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Agent Commando SgtRandal[LPS] SgtRandal
NC BR 54

KDR: 3.55

Score: 3m

Last Seen: Aug 11th, 2018 10:13 AM
- OFFLINE - 168.2 hour(s)

Battle Rank 54 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 75
Level Progress (to 55): 3%
Level 100 Progress: 16% 617h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-19 Mercenary AF-4 Cyclone NC14 Bolt Driver GD-22S Mag-Cutter Razor GD-23
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,366,339 MLG Score: 5089
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.265%30.077%970109958,6615.21433-1.662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.222%2.22A*1.51A+-1.8F-HEAD ++ (~13.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.66B+8.20.422B17.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.6%83.929%02100350421022.38863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.797%2.022A*1.111B**1.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.659B+1.60.486B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.025%18.487%01100411914200.832168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.314C*0.837B++-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.246C++4.50.074C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 75
3m134.3%428 (25.7k)363 (21.8k)3.5523410,1812,8663.6514354 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1005103628.194%30.459%85902:542

6% Combat Medic8% Engineer55% Heavy Assault11% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 1:45 PMApr 30th, 2018 4:48 PMAug 16th, 2018 4:00 PM (2d) (PST)Aug 11th, 2018 6:49 AM (7d) (PST)Aug 11th, 2018 6:13 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7792335461.2210.3440.3721.6690.0225089

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,75013,96332,787732122100121,780

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
138.9h/5.8d 284 3,101 2,364 13.9k 204 464 182 6.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:4,943
Deaths:797
KDR:6.202
Accuracy:35.613% A*
HSR:32.936% B**
NC6 Gauss SAW
A*
Kills:1,543
Deaths:388
KDR:3.977
Accuracy:30.257% A*
HSR:27.285% B++
GD-22S
M
Kills:315
Deaths:53
KDR:5.943
Accuracy:37.138% M
HSR:28.889% B++
Kills:6,801
Deaths (as Heavy Assault):1,238
Deaths (to Heavy Assaults):842
KDR:5.49354
Kill Difference:5,563
Playtime:76.457 hours
Usage:55%
Score:2.061m
Score/min:449
Accuracy (listed only):34.336%
HSR (listed only):29.703%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:767
Deaths:372
KDR:2.062
Accuracy:28.083% A
HSR:22.425% C*
AF-4 Cyclone
B++
Kills:350
Deaths:188
KDR:1.862
Accuracy:28.111% B+
HSR:23.429% B++
Razor GD-23
B**
Kills:232
Deaths:221
KDR:1.050
Accuracy:24.032% C+
HSR:26.293% B**
Mauler S6
B++
Kills:119
Deaths:93
KDR:1.280
Accuracy:45.025% B+
HSR:18.487% B++
Kills:1,468
Deaths (as Light Assault):874
Deaths (to Light Assaults):544
KDR:1.67963
Kill Difference:594
Playtime:26.410 hours
Usage:19%
Score:0.406m
Score/min:256
Accuracy (listed only):31.313%
HSR (listed only):22.659%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:350
Deaths:188
KDR:1.862
Accuracy:28.111% B+
HSR:23.429% B++
NS-11P
A**
Kills:221
Deaths:107
KDR:2.065
Accuracy:25.859% B++
HSR:33.032% A**
Mauler S6
B++
Kills:119
Deaths:93
KDR:1.280
Accuracy:45.025% B+
HSR:18.487% B++
NC1 Gauss Rifle
B**
Kills:53
Deaths:36
KDR:1.472
Accuracy:27.634% B**
HSR:18.868% C
Kills:743
Deaths (as Combat Medic):424
Deaths (to Combat Medics):330
KDR:1.75236
Kill Difference:319
Playtime:8.164 hours
Usage:6%
Score:0.145m
Score/min:296
Accuracy (listed only):31.657%
HSR (listed only):23.454%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:350
Deaths:188
KDR:1.862
Accuracy:28.111% B+
HSR:23.429% B++
NC14 Bolt Driver
A+
Kills:321
Deaths:89
KDR:3.607
Accuracy:45.338% A+
HSR:84.112% B**
SAS-R
M
Kills:183
Deaths:17
KDR:10.765
Accuracy:56.078% M
HSR:83.607% A+
NC4 Mag-Shot
B**
Kills:171
Deaths:98
KDR:1.745
Accuracy:28.564% C*
HSR:26.316% B**
NS-357 Underboss
A*
Kills:66
Deaths:17
KDR:3.882
Accuracy:52.905% A*
HSR:33.333% A++
LA8 Rebel
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:42.857% N/A
HSR:24% N/A
Kills:1,141
Deaths (as Infiltrator):422
Deaths (to Infiltrators):458
KDR:2.70379
Kill Difference:719
Playtime:15.645 hours
Usage:11%
Score:0.235m
Score/min:250
Accuracy (listed only):42.309%
HSR (listed only):45.799%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:767
Deaths:372
KDR:2.062
Accuracy:28.083% A
HSR:22.425% C*
Razor GD-23
B**
Kills:232
Deaths:221
KDR:1.050
Accuracy:24.032% C+
HSR:26.293% B**
Mauler S6
B++
Kills:119
Deaths:93
KDR:1.280
Accuracy:45.025% B+
HSR:18.487% B++
Kills:1,118
Deaths (as Engineer):686
Deaths (to Engineers):380
KDR:1.62974
Kill Difference:432
Playtime:10.776 hours
Usage:8%
Score:0.165m
Score/min:255
Accuracy (listed only):32.380%
HSR (listed only):22.402%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):119
KDR:0
Kill Difference:UNR
Playtime:0.947 hours
Usage:1%
Score:0.015m
Score/min:261
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,9724,9437976.202A++2.6535.613%A*32.936%B**124.2M+N/A29339.8h7.9B**22.1B**
NC6 Gauss SAW 1,5551,5433883.977A*0.4230.257%A*27.285%B++83.4MN/A21518.5h7.8B*25.9B*
AF-19 Mercenary 7757673722.062A+1.4928.083%A22.425%C*44.1A++N/A12417.4h9.5B**33.8B*
AF-4 Cyclone 3503501881.862B+1.6928.111%B+23.429%B++47.3B++N/A1147.4h8.7B*30.9B++
NC14 Bolt Driver 322321893.607B*0.0545.338%A+84.112%B**65.5M++N/A1674.9h1.7A3.6A
GD-22S 317315535.943A**2.3937.138%M28.889%B++165.8S1.1A*3801.9h9.2B*24.8B**
Mag-Cutter 2692682,8110.095M3.4617.649%D-6.716%C+2.2A**N/A5123.4h1.7B+9.4C**
Razor GD-23 2332322211.05C++2.5024.032%C+26.293%B**33.1B+N/A887h11.5B+47.9B
NS-11P 2232211072.065B*1.4925.859%B++33.032%A**49.1AN/A1214.5h11.2B**43.2B*
SAS-R 1841831710.765A*7.2156.078%M83.607%A+140.8SN/A4091.3h1.6A2.8A
NC4 Mag-Shot 173171981.745A+1.8128.564%C*26.316%B**65.8A*N/A1712.6h6B+21C*
Shrike 238171592.898M**0.6556.365%C+1.754%D51.8A**20.3A3213.3h4.5B**7.9B*
Mauler S6 119119931.28B2.2745.025%B+18.487%B++49.6B**N/A1502.4h4.5B+10B+
Frag Grenade 9998198N/A94.4551.881%B*N/A490C+5C-17540.2h3.4B+6.5B+
NS-357 Underboss 6666173.882M++0.3352.905%A*33.333%A++110MN/A2810.6h2.6A++5B**
NC1 Gauss Rifle 5353361.472B+2.0827.634%B**18.868%C37.9B**N/A1831.4h13.1C++47.5B+
LA8 Rebel 5150133.846M*0.2942.857%A++24%B+100M*2M**2620.5h4A9.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2980.1h
Medical Kit1751,5535.8h
Medical Applicator3214,6821.1h
M20 Basilisk0660h
Recon Detection Device22150.3h
Ammunition Package43440.2h
Nano-Armor Kit2016,4711.1h
Anti-Infantry MANA Turret61380.2h
Xiphos Anti-Personnel Phalanx Turret0720h
M20 Drake0690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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