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Paragon Sgladschglei[PSET] Sgladschglei
VS BR 94

KDR: 3.62

Score: 16.2m

Last Seen: May 19th, 2020 10:46 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 100 (94 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 H-V45 NS-15M1 Flare VE6 NS-11A VE-H Maw Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,471,423 MLG Score: 5173
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.96%33.286%119732125130,0884.64679-1.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.43%2.749M1.906A++-0.46DHEAD ++ (~15.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.658B+8.90.371C**15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.785%1.296%41711282463181582.54396785%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.297A-0.624D-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.874B*10.50.809B++12

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.472%0.435%690112824601474283.10811107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.058A*-1.369D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.846B*3.40.704B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.15%77.07%02128131459030.531303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.689%1.816A++1.271A-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.675B+1.80.525B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.593%19.593%031280934647241.44136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.402%1.39A1.676A++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.432B2.80.102C+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.2m516.4%599 (35.9k)482 (28.9k)3.6175337,69110,4193.8243694 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283384530.711%29.28%89903:1415

18% Combat Medic14% Engineer52% Heavy Assault8% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2017 5:09 PMDec 30th, 2019 11:56 AMMay 19th, 2020 7:14 PM (9d) (PST)May 19th, 2020 8:01 PM (9d) (PST)May 19th, 2020 6:46 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9012606411.1200.3100.3286.1000.0625173

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,05615,61238,444671920366428,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
561h/23.4d 2,155 11,036 11,302 205.3k 945 2,911 2,073 30.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:8,325
Deaths:1,924
KDR:4.327
Accuracy:35.723% A++
HSR:35.976% B+
Orion VS54
A++
Kills:1,478
Deaths:427
KDR:3.461
Accuracy:32.050% A++
HSR:39.378% A++
NS-15M1
A*
Kills:1,229
Deaths:248
KDR:4.956
Accuracy:36.330% A*
HSR:33.035% B**
Flare VE6
A*
Kills:1,198
Deaths:307
KDR:3.902
Accuracy:35.321% A*
HSR:31.803% B++
VE-H Maw
B*
Kills:1,188
Deaths:369
KDR:3.220
Accuracy:32.131% B*
HSR:33.418% B+
Pulsar LSW
A++
Kills:1,185
Deaths:303
KDR:3.911
Accuracy:34.629% A++
HSR:33.249% B*
SVA-88
A++
Kills:1,185
Deaths:339
KDR:3.496
Accuracy:33.833% A++
HSR:37.806% A
NS-15MP
A++
Kills:1,178
Deaths:230
KDR:5.122
Accuracy:37.133% A++
HSR:33.022% C*
NS-15M AE
A*
Kills:1,177
Deaths:237
KDR:4.966
Accuracy:37.333% A*
HSR:33.900% B+
VX29 Polaris
M+
Kills:167
Deaths:35
KDR:4.771
Accuracy:40.802% M+
HSR:35.329% A
Ursa
M
Kills:99
Deaths:29
KDR:3.414
Accuracy:35.612% A*
HSR:45.455% M
Kills:18,409
Deaths (as Heavy Assault):4,448
Deaths (to Heavy Assaults):3,525
KDR:4.13871
Kill Difference:13,961
Playtime:290.891 hours
Usage:52%
Score:8.493m
Score/min:487
Accuracy (listed only):35.536%
HSR (listed only):35.670%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
A++
Kills:1,167
Deaths:251
KDR:4.649
Accuracy:37.735% A++
HSR:34.019% B*
VE-S Canis
A
Kills:889
Deaths:203
KDR:4.379
Accuracy:37.313% A
HSR:13.273% D--
Deimos VA29
A++
Kills:516
Deaths:135
KDR:3.822
Accuracy:82.814% A++
HSR:21.705% B*
Zenith VX-5AE
B**
Kills:382
Deaths:120
KDR:3.183
Accuracy:33.676% B**
HSR:28.272% C**
Solstice VE3
A*
Kills:368
Deaths:170
KDR:2.165
Accuracy:34.153% A*
HSR:26.630% B**
VE-C Horizon
B*
Kills:351
Deaths:99
KDR:3.545
Accuracy:41.792% B*
HSR:24.501% C+
Serpent VE92
A++
Kills:275
Deaths:88
KDR:3.125
Accuracy:32.951% A++
HSR:31.636% A++
Pandora VX25
B*
Kills:251
Deaths:81
KDR:3.099
Accuracy:50.531% B*
HSR:14.343% C
Thanatos VE70
A++
Kills:167
Deaths:76
KDR:2.197
Accuracy:58.581% A++
HSR:20.958% B**
Sirius SX12
A++
Kills:159
Deaths:49
KDR:3.245
Accuracy:35.028% A++
HSR:28.302% A
VX6-7
A++
Kills:107
Deaths:47
KDR:2.277
Accuracy:30.503% B*
HSR:32.710% A++
Eridani SX5
A++
Kills:80
Deaths:17
KDR:4.706
Accuracy:36.452% A++
HSR:31.250% A
Kills:4,712
Deaths (as Light Assault):1,336
Deaths (to Light Assaults):1,788
KDR:3.52695
Kill Difference:3,376
Playtime:30.617 hours
Usage:5%
Score:0.778m
Score/min:424
Accuracy (listed only):42.627%
HSR (listed only):25.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:1,244
Deaths:360
KDR:3.456
Accuracy:33.692% A++
HSR:32.958% A
NS-11A
A**
Kills:1,188
Deaths:257
KDR:4.623
Accuracy:37.735% A**
HSR:28.872% B++
Terminus VX-9
A*
Kills:1,176
Deaths:300
KDR:3.920
Accuracy:37.544% A*
HSR:36.395% B**
H-V45 AE
A++
Kills:1,173
Deaths:266
KDR:4.410
Accuracy:37.050% A++
HSR:30.861% C*
Eridani SX5-AE
A++
Kills:1,167
Deaths:251
KDR:4.649
Accuracy:37.735% A++
HSR:34.019% B*
VE-S Canis
A
Kills:889
Deaths:203
KDR:4.379
Accuracy:37.313% A
HSR:13.273% D--
Deimos VA29
A++
Kills:516
Deaths:135
KDR:3.822
Accuracy:82.814% A++
HSR:21.705% B*
Corvus VA55
M+
Kills:474
Deaths:121
KDR:3.917
Accuracy:39.920% M+
HSR:27.426% B+
VE-A Lacerta
A+
Kills:420
Deaths:113
KDR:3.717
Accuracy:37.685% A+
HSR:30.952% B+
Pandora VX25
B*
Kills:251
Deaths:81
KDR:3.099
Accuracy:50.531% B*
HSR:14.343% C
Thanatos VE70
A++
Kills:167
Deaths:76
KDR:2.197
Accuracy:58.581% A++
HSR:20.958% B**
PSA-02 Diamondback
A*
Kills:162
Deaths:32
KDR:5.063
Accuracy:37.085% A*
HSR:34.568% B++
Sirius SX12
A++
Kills:159
Deaths:49
KDR:3.245
Accuracy:35.028% A++
HSR:28.302% A
Pulsar VS1
A**
Kills:147
Deaths:53
KDR:2.774
Accuracy:36.754% A**
HSR:29.252% B**
Eridani SX5
A++
Kills:80
Deaths:17
KDR:4.706
Accuracy:36.452% A++
HSR:31.250% A
Kills:9,213
Deaths (as Combat Medic):2,314
Deaths (to Combat Medics):1,515
KDR:3.98142
Kill Difference:6,899
Playtime:103.226 hours
Usage:18%
Score:3.257m
Score/min:526
Accuracy (listed only):42.394%
HSR (listed only):27.676%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:1,176
Deaths:553
KDR:2.127
Accuracy:55.733% A++
HSR:30.102% B
Eridani SX5-AE
A++
Kills:1,167
Deaths:251
KDR:4.649
Accuracy:37.735% A++
HSR:34.019% B*
VE-S Canis
A
Kills:889
Deaths:203
KDR:4.379
Accuracy:37.313% A
HSR:13.273% D--
Manticore SX40
A++
Kills:465
Deaths:213
KDR:2.183
Accuracy:41.857% A++
HSR:32.473% A
NS-357 Underboss
A*
Kills:422
Deaths:213
KDR:1.981
Accuracy:56.939% A*
HSR:30.806% B*
Artemis VX26 AE
A*
Kills:338
Deaths:89
KDR:3.798
Accuracy:40.185% A*
HSR:28.994% C+
Ghost
A*
Kills:215
Deaths:28
KDR:7.679
Accuracy:54.509% A*
HSR:73.023% C**
NS-44 Commissioner
M
Kills:212
Deaths:78
KDR:2.718
Accuracy:59.524% M
HSR:33.962% A+
Sirius SX12
A++
Kills:159
Deaths:49
KDR:3.245
Accuracy:35.028% A++
HSR:28.302% A
Parallax VX3
B**
Kills:99
Deaths:16
KDR:6.188
Accuracy:46.903% B**
HSR:85.859% B**
Eridani SX5
A++
Kills:80
Deaths:17
KDR:4.706
Accuracy:36.452% A++
HSR:31.250% A
Kills:5,222
Deaths (as Infiltrator):1,710
Deaths (to Infiltrators):1,474
KDR:3.0538
Kill Difference:3,512
Playtime:45.101 hours
Usage:8%
Score:1.355m
Score/min:501
Accuracy (listed only):45.652%
HSR (listed only):38.369%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A++
Kills:516
Deaths:135
KDR:3.822
Accuracy:82.814% A++
HSR:21.705% B*
Zenith VX-5AE
B**
Kills:382
Deaths:120
KDR:3.183
Accuracy:33.676% B**
HSR:28.272% C**
Solstice VE3
A*
Kills:368
Deaths:170
KDR:2.165
Accuracy:34.153% A*
HSR:26.630% B**
VE-C Horizon
B*
Kills:351
Deaths:99
KDR:3.545
Accuracy:41.792% B*
HSR:24.501% C+
Serpent VE92
A++
Kills:275
Deaths:88
KDR:3.125
Accuracy:32.951% A++
HSR:31.636% A++
Pandora VX25
B*
Kills:251
Deaths:81
KDR:3.099
Accuracy:50.531% B*
HSR:14.343% C
Thanatos VE70
A++
Kills:167
Deaths:76
KDR:2.197
Accuracy:58.581% A++
HSR:20.958% B**
Eidolon VE33
A*
Kills:152
Deaths:29
KDR:5.241
Accuracy:42.290% A*
HSR:36.842% A
VX6-7
A++
Kills:107
Deaths:47
KDR:2.277
Accuracy:30.503% B*
HSR:32.710% A++
VE-LR Obelisk
B**
Kills:85
Deaths:17
KDR:5
Accuracy:41.047% B**
HSR:35.294% C*
Kills:2,654
Deaths (as Engineer):862
Deaths (to Engineers):1,092
KDR:3.07889
Kill Difference:1,792
Playtime:80.807 hours
Usage:14%
Score:2.095m
Score/min:432
Accuracy (listed only):44.834%
HSR (listed only):27.289%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M+
Kills:208
Deaths:39
KDR:5.333
Accuracy:27.021% A*
HSR:34.135% M+
Quasar VM1
A*
Kills:189
Deaths:31
KDR:6.097
Accuracy:25.904% A++
HSR:32.804% A*
Kills:397
Deaths (as MAX Suit):35
Deaths (to MAX Suits):232
KDR:11.34286
Kill Difference:362
Playtime:7.310 hours
Usage:1%
Score:0.245m
Score/min:560
Accuracy (listed only):26.463%
HSR (listed only):33.469%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:463
V. Kills:16 N/A
Deaths:1
KDR:463
Accuracy:46.785% B++
KPH:94.100 B**
VKPH:3.300 C+
Saron Laser Cannon
B*
Kills:69
V. Kills:40 168%
Deaths:8
KDR:8.625
Accuracy:36.571% B*
KPH:21 B+
VKPH:12.200 C*
Kills:532 (532 + 0)
Deaths:9
KDR:59.111
VKDR:6.222
Vehicle Kills:56
Kill Difference:523
Playtime:8.198 hours
Usage:1%
Score:0.125m
Score/min:253
Piloting Accuracy:36.571%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:75
V. Kills:38 192%
Deaths:
KDR:
Accuracy:56.858% A++
KPH:44.400 C*
VKPH:22.500 C
Kills:75 (0 + 75)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:38
Kill Difference:75
Playtime:1.689 hours
Usage:0%
Score:0.040m
Score/min:395
Piloting Accuracy:N/A%
Gunner Accuracy:56.858%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:258
V. Kills:111 230%
Deaths:
KDR:
Accuracy:65.348% B**
KPH:76 M+
VKPH:32.700 A*
C75 Viper
S
Kills:164
V. Kills:88 184%
Deaths:
KDR:
Accuracy:76.581% M**
KPH:76.500 A++
VKPH:41.100 S
Kills:422 (422 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:199
Kill Difference:422
Playtime:5.540 hours
Usage:1%
Score:0.164m
Score/min:494
Driving Accuracy:76.581%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:460
V. Kills:217 211%
Deaths:2
KDR:230
Accuracy:63.472% A
KPH:50.200 A++
VKPH:23.700 A+
E540 Halberd
A*
Kills:173
V. Kills:63 270%
Deaths:
KDR:
Accuracy:64.583% A*
KPH:42.100 B++
VKPH:15.300 C
Saron HRB
A++
Kills:84
V. Kills:41 200%
Deaths:3
KDR:28
Accuracy:58.611% A++
KPH:36.300 B*
VKPH:17.700 C++
Kills:717 (460 + 257)
Deaths:5
KDR:143.400
VKDR:64.200
Vehicle Kills:321
Kill Difference:712
Playtime:15.589 hours
Usage:3%
Score:0.297m
Score/min:318
Driving Accuracy:63.472%
Gunner Accuracy:58.611%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:76
V. Kills:37 200%
Deaths:5
KDR:15.200
Accuracy:63.588% A*
KPH:52.200 B+
VKPH:25.400 C
Kills:76 (0 + 76)
Deaths:5
KDR:15.200
VKDR:7.400
Vehicle Kills:37
Kill Difference:71
Playtime:1.456 hours
Usage:0%
Score:0.024m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:63.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,4698,3251,9244.327B0.7135.723%A++35.976%B+87.1C*1.5B+29095.6h9B*25.2B**
Orion VS54 1,5121,4784273.461B++0.1632.05%A++39.378%A++57.7B++1.3A18925.6h9.9B++31C*
H-V45 1,2591,2443603.456B*0.1633.692%A++32.958%A59B*N/A21121.1h9.1A+27A
NS-15M1 1,2491,2292484.956A*1.3436.33%A*33.035%B**72.7B*1.2A+20016.9h9.8B*26.9B**
Flare VE6 1,2191,1983073.902A++0.2835.321%A*31.803%B++83.2B*1.5A++31414.4h8.9B+25.3B*
NS-11A 1,2191,1882574.623A*1.0137.735%A**28.872%B++76.2A2A**23415.6h9.8A26.1A
VE-H Maw 1,2071,1883693.22B*0.4032.131%B*33.418%B+62.5C+1C+18219h8.3B++25.8B++
Pulsar LSW 1,2101,1853033.911A++0.2934.629%A++33.249%B*72.3B+1.5A24516.4h10B++28.9B++
SVA-88 1,2051,1853393.496B++0.1233.833%A++37.806%A64.1C**1.1B*16018.5h9.7B++28.8B*
NS-15MP 1,1971,1782305.122B**1.5037.133%A++33.022%C*86B1.4B**23113.7h9.8B+26.3B*
NS-15M AE 1,1931,1772374.966A+1.3537.333%A*33.9%B+86.5B++1.2B*21313.6h9.3B*25B**
Terminus VX-9 1,1911,1763003.92B*0.3037.544%A*36.395%B**70.4B*N/A25716.7h9.2B**24.6A
NS-44 Commissioner AE 1,1811,1765532.127B+1.4955.733%A++30.102%B115.3A+N/A34110.2h2.9B++5.2B**
H-V45 AE 1,1861,1732664.41A+0.7937.05%A++30.861%C*81.5B+N/A21714.4h9.7B*26.1B**
Eridani SX5-AE 1,1731,1672514.649A++1.0337.735%A++34.019%B*77.8C**N/A19415h9.4B+24.9B++
NS Decimator 1,3989872923.38A*0.2469.32%B**1.216%D-61.3A25.5B*38116.1h3.7B+5.4B*
VE-S Canis 9038892034.379A*0.7637.313%A13.273%D--69.5B+1.1B+27212.8h9B+24B+
Deimos VA29 5315161353.822A++0.2082.814%A++21.705%B*105.3A+3.1S5174.9h2B+2.4B*
Corvus VA55 4854741213.917M0.3039.92%M+27.426%B+72.9A++1.7A**2256.5h8.5A21.2A
Manticore SX40 4714652132.183B**1.4341.857%A++32.473%A110.7M1.4B+3344.2h5.4B**13B**
Light PPA 4794631463U459.3846.785%B++1.296%C++94.5B**3.3C+2564.9h10.5B22.5B+
Supernova FPC 6774602230U226.3863.472%AN/A50A++23.6A+3879.2h3.4B**5.4A
NS-357 Underboss 4284222131.981B++1.6456.939%A*30.806%B*91.7B**1.3A+3424.6h3.2B*5.6B**
VE-A Lacerta 4294201133.717A+0.1037.685%A+30.952%B+71.2B1.5C+2335.9h9B**23.8B**
Zenith VX-5AE 3933821203.183B++0.4333.676%B**28.272%C**60.6B1.7A1926.3h10.3B+30.5B++
Solstice VE3 3743681702.165A++1.4534.153%A*26.63%B**44.3B**N/A1658.3h10.7B*31.3B
VE-C Horizon 378351993.545A0.0741.792%B*24.501%C+58.5C+4.5M**2786h11.7B+27.9B+
Artemis VX26 AE 342338893.798B++0.1840.185%A*28.994%C+67.6B+N/A1955h10B+24.9B**
Serpent VE92 278275883.125B**0.4932.951%A++31.636%A++48.2BN/A1975.7h9.5B*28.9B*
L100 Python AP 3692581258U254.3865.348%B**N/A75.9M+32.6A*4673.4h3.2B**4.9B**
Pandora VX25 259251813.099A+0.5250.531%B*14.343%C86.6B**2.8M*3462.9h3.4B*6.7B*
Ghost 215215287.679A4.0654.509%A*73.023%C**65.2B+N/A2883.3h1.9B+3.5B*
NS-44 Commissioner 214212782.718A+0.9059.524%M33.962%A+117.8M1.1A5061.8h2.8B**4.8B**
Quasar VM1 210208395.333A*1.7227.021%A*34.135%M+59.4A**N/A2693.5h11.9B*44B+
Quasar VM1 191189316.097A++2.4825.904%A++32.804%A*63A++N/A2323h10.6B*40.8B**
Force-Blade 2121759,9890.018C3.6024.082%D9.143%B+0.4CN/A1468.7h2.2B9.2C++
E540 Halberd 2361731173U169.3864.583%A*N/A42.2B++15.4C2214.1h4.7B++7.2A
Plasma Grenade 1731691169N/A165.3848.938%C*N/A422.5D10C+21400.4h3.7C7.5C++
Thanatos VE70 168167762.197B**1.4258.581%A++20.958%B**57.6B**N/A2162.9h4.3B7.3B*
VX29 Polaris 171167354.771A*1.1540.802%M+35.329%A79.5B++1.9A++2582.1h10.3B+25.2B*
C75 Viper 2521641164U160.3876.581%M**N/A78.1A++41.9S5362.1h13.1C+17.2B*
PSA-02 Diamondback 166162325.063A*1.4537.085%A*34.568%B++73.6B*1.8B**2092.2h8.7A+23.6A
Sirius SX12 161159493.245A+0.3735.028%A++28.302%A122.3M++1.5A**5811.3h9.5B+27.1B*
Eidolon VE33 157152295.241A*1.6242.29%A*36.842%A63.3A2.1A*2622.4h6.6B++15.6B**
NS-03 Thumper 152151562.696M**0.9235.668%C**1.325%C--100.7M*N/A2761.5h4A11.2B**
Pulsar VS1 147147532.774A+0.8436.754%A**29.252%B**50.7B**N/A2522.9h11.2B**30.4B**
C-4 182146532.755B++0.8630.111%B+N/A132.7B*32.7C*10821.1h1.3C**4.3B+
VX6-7 107107472.277B+1.3430.503%B*32.71%A++51BN/A1982.1h9.6B+31.6B++
Ursa 10499293.414A++0.2035.612%A*45.455%M82.5B**4.2S2751.2h8.6B*24.1B*
Parallax VX3 10099166.188B++2.5746.903%B**85.859%B**49.5B*N/A1452h1.6B**3.4B*
VE-LR Obelisk 9085175A+1.3841.047%B**35.294%C*60.7B+3.6S3121.4h4.6B*11.2B*
Saron HRB 12584328S24.3858.611%A++N/A36.5B*17.8C++2162.3h19.7C**33.6B*
Eridani SX5 8280174.706M1.0936.452%A++31.25%A53.3C**1.3A++2191.5h8A21.9B**
Aphelion VEX-4H 11376515.2A*11.5863.588%A*3.947%B+50.7B24.7C2701.5h45.2B+71.1B*
C150 Dalton 11375175S71.3856.858%A++N/A44.1C++22.4C3951.7h3B+5.3B**
Saron Laser Cannon 1096988.625A+5.0136.571%B*N/A20.9B+12.1C*2493.3h86.7B+237.1B++
Anti-Vehicle Grenade 8267167N/A63.3846.858%DN/A223.3D-50D12660.3h6.3C-13.5C-
Rocklet Rifle 8850242.083A++1.5360.198%B*N/A45.5B**34.5B++7321.1h36.5C+60.7C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit310,0930.6h
Spawn Beacon51,3541.1h
AE Nano-Armor Kit129104,71910.2h
AE Medical Applicator7276,4574.5h
Nanite Revive Grenade05140.1h
Medical Applicator41,3630.1h
Restoration Kit2482,1643h
Motion Spotter72,9221.2h
Welding Device0600h
Spitfire Auto-Turret24880.4h
Ammunition Package56700.2h
Medical Kit7435,2438.4h
V30-F Starfall0930.2h
Nano-Repair Grenade03120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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