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Raider Commando SgtRandal[LPS] SgtRandal
NC BR 60

KDR: 3.74

Score: 3.8m

Last Seen: Sep 28th, 2019 2:30 PM
- OFFLINE - 425.4 hour(s)

Battle Rank 60 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
Level Progress (to 61): 98%
Level 100 Progress: 20% 535h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW GD-22S AF-19 Mercenary AF-4 Cyclone SAS-R NC14 Bolt Driver Mag-Cutter
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,454,258 MLG Score: 6758
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.35%33.288%111014120211,0855.47137-1.736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.746%2.163A*1.405A-1.696F-HEAD ++ (~16.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.658B+80.424B16.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.022%83.287%02121471826122.74046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.156%2.047A*1.094B**1.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.663B+1.60.491B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.761%18.548%01121512418100.681319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.289C*0.76B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.244C++4.50.076C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
3.8m148.3%470 (28.2k)401 (24.1k)3.7353613,0143,4843.8231960 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216140429.723%33.533%99702:433

7% Engineer57% Heavy Assault11% Infiltrator19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 1:45 PMApr 30th, 2018 4:48 PMOct 15th, 2019 10:57 AM (16h) (PST)Sep 28th, 2019 10:33 AM (18d) (PST)Sep 28th, 2019 10:30 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8612556061.3770.3690.4622.0750.0216758

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,67115,30436,367832228124124,085

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
157.5h/6.6d 306 4,364 3,113 19.6k 234 533 200 8.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:5,161
Deaths:834
KDR:6.188
Accuracy:35.697% A*
HSR:33.598% B**
NC6 Gauss SAW
A*
Kills:1,815
Deaths:423
KDR:4.291
Accuracy:31.140% A*
HSR:29.917% B**
GD-22S
M+
Kills:1,172
Deaths:207
KDR:5.662
Accuracy:38.210% M+
HSR:41.894% A**
NS-15M AE
M+
Kills:273
Deaths:27
KDR:10.111
Accuracy:39.613% M
HSR:52.381% M+
Kills:8,421
Deaths (as Heavy Assault):1,491
Deaths (to Heavy Assaults):1,041
KDR:5.64789
Kill Difference:6,930
Playtime:90.313 hours
Usage:57%
Score:2.660m
Score/min:491
Accuracy (listed only):36.165%
HSR (listed only):39.448%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:854
Deaths:400
KDR:2.135
Accuracy:28.736% A
HSR:23.536% B
AF-4 Cyclone
B**
Kills:409
Deaths:201
KDR:2.035
Accuracy:28.933% B++
HSR:26.406% B**
Razor GD-23
A
Kills:249
Deaths:226
KDR:1.102
Accuracy:24.513% C+
HSR:27.309% A
MGR-S1 Gladius
M
Kills:236
Deaths:31
KDR:7.613
Accuracy:37.459% A*
HSR:41.102% M
GD-7F
M+
Kills:217
Deaths:39
KDR:5.564
Accuracy:37.155% A**
HSR:35.945% M+
Mauler S6
B+
Kills:124
Deaths:98
KDR:1.265
Accuracy:45.761% B+
HSR:18.548% B+
Kills:2,089
Deaths (as Light Assault):995
Deaths (to Light Assaults):691
KDR:2.0995
Kill Difference:1,094
Playtime:29.234 hours
Usage:19%
Score:0.514m
Score/min:293
Accuracy (listed only):33.759%
HSR (listed only):28.808%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:409
Deaths:201
KDR:2.035
Accuracy:28.933% B++
HSR:26.406% B**
MGR-S1 Gladius
M
Kills:236
Deaths:31
KDR:7.613
Accuracy:37.459% A*
HSR:41.102% M
NS-11P
A*
Kills:221
Deaths:107
KDR:2.065
Accuracy:25.859% B+
HSR:33.032% A*
Mauler S6
B+
Kills:124
Deaths:98
KDR:1.265
Accuracy:45.761% B+
HSR:18.548% B+
NC1 Gauss Rifle
B**
Kills:53
Deaths:36
KDR:1.472
Accuracy:27.634% B**
HSR:18.868% C
Kills:1,043
Deaths (as Combat Medic):473
Deaths (to Combat Medics):401
KDR:2.20507
Kill Difference:570
Playtime:8.164 hours
Usage:5%
Score:0.145m
Score/min:296
Accuracy (listed only):33.129%
HSR (listed only):27.591%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:409
Deaths:201
KDR:2.035
Accuracy:28.933% B++
HSR:26.406% B**
SAS-R
A**
Kills:383
Deaths:60
KDR:6.383
Accuracy:54.758% A**
HSR:82.245% A+
NC14 Bolt Driver
A++
Kills:335
Deaths:92
KDR:3.641
Accuracy:45.830% A++
HSR:84.478% B**
MGR-S1 Gladius
M
Kills:236
Deaths:31
KDR:7.613
Accuracy:37.459% A*
HSR:41.102% M
NS-357 Underboss
A**
Kills:196
Deaths:75
KDR:2.613
Accuracy:51.770% A++
HSR:41.837% A**
NC4 Mag-Shot
B**
Kills:172
Deaths:99
KDR:1.737
Accuracy:28.496% C*
HSR:26.163% B**
LA8 Rebel
A
Kills:57
Deaths:17
KDR:3.353
Accuracy:41.166% A
HSR:29.825% B**
Kills:1,788
Deaths (as Infiltrator):575
Deaths (to Infiltrators):542
KDR:3.10957
Kill Difference:1,213
Playtime:17.442 hours
Usage:11%
Score:0.294m
Score/min:281
Accuracy (listed only):41.202%
HSR (listed only):47.436%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:854
Deaths:400
KDR:2.135
Accuracy:28.736% A
HSR:23.536% B
Razor GD-23
A
Kills:249
Deaths:226
KDR:1.102
Accuracy:24.513% C+
HSR:27.309% A
GD-7F
M+
Kills:217
Deaths:39
KDR:5.564
Accuracy:37.155% A**
HSR:35.945% M+
Mauler S6
B+
Kills:124
Deaths:98
KDR:1.265
Accuracy:45.761% B+
HSR:18.548% B+
Kills:1,444
Deaths (as Engineer):763
Deaths (to Engineers):430
KDR:1.89253
Kill Difference:681
Playtime:10.776 hours
Usage:7%
Score:0.165m
Score/min:255
Accuracy (listed only):34.041%
HSR (listed only):26.335%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):142
KDR:0
Kill Difference:UNR
Playtime:0.947 hours
Usage:1%
Score:0.015m
Score/min:261
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,1905,1618346.188A+2.4535.697%A*33.598%B**125.6MN/A30041.1h7.9B**22B**
NC6 Gauss SAW 1,8291,8154234.291M+0.5631.14%A*29.917%B**92.1M+N/A24219.7h7.6B*24.5B*
GD-22S 1,1791,1722075.662A*1.9338.21%M+41.894%A**183.1S1.1A+4646.4h8.1A21.2B**
AF-19 Mercenary 8628544002.135A++1.6028.736%A23.536%B47.7A++N/A13317.9h9.4B**32.6B*
AF-4 Cyclone 4094092012.035B+1.7028.933%B++26.406%B**52.4B++N/A1307.8h8.6B**29.6B++
SAS-R 384383606.383A+2.6554.758%A**82.245%A+141.9SN/A4122.7h1.5A+2.8A
NC14 Bolt Driver 336335923.641B**0.0945.83%A++84.478%B**67M++N/A1775h1.7A3.6A
Mag-Cutter 3113103,4060.091A*3.6418.766%D-6.774%C+2.2A**N/A5140.5h1.6B*8.7C++
NS-15M AE 2732732710.111M++6.3839.613%M52.381%M+195SN/A5311.4h8.2A20.6B**
Razor GD-23 2502492261.102C*2.6324.513%C+27.309%A35.1B+N/A927.1h11.3B+46.1B
MGR-S1 Gladius 238236317.613S3.8837.459%A*41.102%M214.5S1.8M5461.1h6.2B**16.6B**
NS-11P 2232211072.065B*1.6725.859%B+33.032%A*49.1B**N/A1224.5h11.2B**43.2B*
GD-7F 218217395.564S1.8337.155%A**35.945%M+90.4MN/A3212.4h9.9B**26.7B**
NS-357 Underboss 196196752.613A++1.1251.77%A++41.837%A**178.2SN/A4461.1h2.8A+5.3B**
Shrike 241174602.9M**0.8456.37%C+1.724%D51.2A*19.7B**3283.4h4.6B**8.1B**
NC4 Mag-Shot 174172991.737A+2.0028.496%C*26.163%B**66.2A*N/A1742.6h6B*21B+
NS Decimator 162154354.4S0.6672.034%A+1.299%D96.3M**5D*3421.6h2.2A++3.1A++
Mauler S6 124124981.265C**2.4745.761%B+18.548%B+51.7AN/A1552.4h4.5B+9.8B+
Frag Grenade 1151141114N/A110.2652.437%B**N/A570B+5D18180.2h3.5B+6.7B+
LA8 Rebel 5857173.353M+0.3841.166%A29.825%B**114M**2M2730.5h4.2A10.2B**
NC1 Gauss Rifle 5353361.472B+2.2627.634%B**18.868%C37.9B*N/A1971.4h13.1C++47.5B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2632,1916.4h
Medical Applicator3214,6821.1h
Motion Spotter2980.1h
Recon Detection Device22630.3h
M20 Basilisk0660h
Ammunition Package43440.2h
Nano-Armor Kit2016,4711.1h
Anti-Infantry MANA Turret61380.2h
M20 Drake0690.1h
Xiphos Anti-Personnel Phalanx Turret0720h

Check the help document for the dictionary if you want to learn more about words used here.


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