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stats.dasanfall.com
Archon Bounty Hunter Shad0wmuffin[DA] Shad0wmuffin
VS BR 80

KDR: 3.31

Score: 70.2m

Last Seen: Jun 23rd, 2019 12:20 AM
- OFFLINE - 71.2 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 81): 91%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Terminus VX-9 Serpent VE92 Pulsar LSW L100 Python HESH Blueshift VM5 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,594,021 MLG Score: 5271
Fun Score: N/A
Cheeseburgers Flipped: 708TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.819%29.652%914391171166,9404.64006-1.332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.9%1.886A++1.348A-1.463FHEAD ++ (~14.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.6B+9.20.356C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.498%3.039%432312073,48813999892.49143352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.586%0.831B++0.298C*-0.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++3.30.734B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.169%2.219%624120672114622920.492823246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.644%-0.002C+-0.549D-1.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.831B++7.30.817B++12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.765%69.218%6221208601305910.196469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.491%1.123B**0.235C++-0.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+2.10.344C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.688%7.75%6211209400268620.14892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.761A++-1.355D**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.698B+2.50.487B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
70.2m246.3%612 (36.7k)519 (31.1k)3.30842190,40657,5523.4133180 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12101738128.902%27.363%79102:2136

8% Combat Medic14% Engineer64% Heavy Assault7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2013 1:49 AMMar 1st, 2016 4:26 AMJun 24th, 2019 10:32 PM (20h) (PST)Jun 22nd, 2019 8:51 PM (3d) (PST)Jun 22nd, 2019 8:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9333266071.4090.4260.3863.5580.0355271

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,97019,57236,398852623213231,168

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2251.8h/93.8d 6,037 52,100 41,802 480.7k 2,815 9,676 4,779 126m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:112,778
Deaths:29,224
KDR:3.859
Accuracy:31.028% B**
HSR:30.816% C+
Orion VS54
A++
Kills:8,532
Deaths:2,409
KDR:3.542
Accuracy:30.463% A++
HSR:32.267% B**
Pulsar LSW
C+
Kills:2,975
Deaths:1,286
KDR:2.313
Accuracy:22.393% C+
HSR:20.235% D
SVA-88
C**
Kills:1,569
Deaths:704
KDR:2.229
Accuracy:24.931% C**
HSR:26.259% C++
VE-H Maw
B**
Kills:1,218
Deaths:612
KDR:1.990
Accuracy:31.449% B**
HSR:30.378% B+
Flare VE6
A*
Kills:1,183
Deaths:254
KDR:4.657
Accuracy:35.198% A*
HSR:29.755% B++
NSX Naginata
A++
Kills:1,164
Deaths:322
KDR:3.615
Accuracy:31.107% A++
HSR:28.436% C++
NS-15 Gallows
A+
Kills:1,161
Deaths:273
KDR:4.253
Accuracy:35.168% A+
HSR:29.113% C
NS-15M AE
B*
Kills:1,160
Deaths:346
KDR:3.353
Accuracy:29.674% B*
HSR:31.293% B+
Ursa
B+
Kills:1,155
Deaths:479
KDR:2.411
Accuracy:25.996% B+
HSR:23.810% C+
NS-15M2
B++
Kills:1,144
Deaths:471
KDR:2.429
Accuracy:27.777% B++
HSR:23.601% C
Kills:134,039
Deaths (as Heavy Assault):36,380
Deaths (to Heavy Assaults):18,669
KDR:3.68441
Kill Difference:97,659
Playtime:1,451.991 hours
Usage:64%
Score:49.221m
Score/min:565
Accuracy (listed only):29.562%
HSR (listed only):27.815%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:3,055
Deaths:999
KDR:3.058
Accuracy:32.546% A++
HSR:26.056% B**
VX6-7
B+
Kills:1,659
Deaths:747
KDR:2.221
Accuracy:27.683% B+
HSR:21.338% C++
NS Baron G5AE
A
Kills:1,516
Deaths:554
KDR:2.736
Accuracy:59.269% A
HSR:15.369% C+
Pulsar C
A
Kills:1,438
Deaths:468
KDR:3.073
Accuracy:31.504% A
HSR:21.280% C
Zenith VX-5
A++
Kills:1,397
Deaths:393
KDR:3.555
Accuracy:34.058% A++
HSR:32.069% A++
Solstice Burst
B++
Kills:1,279
Deaths:384
KDR:3.331
Accuracy:30.062% B++
HSR:24.316% C+
VE-S Canis
A*
Kills:1,248
Deaths:234
KDR:5.333
Accuracy:40.597% A*
HSR:39.423% A*
Zenith VX-5AE
A+
Kills:1,227
Deaths:451
KDR:2.721
Accuracy:35.164% A+
HSR:31.540% B**
NS-11C
A++
Kills:1,182
Deaths:311
KDR:3.801
Accuracy:33.685% A++
HSR:27.157% A+
MKV Suppressed
A++
Kills:1,168
Deaths:436
KDR:2.679
Accuracy:33.325% A+
HSR:29.452% A++
NS-7 PDW
A**
Kills:1,168
Deaths:407
KDR:2.870
Accuracy:35.928% A*
HSR:32.192% A**
Sirius SX12
A+
Kills:1,167
Deaths:423
KDR:2.759
Accuracy:32.363% A+
HSR:21.594% B+
Eridani SX5
A+
Kills:1,163
Deaths:392
KDR:2.967
Accuracy:33.557% A
HSR:29.837% A+
Solstice VE3
A+
Kills:1,159
Deaths:377
KDR:3.074
Accuracy:30.502% A+
HSR:22.778% B+
Eclipse VE3A
B**
Kills:730
Deaths:243
KDR:3.004
Accuracy:29.693% B++
HSR:25.069% B**
Eridani SX5-AE
A++
Kills:712
Deaths:184
KDR:3.870
Accuracy:38.268% A++
HSR:32.023% B++
Phobos VX86
B
Kills:400
Deaths:240
KDR:1.667
Accuracy:62.688% B
HSR:7.750% D**
Kills:21,668
Deaths (as Light Assault):7,243
Deaths (to Light Assaults):10,590
KDR:2.99158
Kill Difference:14,425
Playtime:156.342 hours
Usage:7%
Score:4.027m
Score/min:429
Accuracy (listed only):36.523%
HSR (listed only):25.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:3,770
Deaths:1,337
KDR:2.820
Accuracy:30.843% B**
HSR:29.098% B
NS Baron G5AE
A
Kills:1,516
Deaths:554
KDR:2.736
Accuracy:59.269% A
HSR:15.369% C+
VE-S Canis
A*
Kills:1,248
Deaths:234
KDR:5.333
Accuracy:40.597% A*
HSR:39.423% A*
MKV Suppressed
A++
Kills:1,168
Deaths:436
KDR:2.679
Accuracy:33.325% A+
HSR:29.452% A++
NS-7 PDW
A**
Kills:1,168
Deaths:407
KDR:2.870
Accuracy:35.928% A*
HSR:32.192% A**
Sirius SX12
A+
Kills:1,167
Deaths:423
KDR:2.759
Accuracy:32.363% A+
HSR:21.594% B+
Eridani SX5
A+
Kills:1,163
Deaths:392
KDR:2.967
Accuracy:33.557% A
HSR:29.837% A+
NS-11A
B**
Kills:1,162
Deaths:440
KDR:2.641
Accuracy:29.517% B**
HSR:20.568% C+
Pulsar VS1
A
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:30.165% A
HSR:20.862% C+
NS-11P
A
Kills:1,158
Deaths:385
KDR:3.008
Accuracy:29.573% A
HSR:25.993% B**
Equinox VE2 Burst
B+
Kills:1,153
Deaths:444
KDR:2.597
Accuracy:29.577% B+
HSR:21.509% D
H-V45
B**
Kills:1,152
Deaths:441
KDR:2.612
Accuracy:29.788% B**
HSR:19.097% C
Eridani SX5-AE
A++
Kills:712
Deaths:184
KDR:3.870
Accuracy:38.268% A++
HSR:32.023% B++
Phobos VX86
B
Kills:400
Deaths:240
KDR:1.667
Accuracy:62.688% B
HSR:7.750% D**
Darkstar
B+
Kills:283
Deaths:133
KDR:2.128
Accuracy:29.861% B+
HSR:19.081% D
Corvus VA55
C++
Kills:77
Deaths:71
KDR:1.085
Accuracy:24.676% C++
HSR:20.779% C
Kills:18,457
Deaths (as Combat Medic):6,550
Deaths (to Combat Medics):7,380
KDR:2.81786
Kill Difference:11,907
Playtime:170.334 hours
Usage:8%
Score:5.739m
Score/min:562
Accuracy (listed only):35.625%
HSR (listed only):24.039%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:3,055
Deaths:999
KDR:3.058
Accuracy:32.546% A++
HSR:26.056% B**
VX6-7
B+
Kills:1,659
Deaths:747
KDR:2.221
Accuracy:27.683% B+
HSR:21.338% C++
NS Baron G5AE
A
Kills:1,516
Deaths:554
KDR:2.736
Accuracy:59.269% A
HSR:15.369% C+
Pulsar C
A
Kills:1,438
Deaths:468
KDR:3.073
Accuracy:31.504% A
HSR:21.280% C
Zenith VX-5
A++
Kills:1,397
Deaths:393
KDR:3.555
Accuracy:34.058% A++
HSR:32.069% A++
Solstice Burst
B++
Kills:1,279
Deaths:384
KDR:3.331
Accuracy:30.062% B++
HSR:24.316% C+
Zenith VX-5AE
A+
Kills:1,227
Deaths:451
KDR:2.721
Accuracy:35.164% A+
HSR:31.540% B**
NS-11C
A++
Kills:1,182
Deaths:311
KDR:3.801
Accuracy:33.685% A++
HSR:27.157% A+
Solstice VE3
A+
Kills:1,159
Deaths:377
KDR:3.074
Accuracy:30.502% A+
HSR:22.778% B+
Eclipse VE3A
B**
Kills:730
Deaths:243
KDR:3.004
Accuracy:29.693% B++
HSR:25.069% B**
Eidolon VE33
A*
Kills:554
Deaths:180
KDR:3.078
Accuracy:40.791% A*
HSR:32.130% B*
Phobos VX86
B
Kills:400
Deaths:240
KDR:1.667
Accuracy:62.688% B
HSR:7.750% D**
Kills:15,596
Deaths (as Engineer):5,347
Deaths (to Engineers):8,288
KDR:2.91678
Kill Difference:10,249
Playtime:305.853 hours
Usage:14%
Score:7.775m
Score/min:424
Accuracy (listed only):37.304%
HSR (listed only):23.904%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:1,280
Deaths:660
KDR:1.939
Accuracy:56.452% A++
HSR:22.422% C
VE-S Canis
A*
Kills:1,248
Deaths:234
KDR:5.333
Accuracy:40.597% A*
HSR:39.423% A*
MKV Suppressed
A++
Kills:1,168
Deaths:436
KDR:2.679
Accuracy:33.325% A+
HSR:29.452% A++
NS-7 PDW
A**
Kills:1,168
Deaths:407
KDR:2.870
Accuracy:35.928% A*
HSR:32.192% A**
Sirius SX12
A+
Kills:1,167
Deaths:423
KDR:2.759
Accuracy:32.363% A+
HSR:21.594% B+
Eridani SX5
A+
Kills:1,163
Deaths:392
KDR:2.967
Accuracy:33.557% A
HSR:29.837% A+
Eridani SX5-AE
A++
Kills:712
Deaths:184
KDR:3.870
Accuracy:38.268% A++
HSR:32.023% B++
NS-44 Commissioner
A++
Kills:554
Deaths:393
KDR:1.410
Accuracy:51.748% A++
HSR:27.617% B*
NS-357 Underboss
A*
Kills:543
Deaths:518
KDR:1.048
Accuracy:54.221% A*
HSR:24.862% B+
Ghost
B+
Kills:347
Deaths:96
KDR:3.615
Accuracy:42.141% B+
HSR:64.553% C
NS-44L Blackhand
B**
Kills:303
Deaths:220
KDR:1.377
Accuracy:51.176% B**
HSR:33.663% D
Parallax VX3
B++
Kills:254
Deaths:71
KDR:3.577
Accuracy:43.531% B++
HSR:75.591% C
NS CandyCannon 3000
B+
Kills:61
Deaths:114
KDR:0.535
Accuracy:42.393% B+
HSR:26.230% D
Kills:9,968
Deaths (as Infiltrator):4,148
Deaths (to Infiltrators):7,965
KDR:2.40309
Kill Difference:5,820
Playtime:59.637 hours
Usage:3%
Score:0.763m
Score/min:213
Accuracy (listed only):42.746%
HSR (listed only):35.343%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:2,064
Deaths:441
KDR:4.680
Accuracy:23.124% B*
HSR:21.802% C++
Blueshift VM5
B++
Kills:1,857
Deaths:440
KDR:4.220
Accuracy:23.376% B++
HSR:20.032% C
Cosmos VM3
C++
Kills:835
Deaths:221
KDR:3.778
Accuracy:17.302% C++
HSR:13.533% D*
Cosmos VM3
C*
Kills:642
Deaths:170
KDR:3.776
Accuracy:18.294% C*
HSR:15.576% D
Quasar VM1
C+
Kills:227
Deaths:60
KDR:3.783
Accuracy:15.129% C+
HSR:14.537% D-
Nebula VM20
A*
Kills:111
Deaths:26
KDR:4.269
Accuracy:28.222% A*
HSR:24.324% B*
Nebula VM20
A*
Kills:110
Deaths:26
KDR:4.231
Accuracy:28.467% A*
HSR:22.727% B+
Quasar VM1
A+
Kills:64
Deaths:6
KDR:10.667
Accuracy:23.090% A
HSR:28.125% A+
Kills:5,910
Deaths (as MAX Suit):695
Deaths (to MAX Suits):2,936
KDR:8.5036
Kill Difference:5,215
Playtime:88.725 hours
Usage:4%
Score:2.658m
Score/min:499
Accuracy (listed only):22.125%
HSR (listed only):20.082%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
N/A
Kills:50
V. Kills:20 238%
Deaths:12
KDR:4.167
Accuracy:59.440% N/A
KPH:78.700 N/A
VKPH:31.500 N/A
Kills:50 (0 + 0)
Deaths:12
KDR:4.167
VKDR:1.667
Vehicle Kills:20
Kill Difference:38
Playtime:0.635 hours
Usage:0%
Score:0.058m
Score/min:1,510
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:274
V. Kills:21 N/A
Deaths:14
KDR:19.571
Accuracy:58.277% A++
KPH:98 A*
VKPH:7.500 C
Kills:274 (0 + 274)
Deaths:14
KDR:19.571
VKDR:1.500
Vehicle Kills:21
Kill Difference:260
Playtime:2.797 hours
Usage:0%
Score:0.070m
Score/min:416
Piloting Accuracy:N/A%
Gunner Accuracy:58.277%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:2,166
V. Kills:263 N/A
Deaths:118
KDR:18.356
Accuracy:51.939% B
KPH:44.300 C
VKPH:5.400 D
L100 Python AP
B**
Kills:649
V. Kills:291 222%
Deaths:69
KDR:9.406
Accuracy:49.310% D-
KPH:44 B**
VKPH:19.700 C**
Kills:2,815 (2,815 + 0)
Deaths:187
KDR:15.053
VKDR:2.963
Vehicle Kills:554
Kill Difference:2,628
Playtime:63.673 hours
Usage:3%
Score:1.001m
Score/min:262
Driving Accuracy:49.310%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:673
V. Kills:428 157%
Deaths:107
KDR:6.290
Accuracy:45.623% D--
KPH:26.800 C++
VKPH:17 B+
Saron HRB
C+
Kills:146
V. Kills:69 209%
Deaths:21
KDR:6.952
Accuracy:39.065% D
KPH:25.100 C+
VKPH:11.900 C--
E540 Halberd
C*
Kills:70
V. Kills:41 167%
Deaths:3
KDR:23.333
Accuracy:41.566% D-
KPH:30.400 C+
VKPH:17.800 C*
Kills:889 (673 + 216)
Deaths:131
KDR:6.786
VKDR:4.107
Vehicle Kills:538
Kill Difference:758
Playtime:33.267 hours
Usage:1%
Score:0.657m
Score/min:329
Driving Accuracy:45.623%
Gunner Accuracy:41.566%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:69
V. Kills:51 133%
Deaths:14
KDR:4.929
Accuracy:48.081% D*
KPH:17.100 D*
VKPH:12.600 D--
Kills:69 (0 + 69)
Deaths:14
KDR:4.929
VKDR:3.643
Vehicle Kills:51
Kill Difference:55
Playtime:4.038 hours
Usage:0%
Score:0.070m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:48.081%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:366
V. Kills:36 N/A
Deaths:34
KDR:10.765
Accuracy:33.767% C
KPH:46.200 C+
VKPH:4.500 D--
M40 Fury
C+
Kills:139
V. Kills:23 N/A
Deaths:23
KDR:6.043
Accuracy:37.161% C+
KPH:36.900 D
VKPH:6.100 D-
Kills:505 (0 + 505)
Deaths:57
KDR:8.860
VKDR:1.035
Vehicle Kills:59
Kill Difference:448
Playtime:11.697 hours
Usage:1%
Score:0.188m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:37.161%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 113,561112,77829,2243.859C**0.5531.028%B**30.816%C+117.3A+N/A317961.2h9.1B*29.5B*
Orion VS54 8,5918,5322,4093.542A0.2330.463%A++32.267%B**95.5MN/A34489.3h9B**29.6B+
Terminus VX-9 3,7933,7701,3372.82B++0.4930.843%B**29.098%B75.7A+N/A31449.8h9.5B**30.9B*
Serpent VE92 3,0743,0559993.058A++0.2532.546%A++26.056%B**92.6M+N/A30833h9.6B**29.5B**
Pulsar LSW 2,9922,9751,2862.313B++1.0022.393%C+20.235%D48C*N/A19262h11.6B51.9C**
L100 Python HESH 2,4292,16611818.356B+15.0551.939%B1.477%C+44.3C5.4D21648.9h2.7B++5.2B++
Blueshift VM5 2,0782,0644414.68B**1.3723.124%B*21.802%C++47.6B*N/A18243.4h13.2B*56.9B++
Blueshift VM5 1,8671,8574404.22B++0.9123.376%B++20.032%C42.9B+N/A16143.3h14.7B+62.7B+
VX6-7 1,6711,6597472.221B++1.0927.683%B+21.338%C++28.2C+N/A11358.8h11B+39.9B+
SVA-88 1,5781,5697042.229C*1.0824.931%C**26.259%C++55.1BN/A26828.5h10.6B+42.4B+
NS Baron G5AE 1,5211,5165542.736A0.5759.269%A15.369%C+94.8A++N/A22916h3.1A5.3C++
Pulsar C 1,4471,4384683.073A0.2431.504%A21.28%C65.7A+N/A26021.9h8.7B**27.7B*
Zenith VX-5 1,4041,3973933.555A*0.2534.058%A++32.069%A++113.6M*N/A29612.3h9.1A26.7B**
NS-44 Commissioner AE 1,2861,2806601.939B+1.3756.452%A++22.422%C48.9C+N/A13326.2h3.1B+5.5B*
Solstice Burst 1,2911,2793843.331A0.0230.062%B++24.316%C+83.1A+N/A21715.4h10.1B**33.7B*
VE-S Canis 1,2511,2482345.333M**2.0240.597%A*39.423%A*192SN/A4616.5h7.4A18.2B**
Zenith VX-5AE 1,2361,2274512.721B**0.5935.164%A+31.54%B**118M++N/A39610.4h9.4B*26.8B**
VE-H Maw 1,2281,2186121.99B1.3231.449%B**30.378%B+84B**N/A19214.5h8.4B*26.9B++
Flare VE6 1,1871,1832544.657M*1.3535.198%A*29.755%B++139.2M**N/A5018.5h7.8B**22.1B**
NS-11C 1,1861,1823113.801M*0.4933.685%A++27.157%A+105.5M**N/A36311.2h9.7B**28.7B**
MKV Suppressed 1,1781,1684362.679A*0.6333.325%A+29.452%A++86.5A**N/A24513.5h10.9B*32.6B++
NS-7 PDW 1,1721,1684072.87A*0.4435.928%A*32.192%A**100.7M**N/A25311.6h10.4B**28.9B**
Sirius SX12 1,1711,1674232.759A++0.5532.363%A+21.594%B+77.3A**N/A26915.1h10.6B**32.8B*
Lasher X2 AE 1,1681,1653783.082A0.2341.673%A+3.004%C97.9A**N/A21711.9h12A+28.9B**
NSX Naginata 1,1741,1643223.615A*0.3131.107%A++28.436%C++126.5M++1.1B*5829.2h8.7B**28.1B*
Eridani SX5 1,1701,1633922.967A++0.3433.557%A29.837%A+88.1A*N/A25813.2h9.2B*27.3B++
NS-11A 1,1671,1624402.641B*0.6729.517%B**20.568%C+70.9A++N/A28716.4h10.5B**35.5B**
NS-15 Gallows 1,1681,1612734.253B+0.9435.168%A+29.113%C139.9A*N/A4438.3h9.1B**25.8B**
Pulsar VS1 1,1631,1604292.704A++0.6030.165%A20.862%C+73.4M+N/A30315.8h9.7A+32B**
NS-15M AE 1,1671,1603463.353B++0.0429.674%B*31.293%B+93.5AN/A40912.4h9.2B**30.9B++
Solstice VE3 1,1671,1593773.074M*0.2330.502%A+22.778%B+70.7M++N/A38916.4h10B**32.7B+
NS-11P 1,1691,1583853.008A++0.3029.573%A25.993%B**73.8A**N/A16715.7h10.1A34.1B**
Lasher X2 1,1621,1575532.092A+1.2232.773%B**4.235%C++59.9A+N/A19719.3h12.7A+38.8B**
Ursa 1,1621,1554792.411A0.9025.996%B+23.81%C+57.5B++N/A24320.1h10.2B+39.4B+
Equinox VE2 Burst 1,1581,1534442.597B+0.7129.577%B+21.509%D63.4B++N/A25218.2h10.7B++36B++
H-V45 1,1631,1524412.612B++0.7029.788%B**19.097%C65.5A+N/A25917.6h10.1A34.1B**
NS-15M2 1,1531,1444712.429B+0.8827.777%B++23.601%C71.5B**N/A34316h10.8B+38.7B++
MANA Anti-Personnel Turret 9929811935.083N/A1.7733.688%UN/A9810U110U17046600.1h13.2T*39.2T*
Frag Grenade 9859741974N/A970.6963.498%A**N/A885.5A++10B39721.1h2.4A3.9A
NS Decimator 1,4608944991.792B*1.5276.867%A*1.007%D-47.1B*29.8A++51419h5.1C+6.7B+
Cosmos VM3 8398352213.778B**0.4717.302%C++13.533%D*28.2C+N/A12929.6h12.6B+72.7B+
Nemesis VSH9 1,1987644941.547A+1.7678.639%A*2.749%C++32.8B++18.6B+31023.3h6.1B**7.8A
S1 1,2407395911.25B*2.0671.346%A++1.218%D--32.4B+22A47322.8h6.2B8.7B++
Eclipse VE3A 7317302433.004B++0.3029.693%B++25.069%B**82A+N/A3378.9h10.2B++34.3B*
Eridani SX5-AE 7177121843.87A*0.5638.268%A++32.023%B++107.9A+N/A4926.6h8.6B++22.5B*
Supernova FPC 1,1016731076.29C++2.9845.623%D--4.606%A26.8C++17.1B+29225.1h4.6B+10.1C++
L100 Python AP 940649699.406B**6.1049.31%D-6.626%A*43.9B**19.7C**41314.8h4.2B**8.5B++
Cosmos VM3 6476421703.776A0.4718.294%C*15.576%D28.2C+N/A13422.8h13.1B+71.6C*
NS-44 Commissioner 5545543931.41B+1.9051.748%A++27.617%B*41.7C**N/A17513.3h2.8B**5.4B**
Eidolon VE33 5595541803.078A++0.2340.791%A*32.13%B*85.2M*N/A2776.5h5.9B**14.5B**
NS-357 Underboss 5475435181.048C++2.2654.221%A*24.862%B+40.5C+N/A13613.4h3.3B**6B**
Sticky Grenade 5105041504N/A500.6970.415%A*N/A1260B+15C*36250.4h1.8B+2.5B++
Phobos VX86 4024002401.667C**1.6462.688%B7.75%D**35.4CN/A16611.3h2.5C++4C**
M40 Fury 4023663410.765B*7.4633.767%CN/A46.3C++4.6D--2437.9h6.6A19.5B**
Ghost 347347963.615B0.3142.141%B+64.553%C56.9B*N/A4266.1h2B+4.7B+
NSX Masamune 4903291881.75A1.5670.48%A+N/A65.8A*32.2A++4405h7.7B++10.9B*
NS-44L Blackhand 3063032201.377C*1.9351.176%B**33.663%D17.7CN/A6317.1h3.6B++7B++
Darkstar 2872831332.128B+1.1829.861%B+19.081%D59B+N/A1974.8h12B+40B+
L105 Zephyr 2952741419.571A16.2658.277%A++N/A97.9A*7.5C4162.8h4.4B**7.6A
Parallax VX3 255254713.577C++0.2743.531%B++75.591%C31C++N/A1488.2h2.3C+5.2B
M60-A Bulldog 2702501122.727B+19.4251.737%B+N/A32.1C+2.6C--1487.8h4.5B*8.6B*
Anti-Vehicle Grenade 2752301230N/A226.6951.07%C+N/A460B90C+41530.5h3.7B**7.3B*
Quasar VM1 228227603.783A+0.4715.129%C+14.537%D-29.9B+N/A1997.6h10.6A70.3B+
Tank Mine 317199503.98B++0.6755.062%A++N/A142.1B++84.3B++17431.4h2.2C-4.1A
Saron HRB 215146216.952B3.6439.065%D2.055%B+25.2C+11.9C--3645.8h8.8A*22.4A+
M60-A Bulldog 161145818.125C++14.8256.904%B**N/A36.3C+4C+2354h5.4B+9.5B++
M40 Fury 162139236.043C+2.7337.161%C+1.439%C36.6D6.1D-3203.8h8.7B++23.4B++
C-4 181121611.984B+1.3246.778%M**N/A100.8B+50A+24471.2h1.6C+3.5B**
Nebula VM20 111111264.269B**0.9628.222%A*24.324%B*79.3M+N/A3711.4h13.8B++49B**
Lumine Edge 11011022,8180.005C-3.3032.833%B+10%D--0.2DN/A1658.5h1.4C++4.2B+
Nebula VM20 113110264.231B**0.9228.467%A*22.727%B+78.6M2.1M*3921.4h14.2B++49.8B*
Spear Anti-Vehicle Phalanx Turret 12489127.417C++4.1153.527%B*11.236%M**68.5A++26.9B+9871.3h5.8B*10.8B*
Proximity Mine 9089204.45C*1.1457.955%A++N/A89D1B++5771h1.7B+3B**
The Slasher 918710,9260.008D-3.3046.721%B*12.644%C*0.2C--N/A1383.8h2.6C5.6C+
Corvus VA55 7777711.085C+2.2224.676%C++20.779%C21.4CN/A2553.6h13.4C54.2C++
E540 Halberd 11170323.333A20.0241.566%D-11.429%S30.4C+17.8C*6452.3h4.9B++11.9C*
E540 Halberd-H 12069144.929C1.6248.081%D*N/A17.3D*12.8D--2894h6.5C+13.6D
Quasar VM1 6464610.667S7.3623.09%A28.125%A+106.7SN/A4160.6h8.7A++37.6B**
NS CandyCannon 3000 61611140.535C+2.7742.393%B+26.23%D9.2DN/A216.6h4.1B+9.6B++
Dual Photon Pods 7050124.167C0.8659.44%B*N/A83.3C++33.3A15060.6h20B33.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon381,7361.1h
Nano-Armor Kit120193,62518.1h
Nanite Revive Grenade01540h
AE Medical Applicator7128,9833.2h
AE Nano-Armor Kit1918,2291.1h
Motion Spotter46270.8h
Restoration Kit6990.1h
Shield Recharging Field865,1761.9h
Ammunition Package451,7150.8h
Medical Kit2,75028,44640.1h
Anti-Infantry MANA Turret268481h
Medical Applicator17688,7618.9h

Check the help document for the dictionary if you want to learn more about words used here.


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