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Executor Advisory SgtHAVOC[] SgtHAVOC
NC BR 177

KDR: 1.49

Score: 79.1m

Last Seen: Nov 11th, 2018 2:28 AM
- OFFLINE - 115.2 hour(s)

Prestige 1, Battle Rank 100 (177 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW NC6 Gauss SAW AF-19 Mercenary GD-22S LA1 Anchor L100 Python AP NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $272,718 MLG Score: 218
Fun Score: N/A
Cheeseburgers Flipped: 516TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.625%22.492%5313798235,2121.82521-0.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.066%0.556B+0.303C*-1.741F-HEAD ++ (~10.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.321C*12.20.15C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.003%0.187%441101853517264330.309786123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.159C-1.083D*-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.4-0.223C85.9-0.337C-123.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.452%2.029%4626101310,990412058802.66683187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.228%0.811B++-0.348C-0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.555B+8.30.325C*8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.074%6.535%3821110086,764291338982.32121173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.495%1.024B**0.552B+1.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.9-0.216C67.3-0.728D-75.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.715%54.604%38241015619220980.280091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.514%-0.811D--1.212D*1.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.645D4.3-0.514D10.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.409%11.22%38241015615171080.359439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.935%-0.482D-0.692D-1.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.5-0.163C4.7-0.126C7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.1m470.4%345 (20.7k)320 (19.2k)1.4899373,64449,4281.9541177 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1019350113.309%13.712%18205:0021

6% Combat Medic69% Engineer18% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:10 PMMar 17th, 2018 8:44 AMNov 14th, 2018 10:45 PM (17h) (PST)Nov 10th, 2018 10:47 PM (5d) (PST)Nov 10th, 2018 10:28 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6161055110.2980.2000.0411.7120.066218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9386,32530,61318122103419,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4117.7h/171.6d 22,943 10,098 72,471 423k 5,122 9,586 16,261 152.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:3,817
Deaths:2,642
KDR:1.445
Accuracy:28.340% C+
HSR:23.579% C-
NC6 Gauss SAW
C++
Kills:3,580
Deaths:1,883
KDR:1.901
Accuracy:20.211% C++
HSR:22.710% C+
GD-22S
B
Kills:3,130
Deaths:2,282
KDR:1.372
Accuracy:24.411% B
HSR:23.387% C+
LA1 Anchor
C++
Kills:2,828
Deaths:1,888
KDR:1.498
Accuracy:25.130% C++
HSR:22.207% C
NS-15M2
C++
Kills:2,157
Deaths:1,408
KDR:1.532
Accuracy:23.736% C++
HSR:25.406% C+
NC05 Jackhammer
C++
Kills:1,876
Deaths:1,249
KDR:1.502
Accuracy:38.255% D
HSR:15.139% C++
EM6
C*
Kills:1,683
Deaths:1,074
KDR:1.567
Accuracy:19.743% C
HSR:25.015% C*
EM1
B+
Kills:755
Deaths:536
KDR:1.409
Accuracy:21.348% C+
HSR:25.166% B+
MGR-L1 Promise
C*
Kills:325
Deaths:206
KDR:1.578
Accuracy:18.545% D-
HSR:26.462% C*
NC6S Gauss SAW S
C++
Kills:164
Deaths:126
KDR:1.302
Accuracy:19.432% D
HSR:24.390% C++
NSX Naginata
D--
Kills:146
Deaths:137
KDR:1.066
Accuracy:16.166% D*
HSR:20.548% D--
Kills:20,461
Deaths (as Heavy Assault):13,431
Deaths (to Heavy Assaults):13,430
KDR:1.52342
Kill Difference:7,030
Playtime:760.317 hours
Usage:18%
Score:11.245m
Score/min:246
Accuracy (listed only):23.211%
HSR (listed only):23.091%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:3,143
Deaths:2,828
KDR:1.111
Accuracy:23.950% B+
HSR:19.249% C
Razor GD-23
B
Kills:1,317
Deaths:986
KDR:1.336
Accuracy:23.960% C+
HSR:22.172% B
AC-X11
B+
Kills:1,297
Deaths:1,226
KDR:1.058
Accuracy:27.179% B+
HSR:17.271% D-
NS-11C
B+
Kills:1,236
Deaths:879
KDR:1.406
Accuracy:24.870% C*
HSR:21.602% B+
Gauss Compact Burst
B
Kills:1,174
Deaths:714
KDR:1.644
Accuracy:27.111% C++
HSR:26.917% B
Gauss Compact S
B*
Kills:413
Deaths:310
KDR:1.332
Accuracy:27.740% B*
HSR:23.487% B*
GD-7F
B++
Kills:390
Deaths:252
KDR:1.548
Accuracy:23.991% C+
HSR:23.846% B++
AF-57 Piston
C
Kills:351
Deaths:210
KDR:1.671
Accuracy:36.531% C
HSR:12.251% C-
19A Fortuna
C+
Kills:350
Deaths:269
KDR:1.301
Accuracy:23.591% D
HSR:20% C+
Warden
C+
Kills:336
Deaths:357
KDR:0.941
Accuracy:25.540% C+
HSR:18.452% D-
LA39 Bruiser
C--
Kills:118
Deaths:91
KDR:1.297
Accuracy:44.270% D**
HSR:11.864% C--
Mauler S6
C-
Kills:86
Deaths:54
KDR:1.593
Accuracy:35.935% C-
HSR:11.628% D
AF-4A Bandit
C*
Kills:76
Deaths:60
KDR:1.267
Accuracy:18.951% D*
HSR:23.684% C*
GD-66 Claw
F-
Kills:60
Deaths:57
KDR:1.053
Accuracy:37.416% F-
HSR:3.333% F-
Kills:10,347
Deaths (as Engineer):8,293
Deaths (to Engineers):12,797
KDR:1.24768
Kill Difference:2,054
Playtime:2,824.919 hours
Usage:69%
Score:58.542m
Score/min:345
Accuracy (listed only):28.645%
HSR (listed only):18.268%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:3,143
Deaths:2,828
KDR:1.111
Accuracy:23.950% B+
HSR:19.249% C
Razor GD-23
B
Kills:1,317
Deaths:986
KDR:1.336
Accuracy:23.960% C+
HSR:22.172% B
AC-X11
B+
Kills:1,297
Deaths:1,226
KDR:1.058
Accuracy:27.179% B+
HSR:17.271% D-
NS-11C
B+
Kills:1,236
Deaths:879
KDR:1.406
Accuracy:24.870% C*
HSR:21.602% B+
Gauss Compact Burst
B
Kills:1,174
Deaths:714
KDR:1.644
Accuracy:27.111% C++
HSR:26.917% B
MGR-S1 Gladius
C+
Kills:594
Deaths:411
KDR:1.445
Accuracy:26.496% C+
HSR:21.381% C+
AF-4 Cyclone
B
Kills:573
Deaths:396
KDR:1.447
Accuracy:26.437% C*
HSR:20.593% B
Gauss Compact S
B*
Kills:413
Deaths:310
KDR:1.332
Accuracy:27.740% B*
HSR:23.487% B*
Blitz GD-10
A++
Kills:393
Deaths:287
KDR:1.369
Accuracy:27.652% B++
HSR:25.954% A++
GD-7F
B++
Kills:390
Deaths:252
KDR:1.548
Accuracy:23.991% C+
HSR:23.846% B++
AF-57 Piston
C
Kills:351
Deaths:210
KDR:1.671
Accuracy:36.531% C
HSR:12.251% C-
19A Fortuna
C+
Kills:350
Deaths:269
KDR:1.301
Accuracy:23.591% D
HSR:20% C+
NSX Tengu
D-
Kills:157
Deaths:142
KDR:1.106
Accuracy:22.440% F-
HSR:15.287% D-
LA39 Bruiser
C--
Kills:118
Deaths:91
KDR:1.297
Accuracy:44.270% D**
HSR:11.864% C--
Mauler S6
C-
Kills:86
Deaths:54
KDR:1.593
Accuracy:35.935% C-
HSR:11.628% D
AF-4A Bandit
C*
Kills:76
Deaths:60
KDR:1.267
Accuracy:18.951% D*
HSR:23.684% C*
NS-7 PDW
B**
Kills:71
Deaths:45
KDR:1.578
Accuracy:17.243% D**
HSR:23.944% B**
GD-66 Claw
F-
Kills:60
Deaths:57
KDR:1.053
Accuracy:37.416% F-
HSR:3.333% F-
Kills:11,799
Deaths (as Light Assault):9,217
Deaths (to Light Assaults):6,086
KDR:1.28013
Kill Difference:2,582
Playtime:120.641 hours
Usage:3%
Score:2.141m
Score/min:296
Accuracy (listed only):27.542%
HSR (listed only):19.137%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:594
Deaths:411
KDR:1.445
Accuracy:26.496% C+
HSR:21.381% C+
AF-4 Cyclone
B
Kills:573
Deaths:396
KDR:1.447
Accuracy:26.437% C*
HSR:20.593% B
NS-44 Commissioner
D
Kills:418
Deaths:489
KDR:0.855
Accuracy:23.962% D**
HSR:16.268% D
Blitz GD-10
A++
Kills:393
Deaths:287
KDR:1.369
Accuracy:27.652% B++
HSR:25.954% A++
NC4 Mag-Shot
D
Kills:288
Deaths:360
KDR:0.800
Accuracy:12.659% F-
HSR:15.278% D
NC14 Bolt Driver
C++
Kills:274
Deaths:90
KDR:3.044
Accuracy:35.614% C++
HSR:59.124% F
NS-61 Emissary
C-
Kills:255
Deaths:264
KDR:0.966
Accuracy:18.560% D**
HSR:14.118% C-
NS-30 Vandal
D
Kills:214
Deaths:142
KDR:1.507
Accuracy:25.810% D*
HSR:21.028% D
Gauss SPR
B++
Kills:197
Deaths:97
KDR:2.031
Accuracy:25.254% D*
HSR:40.609% B++
NS-45 Pilot
C
Kills:187
Deaths:204
KDR:0.917
Accuracy:17.462% F--
HSR:22.995% C
NSX Tengu
D-
Kills:157
Deaths:142
KDR:1.106
Accuracy:22.440% F-
HSR:15.287% D-
LA8 Rebel
D
Kills:133
Deaths:146
KDR:0.911
Accuracy:1.807% T*
HSR:16.541% D
NS-AM7 Archer
B
Kills:101
Deaths:276
KDR:0.366
Accuracy:60.768% B
HSR:11.881% D
SAS-R
C-
Kills:88
Deaths:36
KDR:2.444
Accuracy:35.680% C-
HSR:59.091% D-
NS-7 PDW
B**
Kills:71
Deaths:45
KDR:1.578
Accuracy:17.243% D**
HSR:23.944% B**
LA80
C--
Kills:60
Deaths:3
KDR:20
Accuracy:29.921% F
HSR:73.333% C--
Kills:4,003
Deaths (as Infiltrator):3,388
Deaths (to Infiltrators):6,230
KDR:1.18152
Kill Difference:615
Playtime:71.518 hours
Usage:2%
Score:0.651m
Score/min:152
Accuracy (listed only):25.485%
HSR (listed only):28.589%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,264
Deaths:1,288
KDR:0.981
Accuracy:25.034% B+
HSR:18.434% C
Gauss Rifle S
B+
Kills:1,155
Deaths:1,052
KDR:1.098
Accuracy:25.597% C*
HSR:23.723% B+
Carnage AR
B++
Kills:1,154
Deaths:928
KDR:1.244
Accuracy:24.601% C+
HSR:25.217% B++
MGR-S1 Gladius
C+
Kills:594
Deaths:411
KDR:1.445
Accuracy:26.496% C+
HSR:21.381% C+
AF-4 Cyclone
B
Kills:573
Deaths:396
KDR:1.447
Accuracy:26.437% C*
HSR:20.593% B
NC9 A-Tross
B+
Kills:457
Deaths:352
KDR:1.298
Accuracy:27.219% B+
HSR:22.976% C+
NS-11A
B*
Kills:407
Deaths:308
KDR:1.321
Accuracy:22.064% C
HSR:28.010% B*
Gauss Rifle Burst
B+
Kills:403
Deaths:253
KDR:1.593
Accuracy:29.292% B+
HSR:31.762% B+
Blitz GD-10
A++
Kills:393
Deaths:287
KDR:1.369
Accuracy:27.652% B++
HSR:25.954% A++
AF-57 Piston
C
Kills:351
Deaths:210
KDR:1.671
Accuracy:36.531% C
HSR:12.251% C-
Reaper DMR
C
Kills:319
Deaths:287
KDR:1.112
Accuracy:24.360% C
HSR:21.317% C-
NSX Tengu
D-
Kills:157
Deaths:142
KDR:1.106
Accuracy:22.440% F-
HSR:15.287% D-
LA39 Bruiser
C--
Kills:118
Deaths:91
KDR:1.297
Accuracy:44.270% D**
HSR:11.864% C--
Mauler S6
C-
Kills:86
Deaths:54
KDR:1.593
Accuracy:35.935% C-
HSR:11.628% D
GR-22
C--
Kills:77
Deaths:55
KDR:1.400
Accuracy:21.434% D
HSR:15.584% C--
NS-7 PDW
B**
Kills:71
Deaths:45
KDR:1.578
Accuracy:17.243% D**
HSR:23.944% B**
GD-66 Claw
F-
Kills:60
Deaths:57
KDR:1.053
Accuracy:37.416% F-
HSR:3.333% F-
Kills:7,639
Deaths (as Combat Medic):6,216
Deaths (to Combat Medics):3,278
KDR:1.22893
Kill Difference:1,423
Playtime:263.422 hours
Usage:6%
Score:5.655m
Score/min:358
Accuracy (listed only):27.884%
HSR (listed only):19.603%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:430
Deaths:152
KDR:2.829
Accuracy:33.897% C+
HSR:16.047% C+
AF-34 Mattock
C+
Kills:425
Deaths:147
KDR:2.891
Accuracy:36.268% C+
HSR:15.529% C--
NCM2 Falcon
C
Kills:167
Deaths:105
KDR:1.590
Accuracy:37.358% C
HSR:4.192% C
NCM1 Scattercannon
A++
Kills:135
Deaths:37
KDR:3.649
Accuracy:53.779% A++
HSR:15.556% C+
NCM3 Raven
B
Kills:93
Deaths:92
KDR:1.011
Accuracy:21.785% F--
HSR:3.226% B
NS-20 Gorgon
B+
Kills:86
Deaths:59
KDR:1.458
Accuracy:18.828% D-
HSR:22.093% B+
NS-20 Gorgon
C
Kills:79
Deaths:58
KDR:1.362
Accuracy:18.642% D-
HSR:17.722% C
NCM3 Raven
C+
Kills:75
Deaths:94
KDR:0.798
Accuracy:26.744% F
HSR:2.667% C+
NCM2 Falcon
C+
Kills:74
Deaths:85
KDR:0.871
Accuracy:40.925% C+
HSR:2.703% D-
NS-10 Burster
C+
Kills:59
Deaths:11
KDR:5.364
Accuracy:28.841% C+
HSR:0% F-
NS-10 Burster
C
Kills:55
Deaths:22
KDR:2.500
Accuracy:27.815% C
HSR:3.636% D
Kills:1,678
Deaths (as MAX Suit):431
Deaths (to MAX Suits):2,158
KDR:3.89327
Kill Difference:1,247
Playtime:64.681 hours
Usage:2%
Score:0.909m
Score/min:234
Accuracy (listed only):31.353%
HSR (listed only):9.397%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Tomcat A2AM Pods
B+
Kills:55
V. Kills:29 183%
Deaths:3
KDR:18.333
Accuracy:83.468% B+
KPH:44.700 C
VKPH:23.600 D
Kills:55 (0 + 0)
Deaths:3
KDR:18.333
VKDR:9.667
Vehicle Kills:29
Kill Difference:52
Playtime:1.231 hours
Usage:0%
Score:0.037m
Score/min:504
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C*
Kills:535
V. Kills:373 143%
Deaths:27
KDR:19.815
Accuracy:41.003% C*
KPH:4.900 C--
VKPH:3.400 D
C150 Dalton
B
Kills:89
V. Kills:95 93%
Deaths:27
KDR:3.296
Accuracy:39.262% C+
KPH:26.300 C
VKPH:28 B
AP30 Shredder
C
Kills:68
V. Kills:73 92%
Deaths:32
KDR:2.125
Accuracy:30.653% C++
KPH:15.200 D-
VKPH:16.300 C
L105 Zephyr
C
Kills:57
V. Kills:5 N/A
Deaths:11
KDR:5.182
Accuracy:38.873% C
KPH:37.800 C-
VKPH:3.300 D-
Kills:749 (535 + 214)
Deaths:97
KDR:7.722
VKDR:5.629
Vehicle Kills:546
Kill Difference:652
Playtime:118.413 hours
Usage:3%
Score:0.353m
Score/min:50
Piloting Accuracy:41.003%
Gunner Accuracy:38.873%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:2,387
V. Kills:1,763 135%
Deaths:426
KDR:5.603
Accuracy:66.394% A
KPH:35.900 B+
VKPH:26.500 A+
C75 Viper
A++
Kills:1,169
V. Kills:218 N/A
Deaths:101
KDR:11.574
Accuracy:44.505% B++
KPH:59.300 A++
VKPH:11.100 B**
Skyguard
A++
Kills:152
V. Kills:111 136%
Deaths:42
KDR:3.619
Accuracy:36.311% A
KPH:20.300 B*
VKPH:14.900 A++
Kills:3,708 (3,708 + 0)
Deaths:569
KDR:6.517
VKDR:3.677
Vehicle Kills:2,092
Kill Difference:3,139
Playtime:93.741 hours
Usage:2%
Score:1.548m
Score/min:275
Driving Accuracy:36.311%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:5,844
V. Kills:3,247 180%
Deaths:677
KDR:8.632
Accuracy:57.198% B*
KPH:36 A+
VKPH:20 B**
Titan-150 HEAT
A++
Kills:1,176
V. Kills:459 256%
Deaths:80
KDR:14.700
Accuracy:55.050% B**
KPH:38.300 A++
VKPH:14.900 A+
E540 Halberd
B*
Kills:422
V. Kills:327 129%
Deaths:126
KDR:3.349
Accuracy:52.502% B**
KPH:24.600 C-
VKPH:19.100 B*
Titan-150 HESH
B**
Kills:262
V. Kills:78 332%
Deaths:12
KDR:21.833
Accuracy:50.899% B+
KPH:41.100 C++
VKPH:12.200 B**
Enforcer ML85
B
Kills:134
V. Kills:112 119%
Deaths:45
KDR:2.978
Accuracy:52.700% A
KPH:22.800 C+
VKPH:19 B
Kills:7,838 (7,282 + 556)
Deaths:940
KDR:8.338
VKDR:4.493
Vehicle Kills:4,223
Kill Difference:6,898
Playtime:222.347 hours
Usage:5%
Score:3.826m
Score/min:287
Driving Accuracy:50.899%
Gunner Accuracy:52.700%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:493
V. Kills:484 102%
Deaths:112
KDR:4.402
Accuracy:53.237% B+
KPH:42.900 C
VKPH:42.100 B++
M12 Kobalt-H
C++
Kills:381
V. Kills:14 N/A
Deaths:28
KDR:13.607
Accuracy:19.478% C--
KPH:122.100 C++
VKPH:4.500 C+
C85 Canister-H
B++
Kills:370
V. Kills:32 N/A
Deaths:47
KDR:7.872
Accuracy:45.731% C
KPH:132.500 B+
VKPH:11.500 B++
Enforcer ML65-H
B**
Kills:353
V. Kills:440 80%
Deaths:94
KDR:3.755
Accuracy:70.780% A+
KPH:32.300 C+
VKPH:40.300 B**
E540 Halberd-H
B**
Kills:116
V. Kills:49 232%
Deaths:25
KDR:4.640
Accuracy:63.983% B**
KPH:47 B
VKPH:19.800 C+
Kills:1,713 (0 + 1,713)
Deaths:306
KDR:5.598
VKDR:3.330
Vehicle Kills:1,019
Kill Difference:1,407
Playtime:30.803 hours
Usage:1%
Score:0.771m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:63.983%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:2,151
V. Kills:1,166 184%
Deaths:181
KDR:11.884
Accuracy:49.889% A+
KPH:40.100 A++
VKPH:21.800 M**
M20 Basilisk
M**
Kills:1,164
V. Kills:932 125%
Deaths:163
KDR:7.141
Accuracy:54.746% A++
KPH:35.300 A
VKPH:28.200 M**
M40 Fury
A**
Kills:892
V. Kills:246 361%
Deaths:88
KDR:10.136
Accuracy:41.364% B++
KPH:78.200 A
VKPH:21.600 A**
M12 Kobalt
B*
Kills:410
V. Kills:21 N/A
Deaths:16
KDR:25.625
Accuracy:18.414% C*
KPH:74.600 B
VKPH:3.800 B*
M40 Fury
A**
Kills:281
V. Kills:109 255%
Deaths:37
KDR:7.595
Accuracy:45.634% A
KPH:67.500 B+
VKPH:26.200 A**
M12 Kobalt
B**
Kills:272
V. Kills:20 N/A
Deaths:12
KDR:22.667
Accuracy:19.192% B+
KPH:61.200 C
VKPH:4.500 B**
G30 Walker
B++
Kills:99
V. Kills:61 160%
Deaths:27
KDR:3.667
Accuracy:32.559% B++
KPH:17.100 C**
VKPH:10.500 C*
Kills:5,269 (0 + 5,269)
Deaths:524
KDR:10.055
VKDR:4.876
Vehicle Kills:2,555
Kill Difference:4,745
Playtime:117.903 hours
Usage:3%
Score:2.141m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:32.559%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,0915,8446778.632B+7.1457.198%B*2.105%C-36A+20B**254162.3h4.9C+8.6B+
NC6A GODSAW 3,9233,8172,6421.445C0.0428.34%C+23.579%C-37.8D1C++100101.1h14.1C-49.8D
NC6 Gauss SAW 3,6393,5801,8831.901B++0.4120.211%C++22.71%C+37.4B+N/A11795.6h10.6C++52.2C*
AF-19 Mercenary 3,2313,1432,8281.111B+0.3823.95%B+19.249%C12.6CN/A46248.6h14.6C+60.8C*
GD-22S 3,1723,1302,2821.372C+0.1224.411%B23.387%C+40.2C*N/A12977.8h10.3B+42.3B+
LA1 Anchor 2,8872,8281,8881.498C+0.0125.13%C++22.207%C48.8C++1A+12857.9h10C*39.7C**
L100 Python AP 4,1502,3874265.603B4.1166.394%A2.974%C+35.9B+26.5A+26166.5h8.1D12.2C+
NS-15M2 2,2032,1571,4081.532C+0.0423.736%C++25.406%C+52.7B+1.1A+14340.9h12.4C*52.4C**
M20 Basilisk 3,3172,15118111.884S10.3949.889%A+5.021%C40.1A++21.8M**29453.6h103.7C+207.8B+
NC05 Jackhammer 1,9091,8761,2491.502C*0.0138.255%D15.139%C++60.7B*1.1B**15830.9h5C++13.1C+
EM6 1,7051,6831,0741.567C++0.0819.743%C25.015%C*36.7C+N/A10645.8h11.7C+59.4C+
Razor GD-23 1,3531,3179861.336B+0.1523.96%C+22.172%B20.7C+N/A5563.6h12.9C++54C*
AC-X11 1,3321,2971,2261.058C+0.4327.179%B+17.271%D-18.6CN/A5269.9h10.8C+39.6C**
NC1 Gauss Rifle 1,2931,2641,2880.981C+0.5125.034%B+18.434%C27.8BN/A8945.5h13C++51.9B+
NS-11C 1,2651,2368791.406B+0.0824.87%C*21.602%B+26.2C++N/A7247.2h14.3C*57.5B
Titan-150 HEAT 1,6351,1768014.7A*13.2155.05%B**N/A38.3A++15A++24130.7h5.5C+10B+
Gauss Compact Burst 1,2031,1747141.644C+0.1527.111%C++26.917%B36.9C+N/A11131.8h10.8B39.8B
C75 Viper 1,3871,16910111.574A10.0844.505%B++1.027%D59.3A++11.1B**29219.7h11.2B+25.1B++
M20 Basilisk 2,0961,1641637.141A*5.6554.746%A++5.498%C+35.3A28.2M**31233h140.6C256.9C++
Gauss Rifle S 1,1811,1551,0521.098C+0.3925.597%C*23.723%B+33.2C**N/A8834.8h12.5C48.7C++
Carnage AR 1,1741,1549281.244C+0.2524.601%C+25.217%B++29.9C+N/A7638.6h14.9C60.6C+
NS Decimator 1,5421,0459341.119C++0.3769.267%B**1.627%C--35.5C++16.9C++25129.4h5.9D8.5C+
NC15 Phoenix 1,7951,0187251.404C**0.0965.649%A++N/A13.6C+10.3C+16775.1h14.6D--22.3C
M40 Fury 1,1388928810.136B++8.6541.364%B++1.009%D78.2A21.6A**36711.4h16.1C38.9C*
EM1 7717555361.409C*0.0821.348%C+25.166%B+41.7C*N/A12118.1h13.4C+62.7C*
Hawk GD-68 1,1556431,0170.632C+0.8669.044%B*3.266%C*17.5C++13.9B++20636.8h9.2C13.3C++
Tank Mine 1,0825993311.81C0.3281.724%M**N/A133.1B++107.3A+17384.5h4.8T*5.9B
MGR-S1 Gladius 6095944111.445C++0.0426.496%C+21.381%C+16.4DN/A5336.3h11.3C+42.6C++
AF-4 Cyclone 5775733961.447C*0.0426.437%C*20.593%B41.8B+N/A15113.7h10.1B+38B+
L-30R Vektor 9085352719.815S18.3341.003%C*N/A4.9C--3.4D21109h85.9C+209.4C++
M96 Mjolnir-H 9774931124.402C*2.9153.237%B+N/A42.9C42.1B++49611.5h57.9D--108.7D
NC9 A-Tross 4684573521.298C++0.1927.219%B+22.976%C+28.9CN/A7515.8h11.7D43.1C+
AF-34 Mattock 4404301522.829C+1.3433.897%C+16.047%C+32.1C-N/A9613.4h9.2F--27.1D--
AF-34 Mattock 4314251472.891C+1.4036.268%C+15.529%C--32.4CN/A9713.1h9.8F-26.9D-
E540 Halberd 7494221263.349C--1.8652.502%B**1.896%D24.7C19.1B*63417.1h7.8D**14.8C
NS-44 Commissioner 4244184890.855C+0.6323.962%D**16.268%D27.9C+N/A9615h4C+16.7D
Gauss Compact S 4194133101.332B+0.1627.74%B*23.487%B*26.3B+N/A9315.7h12.1C+43.8C**
M12 Kobalt 4314101625.625A24.1418.414%C*20.976%B+74.5B3.8B*2855.5h19.5C++105.9C**
NS-11A 4174073081.321C++0.1722.064%C28.01%B*34.2C*N/A11211.9h13.4C*60.6C++
Gauss Rifle Burst 4124032531.593C+0.1029.292%B+31.762%B+46.3C*1B**1078.7h12.6C-43.1C++
Blitz GD-10 4013932871.369B0.1227.652%B++25.954%A++24.9C+N/A9415.8h20.4D-73.9C+
GD-7F 3973902521.548B+0.0623.991%C+23.846%B++23.4C+N/A9016.7h13.9C+57.9C++
M12 Kobalt-H 3953812813.607C+12.1219.478%C--18.635%B+122.9C++4.5C+3033.1h15.2C*78.3C++
C85 Canister-H 402370477.872C6.3845.731%C8.919%D132.1B+11.4B++3932.8h5.7B12.4C**
C-4 5293674090.897C0.5936.606%A*N/A73.4C+32.4C*12315h2.1D--5.8C+
Enforcer ML65-H 793353943.755C+2.2770.78%A+1.133%D32.4C+40.4B**36010.9h29.6F41.8D-
AF-57 Piston 3573512101.671B+0.1836.531%C12.251%C-35.5C++N/A1509.9h5.3C-14.6C+
19A Fortuna 3633502691.301C+0.1923.591%D20%C+20.8DN/A6616.8h11.9D50.6D
Warden 3463363570.941C++0.5525.54%C+18.452%D-12.8C--N/A4826.2h8.9B34.8C**
MGR-L1 Promise 3343252061.578C++0.0918.545%D-26.462%C*28.8C-N/A14911.3h15.2C+81.7C
Reaper DMR 3263192871.111C+0.3824.36%C21.317%C-23.8C-N/A7213.4h10.6C43.6C+
NC4 Mag-Shot 2912883600.8C++0.6912.659%F-15.278%D13.2DN/A5721.8h6.9B+54.2C+
M40 Fury 390281377.595C++6.1145.634%A1.423%C-66.9B+26A**4294.2h22.5D**49.3C
NC14 Bolt Driver 275274903.044B*1.5535.614%C++59.124%F21.4C+N/A12312.8h3.2D9.1C
M12 Kobalt 2922721222.667A21.1819.192%B+19.485%C++61.8C4.5B**2214.4h27.3D**142.1C
Titan-150 HESH 3402621221.833B**20.3450.899%B+N/A40.9C+12.2B**2756.4h4.2D-8.3C
NS-61 Emissary 2622552640.966C*0.5218.56%D**14.118%C-22C+N/A6811.6h11.7B+63.2C+
Frag Grenade 2512461246N/A244.5147.333%C*N/A615B+12.5B*24240.4h3.2B+6.7B+
Shrike 4292292271.009B+0.4859.038%C**2.183%C22.7C+19.8B**47110.1h7.5C12.7C+
NSX Masamune 3072153030.71C+0.7860.982%B+4.186%A+35.8B15.3C++2136h14C+23C+
NS-30 Vandal 2172141421.507C+0.0225.81%D*21.028%D34.5C+N/A1026.2h6C+23.2C-
Gauss SPR 201197972.031C**0.5425.254%D*40.609%B++27.7C+N/A997.1h6.1C24D
NS-45 Pilot 1891872040.917C0.5717.462%F--22.995%C62.3B+N/A1513h6.2B+35.4D
NS Annihilator 3061672030.823B+0.6780.506%C+N/A10.4C+8.7C+18516h13C16.1C
NCM2 Falcon 2231671051.59B+0.1037.358%C4.192%C12.6C+4.2C+12713.3h15.4D41.1C
Hunter QCX 2771642930.56C+0.9360.879%B**N/A22.2B++15.3A**1797.4h17.7D-29C
NC6S Gauss SAW S 1661641261.302C+0.1919.432%D24.39%C++32.2CN/A1845.1h10.8C++55.8C+
MANA Anti-Vehicle Turret 3661582130.742U0.7575.637%UN/A1580U2080U2863000.1h20.8T*27.6T*
NSX Tengu 1621571421.106C+0.3822.44%F-15.287%D-9.5D*N/A2716.6h15.6C69.3D--
Skyguard 263152423.619B+2.1336.311%A3.289%B*20.3B*14.8A+3587.5h146C-402.2C**
Rocklet Rifle 3171511860.812C*0.6864.216%AN/A35.1B+38.6B**7524.3h42.5C66.2C**
NSX Naginata 1481461371.066C0.4216.166%D*20.548%D--34CN/A1714.3h13.5C83.2C-
NCM1 Scattercannon 137135373.649B**2.1653.779%A++15.556%C+18.8CN/A1047.2h16.8T*31.2C--
Enforcer ML85 246134452.978C1.4952.7%AN/A22.7C+19B4425.9h18.6D*35.4C+
LA8 Rebel 1361331460.911C+0.581.807%T*16.541%D5.1D*N/A1826h5B*277.6T*
MANA Anti-Personnel Turret 136131931.409N/A0.0816.793%UN/A1310U50U3654700.1h27.3T*162.6T*
LA39 Bruiser 119118911.297C++0.1944.27%D**11.864%C--19.3DN/A986.1h3.3D*7.5D*
E540 Halberd-H 165116254.64C3.1563.983%B**N/A46.4B19.6C+4762.5h7.7C12C+
NS-AM7 Archer 1911012760.366C1.1260.768%B11.881%D3.1D-2.8C+3932.5h45.4F74.8D**
G30 Walker 16099273.667B2.1832.559%B++N/A17.1C**10.5C*1945.8h261.2D802.2C++
NCM3 Raven 15693921.011C++0.4821.785%F--3.226%B4.6D**3.1D**7520.3h39.5D*181.3F**
C150 Dalton 18489273.296C1.8139.262%C+N/A26.2C27.9B4873.4h5.3C13.4C+
SAS-R 9088362.444C+0.9535.68%C-59.091%D-21.5DN/A1564.1h4.2T-11.8F-
Mauler S6 8786541.593B*0.1035.935%C-11.628%D45.3B**N/A4201.9h4.6B+12.8C*
NS-20 Gorgon 9486591.458B+0.0318.828%D-22.093%B+14.8C+1.4C+575.8h52C+276.1C
M12 Kobalt 8480420C+18.5116.33%D--21.25%B++88.9C4.4C+3050.9h13.1B++79.9C**
NS-20 Gorgon 8579581.362B+0.1318.642%D-17.722%C13.9C1.1C475.7h55.6C+298.2C-
GR-22 8377551.4C++0.0921.434%D15.584%C--16.4D1.3A**1104.7h14.9C69.7C
The Slasher 777713,0700.006D--1.485.687%F-9.091%C0.1C-N/A0541.1h4.7F**82.2T*
AF-4A Bandit 8076601.267C+0.2218.951%D*23.684%C*3.5D*N/A1921.8h15.4D**81.5D**
NCM3 Raven 12075940.798C+0.6926.744%F2.667%C+3.7D**2.2F7320.2h50.1F-187.5F**
NCM2 Falcon 10874850.871C+0.6240.925%C+2.703%D-8D3.7C--909.3h30.8F-75.4D*
M20 Basilisk 10774135.692C4.2050.272%C10.811%A*21.1D-9.4D*1823.5h98.6B+196.1B
NS-7 PDW 7171451.578B*0.0917.243%D**23.944%B**32.3BN/A2872.2h15.2C++88.1C-
AP30 Shredder 14168322.125C--0.6430.653%C++2.941%B++15.1D-16.2C3304.5h155.5D**507.4D*
LA80 6060320S18.5129.921%F73.333%C--27.3CN/A872.2h3.2D**10.6F-
GD-66 Claw 6060571.053C+0.4437.416%F-3.333%F-14.6D--N/A824.1h3.7D**9.9F-
NS-10 Burster 8859115.364S3.8728.841%C+N/A10.2A*5B*1215.8h126.5B*438.8B+
Carver 59585,6890.01C1.482.371%F-10.345%D-0.2DN/A1244.5h1.3B54.5T*
AF-22 Crow 115571070.533C+0.9674.824%B*1.754%C-16.8C+17.1C**2683.4h11.2D14.9C
L105 Zephyr 6257115.182C3.6938.873%CN/A38C-3.3D-2831.5h7C18.1C
Spear Anti-Vehicle Phalanx Turret 1215678C++6.5140.146%C5.357%B+20D--23.2C*7352.8h19.7F--49.1F--
NS-10 Burster 8555222.5A**1.0127.815%C3.636%D6.5B+3.5C+888.5h157.6C+566.5C++
Tomcat A2AM Pods 8455318.333M**16.8483.468%B+N/A45.8C+24.2D5031.2h7.5B9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter04000.1h
Restoration Kit59410,2287.9h
Nano-Armor Kit2,7195,400,470286.7h
Anti-Vehicle MANA Turret211,2781.6h
Spawn Beacon98650.7h
Nanite Revive Grenade05320.1h
Medical Kit21400.1h
Medical Applicator954520,92234.5h
NC Triumph Flare Gun1850.1h
Welding Device11,0840.2h
Deconstruction Tool05230.1h
Spitfire Auto-Turret131,3081.2h
Rampart Wall0760.6h
Ammunition Package438,8493.4h
Shield Recharging Field14617,3475.3h
Anti-Infantry MANA Turret113310.7h
WLT-Howler Mining Laser05,2621.9h
Xiphos Anti-Personnel Phalanx Turret01780h
Hardlight Barrier5960.2h
M20 Drake02670.3h
M60-A Bulldog0810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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