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Signifer ShOrtXxLPvs[VS0Y] ShOrtXxLPvs
VS BR 60

KDR: 3.7

Score: 4.4m

Last Seen: Nov 13th, 2018 1:39 AM
- OFFLINE - 117.5 hour(s)

Battle Rank 60 - Vanu Sovereignty on Miller - Outfit Leader of VS0Y[VS0Y] VS0Y
VS outfit on Miller

Members: 1
Level Progress (to 61): 36%
Level 100 Progress: 23% 463h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Serpent VE92 Orion VS54 C-4 Parallax VX3 NS-44 Commissioner Pandora VX25 Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,857,735 MLG Score: 1485
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.867%14.584%3771510064,4573.125530.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.633%0.951B*-0.927D---0.581DHEAD (~1.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.488B+9.90.305C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.212%1.924%2943310181,5596913322.59421163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.551%-0.044C+0.293C*0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.795B++12.10.769B++20.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.545%2.358%29621019212133401.58209517%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.168%1.244B**-0.193C-0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.869B*2.70.784B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.213%1.01%16611020991051170.94285784%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.331A-0.856D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.941B*3.60.91B*3.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.314%72.052%1661102045811813.84874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.53A+0.322C*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.554B+20.374C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.251%11.443%1663101876914425.30345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.248%0.994B*-0.605D0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.594B+2.90.412B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS0Y[VS0Y] VS0Y
VS outfit on Miller

Members: 1
4.4m298.4%521 (31.3k)417 (25k)3.699859,9602,6923.8621860 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102139626.594%12.058%32103:553

9% Engineer21% Heavy Assault13% Infiltrator52% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 24th, 2013 4:37 PMJun 26th, 2014 11:19 AMNov 17th, 2018 2:17 AM (15h) (PST)Nov 12th, 2018 9:41 PM (5d) (PST)Nov 12th, 2018 9:39 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7511516000.9450.2550.1142.9790.0541485

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,0599,04636,01357157179325,042

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
175.8h/7.3d 437 1,201 1,687 31.4k 169 519 566 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,161
Deaths:355
KDR:3.270
Accuracy:22.828% B+
HSR:16.193% D*
SVA-88
B
Kills:176
Deaths:57
KDR:3.088
Accuracy:24.668% B
HSR:20.455% D
Pulsar LSW
D
Kills:60
Deaths:14
KDR:4.286
Accuracy:18.841% D
HSR:18.333% D
Kills:1,397
Deaths (as Heavy Assault):426
Deaths (to Heavy Assaults):674
KDR:3.27934
Kill Difference:971
Playtime:37.425 hours
Usage:21%
Score:0.893m
Score/min:398
Accuracy (listed only):22.112%
HSR (listed only):18.327%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:1,212
Deaths:519
KDR:2.335
Accuracy:26.543% B++
HSR:11.964% D**
Pandora VX25
B**
Kills:336
Deaths:135
KDR:2.489
Accuracy:50.189% B**
HSR:10.714% D*
Zenith VX-5
B+
Kills:328
Deaths:129
KDR:2.543
Accuracy:27.329% B+
HSR:12.805% D**
VX6-7
B++
Kills:320
Deaths:113
KDR:2.832
Accuracy:28.149% B++
HSR:16.250% D
Phobos VX86
B**
Kills:297
Deaths:100
KDR:2.970
Accuracy:70.288% B**
HSR:11.448% D
Solstice VE3
B**
Kills:236
Deaths:118
KDR:2
Accuracy:28.623% B**
HSR:15.678% D
Thanatos VE70
B*
Kills:136
Deaths:85
KDR:1.600
Accuracy:47.374% B*
HSR:13.235% D
Eridani SX5G
C+
Kills:91
Deaths:37
KDR:2.459
Accuracy:27.555% C+
HSR:13.187% D--
MKV Suppressed
B++
Kills:80
Deaths:34
KDR:2.353
Accuracy:29.026% B++
HSR:12.500% D--
Eridani SX5
C+
Kills:60
Deaths:34
KDR:1.765
Accuracy:25.350% C+
HSR:16.667% C-
Sirius SX12
B**
Kills:55
Deaths:19
KDR:2.895
Accuracy:30.045% B**
HSR:18.182% C++
Kills:3,151
Deaths (as Light Assault):1,323
Deaths (to Light Assaults):605
KDR:2.38171
Kill Difference:1,828
Playtime:91.800 hours
Usage:52%
Score:2.487m
Score/min:452
Accuracy (listed only):35.497%
HSR (listed only):13.875%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,212
Deaths:519
KDR:2.335
Accuracy:26.543% B++
HSR:11.964% D**
Pandora VX25
B**
Kills:336
Deaths:135
KDR:2.489
Accuracy:50.189% B**
HSR:10.714% D*
Zenith VX-5
B+
Kills:328
Deaths:129
KDR:2.543
Accuracy:27.329% B+
HSR:12.805% D**
VX6-7
B++
Kills:320
Deaths:113
KDR:2.832
Accuracy:28.149% B++
HSR:16.250% D
Phobos VX86
B**
Kills:297
Deaths:100
KDR:2.970
Accuracy:70.288% B**
HSR:11.448% D
Solstice VE3
B**
Kills:236
Deaths:118
KDR:2
Accuracy:28.623% B**
HSR:15.678% D
Thanatos VE70
B*
Kills:136
Deaths:85
KDR:1.600
Accuracy:47.374% B*
HSR:13.235% D
Kills:2,865
Deaths (as Engineer):1,199
Deaths (to Engineers):553
KDR:2.38949
Kill Difference:1,666
Playtime:16.503 hours
Usage:9%
Score:0.418m
Score/min:422
Accuracy (listed only):39.785%
HSR (listed only):13.156%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:336
Deaths:135
KDR:2.489
Accuracy:50.189% B**
HSR:10.714% D*
Phobos VX86
B**
Kills:297
Deaths:100
KDR:2.970
Accuracy:70.288% B**
HSR:11.448% D
H-V45
B**
Kills:138
Deaths:40
KDR:3.450
Accuracy:28.600% B**
HSR:11.594% D*
Thanatos VE70
B*
Kills:136
Deaths:85
KDR:1.600
Accuracy:47.374% B*
HSR:13.235% D
Eridani SX5G
C+
Kills:91
Deaths:37
KDR:2.459
Accuracy:27.555% C+
HSR:13.187% D--
MKV Suppressed
B++
Kills:80
Deaths:34
KDR:2.353
Accuracy:29.026% B++
HSR:12.500% D--
Corvus VA55
C+
Kills:64
Deaths:26
KDR:2.462
Accuracy:24.042% C+
HSR:9.375% F-
Eridani SX5
C+
Kills:60
Deaths:34
KDR:1.765
Accuracy:25.350% C+
HSR:16.667% C-
Sirius SX12
B**
Kills:55
Deaths:19
KDR:2.895
Accuracy:30.045% B**
HSR:18.182% C++
Kills:1,257
Deaths (as Combat Medic):510
Deaths (to Combat Medics):286
KDR:2.46471
Kill Difference:747
Playtime:5.786 hours
Usage:3%
Score:0.147m
Score/min:425
Accuracy (listed only):36.941%
HSR (listed only):12.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:458
Deaths:85
KDR:5.388
Accuracy:45.314% B**
HSR:72.052% D
NS-44 Commissioner
B+
Kills:385
Deaths:234
KDR:1.645
Accuracy:40.402% B+
HSR:16.104% D-
Cerberus
B*
Kills:91
Deaths:39
KDR:2.333
Accuracy:37.018% B*
HSR:14.286% D--
Eridani SX5G
C+
Kills:91
Deaths:37
KDR:2.459
Accuracy:27.555% C+
HSR:13.187% D--
MKV Suppressed
B++
Kills:80
Deaths:34
KDR:2.353
Accuracy:29.026% B++
HSR:12.500% D--
Eridani SX5
C+
Kills:60
Deaths:34
KDR:1.765
Accuracy:25.350% C+
HSR:16.667% C-
Sirius SX12
B**
Kills:55
Deaths:19
KDR:2.895
Accuracy:30.045% B**
HSR:18.182% C++
Kills:1,220
Deaths (as Infiltrator):482
Deaths (to Infiltrators):383
KDR:2.53112
Kill Difference:738
Playtime:22.070 hours
Usage:13%
Score:0.398m
Score/min:301
Accuracy (listed only):33.530%
HSR (listed only):23.282%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:105
Deaths:24
KDR:4.375
Accuracy:19.255% B
HSR:20.952% C+
Quasar VM1
B**
Kills:87
Deaths:25
KDR:3.480
Accuracy:20.286% B**
HSR:17.241% C
Kills:192
Deaths (as MAX Suit):24.500
Deaths (to MAX Suits):139
KDR:7.83673
Kill Difference:167.500
Playtime:2.241 hours
Usage:1%
Score:0.057m
Score/min:427
Accuracy (listed only):19.771%
HSR (listed only):19.097%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:1,224
V. Kills:27 N/A
Deaths:66
KDR:18.546
Accuracy:51.983% A+
KPH:129.100 M
VKPH:2.800 C
Dual Photon Pods
M*
Kills:175
V. Kills:18 N/A
Deaths:4
KDR:43.750
Accuracy:58.375% B++
KPH:247.800 M*
VKPH:25.500 B++
Saron Laser Cannon
B**
Kills:160
V. Kills:77 205%
Deaths:48
KDR:3.333
Accuracy:26.079% D-
KPH:22.500 B**
VKPH:10.800 C*
Kills:1,559 (1,384 + 0)
Deaths:118
KDR:13.212
VKDR:1.034
Vehicle Kills:122
Kill Difference:1,441
Playtime:17.297 hours
Usage:10%
Score:0.440m
Score/min:424
Piloting Accuracy:26.079%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:126
V. Kills:57 217%
Deaths:9
KDR:14
Accuracy:47.556% B*
KPH:453,600 U
VKPH:205,200 U
Kills:126 (0 + 126)
Deaths:9
KDR:14
VKDR:6.333
Vehicle Kills:57
Kill Difference:117
Playtime:0.001 hours
Usage:0%
Score:0.059m
Score/min:1,776,600
Piloting Accuracy:N/A%
Gunner Accuracy:47.556%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:99
V. Kills:10 N/A
Deaths:5
KDR:19.800
Accuracy:57.279% B+
KPH:84.800 S
VKPH:8.600 D
Kills:99 (99 + 0)
Deaths:5
KDR:19.800
VKDR:2
Vehicle Kills:10
Kill Difference:94
Playtime:1.167 hours
Usage:1%
Score:0.024m
Score/min:349
Driving Accuracy:57.279%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M*
Kills:113
V. Kills:14 N/A
Deaths:8
KDR:14.125
Accuracy:51.149% C*
KPH:56.500 M*
VKPH:7 C
E540 Halberd
M+
Kills:99
V. Kills:20 471%
Deaths:2
KDR:49.500
Accuracy:50.213% C**
KPH:64.400 M+
VKPH:13 D
Supernova FPC
M**
Kills:68
V. Kills:15 425%
Deaths:2
KDR:34
Accuracy:43.627% D*
KPH:58.100 M**
VKPH:12.800 C-
Kills:280 (181 + 99)
Deaths:12
KDR:23.333
VKDR:4.083
Vehicle Kills:49
Kill Difference:268
Playtime:4.707 hours
Usage:3%
Score:0.093m
Score/min:328
Driving Accuracy:43.627%
Gunner Accuracy:50.213%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:54
V. Kills:5 N/A
Deaths:5
KDR:10.800
Accuracy:32.073% C--
KPH:66.100 C--
VKPH:6.100 C+
Kills:54 (0 + 54)
Deaths:5
KDR:10.800
VKDR:1
Vehicle Kills:5
Kill Difference:49
Playtime:0.818 hours
Usage:0%
Score:0.014m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:32.073%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:56
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:36.273% C
KPH:92.500 S
VKPH:6.600 C
Kills:56 (0 + 56)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:56
Playtime:0.606 hours
Usage:0%
Score:0.011m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:36.273%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,2511,2246618.545A+14.8551.983%A+1.225%C+128.8M2.8C4699.5h7.3B++14B++
Serpent VE92 1,2171,2125192.335A1.3626.543%B++11.964%D**40.1B++N/A12430.2h10.8B++40.7B++
Orion VS54 1,1641,1613553.27A0.4322.828%B+16.193%D*49.8B**N/A18923.3h10.3B*45.1C**
C-4 7746581016.515M**2.8230.097%B*N/A235M**41.4B*14542.8h0.9B**3C*
Parallax VX3 459458855.388B++1.6945.314%B**72.052%D45.8B**N/A14610h2B+4.4B++
NS-44 Commissioner 3893852341.645B++2.0540.402%B+16.104%D-52B*N/A1827.4h3B*7.5B++
Pandora VX25 3373361352.489A++1.2150.189%B**10.714%D*54.2B*N/A1926.2h3.6B++7.1B*
Zenith VX-5 3283281292.543A1.1627.329%B+12.805%D**46.2B+N/A1537.1h10.4B*38.1B++
VX6-7 3223201132.832A+0.8728.149%B++16.25%D48.5B++N/A1536.6h9.9B*35.1B++
Phobos VX86 2972971002.97A0.7370.288%B**11.448%D70.7B**N/A2114.2h1.8B**2.6B++
Solstice VE3 2392361182A++1.7028.623%B**15.678%D32.8B**N/A1807.2h11.8B++41.3B+
NS Decimator 247189912.077A1.6258.23%C1.587%D51.1B**15.7C+3433.7h3A5.1B**
SVA-88 176176573.088B++0.6124.668%B20.455%D51.8BN/A2253.4h11.4C**46.2B
Dual Photon Pods 193175443.75S40.0558.375%B++2.286%A250M*25.7B++12470.7h12.1B**20.8B**
Frag Grenade 1751731173N/A169.3058.537%A++N/A865A+10B+28780.2h2.8B*4.7B**
Saron Laser Cannon 237160483.333B+0.3726.079%D-6.875%M++22.5B**10.8C*2827.1h48.5B**185.9B**
H-V45 138138403.45A0.2528.6%B**11.594%D*46B*N/A1933h11.6B++40.5B*
Thanatos VE70 137136851.6B*2.1047.374%B*13.235%D48.6AN/A2342.8h3.4B**7.1B**
C150 Dalton 183126914A10.3047.556%B*N/A1260U570U5922000.1h2.5B**5.4A
Supernova PC 127113814.125A10.4351.149%C*3.54%B*56.5M*7C3622h3A5.8A
Quasar VM1 107105244.375B**0.6819.255%B20.952%C+52.5A+1B*1472h8.1A++41.9B**
L100 Python HEAT 10999519.8M**16.1057.279%B+1.01%D*82.5M**8.3D3491.2h2.4A++4.2A++
E540 Halberd 11999249.5M**45.8050.213%C**1.01%D--66M++13.3D2461.5h3.6A++7.1A
Cerberus 9191392.333A1.3737.018%B*14.286%D--45.5B+N/A1412h5.5B+14.8B++
Eridani SX5G 9591372.459B+1.2427.555%C+13.187%D--60.7B+2.7S2091.5h9.6B++34.7B
Quasar VM1 8787253.48A0.2220.286%B**17.241%C41.4A++N/A1282.1h10.6A52.2B+
MKV Suppressed 8080342.353A+1.3529.026%B++12.5%D--53.3B**N/A2831.5h11.2B++38.5B+
Force-Blade 80742,4580.03C*3.6736.492%B+1.351%D-0.6C+N/A3132.6h2.4B6.7C**
Sticky Grenade 7373173N/A69.3066.337%A++N/A730C-N/A144700.1h0.9A+1.4B**
Supernova FPC 8368234S30.3043.627%D*N/A56.7M*12.5C--3741.2h2.6A+6B**
Corvus VA55 6464262.462A++1.2424.042%C+9.375%F-40B++N/A2241.6h12.1C*50.2C**
Hunter QCX 6161252.44A**1.2645%C++34.426%B+50.8M*N/A2021.2h2.5B+5.6B+
Eridani SX5 6060341.765B++1.9325.35%C+16.667%C-42.9B+N/A1861.4h10.9B+42.9C**
Pulsar LSW 6060144.286A*0.5918.841%D18.333%D46.2C*N/A2371.3h11B+58.4C++
Anti-Vehicle Grenade 6257157N/A53.3051.537%C+N/A570B*50D37530.1h3.8B**7.4B*
M20 Basilisk 6056156U52.3036.273%C7.143%B+93.3S6.7C3030.6h17.5A*48.2A++
Sirius SX12 5555192.895A++0.8030.045%B**18.182%C++55A+N/A3221h12.2B++40.7B++
Proton II PPA-H 5954510.8C+7.1032.073%C--N/A67.5C--6.3C+2920.8h9.4C**29.4C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret4550.1h
NS Patriot Flare Gun0700.1h
Nano-Armor Kit1222,4502.1h
Spawn Beacon31650.2h
Medical Applicator86,0040.5h
Medical Kit476361h
Recon Detection Device12150.4h
Ammunition Package11280.1h

Check the help document for the dictionary if you want to learn more about words used here.


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