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Centurion Initiate ShadeZero[] ShadeZero
VS BR 53

KDR: 2.35

Score: 36.8m

Last Seen: Oct 28th, 2018 4:02 PM
- OFFLINE - 602.7 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Emerald
Level Progress (to 54): 17%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH C75 Viper C-4 NS-30 Vandal NSX Tengu Eridani SX5G MKV Suppressed Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $950,760 MLG Score: 760
Fun Score: N/A
Cheeseburgers Flipped: 748TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.517%16.284%4645098546,3452.302510.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.81%1.448A-0.68D-1.417D**HEAD (~2.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.511B+10.40.27C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.139%1.833%733610299,165131827636.94845332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.786%-1.049D*-0.497D0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.5-0.203C14-0.117C+32.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.46%7.923%606102956810162010.559055281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.836%-0.53D0.89B*-0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.40.17C++300.241C++68.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.338%58.724%60510302,837127182.23035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.945%0.798B++-0.55D1.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.294C*2.80.116C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.712%8.212%60410314,8831725302.83072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.561%0.273C*-1.259D**0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.498B+30.39C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.8m204.4%290 (17.4k)259 (15.5k)2.3488488,38737,6302.6731153 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035352721.687%12.715%27603:4642

14% Combat Medic24% Engineer20% Heavy Assault25% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 2:26 AMDec 28th, 2015 7:32 AMOct 28th, 2018 11:54 AM (172d) (PST)Oct 28th, 2018 12:03 PM (172d) (PST)Oct 28th, 2018 12:02 PM (172d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6382054330.6220.2650.0791.3700.048760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,29912,28926,0103716582315,561

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2367.6h/98.7d 12,202 11,238 19,755 194.6k 4,020 8,769 6,800 90.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,655
Deaths:510
KDR:3.245
Accuracy:28.486% B+
HSR:21.148% D*
Orion VS54
C+
Kills:1,556
Deaths:591
KDR:2.633
Accuracy:19.898% C+
HSR:18.059% D--
NS-15M1
C++
Kills:1,462
Deaths:646
KDR:2.263
Accuracy:23.288% C++
HSR:15.390% D-
Ursa
B**
Kills:1,381
Deaths:673
KDR:2.052
Accuracy:27.817% B**
HSR:20.854% C-
NSX Naginata
A+
Kills:1,314
Deaths:507
KDR:2.592
Accuracy:30.283% A+
HSR:18.265% D*
NS-15M AE
B
Kills:1,259
Deaths:629
KDR:2.002
Accuracy:27.314% B
HSR:21.049% D
SVA-88
B+
Kills:1,167
Deaths:605
KDR:1.929
Accuracy:26.366% B+
HSR:20.823% D
VE-H Maw
B**
Kills:1,161
Deaths:559
KDR:2.077
Accuracy:32.041% B**
HSR:15.504% D*
Flare VE6
B+
Kills:1,157
Deaths:498
KDR:2.323
Accuracy:25.102% B+
HSR:22.040% C
Lasher X2
C
Kills:406
Deaths:262
KDR:1.550
Accuracy:24.084% C
HSR:2.956% D
Pulsar LSW
A
Kills:293
Deaths:134
KDR:2.187
Accuracy:29.510% A
HSR:15.700% D*
Kills:12,811
Deaths (as Heavy Assault):5,614
Deaths (to Heavy Assaults):11,528
KDR:2.28197
Kill Difference:7,197
Playtime:473.899 hours
Usage:20%
Score:6.944m
Score/min:244
Accuracy (listed only):26.744%
HSR (listed only):17.435%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A+
Kills:1,513
Deaths:554
KDR:2.731
Accuracy:33.870% A+
HSR:18.705% D--
Phobos VX86
D-
Kills:1,395
Deaths:729
KDR:1.914
Accuracy:48.661% D-
HSR:6.523% F
NS-11C
C**
Kills:1,392
Deaths:817
KDR:1.704
Accuracy:25.256% C**
HSR:14.296% D-
NS Baron G5AE
B*
Kills:1,373
Deaths:551
KDR:2.492
Accuracy:55.207% B*
HSR:11.799% D
Solstice SF
C+
Kills:1,333
Deaths:793
KDR:1.681
Accuracy:23.317% C+
HSR:12.678% D
Thanatos VE70
C
Kills:1,270
Deaths:745
KDR:1.705
Accuracy:37.374% C
HSR:7.638% F-
Pulsar C
B**
Kills:1,220
Deaths:518
KDR:2.355
Accuracy:29.672% B**
HSR:20.492% C-
Deimos VA29
C**
Kills:1,203
Deaths:713
KDR:1.687
Accuracy:63.537% C**
HSR:7.398% F
NS Baron G5
B+
Kills:1,180
Deaths:623
KDR:1.894
Accuracy:49.033% B+
HSR:13.390% C
Eidolon VE33
A++
Kills:1,161
Deaths:426
KDR:2.725
Accuracy:37.507% A++
HSR:16.624% D*
VX6-7
B*
Kills:1,156
Deaths:630
KDR:1.835
Accuracy:28.814% B*
HSR:15.571% D-
Pandora VX25
B+
Kills:1,015
Deaths:496
KDR:2.046
Accuracy:43.883% B+
HSR:12.217% D
Zenith VX-5
A+
Kills:326
Deaths:163
KDR:2
Accuracy:32.651% A+
HSR:21.779% C++
NSX-P Tanto
A+
Kills:276
Deaths:150
KDR:1.840
Accuracy:33.313% A+
HSR:21.377% C--
Solstice VE3
B
Kills:135
Deaths:46
KDR:2.935
Accuracy:24.417% B
HSR:14.815% D-
Kills:15,948
Deaths (as Engineer):7,954
Deaths (to Engineers):6,663
KDR:2.00503
Kill Difference:7,994
Playtime:567.060 hours
Usage:24%
Score:9.429m
Score/min:277
Accuracy (listed only):37.767%
HSR (listed only):14.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
A++
Kills:1,994
Deaths:741
KDR:2.691
Accuracy:48.055% A++
HSR:13.340% D*
Eridani SX5G
B**
Kills:1,842
Deaths:973
KDR:1.893
Accuracy:33.580% B**
HSR:11.781% D*
MKV Suppressed
B**
Kills:1,802
Deaths:972
KDR:1.854
Accuracy:31.218% B**
HSR:12.764% D--
Sirius SX12
A
Kills:1,789
Deaths:854
KDR:2.095
Accuracy:30.808% A
HSR:11.235% D*
NS-7 PDW
B*
Kills:1,727
Deaths:838
KDR:2.061
Accuracy:29.064% B*
HSR:10.307% D*
NSX Tanto
A+
Kills:1,513
Deaths:554
KDR:2.731
Accuracy:33.870% A+
HSR:18.705% D--
VE-S Canis
A*
Kills:1,411
Deaths:518
KDR:2.724
Accuracy:40.050% A*
HSR:18.072% C
Phobos VX86
D-
Kills:1,395
Deaths:729
KDR:1.914
Accuracy:48.661% D-
HSR:6.523% F
NS-11C
C**
Kills:1,392
Deaths:817
KDR:1.704
Accuracy:25.256% C**
HSR:14.296% D-
NS Baron G5AE
B*
Kills:1,373
Deaths:551
KDR:2.492
Accuracy:55.207% B*
HSR:11.799% D
Solstice SF
C+
Kills:1,333
Deaths:793
KDR:1.681
Accuracy:23.317% C+
HSR:12.678% D
Thanatos VE70
C
Kills:1,270
Deaths:745
KDR:1.705
Accuracy:37.374% C
HSR:7.638% F-
Pulsar C
B**
Kills:1,220
Deaths:518
KDR:2.355
Accuracy:29.672% B**
HSR:20.492% C-
Deimos VA29
C**
Kills:1,203
Deaths:713
KDR:1.687
Accuracy:63.537% C**
HSR:7.398% F
NS Baron G5
B+
Kills:1,180
Deaths:623
KDR:1.894
Accuracy:49.033% B+
HSR:13.390% C
Eridani SX5
D
Kills:1,176
Deaths:791
KDR:1.487
Accuracy:22.765% D
HSR:8.163% F
VX6-7
B*
Kills:1,156
Deaths:630
KDR:1.835
Accuracy:28.814% B*
HSR:15.571% D-
Pandora VX25
B+
Kills:1,015
Deaths:496
KDR:2.046
Accuracy:43.883% B+
HSR:12.217% D
Skorpios
B**
Kills:603
Deaths:258
KDR:2.337
Accuracy:32.126% B**
HSR:14.262% D--
Zenith VX-5
A+
Kills:326
Deaths:163
KDR:2
Accuracy:32.651% A+
HSR:21.779% C++
NSX-P Tanto
A+
Kills:276
Deaths:150
KDR:1.840
Accuracy:33.313% A+
HSR:21.377% C--
PS1-AV Suppressor
B+
Kills:231
Deaths:112
KDR:2.063
Accuracy:32.137% B+
HSR:13.853% D*
Solstice VE3
B
Kills:135
Deaths:46
KDR:2.935
Accuracy:24.417% B
HSR:14.815% D-
Kills:27,362
Deaths (as Light Assault):13,585
Deaths (to Light Assaults):6,703
KDR:2.01413
Kill Difference:13,777
Playtime:293.833 hours
Usage:12%
Score:4.768m
Score/min:270
Accuracy (listed only):36.035%
HSR (listed only):13.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
A++
Kills:1,994
Deaths:741
KDR:2.691
Accuracy:48.055% A++
HSR:13.340% D*
Eridani SX5G
B**
Kills:1,842
Deaths:973
KDR:1.893
Accuracy:33.580% B**
HSR:11.781% D*
MKV Suppressed
B**
Kills:1,802
Deaths:972
KDR:1.854
Accuracy:31.218% B**
HSR:12.764% D--
Sirius SX12
A
Kills:1,789
Deaths:854
KDR:2.095
Accuracy:30.808% A
HSR:11.235% D*
NS-7 PDW
B*
Kills:1,727
Deaths:838
KDR:2.061
Accuracy:29.064% B*
HSR:10.307% D*
NS-11P
D-
Kills:1,586
Deaths:658
KDR:2.410
Accuracy:18.180% D--
HSR:13.934% D-
VE-S Canis
A*
Kills:1,411
Deaths:518
KDR:2.724
Accuracy:40.050% A*
HSR:18.072% C
Phobos VX86
D-
Kills:1,395
Deaths:729
KDR:1.914
Accuracy:48.661% D-
HSR:6.523% F
NS Baron G5AE
B*
Kills:1,373
Deaths:551
KDR:2.492
Accuracy:55.207% B*
HSR:11.799% D
H-V45
B++
Kills:1,315
Deaths:693
KDR:1.898
Accuracy:27.505% B++
HSR:12.548% D*
Thanatos VE70
C
Kills:1,270
Deaths:745
KDR:1.705
Accuracy:37.374% C
HSR:7.638% F-
NSX Yumi
B++
Kills:1,227
Deaths:576
KDR:2.130
Accuracy:29.918% B++
HSR:27.791% C++
Deimos VA29
C**
Kills:1,203
Deaths:713
KDR:1.687
Accuracy:63.537% C**
HSR:7.398% F
NS Baron G5
B+
Kills:1,180
Deaths:623
KDR:1.894
Accuracy:49.033% B+
HSR:13.390% C
Eridani SX5
D
Kills:1,176
Deaths:791
KDR:1.487
Accuracy:22.765% D
HSR:8.163% F
Pandora VX25
B+
Kills:1,015
Deaths:496
KDR:2.046
Accuracy:43.883% B+
HSR:12.217% D
CME
B+
Kills:759
Deaths:523
KDR:1.451
Accuracy:28.788% B+
HSR:13.439% D*
Skorpios
B**
Kills:603
Deaths:258
KDR:2.337
Accuracy:32.126% B**
HSR:14.262% D--
Terminus VX-9
B++
Kills:534
Deaths:344
KDR:1.552
Accuracy:28.833% B++
HSR:16.479% D*
Corvus VA55
B**
Kills:267
Deaths:164
KDR:1.628
Accuracy:29.788% B**
HSR:16.479% D--
PS1-AV Suppressor
B+
Kills:231
Deaths:112
KDR:2.063
Accuracy:32.137% B+
HSR:13.853% D*
Pulsar VS1
C+
Kills:164
Deaths:20
KDR:8.200
Accuracy:23.046% C+
HSR:14.024% D--
Kills:25,863
Deaths (as Combat Medic):12,892
Deaths (to Combat Medics):4,524
KDR:2.00613
Kill Difference:12,971
Playtime:323.894 hours
Usage:14%
Score:4.598m
Score/min:237
Accuracy (listed only):35.616%
HSR (listed only):13.065%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B++
Kills:2,087
Deaths:1,038
KDR:2.011
Accuracy:37.494% B++
HSR:12.985% F
NSX Tengu
A++
Kills:1,994
Deaths:741
KDR:2.691
Accuracy:48.055% A++
HSR:13.340% D*
Eridani SX5G
B**
Kills:1,842
Deaths:973
KDR:1.893
Accuracy:33.580% B**
HSR:11.781% D*
MKV Suppressed
B**
Kills:1,802
Deaths:972
KDR:1.854
Accuracy:31.218% B**
HSR:12.764% D--
Sirius SX12
A
Kills:1,789
Deaths:854
KDR:2.095
Accuracy:30.808% A
HSR:11.235% D*
NS-7 PDW
B*
Kills:1,727
Deaths:838
KDR:2.061
Accuracy:29.064% B*
HSR:10.307% D*
Artemis VX26
B+
Kills:1,571
Deaths:817
KDR:1.923
Accuracy:30.282% B+
HSR:13.367% D**
NSX Tomoe
A++
Kills:1,536
Deaths:517
KDR:2.971
Accuracy:37.944% A++
HSR:27.669% D-
VE-S Canis
A*
Kills:1,411
Deaths:518
KDR:2.724
Accuracy:40.050% A*
HSR:18.072% C
NS-44P Commissioner
B+
Kills:1,293
Deaths:1,015
KDR:1.274
Accuracy:46.619% B+
HSR:11.369% D**
V10
C
Kills:1,264
Deaths:261
KDR:4.843
Accuracy:38.262% C
HSR:58.782% F--
Eridani SX5
D
Kills:1,176
Deaths:791
KDR:1.487
Accuracy:22.765% D
HSR:8.163% F
NS-61 Emissary
A
Kills:1,143
Deaths:630
KDR:1.814
Accuracy:36.828% A
HSR:11.811% D-
XM98
A
Kills:689
Deaths:125
KDR:5.512
Accuracy:46.054% A
HSR:70.682% C-
Phantom VA23
B*
Kills:635
Deaths:307
KDR:2.068
Accuracy:40.885% B*
HSR:17.638% D**
Skorpios
B**
Kills:603
Deaths:258
KDR:2.337
Accuracy:32.126% B**
HSR:14.262% D--
Ghost
B*
Kills:518
Deaths:243
KDR:2.132
Accuracy:44.808% B*
HSR:45.946% F--
NS-44 Commissioner
C
Kills:414
Deaths:452
KDR:0.916
Accuracy:34.568% C
HSR:11.594% D**
Manticore SX40
D
Kills:267
Deaths:251
KDR:1.064
Accuracy:23.169% D--
HSR:16.479% D
PS1-AV Suppressor
B+
Kills:231
Deaths:112
KDR:2.063
Accuracy:32.137% B+
HSR:13.853% D*
NS-45 Pilot
B+
Kills:230
Deaths:165
KDR:1.394
Accuracy:34.584% B+
HSR:16.087% D*
NS-357 Underboss
C++
Kills:228
Deaths:230
KDR:0.991
Accuracy:38.035% C++
HSR:10.088% D**
NSX Daimyo
A++
Kills:197
Deaths:39
KDR:5.051
Accuracy:52.641% A++
HSR:89.340% D*
NS-AM7 Archer
C++
Kills:195
Deaths:273
KDR:0.714
Accuracy:59.534% C++
HSR:12.308% C--
VA39 Spectre
C+
Kills:169
Deaths:19
KDR:8.895
Accuracy:31.987% C+
HSR:13.018% F--
NS-44L Blackhand
B+
Kills:156
Deaths:85
KDR:1.835
Accuracy:47.084% B+
HSR:19.231% F
Soldier Soaker
C+
Kills:152
Deaths:84
KDR:1.810
Accuracy:32.423% C+
HSR:13.158% C
NS-44 Commissioner AE
B++
Kills:136
Deaths:91
KDR:1.495
Accuracy:47.679% B++
HSR:16.177% D--
Nyx VX31
B+
Kills:130
Deaths:45
KDR:2.889
Accuracy:37.266% B+
HSR:34.615% B+
Spiker
B*
Kills:109
Deaths:91
KDR:1.198
Accuracy:35.611% B*
HSR:18.349% C
Artemis VX26 AE
A+
Kills:100
Deaths:36
KDR:2.778
Accuracy:37.270% A+
HSR:30% C*
Beamer VS3
C+
Kills:98
Deaths:79
KDR:1.241
Accuracy:26.321% C+
HSR:17.347% D
Kills:25,892
Deaths (as Infiltrator):12,950
Deaths (to Infiltrators):4,592
KDR:1.99938
Kill Difference:12,942
Playtime:602.589 hours
Usage:25%
Score:9.181m
Score/min:254
Accuracy (listed only):37.411%
HSR (listed only):21.932%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:609
Deaths:187
KDR:3.257
Accuracy:38.801% C-
HSR:4.434% C++
Comet VM2
C-
Kills:512
Deaths:175
KDR:2.926
Accuracy:40.586% C-
HSR:2.930% D
Nebula VM20
D
Kills:315
Deaths:138
KDR:2.283
Accuracy:15.296% D
HSR:13.968% D*
Cosmos VM3
B
Kills:257
Deaths:50
KDR:5.140
Accuracy:17.998% B
HSR:20.234% C*
Cosmos VM3
C++
Kills:217
Deaths:50
KDR:4.340
Accuracy:16.858% C++
HSR:18.433% C
Nebula VM20
D
Kills:183
Deaths:99
KDR:1.848
Accuracy:15.924% D
HSR:13.661% D*
NS-10 Burster
C
Kills:167
Deaths:70
KDR:2.386
Accuracy:24.877% D
HSR:5.389% C
NS-10 Burster
C++
Kills:145
Deaths:70
KDR:2.071
Accuracy:24.850% D
HSR:6.207% C++
NS-20 Gorgon
D
Kills:145
Deaths:56
KDR:2.589
Accuracy:21.232% D-
HSR:15.172% D
Quasar VM1
B+
Kills:138
Deaths:51
KDR:2.706
Accuracy:12.801% D
HSR:21.015% B+
NS-20 Gorgon
C+
Kills:135
Deaths:56
KDR:2.411
Accuracy:21.163% D
HSR:19.259% C+
Blueshift VM5
C+
Kills:84
Deaths:23
KDR:3.652
Accuracy:18.034% C
HSR:20.238% C+
Vortex VM21
D--
Kills:75
Deaths:39
KDR:1.923
Accuracy:29.347% D**
HSR:1.333% D--
Blueshift VM5
C
Kills:68
Deaths:23
KDR:2.957
Accuracy:17.797% C
HSR:17.647% D
Vortex VM21
C
Kills:59
Deaths:39
KDR:1.513
Accuracy:31.456% D--
HSR:3.390% C
Kills:3,109
Deaths (as MAX Suit):563
Deaths (to MAX Suits):2,444
KDR:5.5222
Kill Difference:2,546
Playtime:93.738 hours
Usage:4%
Score:1.923m
Score/min:342
Accuracy (listed only):23.135%
HSR (listed only):12.221%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,593
V. Kills:354 N/A
Deaths:134
KDR:19.351
Accuracy:47.412% C+
KPH:50.300 C+
VKPH:6.900 C
C75 Viper
A
Kills:2,344
V. Kills:355 N/A
Deaths:133
KDR:17.624
Accuracy:38.529% C+
KPH:51 A
VKPH:7.700 C+
L100 Python AP
C+
Kills:1,738
V. Kills:1,011 172%
Deaths:204
KDR:8.520
Accuracy:50.365% D
KPH:27.300 C+
VKPH:15.900 C
L100 Python HEAT
B+
Kills:1,395
V. Kills:376 370%
Deaths:117
KDR:11.923
Accuracy:48.011% C
KPH:36.600 B+
VKPH:9.900 C
Skyguard
D-
Kills:623
V. Kills:524 119%
Deaths:97
KDR:6.423
Accuracy:25.483% D
KPH:7.500 D--
VKPH:6.300 D-
Kills:8,693 (8,693 + 0)
Deaths:685
KDR:12.691
VKDR:3.825
Vehicle Kills:2,620
Kill Difference:8,008
Playtime:282.214 hours
Usage:12%
Score:2.614m
Score/min:154
Driving Accuracy:25.483%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:472
V. Kills:143 328%
Deaths:59
KDR:8
Accuracy:48.700% C+
KPH:24.900 C**
VKPH:7.600 C
Saron HRB
B**
Kills:158
V. Kills:56 277%
Deaths:19
KDR:8.316
Accuracy:40.409% C
KPH:34.800 B**
VKPH:12.300 C-
Kills:630 (472 + 158)
Deaths:78
KDR:8.077
VKDR:2.551
Vehicle Kills:199
Kill Difference:552
Playtime:23.465 hours
Usage:1%
Score:0.308m
Score/min:219
Driving Accuracy:48.700%
Gunner Accuracy:40.409%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:124
V. Kills:3 N/A
Deaths:6
KDR:20.667
Accuracy:19.044% C++
KPH:87.800 B++
VKPH:2.100 C--
M20 Basilisk
B++
Kills:82
V. Kills:25 315%
Deaths:21
KDR:3.905
Accuracy:32.101% D
KPH:29.100 B++
VKPH:8.900 C+
M12 Kobalt
A
Kills:78
V. Kills:7 N/A
Deaths:5
KDR:15.600
Accuracy:23.060% B**
KPH:105.800 B**
VKPH:9.500 A
M20 Basilisk
C
Kills:65
V. Kills:25 250%
Deaths:20
KDR:3.250
Accuracy:33.493% D
KPH:15.400 C
VKPH:5.900 C--
M60-G Bulldog
C+
Kills:61
V. Kills:8 N/A
Deaths:12
KDR:5.083
Accuracy:31.106% C
KPH:26.500 C+
VKPH:3.500 D
Kills:410 (0 + 410)
Deaths:64
KDR:6.406
VKDR:1.063
Vehicle Kills:68
Kill Difference:346
Playtime:11.490 hours
Usage:0%
Score:0.154m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:31.106%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,9472,59313419.351B++17.0047.412%C+1.041%C--50.3C+6.9C17451.5h2.8B++6B+
C75 Viper 2,6992,34413317.624M++15.2838.529%C+1.28%C+51.1A7.7C+18945.9h9.5B*24.7B*
C-4 2,6472,2097912.793B**0.4426.162%C++N/A123.4B**24.5C62517.9h1.1B*4.3B++
NS-30 Vandal 2,0992,0871,0382.011C*0.3437.494%B++12.985%F42.2C*N/A10649.4h4.8B++12.8B++
NSX Tengu 2,0101,9947412.691A+0.3448.055%A++13.34%D*68.5AN/A14329.1h9.8B*20.5B*
Eridani SX5G 1,8551,8429731.893B+0.4633.58%B**11.781%D*36.8CN/A8550h10.5B31.1B+
MKV Suppressed 1,8221,8029721.854B**0.4931.218%B**12.764%D--48.1B*N/A12037.5h11.7B++37.5B+
Sirius SX12 1,7981,7898542.095B**0.2530.808%A11.235%D*50.7B**N/A18635.3h12B++39B++
L100 Python AP 2,7491,7382048.52B*6.1750.365%D3.107%C*27.2C+15.8C18463.8h5.7B+11.3C**
Force-Blade 1,7951,73515,9030.109M+2.2444.029%B**N/A2A+N/A5847.1h1.9B++4.2B++
NS-7 PDW 1,7361,7278382.061A+0.2929.064%B*10.307%D*44.4B*N/A11038.9h12.1B++41.5B+
Betelgeuse 54-A 1,6651,6555103.245C++0.9028.486%B+21.148%D*69.5C*N/A21523.8h10.2B35.7B+
Proximity Mine 1,6431,6433914.202C++1.8559.584%A*N/A202.8A++N/A5418.1h1.3A++2.2A++
NS-11P 1,6061,5866582.41A0.0618.18%D--13.934%D-17.8C--N/A7789.2h14.2C++78.4C
Artemis VX26 1,5811,5718171.923B+0.4330.282%B+13.367%D**44.4B+N/A10735.4h10.7B+35.4B++
Orion VS54 1,5731,5565912.633B*0.2819.898%C+18.059%D--27.6C+N/A13856.4h13.1C++66C++
NSX Tomoe 1,5441,5365172.971B+0.6237.944%A++27.669%D-53.1B+N/A22328.9h12.2B+32.2B*
NSX Tanto 1,5241,5135542.731A++0.3833.87%A+18.705%D--56B**N/A13027h10.5B+30.9B++
NS-15M1 1,4671,4626462.263B++0.0923.288%C++15.39%D-36C+N/A9040.6h11.3B+48.5B+
VE-S Canis 1,4291,4115182.724A0.3840.05%A*18.072%C70.9B**N/A15419.9h9.6B++23.9B*
Phobos VX86 1,4001,3957291.914B+0.4348.661%D-6.523%F38.4C+N/A11136.3h2.2B+4.6C++
L100 Python HEAT 1,7711,39511711.923A++9.5748.011%C2.007%C36.6B+9.9C17138.1h4.5B*9.4B++
NS-11C 1,4041,3928171.704B*0.6425.256%C**14.296%D-31.1C**N/A8944.7h12.6B+49.9B+
Ursa 1,3891,3816732.052B**0.3027.817%B**20.854%C-46.7B+N/A11729.6h11.3C++40.5B+
NS Baron G5AE 1,3821,3735512.492B**0.1455.207%B*11.799%D58.7B+N/A13423.4h3.8B++6.9B+
Solstice SF 1,3421,3337931.681B++0.6723.317%C+12.678%D31.2B++N/A8942.7h10.1B43.5B+
H-V45 1,3201,3156931.898B0.4527.505%B++12.548%D*37.8BN/A10934.8h12.8C**46.6B+
NSX Naginata 1,3271,3145072.592A0.2430.283%A+18.265%D*50.3B+N/A11626.1h11B+36.2B++
NS-44P Commissioner 1,3091,2931,0151.274C+1.0746.619%B+11.369%D**53C+N/A14424.4h3B+6.5B+
Thanatos VE70 1,2771,2707451.705B**0.6437.374%C7.638%F-33.2BN/A9838.3h3.7B*9.8B+
V10 1,2651,2642614.843B*2.4938.262%C58.782%F--21.6DN/A6458.4h2.7C--7.2C
NS-15M AE 1,2751,2596292.002C+0.3527.314%B21.049%D48.1C+N/A12826.2h11.2C**41.2B
NSX Yumi 1,2391,2275762.13B+0.2229.918%B++27.791%C++45.4B+N/A9527h9.4B**31.3B*
Pulsar C 1,2301,2205182.355B*0.0129.672%B**20.492%C-51.3B**N/A15023.8h9.8B++32.9B++
Deimos VA29 1,2081,2037131.687B+0.6663.537%C**7.398%F39.1C+N/A10330.8h2.1B+3.3B+
NS Baron G5 1,1941,1806231.894B**0.4549.033%B+13.39%C34.9C++N/A9133.8h3.9B++7.9C++
Eridani SX5 1,1851,1767911.487C**0.8622.765%D8.163%F28.3CN/A7241.6h11.1B+48.8C++
SVA-88 1,1751,1676051.929C++0.4226.366%B+20.823%D51.2C**N/A16522.8h11.1B42.3B+
VE-H Maw 1,1711,1615592.077B+0.2732.041%B**15.504%D*40.3CN/A10328.8h10.9C++33.9B+
Eidolon VE33 1,1731,1614262.725A0.3837.507%A++16.624%D*47.2AN/A16024.6h6.1B**16.4B**
Flare VE6 1,1641,1574982.323B**0.0325.102%B+22.04%C52.1B+N/A16922.2h9.3B++37B+
VX6-7 1,1651,1566301.835B+0.5128.814%B*15.571%D-42.8B+N/A11227h11.7B40.6B+
NS-61 Emissary 1,1561,1436301.814A+0.5336.828%A11.811%D-53.2A+N/A13821.5h11.7B+31.8B*
Frag Grenade 1,1531,14311143N/A1,140.6540.495%DN/A714.4B**6.3C18041.6h2.7B**6.6B+
Pandora VX25 1,0281,0154962.046B**0.3043.883%B+12.217%D48.3B+N/A13421h4.2B9.5B+
Spear Anti-Vehicle Phalanx Turret 1,5011,0154323.605A**21.2643.77%C+3.744%C+44.5B+21.3C+27822.8h7.1B++16.2B+
NS AutoBlade 1,01699915,0900.066C*2.2844.188%B1.401%D-1.5C+N/A4655.8h1.9B+4.2B+
NS Decimator 1,2448705091.709B*0.6457.324%C-2.414%C*30.1C12.9C21328.9h4.5C*7.8C++
CME 7667595231.451C++0.9028.788%B+13.439%D*31.2C+N/A8224.3h13C**45.1B+
XM98 6926891255.512A+3.1646.054%A70.682%C-45.3AN/A13815.2h2.2B+4.7B*
Phantom VA23 6386353072.068C*0.2840.885%B*17.638%D**43.8C*N/A10814.5h4.3B10.5B+
Skyguard 1,147623976.423A+4.0725.483%D2.889%B*7.5D--6.3D-9282.9h129.1C+506.6C+
Comet VM2 7176091873.257M+0.9138.801%C-4.434%C++22.6A*4C+15027h11.2A28.9B*
Skorpios 6076032582.337B+0.0132.126%B**14.262%D--62.2B*N/A1509.7h9.3B**28.9B**
Terminus VX-9 5385343441.552C*0.8028.833%B++16.479%D*37.1C+N/A12314.4h12.6C++43.6B
Ghost 5205182432.132C+0.2244.808%B*45.946%F--26.3C--N/A8319.7h2.6C5.8C*
Comet VM2 6245121752.926A*0.5840.586%C-2.93%D20A+4.4C12125.6h13.7B**33.7B*
Sticky Grenade 4804771477N/A474.6557.584%B++N/A1590A+10C44040.3h1.4B**2.4B*
Supernova PC 615472598B+5.6548.7%C+2.331%C+25C**7.6C16918.9h4.6B+9.5B+
Tank Mine 6934441662.675C++0.3344.923%B*N/A90.6C50.8C8164.9h2C+4.5B**
NS-44 Commissioner 4164144520.916C+1.4334.568%C11.594%D**40.2C**N/A13510.3h3.3B+9.6B+
Lasher X2 4194062621.55B**0.8024.084%C2.956%D30.8C++1B+12413.2h20.4C+84.6C++
S1 5203702061.796A*0.5554.102%C1.622%D26.4C++10.7C27614h4.8B**8.9B++
NSX Masamune 3723331342.485A**0.1456.485%C+2.102%C++55.5A+6.5D2156h6B*10.7B++
Zenith VX-5 3263261632B*0.3532.651%A+21.779%C++42.3B+N/A1437.7h11.2B++34.2B++
Nebula VM20 3173151382.283C++0.0715.296%D13.968%D*29.2C+N/A8710.8h13.7B*89.3C*
MANA Anti-Vehicle Turret 514305595.169A+2.8250.872%CN/A3050C+2090C6631970.1h7.8C+15.4C+
Pulsar LSW 2952931342.187B++0.1629.51%A15.7%D*34.1CN/A1648.6h11.5B+38.9B+
NSX-P Tanto 2822761501.84B**0.5133.313%A+21.377%C--40.6B++N/A1186.8h11.7B*35.1B*
Corvus VA55 2682671641.628B++0.7229.788%B**16.479%D--31.4C*N/A1168.5h11.9C**39.9B++
Manticore SX40 2712672511.064C++1.2823.169%D--16.479%D30.3C+N/A1048.8h6.9B+29.8C+
Auraxium Slasher 2672661,3280.2M**2.1538.377%B+9.399%C+4.7B++N/A1057.2h2B+5.1B+
Cosmos VM3 259257505.14A++2.7917.998%B20.234%C*44.3AN/A1745.8h9.5A++52.6B*
PS1-AV Suppressor 2352311122.063C*0.2932.137%B+13.853%D*45.3C+N/A1635.1h12.2B37.9B+
NS-45 Pilot 2332301651.394C*0.9534.584%B+16.087%D*76.7B*1B++1803h6.2B+18B++
NS-357 Underboss 2302282300.991C+1.3638.035%C++10.088%D**38.6C+N/A1305.9h4.6C12.1C++
M12 Kobalt 2412261226S223.6522.847%C++19.469%B+141.3B+9.4A3151.6h17.9C++78.6C**
Cosmos VM3 218217504.34A1.9916.858%C++18.433%C37.4B++N/A1535.8h10.4A61.5B++
NSX Daimyo 198197395.051B+2.7052.641%A++89.34%D*33.4DN/A725.9h3.1D5.9C**
NS-AM7 Archer 2311952730.714B+1.6359.534%C++12.308%C--10.5B*1.9C--6618.5h11.9B++20B*
Nebula VM20 185183991.848C+0.5015.924%D13.661%D*26.1CN/A787h17.7C+110.9C+
VA39 Spectre 170169198.895S6.5531.987%C+13.018%F--19.9C+N/A1218.5h6.2C++19.5C++
The Slasher 1691696890.245S2.1040.156%B+13.61%C**5.3BN/A1331.7h2.1C**5.3B
NS-10 Burster 305167702.386A*0.0424.877%D5.389%C5.6C+4.6B++10129.7h136.7C++549.4C+
C-4 ARX 187166782.128C++0.2228.453%B+N/A150.9B*19.1D-6201.1h1B+3.6B+
Pulsar VS1 165164208.2S5.8523.046%C+14.024%D--14.3DN/A16711.5h23.5F--101.8D--
Blackheart 1641641141.439C*0.9153.738%B+19.512%D16.4C-N/A3610h2.8C*5.2B+
MAX Punch 1631615630.286B**2.0639.587%C-N/A1.9C+N/A586h1.5C++3.9C*
Saron HRB 214158198.316B++5.9740.409%C1.266%C35.1B**12.4C4244.5h15.1A37.4B*
NS-44L Blackhand 156156851.835B+0.5147.084%B+19.231%F41.1B**N/A1093.8h3.5B++7.5B++
Soldier Soaker 153152841.81B++0.5432.423%C+13.158%C138.2M+N/A3851.1h4.7B**14.4B++
NS-10 Burster 262145702.071A0.2824.85%D6.207%C++5.1C+4.1C*9328.3h156.1C+628C
NS-20 Gorgon 158145562.589A0.2421.232%D-15.172%D25B*2.2B**685.8h34.9B+164.2B
Quasar VM1 138138512.706B*0.3612.801%D21.015%B+20.9C+N/A1686.6h12.7B++99.4C*
NS-44 Commissioner AE 138136911.495C*0.8547.679%B++16.177%D--104.6A+1.5A++2931.3h3.3C**7B+
NS-20 Gorgon 145135562.411B**0.0621.163%D19.259%C+22.9B+1.7C**615.9h37B174.8C*
Solstice VE3 137135462.935M++0.5924.417%B14.815%D-25B+N/A4345.4h13.7B+55.9B+
Nyx VX31 130130452.889B+0.5437.266%B+34.615%B+56.5B*N/A1612.3h4.9B+13.2B+
Anti-Vehicle Grenade 1291251125N/A122.6548.164%CN/A416.7C*13.3D--17490.3h4.4B++9.2B+
M12 Kobalt 127124620.667B*18.3219.044%C++16.936%C88.6B++2.1C--2751.4h15.3B*80.1B+
Hades VSH4 179110771.429A++0.9261.526%D-N/A17.5C+11C+1706.3h6.8B++11.1B+
Spiker 109109911.198C*1.1535.611%B*18.349%C30.3C+N/A933.6h9.7C+27.3B+
Spear Anti-Vehicle Phalanx Tower 172108254A*51.6553.54%C**7.407%A+45C++26.7C+3892.4h9.5C*17.7B
Artemis VX26 AE 101100362.778B0.4337.27%A+30%C*58.8B+N/A1271.7h11.7C++31.5B+
Beamer VS3 10398791.241B++1.1126.321%C+17.347%D15.1C--N/A1266.5h10.5C+40C+
MANA Anti-Personnel Turret 9996244N/A1.6517.07%UN/A960U30U3517700.1h26.2T*153.6T*
Blueshift VM5 8584233.652B++1.3018.034%C20.238%C+42B+N/A2762h13.6B*75.5B+
M20 Basilisk 10782213.905B++1.5632.101%D6.098%C*29.3B++8.9C+2612.8h57.5A179B*
M12 Kobalt 8578515.6C++13.2523.06%B**12.821%D*111.4B**10A3780.7h12.3B**53.2B++
Vortex VM21 14975391.923B*0.4329.347%D**1.333%D--6.7C-6.6C**9811.2h27.5B+93.8C**
Hunter QCX-P 6969431.605B++0.7447.382%C--14.493%D20.9CN/A433.3h2.6B+5.5B+
Blueshift VM5 7068232.957B0.6117.797%C17.647%D34C++1B++2872h16.5C+92.6C+
M20 Basilisk 9065203.25C++0.9033.493%D9.231%A+15.5C6C-2114.2h102.4C+305.8C+
Lancer VS22 15462471.319B*1.0357.022%DN/A7.1D10.6C2268.7h27.2C++47.7C+
Aspis Anti-Aircraft Phalanx Turret 12862231U28.6527.913%B+1.613%C10.3C+11C+2546h171.1C613.1C*
M60-G Bulldog 6961125.083C*2.7331.106%C1.639%D-26.5C+3.5D1192.3h6.9B22.1C**
Vortex VM21 12059391.513B++0.8431.456%D--3.39%C5.2C--5.4C*8311.4h38.5B+122.5C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter205,5672.6h
Nano-Armor Kit197411,77432.1h
V30-F Starfall1900.1h
Anti-Vehicle MANA Turret179843.4h
AE Medical Applicator11473,9545.3h
AE Nano-Armor Kit114250,34915.4h
Nanite Revive Grenade05240.1h
Nanite Healing Grenade0540h
Medical Applicator372237,32327.6h
Deconstruction Tool01,5870.3h
Ammunition Package244,4652.2h
Shield Recharging Field111,3040.7h
Medical Kit6236,7967.1h
Anti-Infantry MANA Turret214561.2h
WLT-Howler Mining Laser739,7709.3h
Snowman Soldier21290.2h
Recon Detection Device6416,61519.8h

Check the help document for the dictionary if you want to learn more about words used here.


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