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ShadeDragoon[DENT] ShadeDragoon
VS BR 144

KDR: 1.51

Score: 47.2m

Last Seen: Feb 9th, 2019 4:59 AM
- OFFLINE - 1829.2 hour(s)

Battle Rank 116 (144 total) - Vanu Sovereignty on Briggs
Level Progress (to 117): 79%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Orion VS54 NS-15M1 Dual Photon Pods SVA-88 Supernova PC NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $595,476 MLG Score: 476
Fun Score: N/A
Cheeseburgers Flipped: 185TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.86%21.396%46823108440,5491.71716-0.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.513%0.149C++0.103C+0.256C*HEAD ++ (~10.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.293C*11.50.192C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.754%1.678%490411037,212189243213.80983167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.466%-0.068C+0.072C+0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.4-0.044C+61.9-0.168C106.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.986%3.501%5284110310,139302270073.35506145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.634%0.396B0.578B+0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.577B+7.40.413B9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.315%3.306%109810992,722230214781.18245184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.601%-0.914D---0.273C-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.9-0.093C+34.20.137C++95.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.734%76.63%10921105997313930.317617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.279%0.858B*0.622B+0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.50.204C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.354%15.616%10911106333168140.198096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.673D0.211C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.105C+4.9-0.002C+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.2m227.9%321 (19.3k)280 (16.8k)1.5092274,28749,2221.83085144 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1107354920.122%14.062%28303:2614

51% Engineer42% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 5:00 PMJan 24th, 2016 11:14 AMMar 10th, 2019 10:16 AM (47d) (PST)Feb 9th, 2019 1:08 AM (76d) (PST)Feb 9th, 2019 12:59 AM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8281446840.4400.2910.0621.2710.118476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,6768,64941,0272617476716,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2815.1h/117.3d 15,831 10,446 19,689 214.7k 3,047 7,735 19,907 139.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:17,125
Deaths:11,494
KDR:1.490
Accuracy:23.491% D
HSR:23.708% D-
Orion VS54
C+
Kills:5,700
Deaths:4,038
KDR:1.412
Accuracy:21.007% C+
HSR:21.614% C-
NS-15M1
C
Kills:5,481
Deaths:4,303
KDR:1.274
Accuracy:20.385% C
HSR:20.562% C
SVA-88
C
Kills:4,234
Deaths:3,149
KDR:1.345
Accuracy:21.515% C
HSR:19.391% D-
Ursa
C+
Kills:1,552
Deaths:1,153
KDR:1.346
Accuracy:22.093% C+
HSR:17.268% D--
Flare VE6
C--
Kills:1,280
Deaths:1,021
KDR:1.254
Accuracy:19.464% C--
HSR:18.359% D-
Pulsar LSW
C++
Kills:189
Deaths:121
KDR:1.562
Accuracy:23.306% C++
HSR:18.519% D
VE-H Maw
C+
Kills:158
Deaths:92
KDR:1.717
Accuracy:23.043% C-
HSR:25.949% C+
Lasher X2
B*
Kills:93
Deaths:125
KDR:0.744
Accuracy:18.098% D--
HSR:5.376% B*
NSX Naginata
C++
Kills:63
Deaths:58
KDR:1.086
Accuracy:17.574% D-
HSR:28.571% C++
Kills:35,875
Deaths (as Heavy Assault):25,554
Deaths (to Heavy Assaults):13,066
KDR:1.40389
Kill Difference:10,321
Playtime:1,195.896 hours
Usage:42%
Score:22.591m
Score/min:315
Accuracy (listed only):20.998%
HSR (listed only):19.932%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,669
Deaths:2,591
KDR:0.644
Accuracy:19.204% D
HSR:16.237% D
NS-11C
D
Kills:437
Deaths:491
KDR:0.890
Accuracy:20.502% D
HSR:13.272% D--
Pulsar C
C--
Kills:389
Deaths:444
KDR:0.876
Accuracy:21.645% C--
HSR:18.766% D
Thanatos VE70
C+
Kills:333
Deaths:386
KDR:0.863
Accuracy:33.354% D
HSR:15.616% C+
VX6-7
C++
Kills:306
Deaths:320
KDR:0.956
Accuracy:23.241% C
HSR:21.569% C++
Eidolon VE33
D
Kills:198
Deaths:229
KDR:0.865
Accuracy:23.248% D
HSR:19.192% D-
Kills:3,332
Deaths (as Engineer):4,461
Deaths (to Engineers):11,761
KDR:0.74692
Kill Difference:1,129
Playtime:1,438.984 hours
Usage:51%
Score:22.680m
Score/min:263
Accuracy (listed only):23.532%
HSR (listed only):17.442%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:1,669
Deaths:2,591
KDR:0.644
Accuracy:19.204% D
HSR:16.237% D
Sirius SX12
C*
Kills:938
Deaths:1,275
KDR:0.736
Accuracy:20.396% D
HSR:19.190% C*
NS-11C
D
Kills:437
Deaths:491
KDR:0.890
Accuracy:20.502% D
HSR:13.272% D--
Pulsar C
C--
Kills:389
Deaths:444
KDR:0.876
Accuracy:21.645% C--
HSR:18.766% D
Thanatos VE70
C+
Kills:333
Deaths:386
KDR:0.863
Accuracy:33.354% D
HSR:15.616% C+
VX6-7
C++
Kills:306
Deaths:320
KDR:0.956
Accuracy:23.241% C
HSR:21.569% C++
NSX Tengu
C+
Kills:113
Deaths:86
KDR:1.314
Accuracy:32.186% D
HSR:19.469% C+
Kills:4,185
Deaths (as Light Assault):5,593
Deaths (to Light Assaults):8,216
KDR:0.74826
Kill Difference:1,408
Playtime:29.100 hours
Usage:1%
Score:0.379m
Score/min:217
Accuracy (listed only):24.361%
HSR (listed only):17.731%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:938
Deaths:1,275
KDR:0.736
Accuracy:20.396% D
HSR:19.190% C*
XM98
B*
Kills:525
Deaths:334
KDR:1.572
Accuracy:43.705% B*
HSR:76.762% C**
V10
C+
Kills:472
Deaths:312
KDR:1.513
Accuracy:37.259% C-
HSR:76.483% C+
NS-44 Commissioner
D--
Kills:202
Deaths:323
KDR:0.625
Accuracy:27.344% D--
HSR:14.356% D--
NSX Tengu
C+
Kills:113
Deaths:86
KDR:1.314
Accuracy:32.186% D
HSR:19.469% C+
Beamer VS3
C
Kills:98
Deaths:141
KDR:0.695
Accuracy:23.652% D
HSR:20.408% C
NS-61 Emissary
C*
Kills:81
Deaths:102
KDR:0.794
Accuracy:29.541% C*
HSR:17.284% C++
Artemis VX26
C+
Kills:78
Deaths:114
KDR:0.684
Accuracy:26.786% C+
HSR:15.385% D*
Cerberus
B+
Kills:68
Deaths:116
KDR:0.586
Accuracy:27.204% D
HSR:26.471% B+
NSX Tomoe
A
Kills:56
Deaths:53
KDR:1.057
Accuracy:26.033% D
HSR:50% A
Kills:2,631
Deaths (as Infiltrator):2,856
Deaths (to Infiltrators):7,778
KDR:0.92122
Kill Difference:225
Playtime:97.903 hours
Usage:3%
Score:0.837m
Score/min:142
Accuracy (listed only):29.411%
HSR (listed only):33.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:938
Deaths:1,275
KDR:0.736
Accuracy:20.396% D
HSR:19.190% C*
Thanatos VE70
C+
Kills:333
Deaths:386
KDR:0.863
Accuracy:33.354% D
HSR:15.616% C+
CME
D*
Kills:141
Deaths:201
KDR:0.701
Accuracy:20.434% D*
HSR:12.766% D**
NSX Tengu
C+
Kills:113
Deaths:86
KDR:1.314
Accuracy:32.186% D
HSR:19.469% C+
Pulsar VS1
D
Kills:106
Deaths:155
KDR:0.684
Accuracy:20.023% D
HSR:13.208% D--
Kills:1,631
Deaths (as Combat Medic):2,103
Deaths (to Combat Medics):5,260
KDR:0.77556
Kill Difference:472
Playtime:23.733 hours
Usage:1%
Score:0.354m
Score/min:249
Accuracy (listed only):25.279%
HSR (listed only):16.050%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:132
Deaths:52
KDR:2.538
Accuracy:15.845% C+
HSR:18.182% C
Cosmos VM3
C+
Kills:80
Deaths:38
KDR:2.105
Accuracy:15.249% C
HSR:18.750% C+
Nebula VM20
C
Kills:65
Deaths:32
KDR:2.031
Accuracy:16.422% C
HSR:16.923% D
Nebula VM20
C
Kills:61
Deaths:31
KDR:1.968
Accuracy:16.759% C
HSR:18.033% C-
Blueshift VM5
B**
Kills:52
Deaths:40
KDR:1.300
Accuracy:16.615% D
HSR:26.923% B**
Blueshift VM5
C
Kills:51
Deaths:41
KDR:1.244
Accuracy:16.704% C--
HSR:19.608% C
Comet VM2
N/A
Kills:50
Deaths:58
KDR:0.862
Accuracy:43.302% N/A
HSR:4% N/A
Kills:491
Deaths (as MAX Suit):146
Deaths (to MAX Suits):2,217
KDR:3.36301
Kill Difference:345
Playtime:23.143 hours
Usage:1%
Score:0.399m
Score/min:288
Accuracy (listed only):20.128%
HSR (listed only):17.488%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:4,394
V. Kills:1,548 284%
Deaths:958
KDR:4.587
Accuracy:59.900% B*
KPH:59.600 C
VKPH:21 C*
Maelstrom Turbo Laser
C++
Kills:1,613
V. Kills:1,418 114%
Deaths:1,597
KDR:1.010
Accuracy:32.656% C**
KPH:12.800 C+
VKPH:11.300 C++
Saron Laser Cannon
B+
Kills:1,024
V. Kills:1,262 81%
Deaths:1,477
KDR:0.693
Accuracy:33.089% C*
KPH:9.700 C
VKPH:12 B+
Light PPA
C++
Kills:181
V. Kills:26 N/A
Deaths:115
KDR:1.574
Accuracy:37.462% C-
KPH:25.100 D
VKPH:3.600 C++
Coyote Missiles
B+
Kills:71
V. Kills:75 93%
Deaths:40
KDR:1.775
Accuracy:53.555% C+
KPH:28.300 C-
VKPH:29.900 B+
Photon A2A Missile Pods
C++
Kills:59
V. Kills:64 91%
Deaths:24
KDR:2.458
Accuracy:78.433% C
KPH:41.300 C
VKPH:44.900 C++
Kills:7,342 (2,818 + 0)
Deaths:4,211
KDR:1.744
VKDR:1.043
Vehicle Kills:4,393
Kill Difference:3,131
Playtime:315.662 hours
Usage:11%
Score:3.832m
Score/min:202
Piloting Accuracy:37.462%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:153
V. Kills:121 125%
Deaths:46
KDR:3.326
Accuracy:61.472% B+
KPH:29.800 C+
VKPH:23.600 B**
Skyguard
C*
Kills:135
V. Kills:121 111%
Deaths:76
KDR:1.776
Accuracy:34.011% B++
KPH:11.700 C
VKPH:10.500 C*
Kills:288 (288 + 0)
Deaths:122
KDR:2.361
VKDR:1.984
Vehicle Kills:242
Kill Difference:166
Playtime:16.642 hours
Usage:1%
Score:0.315m
Score/min:315
Driving Accuracy:34.011%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:7,112
V. Kills:5,649 126%
Deaths:1,065
KDR:6.678
Accuracy:53.795% C+
KPH:22.800 C+
VKPH:18.100 B++
Supernova PC
B+
Kills:2,808
V. Kills:1,065 263%
Deaths:321
KDR:8.748
Accuracy:49.383% C+
KPH:26 B+
VKPH:9.900 B+
Saron HRB
C++
Kills:1,279
V. Kills:854 150%
Deaths:161
KDR:7.944
Accuracy:36.003% D-
KPH:25.300 C++
VKPH:16.900 C++
Proton II PPA
C**
Kills:660
V. Kills:39 N/A
Deaths:31
KDR:21.290
Accuracy:19.203% D
KPH:62.900 C**
VKPH:3.700 C+
E540 Halberd
C++
Kills:283
V. Kills:187 151%
Deaths:36
KDR:7.861
Accuracy:44.054% C--
KPH:26.100 C-
VKPH:17.200 C++
G30 Walker
C+
Kills:124
V. Kills:122 101%
Deaths:23
KDR:5.391
Accuracy:20.757% D-
KPH:11.400 D-
VKPH:11.200 C+
Supernova VPC
D
Kills:84
V. Kills:9 N/A
Deaths:10
KDR:8.400
Accuracy:38.253% D**
KPH:30.700 D
VKPH:3.300 D*
M20 Basilisk
C
Kills:83
V. Kills:40 202%
Deaths:27
KDR:3.074
Accuracy:23.115% D--
KPH:12.500 D
VKPH:6 C
Aphelion VEX-4
C+
Kills:61
V. Kills:51 117%
Deaths:7
KDR:8.714
Accuracy:27.988% D-
KPH:21.200 C-
VKPH:17.700 C+
Kills:12,494 (10,004 + 2,490)
Deaths:1,681
KDR:7.432
VKDR:4.769
Vehicle Kills:8,016
Kill Difference:10,813
Playtime:514.561 hours
Usage:18%
Score:6.871m
Score/min:223
Driving Accuracy:38.253%
Gunner Accuracy:27.988%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:139
V. Kills:51 267%
Deaths:53
KDR:2.623
Accuracy:32.131% D
KPH:17.600 C
VKPH:6.500 C
M20 Basilisk
C+
Kills:90
V. Kills:44 200%
Deaths:28
KDR:3.214
Accuracy:30.701% D-
KPH:17.300 C
VKPH:8.500 C+
M12 Kobalt
C*
Kills:64
V. Kills:2 N/A
Deaths:6
KDR:10.667
Accuracy:18.361% C+
KPH:72.500 C*
VKPH:2.300 C-
Kills:293 (0 + 293)
Deaths:87
KDR:3.368
VKDR:1.115
Vehicle Kills:97
Kill Difference:206
Playtime:13.977 hours
Usage:0%
Score:0.189m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:18.361%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,40117,12511,4941.49C0.0223.491%D23.708%D-44.7DN/A123382.9h11.2C+47.7C
Supernova FPC 12,7617,1121,0656.678C*5.1753.795%C+3.937%B**22.8C+18.1B++229311.5h5.5C++10.3C++
Orion VS54 5,7575,7004,0381.412C++0.1021.007%C+21.614%C-34.5C++N/A127165.1h11.5B+54.7B+
NS-15M1 5,5075,4814,3031.274C+0.2420.385%C20.562%C36.7C+N/A121149.2h11.2B+54.8C**
Dual Photon Pods 5,9424,3949584.587C3.0859.9%B*1.343%C++59.6C21C*33973.7h23.7C+39.5B
SVA-88 4,2564,2343,1491.345C+0.1621.515%C19.391%D-39.8C+N/A145106.4h11.5C*53.3C++
Supernova PC 3,8732,8083218.748B+7.2449.383%C+2.35%C+26B+9.9B+167108.1h4.2B++8.5B++
NS Decimator 3,3461,8292,7370.668C-0.8463.006%C**2.296%C++27.3C-22.6B*31567h5.9D9.4C
Solstice VE3 1,6991,6692,5910.644C+0.8719.204%D16.237%D9.3DN/A44179.8h15.2C*79.1C+
C-4 2,8111,6201,4741.099C+0.4121.854%DN/A73C+53.6A++100122.2h1.9D8.5D
Maelstrom Turbo Laser 3,0311,6131,5971.01C0.5032.656%C**2.728%C++12.8C+11.3C++145125.6h109.2C++334.5C*
Ursa 1,5721,5521,1531.346C++0.1622.093%C+17.268%D--39.4C++N/A12439.4h10.9C**49.4C**
Flare VE6 1,2971,2801,0211.254C+0.2619.464%C--18.359%D-35.3C+N/A12736.3h10.8C++55.6C+
Saron HRB 2,1331,2791617.944B+6.4336.003%D-2.111%B+25.3C++16.9C++29150.5h20.3B+56.5C+
Saron Laser Cannon 2,2861,0241,4770.693C0.8233.089%C*1.563%C-9.7C12B+161105.2h159.8C+483.1C+
Spear Anti-Vehicle Phalanx Turret 1,5689861397.094C+5.5837.854%D4.158%C++37.6C+22.2C++33026.2h7.2B+19.1B
Sirius SX12 9539381,2750.736C0.7720.396%D19.19%C*12.5DN/A4374.9h15.8C+77.3C+
Proton II PPA 6996603121.29B+19.7819.203%D1.97%C+62.9C**3.7C+22610.5h8.1B+42C*
XM98 5255253341.572C0.0643.705%B*76.762%C**16DN/A4932.9h2.8C6.4C**
Tank Mine 9304862441.992C0.4843.906%B++N/A97.2C+88.8B*14705h2.8D**6.4C+
V10 4754723121.513D0.0037.259%C-76.483%C+30.3C+N/A7915.6h2.3C++6C++
Lancer VS22 1,1064431,1690.379C--1.1369.449%B**N/A9.5C--14.2C++22346.7h36.2C52.1C+
NS-11C 4414374910.89C+0.6220.502%D13.272%D--10DN/A3843.7h13.3B+64.7C++
MANA Anti-Personnel Turret 4284222541.661N/A0.1512.763%UN/A4220U60U9896400.1h27.2T*213.2T*
MANA Anti-Vehicle Turret 8304114160.988D0.5250.767%C3.406%C+4110C**4190B+11327230.1h10D19.7C-
Pulsar C 4043894440.876C+0.6321.645%C--18.766%D10.7DN/A5136.3h13C+60.1C+
Thanatos VE70 3373333860.863C+0.6533.354%D15.616%C+18.2C-N/A7618.3h4.9C++14.6C+
VX6-7 3093063200.956C+0.5523.241%C21.569%C++13DN/A4923.5h13.5C+58.2C++
E540 Halberd 470283367.861C+6.3544.054%C--5.654%A*26C--17.2C++31510.9h6.1C+13.8C+
Nemesis VSH9 4222325730.405C--1.1062.939%C+1.724%C--9.1C-7.5C-18625.5h9.7D15.3C
Frag Grenade 2352321232N/A230.4934.536%D**N/A331.4D4.3C-11890.7h4.1C+11.8D
NS-44 Commissioner 2042023230.625C0.8827.344%D--14.356%D--24CN/A978.4h4.8D17.6D-
Aspis Anti-Aircraft Phalanx Turret 442199792.519C1.0124.981%C+N/A9.2C11.2C++22221.7h143.2B573.3B
Eidolon VE33 2011982290.865C+0.6423.248%D19.192%D-11.3DN/A4617.6h9.4C++40.4C+
Pulsar LSW 1911891211.562C++0.0523.306%C++18.519%D45C++N/A2254.2h11B+47.2B+
Light PPA 2071811151.574C-0.0637.462%C-1.105%C25.1D3.6C++1577.2h14.1C++37.7C++
VE-H Maw 160158921.717C*0.2123.043%C-25.949%C+52.7C++N/A1243h10.4C**45.3C++
L100 Python AP 274153463.326C1.8261.472%B+N/A30C++23.7B**4655.1h7C+11.4C*
CME 1431412010.701D0.8120.434%D*12.766%D**23.1C--N/A886.1h14.7C+72.2D
M20 Basilisk 190139532.623C+1.1132.131%D10.791%A*17.6C6.5C2187.9h94.4C*293.6C+
Skyguard 256135761.776C-0.2734.011%B++5.185%M+11.7C10.5C*24811.5h171.3D--503.7C+
Cosmos VM3 133132522.538B1.0315.845%C+18.182%C38.8B*N/A1533.4h10.9B**68.6B+
G30 Walker 246124235.391B3.8820.757%D-1.613%D-11.4D-11.2C+20010.9h237.6C1144.9C
S1 2041191460.815C*0.6955.095%C+1.681%D14.2D-10.1C5088.4h7C+12.8C+
NSX Tengu 115113861.314C++0.2032.186%D19.469%C+36.5C+N/A893.1h9.4B*29.3B+
Pulsar VS1 1061061550.684C0.8320.023%D13.208%D--20.8C+N/A2085.1h14.7C++73.5C+
Beamer VS3 98981410.695C+0.8123.652%D20.408%C18.1CN/A1175.4h8.4B35.4C++
Lasher X2 97931250.744C0.7718.098%D--5.376%B*22.1C-1B1294.2h20.4C+112.8C
Proximity Mine 9292303.067C1.5643.249%C++N/A92DN/A4961h2.4D**5.6C--
M20 Basilisk 13490283.214C**1.7030.701%D-7.778%B*17.3C8.5C+2245.2h97.8C*318.6C+
Supernova VPC 9384108.4C6.8938.253%D**2.381%B**31.1D3.3D*3152.7h3B+7.9C
M20 Basilisk 12383273.074B1.5623.115%D--4.819%C+12.4D6C1266.7h93.2C-403.1D-
NS-61 Emissary 81811020.794C+0.7229.541%C*17.284%C++28.9C*N/A762.8h14.4C++48.7C**
Cosmos VM3 8380382.105C*0.6015.249%C18.75%C+28.6C++1.1A1202.8h15.2C+99.8C+
Artemis VX26 80781140.684C--0.8326.786%C+15.385%D*19.5DN/A1014h12.8C+47.9C+
Force-Blade 717133,9860.002D1.5125.706%CN/A0.1DN/A01332.8h2.6C++10C*
Coyote Missiles 14671401.775C0.2753.555%C+N/A28.4C-30B+5902.5h71.2D*132.9D-
Cerberus 68681160.586C-0.9227.204%D26.471%B+17.4DN/A693.9h7.4D27.2D
Nebula VM20 6665322.031C+0.5216.422%C16.923%D27.1CN/A1122.4h17.2C+104.9C+
M12 Kobalt 6664610.667C+9.1618.361%C+9.375%F-71.1C*2.2C--2950.9h14.1B**76.8B+
NSX Naginata 6463581.086C0.4217.574%D-28.571%C++22.5DN/A712.8h11.7C*66.7C+
Nebula VM20 6161311.968C+0.4616.759%C18.033%C-25.4C-N/A1042.4h18.3C109.5C+
Aphelion VEX-4 1126178.714A+7.2027.988%D-1.639%D--21C-17.6C+2542.9h60.4C++215.8C
Photon A2A Missile Pods 12359242.458C-0.9578.433%CN/A42.1C45.7C++7861.4h13.1F-16.7F--
NSX Tomoe 5656531.057C0.4526.033%D50%A35C+N/A991.6h14.7C+56.6C+
Blueshift VM5 5552401.3C-0.2116.615%D26.923%B**23.6D1.4A++1152.2h20.4D--122.8D
Blueshift VM5 5251411.244C-0.2716.704%C--19.608%C21.3DN/A962.4h22F131.9D
NS Annihilator 127501320.379C--1.1381.358%C*N/A8.3C12.8B**3026h14.1D17.4D
Comet VM2 7750580.862C+0.6543.302%C++4%C+9.8C+5.3B+2735.1h24.5C+56.6C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret431,1234.1h
Motion Spotter84120.4h
Spawn Beacon15570.4h
Nano-Armor Kit1,2121,691,334137.6h
Nanite Revive Grenade02270.1h
Medical Applicator18253,6085.2h
Ammunition Package822,4142.5h
Medical Kit4510.1h
Anti-Infantry MANA Turret286192.1h
Recon Detection Device21170.4h

Check the help document for the dictionary if you want to learn more about words used here.


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