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Harbinger PlanetsideBattles SgtMile[1TRV] SgtMile
VS BR 90

KDR: 0.7

Score: 12.7m

Last Seen: Nov 24th, 2018 9:01 PM
- OFFLINE - 3531.6 hour(s)

Battle Rank 90 - Vanu Sovereignty on Emerald
Level Progress (to 91): 73%
Level 100 Progress: 67% 342h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Zenith VX-5 Solstice SF NS-11C Solstice VE3 Quasar VM1 Blueshift VM5 Orion VS54 Terminus VX-9
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-127,602 MLG Score: -102
Fun Score: N/A
Cheeseburgers Flipped: 280TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.425%15.033%3971910166,8780.723391-0.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.822%1.038B**-0.873D--0.031C+HEAD (~1.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.392B120.16C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.608%1.163%1911034868931090.096196978%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.43A-0.924D---1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++4.20.669B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.307%25%01103419271910.266667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.094C+2.073A*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.512B+2.60.465B+3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.7m490.9%302 (18.1k)271 (16.3k)0.69539512,68418,2400.79813690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103512721.142%13.261%28002:343

18% Combat Medic17% Engineer14% Heavy Assault11% Infiltrator35% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2013 5:40 PMJun 17th, 2018 11:26 PMDec 23rd, 2018 7:25 PM (118d) (PST)Nov 24th, 2018 5:31 PM (147d) (PST)Nov 24th, 2018 5:01 PM (147d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
316258580.2710.3900.0361.4650.027-102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,98615,5083,4781623288216,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
780h/32.5d 1,874 1,682 3,988 68.5k 1,852 2,447 1,277 14.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:471
Deaths:760
KDR:0.620
Accuracy:21.743% C*
HSR:13.164% F
Flare VE6
C++
Kills:270
Deaths:333
KDR:0.811
Accuracy:23.098% C++
HSR:18.519% D-
NS-15M1
C*
Kills:193
Deaths:332
KDR:0.581
Accuracy:23.802% C*
HSR:13.990% D*
Ursa
C*
Kills:185
Deaths:375
KDR:0.493
Accuracy:23.459% C*
HSR:19.460% D
Kills:1,119
Deaths (as Heavy Assault):1,800
Deaths (to Heavy Assaults):5,000
KDR:0.62167
Kill Difference:681
Playtime:109.840 hours
Usage:14%
Score:1.359m
Score/min:206
Accuracy (listed only):23.025%
HSR (listed only):16.283%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B*
Kills:1,163
Deaths:1,070
KDR:1.087
Accuracy:29.366% B*
HSR:19.605% C
Solstice SF
B+
Kills:1,160
Deaths:2,040
KDR:0.569
Accuracy:27.195% B+
HSR:17.069% C+
NS-11C
B*
Kills:1,160
Deaths:1,747
KDR:0.664
Accuracy:28.219% B*
HSR:12.586% D*
Solstice VE3
B**
Kills:1,144
Deaths:1,165
KDR:0.982
Accuracy:27.832% B**
HSR:16.521% D
Pulsar C
B+
Kills:303
Deaths:398
KDR:0.761
Accuracy:26.710% B+
HSR:19.472% D
Deimos VA29
A+
Kills:192
Deaths:378
KDR:0.508
Accuracy:40.307% F
HSR:25% A+
NS Baron G5
B+
Kills:99
Deaths:137
KDR:0.723
Accuracy:48.643% B+
HSR:13.131% C
NSX Tanto
B**
Kills:95
Deaths:97
KDR:0.979
Accuracy:31.886% B**
HSR:15.790% D**
Serpent VE92
A+
Kills:74
Deaths:57
KDR:1.298
Accuracy:30.552% A+
HSR:9.459% F-
Kills:5,390
Deaths (as Engineer):7,089
Deaths (to Engineers):4,117
KDR:0.76033
Kill Difference:1,699
Playtime:130.798 hours
Usage:17%
Score:2.306m
Score/min:294
Accuracy (listed only):32.301%
HSR (listed only):16.515%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B*
Kills:1,163
Deaths:1,070
KDR:1.087
Accuracy:29.366% B*
HSR:19.605% C
Solstice SF
B+
Kills:1,160
Deaths:2,040
KDR:0.569
Accuracy:27.195% B+
HSR:17.069% C+
NS-11C
B*
Kills:1,160
Deaths:1,747
KDR:0.664
Accuracy:28.219% B*
HSR:12.586% D*
Solstice VE3
B**
Kills:1,144
Deaths:1,165
KDR:0.982
Accuracy:27.832% B**
HSR:16.521% D
Pulsar C
B+
Kills:303
Deaths:398
KDR:0.761
Accuracy:26.710% B+
HSR:19.472% D
Sirius SX12
C
Kills:268
Deaths:704
KDR:0.381
Accuracy:22.636% C
HSR:6.716% F-
Deimos VA29
A+
Kills:192
Deaths:378
KDR:0.508
Accuracy:40.307% F
HSR:25% A+
MKV Suppressed
C+
Kills:171
Deaths:308
KDR:0.555
Accuracy:25.916% C+
HSR:14.035% D-
NS Baron G5
B+
Kills:99
Deaths:137
KDR:0.723
Accuracy:48.643% B+
HSR:13.131% C
NSX Tanto
B**
Kills:95
Deaths:97
KDR:0.979
Accuracy:31.886% B**
HSR:15.790% D**
Serpent VE92
A+
Kills:74
Deaths:57
KDR:1.298
Accuracy:30.552% A+
HSR:9.459% F-
Kills:5,829
Deaths (as Light Assault):8,101
Deaths (to Light Assaults):3,183
KDR:0.71954
Kill Difference:2,272
Playtime:272.735 hours
Usage:35%
Score:4.221m
Score/min:258
Accuracy (listed only):30.842%
HSR (listed only):15.399%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C*
Kills:453
Deaths:698
KDR:0.649
Accuracy:26.551% C*
HSR:11.038% F-
H-V45
C+
Kills:339
Deaths:706
KDR:0.480
Accuracy:23.167% C+
HSR:8.850% F
Sirius SX12
C
Kills:268
Deaths:704
KDR:0.381
Accuracy:22.636% C
HSR:6.716% F-
Deimos VA29
A+
Kills:192
Deaths:378
KDR:0.508
Accuracy:40.307% F
HSR:25% A+
MKV Suppressed
C+
Kills:171
Deaths:308
KDR:0.555
Accuracy:25.916% C+
HSR:14.035% D-
Pulsar VS1
B++
Kills:156
Deaths:246
KDR:0.634
Accuracy:27.161% B++
HSR:8.333% F-
CME
C++
Kills:138
Deaths:322
KDR:0.429
Accuracy:27.337% C++
HSR:11.594% D**
NS Baron G5
B+
Kills:99
Deaths:137
KDR:0.723
Accuracy:48.643% B+
HSR:13.131% C
Kills:1,816
Deaths (as Combat Medic):3,499
Deaths (to Combat Medics):2,375
KDR:0.51901
Kill Difference:1,683
Playtime:138.291 hours
Usage:18%
Score:3.159m
Score/min:381
Accuracy (listed only):30.215%
HSR (listed only):12.337%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:268
Deaths:704
KDR:0.381
Accuracy:22.636% C
HSR:6.716% F-
MKV Suppressed
C+
Kills:171
Deaths:308
KDR:0.555
Accuracy:25.916% C+
HSR:14.035% D-
NS-44 Commissioner
A
Kills:131
Deaths:329
KDR:0.398
Accuracy:36.420% C+
HSR:32.061% A
Beamer VS3
C
Kills:83
Deaths:279
KDR:0.297
Accuracy:25.342% C
HSR:14.458% D--
NS-61 Emissary
C++
Kills:81
Deaths:108
KDR:0.750
Accuracy:28.710% C++
HSR:12.346% D
Kills:734
Deaths (as Infiltrator):1,728
Deaths (to Infiltrators):2,015
KDR:0.42477
Kill Difference:994
Playtime:87.170 hours
Usage:11%
Score:0.639m
Score/min:122
Accuracy (listed only):27.805%
HSR (listed only):15.923%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:696
Deaths:504
KDR:1.381
Accuracy:20.410% B**
HSR:18.391% C+
Blueshift VM5
B+
Kills:680
Deaths:521
KDR:1.305
Accuracy:22.022% B+
HSR:20% C+
Kills:1,376
Deaths (as MAX Suit):512.500
Deaths (to MAX Suits):1,392
KDR:2.68488
Kill Difference:863.500
Playtime:35.060 hours
Usage:4%
Score:0.980m
Score/min:466
Accuracy (listed only):21.216%
HSR (listed only):19.195%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:81
V. Kills:59 135%
Deaths:45
KDR:1.800
Accuracy:44.664% D-
KPH:32.200 D-
VKPH:23.400 B+
Kills:81 (0 + 0)
Deaths:45
KDR:1.800
VKDR:1.311
Vehicle Kills:59
Kill Difference:36
Playtime:2.519 hours
Usage:0%
Score:0.063m
Score/min:420
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:93
V. Kills:61 150%
Deaths:31
KDR:3
Accuracy:50.645% A
KPH:334,800 U
VKPH:219,600 U
L105 Zephyr
U
Kills:73
V. Kills:8 N/A
Deaths:8
KDR:9.125
Accuracy:39.674% C
KPH:262,800 U
VKPH:28,800 U
Kills:166 (0 + 166)
Deaths:39
KDR:4.256
VKDR:1.769
Vehicle Kills:69
Kill Difference:127
Playtime:0.001 hours
Usage:0%
Score:0.170m
Score/min:3,399,600
Piloting Accuracy:N/A%
Gunner Accuracy:39.674%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:73
V. Kills:28 252%
Deaths:38
KDR:1.921
Accuracy:47.627% B*
KPH:21.500 C
VKPH:8.200 C++
Kills:73 (73 + 0)
Deaths:38
KDR:1.921
VKDR:0.737
Vehicle Kills:28
Kill Difference:35
Playtime:3.399 hours
Usage:0%
Score:0.040m
Score/min:194
Driving Accuracy:47.627%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:86
V. Kills:39 215%
Deaths:58
KDR:1.483
Accuracy:55.608% B++
KPH:17.500 C-
VKPH:7.900 C+
Kills:86 (86 + 0)
Deaths:58
KDR:1.483
VKDR:0.672
Vehicle Kills:39
Kill Difference:28
Playtime:4.908 hours
Usage:1%
Score:0.059m
Score/min:202
Driving Accuracy:55.608%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:83
V. Kills:22 361%
Deaths:25
KDR:3.320
Accuracy:37.769% C**
KPH:31.500 C*
VKPH:8.400 B++
Kills:83 (0 + 83)
Deaths:25
KDR:3.320
VKDR:0.880
Vehicle Kills:22
Kill Difference:58
Playtime:2.634 hours
Usage:0%
Score:0.046m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:37.769%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Zenith VX-5 1,1791,1631,0701.087C+0.3929.366%B*19.605%C48.3B++N/A11224.1h11.3B++38.6B+
Solstice SF 1,1661,1602,0400.569C0.1327.195%B+17.069%C+14.4CN/A5980.5h12.8C+47.2B
NS-11C 1,1731,1601,7470.664C0.0328.219%B*12.586%D*19.1CN/A8760.6h12.7B+44.9B+
Solstice VE3 1,1561,1441,1650.982B0.2927.832%B**16.521%D23.4C**N/A7948.9h12B++43.2B++
Quasar VM1 7006965041.381C+0.6920.41%B**18.391%C+29.7B++N/A14023.4h12.9B++63.2B+
Blueshift VM5 6896805211.305C-0.6122.022%B+20%C+32.1C+N/A14621.2h13.8B++62.9B+
Orion VS54 4744717600.62C-0.0821.743%C*13.164%F16.1DN/A7929.2h11.8B+54.5B+
Terminus VX-9 4554536980.649D0.0526.551%C*11.038%F-18.5D-N/A8424.5h12C**45.1C**
Frag Grenade 3673661366N/A365.3048.739%B+N/A610B+1.7D23810.6h3.1B++6.4B++
H-V45 3413397060.48C-0.2223.167%C+8.85%F8.9D--N/A3338.1h14.3C61.9C+
C-4 5163104940.628C--0.0721.38%DN/A39.7D-26.4C+6537.8h1.8C-8.6D
Pulsar C 3073033980.761C0.0726.71%B+19.472%D29.7C++N/A14210.2h10.1B+37.7B+
Flare VE6 2702703330.811C--0.1223.098%C++18.519%D-19.6DN/A9713.8h9.1B++39.3B+
Sirius SX12 2732687040.381D0.3122.636%C6.716%F-6.1D--N/A3044h18.8D82.9C
NS-15M1 1931933320.581D0.1123.802%C*13.99%D*25.4C--N/A1537.6h11.7B+49B+
Deimos VA29 1921923780.508D0.1940.307%F25%A+16.4D--N/A5711.7h2.6C+6.4D
Ursa 1851853750.493D-0.2023.459%C*19.46%D14.6D-N/A5312.7h8.6B**36.5B+
MKV Suppressed 1721713080.555D0.1425.916%C+14.035%D-16.1DN/A8010.6h14.7C++56.6C*
Pulsar VS1 1561562460.634C0.0627.161%B++8.333%F-15.6C--N/A7610h12.5B++46B++
CME 1401383220.429D-0.2727.337%C++11.594%D**15D-N/A1209.2h13.8C++50.3C**
NS-44 Commissioner 1331313290.398C--0.3036.42%C+32.061%A15.8DN/A778.3h4C+11C*
NS Baron G5 99991370.723C-0.0348.643%B+13.131%C43B+N/A1562.3h4.3B+8.9C++
NSX Tanto 9995970.979C+0.2831.886%B**15.79%D**43.2B+1.8M*1232.2h13C**40.7B+
C150 Dalton 15493313C--2.3050.645%AN/A930U610U14134400.1h8.4F--16.7D
Hades VSH4 141873940.221D0.4768.823%C++N/A10C6.2C--1098.7h8.8C++12.8C++
Supernova PC 12586581.483D0.7955.608%B++1.163%D-17.6C-8C+2024.9h4.2B++7.5B*
M60-G Bulldog 10583253.32C2.6237.769%C**N/A31.9C*8.5B++2932.6h7.6C++20.2B+
Beamer VS3 86832790.297D0.4025.342%C14.458%D--7.8D-N/A4410.7h15.9D*62.6C
Dual Photon Pods 14081451.8D1.1044.664%D-N/A32.4D-23.6B+4202.5h48.4F--108.3F-
NS-61 Emissary 81811080.75C+0.0528.71%C++12.346%D81M++N/A1911h5.9B**20.4B**
Proximity Mine 8181411.976D1.2848.806%B*N/A90DN/A3590.9h1.8B+3.6B*
Serpent VE92 7574571.298C**0.6030.552%A+9.459%F-52.9B**N/A3111.4h11.7B+38.2B++
C75 Viper 10173381.921C-1.2347.627%B*N/A21.5C8.2C++1943.4h15.1C+31.8B+
L105 Zephyr 817389.125C++8.4339.674%CN/A730U80S2863600.1h6.7C+16.8C+
NS Decimator 98722410.299D-0.4060.976%C+4.167%A++20D-7.2D--2573.6h4.9C+8C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator59287,17911.6h
Nanite Revive Grenade06840.2h
Anti-Vehicle MANA Turret7850.4h
Spawn Beacon326692.3h
Nano-Armor Kit175122,67913.3h
Restoration Kit252720.6h
Ammunition Package83900.6h
Shield Recharging Field532,2211.1h
Medical Kit979390.9h
Recon Detection Device265772h

Check the help document for the dictionary if you want to learn more about words used here.


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