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Commander Field Marshal ShOrtXxLP[TR0Y] ShOrtXxLP
TR BR 51

KDR: 3.08

Score: 49.4m

Last Seen: May 22nd, 2019 11:50 PM
- OFFLINE - 56.4 hour(s)

Prestige 1, Battle Rank 51 - Terran Republic on Miller - Outfit Leader of TR0Y[TR0Y] TR0Y
TR outfit on Miller

Members: 3
Level Progress (to 52): 82%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M14 Banshee C-4 LC3 Jaguar RAMS .50M TRS-12 Uppercut C150 Dalton Hellfire Rocket Pods MSW-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,200,960 MLG Score: 960
Fun Score: N/A
Cheeseburgers Flipped: 249TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.913%14.348%34344115338,7382.446350.631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.963%0.544B+-0.979D---0.795D-HEAD (~2.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.403B10.70.253C*33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.008%1.499%1344511929,408784164112573%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.28%-0.569D-0.087C+-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
770.522B+24.60.535B+52.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.976%2.431%506611915,594162511083.44246504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.944%0.102C+-0.102C+-0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.779B++3.60.714B++5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.681%2.094%6451411836,017113221805.31068276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.966%-0.137C-0.578D0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.75B++10.30.739B++19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.264%71.194%645511925,7801957162.9535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.086%1.387A0.267C*0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+2.10.346C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.563%10.971%645511925,8611460194.01438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.784%1.089B**-0.715D--0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.645B+2.60.474B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR0Y[TR0Y] TR0Y
TR outfit on Miller

Members: 3
49.4m215.2%427 (25.6k)369 (22.1k)3.0771993,88230,5093.2892651 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1197278323.208%12.373%28704:2345

8% Combat Medic17% Engineer20% Heavy Assault15% Infiltrator38% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2013 5:15 PMMay 22nd, 2014 7:36 PMMay 23rd, 2019 10:52 PM (1d) (PST)May 22nd, 2019 9:06 PM (2d) (PST)May 22nd, 2019 7:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6811465350.7020.2280.0871.6490.064960

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8648,74032,1244214599422,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2229.3h/92.9d 6,470 11,616 16,650 220.6k 2,474 6,567 8,602 91.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:1,783
Deaths:805
KDR:2.215
Accuracy:20.456% C
HSR:15.255% D*
NS-15M1
D*
Kills:1,493
Deaths:2,068
KDR:0.722
Accuracy:14.391% D**
HSR:12.994% D*
T9 CARV
C**
Kills:1,356
Deaths:773
KDR:1.754
Accuracy:20.654% C**
HSR:15.044% D*
T9A "Butcher"
C-
Kills:1,335
Deaths:403
KDR:3.313
Accuracy:22.460% C-
HSR:18.352% D*
T16 Rhino
C++
Kills:1,168
Deaths:366
KDR:3.191
Accuracy:21.025% C++
HSR:16.952% D
T32 Bull
C+
Kills:1,165
Deaths:484
KDR:2.407
Accuracy:23.554% C+
HSR:14.421% D*
T9 CARV-S
C+
Kills:1,161
Deaths:368
KDR:3.155
Accuracy:21.230% C+
HSR:13.954% D**
NS-15M AE
C*
Kills:621
Deaths:228
KDR:2.724
Accuracy:26.566% C*
HSR:18.680% D-
TMG-50
C+
Kills:464
Deaths:160
KDR:2.900
Accuracy:20.909% C+
HSR:18.535% D
T7 Mini-Chaingun
B+
Kills:443
Deaths:159
KDR:2.786
Accuracy:19.864% B+
HSR:9.029% D--
NSX Naginata
B+
Kills:133
Deaths:65
KDR:2.046
Accuracy:24.165% B+
HSR:18.045% D**
Kills:11,122
Deaths (as Heavy Assault):5,879
Deaths (to Heavy Assaults):7,645
KDR:1.89182
Kill Difference:5,243
Playtime:445.353 hours
Usage:20%
Score:7.589m
Score/min:284
Accuracy (listed only):21.388%
HSR (listed only):15.569%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:3,015
Deaths:1,693
KDR:1.781
Accuracy:24.416% C++
HSR:14.196% D--
TRS-12 Uppercut
B*
Kills:2,023
Deaths:882
KDR:2.294
Accuracy:66.928% B*
HSR:10.282% D-
NS-11C
C+
Kills:1,503
Deaths:910
KDR:1.652
Accuracy:23.634% C+
HSR:14.371% D-
NS-11CB
B+
Kills:1,327
Deaths:498
KDR:2.665
Accuracy:28.026% B+
HSR:14.544% D--
HC1 Cougar
B++
Kills:1,283
Deaths:414
KDR:3.099
Accuracy:27.695% B++
HSR:17.927% D
LC2 Lynx
C++
Kills:1,232
Deaths:496
KDR:2.484
Accuracy:24.002% C++
HSR:14.123% D*
T5 AMC
C**
Kills:1,187
Deaths:636
KDR:1.866
Accuracy:24.604% C**
HSR:14.322% D--
AS16 NightHawk
B+
Kills:1,186
Deaths:527
KDR:2.250
Accuracy:46.060% B+
HSR:12.226% D
TRAC-5 S
B**
Kills:1,178
Deaths:413
KDR:2.852
Accuracy:28.032% B**
HSR:11.800% D-
TAS-16 Blackjack
B+
Kills:1,172
Deaths:462
KDR:2.537
Accuracy:67.043% B+
HSR:11.604% D
TRAC-Shot
C*
Kills:1,165
Deaths:606
KDR:1.922
Accuracy:26.412% C*
HSR:11.331% D**
TS4 Haymaker
B++
Kills:1,163
Deaths:523
KDR:2.224
Accuracy:50.092% B++
HSR:10.404% D
TRAC-5
B++
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:24.883% B++
HSR:9.216% F-
NS Baron G5
A++
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:60.217% A++
HSR:11.389% D
NSX Tanto
B++
Kills:342
Deaths:159
KDR:2.151
Accuracy:29.604% B++
HSR:21.930% C--
Havoc
B+
Kills:317
Deaths:139
KDR:2.281
Accuracy:56.755% B+
HSR:10.410% D--
TRAC-5 Burst
B*
Kills:222
Deaths:120
KDR:1.850
Accuracy:29.191% B*
HSR:11.261% F-
AMR-66
C**
Kills:111
Deaths:39
KDR:2.846
Accuracy:28.421% C**
HSR:26.126% C*
NS Baron G5AE
C++
Kills:87
Deaths:26
KDR:3.346
Accuracy:35.071% D*
HSR:16.092% C++
Kills:20,833
Deaths (as Engineer):9,450
Deaths (to Engineers):6,676
KDR:2.20455
Kill Difference:11,383
Playtime:383.546 hours
Usage:17%
Score:8.909m
Score/min:387
Accuracy (listed only):36.899%
HSR (listed only):13.871%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:3,015
Deaths:1,693
KDR:1.781
Accuracy:24.416% C++
HSR:14.196% D--
TRS-12 Uppercut
B*
Kills:2,023
Deaths:882
KDR:2.294
Accuracy:66.928% B*
HSR:10.282% D-
NS-11C
C+
Kills:1,503
Deaths:910
KDR:1.652
Accuracy:23.634% C+
HSR:14.371% D-
NS-11CB
B+
Kills:1,327
Deaths:498
KDR:2.665
Accuracy:28.026% B+
HSR:14.544% D--
HC1 Cougar
B++
Kills:1,283
Deaths:414
KDR:3.099
Accuracy:27.695% B++
HSR:17.927% D
LC2 Lynx
C++
Kills:1,232
Deaths:496
KDR:2.484
Accuracy:24.002% C++
HSR:14.123% D*
T5 AMC
C**
Kills:1,187
Deaths:636
KDR:1.866
Accuracy:24.604% C**
HSR:14.322% D--
AS16 NightHawk
B+
Kills:1,186
Deaths:527
KDR:2.250
Accuracy:46.060% B+
HSR:12.226% D
TRAC-5 S
B**
Kills:1,178
Deaths:413
KDR:2.852
Accuracy:28.032% B**
HSR:11.800% D-
TAS-16 Blackjack
B+
Kills:1,172
Deaths:462
KDR:2.537
Accuracy:67.043% B+
HSR:11.604% D
MKV Suppressed
B+
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:28.434% B+
HSR:11.578% D*
TRAC-Shot
C*
Kills:1,165
Deaths:606
KDR:1.922
Accuracy:26.412% C*
HSR:11.331% D**
TS4 Haymaker
B++
Kills:1,163
Deaths:523
KDR:2.224
Accuracy:50.092% B++
HSR:10.404% D
NS-7 PDW
C+
Kills:1,162
Deaths:720
KDR:1.614
Accuracy:24.644% C+
HSR:11.446% D--
PDW-16 Hailstorm
B+
Kills:1,161
Deaths:585
KDR:1.985
Accuracy:26.226% B+
HSR:11.111% D-
TRAC-5
B++
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:24.883% B++
HSR:9.216% F-
SMG-46 Armistice
B+
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:27.762% B+
HSR:9.991% D--
NS Baron G5
A++
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:60.217% A++
HSR:11.389% D
MKV-B Suppressed
B++
Kills:576
Deaths:225
KDR:2.560
Accuracy:29.956% B++
HSR:15.972% D
NS-7B PDW
B++
Kills:377
Deaths:165
KDR:2.285
Accuracy:29.790% B++
HSR:10.875% D*
NSX Tanto
B++
Kills:342
Deaths:159
KDR:2.151
Accuracy:29.604% B++
HSR:21.930% C--
Havoc
B+
Kills:317
Deaths:139
KDR:2.281
Accuracy:56.755% B+
HSR:10.410% D--
SMG-46G Armistice
C*
Kills:282
Deaths:102
KDR:2.765
Accuracy:28.746% C*
HSR:13.121% D
TRAC-5 Burst
B*
Kills:222
Deaths:120
KDR:1.850
Accuracy:29.191% B*
HSR:11.261% F-
Shuriken
C+
Kills:185
Deaths:92
KDR:2.011
Accuracy:27.536% C+
HSR:10.270% D*
NS Baron G5AE
C++
Kills:87
Deaths:26
KDR:3.346
Accuracy:35.071% D*
HSR:16.092% C++
Kills:26,792
Deaths (as Light Assault):12,340
Deaths (to Light Assaults):6,248
KDR:2.17115
Kill Difference:14,452
Playtime:850.951 hours
Usage:38%
Score:23.162m
Score/min:454
Accuracy (listed only):34.452%
HSR (listed only):12.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:2,278
Deaths:685
KDR:3.326
Accuracy:43.583% B++
HSR:72.783% D
NS-44 Commissioner
C++
Kills:1,250
Deaths:960
KDR:1.302
Accuracy:37.207% C++
HSR:15.120% D--
TX2 Emperor
B**
Kills:1,198
Deaths:554
KDR:2.162
Accuracy:36.121% B**
HSR:16.778% C--
TX1 Repeater
B*
Kills:1,180
Deaths:600
KDR:1.967
Accuracy:29.036% B*
HSR:13.983% D--
MKV Suppressed
B+
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:28.434% B+
HSR:11.578% D*
NS-7 PDW
C+
Kills:1,162
Deaths:720
KDR:1.614
Accuracy:24.644% C+
HSR:11.446% D--
PDW-16 Hailstorm
B+
Kills:1,161
Deaths:585
KDR:1.985
Accuracy:26.226% B+
HSR:11.111% D-
M77-B
A++
Kills:1,161
Deaths:174
KDR:6.672
Accuracy:48.934% A++
HSR:75.883% C+
SR-7
A
Kills:1,161
Deaths:178
KDR:6.522
Accuracy:49.603% A
HSR:77.175% C+
SMG-46 Armistice
B+
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:27.762% B+
HSR:9.991% D--
TSAR-42
B+
Kills:1,017
Deaths:280
KDR:3.632
Accuracy:41.565% B+
HSR:62.439% D
MKV-B Suppressed
B++
Kills:576
Deaths:225
KDR:2.560
Accuracy:29.956% B++
HSR:15.972% D
NS-30 Vandal
B++
Kills:549
Deaths:147
KDR:3.735
Accuracy:36.819% B++
HSR:23.133% C
NS-7B PDW
B++
Kills:377
Deaths:165
KDR:2.285
Accuracy:29.790% B++
HSR:10.875% D*
HSR-1
C++
Kills:359
Deaths:173
KDR:2.075
Accuracy:35.459% C++
HSR:18.663% D*
SOAS-20
C*
Kills:351
Deaths:190
KDR:1.847
Accuracy:28.988% C*
HSR:11.681% D**
NS-61 Emissary
A
Kills:289
Deaths:147
KDR:1.966
Accuracy:36.246% A
HSR:8.651% D**
SMG-46G Armistice
C*
Kills:282
Deaths:102
KDR:2.765
Accuracy:28.746% C*
HSR:13.121% D
NS-44B Commissioner
B+
Kills:235
Deaths:131
KDR:1.794
Accuracy:45.132% B+
HSR:21.702% C
NS-357 Underboss
C+
Kills:212
Deaths:136
KDR:1.559
Accuracy:34.925% C+
HSR:16.038% D
Shuriken
C+
Kills:185
Deaths:92
KDR:2.011
Accuracy:27.536% C+
HSR:10.270% D*
99SV
B+
Kills:163
Deaths:68
KDR:2.397
Accuracy:34.447% B+
HSR:27.607% D--
KSR-35
B+
Kills:67
Deaths:14
KDR:4.786
Accuracy:38.826% B+
HSR:31.343% B+
TS2 Inquisitor
C+
Kills:65
Deaths:38
KDR:1.711
Accuracy:28.448% C+
HSR:12.308% D*
Kills:17,605
Deaths (as Infiltrator):7,404
Deaths (to Infiltrators):4,992
KDR:2.37777
Kill Difference:10,201
Playtime:330.918 hours
Usage:15%
Score:5.732m
Score/min:289
Accuracy (listed only):34.518%
HSR (listed only):24.985%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B*
Kills:2,023
Deaths:882
KDR:2.294
Accuracy:66.928% B*
HSR:10.282% D-
Cycler TRV
D
Kills:1,395
Deaths:1,539
KDR:0.906
Accuracy:19.614% D
HSR:12.688% D--
TAR
C+
Kills:1,218
Deaths:357
KDR:3.412
Accuracy:23.316% C+
HSR:11.084% D**
AS16 NightHawk
B+
Kills:1,186
Deaths:527
KDR:2.250
Accuracy:46.060% B+
HSR:12.226% D
TAS-16 Blackjack
B+
Kills:1,172
Deaths:462
KDR:2.537
Accuracy:67.043% B+
HSR:11.604% D
MKV Suppressed
B+
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:28.434% B+
HSR:11.578% D*
TS4 Haymaker
B++
Kills:1,163
Deaths:523
KDR:2.224
Accuracy:50.092% B++
HSR:10.404% D
NS-7 PDW
C+
Kills:1,162
Deaths:720
KDR:1.614
Accuracy:24.644% C+
HSR:11.446% D--
PDW-16 Hailstorm
B+
Kills:1,161
Deaths:585
KDR:1.985
Accuracy:26.226% B+
HSR:11.111% D-
SMG-46 Armistice
B+
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:27.762% B+
HSR:9.991% D--
NS Baron G5
A++
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:60.217% A++
HSR:11.389% D
NS-11A
B+
Kills:871
Deaths:348
KDR:2.503
Accuracy:26.230% B+
HSR:15.614% D
MKV-B Suppressed
B++
Kills:576
Deaths:225
KDR:2.560
Accuracy:29.956% B++
HSR:15.972% D
NS-7B PDW
B++
Kills:377
Deaths:165
KDR:2.285
Accuracy:29.790% B++
HSR:10.875% D*
Havoc
B+
Kills:317
Deaths:139
KDR:2.281
Accuracy:56.755% B+
HSR:10.410% D--
SMG-46G Armistice
C*
Kills:282
Deaths:102
KDR:2.765
Accuracy:28.746% C*
HSR:13.121% D
TORQ-9
B
Kills:202
Deaths:78
KDR:2.590
Accuracy:25.911% B
HSR:15.347% D*
Shuriken
C+
Kills:185
Deaths:92
KDR:2.011
Accuracy:27.536% C+
HSR:10.270% D*
T1S Cycler
C+
Kills:161
Deaths:51
KDR:3.157
Accuracy:23.814% C+
HSR:9.317% F
NS Baron G5AE
C++
Kills:87
Deaths:26
KDR:3.346
Accuracy:35.071% D*
HSR:16.092% C++
Kills:17,024
Deaths (as Combat Medic):8,272
Deaths (to Combat Medics):2,981
KDR:2.05803
Kill Difference:8,752
Playtime:172.680 hours
Usage:8%
Score:2.987m
Score/min:288
Accuracy (listed only):36.207%
HSR (listed only):12.041%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:694
Deaths:149
KDR:4.658
Accuracy:20.919% B**
HSR:14.265% D*
MRC3 Mercy
B**
Kills:692
Deaths:149
KDR:4.644
Accuracy:21.116% B**
HSR:14.451% D*
M1 Heavy Cycler
B*
Kills:129
Deaths:61
KDR:2.115
Accuracy:17.933% B*
HSR:10.853% D**
M1 Heavy Cycler
B+
Kills:122
Deaths:53
KDR:2.302
Accuracy:17.756% B+
HSR:10.656% F-
M3 Pounder HEG
A
Kills:98
Deaths:35
KDR:2.800
Accuracy:51.581% A
HSR:5.102% A
M3 Pounder HEG
B**
Kills:92
Deaths:40
KDR:2.300
Accuracy:46.706% B**
HSR:1.087% D**
Kills:1,827
Deaths (as MAX Suit):243.500
Deaths (to MAX Suits):1,707
KDR:7.50308
Kill Difference:1,583.500
Playtime:31.143 hours
Usage:1%
Score:1.021m
Score/min:546
Accuracy (listed only):29.335%
HSR (listed only):9.402%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:5,386
V. Kills:210 N/A
Deaths:247
KDR:21.806
Accuracy:32.535% B+
KPH:121.500 M
VKPH:4.700 B+
Hellfire Rocket Pods
A++
Kills:2,005
V. Kills:162 N/A
Deaths:77
KDR:26.039
Accuracy:54.541% B++
KPH:180.100 A++
VKPH:14.600 C+
M18 Needler
B++
Kills:1,180
V. Kills:707 167%
Deaths:337
KDR:3.501
Accuracy:29.634% C-
KPH:19.200 B++
VKPH:11.500 B+
Hornet Missiles
S
Kills:1,087
V. Kills:166 N/A
Deaths:26
KDR:41.808
Accuracy:69.477% B**
KPH:256.900 S
VKPH:39.200 C++
M18 Rotary
C++
Kills:559
V. Kills:320 174%
Deaths:302
KDR:1.851
Accuracy:29.825% C
KPH:14.300 C++
VKPH:8.200 C
Kills:10,217 (7,125 + 0)
Deaths:989
KDR:10.331
VKDR:1.582
Vehicle Kills:1,565
Kill Difference:9,228
Playtime:160.187 hours
Usage:7%
Score:4.287m
Score/min:446
Piloting Accuracy:29.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:2,016
V. Kills:1,279 158%
Deaths:114
KDR:17.684
Accuracy:38.167% C
KPH:37 C++
VKPH:23.500 C+
L105 Zephyr
A+
Kills:599
V. Kills:43 N/A
Deaths:21
KDR:28.524
Accuracy:45.653% B
KPH:86.300 A+
VKPH:6.200 C-
CAS30 Tank Buster
B++
Kills:278
V. Kills:228 121%
Deaths:68
KDR:4.088
Accuracy:32.578% D**
KPH:12 B++
VKPH:9.800 B+
Kills:2,893 (278 + 2,615)
Deaths:203
KDR:14.251
VKDR:7.635
Vehicle Kills:1,550
Kill Difference:2,690
Playtime:84.632 hours
Usage:4%
Score:2.348m
Score/min:462
Piloting Accuracy:32.578%
Gunner Accuracy:45.653%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,161
V. Kills:186 N/A
Deaths:88
KDR:13.193
Accuracy:47.193% C-
KPH:46.100 B**
VKPH:7.400 D-
C75 Viper
M++
Kills:305
V. Kills:29 N/A
Deaths:21
KDR:14.524
Accuracy:36.883% C+
KPH:79.800 M++
VKPH:7.600 C+
L100 Python HESH
A+
Kills:100
V. Kills:8 N/A
Deaths:3
KDR:33.333
Accuracy:51.843% B+
KPH:85.800 A+
VKPH:6.900 C
L100 Python AP
N/A
Kills:50
V. Kills:26 185%
Deaths:7
KDR:7.143
Accuracy:46.606% N/A
KPH:20 N/A
VKPH:10.400 N/A
Kills:1,616 (1,616 + 0)
Deaths:119
KDR:13.580
VKDR:2.092
Vehicle Kills:249
Kill Difference:1,497
Playtime:32.686 hours
Usage:1%
Score:0.574m
Score/min:292
Driving Accuracy:46.606%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,497
V. Kills:494 302%
Deaths:52
KDR:28.789
Accuracy:40.375% D
KPH:56.700 A*
VKPH:18.700 C**
P2-120 HEAT
A++
Kills:1,380
V. Kills:269 N/A
Deaths:72
KDR:19.167
Accuracy:39.249% C
KPH:45.500 A++
VKPH:8.900 C
P2-120 HESH
A++
Kills:1,151
V. Kills:90 N/A
Deaths:24
KDR:47.958
Accuracy:47.914% B++
KPH:87.600 A++
VKPH:6.900 C
E540 Halberd
A+
Kills:555
V. Kills:137 402%
Deaths:16
KDR:34.688
Accuracy:38.290% C
KPH:39 A+
VKPH:9.600 D
G30 Vulcan
C-
Kills:62
V. Kills:31 194%
Deaths:7
KDR:8.857
Accuracy:14.717% F
KPH:17.100 C-
VKPH:8.600 D
M20 Basilisk
C+
Kills:56
V. Kills:14 373%
Deaths:12
KDR:4.667
Accuracy:21.149% D--
KPH:16.100 C+
VKPH:4 D-
Kills:4,701 (4,028 + 673)
Deaths:183
KDR:25.689
VKDR:5.656
Vehicle Kills:1,035
Kill Difference:4,518
Playtime:91.131 hours
Usage:4%
Score:1.953m
Score/min:357
Driving Accuracy:47.914%
Gunner Accuracy:21.149%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:874
V. Kills:32 N/A
Deaths:40
KDR:21.850
Accuracy:37.198% C**
KPH:101.700 C+
VKPH:3.700 D
E540 Halberd-H
C+
Kills:754
V. Kills:312 241%
Deaths:24
KDR:31.417
Accuracy:49.451% D--
KPH:42 C+
VKPH:17.400 D
G20 Vulcan-H
C+
Kills:296
V. Kills:166 177%
Deaths:37
KDR:8
Accuracy:45.224% C
KPH:40.600 C+
VKPH:22.800 C
M12 Kobalt-H
C*
Kills:203
V. Kills:8 N/A
Deaths:4
KDR:50.750
Accuracy:21.902% C+
KPH:123.400 C*
VKPH:4.900 C+
Kills:2,127 (0 + 2,127)
Deaths:105
KDR:20.257
VKDR:4.933
Vehicle Kills:518
Kill Difference:2,022
Playtime:35.490 hours
Usage:2%
Score:0.804m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:21.902%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:136
V. Kills:28 469%
Deaths:18
KDR:7.556
Accuracy:32.489% D
KPH:29.900 B*
VKPH:6.200 C-
M40 Fury
B+
Kills:113
V. Kills:18 N/A
Deaths:6
KDR:18.833
Accuracy:30.268% D
KPH:63.100 B+
VKPH:10.100 C+
M20 Basilisk
B*
Kills:87
V. Kills:22 378%
Deaths:5
KDR:17.400
Accuracy:34.201% C--
KPH:31.600 B*
VKPH:8 C
M12 Kobalt
B+
Kills:69
V. Kills:2 N/A
Deaths:1
KDR:69
Accuracy:19.732% B+
KPH:76.400 C++
VKPH:2.200 C--
Kills:405 (0 + 405)
Deaths:30
KDR:13.500
VKDR:2.333
Vehicle Kills:70
Kill Difference:375
Playtime:9.991 hours
Usage:0%
Score:0.204m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:19.732%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:235
V. Kills:8 N/A
Deaths:81
KDR:2.901
Accuracy:44.493% C*
KPH:39.600 C
VKPH:1.300 C-
M40 Fury-F
C+
Kills:178
V. Kills:33 N/A
Deaths:101
KDR:1.762
Accuracy:39.961% D
KPH:20 C+
VKPH:3.700 C--
Kills:413 (413 + 0)
Deaths:182
KDR:2.269
VKDR:0.225
Vehicle Kills:41
Kill Difference:231
Playtime:14.844 hours
Usage:1%
Score:0.126m
Score/min:141
Driving Accuracy:39.961%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 5,5965,38624721.806A++18.7332.535%B+N/A121.6M4.7B+53244.3h11.3B*34.8B++
C-4 6,2735,0741,0504.832A**1.7526.831%C**N/A155.2A++36.7B+114432.7h0.9A3.5B**
LC3 Jaguar 3,0313,0151,6931.781B1.3024.416%C++14.196%D--25.9C+N/A87116.5h11.1B+45.6B+
RAMS .50M 2,2822,2786853.326C++0.2543.583%B++72.783%D36B+N/A11263.3h2.1B4.9B+
TRS-12 Uppercut 2,0312,0238822.294B*0.7866.928%B*10.282%D-56.8B*N/A18835.6h1.9B**2.8B*
C150 Dalton 3,2952,01611417.684A+14.6138.167%CN/A37C++23.5C+52054.5h3.5B++9.2B+
Hellfire Rocket Pods 2,1672,0057726.039A**22.9654.541%B++1.147%C++180.6A++14.6C+78911.1h11.5B++21.1B*
MSW-R 1,7971,7838052.215C*0.8620.456%C15.255%D*33C+N/A14254h11B+53.9C*
Frag Grenade 1,6371,62811628N/A1,624.9254.146%AN/A740B**4.1D31022.2h2.7B**5B**
NS-11C 1,5091,5039101.652B++1.4323.634%C+14.371%D-31.6BN/A12647.5h11.5B++48.8B+
P2-120 AP 1,9911,4975228.788M*25.7140.375%D3.273%C+56.7A*18.7C**45726.4h4A+9.8B**
NS-15M1 1,5091,4932,0680.722D2.3614.391%D**12.994%D*16.6D-N/A5089.9h13.4C+93.3D
Cycler TRV 1,3971,3951,5390.906C2.1719.614%D12.688%D--19.3DN/A6172.3h13.8C+70.3C+
P2-120 HEAT 1,6491,3807219.167A*16.0939.249%C2.826%C+45.5A++8.9C31230.3h3.8A+9.7A
T9 CARV 1,3601,3567731.754B1.3220.654%C**15.044%D*34.5BN/A18339.3h11.5B++55.4B+
T9A "Butcher" 1,3431,3354033.313B*0.2422.46%C-18.352%D*54.9C+N/A20524.3h10.4B+46.1C*
NS-11CB 1,3351,3274982.665A*0.4128.026%B+14.544%D--43.5B+N/A14930.5h10.6B*37.9B+
HC1 Cougar 1,2861,2834143.099A*0.0227.695%B++17.927%D44.2B*N/A16029h9.1B**32.8B++
NS-44 Commissioner 1,2531,2509601.302B1.7837.207%C++15.12%D--38.7C*N/A12432.3h3.5B+9.4B+
LC2 Lynx 1,2341,2324962.484B**0.5924.002%C++14.123%D*35.1B+N/A14835.1h10.2A42.4B*
NS Decimator 1,7221,2308001.538B+1.5455.071%D2.846%B+39B15.6C+31131.5h3.6B*6.5B+
TAR 1,2231,2183573.412A0.3323.316%C+11.084%D**43B+N/A18628.3h11.3B*48.5B+
TX2 Emperor 1,2011,1985542.162A0.9236.121%B**16.778%C--41.6B+N/A18528.8h6.9B**19.2B*
T5 AMC 1,1941,1876361.866B*1.2124.604%C**14.322%D--34.1B*N/A14934.8h11.5B*46.8B++
AS16 NightHawk 1,1891,1865272.25B**0.8346.06%B+12.226%D56.5B**N/A23321h3.6B+7.8B++
TX1 Repeater 1,1811,1806001.967A++1.1129.036%B*13.983%D--45.9B**N/A19725.7h11.1B+38.4B++
M18 Needler 1,8871,1803373.501B+0.4229.634%C-4.153%A19.2B++11.5B+35861.5h77.4B*261.3B*
TRAC-5 S 1,1871,1784132.852A**0.2328.032%B**11.8%D-41.9A++N/A19028.1h9.1B++32.4B*
TAS-16 Blackjack 1,1741,1724622.537B**0.5467.043%B+11.604%D68.1AN/A27517.2h1.7A2.6B*
T16 Rhino 1,1721,1683663.191A*0.1121.025%C++16.952%D49.3B*N/A19923.7h11.2B*53.2B+
MKV Suppressed 1,1671,1664152.81A*0.2728.434%B+11.578%D*43.5B+N/A19126.8h11.7B++41.2B+
TRAC-Shot 1,1761,1656061.922B+1.1626.412%C*11.331%D**26.8CN/A14843.4h8.3A31.4B**
T32 Bull 1,1711,1654842.407B*0.6723.554%C+14.421%D*39.1C+N/A15929.8h11.3B+48B
TS4 Haymaker 1,1651,1635232.224B**0.8550.092%B++10.404%D55.4AN/A24521h3.3B**6.5B*
NS-7 PDW 1,1661,1627201.614B*1.4624.644%C+11.446%D--28.6C++N/A11840.6h12.4B++50.4B+
PDW-16 Hailstorm 1,1661,1615851.985B**1.0926.226%B+11.111%D-42.7B*N/A15227.2h12.3B++46.8B+
L100 Python HEAT 1,3471,1618813.193A++10.1247.193%C-3.101%B46.1B**7.4D-22725.2h2.6B**5.5A
M77-B 1,1611,1611746.672M++3.5948.934%A++75.883%C+52.1A++N/A24422.3h1.9B**3.8B**
TRAC-5 1,1661,1614962.341A*0.7424.883%B++9.216%F-33.9B**N/A21434.2h10.5B**42.3B*
SR-7 1,1631,1611786.522B**3.4449.603%A77.175%C+61.4AN/A29418.9h1.8B++3.6B*
T9 CARV-S 1,1671,1613683.155A0.0821.23%C+13.954%D**53B+N/A24321.9h11B+51.9C**
SMG-46 Armistice 1,1611,1616251.858B++1.2227.762%B+9.991%D--37.5B+N/A14231h12.6B++45.4B+
NS Baron G5 1,1681,1594112.82A*0.2660.217%A++11.389%D58.8AN/A31119.7h3.3B**5.4C++
P2-120 HESH 1,2411,1512447.958A**44.8847.914%B++N/A87.9A++6.9C38713.1h3.3B**7B**
Hornet Missiles 1,2531,0872641.808S38.7369.477%B**2.116%B++258.8S39.5C++20034.2h4.9A+7A+
TSAR-42 1,0251,0172803.632C++0.5541.565%B+62.439%D43.8BN/A14223.2h2.2C**5.3B+
P525 Marauder-H 9068744021.85B++18.7737.198%C**N/A101.6C+3.7D3658.6h5.5B+14.8B+
NS-11A 8758713482.503B**0.5726.23%B+15.614%D44.4B++N/A19219.6h12.8B+49B+
M60-A Bulldog 8738167116.571A*113.4960.17%AN/A58.3B**4.1C+25414h3.7A+6.2A
E540 Halberd-H 1,0667542431.417M*28.3449.451%D--2.918%B+41.9C+17.3D31718h4.3B*8.7B++
Chainblade 85072328,0540.026C++3.0535.954%B+1.936%D0.5C+N/A21570.4h2.6C*7.3B+
MRC3 Mercy 7046941494.658B**1.5820.919%B**14.265%D*38.8B*N/A18817.9h16.7B++79.9B++
MRC3 Mercy 7056921494.644B**1.5721.116%B**14.451%D*38.7B*N/A17717.9h16.9B++80B++
Claymore 649648808.1C**5.0250.732%A++N/A162BN/A6394h1.1B*2.2B**
NS-15M AE 6256212282.724B0.3526.566%C*18.68%D-40.6CN/A14115.3h12C+45C*
L105 Zephyr 6425992128.524A++25.4545.653%BN/A86.8A+6.2C-4476.9h3.9A8.6B**
Anti-Vehicle Grenade 6105781578N/A574.9260.473%B**N/A642.2B**35.6D36910.9h3.5B**5.7B**
MKV-B Suppressed 5805762252.56B**0.5229.956%B++15.972%D58.8B*N/A2729.8h11B*36.7B++
M18 Rotary 8795593021.851C++1.2329.825%C3.936%B**14.3C++8.2C21939h82.4B++276.4B++
E540 Halberd 6925551634.688S31.6138.29%C4.505%B+39.1A+9.6D34114.2h3.2A++8.4A
NS-30 Vandal 5495491473.735B**0.6636.819%B++23.133%C59.7B**N/A2339.2h4.8B++13B++
ML-7 6845442382.286M0.7952.677%C-3.309%C**46.1A*11.9C+60511.8h3.1A++6A+
TMG-50 4654641602.9A++0.1820.909%C+18.535%D46.4B+N/A24410h10B+47.9B+
T7 Mini-Chaingun 4514431592.786A*0.2919.864%B+9.029%D--47.6B*N/A2739.3h12.4B++62.5B+
Tank Mine 6094091303.146B0.0732.3%C+N/A120.3B58.8C+16383.4h1.2A3.8A+
NS-7B PDW 3823771652.285B**0.7929.79%B++10.875%D*39.3B+N/A2219.6h11.2B*37.5B++
HSR-1 3603591732.075C+1.0035.459%C++18.663%D*35.5CN/A11810.1h5.1B+14.3B+
SOAS-20 3513511901.847B1.2328.988%C*11.681%D**45B+N/A1497.8h10.8B+37.2B+
NSX Tanto 3453421592.151B**0.9329.604%B++21.93%C--24.3CN/A7414.1h12B+40.6B+
Sticky Grenade 3293271327N/A323.9262.055%AN/A3270S20B*137060.1h0.9A+1.5B**
Havoc 3213171392.281B*0.8056.755%B+10.41%D--45.3CN/A1667h3.4B**5.9B*
C75 Viper 3343052114.524A*11.4536.883%C+N/A80.3M++7.6C+5963.8h6B**16.1B**
Hunter QCX 3063031611.882A++1.2048.654%B35.974%B++26.6AN/A11411.4h2.6B+5.4B+
G20 Vulcan-H 462296378B**4.9245.224%C3.041%C++40.5C+22.7C5197.3h76.8B*169.7B++
NS-61 Emissary 2902891471.966A++1.1136.246%A8.651%D**32.5BN/A938.9h10.5B+28.9B*
NS Decimator-B 3812841152.47B++0.6154.69%D*2.817%C*43.7C14.9C3896.5h3.5B+6.4C++
SMG-46G Armistice 2842821022.765A0.3128.746%C*13.121%D49.5C*N/A1975.7h11.9B+41.5B+
CAS30 Tank Buster 506278684.088A+1.0132.578%D**2.518%A+12B++9.8B+33223.2h37.1B*113.8C**
Spear Anti-Vehicle Phalanx Turret 4002741716.118A++13.0452.844%B**4.015%C+78.3A**36A+7723.5h5.4B+10.2B**
NS-44B Commissioner 2362351311.794A1.2845.132%B+21.702%C35.1CN/A856.7h3.4B7.4B+
S12 Renegade 243235812.901C++0.1844.493%C*3.83%C39.8C1.4C1645.9h3.4C+7.7C*
TRAC-5 Burst 2242221201.85C++1.2329.191%B*11.261%F-22.9C--N/A1219.7h10.1B++34.6B++
MANA Anti-Vehicle Turret 335217972.237B+0.8445.639%D-3.687%C+43.4B+23.6C+6725h5.7B*12.5B*
NS-357 Underboss 2122121361.559B+1.5234.925%C+16.038%D36.6C+N/A1455.8h3.4B*9.7B+
M12 Kobalt-H 211203450.75A*47.6721.902%C+16.749%C+126.9C*5C+4741.6h11.5B*52.4B++
TORQ-9 204202782.59B**0.4925.911%B15.347%D*50.5B*N/A2914h13.2B++51.1B+
M60-A Bulldog 209197539.4M**36.3254.102%A++1.523%C+82.1A*5C6642.4h4.5B*8.2B**
Shuriken 186185922.011B+1.0727.536%C+10.27%D*41.1C+N/A2644.5h11.3B++41.1B+
M40 Fury-F 2111781011.762C*1.3239.961%DN/A20C+3.7C--1268.9h5.7B*14.4B++
99SV 165163682.397B+0.6834.447%B+27.607%D--42.9AN/A3493.8h4.4B*12.9B++
T1S Cycler 162161513.157A*0.0823.814%C+9.317%F47.4B**N/A2473.4h13.1C+55.1C++
M20 Basilisk 164136187.556A++4.4832.489%D2.941%D*30.2B*6.2C-2944.5h37.9A++116.7B**
NSX Naginata 135133652.046B++1.0324.165%B+18.045%D**33.3CN/A1024h12.9C+53.3C**
M1 Heavy Cycler 133129612.115B+0.9617.933%B*10.853%D**28.7B*N/A2184.5h17.6C**98B+
M1 Heavy Cycler 122122532.302B+0.7817.756%B+10.656%F-29.8C++N/A1114.1h17.7C+99.6B
M40 Fury 131113618.833A+15.7630.268%D1.77%C+62.8B10C+4651.8h7.8B**25.8B++
AMR-66 112111392.846A*0.2328.421%C**26.126%C*32.6B*N/A2113.4h8.5B+29.9B+
Ripper 1051002970.337A++2.7458.73%M++18%C*5.9C+N/A1816.9h1.5C+2.5C+
L100 Python HESH 108100333.333A*30.2651.843%B+3%A83.3A6.7C7271.2h2.1A4.1B**
M3 Pounder HEG 10398352.8B++0.2851.581%A5.102%A29.7A1.5D**3293.3h10A19.4B*
M3 Pounder HEG 9692402.3B+0.7846.706%B**1.087%D**25.6B**1.1D*3743.6h10.3B**21.9B*
NS Baron G5AE 8787263.346A++0.2735.071%D*16.092%C++34.8CN/A942.5h3.7B++10.6C+
M20 Basilisk 10987517.4S14.3234.201%C--1.149%F31.1B*7.9C3202.8h51.2A149.7B**
The Slasher 87862520.341S2.7461.024%A*N/A6.5B+N/A2713.3h1.8B+3B+
M12 Kobalt 7169169M++65.9219.732%B+14.493%D-76.7C++2.2C--3810.9h18.2C+92B
KSR-35 6767144.786A1.7138.826%B+31.343%B+67AN/A3471h3.1A+7.9B**
TS2 Inquisitor 6565381.711B+1.3728.448%C+12.308%D*24.1C--N/A882.7h10.6C++37.3C*
G30 Vulcan 936278.857B**5.7814.717%F4.839%B+17.2C-8.6D2003.6h46.5A+315.6B
M20 Basilisk 7056124.667A+1.5921.149%D--5.357%C+16C+4D-1103.5h42.8A+202.4B*
L100 Python AP 765077.143B+4.0746.606%D--8%M+20D-10.4D*2862.5h5.1B+10.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon423,4666.4h
Anti-Vehicle MANA Turret186732.7h
Nano-Armor Kit234486,67137.6h
Nanite Revive Grenade01870.1h
Medical Applicator128117,0948.9h
Welding Device01380h
Recon Detection Device383,4746.9h
Shield Recharging Field42320.1h
Medical Kit3185,1467.4h
Ammunition Package58071.3h
Anti-Infantry MANA Turret5920.4h

Check the help document for the dictionary if you want to learn more about words used here.


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