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Castellan Bounty Hunter Shad0wmuffin[DA] Shad0wmuffin
VS BR 64

KDR: 3.33

Score: 66.8m

Last Seen: Nov 24th, 2018 10:10 PM
- OFFLINE - 439.6 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 65): 6%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Terminus VX-9 Serpent VE92 Pulsar LSW L100 Python HESH Blueshift VM5 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,347,574 MLG Score: 5074
Fun Score: N/A
Cheeseburgers Flipped: 705TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.768%29.252%90039983155,3904.66077-1.329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.888%1.906A++1.34A-1.497FHEAD ++ (~13.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.602B+9.20.357C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.498%3.039%450310193,48813439892.59524352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.586%0.844B*0.254C*-0.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++3.30.734B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.169%2.219%664101872113912920.51796246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.644%0.004C+-0.543D-1.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.829B++7.30.814B++12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.788%70.073%6621020548282210.19412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.725%1.161B**0.191C++-0.867

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+2.10.337C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.688%7.75%6611021400249320.160449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.775A++-1.349D**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.699B+2.50.486B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
66.8m252.9%608 (36.5k)517 (31k)3.33177178,35353,5313.4413764 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221634128.744%26.903%77302:2534

8% Combat Medic14% Engineer63% Heavy Assault7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2013 1:49 AMMar 1st, 2016 4:26 AMDec 12th, 2018 12:48 AM (23h) (PST)Nov 24th, 2018 6:29 PM (18d) (PST)Nov 24th, 2018 6:10 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9223216011.3810.4150.3723.5830.0365074

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,31019,24736,063832522215231,046

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2151.9h/89.7d 5,867 47,982 39,484 462.6k 2,719 9,245 4,588 119m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:102,801
Deaths:26,120
KDR:3.936
Accuracy:31.020% A
HSR:30.359% C+
Orion VS54
A*
Kills:8,265
Deaths:2,348
KDR:3.520
Accuracy:30.465% A*
HSR:32.196% B**
Pulsar LSW
C+
Kills:2,975
Deaths:1,286
KDR:2.313
Accuracy:22.393% C+
HSR:20.235% C--
SVA-88
B
Kills:1,569
Deaths:704
KDR:2.229
Accuracy:24.931% B
HSR:26.259% C++
Flare VE6
A*
Kills:1,183
Deaths:254
KDR:4.657
Accuracy:35.198% A*
HSR:29.755% B*
Lasher X2 AE
A+
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:41.673% A+
HSR:3.004% C
NSX Naginata
A++
Kills:1,164
Deaths:322
KDR:3.615
Accuracy:31.107% A++
HSR:28.436% C++
NS-15 Gallows
A++
Kills:1,161
Deaths:273
KDR:4.253
Accuracy:35.168% A++
HSR:29.113% C+
NS-15M AE
B*
Kills:1,160
Deaths:346
KDR:3.353
Accuracy:29.674% B*
HSR:31.293% B+
Lasher X2
B**
Kills:1,157
Deaths:553
KDR:2.092
Accuracy:32.773% B**
HSR:4.235% C++
Ursa
B++
Kills:1,155
Deaths:479
KDR:2.411
Accuracy:25.996% B++
HSR:23.810% C+
NS-15M2
B*
Kills:1,144
Deaths:471
KDR:2.429
Accuracy:27.777% B*
HSR:23.601% C+
VE-H Maw
B**
Kills:1,122
Deaths:584
KDR:1.921
Accuracy:31.474% B**
HSR:30.749% B+
Kills:126,021
Deaths (as Heavy Assault):34,118
Deaths (to Heavy Assaults):17,255
KDR:3.69368
Kill Difference:91,903
Playtime:1,364.809 hours
Usage:63%
Score:46.328m
Score/min:566
Accuracy (listed only):30.742%
HSR (listed only):24.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:3,055
Deaths:999
KDR:3.058
Accuracy:32.546% A++
HSR:26.056% B**
VX6-7
B++
Kills:1,659
Deaths:747
KDR:2.221
Accuracy:27.683% B++
HSR:21.338% C++
NS Baron G5AE
A
Kills:1,516
Deaths:554
KDR:2.736
Accuracy:59.269% A
HSR:15.369% C++
Pulsar C
A+
Kills:1,438
Deaths:468
KDR:3.073
Accuracy:31.504% A+
HSR:21.280% C
Zenith VX-5
A++
Kills:1,397
Deaths:393
KDR:3.555
Accuracy:34.058% A++
HSR:32.069% A++
Solstice Burst
B++
Kills:1,279
Deaths:384
KDR:3.331
Accuracy:30.062% B++
HSR:24.316% C++
VE-S Canis
A*
Kills:1,248
Deaths:234
KDR:5.333
Accuracy:40.597% A*
HSR:39.423% A*
NS-11C
A*
Kills:1,182
Deaths:311
KDR:3.801
Accuracy:33.685% A*
HSR:27.157% A+
MKV Suppressed
A++
Kills:1,168
Deaths:436
KDR:2.679
Accuracy:33.325% A+
HSR:29.452% A++
NS-7 PDW
A**
Kills:1,168
Deaths:407
KDR:2.870
Accuracy:35.928% A*
HSR:32.192% A**
Sirius SX12
A+
Kills:1,167
Deaths:423
KDR:2.759
Accuracy:32.363% A+
HSR:21.594% B+
Eridani SX5
A+
Kills:1,163
Deaths:392
KDR:2.967
Accuracy:33.557% A+
HSR:29.837% A+
Solstice VE3
A+
Kills:1,159
Deaths:377
KDR:3.074
Accuracy:30.502% A+
HSR:22.778% B+
Eclipse VE3A
B**
Kills:730
Deaths:243
KDR:3.004
Accuracy:29.693% B++
HSR:25.069% B**
Eridani SX5-AE
A++
Kills:712
Deaths:184
KDR:3.870
Accuracy:38.268% A++
HSR:32.023% B++
Phobos VX86
B
Kills:400
Deaths:240
KDR:1.667
Accuracy:62.688% B
HSR:7.750% D**
Zenith VX-5AE
A
Kills:148
Deaths:65
KDR:2.277
Accuracy:33.978% A
HSR:22.297% C
Kills:20,589
Deaths (as Light Assault):6,857
Deaths (to Light Assaults):9,852
KDR:3.00263
Kill Difference:13,732
Playtime:148.300 hours
Usage:7%
Score:3.665m
Score/min:412
Accuracy (listed only):36.453%
HSR (listed only):25.294%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:3,770
Deaths:1,337
KDR:2.820
Accuracy:30.843% B**
HSR:29.098% B+
NS Baron G5AE
A
Kills:1,516
Deaths:554
KDR:2.736
Accuracy:59.269% A
HSR:15.369% C++
VE-S Canis
A*
Kills:1,248
Deaths:234
KDR:5.333
Accuracy:40.597% A*
HSR:39.423% A*
MKV Suppressed
A++
Kills:1,168
Deaths:436
KDR:2.679
Accuracy:33.325% A+
HSR:29.452% A++
NS-7 PDW
A**
Kills:1,168
Deaths:407
KDR:2.870
Accuracy:35.928% A*
HSR:32.192% A**
Sirius SX12
A+
Kills:1,167
Deaths:423
KDR:2.759
Accuracy:32.363% A+
HSR:21.594% B+
Eridani SX5
A+
Kills:1,163
Deaths:392
KDR:2.967
Accuracy:33.557% A+
HSR:29.837% A+
NS-11A
B**
Kills:1,162
Deaths:440
KDR:2.641
Accuracy:29.517% B**
HSR:20.568% C+
Pulsar VS1
A
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:30.165% A
HSR:20.862% C+
NS-11P
A+
Kills:1,158
Deaths:385
KDR:3.008
Accuracy:29.573% A+
HSR:25.993% B**
Equinox VE2 Burst
B+
Kills:1,153
Deaths:444
KDR:2.597
Accuracy:29.577% B+
HSR:21.509% D
H-V45
A
Kills:1,152
Deaths:441
KDR:2.612
Accuracy:29.788% A
HSR:19.097% C
Eridani SX5-AE
A++
Kills:712
Deaths:184
KDR:3.870
Accuracy:38.268% A++
HSR:32.023% B++
Phobos VX86
B
Kills:400
Deaths:240
KDR:1.667
Accuracy:62.688% B
HSR:7.750% D**
Darkstar
B++
Kills:283
Deaths:133
KDR:2.128
Accuracy:29.861% B++
HSR:19.081% D
Corvus VA55
C++
Kills:77
Deaths:71
KDR:1.085
Accuracy:24.676% C++
HSR:20.779% C
Kills:18,457
Deaths (as Combat Medic):6,550
Deaths (to Combat Medics):6,792
KDR:2.81786
Kill Difference:11,907
Playtime:170.331 hours
Usage:8%
Score:5.739m
Score/min:562
Accuracy (listed only):35.625%
HSR (listed only):24.039%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:3,055
Deaths:999
KDR:3.058
Accuracy:32.546% A++
HSR:26.056% B**
VX6-7
B++
Kills:1,659
Deaths:747
KDR:2.221
Accuracy:27.683% B++
HSR:21.338% C++
NS Baron G5AE
A
Kills:1,516
Deaths:554
KDR:2.736
Accuracy:59.269% A
HSR:15.369% C++
Pulsar C
A+
Kills:1,438
Deaths:468
KDR:3.073
Accuracy:31.504% A+
HSR:21.280% C
Zenith VX-5
A++
Kills:1,397
Deaths:393
KDR:3.555
Accuracy:34.058% A++
HSR:32.069% A++
Solstice Burst
B++
Kills:1,279
Deaths:384
KDR:3.331
Accuracy:30.062% B++
HSR:24.316% C++
NS-11C
A*
Kills:1,182
Deaths:311
KDR:3.801
Accuracy:33.685% A*
HSR:27.157% A+
Solstice VE3
A+
Kills:1,159
Deaths:377
KDR:3.074
Accuracy:30.502% A+
HSR:22.778% B+
Eclipse VE3A
B**
Kills:730
Deaths:243
KDR:3.004
Accuracy:29.693% B++
HSR:25.069% B**
Eidolon VE33
A*
Kills:554
Deaths:180
KDR:3.078
Accuracy:40.791% A*
HSR:32.130% B*
Phobos VX86
B
Kills:400
Deaths:240
KDR:1.667
Accuracy:62.688% B
HSR:7.750% D**
Zenith VX-5AE
A
Kills:148
Deaths:65
KDR:2.277
Accuracy:33.978% A
HSR:22.297% C
Kills:14,517
Deaths (as Engineer):4,961
Deaths (to Engineers):7,829
KDR:2.92622
Kill Difference:9,556
Playtime:303.442 hours
Usage:14%
Score:7.695m
Score/min:423
Accuracy (listed only):37.205%
HSR (listed only):23.134%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:1,279
Deaths:660
KDR:1.938
Accuracy:56.439% A++
HSR:22.439% C
VE-S Canis
A*
Kills:1,248
Deaths:234
KDR:5.333
Accuracy:40.597% A*
HSR:39.423% A*
MKV Suppressed
A++
Kills:1,168
Deaths:436
KDR:2.679
Accuracy:33.325% A+
HSR:29.452% A++
NS-7 PDW
A**
Kills:1,168
Deaths:407
KDR:2.870
Accuracy:35.928% A*
HSR:32.192% A**
Sirius SX12
A+
Kills:1,167
Deaths:423
KDR:2.759
Accuracy:32.363% A+
HSR:21.594% B+
Eridani SX5
A+
Kills:1,163
Deaths:392
KDR:2.967
Accuracy:33.557% A+
HSR:29.837% A+
Eridani SX5-AE
A++
Kills:712
Deaths:184
KDR:3.870
Accuracy:38.268% A++
HSR:32.023% B++
NS-44 Commissioner
A++
Kills:536
Deaths:384
KDR:1.396
Accuracy:51.610% A++
HSR:27.985% B*
NS-357 Underboss
A*
Kills:431
Deaths:384
KDR:1.122
Accuracy:54.055% A*
HSR:24.826% B+
Ghost
B+
Kills:308
Deaths:86
KDR:3.581
Accuracy:41.835% B+
HSR:65.909% C+
NS-44L Blackhand
B**
Kills:303
Deaths:220
KDR:1.377
Accuracy:51.176% B**
HSR:33.663% D
Parallax VX3
B++
Kills:240
Deaths:69
KDR:3.478
Accuracy:43.885% B++
HSR:75.417% C
NS CandyCannon 3000
B+
Kills:61
Deaths:114
KDR:0.535
Accuracy:42.393% B+
HSR:26.230% D
Kills:9,784
Deaths (as Infiltrator):3,993
Deaths (to Infiltrators):7,470
KDR:2.45029
Kill Difference:5,791
Playtime:58.727 hours
Usage:3%
Score:0.737m
Score/min:209
Accuracy (listed only):42.725%
HSR (listed only):35.461%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:2,025
Deaths:439
KDR:4.613
Accuracy:23.075% B*
HSR:21.531% C++
Blueshift VM5
B*
Kills:1,832
Deaths:438
KDR:4.183
Accuracy:23.296% B*
HSR:19.814% C+
Cosmos VM3
C*
Kills:835
Deaths:221
KDR:3.778
Accuracy:17.302% C*
HSR:13.533% D*
Cosmos VM3
B+
Kills:642
Deaths:170
KDR:3.776
Accuracy:18.294% B+
HSR:15.576% D
Quasar VM1
C+
Kills:227
Deaths:60
KDR:3.783
Accuracy:15.129% C+
HSR:14.537% D-
Nebula VM20
A*
Kills:111
Deaths:26
KDR:4.269
Accuracy:28.222% A*
HSR:24.324% B++
Nebula VM20
A*
Kills:110
Deaths:26
KDR:4.231
Accuracy:28.467% A*
HSR:22.727% B+
Quasar VM1
A+
Kills:64
Deaths:6
KDR:10.667
Accuracy:23.090% A
HSR:28.125% A+
Kills:5,846
Deaths (as MAX Suit):693
Deaths (to MAX Suits):2,807
KDR:8.43579
Kill Difference:5,153
Playtime:88.243 hours
Usage:4%
Score:2.644m
Score/min:499
Accuracy (listed only):22.109%
HSR (listed only):20.021%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
N/A
Kills:50
V. Kills:20 238%
Deaths:12
KDR:4.167
Accuracy:59.440% N/A
KPH:78.700 N/A
VKPH:31.500 N/A
Kills:50 (0 + 0)
Deaths:12
KDR:4.167
VKDR:1.667
Vehicle Kills:20
Kill Difference:38
Playtime:0.635 hours
Usage:0%
Score:0.057m
Score/min:1,499
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:274
V. Kills:21 N/A
Deaths:14
KDR:19.571
Accuracy:58.277% A++
KPH:98 A*
VKPH:7.500 C+
Kills:274 (0 + 274)
Deaths:14
KDR:19.571
VKDR:1.500
Vehicle Kills:21
Kill Difference:260
Playtime:2.797 hours
Usage:0%
Score:0.070m
Score/min:416
Piloting Accuracy:N/A%
Gunner Accuracy:58.277%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,166
V. Kills:263 N/A
Deaths:118
KDR:18.356
Accuracy:51.939% B+
KPH:44.300 C
VKPH:5.400 D
L100 Python AP
A
Kills:649
V. Kills:291 222%
Deaths:69
KDR:9.406
Accuracy:49.310% D-
KPH:44 A
VKPH:19.700 B
Kills:2,815 (2,815 + 0)
Deaths:187
KDR:15.053
VKDR:2.963
Vehicle Kills:554
Kill Difference:2,628
Playtime:63.673 hours
Usage:3%
Score:1.000m
Score/min:262
Driving Accuracy:49.310%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:673
V. Kills:428 157%
Deaths:107
KDR:6.290
Accuracy:45.623% D--
KPH:26.800 B
VKPH:17 B+
Saron HRB
C++
Kills:146
V. Kills:69 209%
Deaths:21
KDR:6.952
Accuracy:39.065% D
KPH:25.100 C++
VKPH:11.900 C--
E540 Halberd
C++
Kills:70
V. Kills:41 167%
Deaths:3
KDR:23.333
Accuracy:41.566% D-
KPH:30.400 C+
VKPH:17.800 C++
Kills:889 (673 + 216)
Deaths:131
KDR:6.786
VKDR:4.107
Vehicle Kills:538
Kill Difference:758
Playtime:33.267 hours
Usage:2%
Score:0.655m
Score/min:328
Driving Accuracy:45.623%
Gunner Accuracy:41.566%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:69
V. Kills:51 133%
Deaths:14
KDR:4.929
Accuracy:48.081% D*
KPH:17.100 D*
VKPH:12.600 D--
Kills:69 (0 + 69)
Deaths:14
KDR:4.929
VKDR:3.643
Vehicle Kills:51
Kill Difference:55
Playtime:4.038 hours
Usage:0%
Score:0.069m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:48.081%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:366
V. Kills:36 N/A
Deaths:34
KDR:10.765
Accuracy:33.767% C
KPH:46.200 C+
VKPH:4.500 D--
M40 Fury
C+
Kills:139
V. Kills:23 N/A
Deaths:23
KDR:6.043
Accuracy:37.161% C+
KPH:36.900 D
VKPH:6.100 D-
Kills:505 (0 + 505)
Deaths:57
KDR:8.860
VKDR:1.035
Vehicle Kills:59
Kill Difference:448
Playtime:11.697 hours
Usage:1%
Score:0.188m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:37.161%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 103,474102,80126,1203.936B0.6031.02%A30.359%C+116.4A++N/A316883.2h9.1B**29.3B**
Orion VS54 8,3218,2652,3483.52A+0.1930.465%A*32.196%B**94.9M++N/A34187.1h9B**29.5B+
Terminus VX-9 3,7933,7701,3372.82B*0.5130.843%B**29.098%B+75.7A++N/A31349.8h9.5B**30.9B**
Serpent VE92 3,0743,0559993.058A++0.2732.546%A++26.056%B**92.6M++N/A30533h9.6B**29.5B*
Pulsar LSW 2,9922,9751,2862.313B++1.0222.393%C+20.235%C--48C**N/A19162h11.6B51.9C**
L100 Python HESH 2,4292,16611818.356B++15.0251.939%B+1.477%C+44.3C5.4D21648.9h2.7B+5.2B++
Blueshift VM5 2,0392,0254394.613B**1.2823.075%B*21.531%C++47.1B**N/A18143h13.2B*57.4B++
Blueshift VM5 1,8421,8324384.183B*0.8523.296%B*19.814%C+42.7B++N/A16142.9h14.6B+62.9B++
VX6-7 1,6711,6597472.221B++1.1127.683%B++21.338%C++28.2C+N/A11258.8h11B+39.9B+
SVA-88 1,5781,5697042.229C**1.1024.931%B26.259%C++55.1B+N/A26628.5h10.6B+42.4B+
NS Baron G5AE 1,5211,5165542.736A0.6059.269%A15.369%C++94.8A++N/A22816h3.1A5.3C++
Pulsar C 1,4471,4384683.073A0.2631.504%A+21.28%C65.7A++N/A25621.9h8.7B**27.7B++
Zenith VX-5 1,4041,3973933.555A*0.2234.058%A++32.069%A++113.6M*N/A29312.3h9.1A26.7B**
NS-44 Commissioner AE 1,2851,2796601.938B+1.3956.439%A++22.439%C48.8C+N/A13326.2h3.1B+5.5B*
Solstice Burst 1,2911,2793843.331A+0.0030.062%B++24.316%C++83.1A++N/A21615.4h10.1B**33.7B*
VE-S Canis 1,2511,2482345.333M**2.0040.597%A*39.423%A*192SN/A4426.5h7.4A18.2B**
Flare VE6 1,1871,1832544.657M++1.3335.198%A*29.755%B*139.2M**N/A4898.5h7.8B**22.1B**
NS-11C 1,1861,1823113.801M*0.4733.685%A*27.157%A+105.5SN/A35811.2h9.7B**28.7B**
MKV Suppressed 1,1781,1684362.679A*0.6533.325%A+29.452%A++86.5MN/A24413.5h10.9B++32.6B++
NS-7 PDW 1,1721,1684072.87A*0.4635.928%A*32.192%A**100.7M**N/A25211.6h10.4B**28.9B*
Sirius SX12 1,1711,1674232.759A+0.5732.363%A+21.594%B+77.3MN/A26615.1h10.6B**32.8B*
Lasher X2 AE 1,1681,1653783.082A++0.2541.673%A+3.004%C97.9MN/A21611.9h12A+28.9B**
NSX Naginata 1,1741,1643223.615A*0.2831.107%A++28.436%C++126.5M**1.1B++5709.2h8.7B**28.1B*
Eridani SX5 1,1701,1633922.967A++0.3633.557%A+29.837%A+88.1A*N/A25513.2h9.2B*27.3B*
NS-11A 1,1671,1624402.641B**0.6929.517%B**20.568%C+70.9A*N/A28316.4h10.5B**35.5B**
NS-15 Gallows 1,1681,1612734.253B*0.9235.168%A++29.113%C+139.9A*N/A4438.3h9.1B**25.8B**
Pulsar VS1 1,1631,1604292.704A++0.6330.165%A20.862%C+73.4M++N/A29115.8h9.7A+32A
NS-15M AE 1,1671,1603463.353B++0.0229.674%B*31.293%B+93.5AN/A40512.4h9.2B**30.9B++
Solstice VE3 1,1671,1593773.074M*0.2630.502%A+22.778%B+70.7M*N/A37316.4h10B**32.7B+
NS-11P 1,1691,1583853.008A++0.3229.573%A+25.993%B**73.8MN/A16615.7h10.1A34.1B**
Lasher X2 1,1621,1575532.092A++1.2432.773%B**4.235%C++59.9A++N/A19519.3h12.7A+38.8B**
Ursa 1,1621,1554792.411A0.9225.996%B++23.81%C+57.5B*N/A24220.1h10.2B+39.4B+
Equinox VE2 Burst 1,1581,1534442.597B+0.7329.577%B+21.509%D63.4B*N/A25118.2h10.7B*36B++
H-V45 1,1631,1524412.612B*0.7229.788%A19.097%C65.5A++N/A25517.6h10.1A34.1B**
NS-15M2 1,1531,1444712.429B+0.9027.777%B*23.601%C+71.5B**N/A33416h10.8B++38.7B++
VE-H Maw 1,1321,1225841.921C*1.4131.474%B**30.749%B+82.5B**N/A18013.6h8.5B*26.9B++
MANA Anti-Personnel Turret 9569451875.053N/A1.7233.689%UN/A9450U110U16413500.1h13.1T*38.8T*
NS Decimator 1,4598934991.79B**1.5476.867%A*1.008%D--47B*29.8A+51119h5.2C+6.7B+
Cosmos VM3 8398352213.778B**0.4517.302%C*13.533%D*28.2C+N/A12929.6h12.6B+72.7B+
Frag Grenade 7967871787N/A783.6763.054%A*N/A874.4A+10B+41830.9h2.4A3.9A
Nemesis VSH9 1,1987644941.547A+1.7878.639%A*2.749%C+32.8A+18.6B**31023.3h6.1B*7.8A
S1 1,2407395911.25B**2.0871.346%A+1.218%D--32.4B+22A47122.8h6.2C**8.7B++
Eclipse VE3A 7317302433.004B++0.3329.693%B++25.069%B**82A++N/A3348.9h10.2B++34.3B*
Eridani SX5-AE 7177121843.87A*0.5438.268%A++32.023%B++107.9A+N/A4896.6h8.6B++22.5B*
Supernova FPC 1,1016731076.29C++2.9645.623%D--4.606%A26.8B17.1B+29125.1h4.6B+10.1C*
L100 Python AP 940649699.406A6.0749.31%D-6.626%A*43.9A19.7B41314.8h4.2B**8.5B++
Cosmos VM3 6476421703.776A0.4418.294%B+15.576%D28.2C+N/A13322.8h13.1B+71.6C*
Eidolon VE33 5595541803.078A++0.2540.791%A*32.13%B*85.2M**N/A2706.5h5.9B**14.5B**
NS-44 Commissioner 5365363841.396B+1.9451.61%A++27.985%B*40.9BN/A16813.1h2.8B**5.4B**
Sticky Grenade 4994931493N/A489.6770.603%A*N/A1232.5B+15B+35980.4h1.8B+2.5B++
NS-357 Underboss 4344313841.122C*2.2154.055%A*24.826%B+39.5C++N/A13310.9h3.3B**6.1B*
Phobos VX86 4024002401.667C**1.6662.688%B7.75%D**35.4CN/A16411.3h2.5C++4C**
M40 Fury 4023663410.765B++7.4333.767%CN/A46.3C+4.6D--2437.9h6.6A19.5B**
Ghost 308308863.581C**0.2541.835%B+65.909%C+55B*N/A4265.6h2B+4.7B+
NS-44L Blackhand 3063032201.377C*1.9551.176%B**33.663%D17.7CN/A6217.1h3.6B++7B++
Darkstar 2872831332.128B+1.2029.861%B++19.081%D59B++N/A1954.8h12B+40B+
L105 Zephyr 2952741419.571A16.2458.277%A++N/A97.9A*7.5C+4162.8h4.4B**7.6A
M60-A Bulldog 2702501122.727B+19.4051.737%B+N/A32.1C+2.6C-1487.8h4.5B++8.6B*
Parallax VX3 241240693.478C++0.1543.885%B++75.417%C30.4C++N/A1477.9h2.3C+5.2B
Anti-Vehicle Grenade 2752301230N/A226.6751.07%C+N/A460B+90C+41340.5h3.7B**7.3B*
Quasar VM1 228227603.783A+0.4515.129%C+14.537%D-29.9B++N/A1947.6h10.6A70.3B+
NSX Masamune 3172191401.564B*1.7769.621%AN/A66.4A*29.7A+4513.3h7.7B+11.1B++
Tank Mine 314196503.92B++0.5954.444%A+N/A140B*84.3B++17271.4h2.3C--4.1A
Zenith VX-5AE 149148652.277B+1.0533.978%A22.297%C123.3M*N/A2741.2h10.1B+29.7B++
Saron HRB 215146216.952B+3.6239.065%D2.055%B+25.2C++11.9C--3625.8h8.8A*22.4A+
M60-A Bulldog 161145818.125C++14.7956.904%B**N/A36.3C+4C+2354h5.4B9.5B++
M40 Fury 162139236.043C+2.7137.161%C+1.439%C36.6D6.1D-3203.8h8.7B++23.4B*
C-4 179119611.951B+1.3846.301%M**N/A99.2B+50A+23901.2h1.6C+3.5B*
Nebula VM20 111111264.269B**0.9428.222%A*24.324%B++79.3M+N/A3651.4h13.8B++49B**
Nebula VM20 113110264.231B**0.9028.467%A*22.727%B+78.6M+2.1M**3721.4h14.2B++49.8B*
Lumine Edge 10810819,2110.006C-3.3333.185%B+10.185%D-0.2DN/A1570.8h1.4C++4.2B+
Spear Anti-Vehicle Phalanx Turret 12489127.417C++4.0953.638%B**11.236%M**68.5A++26.9B+9821.3h5.8B*10.8B**
Proximity Mine 8787194.579C*1.2558.015%A++N/A87DN/A5561h1.7B+3A
The Slasher 918710,9260.008D--3.3246.721%B*12.644%C+0.2C--N/A1383.8h2.6C5.6C**
Corvus VA55 7777711.085C+2.2524.676%C++20.779%C21.4CN/A2453.6h13.4C54.2C++
E540 Halberd 11170323.333A+20.0041.566%D-11.429%S30.4C+17.8C++6432.3h4.9B*11.9C*
E540 Halberd-H 12069144.929C1.6048.081%D*N/A17.3D*12.8D--2854h6.5C+13.6C-
Quasar VM1 6464610.667S7.3423.09%A28.125%A+106.7SN/A3960.6h8.7A++37.6B**
NS CandyCannon 3000 61611140.535C+2.8042.393%B+26.23%D9.2C-N/A216.6h4.1C**9.6B+
Dual Photon Pods 7050124.167C0.8459.44%B*N/A83.3C++33.3A14960.6h20B+33.6B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit6990.1h
Motion Spotter46130.8h
Nano-Armor Kit120193,62518.1h
Spawn Beacon361,6961.1h
AE Medical Applicator7128,9693.2h
AE Nano-Armor Kit1816,3121h
Nanite Revive Grenade01540h
Ammunition Package451,6940.8h
Medical Kit2,52626,63138.4h
Anti-Infantry MANA Turret268261h
Medical Applicator17688,7618.9h
Shield Recharging Field865,1761.9h

Check the help document for the dictionary if you want to learn more about words used here.


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