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Maj. General SgtRandal[] SgtRandal
NC BR 83

KDR: 4.51

Score: 7.6m

Last Seen: Mar 25th, 2020 6:34 PM
- OFFLINE - 56.6 hour(s)

Battle Rank 83 - New Conglomerate on Miller
Level Progress (to 84): 62%
Level 100 Progress: 40% 287h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6 Gauss SAW GD-7F NS-15M2 NS-15M AE NS-15MP GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,799,330 MLG Score: 11830
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.07%36.771%129019121319,5026.35038-1.843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.737%2.567A**2.174A*-1.125D*HEAD ++ (~19.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.68B+80.427B14.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.477%83.844%0212302,35237646.23873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.404%2.52A**1.112B**0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.691B+1.60.503B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.761%18.548%01123112428400.435088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.337C**0.74B++-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.255C*4.50.077C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m188.9%658 (39.5k)570 (34.2k)4.5075323,9535,3144.5807383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232277232.712%38.692%126602:308

57% Heavy Assault13% Infiltrator19% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 1:45 PMApr 30th, 2018 4:48 PMMar 25th, 2020 5:25 PM (5d) (PST)Mar 25th, 2020 2:36 PM (5d) (PST)Mar 25th, 2020 2:34 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0952987971.8080.4010.7003.4580.02311830

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,72417,88847,8361082442207134,200

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
220.8h/9.2d 389 9,268 6,256 45.8k 310 759 305 14.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:6,082
Deaths:961
KDR:6.329
Accuracy:35.759% A*
HSR:35.104% B**
NC6 Gauss SAW
A++
Kills:1,817
Deaths:424
KDR:4.285
Accuracy:31.148% A++
HSR:29.884% B**
NS-15M2
A**
Kills:1,564
Deaths:127
KDR:12.315
Accuracy:38.403% A**
HSR:43.990% A*
NS-15M AE
A*
Kills:1,228
Deaths:179
KDR:6.860
Accuracy:38.407% A*
HSR:46.824% A*
NS-15MP
A++
Kills:1,200
Deaths:180
KDR:6.667
Accuracy:36.887% A++
HSR:47.917% A++
GD-22S
M
Kills:1,172
Deaths:207
KDR:5.662
Accuracy:38.210% M
HSR:41.894% A**
EM6
M
Kills:457
Deaths:55
KDR:8.309
Accuracy:34.761% A*
HSR:42.232% M
Kills:13,520
Deaths (as Heavy Assault):2,133
Deaths (to Heavy Assaults):1,505
KDR:6.33849
Kill Difference:11,387
Playtime:126.268 hours
Usage:57%
Score:4.771m
Score/min:630
Accuracy (listed only):36.225%
HSR (listed only):41.121%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:1,762
Deaths:305
KDR:5.777
Accuracy:37.683% A**
HSR:32.520% A*
Razor GD-23
A++
Kills:951
Deaths:312
KDR:3.048
Accuracy:31.797% A
HSR:30.599% A++
AF-19 Mercenary
A
Kills:865
Deaths:403
KDR:2.146
Accuracy:28.797% A
HSR:24.046% B+
AF-4 Cyclone
B**
Kills:428
Deaths:210
KDR:2.038
Accuracy:29.169% B++
HSR:26.402% B**
MGR-S1 Gladius
A**
Kills:254
Deaths:35
KDR:7.257
Accuracy:37.074% A++
HSR:40.945% A**
Mauler S6
B++
Kills:124
Deaths:100
KDR:1.240
Accuracy:45.761% B+
HSR:18.548% B++
Kills:4,384
Deaths (as Light Assault):1,365
Deaths (to Light Assaults):1,154
KDR:3.21172
Kill Difference:3,019
Playtime:42.249 hours
Usage:19%
Score:1.304m
Score/min:514
Accuracy (listed only):35.047%
HSR (listed only):28.843%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:428
Deaths:210
KDR:2.038
Accuracy:29.169% B++
HSR:26.402% B**
NS-11P
A*
Kills:366
Deaths:136
KDR:2.691
Accuracy:28.935% B**
HSR:37.705% A*
MGR-S1 Gladius
A**
Kills:254
Deaths:35
KDR:7.257
Accuracy:37.074% A++
HSR:40.945% A**
Mauler S6
B++
Kills:124
Deaths:100
KDR:1.240
Accuracy:45.761% B+
HSR:18.548% B++
NC1 Gauss Rifle
B*
Kills:53
Deaths:36
KDR:1.472
Accuracy:27.634% B*
HSR:18.868% C
Kills:1,225
Deaths (as Combat Medic):517
Deaths (to Combat Medics):615
KDR:2.36944
Kill Difference:708
Playtime:9.349 hours
Usage:4%
Score:0.253m
Score/min:451
Accuracy (listed only):33.715%
HSR (listed only):28.494%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:2,017
Deaths:256
KDR:7.879
Accuracy:52.630% A*
HSR:83.738% A+
NS-45 Pilot
A++
Kills:487
Deaths:167
KDR:2.916
Accuracy:39.791% A
HSR:42.300% A++
AF-4 Cyclone
B**
Kills:428
Deaths:210
KDR:2.038
Accuracy:29.169% B++
HSR:26.402% B**
NS-44P Commissioner
A*
Kills:363
Deaths:90
KDR:4.033
Accuracy:55.967% A+
HSR:46.557% A*
NC14 Bolt Driver
A+
Kills:335
Deaths:92
KDR:3.641
Accuracy:45.830% A+
HSR:84.478% B**
MGR-S1 Gladius
A**
Kills:254
Deaths:35
KDR:7.257
Accuracy:37.074% A++
HSR:40.945% A**
NS-357 Underboss
A*
Kills:222
Deaths:86
KDR:2.581
Accuracy:51.173% A++
HSR:42.793% A*
NC4 Mag-Shot
B**
Kills:174
Deaths:99
KDR:1.758
Accuracy:28.615% C*
HSR:27.012% B**
LA8 Rebel
A
Kills:57
Deaths:19
KDR:3
Accuracy:41.327% A
HSR:29.825% B**
Kills:4,337
Deaths (as Infiltrator):1,054
Deaths (to Infiltrators):802
KDR:4.1148
Kill Difference:3,283
Playtime:29.402 hours
Usage:13%
Score:0.949m
Score/min:538
Accuracy (listed only):42.397%
HSR (listed only):47.116%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:1,762
Deaths:305
KDR:5.777
Accuracy:37.683% A**
HSR:32.520% A*
Razor GD-23
A++
Kills:951
Deaths:312
KDR:3.048
Accuracy:31.797% A
HSR:30.599% A++
AF-19 Mercenary
A
Kills:865
Deaths:403
KDR:2.146
Accuracy:28.797% A
HSR:24.046% B+
Mauler S6
B++
Kills:124
Deaths:100
KDR:1.240
Accuracy:45.761% B+
HSR:18.548% B++
Kills:3,702
Deaths (as Engineer):1,120
Deaths (to Engineers):619
KDR:3.30536
Kill Difference:2,582
Playtime:10.787 hours
Usage:5%
Score:0.165m
Score/min:255
Accuracy (listed only):36.009%
HSR (listed only):26.428%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:89
Deaths:11
KDR:8.091
Accuracy:47.977% A
HSR:20.225% A++
AF-41 Hacksaw
A
Kills:87
Deaths:11
KDR:7.909
Accuracy:51.092% A
HSR:17.241% B+
Kills:176
Deaths (as MAX Suit):11
Deaths (to MAX Suits):211
KDR:16
Kill Difference:165
Playtime:1.971 hours
Usage:1%
Score:0.111m
Score/min:937
Accuracy (listed only):49.534%
HSR (listed only):18.733%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,1216,0829616.329A1.8235.759%A*35.104%B**131.4MN/A34746.3h7.8B**21.8B**
SAS-R 2,0202,0172567.879A++3.3752.63%A*83.738%A+162.7SN/A54512.4h1.5A+2.9A
NC6 Gauss SAW 1,8311,8174244.285A**0.2231.148%A++29.884%B**92.2A**N/A25519.7h7.6B++24.5B*
GD-7F 1,7731,7623055.777M++1.2737.683%A**32.52%A*169.4S1.1A49510.4h9.2A24.5B**
NS-15M2 1,5661,56412712.315S7.8138.403%A**43.99%A*237SN/A8476.6h8.2A21.2B**
NS-15M AE 1,2321,2281796.86A*2.3538.407%A*46.824%A*194.9M**N/A4906.3h8.9B**23.2B**
NS-15MP 1,2081,2001806.667A++2.1636.887%A++47.917%A++187.5M++1.3B*4546.4h9B*24.3B**
GD-22S 1,1791,1722075.662A*1.1538.21%M41.894%A**183.1S1.1A4766.4h8.1B**21.2B**
Razor GD-23 9589513123.048A*1.4631.797%A30.599%A++90.6M+N/A34710.5h8.5B26.8B++
AF-19 Mercenary 8738654032.146A2.3628.797%A24.046%B+48.1A+N/A14618h9.4B*32.5B*
NS-45 Pilot 4874871672.916B**1.5939.791%A42.3%A++256.3SN/A9161.9h4.6A11.6B**
EM6 458457558.309M*3.8034.761%A*42.232%M198.7SN/A9862.3h7.8A22.5B**
NS Decimator 491438934.71M*0.2070.529%A1.598%C--91.3M++11D4164.8h2.2A+3.2A+
AF-4 Cyclone 4284282102.038B+2.4729.169%B++26.402%B**53.5B++N/A1468h8.5B*29.2B++
Mag-Cutter 4134124,1090.1A*4.4120.968%D6.553%C++2.6MN/A7160.1h1.6B*7.4B+
NS-11P 3713661362.691A1.8228.935%B**37.705%A*67.8AN/A2485.4h10.4B**36.1B**
NS-44P Commissioner 364363904.033A*0.4755.967%A+46.557%A*213.5M*N/A7451.7h2.6B+4.7B*
NC14 Bolt Driver 336335923.641B**0.8745.83%A+84.478%B**65.7MN/A1805.1h1.7A3.6B**
MGR-S1 Gladius 256254357.257M*2.7537.074%A++40.945%A**195.4S1.5A+6721.3h6.2A16.8B**
NS-357 Underboss 222222862.581A1.9351.173%A++42.793%A*170.8M**N/A4801.3h2.8A5.4B**
Hardlight Dagger 1881871,1410.164M**4.3435.55%B+5.348%C4.5C+N/A1642h1.4B**3.9B+
Frag Grenade 1871821182N/A177.4953.495%B*N/A606.7B16.7B**23360.3h3.2B+5.9B++
NC4 Mag-Shot 176174991.758A2.7528.615%C*27.012%B**66.9A*N/A1802.6h6B*20.8B+
Shrike 241174602.9M**1.6156.401%C+1.724%D51.2A**19.7A3323.4h4.6B**8.1B*
Mauler S6 1241241001.24B3.2745.761%B+18.548%B++51.7B**N/A1682.4h4.5B9.8B+
AF-41 Hacksaw 9089118.091A++3.5847.977%A20.225%A++89M**1A++4761h9.3C--19.4B+
AF-41 Hacksaw 8787117.909A++3.4051.092%A17.241%B+87M**N/A4761h10.2D20B
LA8 Rebel 5857193A*1.5141.327%A29.825%B**114M*2M*2710.5h4.3B**10.3B**
NC1 Gauss Rifle 5353361.472C**3.0427.634%B*18.868%C37.9B++N/A2931.4h13.1C+47.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0600h
Medical Kit4954,1188.1h
Medical Applicator3416,4621.2h
Motion Spotter21660.1h
Recon Detection Device47100.8h
M20 Basilisk0660h
Ammunition Package43440.2h
Nano-Armor Kit2016,5861.1h
Anti-Infantry MANA Turret61380.2h
M20 Drake0690.1h
Xiphos Anti-Personnel Phalanx Turret0720h

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