Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,134)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (87 days). The data shown below may not be accurate.

ShadeDragoon[DENT] ShadeDragoon
VS BR 145

KDR: 1.51

Score: 47.8m

Last Seen: Jul 21st, 2019 2:19 AM
- OFFLINE - 2088.5 hour(s)

Battle Rank 117 (145 total) - Vanu Sovereignty on Connery
Level Progress (to 118): 45%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Orion VS54 NS-15M1 Dual Photon Pods SVA-88 Supernova PC NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ShadeDragoon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $599,229 MLG Score: 479
Fun Score: N/A
Cheeseburgers Flipped: 189TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.836%21.468%46923119340,9591.70841-0.199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.468%0.133C++0.093C+0.29C*HEAD ++ (~10.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.288C*11.60.189C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.704%1.633%496412127,408191943933.86034169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.467%-0.067C+0.041C+0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.5-0.038C+61.5-0.16C106

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.877%3.455%5264121210,276306570793.3516145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.674%0.39B0.576B+0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.579B+7.30.416B9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.34%3.316%109812082,744231614881.1848184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.553%-0.911D---0.279C-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.5-0.084C+34.10.145C++95.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.476%76.218%109212141,026319030.32163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.356%0.825B++0.594B+0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.363C**2.60.198C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.354%15.616%10911215333170140.195767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.68D0.193C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.108C+4.9-0.002C+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.8m228.7%322 (19.3k)280 (16.8k)1.5089575,33049,9221.83042145 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216359820.162%14.062%28403:2514

51% Engineer43% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 5:00 PMJan 24th, 2016 11:14 AMAug 18th, 2019 4:50 AM (59d) (PST)Jul 20th, 2019 10:44 PM (87d) (PST)Jul 20th, 2019 10:19 PM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8291456840.4410.2920.0621.2790.118479

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,7158,68241,0332618477716,793

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2845.2h/118.5d 16,048 10,593 19,958 218.3k 3,084 7,803 20,137 141.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:17,413
Deaths:11,779
KDR:1.478
Accuracy:23.407% D
HSR:23.770% D-
Orion VS54
C+
Kills:5,700
Deaths:4,038
KDR:1.412
Accuracy:21.007% C+
HSR:21.614% C--
NS-15M1
C
Kills:5,481
Deaths:4,303
KDR:1.274
Accuracy:20.385% C-
HSR:20.562% C
SVA-88
C
Kills:4,256
Deaths:3,173
KDR:1.341
Accuracy:21.500% C
HSR:19.455% D-
Ursa
C+
Kills:1,553
Deaths:1,156
KDR:1.343
Accuracy:22.071% C+
HSR:17.257% D--
Flare VE6
D
Kills:1,280
Deaths:1,021
KDR:1.254
Accuracy:19.464% D
HSR:18.359% D-
Pulsar LSW
C+
Kills:189
Deaths:121
KDR:1.562
Accuracy:23.306% C+
HSR:18.519% D-
VE-H Maw
C+
Kills:158
Deaths:92
KDR:1.717
Accuracy:23.043% C-
HSR:25.949% C+
NSX Naginata
B
Kills:95
Deaths:97
KDR:0.979
Accuracy:17.543% D-
HSR:30.526% B
Kills:36,125
Deaths (as Heavy Assault):25,780
Deaths (to Heavy Assaults):13,257
KDR:1.40128
Kill Difference:10,345
Playtime:1,209.454 hours
Usage:43%
Score:22.806m
Score/min:314
Accuracy (listed only):21.303%
HSR (listed only):21.779%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,679
Deaths:2,601
KDR:0.646
Accuracy:19.225% D
HSR:16.498% D
NS-11C
D
Kills:442
Deaths:494
KDR:0.895
Accuracy:20.513% D
HSR:13.348% D--
Pulsar C
C-
Kills:400
Deaths:460
KDR:0.870
Accuracy:21.772% C-
HSR:19% D
Thanatos VE70
C+
Kills:333
Deaths:386
KDR:0.863
Accuracy:33.354% D
HSR:15.616% C+
VX6-7
C++
Kills:306
Deaths:320
KDR:0.956
Accuracy:23.241% C
HSR:21.569% C++
Eidolon VE33
D
Kills:203
Deaths:232
KDR:0.875
Accuracy:23.166% D
HSR:19.212% D-
Kills:3,363
Deaths (as Engineer):4,493
Deaths (to Engineers):11,915
KDR:0.7485
Kill Difference:1,130
Playtime:1,451.944 hours
Usage:51%
Score:22.947m
Score/min:263
Accuracy (listed only):23.545%
HSR (listed only):17.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:1,679
Deaths:2,601
KDR:0.646
Accuracy:19.225% D
HSR:16.498% D
Sirius SX12
C++
Kills:950
Deaths:1,296
KDR:0.733
Accuracy:20.397% D-
HSR:19.263% C++
NS-11C
D
Kills:442
Deaths:494
KDR:0.895
Accuracy:20.513% D
HSR:13.348% D--
Pulsar C
C-
Kills:400
Deaths:460
KDR:0.870
Accuracy:21.772% C-
HSR:19% D
Thanatos VE70
C+
Kills:333
Deaths:386
KDR:0.863
Accuracy:33.354% D
HSR:15.616% C+
VX6-7
C++
Kills:306
Deaths:320
KDR:0.956
Accuracy:23.241% C
HSR:21.569% C++
NSX Tengu
C+
Kills:134
Deaths:107
KDR:1.252
Accuracy:33.060% C--
HSR:20.149% C+
Kills:4,244
Deaths (as Light Assault):5,664
Deaths (to Light Assaults):8,325
KDR:0.74929
Kill Difference:1,420
Playtime:29.726 hours
Usage:1%
Score:0.390m
Score/min:219
Accuracy (listed only):24.509%
HSR (listed only):17.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:950
Deaths:1,296
KDR:0.733
Accuracy:20.397% D-
HSR:19.263% C++
XM98
B**
Kills:525
Deaths:334
KDR:1.572
Accuracy:43.705% B**
HSR:76.762% C*
V10
C
Kills:501
Deaths:336
KDR:1.491
Accuracy:37.042% C--
HSR:75.649% C
NS-44 Commissioner
D--
Kills:205
Deaths:340
KDR:0.603
Accuracy:27.310% D--
HSR:14.634% D--
NSX Tengu
C+
Kills:134
Deaths:107
KDR:1.252
Accuracy:33.060% C--
HSR:20.149% C+
Beamer VS3
C
Kills:98
Deaths:141
KDR:0.695
Accuracy:23.577% D
HSR:20.408% C
NS-61 Emissary
C*
Kills:91
Deaths:114
KDR:0.798
Accuracy:29.371% C*
HSR:16.484% C+
Artemis VX26
C+
Kills:78
Deaths:114
KDR:0.684
Accuracy:26.786% C+
HSR:15.385% D*
Cerberus
B
Kills:68
Deaths:116
KDR:0.586
Accuracy:27.204% D
HSR:26.471% B
NSX Tomoe
B**
Kills:61
Deaths:64
KDR:0.953
Accuracy:24.338% D--
HSR:49.180% B**
Kills:2,711
Deaths (as Infiltrator):2,962
Deaths (to Infiltrators):7,877
KDR:0.91526
Kill Difference:251
Playtime:100.075 hours
Usage:4%
Score:0.865m
Score/min:144
Accuracy (listed only):29.279%
HSR (listed only):33.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:950
Deaths:1,296
KDR:0.733
Accuracy:20.397% D-
HSR:19.263% C++
Thanatos VE70
C+
Kills:333
Deaths:386
KDR:0.863
Accuracy:33.354% D
HSR:15.616% C+
CME
D*
Kills:147
Deaths:207
KDR:0.710
Accuracy:20.430% D*
HSR:13.605% D*
NSX Tengu
C+
Kills:134
Deaths:107
KDR:1.252
Accuracy:33.060% C--
HSR:20.149% C+
Pulsar VS1
D
Kills:106
Deaths:155
KDR:0.684
Accuracy:20.023% D
HSR:13.208% D*
Kills:1,670
Deaths (as Combat Medic):2,151
Deaths (to Combat Medics):5,327
KDR:0.77638
Kill Difference:481
Playtime:23.956 hours
Usage:1%
Score:0.358m
Score/min:249
Accuracy (listed only):25.453%
HSR (listed only):16.368%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:146
Deaths:53
KDR:2.755
Accuracy:15.897% C
HSR:17.808% C
Cosmos VM3
C*
Kills:85
Deaths:39
KDR:2.179
Accuracy:15.380% C
HSR:20% C*
Nebula VM20
C
Kills:65
Deaths:32
KDR:2.031
Accuracy:16.422% C
HSR:16.923% D
Nebula VM20
C
Kills:61
Deaths:31
KDR:1.968
Accuracy:16.759% C
HSR:18.033% C--
Comet VM2
C++
Kills:52
Deaths:60
KDR:0.867
Accuracy:43.796% C++
HSR:3.846% C+
Blueshift VM5
B**
Kills:52
Deaths:40
KDR:1.300
Accuracy:16.615% D
HSR:26.923% B**
Blueshift VM5
C
Kills:51
Deaths:41
KDR:1.244
Accuracy:16.704% D
HSR:19.608% C
Kills:512
Deaths (as MAX Suit):148
Deaths (to MAX Suits):2,238
KDR:3.45946
Kill Difference:364
Playtime:23.714 hours
Usage:1%
Score:0.414m
Score/min:291
Accuracy (listed only):20.225%
HSR (listed only):17.592%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:4,472
V. Kills:1,562 286%
Deaths:969
KDR:4.615
Accuracy:59.888% B*
KPH:59.900 C
VKPH:20.900 C**
Maelstrom Turbo Laser
C++
Kills:1,712
V. Kills:1,474 116%
Deaths:1,648
KDR:1.039
Accuracy:32.586% C**
KPH:13.300 C+
VKPH:11.400 C++
Saron Laser Cannon
B+
Kills:1,024
V. Kills:1,262 81%
Deaths:1,477
KDR:0.693
Accuracy:33.089% C*
KPH:9.700 C
VKPH:12 B+
Light PPA
C++
Kills:200
V. Kills:28 N/A
Deaths:119
KDR:1.681
Accuracy:37.551% C-
KPH:26.400 D
VKPH:3.700 C++
Coyote Missiles
B+
Kills:71
V. Kills:75 93%
Deaths:41
KDR:1.732
Accuracy:53.531% C+
KPH:27.600 C-
VKPH:29.100 B+
Photon A2A Missile Pods
C++
Kills:59
V. Kills:64 91%
Deaths:24
KDR:2.458
Accuracy:78.433% C+
KPH:41.300 C
VKPH:44.900 C++
Kills:7,538 (2,936 + 0)
Deaths:4,278
KDR:1.762
VKDR:1.044
Vehicle Kills:4,465
Kill Difference:3,260
Playtime:320.536 hours
Usage:11%
Score:3.904m
Score/min:203
Piloting Accuracy:37.551%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:161
V. Kills:126 127%
Deaths:47
KDR:3.426
Accuracy:61.824% B+
KPH:31.100 C+
VKPH:24.300 B**
Skyguard
C*
Kills:140
V. Kills:122 114%
Deaths:79
KDR:1.772
Accuracy:33.784% B++
KPH:12 C
VKPH:10.400 C*
Kills:301 (301 + 0)
Deaths:126
KDR:2.389
VKDR:1.968
Vehicle Kills:248
Kill Difference:175
Playtime:16.894 hours
Usage:1%
Score:0.319m
Score/min:315
Driving Accuracy:33.784%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:7,244
V. Kills:5,713 127%
Deaths:1,072
KDR:6.757
Accuracy:53.797% C+
KPH:23.100 C
VKPH:18.200 B+
Supernova PC
B
Kills:2,808
V. Kills:1,065 263%
Deaths:321
KDR:8.748
Accuracy:49.383% C+
KPH:26 C**
VKPH:9.900 B
Saron HRB
C*
Kills:1,291
V. Kills:862 150%
Deaths:164
KDR:7.872
Accuracy:36.041% D-
KPH:25.500 C++
VKPH:17 C*
Proton II PPA
C**
Kills:660
V. Kills:39 N/A
Deaths:31
KDR:21.290
Accuracy:19.203% D
KPH:62.900 C**
VKPH:3.700 C+
E540 Halberd
C++
Kills:288
V. Kills:189 152%
Deaths:36
KDR:8
Accuracy:43.654% C--
KPH:25.500 D
VKPH:16.800 C++
G30 Walker
C+
Kills:124
V. Kills:122 101%
Deaths:23
KDR:5.391
Accuracy:20.758% D*
KPH:11.400 D--
VKPH:11.200 C+
Supernova VPC
D
Kills:84
V. Kills:9 N/A
Deaths:10
KDR:8.400
Accuracy:38.253% D**
KPH:30.700 D
VKPH:3.300 D*
M20 Basilisk
C
Kills:83
V. Kills:40 202%
Deaths:27
KDR:3.074
Accuracy:23.098% D--
KPH:12.500 D
VKPH:6 C
Aphelion VEX-4
C++
Kills:63
V. Kills:53 117%
Deaths:8
KDR:7.875
Accuracy:28.256% D-
KPH:21.600 C
VKPH:18.200 C++
Kills:12,645 (10,136 + 2,509)
Deaths:1,692
KDR:7.473
VKDR:4.783
Vehicle Kills:8,092
Kill Difference:10,953
Playtime:517.749 hours
Usage:18%
Score:6.929m
Score/min:223
Driving Accuracy:38.253%
Gunner Accuracy:28.256%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:144
V. Kills:51 277%
Deaths:53
KDR:2.717
Accuracy:32.073% D
KPH:18 C
VKPH:6.400 C
M20 Basilisk
C+
Kills:90
V. Kills:44 200%
Deaths:28
KDR:3.214
Accuracy:30.711% D-
KPH:17.200 C
VKPH:8.400 C+
M12 Kobalt
C**
Kills:64
V. Kills:2 N/A
Deaths:6
KDR:10.667
Accuracy:18.361% C+
KPH:72.400 C**
VKPH:2.300 C--
Kills:298 (0 + 298)
Deaths:87
KDR:3.425
VKDR:1.115
Vehicle Kills:97
Kill Difference:211
Playtime:14.129 hours
Usage:0%
Score:0.191m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:18.361%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,70117,41311,7791.478C0.0323.407%D23.77%D-44.5DN/A123391.4h11.2C+48C
Supernova FPC 12,9577,2441,0726.757C++5.2553.797%C+3.865%B**23.1C18.2B+230314h5.5C+10.2C++
Orion VS54 5,7575,7004,0381.412C++0.1021.007%C+21.614%C--34.5C++N/A127165.1h11.5B+54.7C++
NS-15M1 5,5075,4814,3031.274C+0.2320.385%C-20.562%C36.7C+N/A121149.2h11.2B+54.8C**
Dual Photon Pods 6,0344,4729694.615C3.1159.888%B*1.319%C++59.9C20.9C**33974.6h23.7C+39.5B
SVA-88 4,2804,2563,1731.341C+0.1721.5%C19.455%D-39.9C+N/A144106.8h11.5C*53.4C++
Supernova PC 3,8732,8083218.748B+7.2449.383%C+2.35%C++26C**9.9B167108.1h4.2B++8.5B++
NS Decimator 3,3921,8602,7770.67C-0.8462.869%C*2.258%C++27.3C--22.5B++31368.1h5.9D9.4C
Maelstrom Turbo Laser 3,1861,7121,6481.039C0.4732.586%C**2.57%C++13.3C+11.4C++147129.1h107C++328.4C*
Solstice VE3 1,7101,6792,6010.646C+0.8619.225%D16.498%D9.3DN/A44180.1h15.2C*78.9C+
C-4 2,8661,6621,4921.114C+0.3921.9%DN/A74.2C+53.8A++100122.4h1.8C--8.4D
Ursa 1,5731,5531,1561.343C*0.1722.071%C+17.257%D--39.4C++N/A12439.4h10.9C**49.5C**
Saron HRB 2,1531,2911647.872B+6.3636.041%D-2.091%B+25.5C++17C*29350.7h20.3B+56.3C+
Flare VE6 1,2971,2801,0211.254C+0.2519.464%D18.359%D-35.3C+N/A12736.3h10.8C++55.6C+
Saron Laser Cannon 2,2861,0241,4770.693C0.8233.089%C*1.563%C9.7C12B+162105.2h159.8C+483.1C+
Spear Anti-Vehicle Phalanx Turret 1,5689861397.094C+5.5937.862%D4.158%C++37.6C+22.2C++32926.2h7.3B+19.2C**
Sirius SX12 9659501,2960.733C0.7820.397%D-19.263%C++12.6DN/A4475.2h15.7C+77C+
Proton II PPA 6996603121.29B+19.7819.203%D1.97%C+62.9C**3.7C+22610.5h8.1B+42C**
XM98 5255253341.572C0.0643.705%B**76.762%C*16C--N/A4932.9h2.8C6.4C**
Tank Mine 9555032482.028C0.5244.052%B++N/A100.6C+90.4B**14785h2.8D**6.3C+
V10 5045013361.491D0.0237.042%C--75.649%C30.4CN/A7916.5h2.3C+6.3C+
Lancer VS22 1,1064431,1700.379C-1.1369.409%B**N/A9.5C14.2C+22346.8h36.2C52.1C+
NS-11C 4464424940.895C+0.6120.513%D13.348%D--10.1DN/A3843.8h13.3B64.6C++
MANA Anti-Personnel Turret 4284222541.661N/A0.1512.763%UN/A4220U60U9902800.1h27.2T*213.2T*
MANA Anti-Vehicle Turret 8394174161.002D-0.5150.783%D3.357%C++4170A*4220M**11380470.1h9.9C++19.4C+
Pulsar C 4154004600.87C+0.6421.772%C-19%D10.9DN/A5136.6h13C+59.7C+
Thanatos VE70 3373333860.863C+0.6533.354%D15.616%C+18.2C--N/A7718.3h4.9C++14.6C+
VX6-7 3093063200.956C+0.5523.241%C21.569%C++13DN/A4923.5h13.5C+58.2C+
E540 Halberd 477288368C+6.4943.654%C--5.556%A*25.5D16.7C++30511.3h6.1C+14C
Frag Grenade 2442411241N/A239.4934.65%D**N/A344.3D4.3C--11870.7h4.1C+11.9D
Nemesis VSH9 4222325730.405C--1.1062.939%C++1.724%C--9.1C--7.5C18625.5h9.7D15.3C
NS-44 Commissioner 2072053400.603C0.9127.31%D--14.634%D--23.6CN/A958.7h4.9D18D-
Eidolon VE33 2062032320.875C+0.6323.166%D19.212%D-11.4DN/A4617.8h9.5C+41C+
Aspis Anti-Aircraft Phalanx Turret 445201802.513C1.0024.973%C+N/A9.3C11.2C++22121.7h142.3B569.8B
Light PPA 2282001191.681C-0.1737.551%C-1%C26.3D3.7C++1567.6h14C++37.2C++
Pulsar LSW 1911891211.562C++0.0523.306%C+18.519%D-45C++N/A2274.2h11B+47.2B+
L100 Python AP 287161473.426C1.9261.824%B+N/A31C+24.2B**4695.2h6.8C+11C++
VE-H Maw 160158921.717C*0.2123.043%C-25.949%C+52.7C++N/A1253h10.4C**45.3C++
CME 1491472070.71D0.8020.43%D*13.605%D*23.3C--N/A886.3h14.7C+72.2D
Cosmos VM3 147146532.755B+1.2515.897%C17.808%C40.6B++N/A1563.6h10.7A67.2B+
M20 Basilisk 195144532.717C+1.2132.073%D11.111%A*18C6.4C2188h92.8C*289.3C+
Skyguard 262140791.772C--0.2633.784%B++5%A**12C10.4C*24711.7h166.3D--492.2C
NSX Tengu 1361341071.252C++0.2633.06%C--20.149%C+37.2C+N/A913.6h9.9B*30B+
G30 Walker 246124235.391C*3.8820.758%D*1.613%D-11.4D--11.2C+20010.9h238D1146.6D
S1 2041191460.815C*0.6955.095%C1.681%D14.2D-10.1C5108.4h7C+12.8C+
Pulsar VS1 1061061550.684C0.8220.023%D13.208%D*20.8CN/A2115.1h14.7C++73.5C+
Beamer VS3 98981410.695C+0.8123.577%D20.408%C17.8CN/A1165.5h8.4B35.5C++
NSX Naginata 9695970.979C0.5317.543%D-30.526%B23.2DN/A654.1h12.9C+73.3C
Proximity Mine 9494313.032C1.5243.182%C++N/A94DN/A4911h2.4D**5.6C--
Lasher X2 97931270.732C0.7817.979%D--5.376%B++21.6C--N/A1284.3h20.7C+115.1C--
NS-61 Emissary 91911140.798C+0.7129.371%C*16.484%C+30.3C*N/A813h14.4C++49.1C**
M20 Basilisk 13490283.214C*1.7130.711%D-7.778%B*17.3C8.5C+2235.2h98.5C*320.7C+
Cosmos VM3 8885392.179C**0.6715.38%C20%C*28.3C+1B*1183h15.8C102.9C+
Supernova VPC 9384108.4C6.8938.253%D**2.381%B**31.1D3.3D*3152.7h3B+7.9C
M20 Basilisk 12383273.074C++1.5723.098%D--4.819%C+12.4D6C1256.7h93.2C403.4D-
Artemis VX26 80781140.684C--0.8226.786%C+15.385%D*19.5DN/A1014h12.8C+47.9C+
Coyote Missiles 14671411.732C0.2253.531%C+N/A27.3C-28.8B+5762.6h71.4D*133.4D-
Force-Blade 717133,9950.002D1.5125.706%CN/A0.1DN/A01333h2.6C++10C*
Cerberus 68681160.586C-0.9227.204%D26.471%B17.4DN/A693.9h7.4D27.2D
Nebula VM20 6665322.031C+0.5216.422%C16.923%D27.1CN/A1122.4h17.2C+104.9C+
M12 Kobalt 6664610.667C+9.1618.361%C+9.375%F-71.1C*2.2C--2970.9h14.1B**76.8B+
Aphelion VEX-4 1166387.875B*6.3728.256%D-1.587%D--21.7C18.3C++2552.9h59.6C++211C
Nebula VM20 6161311.968C+0.4616.759%C18.033%C--25.4C--N/A1042.4h18.3C109.5C+
NSX Tomoe 6161640.953C0.5624.338%D--49.18%B**33.9CN/A931.8h14.8C+60.6C
Photon A2A Missile Pods 12359242.458C--0.9578.433%C+N/A42.1C45.7C++7891.4h13.1F-16.7F--
NS Annihilator 133541350.4C--1.1180.87%C+N/A8.6C-12.5A+2946.3h13.8D17D
Comet VM2 8152600.867C+0.6443.796%C++3.846%C+10C+5.6B*2745.2h25.3C+57.7C++
Blueshift VM5 5552401.3C-0.2116.615%D26.923%B**23.6D1.4A+1162.2h20.4D--122.8D
Blueshift VM5 5251411.244C-0.2616.704%D19.608%C21.3DN/A962.4h22F131.9D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15830.4h
Nano-Armor Kit1,2211,705,766138.4h
Medical Applicator18553,7145.2h
Nanite Revive Grenade02370.1h
Anti-Vehicle MANA Turret431,1404.1h
Motion Spotter84240.4h
Recon Detection Device21170.4h
Ammunition Package832,4652.5h
Medical Kit4510.1h
Anti-Infantry MANA Turret286192.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 1.62s on queries, 0.99s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.