressed 121121711.704B*0.4826.49%C++33.884%A**28.8C+N/A2944.2h13.6C*51.3C**
Aspis Anti-Aircraft Phalanx Turret 239121196.368A4.1936.939%A++1.653%C14.9B*14.6B++3908.1h141B381.8B++
Corvus VA55 114114761.5B+0.6825.972%B16.667%D-35.6B+N/A2803.2h9.6B**37B++
Rocklet Rifle 2591141230.927B+1.2549.69%C1.754%A14.8D--18.8C--1977.7h63.2F-127.2D*
E540 Halberd-H 185106353.029C-0.8550.625%D-1.887%C+23.6D-17.6C--2964.5h7.6C-15.1D
MAX Punch 1051051,7860.059C2.1240.436%CN/A1.2CN/A489.3h1.6C++3.9C++
Icikill 1001001,0490.095B++2.0929.636%C+N/A2.3C+N/A643.4h1.7B++5.8B+
Supernova VPC 10493303.1D0.9239.234%D*2.151%B+21.1D*2.5D*2094.4h3.2C++8.1C
Hunter QCX 91901270.709C+1.4741.492%C+24.444%C+10.2CN/A558.8h4C**9.5B
Cerberus 9090741.216C*0.9627.592%C--31.111%B**21.4C--N/A824.2h5.5B+19.9C*
MANA Anti-Vehicle Turret 14489491.816D0.3657.573%D-5.618%A890C550C--10661900.1h6.4B+11.2B
Lumine Edge 86864020.214B+1.9727.364%C++27.907%A++4.2C+N/A1620.6h1.6C5.8C*
M12 Kobalt 8281711.571C+9.3917.221%C+19.753%B54CN/A3921.5h14.6B*85B+
Chaos 7979501.58C++0.6053.279%C++20.253%B++56.4BN/A2201.4h3.3B**6.2B*
Heartstring 7272342.118B**0.0637.209%C48.611%A+40B**N/A1101.8h2.2B6B+
A30 Walker 13968611.115D1.0725.954%C+N/A4.4D-4.6D--10415.6h233.5C-899.6C+
Coyote Missiles 12359351.686C0.4955.765%C**N/A20.3D22.1C+4232.9h64.6D--115.8D
M60-G Bulldog-H 605596.111C3.9350.091%B+N/A110B**10C+2640.5h5B+10B+
Aphelion VEX-4H 8453301.767C0.4131.077%F7.547%M23D-13.5D*2972.3h45.7B+146.9C+
M40 Fury-F 5550540.926C1.2544.861%CN/A8.3D-N/A666h12.9C+28.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret147750.9h
Motion Spotter4415,7896.2h
Nano-Armor Kit305673,52940.1h
Spawn Beacon287,4483.2h
Nanite Revive Grenade04030.1h
Medical Applicator5535,9812.3h
AE Nano-Armor Kit97216,56912.7h
AE Medical Applicator1311,3270.8h
Restoration Kit5580.1h
Spitfire Auto-Turret13240.3h
Deconstruction Tool01270h
Ammunition Package321,1711h
Shield Recharging Field132,4510.6h
Medical Kit1,61923,05120.5h
Anti-Infantry MANA Turret471,7312.1h
Recon Detection Device364,8187.6h
Smoke Grenade0950h

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