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Praetor SgtCREEEED[FOG] SgtCREEEED
VS BR 85

KDR: 3.59

Score: 8.1m

Last Seen: Nov 16th, 2018 4:00 PM
- OFFLINE - 6.8 hour(s)

Battle Rank 85 - Vanu Sovereignty on Miller - Outfit Member of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 59
Level Progress (to 86): 63%
Level 100 Progress: 43% 350h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Ghost NS-15M2 VX29 Polaris Pulsar LSW VE-H Maw VX6-7 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,123,994 MLG Score: 6494
Fun Score: N/A
Cheeseburgers Flipped: 92TIME WITH MEDKIT: 8.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.39%34.442%111617100417,6794.45203-0.866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.711%2.155A*2.005A*-1.608FHEAD ++ (~18.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.618B+9.10.357C**19

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.465%82.339%0110202,44644105.53394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.044M++0.98B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.702B++1.60.488B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.953%19.298%01102011438400.296104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.043M++1.042B**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.831B++1.70.642B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 59
8.1m204.1%511 (30.7k)419 (25.1k)3.5858424,3126,7803.6488285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1021259329.313%36.636%107402:527

6% Engineer48% Heavy Assault17% Infiltrator23% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 1:45 PMOct 6th, 2018 10:15 AMNov 16th, 2018 5:44 PM (1d) (PST)Nov 16th, 2018 12:59 PM (1d) (PST)Nov 16th, 2018 12:00 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7742735011.2490.3480.4572.5860.0186494

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,41716,37230,045752127155125,113

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
324.5h/13.5d 427 8,907 6,141 50.4k 456 1,153 357 15.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:7,720
Deaths:1,685
KDR:4.582
Accuracy:34.248% M+
HSR:35.790% A++
NS-15M2
A**
Kills:1,818
Deaths:338
KDR:5.379
Accuracy:35.831% A**
HSR:40.759% A*
VX29 Polaris
M
Kills:1,176
Deaths:180
KDR:6.533
Accuracy:37.351% M
HSR:41.667% M
Pulsar LSW
M
Kills:1,169
Deaths:209
KDR:5.593
Accuracy:36.690% M
HSR:38.494% A*
VE-H Maw
A*
Kills:1,169
Deaths:225
KDR:5.196
Accuracy:36.534% A*
HSR:36.527% A
Flare VE6
A*
Kills:468
Deaths:130
KDR:3.600
Accuracy:33.471% A*
HSR:31.197% B**
Betelgeuse 54-A
M
Kills:145
Deaths:12
KDR:12.083
Accuracy:36.943% M
HSR:40% A
Kills:13,665
Deaths (as Heavy Assault):2,779
Deaths (to Heavy Assaults):1,953
KDR:4.91724
Kill Difference:10,886
Playtime:154.449 hours
Usage:48%
Score:4.888m
Score/min:527
Accuracy (listed only):35.867%
HSR (listed only):37.776%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C*
Kills:1,155
Deaths:717
KDR:1.611
Accuracy:25.345% C*
HSR:19.740% C+
Pulsar C
C++
Kills:623
Deaths:474
KDR:1.314
Accuracy:24.567% C++
HSR:22.472% C+
VE-S Canis
A*
Kills:500
Deaths:102
KDR:4.902
Accuracy:40.631% A*
HSR:27% B++
Solstice VE3
C--
Kills:276
Deaths:474
KDR:0.582
Accuracy:17.105% D--
HSR:16.667% C--
Deimos VA29
A+
Kills:114
Deaths:23
KDR:4.957
Accuracy:76.953% A+
HSR:19.298% B+
Kills:2,668
Deaths (as Light Assault):1,790
Deaths (to Light Assaults):1,314
KDR:1.4905
Kill Difference:878
Playtime:75.358 hours
Usage:23%
Score:0.982m
Score/min:217
Accuracy (listed only):36.920%
HSR (listed only):21.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:500
Deaths:102
KDR:4.902
Accuracy:40.631% A*
HSR:27% B++
Deimos VA29
A+
Kills:114
Deaths:23
KDR:4.957
Accuracy:76.953% A+
HSR:19.298% B+
H-V45
A*
Kills:83
Deaths:17
KDR:4.882
Accuracy:34.109% A*
HSR:31.325% A+
NS-11P
M++
Kills:67
Deaths:26
KDR:2.577
Accuracy:29.204% A+
HSR:37.313% M++
Kills:764
Deaths (as Combat Medic):168
Deaths (to Combat Medics):794
KDR:4.54762
Kill Difference:596
Playtime:8.606 hours
Usage:3%
Score:0.109m
Score/min:212
Accuracy (listed only):45.224%
HSR (listed only):28.734%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:1,155
Deaths:717
KDR:1.611
Accuracy:25.345% C*
HSR:19.740% C+
Pulsar C
C++
Kills:623
Deaths:474
KDR:1.314
Accuracy:24.567% C++
HSR:22.472% C+
Solstice VE3
C--
Kills:276
Deaths:474
KDR:0.582
Accuracy:17.105% D--
HSR:16.667% C--
Deimos VA29
A+
Kills:114
Deaths:23
KDR:4.957
Accuracy:76.953% A+
HSR:19.298% B+
Kills:2,168
Deaths (as Engineer):1,688
Deaths (to Engineers):997
KDR:1.28436
Kill Difference:480
Playtime:20.381 hours
Usage:6%
Score:0.198m
Score/min:162
Accuracy (listed only):35.993%
HSR (listed only):19.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:2,446
Deaths:322
KDR:7.596
Accuracy:55.465% A**
HSR:82.339% A+
VE-S Canis
A*
Kills:500
Deaths:102
KDR:4.902
Accuracy:40.631% A*
HSR:27% B++
NS-357 Underboss
A**
Kills:488
Deaths:191
KDR:2.555
Accuracy:47.409% A+
HSR:39.754% A**
Artemis VX26
C+
Kills:300
Deaths:397
KDR:0.756
Accuracy:23.152% D-
HSR:22% C+
Beamer VS3
B*
Kills:282
Deaths:163
KDR:1.730
Accuracy:28.116% C++
HSR:28.369% B*
NS-45 Pilot
B**
Kills:240
Deaths:99
KDR:2.424
Accuracy:38.166% B**
HSR:30.833% B++
Kills:4,256
Deaths (as Infiltrator):1,274
Deaths (to Infiltrators):1,022
KDR:3.34066
Kill Difference:2,982
Playtime:53.594 hours
Usage:17%
Score:1.329m
Score/min:413
Accuracy (listed only):38.823%
HSR (listed only):38.382%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
M
Kills:976
Deaths:124
KDR:7.871
Accuracy:29.703% M
HSR:33.504% M
Quasar VM1
M++
Kills:973
Deaths:134
KDR:7.261
Accuracy:29.507% M++
HSR:32.477% M+
Kills:1,949
Deaths (as MAX Suit):129
Deaths (to MAX Suits):309
KDR:15.10853
Kill Difference:1,820
Playtime:11.560 hours
Usage:4%
Score:0.644m
Score/min:928
Accuracy (listed only):29.605%
HSR (listed only):32.991%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 7,7667,7201,6854.582A*1.0034.248%M+35.79%A++107.7M**N/A29671.7h9.4B**27.6B+
Ghost 2,4462,4463227.596A+4.0155.465%A**82.339%A+141.4SN/A48517.3h1.6A2.9A
NS-15M2 1,8261,8183385.379A++1.7935.831%A**40.759%A*155.4SN/A39311.7h9.1B**25.5B**
VX29 Polaris 1,1831,1761806.533S2.9537.351%M41.667%M170.4S1B**3866.9h8.5A22.8B**
Pulsar LSW 1,1781,1692095.593M*2.0136.69%M38.494%A*155.9S1.2A++4657.5h9.1B**24.9B**
VE-H Maw 1,1761,1692255.196A**1.6136.534%A*36.527%A162.4M**1B+5617.2h8B**21.8B*
VX6-7 1,1671,1557171.611B1.9725.345%C*19.74%C+37.9C**N/A10530.5h11.2B+44.2B+
Nebula VM20 9849761247.871M+4.2929.703%M33.504%M93.8SN/A31510.4h12A40.3B**
Quasar VM1 9829731347.261M**3.6829.507%M++32.477%M+88.5SN/A29211h10.2A34.5B++
Pulsar C 6246234741.314C++2.2724.567%C++22.472%C+36.4B+N/A12517.1h9.9B++40.2B+
Force-Blade 6236185,5800.111M3.4726.596%C8.576%C*2.6AN/A7236.5h1.7B*6.4C**
VE-S Canis 5065001024.902M++1.3240.631%A*27%B++138.9M*1.7A**3923.6h8B**19.7B*
NS-357 Underboss 4884881912.555A++1.0347.409%A+39.754%A**162.7SN/A5653h2.5A++5.4B**
Flare VE6 4694681303.6A*0.0133.471%A*31.197%B**80.7A+N/A2355.8h8.7B*26B*
Artemis VX26 3023003970.756C-2.8323.152%D-22%C+16.6D-N/A4818.1h11.4B49.1C+
Beamer VS3 2842821631.73A1.8628.116%C++28.369%B*74.2A**N/A2223.8h5.6B**19.8C**
Solstice VE3 2782764740.582C3.0017.105%D--16.667%C--12.9CN/A5521.4h14.8C**86.7C+
NS-45 Pilot 240240992.424B**1.1638.166%B**30.833%B++160M*N/A3881.5h4.8A12.7B**
NS Decimator 289232613.803M**0.2270.65%A2.586%C*77.3M+19B+5003h2.9A4.1A
Frag Grenade 2192101210N/A206.4155.778%AN/A700B*30M**24750.3h3.1B++5.5B*
S1 255187922.033A*1.5559.821%C**1.07%D--47.9A*17.4B++3513.9h4.7B**7.8B*
The Slasher 1731731,0110.171M3.4140.871%B+8.671%C3.9C+N/A1443.8h1.4B**3.5B+
Betelgeuse 54-A 1451451212.083M+8.5036.943%M40%A241.7SN/A11740.6h8A+21.5A+
Deimos VA29 114114234.957M*1.3776.953%A+19.298%B+142.5SN/A6280.8h1.7B**2.2B++
C-4 11598352.8B**0.7942.23%M++N/A163.3A*28.3C+11130.6h1.3B+3C*
H-V45 8483174.882A*1.3034.109%A*31.325%A+83M1A++3591h9.2A+26.9A
NS-11P 6767262.577A+1.0129.204%A+37.313%M++51.5A+N/A1651.3h8.9A++30.4A
MAX Punch 57561340.418A*3.1752.206%C**N/A5.1A++N/A1911h1.3C++2.4B
MANA Anti-Personnel Turret 5251371.378N/A2.2111.905%UN/A510U10U1564600.1h23T*193.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21260.1h
Spawn Beacon11340.1h
Medical Applicator2917,7121.6h
Nano-Armor Kit4233,2642.6h
Medical Kit3443,68428.7h
Anti-Infantry MANA Turret81750.3h
Ammunition Package73580.2h
Recon Detection Device49551.5h

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