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Harbinger Immortal SgtNuggets[ISV] SgtNuggets
VS BR 93

KDR: 1.07

Score: 10.2m

Last Seen: Jan 4th, 2019 5:17 AM
- OFFLINE - 1052.2 hour(s)

Battle Rank 93 - Vanu Sovereignty on Emerald
Level Progress (to 94): 17%
Level 100 Progress: 54% 558h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Thanatos VE70 C-4 Pulsar C Zenith VX-5 Eclipse VE3A Serpent VE92 NS-11C Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $165,132 MLG Score: 132
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.78%19.631%4081210109,9181.004250.067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.509%-0.057C+-0.161C0.257C*HEAD ++ (~9.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.2C++12.40.129C++47.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.918%3.088%147110216807402930.917679231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.49B+0.302C*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.693B+5.40.566B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.408%6.965%18310192017961300.252196153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.53%-1.462F0.659B+0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.4-0C+24.20.387C**94.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.966%68.619%1811021239123900.192897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.761D-0.097C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.009C+30.061C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.899%16.075%18210202,67552765.0759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.208%0.206C++0.308C*-1.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.337C**3.80.208C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.2m380.3%259 (15.5k)202 (12.1k)1.0710619,59318,2931.1689793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102260519.152%14.526%27802:458

13% Engineer13% Infiltrator67% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 4:52 PMApr 3rd, 2016 4:15 AMFeb 2nd, 2019 6:14 AM (15d) (PST)Jan 4th, 2019 2:25 AM (44d) (PST)Jan 4th, 2019 1:17 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3532051480.3890.3630.0561.5770.026132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,20712,3228,8852322395212,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
839.8h/35d 1,791 2,846 5,135 79.5k 728 2,564 1,301 17.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:500
Deaths:203
KDR:2.463
Accuracy:15.349% D*
HSR:19.800% D
Kills:500
Deaths (as Heavy Assault):203
Deaths (to Heavy Assaults):5,172
KDR:2.46305
Kill Difference:297
Playtime:45.212 hours
Usage:5%
Score:0.372m
Score/min:137
Accuracy (listed only):15.349%
HSR (listed only):19.800%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B+
Kills:2,537
Deaths:2,409
KDR:1.053
Accuracy:44.062% B+
HSR:15.727% C+
Pulsar C
D
Kills:1,612
Deaths:976
KDR:1.652
Accuracy:19.771% D-
HSR:19.603% D
Zenith VX-5
C+
Kills:1,235
Deaths:1,230
KDR:1.004
Accuracy:21.499% D-
HSR:21.700% C+
Eclipse VE3A
B+
Kills:1,193
Deaths:1,709
KDR:0.698
Accuracy:20.825% D**
HSR:22.716% B+
Serpent VE92
C+
Kills:1,168
Deaths:1,180
KDR:0.990
Accuracy:20.612% D
HSR:19.093% C+
NS-11C
C
Kills:1,166
Deaths:1,311
KDR:0.889
Accuracy:20.603% D
HSR:17.753% C
Solstice VE3
C+
Kills:1,159
Deaths:1,369
KDR:0.847
Accuracy:22.239% C+
HSR:16.652% C--
Sirius SX12
B+
Kills:843
Deaths:948
KDR:0.889
Accuracy:20.741% D
HSR:21.234% B+
NS Baron G5
B+
Kills:309
Deaths:394
KDR:0.784
Accuracy:44.279% C++
HSR:16.505% B+
Deimos VA29
B**
Kills:138
Deaths:209
KDR:0.660
Accuracy:40.645% F
HSR:22.464% B**
Kills:11,360
Deaths (as Light Assault):11,735
Deaths (to Light Assaults):3,146
KDR:0.96804
Kill Difference:375
Playtime:563.493 hours
Usage:67%
Score:7.262m
Score/min:215
Accuracy (listed only):27.527%
HSR (listed only):19.345%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:2,537
Deaths:2,409
KDR:1.053
Accuracy:44.062% B+
HSR:15.727% C+
Pulsar C
D
Kills:1,612
Deaths:976
KDR:1.652
Accuracy:19.771% D-
HSR:19.603% D
Zenith VX-5
C+
Kills:1,235
Deaths:1,230
KDR:1.004
Accuracy:21.499% D-
HSR:21.700% C+
Eclipse VE3A
B+
Kills:1,193
Deaths:1,709
KDR:0.698
Accuracy:20.825% D**
HSR:22.716% B+
Serpent VE92
C+
Kills:1,168
Deaths:1,180
KDR:0.990
Accuracy:20.612% D
HSR:19.093% C+
NS-11C
C
Kills:1,166
Deaths:1,311
KDR:0.889
Accuracy:20.603% D
HSR:17.753% C
Solstice VE3
C+
Kills:1,159
Deaths:1,369
KDR:0.847
Accuracy:22.239% C+
HSR:16.652% C--
NS Baron G5
B+
Kills:309
Deaths:394
KDR:0.784
Accuracy:44.279% C++
HSR:16.505% B+
Deimos VA29
B**
Kills:138
Deaths:209
KDR:0.660
Accuracy:40.645% F
HSR:22.464% B**
Kills:10,517
Deaths (as Engineer):10,787
Deaths (to Engineers):3,642
KDR:0.97497
Kill Difference:270
Playtime:109.528 hours
Usage:13%
Score:1.431m
Score/min:218
Accuracy (listed only):28.281%
HSR (listed only):19.135%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:2,537
Deaths:2,409
KDR:1.053
Accuracy:44.062% B+
HSR:15.727% C+
Sirius SX12
B+
Kills:843
Deaths:948
KDR:0.889
Accuracy:20.741% D
HSR:21.234% B+
NS Baron G5
B+
Kills:309
Deaths:394
KDR:0.784
Accuracy:44.279% C++
HSR:16.505% B+
Deimos VA29
B**
Kills:138
Deaths:209
KDR:0.660
Accuracy:40.645% F
HSR:22.464% B**
Kills:3,827
Deaths (as Combat Medic):3,960
Deaths (to Combat Medics):2,160
KDR:0.96641
Kill Difference:133
Playtime:6.922 hours
Usage:1%
Score:0.073m
Score/min:175
Accuracy (listed only):37.431%
HSR (listed only):18.982%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:843
Deaths:948
KDR:0.889
Accuracy:20.741% D
HSR:21.234% B+
NS-44 Commissioner
C
Kills:612
Deaths:804
KDR:0.761
Accuracy:24.985% D*
HSR:20.261% C
NS-61 Emissary
C++
Kills:255
Deaths:457
KDR:0.558
Accuracy:27.003% C+
HSR:16.863% C++
V10
D--
Kills:239
Deaths:216
KDR:1.106
Accuracy:29.966% F
HSR:68.619% D--
Beamer VS3
D--
Kills:91
Deaths:107
KDR:0.850
Accuracy:20.043% D--
HSR:12.088% D**
Spiker
D
Kills:84
Deaths:159
KDR:0.528
Accuracy:24.926% D
HSR:15.476% D
Kills:2,124
Deaths (as Infiltrator):2,691
Deaths (to Infiltrators):2,930
KDR:0.7893
Kill Difference:567
Playtime:109.020 hours
Usage:13%
Score:0.946m
Score/min:145
Accuracy (listed only):24.611%
HSR (listed only):25.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:143
Deaths:86
KDR:1.663
Accuracy:15.442% D
HSR:27.273% A
Cosmos VM3
C+
Kills:122
Deaths:64
KDR:1.906
Accuracy:16.477% C+
HSR:18.853% C+
Kills:265
Deaths (as MAX Suit):75
Deaths (to MAX Suits):945
KDR:3.53333
Kill Difference:190
Playtime:5.536 hours
Usage:1%
Score:0.108m
Score/min:326
Accuracy (listed only):15.960%
HSR (listed only):23.063%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:680
V. Kills:275 246%
Deaths:187
KDR:3.636
Accuracy:45.918% D
KPH:26.300 C+
VKPH:10.600 C+
Kills:680 (680 + 0)
Deaths:187
KDR:3.636
VKDR:1.471
Vehicle Kills:275
Kill Difference:493
Playtime:25.859 hours
Usage:3%
Score:0.248m
Score/min:160
Driving Accuracy:45.918%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:58
V. Kills:24 232%
Deaths:8
KDR:7.250
Accuracy:28.439% F
KPH:24.100 C+
VKPH:10 D
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:3
Vehicle Kills:24
Kill Difference:50
Playtime:2.407 hours
Usage:0%
Score:0.029m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:28.439%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:53
V. Kills:35 147%
Deaths:18
KDR:2.944
Accuracy:38.092% F-
KPH:16.800 D*
VKPH:11.100 D*
Kills:53 (0 + 53)
Deaths:18
KDR:2.944
VKDR:1.944
Vehicle Kills:35
Kill Difference:35
Playtime:3.157 hours
Usage:0%
Score:0.042m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:38.092%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:90
V. Kills:11 N/A
Deaths:25
KDR:3.600
Accuracy:16.031% C
KPH:45.600 D
VKPH:5.600 B**
Kills:90 (0 + 90)
Deaths:25
KDR:3.600
VKDR:0.440
Vehicle Kills:11
Kill Difference:65
Playtime:1.974 hours
Usage:0%
Score:0.015m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:16.031%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 2,5422,5372,4091.053C*0.0244.062%B+15.727%C+29.1C++N/A10087.2h3.9B++8.8B++
C-4 2,2521,7541,2661.385C+0.3122.533%C--N/A72.2C+20.5D50624.3h1.4C**6C++
Pulsar C 1,6181,6129761.652C**0.5819.771%D-19.603%D24.5C+N/A7865.9h10.8B+54.4C++
Zenith VX-5 1,2431,2351,2301.004C+0.0721.499%D-21.7%C+28.4CN/A9243.5h12.7C*59.2C+
Eclipse VE3A 1,2071,1931,7090.698D0.3720.825%D**22.716%B+14.6D--N/A3981.6h14.5D69.9D*
Serpent VE92 1,1741,1681,1800.99C+0.0820.612%D19.093%C+22.2CN/A7952.6h13C*63.1C+
NS-11C 1,1771,1661,3110.889C+0.1820.603%D17.753%C18.5CN/A5663.1h13.4B64.9C++
Solstice VE3 1,1701,1591,3690.847C++0.2222.239%C+16.652%C--19.4C++N/A6859.7h13.4B+60.4C*
Frag Grenade 8768741874N/A872.9341.349%C--N/A485.6C+1.1D-13411.8h3.3B+8C**
Sirius SX12 8508439480.889C+0.1820.741%D21.234%B+22.7CN/A5437.2h15.6C+75.1C+
L100 Python HEAT 9556801873.636C+2.5645.918%D3.088%B26.3C+10.6C+16025.9h5.4B+11.9C*
Proximity Mine 6816733541.901D0.8339.674%CN/A83.1D1B++2608.1h1.7B++4.2B+
NS-44 Commissioner 6156128040.761C+0.3124.985%D*20.261%C29.3C+N/A10220.9h4.2C+16.7D
Flare VE6 5005002032.463B**1.3915.349%D*19.8%D26.7C--N/A9118.7h10.5C*68.5C
NS Baron G5 3093093940.784C0.2944.279%C++16.505%B+20.6DN/A7215h4.7C++10.6C+
NS-61 Emissary 2572554570.558C0.5127.003%C+16.863%C++7.7D--N/A2333.2h15.2C+56.1C++
V10 2392392161.106D-0.0329.966%F68.619%D--19DN/A7412.6h3D--9.9D**
Force-Blade 23823811,2720.021C+1.0523.044%D2.521%D0.5C+N/A1452.7h2.5C*10.8C++
Spear Anti-Vehicle Phalanx Turret 249189257.56C++6.4929.966%D**4.762%B35.7C+11.3D--3085.3h5.6B**18.8B+
Hunter QCX 1891883990.471C0.6029.388%D-24.468%C+9.3CN/A3320.2h3.8B13C*
Quasar VM1 144143861.663C0.5915.442%D27.273%A28CN/A905.1h10.8B**69.8B
Deimos VA29 1391382090.66C--0.4140.645%F22.464%B**20D-N/A506.9h3.3D*8.1D**
Tank Mine 216132652.031C0.9631.024%C+N/A66D-42D5802h2.4D7.8D
Cosmos VM3 124122641.906C++0.8316.477%C+18.853%C+33.9B+N/A1003.6h10.7A64.8C**
Beamer VS3 91911070.85C++0.2220.043%D--12.088%D**14.2DN/A546.4h9.1C**45.6C+
M12 Kobalt 10190253.6C--2.5316.031%C13.333%D--45D5.5B**1262h31.7F-197.8D-
Spiker 84841590.528C--0.5424.926%D15.476%D9.1D-N/A239.2h11C43.9C-
Lumine Edge 61614,6540.013C1.0615.625%D--N/A0.3DN/A1186.5h2.7F--17.3D**
S1 7760760.789C++0.2847.902%D--6.667%A*18.8C-5.3D--2913.2h4.6B**9.5B+
Saron HRB 825887.25B+6.1828.439%F1.724%C++24.2C+10D2002.4h14.3A50.3C*
Saron HRB-H 8853182.944C1.8738.092%F-1.887%B16.6D*10.9D*2223.2h22.2B+58.2C-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator4811,0561.1h
NS Patriot Flare Gun65620.9h
VS Patriot Flare Gun31000.2h
PS1-AV Suppressor01360.1h
Spawn Beacon125690.8h
Nano-Armor Kit8265,3544.7h
AE Nano-Armor Kit4830,8113.2h
AE Medical Applicator132,8840.4h
Spitfire Auto-Turret193530.8h
Deconstruction Tool02380h
Ammunition Package62500.2h
Smoke Grenade04560.1h
Recon Detection Device772,4896.8h

Check the help document for the dictionary if you want to learn more about words used here.


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